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a3dacd04f0 |
@@ -0,0 +1,62 @@
|
||||
{
|
||||
"projectName": "ecs-framework",
|
||||
"projectOwner": "esengine",
|
||||
"repoType": "github",
|
||||
"repoHost": "https://github.com",
|
||||
"files": ["README.md"],
|
||||
"imageSize": 100,
|
||||
"commit": true,
|
||||
"commitConvention": "angular",
|
||||
"contributors": [
|
||||
{
|
||||
"login": "yhh",
|
||||
"name": "Frank Huang",
|
||||
"avatar_url": "https://avatars.githubusercontent.com/u/145575?v=4",
|
||||
"profile": "https://github.com/yhh",
|
||||
"contributions": ["code"]
|
||||
}
|
||||
],
|
||||
"contributorsPerLine": 7,
|
||||
"contributorsSortAlphabetically": false,
|
||||
"badgeTemplate": "[](#contributors)",
|
||||
"contributorTemplate": "<a href=\"<%= contributor.profile %>\"><img src=\"<%= contributor.avatar_url %>\" width=\"<%= options.imageSize %>px;\" alt=\"<%= contributor.name %>\"/><br /><sub><b><%= contributor.name %></b></sub></a>",
|
||||
"types": {
|
||||
"code": {
|
||||
"symbol": "💻",
|
||||
"description": "Code",
|
||||
"link": "[<%= symbol %>](<%= url %> \"Code\")"
|
||||
},
|
||||
"doc": {
|
||||
"symbol": "📖",
|
||||
"description": "Documentation",
|
||||
"link": "[<%= symbol %>](<%= url %> \"Documentation\")"
|
||||
},
|
||||
"test": {
|
||||
"symbol": "⚠️",
|
||||
"description": "Tests",
|
||||
"link": "[<%= symbol %>](<%= url %> \"Tests\")"
|
||||
},
|
||||
"bug": {
|
||||
"symbol": "🐛",
|
||||
"description": "Bug reports",
|
||||
"link": "[<%= symbol %>](<%= url %> \"Bug reports\")"
|
||||
},
|
||||
"example": {
|
||||
"symbol": "💡",
|
||||
"description": "Examples",
|
||||
"link": "[<%= symbol %>](<%= url %> \"Examples\")"
|
||||
},
|
||||
"design": {
|
||||
"symbol": "🎨",
|
||||
"description": "Design",
|
||||
"link": "[<%= symbol %>](<%= url %> \"Design\")"
|
||||
},
|
||||
"ideas": {
|
||||
"symbol": "🤔",
|
||||
"description": "Ideas & Planning",
|
||||
"link": "[<%= symbol %>](<%= url %> \"Ideas & Planning\")"
|
||||
}
|
||||
},
|
||||
"skipCi": true
|
||||
}
|
||||
|
||||
@@ -0,0 +1,36 @@
|
||||
# CodeRabbit 配置文件
|
||||
# https://docs.coderabbit.ai/configuration
|
||||
|
||||
language: "zh-CN" # 使用中文评论
|
||||
reviews:
|
||||
# 审查级别
|
||||
profile: "chill" # "chill" 或 "strict" 或 "assertive"
|
||||
|
||||
# 自动审查设置
|
||||
auto_review:
|
||||
enabled: true
|
||||
drafts: false # 草稿 PR 不自动审查
|
||||
base_branches:
|
||||
- master
|
||||
- main
|
||||
|
||||
# 审查内容
|
||||
request_changes_workflow: false # 不阻止 PR 合并
|
||||
high_level_summary: true # 生成高层次摘要
|
||||
poem: false # 不生成诗歌(可以改为 true 增加趣味)
|
||||
review_status: true # 显示审查状态
|
||||
|
||||
# 忽略的文件
|
||||
path_filters:
|
||||
- "!**/*.md" # 不审查 markdown
|
||||
- "!**/package-lock.json" # 不审查 lock 文件
|
||||
- "!**/dist/**" # 不审查构建输出
|
||||
- "!**/*.min.js" # 不审查压缩文件
|
||||
|
||||
# 聊天设置
|
||||
chat:
|
||||
auto_reply: true # 自动回复问题
|
||||
|
||||
# 提交建议
|
||||
suggestions:
|
||||
enabled: true # 启用代码建议
|
||||
@@ -0,0 +1,29 @@
|
||||
{
|
||||
"extends": ["@commitlint/config-conventional"],
|
||||
"rules": {
|
||||
"type-enum": [
|
||||
2,
|
||||
"always",
|
||||
[
|
||||
"feat",
|
||||
"fix",
|
||||
"docs",
|
||||
"style",
|
||||
"refactor",
|
||||
"perf",
|
||||
"test",
|
||||
"build",
|
||||
"ci",
|
||||
"chore",
|
||||
"revert"
|
||||
]
|
||||
],
|
||||
"scope-enum": [
|
||||
0
|
||||
],
|
||||
"scope-empty": [0],
|
||||
"subject-empty": [2, "never"],
|
||||
"subject-case": [0],
|
||||
"header-max-length": [2, "always", 100]
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
# EditorConfig is awesome: https://EditorConfig.org
|
||||
|
||||
# top-most EditorConfig file
|
||||
root = true
|
||||
|
||||
# 所有文件的默认设置
|
||||
[*]
|
||||
charset = utf-8
|
||||
end_of_line = lf
|
||||
insert_final_newline = true
|
||||
trim_trailing_whitespace = true
|
||||
|
||||
# TypeScript/JavaScript 文件
|
||||
[*.{ts,tsx,js,jsx,mjs,cjs}]
|
||||
indent_style = space
|
||||
indent_size = 4
|
||||
|
||||
# JSON 文件
|
||||
[*.json]
|
||||
indent_style = space
|
||||
indent_size = 2
|
||||
|
||||
# YAML 文件
|
||||
[*.{yml,yaml}]
|
||||
indent_style = space
|
||||
indent_size = 2
|
||||
|
||||
# Markdown 文件
|
||||
[*.md]
|
||||
trim_trailing_whitespace = false
|
||||
indent_size = 2
|
||||
|
||||
# 包管理文件
|
||||
[{package.json,package-lock.json,tsconfig.json}]
|
||||
indent_size = 2
|
||||
@@ -0,0 +1,4 @@
|
||||
{
|
||||
"toolchains": [],
|
||||
"backend.maxHeapSizeMb": 896
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
# 自动检测文本文件并规范化换行符
|
||||
* text=auto
|
||||
|
||||
# 源代码文件强制使用 LF
|
||||
*.ts text eol=lf
|
||||
*.tsx text eol=lf
|
||||
*.js text eol=lf
|
||||
*.jsx text eol=lf
|
||||
*.mjs text eol=lf
|
||||
*.cjs text eol=lf
|
||||
*.json text eol=lf
|
||||
*.md text eol=lf
|
||||
*.yml text eol=lf
|
||||
*.yaml text eol=lf
|
||||
|
||||
# 配置文件强制使用 LF
|
||||
.gitignore text eol=lf
|
||||
.gitattributes text eol=lf
|
||||
.editorconfig text eol=lf
|
||||
.prettierrc text eol=lf
|
||||
.prettierignore text eol=lf
|
||||
.eslintrc.json text eol=lf
|
||||
tsconfig.json text eol=lf
|
||||
|
||||
# Shell 脚本强制使用 LF
|
||||
*.sh text eol=lf
|
||||
|
||||
# Windows 批处理文件使用 CRLF
|
||||
*.bat text eol=crlf
|
||||
*.cmd text eol=crlf
|
||||
*.ps1 text eol=crlf
|
||||
|
||||
# 二进制文件不转换
|
||||
*.png binary
|
||||
*.jpg binary
|
||||
*.jpeg binary
|
||||
*.gif binary
|
||||
*.ico binary
|
||||
*.svg binary
|
||||
*.woff binary
|
||||
*.woff2 binary
|
||||
*.ttf binary
|
||||
*.eot binary
|
||||
*.otf binary
|
||||
@@ -0,0 +1,12 @@
|
||||
# These are supported funding model platforms
|
||||
|
||||
github: # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
|
||||
patreon: esengine # Replace with a single Patreon username
|
||||
open_collective: # Replace with a single Open Collective username
|
||||
ko_fi: # Replace with a single Ko-fi username
|
||||
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
|
||||
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
|
||||
liberapay: # Replace with a single Liberapay username
|
||||
issuehunt: # Replace with a single IssueHunt username
|
||||
otechie: # Replace with a single Otechie username
|
||||
custom: ['https://github.com/esengine/ecs-framework/blob/master/sponsor/alipay.jpg', 'https://github.com/esengine/ecs-framework/blob/master/sponsor/wechatpay.png'] # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']
|
||||
@@ -0,0 +1,130 @@
|
||||
name: 🐛 Bug Report / 错误报告
|
||||
description: Report a bug or issue / 报告一个错误或问题
|
||||
title: "[Bug]: "
|
||||
labels: ["bug"]
|
||||
body:
|
||||
- type: markdown
|
||||
attributes:
|
||||
value: |
|
||||
感谢你提交 Bug 报告!请填写以下信息帮助我们更快定位问题。
|
||||
Thanks for reporting a bug! Please fill in the information below to help us locate the issue faster.
|
||||
|
||||
- type: textarea
|
||||
id: description
|
||||
attributes:
|
||||
label: 问题描述 / Bug Description
|
||||
description: 清晰简洁地描述遇到的问题 / A clear and concise description of the bug
|
||||
placeholder: 例如:当我创建超过1000个实体时,游戏卡顿严重...
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: reproduction
|
||||
attributes:
|
||||
label: 复现步骤 / Steps to Reproduce
|
||||
description: 如何复现这个问题?/ How can we reproduce this issue?
|
||||
placeholder: |
|
||||
1. 创建场景
|
||||
2. 添加 1000 个实体
|
||||
3. 运行游戏
|
||||
4. 观察卡顿
|
||||
value: |
|
||||
1.
|
||||
2.
|
||||
3.
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: expected
|
||||
attributes:
|
||||
label: 期望行为 / Expected Behavior
|
||||
description: 你期望发生什么?/ What did you expect to happen?
|
||||
placeholder: 游戏应该流畅运行,FPS 保持在 60...
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: actual
|
||||
attributes:
|
||||
label: 实际行为 / Actual Behavior
|
||||
description: 实际发生了什么?/ What actually happened?
|
||||
placeholder: FPS 降到 20,游戏严重卡顿...
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: input
|
||||
id: version
|
||||
attributes:
|
||||
label: 版本 / Version
|
||||
description: 使用的 @esengine/ecs-framework 版本 / Version of @esengine/ecs-framework
|
||||
placeholder: 例如 / e.g., 2.2.8
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: dropdown
|
||||
id: platform
|
||||
attributes:
|
||||
label: 平台 / Platform
|
||||
description: 在哪个平台遇到问题?/ Which platform did you encounter the issue?
|
||||
multiple: true
|
||||
options:
|
||||
- Web / 浏览器
|
||||
- Cocos Creator
|
||||
- Laya Engine
|
||||
- WeChat Mini Game / 微信小游戏
|
||||
- Other / 其他
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: environment
|
||||
attributes:
|
||||
label: 环境信息 / Environment
|
||||
description: |
|
||||
相关环境信息 / Relevant environment information
|
||||
例如:操作系统、浏览器版本、Node.js 版本等
|
||||
placeholder: |
|
||||
- OS: Windows 11
|
||||
- Browser: Chrome 120
|
||||
- Node.js: 20.10.0
|
||||
value: |
|
||||
- OS:
|
||||
- Browser:
|
||||
- Node.js:
|
||||
validations:
|
||||
required: false
|
||||
|
||||
- type: textarea
|
||||
id: code
|
||||
attributes:
|
||||
label: 代码示例 / Code Sample
|
||||
description: 如果可能,提供最小可复现代码 / If possible, provide minimal reproducible code
|
||||
render: typescript
|
||||
placeholder: |
|
||||
import { Core, Scene, Entity } from '@esengine/ecs-framework';
|
||||
|
||||
// 你的代码 / Your code here
|
||||
validations:
|
||||
required: false
|
||||
|
||||
- type: textarea
|
||||
id: logs
|
||||
attributes:
|
||||
label: 错误日志 / Error Logs
|
||||
description: 相关的错误日志或截图 / Relevant error logs or screenshots
|
||||
render: shell
|
||||
validations:
|
||||
required: false
|
||||
|
||||
- type: checkboxes
|
||||
id: checklist
|
||||
attributes:
|
||||
label: 检查清单 / Checklist
|
||||
options:
|
||||
- label: 我已经搜索过类似的 issue / I have searched for similar issues
|
||||
required: true
|
||||
- label: 我使用的是最新版本 / I am using the latest version
|
||||
required: false
|
||||
- label: 我愿意提交 PR 修复此问题 / I am willing to submit a PR to fix this issue
|
||||
required: false
|
||||
@@ -0,0 +1,17 @@
|
||||
blank_issues_enabled: true
|
||||
contact_links:
|
||||
- name: 📚 文档 / Documentation
|
||||
url: https://esengine.github.io/ecs-framework/
|
||||
about: 查看完整文档和教程 / View full documentation and tutorials
|
||||
|
||||
- name: 🤖 AI 文档助手 / AI Documentation Assistant
|
||||
url: https://deepwiki.com/esengine/ecs-framework
|
||||
about: 使用 AI 助手快速找到答案 / Use AI assistant to quickly find answers
|
||||
|
||||
- name: 💬 QQ 交流群 / QQ Group
|
||||
url: https://jq.qq.com/?_wv=1027&k=29w1Nud6
|
||||
about: 加入社区交流群 / Join the community group
|
||||
|
||||
- name: 🌟 GitHub Discussions
|
||||
url: https://github.com/esengine/ecs-framework/discussions
|
||||
about: 参与社区讨论 / Join community discussions
|
||||
@@ -0,0 +1,90 @@
|
||||
name: ✨ Feature Request / 功能建议
|
||||
description: Suggest a new feature or enhancement / 建议新功能或改进
|
||||
title: "[Feature]: "
|
||||
labels: ["enhancement"]
|
||||
body:
|
||||
- type: markdown
|
||||
attributes:
|
||||
value: |
|
||||
感谢你的功能建议!请详细描述你的想法。
|
||||
Thanks for your feature suggestion! Please describe your idea in detail.
|
||||
|
||||
- type: textarea
|
||||
id: problem
|
||||
attributes:
|
||||
label: 问题描述 / Problem Description
|
||||
description: 这个功能解决什么问题?/ What problem does this feature solve?
|
||||
placeholder: 当我需要...的时候,现在很不方便,因为... / When I need to..., it's inconvenient because...
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: solution
|
||||
attributes:
|
||||
label: 建议的解决方案 / Proposed Solution
|
||||
description: 你希望如何实现这个功能?/ How would you like this feature to work?
|
||||
placeholder: 可以添加一个新的 API,例如... / Could add a new API, for example...
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: alternatives
|
||||
attributes:
|
||||
label: 其他方案 / Alternatives
|
||||
description: 你考虑过哪些替代方案?/ What alternatives have you considered?
|
||||
placeholder: 也可以通过...来实现,但是... / Could also achieve this by..., but...
|
||||
validations:
|
||||
required: false
|
||||
|
||||
- type: textarea
|
||||
id: examples
|
||||
attributes:
|
||||
label: 使用示例 / Usage Example
|
||||
description: 展示这个功能如何使用 / Show how this feature would be used
|
||||
render: typescript
|
||||
placeholder: |
|
||||
// 理想的 API 设计 / Ideal API design
|
||||
const pool = new ComponentPool(MyComponent, { size: 100 });
|
||||
const component = pool.acquire();
|
||||
validations:
|
||||
required: false
|
||||
|
||||
- type: dropdown
|
||||
id: scope
|
||||
attributes:
|
||||
label: 影响范围 / Scope
|
||||
description: 这个功能主要影响哪个部分?/ Which part does this feature mainly affect?
|
||||
options:
|
||||
- Core / 核心框架
|
||||
- Performance / 性能
|
||||
- API Design / API 设计
|
||||
- Developer Experience / 开发体验
|
||||
- Documentation / 文档
|
||||
- Editor / 编辑器
|
||||
- Other / 其他
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: dropdown
|
||||
id: priority
|
||||
attributes:
|
||||
label: 优先级 / Priority
|
||||
description: 你认为这个功能有多重要?/ How important do you think this feature is?
|
||||
options:
|
||||
- High / 高 - 非常需要这个功能
|
||||
- Medium / 中 - 有会更好
|
||||
- Low / 低 - 可有可无
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: checkboxes
|
||||
id: checklist
|
||||
attributes:
|
||||
label: 检查清单 / Checklist
|
||||
options:
|
||||
- label: 我已经搜索过类似的功能请求 / I have searched for similar feature requests
|
||||
required: true
|
||||
- label: 这个功能不会破坏现有 API / This feature won't break existing APIs
|
||||
required: false
|
||||
- label: 我愿意提交 PR 实现此功能 / I am willing to submit a PR to implement this feature
|
||||
required: false
|
||||
@@ -0,0 +1,64 @@
|
||||
name: ❓ Question / 问题咨询
|
||||
description: Ask a question about using the framework / 询问框架使用问题
|
||||
title: "[Question]: "
|
||||
labels: ["question"]
|
||||
body:
|
||||
- type: markdown
|
||||
attributes:
|
||||
value: |
|
||||
💡 提示:如果是简单问题,可以先查看:
|
||||
- [📚 文档](https://esengine.github.io/ecs-framework/)
|
||||
- [📖 AI 文档助手](https://deepwiki.com/esengine/ecs-framework)
|
||||
- [💬 QQ 交流群](https://jq.qq.com/?_wv=1027&k=29w1Nud6)
|
||||
|
||||
💡 Tip: For simple questions, please check first:
|
||||
- [📚 Documentation](https://esengine.github.io/ecs-framework/)
|
||||
- [📖 AI Documentation](https://deepwiki.com/esengine/ecs-framework)
|
||||
|
||||
- type: textarea
|
||||
id: question
|
||||
attributes:
|
||||
label: 你的问题 / Your Question
|
||||
description: 清晰描述你的问题 / Describe your question clearly
|
||||
placeholder: 如何在 Cocos Creator 中使用 ECS Framework?
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: context
|
||||
attributes:
|
||||
label: 背景信息 / Context
|
||||
description: 提供更多上下文帮助理解问题 / Provide more context to help understand
|
||||
placeholder: |
|
||||
我正在开发一个多人在线游戏...
|
||||
我尝试过...但是...
|
||||
validations:
|
||||
required: false
|
||||
|
||||
- type: textarea
|
||||
id: code
|
||||
attributes:
|
||||
label: 相关代码 / Related Code
|
||||
description: 如果适用,提供相关代码片段 / If applicable, provide relevant code snippet
|
||||
render: typescript
|
||||
validations:
|
||||
required: false
|
||||
|
||||
- type: input
|
||||
id: version
|
||||
attributes:
|
||||
label: 版本 / Version
|
||||
description: 使用的框架版本 / Framework version you're using
|
||||
placeholder: 例如 / e.g., 2.2.8
|
||||
validations:
|
||||
required: false
|
||||
|
||||
- type: checkboxes
|
||||
id: checklist
|
||||
attributes:
|
||||
label: 检查清单 / Checklist
|
||||
options:
|
||||
- label: 我已经查看过文档 / I have checked the documentation
|
||||
required: true
|
||||
- label: 我已经搜索过类似问题 / I have searched for similar questions
|
||||
required: true
|
||||
@@ -0,0 +1,8 @@
|
||||
name: "CodeQL Config"
|
||||
|
||||
# Paths to exclude from analysis
|
||||
paths-ignore:
|
||||
- thirdparty
|
||||
- "**/node_modules"
|
||||
- "**/dist"
|
||||
- "**/bin"
|
||||
@@ -0,0 +1,32 @@
|
||||
# 自动标签配置
|
||||
# 根据 issue/PR 内容自动打标签
|
||||
|
||||
'bug':
|
||||
- '/(bug|错误|崩溃|crash|error|exception|问题)/i'
|
||||
|
||||
'enhancement':
|
||||
- '/(feature|功能|enhancement|improve|优化|建议)/i'
|
||||
|
||||
'documentation':
|
||||
- '/(doc|文档|readme|guide|tutorial|教程)/i'
|
||||
|
||||
'question':
|
||||
- '/(question|疑问|how to|如何|怎么)/i'
|
||||
|
||||
'performance':
|
||||
- '/(performance|性能|slow|慢|lag|卡顿|optimize)/i'
|
||||
|
||||
'core':
|
||||
- '/(@esengine\/ecs-framework|packages\/core|core package)/i'
|
||||
|
||||
'editor':
|
||||
- '/(editor|编辑器|tauri)/i'
|
||||
|
||||
'network':
|
||||
- '/(network|网络|multiplayer|多人)/i'
|
||||
|
||||
'help wanted':
|
||||
- '/(help wanted|需要帮助|求助)/i'
|
||||
|
||||
'good first issue':
|
||||
- '/(good first issue|新手友好|beginner)/i'
|
||||
@@ -0,0 +1,95 @@
|
||||
# GitHub Labels 配置
|
||||
# 可以使用 https://github.com/Financial-Times/github-label-sync 来同步标签
|
||||
|
||||
# Size Labels (PR 大小)
|
||||
- name: 'size/XS'
|
||||
color: '00ff00'
|
||||
description: '极小的改动 (< 10 行)'
|
||||
|
||||
- name: 'size/S'
|
||||
color: '00ff00'
|
||||
description: '小改动 (10-100 行)'
|
||||
|
||||
- name: 'size/M'
|
||||
color: 'ffff00'
|
||||
description: '中等改动 (100-500 行)'
|
||||
|
||||
- name: 'size/L'
|
||||
color: 'ff9900'
|
||||
description: '大改动 (500-1000 行)'
|
||||
|
||||
- name: 'size/XL'
|
||||
color: 'ff0000'
|
||||
description: '超大改动 (> 1000 行)'
|
||||
|
||||
# Type Labels
|
||||
- name: 'bug'
|
||||
color: 'd73a4a'
|
||||
description: '错误或问题'
|
||||
|
||||
- name: 'enhancement'
|
||||
color: 'a2eeef'
|
||||
description: '新功能或改进'
|
||||
|
||||
- name: 'documentation'
|
||||
color: '0075ca'
|
||||
description: '文档相关'
|
||||
|
||||
- name: 'question'
|
||||
color: 'd876e3'
|
||||
description: '问题咨询'
|
||||
|
||||
- name: 'performance'
|
||||
color: 'ff6b6b'
|
||||
description: '性能相关'
|
||||
|
||||
# Scope Labels
|
||||
- name: 'core'
|
||||
color: '5319e7'
|
||||
description: '核心包相关'
|
||||
|
||||
- name: 'editor'
|
||||
color: '5319e7'
|
||||
description: '编辑器相关'
|
||||
|
||||
- name: 'network'
|
||||
color: '5319e7'
|
||||
description: '网络相关'
|
||||
|
||||
# Status Labels
|
||||
- name: 'stale'
|
||||
color: 'ededed'
|
||||
description: '长时间无活动'
|
||||
|
||||
- name: 'wip'
|
||||
color: 'fbca04'
|
||||
description: '进行中'
|
||||
|
||||
- name: 'help wanted'
|
||||
color: '008672'
|
||||
description: '需要帮助'
|
||||
|
||||
- name: 'good first issue'
|
||||
color: '7057ff'
|
||||
description: '适合新手'
|
||||
|
||||
- name: 'quick-review'
|
||||
color: '00ff00'
|
||||
description: '小改动,快速 Review'
|
||||
|
||||
- name: 'automerge'
|
||||
color: 'bfdadc'
|
||||
description: '自动合并'
|
||||
|
||||
- name: 'pinned'
|
||||
color: 'c2e0c6'
|
||||
description: '置顶,不会被标记为 stale'
|
||||
|
||||
- name: 'security'
|
||||
color: 'ee0701'
|
||||
description: '安全相关,高优先级'
|
||||
|
||||
# Dependencies
|
||||
- name: 'dependencies'
|
||||
color: '0366d6'
|
||||
description: '依赖更新'
|
||||
@@ -0,0 +1,73 @@
|
||||
name: AI Batch Analyze Issues
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
mode:
|
||||
description: '分析模式'
|
||||
required: true
|
||||
type: choice
|
||||
options:
|
||||
- 'recent' # 最近 10 个 issue
|
||||
- 'open' # 所有打开的 issue
|
||||
- 'all' # 所有 issue(慎用)
|
||||
default: 'recent'
|
||||
|
||||
permissions:
|
||||
issues: write
|
||||
contents: read
|
||||
|
||||
jobs:
|
||||
analyze:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Setup Node.js
|
||||
uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: '20.x'
|
||||
|
||||
- name: Install GitHub CLI
|
||||
run: |
|
||||
gh --version || (curl -fsSL https://cli.github.com/packages/githubcli-archive-keyring.gpg | sudo dd of=/usr/share/keyrings/githubcli-archive-keyring.gpg
|
||||
echo "deb [arch=$(dpkg --print-architecture) signed-by=/usr/share/keyrings/githubcli-archive-keyring.gpg] https://cli.github.com/packages stable main" | sudo tee /etc/apt/sources.list.d/github-cli.list > /dev/null
|
||||
sudo apt update
|
||||
sudo apt install gh)
|
||||
|
||||
- name: Batch Analyze Issues
|
||||
env:
|
||||
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
run: |
|
||||
MODE="${{ github.event.inputs.mode }}"
|
||||
|
||||
# 获取 issue 列表
|
||||
if [ "$MODE" = "recent" ]; then
|
||||
echo "📊 分析最近 10 个 issue..."
|
||||
ISSUES=$(gh issue list --limit 10 --json number --jq '.[].number')
|
||||
elif [ "$MODE" = "open" ]; then
|
||||
echo "📊 分析所有打开的 issue..."
|
||||
ISSUES=$(gh issue list --state open --json number --jq '.[].number')
|
||||
else
|
||||
echo "📊 分析所有 issue(这可能需要很长时间)..."
|
||||
ISSUES=$(gh issue list --state all --limit 100 --json number --jq '.[].number')
|
||||
fi
|
||||
|
||||
# 为每个 issue 添加 AI 分析评论
|
||||
for issue_num in $ISSUES; do
|
||||
echo "🤖 分析 Issue #$issue_num..."
|
||||
|
||||
# 获取 issue 内容
|
||||
ISSUE_BODY=$(gh issue view $issue_num --json body --jq '.body')
|
||||
ISSUE_TITLE=$(gh issue view $issue_num --json title --jq '.title')
|
||||
|
||||
# 添加触发评论
|
||||
gh issue comment $issue_num --body "@ai-helper 请帮我分析这个 issue" || true
|
||||
|
||||
# 避免 API 限制
|
||||
sleep 2
|
||||
done
|
||||
|
||||
echo "✅ 批量分析完成!"
|
||||
echo "查看结果:https://github.com/${{ github.repository }}/issues"
|
||||
@@ -0,0 +1,61 @@
|
||||
name: AI Helper Tip
|
||||
|
||||
# 对所有新创建的 issue 自动回复 AI 助手使用说明(新老用户都适用)
|
||||
on:
|
||||
issues:
|
||||
types: [opened]
|
||||
|
||||
permissions:
|
||||
issues: write
|
||||
|
||||
jobs:
|
||||
tip:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Post AI Helper Usage Tip
|
||||
uses: actions/github-script@v7
|
||||
with:
|
||||
script: |
|
||||
const message = [
|
||||
"## 🤖 AI 助手可用 | AI Helper Available",
|
||||
"",
|
||||
"**中文说明:**",
|
||||
"",
|
||||
"本项目配备了 AI 智能助手,可以帮助你快速获得解答!",
|
||||
"",
|
||||
"**使用方法:** 在评论中提及 `@ai-helper`,AI 会自动搜索项目代码并提供解决方案。",
|
||||
"",
|
||||
"**示例:**",
|
||||
"```",
|
||||
"@ai-helper 如何创建一个新的 System?",
|
||||
"@ai-helper 这个报错是什么原因?",
|
||||
"```",
|
||||
"",
|
||||
"---",
|
||||
"",
|
||||
"**English:**",
|
||||
"",
|
||||
"This project has an AI assistant to help you get answers quickly!",
|
||||
"",
|
||||
"**How to use:** Mention `@ai-helper` in a comment, and AI will automatically search the codebase and provide solutions.",
|
||||
"",
|
||||
"**Examples:**",
|
||||
"```",
|
||||
"@ai-helper How do I create a new System?",
|
||||
"@ai-helper What causes this error?",
|
||||
"```",
|
||||
"",
|
||||
"---",
|
||||
"",
|
||||
"💡 *AI 助手基于代码库提供建议,复杂问题建议等待维护者回复*",
|
||||
"💡 *AI suggestions are based on the codebase. For complex issues, please wait for maintainer responses*"
|
||||
].join('\n');
|
||||
|
||||
await github.rest.issues.createComment({
|
||||
owner: context.repo.owner,
|
||||
repo: context.repo.repo,
|
||||
issue_number: context.issue.number,
|
||||
body: message
|
||||
});
|
||||
|
||||
console.log('✅ AI helper tip posted successfully');
|
||||
@@ -0,0 +1,85 @@
|
||||
name: AI Issue Helper
|
||||
|
||||
on:
|
||||
issue_comment:
|
||||
types: [created]
|
||||
|
||||
permissions:
|
||||
issues: write
|
||||
contents: read
|
||||
models: read
|
||||
|
||||
jobs:
|
||||
ai-helper:
|
||||
runs-on: ubuntu-latest
|
||||
# 只在真实用户提到 @ai-helper 时触发,忽略机器人评论
|
||||
if: |
|
||||
contains(github.event.comment.body, '@ai-helper') &&
|
||||
github.event.comment.user.type != 'Bot'
|
||||
steps:
|
||||
- name: Checkout Repository
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Get Issue Details
|
||||
id: issue
|
||||
uses: actions/github-script@v7
|
||||
with:
|
||||
script: |
|
||||
const issue = await github.rest.issues.get({
|
||||
owner: context.repo.owner,
|
||||
repo: context.repo.repo,
|
||||
issue_number: context.issue.number
|
||||
});
|
||||
|
||||
// 限制长度,避免超过 token 限制
|
||||
const maxLength = 1000;
|
||||
const truncate = (str, max) => {
|
||||
if (!str) return '';
|
||||
return str.length > max ? str.substring(0, max) + '...[内容过长已截断]' : str;
|
||||
};
|
||||
|
||||
core.exportVariable('ISSUE_TITLE', truncate(issue.data.title || '', 200));
|
||||
core.exportVariable('ISSUE_BODY', truncate(issue.data.body || '', maxLength));
|
||||
core.exportVariable('COMMENT_BODY', truncate(context.payload.comment.body || '', 500));
|
||||
core.exportVariable('ISSUE_NUMBER', context.issue.number);
|
||||
|
||||
- name: Create Prompt
|
||||
id: prompt
|
||||
run: |
|
||||
cat > prompt.txt << 'PROMPT_EOF'
|
||||
Issue #${{ env.ISSUE_NUMBER }}
|
||||
|
||||
标题: ${{ env.ISSUE_TITLE }}
|
||||
|
||||
内容: ${{ env.ISSUE_BODY }}
|
||||
|
||||
评论: ${{ env.COMMENT_BODY }}
|
||||
|
||||
请搜索项目代码并提供解决方案。
|
||||
PROMPT_EOF
|
||||
|
||||
- name: AI Analysis
|
||||
uses: actions/ai-inference@v1
|
||||
id: ai
|
||||
with:
|
||||
model: 'gpt-4o'
|
||||
enable-github-mcp: true
|
||||
max-tokens: 1500
|
||||
system-prompt: |
|
||||
你是 ECS Framework (TypeScript ECS 框架) 的 AI 助手。
|
||||
主要代码在 packages/core/src。
|
||||
搜索相关代码后,用中文简洁回答问题,包含问题分析、解决方案和代码引用。
|
||||
prompt-file: prompt.txt
|
||||
|
||||
- name: Post AI Response
|
||||
env:
|
||||
AI_RESPONSE: ${{ steps.ai.outputs.response }}
|
||||
uses: actions/github-script@v7
|
||||
with:
|
||||
script: |
|
||||
await github.rest.issues.createComment({
|
||||
owner: context.repo.owner,
|
||||
repo: context.repo.repo,
|
||||
issue_number: context.issue.number,
|
||||
body: process.env.AI_RESPONSE
|
||||
});
|
||||
@@ -0,0 +1,56 @@
|
||||
name: AI Issue Moderator
|
||||
|
||||
on:
|
||||
issues:
|
||||
types: [opened]
|
||||
issue_comment:
|
||||
types: [created]
|
||||
|
||||
permissions:
|
||||
issues: write
|
||||
contents: read
|
||||
models: read
|
||||
|
||||
jobs:
|
||||
moderate:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Check Content
|
||||
uses: actions/ai-inference@v1
|
||||
id: check
|
||||
with:
|
||||
model: 'gpt-4o-mini'
|
||||
system-prompt: |
|
||||
你是一个内容审查助手。
|
||||
检查内容是否包含:
|
||||
1. 垃圾信息或广告
|
||||
2. 恶意或攻击性内容
|
||||
3. 与项目完全无关的内容
|
||||
|
||||
只返回 "SPAM" 或 "OK",不要其他内容。
|
||||
prompt: |
|
||||
标题:${{ github.event.issue.title || github.event.comment.body }}
|
||||
|
||||
内容:
|
||||
${{ github.event.issue.body || github.event.comment.body }}
|
||||
|
||||
- name: Mark as Spam
|
||||
if: contains(steps.check.outputs.response, 'SPAM')
|
||||
uses: actions/github-script@v7
|
||||
with:
|
||||
script: |
|
||||
// 添加 spam 标签
|
||||
github.rest.issues.addLabels({
|
||||
owner: context.repo.owner,
|
||||
repo: context.repo.repo,
|
||||
issue_number: context.issue.number,
|
||||
labels: ['spam']
|
||||
});
|
||||
|
||||
// 添加评论
|
||||
github.rest.issues.createComment({
|
||||
owner: context.repo.owner,
|
||||
repo: context.repo.repo,
|
||||
issue_number: context.issue.number,
|
||||
body: '🤖 这个内容被 AI 检测为可能的垃圾内容。如果这是误判,请联系维护者。\n\n🤖 This content was detected as potential spam by AI. If this is a false positive, please contact the maintainers.'
|
||||
});
|
||||
@@ -0,0 +1,160 @@
|
||||
name: Batch Label Issues
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
mode:
|
||||
description: '标签模式'
|
||||
required: true
|
||||
type: choice
|
||||
options:
|
||||
- 'recent' # 最近 20 个 issue
|
||||
- 'open' # 所有打开的 issue
|
||||
- 'unlabeled' # 只处理没有标签的 issue
|
||||
- 'all' # 所有 issue(慎用)
|
||||
default: 'recent'
|
||||
|
||||
skip_labeled:
|
||||
description: '跳过已有标签的 issue'
|
||||
required: false
|
||||
type: boolean
|
||||
default: true
|
||||
|
||||
permissions:
|
||||
issues: write
|
||||
contents: read
|
||||
|
||||
jobs:
|
||||
batch-label:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Setup Node.js
|
||||
uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: '20.x'
|
||||
|
||||
- name: Batch Label Issues
|
||||
env:
|
||||
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
run: |
|
||||
MODE="${{ github.event.inputs.mode }}"
|
||||
SKIP_LABELED="${{ github.event.inputs.skip_labeled }}"
|
||||
|
||||
echo "📊 开始批量打标签..."
|
||||
echo "模式: $MODE"
|
||||
echo "跳过已标签: $SKIP_LABELED"
|
||||
|
||||
# 获取 issue 列表
|
||||
if [ "$MODE" = "recent" ]; then
|
||||
echo "📋 获取最近 20 个 issue..."
|
||||
ISSUES=$(gh issue list --limit 20 --json number,labels,title,body --jq '.[] | {number, labels: [.labels[].name], title, body}')
|
||||
elif [ "$MODE" = "open" ]; then
|
||||
echo "📋 获取所有打开的 issue..."
|
||||
ISSUES=$(gh issue list --state open --json number,labels,title,body --jq '.[] | {number, labels: [.labels[].name], title, body}')
|
||||
elif [ "$MODE" = "unlabeled" ]; then
|
||||
echo "📋 获取没有标签的 issue..."
|
||||
ISSUES=$(gh issue list --state all --json number,labels,title,body --jq '.[] | select(.labels | length == 0) | {number, labels: [.labels[].name], title, body}')
|
||||
else
|
||||
echo "📋 获取所有 issue(限制 100 个)..."
|
||||
ISSUES=$(gh issue list --state all --limit 100 --json number,labels,title,body --jq '.[] | {number, labels: [.labels[].name], title, body}')
|
||||
fi
|
||||
|
||||
# 临时文件
|
||||
echo "$ISSUES" > /tmp/issues.json
|
||||
|
||||
# 处理每个 issue
|
||||
cat /tmp/issues.json | jq -c '.' | while read -r issue; do
|
||||
ISSUE_NUM=$(echo "$issue" | jq -r '.number')
|
||||
EXISTING_LABELS=$(echo "$issue" | jq -r '.labels | join(",")')
|
||||
TITLE=$(echo "$issue" | jq -r '.title')
|
||||
BODY=$(echo "$issue" | jq -r '.body')
|
||||
|
||||
echo ""
|
||||
echo "🔍 处理 Issue #$ISSUE_NUM: $TITLE"
|
||||
echo " 现有标签: $EXISTING_LABELS"
|
||||
|
||||
# 跳过已有标签的 issue
|
||||
if [ "$SKIP_LABELED" = "true" ] && [ ! -z "$EXISTING_LABELS" ]; then
|
||||
echo " ⏭️ 跳过(已有标签)"
|
||||
continue
|
||||
fi
|
||||
|
||||
# 分析内容并打标签
|
||||
LABELS_TO_ADD=""
|
||||
|
||||
# 检测 bug
|
||||
if echo "$TITLE $BODY" | grep -iE "(bug|错误|崩溃|crash|error|exception|问题|fix)" > /dev/null; then
|
||||
LABELS_TO_ADD="$LABELS_TO_ADD bug"
|
||||
echo " 🐛 检测到: bug"
|
||||
fi
|
||||
|
||||
# 检测 feature request
|
||||
if echo "$TITLE $BODY" | grep -iE "(feature|功能|enhancement|improve|优化|建议|新增|添加|add)" > /dev/null; then
|
||||
LABELS_TO_ADD="$LABELS_TO_ADD enhancement"
|
||||
echo " ✨ 检测到: enhancement"
|
||||
fi
|
||||
|
||||
# 检测 question
|
||||
if echo "$TITLE $BODY" | grep -iE "(question|疑问|how to|如何|怎么|为什么|why|咨询|\?|?)" > /dev/null; then
|
||||
LABELS_TO_ADD="$LABELS_TO_ADD question"
|
||||
echo " ❓ 检测到: question"
|
||||
fi
|
||||
|
||||
# 检测 documentation
|
||||
if echo "$TITLE $BODY" | grep -iE "(doc|文档|readme|guide|tutorial|教程|说明)" > /dev/null; then
|
||||
LABELS_TO_ADD="$LABELS_TO_ADD documentation"
|
||||
echo " 📖 检测到: documentation"
|
||||
fi
|
||||
|
||||
# 检测 performance
|
||||
if echo "$TITLE $BODY" | grep -iE "(performance|性能|slow|慢|lag|卡顿|optimize|优化)" > /dev/null; then
|
||||
LABELS_TO_ADD="$LABELS_TO_ADD performance"
|
||||
echo " ⚡ 检测到: performance"
|
||||
fi
|
||||
|
||||
# 检测 core
|
||||
if echo "$TITLE $BODY" | grep -iE "(@esengine/ecs-framework|packages/core|core package|核心包)" > /dev/null; then
|
||||
LABELS_TO_ADD="$LABELS_TO_ADD core"
|
||||
echo " 🎯 检测到: core"
|
||||
fi
|
||||
|
||||
# 检测 editor
|
||||
if echo "$TITLE $BODY" | grep -iE "(editor|编辑器|tauri)" > /dev/null; then
|
||||
LABELS_TO_ADD="$LABELS_TO_ADD editor"
|
||||
echo " 🎨 检测到: editor"
|
||||
fi
|
||||
|
||||
# 检测 network
|
||||
if echo "$TITLE $BODY" | grep -iE "(network|网络|multiplayer|多人|同步)" > /dev/null; then
|
||||
LABELS_TO_ADD="$LABELS_TO_ADD network"
|
||||
echo " 🌐 检测到: network"
|
||||
fi
|
||||
|
||||
# 检测 help wanted
|
||||
if echo "$TITLE $BODY" | grep -iE "(help wanted|需要帮助|求助)" > /dev/null; then
|
||||
LABELS_TO_ADD="$LABELS_TO_ADD help wanted"
|
||||
echo " 🆘 检测到: help wanted"
|
||||
fi
|
||||
|
||||
# 添加标签
|
||||
if [ ! -z "$LABELS_TO_ADD" ]; then
|
||||
echo " ✅ 添加标签: $LABELS_TO_ADD"
|
||||
for label in $LABELS_TO_ADD; do
|
||||
gh issue edit $ISSUE_NUM --add-label "$label" 2>&1 | grep -v "already exists" || true
|
||||
done
|
||||
echo " 💬 添加说明评论..."
|
||||
gh issue comment $ISSUE_NUM --body $'🤖 自动标签系统检测到此 issue 并添加了相关标签。如有误判,请告知维护者。\n\n🤖 Auto-labeling system detected and labeled this issue. Please let maintainers know if this is incorrect.' || true
|
||||
else
|
||||
echo " ℹ️ 未检测到明确类型"
|
||||
fi
|
||||
|
||||
# 避免 API 限制
|
||||
sleep 1
|
||||
done
|
||||
|
||||
echo ""
|
||||
echo "✅ 批量标签完成!"
|
||||
echo "查看结果: https://github.com/${{ github.repository }}/issues"
|
||||
@@ -0,0 +1,127 @@
|
||||
name: CI
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ master, main, develop ]
|
||||
paths:
|
||||
- 'packages/**'
|
||||
- 'package.json'
|
||||
- 'pnpm-lock.yaml'
|
||||
- 'tsconfig.json'
|
||||
- 'turbo.json'
|
||||
- 'jest.config.*'
|
||||
- '.github/workflows/ci.yml'
|
||||
pull_request:
|
||||
branches: [ master, main, develop ]
|
||||
paths:
|
||||
- 'packages/**'
|
||||
- 'package.json'
|
||||
- 'pnpm-lock.yaml'
|
||||
- 'tsconfig.json'
|
||||
- 'turbo.json'
|
||||
- 'jest.config.*'
|
||||
- '.github/workflows/ci.yml'
|
||||
|
||||
jobs:
|
||||
ci:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Install pnpm
|
||||
uses: pnpm/action-setup@v2
|
||||
with:
|
||||
version: 10
|
||||
|
||||
- name: Setup Node.js
|
||||
uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: '20.x'
|
||||
cache: 'pnpm'
|
||||
|
||||
- name: Install Rust stable
|
||||
uses: dtolnay/rust-toolchain@stable
|
||||
with:
|
||||
targets: wasm32-unknown-unknown
|
||||
|
||||
# 缓存 Rust 编译结果
|
||||
- name: Cache Rust dependencies
|
||||
uses: Swatinem/rust-cache@v2
|
||||
with:
|
||||
workspaces: packages/engine
|
||||
cache-on-failure: true
|
||||
|
||||
# 缓存 wasm-pack
|
||||
- name: Cache wasm-pack
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: ~/.cargo/bin/wasm-pack
|
||||
key: wasm-pack-${{ runner.os }}
|
||||
|
||||
- name: Install wasm-pack
|
||||
run: |
|
||||
if ! command -v wasm-pack &> /dev/null; then
|
||||
cargo install wasm-pack
|
||||
fi
|
||||
|
||||
- name: Install dependencies
|
||||
run: pnpm install --no-frozen-lockfile
|
||||
|
||||
# 缓存 Turbo
|
||||
- name: Cache Turbo
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: .turbo
|
||||
key: turbo-${{ runner.os }}-${{ hashFiles('**/pnpm-lock.yaml') }}-${{ github.sha }}
|
||||
restore-keys: |
|
||||
turbo-${{ runner.os }}-${{ hashFiles('**/pnpm-lock.yaml') }}-
|
||||
turbo-${{ runner.os }}-
|
||||
|
||||
# 构建所有包
|
||||
- name: Build all packages
|
||||
run: pnpm run build
|
||||
|
||||
- name: Copy WASM files to ecs-engine-bindgen
|
||||
run: |
|
||||
mkdir -p packages/ecs-engine-bindgen/src/wasm
|
||||
cp packages/engine/pkg/es_engine.js packages/ecs-engine-bindgen/src/wasm/
|
||||
cp packages/engine/pkg/es_engine.d.ts packages/ecs-engine-bindgen/src/wasm/
|
||||
cp packages/engine/pkg/es_engine_bg.wasm packages/ecs-engine-bindgen/src/wasm/
|
||||
cp packages/engine/pkg/es_engine_bg.wasm.d.ts packages/ecs-engine-bindgen/src/wasm/
|
||||
|
||||
# 类型检查
|
||||
- name: Type check
|
||||
run: pnpm run type-check
|
||||
|
||||
# Lint 检查
|
||||
- name: Lint check
|
||||
run: pnpm run lint
|
||||
|
||||
# 测试
|
||||
- name: Run tests with coverage
|
||||
run: pnpm run test:ci
|
||||
|
||||
- name: Upload coverage to Codecov
|
||||
uses: codecov/codecov-action@v4
|
||||
continue-on-error: true
|
||||
with:
|
||||
file: ./coverage/lcov.info
|
||||
flags: unittests
|
||||
name: codecov-umbrella
|
||||
fail_ci_if_error: false
|
||||
|
||||
# 构建 npm 包
|
||||
- name: Build npm packages
|
||||
run: pnpm run build:npm
|
||||
|
||||
# 上传构建产物
|
||||
- name: Upload build artifacts
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: build-artifacts
|
||||
path: |
|
||||
packages/*/dist/
|
||||
packages/*/bin/
|
||||
retention-days: 7
|
||||
@@ -0,0 +1,146 @@
|
||||
name: Cleanup Old Dependabot PRs
|
||||
|
||||
# 手动触发的 workflow,用于清理堆积的 Dependabot PR
|
||||
on:
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
days_old:
|
||||
description: '关闭多少天前创建的 PR(默认 7 天)'
|
||||
required: false
|
||||
default: '7'
|
||||
dry_run:
|
||||
description: '试运行模式(true=仅显示,不关闭)'
|
||||
required: false
|
||||
default: 'true'
|
||||
type: choice
|
||||
options:
|
||||
- 'true'
|
||||
- 'false'
|
||||
|
||||
jobs:
|
||||
cleanup:
|
||||
runs-on: ubuntu-latest
|
||||
permissions:
|
||||
pull-requests: write
|
||||
issues: write
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: List and Close Old Dependabot PRs
|
||||
uses: actions/github-script@v7
|
||||
with:
|
||||
script: |
|
||||
const daysOld = parseInt('${{ github.event.inputs.days_old }}') || 7;
|
||||
const dryRun = '${{ github.event.inputs.dry_run }}' === 'true';
|
||||
const cutoffDate = new Date();
|
||||
cutoffDate.setDate(cutoffDate.getDate() - daysOld);
|
||||
|
||||
console.log(`🔍 查找超过 ${daysOld} 天的 Dependabot PR...`);
|
||||
console.log(`📅 截止日期: ${cutoffDate.toISOString()}`);
|
||||
console.log(`🏃 模式: ${dryRun ? '试运行(不会实际关闭)' : '实际执行'}`);
|
||||
console.log('---');
|
||||
|
||||
// 获取所有 Dependabot PR
|
||||
const { data: pulls } = await github.rest.pulls.list({
|
||||
owner: context.repo.owner,
|
||||
repo: context.repo.repo,
|
||||
state: 'open',
|
||||
per_page: 100
|
||||
});
|
||||
|
||||
const dependabotPRs = pulls.filter(pr =>
|
||||
pr.user.login === 'dependabot[bot]' &&
|
||||
new Date(pr.created_at) < cutoffDate
|
||||
);
|
||||
|
||||
console.log(`📊 找到 ${dependabotPRs.length} 个符合条件的 Dependabot PR`);
|
||||
console.log('');
|
||||
|
||||
if (dependabotPRs.length === 0) {
|
||||
console.log('✅ 没有需要清理的 PR');
|
||||
return;
|
||||
}
|
||||
|
||||
// 按类型分组
|
||||
const byType = {
|
||||
dev: [],
|
||||
prod: [],
|
||||
actions: [],
|
||||
other: []
|
||||
};
|
||||
|
||||
for (const pr of dependabotPRs) {
|
||||
const title = pr.title.toLowerCase();
|
||||
const labels = pr.labels.map(l => l.name);
|
||||
|
||||
let type = 'other';
|
||||
if (title.includes('dev-dependencies') || title.includes('development')) {
|
||||
type = 'dev';
|
||||
} else if (title.includes('production-dependencies')) {
|
||||
type = 'prod';
|
||||
} else if (labels.includes('github-actions')) {
|
||||
type = 'actions';
|
||||
}
|
||||
|
||||
byType[type].push(pr);
|
||||
}
|
||||
|
||||
console.log('📋 PR 分类统计:');
|
||||
console.log(` 🔧 开发依赖: ${byType.dev.length} 个`);
|
||||
console.log(` 📦 生产依赖: ${byType.prod.length} 个`);
|
||||
console.log(` ⚙️ GitHub Actions: ${byType.actions.length} 个`);
|
||||
console.log(` ❓ 其他: ${byType.other.length} 个`);
|
||||
console.log('');
|
||||
|
||||
// 处理每个 PR
|
||||
for (const pr of dependabotPRs) {
|
||||
const age = Math.floor((Date.now() - new Date(pr.created_at)) / (1000 * 60 * 60 * 24));
|
||||
|
||||
console.log(`${dryRun ? '🔍' : '🗑️ '} #${pr.number}: ${pr.title}`);
|
||||
console.log(` 创建时间: ${pr.created_at} (${age} 天前)`);
|
||||
console.log(` 链接: ${pr.html_url}`);
|
||||
|
||||
if (!dryRun) {
|
||||
await github.rest.pulls.update({
|
||||
owner: context.repo.owner,
|
||||
repo: context.repo.repo,
|
||||
pull_number: pr.number,
|
||||
state: 'closed'
|
||||
});
|
||||
|
||||
await github.rest.issues.createComment({
|
||||
owner: context.repo.owner,
|
||||
repo: context.repo.repo,
|
||||
issue_number: pr.number,
|
||||
body: `🤖 **自动关闭旧的 Dependabot PR**
|
||||
|
||||
此 PR 已超过 ${daysOld} 天未合并,已被自动关闭以清理积压。
|
||||
|
||||
📌 **下一步:**
|
||||
- Dependabot 已配置为月度运行,届时会创建新的分组更新
|
||||
- 新的 Mergify 规则会智能处理不同类型的依赖更新
|
||||
- 开发依赖和 GitHub Actions 会自动合并(即使 CI 失败)
|
||||
- 生产依赖需要 CI 通过才会自动合并
|
||||
|
||||
如果需要立即应用此更新,请手动更新依赖。
|
||||
|
||||
---
|
||||
*此操作由仓库维护者手动触发的清理工作流执行*`
|
||||
});
|
||||
|
||||
console.log(' ✅ 已关闭并添加说明');
|
||||
} else {
|
||||
console.log(' ℹ️ 试运行模式 - 未执行操作');
|
||||
}
|
||||
console.log('');
|
||||
}
|
||||
|
||||
console.log('---');
|
||||
if (dryRun) {
|
||||
console.log(`✨ 试运行完成!共发现 ${dependabotPRs.length} 个待清理的 PR`);
|
||||
console.log('💡 要实际执行清理,请将 dry_run 参数设为 false 重新运行');
|
||||
} else {
|
||||
console.log(`✅ 清理完成!已关闭 ${dependabotPRs.length} 个 Dependabot PR`);
|
||||
}
|
||||
@@ -0,0 +1,51 @@
|
||||
name: Code Coverage
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ master, main ]
|
||||
pull_request:
|
||||
branches: [ master, main ]
|
||||
|
||||
jobs:
|
||||
coverage:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Install pnpm
|
||||
uses: pnpm/action-setup@v2
|
||||
with:
|
||||
version: 10
|
||||
|
||||
- name: Setup Node.js
|
||||
uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: '20.x'
|
||||
cache: 'pnpm'
|
||||
|
||||
- name: Install dependencies
|
||||
run: pnpm install
|
||||
|
||||
- name: Run tests with coverage
|
||||
run: |
|
||||
cd packages/core
|
||||
pnpm run test:coverage
|
||||
|
||||
- name: Upload coverage to Codecov
|
||||
uses: codecov/codecov-action@v4
|
||||
continue-on-error: true
|
||||
with:
|
||||
token: ${{ secrets.CODECOV_TOKEN }}
|
||||
files: ./packages/core/coverage/coverage-final.json
|
||||
flags: core
|
||||
name: core-coverage
|
||||
fail_ci_if_error: false
|
||||
verbose: true
|
||||
|
||||
- name: Upload coverage artifact
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: coverage-report
|
||||
path: packages/core/coverage/
|
||||
@@ -0,0 +1,42 @@
|
||||
name: "CodeQL"
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ "master", "main" ]
|
||||
pull_request:
|
||||
branches: [ "master", "main" ]
|
||||
schedule:
|
||||
- cron: '0 0 * * 1' # 每周一运行
|
||||
|
||||
jobs:
|
||||
analyze:
|
||||
name: Analyze
|
||||
runs-on: ubuntu-latest
|
||||
permissions:
|
||||
actions: read
|
||||
contents: read
|
||||
security-events: write
|
||||
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
language: [ 'javascript' ]
|
||||
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Initialize CodeQL
|
||||
uses: github/codeql-action/init@v3
|
||||
with:
|
||||
languages: ${{ matrix.language }}
|
||||
queries: security-and-quality
|
||||
config-file: ./.github/codeql/codeql-config.yml
|
||||
|
||||
- name: Autobuild
|
||||
uses: github/codeql-action/autobuild@v3
|
||||
|
||||
- name: Perform CodeQL Analysis
|
||||
uses: github/codeql-action/analyze@v3
|
||||
with:
|
||||
category: "/language:${{matrix.language}}"
|
||||
@@ -0,0 +1,36 @@
|
||||
name: Commit Lint
|
||||
|
||||
on:
|
||||
pull_request:
|
||||
types: [opened, synchronize, reopened]
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
pull-requests: read
|
||||
|
||||
jobs:
|
||||
commitlint:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
fetch-depth: 0
|
||||
|
||||
- name: Install pnpm
|
||||
uses: pnpm/action-setup@v2
|
||||
with:
|
||||
version: 10
|
||||
|
||||
- name: Setup Node.js
|
||||
uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: '20.x'
|
||||
cache: 'pnpm'
|
||||
|
||||
- name: Install commitlint
|
||||
run: |
|
||||
pnpm add -D @commitlint/config-conventional @commitlint/cli
|
||||
|
||||
- name: Validate PR commits
|
||||
run: npx commitlint --from ${{ github.event.pull_request.base.sha }} --to ${{ github.event.pull_request.head.sha }} --verbose
|
||||
@@ -0,0 +1,72 @@
|
||||
name: Deploy Documentation
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [master]
|
||||
paths:
|
||||
- 'docs/**'
|
||||
- 'packages/**'
|
||||
- 'typedoc.json'
|
||||
- 'package.json'
|
||||
- '.github/workflows/docs.yml'
|
||||
workflow_dispatch:
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
pages: write
|
||||
id-token: write
|
||||
|
||||
concurrency:
|
||||
group: pages
|
||||
cancel-in-progress: false
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
fetch-depth: 0
|
||||
|
||||
- name: Install pnpm
|
||||
uses: pnpm/action-setup@v2
|
||||
with:
|
||||
version: 10
|
||||
|
||||
- name: Setup Node.js
|
||||
uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: '20.x'
|
||||
cache: 'pnpm'
|
||||
|
||||
- name: Setup Pages
|
||||
uses: actions/configure-pages@v4
|
||||
|
||||
- name: Install dependencies
|
||||
run: pnpm install
|
||||
|
||||
- name: Build core package
|
||||
run: pnpm run build:core
|
||||
|
||||
- name: Generate API documentation
|
||||
run: pnpm run docs:api
|
||||
|
||||
- name: Build documentation
|
||||
run: pnpm run docs:build
|
||||
|
||||
- name: Upload artifact
|
||||
uses: actions/upload-pages-artifact@v3
|
||||
with:
|
||||
path: docs/.vitepress/dist
|
||||
|
||||
deploy:
|
||||
environment:
|
||||
name: github-pages
|
||||
url: ${{ steps.deployment.outputs.page_url }}
|
||||
needs: build
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Deploy to GitHub Pages
|
||||
id: deployment
|
||||
uses: actions/deploy-pages@v4
|
||||
@@ -0,0 +1,23 @@
|
||||
name: Issue Labeler
|
||||
|
||||
on:
|
||||
issues:
|
||||
types: [opened, edited]
|
||||
|
||||
permissions:
|
||||
issues: write
|
||||
contents: read
|
||||
|
||||
jobs:
|
||||
label:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Label Issues
|
||||
uses: github/issue-labeler@v3.4
|
||||
with:
|
||||
repo-token: ${{ secrets.GITHUB_TOKEN }}
|
||||
configuration-path: .github/labeler.yml
|
||||
enable-versioned-regex: 1
|
||||
@@ -0,0 +1,28 @@
|
||||
name: Issue Translator
|
||||
|
||||
on:
|
||||
issue_comment:
|
||||
types: [created]
|
||||
issues:
|
||||
types: [opened]
|
||||
|
||||
permissions:
|
||||
issues: write
|
||||
|
||||
jobs:
|
||||
translate:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Translate Issues
|
||||
uses: tomsun28/issues-translate-action@v2.7
|
||||
with:
|
||||
IS_MODIFY_TITLE: false
|
||||
# 设置为 true 会修改标题,false 只在评论中添加翻译
|
||||
CUSTOM_BOT_NOTE: |
|
||||
<details>
|
||||
<summary>🌏 Translation / 翻译</summary>
|
||||
|
||||
Bot detected the issue body's language is not English, translate it automatically.
|
||||
机器人检测到 issue 内容非英文,自动翻译。
|
||||
|
||||
</details>
|
||||
@@ -1,34 +0,0 @@
|
||||
# This workflow will do a clean install of node dependencies, build the source code and run tests across different versions of node
|
||||
# For more information see: https://help.github.com/actions/language-and-framework-guides/using-nodejs-with-github-actions
|
||||
|
||||
name: Node.js CI
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ master ]
|
||||
pull_request:
|
||||
branches: [ master ]
|
||||
|
||||
jobs:
|
||||
build:
|
||||
|
||||
runs-on: windows-latest
|
||||
|
||||
strategy:
|
||||
matrix:
|
||||
node-version: [8.x]
|
||||
|
||||
defaults:
|
||||
run:
|
||||
shell: cmd
|
||||
working-directory: ./source
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- name: Use Node.js ${{ matrix.node-version }}
|
||||
uses: actions/setup-node@v1
|
||||
with:
|
||||
node-version: ${{ matrix.node-version }}
|
||||
- name: Install Dependencies
|
||||
run: npm install
|
||||
- run: npm run build --if-present
|
||||
- run: gulp build
|
||||
@@ -0,0 +1,159 @@
|
||||
name: Release Editor App
|
||||
|
||||
on:
|
||||
push:
|
||||
tags:
|
||||
- 'editor-v*'
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
version:
|
||||
description: 'Release version (e.g., 1.0.0)'
|
||||
required: true
|
||||
default: '1.0.0'
|
||||
|
||||
jobs:
|
||||
build-tauri:
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
include:
|
||||
- platform: windows-latest
|
||||
target: x86_64-pc-windows-msvc
|
||||
arch: x64
|
||||
- platform: macos-latest
|
||||
target: x86_64-apple-darwin
|
||||
arch: x64
|
||||
- platform: macos-latest
|
||||
target: aarch64-apple-darwin
|
||||
arch: arm64
|
||||
|
||||
runs-on: ${{ matrix.platform }}
|
||||
|
||||
steps:
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Install pnpm
|
||||
uses: pnpm/action-setup@v2
|
||||
with:
|
||||
version: 10
|
||||
|
||||
- name: Setup Node.js
|
||||
uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: '20.x'
|
||||
cache: 'pnpm'
|
||||
|
||||
- name: Install Rust stable
|
||||
uses: dtolnay/rust-toolchain@stable
|
||||
with:
|
||||
targets: ${{ matrix.target }}
|
||||
|
||||
- name: Rust cache
|
||||
uses: Swatinem/rust-cache@v2
|
||||
with:
|
||||
workspaces: packages/editor-app/src-tauri
|
||||
cache-on-failure: true
|
||||
|
||||
- name: Install dependencies (Ubuntu)
|
||||
if: matrix.platform == 'ubuntu-latest'
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y libgtk-3-dev libwebkit2gtk-4.0-dev libappindicator3-dev librsvg2-dev patchelf
|
||||
|
||||
- name: Install frontend dependencies
|
||||
run: pnpm install
|
||||
|
||||
- name: Update version in config files (for manual trigger)
|
||||
if: github.event_name == 'workflow_dispatch'
|
||||
run: |
|
||||
cd packages/editor-app
|
||||
node -e "const pkg=require('./package.json'); pkg.version='${{ github.event.inputs.version }}'; require('fs').writeFileSync('./package.json', JSON.stringify(pkg, null, 2)+'\n')"
|
||||
node scripts/sync-version.js
|
||||
|
||||
- name: Install wasm-pack
|
||||
run: cargo install wasm-pack
|
||||
|
||||
# 使用 Turborepo 自动按依赖顺序构建所有包
|
||||
# 这会自动处理:core -> asset-system -> editor-core -> ui -> 等等
|
||||
- name: Build all packages with Turborepo
|
||||
run: pnpm run build
|
||||
|
||||
- name: Copy WASM files to ecs-engine-bindgen
|
||||
shell: bash
|
||||
run: |
|
||||
mkdir -p packages/ecs-engine-bindgen/src/wasm
|
||||
cp packages/engine/pkg/es_engine.js packages/ecs-engine-bindgen/src/wasm/
|
||||
cp packages/engine/pkg/es_engine.d.ts packages/ecs-engine-bindgen/src/wasm/
|
||||
cp packages/engine/pkg/es_engine_bg.wasm packages/ecs-engine-bindgen/src/wasm/
|
||||
cp packages/engine/pkg/es_engine_bg.wasm.d.ts packages/ecs-engine-bindgen/src/wasm/
|
||||
|
||||
- name: Bundle runtime files for Tauri
|
||||
run: |
|
||||
cd packages/editor-app
|
||||
node scripts/bundle-runtime.mjs
|
||||
|
||||
- name: Build Tauri app
|
||||
uses: tauri-apps/tauri-action@v0.5
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
TAURI_SIGNING_PRIVATE_KEY: ${{ secrets.TAURI_SIGNING_PRIVATE_KEY }}
|
||||
TAURI_SIGNING_PRIVATE_KEY_PASSWORD: ${{ secrets.TAURI_SIGNING_PRIVATE_KEY_PASSWORD }}
|
||||
with:
|
||||
projectPath: packages/editor-app
|
||||
tagName: ${{ github.event_name == 'workflow_dispatch' && format('editor-v{0}', github.event.inputs.version) || github.ref_name }}
|
||||
releaseName: 'ECS Editor v${{ github.event.inputs.version || github.ref_name }}'
|
||||
releaseBody: 'See the assets to download this version and install.'
|
||||
releaseDraft: false
|
||||
prerelease: false
|
||||
includeUpdaterJson: true
|
||||
updaterJsonKeepUniversal: false
|
||||
args: ${{ matrix.platform == 'macos-latest' && format('--target {0}', matrix.target) || '' }}
|
||||
|
||||
# 构建成功后,创建 PR 更新版本号
|
||||
update-version-pr:
|
||||
needs: build-tauri
|
||||
if: github.event_name == 'workflow_dispatch' && success()
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Setup Node.js
|
||||
uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: '20.x'
|
||||
|
||||
- name: Update version files
|
||||
run: |
|
||||
cd packages/editor-app
|
||||
node -e "const pkg=require('./package.json'); pkg.version='${{ github.event.inputs.version }}'; require('fs').writeFileSync('./package.json', JSON.stringify(pkg, null, 2)+'\n')"
|
||||
node scripts/sync-version.js
|
||||
|
||||
- name: Create Pull Request
|
||||
uses: peter-evans/create-pull-request@v6
|
||||
with:
|
||||
token: ${{ secrets.GITHUB_TOKEN }}
|
||||
commit-message: "chore(editor): bump version to ${{ github.event.inputs.version }}"
|
||||
branch: release/editor-v${{ github.event.inputs.version }}
|
||||
delete-branch: true
|
||||
title: "chore(editor): Release v${{ github.event.inputs.version }}"
|
||||
body: |
|
||||
## Release v${{ github.event.inputs.version }}
|
||||
|
||||
This PR updates the editor version after successful release build.
|
||||
|
||||
### Changes
|
||||
- Updated `packages/editor-app/package.json` → `${{ github.event.inputs.version }}`
|
||||
- Updated `packages/editor-app/src-tauri/tauri.conf.json` → `${{ github.event.inputs.version }}`
|
||||
|
||||
### Release
|
||||
- [GitHub Release](https://github.com/${{ github.repository }}/releases/tag/editor-v${{ github.event.inputs.version }})
|
||||
|
||||
---
|
||||
*This PR was automatically created by the release workflow.*
|
||||
labels: |
|
||||
release
|
||||
editor
|
||||
automated pr
|
||||
@@ -0,0 +1,135 @@
|
||||
name: Release NPM Packages
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
package:
|
||||
description: '选择要发布的包'
|
||||
required: true
|
||||
type: choice
|
||||
options:
|
||||
- core
|
||||
- behavior-tree
|
||||
- editor-core
|
||||
- node-editor
|
||||
- blueprint
|
||||
- tilemap
|
||||
- physics-rapier2d
|
||||
version_type:
|
||||
description: '版本更新类型'
|
||||
required: true
|
||||
type: choice
|
||||
options:
|
||||
- patch
|
||||
- minor
|
||||
- major
|
||||
- custom
|
||||
custom_version:
|
||||
description: '自定义版本号 (仅当选择 custom 时使用,例如: 2.2.9)'
|
||||
required: false
|
||||
type: string
|
||||
|
||||
permissions:
|
||||
contents: write
|
||||
pull-requests: write
|
||||
id-token: write
|
||||
|
||||
jobs:
|
||||
release-package:
|
||||
name: Release ${{ github.event.inputs.package }} Package
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
fetch-depth: 0
|
||||
token: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
- name: Install pnpm
|
||||
uses: pnpm/action-setup@v2
|
||||
with:
|
||||
version: 10
|
||||
|
||||
- name: Setup Node.js
|
||||
uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: '20.x'
|
||||
registry-url: 'https://registry.npmjs.org'
|
||||
cache: 'pnpm'
|
||||
|
||||
- name: Install dependencies
|
||||
run: pnpm install
|
||||
|
||||
- name: Build core package (if needed)
|
||||
if: ${{ github.event.inputs.package != 'core' && github.event.inputs.package != 'node-editor' }}
|
||||
run: |
|
||||
cd packages/core
|
||||
pnpm run build
|
||||
|
||||
- name: Build node-editor package (if needed for blueprint)
|
||||
if: ${{ github.event.inputs.package == 'blueprint' }}
|
||||
run: |
|
||||
cd packages/node-editor
|
||||
pnpm run build
|
||||
|
||||
# - name: Run tests
|
||||
# run: |
|
||||
# cd packages/${{ github.event.inputs.package }}
|
||||
# npm run test:ci
|
||||
|
||||
- name: Update version
|
||||
id: version
|
||||
run: |
|
||||
cd packages/${{ github.event.inputs.package }}
|
||||
if [ "${{ github.event.inputs.version_type }}" = "custom" ]; then
|
||||
NEW_VERSION=${{ github.event.inputs.custom_version }}
|
||||
else
|
||||
# Get current version and bump it
|
||||
CURRENT=$(node -p "require('./package.json').version")
|
||||
IFS='.' read -r MAJOR MINOR PATCH <<< "$CURRENT"
|
||||
case "${{ github.event.inputs.version_type }}" in
|
||||
major) NEW_VERSION="$((MAJOR+1)).0.0" ;;
|
||||
minor) NEW_VERSION="$MAJOR.$((MINOR+1)).0" ;;
|
||||
patch) NEW_VERSION="$MAJOR.$MINOR.$((PATCH+1))" ;;
|
||||
esac
|
||||
fi
|
||||
# Update package.json using node
|
||||
node -e "const fs=require('fs'); const pkg=JSON.parse(fs.readFileSync('package.json')); pkg.version='$NEW_VERSION'; fs.writeFileSync('package.json', JSON.stringify(pkg, null, 2)+'\n')"
|
||||
echo "new_version=$NEW_VERSION" >> $GITHUB_OUTPUT
|
||||
echo "发布版本: $NEW_VERSION"
|
||||
|
||||
- name: Build package
|
||||
run: |
|
||||
cd packages/${{ github.event.inputs.package }}
|
||||
pnpm run build:npm
|
||||
|
||||
- name: Publish to npm
|
||||
env:
|
||||
NODE_AUTH_TOKEN: ${{ secrets.NPM_TOKEN }}
|
||||
run: |
|
||||
cd packages/${{ github.event.inputs.package }}/dist
|
||||
pnpm publish --access public --no-git-checks
|
||||
|
||||
- name: Create Pull Request
|
||||
uses: peter-evans/create-pull-request@v6
|
||||
with:
|
||||
token: ${{ secrets.GITHUB_TOKEN }}
|
||||
commit-message: "chore(${{ github.event.inputs.package }}): release v${{ steps.version.outputs.new_version }}"
|
||||
branch: release/${{ github.event.inputs.package }}-v${{ steps.version.outputs.new_version }}
|
||||
delete-branch: true
|
||||
title: "chore(${{ github.event.inputs.package }}): Release v${{ steps.version.outputs.new_version }}"
|
||||
body: |
|
||||
## 🚀 Release v${{ steps.version.outputs.new_version }}
|
||||
|
||||
此 PR 更新 `@esengine/${{ github.event.inputs.package }}` 包的版本号
|
||||
|
||||
### 变更
|
||||
- ✅ 已发布到 npm: [@esengine/${{ github.event.inputs.package }}@${{ steps.version.outputs.new_version }}](https://www.npmjs.com/package/@esengine/${{ github.event.inputs.package }}/v/${{ steps.version.outputs.new_version }})
|
||||
- ✅ 更新 `packages/${{ github.event.inputs.package }}/package.json` → `${{ steps.version.outputs.new_version }}`
|
||||
|
||||
---
|
||||
*此 PR 由发布工作流自动创建*
|
||||
labels: |
|
||||
release
|
||||
${{ github.event.inputs.package }}
|
||||
automated pr
|
||||
@@ -0,0 +1,48 @@
|
||||
name: Size Limit
|
||||
|
||||
on:
|
||||
pull_request:
|
||||
branches:
|
||||
- master
|
||||
- main
|
||||
paths:
|
||||
- 'packages/core/src/**'
|
||||
- 'packages/core/package.json'
|
||||
- '.size-limit.json'
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
pull-requests: write
|
||||
issues: write
|
||||
|
||||
jobs:
|
||||
size:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Install pnpm
|
||||
uses: pnpm/action-setup@v2
|
||||
with:
|
||||
version: 10
|
||||
|
||||
- name: Setup Node.js
|
||||
uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: '20.x'
|
||||
cache: 'pnpm'
|
||||
|
||||
- name: Install dependencies
|
||||
run: pnpm install
|
||||
|
||||
- name: Build core package
|
||||
run: |
|
||||
cd packages/core
|
||||
pnpm run build:npm
|
||||
|
||||
- name: Check bundle size
|
||||
uses: andresz1/size-limit-action@v1
|
||||
with:
|
||||
github_token: ${{ secrets.GITHUB_TOKEN }}
|
||||
skip_step: install
|
||||
@@ -0,0 +1,60 @@
|
||||
name: Stale Issues and PRs
|
||||
|
||||
on:
|
||||
schedule:
|
||||
- cron: '0 0 * * *' # 每天运行一次
|
||||
workflow_dispatch: # 允许手动触发
|
||||
|
||||
permissions:
|
||||
issues: write
|
||||
pull-requests: write
|
||||
|
||||
jobs:
|
||||
stale:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Stale Bot
|
||||
uses: actions/stale@v9
|
||||
with:
|
||||
repo-token: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
# Issue 配置
|
||||
stale-issue-message: |
|
||||
这个 issue 已经 60 天没有活动了,将在 14 天后自动关闭。
|
||||
如果这个问题仍然存在,请留言说明情况。
|
||||
|
||||
This issue has been inactive for 60 days and will be closed in 14 days.
|
||||
If this issue is still relevant, please leave a comment.
|
||||
close-issue-message: |
|
||||
由于长时间无活动,这个 issue 已被自动关闭。
|
||||
如需重新打开,请留言说明。
|
||||
|
||||
This issue has been automatically closed due to inactivity.
|
||||
Please comment if you'd like to reopen it.
|
||||
days-before-issue-stale: 60
|
||||
days-before-issue-close: 14
|
||||
stale-issue-label: 'stale'
|
||||
exempt-issue-labels: 'pinned,security,enhancement,help wanted'
|
||||
|
||||
# PR 配置
|
||||
stale-pr-message: |
|
||||
这个 PR 已经 30 天没有活动了,将在 7 天后自动关闭。
|
||||
如果你还在处理这个 PR,请更新一下。
|
||||
|
||||
This PR has been inactive for 30 days and will be closed in 7 days.
|
||||
If you're still working on it, please update it.
|
||||
close-pr-message: |
|
||||
由于长时间无活动,这个 PR 已被自动关闭。
|
||||
如需继续,请重新打开或创建新的 PR。
|
||||
|
||||
This PR has been automatically closed due to inactivity.
|
||||
Please reopen or create a new PR to continue.
|
||||
days-before-pr-stale: 30
|
||||
days-before-pr-close: 7
|
||||
stale-pr-label: 'stale'
|
||||
exempt-pr-labels: 'pinned,security,wip'
|
||||
|
||||
# 其他配置
|
||||
operations-per-run: 100
|
||||
remove-stale-when-updated: true
|
||||
ascending: true
|
||||
@@ -0,0 +1,58 @@
|
||||
name: Welcome
|
||||
|
||||
on:
|
||||
issues:
|
||||
types: [opened]
|
||||
pull_request_target:
|
||||
types: [opened]
|
||||
|
||||
permissions:
|
||||
issues: write
|
||||
pull-requests: write
|
||||
|
||||
jobs:
|
||||
welcome:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Welcome new contributors
|
||||
uses: actions/first-interaction@v1
|
||||
with:
|
||||
repo-token: ${{ secrets.GITHUB_TOKEN }}
|
||||
issue-message: |
|
||||
👋 你好!感谢你提交第一个 issue!
|
||||
|
||||
我们会尽快查看并回复。同时,建议你:
|
||||
- 📚 查看[文档](https://esengine.github.io/ecs-framework/)
|
||||
- 🤖 使用 [AI 文档助手](https://deepwiki.com/esengine/ecs-framework)
|
||||
- 💬 加入 [QQ 交流群](https://jq.qq.com/?_wv=1027&k=29w1Nud6)
|
||||
|
||||
---
|
||||
|
||||
👋 Hello! Thanks for opening your first issue!
|
||||
|
||||
We'll review it as soon as possible. Meanwhile, you might want to:
|
||||
- 📚 Check the [documentation](https://esengine.github.io/ecs-framework/)
|
||||
- 🤖 Use [AI documentation assistant](https://deepwiki.com/esengine/ecs-framework)
|
||||
|
||||
pr-message: |
|
||||
👋 你好!感谢你提交第一个 Pull Request!
|
||||
|
||||
在我们 Review 之前,请确保:
|
||||
- ✅ 代码遵循项目规范
|
||||
- ✅ 通过所有测试
|
||||
- ✅ 更新了相关文档
|
||||
- ✅ Commit 遵循 [Conventional Commits](https://www.conventionalcommits.org/) 规范
|
||||
|
||||
查看完整的[贡献指南](https://github.com/esengine/ecs-framework/blob/master/CONTRIBUTING.md)。
|
||||
|
||||
---
|
||||
|
||||
👋 Hello! Thanks for your first Pull Request!
|
||||
|
||||
Before we review, please ensure:
|
||||
- ✅ Code follows project conventions
|
||||
- ✅ All tests pass
|
||||
- ✅ Documentation is updated
|
||||
- ✅ Commits follow [Conventional Commits](https://www.conventionalcommits.org/)
|
||||
|
||||
See the full [Contributing Guide](https://github.com/esengine/ecs-framework/blob/master/CONTRIBUTING.md).
|
||||
@@ -1,5 +1,84 @@
|
||||
/source/node_modules
|
||||
/demo/bin-debug
|
||||
/demo/bin-release
|
||||
/.idea
|
||||
/.vscode
|
||||
# 依赖目录
|
||||
node_modules/
|
||||
npm-debug.log*
|
||||
yarn-debug.log*
|
||||
yarn-error.log*
|
||||
|
||||
# 构建输出
|
||||
bin/
|
||||
dist/
|
||||
*.tgz
|
||||
|
||||
# TypeScript
|
||||
*.tsbuildinfo
|
||||
|
||||
# 临时文件
|
||||
*.tmp
|
||||
*.temp
|
||||
.cache/
|
||||
.build-cache/
|
||||
|
||||
# Turborepo
|
||||
.turbo/
|
||||
|
||||
# IDE 配置
|
||||
.idea/
|
||||
.vscode/
|
||||
*.swp
|
||||
*.swo
|
||||
*~
|
||||
|
||||
# 操作系统文件
|
||||
.DS_Store
|
||||
.DS_Store?
|
||||
._*
|
||||
.Spotlight-V100
|
||||
.Trashes
|
||||
ehthumbs.db
|
||||
Thumbs.db
|
||||
|
||||
# 日志文件
|
||||
logs/
|
||||
*.log
|
||||
|
||||
# 环境配置
|
||||
.env
|
||||
.env.local
|
||||
.env.development.local
|
||||
.env.test.local
|
||||
.env.production.local
|
||||
|
||||
# 测试覆盖率
|
||||
coverage/
|
||||
*.lcov
|
||||
|
||||
# 包管理器锁文件(忽略yarn,保留pnpm)
|
||||
yarn.lock
|
||||
package-lock.json
|
||||
|
||||
# 文档生成
|
||||
docs/api/
|
||||
docs/build/
|
||||
docs/.vitepress/cache/
|
||||
docs/.vitepress/dist/
|
||||
|
||||
# 备份文件
|
||||
*.bak
|
||||
*.backup
|
||||
|
||||
# 演示项目构建产物
|
||||
/demo/bin-debug/
|
||||
/demo/bin-release/
|
||||
/demo/.wing/
|
||||
/demo/.idea/
|
||||
/demo/.vscode/
|
||||
/demo_wxgame/
|
||||
|
||||
# Tauri 构建产物
|
||||
**/src-tauri/target/
|
||||
**/src-tauri/WixTools/
|
||||
**/src-tauri/gen/
|
||||
|
||||
# Tauri 捆绑输出
|
||||
**/src-tauri/target/release/bundle/
|
||||
**/src-tauri/target/debug/bundle/
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
[submodule "thirdparty/BehaviourTree-ai"]
|
||||
path = thirdparty/BehaviourTree-ai
|
||||
url = https://github.com/esengine/BehaviourTree-ai.git
|
||||
[submodule "thirdparty/admin-backend"]
|
||||
path = thirdparty/admin-backend
|
||||
url = https://github.com/esengine/admin-backend.git
|
||||
[submodule "thirdparty/mvvm-ui-framework"]
|
||||
path = thirdparty/mvvm-ui-framework
|
||||
url = https://github.com/esengine/mvvm-ui-framework.git
|
||||
[submodule "thirdparty/cocos-nexus"]
|
||||
path = thirdparty/cocos-nexus
|
||||
url = https://github.com/esengine/cocos-nexus.git
|
||||
[submodule "thirdparty/ecs-astar"]
|
||||
path = thirdparty/ecs-astar
|
||||
url = https://github.com/esengine/ecs-astar.git
|
||||
[submodule "examples/lawn-mower-demo"]
|
||||
path = examples/lawn-mower-demo
|
||||
url = https://github.com/esengine/lawn-mower-demo.git
|
||||
@@ -0,0 +1,40 @@
|
||||
# 源代码文件
|
||||
src/
|
||||
tsconfig*.json
|
||||
*.ts
|
||||
!bin/**/*.d.ts
|
||||
|
||||
# 开发文件
|
||||
dev-bin/
|
||||
scripts/
|
||||
.vscode/
|
||||
.git/
|
||||
.gitignore
|
||||
|
||||
# 测试文件
|
||||
**/*.test.*
|
||||
**/*.spec.*
|
||||
**/test/
|
||||
**/tests/
|
||||
|
||||
# 构建缓存
|
||||
node_modules/
|
||||
*.log
|
||||
*.tmp
|
||||
*.temp
|
||||
|
||||
# 文档草稿
|
||||
docs/draft/
|
||||
*.draft.md
|
||||
|
||||
# 编辑器文件
|
||||
.DS_Store
|
||||
Thumbs.db
|
||||
*.swp
|
||||
*.swo
|
||||
*~
|
||||
|
||||
# 环境文件
|
||||
.env
|
||||
.env.local
|
||||
.env.*.local
|
||||
@@ -0,0 +1,49 @@
|
||||
# 依赖和构建输出
|
||||
node_modules/
|
||||
dist/
|
||||
bin/
|
||||
build/
|
||||
coverage/
|
||||
*.min.js
|
||||
*.min.css
|
||||
|
||||
# 编译输出
|
||||
**/*.d.ts
|
||||
tsconfig.tsbuildinfo
|
||||
|
||||
# 日志
|
||||
*.log
|
||||
npm-debug.log*
|
||||
yarn-debug.log*
|
||||
yarn-error.log*
|
||||
pnpm-debug.log*
|
||||
|
||||
# 第三方库
|
||||
thirdparty/
|
||||
examples/lawn-mower-demo/
|
||||
extensions/
|
||||
|
||||
# 文档生成
|
||||
docs/.vitepress/cache/
|
||||
docs/.vitepress/dist/
|
||||
docs/api/
|
||||
|
||||
# 临时文件
|
||||
*.tmp
|
||||
*.bak
|
||||
*.swp
|
||||
*~
|
||||
|
||||
# 系统文件
|
||||
.DS_Store
|
||||
Thumbs.db
|
||||
|
||||
# 编辑器
|
||||
.vscode/
|
||||
.idea/
|
||||
|
||||
# 其他
|
||||
*.backup
|
||||
CHANGELOG.md
|
||||
LICENSE
|
||||
README.md
|
||||
@@ -0,0 +1,14 @@
|
||||
{
|
||||
"semi": true,
|
||||
"singleQuote": true,
|
||||
"tabWidth": 4,
|
||||
"useTabs": false,
|
||||
"trailingComma": "none",
|
||||
"printWidth": 120,
|
||||
"arrowParens": "always",
|
||||
"endOfLine": "lf",
|
||||
"bracketSpacing": true,
|
||||
"quoteProps": "as-needed",
|
||||
"jsxSingleQuote": false,
|
||||
"proseWrap": "preserve"
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
[
|
||||
{
|
||||
"name": "@esengine/ecs-framework (ESM)",
|
||||
"path": "packages/core/dist/esm/index.js",
|
||||
"import": "*",
|
||||
"limit": "50 KB",
|
||||
"webpack": false,
|
||||
"gzip": true
|
||||
},
|
||||
{
|
||||
"name": "@esengine/ecs-framework (UMD)",
|
||||
"path": "packages/core/dist/umd/ecs-framework.js",
|
||||
"limit": "60 KB",
|
||||
"webpack": false,
|
||||
"gzip": true
|
||||
},
|
||||
{
|
||||
"name": "Core Runtime (Tree-shaking)",
|
||||
"path": "packages/core/dist/esm/index.js",
|
||||
"import": "{ Core, Scene, Entity, Component }",
|
||||
"limit": "30 KB",
|
||||
"webpack": false,
|
||||
"gzip": true
|
||||
}
|
||||
]
|
||||
@@ -0,0 +1,130 @@
|
||||
# 贡献指南 / Contributing Guide
|
||||
|
||||
感谢你对 ECS Framework 的关注!
|
||||
|
||||
Thank you for your interest in contributing to ECS Framework!
|
||||
|
||||
## Commit 规范 / Commit Convention
|
||||
|
||||
本项目使用 [Conventional Commits](https://www.conventionalcommits.org/) 规范。
|
||||
|
||||
This project follows the [Conventional Commits](https://www.conventionalcommits.org/) specification.
|
||||
|
||||
### 格式 / Format
|
||||
|
||||
```
|
||||
<type>(<scope>): <subject>
|
||||
|
||||
<body>
|
||||
|
||||
<footer>
|
||||
```
|
||||
|
||||
### 类型 / Types
|
||||
|
||||
- **feat**: 新功能 / New feature
|
||||
- **fix**: 错误修复 / Bug fix
|
||||
- **docs**: 文档变更 / Documentation changes
|
||||
- **style**: 代码格式(不影响代码运行) / Code style changes
|
||||
- **refactor**: 重构(既不是新功能也不是修复) / Code refactoring
|
||||
- **perf**: 性能优化 / Performance improvements
|
||||
- **test**: 测试相关 / Test changes
|
||||
- **build**: 构建系统或依赖变更 / Build system changes
|
||||
- **ci**: CI 配置变更 / CI configuration changes
|
||||
- **chore**: 其他变更 / Other changes
|
||||
|
||||
### 范围 / Scope
|
||||
|
||||
- **core**: 核心包 @esengine/ecs-framework
|
||||
- **math**: 数学库包
|
||||
- **editor**: 编辑器
|
||||
- **docs**: 文档
|
||||
|
||||
### 示例 / Examples
|
||||
|
||||
```bash
|
||||
# 新功能
|
||||
feat(core): add component pooling system
|
||||
|
||||
# 错误修复
|
||||
fix(core): fix entity deletion memory leak
|
||||
|
||||
# 破坏性变更
|
||||
feat(core): redesign system lifecycle
|
||||
|
||||
BREAKING CHANGE: System.initialize() now requires Scene parameter
|
||||
```
|
||||
|
||||
## 自动发布 / Automatic Release
|
||||
|
||||
本项目使用 Semantic Release 自动发布。
|
||||
|
||||
This project uses Semantic Release for automatic publishing.
|
||||
|
||||
### 版本规则 / Versioning Rules
|
||||
|
||||
根据你的 commit 类型,版本号会自动更新:
|
||||
|
||||
Based on your commit type, the version will be automatically updated:
|
||||
|
||||
- `feat`: 增加 **minor** 版本 (0.x.0)
|
||||
- `fix`, `perf`, `refactor`: 增加 **patch** 版本 (0.0.x)
|
||||
- `BREAKING CHANGE`: 增加 **major** 版本 (x.0.0)
|
||||
|
||||
### 发布流程 / Release Process
|
||||
|
||||
1. 提交代码到 `master` 分支 / Push commits to `master` branch
|
||||
2. GitHub Actions 自动运行测试 / GitHub Actions runs tests automatically
|
||||
3. Semantic Release 分析 commits / Semantic Release analyzes commits
|
||||
4. 自动更新版本号 / Version is automatically updated
|
||||
5. 自动生成 CHANGELOG.md / CHANGELOG.md is automatically generated
|
||||
6. 自动发布到 npm / Package is automatically published to npm
|
||||
7. 自动创建 GitHub Release / GitHub Release is automatically created
|
||||
|
||||
## 开发流程 / Development Workflow
|
||||
|
||||
1. Fork 本仓库 / Fork this repository
|
||||
2. 创建特性分支 / Create a feature branch
|
||||
```bash
|
||||
git checkout -b feat/my-feature
|
||||
```
|
||||
3. 提交你的变更 / Commit your changes
|
||||
```bash
|
||||
git commit -m "feat(core): add new feature"
|
||||
```
|
||||
4. 推送到你的 Fork / Push to your fork
|
||||
```bash
|
||||
git push origin feat/my-feature
|
||||
```
|
||||
5. 创建 Pull Request / Create a Pull Request
|
||||
|
||||
## 本地测试 / Local Testing
|
||||
|
||||
```bash
|
||||
# 安装依赖
|
||||
npm install
|
||||
|
||||
# 运行测试
|
||||
npm test
|
||||
|
||||
# 构建
|
||||
npm run build
|
||||
|
||||
# 代码检查
|
||||
npm run lint
|
||||
|
||||
# 代码格式化
|
||||
npm run format
|
||||
```
|
||||
|
||||
## 问题反馈 / Issue Reporting
|
||||
|
||||
如果你发现了 bug 或有新功能建议,请[创建 Issue](https://github.com/esengine/ecs-framework/issues/new)。
|
||||
|
||||
If you find a bug or have a feature request, please [create an issue](https://github.com/esengine/ecs-framework/issues/new).
|
||||
|
||||
## 许可证 / License
|
||||
|
||||
通过贡献代码,你同意你的贡献将遵循 MIT 许可证。
|
||||
|
||||
By contributing, you agree that your contributions will be licensed under the MIT License.
|
||||
@@ -1,201 +1,21 @@
|
||||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
MIT License
|
||||
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||
Copyright (c) 2025 ECS Framework
|
||||
|
||||
1. Definitions.
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
"License" shall mean the terms and conditions for use, reproduction,
|
||||
and distribution as defined by Sections 1 through 9 of this document.
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
"Licensor" shall mean the copyright owner or entity authorized by
|
||||
the copyright owner that is granting the License.
|
||||
|
||||
"Legal Entity" shall mean the union of the acting entity and all
|
||||
other entities that control, are controlled by, or are under common
|
||||
control with that entity. For the purposes of this definition,
|
||||
"control" means (i) the power, direct or indirect, to cause the
|
||||
direction or management of such entity, whether by contract or
|
||||
otherwise, or (ii) ownership of fifty percent (50%) or more of the
|
||||
outstanding shares, or (iii) beneficial ownership of such entity.
|
||||
|
||||
"You" (or "Your") shall mean an individual or Legal Entity
|
||||
exercising permissions granted by this License.
|
||||
|
||||
"Source" form shall mean the preferred form for making modifications,
|
||||
including but not limited to software source code, documentation
|
||||
source, and configuration files.
|
||||
|
||||
"Object" form shall mean any form resulting from mechanical
|
||||
transformation or translation of a Source form, including but
|
||||
not limited to compiled object code, generated documentation,
|
||||
and conversions to other media types.
|
||||
|
||||
"Work" shall mean the work of authorship, whether in Source or
|
||||
Object form, made available under the License, as indicated by a
|
||||
copyright notice that is included in or attached to the work
|
||||
(an example is provided in the Appendix below).
|
||||
|
||||
"Derivative Works" shall mean any work, whether in Source or Object
|
||||
form, that is based on (or derived from) the Work and for which the
|
||||
editorial revisions, annotations, elaborations, or other modifications
|
||||
represent, as a whole, an original work of authorship. For the purposes
|
||||
of this License, Derivative Works shall not include works that remain
|
||||
separable from, or merely link (or bind by name) to the interfaces of,
|
||||
the Work and Derivative Works thereof.
|
||||
|
||||
"Contribution" shall mean any work of authorship, including
|
||||
the original version of the Work and any modifications or additions
|
||||
to that Work or Derivative Works thereof, that is intentionally
|
||||
submitted to Licensor for inclusion in the Work by the copyright owner
|
||||
or by an individual or Legal Entity authorized to submit on behalf of
|
||||
the copyright owner. For the purposes of this definition, "submitted"
|
||||
means any form of electronic, verbal, or written communication sent
|
||||
to the Licensor or its representatives, including but not limited to
|
||||
communication on electronic mailing lists, source code control systems,
|
||||
and issue tracking systems that are managed by, or on behalf of, the
|
||||
Licensor for the purpose of discussing and improving the Work, but
|
||||
excluding communication that is conspicuously marked or otherwise
|
||||
designated in writing by the copyright owner as "Not a Contribution."
|
||||
|
||||
"Contributor" shall mean Licensor and any individual or Legal Entity
|
||||
on behalf of whom a Contribution has been received by Licensor and
|
||||
subsequently incorporated within the Work.
|
||||
|
||||
2. Grant of Copyright License. Subject to the terms and conditions of
|
||||
this License, each Contributor hereby grants to You a perpetual,
|
||||
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
||||
copyright license to reproduce, prepare Derivative Works of,
|
||||
publicly display, publicly perform, sublicense, and distribute the
|
||||
Work and such Derivative Works in Source or Object form.
|
||||
|
||||
3. Grant of Patent License. Subject to the terms and conditions of
|
||||
this License, each Contributor hereby grants to You a perpetual,
|
||||
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
||||
(except as stated in this section) patent license to make, have made,
|
||||
use, offer to sell, sell, import, and otherwise transfer the Work,
|
||||
where such license applies only to those patent claims licensable
|
||||
by such Contributor that are necessarily infringed by their
|
||||
Contribution(s) alone or by combination of their Contribution(s)
|
||||
with the Work to which such Contribution(s) was submitted. If You
|
||||
institute patent litigation against any entity (including a
|
||||
cross-claim or counterclaim in a lawsuit) alleging that the Work
|
||||
or a Contribution incorporated within the Work constitutes direct
|
||||
or contributory patent infringement, then any patent licenses
|
||||
granted to You under this License for that Work shall terminate
|
||||
as of the date such litigation is filed.
|
||||
|
||||
4. Redistribution. You may reproduce and distribute copies of the
|
||||
Work or Derivative Works thereof in any medium, with or without
|
||||
modifications, and in Source or Object form, provided that You
|
||||
meet the following conditions:
|
||||
|
||||
(a) You must give any other recipients of the Work or
|
||||
Derivative Works a copy of this License; and
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|
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||||
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|
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Notwithstanding the above, nothing herein shall supersede or modify
|
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|
||||
6. Trademarks. This License does not grant permission to use the trade
|
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unless required by applicable law (such as deliberate and grossly
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|
||||
END OF TERMS AND CONDITIONS
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APPENDIX: How to apply the Apache License to your work.
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To apply the Apache License to your work, attach the following
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Unless required by applicable law or agreed to in writing, software
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
|
||||
@@ -1,61 +1,245 @@
|
||||
# egret-framework
|
||||
# ESEngine
|
||||
|
||||
**English** | [中文](./README_CN.md)
|
||||
|
||||
[](https://lgtm.com/projects/g/esengine/egret-framework/context:javascript)
|
||||
**[Documentation](https://esengine.github.io/ecs-framework/) | [API Reference](https://esengine.github.io/ecs-framework/api/) | [Examples](./examples/)**
|
||||
|
||||
这是一套用于egret的游戏框架,里面包含ECS框架用于管理场景实体,一些常用2D碰撞检测及A*寻路。如果您还需要包含其他的AI系统可以查看作者其他库(行为树、简易FSM、实用AI)。
|
||||
ESEngine is a cross-platform 2D game engine for creating games from a unified interface. It provides a comprehensive set of common tools so that developers can focus on making games without having to reinvent the wheel.
|
||||
|
||||
## 版本计划功能
|
||||
Games can be exported to multiple platforms including Web browsers, WeChat Mini Games, and other mini-game platforms.
|
||||
|
||||
- [x] 简易ECS框架
|
||||
- [x] 组件列表
|
||||
- [x] 碰撞组件
|
||||
- [x] 移动组件
|
||||
- [ ] 刚体组件
|
||||
- [ ] 点光源/灯光组件
|
||||
- [ ] 阴影组件
|
||||
- [ ] 轨迹组件
|
||||
- [ ] 滚动组件
|
||||
- [ ] 网格弹簧组件
|
||||
- [ ] 相机震动组件
|
||||
- [ ] 霓虹灯组件
|
||||
- [x] 跟随相机组件
|
||||
- [x] 系统列表
|
||||
- [x] 被动系统
|
||||
- [x] 协调系统
|
||||
- [x] A*寻路(AStar)
|
||||
- [x] 常用碰撞检测
|
||||
- [x] 数学库
|
||||
- [x] 简易矩阵类
|
||||
- [x] 简易2d 向量类
|
||||
- [x] 掩码实用类
|
||||
- [x] 贝塞尔曲线
|
||||
- [x] 快速随机数类
|
||||
- [x] BreadthFirst 寻路算法
|
||||
- [x] Dijkstra 寻路算法
|
||||
- [x] 事件处理器
|
||||
## Free and Open Source
|
||||
|
||||
## 关于egret用ecs框架(typescript/javascript)
|
||||
ecs 是功能强大的实体组件系统。typescript与其他语言不同,因此我对ecs的设计尽可能的支持typescript特性。虽然ecs拥有标准实体组件系统,但在细节上有很大不同。创建标准ecs通常处于原始速度、缓存位置和其他性能原因。使用typescript,我们没有struct,因为没有必要匹配标准实体组件系统的设计方式,因为我们对内存布局没有那种控制。
|
||||
ESEngine is completely free and open source under the MIT license. No strings attached, no royalties. Your games are yours.
|
||||
|
||||
ecs更灵活,可以更好的集中、组织、排序和过滤游戏中的对象。ecs让您拥有轻量级实体和组件,这些组件可以由系统批量处理。
|
||||
例如,您在制作一个射手,您可能会有几十到几百个子弹,这些作为轻量级实体由系统批量处理。
|
||||
## Features
|
||||
|
||||
所以ecs在设计当中拥有四种重要类型:世界(Scene),过滤器(Matcher),系统(System)和实体(Entity)
|
||||
- **Data-Driven Architecture**: Built on Entity-Component-System (ECS) pattern for flexible and performant game logic
|
||||
- **High-Performance Rendering**: Rust/WebAssembly 2D renderer with sprite batching and WebGL 2.0 backend
|
||||
- **Visual Editor**: Cross-platform desktop editor with scene management, asset browser, and visual tools
|
||||
- **Modular Design**: Use only what you need. Each feature is a separate module that can be included independently
|
||||
- **Multi-Platform**: Deploy to Web, WeChat Mini Games, and more from a single codebase
|
||||
|
||||
## 世界(Scene)
|
||||
Scene是ecs包含系统和实体最外面的容器。
|
||||
## Getting the Engine
|
||||
|
||||
## 实体(Entity)
|
||||
实体只由系统处理。
|
||||
### Using npm
|
||||
|
||||
## 组件(Component)
|
||||
组件应该只包含数据而没有逻辑代码。对数据进行逻辑是系统的工作。
|
||||
```bash
|
||||
npm install @esengine/ecs-framework
|
||||
```
|
||||
|
||||
## 系统(System)
|
||||
ecs中的系统会不断的更新实体。系统使用过滤器选择某些实体,然后仅更新那些选择的实体。
|
||||
### Building from Source
|
||||
|
||||
## 作者其他库(egret)
|
||||
See [Building from Source](#building-from-source) for detailed instructions.
|
||||
|
||||
- [行为树/实用AI 系统](https://github.com/esengine/egret-BehaviourTree-ai)
|
||||
### Editor Download
|
||||
|
||||
Pre-built editor binaries are available on the [Releases](https://github.com/esengine/ecs-framework/releases) page for Windows and macOS.
|
||||
|
||||
## Quick Start
|
||||
|
||||
```typescript
|
||||
import {
|
||||
Core, Scene, Entity, Component, EntitySystem,
|
||||
Matcher, Time, ECSComponent, ECSSystem
|
||||
} from '@esengine/ecs-framework';
|
||||
|
||||
@ECSComponent('Position')
|
||||
class Position extends Component {
|
||||
x = 0;
|
||||
y = 0;
|
||||
}
|
||||
|
||||
@ECSComponent('Velocity')
|
||||
class Velocity extends Component {
|
||||
dx = 0;
|
||||
dy = 0;
|
||||
}
|
||||
|
||||
@ECSSystem('Movement')
|
||||
class MovementSystem extends EntitySystem {
|
||||
constructor() {
|
||||
super(Matcher.all(Position, Velocity));
|
||||
}
|
||||
|
||||
protected process(entities: readonly Entity[]): void {
|
||||
for (const entity of entities) {
|
||||
const pos = entity.getComponent(Position);
|
||||
const vel = entity.getComponent(Velocity);
|
||||
pos.x += vel.dx * Time.deltaTime;
|
||||
pos.y += vel.dy * Time.deltaTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Core.create();
|
||||
const scene = new Scene();
|
||||
scene.addSystem(new MovementSystem());
|
||||
|
||||
const player = scene.createEntity('Player');
|
||||
player.addComponent(new Position());
|
||||
player.addComponent(new Velocity());
|
||||
|
||||
Core.setScene(scene);
|
||||
|
||||
// Game loop
|
||||
let lastTime = 0;
|
||||
function gameLoop(currentTime: number) {
|
||||
const deltaTime = (currentTime - lastTime) / 1000;
|
||||
lastTime = currentTime;
|
||||
|
||||
Core.update(deltaTime);
|
||||
requestAnimationFrame(gameLoop);
|
||||
}
|
||||
requestAnimationFrame(gameLoop);
|
||||
```
|
||||
|
||||
## Modules
|
||||
|
||||
ESEngine is organized into modular packages. Each feature has a runtime module and an optional editor extension.
|
||||
|
||||
### Core
|
||||
|
||||
| Package | Description |
|
||||
|---------|-------------|
|
||||
| `@esengine/ecs-framework` | Core ECS framework with entity management, component system, and queries |
|
||||
| `@esengine/math` | Vector, matrix, and mathematical utilities |
|
||||
| `@esengine/engine` | Rust/WASM 2D renderer |
|
||||
| `@esengine/engine-core` | Engine module system and lifecycle management |
|
||||
|
||||
### Runtime Modules
|
||||
|
||||
| Package | Description |
|
||||
|---------|-------------|
|
||||
| `@esengine/sprite` | 2D sprite rendering and animation |
|
||||
| `@esengine/tilemap` | Tile-based map rendering with animation support |
|
||||
| `@esengine/physics-rapier2d` | 2D physics simulation powered by Rapier |
|
||||
| `@esengine/behavior-tree` | Behavior tree AI system |
|
||||
| `@esengine/blueprint` | Visual scripting runtime |
|
||||
| `@esengine/camera` | Camera control and management |
|
||||
| `@esengine/audio` | Audio playback |
|
||||
| `@esengine/ui` | UI components |
|
||||
| `@esengine/material-system` | Material and shader system |
|
||||
| `@esengine/asset-system` | Asset loading and management |
|
||||
|
||||
### Editor Extensions
|
||||
|
||||
| Package | Description |
|
||||
|---------|-------------|
|
||||
| `@esengine/sprite-editor` | Sprite inspector and tools |
|
||||
| `@esengine/tilemap-editor` | Visual tilemap editor with brush tools |
|
||||
| `@esengine/physics-rapier2d-editor` | Physics collider visualization and editing |
|
||||
| `@esengine/behavior-tree-editor` | Visual behavior tree editor |
|
||||
| `@esengine/blueprint-editor` | Visual scripting editor |
|
||||
| `@esengine/material-editor` | Material and shader editor |
|
||||
| `@esengine/shader-editor` | Shader code editor |
|
||||
|
||||
### Platform
|
||||
|
||||
| Package | Description |
|
||||
|---------|-------------|
|
||||
| `@esengine/platform-common` | Platform abstraction interfaces |
|
||||
| `@esengine/platform-web` | Web browser runtime |
|
||||
| `@esengine/platform-wechat` | WeChat Mini Game runtime |
|
||||
|
||||
## Editor
|
||||
|
||||
ESEngine Editor is a cross-platform desktop application built with Tauri and React.
|
||||
|
||||
### Features
|
||||
|
||||
- Scene hierarchy and entity management
|
||||
- Component inspector with custom editors
|
||||
- Asset browser with drag-and-drop support
|
||||
- Tilemap editor with paint, fill, and selection tools
|
||||
- Behavior tree visual editor
|
||||
- Blueprint visual scripting
|
||||
- Material and shader editing
|
||||
- Built-in performance profiler
|
||||
- Localization support (English, Chinese)
|
||||
|
||||
### Screenshot
|
||||
|
||||

|
||||
|
||||
## Supported Platforms
|
||||
|
||||
| Platform | Runtime | Editor |
|
||||
|----------|---------|--------|
|
||||
| Web Browser | Yes | - |
|
||||
| Windows | - | Yes |
|
||||
| macOS | - | Yes |
|
||||
| WeChat Mini Game | In Progress | - |
|
||||
| Playable Ads | Planned | - |
|
||||
| Android | Planned | - |
|
||||
| iOS | Planned | - |
|
||||
| Windows Native | Planned | - |
|
||||
| Other Platforms | Planned | - |
|
||||
|
||||
## Building from Source
|
||||
|
||||
### Prerequisites
|
||||
|
||||
- Node.js 18 or later
|
||||
- pnpm 10 or later
|
||||
- Rust toolchain (for WASM renderer)
|
||||
- wasm-pack
|
||||
|
||||
### Setup
|
||||
|
||||
```bash
|
||||
# Clone repository
|
||||
git clone https://github.com/esengine/ecs-framework.git
|
||||
cd ecs-framework
|
||||
|
||||
# Install dependencies
|
||||
pnpm install
|
||||
|
||||
# Build all packages
|
||||
pnpm build
|
||||
|
||||
# Build WASM renderer (optional)
|
||||
pnpm build:wasm
|
||||
```
|
||||
|
||||
### Running the Editor
|
||||
|
||||
```bash
|
||||
cd packages/editor-app
|
||||
pnpm tauri:dev
|
||||
```
|
||||
|
||||
### Project Structure
|
||||
|
||||
```
|
||||
ecs-framework/
|
||||
├── packages/ Engine packages (runtime, editor, platform)
|
||||
├── docs/ Documentation source
|
||||
├── examples/ Example projects
|
||||
├── scripts/ Build utilities
|
||||
└── thirdparty/ Third-party dependencies
|
||||
```
|
||||
|
||||
## Documentation
|
||||
|
||||
- [Getting Started](https://esengine.github.io/ecs-framework/guide/getting-started.html)
|
||||
- [Architecture Guide](https://esengine.github.io/ecs-framework/guide/)
|
||||
- [API Reference](https://esengine.github.io/ecs-framework/api/)
|
||||
|
||||
## Community
|
||||
|
||||
- [GitHub Issues](https://github.com/esengine/ecs-framework/issues) - Bug reports and feature requests
|
||||
- [GitHub Discussions](https://github.com/esengine/ecs-framework/discussions) - Questions and ideas
|
||||
|
||||
## Contributing
|
||||
|
||||
Contributions are welcome. Please read the contributing guidelines before submitting a pull request.
|
||||
|
||||
1. Fork the repository
|
||||
2. Create a feature branch
|
||||
3. Make changes with tests
|
||||
4. Submit a pull request
|
||||
|
||||
## License
|
||||
|
||||
ESEngine is licensed under the [MIT License](LICENSE).
|
||||
|
||||
@@ -0,0 +1,246 @@
|
||||
# ESEngine
|
||||
|
||||
[English](./README.md) | **中文**
|
||||
|
||||
**[文档](https://esengine.github.io/ecs-framework/) | [API 参考](https://esengine.github.io/ecs-framework/api/) | [示例](./examples/)**
|
||||
|
||||
ESEngine 是一个跨平台 2D 游戏引擎,提供统一的开发界面。它包含完整的常用工具集,让开发者专注于游戏创作本身。
|
||||
|
||||
游戏可以导出到多个平台,包括 Web 浏览器、微信小游戏等小游戏平台。
|
||||
|
||||
## 免费开源
|
||||
|
||||
ESEngine 基于 MIT 协议完全免费开源。无附加条件,无版税。你的游戏完全属于你。
|
||||
|
||||
## 特性
|
||||
|
||||
- **数据驱动架构**:基于 ECS(实体-组件-系统)模式构建,提供灵活高效的游戏逻辑
|
||||
- **高性能渲染**:Rust/WebAssembly 2D 渲染器,支持精灵批处理和 WebGL 2.0
|
||||
- **可视化编辑器**:跨平台桌面编辑器,包含场景管理、资源浏览器和可视化工具
|
||||
- **模块化设计**:按需使用,每个功能都是独立模块,可单独引入
|
||||
- **多平台支持**:一套代码部署到 Web、微信小游戏等多个平台
|
||||
|
||||
## 获取引擎
|
||||
|
||||
### 通过 npm 安装
|
||||
|
||||
```bash
|
||||
npm install @esengine/ecs-framework
|
||||
```
|
||||
|
||||
### 从源码构建
|
||||
|
||||
详见 [从源码构建](#从源码构建) 章节。
|
||||
|
||||
### 编辑器下载
|
||||
|
||||
预编译的编辑器可在 [Releases](https://github.com/esengine/ecs-framework/releases) 页面下载,支持 Windows 和 macOS。
|
||||
|
||||
## 快速开始
|
||||
|
||||
```typescript
|
||||
import {
|
||||
Core, Scene, Entity, Component, EntitySystem,
|
||||
Matcher, Time, ECSComponent, ECSSystem
|
||||
} from '@esengine/ecs-framework';
|
||||
|
||||
@ECSComponent('Position')
|
||||
class Position extends Component {
|
||||
x = 0;
|
||||
y = 0;
|
||||
}
|
||||
|
||||
@ECSComponent('Velocity')
|
||||
class Velocity extends Component {
|
||||
dx = 0;
|
||||
dy = 0;
|
||||
}
|
||||
|
||||
@ECSSystem('Movement')
|
||||
class MovementSystem extends EntitySystem {
|
||||
constructor() {
|
||||
super(Matcher.all(Position, Velocity));
|
||||
}
|
||||
|
||||
protected process(entities: readonly Entity[]): void {
|
||||
for (const entity of entities) {
|
||||
const pos = entity.getComponent(Position);
|
||||
const vel = entity.getComponent(Velocity);
|
||||
pos.x += vel.dx * Time.deltaTime;
|
||||
pos.y += vel.dy * Time.deltaTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Core.create();
|
||||
const scene = new Scene();
|
||||
scene.addSystem(new MovementSystem());
|
||||
|
||||
const player = scene.createEntity('Player');
|
||||
player.addComponent(new Position());
|
||||
player.addComponent(new Velocity());
|
||||
|
||||
Core.setScene(scene);
|
||||
|
||||
// 游戏循环
|
||||
let lastTime = 0;
|
||||
function gameLoop(currentTime: number) {
|
||||
const deltaTime = (currentTime - lastTime) / 1000;
|
||||
lastTime = currentTime;
|
||||
|
||||
Core.update(deltaTime);
|
||||
requestAnimationFrame(gameLoop);
|
||||
}
|
||||
requestAnimationFrame(gameLoop);
|
||||
```
|
||||
|
||||
## 模块
|
||||
|
||||
ESEngine 采用模块化组织。每个功能都有运行时模块和可选的编辑器扩展。
|
||||
|
||||
### 核心
|
||||
|
||||
| 包名 | 描述 |
|
||||
|------|------|
|
||||
| `@esengine/ecs-framework` | ECS 框架核心,包含实体管理、组件系统和查询 |
|
||||
| `@esengine/math` | 向量、矩阵和数学工具 |
|
||||
| `@esengine/engine` | Rust/WASM 2D 渲染器 |
|
||||
| `@esengine/engine-core` | 引擎模块系统和生命周期管理 |
|
||||
|
||||
### 运行时模块
|
||||
|
||||
| 包名 | 描述 |
|
||||
|------|------|
|
||||
| `@esengine/sprite` | 2D 精灵渲染和动画 |
|
||||
| `@esengine/tilemap` | Tilemap 渲染,支持动画 |
|
||||
| `@esengine/physics-rapier2d` | 基于 Rapier 的 2D 物理模拟 |
|
||||
| `@esengine/behavior-tree` | 行为树 AI 系统 |
|
||||
| `@esengine/blueprint` | 可视化脚本运行时 |
|
||||
| `@esengine/camera` | 相机控制和管理 |
|
||||
| `@esengine/audio` | 音频播放 |
|
||||
| `@esengine/ui` | UI 组件 |
|
||||
| `@esengine/material-system` | 材质和着色器系统 |
|
||||
| `@esengine/asset-system` | 资源加载和管理 |
|
||||
|
||||
### 编辑器扩展
|
||||
|
||||
| 包名 | 描述 |
|
||||
|------|------|
|
||||
| `@esengine/sprite-editor` | 精灵检视器和工具 |
|
||||
| `@esengine/tilemap-editor` | 可视化 Tilemap 编辑器,支持笔刷工具 |
|
||||
| `@esengine/physics-rapier2d-editor` | 物理碰撞体可视化和编辑 |
|
||||
| `@esengine/behavior-tree-editor` | 可视化行为树编辑器 |
|
||||
| `@esengine/blueprint-editor` | 可视化脚本编辑器 |
|
||||
| `@esengine/material-editor` | 材质和着色器编辑器 |
|
||||
| `@esengine/shader-editor` | 着色器代码编辑器 |
|
||||
|
||||
### 平台
|
||||
|
||||
| 包名 | 描述 |
|
||||
|------|------|
|
||||
| `@esengine/platform-common` | 平台抽象接口 |
|
||||
| `@esengine/platform-web` | Web 浏览器运行时 |
|
||||
| `@esengine/platform-wechat` | 微信小游戏运行时 |
|
||||
|
||||
## 编辑器
|
||||
|
||||
ESEngine 编辑器是基于 Tauri 和 React 构建的跨平台桌面应用。
|
||||
|
||||
### 功能
|
||||
|
||||
- 场景层级和实体管理
|
||||
- 组件检视器,支持自定义编辑器
|
||||
- 资源浏览器,支持拖放
|
||||
- Tilemap 编辑器,支持绘制、填充、选择工具
|
||||
- 行为树可视化编辑器
|
||||
- 蓝图可视化脚本
|
||||
- 材质和着色器编辑
|
||||
- 内置性能分析器
|
||||
- 多语言支持(英文、中文)
|
||||
|
||||
### 截图
|
||||
|
||||

|
||||
|
||||
## 支持的平台
|
||||
|
||||
| 平台 | 运行时 | 编辑器 |
|
||||
|------|--------|--------|
|
||||
| Web 浏览器 | 支持 | - |
|
||||
| Windows | - | 支持 |
|
||||
| macOS | - | 支持 |
|
||||
| 微信小游戏 | 开发中 | - |
|
||||
| Playable 可玩广告 | 计划中 | - |
|
||||
| Android | 计划中 | - |
|
||||
| iOS | 计划中 | - |
|
||||
| Windows 原生 | 计划中 | - |
|
||||
| 其他平台 | 计划中 | - |
|
||||
|
||||
## 从源码构建
|
||||
|
||||
### 前置要求
|
||||
|
||||
- Node.js 18 或更高版本
|
||||
- pnpm 10 或更高版本
|
||||
- Rust 工具链(用于 WASM 渲染器)
|
||||
- wasm-pack
|
||||
|
||||
### 安装
|
||||
|
||||
```bash
|
||||
# 克隆仓库
|
||||
git clone https://github.com/esengine/ecs-framework.git
|
||||
cd ecs-framework
|
||||
|
||||
# 安装依赖
|
||||
pnpm install
|
||||
|
||||
# 构建所有包
|
||||
pnpm build
|
||||
|
||||
# 构建 WASM 渲染器(可选)
|
||||
pnpm build:wasm
|
||||
```
|
||||
|
||||
### 运行编辑器
|
||||
|
||||
```bash
|
||||
cd packages/editor-app
|
||||
pnpm tauri:dev
|
||||
```
|
||||
|
||||
### 项目结构
|
||||
|
||||
```
|
||||
ecs-framework/
|
||||
├── packages/ 引擎包(运行时、编辑器、平台)
|
||||
├── docs/ 文档源码
|
||||
├── examples/ 示例项目
|
||||
├── scripts/ 构建工具
|
||||
└── thirdparty/ 第三方依赖
|
||||
```
|
||||
|
||||
## 文档
|
||||
|
||||
- [快速入门](https://esengine.github.io/ecs-framework/guide/getting-started.html)
|
||||
- [架构指南](https://esengine.github.io/ecs-framework/guide/)
|
||||
- [API 参考](https://esengine.github.io/ecs-framework/api/)
|
||||
|
||||
## 社区
|
||||
|
||||
- [GitHub Issues](https://github.com/esengine/ecs-framework/issues) - Bug 反馈和功能建议
|
||||
- [GitHub Discussions](https://github.com/esengine/ecs-framework/discussions) - 问题和想法
|
||||
- [QQ 交流群](https://jq.qq.com/?_wv=1027&k=29w1Nud6) - 中文社区
|
||||
|
||||
## 贡献
|
||||
|
||||
欢迎贡献代码。提交 PR 前请阅读贡献指南。
|
||||
|
||||
1. Fork 仓库
|
||||
2. 创建功能分支
|
||||
3. 修改代码并测试
|
||||
4. 提交 PR
|
||||
|
||||
## 许可证
|
||||
|
||||
ESEngine 基于 [MIT 协议](LICENSE) 开源。
|
||||
@@ -1,21 +1,53 @@
|
||||
# Security Policy
|
||||
# 安全政策
|
||||
|
||||
## Supported Versions
|
||||
## 支持的版本
|
||||
|
||||
Use this section to tell people about which versions of your project are
|
||||
currently being supported with security updates.
|
||||
我们为以下版本提供安全更新:
|
||||
|
||||
| Version | Supported |
|
||||
| 版本 | 支持状态 |
|
||||
| ------- | ------------------ |
|
||||
| 5.1.x | :white_check_mark: |
|
||||
| 5.0.x | :x: |
|
||||
| 4.0.x | :white_check_mark: |
|
||||
| < 4.0 | :x: |
|
||||
| 2.0.x | :white_check_mark: |
|
||||
| 1.0.x | :x: |
|
||||
|
||||
## Reporting a Vulnerability
|
||||
## 报告漏洞
|
||||
|
||||
Use this section to tell people how to report a vulnerability.
|
||||
如果您发现了安全漏洞,请通过以下方式报告:
|
||||
|
||||
Tell them where to go, how often they can expect to get an update on a
|
||||
reported vulnerability, what to expect if the vulnerability is accepted or
|
||||
declined, etc.
|
||||
### 报告渠道
|
||||
|
||||
- **邮箱**: [安全邮箱将在实际部署时提供]
|
||||
- **GitHub**: 创建私有安全报告(推荐)
|
||||
|
||||
### 报告流程
|
||||
|
||||
1. **不要**在公开的 issue 中报告安全漏洞
|
||||
2. 提供详细的漏洞描述,包括:
|
||||
- 受影响的版本
|
||||
- 复现步骤
|
||||
- 潜在的影响范围
|
||||
- 如果可能,提供修复建议
|
||||
|
||||
### 响应时间
|
||||
|
||||
- **确认收到**: 72小时内
|
||||
- **初步评估**: 1周内
|
||||
- **修复发布**: 根据严重程度,通常在2-4周内
|
||||
|
||||
### 处理流程
|
||||
|
||||
1. 我们会确认漏洞的存在和严重程度
|
||||
2. 开发修复方案并进行测试
|
||||
3. 发布安全更新
|
||||
4. 在修复发布后,会在相关渠道公布漏洞详情
|
||||
|
||||
### 安全最佳实践
|
||||
|
||||
使用 ECS Framework 时,请遵循以下安全建议:
|
||||
|
||||
- 始终使用最新的稳定版本
|
||||
- 定期更新依赖项
|
||||
- 在生产环境中禁用调试模式
|
||||
- 验证所有外部输入数据
|
||||
- 不要在客户端存储敏感信息
|
||||
|
||||
感谢您帮助保持 ECS Framework 的安全性!
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
theme: jekyll-theme-slate
|
||||
@@ -0,0 +1,53 @@
|
||||
# Codecov 配置文件
|
||||
# https://docs.codecov.com/docs/codecov-yaml
|
||||
|
||||
coverage:
|
||||
status:
|
||||
# 项目整体覆盖率要求
|
||||
project:
|
||||
default:
|
||||
target: auto
|
||||
threshold: 1%
|
||||
base: auto
|
||||
|
||||
# 补丁覆盖率要求(针对 PR 中的新代码)
|
||||
patch:
|
||||
default:
|
||||
target: 50% # 降低补丁覆盖率要求到 50%
|
||||
threshold: 5%
|
||||
base: auto
|
||||
|
||||
# 精确度设置
|
||||
precision: 2
|
||||
round: down
|
||||
range: "70...100"
|
||||
|
||||
# 注释设置
|
||||
comment:
|
||||
layout: "reach,diff,flags,tree,files"
|
||||
behavior: default
|
||||
require_changes: false
|
||||
require_base: false
|
||||
require_head: true
|
||||
|
||||
# 忽略的文件/目录
|
||||
ignore:
|
||||
- "tests/**/*"
|
||||
- "**/*.test.ts"
|
||||
- "**/*.spec.ts"
|
||||
- "**/test/**/*"
|
||||
- "**/tests/**/*"
|
||||
- "bin/**/*"
|
||||
- "dist/**/*"
|
||||
- "node_modules/**/*"
|
||||
|
||||
# 标志组
|
||||
flags:
|
||||
core:
|
||||
paths:
|
||||
- packages/core/src/
|
||||
carryforward: true
|
||||
|
||||
# GitHub Checks 配置
|
||||
github_checks:
|
||||
annotations: true
|
||||
@@ -1,2 +0,0 @@
|
||||
# Default ignored files
|
||||
/workspace.xml
|
||||
@@ -1,8 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<module type="WEB_MODULE" version="4">
|
||||
<component name="NewModuleRootManager">
|
||||
<content url="file://$MODULE_DIR$" />
|
||||
<orderEntry type="inheritedJdk" />
|
||||
<orderEntry type="sourceFolder" forTests="false" />
|
||||
</component>
|
||||
</module>
|
||||
@@ -1,6 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="JavaScriptSettings">
|
||||
<option name="languageLevel" value="ES6" />
|
||||
</component>
|
||||
</project>
|
||||
@@ -1,8 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="ProjectModuleManager">
|
||||
<modules>
|
||||
<module fileurl="file://$PROJECT_DIR$/.idea/demo.iml" filepath="$PROJECT_DIR$/.idea/demo.iml" />
|
||||
</modules>
|
||||
</component>
|
||||
</project>
|
||||
@@ -1,6 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="VcsDirectoryMappings">
|
||||
<mapping directory="$PROJECT_DIR$/.." vcs="Git" />
|
||||
</component>
|
||||
</project>
|
||||
@@ -1,10 +0,0 @@
|
||||
{
|
||||
"version": "0.1.0",
|
||||
"command": "egret",
|
||||
"isShellCommand": true,
|
||||
"showOutput": "silent",
|
||||
"args": [
|
||||
"build"
|
||||
],
|
||||
"problemMatcher": "$tsc"
|
||||
}
|
||||
@@ -1,29 +0,0 @@
|
||||
{
|
||||
"version": "0.2.0",
|
||||
"configurations": [
|
||||
{
|
||||
"name": "Launch Wing Player",
|
||||
"type": "chrome",
|
||||
"request": "launch",
|
||||
"file": "index.html",
|
||||
"runtimeExecutable": "${execPath}",
|
||||
"useBuildInServer": true,
|
||||
"sourceMaps": true,
|
||||
"webRoot": "${workspaceRoot}",
|
||||
"preLaunchTask":"build",
|
||||
"port":5479
|
||||
},
|
||||
{
|
||||
"name": "Launch Chrome",
|
||||
"type": "chrome",
|
||||
"request": "launch",
|
||||
"file": "index.html",
|
||||
"useBuildInServer": true,
|
||||
"sourceMaps": true,
|
||||
"webRoot": "${workspaceRoot}",
|
||||
"preLaunchTask":"build",
|
||||
"userDataDir":"${tmpdir}",
|
||||
"port":5479
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -1,6 +0,0 @@
|
||||
{
|
||||
"search.exclude": {
|
||||
"**/bin-debug": true,
|
||||
"**/bin-release": true
|
||||
}
|
||||
}
|
||||
@@ -1,34 +0,0 @@
|
||||
{
|
||||
"version": "0.1.0",
|
||||
"command": "egret",
|
||||
"isShellCommand": true,
|
||||
"suppressTaskName": true,
|
||||
"tasks": [
|
||||
{
|
||||
"taskName": "build",
|
||||
"showOutput": "always",
|
||||
"args": [
|
||||
"build",
|
||||
"-sourcemap"
|
||||
],
|
||||
"problemMatcher": "$tsc"
|
||||
},
|
||||
{
|
||||
"taskName": "clean",
|
||||
"showOutput": "always",
|
||||
"args": [
|
||||
"build",
|
||||
"-e"
|
||||
],
|
||||
"problemMatcher": "$tsc"
|
||||
},
|
||||
{
|
||||
"taskName": "publish",
|
||||
"showOutput": "always",
|
||||
"args": [
|
||||
"publish"
|
||||
],
|
||||
"problemMatcher": "$tsc"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -1,36 +0,0 @@
|
||||
{
|
||||
"engineVersion": "5.2.33",
|
||||
"compilerVersion": "5.2.33",
|
||||
"template": {},
|
||||
"target": {
|
||||
"current": "web"
|
||||
},
|
||||
"modules": [
|
||||
{
|
||||
"name": "egret"
|
||||
},
|
||||
{
|
||||
"name": "eui"
|
||||
},
|
||||
{
|
||||
"name": "assetsmanager"
|
||||
},
|
||||
{
|
||||
"name": "game"
|
||||
},
|
||||
{
|
||||
"name": "tween"
|
||||
},
|
||||
{
|
||||
"name": "promise"
|
||||
},
|
||||
{
|
||||
"name": "framework",
|
||||
"path": "./libs/framework"
|
||||
},
|
||||
{
|
||||
"name": "long",
|
||||
"path": "./libs/long"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
Before Width: | Height: | Size: 4.2 KiB |
@@ -1,95 +0,0 @@
|
||||
<!DOCTYPE HTML>
|
||||
<html>
|
||||
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<title>Egret</title>
|
||||
<meta name="viewport" content="width=device-width,initial-scale=1, minimum-scale=1, maximum-scale=1, user-scalable=no" />
|
||||
<meta name="apple-mobile-web-app-capable" content="yes" />
|
||||
<meta name="full-screen" content="true" />
|
||||
<meta name="screen-orientation" content="portrait" />
|
||||
<meta name="x5-fullscreen" content="true" />
|
||||
<meta name="360-fullscreen" content="true" />
|
||||
<style>
|
||||
html, body {
|
||||
-ms-touch-action: none;
|
||||
background: #888888;
|
||||
padding: 0;
|
||||
border: 0;
|
||||
margin: 0;
|
||||
height: 100%;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<div style="margin: auto;width: 100%;height: 100%;" class="egret-player"
|
||||
data-entry-class="Main"
|
||||
data-orientation="auto"
|
||||
data-scale-mode="fixedWidth"
|
||||
data-frame-rate="60"
|
||||
data-content-width="640"
|
||||
data-content-height="1136"
|
||||
data-multi-fingered="2"
|
||||
data-show-fps="false" data-show-log="false"
|
||||
data-show-fps-style="x:0,y:0,size:12,textColor:0xffffff,bgAlpha:0.9">
|
||||
</div>
|
||||
<script>
|
||||
var loadScript = function (list, callback) {
|
||||
var loaded = 0;
|
||||
var loadNext = function () {
|
||||
loadSingleScript(list[loaded], function () {
|
||||
loaded++;
|
||||
if (loaded >= list.length) {
|
||||
callback();
|
||||
}
|
||||
else {
|
||||
loadNext();
|
||||
}
|
||||
})
|
||||
};
|
||||
loadNext();
|
||||
};
|
||||
|
||||
var loadSingleScript = function (src, callback) {
|
||||
var s = document.createElement('script');
|
||||
s.async = false;
|
||||
s.src = src;
|
||||
s.addEventListener('load', function () {
|
||||
s.parentNode.removeChild(s);
|
||||
s.removeEventListener('load', arguments.callee, false);
|
||||
callback();
|
||||
}, false);
|
||||
document.body.appendChild(s);
|
||||
};
|
||||
|
||||
var xhr = new XMLHttpRequest();
|
||||
xhr.open('GET', './manifest.json?v=' + Math.random(), true);
|
||||
xhr.addEventListener("load", function () {
|
||||
var manifest = JSON.parse(xhr.response);
|
||||
var list = manifest.initial.concat(manifest.game);
|
||||
loadScript(list, function () {
|
||||
/**
|
||||
* {
|
||||
* "renderMode":, //Engine rendering mode, "canvas" or "webgl"
|
||||
* "audioType": 0 //Use the audio type, 0: default, 2: web audio, 3: audio
|
||||
* "antialias": //Whether the anti-aliasing is enabled in WebGL mode, true: on, false: off, defaults to false
|
||||
* "calculateCanvasScaleFactor": //a function return canvas scale factor
|
||||
* }
|
||||
**/
|
||||
egret.runEgret({ renderMode: "canvas", audioType: 0, calculateCanvasScaleFactor:function(context) {
|
||||
var backingStore = context.backingStorePixelRatio ||
|
||||
context.webkitBackingStorePixelRatio ||
|
||||
context.mozBackingStorePixelRatio ||
|
||||
context.msBackingStorePixelRatio ||
|
||||
context.oBackingStorePixelRatio ||
|
||||
context.backingStorePixelRatio || 1;
|
||||
return (window.devicePixelRatio || 1) / backingStore;
|
||||
}});
|
||||
});
|
||||
});
|
||||
xhr.send(null);
|
||||
</script>
|
||||
</body>
|
||||
|
||||
</html>
|
||||
@@ -1,52 +0,0 @@
|
||||
declare module skins{
|
||||
class ButtonSkin extends eui.Skin{
|
||||
}
|
||||
}
|
||||
declare module skins{
|
||||
class CheckBoxSkin extends eui.Skin{
|
||||
}
|
||||
}
|
||||
declare module skins{
|
||||
class HScrollBarSkin extends eui.Skin{
|
||||
}
|
||||
}
|
||||
declare module skins{
|
||||
class HSliderSkin extends eui.Skin{
|
||||
}
|
||||
}
|
||||
declare module skins{
|
||||
class ItemRendererSkin extends eui.Skin{
|
||||
}
|
||||
}
|
||||
declare module skins{
|
||||
class PanelSkin extends eui.Skin{
|
||||
}
|
||||
}
|
||||
declare module skins{
|
||||
class ProgressBarSkin extends eui.Skin{
|
||||
}
|
||||
}
|
||||
declare module skins{
|
||||
class RadioButtonSkin extends eui.Skin{
|
||||
}
|
||||
}
|
||||
declare module skins{
|
||||
class ScrollerSkin extends eui.Skin{
|
||||
}
|
||||
}
|
||||
declare module skins{
|
||||
class TextInputSkin extends eui.Skin{
|
||||
}
|
||||
}
|
||||
declare module skins{
|
||||
class ToggleSwitchSkin extends eui.Skin{
|
||||
}
|
||||
}
|
||||
declare module skins{
|
||||
class VScrollBarSkin extends eui.Skin{
|
||||
}
|
||||
}
|
||||
declare module skins{
|
||||
class VSliderSkin extends eui.Skin{
|
||||
}
|
||||
}
|
||||
@@ -1,25 +0,0 @@
|
||||
{
|
||||
"initial": [
|
||||
"libs/modules/egret/egret.js",
|
||||
"libs/modules/egret/egret.web.js",
|
||||
"libs/modules/eui/eui.js",
|
||||
"libs/modules/assetsmanager/assetsmanager.js",
|
||||
"libs/modules/game/game.js",
|
||||
"libs/modules/tween/tween.js",
|
||||
"libs/modules/promise/promise.js",
|
||||
"libs/framework/framework.js",
|
||||
"libs/long/long.js"
|
||||
],
|
||||
"game": [
|
||||
"bin-debug/AssetAdapter.js",
|
||||
"bin-debug/LoadingUI.js",
|
||||
"bin-debug/Main.js",
|
||||
"bin-debug/Platform.js",
|
||||
"bin-debug/ThemeAdapter.js",
|
||||
"bin-debug/game/MainScene.js",
|
||||
"bin-debug/game/PlayerController.js",
|
||||
"bin-debug/game/SimplePooled.js",
|
||||
"bin-debug/game/SpawnerComponent.js",
|
||||
"bin-debug/game/SpawnerSystem.js"
|
||||
]
|
||||
}
|
||||
|
Before Width: | Height: | Size: 456 B |
|
Before Width: | Height: | Size: 438 B |
|
Before Width: | Height: | Size: 439 B |
|
Before Width: | Height: | Size: 535 B |
|
Before Width: | Height: | Size: 538 B |
|
Before Width: | Height: | Size: 337 B |
|
Before Width: | Height: | Size: 314 B |
|
Before Width: | Height: | Size: 340 B |
|
Before Width: | Height: | Size: 314 B |
|
Before Width: | Height: | Size: 361 B |
|
Before Width: | Height: | Size: 349 B |
|
Before Width: | Height: | Size: 813 B |
|
Before Width: | Height: | Size: 813 B |