修复ITriggerListener失效问题
This commit is contained in:
97
source/bin/framework.d.ts
vendored
97
source/bin/framework.d.ts
vendored
@@ -433,7 +433,6 @@ declare module es {
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tweenLocalRotationDegreesTo(to: number, duration?: number): TransformVector2Tween;
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compareTo(other: Entity): number;
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equals(other: Entity): boolean;
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getHashCode(): number;
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toString(): string;
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}
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}
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@@ -2721,6 +2720,10 @@ declare module es {
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* @param self
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*/
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static invertFlags(self: Ref<number>): void;
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/**
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* 打印 number 的二进制表示。 方便调试 number 标志
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*/
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static binaryStringRepresentation(self: number, leftPadWidth?: number): string;
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}
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}
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declare module es {
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@@ -3470,6 +3473,7 @@ declare module es {
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* 它将处理任何与Collider重叠的ITriggerListeners。
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*/
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update(): void;
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private getColliders;
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private checkForExitedColliders;
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private notifyTriggerListeners;
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}
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@@ -4946,10 +4950,6 @@ declare module es {
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* @param other
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*/
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equals(other: any): boolean;
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/**
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* 生成对象的哈希码
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*/
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getHashCode(): number;
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}
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}
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declare module es {
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@@ -5354,13 +5354,24 @@ declare module es {
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/**
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* 用于管理一对对象的简单DTO
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*/
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class Pair<T> implements IEqualityComparable {
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class Pair<T> {
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first: T;
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second: T;
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constructor(first: T, second: T);
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clear(): void;
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equals(other: Pair<T>): boolean;
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getHashCode(): number;
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}
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}
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declare module es {
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class PairSet<T> {
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readonly all: Array<Pair<T>>;
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has(pair: Pair<T>): boolean;
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add(pair: Pair<T>): void;
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remove(pair: Pair<T>): void;
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clear(): void;
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union(other: PairSet<T>): void;
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except(other: PairSet<T>): void;
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private _all;
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}
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}
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declare module es {
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@@ -5403,78 +5414,6 @@ declare module es {
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}
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var isIPoolable: (props: any) => props is IPoolable;
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}
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declare module es {
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interface ISet<T> {
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add(item: T): boolean;
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remove(item: T): boolean;
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contains(item: T): boolean;
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getCount(): number;
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clear(): void;
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toArray(): Array<T>;
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/**
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* 从当前集合中删除指定集合中的所有元素
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* @param other
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*/
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exceptWith(other: Array<T>): void;
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/**
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* 修改当前Set对象,使其只包含该对象和指定数组中的元素
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* @param other
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*/
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intersectWith(other: Array<T>): void;
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/**
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* 修改当前的集合对象,使其包含所有存在于自身、指定集合中的元素,或者两者都包含
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* @param other
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*/
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unionWith(other: Array<T>): void;
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isSubsetOf(other: Array<T>): boolean;
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isSupersetOf(other: Array<T>): boolean;
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overlaps(other: Array<T>): boolean;
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setEquals(other: Array<T>): boolean;
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}
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abstract class Set<T> implements ISet<T> {
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protected buckets: T[][];
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protected count: number;
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constructor(source?: Array<T>);
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abstract getHashCode(item: T): number;
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abstract areEqual(value1: T, value2: T): boolean;
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add(item: T): boolean;
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remove(item: T): boolean;
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contains(item: T): boolean;
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getCount(): number;
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clear(): void;
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toArray(): T[];
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/**
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* 从当前集合中删除指定集合中的所有元素
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* @param other
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*/
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exceptWith(other: Array<T>): void;
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/**
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* 修改当前Set对象,使其只包含该对象和指定数组中的元素
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* @param other
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*/
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intersectWith(other: Array<T>): void;
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unionWith(other: Array<T>): void;
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/**
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* 确定当前集合是否为指定集合或数组的子集
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* @param other
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*/
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isSubsetOf(other: Array<T>): boolean;
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/**
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* 确定当前不可变排序集是否为指定集合的超集
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* @param other
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*/
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isSupersetOf(other: Array<T>): boolean;
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overlaps(other: Array<T>): boolean;
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setEquals(other: Array<T>): boolean;
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private buildInternalBuckets;
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private bucketsContains;
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}
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class HashSet<T extends IEqualityComparable> extends Set<T> {
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constructor(source?: Array<T>);
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getHashCode(item: T): number;
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areEqual(value1: T, value2: T): boolean;
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}
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}
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declare module es {
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/**
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* startCoroutine返回的接口,它提供了中途停止coroutine的能力。
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@@ -1111,9 +1111,6 @@ var es;
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Entity.prototype.equals = function (other) {
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return this.compareTo(other) == 0;
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};
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Entity.prototype.getHashCode = function () {
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return this.id;
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};
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Entity.prototype.toString = function () {
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return "[Entity: name: " + this.name + ", tag: " + this.tag + ", enabled: " + this.enabled + ", depth: " + this.updateOrder + "]";
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};
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@@ -6755,6 +6752,17 @@ var es;
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Flags.invertFlags = function (self) {
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self.value = ~self.value;
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};
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/**
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* 打印 number 的二进制表示。 方便调试 number 标志
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*/
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Flags.binaryStringRepresentation = function (self, leftPadWidth) {
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if (leftPadWidth === void 0) { leftPadWidth = 10; }
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var str = self.toString(2);
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while (str.length < (leftPadWidth || 2)) {
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str = '0' + str;
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}
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return str;
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};
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return Flags;
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}());
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es.Flags = Flags;
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@@ -8485,9 +8493,9 @@ var es;
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var ColliderTriggerHelper = /** @class */ (function () {
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function ColliderTriggerHelper(entity) {
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/** 存储当前帧中发生的所有活动交点对 */
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this._activeTriggerIntersections = new es.HashSet();
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this._activeTriggerIntersections = new es.PairSet();
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/** 存储前一帧的交点对,这样我们就可以在移动这一帧后检测到退出 */
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this._previousTriggerIntersections = new es.HashSet();
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this._previousTriggerIntersections = new es.PairSet();
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this._tempTriggerList = [];
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this._entity = entity;
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}
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@@ -8500,10 +8508,10 @@ var es;
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var lateColliders = [];
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// 对所有实体.colliders进行重叠检查,这些实体.colliders是触发器,与所有宽相碰撞器,无论是否触发器。
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// 任何重叠都会导致触发事件
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var colliders = this._entity.getComponents(es.Collider);
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var colliders = this.getColliders();
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for (var i = 0; i < colliders.length; i++) {
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var collider = colliders[i];
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var neighbors = es.Physics.boxcastBroadphaseExcludingSelf(collider.bounds, collider.collidesWithLayers);
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var neighbors = es.Physics.boxcastBroadphaseExcludingSelf(collider, collider.bounds, collider.collidesWithLayers.value);
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for (var j = 0; j < neighbors.length; j++) {
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var neighbor = neighbors[j];
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// 我们至少需要一个碰撞器作为触发器
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@@ -8512,8 +8520,8 @@ var es;
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if (collider.overlaps(neighbor)) {
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var pair = new es.Pair(collider, neighbor);
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// 如果我们的某一个集合中已经有了这个对子(前一个或当前的触发交叉点),就不要调用输入事件了
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var shouldReportTriggerEvent = !this._activeTriggerIntersections.contains(pair) &&
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!this._previousTriggerIntersections.contains(pair);
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var shouldReportTriggerEvent = !this._activeTriggerIntersections.has(pair) &&
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!this._previousTriggerIntersections.has(pair);
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if (shouldReportTriggerEvent) {
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if (neighbor.castSortOrder >= es.Collider.lateSortOrder) {
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lateColliders.push(pair);
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@@ -8541,15 +8549,27 @@ var es;
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}
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this.checkForExitedColliders();
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};
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ColliderTriggerHelper.prototype.checkForExitedColliders = function () {
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// 删除所有与此帧交互的触发器,留下我们退出的触发器
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this._previousTriggerIntersections.exceptWith(this._activeTriggerIntersections.toArray());
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for (var i = 0; i < this._previousTriggerIntersections.getCount(); i++) {
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this.notifyTriggerListeners(this._previousTriggerIntersections[i], false);
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ColliderTriggerHelper.prototype.getColliders = function () {
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var colliders = [];
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for (var i = 0; i < this._entity.components.buffer.length; i++) {
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var component = this._entity.components.buffer[i];
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if (component instanceof es.Collider) {
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colliders.push(component);
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}
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}
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return colliders;
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};
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ColliderTriggerHelper.prototype.checkForExitedColliders = function () {
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var _this = this;
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// 删除所有与此帧交互的触发器,留下我们退出的触发器
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this._previousTriggerIntersections.except(this._activeTriggerIntersections);
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var all = this._previousTriggerIntersections.all;
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all.forEach(function (pair) {
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_this.notifyTriggerListeners(pair, false);
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});
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this._previousTriggerIntersections.clear();
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// 添加所有当前激活的触发器
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this._previousTriggerIntersections.unionWith(this._activeTriggerIntersections.toArray());
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this._previousTriggerIntersections.union(this._activeTriggerIntersections);
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// 清空活动集,为下一帧做准备
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this._activeTriggerIntersections.clear();
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};
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@@ -14079,17 +14099,85 @@ var es;
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};
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Pair.prototype.equals = function (other) {
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// 这两种方法在功能上应该是等价的
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return this.first == other.first && this.second == other.second;
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};
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Pair.prototype.getHashCode = function () {
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return es.EqualityComparer.default().getHashCode(this.first) * 37 +
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es.EqualityComparer.default().getHashCode(this.second);
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return this.first === other.first && this.second === other.second;
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};
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return Pair;
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}());
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es.Pair = Pair;
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})(es || (es = {}));
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var es;
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(function (es) {
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var PairSet = /** @class */ (function () {
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function PairSet() {
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this._all = new Array();
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}
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Object.defineProperty(PairSet.prototype, "all", {
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get: function () {
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return this._all;
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},
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enumerable: true,
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configurable: true
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});
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PairSet.prototype.has = function (pair) {
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var index = this._all.findIndex(function (p) { return p.equals(pair); });
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return index > -1;
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};
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PairSet.prototype.add = function (pair) {
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if (!this.has(pair)) {
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this._all.push(pair);
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}
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};
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PairSet.prototype.remove = function (pair) {
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var index = this._all.findIndex(function (p) { return p.equals(pair); });
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if (index > -1) {
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var temp = this._all[index];
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this._all[index] = this._all[this._all.length - 1];
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this._all[this._all.length - 1] = temp;
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this._all = this._all.slice(0, this._all.length - 1);
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}
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};
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PairSet.prototype.clear = function () {
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this._all = [];
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};
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PairSet.prototype.union = function (other) {
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var e_12, _a;
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var otherAll = other.all;
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try {
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for (var otherAll_1 = __values(otherAll), otherAll_1_1 = otherAll_1.next(); !otherAll_1_1.done; otherAll_1_1 = otherAll_1.next()) {
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var elem = otherAll_1_1.value;
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this.add(elem);
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}
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}
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catch (e_12_1) { e_12 = { error: e_12_1 }; }
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finally {
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try {
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if (otherAll_1_1 && !otherAll_1_1.done && (_a = otherAll_1.return)) _a.call(otherAll_1);
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}
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finally { if (e_12) throw e_12.error; }
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}
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};
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PairSet.prototype.except = function (other) {
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var e_13, _a;
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var otherAll = other.all;
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try {
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for (var otherAll_2 = __values(otherAll), otherAll_2_1 = otherAll_2.next(); !otherAll_2_1.done; otherAll_2_1 = otherAll_2.next()) {
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var elem = otherAll_2_1.value;
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this.remove(elem);
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}
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}
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catch (e_13_1) { e_13 = { error: e_13_1 }; }
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finally {
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try {
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if (otherAll_2_1 && !otherAll_2_1.done && (_a = otherAll_2.return)) _a.call(otherAll_2);
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}
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finally { if (e_13) throw e_13.error; }
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}
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};
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return PairSet;
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}());
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es.PairSet = PairSet;
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})(es || (es = {}));
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var es;
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(function (es) {
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/**
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* 用于池任何对象
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@@ -14158,184 +14246,6 @@ var es;
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es.isIPoolable = function (props) { return typeof props['reset'] !== 'undefined'; };
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})(es || (es = {}));
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var es;
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(function (es) {
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var Set = /** @class */ (function () {
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function Set(source) {
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var _this = this;
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this.clear();
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if (source)
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source.forEach(function (value) {
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_this.add(value);
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});
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}
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Set.prototype.add = function (item) {
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var _this = this;
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var hashCode = this.getHashCode(item);
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var bucket = this.buckets[hashCode];
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if (bucket === undefined) {
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var newBucket = new Array();
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newBucket.push(item);
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this.buckets[hashCode] = newBucket;
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this.count = this.count + 1;
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return true;
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}
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if (bucket.some(function (value) { return _this.areEqual(value, item); }))
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return false;
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bucket.push(item);
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this.count = this.count + 1;
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return true;
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};
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;
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Set.prototype.remove = function (item) {
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var _this = this;
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var hashCode = this.getHashCode(item);
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var bucket = this.buckets[hashCode];
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if (bucket === undefined) {
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return false;
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}
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var result = false;
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var newBucket = new Array();
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bucket.forEach(function (value) {
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if (!_this.areEqual(value, item))
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newBucket.push(item);
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else
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result = true;
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});
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this.buckets[hashCode] = newBucket;
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if (result)
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this.count = this.count - 1;
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return result;
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};
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Set.prototype.contains = function (item) {
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return this.bucketsContains(this.buckets, item);
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};
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;
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Set.prototype.getCount = function () {
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return this.count;
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};
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Set.prototype.clear = function () {
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this.buckets = new Array();
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this.count = 0;
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};
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Set.prototype.toArray = function () {
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var result = new Array();
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this.buckets.forEach(function (value) {
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value.forEach(function (inner) {
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result.push(inner);
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||||
});
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});
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return result;
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};
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/**
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* 从当前集合中删除指定集合中的所有元素
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||||
* @param other
|
||||
*/
|
||||
Set.prototype.exceptWith = function (other) {
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var _this = this;
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if (other) {
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other.forEach(function (value) {
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_this.remove(value);
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||||
});
|
||||
}
|
||||
};
|
||||
/**
|
||||
* 修改当前Set对象,使其只包含该对象和指定数组中的元素
|
||||
* @param other
|
||||
*/
|
||||
Set.prototype.intersectWith = function (other) {
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var _this = this;
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if (other) {
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var otherBuckets_1 = this.buildInternalBuckets(other);
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this.toArray().forEach(function (value) {
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if (!_this.bucketsContains(otherBuckets_1.Buckets, value))
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_this.remove(value);
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});
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}
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else {
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this.clear();
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}
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};
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Set.prototype.unionWith = function (other) {
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var _this = this;
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other.forEach(function (value) {
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_this.add(value);
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});
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};
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/**
|
||||
* 确定当前集合是否为指定集合或数组的子集
|
||||
* @param other
|
||||
*/
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Set.prototype.isSubsetOf = function (other) {
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var _this = this;
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||||
var otherBuckets = this.buildInternalBuckets(other);
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return this.toArray().every(function (value) { return _this.bucketsContains(otherBuckets.Buckets, value); });
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};
|
||||
/**
|
||||
* 确定当前不可变排序集是否为指定集合的超集
|
||||
* @param other
|
||||
*/
|
||||
Set.prototype.isSupersetOf = function (other) {
|
||||
var _this = this;
|
||||
return other.every(function (value) { return _this.contains(value); });
|
||||
};
|
||||
Set.prototype.overlaps = function (other) {
|
||||
var _this = this;
|
||||
return other.some(function (value) { return _this.contains(value); });
|
||||
};
|
||||
Set.prototype.setEquals = function (other) {
|
||||
var _this = this;
|
||||
var otherBuckets = this.buildInternalBuckets(other);
|
||||
if (otherBuckets.Count !== this.count)
|
||||
return false;
|
||||
return other.every(function (value) { return _this.contains(value); });
|
||||
};
|
||||
Set.prototype.buildInternalBuckets = function (source) {
|
||||
var _this = this;
|
||||
var internalBuckets = new Array();
|
||||
var internalCount = 0;
|
||||
source.forEach(function (item) {
|
||||
var hashCode = _this.getHashCode(item);
|
||||
var bucket = internalBuckets[hashCode];
|
||||
if (bucket === undefined) {
|
||||
var newBucket = new Array();
|
||||
newBucket.push(item);
|
||||
internalBuckets[hashCode] = newBucket;
|
||||
internalCount = internalCount + 1;
|
||||
}
|
||||
else if (!bucket.some(function (value) { return _this.areEqual(value, item); })) {
|
||||
bucket.push(item);
|
||||
internalCount = internalCount + 1;
|
||||
}
|
||||
});
|
||||
return { Buckets: internalBuckets, Count: internalCount };
|
||||
};
|
||||
Set.prototype.bucketsContains = function (internalBuckets, item) {
|
||||
var _this = this;
|
||||
var hashCode = this.getHashCode(item);
|
||||
var bucket = internalBuckets[hashCode];
|
||||
if (bucket === undefined) {
|
||||
return false;
|
||||
}
|
||||
return bucket.some(function (value) { return _this.areEqual(value, item); });
|
||||
};
|
||||
return Set;
|
||||
}());
|
||||
var HashSet = /** @class */ (function (_super) {
|
||||
__extends(HashSet, _super);
|
||||
function HashSet(source) {
|
||||
return _super.call(this, source) || this;
|
||||
}
|
||||
HashSet.prototype.getHashCode = function (item) {
|
||||
return item.getHashCode();
|
||||
};
|
||||
HashSet.prototype.areEqual = function (value1, value2) {
|
||||
return value1.equals(value2);
|
||||
};
|
||||
return HashSet;
|
||||
}(Set));
|
||||
es.HashSet = HashSet;
|
||||
})(es || (es = {}));
|
||||
var es;
|
||||
(function (es) {
|
||||
var Coroutine = /** @class */ (function () {
|
||||
function Coroutine() {
|
||||
@@ -16227,7 +16137,7 @@ var es;
|
||||
* 创建一个Set从一个Enumerable.List< T>。
|
||||
*/
|
||||
List.prototype.toSet = function () {
|
||||
var e_12, _a;
|
||||
var e_14, _a;
|
||||
var result = new Set();
|
||||
try {
|
||||
for (var _b = __values(this._elements), _c = _b.next(); !_c.done; _c = _b.next()) {
|
||||
@@ -16235,12 +16145,12 @@ var es;
|
||||
result.add(x);
|
||||
}
|
||||
}
|
||||
catch (e_12_1) { e_12 = { error: e_12_1 }; }
|
||||
catch (e_14_1) { e_14 = { error: e_14_1 }; }
|
||||
finally {
|
||||
try {
|
||||
if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
|
||||
}
|
||||
finally { if (e_12) throw e_12.error; }
|
||||
finally { if (e_14) throw e_14.error; }
|
||||
}
|
||||
return result;
|
||||
};
|
||||
@@ -16489,7 +16399,7 @@ var es;
|
||||
* 计算可见性多边形,并返回三角形扇形的顶点(减去中心顶点)。返回的数组来自ListPool
|
||||
*/
|
||||
VisibilityComputer.prototype.end = function () {
|
||||
var e_13, _a;
|
||||
var e_15, _a;
|
||||
var output = es.ListPool.obtain(es.Vector2);
|
||||
this.updateSegments();
|
||||
this._endPoints.sort(this._radialComparer.compare);
|
||||
@@ -16528,12 +16438,12 @@ var es;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (e_13_1) { e_13 = { error: e_13_1 }; }
|
||||
catch (e_15_1) { e_15 = { error: e_15_1 }; }
|
||||
finally {
|
||||
try {
|
||||
if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
|
||||
}
|
||||
finally { if (e_13) throw e_13.error; }
|
||||
finally { if (e_15) throw e_15.error; }
|
||||
}
|
||||
}
|
||||
VisibilityComputer._openSegments.clear();
|
||||
@@ -16649,7 +16559,7 @@ var es;
|
||||
* 处理片段,以便我们稍后对它们进行分类
|
||||
*/
|
||||
VisibilityComputer.prototype.updateSegments = function () {
|
||||
var e_14, _a;
|
||||
var e_16, _a;
|
||||
try {
|
||||
for (var _b = __values(this._segments), _c = _b.next(); !_c.done; _c = _b.next()) {
|
||||
var segment = _c.value;
|
||||
@@ -16667,12 +16577,12 @@ var es;
|
||||
segment.p2.begin = !segment.p1.begin;
|
||||
}
|
||||
}
|
||||
catch (e_14_1) { e_14 = { error: e_14_1 }; }
|
||||
catch (e_16_1) { e_16 = { error: e_16_1 }; }
|
||||
finally {
|
||||
try {
|
||||
if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
|
||||
}
|
||||
finally { if (e_14) throw e_14.error; }
|
||||
finally { if (e_16) throw e_16.error; }
|
||||
}
|
||||
// 如果我们有一个聚光灯,我们需要存储前两个段的角度。
|
||||
// 这些是光斑的边界,我们将用它们来过滤它们之外的任何顶点。
|
||||
|
||||
2
source/bin/framework.min.js
vendored
2
source/bin/framework.min.js
vendored
File diff suppressed because one or more lines are too long
@@ -562,10 +562,6 @@ module es {
|
||||
return this.compareTo(other) == 0;
|
||||
}
|
||||
|
||||
public getHashCode(): number {
|
||||
return this.id;
|
||||
}
|
||||
|
||||
public toString(): string {
|
||||
return `[Entity: name: ${this.name}, tag: ${this.tag}, enabled: ${this.enabled}, depth: ${this.updateOrder}]`;
|
||||
}
|
||||
|
||||
@@ -60,5 +60,17 @@ module es {
|
||||
public static invertFlags(self: Ref<number>) {
|
||||
self.value = ~self.value;
|
||||
}
|
||||
|
||||
/**
|
||||
* 打印 number 的二进制表示。 方便调试 number 标志
|
||||
*/
|
||||
public static binaryStringRepresentation(self: number,
|
||||
leftPadWidth: number = 10) {
|
||||
let str = self.toString(2);
|
||||
while (str.length < (leftPadWidth || 2)) {
|
||||
str = '0' + str;
|
||||
}
|
||||
return str;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,9 +5,9 @@ module es {
|
||||
export class ColliderTriggerHelper {
|
||||
private _entity: Entity;
|
||||
/** 存储当前帧中发生的所有活动交点对 */
|
||||
private _activeTriggerIntersections: HashSet<Pair<Collider>> = new HashSet<Pair<Collider>>();
|
||||
private _activeTriggerIntersections: PairSet<Collider> = new PairSet<Collider>();
|
||||
/** 存储前一帧的交点对,这样我们就可以在移动这一帧后检测到退出 */
|
||||
private _previousTriggerIntersections: HashSet<Pair<Collider>> = new HashSet<Pair<Collider>>();
|
||||
private _previousTriggerIntersections: PairSet<Collider> = new PairSet<Collider>();
|
||||
private _tempTriggerList: ITriggerListener[] = [];
|
||||
|
||||
constructor(entity: Entity) {
|
||||
@@ -22,11 +22,11 @@ module es {
|
||||
const lateColliders = [];
|
||||
// 对所有实体.colliders进行重叠检查,这些实体.colliders是触发器,与所有宽相碰撞器,无论是否触发器。
|
||||
// 任何重叠都会导致触发事件
|
||||
let colliders = this._entity.getComponents(Collider);
|
||||
let colliders: Collider[] = this.getColliders();
|
||||
for (let i = 0; i < colliders.length; i++) {
|
||||
let collider = colliders[i];
|
||||
|
||||
let neighbors = Physics.boxcastBroadphaseExcludingSelf(collider.bounds, collider.collidesWithLayers);
|
||||
let neighbors = Physics.boxcastBroadphaseExcludingSelf(collider, collider.bounds, collider.collidesWithLayers.value);
|
||||
for (let j = 0; j < neighbors.length; j++) {
|
||||
let neighbor = neighbors[j];
|
||||
// 我们至少需要一个碰撞器作为触发器
|
||||
@@ -37,8 +37,8 @@ module es {
|
||||
const pair = new Pair<Collider>(collider, neighbor);
|
||||
|
||||
// 如果我们的某一个集合中已经有了这个对子(前一个或当前的触发交叉点),就不要调用输入事件了
|
||||
const shouldReportTriggerEvent = !this._activeTriggerIntersections.contains(pair) &&
|
||||
!this._previousTriggerIntersections.contains(pair);
|
||||
const shouldReportTriggerEvent = !this._activeTriggerIntersections.has(pair) &&
|
||||
!this._previousTriggerIntersections.has(pair);
|
||||
|
||||
if (shouldReportTriggerEvent) {
|
||||
if (neighbor.castSortOrder >= Collider.lateSortOrder) {
|
||||
@@ -60,18 +60,30 @@ module es {
|
||||
this.checkForExitedColliders();
|
||||
}
|
||||
|
||||
private getColliders() {
|
||||
const colliders: Collider[] = [];
|
||||
for (let i = 0; i < this._entity.components.buffer.length; i ++) {
|
||||
const component = this._entity.components.buffer[i];
|
||||
if (component instanceof Collider) {
|
||||
colliders.push(component);
|
||||
}
|
||||
}
|
||||
|
||||
return colliders;
|
||||
}
|
||||
|
||||
private checkForExitedColliders() {
|
||||
// 删除所有与此帧交互的触发器,留下我们退出的触发器
|
||||
this._previousTriggerIntersections.exceptWith(this._activeTriggerIntersections.toArray());
|
||||
|
||||
for (let i = 0; i < this._previousTriggerIntersections.getCount(); i++) {
|
||||
this.notifyTriggerListeners(this._previousTriggerIntersections[i], false)
|
||||
}
|
||||
this._previousTriggerIntersections.except(this._activeTriggerIntersections);
|
||||
const all = this._previousTriggerIntersections.all;
|
||||
all.forEach(pair => {
|
||||
this.notifyTriggerListeners(pair, false);
|
||||
});
|
||||
|
||||
this._previousTriggerIntersections.clear();
|
||||
|
||||
// 添加所有当前激活的触发器
|
||||
this._previousTriggerIntersections.unionWith(this._activeTriggerIntersections.toArray());
|
||||
this._previousTriggerIntersections.union(this._activeTriggerIntersections);
|
||||
|
||||
// 清空活动集,为下一帧做准备
|
||||
this._activeTriggerIntersections.clear();
|
||||
|
||||
@@ -2,7 +2,7 @@ module es {
|
||||
/**
|
||||
* 用于管理一对对象的简单DTO
|
||||
*/
|
||||
export class Pair<T> implements IEqualityComparable {
|
||||
export class Pair<T> {
|
||||
public first: T;
|
||||
public second: T;
|
||||
|
||||
@@ -17,12 +17,7 @@ module es {
|
||||
|
||||
public equals(other: Pair<T>): boolean {
|
||||
// 这两种方法在功能上应该是等价的
|
||||
return this.first == other.first && this.second == other.second;
|
||||
}
|
||||
|
||||
public getHashCode(): number {
|
||||
return EqualityComparer.default<T>().getHashCode(this.first) * 37 +
|
||||
EqualityComparer.default<T>().getHashCode(this.second);
|
||||
return this.first === other.first && this.second === other.second;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
48
source/src/Utils/Collections/PairSet.ts
Normal file
48
source/src/Utils/Collections/PairSet.ts
Normal file
@@ -0,0 +1,48 @@
|
||||
module es {
|
||||
export class PairSet<T> {
|
||||
public get all(): Array<Pair<T>> {
|
||||
return this._all;
|
||||
}
|
||||
|
||||
public has(pair: Pair<T>) {
|
||||
const index = this._all.findIndex(p => p.equals(pair));
|
||||
return index > -1;
|
||||
}
|
||||
|
||||
public add(pair: Pair<T>) {
|
||||
if (!this.has(pair)) {
|
||||
this._all.push(pair);
|
||||
}
|
||||
}
|
||||
|
||||
public remove(pair: Pair<T>) {
|
||||
const index = this._all.findIndex(p => p.equals(pair));
|
||||
if (index > -1) {
|
||||
const temp = this._all[index];
|
||||
this._all[index] = this._all[this._all.length - 1];
|
||||
this._all[this._all.length - 1] = temp;
|
||||
this._all = this._all.slice(0, this._all.length - 1);
|
||||
}
|
||||
}
|
||||
|
||||
public clear() {
|
||||
this._all = [];
|
||||
}
|
||||
|
||||
public union(other: PairSet<T>) {
|
||||
const otherAll = other.all;
|
||||
for (const elem of otherAll) {
|
||||
this.add(elem);
|
||||
}
|
||||
}
|
||||
|
||||
public except(other: PairSet<T>) {
|
||||
const otherAll = other.all;
|
||||
for (const elem of otherAll) {
|
||||
this.remove(elem);
|
||||
}
|
||||
}
|
||||
|
||||
private _all: Array<Pair<T>> = new Array<Pair<T>>();
|
||||
}
|
||||
}
|
||||
@@ -1,212 +0,0 @@
|
||||
module es {
|
||||
export interface ISet<T> {
|
||||
add(item: T): boolean
|
||||
remove(item: T): boolean
|
||||
contains(item: T): boolean
|
||||
getCount(): number
|
||||
clear(): void
|
||||
toArray(): Array<T>
|
||||
/**
|
||||
* 从当前集合中删除指定集合中的所有元素
|
||||
* @param other
|
||||
*/
|
||||
exceptWith(other: Array<T>): void
|
||||
/**
|
||||
* 修改当前Set对象,使其只包含该对象和指定数组中的元素
|
||||
* @param other
|
||||
*/
|
||||
intersectWith(other: Array<T>): void
|
||||
/**
|
||||
* 修改当前的集合对象,使其包含所有存在于自身、指定集合中的元素,或者两者都包含
|
||||
* @param other
|
||||
*/
|
||||
unionWith(other: Array<T>): void
|
||||
isSubsetOf(other: Array<T>): boolean
|
||||
isSupersetOf(other: Array<T>): boolean
|
||||
overlaps(other: Array<T>): boolean
|
||||
setEquals(other: Array<T>): boolean
|
||||
}
|
||||
|
||||
interface IBucketsWithCount<T> {
|
||||
Buckets: Array<Array<T>>
|
||||
Count: number
|
||||
}
|
||||
|
||||
abstract class Set<T> implements ISet<T> {
|
||||
protected buckets: T[][];
|
||||
protected count: number;
|
||||
constructor(source?: Array<T>) {
|
||||
this.clear();
|
||||
if (source)
|
||||
source.forEach(value => {
|
||||
this.add(value);
|
||||
});
|
||||
}
|
||||
abstract getHashCode(item: T): number;
|
||||
abstract areEqual(value1: T, value2: T): boolean;
|
||||
|
||||
add(item: T) {
|
||||
let hashCode = this.getHashCode(item);
|
||||
let bucket = this.buckets[hashCode];
|
||||
if (bucket === undefined) {
|
||||
let newBucket = new Array<T>();
|
||||
newBucket.push(item);
|
||||
this.buckets[hashCode] = newBucket;
|
||||
this.count = this.count + 1;
|
||||
return true;
|
||||
}
|
||||
if (bucket.some((value) => this.areEqual(value,item)))
|
||||
return false;
|
||||
bucket.push(item);
|
||||
this.count = this.count + 1;
|
||||
return true;
|
||||
};
|
||||
|
||||
remove(item: T) {
|
||||
let hashCode = this.getHashCode(item);
|
||||
let bucket = this.buckets[hashCode];
|
||||
if (bucket === undefined) {
|
||||
return false;
|
||||
}
|
||||
let result = false;
|
||||
let newBucket = new Array<T>();
|
||||
bucket.forEach((value) => {
|
||||
if (!this.areEqual(value, item))
|
||||
newBucket.push(item);
|
||||
else
|
||||
result = true;
|
||||
});
|
||||
this.buckets[hashCode] = newBucket;
|
||||
if (result)
|
||||
this.count = this.count - 1;
|
||||
return result;
|
||||
}
|
||||
|
||||
contains(item: T) {
|
||||
return this.bucketsContains(this.buckets, item)
|
||||
};
|
||||
|
||||
getCount() {
|
||||
return this.count;
|
||||
}
|
||||
|
||||
clear() {
|
||||
this.buckets = new Array<Array<T>>();
|
||||
this.count = 0;
|
||||
}
|
||||
|
||||
toArray() {
|
||||
let result = new Array<T>()
|
||||
this.buckets.forEach(value => {
|
||||
value.forEach(inner => {
|
||||
result.push(inner);
|
||||
});
|
||||
});
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* 从当前集合中删除指定集合中的所有元素
|
||||
* @param other
|
||||
*/
|
||||
exceptWith(other: Array<T>) {
|
||||
if (other) {
|
||||
other.forEach(value => {
|
||||
this.remove(value);
|
||||
})
|
||||
}
|
||||
}
|
||||
/**
|
||||
* 修改当前Set对象,使其只包含该对象和指定数组中的元素
|
||||
* @param other
|
||||
*/
|
||||
intersectWith(other: Array<T>) {
|
||||
if (other) {
|
||||
let otherBuckets = this.buildInternalBuckets(other);
|
||||
this.toArray().forEach(value => {
|
||||
if (!this.bucketsContains(otherBuckets.Buckets, value))
|
||||
this.remove(value);
|
||||
});
|
||||
}
|
||||
else {
|
||||
this.clear();
|
||||
}
|
||||
}
|
||||
|
||||
unionWith(other: Array<T>) {
|
||||
other.forEach(value => {
|
||||
this.add(value);
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* 确定当前集合是否为指定集合或数组的子集
|
||||
* @param other
|
||||
*/
|
||||
isSubsetOf(other: Array<T>) {
|
||||
|
||||
let otherBuckets = this.buildInternalBuckets(other);
|
||||
return this.toArray().every(value => this.bucketsContains(otherBuckets.Buckets, value));
|
||||
|
||||
}
|
||||
/**
|
||||
* 确定当前不可变排序集是否为指定集合的超集
|
||||
* @param other
|
||||
*/
|
||||
isSupersetOf(other: Array<T>) {
|
||||
return other.every(value => this.contains(value));
|
||||
}
|
||||
|
||||
overlaps(other: Array<T>) {
|
||||
return other.some(value => this.contains(value));
|
||||
}
|
||||
|
||||
setEquals(other: Array<T>) {
|
||||
let otherBuckets = this.buildInternalBuckets(other);
|
||||
if (otherBuckets.Count !== this.count)
|
||||
return false
|
||||
return other.every(value => this.contains(value));
|
||||
}
|
||||
|
||||
private buildInternalBuckets(source: Array<T>): IBucketsWithCount<T> {
|
||||
let internalBuckets = new Array<Array<T>>();
|
||||
let internalCount = 0;
|
||||
source.forEach(item=> {
|
||||
let hashCode = this.getHashCode(item);
|
||||
let bucket = internalBuckets[hashCode];
|
||||
if (bucket === undefined) {
|
||||
let newBucket = new Array<T>();
|
||||
newBucket.push(item);
|
||||
internalBuckets[hashCode] = newBucket;
|
||||
internalCount = internalCount + 1;
|
||||
}
|
||||
else if (!bucket.some((value) => this.areEqual(value, item))) {
|
||||
bucket.push(item);
|
||||
internalCount = internalCount + 1;
|
||||
}
|
||||
});
|
||||
return { Buckets: internalBuckets, Count: internalCount };
|
||||
}
|
||||
|
||||
private bucketsContains(internalBuckets: Array<Array<T>>, item: T) {
|
||||
let hashCode = this.getHashCode(item);
|
||||
let bucket = internalBuckets[hashCode];
|
||||
if (bucket === undefined) {
|
||||
return false;
|
||||
}
|
||||
return bucket.some((value) => this.areEqual(value, item));
|
||||
}
|
||||
}
|
||||
|
||||
export class HashSet<T extends IEqualityComparable> extends Set<T> {
|
||||
constructor(source?: Array<T>) {
|
||||
super(source)
|
||||
}
|
||||
getHashCode(item: T) {
|
||||
return item.getHashCode();
|
||||
}
|
||||
areEqual(value1: T, value2: T) {
|
||||
return value1.equals(value2);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -8,10 +8,5 @@ module es {
|
||||
* @param other
|
||||
*/
|
||||
equals(other: any): boolean;
|
||||
|
||||
/**
|
||||
* 生成对象的哈希码
|
||||
*/
|
||||
getHashCode(): number;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user