listpool根据type划分池
This commit is contained in:
15
source/bin/framework.d.ts
vendored
15
source/bin/framework.d.ts
vendored
@@ -1314,7 +1314,7 @@ declare module es {
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}
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}
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declare module es {
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abstract class Collider extends Component {
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class Collider extends Component {
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static readonly lateSortOrder: number;
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castSortOrder: number;
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/**
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@@ -5328,25 +5328,26 @@ declare module es {
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* 预热缓存,使用最大的cacheCount对象填充缓存
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* @param cacheCount
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*/
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static warmCache(cacheCount: number): void;
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static warmCache<T>(type: new (...args: any[]) => T, cacheCount: number): void;
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/**
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* 将缓存修剪为cacheCount项目
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* @param cacheCount
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*/
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static trimCache(cacheCount: any): void;
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static trimCache<T>(type: new (...args: any[]) => T, cacheCount: number): void;
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/**
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* 清除缓存
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*/
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static clearCache(): void;
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static clearCache<T>(type: new (...args: any[]) => T): void;
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/**
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* 如果可以的话,从堆栈中弹出一个项
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*/
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static obtain<T>(): T[];
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static obtain<T>(type: new (...args: any[]) => T): T[];
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/**
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* 将项推回堆栈
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* @param obj
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*/
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static free<T>(obj: Array<T>): void;
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static free<T>(type: new (...args: any[]) => T, obj: Array<T>): void;
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private static checkCreate;
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}
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}
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declare module es {
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@@ -5674,7 +5675,7 @@ declare module es {
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* @param list
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* @param itemCount 从列表中返回的随机项目的数量
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*/
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static randomItems<T>(list: T[], itemCount: number): T[];
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static randomItems<T>(type: any, list: T[], itemCount: number): T[];
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}
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}
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declare module es {
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@@ -3120,7 +3120,7 @@ var es;
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finally { if (e_3) throw e_3.error; }
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}
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}
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es.ListPool.free(colliders);
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es.ListPool.free(es.Collider, colliders);
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return collisionResult.collider != null;
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};
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/**
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@@ -4964,7 +4964,7 @@ var es;
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EntityList.prototype.entitiesWithTag = function (tag) {
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var e_7, _a;
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var list = this.getTagList(tag);
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var returnList = es.ListPool.obtain();
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var returnList = es.ListPool.obtain(es.Entity);
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if (list.size > 0) {
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try {
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for (var list_1 = __values(list), list_1_1 = list_1.next(); !list_1_1.done; list_1_1 = list_1.next()) {
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@@ -5040,7 +5040,7 @@ var es;
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* @param type
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*/
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EntityList.prototype.findComponentsOfType = function (type) {
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var comps = es.ListPool.obtain();
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var comps = es.ListPool.obtain(type);
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if (this._entities.length > 0) {
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for (var i = 0, s = this._entities.length; i < s; i++) {
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var entity = this._entities[i];
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@@ -6547,7 +6547,7 @@ var es;
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*/
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Bezier.getOptimizedDrawingPoints = function (start, firstCtrlPoint, secondCtrlPoint, end, distanceTolerance) {
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if (distanceTolerance === void 0) { distanceTolerance = 1; }
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var points = es.ListPool.obtain();
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var points = es.ListPool.obtain(es.Vector2);
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points.push(start);
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this.recursiveGetOptimizedDrawingPoints(start, firstCtrlPoint, secondCtrlPoint, end, points, distanceTolerance);
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points.push(end);
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@@ -14012,11 +14012,12 @@ var es;
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* 预热缓存,使用最大的cacheCount对象填充缓存
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* @param cacheCount
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*/
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ListPool.warmCache = function (cacheCount) {
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cacheCount -= this._objectQueue.length;
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ListPool.warmCache = function (type, cacheCount) {
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this.checkCreate(type);
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cacheCount -= this._objectQueue.get(type).length;
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if (cacheCount > 0) {
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for (var i = 0; i < cacheCount; i++) {
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this._objectQueue.unshift([]);
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this._objectQueue.get(type).unshift([]);
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}
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}
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};
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@@ -14024,33 +14025,41 @@ var es;
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* 将缓存修剪为cacheCount项目
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* @param cacheCount
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*/
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ListPool.trimCache = function (cacheCount) {
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while (cacheCount > this._objectQueue.length)
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this._objectQueue.shift();
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ListPool.trimCache = function (type, cacheCount) {
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this.checkCreate(type);
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while (cacheCount > this._objectQueue.get(type).length)
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this._objectQueue.get(type).shift();
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};
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/**
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* 清除缓存
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*/
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ListPool.clearCache = function () {
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this._objectQueue.length = 0;
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ListPool.clearCache = function (type) {
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this.checkCreate(type);
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this._objectQueue.get(type).length = 0;
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};
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/**
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* 如果可以的话,从堆栈中弹出一个项
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*/
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ListPool.obtain = function () {
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if (this._objectQueue.length > 0)
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return this._objectQueue.shift();
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ListPool.obtain = function (type) {
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this.checkCreate(type);
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if (this._objectQueue.get(type).length > 0)
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return this._objectQueue.get(type).shift();
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return [];
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};
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/**
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* 将项推回堆栈
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* @param obj
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*/
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ListPool.free = function (obj) {
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this._objectQueue.unshift(obj);
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ListPool.free = function (type, obj) {
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this.checkCreate(type);
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this._objectQueue.get(type).unshift(obj);
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obj.length = 0;
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};
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ListPool._objectQueue = [];
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ListPool.checkCreate = function (type) {
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if (!this._objectQueue.get(type))
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this._objectQueue.set(type, []);
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};
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ListPool._objectQueue = new Map();
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return ListPool;
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}());
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es.ListPool = ListPool;
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@@ -14910,14 +14919,14 @@ var es;
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* @param list
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* @param itemCount 从列表中返回的随机项目的数量
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*/
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ArrayUtils.randomItems = function (list, itemCount) {
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ArrayUtils.randomItems = function (type, list, itemCount) {
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var set = new Set();
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while (set.size != itemCount) {
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var item = this.randomItem(list);
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if (!set.has(item))
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set.add(item);
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}
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var items = es.ListPool.obtain();
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var items = es.ListPool.obtain(type);
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set.forEach(function (value) { return items.push(value); });
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return items;
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};
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@@ -16481,7 +16490,7 @@ var es;
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*/
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VisibilityComputer.prototype.end = function () {
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var e_13, _a;
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var output = es.ListPool.obtain();
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var output = es.ListPool.obtain(es.Vector2);
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this.updateSegments();
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this._endPoints.sort(this._radialComparer.compare);
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var currentAngle = 0;
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2
source/bin/framework.min.js
vendored
2
source/bin/framework.min.js
vendored
File diff suppressed because one or more lines are too long
@@ -1,5 +1,5 @@
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module es {
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export abstract class Collider extends Component {
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export class Collider extends Component {
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public static readonly lateSortOrder = 999;
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public castSortOrder: number = 0;
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/**
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@@ -73,7 +73,7 @@ module es {
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}
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}
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ListPool.free(colliders);
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ListPool.free(Collider, colliders);
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return collisionResult.collider != null;
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}
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@@ -223,7 +223,7 @@ module es {
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public entitiesWithTag(tag: number) {
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let list = this.getTagList(tag);
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let returnList = ListPool.obtain<Entity>();
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let returnList = ListPool.obtain<Entity>(Entity);
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if (list.size > 0) {
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for (let entity of list) {
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returnList.push(entity);
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@@ -286,7 +286,7 @@ module es {
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* @param type
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*/
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public findComponentsOfType<T extends Component>(type): T[] {
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let comps = ListPool.obtain<T>();
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let comps = ListPool.obtain<T>(type);
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if (this._entities.length > 0) {
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for (let i = 0, s = this._entities.length; i < s; i++) {
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let entity = this._entities[i];
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@@ -76,7 +76,7 @@ module es {
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*/
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public static getOptimizedDrawingPoints(start: Vector2, firstCtrlPoint: Vector2, secondCtrlPoint: Vector2,
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end: Vector2, distanceTolerance: number = 1) {
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let points = ListPool.obtain<Vector2>();
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let points = ListPool.obtain<Vector2>(Vector2);
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points.push(start);
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this.recursiveGetOptimizedDrawingPoints(start, firstCtrlPoint, secondCtrlPoint, end, points, distanceTolerance);
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points.push(end);
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@@ -3,17 +3,18 @@ module es {
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* 可以用于列表池的简单类
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*/
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export class ListPool {
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private static readonly _objectQueue = [];
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private static readonly _objectQueue: Map<any, any[]> = new Map();
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/**
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* 预热缓存,使用最大的cacheCount对象填充缓存
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* @param cacheCount
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*/
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public static warmCache(cacheCount: number) {
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cacheCount -= this._objectQueue.length;
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public static warmCache<T>(type: new (...args) => T, cacheCount: number) {
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this.checkCreate(type);
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cacheCount -= this._objectQueue.get(type).length;
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if (cacheCount > 0) {
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for (let i = 0; i < cacheCount; i++) {
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this._objectQueue.unshift([]);
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this._objectQueue.get(type).unshift([]);
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}
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}
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}
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@@ -22,24 +23,27 @@ module es {
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* 将缓存修剪为cacheCount项目
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* @param cacheCount
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*/
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public static trimCache(cacheCount) {
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while (cacheCount > this._objectQueue.length)
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this._objectQueue.shift();
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public static trimCache<T>(type: new (...args) => T, cacheCount: number) {
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this.checkCreate(type);
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while (cacheCount > this._objectQueue.get(type).length)
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this._objectQueue.get(type).shift();
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}
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/**
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* 清除缓存
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*/
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public static clearCache() {
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this._objectQueue.length = 0;
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public static clearCache<T>(type: new (...args) => T) {
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this.checkCreate(type);
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this._objectQueue.get(type).length = 0;
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}
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/**
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* 如果可以的话,从堆栈中弹出一个项
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*/
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public static obtain<T>(): T[] {
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if (this._objectQueue.length > 0)
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return this._objectQueue.shift();
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public static obtain<T>(type: new (...args) => T): T[] {
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this.checkCreate(type);
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if (this._objectQueue.get(type).length > 0)
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return this._objectQueue.get(type).shift();
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return [];
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}
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@@ -48,9 +52,15 @@ module es {
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* 将项推回堆栈
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* @param obj
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*/
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public static free<T>(obj: Array<T>) {
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this._objectQueue.unshift(obj);
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public static free<T>(type: new (...args) => T, obj: Array<T>) {
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this.checkCreate(type);
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this._objectQueue.get(type).unshift(obj);
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obj.length = 0;
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}
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private static checkCreate<T>(type: new (...args) => T) {
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if (!this._objectQueue.get(type))
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this._objectQueue.set(type, []);
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}
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}
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}
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@@ -283,7 +283,7 @@ module es {
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* @param list
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* @param itemCount 从列表中返回的随机项目的数量
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*/
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public static randomItems<T>(list: T[], itemCount: number){
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public static randomItems<T>(type: any, list: T[], itemCount: number){
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let set = new Set<T>();
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while (set.size != itemCount) {
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let item = this.randomItem(list);
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@@ -291,7 +291,7 @@ module es {
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set.add(item);
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}
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let items = es.ListPool.obtain<T>();
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let items = es.ListPool.obtain<T>(type);
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set.forEach(value => items.push(value));
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return items;
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}
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@@ -148,7 +148,7 @@ module es {
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* 计算可见性多边形,并返回三角形扇形的顶点(减去中心顶点)。返回的数组来自ListPool
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*/
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public end(): Vector2[] {
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let output = ListPool.obtain<Vector2>();
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let output = ListPool.obtain<Vector2>(Vector2);
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this.updateSegments();
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this._endPoints.sort(this._radialComparer.compare);
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