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@@ -4,40 +4,40 @@ Welcome to the ECS Framework Guide. This guide covers the core concepts and usag
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## Core Concepts
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### [Entity](./entity.md)
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### [Entity](/guide/entity)
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Learn the basics of ECS architecture - how to use entities, lifecycle management, and best practices.
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### [Component](./component.md)
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### [Component](/guide/component)
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Learn how to create and use components for modular game feature design.
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### [System](./system.md)
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### [System](/guide/system)
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Master system development to implement game logic processing.
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### [Entity Query & Matcher](./entity-query.md)
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### [Entity Query & Matcher](/guide/entity-query)
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Learn to use Matcher for entity filtering and queries with `all`, `any`, `none`, `nothing` conditions.
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### [Scene](./scene.md)
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### [Scene](/guide/scene)
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Understand scene lifecycle, system management, and entity container features.
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### [Event System](./event-system.md)
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### [Event System](/guide/event-system)
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Master the type-safe event system for component communication and system coordination.
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### [Serialization](./serialization.md)
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### [Serialization](/guide/serialization)
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Master serialization for scenes, entities, and components. Supports full and incremental serialization for game saves, network sync, and more.
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### [Time and Timers](./time-and-timers.md)
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### [Time and Timers](/guide/time-and-timers)
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Learn time management and timer systems for precise game logic timing control.
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### [Logging](./logging.md)
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### [Logging](/guide/logging)
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Master the leveled logging system for debugging, monitoring, and error tracking.
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### [Platform Adapter](./platform-adapter.md)
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### [Platform Adapter](/guide/platform-adapter)
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Learn how to implement and register platform adapters for browsers, mini-games, Node.js, and more.
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## Advanced Features
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### [Service Container](./service-container.md)
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### [Service Container](/guide/service-container)
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Master dependency injection and service management for loosely-coupled architecture.
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### [Plugin System](./plugin-system.md)
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### [Plugin System](/guide/plugin-system)
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Learn how to develop and use plugins to extend framework functionality.
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