新增fastList、注释完善
This commit is contained in:
Vendored
+51
-8
@@ -102,7 +102,7 @@ declare module es {
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}
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}
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declare module es {
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class Vector2 {
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class Vector2 implements IEquatable<Vector2> {
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x: number;
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y: number;
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constructor(x?: number, y?: number);
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@@ -131,7 +131,7 @@ declare module es {
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length(): number;
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lengthSquared(): number;
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round(): Vector2;
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equals(other: Vector2): boolean;
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equals(other: Vector2 | object): boolean;
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}
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}
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declare module es {
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@@ -483,7 +483,7 @@ declare module es {
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}
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}
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declare module es {
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class CameraInset {
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interface CameraInset {
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left: number;
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right: number;
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top: number;
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@@ -578,7 +578,12 @@ declare module es {
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}
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}
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declare module es {
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class IUpdatableComparer {
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interface IUpdatable {
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enabled: boolean;
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updateOrder: number;
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update(): any;
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}
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class IUpdatableComparer implements IComparer<IUpdatable> {
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compare(a: Component, b: Component): number;
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}
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}
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@@ -982,7 +987,7 @@ declare module es {
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class ComponentList {
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static compareUpdatableOrder: IUpdatableComparer;
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_entity: Entity;
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_components: Component[];
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_components: FastList<Component>;
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_componentsToAdd: Component[];
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_componentsToRemove: Component[];
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_tempBufferList: Component[];
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@@ -1022,7 +1027,7 @@ declare module es {
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_entitiesToRemove: Entity[];
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_isEntityListUnsorted: boolean;
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_entityDict: Map<number, Entity[]>;
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_unsortedTags: number[];
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_unsortedTags: Set<number>;
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_addToSceneEntityList: Entity[];
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frameAllocate: boolean;
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maxAllocate: number;
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@@ -1050,7 +1055,7 @@ declare module es {
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}
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declare module es {
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class EntityProcessorList {
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private _processors;
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protected _processors: EntitySystem[];
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add(processor: EntitySystem): void;
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remove(processor: EntitySystem): void;
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onComponentAdded(entity: Entity): void;
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@@ -1066,6 +1071,22 @@ declare module es {
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protected removeFromProcessors(entity: Entity): void;
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}
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}
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declare module es {
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class FastList<T> {
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buffer: T[];
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length: number;
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constructor(size?: number);
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clear(): void;
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reset(): void;
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add(item: T): void;
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remove(item: T): void;
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removeAt(index: number): void;
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contains(item: T): boolean;
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ensureCapacity(additionalItemCount?: number): void;
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addRange(array: T[]): void;
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sort(comparer: IComparer<T>): void;
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}
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}
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declare module es {
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class Matcher {
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protected allSet: BitSet;
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@@ -2149,6 +2170,13 @@ declare module es {
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static repeat<T>(element: T, count: number): any[];
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}
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}
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declare module es {
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class EqualityComparer<T> implements IEqualityComparer {
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static default<T>(): EqualityComparer<T>;
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protected constructor();
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equals(x: T, y: T): boolean;
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}
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}
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declare module es {
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class GlobalManager {
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_enabled: boolean;
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@@ -2159,6 +2187,21 @@ declare module es {
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update(): void;
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}
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}
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declare module es {
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interface IComparer<T> {
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compare(x: T, y: T): number;
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}
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}
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declare module es {
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interface IEqualityComparer {
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equals(x: any, y: any): boolean;
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}
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}
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declare module es {
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interface IEquatable<T> {
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equals(other: T): boolean;
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}
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}
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declare module es {
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class ListPool {
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private static readonly _objectQueue;
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@@ -2170,7 +2213,7 @@ declare module es {
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}
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}
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declare module es {
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class Pair<T> {
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class Pair<T> implements IEquatable<Pair<T>> {
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first: T;
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second: T;
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constructor(first: T, second: T);
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@@ -733,10 +733,9 @@ var es;
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return Math.acos(es.MathHelper.clamp(Vector2.dot(from, to), -1, 1)) * es.MathHelper.Rad2Deg;
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};
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Vector2.negate = function (value) {
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var result = new Vector2();
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result.x = -value.x;
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result.y = -value.y;
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return result;
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value.x = -value.x;
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value.y = -value.y;
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return value;
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};
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Vector2.prototype.add = function (value) {
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this.x += value.x;
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@@ -773,7 +772,10 @@ var es;
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return new Vector2(Math.round(this.x), Math.round(this.y));
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};
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Vector2.prototype.equals = function (other) {
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return other.x == this.x && other.y == this.y;
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if (other instanceof Vector2) {
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return other.x == this.x && other.y == this.y;
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}
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return false;
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};
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return Vector2;
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}());
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@@ -1056,7 +1058,6 @@ var es;
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return __generator(this, function (_a) {
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switch (_a.label) {
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case 0:
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this.startDebugDraw(es.Time.deltaTime);
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if (!this._sceneTransition) return [3, 4];
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this._sceneTransition.preRender();
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if (!(this._scene && !this._sceneTransition.hasPreviousSceneRender)) return [3, 2];
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@@ -1083,9 +1084,7 @@ var es;
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this._scene.postRender();
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}
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_a.label = 5;
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case 5:
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this.endDebugDraw();
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return [2];
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case 5: return [2];
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}
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});
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});
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@@ -2287,21 +2286,11 @@ var es;
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})(es || (es = {}));
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var es;
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(function (es) {
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var CameraInset = (function () {
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function CameraInset() {
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this.left = 0;
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this.right = 0;
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this.top = 0;
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this.bottom = 0;
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}
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return CameraInset;
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}());
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es.CameraInset = CameraInset;
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var Camera = (function (_super) {
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__extends(Camera, _super);
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function Camera() {
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var _this = _super.call(this) || this;
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_this._inset = new CameraInset();
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_this._inset = { left: 0, right: 0, top: 0, bottom: 0 };
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_this._areMatrixedDirty = true;
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_this._areBoundsDirty = true;
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_this._isProjectionMatrixDirty = true;
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@@ -2444,11 +2433,7 @@ var es;
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configurable: true
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});
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Camera.prototype.setInset = function (left, right, top, bottom) {
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this._inset = new CameraInset();
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this._inset.left = left;
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this._inset.right = right;
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this._inset.top = top;
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this._inset.bottom = bottom;
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this._inset = { left: left, right: right, top: top, bottom: bottom };
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this._areBoundsDirty = true;
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return this;
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};
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@@ -4513,7 +4498,7 @@ var es;
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(function (es) {
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var ComponentList = (function () {
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function ComponentList(entity) {
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this._components = [];
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this._components = new es.FastList();
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this._componentsToAdd = [];
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this._componentsToRemove = [];
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this._tempBufferList = [];
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@@ -4528,7 +4513,7 @@ var es;
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});
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Object.defineProperty(ComponentList.prototype, "buffer", {
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get: function () {
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return this._components;
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return this._components.buffer;
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},
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enumerable: true,
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configurable: true
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@@ -4541,7 +4526,7 @@ var es;
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};
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ComponentList.prototype.remove = function (component) {
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if (this._componentsToRemove.contains(component))
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console.warn("You are trying to remove a Component (" + component + ") that you already removed");
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console.warn("\u60A8\u6B63\u5728\u5C1D\u8BD5\u5220\u9664\u4E00\u4E2A\u60A8\u5DF2\u7ECF\u5220\u9664\u7684\u7EC4\u4EF6(" + component + ")");
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if (this._componentsToAdd.contains(component)) {
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this._componentsToAdd.remove(component);
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return;
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@@ -4552,13 +4537,13 @@ var es;
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for (var i = 0; i < this._components.length; i++) {
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this.handleRemove(this._components[i]);
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}
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this._components.length = 0;
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this._components.clear();
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this._componentsToAdd.length = 0;
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this._componentsToRemove.length = 0;
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};
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ComponentList.prototype.deregisterAllComponents = function () {
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for (var i = 0; i < this._components.length; i++) {
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var component = this._components[i];
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var component = this._components.buffer[i];
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if (component instanceof es.RenderableComponent) {
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if (component.displayObject.parent)
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component.displayObject.parent.removeChild(component.displayObject);
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@@ -4572,7 +4557,7 @@ var es;
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};
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ComponentList.prototype.registerAllComponents = function () {
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for (var i = 0; i < this._components.length; i++) {
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var component = this._components[i];
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var component = this._components.buffer[i];
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if (component instanceof es.RenderableComponent) {
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if (!this._entity.scene.dynamicBatch)
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this._entity.scene.addChild(component.displayObject);
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@@ -4606,7 +4591,7 @@ var es;
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this._entity.scene.addChild(component.debugDisplayObject);
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this._entity.componentBits.set(es.ComponentTypeManager.getIndexFor(component));
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this._entity.scene.entityProcessors.onComponentAdded(this._entity);
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this._components.push(component);
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this._components.add(component);
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this._tempBufferList.push(component);
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}
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if (this._entity.scene.dynamicBatch)
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@@ -4623,7 +4608,7 @@ var es;
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this._tempBufferList.length = 0;
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}
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if (this._isComponentListUnsorted) {
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this._components.sort(ComponentList.compareUpdatableOrder.compare);
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this._components.sort(ComponentList.compareUpdatableOrder);
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this._isComponentListUnsorted = false;
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}
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};
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@@ -4642,7 +4627,7 @@ var es;
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};
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ComponentList.prototype.getComponent = function (type, onlyReturnInitializedComponents) {
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for (var i = 0; i < this._components.length; i++) {
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var component = this._components[i];
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var component = this._components.buffer[i];
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if (component instanceof type)
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return component;
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}
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@@ -4659,7 +4644,7 @@ var es;
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if (!components)
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components = [];
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for (var i = 0; i < this._components.length; i++) {
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var component = this._components[i];
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var component = this._components.buffer[i];
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if (typeof (typeName) == "string") {
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if (egret.is(component, typeName)) {
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components.push(component);
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@@ -4689,7 +4674,7 @@ var es;
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ComponentList.prototype.update = function () {
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this.updateLists();
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for (var i = 0; i < this._components.length; i++) {
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var updatableComponent = this._components[i];
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var updatableComponent = this._components.buffer[i];
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if (updatableComponent.enabled &&
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(updatableComponent.updateInterval == 1 ||
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es.Time.frameCount % updatableComponent.updateInterval == 0))
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@@ -4698,8 +4683,8 @@ var es;
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};
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ComponentList.prototype.onEntityTransformChanged = function (comp) {
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for (var i = 0; i < this._components.length; i++) {
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if (this._components[i].enabled)
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this._components[i].onEntityTransformChanged(comp);
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if (this._components.buffer[i].enabled)
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this._components.buffer[i].onEntityTransformChanged(comp);
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}
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for (var i = 0; i < this._componentsToAdd.length; i++) {
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if (this._componentsToAdd[i].enabled)
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@@ -4708,16 +4693,16 @@ var es;
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};
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ComponentList.prototype.onEntityEnabled = function () {
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for (var i = 0; i < this._components.length; i++)
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this._components[i].onEnabled();
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this._components.buffer[i].onEnabled();
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};
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ComponentList.prototype.onEntityDisabled = function () {
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for (var i = 0; i < this._components.length; i++)
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this._components[i].onDisabled();
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this._components.buffer[i].onDisabled();
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};
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ComponentList.prototype.debugRender = function (camera) {
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for (var i = 0; i < this._components.length; i++) {
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if (this._components[i].enabled)
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this._components[i].debugRender(camera);
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if (this._components.buffer[i].enabled)
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this._components.buffer[i].debugRender(camera);
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}
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};
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ComponentList.compareUpdatableOrder = new es.IUpdatableComparer();
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@@ -4755,7 +4740,7 @@ var es;
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this._entitiesToAdded = [];
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this._entitiesToRemove = [];
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this._entityDict = new Map();
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this._unsortedTags = [];
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this._unsortedTags = new Set();
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this._addToSceneEntityList = [];
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this.frameAllocate = false;
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this.maxAllocate = 10;
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@@ -4779,7 +4764,7 @@ var es;
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this._isEntityListUnsorted = true;
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};
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EntityList.prototype.markTagUnsorted = function (tag) {
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this._unsortedTags.push(tag);
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this._unsortedTags.add(tag);
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};
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EntityList.prototype.add = function (entity) {
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if (this._entitiesToAdded.indexOf(entity) == -1)
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@@ -4787,7 +4772,7 @@ var es;
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};
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EntityList.prototype.remove = function (entity) {
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if (!this._entitiesToRemove.contains(entity)) {
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console.warn("You are trying to remove an entity (" + entity.name + ") that you already removed");
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console.warn("\u60A8\u6B63\u5728\u5C1D\u8BD5\u5220\u9664\u5DF2\u7ECF\u5220\u9664\u7684\u5B9E\u4F53(" + entity.name + ")");
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return;
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}
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if (this._entitiesToAdded.contains(entity)) {
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@@ -4798,7 +4783,7 @@ var es;
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this._entitiesToRemove.push(entity);
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};
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EntityList.prototype.removeAllEntities = function () {
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this._unsortedTags.length = 0;
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this._unsortedTags.clear();
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this._entitiesToAdded.length = 0;
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this._isEntityListUnsorted = false;
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this.updateLists();
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@@ -4826,8 +4811,7 @@ var es;
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var list = this.getTagList(entity.tag);
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if (list.findIndex(function (e) { return e.id == entity.id; }) == -1) {
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list.push(entity);
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if (!this._unsortedTags.contains(entity.tag))
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this._unsortedTags.push(entity.tag);
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this._unsortedTags.add(entity.tag);
|
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}
|
||||
};
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EntityList.prototype.removeFromTagList = function (entity) {
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@@ -4844,6 +4828,7 @@ var es;
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}
|
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};
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EntityList.prototype.updateLists = function () {
|
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var _this = this;
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if (this._entitiesToRemove.length > 0) {
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for (var _i = 0, _a = this._entitiesToRemove; _i < _a.length; _i++) {
|
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var entity = _a[_i];
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@@ -4880,14 +4865,13 @@ var es;
|
||||
});
|
||||
this._isEntityListUnsorted = false;
|
||||
}
|
||||
if (this._addToSceneEntityList.length == 0 && this._unsortedTags.length > 0) {
|
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for (var _b = 0, _c = this._unsortedTags; _b < _c.length; _b++) {
|
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var tag = _c[_b];
|
||||
this._entityDict.get(tag).sort(function (a, b) {
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if (this._addToSceneEntityList.length == 0 && this._unsortedTags.size > 0) {
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this._unsortedTags.forEach(function (tag) {
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_this._entityDict.get(tag).sort(function (a, b) {
|
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return a.compareTo(b);
|
||||
});
|
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}
|
||||
this._unsortedTags.length = 0;
|
||||
});
|
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this._unsortedTags.clear();
|
||||
}
|
||||
};
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EntityList.prototype.perEntityAddToScene = function () {
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@@ -4910,6 +4894,7 @@ var es;
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||||
EntityList.prototype.entitiesWithTag = function (tag) {
|
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var list = this.getTagList(tag);
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var returnList = es.ListPool.obtain();
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returnList.length = this._entities.length;
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for (var i = 0; i < list.length; i++)
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returnList.push(list[i]);
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return returnList;
|
||||
@@ -5023,6 +5008,67 @@ var es;
|
||||
es.EntityProcessorList = EntityProcessorList;
|
||||
})(es || (es = {}));
|
||||
var es;
|
||||
(function (es) {
|
||||
var FastList = (function () {
|
||||
function FastList(size) {
|
||||
if (size === void 0) { size = 5; }
|
||||
this.length = 0;
|
||||
this.buffer = new Array(size);
|
||||
}
|
||||
FastList.prototype.clear = function () {
|
||||
this.buffer.length = 0;
|
||||
this.length = 0;
|
||||
};
|
||||
FastList.prototype.reset = function () {
|
||||
this.length = 0;
|
||||
};
|
||||
FastList.prototype.add = function (item) {
|
||||
if (this.length == this.buffer.length)
|
||||
this.buffer.length = Math.max(this.buffer.length << 1, 10);
|
||||
this.buffer[this.length++] = item;
|
||||
};
|
||||
FastList.prototype.remove = function (item) {
|
||||
var comp = es.EqualityComparer.default();
|
||||
for (var i = 0; i < this.length; ++i) {
|
||||
if (comp.equals(this.buffer[i], item)) {
|
||||
this.removeAt(i);
|
||||
return;
|
||||
}
|
||||
}
|
||||
};
|
||||
FastList.prototype.removeAt = function (index) {
|
||||
if (index >= this.length)
|
||||
throw new Error("index超出范围!");
|
||||
this.length--;
|
||||
this.buffer.removeAt(index);
|
||||
};
|
||||
FastList.prototype.contains = function (item) {
|
||||
var comp = es.EqualityComparer.default();
|
||||
for (var i = 0; i < this.length; ++i) {
|
||||
if (comp.equals(this.buffer[i], item))
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
};
|
||||
FastList.prototype.ensureCapacity = function (additionalItemCount) {
|
||||
if (additionalItemCount === void 0) { additionalItemCount = 1; }
|
||||
if (this.length + additionalItemCount >= this.buffer.length)
|
||||
this.buffer.length = Math.max(this.buffer.length << 1, this.length + additionalItemCount);
|
||||
};
|
||||
FastList.prototype.addRange = function (array) {
|
||||
for (var _i = 0, array_1 = array; _i < array_1.length; _i++) {
|
||||
var item = array_1[_i];
|
||||
this.add(item);
|
||||
}
|
||||
};
|
||||
FastList.prototype.sort = function (comparer) {
|
||||
this.buffer.sort(comparer.compare);
|
||||
};
|
||||
return FastList;
|
||||
}());
|
||||
es.FastList = FastList;
|
||||
})(es || (es = {}));
|
||||
var es;
|
||||
(function (es) {
|
||||
var Matcher = (function () {
|
||||
function Matcher() {
|
||||
@@ -10332,6 +10378,26 @@ var es;
|
||||
es.Enumerable = Enumerable;
|
||||
})(es || (es = {}));
|
||||
var es;
|
||||
(function (es) {
|
||||
var EqualityComparer = (function () {
|
||||
function EqualityComparer() {
|
||||
}
|
||||
EqualityComparer.default = function () {
|
||||
return new EqualityComparer();
|
||||
};
|
||||
EqualityComparer.prototype.equals = function (x, y) {
|
||||
if (typeof x["equals"] == 'function') {
|
||||
return x["equals"](y);
|
||||
}
|
||||
else {
|
||||
return x === y;
|
||||
}
|
||||
};
|
||||
return EqualityComparer;
|
||||
}());
|
||||
es.EqualityComparer = EqualityComparer;
|
||||
})(es || (es = {}));
|
||||
var es;
|
||||
(function (es) {
|
||||
var GlobalManager = (function () {
|
||||
function GlobalManager() {
|
||||
|
||||
Vendored
+1
-1
File diff suppressed because one or more lines are too long
Vendored
+51
-8
@@ -102,7 +102,7 @@ declare module es {
|
||||
}
|
||||
}
|
||||
declare module es {
|
||||
class Vector2 {
|
||||
class Vector2 implements IEquatable<Vector2> {
|
||||
x: number;
|
||||
y: number;
|
||||
constructor(x?: number, y?: number);
|
||||
@@ -131,7 +131,7 @@ declare module es {
|
||||
length(): number;
|
||||
lengthSquared(): number;
|
||||
round(): Vector2;
|
||||
equals(other: Vector2): boolean;
|
||||
equals(other: Vector2 | object): boolean;
|
||||
}
|
||||
}
|
||||
declare module es {
|
||||
@@ -483,7 +483,7 @@ declare module es {
|
||||
}
|
||||
}
|
||||
declare module es {
|
||||
class CameraInset {
|
||||
interface CameraInset {
|
||||
left: number;
|
||||
right: number;
|
||||
top: number;
|
||||
@@ -578,7 +578,12 @@ declare module es {
|
||||
}
|
||||
}
|
||||
declare module es {
|
||||
class IUpdatableComparer {
|
||||
interface IUpdatable {
|
||||
enabled: boolean;
|
||||
updateOrder: number;
|
||||
update(): any;
|
||||
}
|
||||
class IUpdatableComparer implements IComparer<IUpdatable> {
|
||||
compare(a: Component, b: Component): number;
|
||||
}
|
||||
}
|
||||
@@ -982,7 +987,7 @@ declare module es {
|
||||
class ComponentList {
|
||||
static compareUpdatableOrder: IUpdatableComparer;
|
||||
_entity: Entity;
|
||||
_components: Component[];
|
||||
_components: FastList<Component>;
|
||||
_componentsToAdd: Component[];
|
||||
_componentsToRemove: Component[];
|
||||
_tempBufferList: Component[];
|
||||
@@ -1022,7 +1027,7 @@ declare module es {
|
||||
_entitiesToRemove: Entity[];
|
||||
_isEntityListUnsorted: boolean;
|
||||
_entityDict: Map<number, Entity[]>;
|
||||
_unsortedTags: number[];
|
||||
_unsortedTags: Set<number>;
|
||||
_addToSceneEntityList: Entity[];
|
||||
frameAllocate: boolean;
|
||||
maxAllocate: number;
|
||||
@@ -1050,7 +1055,7 @@ declare module es {
|
||||
}
|
||||
declare module es {
|
||||
class EntityProcessorList {
|
||||
private _processors;
|
||||
protected _processors: EntitySystem[];
|
||||
add(processor: EntitySystem): void;
|
||||
remove(processor: EntitySystem): void;
|
||||
onComponentAdded(entity: Entity): void;
|
||||
@@ -1066,6 +1071,22 @@ declare module es {
|
||||
protected removeFromProcessors(entity: Entity): void;
|
||||
}
|
||||
}
|
||||
declare module es {
|
||||
class FastList<T> {
|
||||
buffer: T[];
|
||||
length: number;
|
||||
constructor(size?: number);
|
||||
clear(): void;
|
||||
reset(): void;
|
||||
add(item: T): void;
|
||||
remove(item: T): void;
|
||||
removeAt(index: number): void;
|
||||
contains(item: T): boolean;
|
||||
ensureCapacity(additionalItemCount?: number): void;
|
||||
addRange(array: T[]): void;
|
||||
sort(comparer: IComparer<T>): void;
|
||||
}
|
||||
}
|
||||
declare module es {
|
||||
class Matcher {
|
||||
protected allSet: BitSet;
|
||||
@@ -2149,6 +2170,13 @@ declare module es {
|
||||
static repeat<T>(element: T, count: number): any[];
|
||||
}
|
||||
}
|
||||
declare module es {
|
||||
class EqualityComparer<T> implements IEqualityComparer {
|
||||
static default<T>(): EqualityComparer<T>;
|
||||
protected constructor();
|
||||
equals(x: T, y: T): boolean;
|
||||
}
|
||||
}
|
||||
declare module es {
|
||||
class GlobalManager {
|
||||
_enabled: boolean;
|
||||
@@ -2159,6 +2187,21 @@ declare module es {
|
||||
update(): void;
|
||||
}
|
||||
}
|
||||
declare module es {
|
||||
interface IComparer<T> {
|
||||
compare(x: T, y: T): number;
|
||||
}
|
||||
}
|
||||
declare module es {
|
||||
interface IEqualityComparer {
|
||||
equals(x: any, y: any): boolean;
|
||||
}
|
||||
}
|
||||
declare module es {
|
||||
interface IEquatable<T> {
|
||||
equals(other: T): boolean;
|
||||
}
|
||||
}
|
||||
declare module es {
|
||||
class ListPool {
|
||||
private static readonly _objectQueue;
|
||||
@@ -2170,7 +2213,7 @@ declare module es {
|
||||
}
|
||||
}
|
||||
declare module es {
|
||||
class Pair<T> {
|
||||
class Pair<T> implements IEquatable<Pair<T>> {
|
||||
first: T;
|
||||
second: T;
|
||||
constructor(first: T, second: T);
|
||||
|
||||
+120
-54
@@ -733,10 +733,9 @@ var es;
|
||||
return Math.acos(es.MathHelper.clamp(Vector2.dot(from, to), -1, 1)) * es.MathHelper.Rad2Deg;
|
||||
};
|
||||
Vector2.negate = function (value) {
|
||||
var result = new Vector2();
|
||||
result.x = -value.x;
|
||||
result.y = -value.y;
|
||||
return result;
|
||||
value.x = -value.x;
|
||||
value.y = -value.y;
|
||||
return value;
|
||||
};
|
||||
Vector2.prototype.add = function (value) {
|
||||
this.x += value.x;
|
||||
@@ -773,7 +772,10 @@ var es;
|
||||
return new Vector2(Math.round(this.x), Math.round(this.y));
|
||||
};
|
||||
Vector2.prototype.equals = function (other) {
|
||||
return other.x == this.x && other.y == this.y;
|
||||
if (other instanceof Vector2) {
|
||||
return other.x == this.x && other.y == this.y;
|
||||
}
|
||||
return false;
|
||||
};
|
||||
return Vector2;
|
||||
}());
|
||||
@@ -1056,7 +1058,6 @@ var es;
|
||||
return __generator(this, function (_a) {
|
||||
switch (_a.label) {
|
||||
case 0:
|
||||
this.startDebugDraw(es.Time.deltaTime);
|
||||
if (!this._sceneTransition) return [3, 4];
|
||||
this._sceneTransition.preRender();
|
||||
if (!(this._scene && !this._sceneTransition.hasPreviousSceneRender)) return [3, 2];
|
||||
@@ -1083,9 +1084,7 @@ var es;
|
||||
this._scene.postRender();
|
||||
}
|
||||
_a.label = 5;
|
||||
case 5:
|
||||
this.endDebugDraw();
|
||||
return [2];
|
||||
case 5: return [2];
|
||||
}
|
||||
});
|
||||
});
|
||||
@@ -2287,21 +2286,11 @@ var es;
|
||||
})(es || (es = {}));
|
||||
var es;
|
||||
(function (es) {
|
||||
var CameraInset = (function () {
|
||||
function CameraInset() {
|
||||
this.left = 0;
|
||||
this.right = 0;
|
||||
this.top = 0;
|
||||
this.bottom = 0;
|
||||
}
|
||||
return CameraInset;
|
||||
}());
|
||||
es.CameraInset = CameraInset;
|
||||
var Camera = (function (_super) {
|
||||
__extends(Camera, _super);
|
||||
function Camera() {
|
||||
var _this = _super.call(this) || this;
|
||||
_this._inset = new CameraInset();
|
||||
_this._inset = { left: 0, right: 0, top: 0, bottom: 0 };
|
||||
_this._areMatrixedDirty = true;
|
||||
_this._areBoundsDirty = true;
|
||||
_this._isProjectionMatrixDirty = true;
|
||||
@@ -2444,11 +2433,7 @@ var es;
|
||||
configurable: true
|
||||
});
|
||||
Camera.prototype.setInset = function (left, right, top, bottom) {
|
||||
this._inset = new CameraInset();
|
||||
this._inset.left = left;
|
||||
this._inset.right = right;
|
||||
this._inset.top = top;
|
||||
this._inset.bottom = bottom;
|
||||
this._inset = { left: left, right: right, top: top, bottom: bottom };
|
||||
this._areBoundsDirty = true;
|
||||
return this;
|
||||
};
|
||||
@@ -4513,7 +4498,7 @@ var es;
|
||||
(function (es) {
|
||||
var ComponentList = (function () {
|
||||
function ComponentList(entity) {
|
||||
this._components = [];
|
||||
this._components = new es.FastList();
|
||||
this._componentsToAdd = [];
|
||||
this._componentsToRemove = [];
|
||||
this._tempBufferList = [];
|
||||
@@ -4528,7 +4513,7 @@ var es;
|
||||
});
|
||||
Object.defineProperty(ComponentList.prototype, "buffer", {
|
||||
get: function () {
|
||||
return this._components;
|
||||
return this._components.buffer;
|
||||
},
|
||||
enumerable: true,
|
||||
configurable: true
|
||||
@@ -4541,7 +4526,7 @@ var es;
|
||||
};
|
||||
ComponentList.prototype.remove = function (component) {
|
||||
if (this._componentsToRemove.contains(component))
|
||||
console.warn("You are trying to remove a Component (" + component + ") that you already removed");
|
||||
console.warn("\u60A8\u6B63\u5728\u5C1D\u8BD5\u5220\u9664\u4E00\u4E2A\u60A8\u5DF2\u7ECF\u5220\u9664\u7684\u7EC4\u4EF6(" + component + ")");
|
||||
if (this._componentsToAdd.contains(component)) {
|
||||
this._componentsToAdd.remove(component);
|
||||
return;
|
||||
@@ -4552,13 +4537,13 @@ var es;
|
||||
for (var i = 0; i < this._components.length; i++) {
|
||||
this.handleRemove(this._components[i]);
|
||||
}
|
||||
this._components.length = 0;
|
||||
this._components.clear();
|
||||
this._componentsToAdd.length = 0;
|
||||
this._componentsToRemove.length = 0;
|
||||
};
|
||||
ComponentList.prototype.deregisterAllComponents = function () {
|
||||
for (var i = 0; i < this._components.length; i++) {
|
||||
var component = this._components[i];
|
||||
var component = this._components.buffer[i];
|
||||
if (component instanceof es.RenderableComponent) {
|
||||
if (component.displayObject.parent)
|
||||
component.displayObject.parent.removeChild(component.displayObject);
|
||||
@@ -4572,7 +4557,7 @@ var es;
|
||||
};
|
||||
ComponentList.prototype.registerAllComponents = function () {
|
||||
for (var i = 0; i < this._components.length; i++) {
|
||||
var component = this._components[i];
|
||||
var component = this._components.buffer[i];
|
||||
if (component instanceof es.RenderableComponent) {
|
||||
if (!this._entity.scene.dynamicBatch)
|
||||
this._entity.scene.addChild(component.displayObject);
|
||||
@@ -4606,7 +4591,7 @@ var es;
|
||||
this._entity.scene.addChild(component.debugDisplayObject);
|
||||
this._entity.componentBits.set(es.ComponentTypeManager.getIndexFor(component));
|
||||
this._entity.scene.entityProcessors.onComponentAdded(this._entity);
|
||||
this._components.push(component);
|
||||
this._components.add(component);
|
||||
this._tempBufferList.push(component);
|
||||
}
|
||||
if (this._entity.scene.dynamicBatch)
|
||||
@@ -4623,7 +4608,7 @@ var es;
|
||||
this._tempBufferList.length = 0;
|
||||
}
|
||||
if (this._isComponentListUnsorted) {
|
||||
this._components.sort(ComponentList.compareUpdatableOrder.compare);
|
||||
this._components.sort(ComponentList.compareUpdatableOrder);
|
||||
this._isComponentListUnsorted = false;
|
||||
}
|
||||
};
|
||||
@@ -4642,7 +4627,7 @@ var es;
|
||||
};
|
||||
ComponentList.prototype.getComponent = function (type, onlyReturnInitializedComponents) {
|
||||
for (var i = 0; i < this._components.length; i++) {
|
||||
var component = this._components[i];
|
||||
var component = this._components.buffer[i];
|
||||
if (component instanceof type)
|
||||
return component;
|
||||
}
|
||||
@@ -4659,7 +4644,7 @@ var es;
|
||||
if (!components)
|
||||
components = [];
|
||||
for (var i = 0; i < this._components.length; i++) {
|
||||
var component = this._components[i];
|
||||
var component = this._components.buffer[i];
|
||||
if (typeof (typeName) == "string") {
|
||||
if (egret.is(component, typeName)) {
|
||||
components.push(component);
|
||||
@@ -4689,7 +4674,7 @@ var es;
|
||||
ComponentList.prototype.update = function () {
|
||||
this.updateLists();
|
||||
for (var i = 0; i < this._components.length; i++) {
|
||||
var updatableComponent = this._components[i];
|
||||
var updatableComponent = this._components.buffer[i];
|
||||
if (updatableComponent.enabled &&
|
||||
(updatableComponent.updateInterval == 1 ||
|
||||
es.Time.frameCount % updatableComponent.updateInterval == 0))
|
||||
@@ -4698,8 +4683,8 @@ var es;
|
||||
};
|
||||
ComponentList.prototype.onEntityTransformChanged = function (comp) {
|
||||
for (var i = 0; i < this._components.length; i++) {
|
||||
if (this._components[i].enabled)
|
||||
this._components[i].onEntityTransformChanged(comp);
|
||||
if (this._components.buffer[i].enabled)
|
||||
this._components.buffer[i].onEntityTransformChanged(comp);
|
||||
}
|
||||
for (var i = 0; i < this._componentsToAdd.length; i++) {
|
||||
if (this._componentsToAdd[i].enabled)
|
||||
@@ -4708,16 +4693,16 @@ var es;
|
||||
};
|
||||
ComponentList.prototype.onEntityEnabled = function () {
|
||||
for (var i = 0; i < this._components.length; i++)
|
||||
this._components[i].onEnabled();
|
||||
this._components.buffer[i].onEnabled();
|
||||
};
|
||||
ComponentList.prototype.onEntityDisabled = function () {
|
||||
for (var i = 0; i < this._components.length; i++)
|
||||
this._components[i].onDisabled();
|
||||
this._components.buffer[i].onDisabled();
|
||||
};
|
||||
ComponentList.prototype.debugRender = function (camera) {
|
||||
for (var i = 0; i < this._components.length; i++) {
|
||||
if (this._components[i].enabled)
|
||||
this._components[i].debugRender(camera);
|
||||
if (this._components.buffer[i].enabled)
|
||||
this._components.buffer[i].debugRender(camera);
|
||||
}
|
||||
};
|
||||
ComponentList.compareUpdatableOrder = new es.IUpdatableComparer();
|
||||
@@ -4755,7 +4740,7 @@ var es;
|
||||
this._entitiesToAdded = [];
|
||||
this._entitiesToRemove = [];
|
||||
this._entityDict = new Map();
|
||||
this._unsortedTags = [];
|
||||
this._unsortedTags = new Set();
|
||||
this._addToSceneEntityList = [];
|
||||
this.frameAllocate = false;
|
||||
this.maxAllocate = 10;
|
||||
@@ -4779,7 +4764,7 @@ var es;
|
||||
this._isEntityListUnsorted = true;
|
||||
};
|
||||
EntityList.prototype.markTagUnsorted = function (tag) {
|
||||
this._unsortedTags.push(tag);
|
||||
this._unsortedTags.add(tag);
|
||||
};
|
||||
EntityList.prototype.add = function (entity) {
|
||||
if (this._entitiesToAdded.indexOf(entity) == -1)
|
||||
@@ -4787,7 +4772,7 @@ var es;
|
||||
};
|
||||
EntityList.prototype.remove = function (entity) {
|
||||
if (!this._entitiesToRemove.contains(entity)) {
|
||||
console.warn("You are trying to remove an entity (" + entity.name + ") that you already removed");
|
||||
console.warn("\u60A8\u6B63\u5728\u5C1D\u8BD5\u5220\u9664\u5DF2\u7ECF\u5220\u9664\u7684\u5B9E\u4F53(" + entity.name + ")");
|
||||
return;
|
||||
}
|
||||
if (this._entitiesToAdded.contains(entity)) {
|
||||
@@ -4798,7 +4783,7 @@ var es;
|
||||
this._entitiesToRemove.push(entity);
|
||||
};
|
||||
EntityList.prototype.removeAllEntities = function () {
|
||||
this._unsortedTags.length = 0;
|
||||
this._unsortedTags.clear();
|
||||
this._entitiesToAdded.length = 0;
|
||||
this._isEntityListUnsorted = false;
|
||||
this.updateLists();
|
||||
@@ -4826,8 +4811,7 @@ var es;
|
||||
var list = this.getTagList(entity.tag);
|
||||
if (list.findIndex(function (e) { return e.id == entity.id; }) == -1) {
|
||||
list.push(entity);
|
||||
if (!this._unsortedTags.contains(entity.tag))
|
||||
this._unsortedTags.push(entity.tag);
|
||||
this._unsortedTags.add(entity.tag);
|
||||
}
|
||||
};
|
||||
EntityList.prototype.removeFromTagList = function (entity) {
|
||||
@@ -4844,6 +4828,7 @@ var es;
|
||||
}
|
||||
};
|
||||
EntityList.prototype.updateLists = function () {
|
||||
var _this = this;
|
||||
if (this._entitiesToRemove.length > 0) {
|
||||
for (var _i = 0, _a = this._entitiesToRemove; _i < _a.length; _i++) {
|
||||
var entity = _a[_i];
|
||||
@@ -4880,14 +4865,13 @@ var es;
|
||||
});
|
||||
this._isEntityListUnsorted = false;
|
||||
}
|
||||
if (this._addToSceneEntityList.length == 0 && this._unsortedTags.length > 0) {
|
||||
for (var _b = 0, _c = this._unsortedTags; _b < _c.length; _b++) {
|
||||
var tag = _c[_b];
|
||||
this._entityDict.get(tag).sort(function (a, b) {
|
||||
if (this._addToSceneEntityList.length == 0 && this._unsortedTags.size > 0) {
|
||||
this._unsortedTags.forEach(function (tag) {
|
||||
_this._entityDict.get(tag).sort(function (a, b) {
|
||||
return a.compareTo(b);
|
||||
});
|
||||
}
|
||||
this._unsortedTags.length = 0;
|
||||
});
|
||||
this._unsortedTags.clear();
|
||||
}
|
||||
};
|
||||
EntityList.prototype.perEntityAddToScene = function () {
|
||||
@@ -4910,6 +4894,7 @@ var es;
|
||||
EntityList.prototype.entitiesWithTag = function (tag) {
|
||||
var list = this.getTagList(tag);
|
||||
var returnList = es.ListPool.obtain();
|
||||
returnList.length = this._entities.length;
|
||||
for (var i = 0; i < list.length; i++)
|
||||
returnList.push(list[i]);
|
||||
return returnList;
|
||||
@@ -5023,6 +5008,67 @@ var es;
|
||||
es.EntityProcessorList = EntityProcessorList;
|
||||
})(es || (es = {}));
|
||||
var es;
|
||||
(function (es) {
|
||||
var FastList = (function () {
|
||||
function FastList(size) {
|
||||
if (size === void 0) { size = 5; }
|
||||
this.length = 0;
|
||||
this.buffer = new Array(size);
|
||||
}
|
||||
FastList.prototype.clear = function () {
|
||||
this.buffer.length = 0;
|
||||
this.length = 0;
|
||||
};
|
||||
FastList.prototype.reset = function () {
|
||||
this.length = 0;
|
||||
};
|
||||
FastList.prototype.add = function (item) {
|
||||
if (this.length == this.buffer.length)
|
||||
this.buffer.length = Math.max(this.buffer.length << 1, 10);
|
||||
this.buffer[this.length++] = item;
|
||||
};
|
||||
FastList.prototype.remove = function (item) {
|
||||
var comp = es.EqualityComparer.default();
|
||||
for (var i = 0; i < this.length; ++i) {
|
||||
if (comp.equals(this.buffer[i], item)) {
|
||||
this.removeAt(i);
|
||||
return;
|
||||
}
|
||||
}
|
||||
};
|
||||
FastList.prototype.removeAt = function (index) {
|
||||
if (index >= this.length)
|
||||
throw new Error("index超出范围!");
|
||||
this.length--;
|
||||
this.buffer.removeAt(index);
|
||||
};
|
||||
FastList.prototype.contains = function (item) {
|
||||
var comp = es.EqualityComparer.default();
|
||||
for (var i = 0; i < this.length; ++i) {
|
||||
if (comp.equals(this.buffer[i], item))
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
};
|
||||
FastList.prototype.ensureCapacity = function (additionalItemCount) {
|
||||
if (additionalItemCount === void 0) { additionalItemCount = 1; }
|
||||
if (this.length + additionalItemCount >= this.buffer.length)
|
||||
this.buffer.length = Math.max(this.buffer.length << 1, this.length + additionalItemCount);
|
||||
};
|
||||
FastList.prototype.addRange = function (array) {
|
||||
for (var _i = 0, array_1 = array; _i < array_1.length; _i++) {
|
||||
var item = array_1[_i];
|
||||
this.add(item);
|
||||
}
|
||||
};
|
||||
FastList.prototype.sort = function (comparer) {
|
||||
this.buffer.sort(comparer.compare);
|
||||
};
|
||||
return FastList;
|
||||
}());
|
||||
es.FastList = FastList;
|
||||
})(es || (es = {}));
|
||||
var es;
|
||||
(function (es) {
|
||||
var Matcher = (function () {
|
||||
function Matcher() {
|
||||
@@ -10332,6 +10378,26 @@ var es;
|
||||
es.Enumerable = Enumerable;
|
||||
})(es || (es = {}));
|
||||
var es;
|
||||
(function (es) {
|
||||
var EqualityComparer = (function () {
|
||||
function EqualityComparer() {
|
||||
}
|
||||
EqualityComparer.default = function () {
|
||||
return new EqualityComparer();
|
||||
};
|
||||
EqualityComparer.prototype.equals = function (x, y) {
|
||||
if (typeof x["equals"] == 'function') {
|
||||
return x["equals"](y);
|
||||
}
|
||||
else {
|
||||
return x === y;
|
||||
}
|
||||
};
|
||||
return EqualityComparer;
|
||||
}());
|
||||
es.EqualityComparer = EqualityComparer;
|
||||
})(es || (es = {}));
|
||||
var es;
|
||||
(function (es) {
|
||||
var GlobalManager = (function () {
|
||||
function GlobalManager() {
|
||||
|
||||
Vendored
+1
-1
File diff suppressed because one or more lines are too long
@@ -1,13 +1,10 @@
|
||||
module es {
|
||||
export class CameraInset {
|
||||
public left: number = 0;
|
||||
public right: number = 0;
|
||||
public top: number = 0;
|
||||
public bottom: number = 0;
|
||||
export interface CameraInset {
|
||||
left: number, right: number, top: number, bottom: number
|
||||
}
|
||||
|
||||
export class Camera extends Component {
|
||||
public _inset: CameraInset = new CameraInset();
|
||||
public _inset: CameraInset = {left: 0, right: 0, top: 0, bottom: 0};
|
||||
public _areMatrixedDirty: boolean = true;
|
||||
public _areBoundsDirty: boolean = true;
|
||||
public _isProjectionMatrixDirty = true;
|
||||
@@ -209,11 +206,7 @@ module es {
|
||||
* @param bottom
|
||||
*/
|
||||
public setInset(left: number, right: number, top: number, bottom: number): Camera {
|
||||
this._inset = new CameraInset();
|
||||
this._inset.left = left;
|
||||
this._inset.right = right;
|
||||
this._inset.top = top;
|
||||
this._inset.bottom = bottom;
|
||||
this._inset = {left: left, right: right, top: top, bottom: bottom};
|
||||
this._areBoundsDirty = true;
|
||||
return this;
|
||||
}
|
||||
|
||||
+7
-1
@@ -1,8 +1,14 @@
|
||||
module es {
|
||||
export interface IUpdatable {
|
||||
enabled: boolean;
|
||||
updateOrder: number;
|
||||
update();
|
||||
}
|
||||
|
||||
/**
|
||||
* 用于比较组件更新排序
|
||||
*/
|
||||
export class IUpdatableComparer {
|
||||
export class IUpdatableComparer implements IComparer<IUpdatable> {
|
||||
public compare(a: Component, b: Component) {
|
||||
return a.updateOrder - b.updateOrder;
|
||||
}
|
||||
@@ -155,7 +155,7 @@ module es {
|
||||
}
|
||||
|
||||
public async draw() {
|
||||
this.startDebugDraw(Time.deltaTime);
|
||||
// this.startDebugDraw(Time.deltaTime);
|
||||
|
||||
if (this._sceneTransition) {
|
||||
this._sceneTransition.preRender();
|
||||
@@ -182,7 +182,7 @@ module es {
|
||||
this._scene.postRender();
|
||||
}
|
||||
|
||||
this.endDebugDraw();
|
||||
// this.endDebugDraw();
|
||||
}
|
||||
|
||||
public startDebugUpdate() {
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
///<reference path="../Components/IUpdatableComparer.ts" />
|
||||
///<reference path="../Components/IUpdatable.ts" />
|
||||
module es {
|
||||
export class ComponentList {
|
||||
/**
|
||||
@@ -10,7 +10,7 @@ module es {
|
||||
/**
|
||||
* 添加到实体的组件列表
|
||||
*/
|
||||
public _components: Component[] = [];
|
||||
public _components: FastList<Component> = new FastList<Component>();
|
||||
/**
|
||||
* 添加到此框架的组件列表。用来对组件进行分组,这样我们就可以同时进行加工
|
||||
*/
|
||||
@@ -34,7 +34,7 @@ module es {
|
||||
}
|
||||
|
||||
public get buffer() {
|
||||
return this._components;
|
||||
return this._components.buffer;
|
||||
}
|
||||
|
||||
public markEntityListUnsorted() {
|
||||
@@ -47,7 +47,7 @@ module es {
|
||||
|
||||
public remove(component: Component) {
|
||||
if (this._componentsToRemove.contains(component))
|
||||
console.warn(`You are trying to remove a Component (${component}) that you already removed`);
|
||||
console.warn(`您正在尝试删除一个您已经删除的组件(${component})`);
|
||||
|
||||
// 这可能不是一个活动的组件,所以我们必须注意它是否还没有被处理,它可能正在同一帧中被删除
|
||||
if (this._componentsToAdd.contains(component)) {
|
||||
@@ -66,14 +66,14 @@ module es {
|
||||
this.handleRemove(this._components[i]);
|
||||
}
|
||||
|
||||
this._components.length = 0;
|
||||
this._components.clear();
|
||||
this._componentsToAdd.length = 0;
|
||||
this._componentsToRemove.length = 0;
|
||||
}
|
||||
|
||||
public deregisterAllComponents() {
|
||||
for (let i = 0; i < this._components.length; i++) {
|
||||
let component = this._components[i];
|
||||
let component = this._components.buffer[i];
|
||||
|
||||
// 处理渲染层列表
|
||||
if (component instanceof RenderableComponent) {
|
||||
@@ -92,7 +92,7 @@ module es {
|
||||
|
||||
public registerAllComponents() {
|
||||
for (let i = 0; i < this._components.length; i++) {
|
||||
let component = this._components[i];
|
||||
let component = this._components.buffer[i];
|
||||
|
||||
if (component instanceof RenderableComponent) {
|
||||
if (!this._entity.scene.dynamicBatch) this._entity.scene.addChild(component.displayObject);
|
||||
@@ -131,7 +131,7 @@ module es {
|
||||
this._entity.componentBits.set(ComponentTypeManager.getIndexFor(component));
|
||||
this._entity.scene.entityProcessors.onComponentAdded(this._entity);
|
||||
|
||||
this._components.push(component);
|
||||
this._components.add(component);
|
||||
this._tempBufferList.push(component);
|
||||
}
|
||||
if (this._entity.scene.dynamicBatch) this._entity.scene.dynamicInBatch();
|
||||
@@ -155,7 +155,7 @@ module es {
|
||||
}
|
||||
|
||||
if (this._isComponentListUnsorted) {
|
||||
this._components.sort(ComponentList.compareUpdatableOrder.compare);
|
||||
this._components.sort(ComponentList.compareUpdatableOrder);
|
||||
this._isComponentListUnsorted = false;
|
||||
}
|
||||
}
|
||||
@@ -187,7 +187,7 @@ module es {
|
||||
*/
|
||||
public getComponent<T extends Component>(type, onlyReturnInitializedComponents: boolean): T {
|
||||
for (let i = 0; i < this._components.length; i++) {
|
||||
let component = this._components[i];
|
||||
let component = this._components.buffer[i];
|
||||
if (component instanceof type)
|
||||
return component as T;
|
||||
}
|
||||
@@ -214,7 +214,7 @@ module es {
|
||||
components = [];
|
||||
|
||||
for (let i = 0; i < this._components.length; i++) {
|
||||
let component = this._components[i];
|
||||
let component = this._components.buffer[i];
|
||||
if (typeof (typeName) == "string") {
|
||||
if (egret.is(component, typeName)) {
|
||||
components.push(component);
|
||||
@@ -245,7 +245,7 @@ module es {
|
||||
public update() {
|
||||
this.updateLists();
|
||||
for (let i = 0; i < this._components.length; i++) {
|
||||
let updatableComponent = this._components[i];
|
||||
let updatableComponent = this._components.buffer[i];
|
||||
|
||||
if (updatableComponent.enabled &&
|
||||
(updatableComponent.updateInterval == 1 ||
|
||||
@@ -256,8 +256,8 @@ module es {
|
||||
|
||||
public onEntityTransformChanged(comp: transform.Component) {
|
||||
for (let i = 0; i < this._components.length; i++) {
|
||||
if (this._components[i].enabled)
|
||||
this._components[i].onEntityTransformChanged(comp);
|
||||
if (this._components.buffer[i].enabled)
|
||||
this._components.buffer[i].onEntityTransformChanged(comp);
|
||||
}
|
||||
|
||||
for (let i = 0; i < this._componentsToAdd.length; i++) {
|
||||
@@ -268,18 +268,18 @@ module es {
|
||||
|
||||
public onEntityEnabled() {
|
||||
for (let i = 0; i < this._components.length; i++)
|
||||
this._components[i].onEnabled();
|
||||
this._components.buffer[i].onEnabled();
|
||||
}
|
||||
|
||||
public onEntityDisabled() {
|
||||
for (let i = 0; i < this._components.length; i++)
|
||||
this._components[i].onDisabled();
|
||||
this._components.buffer[i].onDisabled();
|
||||
}
|
||||
|
||||
public debugRender(camera: Camera){
|
||||
for (let i = 0; i < this._components.length; i ++){
|
||||
if (this._components[i].enabled)
|
||||
this._components[i].debugRender(camera);
|
||||
if (this._components.buffer[i].enabled)
|
||||
this._components.buffer[i].debugRender(camera);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,26 +2,26 @@ module es {
|
||||
export class EntityList {
|
||||
public scene: Scene;
|
||||
/**
|
||||
* 添加到场景中的实体列表
|
||||
* 场景中添加的实体列表
|
||||
*/
|
||||
public _entities: Entity[] = [];
|
||||
/**
|
||||
* 添加到此框架的实体列表。用于对实体进行分组,以便我们可以同时处理它们
|
||||
* 本帧添加的实体列表。用于对实体进行分组,以便我们可以同时处理它们
|
||||
*/
|
||||
public _entitiesToAdded: Entity[] = [];
|
||||
/**
|
||||
* 标记要删除此框架的实体列表。用于对实体进行分组,以便我们可以同时处理它们
|
||||
* 本帧被标记为删除的实体列表。用于对实体进行分组,以便我们可以同时处理它们
|
||||
*/
|
||||
public _entitiesToRemove: Entity[] = [];
|
||||
/**
|
||||
* 用于确定是否需要在此框架中对实体进行排序的标志
|
||||
* 标志,用于确定我们是否需要在这一帧中对实体进行排序
|
||||
*/
|
||||
public _isEntityListUnsorted: boolean;
|
||||
/**
|
||||
* 通过标签跟踪实体,便于检索
|
||||
*/
|
||||
public _entityDict: Map<number, Entity[]> = new Map<number, Entity[]>();
|
||||
public _unsortedTags: number[] = [];
|
||||
public _unsortedTags: Set<number> = new Set<number>();
|
||||
public _addToSceneEntityList: Entity[] = [];
|
||||
/** 是否使用分帧处理 */
|
||||
public frameAllocate: boolean = false;
|
||||
@@ -45,11 +45,11 @@ module es {
|
||||
}
|
||||
|
||||
public markTagUnsorted(tag: number) {
|
||||
this._unsortedTags.push(tag);
|
||||
this._unsortedTags.add(tag);
|
||||
}
|
||||
|
||||
/**
|
||||
* 将实体添加到列表中。所有生命周期方法将在下一帧中被调用。
|
||||
* 将一个实体添加到列表中。所有的生命周期方法将在下一帧中被调用
|
||||
* @param entity
|
||||
*/
|
||||
public add(entity: Entity) {
|
||||
@@ -58,12 +58,12 @@ module es {
|
||||
}
|
||||
|
||||
/**
|
||||
* 从列表中删除一个实体。所有生命周期方法将在下一帧中被调用。
|
||||
* 从列表中删除一个实体。所有的生命周期方法将在下一帧中被调用
|
||||
* @param entity
|
||||
*/
|
||||
public remove(entity: Entity) {
|
||||
if (!this._entitiesToRemove.contains(entity)) {
|
||||
console.warn(`You are trying to remove an entity (${entity.name}) that you already removed`);
|
||||
console.warn(`您正在尝试删除已经删除的实体(${entity.name})`);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -81,12 +81,12 @@ module es {
|
||||
* 从实体列表中删除所有实体
|
||||
*/
|
||||
public removeAllEntities() {
|
||||
this._unsortedTags.length = 0;
|
||||
this._unsortedTags.clear();
|
||||
this._entitiesToAdded.length = 0;
|
||||
this._isEntityListUnsorted = false;
|
||||
|
||||
// 为什么我们要在这里更新列表?主要用于处理场景切换前分离的实体。
|
||||
// 它们仍然在_entitiesToRemove列表中,该列表将由更新列表处理。
|
||||
// 为什么我们要在这里更新列表?主要是为了处理在场景切换前被分离的实体。
|
||||
// 它们仍然会在_entitiesToRemove列表中,这将由updateLists处理。
|
||||
this.updateLists();
|
||||
|
||||
for (let i = 0; i < this._entities.length; i++) {
|
||||
@@ -100,7 +100,7 @@ module es {
|
||||
}
|
||||
|
||||
/**
|
||||
* 检查该实体当前是否由此EntityList管理
|
||||
* 检查实体目前是否由这个EntityList管理
|
||||
* @param entity
|
||||
*/
|
||||
public contains(entity: Entity): boolean {
|
||||
@@ -122,8 +122,7 @@ module es {
|
||||
let list = this.getTagList(entity.tag);
|
||||
if (list.findIndex(e => e.id == entity.id) == -1) {
|
||||
list.push(entity);
|
||||
if (!this._unsortedTags.contains(entity.tag))
|
||||
this._unsortedTags.push(entity.tag);
|
||||
this._unsortedTags.add(entity.tag);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -157,7 +156,7 @@ module es {
|
||||
this._entitiesToRemove.length = 0;
|
||||
}
|
||||
|
||||
// 现在所有实体都被添加到场景中,我们再次循环并调用onAddedToScene
|
||||
// 现在所有的实体都被添加到场景中,我们再次循环并调用onAddedToScene
|
||||
while (this._addToSceneEntityList.length > 0){
|
||||
let entity = this._addToSceneEntityList.shift();
|
||||
entity.onAddedToScene();
|
||||
@@ -187,14 +186,15 @@ module es {
|
||||
this._isEntityListUnsorted = false;
|
||||
}
|
||||
|
||||
if (this._addToSceneEntityList.length == 0 && this._unsortedTags.length > 0) {
|
||||
for (const tag of this._unsortedTags) {
|
||||
// 根据需要对标签列表进行排序
|
||||
if (this._addToSceneEntityList.length == 0 && this._unsortedTags.size > 0) {
|
||||
this._unsortedTags.forEach((tag)=>{
|
||||
this._entityDict.get(tag).sort((a, b) => {
|
||||
return a.compareTo(b);
|
||||
});
|
||||
}
|
||||
|
||||
this._unsortedTags.length = 0;
|
||||
});
|
||||
|
||||
this._unsortedTags.clear();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -214,7 +214,7 @@ module es {
|
||||
}
|
||||
|
||||
/**
|
||||
* 返回找到的第一个实体的名称。如果没有找到,则返回null。
|
||||
* 返回第一个找到的名字为name的实体。如果没有找到则返回null
|
||||
* @param name
|
||||
*/
|
||||
public findEntity(name: string) {
|
||||
@@ -227,13 +227,15 @@ module es {
|
||||
}
|
||||
|
||||
/**
|
||||
* 返回带有标记的所有实体的列表。如果没有实体具有标记,则返回一个空列表。可以通过ListPool.free将返回的列表放回池中。
|
||||
* 返回带有标签的所有实体的列表。如果没有实体有标签,则返回一个空列表。
|
||||
* 返回的List可以通过ListPool.free放回池中
|
||||
* @param tag
|
||||
*/
|
||||
public entitiesWithTag(tag: number) {
|
||||
let list = this.getTagList(tag);
|
||||
|
||||
let returnList = ListPool.obtain<Entity>();
|
||||
returnList.length = this._entities.length;
|
||||
for (let i = 0; i < list.length; i++)
|
||||
returnList.push(list[i]);
|
||||
|
||||
@@ -241,7 +243,8 @@ module es {
|
||||
}
|
||||
|
||||
/**
|
||||
* 返回t类型的所有实体的列表。返回的列表可以通过ListPool.free放回池中。
|
||||
* 返回一个T类型的所有实体的列表。
|
||||
* 返回的List可以通过ListPool.free放回池中。
|
||||
* @param type
|
||||
*/
|
||||
public entitiesOfType<T extends Entity>(type): T[] {
|
||||
@@ -259,7 +262,7 @@ module es {
|
||||
}
|
||||
|
||||
/**
|
||||
* 返回在类型为T的场景中找到的第一个组件
|
||||
* 返回在场景中找到的第一个T类型的组件。
|
||||
* @param type
|
||||
*/
|
||||
public findComponentOfType<T extends Component>(type): T {
|
||||
@@ -284,7 +287,8 @@ module es {
|
||||
}
|
||||
|
||||
/**
|
||||
* 返回在类型t的场景中找到的所有组件。返回的列表可以通过ListPool.free放回池中。
|
||||
* 返回在场景中找到的所有T类型的组件。
|
||||
* 返回的List可以通过ListPool.free放回池中。
|
||||
* @param type
|
||||
*/
|
||||
public findComponentsOfType<T extends Component>(type): T[] {
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
module es {
|
||||
export class EntityProcessorList {
|
||||
private _processors: EntitySystem[] = [];
|
||||
protected _processors: EntitySystem[] = [];
|
||||
|
||||
public add(processor: EntitySystem) {
|
||||
this._processors.push(processor);
|
||||
|
||||
@@ -0,0 +1,116 @@
|
||||
module es {
|
||||
/**
|
||||
* 围绕一个数组的非常基本的包装,当它达到容量时自动扩展。
|
||||
* 注意,在迭代时应该这样直接访问缓冲区,但使用FastList.length字段。
|
||||
*
|
||||
* @tutorial
|
||||
* for( var i = 0; i <= list.length; i++ )
|
||||
* var item = list.buffer[i];
|
||||
*/
|
||||
export class FastList<T> {
|
||||
/**
|
||||
* 直接访问后备缓冲区。
|
||||
* 不要使用buffer.Length! 使用FastList.length
|
||||
*/
|
||||
public buffer: T[];
|
||||
|
||||
/**
|
||||
* 直接访问缓冲区内填充项的长度。不要改变。
|
||||
*/
|
||||
public length: number = 0;
|
||||
|
||||
constructor(size: number = 5) {
|
||||
this.buffer = new Array(size);
|
||||
}
|
||||
|
||||
/**
|
||||
* 清空列表并清空缓冲区中的所有项目
|
||||
*/
|
||||
public clear() {
|
||||
this.buffer.length = 0;
|
||||
this.length = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* 和clear的工作原理一样,只是它不会将缓冲区中的所有项目清空。
|
||||
*/
|
||||
public reset() {
|
||||
this.length = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* 将该项目添加到列表中
|
||||
* @param item
|
||||
*/
|
||||
public add(item: T) {
|
||||
if (this.length == this.buffer.length)
|
||||
this.buffer.length = Math.max(this.buffer.length << 1, 10);
|
||||
this.buffer[this.length++] = item;
|
||||
}
|
||||
|
||||
/**
|
||||
* 从列表中删除该项目
|
||||
* @param item
|
||||
*/
|
||||
public remove(item: T){
|
||||
let comp = EqualityComparer.default<T>();
|
||||
for (let i = 0; i < this.length; ++i){
|
||||
if (comp.equals(this.buffer[i], item)){
|
||||
this.removeAt(i);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 从列表中删除给定索引的项目。
|
||||
* @param index
|
||||
*/
|
||||
public removeAt(index: number){
|
||||
if (index >= this.length)
|
||||
throw new Error("index超出范围!");
|
||||
|
||||
this.length --;
|
||||
this.buffer.removeAt(index);
|
||||
}
|
||||
|
||||
/**
|
||||
* 检查项目是否在FastList中
|
||||
* @param item
|
||||
*/
|
||||
public contains(item: T){
|
||||
let comp = EqualityComparer.default<T>();
|
||||
for (let i = 0; i < this.length; ++ i){
|
||||
if (comp.equals(this.buffer[i], item))
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* 如果缓冲区达到最大,将分配更多的空间来容纳额外的ItemCount。
|
||||
* @param additionalItemCount
|
||||
*/
|
||||
public ensureCapacity(additionalItemCount: number = 1){
|
||||
if (this.length + additionalItemCount >= this.buffer.length)
|
||||
this.buffer.length = Math.max(this.buffer.length << 1, this.length + additionalItemCount);
|
||||
}
|
||||
|
||||
/**
|
||||
* 添加数组中的所有项目
|
||||
* @param array
|
||||
*/
|
||||
public addRange(array: T[]){
|
||||
for (let item of array)
|
||||
this.add(item);
|
||||
}
|
||||
|
||||
/**
|
||||
* 对缓冲区中的所有项目进行排序,长度不限。
|
||||
*/
|
||||
public sort(comparer: IComparer<T>){
|
||||
this.buffer.sort(comparer.compare);
|
||||
}
|
||||
}
|
||||
}
|
||||
+35
-18
@@ -1,6 +1,6 @@
|
||||
module es {
|
||||
/** 2d 向量 */
|
||||
export class Vector2 {
|
||||
export class Vector2 implements IEquatable<Vector2> {
|
||||
public x: number = 0;
|
||||
public y: number = 0;
|
||||
|
||||
@@ -111,7 +111,7 @@ module es {
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* 将指定的值限制在一个范围内
|
||||
* @param value1
|
||||
* @param min
|
||||
* @param max
|
||||
@@ -122,17 +122,18 @@ module es {
|
||||
}
|
||||
|
||||
/**
|
||||
* 包含指定向量的线性插值
|
||||
* 创建一个新的Vector2,其中包含指定向量的线性插值
|
||||
* @param value1 第一个向量
|
||||
* @param value2 第二个向量
|
||||
* @param amount 权重值(0.0到1.0之间)
|
||||
* @param amount 加权值(0.0-1.0之间)
|
||||
* @returns 指定向量的线性插值结果
|
||||
*/
|
||||
public static lerp(value1: Vector2, value2: Vector2, amount: number) {
|
||||
return new Vector2(MathHelper.lerp(value1.x, value2.x, amount), MathHelper.lerp(value1.y, value2.y, amount));
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* 创建一个新的Vector2,该Vector2包含了通过指定的Matrix进行的二维向量变换。
|
||||
* @param position
|
||||
* @param matrix
|
||||
*/
|
||||
@@ -145,8 +146,9 @@ module es {
|
||||
* 返回两个向量之间的距离
|
||||
* @param value1
|
||||
* @param value2
|
||||
* @returns 两个向量之间的距离
|
||||
*/
|
||||
public static distance(value1: Vector2, value2: Vector2) {
|
||||
public static distance(value1: Vector2, value2: Vector2): number {
|
||||
let v1 = value1.x - value2.x, v2 = value1.y - value2.y;
|
||||
return Math.sqrt((v1 * v1) + (v2 * v2));
|
||||
}
|
||||
@@ -163,15 +165,15 @@ module es {
|
||||
}
|
||||
|
||||
/**
|
||||
* 矢量反演的结果
|
||||
* 创建一个包含指定向量反转的新Vector2
|
||||
* @param value
|
||||
* @returns 矢量反演的结果
|
||||
*/
|
||||
public static negate(value: Vector2) {
|
||||
let result: Vector2 = new Vector2();
|
||||
result.x = -value.x;
|
||||
result.y = -value.y;
|
||||
value.x = -value.x;
|
||||
value.y = -value.y;
|
||||
|
||||
return result;
|
||||
return value;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -205,8 +207,9 @@ module es {
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param value
|
||||
* 从当前Vector2减去一个Vector2
|
||||
* @param value 要减去的Vector2
|
||||
* @returns 当前Vector2
|
||||
*/
|
||||
public subtract(value: Vector2) {
|
||||
this.x -= value.x;
|
||||
@@ -214,7 +217,9 @@ module es {
|
||||
return this;
|
||||
}
|
||||
|
||||
/** 变成一个方向相同的单位向量 */
|
||||
/**
|
||||
* 将这个Vector2变成一个方向相同的单位向量
|
||||
*/
|
||||
public normalize() {
|
||||
let val = 1 / Math.sqrt((this.x * this.x) + (this.y * this.y));
|
||||
this.x *= val;
|
||||
@@ -227,19 +232,31 @@ module es {
|
||||
}
|
||||
|
||||
/**
|
||||
* 返回其长度的平方
|
||||
* 返回该Vector2的平方长度
|
||||
* @returns 这个Vector2的平方长度
|
||||
*/
|
||||
public lengthSquared(): number {
|
||||
return (this.x * this.x) + (this.y * this.y);
|
||||
}
|
||||
|
||||
/** 对x和y值四舍五入 */
|
||||
/**
|
||||
* 四舍五入X和Y值
|
||||
*/
|
||||
public round(): Vector2 {
|
||||
return new Vector2(Math.round(this.x), Math.round(this.y));
|
||||
}
|
||||
|
||||
public equals(other: Vector2) {
|
||||
return other.x == this.x && other.y == this.y;
|
||||
/**
|
||||
* 比较当前实例是否等于指定的对象
|
||||
* @param other 要比较的对象
|
||||
* @returns 如果实例相同true 否则false
|
||||
*/
|
||||
public equals(other: Vector2 | object): boolean {
|
||||
if (other instanceof Vector2){
|
||||
return other.x == this.x && other.y == this.y;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,17 @@
|
||||
module es {
|
||||
export class EqualityComparer<T> implements IEqualityComparer {
|
||||
public static default<T>(){
|
||||
return new EqualityComparer<T>();
|
||||
}
|
||||
|
||||
protected constructor(){ }
|
||||
|
||||
public equals(x: T, y: T): boolean{
|
||||
if (typeof x["equals"] == 'function'){
|
||||
return x["equals"](y);
|
||||
} else {
|
||||
return x === y;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
module es {
|
||||
export interface IComparer<T>{
|
||||
compare(x: T, y: T): number;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
module es {
|
||||
export interface IEqualityComparer {
|
||||
equals(x: any, y: any): boolean;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
module es {
|
||||
/**
|
||||
* 实现该接口用于判定两个对象是否相等的快速接口
|
||||
*/
|
||||
export interface IEquatable<T> {
|
||||
equals(other: T): boolean;
|
||||
}
|
||||
}
|
||||
@@ -2,7 +2,7 @@ module es {
|
||||
/**
|
||||
* 用于管理一对对象的简单DTO
|
||||
*/
|
||||
export class Pair<T> {
|
||||
export class Pair<T> implements IEquatable<Pair<T>> {
|
||||
public first: T;
|
||||
public second: T;
|
||||
|
||||
@@ -15,7 +15,8 @@ module es {
|
||||
this.first = this.second = null;
|
||||
}
|
||||
|
||||
public equals(other: Pair<T>) {
|
||||
public equals(other: Pair<T>): boolean {
|
||||
// 这两种方法在功能上应该是等价的
|
||||
return this.first == other.first && this.second == other.second;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user