Merge branch 'master' of https://github.com/esengine/ecs-framework
This commit is contained in:
Binary file not shown.
@@ -133,7 +133,65 @@ class GameLogicSystem extends ProcessingSystem {
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const gameTime = Time.totalTime;
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console.log(`游戏时间: ${gameTime.toFixed(1)}秒`);
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}
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private triggerVictory() {
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console.log("游戏胜利!");
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// 处理胜利逻辑
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}
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private triggerGameOver() {
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console.log("游戏结束!");
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// 处理游戏结束逻辑
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}
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}
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```
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**适用场景:**
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- 全局游戏逻辑系统
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- 胜负判断系统
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- UI更新系统
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- 不依赖特定实体的处理
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## AI系统示例
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下面是一个完整的AI系统示例,展示EntitySystem的典型用法:
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```typescript
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import { EntitySystem, Matcher, Entity } from '@esengine/ecs-framework';
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enum AIState {
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IDLE,
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PATROL,
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CHASE,
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ATTACK
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}
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class AISystem extends EntitySystem {
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constructor() {
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// 匹配所有有AI组件和位置组件的实体
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super(Matcher.empty().all(AIComponent, PositionComponent));
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}
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// 处理每个匹配的实体
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public processEntity(entity: Entity) {
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const ai = entity.getComponent(AIComponent);
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const position = entity.getComponent(PositionComponent);
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switch (ai.state) {
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case AIState.IDLE:
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this.processIdle(entity, ai);
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break;
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case AIState.PATROL:
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this.processPatrol(entity, ai, position);
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break;
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case AIState.CHASE:
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this.processChase(entity, ai, position);
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break;
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case AIState.ATTACK:
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this.processAttack(entity, ai);
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break;
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}
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}
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private processIdle(entity: Entity, ai: AIComponent) {
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ai.idleTimer += Time.deltaTime;
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@@ -0,0 +1,293 @@
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import { _decorator, Component, Node, Label } from 'cc';
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import {
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BehaviorTreeBuilder,
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BehaviorTree,
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Blackboard
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} from '@esengine/ai';
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const { ccclass, property } = _decorator;
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/**
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* 行为树示例用法
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* 展示如何在Cocos Creator中加载并执行行为树
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*/
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@ccclass('BehaviorTreeExampleUsage')
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export class BehaviorTreeExampleUsage extends Component {
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@property(Label)
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statusLabel: Label = null;
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@property(Label)
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logLabel: Label = null;
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private behaviorTree: BehaviorTree<any> = null;
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private blackboard: Blackboard = null;
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private isRunning: boolean = false;
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private logs: string[] = [];
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private executionContext: any = null;
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onLoad() {
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this.setupBehaviorTree();
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}
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private setupBehaviorTree() {
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try {
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// 行为树配置(通常从JSON文件加载)
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const behaviorTreeConfig = {
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"nodes": [
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{
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"id": "root_1",
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"type": "root",
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"name": "AI智能体行为树",
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"children": ["selector_main"]
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},
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{
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"id": "selector_main",
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"type": "selector",
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"name": "主选择器",
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"properties": {
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"abortType": "LowerPriority"
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},
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"children": ["sequence_combat", "sequence_patrol", "sequence_idle"]
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},
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{
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"id": "sequence_combat",
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"type": "sequence",
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"name": "战斗序列",
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"children": ["condition_enemy", "action_attack"]
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},
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{
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"id": "condition_enemy",
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"type": "condition-random",
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"name": "发现敌人",
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"properties": {
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"successProbability": 0.3
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}
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},
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{
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"id": "action_attack",
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"type": "log-action",
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"name": "攻击敌人",
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"properties": {
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"message": "发动攻击!当前生命值: {{health}}, 能量: {{energy}}",
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"logLevel": "warn"
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}
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},
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{
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"id": "sequence_patrol",
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"type": "sequence",
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"name": "巡逻序列",
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"children": ["action_move", "wait_patrol"]
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},
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{
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"id": "action_move",
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"type": "set-blackboard-value",
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"name": "移动巡逻",
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"properties": {
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"variableName": "lastAction",
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"value": "巡逻中"
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}
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},
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{
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"id": "wait_patrol",
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"type": "wait-action",
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"name": "巡逻等待",
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"properties": {
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"waitTime": 2
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}
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},
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{
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"id": "sequence_idle",
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"type": "sequence",
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"name": "闲置序列",
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"children": ["action_idle", "wait_idle"]
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},
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{
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"id": "action_idle",
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"type": "log-action",
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"name": "闲置状态",
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"properties": {
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"message": "当前状态: 闲置中,生命值: {{health}}"
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}
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},
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{
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"id": "wait_idle",
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"type": "wait-action",
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"name": "闲置等待",
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"properties": {
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"waitTime": 1
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}
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}
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],
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"blackboard": [
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{
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"name": "health",
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"type": "number",
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"value": 100,
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"description": "角色生命值"
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},
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{
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"name": "energy",
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"type": "number",
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"value": 80,
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"description": "角色能量值"
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},
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{
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"name": "lastAction",
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"type": "string",
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"value": "待机",
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"description": "最后执行的动作"
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},
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{
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"name": "enemyDetected",
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"type": "boolean",
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"value": false,
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"description": "是否检测到敌人"
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||||
}
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]
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};
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// 创建执行上下文
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this.executionContext = {
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node: this.node,
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component: this,
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// 添加日志方法供行为树节点使用
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log: (message: string, level: string = 'info') => {
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this.addLog(`🤖 [${level.toUpperCase()}] ${message}`);
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}
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};
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// 🎯 使用 @esengine/ai 的 BehaviorTreeBuilder API - 一行代码完成所有初始化!
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const result = BehaviorTreeBuilder.fromBehaviorTreeConfig(behaviorTreeConfig, this.executionContext);
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this.behaviorTree = result.tree;
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this.blackboard = result.blackboard;
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this.executionContext = result.context;
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this.updateStatus('行为树加载完成');
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this.addLog('✅ 行为树初始化成功');
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this.addLog(`📊 节点总数: ${behaviorTreeConfig.nodes.length}`);
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this.addLog(`📋 变量总数: ${behaviorTreeConfig.blackboard.length}`);
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// 自动开始执行
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this.startBehaviorTree();
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} catch (error) {
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console.error('行为树设置失败:', error);
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this.updateStatus('设置失败: ' + error.message);
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this.addLog('❌ 行为树设置失败: ' + error.message);
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}
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}
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private startBehaviorTree() {
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this.isRunning = true;
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this.behaviorTree.reset();
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this.updateStatus('执行中...');
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this.addLog('🚀 开始执行行为树');
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}
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private stopBehaviorTree() {
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this.isRunning = false;
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this.updateStatus('已停止');
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this.addLog('⏹️ 行为树执行已停止');
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||||
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if (this.behaviorTree) {
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this.behaviorTree.reset();
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}
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||||
}
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update(deltaTime: number) {
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if (!this.isRunning || !this.behaviorTree) {
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||||
return;
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||||
}
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||||
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||||
try {
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||||
// 每帧执行行为树
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this.behaviorTree.tick(deltaTime);
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||||
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||||
} catch (error) {
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||||
console.error('行为树执行出错:', error);
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this.addLog('❌ 执行出错: ' + error.message);
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this.stopBehaviorTree();
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}
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||||
}
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||||
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private updateStatus(status: string) {
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if (this.statusLabel) {
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this.statusLabel.string = status;
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||||
}
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||||
console.log('[BehaviorTree] 状态:', status);
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||||
}
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||||
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||||
private addLog(message: string) {
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this.logs.push(`[${new Date().toLocaleTimeString()}] ${message}`);
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||||
|
||||
// 只保留最新的20条日志
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||||
if (this.logs.length > 20) {
|
||||
this.logs.shift();
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||||
}
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||||
|
||||
if (this.logLabel) {
|
||||
this.logLabel.string = this.logs.join('\n');
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||||
}
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||||
|
||||
console.log('[BehaviorTree]', message);
|
||||
}
|
||||
|
||||
// 手动控制方法(可以绑定到UI按钮)
|
||||
onStartButtonClick() {
|
||||
if (!this.isRunning) {
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||||
this.startBehaviorTree();
|
||||
}
|
||||
}
|
||||
|
||||
onStopButtonClick() {
|
||||
if (this.isRunning) {
|
||||
this.stopBehaviorTree();
|
||||
}
|
||||
}
|
||||
|
||||
// 修改黑板变量的示例方法
|
||||
onModifyHealthClick() {
|
||||
if (this.blackboard) {
|
||||
const currentHealth = this.blackboard.getValue('health', 100);
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||||
const newHealth = Math.max(0, currentHealth - 10);
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||||
this.blackboard.setValue('health', newHealth);
|
||||
this.addLog(`🩺 生命值变更: ${currentHealth} -> ${newHealth}`);
|
||||
}
|
||||
}
|
||||
|
||||
onModifyEnergyClick() {
|
||||
if (this.blackboard) {
|
||||
const currentEnergy = this.blackboard.getValue('energy', 80);
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||||
const newEnergy = Math.max(0, currentEnergy - 5);
|
||||
this.blackboard.setValue('energy', newEnergy);
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||||
this.addLog(`⚡ 能量变更: ${currentEnergy} -> ${newEnergy}`);
|
||||
}
|
||||
}
|
||||
|
||||
onDestroy() {
|
||||
this.stopBehaviorTree();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 使用说明:
|
||||
*
|
||||
* 1. 安装依赖:
|
||||
* npm install @esengine/ai
|
||||
*
|
||||
* 2. 将此脚本挂载到场景中的节点上
|
||||
*
|
||||
* 3. 在属性检查器中设置:
|
||||
* - statusLabel: 用于显示当前状态的Label组件
|
||||
* - logLabel: 用于显示日志信息的Label组件
|
||||
*
|
||||
* 4. 运行场景,观察行为树的执行效果
|
||||
*
|
||||
* 5. 可以添加按钮并绑定控制方法:
|
||||
* - onStartButtonClick(): 开始执行
|
||||
* - onStopButtonClick(): 停止执行
|
||||
* - onModifyHealthClick(): 修改生命值
|
||||
* - onModifyEnergyClick(): 修改能量值
|
||||
*/
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.24",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "9013db83-08a6-4613-8911-016bfdd65239",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
@@ -0,0 +1,314 @@
|
||||
import { _decorator, Component, Node, Label, Button } from 'cc';
|
||||
import {
|
||||
BehaviorTreeBuilder,
|
||||
BehaviorTree,
|
||||
Blackboard,
|
||||
BehaviorTreeJSONConfig
|
||||
} from '@esengine/ai';
|
||||
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
/**
|
||||
* 完整行为树指南使用示例
|
||||
*
|
||||
* 此示例展示了高级行为树特性:
|
||||
* 1. 条件装饰器 (Conditional Decorator)
|
||||
* 2. 重复器 (Repeater)
|
||||
* 3. 反转器 (Inverter)
|
||||
* 4. 黑板变量引用 {{variable}}
|
||||
* 5. 复杂的组合行为逻辑
|
||||
* 6. 自定义条件和动作
|
||||
*
|
||||
* 包含三种行为模式:
|
||||
* - 巡逻模式:重复执行巡逻序列
|
||||
* - 战斗模式:检测敌人并攻击/防御
|
||||
* - 闲置模式:状态报告和等待
|
||||
*/
|
||||
@ccclass('BehaviorTreeGuideUsage')
|
||||
export class BehaviorTreeGuideUsage extends Component {
|
||||
|
||||
@property(Label)
|
||||
statusLabel: Label = null;
|
||||
|
||||
@property(Label)
|
||||
logLabel: Label = null;
|
||||
|
||||
@property(Button)
|
||||
controlButton: Button = null;
|
||||
|
||||
@property(Button)
|
||||
switchStateButton: Button = null;
|
||||
|
||||
private behaviorTree: BehaviorTree<any> = null;
|
||||
private blackboard: Blackboard = null;
|
||||
private isRunning: boolean = false;
|
||||
private logs: string[] = [];
|
||||
private currentStateIndex: number = 0;
|
||||
private states = ['patrol', 'combat', 'idle'];
|
||||
|
||||
onLoad() {
|
||||
this.setupUI();
|
||||
this.initializeBehaviorTree();
|
||||
}
|
||||
|
||||
private setupUI() {
|
||||
if (this.controlButton) {
|
||||
this.controlButton.node.on('click', this.toggleExecution, this);
|
||||
}
|
||||
if (this.switchStateButton) {
|
||||
this.switchStateButton.node.on('click', this.switchState, this);
|
||||
}
|
||||
|
||||
this.updateStatus('初始化完整行为树指南...');
|
||||
this.addLog('🎓 行为树指南示例已加载');
|
||||
}
|
||||
|
||||
private initializeBehaviorTree() {
|
||||
try {
|
||||
// 这里应该从JSON文件加载完整的行为树配置
|
||||
// 为了演示,我们使用简化版本
|
||||
const config: BehaviorTreeJSONConfig = {
|
||||
nodes: [
|
||||
{
|
||||
id: "root_1",
|
||||
type: "root",
|
||||
name: "行为树指南根",
|
||||
children: ["selector_main"]
|
||||
},
|
||||
{
|
||||
id: "selector_main",
|
||||
type: "selector",
|
||||
name: "主选择器",
|
||||
properties: { abortType: "LowerPriority" },
|
||||
children: ["sequence_combat", "sequence_patrol", "sequence_idle"]
|
||||
},
|
||||
{
|
||||
id: "sequence_combat",
|
||||
type: "sequence",
|
||||
name: "战斗序列",
|
||||
children: ["condition_enemy", "action_attack"]
|
||||
},
|
||||
{
|
||||
id: "condition_enemy",
|
||||
type: "condition-random",
|
||||
name: "随机敌人出现",
|
||||
properties: { successProbability: 0.3 }
|
||||
},
|
||||
{
|
||||
id: "action_attack",
|
||||
type: "log-action",
|
||||
name: "攻击动作",
|
||||
properties: {
|
||||
message: "发动攻击!生命值: {{health}}, 能量: {{energy}}",
|
||||
logLevel: "warn"
|
||||
}
|
||||
},
|
||||
{
|
||||
id: "sequence_patrol",
|
||||
type: "sequence",
|
||||
name: "巡逻序列",
|
||||
children: ["action_patrol", "wait_patrol"]
|
||||
},
|
||||
{
|
||||
id: "action_patrol",
|
||||
type: "set-blackboard-value",
|
||||
name: "执行巡逻",
|
||||
properties: {
|
||||
variableName: "lastAction",
|
||||
value: "{{state}}_执行中"
|
||||
}
|
||||
},
|
||||
{
|
||||
id: "wait_patrol",
|
||||
type: "wait-action",
|
||||
name: "巡逻等待",
|
||||
properties: { waitTime: 1 }
|
||||
},
|
||||
{
|
||||
id: "sequence_idle",
|
||||
type: "sequence",
|
||||
name: "闲置序列",
|
||||
children: ["action_idle", "wait_idle"]
|
||||
},
|
||||
{
|
||||
id: "action_idle",
|
||||
type: "log-action",
|
||||
name: "状态报告",
|
||||
properties: {
|
||||
message: "状态报告 - 当前: {{state}}, 上次动作: {{lastAction}}"
|
||||
}
|
||||
},
|
||||
{
|
||||
id: "wait_idle",
|
||||
type: "wait-action",
|
||||
name: "闲置等待",
|
||||
properties: { waitTime: 2 }
|
||||
}
|
||||
],
|
||||
blackboard: [
|
||||
{
|
||||
name: "state",
|
||||
type: "string",
|
||||
value: "patrol",
|
||||
description: "当前状态"
|
||||
},
|
||||
{
|
||||
name: "lastAction",
|
||||
type: "string",
|
||||
value: "",
|
||||
description: "最后执行的动作"
|
||||
},
|
||||
{
|
||||
name: "health",
|
||||
type: "number",
|
||||
value: 100,
|
||||
description: "生命值"
|
||||
},
|
||||
{
|
||||
name: "energy",
|
||||
type: "number",
|
||||
value: 50,
|
||||
description: "能量值"
|
||||
}
|
||||
]
|
||||
};
|
||||
|
||||
// 创建执行上下文
|
||||
const executionContext = {
|
||||
node: this.node,
|
||||
component: this,
|
||||
log: (message: string, level: string = 'info') => {
|
||||
this.addLog(`🤖 [${level.toUpperCase()}] ${message}`);
|
||||
}
|
||||
};
|
||||
|
||||
// 🎯 使用 BehaviorTreeBuilder 一键创建
|
||||
const result = BehaviorTreeBuilder.fromBehaviorTreeConfig(config, executionContext);
|
||||
|
||||
this.behaviorTree = result.tree;
|
||||
this.blackboard = result.blackboard;
|
||||
|
||||
this.updateStatus('完整行为树指南已准备就绪');
|
||||
this.addLog('✅ 行为树创建成功(高级特性版本)');
|
||||
this.addLog(`📊 包含 ${config.nodes.length} 个节点`);
|
||||
this.addLog(`📋 包含 ${config.blackboard.length} 个黑板变量`);
|
||||
|
||||
// 显示初始状态
|
||||
this.logBlackboardStatus();
|
||||
|
||||
} catch (error) {
|
||||
console.error('初始化行为树失败:', error);
|
||||
this.updateStatus('初始化失败: ' + error.message);
|
||||
this.addLog('❌ 行为树初始化失败: ' + error.message);
|
||||
}
|
||||
}
|
||||
|
||||
private toggleExecution() {
|
||||
if (!this.behaviorTree) {
|
||||
this.addLog('❌ 行为树未准备好');
|
||||
return;
|
||||
}
|
||||
|
||||
this.isRunning = !this.isRunning;
|
||||
|
||||
if (this.isRunning) {
|
||||
this.behaviorTree.reset();
|
||||
this.updateStatus('执行中...');
|
||||
this.addLog('🚀 开始执行完整行为树指南');
|
||||
if (this.controlButton) {
|
||||
this.controlButton.getComponentInChildren(Label).string = '停止';
|
||||
}
|
||||
} else {
|
||||
this.updateStatus('已停止');
|
||||
this.addLog('⏹️ 行为树执行已停止');
|
||||
if (this.controlButton) {
|
||||
this.controlButton.getComponentInChildren(Label).string = '开始';
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private switchState() {
|
||||
if (!this.blackboard) return;
|
||||
|
||||
this.currentStateIndex = (this.currentStateIndex + 1) % this.states.length;
|
||||
const newState = this.states[this.currentStateIndex];
|
||||
|
||||
this.blackboard.setValue('state', newState);
|
||||
this.addLog(`🔄 切换状态到: ${newState}`);
|
||||
this.logBlackboardStatus();
|
||||
}
|
||||
|
||||
update(deltaTime: number) {
|
||||
if (!this.isRunning || !this.behaviorTree) return;
|
||||
|
||||
try {
|
||||
this.behaviorTree.tick(deltaTime);
|
||||
} catch (error) {
|
||||
console.error('行为树执行出错:', error);
|
||||
this.addLog('❌ 执行出错: ' + error.message);
|
||||
this.isRunning = false;
|
||||
}
|
||||
}
|
||||
|
||||
private logBlackboardStatus() {
|
||||
if (!this.blackboard) return;
|
||||
|
||||
const variables = ['state', 'lastAction', 'health', 'energy'];
|
||||
const status = variables.map(name => {
|
||||
const value = this.blackboard.getValue(name, 'undefined');
|
||||
return `${name}:${value}`;
|
||||
}).join(', ');
|
||||
|
||||
this.addLog(`📊 黑板状态: ${status}`);
|
||||
}
|
||||
|
||||
private updateStatus(status: string) {
|
||||
if (this.statusLabel) {
|
||||
this.statusLabel.string = status;
|
||||
}
|
||||
}
|
||||
|
||||
private addLog(message: string) {
|
||||
this.logs.push(`[${new Date().toLocaleTimeString()}] ${message}`);
|
||||
|
||||
// 只保留最新的20条日志
|
||||
if (this.logs.length > 20) {
|
||||
this.logs.shift();
|
||||
}
|
||||
|
||||
if (this.logLabel) {
|
||||
this.logLabel.string = this.logs.join('\n');
|
||||
}
|
||||
|
||||
console.log('[BehaviorTreeGuide]', message);
|
||||
}
|
||||
|
||||
onDestroy() {
|
||||
this.isRunning = false;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* 完整指南特色功能说明:
|
||||
*
|
||||
* 1. 高级节点类型:
|
||||
* - Repeater: 无限重复巡逻行为
|
||||
* - Conditional Decorator: 带条件的装饰器
|
||||
* - Inverter: 反转子节点结果
|
||||
*
|
||||
* 2. 黑板变量引用:
|
||||
* - {{state}}: 动态引用当前状态
|
||||
* - {{health}}: 显示生命值
|
||||
* - {{lastAction}}: 跟踪最后动作
|
||||
*
|
||||
* 3. 复杂行为逻辑:
|
||||
* - 巡逻:重复执行,状态检查
|
||||
* - 战斗:敌人检测,攻击防御
|
||||
* - 闲置:状态报告,定时等待
|
||||
*
|
||||
* 4. 交互功能:
|
||||
* - 状态切换按钮
|
||||
* - 开始/停止控制
|
||||
* - 实时日志显示
|
||||
* - 黑板变量监控
|
||||
*/
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.24",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "0403f4d3-2985-4452-928e-d0535cea8155",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
@@ -620,132 +620,132 @@
|
||||
"id": "root_1-selector_main",
|
||||
"sourceId": "root_1",
|
||||
"targetId": "selector_main",
|
||||
"path": "M 1349.21875 128 C 1349.21875 158 1359.21875 152 1359.21875 182",
|
||||
"path": "M 1350.000006198883 125.66623544692993 C 1350.000006198883 155.66623544692993 1360.000006198883 155.04567861557007 1360.000006198883 185.04567861557007",
|
||||
"active": false
|
||||
},
|
||||
{
|
||||
"id": "selector_main-repeater_patrol",
|
||||
"sourceId": "selector_main",
|
||||
"targetId": "repeater_patrol",
|
||||
"path": "M 1359.21875 278 C 1359.21875 320 590 320 590 362",
|
||||
"path": "M 1360.000006198883 274.9542908668518 C 1360.000006198883 320.00000619888306 590.000006198883 320.00000619888306 590.000006198883 365.0457215309143",
|
||||
"active": false
|
||||
},
|
||||
{
|
||||
"id": "selector_main-selector_combat",
|
||||
"sourceId": "selector_main",
|
||||
"targetId": "selector_combat",
|
||||
"path": "M 1359.21875 278 C 1359.21875 320 1250 320 1250 362",
|
||||
"path": "M 1360.000006198883 274.9542908668518 C 1360.000006198883 320.00000619888306 1250.000006198883 320.00000619888306 1250.000006198883 365.0457215309143",
|
||||
"active": false
|
||||
},
|
||||
{
|
||||
"id": "selector_main-sequence_idle",
|
||||
"sourceId": "selector_main",
|
||||
"targetId": "sequence_idle",
|
||||
"path": "M 1359.21875 278 C 1359.21875 320 2019.21875 320 2019.21875 362",
|
||||
"path": "M 1360.000006198883 274.9542908668518 C 1360.000006198883 320.00000619888306 2020.0001282691956 320.00000619888306 2020.0001282691956 365.0457215309143",
|
||||
"active": false
|
||||
},
|
||||
{
|
||||
"id": "repeater_patrol-sequence_patrol",
|
||||
"sourceId": "repeater_patrol",
|
||||
"targetId": "sequence_patrol",
|
||||
"path": "M 590 458 C 590 520 590 520 590 582",
|
||||
"path": "M 590.000006198883 454.9542908668518 C 590.000006198883 519.9999756813049 590.000006198883 519.9999756813049 590.000006198883 585.045660495758",
|
||||
"active": false
|
||||
},
|
||||
{
|
||||
"id": "sequence_patrol-decorator_patrol_check",
|
||||
"sourceId": "sequence_patrol",
|
||||
"targetId": "decorator_patrol_check",
|
||||
"path": "M 590 678 C 590 720 510 720 510 762",
|
||||
"path": "M 590.000006198883 674.9542908668518 C 590.000006198883 721.4701294898987 510.00000619888306 721.4701294898987 510.00000619888306 767.9859681129456",
|
||||
"active": false
|
||||
},
|
||||
{
|
||||
"id": "sequence_patrol-action_patrol",
|
||||
"sourceId": "sequence_patrol",
|
||||
"targetId": "action_patrol",
|
||||
"path": "M 590 678 C 590 720 700 720 700 762",
|
||||
"path": "M 590.000006198883 674.9542908668518 C 590.000006198883 720.0783143043518 700.000006198883 720.0783143043518 700.000006198883 765.2023377418518",
|
||||
"active": false
|
||||
},
|
||||
{
|
||||
"id": "decorator_patrol_check-log_patrolling",
|
||||
"sourceId": "decorator_patrol_check",
|
||||
"targetId": "log_patrolling",
|
||||
"path": "M 510 942.078125 C 510 972.078125 480 972 480 1002",
|
||||
"path": "M 510.00000619888306 934.6140809059143 C 510.00000619888306 969.908209323883 480.00000619888306 969.908209323883 480.00000619888306 1005.2023377418518",
|
||||
"active": false
|
||||
},
|
||||
{
|
||||
"id": "selector_combat-sequence_attack",
|
||||
"sourceId": "selector_combat",
|
||||
"targetId": "sequence_attack",
|
||||
"path": "M 1250 458 C 1250 500 1030 500 1030 542",
|
||||
"path": "M 1250.000006198883 454.9542908668518 C 1250.000006198883 499.99997568130493 1030.000006198883 499.99997568130493 1030.000006198883 545.045660495758",
|
||||
"active": false
|
||||
},
|
||||
{
|
||||
"id": "selector_combat-sequence_defend",
|
||||
"sourceId": "selector_combat",
|
||||
"targetId": "sequence_defend",
|
||||
"path": "M 1250 458 C 1250 500 1470 500 1470 542",
|
||||
"path": "M 1250.000006198883 454.9542908668518 C 1250.000006198883 499.99997568130493 1470.000006198883 499.99997568130493 1470.000006198883 545.045660495758",
|
||||
"active": false
|
||||
},
|
||||
{
|
||||
"id": "sequence_attack-inverter_enemy",
|
||||
"sourceId": "sequence_attack",
|
||||
"targetId": "inverter_enemy",
|
||||
"path": "M 1030 638 C 1030 680 920 680 920 722",
|
||||
"path": "M 1030.000006198883 634.9542908668518 C 1030.000006198883 679.644049167633 920.000006198883 679.644049167633 920.000006198883 724.3338074684143",
|
||||
"active": false
|
||||
},
|
||||
{
|
||||
"id": "sequence_attack-action_attack",
|
||||
"sourceId": "sequence_attack",
|
||||
"targetId": "action_attack",
|
||||
"path": "M 1030 638 C 1030 680 1140 680 1140 722",
|
||||
"path": "M 1030.000006198883 634.9542908668518 C 1030.000006198883 680.0783143043518 1140.000006198883 680.0783143043518 1140.000006198883 725.2023377418518",
|
||||
"active": false
|
||||
},
|
||||
{
|
||||
"id": "inverter_enemy-condition_enemy",
|
||||
"sourceId": "inverter_enemy",
|
||||
"targetId": "condition_enemy",
|
||||
"path": "M 920 798 C 920 840 920 840 920 882",
|
||||
"path": "M 920.000006198883 795.6662049293518 C 920.000006198883 840.355963230133 920.000006198883 840.355963230133 920.000006198883 885.0457215309143",
|
||||
"active": false
|
||||
},
|
||||
{
|
||||
"id": "sequence_defend-wait_defend",
|
||||
"sourceId": "sequence_defend",
|
||||
"targetId": "wait_defend",
|
||||
"path": "M 1470 638 C 1470 680 1360 680 1360 722",
|
||||
"path": "M 1470.000006198883 634.9542908668518 C 1470.000006198883 680.000006198883 1360.000006198883 680.000006198883 1360.000006198883 725.0457215309143",
|
||||
"active": false
|
||||
},
|
||||
{
|
||||
"id": "sequence_defend-action_defend",
|
||||
"sourceId": "sequence_defend",
|
||||
"targetId": "action_defend",
|
||||
"path": "M 1470 638 C 1470 680 1580 680 1580 722",
|
||||
"path": "M 1470.000006198883 634.9542908668518 C 1470.000006198883 680.0783143043518 1580.000006198883 680.0783143043518 1580.000006198883 725.2023377418518",
|
||||
"active": false
|
||||
},
|
||||
{
|
||||
"id": "sequence_idle-action_idle",
|
||||
"sourceId": "sequence_idle",
|
||||
"targetId": "action_idle",
|
||||
"path": "M 2019.21875 458 C 2019.21875 500 1800 500 1800 542",
|
||||
"path": "M 2020.0001282691956 454.9542908668518 C 2020.0001282691956 500.0782837867737 1800.0001282691956 500.0782837867737 1800.0001282691956 545.2022767066956",
|
||||
"active": false
|
||||
},
|
||||
{
|
||||
"id": "sequence_idle-log_status",
|
||||
"sourceId": "sequence_idle",
|
||||
"targetId": "log_status",
|
||||
"path": "M 2019.21875 458 C 2019.21875 500 2019.21875 500 2019.21875 542",
|
||||
"path": "M 2020.0001282691956 454.9542908668518 C 2020.0001282691956 500.0782837867737 2020.0001282691956 500.0782837867737 2020.0001282691956 545.2022767066956",
|
||||
"active": false
|
||||
},
|
||||
{
|
||||
"id": "sequence_idle-wait_idle",
|
||||
"sourceId": "sequence_idle",
|
||||
"targetId": "wait_idle",
|
||||
"path": "M 2019.21875 458 C 2019.21875 500 2238.4375 500 2238.4375 542",
|
||||
"path": "M 2020.0001282691956 454.9542908668518 C 2020.0001282691956 499.99997568130493 2240.0001282691956 499.99997568130493 2240.0001282691956 545.045660495758",
|
||||
"active": false
|
||||
}
|
||||
],
|
||||
"metadata": {
|
||||
"name": "behavior-tree-examples-guide",
|
||||
"created": "2025-06-19T04:28:44.589Z",
|
||||
"name": "assets/resources/behavior-tree-examples-guide",
|
||||
"created": "2025-06-22T11:04:28.781Z",
|
||||
"version": "1.0"
|
||||
},
|
||||
"blackboard": [
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -2,9 +2,9 @@ import { _decorator, Component, Node, Label, Button, resources, JsonAsset } from
|
||||
import {
|
||||
BehaviorTreeBuilder,
|
||||
BehaviorTree,
|
||||
Blackboard,
|
||||
BehaviorTreeJSONConfig
|
||||
Blackboard
|
||||
} from '@esengine/ai';
|
||||
import type { BehaviorTreeJSONConfig } from '@esengine/ai';
|
||||
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
|
||||
Submodule extensions/cocos/cocos-ecs/extensions/behaviour-tree updated: 25598129b2...155609ed91
Submodule extensions/cocos/cocos-ecs/extensions/cocos-ecs-extension updated: b6a2ee1e2e...686dfc974f
2
thirdparty/BehaviourTree-ai
vendored
2
thirdparty/BehaviourTree-ai
vendored
Submodule thirdparty/BehaviourTree-ai updated: 93719af820...d4babd9aa2
Reference in New Issue
Block a user