新增Physics.linecast/linecastAll方法
This commit is contained in:
Vendored
+20
-15
@@ -1285,6 +1285,7 @@ declare module es {
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static clamp01(value: number): number;
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static angleBetweenVectors(from: Vector2, to: Vector2): number;
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static incrementWithWrap(t: number, length: number): number;
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static approach(start: number, end: number, shift: number): number;
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}
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}
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declare module es {
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@@ -1375,6 +1376,21 @@ declare module es {
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static getSector(rX: number, rY: number, rW: number, rH: number, point: Vector2): PointSectors;
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}
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}
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declare module es {
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class RaycastHit {
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collider: Collider;
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fraction: number;
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distance: number;
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point: Vector2;
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normal: Vector2;
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centroid: Vector2;
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constructor(collider?: Collider, fraction?: number, distance?: number, point?: Vector2, normal?: Vector2);
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setValues(collider: Collider, fraction: number, distance: number, point: Vector2): void;
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setValuesNonCollider(fraction: number, distance: number, point: Vector2, normal: Vector2): void;
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reset(): void;
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toString(): string;
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}
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}
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declare module es {
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class Physics {
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static spatialHashCellSize: number;
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@@ -1382,6 +1398,7 @@ declare module es {
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private static _spatialHash;
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static raycastsHitTriggers: boolean;
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static raycastsStartInColliders: boolean;
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static _hitArray: RaycastHit[];
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static reset(): void;
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static clear(): void;
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static overlapCircleAll(center: Vector2, randius: number, results: any[], layerMask?: number): number;
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@@ -1390,6 +1407,8 @@ declare module es {
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static addCollider(collider: Collider): void;
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static removeCollider(collider: Collider): void;
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static updateCollider(collider: Collider): void;
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static linecast(start: Vector2, end: Vector2, layerMask?: number): RaycastHit;
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static linecastAll(start: Vector2, end: Vector2, hits: RaycastHit[], layerMask?: number): number;
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static debugDraw(secondsToDisplay: any): void;
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}
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}
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@@ -1401,21 +1420,6 @@ declare module es {
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constructor(position: Vector2, end: Vector2);
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}
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}
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declare module es {
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class RaycastHit {
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collider: Collider;
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fraction: number;
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distance: number;
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point: Vector2;
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normal: Vector2;
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centroid: Vector2;
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constructor(collider: Collider, fraction: number, distance: number, point: Vector2, normal: Vector2);
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setValues(collider: Collider, fraction: number, distance: number, point: Vector2): void;
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setValuesNonCollider(fraction: number, distance: number, point: Vector2, normal: Vector2): void;
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reset(): void;
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toString(): string;
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}
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}
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declare module es {
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abstract class Shape {
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position: Vector2;
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@@ -1539,6 +1543,7 @@ declare module es {
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clear(): void;
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debugDraw(secondsToDisplay: number, textScale?: number): void;
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aabbBroadphase(bounds: Rectangle, excludeCollider: Collider, layerMask: number): Collider[];
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linecast(start: Vector2, end: Vector2, hits: RaycastHit[], layerMask: number): number;
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overlapCircle(circleCenter: Vector2, radius: number, results: Collider[], layerMask: any): number;
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private cellCoords;
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private cellAtPosition;
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@@ -1279,6 +1279,7 @@ var es;
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this.addEventListener(egret.StageOrientationEvent.ORIENTATION_CHANGE, this.onOrientationChanged, this);
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this.addEventListener(egret.Event.ENTER_FRAME, this.update, this);
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es.Input.initialize();
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KeyboardUtils.init();
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this.initialize();
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};
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Core.debugRenderEndabled = false;
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@@ -5972,6 +5973,11 @@ var es;
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return 0;
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return t;
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};
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MathHelper.approach = function (start, end, shift) {
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if (start < end)
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return Math.min(start + shift, end);
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return Math.max(start - shift, end);
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};
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MathHelper.Epsilon = 0.00001;
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MathHelper.Rad2Deg = 57.29578;
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MathHelper.Deg2Rad = 0.0174532924;
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@@ -6614,6 +6620,43 @@ var es;
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es.Collisions = Collisions;
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})(es || (es = {}));
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var es;
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(function (es) {
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var RaycastHit = (function () {
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function RaycastHit(collider, fraction, distance, point, normal) {
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this.fraction = 0;
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this.distance = 0;
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this.point = es.Vector2.zero;
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this.normal = es.Vector2.zero;
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this.collider = collider;
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this.fraction = fraction;
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this.distance = distance;
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this.point = point;
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this.centroid = es.Vector2.zero;
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}
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RaycastHit.prototype.setValues = function (collider, fraction, distance, point) {
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this.collider = collider;
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this.fraction = fraction;
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this.distance = distance;
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this.point = point;
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};
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RaycastHit.prototype.setValuesNonCollider = function (fraction, distance, point, normal) {
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this.fraction = fraction;
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this.distance = distance;
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this.point = point;
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this.normal = normal;
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};
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RaycastHit.prototype.reset = function () {
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this.collider = null;
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this.fraction = this.distance = 0;
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};
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RaycastHit.prototype.toString = function () {
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return "[RaycastHit] fraction: " + this.fraction + ", distance: " + this.distance + ", normal: " + this.normal + ", centroid: " + this.centroid + ", point: " + this.point;
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};
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return RaycastHit;
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}());
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es.RaycastHit = RaycastHit;
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})(es || (es = {}));
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var es;
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(function (es) {
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var Physics = (function () {
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function Physics() {
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@@ -6650,6 +6693,20 @@ var es;
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this._spatialHash.remove(collider);
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this._spatialHash.register(collider);
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};
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Physics.linecast = function (start, end, layerMask) {
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if (layerMask === void 0) { layerMask = Physics.allLayers; }
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this._hitArray[0].reset();
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this.linecastAll(start, end, this._hitArray, layerMask);
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return this._hitArray[0];
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};
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Physics.linecastAll = function (start, end, hits, layerMask) {
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if (layerMask === void 0) { layerMask = Physics.allLayers; }
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if (hits.length == 0) {
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console.warn("传入了一个空的hits数组。没有点击会被返回");
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return 0;
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}
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return this._spatialHash.linecast(start, end, hits, layerMask);
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};
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Physics.debugDraw = function (secondsToDisplay) {
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this._spatialHash.debugDraw(secondsToDisplay, 2);
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};
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@@ -6657,6 +6714,9 @@ var es;
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Physics.allLayers = -1;
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Physics.raycastsHitTriggers = false;
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Physics.raycastsStartInColliders = false;
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Physics._hitArray = [
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new es.RaycastHit()
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];
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return Physics;
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}());
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es.Physics = Physics;
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@@ -6674,43 +6734,6 @@ var es;
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es.Ray2D = Ray2D;
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})(es || (es = {}));
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var es;
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(function (es) {
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var RaycastHit = (function () {
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function RaycastHit(collider, fraction, distance, point, normal) {
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this.fraction = 0;
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this.distance = 0;
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this.point = es.Vector2.zero;
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this.normal = es.Vector2.zero;
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this.collider = collider;
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this.fraction = fraction;
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this.distance = distance;
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this.point = point;
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this.centroid = es.Vector2.zero;
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}
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RaycastHit.prototype.setValues = function (collider, fraction, distance, point) {
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this.collider = collider;
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this.fraction = fraction;
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this.distance = distance;
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this.point = point;
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};
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RaycastHit.prototype.setValuesNonCollider = function (fraction, distance, point, normal) {
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this.fraction = fraction;
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this.distance = distance;
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this.point = point;
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this.normal = normal;
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};
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RaycastHit.prototype.reset = function () {
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this.collider = null;
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this.fraction = this.distance = 0;
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};
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RaycastHit.prototype.toString = function () {
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return "[RaycastHit] fraction: " + this.fraction + ", distance: " + this.distance + ", normal: " + this.normal + ", centroid: " + this.centroid + ", point: " + this.point;
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};
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return RaycastHit;
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}());
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es.RaycastHit = RaycastHit;
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})(es || (es = {}));
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var es;
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(function (es) {
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var Shape = (function () {
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function Shape() {
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@@ -7467,6 +7490,48 @@ var es;
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}
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return this._tempHashSet;
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};
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SpatialHash.prototype.linecast = function (start, end, hits, layerMask) {
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var ray = new es.Ray2D(start, end);
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this._raycastParser.start(ray, hits, layerMask);
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var currentCell = this.cellCoords(start.x, start.y);
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var lastCell = this.cellCoords(end.x, end.y);
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var stepX = Math.sign(ray.direction.x);
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var stepY = Math.sign(ray.direction.y);
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if (currentCell.x == lastCell.x)
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stepX = 0;
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if (currentCell.y == lastCell.y)
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stepY = 0;
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var xStep = stepX < 0 ? 0 : stepX;
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var yStep = stepY < 0 ? 0 : stepY;
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var nextBoundaryX = (currentCell.x + xStep) * this._cellSize;
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var nextBoundaryY = (currentCell.y + yStep) * this._cellSize;
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var tMaxX = ray.direction.x != 0 ? (nextBoundaryX - ray.start.x) / ray.direction.x : Number.MAX_VALUE;
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var tMaxY = ray.direction.y != 0 ? (nextBoundaryY - ray.start.y) / ray.direction.y : Number.MAX_VALUE;
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var tDeltaX = ray.direction.x != 0 ? this._cellSize / (ray.direction.x * stepX) : Number.MAX_VALUE;
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var tDeltaY = ray.direction.y != 0 ? this._cellSize / (ray.direction.y * stepY) : Number.MAX_VALUE;
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var cell = this.cellAtPosition(currentCell.x, currentCell.y);
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if (cell && this._raycastParser.checkRayIntersection(currentCell.x, currentCell.y, cell)) {
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this._raycastParser.reset();
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return this._raycastParser.hitCounter;
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}
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while (currentCell.x != lastCell.x || currentCell.y != lastCell.y) {
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if (tMaxX < tMaxY) {
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currentCell.x = es.MathHelper.approach(currentCell.x, lastCell.x, Math.abs(stepX));
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tMaxX += tDeltaX;
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}
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else {
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currentCell.y = es.MathHelper.approach(currentCell.y, lastCell.y, Math.abs(stepY));
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tMaxY += tDeltaY;
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}
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cell = this.cellAtPosition(currentCell.x, currentCell.y);
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if (cell && this._raycastParser.checkRayIntersection(currentCell.x, currentCell.y, cell)) {
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this._raycastParser.reset();
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return this._raycastParser.hitCounter;
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}
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}
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this._raycastParser.reset();
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return this._raycastParser.hitCounter;
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};
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SpatialHash.prototype.overlapCircle = function (circleCenter, radius, results, layerMask) {
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var bounds = new es.Rectangle(circleCenter.x - radius, circleCenter.y - radius, radius * 2, radius * 2);
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this._overlapTestCircle.radius = radius;
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@@ -7547,6 +7612,7 @@ var es;
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es.NumberDictionary = NumberDictionary;
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var RaycastResultParser = (function () {
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function RaycastResultParser() {
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this._tempHit = new es.RaycastHit();
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this._checkedColliders = [];
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this._cellHits = [];
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}
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@@ -9696,10 +9762,10 @@ var KeyboardUtils = (function () {
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function KeyboardUtils() {
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}
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KeyboardUtils.init = function () {
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this.keyDownDict = {};
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this.keyUpDict = {};
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document.addEventListener("keydown", this.onKeyDonwHander);
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document.addEventListener("keyup", this.onKeyUpHander);
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KeyboardUtils.keyDownDict = {};
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KeyboardUtils.keyUpDict = {};
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document.addEventListener("keydown", KeyboardUtils.onKeyDonwHander);
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document.addEventListener("keyup", KeyboardUtils.onKeyUpHander);
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};
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KeyboardUtils.registerKey = function (key, fun, thisObj, type) {
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if (type === void 0) { type = 0; }
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@@ -9716,16 +9782,16 @@ var KeyboardUtils = (function () {
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delete keyDict[key];
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};
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KeyboardUtils.destroy = function () {
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this.keyDownDict = null;
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this.keyUpDict = null;
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KeyboardUtils.keyDownDict = null;
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KeyboardUtils.keyUpDict = null;
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document.removeEventListener("keydown", this.onKeyDonwHander);
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document.removeEventListener("keyup", this.onKeyUpHander);
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};
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KeyboardUtils.onKeyDonwHander = function (event) {
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if (!this.keyDownDict)
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if (!KeyboardUtils.keyDownDict)
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return;
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var key = this.keyCodeToString(event.keyCode);
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var o = this.keyDownDict[key];
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var key = KeyboardUtils.keyCodeToString(event.keyCode);
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var o = KeyboardUtils.keyDownDict[key];
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if (o) {
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var fun = o["fun"];
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var thisObj = o["thisObj"];
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@@ -9734,10 +9800,10 @@ var KeyboardUtils = (function () {
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}
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};
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KeyboardUtils.onKeyUpHander = function (event) {
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if (!this.keyUpDict)
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if (!KeyboardUtils.keyUpDict)
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return;
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var key = this.keyCodeToString(event.keyCode);
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var o = this.keyUpDict[key];
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var key = KeyboardUtils.keyCodeToString(event.keyCode);
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var o = KeyboardUtils.keyUpDict[key];
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if (o) {
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var fun = o["fun"];
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var thisObj = o["thisObj"];
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Vendored
+1
-1
File diff suppressed because one or more lines are too long
+3
-1
@@ -17,7 +17,7 @@
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"bin-debug/UI/mvc/BaseView.js",
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"bin-debug/SampleHelpers/SampleScene.js",
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"bin-debug/UI/loading/LoadingView.js",
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"bin-debug/Scenes/Empty Scene/BasicScene.js",
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"bin-debug/Scenes/LineCasting/LineCaster.js",
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"bin-debug/Fgui/common/UI_com_tips.js",
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"bin-debug/Fgui/loading/loadingBinder.js",
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"bin-debug/Fgui/loading/UI_View_loading.js",
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@@ -26,7 +26,9 @@
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"bin-debug/Fgui/sc/UI_View_sc.js",
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"bin-debug/Platform.js",
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"bin-debug/Scenes/Animated Tiles/AnimatedTilesScene.js",
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"bin-debug/Scenes/Empty Scene/BasicScene.js",
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"bin-debug/Main.js",
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"bin-debug/Scenes/LineCasting/LineCastingScene.js",
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"bin-debug/UI/PopManager.js",
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"bin-debug/UI/loading/LoadingControl.js",
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"bin-debug/UI/loading/LoadingEvents.js",
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@@ -0,0 +1,105 @@
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module samples {
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import RenderableComponent = es.RenderableComponent;
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import Vector2 = es.Vector2;
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import Physics = es.Physics;
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export class LineCaster extends RenderableComponent {
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private _lastPosition = new Vector2(101, 101);
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private _collisionPosition = new Vector2(-1, -1);
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private _pixelShape1: egret.Shape;
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private _pixelShape2: egret.Shape;
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private _lineShape: egret.Shape;
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private _pixelShape3: egret.Shape;
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private _delayTime = 1;
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private _pressTime = 0;
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private _canTouch = true;
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public get width(){
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return 1000;
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}
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public get height(){
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return 1000;
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}
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constructor() {
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super();
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this._pixelShape1 = new egret.Shape();
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this._pixelShape2 = new egret.Shape();
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this._lineShape = new egret.Shape();
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this._pixelShape3 = new egret.Shape();
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this.displayObject = new egret.DisplayObjectContainer();
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let displayContainer = this.displayObject as egret.DisplayObjectContainer;
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displayContainer.addChild(this._pixelShape1);
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displayContainer.addChild(this._pixelShape2);
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displayContainer.addChild(this._pixelShape3);
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displayContainer.addChild(this._lineShape);
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}
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public onAddedToEntity(): void {
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KeyboardUtils.registerKey(KeyboardUtils.SPACE, this.spaceDown, this, KeyboardUtils.TYPE_KEY_DOWN);
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}
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public onRemovedFromEntity(): void {
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KeyboardUtils.unregisterKey(KeyboardUtils.SPACE, KeyboardUtils.TYPE_KEY_DOWN);
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}
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private spaceDown(){
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let hit = Physics.linecast(this._lastPosition, this.transform.position);
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if (hit.collider){
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this._collisionPosition = hit.point;
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}
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}
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public render(camera: es.Camera): any {
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this._pixelShape1.graphics.clear();
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this._pixelShape1.graphics.beginFill(0xffff00);
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this._pixelShape1.graphics.lineStyle(4, 0xffff00);
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this._pixelShape1.graphics.lineTo(this._lastPosition.x, this._lastPosition.y);
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this._pixelShape1.graphics.endFill();
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this._pixelShape2.graphics.clear();
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this._pixelShape2.graphics.beginFill(0xffffff);
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this._pixelShape2.graphics.lineStyle(4, 0xffffff);
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this._pixelShape2.graphics.lineTo(this.transform.position.x, this.transform.position.y);
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this._pixelShape2.graphics.endFill();
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this._lineShape.graphics.clear();
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this._lineShape.graphics.beginFill(0xffffff);
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this._lineShape.graphics.lineStyle(1, 0xffffff);
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this._lineShape.graphics.lineTo(this._lastPosition.x, this._lastPosition.y);
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this._lineShape.graphics.lineTo(this.transform.position.x, this.transform.position.y);
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this._lineShape.graphics.endFill();
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this._pixelShape3.graphics.clear();
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if (this._collisionPosition.x > 0 && this._collisionPosition.y > 0){
|
||||
this._pixelShape3.graphics.beginFill(0xff0000);
|
||||
this._pixelShape3.graphics.lineStyle(10, 0xff0000);
|
||||
this._pixelShape3.graphics.lineTo(this._collisionPosition.x, this._collisionPosition.y);
|
||||
this._pixelShape3.graphics.endFill();
|
||||
}
|
||||
}
|
||||
|
||||
public update(): void {
|
||||
if (!this._canTouch){
|
||||
if (this._pressTime > this._delayTime){
|
||||
this._canTouch = true;
|
||||
this._pressTime = 0;
|
||||
}else{
|
||||
this._pressTime += es.Time.deltaTime;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (!es.Input.touchPosition.equals(Vector2.zero)){
|
||||
this._lastPosition = this.transform.position;
|
||||
this.transform.position = es.Input.touchPosition;
|
||||
this._collisionPosition = new Vector2(-1, -1);
|
||||
this._canTouch = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
module samples {
|
||||
import Vector2 = es.Vector2;
|
||||
import SpriteRenderer = es.SpriteRenderer;
|
||||
import BoxCollider = es.BoxCollider;
|
||||
|
||||
export class LineCastingScene extends SampleScene {
|
||||
public initialize(): void {
|
||||
super.initialize();
|
||||
|
||||
this.content.loadRes("moon_png").then((moonTex: egret.Texture) => {
|
||||
let playerEntity = this.createEntity("player");
|
||||
playerEntity.position = new Vector2(es.Core.scene.width / 2, es.Core.scene.height / 2);
|
||||
playerEntity.addComponent(new SpriteRenderer(moonTex));
|
||||
let coll = new BoxCollider().setSize(moonTex.textureWidth, moonTex.textureHeight);
|
||||
playerEntity.addComponent(coll);
|
||||
playerEntity.position = new Vector2(200, 100);
|
||||
|
||||
let lineCaster = this.createEntity("linecaster").addComponent(new LineCaster());
|
||||
lineCaster.transform.position = new Vector2(300, 100);
|
||||
|
||||
manager.AlterManager.alter_tips("lineCasting加载成功");
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -4,6 +4,7 @@ module sc {
|
||||
private _sceneList: SceneData[] = [
|
||||
new SceneData("空白场景", samples.BasicScene),
|
||||
new SceneData("Tiled Tiles", samples.AnimatedTilesScene),
|
||||
new SceneData("Linecasting", samples.LineCastingScene),
|
||||
];
|
||||
|
||||
constructor() {
|
||||
@@ -32,6 +33,7 @@ module sc {
|
||||
private scItemOnClick(evt: egret.Event){
|
||||
let data = evt.currentTarget.data;
|
||||
es.Core.scene = new data();
|
||||
es.Core.scene.camera.position = es.Vector2.zero;
|
||||
}
|
||||
|
||||
public destroy() {
|
||||
|
||||
Vendored
+20
-15
@@ -1285,6 +1285,7 @@ declare module es {
|
||||
static clamp01(value: number): number;
|
||||
static angleBetweenVectors(from: Vector2, to: Vector2): number;
|
||||
static incrementWithWrap(t: number, length: number): number;
|
||||
static approach(start: number, end: number, shift: number): number;
|
||||
}
|
||||
}
|
||||
declare module es {
|
||||
@@ -1375,6 +1376,21 @@ declare module es {
|
||||
static getSector(rX: number, rY: number, rW: number, rH: number, point: Vector2): PointSectors;
|
||||
}
|
||||
}
|
||||
declare module es {
|
||||
class RaycastHit {
|
||||
collider: Collider;
|
||||
fraction: number;
|
||||
distance: number;
|
||||
point: Vector2;
|
||||
normal: Vector2;
|
||||
centroid: Vector2;
|
||||
constructor(collider?: Collider, fraction?: number, distance?: number, point?: Vector2, normal?: Vector2);
|
||||
setValues(collider: Collider, fraction: number, distance: number, point: Vector2): void;
|
||||
setValuesNonCollider(fraction: number, distance: number, point: Vector2, normal: Vector2): void;
|
||||
reset(): void;
|
||||
toString(): string;
|
||||
}
|
||||
}
|
||||
declare module es {
|
||||
class Physics {
|
||||
static spatialHashCellSize: number;
|
||||
@@ -1382,6 +1398,7 @@ declare module es {
|
||||
private static _spatialHash;
|
||||
static raycastsHitTriggers: boolean;
|
||||
static raycastsStartInColliders: boolean;
|
||||
static _hitArray: RaycastHit[];
|
||||
static reset(): void;
|
||||
static clear(): void;
|
||||
static overlapCircleAll(center: Vector2, randius: number, results: any[], layerMask?: number): number;
|
||||
@@ -1390,6 +1407,8 @@ declare module es {
|
||||
static addCollider(collider: Collider): void;
|
||||
static removeCollider(collider: Collider): void;
|
||||
static updateCollider(collider: Collider): void;
|
||||
static linecast(start: Vector2, end: Vector2, layerMask?: number): RaycastHit;
|
||||
static linecastAll(start: Vector2, end: Vector2, hits: RaycastHit[], layerMask?: number): number;
|
||||
static debugDraw(secondsToDisplay: any): void;
|
||||
}
|
||||
}
|
||||
@@ -1401,21 +1420,6 @@ declare module es {
|
||||
constructor(position: Vector2, end: Vector2);
|
||||
}
|
||||
}
|
||||
declare module es {
|
||||
class RaycastHit {
|
||||
collider: Collider;
|
||||
fraction: number;
|
||||
distance: number;
|
||||
point: Vector2;
|
||||
normal: Vector2;
|
||||
centroid: Vector2;
|
||||
constructor(collider: Collider, fraction: number, distance: number, point: Vector2, normal: Vector2);
|
||||
setValues(collider: Collider, fraction: number, distance: number, point: Vector2): void;
|
||||
setValuesNonCollider(fraction: number, distance: number, point: Vector2, normal: Vector2): void;
|
||||
reset(): void;
|
||||
toString(): string;
|
||||
}
|
||||
}
|
||||
declare module es {
|
||||
abstract class Shape {
|
||||
position: Vector2;
|
||||
@@ -1539,6 +1543,7 @@ declare module es {
|
||||
clear(): void;
|
||||
debugDraw(secondsToDisplay: number, textScale?: number): void;
|
||||
aabbBroadphase(bounds: Rectangle, excludeCollider: Collider, layerMask: number): Collider[];
|
||||
linecast(start: Vector2, end: Vector2, hits: RaycastHit[], layerMask: number): number;
|
||||
overlapCircle(circleCenter: Vector2, radius: number, results: Collider[], layerMask: any): number;
|
||||
private cellCoords;
|
||||
private cellAtPosition;
|
||||
|
||||
+115
-49
@@ -1279,6 +1279,7 @@ var es;
|
||||
this.addEventListener(egret.StageOrientationEvent.ORIENTATION_CHANGE, this.onOrientationChanged, this);
|
||||
this.addEventListener(egret.Event.ENTER_FRAME, this.update, this);
|
||||
es.Input.initialize();
|
||||
KeyboardUtils.init();
|
||||
this.initialize();
|
||||
};
|
||||
Core.debugRenderEndabled = false;
|
||||
@@ -5972,6 +5973,11 @@ var es;
|
||||
return 0;
|
||||
return t;
|
||||
};
|
||||
MathHelper.approach = function (start, end, shift) {
|
||||
if (start < end)
|
||||
return Math.min(start + shift, end);
|
||||
return Math.max(start - shift, end);
|
||||
};
|
||||
MathHelper.Epsilon = 0.00001;
|
||||
MathHelper.Rad2Deg = 57.29578;
|
||||
MathHelper.Deg2Rad = 0.0174532924;
|
||||
@@ -6614,6 +6620,43 @@ var es;
|
||||
es.Collisions = Collisions;
|
||||
})(es || (es = {}));
|
||||
var es;
|
||||
(function (es) {
|
||||
var RaycastHit = (function () {
|
||||
function RaycastHit(collider, fraction, distance, point, normal) {
|
||||
this.fraction = 0;
|
||||
this.distance = 0;
|
||||
this.point = es.Vector2.zero;
|
||||
this.normal = es.Vector2.zero;
|
||||
this.collider = collider;
|
||||
this.fraction = fraction;
|
||||
this.distance = distance;
|
||||
this.point = point;
|
||||
this.centroid = es.Vector2.zero;
|
||||
}
|
||||
RaycastHit.prototype.setValues = function (collider, fraction, distance, point) {
|
||||
this.collider = collider;
|
||||
this.fraction = fraction;
|
||||
this.distance = distance;
|
||||
this.point = point;
|
||||
};
|
||||
RaycastHit.prototype.setValuesNonCollider = function (fraction, distance, point, normal) {
|
||||
this.fraction = fraction;
|
||||
this.distance = distance;
|
||||
this.point = point;
|
||||
this.normal = normal;
|
||||
};
|
||||
RaycastHit.prototype.reset = function () {
|
||||
this.collider = null;
|
||||
this.fraction = this.distance = 0;
|
||||
};
|
||||
RaycastHit.prototype.toString = function () {
|
||||
return "[RaycastHit] fraction: " + this.fraction + ", distance: " + this.distance + ", normal: " + this.normal + ", centroid: " + this.centroid + ", point: " + this.point;
|
||||
};
|
||||
return RaycastHit;
|
||||
}());
|
||||
es.RaycastHit = RaycastHit;
|
||||
})(es || (es = {}));
|
||||
var es;
|
||||
(function (es) {
|
||||
var Physics = (function () {
|
||||
function Physics() {
|
||||
@@ -6650,6 +6693,20 @@ var es;
|
||||
this._spatialHash.remove(collider);
|
||||
this._spatialHash.register(collider);
|
||||
};
|
||||
Physics.linecast = function (start, end, layerMask) {
|
||||
if (layerMask === void 0) { layerMask = Physics.allLayers; }
|
||||
this._hitArray[0].reset();
|
||||
this.linecastAll(start, end, this._hitArray, layerMask);
|
||||
return this._hitArray[0];
|
||||
};
|
||||
Physics.linecastAll = function (start, end, hits, layerMask) {
|
||||
if (layerMask === void 0) { layerMask = Physics.allLayers; }
|
||||
if (hits.length == 0) {
|
||||
console.warn("传入了一个空的hits数组。没有点击会被返回");
|
||||
return 0;
|
||||
}
|
||||
return this._spatialHash.linecast(start, end, hits, layerMask);
|
||||
};
|
||||
Physics.debugDraw = function (secondsToDisplay) {
|
||||
this._spatialHash.debugDraw(secondsToDisplay, 2);
|
||||
};
|
||||
@@ -6657,6 +6714,9 @@ var es;
|
||||
Physics.allLayers = -1;
|
||||
Physics.raycastsHitTriggers = false;
|
||||
Physics.raycastsStartInColliders = false;
|
||||
Physics._hitArray = [
|
||||
new es.RaycastHit()
|
||||
];
|
||||
return Physics;
|
||||
}());
|
||||
es.Physics = Physics;
|
||||
@@ -6674,43 +6734,6 @@ var es;
|
||||
es.Ray2D = Ray2D;
|
||||
})(es || (es = {}));
|
||||
var es;
|
||||
(function (es) {
|
||||
var RaycastHit = (function () {
|
||||
function RaycastHit(collider, fraction, distance, point, normal) {
|
||||
this.fraction = 0;
|
||||
this.distance = 0;
|
||||
this.point = es.Vector2.zero;
|
||||
this.normal = es.Vector2.zero;
|
||||
this.collider = collider;
|
||||
this.fraction = fraction;
|
||||
this.distance = distance;
|
||||
this.point = point;
|
||||
this.centroid = es.Vector2.zero;
|
||||
}
|
||||
RaycastHit.prototype.setValues = function (collider, fraction, distance, point) {
|
||||
this.collider = collider;
|
||||
this.fraction = fraction;
|
||||
this.distance = distance;
|
||||
this.point = point;
|
||||
};
|
||||
RaycastHit.prototype.setValuesNonCollider = function (fraction, distance, point, normal) {
|
||||
this.fraction = fraction;
|
||||
this.distance = distance;
|
||||
this.point = point;
|
||||
this.normal = normal;
|
||||
};
|
||||
RaycastHit.prototype.reset = function () {
|
||||
this.collider = null;
|
||||
this.fraction = this.distance = 0;
|
||||
};
|
||||
RaycastHit.prototype.toString = function () {
|
||||
return "[RaycastHit] fraction: " + this.fraction + ", distance: " + this.distance + ", normal: " + this.normal + ", centroid: " + this.centroid + ", point: " + this.point;
|
||||
};
|
||||
return RaycastHit;
|
||||
}());
|
||||
es.RaycastHit = RaycastHit;
|
||||
})(es || (es = {}));
|
||||
var es;
|
||||
(function (es) {
|
||||
var Shape = (function () {
|
||||
function Shape() {
|
||||
@@ -7467,6 +7490,48 @@ var es;
|
||||
}
|
||||
return this._tempHashSet;
|
||||
};
|
||||
SpatialHash.prototype.linecast = function (start, end, hits, layerMask) {
|
||||
var ray = new es.Ray2D(start, end);
|
||||
this._raycastParser.start(ray, hits, layerMask);
|
||||
var currentCell = this.cellCoords(start.x, start.y);
|
||||
var lastCell = this.cellCoords(end.x, end.y);
|
||||
var stepX = Math.sign(ray.direction.x);
|
||||
var stepY = Math.sign(ray.direction.y);
|
||||
if (currentCell.x == lastCell.x)
|
||||
stepX = 0;
|
||||
if (currentCell.y == lastCell.y)
|
||||
stepY = 0;
|
||||
var xStep = stepX < 0 ? 0 : stepX;
|
||||
var yStep = stepY < 0 ? 0 : stepY;
|
||||
var nextBoundaryX = (currentCell.x + xStep) * this._cellSize;
|
||||
var nextBoundaryY = (currentCell.y + yStep) * this._cellSize;
|
||||
var tMaxX = ray.direction.x != 0 ? (nextBoundaryX - ray.start.x) / ray.direction.x : Number.MAX_VALUE;
|
||||
var tMaxY = ray.direction.y != 0 ? (nextBoundaryY - ray.start.y) / ray.direction.y : Number.MAX_VALUE;
|
||||
var tDeltaX = ray.direction.x != 0 ? this._cellSize / (ray.direction.x * stepX) : Number.MAX_VALUE;
|
||||
var tDeltaY = ray.direction.y != 0 ? this._cellSize / (ray.direction.y * stepY) : Number.MAX_VALUE;
|
||||
var cell = this.cellAtPosition(currentCell.x, currentCell.y);
|
||||
if (cell && this._raycastParser.checkRayIntersection(currentCell.x, currentCell.y, cell)) {
|
||||
this._raycastParser.reset();
|
||||
return this._raycastParser.hitCounter;
|
||||
}
|
||||
while (currentCell.x != lastCell.x || currentCell.y != lastCell.y) {
|
||||
if (tMaxX < tMaxY) {
|
||||
currentCell.x = es.MathHelper.approach(currentCell.x, lastCell.x, Math.abs(stepX));
|
||||
tMaxX += tDeltaX;
|
||||
}
|
||||
else {
|
||||
currentCell.y = es.MathHelper.approach(currentCell.y, lastCell.y, Math.abs(stepY));
|
||||
tMaxY += tDeltaY;
|
||||
}
|
||||
cell = this.cellAtPosition(currentCell.x, currentCell.y);
|
||||
if (cell && this._raycastParser.checkRayIntersection(currentCell.x, currentCell.y, cell)) {
|
||||
this._raycastParser.reset();
|
||||
return this._raycastParser.hitCounter;
|
||||
}
|
||||
}
|
||||
this._raycastParser.reset();
|
||||
return this._raycastParser.hitCounter;
|
||||
};
|
||||
SpatialHash.prototype.overlapCircle = function (circleCenter, radius, results, layerMask) {
|
||||
var bounds = new es.Rectangle(circleCenter.x - radius, circleCenter.y - radius, radius * 2, radius * 2);
|
||||
this._overlapTestCircle.radius = radius;
|
||||
@@ -7547,6 +7612,7 @@ var es;
|
||||
es.NumberDictionary = NumberDictionary;
|
||||
var RaycastResultParser = (function () {
|
||||
function RaycastResultParser() {
|
||||
this._tempHit = new es.RaycastHit();
|
||||
this._checkedColliders = [];
|
||||
this._cellHits = [];
|
||||
}
|
||||
@@ -9696,10 +9762,10 @@ var KeyboardUtils = (function () {
|
||||
function KeyboardUtils() {
|
||||
}
|
||||
KeyboardUtils.init = function () {
|
||||
this.keyDownDict = {};
|
||||
this.keyUpDict = {};
|
||||
document.addEventListener("keydown", this.onKeyDonwHander);
|
||||
document.addEventListener("keyup", this.onKeyUpHander);
|
||||
KeyboardUtils.keyDownDict = {};
|
||||
KeyboardUtils.keyUpDict = {};
|
||||
document.addEventListener("keydown", KeyboardUtils.onKeyDonwHander);
|
||||
document.addEventListener("keyup", KeyboardUtils.onKeyUpHander);
|
||||
};
|
||||
KeyboardUtils.registerKey = function (key, fun, thisObj, type) {
|
||||
if (type === void 0) { type = 0; }
|
||||
@@ -9716,16 +9782,16 @@ var KeyboardUtils = (function () {
|
||||
delete keyDict[key];
|
||||
};
|
||||
KeyboardUtils.destroy = function () {
|
||||
this.keyDownDict = null;
|
||||
this.keyUpDict = null;
|
||||
KeyboardUtils.keyDownDict = null;
|
||||
KeyboardUtils.keyUpDict = null;
|
||||
document.removeEventListener("keydown", this.onKeyDonwHander);
|
||||
document.removeEventListener("keyup", this.onKeyUpHander);
|
||||
};
|
||||
KeyboardUtils.onKeyDonwHander = function (event) {
|
||||
if (!this.keyDownDict)
|
||||
if (!KeyboardUtils.keyDownDict)
|
||||
return;
|
||||
var key = this.keyCodeToString(event.keyCode);
|
||||
var o = this.keyDownDict[key];
|
||||
var key = KeyboardUtils.keyCodeToString(event.keyCode);
|
||||
var o = KeyboardUtils.keyDownDict[key];
|
||||
if (o) {
|
||||
var fun = o["fun"];
|
||||
var thisObj = o["thisObj"];
|
||||
@@ -9734,10 +9800,10 @@ var KeyboardUtils = (function () {
|
||||
}
|
||||
};
|
||||
KeyboardUtils.onKeyUpHander = function (event) {
|
||||
if (!this.keyUpDict)
|
||||
if (!KeyboardUtils.keyUpDict)
|
||||
return;
|
||||
var key = this.keyCodeToString(event.keyCode);
|
||||
var o = this.keyUpDict[key];
|
||||
var key = KeyboardUtils.keyCodeToString(event.keyCode);
|
||||
var o = KeyboardUtils.keyUpDict[key];
|
||||
if (o) {
|
||||
var fun = o["fun"];
|
||||
var thisObj = o["thisObj"];
|
||||
|
||||
Vendored
+1
-1
File diff suppressed because one or more lines are too long
@@ -228,6 +228,7 @@ module es {
|
||||
this.addEventListener(egret.Event.ENTER_FRAME, this.update, this);
|
||||
|
||||
Input.initialize();
|
||||
KeyboardUtils.init();
|
||||
this.initialize();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -93,5 +93,18 @@ module es {
|
||||
|
||||
return t;
|
||||
}
|
||||
|
||||
/**
|
||||
* 由上移量向上移。start可以小于或大于end。例如:开始是2,结束是10,移位是4,结果是6
|
||||
* @param start
|
||||
* @param end
|
||||
* @param shift
|
||||
*/
|
||||
public static approach(start: number, end: number, shift: number): number {
|
||||
if (start < end)
|
||||
return Math.min(start + shift, end);
|
||||
|
||||
return Math.max(start - shift, end);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
///<reference path="./RaycastHit.ts" />
|
||||
module es {
|
||||
export class Physics {
|
||||
/** 调用reset并创建一个新的SpatialHash时使用的单元格大小 */
|
||||
@@ -13,6 +14,12 @@ module es {
|
||||
* 在碰撞器中开始的射线/直线是否强制转换检测到那些碰撞器
|
||||
*/
|
||||
public static raycastsStartInColliders = false;
|
||||
/**
|
||||
* 我们保留它以避免在每次raycast发生时分配它
|
||||
*/
|
||||
public static _hitArray: RaycastHit[] = [
|
||||
new RaycastHit()
|
||||
];
|
||||
|
||||
public static reset() {
|
||||
this._spatialHash = new SpatialHash(this.spatialHashCellSize);
|
||||
@@ -85,6 +92,34 @@ module es {
|
||||
this._spatialHash.register(collider);
|
||||
}
|
||||
|
||||
/**
|
||||
* 返回与layerMask匹配的碰撞器的第一次命中
|
||||
* @param start
|
||||
* @param end
|
||||
* @param layerMask
|
||||
*/
|
||||
public static linecast(start: Vector2, end: Vector2, layerMask: number = Physics.allLayers): RaycastHit{
|
||||
this._hitArray[0].reset();
|
||||
this.linecastAll(start, end, this._hitArray, layerMask);
|
||||
return this._hitArray[0];
|
||||
}
|
||||
|
||||
/**
|
||||
* 通过空间散列强制执行一行,并用该行命中的任何碰撞器填充hits数组
|
||||
* @param start
|
||||
* @param end
|
||||
* @param hits
|
||||
* @param layerMask
|
||||
*/
|
||||
public static linecastAll(start: Vector2, end: Vector2, hits: RaycastHit[], layerMask: number = Physics.allLayers){
|
||||
if (hits.length == 0){
|
||||
console.warn("传入了一个空的hits数组。没有点击会被返回");
|
||||
return 0;
|
||||
}
|
||||
|
||||
return this._spatialHash.linecast(start, end, hits, layerMask);
|
||||
}
|
||||
|
||||
/**
|
||||
* debug绘制空间散列的内容
|
||||
* @param secondsToDisplay
|
||||
|
||||
@@ -30,7 +30,7 @@ module es {
|
||||
*/
|
||||
public centroid: Vector2;
|
||||
|
||||
constructor(collider: Collider, fraction: number, distance: number, point: Vector2, normal: Vector2){
|
||||
constructor(collider?: Collider, fraction?: number, distance?: number, point?: Vector2, normal?: Vector2){
|
||||
this.collider = collider;
|
||||
this.fraction = fraction;
|
||||
this.distance = distance;
|
||||
|
||||
@@ -144,6 +144,73 @@ module es {
|
||||
return this._tempHashSet;
|
||||
}
|
||||
|
||||
/**
|
||||
* 通过空间散列强制执行一行,并用该行命中的任何碰撞器填充hits数组。
|
||||
* @param start
|
||||
* @param end
|
||||
* @param hits
|
||||
* @param layerMask
|
||||
*/
|
||||
public linecast(start: Vector2, end: Vector2, hits: RaycastHit[], layerMask: number){
|
||||
let ray = new Ray2D(start, end);
|
||||
this._raycastParser.start(ray, hits, layerMask);
|
||||
|
||||
// 在与网格相同的空间中获取起始/结束位置
|
||||
let currentCell = this.cellCoords(start.x, start.y);
|
||||
let lastCell = this.cellCoords(end.x, end.y);
|
||||
|
||||
let stepX = Math.sign(ray.direction.x);
|
||||
let stepY = Math.sign(ray.direction.y);
|
||||
|
||||
// 我们要确保,如果我们在同一行或同一行,我们不会步进不必要的方向
|
||||
if (currentCell.x == lastCell.x) stepX = 0;
|
||||
if (currentCell.y == lastCell.y) stepY = 0;
|
||||
|
||||
// 计算单元边界。当这一步是正的,下一个单元格在这一步之后意味着我们加1。
|
||||
// 如果为负,则单元格在此之前,这种情况下不添加边界
|
||||
let xStep = stepX < 0 ? 0 : stepX;
|
||||
let yStep = stepY < 0 ? 0 : stepY;
|
||||
let nextBoundaryX = (currentCell.x + xStep) * this._cellSize;
|
||||
let nextBoundaryY = (currentCell.y + yStep) * this._cellSize;
|
||||
|
||||
// 确定射线穿过第一个垂直体素边界时的t值。y/horizontal。
|
||||
// 这两个值的最小值将表明我们可以沿着射线走多少,而仍然保持在当前体素中,对于接近vertical/horizontal的射线来说可能是无限的
|
||||
let tMaxX = ray.direction.x != 0 ? (nextBoundaryX - ray.start.x) / ray.direction.x : Number.MAX_VALUE;
|
||||
let tMaxY = ray.direction.y != 0 ? (nextBoundaryY - ray.start.y) / ray.direction.y : Number.MAX_VALUE;
|
||||
|
||||
let tDeltaX = ray.direction.x != 0 ? this._cellSize / (ray.direction.x * stepX) : Number.MAX_VALUE;
|
||||
let tDeltaY = ray.direction.y != 0 ? this._cellSize / (ray.direction.y * stepY) : Number.MAX_VALUE;
|
||||
|
||||
// 开始遍历并返回交叉单元格。
|
||||
let cell = this.cellAtPosition(currentCell.x, currentCell.y);
|
||||
|
||||
if (cell && this._raycastParser.checkRayIntersection(currentCell.x, currentCell.y, cell)){
|
||||
this._raycastParser.reset();
|
||||
return this._raycastParser.hitCounter;
|
||||
}
|
||||
|
||||
while (currentCell.x != lastCell.x || currentCell.y != lastCell.y){
|
||||
if (tMaxX < tMaxY){
|
||||
currentCell.x = MathHelper.approach(currentCell.x, lastCell.x, Math.abs(stepX));
|
||||
|
||||
tMaxX += tDeltaX;
|
||||
}else{
|
||||
currentCell.y = MathHelper.approach(currentCell.y, lastCell.y, Math.abs(stepY));
|
||||
|
||||
tMaxY += tDeltaY;
|
||||
}
|
||||
|
||||
cell = this.cellAtPosition(currentCell.x, currentCell.y);
|
||||
if (cell && this._raycastParser.checkRayIntersection(currentCell.x, currentCell.y, cell)){
|
||||
this._raycastParser.reset();
|
||||
return this._raycastParser.hitCounter;
|
||||
}
|
||||
}
|
||||
|
||||
this._raycastParser.reset();
|
||||
return this._raycastParser.hitCounter;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取位于指定圆内的所有碰撞器
|
||||
* @param circleCenter
|
||||
@@ -268,7 +335,7 @@ module es {
|
||||
};
|
||||
|
||||
public _hits: RaycastHit[];
|
||||
public _tempHit: RaycastHit;
|
||||
public _tempHit: RaycastHit = new RaycastHit();
|
||||
public _checkedColliders: Collider[] = [];
|
||||
public _cellHits: RaycastHit[] = [];
|
||||
public _ray: Ray2D;
|
||||
|
||||
@@ -84,10 +84,10 @@ class KeyboardUtils {
|
||||
private static keyUpDict: Object;
|
||||
|
||||
public static init(): void {
|
||||
this.keyDownDict = {};
|
||||
this.keyUpDict = {};
|
||||
document.addEventListener("keydown", this.onKeyDonwHander);
|
||||
document.addEventListener("keyup", this.onKeyUpHander);
|
||||
KeyboardUtils.keyDownDict = {};
|
||||
KeyboardUtils.keyUpDict = {};
|
||||
document.addEventListener("keydown", KeyboardUtils.onKeyDonwHander);
|
||||
document.addEventListener("keyup", KeyboardUtils.onKeyUpHander);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -115,16 +115,16 @@ class KeyboardUtils {
|
||||
* 销毁方法
|
||||
*/
|
||||
public static destroy(): void {
|
||||
this.keyDownDict = null;
|
||||
this.keyUpDict = null;
|
||||
KeyboardUtils.keyDownDict = null;
|
||||
KeyboardUtils.keyUpDict = null;
|
||||
document.removeEventListener("keydown", this.onKeyDonwHander);
|
||||
document.removeEventListener("keyup", this.onKeyUpHander);
|
||||
}
|
||||
|
||||
private static onKeyDonwHander(event: KeyboardEvent): void {
|
||||
if (!this.keyDownDict) return;
|
||||
var key: string = this.keyCodeToString(event.keyCode);
|
||||
var o: Object = this.keyDownDict[key];
|
||||
if (!KeyboardUtils.keyDownDict) return;
|
||||
var key: string = KeyboardUtils.keyCodeToString(event.keyCode);
|
||||
var o: Object = KeyboardUtils.keyDownDict[key];
|
||||
if (o) {
|
||||
var fun: Function = o["fun"];
|
||||
var thisObj: any = o["thisObj"];
|
||||
@@ -134,9 +134,9 @@ class KeyboardUtils {
|
||||
}
|
||||
|
||||
private static onKeyUpHander(event: KeyboardEvent): void {
|
||||
if (!this.keyUpDict) return;
|
||||
var key: string = this.keyCodeToString(event.keyCode);
|
||||
var o: Object = this.keyUpDict[key];
|
||||
if (!KeyboardUtils.keyUpDict) return;
|
||||
var key: string = KeyboardUtils.keyCodeToString(event.keyCode);
|
||||
var o: Object = KeyboardUtils.keyUpDict[key];
|
||||
if (o) {
|
||||
var fun: Function = o["fun"];
|
||||
var thisObj: any = o["thisObj"];
|
||||
|
||||
Reference in New Issue
Block a user