Compare commits

...

259 Commits
v0.7.1 ... main

Author SHA1 Message Date
Wing
7e89d703ba Fixed typo. 2023-11-28 08:37:11 +08:00
yflu
dc1e6d3e09 Updated frontend "onPeerInputFrameUpsync" handling for force confirmation. 2023-04-18 07:03:22 +08:00
genxium
28e5c18f00 Fixed typo. 2023-04-14 07:28:01 +08:00
genxium
a241912e7a Updated README. 2023-03-30 15:47:02 +08:00
genxium
c582071f4f Fixes for BackendDynamics disabled. 2023-03-30 15:05:34 +08:00
genxium
59d6300880 Updated README. 2023-03-18 13:22:58 +08:00
yflu
6713feded1 Added back important comment. 2023-03-16 17:35:47 +08:00
genxium
da1204dc63 Minor update. 2023-03-10 16:20:40 +08:00
genxium
ea14ced958 Improved stability. 2023-03-10 15:40:45 +08:00
genxium
b9beee549f Simplified resolv_tailored. 2023-03-02 10:22:27 +08:00
genxium
04d8013cbb Preparing for go2cs transpiling. 2023-03-01 18:20:54 +08:00
genxium
6b503ec95d Updated README. 2023-03-01 10:53:22 +08:00
genxium
71f2a1ecdf Updated documentation. 2023-03-01 07:03:49 +08:00
genxium
de9f3c9090 Minor update. 2023-02-27 14:58:21 +08:00
genxium
96e355eab3 Fixed frontend rollback upon UpdateOnDynamics. 2023-02-27 14:35:19 +08:00
genxium
16e1d8a913 Minor fix. 2023-02-27 12:02:01 +08:00
genxium
04b033be7e Fixed frame data logging. 2023-02-27 11:09:22 +08:00
genxium
7fd96b335a Minor fix. 2023-02-26 23:33:47 +08:00
genxium
8cd5f1d475 Fixed resync. 2023-02-26 23:25:47 +08:00
genxium
21806a3754 Minor updates. 2023-02-26 20:57:40 +08:00
genxium
e213fdfb04 Removed redundant collision related codes. 2023-02-26 20:39:30 +08:00
genxium
b9827f8430 Refined experimental toggle for in-place inputsBuffer update upon dynamics. 2023-02-26 14:59:27 +08:00
genxium
91d16b1cc4 Added an experimental toggle for in-place inputsBuffer update upon dynamics. 2023-02-25 23:40:57 +08:00
genxium
b19868920a Minor update. 2023-02-25 23:27:01 +08:00
genxium
be5200663c Updated input prediction approach upon dynamics. 2023-02-25 23:05:25 +08:00
genxium
7b878ff947 Fixes for backend Golang select-multi-channel implementation. 2023-02-21 22:07:48 +08:00
genxium
c78c480f99 Enhanced UDP session resource management. 2023-02-21 15:21:15 +08:00
genxium
b50874f5c4 Enhanced RecvRingBuff in cpp. 2023-02-21 11:54:06 +08:00
genxium
f1db2972fd Updates for RecvRingBuff. 2023-02-20 08:53:06 +08:00
genxium
16c27b0ce0 Minor fix. 2023-02-19 21:26:49 +08:00
genxium
a44535cad2 Fixes for revival dynamics. 2023-02-19 21:05:25 +08:00
genxium
8b5a96e825 Enhanced exception handling on frontend. 2023-02-19 13:42:25 +08:00
genxium
618531f5c6 Minor fix. 2023-02-18 13:21:34 +08:00
genxium
8345d55e76 Updated collision constant setup. 2023-02-18 11:46:01 +08:00
genxium
a48e2f3cc0 Fixed bullet cloning. 2023-02-18 11:13:33 +08:00
yflu
83419a6f23 Fixed debug boundary drawing. 2023-02-17 22:44:21 +08:00
genxium
b19549b0a8 Enhanced inplace rdf update. 2023-02-17 18:54:51 +08:00
genxium
60866674b5 Fixed multiplayer mode for new dynamics calculation. 2023-02-17 15:38:37 +08:00
genxium
a4941c1273 Minor fix. 2023-02-17 14:35:42 +08:00
genxium
2b304eaa75 A temp dirty commit having mysterious left moving players. 2023-02-17 12:26:07 +08:00
genxium
c6b98855af Reduced externalization cost. 2023-02-16 22:23:12 +08:00
genxium
4e0928cb1b Drafted inplace memory version of game dynamics. 2023-02-16 17:13:09 +08:00
genxium
fb42533f55 Temp update to remove use of MakeFullWrapper for reducing redundant CPU time in profiling. 2023-02-16 10:14:37 +08:00
genxium
9dff989e02 Drafted inplace_ring_buff. 2023-02-15 21:34:27 +08:00
genxium
5b7f35b874 Applied ringbuff to resolv_tailored for reducing memory usage. 2023-02-15 15:38:20 +08:00
genxium
2d179d0cdf Minor update. 2023-02-14 23:27:21 +08:00
genxium
f4b303eb91 Started preparation of in-place clone utilities in jsexport. 2023-02-14 15:38:21 +08:00
genxium
5d92b339f6 Enhanced logging efficiency. 2023-02-13 15:37:13 +08:00
genxium
642adff919 Minor fix. 2023-02-13 11:52:47 +08:00
genxium
62c51b1838 Enhanced pre-battle start GUI. 2023-02-13 10:34:56 +08:00
genxium
2751569e0c Fixed data path for character select. 2023-02-12 23:04:20 +08:00
genxium
d623916b3c Minor fix. 2023-02-12 22:10:42 +08:00
genxium
efd070a11b Merge branch 'main' of github.com:genxium/DelayNoMore 2023-02-12 18:46:13 +08:00
genxium
d111de0a7a Drafted character selection. 2023-02-12 18:45:57 +08:00
yflu
c2fa251e69 Updated documentation. 2023-02-12 12:10:20 +08:00
genxium
de16e8e8de Simplified bullet handling. 2023-02-11 12:08:01 +08:00
genxium
365177a3af Renamed CPP files. 2023-02-10 11:38:21 +08:00
genxium
b79e2dc935 Enhanced UDP message callback handling. 2023-02-09 23:34:00 +08:00
genxium
7b0c807496 Drafted enhancement of UDP message callback. 2023-02-09 10:18:23 +08:00
genxium
5c611b626d Minor fix. 2023-02-08 19:28:40 +08:00
genxium
38149279bd Drafted hp handling. 2023-02-08 18:32:59 +08:00
genxium
a762c563d9 Updated skill sets and animations. 2023-02-07 11:31:59 +08:00
genxium
6a0d729dee Added more animation resources. 2023-02-06 12:02:44 +08:00
genxium
f10389bf55 Minor update. 2023-02-05 20:24:09 +08:00
genxium
6b3d1ed49a Enhanced UI handling upon battle started. 2023-02-05 18:44:37 +08:00
genxium
d25bb5ff10 Enhanced inertia handling. 2023-02-05 11:27:26 +08:00
genxium
d38d4b4ec9 Updated README. 2023-02-05 00:16:09 +08:00
genxium
03828db6ff Reverted input scale. 2023-02-04 21:41:58 +08:00
genxium
917fca2bcd Improved on wall dynamics. 2023-02-04 18:33:49 +08:00
genxium
680e4f1f59 Updated README. 2023-02-03 22:56:58 +08:00
genxium
f367609276 Fixes for rollback on UDP peer upsync. 2023-02-03 22:06:03 +08:00
genxium
70ae4a4c92 Fixed socket binding compatibility issue for Android and Windows. 2023-02-03 09:51:56 +08:00
genxium
6f561bea87 Fixed build for Android. 2023-02-03 00:21:07 +08:00
genxium
70a86c27b0 Enhancement for libuv thread safety. 2023-02-02 21:53:43 +08:00
genxium
b0f37d2237 Minor update. 2023-02-01 23:41:08 +08:00
genxium
09376b827d Reverted magic constants. 2023-02-01 23:27:27 +08:00
genxium
d560392c79 Minor fix. 2023-02-01 23:17:55 +08:00
genxium
c75f642011 Minor update again. 2023-02-01 22:55:27 +08:00
genxium
5cfcac6cf6 Minor update. 2023-02-01 21:44:33 +08:00
genxium
d37ebd4c33 Updated README. 2023-02-01 18:59:14 +08:00
genxium
1d138b17c3 Fixes for UDP p2p packets handling in frontend input buffer. 2023-02-01 17:43:15 +08:00
genxium
851678e2f3 Minor fix. 2023-02-01 13:09:17 +08:00
genxium
2fb6fd6bea Updated CameraTracker. 2023-01-31 23:11:46 +08:00
genxium
e3440a2a06 Fixes for UDP use in input prediction. 2023-01-31 22:39:21 +08:00
genxium
8de2d6e4e7 Enhancement for type#1 force-confirmation trigger. 2023-01-31 09:57:37 +08:00
genxium
ba2dd0b22e Added thread-safety comments for libuv codes. 2023-01-30 23:41:22 +08:00
genxium
754610d31b Updated documentation. 2023-01-30 09:56:19 +08:00
genxium
a35de9b83c Enhanced backend udp tunnel workflow. 2023-01-30 09:21:06 +08:00
genxium
2b6cb57050 Enabled backend udp tunnel forwarding. 2023-01-30 00:25:11 +08:00
genxium
677e76179c Minor fix. 2023-01-29 22:38:12 +08:00
genxium
c65c122f45 Added front-to-back UDP channel punching. 2023-01-29 18:20:48 +08:00
genxium
b5530b352b Updated pb files. 2023-01-29 13:10:19 +08:00
genxium
4e638fb2ec Preparing in battle udp tunnel on backend. 2023-01-29 12:42:48 +08:00
genxium
7c454130db Minor fix. 2023-01-28 23:50:32 +08:00
genxium
5863f88435 Minor update. 2023-01-28 12:55:22 +08:00
genxium
bbf07fe518 Fixed Android segfault on mysterious udp reception callback. 2023-01-28 10:52:58 +08:00
genxium
26660d75d2 Minor fix. 2023-01-28 00:13:30 +08:00
genxium
76cdbc8f1f Updated trouble shooting doc. 2023-01-28 00:10:10 +08:00
genxium
4097a8da75 Fixed libuv multithreading. 2023-01-27 22:51:34 +08:00
genxium
e7bf6ec16b Added basic input upsync via udp. 2023-01-26 21:34:29 +08:00
genxium
7ab983949c Fixes in udp_session type usage for cross-platform use. 2023-01-26 12:43:38 +08:00
genxium
2028f8277d Fixed Android building setup. 2023-01-26 00:08:46 +08:00
genxium
60bb74169e Fixed libuv resource deallocation. 2023-01-25 23:47:54 +08:00
genxium
8536521136 Integrated basic holepunching for multiplayer codebase. 2023-01-25 18:26:13 +08:00
genxium
5df545e168 Fixes for frontend hole punching compatibility. 2023-01-25 11:57:59 +08:00
genxium
6bc3feab58 Fixed part of Cpp to Js callback scopes. 2023-01-24 21:30:58 +08:00
genxium
e21e1b840f Drafted udp holepunching upsync pathway. 2023-01-24 12:00:49 +08:00
genxium
ef345e0e48 Fine tune for rollback params. 2023-01-24 10:08:34 +08:00
genxium
0168e2182e Further updates on win32 build templates. 2023-01-23 23:18:21 +08:00
genxium
58b06f6a10 Updated win32 build templates. 2023-01-23 12:22:34 +08:00
genxium
58e60a789f Preparation for native app build. 2023-01-22 23:05:32 +08:00
genxium
b5b43bb596 Minor update. 2023-01-22 14:32:32 +08:00
genxium
59767c1ed5 Added network doctor stats. 2023-01-22 11:39:27 +08:00
genxium
1c6ad5c8f8 Minor fix. 2023-01-21 23:03:55 +08:00
genxium
34e0893eb8 Added network doctor for frontend. 2023-01-21 22:53:41 +08:00
genxium
cc7524becd Updated README. 2023-01-21 11:59:01 +08:00
genxium
d06cb18a08 Fixed inertia on jumping. 2023-01-21 11:11:48 +08:00
genxium
00816fb636 Minor update. 2023-01-21 10:41:38 +08:00
genxium
ff24bea055 Fixed fireball trigger. 2023-01-21 10:40:13 +08:00
genxium
56d66a128a Minor updates. 2023-01-20 23:44:26 +08:00
genxium
2f097dfec5 Added turn-around and dashing actual triggers. 2023-01-20 23:22:02 +08:00
genxium
ff48b47ecc Updated documentation for the plan of UDP secondary session. 2023-01-20 20:49:26 +08:00
genxium
7a0127b17d Updated README. 2023-01-20 14:32:38 +08:00
genxium
59c8427c70 Enhanced turn-around performance. 2023-01-20 11:29:27 +08:00
genxium
c357ebad3b Updated README again. 2023-01-19 22:19:40 +08:00
genxium
b2e1f7c2a6 Updated README. 2023-01-19 10:45:48 +08:00
genxium
9a8c32197e Added TurnAroundFramesToRecover. 2023-01-19 09:20:52 +08:00
genxium
a82a238ce9 Added frontend log for inspection of "onPeerInputFrameUpsync". 2023-01-18 22:43:10 +08:00
genxium
5b76c5bbfb Minor fix. 2023-01-18 18:03:54 +08:00
genxium
b81c470135 Drafted peer inputFrameUpsync broadcasting mechanism. 2023-01-18 17:53:58 +08:00
genxium
48074d48af Misc fixes for UI alignments. 2023-01-18 12:22:12 +08:00
genxium
342efc623c Made frontend landscape. 2023-01-17 23:35:23 +08:00
genxium
b8e757064d Further enhanced frontend input processing and fixed frame data logging. 2023-01-17 17:38:18 +08:00
genxium
71b9e72592 Minor fix. 2023-01-17 15:16:31 +08:00
genxium
21b48b7c0d Updated frontend input generation. 2023-01-17 13:07:26 +08:00
genxium
fbfca965e6 Minor update. 2023-01-17 12:49:49 +08:00
genxium
b27b567c77 Fixed frontend action triggers. 2023-01-17 12:48:51 +08:00
genxium
e9119530f1 Updated README for UDP discussion. 2023-01-16 23:25:40 +08:00
genxium
e6a4295773 Updated charts in README. 2023-01-15 17:43:02 +08:00
Wing
aa14529bf8 Merge pull request #19 from genxium/explosion
Drafted bullet explosion data structure.
2023-01-15 17:23:52 +08:00
genxium
84af0d1572 Drafted bullet explosion data structure. 2023-01-15 17:21:34 +08:00
genxium
16fb23c376 Updated charts and refs in README. 2023-01-14 23:06:45 +08:00
genxium
d1f8a58154 Updated README. 2023-01-14 09:35:56 +08:00
genxium
89c31e8944 Updated README. 2023-01-13 15:13:27 +08:00
genxium
45380d170f Fixed fireball rollback sync. 2023-01-13 14:55:56 +08:00
genxium
dd9c03404e Fixed fireball rollback mechanism. 2023-01-13 12:10:06 +08:00
genxium
29e402ea71 Integrated onwall movements to multiplayer battle. 2023-01-12 18:09:02 +08:00
genxium
b1e3d6525c Fixes for wall jumping. 2023-01-12 16:09:20 +08:00
genxium
845282db50 Minor fix. 2023-01-12 12:55:57 +08:00
genxium
71a5a7b727 Drafted anti-air attack for Monk. 2023-01-11 22:24:31 +08:00
genxium
934a495d47 Updates for fireball bullet. 2023-01-11 18:42:57 +08:00
genxium
9725fb9df2 Minor updates. 2023-01-10 12:47:05 +08:00
Wing
7d922aab0b Merge pull request #18 from genxium/npc
Emergency fix for bullet lifecycle handling.
2023-01-10 12:40:35 +08:00
genxium
823624d95d Implemented basic fireball collision. 2023-01-10 12:37:38 +08:00
genxium
ab122a7bc8 Drafted new character as NPC. 2023-01-08 20:34:29 +08:00
genxium
5b9b3a0b55 Updated documentation. 2023-01-07 22:51:06 +08:00
genxium
24e980c17f Simplified backend input prediction. 2023-01-05 14:07:59 +08:00
genxium
ab6a04693d Enhanced backend input prediction alignment with the frontend counterpart. 2023-01-05 12:14:55 +08:00
genxium
bce26f4663 Minor fix. 2023-01-05 10:34:32 +08:00
Wing
938ca7e57d Merge pull request #17 from genxium/multihit
Added cancellable skills.
2023-01-05 10:23:28 +08:00
genxium
e2191f9d13 Misc fixes. 2023-01-05 10:20:01 +08:00
genxium
2d04363d69 Fixed frontend debug drawer. 2023-01-04 23:49:19 +08:00
genxium
80c6e05731 Initial attempt integrating online battle. 2023-01-02 23:35:56 +08:00
genxium
69581009ee Further simplified proto communication. 2023-01-02 20:42:23 +08:00
genxium
bd870e4059 Misc fixes. 2023-01-02 16:38:13 +08:00
genxium
915bbcae3d Fixes for KnifeGirl anim. 2023-01-02 12:23:15 +08:00
genxium
4c64c1984c Enhanced multihit config. 2023-01-02 00:08:54 +08:00
genxium
325dbfb79c A temp broken commit except for OfflineMap - drafted basic cancellable skills. 2023-01-01 20:18:35 +08:00
genxium
8b80117d3d A temp broken commit except for OfflineMap - refactoring character/skill/bullet config hierarchy. 2023-01-01 15:43:25 +08:00
genxium
c7fc377a2b A temp broken commit except for OfflineMap - refactoring jumping. 2022-12-31 23:28:09 +08:00
Wing
b34fa79aeb Merge pull request #16 from genxium/gopherjs
Employed Gopherjs into unified game dynamics codegen.
2022-12-29 15:11:37 +08:00
genxium
b466f1196d Minor fix. 2022-12-29 15:06:06 +08:00
genxium
ec8760c24b Fixed PlayerDownsync end-to-end communication. 2022-12-29 15:03:40 +08:00
genxium
d773b57299 Minor fix. 2022-12-29 14:09:56 +08:00
genxium
69f0ddc171 Initial recovery of MeleeBullet in online battle. 2022-12-29 12:21:01 +08:00
genxium
11d001465d Putting back MeleeBullets into game mechanics. 2022-12-28 23:12:02 +08:00
genxium
f4868197b6 Temp broken commit during refactoration of jsexport inputbuffer handling. 2022-12-28 18:28:42 +08:00
genxium
c017aaa7ed Formalized use of frame data logging. 2022-12-27 10:23:30 +08:00
genxium
335e11e925 Finally fixed inconsistent pushbacks between frontend and backend. 2022-12-26 22:50:13 +08:00
genxium
bb6055f48c Fixed collider visualizer. 2022-12-26 20:37:40 +08:00
genxium
ac5217611d Added basic frontend-backend dynamics comparison logging. 2022-12-26 18:25:20 +08:00
genxium
0b0de0beb3 Fixes for backend integration. 2022-12-26 15:11:35 +08:00
genxium
bc8eab8115 Fixes for frontend rollback field access. 2022-12-26 12:27:05 +08:00
genxium
a85c6f9ad8 Refactored backend to use jsexport dynamics. 2022-12-26 00:01:12 +08:00
genxium
8139a00939 Optimized jsexport by tailored resolv lib. 2022-12-25 18:44:29 +08:00
genxium
9ffcc6fbd8 Temp broken commit, refactoring battle_srv to use jsexport. 2022-12-25 15:39:30 +08:00
genxium
013c1ea312 Fixed character offset in OfflineMap2. 2022-12-25 14:18:48 +08:00
genxium
72782735d3 First successful run in OfflineMap using gopkgs dynamics. 2022-12-24 22:27:31 +08:00
genxium
cb571f56e8 Attempts to make OfflineMap2 work. 2022-12-24 19:06:31 +08:00
genxium
8a9d449d83 Added necessary js type exposure to jsexport. 2022-12-24 13:57:32 +08:00
genxium
df5c9fda30 Drafted use of dynamics in jsexport. 2022-12-23 22:31:55 +08:00
genxium
9d03794e49 Minor fix. 2022-12-23 17:46:44 +08:00
genxium
69e6baf8e7 Initial trial and error draft of using gopherjs. 2022-12-23 17:31:04 +08:00
genxium
faee73ae50 Enhanced frontend logging. 2022-12-22 21:27:14 +08:00
genxium
14bb6fa1ea Fixes for frontend chaser. 2022-12-22 11:35:18 +08:00
genxium
3c15e21652 Added prediction fault detection in frontend. 2022-12-20 23:51:53 +08:00
genxium
727e66787f Added inactive watchdog hint in frontend. 2022-12-20 16:01:44 +08:00
genxium
9eb6ad26ef Fixed non-integer barrier boundaries. 2022-12-20 07:41:20 +08:00
genxium
847607f3e6 Further enhanced comments. 2022-12-19 20:49:34 +08:00
genxium
8d2665ebd7 Updated comments. 2022-12-19 14:56:56 +08:00
genxium
1694287083 Fixed script file modes. 2022-12-19 14:19:43 +08:00
genxium
e63ce2c484 Fixed backend session watchdog. 2022-12-19 14:16:53 +08:00
genxium
a28c9a31f9 Updated dungeon map. 2022-12-18 22:53:55 +08:00
genxium
3b186c7f75 Minor fix. 2022-12-18 20:28:53 +08:00
genxium
34c4a24b64 Further enhanced backend dynamics force confirmation trigger. 2022-12-18 19:41:13 +08:00
genxium
4e7c3060fe Fixed frontend packaging. 2022-12-18 16:59:38 +08:00
genxium
2928cbbe3c Updated comments. 2022-12-18 14:03:22 +08:00
genxium
850eee20a8 Enhanced forceConfirmation trigger for backend dynamics. 2022-12-18 12:20:44 +08:00
genxium
5eec7fcfe7 Minor fix. 2022-12-17 18:22:52 +08:00
genxium
4e42c0770c Updated anim of the second character. 2022-12-17 18:15:29 +08:00
genxium
8647c1a859 Enhanced force-resync mechanism to guarantee consistency across all players in a same room upon anyone reconnected. 2022-12-16 18:59:58 +08:00
genxium
a41c68fb13 Applied snapping on all-sides to avoid random zero-overlap detection uncertainty. 2022-12-16 15:57:49 +08:00
Wing
c5b26d716e Merge pull request #15 from genxium/jumping_impl
Added jumping sync.
2022-12-15 15:41:57 +08:00
genxium
1e0959c4cf Updated README. 2022-12-15 15:40:08 +08:00
genxium
3e54670a1b Updated ConcerningEdgeCases.md 2022-12-15 15:03:41 +08:00
genxium
b41b86bbd3 Fixes for bullet and anim offset. 2022-12-15 12:43:34 +08:00
genxium
db2bc0e3cd Updated barrier boundaries and player collider paddings to feature almost-all-integer coordinates. 2022-12-15 11:22:17 +08:00
genxium
eedcf5c4dc Temp broken commit. 2022-12-14 23:17:06 +08:00
genxium
c171ebc211 Draft version for jumping with backend sync. 2022-12-13 23:56:56 +08:00
genxium
5a463239bb Temp broken commit, but it's working for OfflineMap. 2022-12-13 16:42:31 +08:00
genxium
5c06cfdbac More preparations on backend to sync jumping. 2022-12-12 19:11:59 +08:00
genxium
7985a242fd Updated OfflineMap position loading. 2022-12-12 16:42:11 +08:00
genxium
bef1df48aa Prepared backend for jumping sync. 2022-12-11 20:09:06 +08:00
genxium
8d989d543a Improved offline map for code abstraction and testing. 2022-12-11 17:26:55 +08:00
genxium
849ce34fe5 Added debug drawing for OfflineMap. 2022-12-11 12:20:42 +08:00
genxium
195a400dc2 Minor fix. 2022-12-10 18:12:20 +08:00
genxium
66dfcaa0f5 Fixes for platform snapping. 2022-12-10 12:47:02 +08:00
genxium
9917a62526 Drafted basic jumping. 2022-12-10 00:07:03 +08:00
genxium
62e50f8b6c Drafted use of gravity. 2022-12-09 17:22:04 +08:00
genxium
dc66be1599 Improved use of backend ConvertToLastUsedRenderFrameId. 2022-12-06 20:56:09 +08:00
genxium
858eba5243 Updated comments. 2022-12-06 13:53:27 +08:00
Wing
d113cffc7d Merge pull request #13 from genxium/downsync-order-preservation
Fixes for downsync order preservation.
2022-12-06 11:54:49 +08:00
genxium
6af9a14be5 Fixes for downsync order preservation. 2022-12-06 11:49:00 +08:00
genxium
e3fe773634 Fixed (refRenderFrameId, snapshotStFrameId) pairing in "markConfirmationIfApplicable". 2022-12-05 21:17:18 +08:00
genxium
17cac19c62 Fix on backend "createInputsBufferSnapshot". 2022-12-05 17:27:44 +08:00
Wing
26bdd41285 Merge pull request #11 from genxium/backend_locking_improvement
Improved backend implementation.
2022-12-05 15:27:30 +08:00
genxium
6bf70463fa Improved backend implementation. 2022-12-05 15:23:56 +08:00
genxium
e3d844abad Improving backend use of room.InputsBufferLock. 2022-12-04 23:37:01 +08:00
genxium
0373665382 Minor updates on ringbuffer and formatting. 2022-12-02 10:20:58 +08:00
genxium
3b0db64792 Updated README. 2022-12-01 15:46:36 +08:00
Wing
dd8b731ade Merge pull request #10 from genxium/force_confirmation_isolation
Improvement on smooth synchronization.
2022-12-01 15:25:57 +08:00
genxium
c4489e0912 Fixed backend downsyncToAll battleState filtering. 2022-12-01 15:23:43 +08:00
genxium
348c889e14 Fixes on resync. 2022-12-01 11:53:37 +08:00
yflu
c6473db561 In progress for fixing recovery upon reconnection. 2022-12-01 00:30:35 +08:00
genxium
e165d49cb1 Further simplified signaling. 2022-11-30 21:51:06 +08:00
genxium
26370dce61 Added necessary locking for backend InputsBuffer. 2022-11-30 16:53:48 +08:00
yflu
f3a12b2aa9 A temp broken commit. 2022-11-30 00:04:52 +08:00
genxium
1f5802ee14 Fixed multiple error handling spots. 2022-11-29 21:32:18 +08:00
yflu
080a384ade Working on reduction of resync received in frontend. 2022-11-29 12:49:49 +08:00
genxium
9469b27348 Updated use of GOPROXY param in Makefile. 2022-11-28 23:49:52 +08:00
Wing
ca5ba83b07 Merge pull request #9 from genxium/frame_anim_compatible
Frame anim compatible
2022-11-27 21:38:24 +08:00
genxium
b1f0cf2c57 Added frame anim compatibility for AttackingCharacter. 2022-11-27 21:33:34 +08:00
genxium
1b43e6d760 Reduced dragonbones exported resource size. 2022-11-27 19:38:26 +08:00
genxium
e0fb21f3fb Fixes for simultaneous reconnection w.r.t. same room, and updates for documentation. 2022-11-27 00:00:39 +08:00
genxium
9bce561441 Minor fix for README. 2022-11-26 00:14:11 +08:00
genxium
52be2a6a79 Simplified frontend anim handling. 2022-11-26 00:04:22 +08:00
genxium
fa491b357d Fixed frontend animation switch after atk and stun. 2022-11-25 22:44:01 +08:00
genxium
695eacaabc Fixed frontend animation switch. 2022-11-25 21:53:30 +08:00
genxium
0324b584a5 Fixed frontend countdown display. 2022-11-25 17:57:10 +08:00
377 changed files with 65685 additions and 12018 deletions

4
.gitignore vendored
View File

@@ -1,3 +1,5 @@
.vs
**/.vs
battle_srv/test_cases/test_cases
battle_srv/test_cases/tests
*.pid
@@ -132,3 +134,5 @@ gradle/*
*.project
*~
jsexport/jsexport.js*
battle_srv/room_*.txt

View File

@@ -1,15 +1,21 @@
# Potential avalanche from local lag
# What to be concerned for internet syncing
1. Server received too late (solution: force confirmation)
2. Client received too late (solution: prediction and frame chasing, big impact on user experience because the graphics will be inconsistent if mismatches occur too often)
# Potential avalanche from `ACTIVE SLOW TICKER`
Under the current "input delay" algorithm, the lag of a single player would cause all the other players to receive outdated commands, e.g. when at a certain moment
- player#1: renderFrameId = 100, significantly lagged due to local CPU overheated
- player#1: renderFrameId = 100, **still active in battle but significantly lagged** due to local CPU overheated
- player#2: renderFrameId = 240
- player#3: renderFrameId = 239
- player#4: renderFrameId = 242
players #2, #3 #4 would receive "outdated(in their subjective feelings) but all-confirmed commands" from then on, thus forced to rollback and chase many frames - the lag due to "large range of frame-chasing" would then further deteriorate the situation - like an avalanche.
In a "no-server & p2p" setup, I couldn't think of a proper way to cope with such edge case. Solely on the frontend we could only mitigate the impact to players #2, #3, #4, e.g. a potential lag due to "large range of frame-chasing" is proactively avoided in `<proj-root>/frontend/assets/scripts/Map.js, function update(dt)`.
**BE CAUTIOUS, THIS `ACTIVE SLOW TICKER` SITUATION HAPPENS QUITE OFTEN FOR REAL DEVICES** where different operating systems and temporary CPU overheat cause different lags for different player in a same battle! If not properly handled, slow tickers would be `inputing in the "history" of other players`, resulting in too frequent prediction mismatch and thus inconsistent graphics for other players!
However in a "server as authority" setup, the server could force confirming an inputFrame without player#1's upsync, and notify player#1 to apply a "roomDownsyncFrame" as well as drop all its outdated local inputFrames.
In a "no-server & p2p" setup, I couldn't think of a proper way to cope with such edge case. Solely on the frontend we could only mitigate the impact to players #2, #3, #4, e.g. a potential lag due to "large range of frame-chasing" is proactively avoided in `<proj-root>/frontend/assets/scripts/Map.js, function update(dt)`.
To be fair, **a "p2p" setup can reduce round-trip to single-trip**, but w/o a point of authority in such case player#1 needs a way to recognize the slowness (e.g. check the received peer inputs) and ticks faster for a while to catch up; in contrast in a "server as authority" setup, the server could force confirming an inputFrame without player#1's upsync, and notify player#1 to apply a "roomDownsyncFrame" as well as drop all its outdated local inputFrames.
# Start up frames
renderFrameId | generatedInputFrameId | toApplyInputFrameId
@@ -41,3 +47,46 @@ renderFrameId | toApplyInputFrameId
..., ..., ..., 368 | 90
369, 370, 371, 372 | 91
373, 374, 375, ... | 92
# Would using UDP instead of TCP yield better synchronization performance?
Yes, but with non-trivial efforts.
## Neat advantage using UDP
Let's check an actual use case. As soon as an inputFrame becomes all-confirmed, the server should downsync it to all active players -- and upon reception loss of the packet containing this "all-confirmed downsync inputFrame" to a certain player, the server MUST retransmit another packet containing the same inputFrame to that player.
To apply UDP on this use case, additional `ack & retransmission mechanism` would be required, which is a moderately difficult task -- don't just pick a 3rd party lib using TCP flow-control alike `sliding window mechanism`, e.g. [RUDP](https://www.geeksforgeeks.org/reliable-user-datagram-protocol-rudp/)! Here's why.
Assume that the server is downsyncing `sequence of packets[#1, #2, #3, #4, #5, #6, #7, #8, #9, #10]`, when using TCP we get the advantage that each active player is guaranteed to receive that same sequence in the same order -- however in a bad, lossy network when `packet#2` got lost several times for a certain player whose reception window size is just 5, it has to wait for the arrival of `packet#2` at `[_, #3, #4, #5, #6]`, thus unable to process `[#7, #8, #9, #10]` which could contain `unpredictable inputFrame` while `#2` being `correct prediction` for that player.
That's so neat but still an advantage for using UDP! Yet if the TCP flow-control alike `sliding window mechanism` is employed on UDP, such advantage'd be compromised.
To summarize, if UDP is used we need
- an `ack & retransmission mechanism` built on top of it to guarantee reception of critical packets for active players, and
- reception order is not necessary to be reserved (mimic [markConfirmationIfApplicable](https://github.com/genxium/DelayNoMore/blob/v0.9.14/battle_srv/models/room.go#L1085) to maintain `lastAllConfirmedInputFrameId`), but
- TCP flow-control alike `sliding window mechanism` should be avoided to gain advantage over TCP.
## Additional hassles to care about using UDP
When using UDP, it's also necessary to verify authorization of each incoming packet, e.g. by simple time limited symmetric key, due to being connectionless.
## Why not hybrid?
Instead of replacing all use of TCP by UDP, it's more reasonable to keep using TCP for login and the "all-confirmed downsync inputFrames" from server to players (and possibly "upsync inputFrames" from player to server, but tradeoff on that remains to be discussed), while using a `UDP secondary session` for broadcasting inputFrames of each individual player asap (either using p2p or not) just for **better prediction performance**!
## How do you actually implement the `UDP secondary session`?
It's not a global consensus, but in practice many UDP communications are platform specific due to their paired asynchronous I/O choices, e.g. epoll in Linux and kqueue in BSD-ish. Of course there're many 3rd party higher level encapsulated tools for cross-platform use but that introduces extra debugging when things go wrong.
Therefore, the following plan doesn't assume use of any specific 3rd party encapsulation of UDP communication.
![UDP_secondary_session](./charts/UDPEssentials.jpg)
# Would using WebRTC for all frontends be a `UDP for all` solution?
Theoretically yes.
## Plan to integrate WebRTC
The actual integration of WebRTC to enable `browser v.s. native app w/ WebRTC` requires detailed planning :)
In my current implementation, there's only 1 backend process and it's responsible for all of the following things. The plan for integrating/migrating each item is written respectively.
- TURN for UDP tunneling/relay
- Some minor modification to [Room.PlayerSecondaryDownsyncSessionDict](https://github.com/genxium/DelayNoMore/blob/365177a3af6033f1cd629a4a4d59beb4557cc311/battle_srv/models/room.go#L126) should be enough to yield a WebRTC API friendly TURN. It's interesting that [though UDP based in transport layer, a WebRTC session is stateful and more similar to WebSocket in terms of API](https://developer.mozilla.org/en-US/docs/Web/API/WebRTC_API).
- STUN for UDP holepunching
- Some minor modification to [Player.UdpAddr](https://github.com/genxium/DelayNoMore/blob/365177a3af6033f1cd629a4a4d59beb4557cc311/battle_srv/models/player.go#L56) should be enough to yield a WebRTC API friendly STUN.
- reconnection recovery
- Not sure whether or not I should separate this feature from STUN and TURN, but if I were to do so, [both `Room.RenderFrameBuffer` and `Room.InputsBuffer`](https://github.com/genxium/DelayNoMore/blob/365177a3af6033f1cd629a4a4d59beb4557cc311/battle_srv/models/room.go) should be moved to a shared fast I/O storage (e.g. using Redis) to achieve the same level of `High Availability` in design as STUN and TURN.

7
MULTIHIT_ROADMAP.md Normal file
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@@ -0,0 +1,7 @@
Major goals
- Create several skills that can be chained by pressing "btnA" 3 times, while the 2nd skill cancels the last hit of 1st skill before the latters' FramesToRecover is over, same goes with 2nd->3rd transition.
- Note that each skill can contain "multihit".
Minor goals
- Split jumping anim into "once" part and "keep" part, depending on "character.framesElapsedInChState" we should play the corresponding part
- Add new "chState = STUNNED", which is applicable to both on ground and in air, while "inAir && STUNNED", "character.FramesToRecover" is regarded as infinite. If implemented, make the last hit of the aforementioned 3rd skill "pushback opponent to air".

112
README.md
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@@ -1,16 +1,32 @@
Please refer to [DelayNoMoreUnity](https://github.com/genxium/DelayNoMoreUnity) for a Unity rebuild with .net backend.
# Preface
This project is a demo for a websocket-based rollback netcode inspired by [GGPO](https://github.com/pond3r/ggpo/blob/master/doc/README.md).
This project is a demo for a websocket-based rollback netcode inspired by [GGPO](https://github.com/pond3r/ggpo/blob/master/doc/README.md).
_(the following gif is sped up to 2x for file size reduction)_
![gif_demo](./charts/melee_attack_2.gif)
[Demo recorded over INTERNET (Phone-Wifi v.s. PC-Wifi UDP holepunched) using an input delay of 6 frames](https://pan.baidu.com/s/1UArwqDShLoPjYppjjqsTqQ?pwd=10wc), and it feels SMOOTH when playing!
Please also checkout [this demo video](https://pan.baidu.com/s/1fy0CuFKnVP_Gn2cDfrj6yg?pwd=q5uc) to see how this demo carries out a full 60fps synchronization with the help of _batched input upsync/downsync_ for satisfying network I/O performance.
![Merged_cut_annotated_spedup](./charts/Merged_cut_annotated_spedup.gif)
The video mainly shows the following features.
- The backend receives inputs from frontend peers and broadcasts back for synchronization.
- The game is recovered for a player upon reconnection.
- Both backend(Golang) and frontend(JavaScript) execute collision detection and handle collision contacts by the same algorithm. The backend dynamics is togglable by [Room.BackendDynamicsEnabled](https://github.com/genxium/DelayNoMore/blob/v0.5.2/battle_srv/models/room.go#L813), but **when turned off the game couldn't support recovery upon reconnection**.
(battle between 2 celluar 4G users using Android phones, [original video here](https://pan.baidu.com/s/1m50d-VZxEGT3IgeZtww49g?pwd=eqx1))
![Phone4g_battle_spedup](./charts/Phone4g_battle_spedup.gif)
**Since v1.0.13, smoothness in worst cases (e.g. turn-around on ground, in air and after dashing) is drastically improved due to update of prediction approach. The gifs and corresponding screenrecordings above are not updated because there's no big difference when network is good -- however, `input delay` is now set to `4 frames` -- while `input delay = 6 frames` was used in the screenrecordings -- and smoothness is even better now (well there's [a new screenrecording for PcWifi vs Android4g here](https://pan.baidu.com/s/1iNrQ2l_wqbWkURMIfyG88w?pwd=fe2f)).** Key changes are listed below.
- [change#1](https://github.com/genxium/DelayNoMore/blob/c582071f4f2e3dd7e83d65562c7c99981252c358/jsexport/battle/battle.go#L647)
- [change#2](https://github.com/genxium/DelayNoMore/blob/c582071f4f2e3dd7e83d65562c7c99981252c358/frontend/assets/scripts/Map.js#L1446)
As lots of feedbacks ask for a discussion on using UDP instead, I tried to summarize my personal opinion about it in [ConcerningEdgeCases](./ConcerningEdgeCases.md) -- **since v0.9.25, the project is actually equipped with UDP capabilities as follows**.
- When using the so called `native apps` on `Android` and `Windows` (I'm working casually hard to support `iOS` next), the frontends will try to use UDP hole-punching w/ the help of backend as a registry. If UDP hole-punching is working, the rollback is often less than `turn-around frames to recover` and thus not noticeable, being much better than using websocket alone. This video shows how the UDP holepunched p2p performs for [Phone-Wifi v.s. PC-Wifi (viewed by PC side)](https://pan.baidu.com/s/1K6704bJKlrSBTVqGcXhajA?pwd=l7ok).
- If UDP hole-punching is not working, e.g. for Symmetric NAT like in 4G/5G cellular network, the frontends will use backend as a UDP tunnel (or relay, whatever you like to call it). This video shows how the UDP tunnel performs for [Phone-4G v.s. PC-Wifi (merged view@v0.9.34, excellent synchronization)](https://pan.baidu.com/s/1yeIrN5TSf6_av_8-N3vdVg?pwd=7tzw).
- Browser vs `native app` is possible but in that case only websocket is used. For WebRTC integration plan please see [ConcerningEdgeCases](./ConcerningEdgeCases.md). You might also be interested in visiting [netplayjs](https://github.com/rameshvarun/netplayjs) to see how others use WebRTC for browser game synchronization as well.
# Notable Features
- Backend dynamics toggle via [Room.BackendDynamicsEnabled](https://github.com/genxium/DelayNoMore/blob/c582071f4f2e3dd7e83d65562c7c99981252c358/battle_srv/models/room.go#L147)
- Recovery upon reconnection (only if backend dynamics is ON)
- Automatic correction for "slow ticker", especially "active slow ticker" which is well-known to be a headache for input synchronization
- Frame data logging toggle for both frontend & backend, useful for debugging out of sync entities when developing new features
_(how input delay roughly works)_
@@ -18,7 +34,10 @@ _(how input delay roughly works)_
_(how rollback-and-chase in this project roughly works)_
![server_clients](./charts/ServerClients.jpg)
![rollback_and_chase_intro](./charts/RollbackAndChase.jpg)
(By use of [GopherJs](https://github.com/gopherjs/gopherjs), the frontend codes for dynamics are now automatically generated)
![floating_point_accumulation_err](./charts/AvoidingFloatingPointAccumulationErr.jpg)
# 1. Building & running
@@ -26,7 +45,8 @@ _(how rollback-and-chase in this project roughly works)_
## 1.1 Tools to install
### Backend
- [Command Line Tools for Xcode](https://developer.apple.com/download/all/?q=command%20line%20tools) (on OSX) or [TDM-GCC](https://jmeubank.github.io/tdm-gcc/download/) (on Windows) (a `make` executable mandatory)
- [Golang1.19.1](https://golang.org/dl/) (mandatory, in China please try a mirror site like [that of ustc](https://mirrors.ustc.edu.cn/golang/))
- [Golang1.18.6](https://golang.org/dl/) (brought down to 1.18 for _GopherJs_ support, mandatory, in China please try a mirror site like [that of ustc](https://mirrors.ustc.edu.cn/golang/))
- [GopherJs1.18.0-beta1](https://github.com/gopherjs/gopherjs/tree/v1.18.0-beta1) (optional, only for developemnt)
- [MySQL 5.7](https://dev.mysql.com/downloads/windows/installer/5.7.html) (mandatory, for OSX not all versions of 5.7 can be found thus 5.7.24 is recommended)
- [Redis 3.0.503 or above](https://redis.io/download/) (mandatory)
- [skeema](https://www.skeema.io/) (optional, only for convenient MySQL schema provisioning)
@@ -59,7 +79,7 @@ user@proj-root/battle_srv/configs> cp -r ./configs.template ./configs
user@proj-root/frontend/assets/plugin_scripts> cp ./conf.js.template ./conf.js
```
## 1.2 Actual building & running
## 1.3 Actual building & running
### Backend
```
### The following command runs mysql-server in foreground, it's almost NEVER run in such a way, please find a proper way to run it for yourself
@@ -78,7 +98,14 @@ The easy way is to try out 2 players with test accounts on a same machine.
- Open one browser instance, visit _http://localhost:7456?expectedRoomId=1_, input `add`on the username box and click to request a captcha, this is a test account so a captcha would be returned by the backend and filled automatically (as shown in the figure below), then click and click to proceed to a matching scene.
- Open another browser instance, visit _http://localhost:7456?expectedRoomId=1_, input `bdd`on the username box and click to request a captcha, this is another test account so a captcha would be returned by the backend and filled automatically, then click and click to proceed, when matched a `battle`(but no competition rule yet) would start.
- Try out the onscreen virtual joysticks to move the cars and see if their movements are in-sync.
![screenshot-2](./charts/screenshot-2.png)
![How-to-play-1](./charts/How-to-play-1.png)
![How-to-play-2](./charts/How-to-play-2.png)
![How-to-play-3](./charts/How-to-play-3.png)
![How-to-play-4](./charts/How-to-play-4.png)
## 2 Troubleshooting
@@ -88,3 +115,66 @@ ErrFatal {"err": "MISCONF Redis is configured to save RDB snapshots, but
```
Just restart your `redis-server` process.
### 2.2 Why not show "PING value" on frontend display?
The most important reason for not showing "PING value" is simple: in most games the "PING value" is collected by a dedicated kernel thread which doesn't interfere the UI thread or the primary networking thread. As this demo primarily runs on browser by far, I don't have this capability easily.
Moreover, in practice I found that to spot sync anomalies, the following tools are much more useful than the "PING VALUE".
- Detection of [prediction mismatch on the frontend](https://github.com/genxium/DelayNoMore/blob/c582071f4f2e3dd7e83d65562c7c99981252c358/frontend/assets/scripts/Map.js#L968).
- Detection of [type#1 forceConfirmation on the backend](https://github.com/genxium/DelayNoMore/blob/c582071f4f2e3dd7e83d65562c7c99981252c358/battle_srv/models/room.go#L1315).
- Detection of [type#2 forceConfirmation on the backend](https://github.com/genxium/DelayNoMore/blob/c582071f4f2e3dd7e83d65562c7c99981252c358/battle_srv/models/room.go#L1328).
There's also some useful information displayed on the frontend when `true == Map.showNetworkDoctorInfo`.
![networkstats](./charts/networkstats.png)
### 2.3 WIN32 platform tool versioning
![visual_studio](./charts/VisualStudioSetup.png)
When building for native platforms, it's much more convenient to trigger the CocosCreator project forming frmo CLI, e.g.
```
shell> cd <proj-root>
shell> /path/to/CocosCreator.exe --path ./frontend --build "platform=win32;debug=true"
shell> cd ./frontend/build/jsb-link/frameworks/runtime-src/proj.win32 && MSBUILD DelayNoMore.vcxproj -property:Configuration=Debug
```
or
```
shell> cd <proj-root>
shell> /path/to/CocosCreator.exe --path ./frontend --build "platform=win32;debug=false"
shell> cd ./frontend/build/jsb-link/frameworks/runtime-src/proj.win32 && MSBUILD DelayNoMore.vcxproj -property:Configuration=Release
```
for release.
If `MSBUILD` command is not yet added to `PATH`, Use `Get-Command MSBUILD` in `Developer Command Prompt for VS 2017/2019` to see where the command should come from and add it to `PATH`.
Similarly for Android release build
```
shell> cd <proj-root>
shell> /path/to/CocosCreator.exe --path ./frontend --build "platform=android;debug=false"
shell> cd ./frontend/build/jsb-link/frameworks/runtime-src/proj.android-studio && ./gradlew assembleRelease
```
### 2.4 CococCreator native build reloading
CocosCreator doesn't have perfect file cache management during native project building, use "Developer Tools > Reload" to reset the IDE status upon mysterious errors.
![ccc_reload](./charts/NativeBuildReload.png)
Another issue is with the package name, see the screenshot below, kindly note that after successfully building with a blank package name, you can then re-fill the desired package name and build again!
![ccc_package_name](./charts/PackageNameIssueInCcc.png)
### 2.5 Checking UDP port binding result
__*nix__
```
netstat -anp | grep <your_port>
```
__Windows__
```
netstat -ano | grep <your_port>
```
### 2.6 Checking native code crash on non-rooted Android phone
```
DeveloperOs> adb bugreport ./logs.zip
# The file "logs.zip" will be automatically pulled to current folder of the DeveloperOS, copy "logs/FS/data/tomestones" out of the zip, then use the binary "$NDK_ROOT/ndk-stack" to analyze whichever tombstone you're interested in, for example, I often use the following
DeveloperOs> ${NDK_ROOT}/ndk-stack.cmd -sym \path\to\DelayNoMore\frontend\build\jsb-link\frameworks\runtime-src\proj.android-studio\app\build\intermediates\ndkBuild\debug\obj\local\arm64-v8a -dump \path\to\tombstones\tombstone_03
# The param "-sym \path\to\objs" tells "ndk-stack" to decode "tombstone_03" with symbols provided by all the files inside that "\path\to\objs".
```

View File

@@ -1,10 +1,27 @@
PROJECTNAME=server.exe
ROOT_DIR=.
#GOPROXY=https://mirrors.aliyun.com/goproxy
GOPROXY=https://goproxy.io
all: help
# To install `gojson` executable
# ```
# go install github.com/ChimeraCoder/gojson/gojson@latest
# ```
#
# OS detection reference https://stackoverflow.com/a/12099167
gen-constants:
gojson -pkg common -name constants -input common/constants.json -o common/constants_struct.go
ifeq ($(OS),Windows_NT)
sed -i 's/int64/int/g' common/constants_struct.go
else
UNAME_S := $(shell uname -s)
ifeq ($(UNAME_S),Darwin)
sed -i '' -e 's/int64/int/g' common/constants_struct.go
else
sed -i 's/int64/int/g' common/constants_struct.go
endif
endif
run-test: build
ServerEnv=TEST ./$(PROJECTNAME)
@@ -13,13 +30,13 @@ run-test-and-hotreload:
ServerEnv=TEST CompileDaemon -log-prefix=false -build="go build" -command="./$(PROJECTNAME)"
build:
go build -o $(ROOT_DIR)/$(PROJECTNAME)
GOPROXY=$(GOPROXY) go build -o $(ROOT_DIR)/$(PROJECTNAME)
run-prod: build-prod
./$(PROJECTNAME)
build-prod:
go build -ldflags "-s -w -X main.VERSION=$(shell git rev-parse --short HEAD)-$(shell date "+%Y%m%d-%H:%M:%S")" -o $(ROOT_DIR)/$(PROJECTNAME)
GOPROXY=$(GOPROXY) go build -ldflags "-s -w -X main.VERSION=$(shell git rev-parse --short HEAD)-$(shell date "+%Y%m%d-%H:%M:%S")" -o $(ROOT_DIR)/$(PROJECTNAME)
.PHONY: help

View File

@@ -85,7 +85,6 @@ func (p *playerController) SMSCaptchaGet(c *gin.Context) {
c.Set(api.RET, Constants.RetCode.SmsCaptchaRequestedTooFrequently)
return
}
Logger.Info("A new SmsCaptcha record is needed for: ", zap.String("key", redisKey))
pass := false
var succRet int
if Conf.General.ServerEnv == SERVER_ENV_TEST {
@@ -93,32 +92,28 @@ func (p *playerController) SMSCaptchaGet(c *gin.Context) {
if nil == err && nil != player {
pass = true
succRet = Constants.RetCode.IsTestAcc
Logger.Info("A new SmsCaptcha record is needed for: ", zap.String("key", redisKey), zap.Any("player", player))
}
}
if !pass {
player, err := models.GetPlayerByName(req.Num)
if nil == err && nil != player {
pass = true
succRet = Constants.RetCode.IsBotAcc
}
}
if !pass {
if RE_PHONE_NUM.MatchString(req.Num) {
succRet = Constants.RetCode.Ok
pass = true
}
if req.CountryCode == "86" {
if RE_CHINA_PHONE_NUM.MatchString(req.Num) {
succRet = Constants.RetCode.Ok
pass = true
} else {
succRet = Constants.RetCode.InvalidRequestParam
pass = false
/*
// Real phonenum is not supported yet!
if !pass {
if RE_PHONE_NUM.MatchString(req.Num) {
succRet = Constants.RetCode.Ok
pass = true
}
if req.CountryCode == "86" {
if RE_CHINA_PHONE_NUM.MatchString(req.Num) {
succRet = Constants.RetCode.Ok
pass = true
} else {
succRet = Constants.RetCode.InvalidRequestParam
pass = false
}
}
}
}
}
*/
if !pass {
c.Set(api.RET, Constants.RetCode.InvalidRequestParam)
return
@@ -481,16 +476,6 @@ func (p *playerController) maybeCreateNewPlayer(req smsCaptchaReq) (*models.Play
Logger.Info("Got a test env player:", zap.Any("phonenum", req.Num), zap.Any("playerId", player.Id))
return player, nil
}
} else {
botPlayer, err := models.GetPlayerByName(req.Num)
if err != nil {
Logger.Error("Seeking bot player error:", zap.Error(err))
return nil, err
}
if botPlayer != nil {
Logger.Info("Got a bot player:", zap.Any("phonenum", req.Num), zap.Any("playerId", botPlayer.Id))
return botPlayer, nil
}
}
bind, err := models.GetPlayerAuthBinding(Constants.AuthChannel.Sms, extAuthID)

View File

@@ -74,7 +74,7 @@ func Test_SMSCaptchaGet_illegalPhone(t *testing.T) {
func Test_SMSCaptchaGet_testAcc(t *testing.T) {
player, err := getTestPlayer()
if err == nil && player != nil {
if nil == err && nil != player {
resp := mustDoSmsCaptchaGetReq(fakeSMSCaptchReq(player.Name), t)
if resp.Ret != Constants.RetCode.IsTestAcc {
t.Fail()

0
battle_srv/check_daemon.sh Normal file → Executable file
View File

View File

@@ -37,6 +37,8 @@ type mysqlConf struct {
type sioConf struct {
HostAndPort string `json:"hostAndPort"`
UdpHost string `json:"udpHost"`
UdpPort int `json:"udpPort"`
}
type botServerConf struct {

View File

@@ -1,28 +1,29 @@
{
"RET_CODE": {
"__comment__":"基础",
"OK": 9000,
"UNKNOWN_ERROR": 9001,
"INVALID_REQUEST_PARAM": 9002,
"IS_TEST_ACC": 9003,
"MYSQL_ERROR": 9004,
"NONEXISTENT_ACT": 9005,
"LACK_OF_DIAMOND": 9006,
"LACK_OF_GOLD": 9007,
"LACK_OF_ENERGY": 9008,
"NONEXISTENT_ACT_HANDLER": 9009,
"LOCALLY_NO_AVAILABLE_ROOM": 9010,
"LOCALLY_NO_SPECIFIED_ROOM": 9011,
"PLAYER_NOT_ADDABLE_TO_ROOM": 9012,
"PLAYER_NOT_READDABLE_TO_ROOM": 9013,
"PLAYER_NOT_FOUND": 9014,
"PLAYER_CHEATING": 9015,
"WECHAT_SERVER_ERROR": 9016,
"IS_BOT_ACC": 9017,
"__comment__": "Websocket",
"OK": 3000,
"UNKNOWN_ERROR": 3001,
"INVALID_REQUEST_PARAM": 3002,
"IS_TEST_ACC": 3003,
"MYSQL_ERROR": 3004,
"NONEXISTENT_ACT": 3005,
"LACK_OF_DIAMOND": 3006,
"LACK_OF_GOLD": 3007,
"LACK_OF_ENERGY": 3008,
"NONEXISTENT_ACT_HANDLER": 3009,
"LOCALLY_NO_AVAILABLE_ROOM": 3010,
"LOCALLY_NO_SPECIFIED_ROOM": 3011,
"PLAYER_NOT_ADDABLE_TO_ROOM": 3012,
"PLAYER_NOT_READDABLE_TO_ROOM": 3013,
"PLAYER_NOT_FOUND": 3014,
"PLAYER_CHEATING": 3015,
"WECHAT_SERVER_ERROR": 3016,
"IS_BOT_ACC": 3017,
"ACTIVE_WATCHDOG": 3018,
"BATTLE_STOPPED": 3019,
"CLIENT_MISMATCHED_RENDER_FRAME": 3020,
"__comment__":"SMS",
"SMS_CAPTCHA_REQUESTED_TOO_FREQUENTLY": 5001,
"SMS_CAPTCHA_NOT_MATCH": 5002,
"__comment__": "OTHERS",
"INVALID_TOKEN": 2001,
"DUPLICATED": 2002,
@@ -39,12 +40,15 @@
"FAILED_TO_DELETE": 2015,
"FAILED_TO_CREATE": 2016,
"INCORRECT_PHONE_NUMBER": 2018,
"INSUFFICIENT_MEM_TO_ALLOCATE_CONNECTION": 3001,
"PASSWORD_RESET_CODE_GENERATION_PER_EMAIL_TOO_FREQUENTLY": 4000,
"TRADE_CREATION_TOO_FREQUENTLY": 4002,
"MAP_NOT_UNLOCKED": 4003,
"INSUFFICIENT_MEM_TO_ALLOCATE_CONNECTION": 2019,
"PASSWORD_RESET_CODE_GENERATION_PER_EMAIL_TOO_FREQUENTLY": 2020,
"TRADE_CREATION_TOO_FREQUENTLY": 2021,
"MAP_NOT_UNLOCKED": 2022,
"GET_SMS_CAPTCHA_RESP_ERROR_CODE": 2023,
"SMS_CAPTCHA_REQUESTED_TOO_FREQUENTLY": 2024,
"SMS_CAPTCHA_NOT_MATCH": 2025,
"SAME_PLAYER_ALREADY_IN_SAME_ROOM": 2026,
"GET_SMS_CAPTCHA_RESP_ERROR_CODE": 5003,
"NOT_IMPLEMENTED_YET": 65535
},
"AUTH_CHANNEL": {
@@ -62,6 +66,6 @@
},
"WS": {
"INTERVAL_TO_PING": 2000,
"WILL_KICK_IF_INACTIVE_FOR": 6000
"WILL_KICK_IF_INACTIVE_FOR": 4000
}
}

View File

@@ -15,10 +15,14 @@ type constants struct {
SmsValidResendPeriodSeconds int `json:"SMS_VALID_RESEND_PERIOD_SECONDS"`
} `json:"PLAYER"`
RetCode struct {
ActiveWatchdog int `json:"ACTIVE_WATCHDOG"`
BattleStopped int `json:"BATTLE_STOPPED"`
ClientMismatchedRenderFrame int `json:"CLIENT_MISMATCHED_RENDER_FRAME"`
Duplicated int `json:"DUPLICATED"`
FailedToCreate int `json:"FAILED_TO_CREATE"`
FailedToDelete int `json:"FAILED_TO_DELETE"`
FailedToUpdate int `json:"FAILED_TO_UPDATE"`
GetSmsCaptchaRespErrorCode int `json:"GET_SMS_CAPTCHA_RESP_ERROR_CODE"`
IncorrectCaptcha int `json:"INCORRECT_CAPTCHA"`
IncorrectHandle int `json:"INCORRECT_HANDLE"`
IncorrectPassword int `json:"INCORRECT_PASSWORD"`
@@ -28,27 +32,27 @@ type constants struct {
InvalidEmailLiteral int `json:"INVALID_EMAIL_LITERAL"`
InvalidRequestParam int `json:"INVALID_REQUEST_PARAM"`
InvalidToken int `json:"INVALID_TOKEN"`
IsTestAcc int `json:"IS_TEST_ACC"`
IsBotAcc int `json:"IS_BOT_ACC"`
IsTestAcc int `json:"IS_TEST_ACC"`
LackOfDiamond int `json:"LACK_OF_DIAMOND"`
LackOfEnergy int `json:"LACK_OF_ENERGY"`
LackOfGold int `json:"LACK_OF_GOLD"`
LocallyNoAvailableRoom int `json:"LOCALLY_NO_AVAILABLE_ROOM"`
LocallyNoSpecifiedRoom int `json:"LOCALLY_NO_SPECIFIED_ROOM"`
MapNotUnlocked int `json:"MAP_NOT_UNLOCKED"`
MysqlError int `json:"MYSQL_ERROR"`
GetSmsCaptchaRespErrorCode int `json:"GET_SMS_CAPTCHA_RESP_ERROR_CODE"`
NewHandleConflict int `json:"NEW_HANDLE_CONFLICT"`
NonexistentAct int `json:"NONEXISTENT_ACT"`
NonexistentActHandler int `json:"NONEXISTENT_ACT_HANDLER"`
LocallyNoAvailableRoom int `json:"LOCALLY_NO_AVAILABLE_ROOM"`
LocallyNoSpecifiedRoom int `json:"LOCALLY_NO_SPECIFIED_ROOM"`
PlayerNotAddableToRoom int `json:"PLAYER_NOT_ADDABLE_TO_ROOM"`
PlayerNotReAddableToRoom int `json:"PLAYER_NOT_READDABLE_TO_ROOM"`
PlayerNotFound int `json:"PLAYER_NOT_FOUND"`
PlayerCheating int `json:"PLAYER_CHEATING"`
NotImplementedYet int `json:"NOT_IMPLEMENTED_YET"`
NoAssociatedEmail int `json:"NO_ASSOCIATED_EMAIL"`
Ok int `json:"OK"`
PasswordResetCodeGenerationPerEmailTooFrequently int `json:"PASSWORD_RESET_CODE_GENERATION_PER_EMAIL_TOO_FREQUENTLY"`
PlayerCheating int `json:"PLAYER_CHEATING"`
PlayerNotAddableToRoom int `json:"PLAYER_NOT_ADDABLE_TO_ROOM"`
PlayerNotFound int `json:"PLAYER_NOT_FOUND"`
PlayerNotReaddableToRoom int `json:"PLAYER_NOT_READDABLE_TO_ROOM"`
SamePlayerAlreadyInSameRoom int `json:"SAME_PLAYER_ALREADY_IN_SAME_ROOM"`
SendEmailTimeout int `json:"SEND_EMAIL_TIMEOUT"`
SmsCaptchaNotMatch int `json:"SMS_CAPTCHA_NOT_MATCH"`
SmsCaptchaRequestedTooFrequently int `json:"SMS_CAPTCHA_REQUESTED_TOO_FREQUENTLY"`

View File

@@ -1,3 +1,5 @@
{
"hostAndPort": "0.0.0.0:9992"
"hostAndPort": "0.0.0.0:9992",
"udpHost": "0.0.0.0",
"udpPort": 3000
}

View File

@@ -1,8 +1,9 @@
module battle_srv
go 1.19
go 1.18
require (
dnmshared v0.0.0
github.com/Masterminds/squirrel v0.0.0-20180815162352-8a7e65843414
github.com/davecgh/go-spew v1.1.1
github.com/gin-contrib/cors v0.0.0-20180514151808-6f0a820f94be
@@ -16,16 +17,15 @@ require (
github.com/jmoiron/sqlx v0.0.0-20180614180643-0dae4fefe7c0
github.com/logrusorgru/aurora v0.0.0-20181002194514-a7b3b318ed4e
github.com/robfig/cron v0.0.0-20180505203441-b41be1df6967
github.com/solarlune/resolv v0.5.1
github.com/thoas/go-funk v0.0.0-20180716193722-1060394a7713
go.uber.org/zap v1.9.1
google.golang.org/protobuf v1.28.1
dnmshared v0.0.0
jsexport v0.0.0
resolv v0.0.0
)
require (
github.com/ChimeraCoder/gojson v1.0.0 // indirect
github.com/ChimeraCoder/gojson v1.1.0 // indirect
github.com/fatih/color v1.7.0 // indirect
github.com/gin-contrib/sse v0.0.0-20170109093832-22d885f9ecc7 // indirect
github.com/githubnemo/CompileDaemon v1.0.0 // indirect
@@ -43,9 +43,11 @@ require (
golang.org/x/xerrors v0.0.0-20191204190536-9bdfabe68543 // indirect
gopkg.in/check.v1 v0.0.0-20161208181325-20d25e280405 // indirect
gopkg.in/go-playground/validator.v8 v8.18.2 // indirect
gopkg.in/yaml.v2 v2.2.1 // indirect
gopkg.in/yaml.v2 v2.4.0 // indirect
)
replace (
dnmshared => ../dnmshared
jsexport => ../jsexport
resolv => ../resolv_tailored
)

View File

@@ -2,6 +2,8 @@ github.com/ByteArena/box2d v1.0.2 h1:f7f9KEQWhCs1n516DMLzi5w6u0MeeE78Mes4fWMcj9k
github.com/ByteArena/box2d v1.0.2/go.mod h1:LzEuxY9iCz+tskfWCY3o0ywYBRafDDugdSj+/YGI6sE=
github.com/ChimeraCoder/gojson v1.0.0 h1:gAYKGTV+xfQ4+l/4C/nazPbiQDUidG0G3ukAJnE7LNE=
github.com/ChimeraCoder/gojson v1.0.0/go.mod h1:nYbTQlu6hv8PETM15J927yM0zGj3njIldp72UT1MqSw=
github.com/ChimeraCoder/gojson v1.1.0 h1:/6S8djl/jColpJGTYniA3xrqJWuKeyEozzPtpr5L4Pw=
github.com/ChimeraCoder/gojson v1.1.0/go.mod h1:nYbTQlu6hv8PETM15J927yM0zGj3njIldp72UT1MqSw=
github.com/Masterminds/squirrel v0.0.0-20180815162352-8a7e65843414 h1:VHdYPA0V0YgL97gdjHevN6IVPRX+fOoNMqcYvUAzwNU=
github.com/Masterminds/squirrel v0.0.0-20180815162352-8a7e65843414/go.mod h1:xnKTFzjGUiZtiOagBsfnvomW+nJg2usB1ZpordQWqNM=
github.com/Pallinder/go-randomdata v0.0.0-20180616180521-15df0648130a h1:0OnS8GR4uI3nau+f/juCZlAq+zCrsHXRJlENrUQ4eU8=
@@ -92,3 +94,5 @@ gopkg.in/go-playground/validator.v8 v8.18.2 h1:lFB4DoMU6B626w8ny76MV7VX6W2VHct2G
gopkg.in/go-playground/validator.v8 v8.18.2/go.mod h1:RX2a/7Ha8BgOhfk7j780h4/u/RRjR0eouCJSH80/M2Y=
gopkg.in/yaml.v2 v2.2.1 h1:mUhvW9EsL+naU5Q3cakzfE91YhliOondGd6ZrsDBHQE=
gopkg.in/yaml.v2 v2.2.1/go.mod h1:hI93XBmqTisBFMUTm0b8Fm+jr3Dg1NNxqwp+5A1VGuI=
gopkg.in/yaml.v2 v2.4.0 h1:D8xgwECY7CYvx+Y2n4sBz93Jn9JRvxdiyyo8CTfuKaY=
gopkg.in/yaml.v2 v2.4.0/go.mod h1:RDklbk79AGWmwhnvt/jBztapEOGDOx6ZbXqjP6csGnQ=

View File

@@ -23,9 +23,18 @@ import (
"github.com/gin-gonic/gin"
"github.com/robfig/cron"
"go.uber.org/zap"
"net"
// _ "net/http/pprof"
)
func main() {
/*
// Only used for profiling
go func() {
http.ListenAndServe("0.0.0.0:6060", nil)
}()
*/
MustParseConfig()
MustParseConstants()
storage.Init()
@@ -34,7 +43,7 @@ func main() {
env_tools.MergeTestPlayerAccounts()
}
models.InitRoomHeapManager()
startScheduler()
// startScheduler()
router := gin.Default()
setRouter(router)
@@ -54,6 +63,7 @@ func main() {
}
Logger.Info("Listening and serving HTTP on", zap.Any("Conf.Sio.HostAndPort", Conf.Sio.HostAndPort))
}()
go startGrandUdpServer()
var gracefulStop = make(chan os.Signal)
signal.Notify(gracefulStop, syscall.SIGTERM)
signal.Notify(gracefulStop, syscall.SIGINT)
@@ -89,6 +99,7 @@ func setRouter(router *gin.Engine) {
router.StaticFS("/asset", http.Dir(filepath.Join(Conf.General.AppRoot, "asset")))
router.GET("/ping", f)
router.GET("/tsrht", ws.Serve)
router.GET("/tsrhtSecondary", ws.HandleSecondaryWsSessionForPlayer)
apiRouter := router.Group("/api")
{
@@ -113,3 +124,33 @@ func startScheduler() {
//c.AddFunc("*/1 * * * * *", FuncName)
c.Start()
}
func startGrandUdpServer() {
conn, err := net.ListenUDP("udp", &net.UDPAddr{
Port: Conf.Sio.UdpPort,
IP: net.ParseIP(Conf.Sio.UdpHost),
})
if err != nil {
panic(err)
}
defer func() {
conn.Close()
if r := recover(); r != nil {
Logger.Error("`GrandUdpServer`, recovery spot#1, recovered from: ", zap.Any("panic", r))
}
Logger.Info(fmt.Sprintf("The `GrandUdpServer` is stopped"))
}()
Logger.Info(fmt.Sprintf("`GrandUdpServer` started at %s", conn.LocalAddr().String()))
for {
message := make([]byte, 2046)
rlen, remote, err := conn.ReadFromUDP(message[:])
if err != nil {
panic(err)
}
Logger.Info(fmt.Sprintf("`GrandUdpServer` received: %d bytes from %s\n", rlen, remote))
ws.HandleUdpHolePunchingForPlayer(message[0:rlen], remote)
}
}

View File

@@ -1,9 +0,0 @@
package models
import (
. "dnmshared/sharedprotos"
)
type Barrier struct {
Boundary *Polygon2D
}

View File

@@ -1,33 +1,234 @@
package models
import (
. "battle_srv/protos"
pb "battle_srv/protos"
"jsexport/battle"
)
func toPbPlayers(modelInstances map[int32]*Player, withMetaInfo bool) map[int32]*PlayerDownsync {
toRet := make(map[int32]*PlayerDownsync, 0)
func toPbRoomDownsyncFrame(rdf *battle.RoomDownsyncFrame) *pb.RoomDownsyncFrame {
if nil == rdf {
return nil
}
ret := &pb.RoomDownsyncFrame{
Id: rdf.Id,
PlayersArr: make([]*pb.PlayerDownsync, len(rdf.PlayersArr), len(rdf.PlayersArr)),
BulletLocalIdCounter: rdf.BulletLocalIdCounter,
MeleeBullets: make([]*pb.MeleeBullet, len(rdf.MeleeBullets), len(rdf.MeleeBullets)),
FireballBullets: make([]*pb.FireballBullet, len(rdf.FireballBullets), len(rdf.FireballBullets)),
CountdownNanos: rdf.CountdownNanos,
BackendUnconfirmedMask: rdf.BackendUnconfirmedMask,
ShouldForceResync: rdf.ShouldForceResync,
}
for i, last := range rdf.PlayersArr {
pbPlayer := &pb.PlayerDownsync{
Id: last.Id,
VirtualGridX: last.VirtualGridX,
VirtualGridY: last.VirtualGridY,
DirX: last.DirX,
DirY: last.DirY,
VelX: last.VelX,
VelY: last.VelY,
FramesToRecover: last.FramesToRecover,
FramesInChState: last.FramesInChState,
ActiveSkillId: last.ActiveSkillId,
ActiveSkillHit: last.ActiveSkillHit,
FramesInvinsible: last.FramesInvinsible,
Speed: last.Speed,
BattleState: last.BattleState,
CharacterState: last.CharacterState,
InAir: last.InAir,
OnWall: last.OnWall,
OnWallNormX: last.OnWallNormX,
OnWallNormY: last.OnWallNormY,
CapturedByInertia: last.CapturedByInertia,
JoinIndex: last.JoinIndex,
BulletTeamId: last.BulletTeamId,
ChCollisionTeamId: last.ChCollisionTeamId,
Hp: last.Hp,
MaxHp: last.MaxHp,
RevivalVirtualGridX: last.RevivalVirtualGridX,
RevivalVirtualGridY: last.RevivalVirtualGridY,
ColliderRadius: last.ColliderRadius,
Score: last.Score,
Removed: last.Removed,
}
ret.PlayersArr[i] = pbPlayer
}
for i, last := range rdf.MeleeBullets {
pbBullet := &pb.MeleeBullet{
BulletLocalId: last.BattleAttr.BulletLocalId,
OriginatedRenderFrameId: last.BattleAttr.OriginatedRenderFrameId,
OffenderJoinIndex: last.BattleAttr.OffenderJoinIndex,
TeamId: last.BattleAttr.TeamId,
StartupFrames: last.Bullet.StartupFrames,
CancellableStFrame: last.Bullet.CancellableStFrame,
CancellableEdFrame: last.Bullet.CancellableEdFrame,
ActiveFrames: last.Bullet.ActiveFrames,
HitStunFrames: last.Bullet.HitStunFrames,
BlockStunFrames: last.Bullet.BlockStunFrames,
PushbackVelX: last.Bullet.PushbackVelX,
PushbackVelY: last.Bullet.PushbackVelY,
Damage: last.Bullet.Damage,
SelfLockVelX: last.Bullet.SelfLockVelX,
SelfLockVelY: last.Bullet.SelfLockVelY,
HitboxOffsetX: last.Bullet.HitboxOffsetX,
HitboxOffsetY: last.Bullet.HitboxOffsetY,
HitboxSizeX: last.Bullet.HitboxSizeX,
HitboxSizeY: last.Bullet.HitboxSizeY,
BlowUp: last.Bullet.BlowUp,
SpeciesId: last.Bullet.SpeciesId,
ExplosionFrames: last.Bullet.ExplosionFrames,
BlState: last.BlState,
FramesInBlState: last.FramesInBlState,
}
ret.MeleeBullets[i] = pbBullet
}
for i, last := range rdf.FireballBullets {
pbBullet := &pb.FireballBullet{
BulletLocalId: last.BattleAttr.BulletLocalId,
OriginatedRenderFrameId: last.BattleAttr.OriginatedRenderFrameId,
OffenderJoinIndex: last.BattleAttr.OffenderJoinIndex,
TeamId: last.BattleAttr.TeamId,
StartupFrames: last.Bullet.StartupFrames,
CancellableStFrame: last.Bullet.CancellableStFrame,
CancellableEdFrame: last.Bullet.CancellableEdFrame,
ActiveFrames: last.Bullet.ActiveFrames,
HitStunFrames: last.Bullet.HitStunFrames,
BlockStunFrames: last.Bullet.BlockStunFrames,
PushbackVelX: last.Bullet.PushbackVelX,
PushbackVelY: last.Bullet.PushbackVelY,
Damage: last.Bullet.Damage,
SelfLockVelX: last.Bullet.SelfLockVelX,
SelfLockVelY: last.Bullet.SelfLockVelY,
HitboxOffsetX: last.Bullet.HitboxOffsetX,
HitboxOffsetY: last.Bullet.HitboxOffsetY,
HitboxSizeX: last.Bullet.HitboxSizeX,
HitboxSizeY: last.Bullet.HitboxSizeY,
BlowUp: last.Bullet.BlowUp,
SpeciesId: last.Bullet.SpeciesId,
ExplosionFrames: last.Bullet.ExplosionFrames,
BlState: last.BlState,
FramesInBlState: last.FramesInBlState,
VirtualGridX: last.VirtualGridX,
VirtualGridY: last.VirtualGridY,
DirX: last.DirX,
DirY: last.DirY,
VelX: last.VelX,
VelY: last.VelY,
Speed: last.Speed,
}
ret.FireballBullets[i] = pbBullet
}
return ret
}
func toPbPlayers(modelInstances map[int32]*Player, withMetaInfo bool) []*pb.PlayerDownsync {
toRet := make([]*pb.PlayerDownsync, len(modelInstances), len(modelInstances))
if nil == modelInstances {
return toRet
}
for k, last := range modelInstances {
toRet[k] = &PlayerDownsync{
Id: last.Id,
VirtualGridX: last.VirtualGridX,
VirtualGridY: last.VirtualGridY,
DirX: last.DirX,
DirY: last.DirY,
ColliderRadius: last.ColliderRadius,
Speed: last.Speed,
BattleState: last.BattleState,
Score: last.Score,
Removed: last.Removed,
JoinIndex: last.JoinIndex,
for _, last := range modelInstances {
pbPlayer := &pb.PlayerDownsync{
Id: last.Id,
VirtualGridX: last.VirtualGridX,
VirtualGridY: last.VirtualGridY,
DirX: last.DirX,
DirY: last.DirY,
VelX: last.VelX,
VelY: last.VelY,
FramesToRecover: last.FramesToRecover,
FramesInChState: last.FramesInChState,
ActiveSkillId: last.ActiveSkillId,
ActiveSkillHit: last.ActiveSkillHit,
FramesInvinsible: last.FramesInvinsible,
Speed: last.Speed,
BattleState: last.BattleState,
CharacterState: last.CharacterState,
InAir: last.InAir,
OnWall: last.OnWall,
OnWallNormX: last.OnWallNormX,
OnWallNormY: last.OnWallNormY,
CapturedByInertia: last.CapturedByInertia,
JoinIndex: last.JoinIndex,
BulletTeamId: last.BulletTeamId,
ChCollisionTeamId: last.ChCollisionTeamId,
Hp: last.Hp,
MaxHp: last.MaxHp,
RevivalVirtualGridX: last.RevivalVirtualGridX,
RevivalVirtualGridY: last.RevivalVirtualGridY,
ColliderRadius: last.ColliderRadius,
Score: last.Score,
Removed: last.Removed,
}
if withMetaInfo {
toRet[k].Name = last.Name
toRet[k].DisplayName = last.DisplayName
toRet[k].Avatar = last.Avatar
pbPlayer.Name = last.Name
pbPlayer.DisplayName = last.DisplayName
pbPlayer.Avatar = last.Avatar
}
toRet[last.JoinIndex-1] = pbPlayer
}
return toRet
}
func toJsPlayers(modelInstances map[int32]*Player) []*battle.PlayerDownsync {
toRet := make([]*battle.PlayerDownsync, len(modelInstances), len(modelInstances))
if nil == modelInstances {
return toRet
}
for _, last := range modelInstances {
toRet[last.JoinIndex-1] = &battle.PlayerDownsync{
Id: last.Id,
VirtualGridX: last.VirtualGridX,
VirtualGridY: last.VirtualGridY,
DirX: last.DirX,
DirY: last.DirY,
VelX: last.VelX,
VelY: last.VelY,
FramesToRecover: last.FramesToRecover,
FramesInChState: last.FramesInChState,
ActiveSkillId: last.ActiveSkillId,
ActiveSkillHit: last.ActiveSkillHit,
FramesInvinsible: last.FramesInvinsible,
Speed: last.Speed,
BattleState: last.BattleState,
CharacterState: last.CharacterState,
JoinIndex: last.JoinIndex,
BulletTeamId: last.BulletTeamId,
ChCollisionTeamId: last.ChCollisionTeamId,
Hp: last.Hp,
MaxHp: last.MaxHp,
RevivalVirtualGridX: last.RevivalVirtualGridX,
RevivalVirtualGridY: last.RevivalVirtualGridY,
ColliderRadius: last.ColliderRadius,
InAir: last.InAir,
OnWall: last.OnWall,
OnWallNormX: last.OnWallNormX,
OnWallNormY: last.OnWallNormY,
CapturedByInertia: last.CapturedByInertia,
Score: last.Score,
Removed: last.Removed,
}
}

View File

@@ -8,11 +8,13 @@ import (
sq "github.com/Masterminds/squirrel"
"github.com/jmoiron/sqlx"
"go.uber.org/zap"
"net"
)
type PlayerBattleState struct {
ADDED_PENDING_BATTLE_COLLIDER_ACK int32
READDED_PENDING_BATTLE_COLLIDER_ACK int32
READDED_BATTLE_COLLIDER_ACKED int32
ACTIVE int32
DISCONNECTED int32
LOST int32
@@ -26,11 +28,12 @@ func InitPlayerBattleStateIns() {
PlayerBattleStateIns = PlayerBattleState{
ADDED_PENDING_BATTLE_COLLIDER_ACK: 0,
READDED_PENDING_BATTLE_COLLIDER_ACK: 1,
ACTIVE: 2,
DISCONNECTED: 3,
LOST: 4,
EXPELLED_DURING_GAME: 5,
EXPELLED_IN_DISMISSAL: 6,
READDED_BATTLE_COLLIDER_ACKED: 2,
ACTIVE: 3,
DISCONNECTED: 4,
LOST: 5,
EXPELLED_DURING_GAME: 6,
EXPELLED_IN_DISMISSAL: 7,
}
}
@@ -44,9 +47,14 @@ type Player struct {
TutorialStage int `db:"tutorial_stage"`
// other in-battle info fields
LastSentInputFrameId int32
AckingFrameId int32
AckingInputFrameId int32
LastConsecutiveRecvInputFrameId int32
LastSentInputFrameId int32
AckingFrameId int32
AckingInputFrameId int32
UdpAddr *PeerUdpAddr
BattleUdpTunnelAddr *net.UDPAddr // This addr is used by backend only, not visible to frontend
BattleUdpTunnelAuthKey int32
}
func ExistPlayerByName(name string) (bool, error) {
@@ -69,13 +77,14 @@ func getPlayer(cond sq.Eq) (*Player, error) {
return nil, err
}
rows, err := storage.MySQLManagerIns.Queryx(query, args...)
if err != nil {
if nil != err {
return nil, err
}
cols, err := rows.Columns()
if nil != err {
panic(err)
}
cnt := 0
for rows.Next() {
// TODO: Do it more elegantly, but by now I don't have time to learn reflection of Golang
vals := rowValues(rows, cols)
@@ -96,10 +105,15 @@ func getPlayer(cond sq.Eq) (*Player, error) {
p.CreatedAt = int64(val.(int64))
}
}
Logger.Info("Queried player from db", zap.Any("cond", cond), zap.Any("p", p), zap.Any("pd", pd), zap.Any("cols", cols), zap.Any("rowValues", vals))
Logger.Debug("Queried player from db", zap.Any("cond", cond), zap.Any("p", p), zap.Any("pd", pd), zap.Any("cols", cols), zap.Any("rowValues", vals))
cnt++
}
if 0 < cnt {
p.PlayerDownsync = pd
return &p, nil
} else {
return nil, nil
}
p.PlayerDownsync = pd
return &p, nil
}
func (p *Player) Insert(tx *sqlx.Tx) error {

View File

@@ -1,73 +0,0 @@
package models
type RingBuffer struct {
Ed int32 // write index, open index
St int32 // read index, closed index
EdFrameId int32
StFrameId int32
N int32
Cnt int32 // the count of valid elements in the buffer, used mainly to distinguish what "st == ed" means for "Pop" and "Get" methods
Eles []interface{}
}
func NewRingBuffer(n int32) *RingBuffer {
return &RingBuffer{
Ed: 0,
St: 0,
N: n,
Cnt: 0,
Eles: make([]interface{}, n),
}
}
func (rb *RingBuffer) Put(pItem interface{}) {
rb.Eles[rb.Ed] = pItem
rb.EdFrameId++
rb.Cnt++
rb.Ed++
if rb.Ed >= rb.N {
rb.Ed -= rb.N // Deliberately not using "%" operator for performance concern
}
}
func (rb *RingBuffer) Pop() interface{} {
if 0 == rb.Cnt {
return nil
}
pItem := rb.Eles[rb.St]
rb.StFrameId++
rb.Cnt--
rb.St++
if rb.St >= rb.N {
rb.St -= rb.N
}
return pItem
}
func (rb *RingBuffer) GetByOffset(offsetFromSt int32) interface{} {
if 0 == rb.Cnt {
return nil
}
arrIdx := rb.St + offsetFromSt
if rb.St < rb.Ed {
// case#1: 0...st...ed...N-1
if rb.St <= arrIdx && arrIdx < rb.Ed {
return rb.Eles[arrIdx]
}
} else {
// if rb.St >= rb.Ed
// case#2: 0...ed...st...N-1
if arrIdx >= rb.N {
arrIdx -= rb.N
}
if arrIdx >= rb.St || arrIdx < rb.Ed {
return rb.Eles[arrIdx]
}
}
return nil
}
func (rb *RingBuffer) GetByFrameId(frameId int32) interface{} {
return rb.GetByOffset(frameId - rb.StFrameId)
}

File diff suppressed because it is too large Load Diff

View File

@@ -5,6 +5,7 @@ import (
. "dnmshared"
"fmt"
"go.uber.org/zap"
"strings"
"sync"
)
@@ -21,11 +22,13 @@ var (
func (pPq *RoomHeap) PrintInOrder() {
pq := *pPq
fmt.Printf("The RoomHeap instance now contains:\n")
s := make([]string, 0)
s = append(s, fmt.Sprintf("The RoomHeap instance now contains:"))
for i := 0; i < len(pq); i++ {
fmt.Printf("{index: %d, roomID: %d, score: %.2f} ", i, pq[i].Id, pq[i].Score)
s = append(s, fmt.Sprintf("{index: %d, roomID: %d, score: %.2f} ", i, pq[i].Id, pq[i].Score))
}
fmt.Printf("\n")
Logger.Debug(strings.Join(s, "\n"))
}
func (pq RoomHeap) Len() int { return len(pq) }

View File

@@ -0,0 +1,27 @@
package models
import (
"time"
)
type Watchdog struct {
interval time.Duration
timer *time.Timer
}
func NewWatchdog(interval time.Duration, callback func()) *Watchdog {
w := Watchdog{
interval: interval,
timer: time.AfterFunc(interval, callback),
}
return &w
}
func (w *Watchdog) Stop() {
w.timer.Stop()
}
func (w *Watchdog) Kick() {
w.timer.Stop()
w.timer.Reset(w.interval)
}

File diff suppressed because it is too large Load Diff

3
battle_srv/start_daemon.sh Normal file → Executable file
View File

@@ -7,6 +7,7 @@ fi
basedir=$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )
PROJECTNAME=server.exe
OS_USER=$USER
ServerEnv=$1
LOG_PATH="/var/log/treasure-hunter.log"
@@ -17,5 +18,5 @@ PID_FILE="$basedir/treasure-hunter.pid"
sudo su - root -c "touch $LOG_PATH"
sudo su - root -c "chown $OS_USER:$OS_USER $LOG_PATH"
ServerEnv=$ServerEnv $basedir/server >$LOG_PATH 2>&1 &
ServerEnv=$ServerEnv $basedir/$PROJECTNAME >$LOG_PATH 2>&1 &
echo $! > $PID_FILE

0
battle_srv/stop_daemon.sh Normal file → Executable file
View File

View File

@@ -10,13 +10,13 @@ import (
"github.com/golang/protobuf/proto"
"github.com/gorilla/websocket"
"go.uber.org/zap"
"net"
"net/http"
"strconv"
"sync/atomic"
"time"
. "dnmshared"
"runtime/debug"
)
const (
@@ -47,10 +47,20 @@ func Serve(c *gin.Context) {
c.AbortWithStatus(http.StatusBadRequest)
return
}
Logger.Info("Finding PlayerLogin record for ws authentication:", zap.Any("intAuthToken", token))
boundRoomId := 0
expectRoomId := 0
expectedRoomId := 0
speciesId := 0
var err error
if speciesIdStr, hasSpeciesId := c.GetQuery("speciesId"); hasSpeciesId {
speciesId, err = strconv.Atoi(speciesIdStr)
if err != nil {
// TODO: Abort with specific message.
c.AbortWithStatus(http.StatusBadRequest)
return
}
}
if boundRoomIdStr, hasBoundRoomId := c.GetQuery("boundRoomId"); hasBoundRoomId {
boundRoomId, err = strconv.Atoi(boundRoomIdStr)
if err != nil {
@@ -58,27 +68,28 @@ func Serve(c *gin.Context) {
c.AbortWithStatus(http.StatusBadRequest)
return
}
Logger.Info("Finding PlayerLogin record for ws authentication:", zap.Any("intAuthToken", token), zap.Any("boundRoomId", boundRoomId))
}
if expectRoomIdStr, hasExpectRoomId := c.GetQuery("expectedRoomId"); hasExpectRoomId {
expectRoomId, err = strconv.Atoi(expectRoomIdStr)
Logger.Debug("Finding PlayerLogin record for ws authentication:", zap.Any("intAuthToken", token), zap.Any("boundRoomId", boundRoomId))
} else if expectedRoomIdStr, hasExpectRoomId := c.GetQuery("expectedRoomId"); hasExpectRoomId {
expectedRoomId, err = strconv.Atoi(expectedRoomIdStr)
if err != nil {
c.AbortWithStatus(http.StatusBadRequest)
return
}
Logger.Info("Finding PlayerLogin record for ws authentication:", zap.Any("intAuthToken", token), zap.Any("expectedRoomId", expectRoomId))
Logger.Debug("Finding PlayerLogin record for ws authentication:", zap.Any("intAuthToken", token), zap.Any("expectedRoomId", expectedRoomId))
} else {
Logger.Debug("Finding PlayerLogin record for ws authentication:", zap.Any("intAuthToken", token))
}
// TODO: Wrap the following 2 stmts by sql transaction!
playerId, err := models.GetPlayerIdByToken(token)
if err != nil || playerId == 0 {
// TODO: Abort with specific message.
Logger.Info("PlayerLogin record not found for ws authentication:", zap.Any("intAuthToken", token))
Logger.Warn("PlayerLogin record not found for ws authentication:", zap.Any("intAuthToken", token))
c.AbortWithStatus(http.StatusBadRequest)
return
}
Logger.Info("PlayerLogin record has been found for ws authentication:", zap.Any("playerId", playerId))
Logger.Info("PlayerLogin record has been found for ws authentication:", zap.Any("playerId", playerId), zap.Any("intAuthToken", token), zap.Any("boundRoomId", boundRoomId), zap.Any("expectedRoomId", expectedRoomId))
conn, err := upgrader.Upgrade(c.Writer, c.Request, nil)
if err != nil {
@@ -160,14 +171,14 @@ func Serve(c *gin.Context) {
signalToCloseConnOfThisPlayer(Constants.RetCode.PlayerNotFound, "")
}
Logger.Info("Player has logged in and its profile is found from persistent storage:", zap.Any("playerId", playerId), zap.Any("play", pPlayer))
Logger.Debug("Player has logged in and its profile is found from persistent storage:", zap.Any("playerId", playerId), zap.Any("player", pPlayer))
// Find a room to join.
Logger.Info("About to acquire RoomHeapMux for player:", zap.Any("playerId", playerId))
Logger.Debug("About to acquire RoomHeapMux for player:", zap.Any("playerId", playerId))
(*(models.RoomHeapMux)).Lock()
defer func() {
(*(models.RoomHeapMux)).Unlock()
Logger.Info("Released RoomHeapMux for player:", zap.Any("playerId", playerId))
Logger.Debug("Released RoomHeapMux for player:", zap.Any("playerId", playerId))
}()
defer func() {
if r := recover(); r != nil {
@@ -175,40 +186,35 @@ func Serve(c *gin.Context) {
signalToCloseConnOfThisPlayer(Constants.RetCode.UnknownError, "")
}
}()
Logger.Info("Acquired RoomHeapMux for player:", zap.Any("playerId", playerId))
Logger.Debug("Acquired RoomHeapMux for player:", zap.Any("playerId", playerId))
// Logger.Info("The RoomHeapManagerIns has:", zap.Any("addr", fmt.Sprintf("%p", models.RoomHeapManagerIns)), zap.Any("size", len(*(models.RoomHeapManagerIns))))
playerSuccessfullyAddedToRoom := false
playerRoomRelation := Constants.RetCode.UnknownError
if 0 < boundRoomId {
if tmpPRoom, existent := (*models.RoomMapManagerIns)[int32(boundRoomId)]; existent {
pRoom = tmpPRoom
Logger.Info("Successfully got:\n", zap.Any("roomId", pRoom.Id), zap.Any("playerId", playerId), zap.Any("forBoundRoomId", boundRoomId))
res := pRoom.ReAddPlayerIfPossible(pPlayer, conn, signalToCloseConnOfThisPlayer)
if !res {
playerRoomRelation = pRoom.ReAddPlayerIfPossible(pPlayer, conn, signalToCloseConnOfThisPlayer)
if Constants.RetCode.Ok != playerRoomRelation {
Logger.Warn("Failed to get:\n", zap.Any("roomId", pRoom.Id), zap.Any("playerId", playerId), zap.Any("forBoundRoomId", boundRoomId))
} else {
playerSuccessfullyAddedToRoom = true
}
}
}
if 0 < expectRoomId {
if tmpRoom, existent := (*models.RoomMapManagerIns)[int32(expectRoomId)]; existent {
} else if 0 < expectedRoomId {
if tmpRoom, existent := (*models.RoomMapManagerIns)[int32(expectedRoomId)]; existent {
pRoom = tmpRoom
Logger.Info("Successfully got:\n", zap.Any("roomId", pRoom.Id), zap.Any("playerId", playerId), zap.Any("forExpectedRoomId", expectRoomId))
if pRoom.ReAddPlayerIfPossible(pPlayer, conn, signalToCloseConnOfThisPlayer) {
playerSuccessfullyAddedToRoom = true
} else if pRoom.AddPlayerIfPossible(pPlayer, conn, signalToCloseConnOfThisPlayer) {
playerSuccessfullyAddedToRoom = true
} else {
Logger.Warn("Failed to get:\n", zap.Any("roomId", pRoom.Id), zap.Any("playerId", playerId), zap.Any("forExpectedRoomId", expectRoomId))
playerSuccessfullyAddedToRoom = false
playerRoomRelation = pRoom.ReAddPlayerIfPossible(pPlayer, conn, signalToCloseConnOfThisPlayer)
if Constants.RetCode.Ok != playerRoomRelation {
playerRoomRelation = pRoom.AddPlayerIfPossible(pPlayer, speciesId, conn, signalToCloseConnOfThisPlayer)
}
if Constants.RetCode.Ok != playerRoomRelation {
Logger.Warn("Failed to get:\n", zap.Any("roomId", pRoom.Id), zap.Any("playerId", playerId), zap.Any("forExpectedRoomId", expectedRoomId))
}
}
}
if false == playerSuccessfullyAddedToRoom {
if Constants.RetCode.SamePlayerAlreadyInSameRoom == playerRoomRelation {
signalToCloseConnOfThisPlayer(playerRoomRelation, fmt.Sprintf("playerId == %v is already in a room, this account is possibly stolen!", playerId))
}
if Constants.RetCode.Ok != playerRoomRelation {
defer func() {
if pRoom != nil {
heap.Push(models.RoomHeapManagerIns, pRoom)
@@ -221,10 +227,10 @@ func Serve(c *gin.Context) {
signalToCloseConnOfThisPlayer(Constants.RetCode.LocallyNoAvailableRoom, fmt.Sprintf("Cannot pop a (*Room) for playerId == %v!", playerId))
} else {
pRoom = tmpRoom
Logger.Info("Successfully popped:\n", zap.Any("roomId", pRoom.Id), zap.Any("playerId", playerId))
res := pRoom.AddPlayerIfPossible(pPlayer, conn, signalToCloseConnOfThisPlayer)
if !res {
signalToCloseConnOfThisPlayer(Constants.RetCode.PlayerNotAddableToRoom, fmt.Sprintf("AddPlayerIfPossible returns false for roomId == %v, playerId == %v!", pRoom.Id, playerId))
Logger.Info("Successfully popped:\n", zap.Any("roomId", pRoom.Id), zap.Any("forPlayerId", playerId))
playerRoomRelation = pRoom.AddPlayerIfPossible(pPlayer, speciesId, conn, signalToCloseConnOfThisPlayer)
if Constants.RetCode.Ok != playerRoomRelation {
signalToCloseConnOfThisPlayer(playerRoomRelation, fmt.Sprintf("AddPlayerIfPossible returns false for roomId == %v, playerId == %v!", pRoom.Id, playerId))
}
}
}
@@ -245,41 +251,40 @@ func Serve(c *gin.Context) {
// Construct "battleColliderInfo" to downsync
bciFrame := &pb.BattleColliderInfo{
BoundRoomId: pRoom.Id,
StageName: pRoom.StageName,
StrToVec2DListMap: pRoom.StrToVec2DListMap,
StrToPolygon2DListMap: pRoom.StrToPolygon2DListMap,
StageDiscreteW: pRoom.StageDiscreteW,
StageDiscreteH: pRoom.StageDiscreteH,
StageTileW: pRoom.StageTileW,
StageTileH: pRoom.StageTileH,
BoundRoomId: pRoom.Id,
StageName: pRoom.StageName,
IntervalToPing: int32(Constants.Ws.IntervalToPing),
WillKickIfInactiveFor: int32(Constants.Ws.WillKickIfInactiveFor),
BattleDurationNanos: pRoom.BattleDurationNanos,
IntervalToPing: int32(Constants.Ws.IntervalToPing),
WillKickIfInactiveFor: int32(Constants.Ws.WillKickIfInactiveFor),
BattleDurationNanos: pRoom.BattleDurationNanos,
ServerFps: pRoom.ServerFps,
InputDelayFrames: pRoom.InputDelayFrames,
InputScaleFrames: pRoom.InputScaleFrames,
NstDelayFrames: pRoom.NstDelayFrames,
InputFrameUpsyncDelayTolerance: pRoom.InputFrameUpsyncDelayTolerance,
MaxChasingRenderFramesPerUpdate: pRoom.MaxChasingRenderFramesPerUpdate,
PlayerBattleState: pThePlayer.BattleState, // For frontend to know whether it's rejoining
RollbackEstimatedDtMillis: pRoom.RollbackEstimatedDtMillis,
RollbackEstimatedDtNanos: pRoom.RollbackEstimatedDtNanos,
WorldToVirtualGridRatio: pRoom.WorldToVirtualGridRatio,
VirtualGridToWorldRatio: pRoom.VirtualGridToWorldRatio,
SpaceOffsetX: pRoom.SpaceOffsetX,
SpaceOffsetY: pRoom.SpaceOffsetY,
SpAtkLookupFrames: pRoom.SpAtkLookupFrames,
RenderCacheSize: pRoom.RenderCacheSize,
MeleeSkillConfig: pRoom.MeleeSkillConfig,
CollisionMinStep: pRoom.CollisionMinStep,
BoundRoomCapacity: int32(pRoom.Capacity),
BattleUdpTunnel: &pb.PeerUdpAddr{
Ip: pRoom.BattleUdpTunnelAddr.Ip,
Port: pRoom.BattleUdpTunnelAddr.Port,
AuthKey: pThePlayer.BattleUdpTunnelAuthKey,
},
FrameDataLoggingEnabled: pRoom.FrameDataLoggingEnabled,
}
resp := &pb.WsResp{
Ret: int32(Constants.RetCode.Ok),
EchoedMsgId: int32(0),
Act: models.DOWNSYNC_MSG_ACT_HB_REQ,
BciFrame: bciFrame,
Ret: int32(Constants.RetCode.Ok),
EchoedMsgId: int32(0),
Act: models.DOWNSYNC_MSG_ACT_HB_REQ,
BciFrame: bciFrame,
PeerJoinIndex: pThePlayer.JoinIndex,
}
Logger.Debug("Sending downsync HeartbeatRequirements:", zap.Any("roomId", pRoom.Id), zap.Any("playerId", playerId), zap.Any("resp", resp))
@@ -361,7 +366,7 @@ func Serve(c *gin.Context) {
receivingLoopAgainstPlayer := func() error {
defer func() {
if r := recover(); r != nil {
Logger.Error("Goroutine `receivingLoopAgainstPlayer`, recovery spot#1, recovered from: ", zap.Any("panic", r), zap.Any("callstack", debug.Stack()))
Logger.Error("Goroutine `receivingLoopAgainstPlayer`, recovery spot#1, recovered from: ", zap.Any("panic", r))
}
Logger.Info("Goroutine `receivingLoopAgainstPlayer` is stopped for:", zap.Any("playerId", playerId), zap.Any("roomId", pRoom.Id))
}()
@@ -370,10 +375,10 @@ func Serve(c *gin.Context) {
return nil
}
// Tries to receive from client-side in a non-blocking manner.
// TODO: Is there any potential edge-trigger improvement like the epoll approach mentioned above for the following statement? See discussion in https://github.com/gorilla/websocket/issues/122
_, bytes, err := conn.ReadMessage()
if nil != err {
Logger.Error("About to `signalToCloseConnOfThisPlayer`", zap.Any("roomId", pRoom.Id), zap.Any("playerId", playerId), zap.Error(err))
Logger.Error("About to `signalToCloseConnOfThisPlayer` due to conn.ReadMessage err", zap.Any("roomId", pRoom.Id), zap.Any("playerId", playerId), zap.Error(err))
signalToCloseConnOfThisPlayer(Constants.RetCode.UnknownError, "")
return nil
}
@@ -392,7 +397,7 @@ func Serve(c *gin.Context) {
startOrFeedHeartbeatWatchdog(conn)
case models.UPSYNC_MSG_ACT_PLAYER_CMD:
startOrFeedHeartbeatWatchdog(conn)
pRoom.OnBattleCmdReceived(pReq)
pRoom.OnBattleCmdReceived(pReq, false)
case models.UPSYNC_MSG_ACT_PLAYER_COLLIDER_ACK:
res := pRoom.OnPlayerBattleColliderAcked(int32(playerId))
if false == res {
@@ -409,3 +414,118 @@ func Serve(c *gin.Context) {
startOrFeedHeartbeatWatchdog(conn)
go receivingLoopAgainstPlayer()
}
func HandleSecondaryWsSessionForPlayer(c *gin.Context) {
token, ok := c.GetQuery("intAuthToken")
if !ok {
Logger.Warn("Secondary ws session req must have intAuthToken param!")
c.AbortWithStatus(http.StatusBadRequest)
return
}
boundRoomId := 0
var err error = nil
if boundRoomIdStr, hasBoundRoomId := c.GetQuery("boundRoomId"); hasBoundRoomId {
boundRoomId, err = strconv.Atoi(boundRoomIdStr)
if err != nil {
c.AbortWithStatus(http.StatusBadRequest)
return
}
} else {
Logger.Warn("Secondary ws session req must have boundRoomId param:", zap.Any("intAuthToken", token))
c.AbortWithStatus(http.StatusBadRequest)
return
}
var pRoom *models.Room = nil
// Deliberately querying playerId after querying room, because the former is against persistent storage and could be slow!
if tmpPRoom, existent := (*models.RoomMapManagerIns)[int32(boundRoomId)]; !existent {
Logger.Warn("Secondary ws session failed to get:\n", zap.Any("intAuthToken", token), zap.Any("forBoundRoomId", boundRoomId))
c.AbortWithStatus(http.StatusBadRequest)
} else {
pRoom = tmpPRoom
}
// TODO: Wrap the following 2 stmts by sql transaction!
playerId, err := models.GetPlayerIdByToken(token)
if err != nil || playerId == 0 {
// TODO: Abort with specific message.
Logger.Warn("Secondary ws session playerLogin record not found:", zap.Any("intAuthToken", token))
c.AbortWithStatus(http.StatusBadRequest)
return
}
Logger.Info("Secondary ws session playerLogin record has been found:", zap.Any("playerId", playerId), zap.Any("intAuthToken", token), zap.Any("boundRoomId", boundRoomId))
conn, err := upgrader.Upgrade(c.Writer, c.Request, nil)
if err != nil {
Logger.Error("Secondary ws session upgrade:", zap.Error(err), zap.Any("playerId", playerId))
c.AbortWithStatus(http.StatusBadRequest)
return
}
connHasBeenSignaledToClose := int32(0)
pConnHasBeenSignaledToClose := &connHasBeenSignaledToClose
signalToCloseConnOfThisPlayer := func(customRetCode int, customRetMsg string) {
if swapped := atomic.CompareAndSwapInt32(pConnHasBeenSignaledToClose, 0, 1); !swapped {
return
}
Logger.Warn("Secondary ws session signalToCloseConnOfThisPlayer:", zap.Any("playerId", playerId), zap.Any("customRetCode", customRetCode), zap.Any("customRetMsg", customRetMsg))
defer func() {
if r := recover(); r != nil {
Logger.Error("Secondary ws session recovered from: ", zap.Any("panic", r))
}
}()
closeMessage := websocket.FormatCloseMessage(customRetCode, customRetMsg)
err := conn.WriteControl(websocket.CloseMessage, closeMessage, time.Now().Add(time.Millisecond*(ConstVals.Ws.WillKickIfInactiveFor)))
if err != nil {
Logger.Error("Secondary ws session unable to send the CloseFrame control message to player(client-side):", zap.Any("playerId", playerId), zap.Error(err))
}
time.AfterFunc(3*time.Second, func() {
// To actually terminates the underlying TCP connection which might be in `CLOSE_WAIT` state if inspected by `netstat`.
conn.Close()
})
}
onReceivedCloseMessageFromClient := func(code int, text string) error {
Logger.Warn("Secondary ws session triggered `onReceivedCloseMessageFromClient`:", zap.Any("code", code), zap.Any("playerId", playerId), zap.Any("message", text))
signalToCloseConnOfThisPlayer(code, text)
return nil
}
conn.SetCloseHandler(onReceivedCloseMessageFromClient)
pRoom.SetSecondarySession(int32(playerId), conn, signalToCloseConnOfThisPlayer)
}
func HandleUdpHolePunchingForPlayer(message []byte, peerAddr *net.UDPAddr) {
pReq := new(pb.HolePunchUpsync)
if unmarshalErr := proto.Unmarshal(message, pReq); nil != unmarshalErr {
Logger.Error("`GrandUdpServer` failed to unmarshal", zap.Error(unmarshalErr))
return
}
token := pReq.IntAuthToken
boundRoomId := pReq.BoundRoomId
pRoom, existent := (*models.RoomMapManagerIns)[int32(boundRoomId)]
// Deliberately querying playerId after querying room, because the former is against persistent storage and could be slow!
if !existent {
Logger.Warn("`GrandUdpServer` failed to get:\n", zap.Any("intAuthToken", token), zap.Any("forBoundRoomId", boundRoomId))
return
}
// TODO: Wrap the following 2 stmts by sql transaction!
playerId, err := models.GetPlayerIdByToken(token)
if err != nil || playerId == 0 {
// TODO: Abort with specific message.
Logger.Warn("`GrandUdpServer` playerLogin record not found for:", zap.Any("intAuthToken", token))
return
}
Logger.Info("`GrandUdpServer` playerLogin record has been found:", zap.Any("playerId", playerId), zap.Any("intAuthToken", token), zap.Any("boundRoomId", boundRoomId), zap.Any("peerAddr", peerAddr))
pRoom.UpdatePeerUdpAddrList(int32(playerId), peerAddr, pReq)
}

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@@ -7,3 +7,22 @@ ffmpeg -i input.mp4 -filter:v "setpts=0.5*PTS" output.mp4
```
ffmpeg -ss 12 -t 13 -i input.mp4 -vf "fps=10,scale=480:-1" -loop 0 output.gif
```
# Extract GIF (with alpha channel, e.g. exported from Fighter Factory Studio) to PNG sequence
```
ffmpeg -vsync vfr -i input.gif output%d.png
```
The `-vsync vfr` tells ffmpeg to disrespect the original delays set within the GIF file, otherwise many duplicate frame will be extracted by the default 60FPS.
More complicated transparent padding example (used when alignment in image source is much more preferred than aligning in codes)
```
ffmpeg -vsync vfr -i LayDown1.gif -vf "scale=iw:188:force_original_aspect_ratio=decrease,pad=iw:188:0:(oh-ih):color=#00000000,format=rgba" pngs/LayDown1_%d.png
```
The command above uses same input-output width, but pads the output height with a top transparent section such that the output height is fixed to 188px.
Similarly to crop a gif into pngs.
```
ffmpeg -vsync vfr -i Idle1.gif -vf "crop=70:ih:(iw-ow-10):0" pngs/Idle1_%d.png
```

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@@ -2,10 +2,11 @@ PROJECTNAME=viscol.exe
ROOT_DIR=.
all: help
## Available proxies for downloading go modules are listed in "https://github.com/golang/go/wiki/Modules#how-do-i-use-vendoring-with-modules-is-vendoring-going-away".
GOPROXY=https://mirrors.aliyun.com/goproxy
#GOPROXY=https://mirrors.aliyun.com/goproxy
GOPROXY=https://goproxy.io
build:
go build -o $(ROOT_DIR)/$(PROJECTNAME)
GOPROXY=$(GOPROXY) go build -o $(ROOT_DIR)/$(PROJECTNAME)
run: build
./$(PROJECTNAME)

View File

@@ -0,0 +1 @@
This module is no longer useful, as we can now use GopherJs+OfflineMap to visualize experimental game dynamics.

View File

@@ -2,8 +2,8 @@ package main
import (
"github.com/hajimehoshi/ebiten/v2"
"github.com/solarlune/resolv"
"image/color"
"resolv"
)
var (

View File

@@ -1,30 +1,44 @@
module viscol
go 1.19
go 1.18
require (
jsexport v0.0.0
dnmshared v0.0.0
battle_srv v0.0.0
resolv v0.0.0
github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0
github.com/hajimehoshi/ebiten/v2 v2.4.7
github.com/solarlune/resolv v0.5.1
golang.org/x/image v0.0.0-20220902085622-e7cb96979f69
)
require (
github.com/ebitengine/purego v0.0.0-20220905075623-aeed57cda744 // indirect
github.com/fsnotify/fsnotify v1.5.1 // indirect
github.com/go-gl/glfw/v3.3/glfw v0.0.0-20220806181222-55e207c401ad // indirect
github.com/hajimehoshi/file2byteslice v0.0.0-20210813153925-5340248a8f41 // indirect
github.com/inconshreveable/mousetrap v1.0.0 // indirect
github.com/jezek/xgb v1.0.1 // indirect
github.com/kvartborg/vector v0.0.0-20200419093813-2cba0cabb4f0 // indirect
github.com/neelance/astrewrite v0.0.0-20160511093645-99348263ae86 // indirect
github.com/neelance/sourcemap v0.0.0-20200213170602-2833bce08e4c // indirect
github.com/shurcooL/httpfs v0.0.0-20190707220628-8d4bc4ba7749 // indirect
github.com/sirupsen/logrus v1.8.1 // indirect
github.com/spf13/cobra v1.2.1 // indirect
github.com/spf13/pflag v1.0.5 // indirect
go.uber.org/atomic v1.7.0 // indirect
go.uber.org/multierr v1.6.0 // indirect
go.uber.org/zap v1.23.0 // indirect
golang.org/x/exp v0.0.0-20190731235908-ec7cb31e5a56 // indirect
golang.org/x/crypto v0.0.0-20220411220226-7b82a4e95df4 // indirect
golang.org/x/exp v0.0.0-20200224162631-6cc2880d07d6 // indirect
golang.org/x/mobile v0.0.0-20220722155234-aaac322e2105 // indirect
golang.org/x/sync v0.0.0-20220722155255-886fb9371eb4 // indirect
golang.org/x/sys v0.0.0-20220818161305-2296e01440c6 // indirect
golang.org/x/term v0.0.0-20220411215600-e5f449aeb171 // indirect
golang.org/x/tools v0.1.12 // indirect
google.golang.org/protobuf v1.28.1 // indirect
)
replace dnmshared => ../dnmshared
replace battle_srv => ../battle_srv
replace (
dnmshared => ../dnmshared
jsexport => ../jsexport
resolv => ../resolv_tailored
)

View File

@@ -1,14 +1,153 @@
cloud.google.com/go v0.26.0/go.mod h1:aQUYkXzVsufM+DwF1aE+0xfcU+56JwCaLick0ClmMTw=
cloud.google.com/go v0.34.0/go.mod h1:aQUYkXzVsufM+DwF1aE+0xfcU+56JwCaLick0ClmMTw=
cloud.google.com/go v0.38.0/go.mod h1:990N+gfupTy94rShfmMCWGDn0LpTmnzTp2qbd1dvSRU=
cloud.google.com/go v0.44.1/go.mod h1:iSa0KzasP4Uvy3f1mN/7PiObzGgflwredwwASm/v6AU=
cloud.google.com/go v0.44.2/go.mod h1:60680Gw3Yr4ikxnPRS/oxxkBccT6SA1yMk63TGekxKY=
cloud.google.com/go v0.45.1/go.mod h1:RpBamKRgapWJb87xiFSdk4g1CME7QZg3uwTez+TSTjc=
cloud.google.com/go v0.46.3/go.mod h1:a6bKKbmY7er1mI7TEI4lsAkts/mkhTSZK8w33B4RAg0=
cloud.google.com/go v0.50.0/go.mod h1:r9sluTvynVuxRIOHXQEHMFffphuXHOMZMycpNR5e6To=
cloud.google.com/go v0.52.0/go.mod h1:pXajvRH/6o3+F9jDHZWQ5PbGhn+o8w9qiu/CffaVdO4=
cloud.google.com/go v0.53.0/go.mod h1:fp/UouUEsRkN6ryDKNW/Upv/JBKnv6WDthjR6+vze6M=
cloud.google.com/go v0.54.0/go.mod h1:1rq2OEkV3YMf6n/9ZvGWI3GWw0VoqH/1x2nd8Is/bPc=
cloud.google.com/go v0.56.0/go.mod h1:jr7tqZxxKOVYizybht9+26Z/gUq7tiRzu+ACVAMbKVk=
cloud.google.com/go v0.57.0/go.mod h1:oXiQ6Rzq3RAkkY7N6t3TcE6jE+CIBBbA36lwQ1JyzZs=
cloud.google.com/go v0.62.0/go.mod h1:jmCYTdRCQuc1PHIIJ/maLInMho30T/Y0M4hTdTShOYc=
cloud.google.com/go v0.65.0/go.mod h1:O5N8zS7uWy9vkA9vayVHs65eM1ubvY4h553ofrNHObY=
cloud.google.com/go v0.72.0/go.mod h1:M+5Vjvlc2wnp6tjzE102Dw08nGShTscUx2nZMufOKPI=
cloud.google.com/go v0.74.0/go.mod h1:VV1xSbzvo+9QJOxLDaJfTjx5e+MePCpCWwvftOeQmWk=
cloud.google.com/go v0.78.0/go.mod h1:QjdrLG0uq+YwhjoVOLsS1t7TW8fs36kLs4XO5R5ECHg=
cloud.google.com/go v0.79.0/go.mod h1:3bzgcEeQlzbuEAYu4mrWhKqWjmpprinYgKJLgKHnbb8=
cloud.google.com/go v0.81.0/go.mod h1:mk/AM35KwGk/Nm2YSeZbxXdrNK3KZOYHmLkOqC2V6E0=
cloud.google.com/go/bigquery v1.0.1/go.mod h1:i/xbL2UlR5RvWAURpBYZTtm/cXjCha9lbfbpx4poX+o=
cloud.google.com/go/bigquery v1.3.0/go.mod h1:PjpwJnslEMmckchkHFfq+HTD2DmtT67aNFKH1/VBDHE=
cloud.google.com/go/bigquery v1.4.0/go.mod h1:S8dzgnTigyfTmLBfrtrhyYhwRxG72rYxvftPBK2Dvzc=
cloud.google.com/go/bigquery v1.5.0/go.mod h1:snEHRnqQbz117VIFhE8bmtwIDY80NLUZUMb4Nv6dBIg=
cloud.google.com/go/bigquery v1.7.0/go.mod h1://okPTzCYNXSlb24MZs83e2Do+h+VXtc4gLoIoXIAPc=
cloud.google.com/go/bigquery v1.8.0/go.mod h1:J5hqkt3O0uAFnINi6JXValWIb1v0goeZM77hZzJN/fQ=
cloud.google.com/go/datastore v1.0.0/go.mod h1:LXYbyblFSglQ5pkeyhO+Qmw7ukd3C+pD7TKLgZqpHYE=
cloud.google.com/go/datastore v1.1.0/go.mod h1:umbIZjpQpHh4hmRpGhH4tLFup+FVzqBi1b3c64qFpCk=
cloud.google.com/go/firestore v1.1.0/go.mod h1:ulACoGHTpvq5r8rxGJ4ddJZBZqakUQqClKRT5SZwBmk=
cloud.google.com/go/pubsub v1.0.1/go.mod h1:R0Gpsv3s54REJCy4fxDixWD93lHJMoZTyQ2kNxGRt3I=
cloud.google.com/go/pubsub v1.1.0/go.mod h1:EwwdRX2sKPjnvnqCa270oGRyludottCI76h+R3AArQw=
cloud.google.com/go/pubsub v1.2.0/go.mod h1:jhfEVHT8odbXTkndysNHCcx0awwzvfOlguIAii9o8iA=
cloud.google.com/go/pubsub v1.3.1/go.mod h1:i+ucay31+CNRpDW4Lu78I4xXG+O1r/MAHgjpRVR+TSU=
cloud.google.com/go/storage v1.0.0/go.mod h1:IhtSnM/ZTZV8YYJWCY8RULGVqBDmpoyjwiyrjsg+URw=
cloud.google.com/go/storage v1.5.0/go.mod h1:tpKbwo567HUNpVclU5sGELwQWBDZ8gh0ZeosJ0Rtdos=
cloud.google.com/go/storage v1.6.0/go.mod h1:N7U0C8pVQ/+NIKOBQyamJIeKQKkZ+mxpohlUTyfDhBk=
cloud.google.com/go/storage v1.8.0/go.mod h1:Wv1Oy7z6Yz3DshWRJFhqM/UCfaWIRTdp0RXyy7KQOVs=
cloud.google.com/go/storage v1.10.0/go.mod h1:FLPqc6j+Ki4BU591ie1oL6qBQGu2Bl/tZ9ullr3+Kg0=
dmitri.shuralyov.com/gpu/mtl v0.0.0-20190408044501-666a987793e9/go.mod h1:H6x//7gZCb22OMCxBHrMx7a5I7Hp++hsVxbQ4BYO7hU=
github.com/BurntSushi/toml v0.3.1/go.mod h1:xHWCNGjB5oqiDr8zfno3MHue2Ht5sIBksp03qcyfWMU=
github.com/BurntSushi/xgb v0.0.0-20160522181843-27f122750802/go.mod h1:IVnqGOEym/WlBOVXweHU+Q+/VP0lqqI8lqeDx9IjBqo=
github.com/antihax/optional v1.0.0/go.mod h1:uupD/76wgC+ih3iEmQUL+0Ugr19nfwCT1kdvxnR2qWY=
github.com/armon/circbuf v0.0.0-20150827004946-bbbad097214e/go.mod h1:3U/XgcO3hCbHZ8TKRvWD2dDTCfh9M9ya+I9JpbB7O8o=
github.com/armon/go-metrics v0.0.0-20180917152333-f0300d1749da/go.mod h1:Q73ZrmVTwzkszR9V5SSuryQ31EELlFMUz1kKyl939pY=
github.com/armon/go-radix v0.0.0-20180808171621-7fddfc383310/go.mod h1:ufUuZ+zHj4x4TnLV4JWEpy2hxWSpsRywHrMgIH9cCH8=
github.com/bgentry/speakeasy v0.1.0/go.mod h1:+zsyZBPWlz7T6j88CTgSN5bM796AkVf0kBD4zp0CCIs=
github.com/bketelsen/crypt v0.0.4/go.mod h1:aI6NrJ0pMGgvZKL1iVgXLnfIFJtfV+bKCoqOes/6LfM=
github.com/census-instrumentation/opencensus-proto v0.2.1/go.mod h1:f6KPmirojxKA12rnyqOA5BBL4O983OfeGPqjHWSTneU=
github.com/chzyer/logex v1.1.10/go.mod h1:+Ywpsq7O8HXn0nuIou7OrIPyXbp3wmkHB+jjWRnGsAI=
github.com/chzyer/readline v0.0.0-20180603132655-2972be24d48e/go.mod h1:nSuG5e5PlCu98SY8svDHJxuZscDgtXS6KTTbou5AhLI=
github.com/chzyer/test v0.0.0-20180213035817-a1ea475d72b1/go.mod h1:Q3SI9o4m/ZMnBNeIyt5eFwwo7qiLfzFZmjNmxjkiQlU=
github.com/client9/misspell v0.3.4/go.mod h1:qj6jICC3Q7zFZvVWo7KLAzC3yx5G7kyvSDkc90ppPyw=
github.com/cncf/udpa/go v0.0.0-20191209042840-269d4d468f6f/go.mod h1:M8M6+tZqaGXZJjfX53e64911xZQV5JYwmTeXPW+k8Sc=
github.com/cncf/udpa/go v0.0.0-20200629203442-efcf912fb354/go.mod h1:WmhPx2Nbnhtbo57+VJT5O0JRkEi1Wbu0z5j0R8u5Hbk=
github.com/cncf/udpa/go v0.0.0-20201120205902-5459f2c99403/go.mod h1:WmhPx2Nbnhtbo57+VJT5O0JRkEi1Wbu0z5j0R8u5Hbk=
github.com/coreos/go-semver v0.3.0/go.mod h1:nnelYz7RCh+5ahJtPPxZlU+153eP4D4r3EedlOD2RNk=
github.com/coreos/go-systemd/v22 v22.3.2/go.mod h1:Y58oyj3AT4RCenI/lSvhwexgC+NSVTIJ3seZv2GcEnc=
github.com/cpuguy83/go-md2man/v2 v2.0.0/go.mod h1:maD7wRr/U5Z6m/iR4s+kqSMx2CaBsrgA7czyZG/E6dU=
github.com/davecgh/go-spew v1.1.0/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
github.com/davecgh/go-spew v1.1.1/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
github.com/ebitengine/purego v0.0.0-20220905075623-aeed57cda744 h1:A8UnJ/5OKzki4HBDwoRQz7I6sxKsokpMXcGh+fUxpfc=
github.com/ebitengine/purego v0.0.0-20220905075623-aeed57cda744/go.mod h1:Eh8I3yvknDYZeCuXH9kRNaPuHEwvXDCk378o9xszmHg=
github.com/envoyproxy/go-control-plane v0.9.0/go.mod h1:YTl/9mNaCwkRvm6d1a2C3ymFceY/DCBVvsKhRF0iEA4=
github.com/envoyproxy/go-control-plane v0.9.1-0.20191026205805-5f8ba28d4473/go.mod h1:YTl/9mNaCwkRvm6d1a2C3ymFceY/DCBVvsKhRF0iEA4=
github.com/envoyproxy/go-control-plane v0.9.4/go.mod h1:6rpuAdCZL397s3pYoYcLgu1mIlRU8Am5FuJP05cCM98=
github.com/envoyproxy/go-control-plane v0.9.7/go.mod h1:cwu0lG7PUMfa9snN8LXBig5ynNVH9qI8YYLbd1fK2po=
github.com/envoyproxy/go-control-plane v0.9.9-0.20201210154907-fd9021fe5dad/go.mod h1:cXg6YxExXjJnVBQHBLXeUAgxn2UodCpnH306RInaBQk=
github.com/envoyproxy/go-control-plane v0.9.9-0.20210217033140-668b12f5399d/go.mod h1:cXg6YxExXjJnVBQHBLXeUAgxn2UodCpnH306RInaBQk=
github.com/envoyproxy/protoc-gen-validate v0.1.0/go.mod h1:iSmxcyjqTsJpI2R4NaDN7+kN2VEUnK/pcBlmesArF7c=
github.com/fatih/color v1.7.0/go.mod h1:Zm6kSWBoL9eyXnKyktHP6abPY2pDugNf5KwzbycvMj4=
github.com/fsnotify/fsnotify v1.4.9/go.mod h1:znqG4EE+3YCdAaPaxE2ZRY/06pZUdp0tY4IgpuI1SZQ=
github.com/fsnotify/fsnotify v1.5.1 h1:mZcQUHVQUQWoPXXtuf9yuEXKudkV2sx1E06UadKWpgI=
github.com/fsnotify/fsnotify v1.5.1/go.mod h1:T3375wBYaZdLLcVNkcVbzGHY7f1l/uK5T5Ai1i3InKU=
github.com/ghodss/yaml v1.0.0/go.mod h1:4dBDuWmgqj2HViK6kFavaiC9ZROes6MMH2rRYeMEF04=
github.com/go-gl/glfw v0.0.0-20190409004039-e6da0acd62b1/go.mod h1:vR7hzQXu2zJy9AVAgeJqvqgH9Q5CA+iKCZ2gyEVpxRU=
github.com/go-gl/glfw/v3.3/glfw v0.0.0-20191125211704-12ad95a8df72/go.mod h1:tQ2UAYgL5IevRw8kRxooKSPJfGvJ9fJQFa0TUsXzTg8=
github.com/go-gl/glfw/v3.3/glfw v0.0.0-20200222043503-6f7a984d4dc4/go.mod h1:tQ2UAYgL5IevRw8kRxooKSPJfGvJ9fJQFa0TUsXzTg8=
github.com/go-gl/glfw/v3.3/glfw v0.0.0-20220806181222-55e207c401ad h1:kX51IjbsJPCvzV9jUoVQG9GEUqIq5hjfYzXTqQ52Rh8=
github.com/go-gl/glfw/v3.3/glfw v0.0.0-20220806181222-55e207c401ad/go.mod h1:tQ2UAYgL5IevRw8kRxooKSPJfGvJ9fJQFa0TUsXzTg8=
github.com/godbus/dbus/v5 v5.0.4/go.mod h1:xhWf0FNVPg57R7Z0UbKHbJfkEywrmjJnf7w5xrFpKfA=
github.com/gogo/protobuf v1.3.2/go.mod h1:P1XiOD3dCwIKUDQYPy72D8LYyHL2YPYrpS2s69NZV8Q=
github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0 h1:DACJavvAHhabrF08vX0COfcOBJRhZ8lUbR+ZWIs0Y5g=
github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0/go.mod h1:E/TSTwGwJL78qG/PmXZO1EjYhfJinVAhrmmHX6Z8B9k=
github.com/golang/glog v0.0.0-20160126235308-23def4e6c14b/go.mod h1:SBH7ygxi8pfUlaOkMMuAQtPIUF8ecWP5IEl/CR7VP2Q=
github.com/golang/groupcache v0.0.0-20190702054246-869f871628b6/go.mod h1:cIg4eruTrX1D+g88fzRXU5OdNfaM+9IcxsU14FzY7Hc=
github.com/golang/groupcache v0.0.0-20191227052852-215e87163ea7/go.mod h1:cIg4eruTrX1D+g88fzRXU5OdNfaM+9IcxsU14FzY7Hc=
github.com/golang/groupcache v0.0.0-20200121045136-8c9f03a8e57e/go.mod h1:cIg4eruTrX1D+g88fzRXU5OdNfaM+9IcxsU14FzY7Hc=
github.com/golang/mock v1.1.1/go.mod h1:oTYuIxOrZwtPieC+H1uAHpcLFnEyAGVDL/k47Jfbm0A=
github.com/golang/mock v1.2.0/go.mod h1:oTYuIxOrZwtPieC+H1uAHpcLFnEyAGVDL/k47Jfbm0A=
github.com/golang/mock v1.3.1/go.mod h1:sBzyDLLjw3U8JLTeZvSv8jJB+tU5PVekmnlKIyFUx0Y=
github.com/golang/mock v1.4.0/go.mod h1:UOMv5ysSaYNkG+OFQykRIcU/QvvxJf3p21QfJ2Bt3cw=
github.com/golang/mock v1.4.1/go.mod h1:UOMv5ysSaYNkG+OFQykRIcU/QvvxJf3p21QfJ2Bt3cw=
github.com/golang/mock v1.4.3/go.mod h1:UOMv5ysSaYNkG+OFQykRIcU/QvvxJf3p21QfJ2Bt3cw=
github.com/golang/mock v1.4.4/go.mod h1:l3mdAwkq5BuhzHwde/uurv3sEJeZMXNpwsxVWU71h+4=
github.com/golang/mock v1.5.0/go.mod h1:CWnOUgYIOo4TcNZ0wHX3YZCqsaM1I1Jvs6v3mP3KVu8=
github.com/golang/protobuf v1.2.0/go.mod h1:6lQm79b+lXiMfvg/cZm0SGofjICqVBUtrP5yJMmIC1U=
github.com/golang/protobuf v1.3.1/go.mod h1:6lQm79b+lXiMfvg/cZm0SGofjICqVBUtrP5yJMmIC1U=
github.com/golang/protobuf v1.3.2/go.mod h1:6lQm79b+lXiMfvg/cZm0SGofjICqVBUtrP5yJMmIC1U=
github.com/golang/protobuf v1.3.3/go.mod h1:vzj43D7+SQXF/4pzW/hwtAqwc6iTitCiVSaWz5lYuqw=
github.com/golang/protobuf v1.3.4/go.mod h1:vzj43D7+SQXF/4pzW/hwtAqwc6iTitCiVSaWz5lYuqw=
github.com/golang/protobuf v1.3.5/go.mod h1:6O5/vntMXwX2lRkT1hjjk0nAC1IDOTvTlVgjlRvqsdk=
github.com/golang/protobuf v1.4.0-rc.1/go.mod h1:ceaxUfeHdC40wWswd/P6IGgMaK3YpKi5j83Wpe3EHw8=
github.com/golang/protobuf v1.4.0-rc.1.0.20200221234624-67d41d38c208/go.mod h1:xKAWHe0F5eneWXFV3EuXVDTCmh+JuBKY0li0aMyXATA=
github.com/golang/protobuf v1.4.0-rc.2/go.mod h1:LlEzMj4AhA7rCAGe4KMBDvJI+AwstrUpVNzEA03Pprs=
github.com/golang/protobuf v1.4.0-rc.4.0.20200313231945-b860323f09d0/go.mod h1:WU3c8KckQ9AFe+yFwt9sWVRKCVIyN9cPHBJSNnbL67w=
github.com/golang/protobuf v1.4.0/go.mod h1:jodUvKwWbYaEsadDk5Fwe5c77LiNKVO9IDvqG2KuDX0=
github.com/golang/protobuf v1.4.1/go.mod h1:U8fpvMrcmy5pZrNK1lt4xCsGvpyWQ/VVv6QDs8UjoX8=
github.com/golang/protobuf v1.4.2/go.mod h1:oDoupMAO8OvCJWAcko0GGGIgR6R6ocIYbsSw735rRwI=
github.com/golang/protobuf v1.4.3/go.mod h1:oDoupMAO8OvCJWAcko0GGGIgR6R6ocIYbsSw735rRwI=
github.com/golang/protobuf v1.5.0/go.mod h1:FsONVRAS9T7sI+LIUmWTfcYkHO4aIWwzhcaSAoJOfIk=
github.com/golang/protobuf v1.5.1/go.mod h1:DopwsBzvsk0Fs44TXzsVbJyPhcCPeIwnvohx4u74HPM=
github.com/golang/protobuf v1.5.2/go.mod h1:XVQd3VNwM+JqD3oG2Ue2ip4fOMUkwXdXDdiuN0vRsmY=
github.com/google/btree v0.0.0-20180813153112-4030bb1f1f0c/go.mod h1:lNA+9X1NB3Zf8V7Ke586lFgjr2dZNuvo3lPJSGZ5JPQ=
github.com/google/btree v1.0.0/go.mod h1:lNA+9X1NB3Zf8V7Ke586lFgjr2dZNuvo3lPJSGZ5JPQ=
github.com/google/go-cmp v0.2.0/go.mod h1:oXzfMopK8JAjlY9xF4vHSVASa0yLyX7SntLO5aqRK0M=
github.com/google/go-cmp v0.3.0/go.mod h1:8QqcDgzrUqlUb/G2PQTWiueGozuR1884gddMywk6iLU=
github.com/google/go-cmp v0.3.1/go.mod h1:8QqcDgzrUqlUb/G2PQTWiueGozuR1884gddMywk6iLU=
github.com/google/go-cmp v0.4.0/go.mod h1:v8dTdLbMG2kIc/vJvl+f65V22dbkXbowE6jgT/gNBxE=
github.com/google/go-cmp v0.4.1/go.mod h1:v8dTdLbMG2kIc/vJvl+f65V22dbkXbowE6jgT/gNBxE=
github.com/google/go-cmp v0.5.0/go.mod h1:v8dTdLbMG2kIc/vJvl+f65V22dbkXbowE6jgT/gNBxE=
github.com/google/go-cmp v0.5.1/go.mod h1:v8dTdLbMG2kIc/vJvl+f65V22dbkXbowE6jgT/gNBxE=
github.com/google/go-cmp v0.5.2/go.mod h1:v8dTdLbMG2kIc/vJvl+f65V22dbkXbowE6jgT/gNBxE=
github.com/google/go-cmp v0.5.3/go.mod h1:v8dTdLbMG2kIc/vJvl+f65V22dbkXbowE6jgT/gNBxE=
github.com/google/go-cmp v0.5.4/go.mod h1:v8dTdLbMG2kIc/vJvl+f65V22dbkXbowE6jgT/gNBxE=
github.com/google/go-cmp v0.5.5/go.mod h1:v8dTdLbMG2kIc/vJvl+f65V22dbkXbowE6jgT/gNBxE=
github.com/google/gofuzz v1.0.0/go.mod h1:dBl0BpW6vV/+mYPU4Po3pmUjxk6FQPldtuIdl/M65Eg=
github.com/google/martian v2.1.0+incompatible/go.mod h1:9I4somxYTbIHy5NJKHRl3wXiIaQGbYVAs8BPL6v8lEs=
github.com/google/martian/v3 v3.0.0/go.mod h1:y5Zk1BBys9G+gd6Jrk0W3cC1+ELVxBWuIGO+w/tUAp0=
github.com/google/martian/v3 v3.1.0/go.mod h1:y5Zk1BBys9G+gd6Jrk0W3cC1+ELVxBWuIGO+w/tUAp0=
github.com/google/pprof v0.0.0-20181206194817-3ea8567a2e57/go.mod h1:zfwlbNMJ+OItoe0UupaVj+oy1omPYYDuagoSzA8v9mc=
github.com/google/pprof v0.0.0-20190515194954-54271f7e092f/go.mod h1:zfwlbNMJ+OItoe0UupaVj+oy1omPYYDuagoSzA8v9mc=
github.com/google/pprof v0.0.0-20191218002539-d4f498aebedc/go.mod h1:ZgVRPoUq/hfqzAqh7sHMqb3I9Rq5C59dIz2SbBwJ4eM=
github.com/google/pprof v0.0.0-20200212024743-f11f1df84d12/go.mod h1:ZgVRPoUq/hfqzAqh7sHMqb3I9Rq5C59dIz2SbBwJ4eM=
github.com/google/pprof v0.0.0-20200229191704-1ebb73c60ed3/go.mod h1:ZgVRPoUq/hfqzAqh7sHMqb3I9Rq5C59dIz2SbBwJ4eM=
github.com/google/pprof v0.0.0-20200430221834-fc25d7d30c6d/go.mod h1:ZgVRPoUq/hfqzAqh7sHMqb3I9Rq5C59dIz2SbBwJ4eM=
github.com/google/pprof v0.0.0-20200708004538-1a94d8640e99/go.mod h1:ZgVRPoUq/hfqzAqh7sHMqb3I9Rq5C59dIz2SbBwJ4eM=
github.com/google/pprof v0.0.0-20201023163331-3e6fc7fc9c4c/go.mod h1:kpwsk12EmLew5upagYY7GY0pfYCcupk39gWOCRROcvE=
github.com/google/pprof v0.0.0-20201203190320-1bf35d6f28c2/go.mod h1:kpwsk12EmLew5upagYY7GY0pfYCcupk39gWOCRROcvE=
github.com/google/pprof v0.0.0-20210122040257-d980be63207e/go.mod h1:kpwsk12EmLew5upagYY7GY0pfYCcupk39gWOCRROcvE=
github.com/google/pprof v0.0.0-20210226084205-cbba55b83ad5/go.mod h1:kpwsk12EmLew5upagYY7GY0pfYCcupk39gWOCRROcvE=
github.com/google/renameio v0.1.0/go.mod h1:KWCgfxg9yswjAJkECMjeO8J8rahYeXnNhOm40UhjYkI=
github.com/google/uuid v1.1.2/go.mod h1:TIyPZe4MgqvfeYDBFedMoGGpEw/LqOeaOT+nhxU+yHo=
github.com/googleapis/gax-go/v2 v2.0.4/go.mod h1:0Wqv26UfaUD9n4G6kQubkQ+KchISgw+vpHVxEJEs9eg=
github.com/googleapis/gax-go/v2 v2.0.5/go.mod h1:DWXyrwAJ9X0FpwwEdw+IPEYBICEFu5mhpdKc/us6bOk=
github.com/gopherjs/gopherjs v0.0.0-20181017120253-0766667cb4d1/go.mod h1:wJfORRmW1u3UXTncJ5qlYoELFm8eSnnEO6hX4iZ3EWY=
github.com/gopherjs/gopherjs v1.17.2 h1:fQnZVsXk8uxXIStYb0N4bGk7jeyTalG/wsZjQ25dO0g=
github.com/gopherjs/gopherjs v1.17.2/go.mod h1:pRRIvn/QzFLrKfvEz3qUuEhtE/zLCWfreZ6J5gM2i+k=
github.com/gopherjs/gopherjs v1.18.0-beta1 h1:IbykhVEq4SAjwyBRuNHl0aOO6w6IqgL3RUdMhoBo4mY=
github.com/gopherjs/gopherjs v1.18.0-beta1/go.mod h1:6UY8PXRnu51MqjYCCY4toG0S5GeH5uVJ3qDxIsa+kqo=
github.com/grpc-ecosystem/grpc-gateway v1.16.0/go.mod h1:BDjrQk3hbvj6Nolgz8mAMFbcEtjT1g+wF4CSlocrBnw=
github.com/hajimehoshi/bitmapfont/v2 v2.2.1 h1:y7zcy02/UgO24IL3COqYtrRZzhRucNBtmCo/SNU648k=
github.com/hajimehoshi/bitmapfont/v2 v2.2.1/go.mod h1:wjrYAy8vKgj9JsFgnYAOK346/uvE22TlmqouzdnYIs0=
github.com/hajimehoshi/ebiten/v2 v2.4.7 h1:XuvB7R0Rbw/O7g6vNU8gqr5b9e7MNhhAONMSsyreLDI=
@@ -18,63 +157,292 @@ github.com/hajimehoshi/file2byteslice v0.0.0-20210813153925-5340248a8f41/go.mod
github.com/hajimehoshi/go-mp3 v0.3.3/go.mod h1:qMJj/CSDxx6CGHiZeCgbiq2DSUkbK0UbtXShQcnfyMM=
github.com/hajimehoshi/oto v0.6.1/go.mod h1:0QXGEkbuJRohbJaxr7ZQSxnju7hEhseiPx2hrh6raOI=
github.com/hajimehoshi/oto/v2 v2.3.1/go.mod h1:seWLbgHH7AyUMYKfKYT9pg7PhUu9/SisyJvNTT+ASQo=
github.com/hashicorp/consul/api v1.1.0/go.mod h1:VmuI/Lkw1nC05EYQWNKwWGbkg+FbDBtguAZLlVdkD9Q=
github.com/hashicorp/consul/sdk v0.1.1/go.mod h1:VKf9jXwCTEY1QZP2MOLRhb5i/I/ssyNV1vwHyQBF0x8=
github.com/hashicorp/errwrap v1.0.0/go.mod h1:YH+1FKiLXxHSkmPseP+kNlulaMuP3n2brvKWEqk/Jc4=
github.com/hashicorp/go-cleanhttp v0.5.1/go.mod h1:JpRdi6/HCYpAwUzNwuwqhbovhLtngrth3wmdIIUrZ80=
github.com/hashicorp/go-immutable-radix v1.0.0/go.mod h1:0y9vanUI8NX6FsYoO3zeMjhV/C5i9g4Q3DwcSNZ4P60=
github.com/hashicorp/go-msgpack v0.5.3/go.mod h1:ahLV/dePpqEmjfWmKiqvPkv/twdG7iPBM1vqhUKIvfM=
github.com/hashicorp/go-multierror v1.0.0/go.mod h1:dHtQlpGsu+cZNNAkkCN/P3hoUDHhCYQXV3UM06sGGrk=
github.com/hashicorp/go-rootcerts v1.0.0/go.mod h1:K6zTfqpRlCUIjkwsN4Z+hiSfzSTQa6eBIzfwKfwNnHU=
github.com/hashicorp/go-sockaddr v1.0.0/go.mod h1:7Xibr9yA9JjQq1JpNB2Vw7kxv8xerXegt+ozgdvDeDU=
github.com/hashicorp/go-syslog v1.0.0/go.mod h1:qPfqrKkXGihmCqbJM2mZgkZGvKG1dFdvsLplgctolz4=
github.com/hashicorp/go-uuid v1.0.0/go.mod h1:6SBZvOh/SIDV7/2o3Jml5SYk/TvGqwFJ/bN7x4byOro=
github.com/hashicorp/go-uuid v1.0.1/go.mod h1:6SBZvOh/SIDV7/2o3Jml5SYk/TvGqwFJ/bN7x4byOro=
github.com/hashicorp/go.net v0.0.1/go.mod h1:hjKkEWcCURg++eb33jQU7oqQcI9XDCnUzHA0oac0k90=
github.com/hashicorp/golang-lru v0.5.0/go.mod h1:/m3WP610KZHVQ1SGc6re/UDhFvYD7pJ4Ao+sR/qLZy8=
github.com/hashicorp/golang-lru v0.5.1/go.mod h1:/m3WP610KZHVQ1SGc6re/UDhFvYD7pJ4Ao+sR/qLZy8=
github.com/hashicorp/hcl v1.0.0/go.mod h1:E5yfLk+7swimpb2L/Alb/PJmXilQ/rhwaUYs4T20WEQ=
github.com/hashicorp/logutils v1.0.0/go.mod h1:QIAnNjmIWmVIIkWDTG1z5v++HQmx9WQRO+LraFDTW64=
github.com/hashicorp/mdns v1.0.0/go.mod h1:tL+uN++7HEJ6SQLQ2/p+z2pH24WQKWjBPkE0mNTz8vQ=
github.com/hashicorp/memberlist v0.1.3/go.mod h1:ajVTdAv/9Im8oMAAj5G31PhhMCZJV2pPBoIllUwCN7I=
github.com/hashicorp/serf v0.8.2/go.mod h1:6hOLApaqBFA1NXqRQAsxw9QxuDEvNxSQRwA/JwenrHc=
github.com/ianlancetaylor/demangle v0.0.0-20181102032728-5e5cf60278f6/go.mod h1:aSSvb/t6k1mPoxDqO4vJh6VOCGPwU4O0C2/Eqndh1Sc=
github.com/ianlancetaylor/demangle v0.0.0-20200824232613-28f6c0f3b639/go.mod h1:aSSvb/t6k1mPoxDqO4vJh6VOCGPwU4O0C2/Eqndh1Sc=
github.com/inconshreveable/mousetrap v1.0.0 h1:Z8tu5sraLXCXIcARxBp/8cbvlwVa7Z1NHg9XEKhtSvM=
github.com/inconshreveable/mousetrap v1.0.0/go.mod h1:PxqpIevigyE2G7u3NXJIT2ANytuPF1OarO4DADm73n8=
github.com/jakecoffman/cp v1.2.1/go.mod h1:JjY/Fp6d8E1CHnu74gWNnU0+b9VzEdUVPoJxg2PsTQg=
github.com/jezek/xgb v1.0.1 h1:YUGhxps0aR7J2Xplbs23OHnV1mWaxFVcOl9b+1RQkt8=
github.com/jezek/xgb v1.0.1/go.mod h1:nrhwO0FX/enq75I7Y7G8iN1ubpSGZEiA3v9e9GyRFlk=
github.com/jfreymuth/oggvorbis v1.0.4/go.mod h1:1U4pqWmghcoVsCJJ4fRBKv9peUJMBHixthRlBeD6uII=
github.com/jfreymuth/vorbis v1.0.2/go.mod h1:DoftRo4AznKnShRl1GxiTFCseHr4zR9BN3TWXyuzrqQ=
github.com/json-iterator/go v1.1.11/go.mod h1:KdQUCv79m/52Kvf8AW2vK1V8akMuk1QjK/uOdHXbAo4=
github.com/jstemmer/go-junit-report v0.0.0-20190106144839-af01ea7f8024/go.mod h1:6v2b51hI/fHJwM22ozAgKL4VKDeJcHhJFhtBdhmNjmU=
github.com/jstemmer/go-junit-report v0.9.1/go.mod h1:Brl9GWCQeLvo8nXZwPNNblvFj/XSXhF0NWZEnDohbsk=
github.com/jtolds/gls v4.20.0+incompatible/go.mod h1:QJZ7F/aHp+rZTRtaJ1ow/lLfFfVYBRgL+9YlvaHOwJU=
github.com/kisielk/errcheck v1.5.0/go.mod h1:pFxgyoBC7bSaBwPgfKdkLd5X25qrDl4LWUI2bnpBCr8=
github.com/kisielk/gotool v1.0.0/go.mod h1:XhKaO+MFFWcvkIS/tQcRk01m1F5IRFswLeQ+oQHNcck=
github.com/kr/fs v0.1.0/go.mod h1:FFnZGqtBN9Gxj7eW1uZ42v5BccTP0vu6NEaFoC2HwRg=
github.com/kr/pretty v0.1.0/go.mod h1:dAy3ld7l9f0ibDNOQOHHMYYIIbhfbHSm3C4ZsoJORNo=
github.com/kr/pty v1.1.1/go.mod h1:pFQYn66WHrOpPYNljwOMqo10TkYh1fy3cYio2l3bCsQ=
github.com/kr/text v0.1.0/go.mod h1:4Jbv+DJW3UT/LiOwJeYQe1efqtUx/iVham/4vfdArNI=
github.com/kvartborg/vector v0.0.0-20200419093813-2cba0cabb4f0 h1:v8lWpj5957KtDMKu+xQtlu6G3ZoZR6Tn9bsfZCRG5Xw=
github.com/kvartborg/vector v0.0.0-20200419093813-2cba0cabb4f0/go.mod h1:GAX7tMJqXx9fB1BrsTWPOXy6IBRX+J461BffVPAdpwo=
github.com/magiconair/properties v1.8.5/go.mod h1:y3VJvCyxH9uVvJTWEGAELF3aiYNyPKd5NZ3oSwXrF60=
github.com/mattn/go-colorable v0.0.9/go.mod h1:9vuHe8Xs5qXnSaW/c/ABM9alt+Vo+STaOChaDxuIBZU=
github.com/mattn/go-isatty v0.0.3/go.mod h1:M+lRXTBqGeGNdLjl/ufCoiOlB5xdOkqRJdNxMWT7Zi4=
github.com/miekg/dns v1.0.14/go.mod h1:W1PPwlIAgtquWBMBEV9nkV9Cazfe8ScdGz/Lj7v3Nrg=
github.com/mitchellh/cli v1.0.0/go.mod h1:hNIlj7HEI86fIcpObd7a0FcrxTWetlwJDGcceTlRvqc=
github.com/mitchellh/go-homedir v1.0.0/go.mod h1:SfyaCUpYCn1Vlf4IUYiD9fPX4A5wJrkLzIz1N1q0pr0=
github.com/mitchellh/go-testing-interface v1.0.0/go.mod h1:kRemZodwjscx+RGhAo8eIhFbs2+BFgRtFPeD/KE+zxI=
github.com/mitchellh/gox v0.4.0/go.mod h1:Sd9lOJ0+aimLBi73mGofS1ycjY8lL3uZM3JPS42BGNg=
github.com/mitchellh/iochan v1.0.0/go.mod h1:JwYml1nuB7xOzsp52dPpHFffvOCDupsG0QubkSMEySY=
github.com/mitchellh/mapstructure v0.0.0-20160808181253-ca63d7c062ee/go.mod h1:FVVH3fgwuzCH5S8UJGiWEs2h04kUh9fWfEaFds41c1Y=
github.com/mitchellh/mapstructure v1.1.2/go.mod h1:FVVH3fgwuzCH5S8UJGiWEs2h04kUh9fWfEaFds41c1Y=
github.com/mitchellh/mapstructure v1.4.1/go.mod h1:bFUtVrKA4DC2yAKiSyO/QUcy7e+RRV2QTWOzhPopBRo=
github.com/modern-go/concurrent v0.0.0-20180228061459-e0a39a4cb421/go.mod h1:6dJC0mAP4ikYIbvyc7fijjWJddQyLn8Ig3JB5CqoB9Q=
github.com/modern-go/reflect2 v0.0.0-20180701023420-4b7aa43c6742/go.mod h1:bx2lNnkwVCuqBIxFjflWJWanXIb3RllmbCylyMrvgv0=
github.com/modern-go/reflect2 v1.0.1/go.mod h1:bx2lNnkwVCuqBIxFjflWJWanXIb3RllmbCylyMrvgv0=
github.com/neelance/astrewrite v0.0.0-20160511093645-99348263ae86 h1:D6paGObi5Wud7xg83MaEFyjxQB1W5bz5d0IFppr+ymk=
github.com/neelance/astrewrite v0.0.0-20160511093645-99348263ae86/go.mod h1:kHJEU3ofeGjhHklVoIGuVj85JJwZ6kWPaJwCIxgnFmo=
github.com/neelance/sourcemap v0.0.0-20200213170602-2833bce08e4c h1:bY6ktFuJkt+ZXkX0RChQch2FtHpWQLVS8Qo1YasiIVk=
github.com/neelance/sourcemap v0.0.0-20200213170602-2833bce08e4c/go.mod h1:Qr6/a/Q4r9LP1IltGz7tA7iOK1WonHEYhu1HRBA7ZiM=
github.com/pascaldekloe/goe v0.0.0-20180627143212-57f6aae5913c/go.mod h1:lzWF7FIEvWOWxwDKqyGYQf6ZUaNfKdP144TG7ZOy1lc=
github.com/pelletier/go-toml v1.9.3/go.mod h1:u1nR/EPcESfeI/szUZKdtJ0xRNbUoANCkoOuaOx1Y+c=
github.com/pkg/browser v0.0.0-20210911075715-681adbf594b8/go.mod h1:HKlIX3XHQyzLZPlr7++PzdhaXEj94dEiJgZDTsxEqUI=
github.com/pkg/errors v0.8.1/go.mod h1:bwawxfHBFNV+L2hUp1rHADufV3IMtnDRdf1r5NINEl0=
github.com/pkg/sftp v1.10.1/go.mod h1:lYOWFsE0bwd1+KfKJaKeuokY15vzFx25BLbzYYoAxZI=
github.com/pmezard/go-difflib v1.0.0/go.mod h1:iKH77koFhYxTK1pcRnkKkqfTogsbg7gZNVY4sRDYZ/4=
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github.com/shurcooL/sanitized_anchor_name v1.0.0/go.mod h1:1NzhyTcUVG4SuEtjjoZeVRXNmyL/1OwPU0+IJeTBvfc=
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github.com/sirupsen/logrus v1.8.1/go.mod h1:yWOB1SBYBC5VeMP7gHvWumXLIWorT60ONWic61uBYv0=
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github.com/solarlune/resolv v0.5.1 h1:Ul6PAs/zaxiMUOEYz1Z6VeUj5k3CDcWMvSh+kivybDY=
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github.com/spf13/pflag v1.0.5 h1:iy+VFUOCP1a+8yFto/drg2CJ5u0yRoB7fZw3DKv/JXA=
github.com/spf13/pflag v1.0.5/go.mod h1:McXfInJRrz4CZXVZOBLb0bTZqETkiAhM9Iw0y3An2Bg=
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github.com/stretchr/objx v0.1.0/go.mod h1:HFkY916IF+rwdDfMAkV7OtwuqBVzrE8GR6GFx+wExME=
github.com/stretchr/testify v1.2.2/go.mod h1:a8OnRcib4nhh0OaRAV+Yts87kKdq0PP7pXfy6kDkUVs=
github.com/stretchr/testify v1.3.0/go.mod h1:M5WIy9Dh21IEIfnGCwXGc5bZfKNJtfHm1UVUgZn+9EI=
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github.com/stretchr/testify v1.6.1/go.mod h1:6Fq8oRcR53rry900zMqJjRRixrwX3KX962/h/Wwjteg=
github.com/stretchr/testify v1.7.0/go.mod h1:6Fq8oRcR53rry900zMqJjRRixrwX3KX962/h/Wwjteg=
github.com/subosito/gotenv v1.2.0/go.mod h1:N0PQaV/YGNqwC0u51sEeR/aUtSLEXKX9iv69rRypqCw=
github.com/yuin/goldmark v1.1.25/go.mod h1:3hX8gzYuyVAZsxl0MRgGTJEmQBFcNTphYh9decYSb74=
github.com/yuin/goldmark v1.1.27/go.mod h1:3hX8gzYuyVAZsxl0MRgGTJEmQBFcNTphYh9decYSb74=
github.com/yuin/goldmark v1.1.32/go.mod h1:3hX8gzYuyVAZsxl0MRgGTJEmQBFcNTphYh9decYSb74=
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github.com/yuin/goldmark v1.3.5/go.mod h1:mwnBkeHKe2W/ZEtQ+71ViKU8L12m81fl3OWwC1Zlc8k=
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github.com/yuin/goldmark v1.4.13/go.mod h1:6yULJ656Px+3vBD8DxQVa3kxgyrAnzto9xy5taEt/CY=
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go.etcd.io/etcd/client/pkg/v3 v3.5.0/go.mod h1:IJHfcCEKxYu1Os13ZdwCwIUTUVGYTSAM3YSwc9/Ac1g=
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golang.org/x/crypto v0.0.0-20190820162420-60c769a6c586/go.mod h1:yigFU9vqHzYiE8UmvKecakEJjdnWj3jj499lnFckfCI=
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golang.org/x/crypto v0.0.0-20210921155107-089bfa567519/go.mod h1:GvvjBRRGRdwPK5ydBHafDWAxML/pGHZbMvKqRZ5+Abc=
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golang.org/x/exp v0.0.0-20190829153037-c13cbed26979/go.mod h1:86+5VVa7VpoJ4kLfm080zCjGlMRFzhUhsZKEZO7MGek=
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golang.org/x/exp v0.0.0-20200224162631-6cc2880d07d6/go.mod h1:3jZMyOhIsHpP37uCMkUooju7aAi5cS1Q23tOzKc+0MU=
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golang.org/x/image v0.0.0-20220902085622-e7cb96979f69 h1:Lj6HJGCSn5AjxRAH2+r35Mir4icalbqku+CLUtjnvXY=
golang.org/x/image v0.0.0-20220902085622-e7cb96979f69/go.mod h1:doUCurBvlfPMKfmIpRIywoHmhN3VyhnoFDbvIEWF4hY=
golang.org/x/lint v0.0.0-20181026193005-c67002cb31c3/go.mod h1:UVdnD1Gm6xHRNCYTkRU2/jEulfH38KcIWyp/GAMgvoE=
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golang.org/x/lint v0.0.0-20190301231843-5614ed5bae6f/go.mod h1:UVdnD1Gm6xHRNCYTkRU2/jEulfH38KcIWyp/GAMgvoE=
golang.org/x/lint v0.0.0-20190313153728-d0100b6bd8b3/go.mod h1:6SW0HCj/g11FgYtHlgUYUwCkIfeOF89ocIRzGO/8vkc=
golang.org/x/lint v0.0.0-20190409202823-959b441ac422/go.mod h1:6SW0HCj/g11FgYtHlgUYUwCkIfeOF89ocIRzGO/8vkc=
golang.org/x/lint v0.0.0-20190909230951-414d861bb4ac/go.mod h1:6SW0HCj/g11FgYtHlgUYUwCkIfeOF89ocIRzGO/8vkc=
golang.org/x/lint v0.0.0-20190930215403-16217165b5de/go.mod h1:6SW0HCj/g11FgYtHlgUYUwCkIfeOF89ocIRzGO/8vkc=
golang.org/x/lint v0.0.0-20191125180803-fdd1cda4f05f/go.mod h1:5qLYkcX4OjUUV8bRuDixDT3tpyyb+LUpUlRWLxfhWrs=
golang.org/x/lint v0.0.0-20200130185559-910be7a94367/go.mod h1:3xt1FjdF8hUf6vQPIChWIBhFzV8gjjsPE/fR3IyQdNY=
golang.org/x/lint v0.0.0-20200302205851-738671d3881b/go.mod h1:3xt1FjdF8hUf6vQPIChWIBhFzV8gjjsPE/fR3IyQdNY=
golang.org/x/lint v0.0.0-20201208152925-83fdc39ff7b5/go.mod h1:3xt1FjdF8hUf6vQPIChWIBhFzV8gjjsPE/fR3IyQdNY=
golang.org/x/lint v0.0.0-20210508222113-6edffad5e616/go.mod h1:3xt1FjdF8hUf6vQPIChWIBhFzV8gjjsPE/fR3IyQdNY=
golang.org/x/mobile v0.0.0-20190312151609-d3739f865fa6/go.mod h1:z+o9i4GpDbdi3rU15maQ/Ox0txvL9dWGYEHz965HBQE=
golang.org/x/mobile v0.0.0-20190415191353-3e0bab5405d6/go.mod h1:E/iHnbuqvinMTCcRqshq8CkpyQDoeVncDDYHnLhea+o=
golang.org/x/mobile v0.0.0-20190719004257-d2bd2a29d028/go.mod h1:E/iHnbuqvinMTCcRqshq8CkpyQDoeVncDDYHnLhea+o=
golang.org/x/mobile v0.0.0-20220722155234-aaac322e2105 h1:3vUV5x5+3LfQbgk7paCM6INOaJG9xXQbn79xoNkwfIk=
golang.org/x/mobile v0.0.0-20220722155234-aaac322e2105/go.mod h1:pe2sM7Uk+2Su1y7u/6Z8KJ24D7lepUjFZbhFOrmDfuQ=
golang.org/x/mod v0.0.0-20190513183733-4bf6d317e70e/go.mod h1:mXi4GBBbnImb6dmsKGUJ2LatrhH/nqhxcFungHvyanc=
golang.org/x/mod v0.1.0/go.mod h1:0QHyrYULN0/3qlju5TqG8bIK38QM8yzMo5ekMj3DlcY=
golang.org/x/mod v0.1.1-0.20191105210325-c90efee705ee/go.mod h1:QqPTAvyqsEbceGzBzNggFXnrqF1CaUcvgkdR5Ot7KZg=
golang.org/x/mod v0.1.1-0.20191107180719-034126e5016b/go.mod h1:QqPTAvyqsEbceGzBzNggFXnrqF1CaUcvgkdR5Ot7KZg=
golang.org/x/mod v0.2.0/go.mod h1:s0Qsj1ACt9ePp/hMypM3fl4fZqREWJwdYDEqhRiZZUA=
golang.org/x/mod v0.3.0/go.mod h1:s0Qsj1ACt9ePp/hMypM3fl4fZqREWJwdYDEqhRiZZUA=
golang.org/x/mod v0.4.0/go.mod h1:s0Qsj1ACt9ePp/hMypM3fl4fZqREWJwdYDEqhRiZZUA=
golang.org/x/mod v0.4.1/go.mod h1:s0Qsj1ACt9ePp/hMypM3fl4fZqREWJwdYDEqhRiZZUA=
golang.org/x/mod v0.4.2/go.mod h1:s0Qsj1ACt9ePp/hMypM3fl4fZqREWJwdYDEqhRiZZUA=
golang.org/x/mod v0.6.0-dev.0.20220419223038-86c51ed26bb4/go.mod h1:jJ57K6gSWd91VN4djpZkiMVwK6gcyfeH4XE8wZrZaV4=
golang.org/x/net v0.0.0-20180724234803-3673e40ba225/go.mod h1:mL1N/T3taQHkDXs73rZJwtUhF3w3ftmwwsq0BUmARs4=
golang.org/x/net v0.0.0-20180826012351-8a410e7b638d/go.mod h1:mL1N/T3taQHkDXs73rZJwtUhF3w3ftmwwsq0BUmARs4=
golang.org/x/net v0.0.0-20181023162649-9b4f9f5ad519/go.mod h1:mL1N/T3taQHkDXs73rZJwtUhF3w3ftmwwsq0BUmARs4=
golang.org/x/net v0.0.0-20181201002055-351d144fa1fc/go.mod h1:mL1N/T3taQHkDXs73rZJwtUhF3w3ftmwwsq0BUmARs4=
golang.org/x/net v0.0.0-20190108225652-1e06a53dbb7e/go.mod h1:mL1N/T3taQHkDXs73rZJwtUhF3w3ftmwwsq0BUmARs4=
golang.org/x/net v0.0.0-20190213061140-3a22650c66bd/go.mod h1:mL1N/T3taQHkDXs73rZJwtUhF3w3ftmwwsq0BUmARs4=
golang.org/x/net v0.0.0-20190311183353-d8887717615a/go.mod h1:t9HGtf8HONx5eT2rtn7q6eTqICYqUVnKs3thJo3Qplg=
golang.org/x/net v0.0.0-20190404232315-eb5bcb51f2a3/go.mod h1:t9HGtf8HONx5eT2rtn7q6eTqICYqUVnKs3thJo3Qplg=
golang.org/x/net v0.0.0-20190501004415-9ce7a6920f09/go.mod h1:t9HGtf8HONx5eT2rtn7q6eTqICYqUVnKs3thJo3Qplg=
golang.org/x/net v0.0.0-20190503192946-f4e77d36d62c/go.mod h1:t9HGtf8HONx5eT2rtn7q6eTqICYqUVnKs3thJo3Qplg=
golang.org/x/net v0.0.0-20190603091049-60506f45cf65/go.mod h1:HSz+uSET+XFnRR8LxR5pz3Of3rY3CfYBVs4xY44aLks=
golang.org/x/net v0.0.0-20190620200207-3b0461eec859/go.mod h1:z5CRVTTTmAJ677TzLLGU+0bjPO0LkuOLi4/5GtJWs/s=
golang.org/x/net v0.0.0-20190628185345-da137c7871d7/go.mod h1:z5CRVTTTmAJ677TzLLGU+0bjPO0LkuOLi4/5GtJWs/s=
golang.org/x/net v0.0.0-20190724013045-ca1201d0de80/go.mod h1:z5CRVTTTmAJ677TzLLGU+0bjPO0LkuOLi4/5GtJWs/s=
golang.org/x/net v0.0.0-20191209160850-c0dbc17a3553/go.mod h1:z5CRVTTTmAJ677TzLLGU+0bjPO0LkuOLi4/5GtJWs/s=
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golang.org/x/sync v0.0.0-20220722155255-886fb9371eb4 h1:uVc8UZUe6tr40fFVnUP5Oj+veunVezqYl9z7DYw9xzw=
golang.org/x/sync v0.0.0-20220722155255-886fb9371eb4/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
golang.org/x/sys v0.0.0-20180823144017-11551d06cbcc/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY=
golang.org/x/sys v0.0.0-20180830151530-49385e6e1522/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY=
golang.org/x/sys v0.0.0-20181026203630-95b1ffbd15a5/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY=
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golang.org/x/sys v0.0.0-20190429190828-d89cdac9e872/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20190502145724-3ef323f4f1fd/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20190507160741-ecd444e8653b/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20190606165138-5da285871e9c/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20190624142023-c5567b49c5d0/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20190726091711-fc99dfbffb4e/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20191001151750-bb3f8db39f24/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20191005200804-aed5e4c7ecf9/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20191026070338-33540a1f6037/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20191204072324-ce4227a45e2e/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20191228213918-04cbcbbfeed8/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20200113162924-86b910548bc1/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20200122134326-e047566fdf82/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20200202164722-d101bd2416d5/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20200212091648-12a6c2dcc1e4/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20200223170610-d5e6a3e2c0ae/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20200302150141-5c8b2ff67527/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20200323222414-85ca7c5b95cd/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20200331124033-c3d80250170d/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20200501052902-10377860bb8e/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20200511232937-7e40ca221e25/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20200515095857-1151b9dac4a9/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20200523222454-059865788121/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20200803210538-64077c9b5642/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20200905004654-be1d3432aa8f/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20200930185726-fdedc70b468f/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20201119102817-f84b799fce68/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20201201145000-ef89a241ccb3/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20210104204734-6f8348627aad/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20210119212857-b64e53b001e4/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20210220050731-9a76102bfb43/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20210305230114-8fe3ee5dd75b/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20210315160823-c6e025ad8005/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20210320140829-1e4c9ba3b0c4/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20210330210617-4fbd30eecc44/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20210403161142-5e06dd20ab57/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20210423082822-04245dca01da/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20210510120138-977fb7262007/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.0.0-20210615035016-665e8c7367d1/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.0.0-20210616045830-e2b7044e8c71/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.0.0-20210630005230-0f9fa26af87c/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.0.0-20210809222454-d867a43fc93e/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.0.0-20220520151302-bc2c85ada10a/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.0.0-20220712014510-0a85c31ab51e/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
@@ -83,20 +451,200 @@ golang.org/x/sys v0.0.0-20220818161305-2296e01440c6 h1:Sx/u41w+OwrInGdEckYmEuU5g
golang.org/x/sys v0.0.0-20220818161305-2296e01440c6/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/term v0.0.0-20201126162022-7de9c90e9dd1/go.mod h1:bj7SfCRtBDWHUb9snDiAeCFNEtKQo2Wmx5Cou7ajbmo=
golang.org/x/term v0.0.0-20210927222741-03fcf44c2211/go.mod h1:jbD1KX2456YbFQfuXm/mYQcufACuNUgVhRMnK/tPxf8=
golang.org/x/term v0.0.0-20220411215600-e5f449aeb171 h1:EH1Deb8WZJ0xc0WK//leUHXcX9aLE5SymusoTmMZye8=
golang.org/x/term v0.0.0-20220411215600-e5f449aeb171/go.mod h1:jbD1KX2456YbFQfuXm/mYQcufACuNUgVhRMnK/tPxf8=
golang.org/x/text v0.0.0-20170915032832-14c0d48ead0c/go.mod h1:NqM8EUOU14njkJ3fqMW+pc6Ldnwhi/IjpwHt7yyuwOQ=
golang.org/x/text v0.3.0/go.mod h1:NqM8EUOU14njkJ3fqMW+pc6Ldnwhi/IjpwHt7yyuwOQ=
golang.org/x/text v0.3.1-0.20180807135948-17ff2d5776d2/go.mod h1:NqM8EUOU14njkJ3fqMW+pc6Ldnwhi/IjpwHt7yyuwOQ=
golang.org/x/text v0.3.2/go.mod h1:bEr9sfX3Q8Zfm5fL9x+3itogRgK3+ptLWKqgva+5dAk=
golang.org/x/text v0.3.3/go.mod h1:5Zoc/QRtKVWzQhOtBMvqHzDpF6irO9z98xDceosuGiQ=
golang.org/x/text v0.3.4/go.mod h1:5Zoc/QRtKVWzQhOtBMvqHzDpF6irO9z98xDceosuGiQ=
golang.org/x/text v0.3.5/go.mod h1:5Zoc/QRtKVWzQhOtBMvqHzDpF6irO9z98xDceosuGiQ=
golang.org/x/text v0.3.6/go.mod h1:5Zoc/QRtKVWzQhOtBMvqHzDpF6irO9z98xDceosuGiQ=
golang.org/x/text v0.3.7 h1:olpwvP2KacW1ZWvsR7uQhoyTYvKAupfQrRGBFM352Gk=
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google.golang.org/genproto v0.0.0-20200825200019-8632dd797987/go.mod h1:FWY/as6DDZQgahTzZj3fqbO1CbirC29ZNUFHwi0/+no=
google.golang.org/genproto v0.0.0-20200904004341-0bd0a958aa1d/go.mod h1:FWY/as6DDZQgahTzZj3fqbO1CbirC29ZNUFHwi0/+no=
google.golang.org/genproto v0.0.0-20201109203340-2640f1f9cdfb/go.mod h1:FWY/as6DDZQgahTzZj3fqbO1CbirC29ZNUFHwi0/+no=
google.golang.org/genproto v0.0.0-20201201144952-b05cb90ed32e/go.mod h1:FWY/as6DDZQgahTzZj3fqbO1CbirC29ZNUFHwi0/+no=
google.golang.org/genproto v0.0.0-20201210142538-e3217bee35cc/go.mod h1:FWY/as6DDZQgahTzZj3fqbO1CbirC29ZNUFHwi0/+no=
google.golang.org/genproto v0.0.0-20201214200347-8c77b98c765d/go.mod h1:FWY/as6DDZQgahTzZj3fqbO1CbirC29ZNUFHwi0/+no=
google.golang.org/genproto v0.0.0-20210222152913-aa3ee6e6a81c/go.mod h1:FWY/as6DDZQgahTzZj3fqbO1CbirC29ZNUFHwi0/+no=
google.golang.org/genproto v0.0.0-20210303154014-9728d6b83eeb/go.mod h1:FWY/as6DDZQgahTzZj3fqbO1CbirC29ZNUFHwi0/+no=
google.golang.org/genproto v0.0.0-20210310155132-4ce2db91004e/go.mod h1:FWY/as6DDZQgahTzZj3fqbO1CbirC29ZNUFHwi0/+no=
google.golang.org/genproto v0.0.0-20210319143718-93e7006c17a6/go.mod h1:FWY/as6DDZQgahTzZj3fqbO1CbirC29ZNUFHwi0/+no=
google.golang.org/genproto v0.0.0-20210402141018-6c239bbf2bb1/go.mod h1:9lPAdzaEmUacj36I+k7YKbEc5CXzPIeORRgDAUOu28A=
google.golang.org/genproto v0.0.0-20210602131652-f16073e35f0c/go.mod h1:UODoCrxHCcBojKKwX1terBiRUaqAsFqJiF615XL43r0=
google.golang.org/grpc v1.19.0/go.mod h1:mqu4LbDTu4XGKhr4mRzUsmM4RtVoemTSY81AxZiDr8c=
google.golang.org/grpc v1.20.1/go.mod h1:10oTOabMzJvdu6/UiuZezV6QK5dSlG84ov/aaiqXj38=
google.golang.org/grpc v1.21.1/go.mod h1:oYelfM1adQP15Ek0mdvEgi9Df8B9CZIaU1084ijfRaM=
google.golang.org/grpc v1.23.0/go.mod h1:Y5yQAOtifL1yxbo5wqy6BxZv8vAUGQwXBOALyacEbxg=
google.golang.org/grpc v1.25.1/go.mod h1:c3i+UQWmh7LiEpx4sFZnkU36qjEYZ0imhYfXVyQciAY=
google.golang.org/grpc v1.26.0/go.mod h1:qbnxyOmOxrQa7FizSgH+ReBfzJrCY1pSN7KXBS8abTk=
google.golang.org/grpc v1.27.0/go.mod h1:qbnxyOmOxrQa7FizSgH+ReBfzJrCY1pSN7KXBS8abTk=
google.golang.org/grpc v1.27.1/go.mod h1:qbnxyOmOxrQa7FizSgH+ReBfzJrCY1pSN7KXBS8abTk=
google.golang.org/grpc v1.28.0/go.mod h1:rpkK4SK4GF4Ach/+MFLZUBavHOvF2JJB5uozKKal+60=
google.golang.org/grpc v1.29.1/go.mod h1:itym6AZVZYACWQqET3MqgPpjcuV5QH3BxFS3IjizoKk=
google.golang.org/grpc v1.30.0/go.mod h1:N36X2cJ7JwdamYAgDz+s+rVMFjt3numwzf/HckM8pak=
google.golang.org/grpc v1.31.0/go.mod h1:N36X2cJ7JwdamYAgDz+s+rVMFjt3numwzf/HckM8pak=
google.golang.org/grpc v1.31.1/go.mod h1:N36X2cJ7JwdamYAgDz+s+rVMFjt3numwzf/HckM8pak=
google.golang.org/grpc v1.33.1/go.mod h1:fr5YgcSWrqhRRxogOsw7RzIpsmvOZ6IcH4kBYTpR3n0=
google.golang.org/grpc v1.33.2/go.mod h1:JMHMWHQWaTccqQQlmk3MJZS+GWXOdAesneDmEnv2fbc=
google.golang.org/grpc v1.34.0/go.mod h1:WotjhfgOW/POjDeRt8vscBtXq+2VjORFy659qA51WJ8=
google.golang.org/grpc v1.35.0/go.mod h1:qjiiYl8FncCW8feJPdyg3v6XW24KsRHe+dy9BAGRRjU=
google.golang.org/grpc v1.36.0/go.mod h1:qjiiYl8FncCW8feJPdyg3v6XW24KsRHe+dy9BAGRRjU=
google.golang.org/grpc v1.36.1/go.mod h1:qjiiYl8FncCW8feJPdyg3v6XW24KsRHe+dy9BAGRRjU=
google.golang.org/grpc v1.38.0/go.mod h1:NREThFqKR1f3iQ6oBuvc5LadQuXVGo9rkm5ZGrQdJfM=
google.golang.org/protobuf v0.0.0-20200109180630-ec00e32a8dfd/go.mod h1:DFci5gLYBciE7Vtevhsrf46CRTquxDuWsQurQQe4oz8=
google.golang.org/protobuf v0.0.0-20200221191635-4d8936d0db64/go.mod h1:kwYJMbMJ01Woi6D6+Kah6886xMZcty6N08ah7+eCXa0=
google.golang.org/protobuf v0.0.0-20200228230310-ab0ca4ff8a60/go.mod h1:cfTl7dwQJ+fmap5saPgwCLgHXTUD7jkjRqWcaiX5VyM=
google.golang.org/protobuf v1.20.1-0.20200309200217-e05f789c0967/go.mod h1:A+miEFZTKqfCUM6K7xSMQL9OKL/b6hQv+e19PK+JZNE=
google.golang.org/protobuf v1.21.0/go.mod h1:47Nbq4nVaFHyn7ilMalzfO3qCViNmqZ2kzikPIcrTAo=
google.golang.org/protobuf v1.22.0/go.mod h1:EGpADcykh3NcUnDUJcl1+ZksZNG86OlYog2l/sGQquU=
google.golang.org/protobuf v1.23.0/go.mod h1:EGpADcykh3NcUnDUJcl1+ZksZNG86OlYog2l/sGQquU=
google.golang.org/protobuf v1.23.1-0.20200526195155-81db48ad09cc/go.mod h1:EGpADcykh3NcUnDUJcl1+ZksZNG86OlYog2l/sGQquU=
google.golang.org/protobuf v1.24.0/go.mod h1:r/3tXBNzIEhYS9I1OUVjXDlt8tc493IdKGjtUeSXeh4=
google.golang.org/protobuf v1.25.0/go.mod h1:9JNX74DMeImyA3h4bdi1ymwjUzf21/xIlbajtzgsN7c=
google.golang.org/protobuf v1.26.0-rc.1/go.mod h1:jlhhOSvTdKEhbULTjvd4ARK9grFBp09yW+WbY/TyQbw=
google.golang.org/protobuf v1.26.0/go.mod h1:9q0QmTI4eRPtz6boOQmLYwt+qCgq0jsYwAQnmE0givc=
google.golang.org/protobuf v1.28.1 h1:d0NfwRgPtno5B1Wa6L2DAG+KivqkdutMf1UhdNx175w=
google.golang.org/protobuf v1.28.1/go.mod h1:HV8QOd/L58Z+nl8r43ehVNZIU/HEI6OcFqwMG9pJV4I=
gopkg.in/check.v1 v0.0.0-20161208181325-20d25e280405/go.mod h1:Co6ibVJAznAaIkqp8huTwlJQCZ016jof/cbN4VW5Yz0=
gopkg.in/check.v1 v1.0.0-20180628173108-788fd7840127/go.mod h1:Co6ibVJAznAaIkqp8huTwlJQCZ016jof/cbN4VW5Yz0=
gopkg.in/errgo.v2 v2.1.0/go.mod h1:hNsd1EY+bozCKY1Ytp96fpM3vjJbqLJn88ws8XvfDNI=
gopkg.in/ini.v1 v1.62.0/go.mod h1:pNLf8WUiyNEtQjuu5G5vTm06TEv9tsIgeAvK8hOrP4k=
gopkg.in/yaml.v2 v2.2.2/go.mod h1:hI93XBmqTisBFMUTm0b8Fm+jr3Dg1NNxqwp+5A1VGuI=
gopkg.in/yaml.v2 v2.2.3/go.mod h1:hI93XBmqTisBFMUTm0b8Fm+jr3Dg1NNxqwp+5A1VGuI=
gopkg.in/yaml.v2 v2.2.8/go.mod h1:hI93XBmqTisBFMUTm0b8Fm+jr3Dg1NNxqwp+5A1VGuI=
gopkg.in/yaml.v2 v2.4.0/go.mod h1:RDklbk79AGWmwhnvt/jBztapEOGDOx6ZbXqjP6csGnQ=
gopkg.in/yaml.v3 v3.0.0-20200313102051-9f266ea9e77c/go.mod h1:K4uyk7z7BCEPqu6E+C64Yfv1cQ7kz7rIZviUmN+EgEM=
gopkg.in/yaml.v3 v3.0.0-20210107192922-496545a6307b/go.mod h1:K4uyk7z7BCEPqu6E+C64Yfv1cQ7kz7rIZviUmN+EgEM=
honnef.co/go/tools v0.0.0-20190102054323-c2f93a96b099/go.mod h1:rf3lG4BRIbNafJWhAfAdb/ePZxsR/4RtNHQocxwk9r4=
honnef.co/go/tools v0.0.0-20190106161140-3f1c8253044a/go.mod h1:rf3lG4BRIbNafJWhAfAdb/ePZxsR/4RtNHQocxwk9r4=
honnef.co/go/tools v0.0.0-20190418001031-e561f6794a2a/go.mod h1:rf3lG4BRIbNafJWhAfAdb/ePZxsR/4RtNHQocxwk9r4=
honnef.co/go/tools v0.0.0-20190523083050-ea95bdfd59fc/go.mod h1:rf3lG4BRIbNafJWhAfAdb/ePZxsR/4RtNHQocxwk9r4=
honnef.co/go/tools v0.0.1-2019.2.3/go.mod h1:a3bituU0lyd329TUQxRnasdCoJDkEUEAqEt0JzvZhAg=
honnef.co/go/tools v0.0.1-2020.1.3/go.mod h1:X/FiERA/W4tHapMX5mGpAtMSVEeEUOyHaw9vFzvIQ3k=
honnef.co/go/tools v0.0.1-2020.1.4/go.mod h1:X/FiERA/W4tHapMX5mGpAtMSVEeEUOyHaw9vFzvIQ3k=
rsc.io/binaryregexp v0.2.0/go.mod h1:qTv7/COck+e2FymRvadv62gMdZztPaShugOCi3I+8D8=
rsc.io/quote/v3 v3.1.0/go.mod h1:yEA65RcK8LyAZtP9Kv3t0HmxON59tX3rD+tICJqUlj0=
rsc.io/sampler v1.3.0/go.mod h1:T1hPZKmBbMNahiBKFy5HrXp6adAjACjK9JXDnKaTXpA=

View File

@@ -11,13 +11,13 @@ import (
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
"github.com/hajimehoshi/ebiten/v2/text"
"github.com/solarlune/resolv"
"golang.org/x/image/font"
"encoding/xml"
"io/ioutil"
"os"
"path/filepath"
"resolv"
. "dnmshared"
)

View File

@@ -1,14 +1,13 @@
package main
import (
. "battle_srv/protos"
. "dnmshared"
. "dnmshared/sharedprotos"
"fmt"
"github.com/hajimehoshi/ebiten/v2"
"github.com/solarlune/resolv"
"go.uber.org/zap"
"image/color"
. "jsexport/battle"
"resolv"
)
type WorldColliderDisplay struct {
@@ -34,54 +33,60 @@ func NewWorldColliderDisplay(game *Game, stageDiscreteW, stageDiscreteH, stageTi
spaceOffsetX := float64(spaceW) * 0.5
spaceOffsetY := float64(spaceH) * 0.5
virtualGridToWorldRatio := 0.1
playerDefaultSpeed := 20
minStep := (int(float64(playerDefaultSpeed)*virtualGridToWorldRatio) << 2)
playerColliderRadius := float64(24)
playerColliders := make([]*resolv.Object, len(playerPosList.Eles))
worldToVirtualGridRatio := float64(1000)
virtualGridToWorldRatio := float64(1) / worldToVirtualGridRatio
playerDefaultSpeed := 1 * worldToVirtualGridRatio
minStep := (int(float64(playerDefaultSpeed)*virtualGridToWorldRatio) << 3)
playerColliderRadius := float64(12)
playerColliders := make([]*resolv.Object, len(playerPosList))
snapIntoPlatformOverlap := float64(0.1)
space := resolv.NewSpace(int(spaceW), int(spaceH), minStep, minStep)
for i, playerPos := range playerPosList.Eles {
playerCollider := GenerateRectCollider(playerPos.X, playerPos.Y, playerColliderRadius*2, playerColliderRadius*2, spaceOffsetX, spaceOffsetY, "Player") // [WARNING] Deliberately not using a circle because "resolv v0.5.1" doesn't yet align circle center with space cell center, regardless of the "specified within-object offset"
Logger.Info(fmt.Sprintf("Player Collider#%d: player world pos =(%.2f, %.2f), shape=%v", i, playerPos.X, playerPos.Y, ConvexPolygonStr(playerCollider.Shape.(*resolv.ConvexPolygon))))
topPadding, bottomPadding, leftPadding, rightPadding := snapIntoPlatformOverlap, snapIntoPlatformOverlap, snapIntoPlatformOverlap, snapIntoPlatformOverlap
for i, playerPos := range playerPosList {
colliderWidth, colliderHeight := playerColliderRadius*2, playerColliderRadius*4
playerCollider := GenerateRectCollider(playerPos.X, playerPos.Y, colliderWidth, colliderHeight, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY, nil, fmt.Sprintf("Player%d", i+1)) // [WARNING] Deliberately not using a circle because "resolv v0.5.1" doesn't yet align circle center with space cell center, regardless of the "specified within-object offset"
Logger.Info(fmt.Sprintf("Player Collider#%d: player world pos=(%.2f, %.2f), shape=%v", i, playerPos.X, playerPos.Y, ConvexPolygonStr(playerCollider.Shape.(*resolv.ConvexPolygon))))
playerColliders[i] = playerCollider
space.Add(playerCollider)
}
barrierLocalId := 0
for _, barrierUnaligned := range barrierList.Eles {
barrierCollider := GenerateConvexPolygonCollider(barrierUnaligned, spaceOffsetX, spaceOffsetY, "Barrier")
Logger.Info(fmt.Sprintf("Added barrier: shape=%v", ConvexPolygonStr(barrierCollider.Shape.(*resolv.ConvexPolygon))))
for _, barrierUnaligned := range barrierList {
barrierCollider := GenerateConvexPolygonCollider(barrierUnaligned, spaceOffsetX, spaceOffsetY, nil, "Barrier")
Logger.Debug(fmt.Sprintf("Added barrier: shape=%v", ConvexPolygonStr(barrierCollider.Shape.(*resolv.ConvexPolygon))))
space.Add(barrierCollider)
barrierLocalId++
}
world.Space = space
moveToCollide := false
moveToCollide := true
if moveToCollide {
newVx, newVy := int32(-2959), int32(-2261)
effPushback := Vec2D{X: float64(0), Y: float64(0)}
toTestPlayerCollider := playerColliders[0]
toTestPlayerCollider.X, toTestPlayerCollider.Y = VirtualGridToPolygonColliderAnchorPos(newVx, newVy, playerColliderRadius, playerColliderRadius, spaceOffsetX, spaceOffsetY, virtualGridToWorldRatio)
colliderWidth, colliderHeight := playerColliderRadius*2, playerColliderRadius*4
playerColliders[0].X, playerColliders[0].Y = VirtualGridToPolygonColliderBLPos(int32(-139000), int32(-474500), colliderWidth, colliderHeight, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY, virtualGridToWorldRatio)
playerColliders[0].Update()
Logger.Info(fmt.Sprintf("Checking collision for virtual (%d, %d), now playerShape=%v", newVx, newVy, ConvexPolygonStr(toTestPlayerCollider.Shape.(*resolv.ConvexPolygon))))
playerColliders[1].X, playerColliders[1].Y = VirtualGridToPolygonColliderBLPos(int32(-163000), int32(-520000), colliderWidth, colliderHeight, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY, virtualGridToWorldRatio)
playerColliders[1].Update()
toTestPlayerCollider.Update()
toTestPlayerCollider := playerColliders[1]
if collision := toTestPlayerCollider.Check(0, 0); collision != nil {
playerShape := toTestPlayerCollider.Shape.(*resolv.ConvexPolygon)
for _, obj := range collision.Objects {
barrierShape := obj.Shape.(*resolv.ConvexPolygon)
if overlapped, pushbackX, pushbackY, overlapResult := CalcPushbacks(0, 0, playerShape, barrierShape); overlapped {
Logger.Warn(fmt.Sprintf("Overlapped: a=%v, b=%v, pushbackX=%v, pushbackY=%v", ConvexPolygonStr(playerShape), ConvexPolygonStr(barrierShape), pushbackX, pushbackY))
bShape := obj.Shape.(*resolv.ConvexPolygon)
Logger.Warn(fmt.Sprintf("Checking potential: a=%v, b=%v", ConvexPolygonStr(playerShape), ConvexPolygonStr(bShape)))
if overlapped, pushbackX, pushbackY, overlapResult := CalcPushbacks(0, 0, playerShape, bShape); overlapped {
Logger.Warn(fmt.Sprintf("Overlapped: a=%v, b=%v, pushbackX=%v, pushbackY=%v", ConvexPolygonStr(playerShape), ConvexPolygonStr(bShape), pushbackX, pushbackY))
effPushback.X += pushbackX
effPushback.Y += pushbackY
} else {
Logger.Warn(fmt.Sprintf("Collided BUT not overlapped: a=%v, b=%v, overlapResult=%v", ConvexPolygonStr(playerShape), ConvexPolygonStr(barrierShape), overlapResult))
Logger.Warn(fmt.Sprintf("Collided BUT not overlapped: a=%v, b=%v, overlapResult=%v", ConvexPolygonStr(playerShape), ConvexPolygonStr(bShape), overlapResult))
}
}
toTestPlayerCollider.X -= effPushback.X
toTestPlayerCollider.Y -= effPushback.Y
toTestPlayerCollider.Update()
//toTestPlayerCollider.X -= effPushback.X
//toTestPlayerCollider.Y -= effPushback.Y
//toTestPlayerCollider.Update()
Logger.Info(fmt.Sprintf("effPushback={%v, %v}", effPushback.X, effPushback.Y))
}
}
@@ -92,15 +97,11 @@ func NewWorldColliderDisplay(game *Game, stageDiscreteW, stageDiscreteH, stageTi
RecoveryFrames: int32(61),
RecoveryFramesOnBlock: int32(61),
RecoveryFramesOnHit: int32(61),
Moveforward: &Vec2D{
X: 0,
Y: 0,
},
HitboxOffset: float64(24.0),
HitboxSize: &Vec2D{
X: float64(45.0),
Y: float64(32.0),
},
SelfMoveforwardX: 0,
SelfMoveforwardY: 0,
HitboxOffset: float64(24.0),
HitboxSizeX: float64(45.0),
HitboxSizeY: float64(32.0),
// for defender
HitStunFrames: int32(18),
@@ -109,13 +110,12 @@ func NewWorldColliderDisplay(game *Game, stageDiscreteW, stageDiscreteH, stageTi
ReleaseTriggerType: int32(1), // 1: rising-edge, 2: falling-edge
Damage: int32(5),
}
bulletLeftToRight := true
bulletLeftToRight := false
if bulletLeftToRight {
xfac := float64(1.0)
offenderWx, offenderWy := playerPosList.Eles[0].X, playerPosList.Eles[0].Y
offenderWx, offenderWy := playerPosList[0].X, playerPosList[0].Y
bulletWx, bulletWy := offenderWx+xfac*meleeBullet.HitboxOffset, offenderWy
newBulletCollider := GenerateRectCollider(bulletWx, bulletWy, meleeBullet.HitboxSize.X, meleeBullet.HitboxSize.Y, spaceOffsetX, spaceOffsetY, "MeleeBullet")
newBulletCollider := GenerateRectCollider(bulletWx, bulletWy, meleeBullet.HitboxSizeX, meleeBullet.HitboxSizeY, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY, nil, "MeleeBullet")
space.Add(newBulletCollider)
bulletShape := newBulletCollider.Shape.(*resolv.ConvexPolygon)
Logger.Warn(fmt.Sprintf("bullet ->: Added bullet collider to space: a=%v", ConvexPolygonStr(bulletShape)))
@@ -132,13 +132,13 @@ func NewWorldColliderDisplay(game *Game, stageDiscreteW, stageDiscreteH, stageTi
}
}
bulletRightToLeft := true
bulletRightToLeft := false
if bulletRightToLeft {
xfac := float64(-1.0)
offenderWx, offenderWy := playerPosList.Eles[1].X, playerPosList.Eles[1].Y
offenderWx, offenderWy := playerPosList[1].X, playerPosList[1].Y
bulletWx, bulletWy := offenderWx+xfac*meleeBullet.HitboxOffset, offenderWy
newBulletCollider := GenerateRectCollider(bulletWx, bulletWy, meleeBullet.HitboxSize.X, meleeBullet.HitboxSize.Y, spaceOffsetX, spaceOffsetY, "MeleeBullet")
newBulletCollider := GenerateRectCollider(bulletWx, bulletWy, meleeBullet.HitboxSizeX, meleeBullet.HitboxSizeY, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY, nil, "MeleeBullet")
space.Add(newBulletCollider)
bulletShape := newBulletCollider.Shape.(*resolv.ConvexPolygon)
Logger.Warn(fmt.Sprintf("bullet <-: Added bullet collider to space: a=%v", ConvexPolygonStr(bulletShape)))
@@ -165,11 +165,14 @@ func (world *WorldColliderDisplay) Update() {
func (world *WorldColliderDisplay) Draw(screen *ebiten.Image) {
for _, o := range world.Space.Objects() {
if o.HasTags("Player") {
drawColor := color.RGBA{0, 255, 0, 255}
if o.HasTags("Player1") {
drawColor := color.RGBA{255, 0, 0, 255}
DrawPolygon(screen, o.Shape.(*resolv.ConvexPolygon), drawColor)
} else if o.HasTags("Player2") {
drawColor := color.RGBA{0, 0, 255, 255}
DrawPolygon(screen, o.Shape.(*resolv.ConvexPolygon), drawColor)
} else if o.HasTags("MeleeBullet") {
drawColor := color.RGBA{0, 0, 255, 255}
drawColor := color.RGBA{78, 255, 112, 255}
DrawPolygon(screen, o.Shape.(*resolv.ConvexPolygon), drawColor)
} else {
drawColor := color.RGBA{60, 60, 60, 255}
@@ -177,7 +180,7 @@ func (world *WorldColliderDisplay) Draw(screen *ebiten.Image) {
}
}
world.Game.DebugDraw(screen, world.Space)
//world.Game.DebugDraw(screen, world.Space)
if world.Game.ShowHelpText {

View File

@@ -1,50 +0,0 @@
package dnmshared
import (
. "dnmshared/sharedprotos"
"math"
)
func NormVec2D(dx, dy float64) Vec2D {
return Vec2D{X: dy, Y: -dx}
}
func AlignPolygon2DToBoundingBox(input *Polygon2D) *Polygon2D {
// Transform again to put "anchor" at the top-left point of the bounding box for "resolv"
boundingBoxTL := &Vec2D{
X: math.MaxFloat64,
Y: math.MaxFloat64,
}
for _, p := range input.Points {
if p.X < boundingBoxTL.X {
boundingBoxTL.X = p.X
}
if p.Y < boundingBoxTL.Y {
boundingBoxTL.Y = p.Y
}
}
// Now "input.Anchor" should move to "input.Anchor+boundingBoxTL", thus "boundingBoxTL" is also the value of the negative diff for all "input.Points"
output := &Polygon2D{
Anchor: &Vec2D{
X: input.Anchor.X + boundingBoxTL.X,
Y: input.Anchor.Y + boundingBoxTL.Y,
},
Points: make([]*Vec2D, len(input.Points)),
}
for i, p := range input.Points {
output.Points[i] = &Vec2D{
X: p.X - boundingBoxTL.X,
Y: p.Y - boundingBoxTL.Y,
}
}
return output
}
func Distance(pt1 *Vec2D, pt2 *Vec2D) float64 {
dx := pt1.X - pt2.X
dy := pt1.Y - pt2.Y
return math.Sqrt(dx*dx + dy*dy)
}

View File

@@ -1,3 +1,13 @@
module dnmshared
go 1.19
go 1.18
require (
resolv v0.0.0
jsexport v0.0.0
)
replace (
resolv => ../resolv_tailored
jsexport => ../jsexport
)

View File

@@ -1,259 +1,26 @@
package dnmshared
import (
. "dnmshared/sharedprotos"
"fmt"
"github.com/kvartborg/vector"
"github.com/solarlune/resolv"
"math"
. "jsexport/battle"
"resolv"
"strings"
)
func NormVec2D(dx, dy float64) Vec2D {
return Vec2D{X: dy, Y: -dx}
}
func ConvexPolygonStr(body *resolv.ConvexPolygon) string {
var s []string = make([]string, len(body.Points))
for i, p := range body.Points {
var s []string = make([]string, body.Points.Cnt)
for i := int32(0); i < body.Points.Cnt; i++ {
p := body.GetPointByOffset(i)
s[i] = fmt.Sprintf("[%.2f, %.2f]", p[0]+body.X, p[1]+body.Y)
}
return fmt.Sprintf("{\n%s\n}", strings.Join(s, ",\n"))
}
func GenerateRectCollider(origX, origY, w, h, spaceOffsetX, spaceOffsetY float64, tag string) *resolv.Object {
cx, cy := WorldToPolygonColliderAnchorPos(origX, origY, w*0.5, h*0.5, spaceOffsetX, spaceOffsetY)
return GenerateRectColliderInCollisionSpace(cx, cy, w, h, tag)
}
func GenerateRectColliderInCollisionSpace(cx, cy, w, h float64, tag string) *resolv.Object {
collider := resolv.NewObject(cx, cy, w, h, tag)
shape := resolv.NewRectangle(0, 0, w, h)
collider.SetShape(shape)
return collider
}
func GenerateConvexPolygonCollider(unalignedSrc *Polygon2D, spaceOffsetX, spaceOffsetY float64, tag string) *resolv.Object {
aligned := AlignPolygon2DToBoundingBox(unalignedSrc)
var w, h float64 = 0, 0
shape := resolv.NewConvexPolygon()
for i, pi := range aligned.Points {
for j, pj := range aligned.Points {
if i == j {
continue
}
if math.Abs(pj.X-pi.X) > w {
w = math.Abs(pj.X - pi.X)
}
if math.Abs(pj.Y-pi.Y) > h {
h = math.Abs(pj.Y - pi.Y)
}
}
}
for i := 0; i < len(aligned.Points); i++ {
p := aligned.Points[i]
shape.AddPoints(p.X, p.Y)
}
collider := resolv.NewObject(aligned.Anchor.X+spaceOffsetX, aligned.Anchor.Y+spaceOffsetY, w, h, tag)
collider.SetShape(shape)
return collider
}
func CalcPushbacks(oldDx, oldDy float64, playerShape, barrierShape *resolv.ConvexPolygon) (bool, float64, float64, *SatResult) {
origX, origY := playerShape.Position()
defer func() {
playerShape.SetPosition(origX, origY)
}()
playerShape.SetPosition(origX+oldDx, origY+oldDy)
overlapResult := &SatResult{
Overlap: 0,
OverlapX: 0,
OverlapY: 0,
AContainedInB: true,
BContainedInA: true,
Axis: vector.Vector{0, 0},
}
if overlapped := IsPolygonPairOverlapped(playerShape, barrierShape, overlapResult); overlapped {
pushbackX, pushbackY := overlapResult.Overlap*overlapResult.OverlapX, overlapResult.Overlap*overlapResult.OverlapY
return true, pushbackX, pushbackY, overlapResult
} else {
return false, 0, 0, overlapResult
}
}
type SatResult struct {
Overlap float64
OverlapX float64
OverlapY float64
AContainedInB bool
BContainedInA bool
Axis vector.Vector
}
func IsPolygonPairOverlapped(a, b *resolv.ConvexPolygon, result *SatResult) bool {
aCnt, bCnt := len(a.Points), len(b.Points)
// Single point case
if 1 == aCnt && 1 == bCnt {
if nil != result {
result.Overlap = 0
}
return a.Points[0].X() == b.Points[0].X() && a.Points[0].Y() == b.Points[0].Y()
}
if 1 < aCnt {
for _, axis := range a.SATAxes() {
if isPolygonPairSeparatedByDir(a, b, axis.Unit(), result) {
return false
}
}
}
if 1 < bCnt {
for _, axis := range b.SATAxes() {
if isPolygonPairSeparatedByDir(a, b, axis.Unit(), result) {
return false
}
}
}
return true
}
func isPolygonPairSeparatedByDir(a, b *resolv.ConvexPolygon, e vector.Vector, result *SatResult) bool {
/*
[WARNING] This function is deliberately made private, it shouldn't be used alone (i.e. not along the norms of a polygon), otherwise the pushbacks calculated would be meaningless.
Consider the following example
a: {
anchor: [1337.19 1696.74]
points: [[0 0] [24 0] [24 24] [0 24]]
},
b: {
anchor: [1277.72 1570.56]
points: [[642.57 319.16] [0 319.16] [5.73 0] [643.75 0.90]]
}
e = (-2.98, 1.49).Unit()
*/
var aStart, aEnd, bStart, bEnd float64 = math.MaxFloat64, -math.MaxFloat64, math.MaxFloat64, -math.MaxFloat64
for _, p := range a.Points {
dot := (p.X()+a.X)*e.X() + (p.Y()+a.Y)*e.Y()
if aStart > dot {
aStart = dot
}
if aEnd < dot {
aEnd = dot
}
}
for _, p := range b.Points {
dot := (p.X()+b.X)*e.X() + (p.Y()+b.Y)*e.Y()
if bStart > dot {
bStart = dot
}
if bEnd < dot {
bEnd = dot
}
}
if aStart > bEnd || aEnd < bStart {
// Separated by unit vector "e"
return true
}
if nil != result {
result.Axis = e
overlap := float64(0)
if aStart < bStart {
result.AContainedInB = false
if aEnd < bEnd {
overlap = aEnd - bStart
result.BContainedInA = false
} else {
option1 := aEnd - bStart
option2 := bEnd - aStart
if option1 < option2 {
overlap = option1
} else {
overlap = -option2
}
}
} else {
result.BContainedInA = false
if aEnd > bEnd {
overlap = aStart - bEnd
result.AContainedInB = false
} else {
option1 := aEnd - bStart
option2 := bEnd - aStart
if option1 < option2 {
overlap = option1
} else {
overlap = -option2
}
}
}
currentOverlap := result.Overlap
absoluteOverlap := overlap
if overlap < 0 {
absoluteOverlap = -overlap
}
if 0 == currentOverlap || currentOverlap > absoluteOverlap {
var sign float64 = 1
if overlap < 0 {
sign = -1
}
result.Overlap = absoluteOverlap
result.OverlapX = e.X() * sign
result.OverlapY = e.Y() * sign
}
}
// the specified unit vector "e" doesn't separate "a" and "b", overlap result is generated
return false
}
func WorldToVirtualGridPos(wx, wy, worldToVirtualGridRatio float64) (int32, int32) {
// [WARNING] Introduces loss of precision!
// In JavaScript floating numbers suffer from seemingly non-deterministic arithmetics, and even if certain libs solved this issue by approaches such as fixed-point-number, they might not be used in other libs -- e.g. the "collision libs" we're interested in -- thus couldn't kill all pains.
var virtualGridX int32 = int32(math.Round(wx * worldToVirtualGridRatio))
var virtualGridY int32 = int32(math.Round(wy * worldToVirtualGridRatio))
return virtualGridX, virtualGridY
}
func VirtualGridToWorldPos(vx, vy int32, virtualGridToWorldRatio float64) (float64, float64) {
// No loss of precision
var wx float64 = float64(vx) * virtualGridToWorldRatio
var wy float64 = float64(vy) * virtualGridToWorldRatio
return wx, wy
}
func WorldToPolygonColliderAnchorPos(wx, wy, halfBoundingW, halfBoundingH, collisionSpaceOffsetX, collisionSpaceOffsetY float64) (float64, float64) {
return wx - halfBoundingW + collisionSpaceOffsetX, wy - halfBoundingH + collisionSpaceOffsetY
}
func PolygonColliderAnchorToWorldPos(cx, cy, halfBoundingW, halfBoundingH, collisionSpaceOffsetX, collisionSpaceOffsetY float64) (float64, float64) {
return cx + halfBoundingW - collisionSpaceOffsetX, cy + halfBoundingH - collisionSpaceOffsetY
}
func PolygonColliderAnchorToVirtualGridPos(cx, cy, halfBoundingW, halfBoundingH, collisionSpaceOffsetX, collisionSpaceOffsetY float64, worldToVirtualGridRatio float64) (int32, int32) {
wx, wy := PolygonColliderAnchorToWorldPos(cx, cy, halfBoundingW, halfBoundingH, collisionSpaceOffsetX, collisionSpaceOffsetY)
return WorldToVirtualGridPos(wx, wy, worldToVirtualGridRatio)
}
func VirtualGridToPolygonColliderAnchorPos(vx, vy int32, halfBoundingW, halfBoundingH, collisionSpaceOffsetX, collisionSpaceOffsetY float64, virtualGridToWorldRatio float64) (float64, float64) {
wx, wy := VirtualGridToWorldPos(vx, vy, virtualGridToWorldRatio)
return WorldToPolygonColliderAnchorPos(wx, wy, halfBoundingW, halfBoundingH, collisionSpaceOffsetX, collisionSpaceOffsetY)
func RectCenterStr(body *resolv.Object, halfBoundingW, halfBoundingH, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY float64) string {
return fmt.Sprintf("{%.2f, %.2f}", body.X+leftPadding+halfBoundingW-spaceOffsetX, body.Y+bottomPadding+halfBoundingH-spaceOffsetY)
}

View File

@@ -3,12 +3,13 @@ package dnmshared
import (
"bytes"
"compress/zlib"
. "dnmshared/sharedprotos"
"encoding/base64"
"encoding/xml"
"errors"
"fmt"
"go.uber.org/zap"
"io/ioutil"
. "jsexport/battle"
"math"
"strconv"
"strings"
@@ -43,13 +44,13 @@ type TmxOrTsxPolyline struct {
type TmxOrTsxObject struct {
Id int `xml:"id,attr"`
Gid *int `xml:"gid,attr"`
Gid int `xml:"gid,attr"`
X float64 `xml:"x,attr"`
Y float64 `xml:"y,attr"`
Properties *TmxOrTsxProperties `xml:"properties"`
Polyline *TmxOrTsxPolyline `xml:"polyline"`
Width *float64 `xml:"width,attr"`
Height *float64 `xml:"height,attr"`
Width float64 `xml:"width,attr"`
Height float64 `xml:"height,attr"`
}
type TmxOrTsxObjectGroup struct {
@@ -174,8 +175,8 @@ func (l *TmxLayer) decodeBase64() ([]uint32, error) {
return gids, nil
}
type StrToVec2DListMap map[string]*Vec2DList
type StrToPolygon2DListMap map[string]*Polygon2DList
type StrToVec2DListMap map[string](*[]*Vec2D)
type StrToPolygon2DListMap map[string](*[]*Polygon2D)
func tmxPolylineToPolygon2D(pTmxMapIns *TmxMap, singleObjInTmxFile *TmxOrTsxObject, targetPolyline *TmxOrTsxPolyline) (*Polygon2D, error) {
if nil == targetPolyline {
@@ -320,21 +321,18 @@ func DeserializeTsxToColliderDict(pTmxMapIns *TmxMap, byteArrOfTsxFile []byte, f
theStrToPolygon2DListMap = gidBoundariesMap[globalGid]
}
var pThePolygon2DList *Polygon2DList
if _, ok := theStrToPolygon2DListMap[key]; ok {
pThePolygon2DList = theStrToPolygon2DListMap[key]
} else {
pThePolygon2DList = &Polygon2DList{
Eles: make([]*Polygon2D, 0),
}
theStrToPolygon2DListMap[key] = pThePolygon2DList
var pThePolygon2DList *[]*Polygon2D = nil
if _, ok := theStrToPolygon2DListMap[key]; !ok {
tmp := make([]*Polygon2D, 0)
theStrToPolygon2DListMap[key] = &tmp
}
pThePolygon2DList = theStrToPolygon2DListMap[key]
thePolygon2DFromPolyline, err := tsxPolylineToOffsetsWrtTileCenter(pTmxMapIns, singleObj, singleObj.Polyline, pTsxIns)
if nil != err {
panic(err)
}
pThePolygon2DList.Eles = append(pThePolygon2DList.Eles, thePolygon2DFromPolyline)
*pThePolygon2DList = append(*pThePolygon2DList, thePolygon2DFromPolyline)
}
}
return nil
@@ -347,13 +345,10 @@ func ParseTmxLayersAndGroups(pTmxMapIns *TmxMap, gidBoundariesMap map[int]StrToP
for _, objGroup := range pTmxMapIns.ObjectGroups {
switch objGroup.Name {
case "PlayerStartingPos":
var pTheVec2DListToCache *Vec2DList
_, ok := toRetStrToVec2DListMap[objGroup.Name]
if false == ok {
pTheVec2DListToCache = &Vec2DList{
Eles: make([]*Vec2D, 0),
}
toRetStrToVec2DListMap[objGroup.Name] = pTheVec2DListToCache
var pTheVec2DListToCache *[]*Vec2D = nil
if _, ok := toRetStrToVec2DListMap[objGroup.Name]; !ok {
tmp := make([]*Vec2D, 0)
toRetStrToVec2DListMap[objGroup.Name] = &tmp
}
pTheVec2DListToCache = toRetStrToVec2DListMap[objGroup.Name]
for _, singleObjInTmxFile := range objGroup.Objects {
@@ -362,32 +357,50 @@ func ParseTmxLayersAndGroups(pTmxMapIns *TmxMap, gidBoundariesMap map[int]StrToP
Y: singleObjInTmxFile.Y,
}
thePosInWorld := pTmxMapIns.continuousObjLayerOffsetToContinuousMapNodePos(theUntransformedPos)
pTheVec2DListToCache.Eles = append(pTheVec2DListToCache.Eles, &thePosInWorld)
*pTheVec2DListToCache = append(*pTheVec2DListToCache, &thePosInWorld)
}
case "Barrier":
// Note that in this case, the "Polygon2D.Anchor" of each "TmxOrTsxObject" is exactly overlapping with "Polygon2D.Points[0]".
var pThePolygon2DListToCache *Polygon2DList
_, ok := toRetStrToPolygon2DListMap[objGroup.Name]
if false == ok {
pThePolygon2DListToCache = &Polygon2DList{
Eles: make([]*Polygon2D, 0),
}
toRetStrToPolygon2DListMap[objGroup.Name] = pThePolygon2DListToCache
var pThePolygon2DListToCache *[]*Polygon2D = nil
if _, ok := toRetStrToPolygon2DListMap[objGroup.Name]; !ok {
tmp := make([]*Polygon2D, 0)
toRetStrToPolygon2DListMap[objGroup.Name] = &tmp
}
pThePolygon2DListToCache = toRetStrToPolygon2DListMap[objGroup.Name]
for _, singleObjInTmxFile := range objGroup.Objects {
if nil == singleObjInTmxFile.Polyline {
continue
}
if nil == singleObjInTmxFile.Properties.Property || "boundary_type" != singleObjInTmxFile.Properties.Property[0].Name || "barrier" != singleObjInTmxFile.Properties.Property[0].Value {
continue
pts := make([]*Vec2D, 4)
s := make([]string, 0)
pts[0] = &Vec2D{
X: float64(0),
Y: float64(0),
}
pts[1] = &Vec2D{
X: float64(0),
Y: singleObjInTmxFile.Height,
}
pts[2] = &Vec2D{
X: singleObjInTmxFile.Width,
Y: singleObjInTmxFile.Height,
}
pts[3] = &Vec2D{
X: singleObjInTmxFile.Width,
Y: float64(0),
}
for _, pt := range pts {
s = append(s, fmt.Sprintf("%v,%v", pt.X, pt.Y))
}
singleObjInTmxFile.Polyline = &TmxOrTsxPolyline{
Points: strings.Join(s, " "),
}
}
thePolygon2DInWorld, err := tmxPolylineToPolygon2D(pTmxMapIns, singleObjInTmxFile, singleObjInTmxFile.Polyline)
if nil != err {
panic(err)
}
pThePolygon2DListToCache.Eles = append(pThePolygon2DListToCache.Eles, thePolygon2DInWorld)
*pThePolygon2DListToCache = append(*pThePolygon2DListToCache, thePolygon2DInWorld)
}
default:
}

View File

@@ -1 +0,0 @@
{"SubTexture":[{"width":23,"y":44,"height":22,"name":"biu","x":53},{"width":9,"y":68,"height":14,"name":"rightArm","x":76},{"y":35,"frameX":-1,"frameY":0,"width":27,"frameWidth":29,"height":32,"name":"yinmoqe00","frameHeight":32,"x":89},{"width":34,"y":1,"height":41,"name":"body","x":53},{"width":9,"y":44,"height":13,"name":"rightShoulder","x":78},{"y":50,"frameX":0,"frameY":0,"width":19,"frameWidth":19,"height":18,"name":"rightFrontArm","frameHeight":18,"x":23},{"width":14,"y":70,"height":14,"name":"rightHand","x":23},{"y":68,"frameX":0,"frameY":0,"width":12,"frameWidth":12,"height":12,"name":"leftArm","frameHeight":12,"x":62},{"width":13,"y":73,"height":12,"name":"leftShoulder","x":1},{"width":20,"y":50,"height":21,"name":"leftFrontArm","x":1},{"width":33,"y":1,"height":32,"name":"head","x":89},{"width":50,"y":1,"height":47,"name":"head2","x":1},{"width":16,"y":68,"height":14,"name":"leftHand","x":44},{"y":59,"frameX":-1,"frameY":-2,"width":4,"frameWidth":8,"height":4,"name":"huomiao01","frameHeight":8,"x":78}],"width":128,"height":128,"name":"SoldierWaterGhost","imagePath":"SoldierWaterGhost_tex.png"}

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@@ -0,0 +1 @@
{"width":128,"SubTexture":[{"frameWidth":23,"y":50,"frameX":-2,"frameHeight":22,"frameY":-2,"width":19,"height":19,"name":"biu","x":1},{"width":9,"y":50,"height":14,"name":"rightArm","x":42},{"frameWidth":29,"y":34,"frameX":-6,"frameHeight":32,"frameY":0,"width":20,"height":32,"name":"yinmoqe00","x":88},{"frameWidth":34,"y":1,"frameX":0,"frameHeight":41,"frameY":0,"width":33,"height":39,"name":"body","x":53},{"width":9,"y":56,"height":13,"name":"rightShoulder","x":74},{"frameWidth":19,"y":50,"frameX":0,"frameHeight":18,"frameY":0,"width":18,"height":17,"name":"rightFrontArm","x":22},{"width":14,"y":50,"height":14,"name":"rightHand","x":110},{"width":12,"y":42,"height":12,"name":"leftArm","x":74},{"width":13,"y":66,"height":12,"name":"leftShoulder","x":110},{"frameWidth":20,"y":42,"frameX":-1,"frameHeight":21,"frameY":0,"width":19,"height":21,"name":"leftFrontArm","x":53},{"width":50,"y":1,"height":47,"name":"head2","x":1},{"frameWidth":33,"y":1,"frameX":-1,"frameHeight":32,"frameY":0,"width":32,"height":31,"name":"head","x":88},{"width":16,"y":34,"height":14,"name":"leftHand","x":110},{"frameWidth":8,"y":1,"frameX":-2,"frameHeight":8,"frameY":-3,"width":2,"height":2,"name":"huomiao01","x":122}],"height":128,"name":"SoldierWaterGhost","imagePath":"SoldierWaterGhost_tex.png"}

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@@ -1,66 +0,0 @@
function NetworkDoctor(serverFps, clientUpsyncFps) {
this.serverFps = serverFps;
this.clientUpsyncFps = clientUpsyncFps;
this.millisPerServerFrame = parseInt(1000 / this.serverFps);
this._tooLongSinceLastFrameDiffReceivedThreshold = (this.millisPerServerFrame << 6);
this.setupFps = function(fps) {
this.serverFps = this.clientUpsyncFps = fps;
this.millisPerServerFrame = parseInt(1000 / this.serverFps);
this._tooLongSinceLastFrameDiffReceivedThreshold = (this.millisPerServerFrame << 6);
}
this._lastFrameDiffRecvTime = null;
this._tooLongSinceLastFrameDiffReceived = function() {
if (undefined === this._lastFrameDiffRecvTime || null === this._lastFrameDiffRecvTime) return false;
return (this._tooLongSinceLastFrameDiffReceivedThreshold <= (Date.now() - this._lastFrameDiffRecvTime));
};
this._consecutiveALittleLongFrameDiffReceivedIntervalCount = 0;
this._consecutiveALittleLongFrameDiffReceivedIntervalCountThreshold = 120;
this.onNewFrameDiffReceived = function(frameDiff) {
var now = Date.now();
if (undefined !== this._lastFrameDiffRecvTime && null !== this._lastFrameDiffRecvTime) {
var intervalFromLastFrameDiff = (now - this._lastFrameDiffRecvTime);
if ((this.millisPerServerFrame << 5) < intervalFromLastFrameDiff) {
++this._consecutiveALittleLongFrameDiffReceivedIntervalCount;
console.log('Medium delay, intervalFromLastFrameDiff is', intervalFromLastFrameDiff);
} else {
this._consecutiveALittleLongFrameDiffReceivedIntervalCount = 0;
}
}
this._lastFrameDiffRecvTime = now;
};
this._networkComplaintPrefix = "\nNetwork is not good >_<\n";
this.generateNetworkComplaint = function(excludeTypeConstantALittleLongFrameDiffReceivedInterval, excludeTypeTooLongSinceLastFrameDiffReceived) {
if (this.hasBattleStopped) return null;
var shouldComplain = false;
var ret = this._networkComplaintPrefix;
if (true != excludeTypeConstantALittleLongFrameDiffReceivedInterval && this._consecutiveALittleLongFrameDiffReceivedIntervalCountThreshold <= this._consecutiveALittleLongFrameDiffReceivedIntervalCount) {
this._consecutiveALittleLongFrameDiffReceivedIntervalCount = 0;
ret += "\nConstantly having a little long recv interval.\n";
shouldComplain = true;
}
if (true != excludeTypeTooLongSinceLastFrameDiffReceived && this._tooLongSinceLastFrameDiffReceived()) {
ret += "\nToo long since last received frameDiff.\n";
shouldComplain = true;
}
return (shouldComplain ? ret : null);
};
this.hasBattleStopped = false;
this.onBattleStopped = function() {
this.hasBattleStopped = true;
};
this.isClientSessionConnected = function() {
if (!window.game) return false;
if (!window.game.clientSession) return false;
return window.game.clientSession.connected;
};
}
window.NetworkDoctor = NetworkDoctor;

View File

@@ -198,3 +198,6 @@ window.getOrCreateAnimationClipForGid = function(gid, tiledMapInfo, tilesElListU
animationClip: animClip,
};
};
// Node.js, this is a workaround to avoid accessing the non-existent "TextDecoder class" from "jsexport.js".
window.fs = function() {};

View File

@@ -23,9 +23,9 @@ var constants = {
FILE_NAME: {
TREASURE_PICKEDUP: "TreasurePicked",
CRASHED_BY_TRAP_BULLET: "CrashedByTrapBullet",
HIGH_SCORE_TREASURE_PICKED:"HighScoreTreasurePicked",
COUNT_DOWN_10SEC_TO_END:"countDown10SecToEnd",
BGM: "BGM"
HIGH_SCORE_TREASURE_PICKED: "HighScoreTreasurePicked",
COUNT_DOWN_10SEC_TO_END: "countDown10SecToEnd",
BGM: "BGM"
}
},
ROUTE_PATH: (_ROUTE_PATH = {
@@ -55,39 +55,41 @@ var constants = {
},
RET_CODE: {
/**
* NOTE: The "RET_CODE"s from 1000-1015 are reserved for the websocket "WebsocketStdCloseCode"s.
* NOTE: The "RET_CODE"s from 1000-1015 are reserved for the websocket "WebsocketStdCloseCode"s, custom codes should be between 3000-4999
*
* References
* - https://tools.ietf.org/html/rfc6455#section-7.4
* - https://godoc.org/github.com/gorilla/websocket#pkg-constants.
*/
"__comment__": "基础",
"OK": 9000,
"UNKNOWN_ERROR": 9001,
"INVALID_REQUEST_PARAM": 9002,
"IS_TEST_ACC": 9003,
"MYSQL_ERROR": 9004,
"NONEXISTENT_ACT": 9005,
"LACK_OF_DIAMOND": 9006,
"LACK_OF_GOLD": 9007,
"LACK_OF_ENERGY": 9008,
"NONEXISTENT_ACT_HANDLER": 9009,
"LOCALLY_NO_AVAILABLE_ROOM": 9010,
"LOCALLY_NO_SPECIFIED_ROOM": 9011,
"PLAYER_NOT_ADDABLE_TO_ROOM": 9012,
"PLAYER_NOT_READDABLE_TO_ROOM": 9013,
"PLAYER_NOT_FOUND": 9014,
"PLAYER_CHEATING": 9015,
"__comment__": "Websocket",
"OK": 3000,
"UNKNOWN_ERROR": 3001,
"INVALID_REQUEST_PARAM": 3002,
"IS_TEST_ACC": 3003,
"MYSQL_ERROR": 3004,
"NONEXISTENT_ACT": 3005,
"LACK_OF_DIAMOND": 3006,
"LACK_OF_GOLD": 3007,
"LACK_OF_ENERGY": 3008,
"NONEXISTENT_ACT_HANDLER": 3009,
"LOCALLY_NO_AVAILABLE_ROOM": 3010,
"LOCALLY_NO_SPECIFIED_ROOM": 3011,
"PLAYER_NOT_ADDABLE_TO_ROOM": 3012,
"PLAYER_NOT_READDABLE_TO_ROOM": 3013,
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"INCORRECT_HANDLE": 2004,
"NONEXISTENT_HANDLE": 2005,
"INCORRECT_PASSWORD": 2006,
"INCORRECT_CAPTCHA": 2007,
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