mirror of
https://github.com/genxium/DelayNoMore
synced 2024-12-24 10:48:48 +00:00
Drafted character selection.
This commit is contained in:
parent
de16e8e8de
commit
d111de0a7a
@ -168,7 +168,7 @@ func (pR *Room) updateScore() {
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pR.Score = calRoomScore(pR.EffectivePlayerCount, pR.Capacity, pR.State)
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}
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func (pR *Room) AddPlayerIfPossible(pPlayerFromDbInit *Player, session *websocket.Conn, signalToCloseConnOfThisPlayer SignalToCloseConnCbType) bool {
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func (pR *Room) AddPlayerIfPossible(pPlayerFromDbInit *Player, speciesId int, session *websocket.Conn, signalToCloseConnOfThisPlayer SignalToCloseConnCbType) bool {
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playerId := pPlayerFromDbInit.Id
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// TODO: Any thread-safety concern for accessing "pR" here?
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if RoomBattleStateIns.IDLE != pR.State && RoomBattleStateIns.WAITING != pR.State {
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@ -180,7 +180,7 @@ func (pR *Room) AddPlayerIfPossible(pPlayerFromDbInit *Player, session *websocke
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return false
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}
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defer pR.onPlayerAdded(playerId)
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defer pR.onPlayerAdded(playerId, speciesId)
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pPlayerFromDbInit.UdpAddr = nil
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pPlayerFromDbInit.BattleUdpTunnelAddr = nil
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@ -416,15 +416,6 @@ func (pR *Room) StartBattle() {
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pR.RenderFrameId = 0
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for _, player := range pR.Players {
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speciesId := int(player.JoinIndex - 1) // FIXME: Hardcoded the values for now
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if player.JoinIndex == 1 {
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speciesId = 4096
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}
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chosenCh := battle.Characters[speciesId]
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pR.CharacterConfigsArr[player.JoinIndex-1] = chosenCh
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pR.SpeciesIdList[player.JoinIndex-1] = int32(speciesId)
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}
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Logger.Info("[StartBattle] ", zap.Any("roomId", pR.Id), zap.Any("roomState", pR.State), zap.Any("SpeciesIdList", pR.SpeciesIdList))
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// Initialize the "collisionSys" as well as "RenderFrameBuffer"
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@ -954,7 +945,7 @@ func (pR *Room) clearPlayerNetworkSession(playerId int32) {
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}
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}
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func (pR *Room) onPlayerAdded(playerId int32) {
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func (pR *Room) onPlayerAdded(playerId int32, speciesId int) {
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pR.EffectivePlayerCount++
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if 1 == pR.EffectivePlayerCount {
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@ -966,8 +957,9 @@ func (pR *Room) onPlayerAdded(playerId int32) {
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pR.Players[playerId].JoinIndex = int32(index) + 1
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pR.JoinIndexBooleanArr[index] = true
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speciesId := index // FIXME
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pR.SpeciesIdList[index] = int32(speciesId)
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chosenCh := battle.Characters[speciesId]
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pR.CharacterConfigsArr[index] = chosenCh
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pR.Players[playerId].Speed = chosenCh.Speed
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// Lazily assign the initial position of "Player" for "RoomDownsyncFrame".
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@ -50,7 +50,17 @@ func Serve(c *gin.Context) {
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boundRoomId := 0
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expectedRoomId := 0
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speciesId := 0
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var err error
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if speciesIdStr, hasSpeciesId := c.GetQuery("speciesId"); hasSpeciesId {
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speciesId, err = strconv.Atoi(speciesIdStr)
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if err != nil {
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// TODO: Abort with specific message.
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c.AbortWithStatus(http.StatusBadRequest)
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return
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}
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}
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if boundRoomIdStr, hasBoundRoomId := c.GetQuery("boundRoomId"); hasBoundRoomId {
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boundRoomId, err = strconv.Atoi(boundRoomIdStr)
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if err != nil {
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@ -195,7 +205,7 @@ func Serve(c *gin.Context) {
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if pRoom.ReAddPlayerIfPossible(pPlayer, conn, signalToCloseConnOfThisPlayer) {
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playerSuccessfullyAddedToRoom = true
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} else if pRoom.AddPlayerIfPossible(pPlayer, conn, signalToCloseConnOfThisPlayer) {
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} else if pRoom.AddPlayerIfPossible(pPlayer, speciesId, conn, signalToCloseConnOfThisPlayer) {
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playerSuccessfullyAddedToRoom = true
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} else {
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Logger.Warn("Failed to get:\n", zap.Any("roomId", pRoom.Id), zap.Any("playerId", playerId), zap.Any("forExpectedRoomId", expectedRoomId))
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@ -219,7 +229,7 @@ func Serve(c *gin.Context) {
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} else {
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pRoom = tmpRoom
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Logger.Info("Successfully popped:\n", zap.Any("roomId", pRoom.Id), zap.Any("forPlayerId", playerId))
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res := pRoom.AddPlayerIfPossible(pPlayer, conn, signalToCloseConnOfThisPlayer)
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res := pRoom.AddPlayerIfPossible(pPlayer, speciesId, conn, signalToCloseConnOfThisPlayer)
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if !res {
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signalToCloseConnOfThisPlayer(Constants.RetCode.PlayerNotAddableToRoom, fmt.Sprintf("AddPlayerIfPossible returns false for roomId == %v, playerId == %v!", pRoom.Id, playerId))
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}
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@ -59,6 +59,12 @@
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"__uuid__": "0ecf4a0c-0f13-42fa-a214-b4826acd8556"
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}
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},
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{
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"frame": 0.3,
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"value": {
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"__uuid__": "cabf9cb6-99ca-426d-9a23-95cdec6f06b9"
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}
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},
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{
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"frame": 0.3333333333333333,
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"value": {
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File diff suppressed because it is too large
Load Diff
@ -461,7 +461,7 @@
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"array": [
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0,
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0,
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216.50635094610968,
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223.42897822823446,
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0,
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0,
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0,
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@ -547,7 +547,7 @@
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"array": [
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0,
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0,
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216.05530045313827,
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209.61049002258042,
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0,
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0,
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0,
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41
frontend/assets/scripts/CharacterSelectCell.js
Normal file
41
frontend/assets/scripts/CharacterSelectCell.js
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@ -0,0 +1,41 @@
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cc.Class({
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extends: cc.Component,
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properties: {
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panelNode: {
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type: cc.Node,
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default: null
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},
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chosenFlag: {
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type: cc.Sprite,
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default: null
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},
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avatarNode: {
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type: cc.Button,
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default: null
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},
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animNode: {
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type: cc.Node,
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default: null
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},
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speciesId: {
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type: cc.Integer,
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default: 0
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},
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},
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ctor() {},
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setInteractable(enabled) {
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this.avatarNode.interactable = enabled;
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},
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onLoad() {
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const avatarNodeClickEventHandler = new cc.Component.EventHandler();
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avatarNodeClickEventHandler.target = this.panelNode;
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avatarNodeClickEventHandler.component = "GameRule";
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avatarNodeClickEventHandler.handler = "onSpeciesSelected";
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avatarNodeClickEventHandler.customEventData = this.speciesId;
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this.avatarNode.clickEvents.push(avatarNodeClickEventHandler);
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},
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});
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9
frontend/assets/scripts/CharacterSelectCell.js.meta
Normal file
9
frontend/assets/scripts/CharacterSelectCell.js.meta
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@ -0,0 +1,9 @@
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{
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"ver": "1.0.5",
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"uuid": "6dd2c047-fa5c-4080-8221-27fabfd275d6",
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"isPlugin": false,
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"loadPluginInWeb": true,
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"loadPluginInNative": true,
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"loadPluginInEditor": false,
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"subMetas": {}
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}
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@ -10,15 +10,29 @@ cc.Class({
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type: cc.Node,
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default: null
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},
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characterSelectCells: {
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type: cc.Node,
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default: []
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},
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},
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// LIFE-CYCLE CALLBACKS:
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onLoad() {
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const modeBtnClickEventHandler = new cc.Component.EventHandler();
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modeBtnClickEventHandler.target = this.mapNode;
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modeBtnClickEventHandler.target = this.mapNode;
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modeBtnClickEventHandler.component = "Map";
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modeBtnClickEventHandler.handler = "onGameRule1v1ModeClicked";
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this.modeButton.clickEvents.push(modeBtnClickEventHandler);
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}
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},
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onSpeciesSelected(val) {
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for (let cell of this.characterSelectCells) {
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const comp = cell.getComponent("CharacterSelectCell");
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if (cell.speciesId != val) {
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cell.chosenFlag.active = false;
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} else {
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cell.chosenFlag.active = true;
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}
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}
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},
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});
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@ -1,3 +1,5 @@
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# TODO: For websocket traffic, use a "consistent hash" on "expectedRoomId" and "boundRoomId"!
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server {
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listen 80;
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server_name tsrht.lokcol.com;
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