mirror of
https://github.com/genxium/DelayNoMore
synced 2024-12-25 19:28:55 +00:00
Drafted peer inputFrameUpsync broadcasting mechanism.
This commit is contained in:
parent
48074d48af
commit
b81c470135
@ -89,6 +89,7 @@ func setRouter(router *gin.Engine) {
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router.StaticFS("/asset", http.Dir(filepath.Join(Conf.General.AppRoot, "asset")))
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router.GET("/ping", f)
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router.GET("/tsrht", ws.Serve)
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router.GET("/tsrhtSecondary", ws.HandleSecondaryWsSessionForPlayer)
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apiRouter := router.Group("/api")
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{
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@ -27,10 +27,11 @@ const (
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UPSYNC_MSG_ACT_PLAYER_CMD = int32(2)
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UPSYNC_MSG_ACT_PLAYER_COLLIDER_ACK = int32(3)
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DOWNSYNC_MSG_ACT_HB_REQ = int32(1)
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DOWNSYNC_MSG_ACT_INPUT_BATCH = int32(2)
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DOWNSYNC_MSG_ACT_BATTLE_STOPPED = int32(3)
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DOWNSYNC_MSG_ACT_FORCED_RESYNC = int32(4)
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DOWNSYNC_MSG_ACT_HB_REQ = int32(1)
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DOWNSYNC_MSG_ACT_INPUT_BATCH = int32(2)
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DOWNSYNC_MSG_ACT_BATTLE_STOPPED = int32(3)
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DOWNSYNC_MSG_ACT_FORCED_RESYNC = int32(4)
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DOWNSYNC_MSG_ACT_PEER_INPUT_BATCH = int32(5)
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DOWNSYNC_MSG_ACT_BATTLE_READY_TO_START = int32(-1)
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DOWNSYNC_MSG_ACT_BATTLE_START = int32(0)
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@ -116,10 +117,15 @@ type Room struct {
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*
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* Moreover, during the invocation of `PlayerSignalToCloseDict`, the `Player` instance is supposed to be deallocated (though not synchronously).
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*/
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PlayerDownsyncSessionDict map[int32]*websocket.Conn
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PlayerDownsyncChanDict map[int32](chan pb.InputsBufferSnapshot)
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PlayerDownsyncSessionDict map[int32]*websocket.Conn
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PlayerSignalToCloseDict map[int32]SignalToCloseConnCbType
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PlayerDownsyncChanDict map[int32](chan pb.InputsBufferSnapshot)
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PlayerSecondaryDownsyncSessionDict map[int32]*websocket.Conn
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PlayerSecondarySignalToCloseDict map[int32]SignalToCloseConnCbType
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PlayerSecondaryDownsyncChanDict map[int32](chan pb.InputsBufferSnapshot)
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PlayerActiveWatchdogDict map[int32](*Watchdog)
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PlayerSignalToCloseDict map[int32]SignalToCloseConnCbType
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Score float32
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State int32
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Index int
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@ -184,7 +190,7 @@ func (pR *Room) AddPlayerIfPossible(pPlayerFromDbInit *Player, session *websocke
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pR.PlayerSignalToCloseDict[playerId] = signalToCloseConnOfThisPlayer
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newWatchdog := NewWatchdog(ConstVals.Ws.WillKickIfInactiveFor, func() {
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Logger.Warn("Conn inactive watchdog triggered#1:", zap.Any("playerId", playerId), zap.Any("roomId", pR.Id), zap.Any("roomState", pR.State), zap.Any("roomEffectivePlayerCount", pR.EffectivePlayerCount))
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signalToCloseConnOfThisPlayer(Constants.RetCode.ActiveWatchdog, "")
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pR.signalToCloseAllSessionsOfPlayer(playerId, Constants.RetCode.ActiveWatchdog)
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})
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newWatchdog.Stop()
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pR.PlayerActiveWatchdogDict[playerId] = newWatchdog
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@ -221,7 +227,7 @@ func (pR *Room) ReAddPlayerIfPossible(pTmpPlayerInstance *Player, session *webso
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pR.PlayerSignalToCloseDict[playerId] = signalToCloseConnOfThisPlayer
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pR.PlayerActiveWatchdogDict[playerId] = NewWatchdog(ConstVals.Ws.WillKickIfInactiveFor, func() {
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Logger.Warn("Conn inactive watchdog triggered#2:", zap.Any("playerId", playerId), zap.Any("roomId", pR.Id), zap.Any("roomState", pR.State), zap.Any("roomEffectivePlayerCount", pR.EffectivePlayerCount))
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signalToCloseConnOfThisPlayer(Constants.RetCode.ActiveWatchdog, "")
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pR.signalToCloseAllSessionsOfPlayer(playerId, Constants.RetCode.ActiveWatchdog)
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}) // For ReAdded player the new watchdog starts immediately
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Logger.Warn("ReAddPlayerIfPossible finished.", zap.Any("roomId", pR.Id), zap.Any("playerId", playerId), zap.Any("joinIndex", pEffectiveInRoomPlayerInstance.JoinIndex), zap.Any("playerBattleState", pEffectiveInRoomPlayerInstance.BattleState), zap.Any("roomState", pR.State), zap.Any("roomEffectivePlayerCount", pR.EffectivePlayerCount), zap.Any("AckingFrameId", pEffectiveInRoomPlayerInstance.AckingFrameId), zap.Any("AckingInputFrameId", pEffectiveInRoomPlayerInstance.AckingInputFrameId), zap.Any("LastSentInputFrameId", pEffectiveInRoomPlayerInstance.LastSentInputFrameId))
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@ -482,7 +488,7 @@ func (pR *Room) StartBattle() {
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kickoffFrameJs := pR.RenderFrameBuffer.GetByFrameId(0).(*battle.RoomDownsyncFrame)
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pbKickOffRenderFrame := toPbRoomDownsyncFrame(kickoffFrameJs)
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pbKickOffRenderFrame.SpeciesIdList = pR.SpeciesIdList
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pR.sendSafely(pbKickOffRenderFrame, nil, DOWNSYNC_MSG_ACT_BATTLE_START, playerId, true)
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pR.sendSafely(pbKickOffRenderFrame, nil, DOWNSYNC_MSG_ACT_BATTLE_START, playerId, true, MAGIC_JOIN_INDEX_DEFAULT)
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}
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Logger.Info(fmt.Sprintf("In `battleMainLoop` for roomId=%v sent out kickoffFrame", pR.Id))
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}
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@ -509,7 +515,7 @@ func (pR *Room) StartBattle() {
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}
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}
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downsyncLoop := func(playerId int32, player *Player, playerDownsyncChan chan pb.InputsBufferSnapshot) {
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downsyncLoop := func(playerId int32, player *Player, playerDownsyncChan chan pb.InputsBufferSnapshot, playerSecondaryDownsyncChan chan pb.InputsBufferSnapshot) {
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defer func() {
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if r := recover(); r != nil {
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Logger.Error("downsyncLoop, recovery spot#1, recovered from: ", zap.Any("roomId", pR.Id), zap.Any("playerId", playerId), zap.Any("panic", r))
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@ -517,19 +523,23 @@ func (pR *Room) StartBattle() {
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Logger.Info(fmt.Sprintf("The `downsyncLoop` for (roomId=%v, playerId=%v) is stopped@renderFrameId=%v", pR.Id, playerId, pR.RenderFrameId))
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}()
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Logger.Debug(fmt.Sprintf("Started downsyncLoop for (roomId: %d, playerId:%d, playerDownsyncChan:%p)", pR.Id, playerId, playerDownsyncChan))
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//Logger.Info(fmt.Sprintf("Started downsyncLoop for (roomId: %d, playerId:%d, playerDownsyncChan:%p)", pR.Id, playerId, playerDownsyncChan))
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for {
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nowBattleState := atomic.LoadInt32(&pR.State)
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switch nowBattleState {
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case RoomBattleStateIns.IDLE, RoomBattleStateIns.STOPPING_BATTLE_FOR_SETTLEMENT, RoomBattleStateIns.IN_SETTLEMENT, RoomBattleStateIns.IN_DISMISSAL:
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Logger.Warn(fmt.Sprintf("Battle is not waiting/preparing/active for playerDownsyncChan for (roomId: %d, playerId:%d)", pR.Id, playerId))
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return
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}
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select {
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case inputsBufferSnapshot := <-playerDownsyncChan:
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nowBattleState := atomic.LoadInt32(&pR.State)
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switch nowBattleState {
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case RoomBattleStateIns.IDLE, RoomBattleStateIns.STOPPING_BATTLE_FOR_SETTLEMENT, RoomBattleStateIns.IN_SETTLEMENT, RoomBattleStateIns.IN_DISMISSAL:
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Logger.Warn(fmt.Sprintf("Battle is not waiting/preparing/active for playerDownsyncChan for (roomId: %d, playerId:%d)", pR.Id, playerId))
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return
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}
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pR.downsyncToSinglePlayer(playerId, player, inputsBufferSnapshot.RefRenderFrameId, inputsBufferSnapshot.UnconfirmedMask, inputsBufferSnapshot.ToSendInputFrameDownsyncs, inputsBufferSnapshot.ShouldForceResync)
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//Logger.Info(fmt.Sprintf("Sent inputsBufferSnapshot(refRenderFrameId:%d, unconfirmedMask:%v) to for (roomId: %d, playerId:%d)#2", inputsBufferSnapshot.RefRenderFrameId, inputsBufferSnapshot.UnconfirmedMask, pR.Id, playerId))
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case inputsBufferSnapshot2 := <-playerSecondaryDownsyncChan:
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pR.downsyncPeerInputFrameUpsyncToSinglePlayer(playerId, player, inputsBufferSnapshot2.ToSendInputFrameDownsyncs, inputsBufferSnapshot2.PeerJoinIndex)
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//Logger.Info(fmt.Sprintf("Sent secondary inputsBufferSnapshot to for (roomId: %d, playerId:%d)#2", pR.Id, playerId))
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default:
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}
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}
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@ -542,7 +552,8 @@ func (pR *Room) StartBattle() {
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Each "playerDownsyncChan" stays alive through out the lifecycle of room instead of each "playerDownsyncSession", i.e. not closed or dereferenced upon disconnection.
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*/
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pR.PlayerDownsyncChanDict[playerId] = make(chan pb.InputsBufferSnapshot, pR.InputsBuffer.N)
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go downsyncLoop(playerId, player, pR.PlayerDownsyncChanDict[playerId])
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pR.PlayerSecondaryDownsyncChanDict[playerId] = make(chan pb.InputsBufferSnapshot, pR.InputsBuffer.N)
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go downsyncLoop(playerId, player, pR.PlayerDownsyncChanDict[playerId], pR.PlayerSecondaryDownsyncChanDict[playerId])
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}
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pR.onBattlePrepare(func() {
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@ -599,6 +610,16 @@ func (pR *Room) OnBattleCmdReceived(pReq *pb.WsReq) {
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inputsBufferSnapshot := pR.markConfirmationIfApplicable(inputFrameUpsyncBatch, playerId, player)
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if nil != inputsBufferSnapshot {
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pR.downsyncToAllPlayers(inputsBufferSnapshot)
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} else {
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// no new all-confirmed
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toSendInputFrameDownsyncs := pR.cloneInputsBuffer(inputFrameUpsyncBatch[0].InputFrameId, inputFrameUpsyncBatch[len(inputFrameUpsyncBatch)-1].InputFrameId+1)
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inputsBufferSnapshot = &pb.InputsBufferSnapshot{
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ToSendInputFrameDownsyncs: toSendInputFrameDownsyncs,
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PeerJoinIndex: player.JoinIndex,
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}
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//Logger.Info(fmt.Sprintf("OnBattleCmdReceived no new all-confirmed: roomId=%v, fromPlayerId=%v, forming peer broadcasting snapshot=%v", pR.Id, playerId, inputsBufferSnapshot))
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pR.broadcastPeerUpsyncForBetterPrediction(inputsBufferSnapshot)
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}
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}
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@ -650,7 +671,7 @@ func (pR *Room) StopBattleForSettlement() {
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PlayersArr: toPbPlayers(pR.Players, false),
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CountdownNanos: -1, // TODO: Replace this magic constant!
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}
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pR.sendSafely(&assembledFrame, nil, DOWNSYNC_MSG_ACT_BATTLE_STOPPED, playerId, true)
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pR.sendSafely(&assembledFrame, nil, DOWNSYNC_MSG_ACT_BATTLE_STOPPED, playerId, true, MAGIC_JOIN_INDEX_DEFAULT)
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}
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// Note that `pR.onBattleStoppedForSettlement` will be called by `battleMainLoop`.
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}
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@ -679,7 +700,7 @@ func (pR *Room) onBattlePrepare(cb BattleStartCbType) {
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Logger.Info("Sending out frame for RoomBattleState.PREPARE:", zap.Any("battleReadyToStartFrame", battleReadyToStartFrame))
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for _, player := range pR.Players {
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pR.sendSafely(battleReadyToStartFrame, nil, DOWNSYNC_MSG_ACT_BATTLE_READY_TO_START, player.Id, true)
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pR.sendSafely(battleReadyToStartFrame, nil, DOWNSYNC_MSG_ACT_BATTLE_READY_TO_START, player.Id, true, MAGIC_JOIN_INDEX_DEFAULT)
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}
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battlePreparationNanos := int64(6000000000)
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@ -748,6 +769,7 @@ func (pR *Room) OnDismissed() {
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pR.CharacterConfigsArr = make([]*battle.CharacterConfig, pR.Capacity)
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pR.CollisionSysMap = make(map[int32]*resolv.Object)
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pR.PlayerDownsyncSessionDict = make(map[int32]*websocket.Conn)
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pR.PlayerSecondaryDownsyncSessionDict = make(map[int32]*websocket.Conn)
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for _, oldWatchdog := range pR.PlayerActiveWatchdogDict {
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oldWatchdog.Stop()
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}
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@ -756,7 +778,12 @@ func (pR *Room) OnDismissed() {
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close(oldChan)
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}
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pR.PlayerDownsyncChanDict = make(map[int32](chan pb.InputsBufferSnapshot))
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for _, oldChan := range pR.PlayerSecondaryDownsyncChanDict {
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close(oldChan)
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}
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pR.PlayerSecondaryDownsyncChanDict = make(map[int32](chan pb.InputsBufferSnapshot))
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pR.PlayerSignalToCloseDict = make(map[int32]SignalToCloseConnCbType)
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pR.PlayerSecondarySignalToCloseDict = make(map[int32]SignalToCloseConnCbType)
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pR.JoinIndexBooleanArr = make([]bool, pR.Capacity)
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pR.RenderCacheSize = 1024
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pR.RenderFrameBuffer = battle.NewRingBuffer(pR.RenderCacheSize)
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@ -799,19 +826,24 @@ func (pR *Room) OnDismissed() {
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}
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func (pR *Room) expelPlayerDuringGame(playerId int32) {
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if signalToCloseConnOfThisPlayer, existent := pR.PlayerSignalToCloseDict[playerId]; existent {
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signalToCloseConnOfThisPlayer(Constants.RetCode.UnknownError, "") // TODO: Specify an error code
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}
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pR.signalToCloseAllSessionsOfPlayer(playerId, Constants.RetCode.UnknownError)
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pR.onPlayerExpelledDuringGame(playerId)
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}
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func (pR *Room) expelPlayerForDismissal(playerId int32) {
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if signalToCloseConnOfThisPlayer, existent := pR.PlayerSignalToCloseDict[playerId]; existent {
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signalToCloseConnOfThisPlayer(Constants.RetCode.UnknownError, "") // TODO: Specify an error code
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}
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pR.signalToCloseAllSessionsOfPlayer(playerId, Constants.RetCode.UnknownError)
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pR.onPlayerExpelledForDismissal(playerId)
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}
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func (pR *Room) signalToCloseAllSessionsOfPlayer(playerId int32, retCode int) {
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if signalToCloseConnOfThisPlayer, existent := pR.PlayerSignalToCloseDict[playerId]; existent {
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signalToCloseConnOfThisPlayer(retCode, "") // TODO: Specify an error code
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}
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if signalToCloseConnOfThisPlayer2, existent2 := pR.PlayerSecondarySignalToCloseDict[playerId]; existent2 {
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signalToCloseConnOfThisPlayer2(retCode, "") // TODO: Specify an error code
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}
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}
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func (pR *Room) onPlayerExpelledDuringGame(playerId int32) {
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pR.onPlayerLost(playerId)
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}
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@ -829,6 +861,10 @@ func (pR *Room) OnPlayerDisconnected(playerId int32) {
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}
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}()
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if signalToCloseConnOfThisPlayer2, existent2 := pR.PlayerSecondarySignalToCloseDict[playerId]; existent2 {
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signalToCloseConnOfThisPlayer2(Constants.RetCode.UnknownError, "") // TODO: Specify an error code
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}
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if player, existent := pR.Players[playerId]; existent {
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thatPlayerBattleState := atomic.LoadInt32(&(player.BattleState))
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switch thatPlayerBattleState {
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@ -888,6 +924,8 @@ func (pR *Room) clearPlayerNetworkSession(playerId int32) {
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delete(pR.PlayerActiveWatchdogDict, playerId)
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delete(pR.PlayerDownsyncSessionDict, playerId)
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delete(pR.PlayerSignalToCloseDict, playerId)
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delete(pR.PlayerSecondaryDownsyncSessionDict, playerId)
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delete(pR.PlayerSecondarySignalToCloseDict, playerId)
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}
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}
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@ -977,7 +1015,7 @@ func (pR *Room) OnPlayerBattleColliderAcked(playerId int32) bool {
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Logger.Debug(fmt.Sprintf("OnPlayerBattleColliderAcked-middle: roomId=%v, roomState=%v, targetPlayerId=%v, targetPlayerBattleState=%v, thatPlayerId=%v, thatPlayerBattleState=%v", pR.Id, pR.State, targetPlayer.Id, targetPlayer.BattleState, thatPlayer.Id, thatPlayerBattleState))
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if thatPlayerId == targetPlayer.Id || (PlayerBattleStateIns.ADDED_PENDING_BATTLE_COLLIDER_ACK == thatPlayerBattleState || PlayerBattleStateIns.ACTIVE == thatPlayerBattleState) {
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Logger.Debug(fmt.Sprintf("OnPlayerBattleColliderAcked-sending DOWNSYNC_MSG_ACT_PLAYER_ADDED_AND_ACKED: roomId=%v, roomState=%v, targetPlayerId=%v, targetPlayerBattleState=%v, capacity=%v, EffectivePlayerCount=%v", pR.Id, pR.State, targetPlayer.Id, targetPlayer.BattleState, pR.Capacity, pR.EffectivePlayerCount))
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pR.sendSafely(playerAckedFrame, nil, DOWNSYNC_MSG_ACT_PLAYER_ADDED_AND_ACKED, thatPlayer.Id, true)
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pR.sendSafely(playerAckedFrame, nil, DOWNSYNC_MSG_ACT_PLAYER_ADDED_AND_ACKED, thatPlayer.Id, true, MAGIC_JOIN_INDEX_DEFAULT)
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}
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}
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atomic.StoreInt32(&(targetPlayer.BattleState), PlayerBattleStateIns.ACTIVE)
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@ -1010,28 +1048,43 @@ func (pR *Room) OnPlayerBattleColliderAcked(playerId int32) bool {
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return true
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}
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func (pR *Room) sendSafely(roomDownsyncFrame *pb.RoomDownsyncFrame, toSendInputFrameDownsyncs []*pb.InputFrameDownsync, act int32, playerId int32, needLockExplicitly bool) {
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func (pR *Room) sendSafely(roomDownsyncFrame *pb.RoomDownsyncFrame, toSendInputFrameDownsyncs []*pb.InputFrameDownsync, act int32, playerId int32, needLockExplicitly bool, peerJoinIndex int32) {
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defer func() {
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if r := recover(); r != nil {
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Logger.Error("sendSafely, recovered from: ", zap.Any("roomId", pR.Id), zap.Any("playerId", playerId), zap.Any("panic", r))
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}
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}()
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if playerDownsyncSession, existent := pR.PlayerDownsyncSessionDict[playerId]; existent {
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pResp := &pb.WsResp{
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Ret: int32(Constants.RetCode.Ok),
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Act: act,
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Rdf: roomDownsyncFrame,
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InputFrameDownsyncBatch: toSendInputFrameDownsyncs,
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}
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pResp := &pb.WsResp{
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Ret: int32(Constants.RetCode.Ok),
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Act: act,
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Rdf: roomDownsyncFrame,
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InputFrameDownsyncBatch: toSendInputFrameDownsyncs,
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PeerJoinIndex: peerJoinIndex,
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}
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theBytes, marshalErr := proto.Marshal(pResp)
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if nil != marshalErr {
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panic(fmt.Sprintf("Error marshaling downsync message: roomId=%v, playerId=%v, roomState=%v, roomEffectivePlayerCount=%v", pR.Id, playerId, pR.State, pR.EffectivePlayerCount))
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}
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theBytes, marshalErr := proto.Marshal(pResp)
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if nil != marshalErr {
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panic(fmt.Sprintf("Error marshaling downsync message: roomId=%v, playerId=%v, roomState=%v, roomEffectivePlayerCount=%v", pR.Id, playerId, pR.State, pR.EffectivePlayerCount))
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}
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if err := playerDownsyncSession.WriteMessage(websocket.BinaryMessage, theBytes); nil != err {
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panic(fmt.Sprintf("Error sending downsync message: roomId=%v, playerId=%v, roomState=%v, roomEffectivePlayerCount=%v, err=%v", pR.Id, playerId, pR.State, pR.EffectivePlayerCount, err))
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if MAGIC_JOIN_INDEX_DEFAULT == peerJoinIndex {
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if playerDownsyncSession, existent := pR.PlayerDownsyncSessionDict[playerId]; existent {
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if err := playerDownsyncSession.WriteMessage(websocket.BinaryMessage, theBytes); nil != err {
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panic(fmt.Sprintf("Error sending primary downsync message: roomId=%v, playerId=%v, roomState=%v, roomEffectivePlayerCount=%v, err=%v", pR.Id, playerId, pR.State, pR.EffectivePlayerCount, err))
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}
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}
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} else {
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/*
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[FIXME]
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This branch is preferred to use an additional session of each player for sending, and the session is preferrably UDP instead of any TCP-based protocol, but I'm being lazy here.
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See `<proj-root>/ConcerningEdgeCases.md` for the advantage of using UDP as a supplement.
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*/
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if playerSecondaryDownsyncSession, existent := pR.PlayerSecondaryDownsyncSessionDict[playerId]; existent {
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if err := playerSecondaryDownsyncSession.WriteMessage(websocket.BinaryMessage, theBytes); nil != err {
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panic(fmt.Sprintf("Error sending secondary downsync message: roomId=%v, playerId=%v, roomState=%v, roomEffectivePlayerCount=%v, err=%v", pR.Id, playerId, pR.State, pR.EffectivePlayerCount, err))
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}
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}
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}
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}
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@ -1347,6 +1400,30 @@ func (pR *Room) doBattleMainLoopPerTickBackendDynamicsWithProperLocking(prevRend
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}
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}
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func (pR *Room) broadcastPeerUpsyncForBetterPrediction(inputsBufferSnapshot *pb.InputsBufferSnapshot) {
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// See `<proj-root>/ConcerningEdgeCases.md` for why this method exists.
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for _, player := range pR.PlayersArr {
|
||||
playerBattleState := atomic.LoadInt32(&(player.BattleState))
|
||||
switch playerBattleState {
|
||||
case PlayerBattleStateIns.DISCONNECTED, PlayerBattleStateIns.LOST, PlayerBattleStateIns.EXPELLED_DURING_GAME, PlayerBattleStateIns.EXPELLED_IN_DISMISSAL, PlayerBattleStateIns.ADDED_PENDING_BATTLE_COLLIDER_ACK, PlayerBattleStateIns.READDED_PENDING_BATTLE_COLLIDER_ACK:
|
||||
continue
|
||||
}
|
||||
if player.JoinIndex == inputsBufferSnapshot.PeerJoinIndex {
|
||||
continue
|
||||
}
|
||||
|
||||
if playerSecondaryDownsyncChan, existent := pR.PlayerSecondaryDownsyncChanDict[player.Id]; existent {
|
||||
/*
|
||||
[FIXME]
|
||||
This function is preferred to use an additional go-channel of each player for sending, see "downsyncLoop" & "Room.sendSafely" for more information!
|
||||
*/
|
||||
playerSecondaryDownsyncChan <- (*inputsBufferSnapshot)
|
||||
} else {
|
||||
Logger.Warn(fmt.Sprintf("playerDownsyncChan for (roomId: %d, playerId:%d) is gone", pR.Id, player.Id))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (pR *Room) downsyncToAllPlayers(inputsBufferSnapshot *pb.InputsBufferSnapshot) {
|
||||
/*
|
||||
[WARNING] This function MUST BE called while "pR.InputsBufferLock" is LOCKED to **preserve the order of generation of "inputsBufferSnapshot" for sending** -- see comments in "OnBattleCmdReceived" and [this issue](https://github.com/genxium/DelayNoMore/issues/12).
|
||||
@ -1423,14 +1500,14 @@ func (pR *Room) downsyncToSinglePlayer(playerId int32, player *Player, refRender
|
||||
We hereby assume that Golang runtime allocates & frees small amount of RAM quickly enough compared to either network I/O blocking in worst cases or the high frequency "per inputFrameDownsync*player" locking (though "OnBattleCmdReceived" locks at the same frequency but it's inevitable).
|
||||
*/
|
||||
|
||||
playerJoinIndex := player.JoinIndex - 1
|
||||
playerJoinIndexInBooleanArr := player.JoinIndex - 1
|
||||
playerBattleState := atomic.LoadInt32(&(player.BattleState))
|
||||
switch playerBattleState {
|
||||
case PlayerBattleStateIns.DISCONNECTED, PlayerBattleStateIns.LOST, PlayerBattleStateIns.EXPELLED_DURING_GAME, PlayerBattleStateIns.EXPELLED_IN_DISMISSAL, PlayerBattleStateIns.ADDED_PENDING_BATTLE_COLLIDER_ACK, PlayerBattleStateIns.READDED_PENDING_BATTLE_COLLIDER_ACK:
|
||||
return
|
||||
}
|
||||
|
||||
isSlowTicker := (0 < (unconfirmedMask & uint64(1<<uint32(playerJoinIndex))))
|
||||
isSlowTicker := (0 < (unconfirmedMask & uint64(1<<uint32(playerJoinIndexInBooleanArr))))
|
||||
shouldResync1 := (PlayerBattleStateIns.READDED_BATTLE_COLLIDER_ACKED == playerBattleState) // i.e. implies that "MAGIC_LAST_SENT_INPUT_FRAME_ID_READDED == player.LastSentInputFrameId"
|
||||
shouldResync2 := isSlowTicker // This condition is critical, if we don't send resync upon this condition, the "reconnected or slowly-clocking player" might never get its input synced
|
||||
shouldResync3 := shouldForceResync
|
||||
@ -1455,13 +1532,13 @@ func (pR *Room) downsyncToSinglePlayer(playerId int32, player *Player, refRender
|
||||
refRenderFrame.BackendUnconfirmedMask = unconfirmedMask
|
||||
pbRefRenderFrame := toPbRoomDownsyncFrame(refRenderFrame)
|
||||
pbRefRenderFrame.SpeciesIdList = pR.SpeciesIdList
|
||||
pR.sendSafely(pbRefRenderFrame, toSendInputFrameDownsyncsSnapshot, DOWNSYNC_MSG_ACT_FORCED_RESYNC, playerId, false)
|
||||
pR.sendSafely(pbRefRenderFrame, toSendInputFrameDownsyncsSnapshot, DOWNSYNC_MSG_ACT_FORCED_RESYNC, playerId, false, MAGIC_JOIN_INDEX_DEFAULT)
|
||||
//Logger.Warn(fmt.Sprintf("Sent refRenderFrameId=%v & inputFrameIds [%d, %d), for roomId=%v, playerId=%d, playerJoinIndex=%d, renderFrameId=%d, curDynamicsRenderFrameId=%d, playerLastSentInputFrameId=%d: InputsBuffer=%v", refRenderFrameId, toSendInputFrameIdSt, toSendInputFrameIdEd, pR.Id, playerId, player.JoinIndex, pR.RenderFrameId, pR.CurDynamicsRenderFrameId, player.LastSentInputFrameId, pR.InputsBufferString(false)))
|
||||
if shouldResync1 || shouldResync3 {
|
||||
Logger.Debug(fmt.Sprintf("Sent refRenderFrameId=%v & inputFrameIds [%d, %d), for roomId=%v, playerId=%d, playerJoinIndex=%d, renderFrameId=%d, curDynamicsRenderFrameId=%d, playerLastSentInputFrameId=%d: shouldResync1=%v, shouldResync2=%v, shouldResync3=%v, playerBattleState=%d", refRenderFrameId, toSendInputFrameIdSt, toSendInputFrameIdEd, pR.Id, playerId, player.JoinIndex, pR.RenderFrameId, pR.CurDynamicsRenderFrameId, player.LastSentInputFrameId, shouldResync1, shouldResync2, shouldResync3, playerBattleState))
|
||||
}
|
||||
} else {
|
||||
pR.sendSafely(nil, toSendInputFrameDownsyncsSnapshot, DOWNSYNC_MSG_ACT_INPUT_BATCH, playerId, false)
|
||||
pR.sendSafely(nil, toSendInputFrameDownsyncsSnapshot, DOWNSYNC_MSG_ACT_INPUT_BATCH, playerId, false, MAGIC_JOIN_INDEX_DEFAULT)
|
||||
}
|
||||
player.LastSentInputFrameId = toSendInputFrameIdEd - 1
|
||||
if shouldResync1 {
|
||||
@ -1469,6 +1546,16 @@ func (pR *Room) downsyncToSinglePlayer(playerId int32, player *Player, refRender
|
||||
}
|
||||
}
|
||||
|
||||
func (pR *Room) downsyncPeerInputFrameUpsyncToSinglePlayer(playerId int32, player *Player, toSendInputFrameDownsyncsSnapshot []*pb.InputFrameDownsync, peerJoinIndex int32) {
|
||||
playerBattleState := atomic.LoadInt32(&(player.BattleState))
|
||||
switch playerBattleState {
|
||||
case PlayerBattleStateIns.DISCONNECTED, PlayerBattleStateIns.LOST, PlayerBattleStateIns.EXPELLED_DURING_GAME, PlayerBattleStateIns.EXPELLED_IN_DISMISSAL, PlayerBattleStateIns.ADDED_PENDING_BATTLE_COLLIDER_ACK, PlayerBattleStateIns.READDED_PENDING_BATTLE_COLLIDER_ACK:
|
||||
return
|
||||
}
|
||||
|
||||
pR.sendSafely(nil, toSendInputFrameDownsyncsSnapshot, DOWNSYNC_MSG_ACT_PEER_INPUT_BATCH, playerId, false, peerJoinIndex)
|
||||
}
|
||||
|
||||
func (pR *Room) cloneInputsBuffer(stFrameId, edFrameId int32) []*pb.InputFrameDownsync {
|
||||
// [WARNING] This function MUST BE called while "pR.InputsBufferLock" is locked!
|
||||
cloned := make([]*pb.InputFrameDownsync, 0, edFrameId-stFrameId)
|
||||
@ -1501,3 +1588,22 @@ func (pR *Room) cloneInputsBuffer(stFrameId, edFrameId int32) []*pb.InputFrameDo
|
||||
|
||||
return cloned
|
||||
}
|
||||
|
||||
func (pR *Room) SetSecondarySession(playerId int32, session *websocket.Conn, signalToCloseConnOfThisPlayer SignalToCloseConnCbType) {
|
||||
// TODO: Use a dedicated lock
|
||||
if player, ok := pR.Players[playerId]; ok {
|
||||
playerBattleState := atomic.LoadInt32(&(player.BattleState))
|
||||
switch playerBattleState {
|
||||
case PlayerBattleStateIns.DISCONNECTED, PlayerBattleStateIns.LOST, PlayerBattleStateIns.EXPELLED_DURING_GAME, PlayerBattleStateIns.EXPELLED_IN_DISMISSAL:
|
||||
// Kindly note that "PlayerBattleStateIns.ADDED_PENDING_BATTLE_COLLIDER_ACK, PlayerBattleStateIns.READDED_PENDING_BATTLE_COLLIDER_ACK" are allowed
|
||||
return
|
||||
}
|
||||
if _, existent := pR.PlayerDownsyncSessionDict[playerId]; existent {
|
||||
if _, existent2 := pR.PlayerSecondaryDownsyncSessionDict[playerId]; !existent2 {
|
||||
Logger.Info(fmt.Sprintf("SetSecondarySession for roomId=%v, playerId=%d, pR.Players=%v", pR.Id, playerId, pR.Players))
|
||||
pR.PlayerSecondaryDownsyncSessionDict[playerId] = session
|
||||
pR.PlayerSecondarySignalToCloseDict[playerId] = signalToCloseConnOfThisPlayer
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -386,6 +386,7 @@ type InputFrameUpsync struct {
|
||||
|
||||
InputFrameId int32 `protobuf:"varint,1,opt,name=inputFrameId,proto3" json:"inputFrameId,omitempty"`
|
||||
Encoded uint64 `protobuf:"varint,2,opt,name=encoded,proto3" json:"encoded,omitempty"`
|
||||
JoinIndex int32 `protobuf:"varint,3,opt,name=joinIndex,proto3" json:"joinIndex,omitempty"`
|
||||
}
|
||||
|
||||
func (x *InputFrameUpsync) Reset() {
|
||||
@ -434,6 +435,13 @@ func (x *InputFrameUpsync) GetEncoded() uint64 {
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *InputFrameUpsync) GetJoinIndex() int32 {
|
||||
if x != nil {
|
||||
return x.JoinIndex
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
type InputFrameDownsync struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
@ -658,6 +666,7 @@ type WsResp struct {
|
||||
Rdf *RoomDownsyncFrame `protobuf:"bytes,4,opt,name=rdf,proto3" json:"rdf,omitempty"`
|
||||
InputFrameDownsyncBatch []*InputFrameDownsync `protobuf:"bytes,5,rep,name=inputFrameDownsyncBatch,proto3" json:"inputFrameDownsyncBatch,omitempty"`
|
||||
BciFrame *BattleColliderInfo `protobuf:"bytes,6,opt,name=bciFrame,proto3" json:"bciFrame,omitempty"`
|
||||
PeerJoinIndex int32 `protobuf:"varint,7,opt,name=peerJoinIndex,proto3" json:"peerJoinIndex,omitempty"` // Only used when "InputsBufferSnapshot.peerJoinIndex" is used.
|
||||
}
|
||||
|
||||
func (x *WsResp) Reset() {
|
||||
@ -734,6 +743,13 @@ func (x *WsResp) GetBciFrame() *BattleColliderInfo {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (x *WsResp) GetPeerJoinIndex() int32 {
|
||||
if x != nil {
|
||||
return x.PeerJoinIndex
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
type InputsBufferSnapshot struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
@ -743,6 +759,7 @@ type InputsBufferSnapshot struct {
|
||||
UnconfirmedMask uint64 `protobuf:"varint,2,opt,name=unconfirmedMask,proto3" json:"unconfirmedMask,omitempty"`
|
||||
ToSendInputFrameDownsyncs []*InputFrameDownsync `protobuf:"bytes,3,rep,name=toSendInputFrameDownsyncs,proto3" json:"toSendInputFrameDownsyncs,omitempty"`
|
||||
ShouldForceResync bool `protobuf:"varint,4,opt,name=shouldForceResync,proto3" json:"shouldForceResync,omitempty"`
|
||||
PeerJoinIndex int32 `protobuf:"varint,5,opt,name=peerJoinIndex,proto3" json:"peerJoinIndex,omitempty"` // Only used when "WsResp.peerJoinIndex" is used.
|
||||
}
|
||||
|
||||
func (x *InputsBufferSnapshot) Reset() {
|
||||
@ -805,6 +822,13 @@ func (x *InputsBufferSnapshot) GetShouldForceResync() bool {
|
||||
return false
|
||||
}
|
||||
|
||||
func (x *InputsBufferSnapshot) GetPeerJoinIndex() int32 {
|
||||
if x != nil {
|
||||
return x.PeerJoinIndex
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
type MeleeBullet struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
@ -1659,276 +1683,282 @@ var file_room_downsync_frame_proto_rawDesc = []byte{
|
||||
0x12, 0x1c, 0x0a, 0x09, 0x62, 0x74, 0x6e, 0x41, 0x4c, 0x65, 0x76, 0x65, 0x6c, 0x18, 0x03, 0x20,
|
||||
0x01, 0x28, 0x05, 0x52, 0x09, 0x62, 0x74, 0x6e, 0x41, 0x4c, 0x65, 0x76, 0x65, 0x6c, 0x12, 0x1c,
|
||||
0x0a, 0x09, 0x62, 0x74, 0x6e, 0x42, 0x4c, 0x65, 0x76, 0x65, 0x6c, 0x18, 0x04, 0x20, 0x01, 0x28,
|
||||
0x05, 0x52, 0x09, 0x62, 0x74, 0x6e, 0x42, 0x4c, 0x65, 0x76, 0x65, 0x6c, 0x22, 0x50, 0x0a, 0x10,
|
||||
0x05, 0x52, 0x09, 0x62, 0x74, 0x6e, 0x42, 0x4c, 0x65, 0x76, 0x65, 0x6c, 0x22, 0x6e, 0x0a, 0x10,
|
||||
0x49, 0x6e, 0x70, 0x75, 0x74, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x55, 0x70, 0x73, 0x79, 0x6e, 0x63,
|
||||
0x12, 0x22, 0x0a, 0x0c, 0x69, 0x6e, 0x70, 0x75, 0x74, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x49, 0x64,
|
||||
0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x0c, 0x69, 0x6e, 0x70, 0x75, 0x74, 0x46, 0x72, 0x61,
|
||||
0x6d, 0x65, 0x49, 0x64, 0x12, 0x18, 0x0a, 0x07, 0x65, 0x6e, 0x63, 0x6f, 0x64, 0x65, 0x64, 0x18,
|
||||
0x02, 0x20, 0x01, 0x28, 0x04, 0x52, 0x07, 0x65, 0x6e, 0x63, 0x6f, 0x64, 0x65, 0x64, 0x22, 0x7c,
|
||||
0x0a, 0x12, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x44, 0x6f, 0x77, 0x6e,
|
||||
0x73, 0x79, 0x6e, 0x63, 0x12, 0x22, 0x0a, 0x0c, 0x69, 0x6e, 0x70, 0x75, 0x74, 0x46, 0x72, 0x61,
|
||||
0x6d, 0x65, 0x49, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x0c, 0x69, 0x6e, 0x70, 0x75,
|
||||
0x74, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x49, 0x64, 0x12, 0x1c, 0x0a, 0x09, 0x69, 0x6e, 0x70, 0x75,
|
||||
0x74, 0x4c, 0x69, 0x73, 0x74, 0x18, 0x02, 0x20, 0x03, 0x28, 0x04, 0x52, 0x09, 0x69, 0x6e, 0x70,
|
||||
0x75, 0x74, 0x4c, 0x69, 0x73, 0x74, 0x12, 0x24, 0x0a, 0x0d, 0x63, 0x6f, 0x6e, 0x66, 0x69, 0x72,
|
||||
0x6d, 0x65, 0x64, 0x4c, 0x69, 0x73, 0x74, 0x18, 0x03, 0x20, 0x01, 0x28, 0x04, 0x52, 0x0d, 0x63,
|
||||
0x6f, 0x6e, 0x66, 0x69, 0x72, 0x6d, 0x65, 0x64, 0x4c, 0x69, 0x73, 0x74, 0x22, 0x3b, 0x0a, 0x0f,
|
||||
0x48, 0x65, 0x61, 0x72, 0x74, 0x62, 0x65, 0x61, 0x74, 0x55, 0x70, 0x73, 0x79, 0x6e, 0x63, 0x12,
|
||||
0x28, 0x0a, 0x0f, 0x63, 0x6c, 0x69, 0x65, 0x6e, 0x74, 0x54, 0x69, 0x6d, 0x65, 0x73, 0x74, 0x61,
|
||||
0x6d, 0x70, 0x18, 0x01, 0x20, 0x01, 0x28, 0x03, 0x52, 0x0f, 0x63, 0x6c, 0x69, 0x65, 0x6e, 0x74,
|
||||
0x54, 0x69, 0x6d, 0x65, 0x73, 0x74, 0x61, 0x6d, 0x70, 0x22, 0xb8, 0x02, 0x0a, 0x05, 0x57, 0x73,
|
||||
0x52, 0x65, 0x71, 0x12, 0x14, 0x0a, 0x05, 0x6d, 0x73, 0x67, 0x49, 0x64, 0x18, 0x01, 0x20, 0x01,
|
||||
0x28, 0x05, 0x52, 0x05, 0x6d, 0x73, 0x67, 0x49, 0x64, 0x12, 0x1a, 0x0a, 0x08, 0x70, 0x6c, 0x61,
|
||||
0x79, 0x65, 0x72, 0x49, 0x64, 0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x08, 0x70, 0x6c, 0x61,
|
||||
0x79, 0x65, 0x72, 0x49, 0x64, 0x12, 0x10, 0x0a, 0x03, 0x61, 0x63, 0x74, 0x18, 0x03, 0x20, 0x01,
|
||||
0x28, 0x05, 0x52, 0x03, 0x61, 0x63, 0x74, 0x12, 0x1c, 0x0a, 0x09, 0x6a, 0x6f, 0x69, 0x6e, 0x49,
|
||||
0x6e, 0x64, 0x65, 0x78, 0x18, 0x04, 0x20, 0x01, 0x28, 0x05, 0x52, 0x09, 0x6a, 0x6f, 0x69, 0x6e,
|
||||
0x49, 0x6e, 0x64, 0x65, 0x78, 0x12, 0x24, 0x0a, 0x0d, 0x61, 0x63, 0x6b, 0x69, 0x6e, 0x67, 0x46,
|
||||
0x72, 0x61, 0x6d, 0x65, 0x49, 0x64, 0x18, 0x05, 0x20, 0x01, 0x28, 0x05, 0x52, 0x0d, 0x61, 0x63,
|
||||
0x6b, 0x69, 0x6e, 0x67, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x49, 0x64, 0x12, 0x2e, 0x0a, 0x12, 0x61,
|
||||
0x63, 0x6b, 0x69, 0x6e, 0x67, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x49,
|
||||
0x64, 0x18, 0x06, 0x20, 0x01, 0x28, 0x05, 0x52, 0x12, 0x61, 0x63, 0x6b, 0x69, 0x6e, 0x67, 0x49,
|
||||
0x6e, 0x70, 0x75, 0x74, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x49, 0x64, 0x12, 0x4e, 0x0a, 0x15, 0x69,
|
||||
0x6e, 0x70, 0x75, 0x74, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x55, 0x70, 0x73, 0x79, 0x6e, 0x63, 0x42,
|
||||
0x61, 0x74, 0x63, 0x68, 0x18, 0x07, 0x20, 0x03, 0x28, 0x0b, 0x32, 0x18, 0x2e, 0x70, 0x72, 0x6f,
|
||||
0x74, 0x6f, 0x73, 0x2e, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x55, 0x70,
|
||||
0x73, 0x79, 0x6e, 0x63, 0x52, 0x15, 0x69, 0x6e, 0x70, 0x75, 0x74, 0x46, 0x72, 0x61, 0x6d, 0x65,
|
||||
0x55, 0x70, 0x73, 0x79, 0x6e, 0x63, 0x42, 0x61, 0x74, 0x63, 0x68, 0x12, 0x27, 0x0a, 0x02, 0x68,
|
||||
0x62, 0x18, 0x08, 0x20, 0x01, 0x28, 0x0b, 0x32, 0x17, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x73,
|
||||
0x2e, 0x48, 0x65, 0x61, 0x72, 0x74, 0x62, 0x65, 0x61, 0x74, 0x55, 0x70, 0x73, 0x79, 0x6e, 0x63,
|
||||
0x52, 0x02, 0x68, 0x62, 0x22, 0x89, 0x02, 0x0a, 0x06, 0x57, 0x73, 0x52, 0x65, 0x73, 0x70, 0x12,
|
||||
0x10, 0x0a, 0x03, 0x72, 0x65, 0x74, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x03, 0x72, 0x65,
|
||||
0x74, 0x12, 0x20, 0x0a, 0x0b, 0x65, 0x63, 0x68, 0x6f, 0x65, 0x64, 0x4d, 0x73, 0x67, 0x49, 0x64,
|
||||
0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x0b, 0x65, 0x63, 0x68, 0x6f, 0x65, 0x64, 0x4d, 0x73,
|
||||
0x67, 0x49, 0x64, 0x12, 0x10, 0x0a, 0x03, 0x61, 0x63, 0x74, 0x18, 0x03, 0x20, 0x01, 0x28, 0x05,
|
||||
0x52, 0x03, 0x61, 0x63, 0x74, 0x12, 0x2b, 0x0a, 0x03, 0x72, 0x64, 0x66, 0x18, 0x04, 0x20, 0x01,
|
||||
0x28, 0x0b, 0x32, 0x19, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x73, 0x2e, 0x52, 0x6f, 0x6f, 0x6d,
|
||||
0x44, 0x6f, 0x77, 0x6e, 0x73, 0x79, 0x6e, 0x63, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x52, 0x03, 0x72,
|
||||
0x64, 0x66, 0x12, 0x54, 0x0a, 0x17, 0x69, 0x6e, 0x70, 0x75, 0x74, 0x46, 0x72, 0x61, 0x6d, 0x65,
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
0x61, 0x6e, 0x6f, 0x73, 0x18, 0x09, 0x20, 0x01, 0x28, 0x03, 0x52, 0x18, 0x72, 0x6f, 0x6c, 0x6c,
|
||||
0x62, 0x61, 0x63, 0x6b, 0x45, 0x73, 0x74, 0x69, 0x6d, 0x61, 0x74, 0x65, 0x64, 0x44, 0x74, 0x4e,
|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
0x74, 0x58, 0x12, 0x22, 0x0a, 0x0c, 0x73, 0x70, 0x61, 0x63, 0x65, 0x4f, 0x66, 0x66, 0x73, 0x65,
|
||||
0x74, 0x59, 0x18, 0x0c, 0x20, 0x01, 0x28, 0x01, 0x52, 0x0c, 0x73, 0x70, 0x61, 0x63, 0x65, 0x4f,
|
||||
0x66, 0x66, 0x73, 0x65, 0x74, 0x59, 0x12, 0x2a, 0x0a, 0x10, 0x63, 0x6f, 0x6c, 0x6c, 0x69, 0x73,
|
||||
0x69, 0x6f, 0x6e, 0x4d, 0x69, 0x6e, 0x53, 0x74, 0x65, 0x70, 0x18, 0x0d, 0x20, 0x01, 0x28, 0x05,
|
||||
0x52, 0x10, 0x63, 0x6f, 0x6c, 0x6c, 0x69, 0x73, 0x69, 0x6f, 0x6e, 0x4d, 0x69, 0x6e, 0x53, 0x74,
|
||||
0x65, 0x70, 0x12, 0x39, 0x0a, 0x17, 0x66, 0x72, 0x61, 0x6d, 0x65, 0x44, 0x61, 0x74, 0x61, 0x4c,
|
||||
0x6f, 0x67, 0x67, 0x69, 0x6e, 0x67, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x18, 0x80, 0x08,
|
||||
0x20, 0x01, 0x28, 0x08, 0x52, 0x17, 0x66, 0x72, 0x61, 0x6d, 0x65, 0x44, 0x61, 0x74, 0x61, 0x4c,
|
||||
0x6f, 0x67, 0x67, 0x69, 0x6e, 0x67, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x22, 0xc2, 0x03,
|
||||
0x0a, 0x11, 0x52, 0x6f, 0x6f, 0x6d, 0x44, 0x6f, 0x77, 0x6e, 0x73, 0x79, 0x6e, 0x63, 0x46, 0x72,
|
||||
0x61, 0x6d, 0x65, 0x12, 0x0e, 0x0a, 0x02, 0x69, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52,
|
||||
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|
||||
0x72, 0x18, 0x02, 0x20, 0x03, 0x28, 0x0b, 0x32, 0x16, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x73,
|
||||
0x2e, 0x50, 0x6c, 0x61, 0x79, 0x65, 0x72, 0x44, 0x6f, 0x77, 0x6e, 0x73, 0x79, 0x6e, 0x63, 0x52,
|
||||
0x0a, 0x70, 0x6c, 0x61, 0x79, 0x65, 0x72, 0x73, 0x41, 0x72, 0x72, 0x12, 0x26, 0x0a, 0x0e, 0x63,
|
||||
0x6f, 0x75, 0x6e, 0x74, 0x64, 0x6f, 0x77, 0x6e, 0x4e, 0x61, 0x6e, 0x6f, 0x73, 0x18, 0x03, 0x20,
|
||||
0x01, 0x28, 0x03, 0x52, 0x0e, 0x63, 0x6f, 0x75, 0x6e, 0x74, 0x64, 0x6f, 0x77, 0x6e, 0x4e, 0x61,
|
||||
0x6e, 0x6f, 0x73, 0x12, 0x37, 0x0a, 0x0c, 0x6d, 0x65, 0x6c, 0x65, 0x65, 0x42, 0x75, 0x6c, 0x6c,
|
||||
0x65, 0x74, 0x73, 0x18, 0x04, 0x20, 0x03, 0x28, 0x0b, 0x32, 0x13, 0x2e, 0x70, 0x72, 0x6f, 0x74,
|
||||
0x6f, 0x73, 0x2e, 0x4d, 0x65, 0x6c, 0x65, 0x65, 0x42, 0x75, 0x6c, 0x6c, 0x65, 0x74, 0x52, 0x0c,
|
||||
0x6d, 0x65, 0x6c, 0x65, 0x65, 0x42, 0x75, 0x6c, 0x6c, 0x65, 0x74, 0x73, 0x12, 0x40, 0x0a, 0x0f,
|
||||
0x66, 0x69, 0x72, 0x65, 0x62, 0x61, 0x6c, 0x6c, 0x42, 0x75, 0x6c, 0x6c, 0x65, 0x74, 0x73, 0x18,
|
||||
0x05, 0x20, 0x03, 0x28, 0x0b, 0x32, 0x16, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x73, 0x2e, 0x46,
|
||||
0x69, 0x72, 0x65, 0x62, 0x61, 0x6c, 0x6c, 0x42, 0x75, 0x6c, 0x6c, 0x65, 0x74, 0x52, 0x0f, 0x66,
|
||||
0x69, 0x72, 0x65, 0x62, 0x61, 0x6c, 0x6c, 0x42, 0x75, 0x6c, 0x6c, 0x65, 0x74, 0x73, 0x12, 0x37,
|
||||
0x0a, 0x16, 0x62, 0x61, 0x63, 0x6b, 0x65, 0x6e, 0x64, 0x55, 0x6e, 0x63, 0x6f, 0x6e, 0x66, 0x69,
|
||||
0x72, 0x6d, 0x65, 0x64, 0x4d, 0x61, 0x73, 0x6b, 0x18, 0x80, 0x08, 0x20, 0x01, 0x28, 0x04, 0x52,
|
||||
0x16, 0x62, 0x61, 0x63, 0x6b, 0x65, 0x6e, 0x64, 0x55, 0x6e, 0x63, 0x6f, 0x6e, 0x66, 0x69, 0x72,
|
||||
0x6d, 0x65, 0x64, 0x4d, 0x61, 0x73, 0x6b, 0x12, 0x2d, 0x0a, 0x11, 0x73, 0x68, 0x6f, 0x75, 0x6c,
|
||||
0x64, 0x46, 0x6f, 0x72, 0x63, 0x65, 0x52, 0x65, 0x73, 0x79, 0x6e, 0x63, 0x18, 0x81, 0x08, 0x20,
|
||||
0x01, 0x28, 0x08, 0x52, 0x11, 0x73, 0x68, 0x6f, 0x75, 0x6c, 0x64, 0x46, 0x6f, 0x72, 0x63, 0x65,
|
||||
0x52, 0x65, 0x73, 0x79, 0x6e, 0x63, 0x12, 0x25, 0x0a, 0x0d, 0x73, 0x70, 0x65, 0x63, 0x69, 0x65,
|
||||
0x73, 0x49, 0x64, 0x4c, 0x69, 0x73, 0x74, 0x18, 0x82, 0x08, 0x20, 0x03, 0x28, 0x05, 0x52, 0x0d,
|
||||
0x73, 0x70, 0x65, 0x63, 0x69, 0x65, 0x73, 0x49, 0x64, 0x4c, 0x69, 0x73, 0x74, 0x12, 0x33, 0x0a,
|
||||
0x14, 0x62, 0x75, 0x6c, 0x6c, 0x65, 0x74, 0x4c, 0x6f, 0x63, 0x61, 0x6c, 0x49, 0x64, 0x43, 0x6f,
|
||||
0x75, 0x6e, 0x74, 0x65, 0x72, 0x18, 0x83, 0x08, 0x20, 0x01, 0x28, 0x05, 0x52, 0x14, 0x62, 0x75,
|
||||
0x6c, 0x6c, 0x65, 0x74, 0x4c, 0x6f, 0x63, 0x61, 0x6c, 0x49, 0x64, 0x43, 0x6f, 0x75, 0x6e, 0x74,
|
||||
0x65, 0x72, 0x42, 0x13, 0x5a, 0x11, 0x62, 0x61, 0x74, 0x74, 0x6c, 0x65, 0x5f, 0x73, 0x72, 0x76,
|
||||
0x2f, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x73, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
|
||||
}
|
||||
|
||||
var (
|
||||
|
@ -46,6 +46,7 @@ func Serve(c *gin.Context) {
|
||||
c.AbortWithStatus(http.StatusBadRequest)
|
||||
return
|
||||
}
|
||||
|
||||
boundRoomId := 0
|
||||
expectedRoomId := 0
|
||||
var err error
|
||||
@ -395,3 +396,89 @@ func Serve(c *gin.Context) {
|
||||
startOrFeedHeartbeatWatchdog(conn)
|
||||
go receivingLoopAgainstPlayer()
|
||||
}
|
||||
|
||||
func HandleSecondaryWsSessionForPlayer(c *gin.Context) {
|
||||
token, ok := c.GetQuery("intAuthToken")
|
||||
if !ok {
|
||||
Logger.Warn("Secondary ws session req must have intAuthToken param!")
|
||||
c.AbortWithStatus(http.StatusBadRequest)
|
||||
return
|
||||
}
|
||||
|
||||
boundRoomId := 0
|
||||
var err error = nil
|
||||
if boundRoomIdStr, hasBoundRoomId := c.GetQuery("boundRoomId"); hasBoundRoomId {
|
||||
boundRoomId, err = strconv.Atoi(boundRoomIdStr)
|
||||
if err != nil {
|
||||
c.AbortWithStatus(http.StatusBadRequest)
|
||||
return
|
||||
}
|
||||
} else {
|
||||
Logger.Warn("Secondary ws session req must have boundRoomId param:", zap.Any("intAuthToken", token))
|
||||
c.AbortWithStatus(http.StatusBadRequest)
|
||||
return
|
||||
}
|
||||
|
||||
var pRoom *models.Room = nil
|
||||
// Deliberately querying playerId after querying room, because the former is against persistent storage and could be slow!
|
||||
if tmpPRoom, existent := (*models.RoomMapManagerIns)[int32(boundRoomId)]; !existent {
|
||||
Logger.Warn("Secondary ws session failed to get:\n", zap.Any("intAuthToken", token), zap.Any("forBoundRoomId", boundRoomId))
|
||||
c.AbortWithStatus(http.StatusBadRequest)
|
||||
} else {
|
||||
pRoom = tmpPRoom
|
||||
}
|
||||
|
||||
// TODO: Wrap the following 2 stmts by sql transaction!
|
||||
playerId, err := models.GetPlayerIdByToken(token)
|
||||
if err != nil || playerId == 0 {
|
||||
// TODO: Abort with specific message.
|
||||
Logger.Warn("Secondary ws session playerLogin record not found for ws authentication:", zap.Any("intAuthToken", token))
|
||||
c.AbortWithStatus(http.StatusBadRequest)
|
||||
return
|
||||
}
|
||||
|
||||
Logger.Info("Secondary ws session playerLogin record has been found for ws authentication:", zap.Any("playerId", playerId), zap.Any("intAuthToken", token), zap.Any("boundRoomId", boundRoomId))
|
||||
|
||||
conn, err := upgrader.Upgrade(c.Writer, c.Request, nil)
|
||||
if err != nil {
|
||||
Logger.Error("Secondary ws session upgrade:", zap.Error(err), zap.Any("playerId", playerId))
|
||||
c.AbortWithStatus(http.StatusBadRequest)
|
||||
return
|
||||
}
|
||||
|
||||
connHasBeenSignaledToClose := int32(0)
|
||||
pConnHasBeenSignaledToClose := &connHasBeenSignaledToClose
|
||||
|
||||
signalToCloseConnOfThisPlayer := func(customRetCode int, customRetMsg string) {
|
||||
if swapped := atomic.CompareAndSwapInt32(pConnHasBeenSignaledToClose, 0, 1); !swapped {
|
||||
return
|
||||
}
|
||||
Logger.Warn("Secondary ws session signalToCloseConnOfThisPlayer:", zap.Any("playerId", playerId), zap.Any("customRetCode", customRetCode), zap.Any("customRetMsg", customRetMsg))
|
||||
defer func() {
|
||||
if r := recover(); r != nil {
|
||||
Logger.Error("Secondary ws session recovered from: ", zap.Any("panic", r))
|
||||
}
|
||||
}()
|
||||
|
||||
closeMessage := websocket.FormatCloseMessage(customRetCode, customRetMsg)
|
||||
err := conn.WriteControl(websocket.CloseMessage, closeMessage, time.Now().Add(time.Millisecond*(ConstVals.Ws.WillKickIfInactiveFor)))
|
||||
if err != nil {
|
||||
Logger.Error("Secondary ws session unable to send the CloseFrame control message to player(client-side):", zap.Any("playerId", playerId), zap.Error(err))
|
||||
}
|
||||
|
||||
time.AfterFunc(3*time.Second, func() {
|
||||
// To actually terminates the underlying TCP connection which might be in `CLOSE_WAIT` state if inspected by `netstat`.
|
||||
conn.Close()
|
||||
})
|
||||
}
|
||||
|
||||
onReceivedCloseMessageFromClient := func(code int, text string) error {
|
||||
Logger.Warn("Secondary ws session triggered `onReceivedCloseMessageFromClient`:", zap.Any("code", code), zap.Any("playerId", playerId), zap.Any("message", text))
|
||||
signalToCloseConnOfThisPlayer(code, text)
|
||||
return nil
|
||||
}
|
||||
|
||||
conn.SetCloseHandler(onReceivedCloseMessageFromClient)
|
||||
|
||||
pRoom.SetSecondarySession(int32(playerId), conn, signalToCloseConnOfThisPlayer)
|
||||
}
|
||||
|
@ -51,6 +51,7 @@ message InputFrameDecoded {
|
||||
message InputFrameUpsync {
|
||||
int32 inputFrameId = 1;
|
||||
uint64 encoded = 2;
|
||||
int32 joinIndex = 3;
|
||||
}
|
||||
|
||||
message InputFrameDownsync {
|
||||
@ -81,6 +82,7 @@ message WsResp {
|
||||
RoomDownsyncFrame rdf = 4;
|
||||
repeated InputFrameDownsync inputFrameDownsyncBatch = 5;
|
||||
BattleColliderInfo bciFrame = 6;
|
||||
int32 peerJoinIndex = 7; // Only used when "InputsBufferSnapshot.peerJoinIndex" is used.
|
||||
}
|
||||
|
||||
message InputsBufferSnapshot {
|
||||
@ -88,6 +90,7 @@ message InputsBufferSnapshot {
|
||||
uint64 unconfirmedMask = 2;
|
||||
repeated InputFrameDownsync toSendInputFrameDownsyncs = 3;
|
||||
bool shouldForceResync = 4;
|
||||
int32 peerJoinIndex = 5; // Only used when "WsResp.peerJoinIndex" is used.
|
||||
}
|
||||
|
||||
message MeleeBullet {
|
||||
|
@ -362,7 +362,7 @@
|
||||
"array": [
|
||||
0,
|
||||
0,
|
||||
209.57814771583418,
|
||||
210.4394431281402,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
|
@ -846,6 +846,33 @@ batchInputFrameIdRange=[${batch[0].inputFrameId}, ${batch[batch.length - 1].inpu
|
||||
self.chaserRenderFrameId = renderFrameId1;
|
||||
},
|
||||
|
||||
onPeerInputFrameUpsync(peerJoinIndex, batch /* []*pb.InputFrameDownsync */ ) {
|
||||
// TODO: find some kind of synchronization mechanism against "getOrPrefabInputFrameUpsync"!
|
||||
// See `<proj-root>/ConcerningEdgeCases.md` for why this method exists.
|
||||
if (null == batch) {
|
||||
return;
|
||||
}
|
||||
const self = this;
|
||||
if (!self.recentInputCache) {
|
||||
return;
|
||||
}
|
||||
if (ALL_BATTLE_STATES.IN_SETTLEMENT == self.battleState) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (let k in batch) {
|
||||
const inputFrameDownsync = batch[k];
|
||||
const inputFrameDownsyncId = inputFrameDownsync.inputFrameId;
|
||||
if (inputFrameDownsyncId <= self.lastAllConfirmedInputFrameId) {
|
||||
continue;
|
||||
}
|
||||
self.getOrPrefabInputFrameUpsync(inputFrameDownsyncId); // Make sure that inputFrame exists locally
|
||||
const existingInputFrame = self.recentInputCache.GetByFrameId(inputFrameDownsyncId);
|
||||
existingInputFrame.InputList[peerJoinIndex - 1] = inputFrameDownsync.inputList[peerJoinIndex - 1]; // No need to change "confirmedList", leave it to "onInputFrameDownsyncBatch" -- we're just helping prediction here
|
||||
self.recentInputCache.SetByFrameId(existingInputFrame, inputFrameDownsyncId);
|
||||
}
|
||||
},
|
||||
|
||||
onPlayerAdded(rdf /* pb.RoomDownsyncFrame */ ) {
|
||||
const self = this;
|
||||
// Update the "finding player" GUI and show it if not previously present
|
||||
|
@ -11,6 +11,7 @@ window.DOWNSYNC_MSG_ACT_HB_REQ = 1;
|
||||
window.DOWNSYNC_MSG_ACT_INPUT_BATCH = 2;
|
||||
window.DOWNSYNC_MSG_ACT_BATTLE_STOPPED = 3;
|
||||
window.DOWNSYNC_MSG_ACT_FORCED_RESYNC = 4;
|
||||
window.DOWNSYNC_MSG_ACT_PEER_INPUT_BATCH = 5;
|
||||
|
||||
window.sendSafely = function(msgStr) {
|
||||
/**
|
||||
@ -65,6 +66,7 @@ window.handleHbRequirements = function(resp) {
|
||||
}
|
||||
|
||||
if (window.handleBattleColliderInfo) {
|
||||
window.initSecondarySession(null, window.boundRoomId);
|
||||
window.handleBattleColliderInfo(resp.bciFrame);
|
||||
}
|
||||
};
|
||||
@ -130,8 +132,6 @@ window.initPersistentSessionClient = function(onopenCb, expectedRoomId) {
|
||||
}
|
||||
}
|
||||
|
||||
const currentHistoryState = window.history && window.history.state ? window.history.state : {};
|
||||
|
||||
const clientSession = new WebSocket(urlToConnect);
|
||||
clientSession.binaryType = 'arraybuffer'; // Make 'event.data' of 'onmessage' an "ArrayBuffer" instead of a "Blob"
|
||||
|
||||
@ -240,3 +240,56 @@ window.clearLocalStorageAndBackToLoginScene = function(shouldRetainBoundRoomIdIn
|
||||
cc.director.loadScene('login');
|
||||
};
|
||||
|
||||
// For secondary ws session
|
||||
window.initSecondarySession = function(onopenCb, boundRoomId) {
|
||||
if (window.secondarySession && window.secondarySession.readyState == WebSocket.OPEN) {
|
||||
if (null != onopenCb) {
|
||||
onopenCb();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
const selfPlayerStr = cc.sys.localStorage.getItem("selfPlayer");
|
||||
const selfPlayer = null == selfPlayerStr ? null : JSON.parse(selfPlayerStr);
|
||||
const intAuthToken = null == selfPlayer ? "" : selfPlayer.intAuthToken;
|
||||
|
||||
let urlToConnect = backendAddress.PROTOCOL.replace('http', 'ws') + '://' + backendAddress.HOST + ":" + backendAddress.PORT + "/tsrhtSecondary?isSecondary=true&intAuthToken=" + intAuthToken + "&boundRoomId=" + boundRoomId;
|
||||
|
||||
const clientSession = new WebSocket(urlToConnect);
|
||||
clientSession.binaryType = 'arraybuffer'; // Make 'event.data' of 'onmessage' an "ArrayBuffer" instead of a "Blob"
|
||||
|
||||
clientSession.onopen = function(evt) {
|
||||
console.warn("The secondary WS clientSession is opened.");
|
||||
window.secondarySession = clientSession;
|
||||
if (null == onopenCb) return;
|
||||
onopenCb();
|
||||
};
|
||||
|
||||
clientSession.onmessage = function(evt) {
|
||||
if (null == evt || null == evt.data) {
|
||||
return;
|
||||
}
|
||||
try {
|
||||
const resp = window.pb.protos.WsResp.decode(new Uint8Array(evt.data));
|
||||
//console.log(`Got non-empty onmessage decoded: resp.act=${resp.act}`);
|
||||
switch (resp.act) {
|
||||
case window.DOWNSYNC_MSG_ACT_PEER_INPUT_BATCH:
|
||||
mapIns.onPeerInputFrameUpsync(resp.peerJoinIndex, resp.inputFrameDownsyncBatch);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
} catch (e) {
|
||||
console.error("Secondary ws session, unexpected error when parsing data of:", evt.data, e);
|
||||
}
|
||||
};
|
||||
|
||||
clientSession.onerror = function(evt) {
|
||||
console.error("Secondary ws session, error caught on the WS clientSession: ", evt);
|
||||
};
|
||||
|
||||
clientSession.onclose = function(evt) {
|
||||
// [WARNING] The callback "onclose" might be called AFTER the webpage is refreshed with "1001 == evt.code".
|
||||
console.warn(`Secondary ws session is closed: evt=${JSON.stringify(evt)}, evt.code=${evt.code}`);
|
||||
};
|
||||
};
|
||||
|
@ -2360,6 +2360,7 @@ $root.protos = (function() {
|
||||
* @interface IInputFrameUpsync
|
||||
* @property {number|null} [inputFrameId] InputFrameUpsync inputFrameId
|
||||
* @property {number|Long|null} [encoded] InputFrameUpsync encoded
|
||||
* @property {number|null} [joinIndex] InputFrameUpsync joinIndex
|
||||
*/
|
||||
|
||||
/**
|
||||
@ -2393,6 +2394,14 @@ $root.protos = (function() {
|
||||
*/
|
||||
InputFrameUpsync.prototype.encoded = $util.Long ? $util.Long.fromBits(0,0,true) : 0;
|
||||
|
||||
/**
|
||||
* InputFrameUpsync joinIndex.
|
||||
* @member {number} joinIndex
|
||||
* @memberof protos.InputFrameUpsync
|
||||
* @instance
|
||||
*/
|
||||
InputFrameUpsync.prototype.joinIndex = 0;
|
||||
|
||||
/**
|
||||
* Creates a new InputFrameUpsync instance using the specified properties.
|
||||
* @function create
|
||||
@ -2421,6 +2430,8 @@ $root.protos = (function() {
|
||||
writer.uint32(/* id 1, wireType 0 =*/8).int32(message.inputFrameId);
|
||||
if (message.encoded != null && Object.hasOwnProperty.call(message, "encoded"))
|
||||
writer.uint32(/* id 2, wireType 0 =*/16).uint64(message.encoded);
|
||||
if (message.joinIndex != null && Object.hasOwnProperty.call(message, "joinIndex"))
|
||||
writer.uint32(/* id 3, wireType 0 =*/24).int32(message.joinIndex);
|
||||
return writer;
|
||||
};
|
||||
|
||||
@ -2463,6 +2474,10 @@ $root.protos = (function() {
|
||||
message.encoded = reader.uint64();
|
||||
break;
|
||||
}
|
||||
case 3: {
|
||||
message.joinIndex = reader.int32();
|
||||
break;
|
||||
}
|
||||
default:
|
||||
reader.skipType(tag & 7);
|
||||
break;
|
||||
@ -2504,6 +2519,9 @@ $root.protos = (function() {
|
||||
if (message.encoded != null && message.hasOwnProperty("encoded"))
|
||||
if (!$util.isInteger(message.encoded) && !(message.encoded && $util.isInteger(message.encoded.low) && $util.isInteger(message.encoded.high)))
|
||||
return "encoded: integer|Long expected";
|
||||
if (message.joinIndex != null && message.hasOwnProperty("joinIndex"))
|
||||
if (!$util.isInteger(message.joinIndex))
|
||||
return "joinIndex: integer expected";
|
||||
return null;
|
||||
};
|
||||
|
||||
@ -2530,6 +2548,8 @@ $root.protos = (function() {
|
||||
message.encoded = object.encoded;
|
||||
else if (typeof object.encoded === "object")
|
||||
message.encoded = new $util.LongBits(object.encoded.low >>> 0, object.encoded.high >>> 0).toNumber(true);
|
||||
if (object.joinIndex != null)
|
||||
message.joinIndex = object.joinIndex | 0;
|
||||
return message;
|
||||
};
|
||||
|
||||
@ -2553,6 +2573,7 @@ $root.protos = (function() {
|
||||
object.encoded = options.longs === String ? long.toString() : options.longs === Number ? long.toNumber() : long;
|
||||
} else
|
||||
object.encoded = options.longs === String ? "0" : 0;
|
||||
object.joinIndex = 0;
|
||||
}
|
||||
if (message.inputFrameId != null && message.hasOwnProperty("inputFrameId"))
|
||||
object.inputFrameId = message.inputFrameId;
|
||||
@ -2561,6 +2582,8 @@ $root.protos = (function() {
|
||||
object.encoded = options.longs === String ? String(message.encoded) : message.encoded;
|
||||
else
|
||||
object.encoded = options.longs === String ? $util.Long.prototype.toString.call(message.encoded) : options.longs === Number ? new $util.LongBits(message.encoded.low >>> 0, message.encoded.high >>> 0).toNumber(true) : message.encoded;
|
||||
if (message.joinIndex != null && message.hasOwnProperty("joinIndex"))
|
||||
object.joinIndex = message.joinIndex;
|
||||
return object;
|
||||
};
|
||||
|
||||
@ -3513,6 +3536,7 @@ $root.protos = (function() {
|
||||
* @property {protos.RoomDownsyncFrame|null} [rdf] WsResp rdf
|
||||
* @property {Array.<protos.InputFrameDownsync>|null} [inputFrameDownsyncBatch] WsResp inputFrameDownsyncBatch
|
||||
* @property {protos.BattleColliderInfo|null} [bciFrame] WsResp bciFrame
|
||||
* @property {number|null} [peerJoinIndex] WsResp peerJoinIndex
|
||||
*/
|
||||
|
||||
/**
|
||||
@ -3579,6 +3603,14 @@ $root.protos = (function() {
|
||||
*/
|
||||
WsResp.prototype.bciFrame = null;
|
||||
|
||||
/**
|
||||
* WsResp peerJoinIndex.
|
||||
* @member {number} peerJoinIndex
|
||||
* @memberof protos.WsResp
|
||||
* @instance
|
||||
*/
|
||||
WsResp.prototype.peerJoinIndex = 0;
|
||||
|
||||
/**
|
||||
* Creates a new WsResp instance using the specified properties.
|
||||
* @function create
|
||||
@ -3616,6 +3648,8 @@ $root.protos = (function() {
|
||||
$root.protos.InputFrameDownsync.encode(message.inputFrameDownsyncBatch[i], writer.uint32(/* id 5, wireType 2 =*/42).fork()).ldelim();
|
||||
if (message.bciFrame != null && Object.hasOwnProperty.call(message, "bciFrame"))
|
||||
$root.protos.BattleColliderInfo.encode(message.bciFrame, writer.uint32(/* id 6, wireType 2 =*/50).fork()).ldelim();
|
||||
if (message.peerJoinIndex != null && Object.hasOwnProperty.call(message, "peerJoinIndex"))
|
||||
writer.uint32(/* id 7, wireType 0 =*/56).int32(message.peerJoinIndex);
|
||||
return writer;
|
||||
};
|
||||
|
||||
@ -3676,6 +3710,10 @@ $root.protos = (function() {
|
||||
message.bciFrame = $root.protos.BattleColliderInfo.decode(reader, reader.uint32());
|
||||
break;
|
||||
}
|
||||
case 7: {
|
||||
message.peerJoinIndex = reader.int32();
|
||||
break;
|
||||
}
|
||||
default:
|
||||
reader.skipType(tag & 7);
|
||||
break;
|
||||
@ -3739,6 +3777,9 @@ $root.protos = (function() {
|
||||
if (error)
|
||||
return "bciFrame." + error;
|
||||
}
|
||||
if (message.peerJoinIndex != null && message.hasOwnProperty("peerJoinIndex"))
|
||||
if (!$util.isInteger(message.peerJoinIndex))
|
||||
return "peerJoinIndex: integer expected";
|
||||
return null;
|
||||
};
|
||||
|
||||
@ -3780,6 +3821,8 @@ $root.protos = (function() {
|
||||
throw TypeError(".protos.WsResp.bciFrame: object expected");
|
||||
message.bciFrame = $root.protos.BattleColliderInfo.fromObject(object.bciFrame);
|
||||
}
|
||||
if (object.peerJoinIndex != null)
|
||||
message.peerJoinIndex = object.peerJoinIndex | 0;
|
||||
return message;
|
||||
};
|
||||
|
||||
@ -3804,6 +3847,7 @@ $root.protos = (function() {
|
||||
object.act = 0;
|
||||
object.rdf = null;
|
||||
object.bciFrame = null;
|
||||
object.peerJoinIndex = 0;
|
||||
}
|
||||
if (message.ret != null && message.hasOwnProperty("ret"))
|
||||
object.ret = message.ret;
|
||||
@ -3820,6 +3864,8 @@ $root.protos = (function() {
|
||||
}
|
||||
if (message.bciFrame != null && message.hasOwnProperty("bciFrame"))
|
||||
object.bciFrame = $root.protos.BattleColliderInfo.toObject(message.bciFrame, options);
|
||||
if (message.peerJoinIndex != null && message.hasOwnProperty("peerJoinIndex"))
|
||||
object.peerJoinIndex = message.peerJoinIndex;
|
||||
return object;
|
||||
};
|
||||
|
||||
@ -3862,6 +3908,7 @@ $root.protos = (function() {
|
||||
* @property {number|Long|null} [unconfirmedMask] InputsBufferSnapshot unconfirmedMask
|
||||
* @property {Array.<protos.InputFrameDownsync>|null} [toSendInputFrameDownsyncs] InputsBufferSnapshot toSendInputFrameDownsyncs
|
||||
* @property {boolean|null} [shouldForceResync] InputsBufferSnapshot shouldForceResync
|
||||
* @property {number|null} [peerJoinIndex] InputsBufferSnapshot peerJoinIndex
|
||||
*/
|
||||
|
||||
/**
|
||||
@ -3912,6 +3959,14 @@ $root.protos = (function() {
|
||||
*/
|
||||
InputsBufferSnapshot.prototype.shouldForceResync = false;
|
||||
|
||||
/**
|
||||
* InputsBufferSnapshot peerJoinIndex.
|
||||
* @member {number} peerJoinIndex
|
||||
* @memberof protos.InputsBufferSnapshot
|
||||
* @instance
|
||||
*/
|
||||
InputsBufferSnapshot.prototype.peerJoinIndex = 0;
|
||||
|
||||
/**
|
||||
* Creates a new InputsBufferSnapshot instance using the specified properties.
|
||||
* @function create
|
||||
@ -3945,6 +4000,8 @@ $root.protos = (function() {
|
||||
$root.protos.InputFrameDownsync.encode(message.toSendInputFrameDownsyncs[i], writer.uint32(/* id 3, wireType 2 =*/26).fork()).ldelim();
|
||||
if (message.shouldForceResync != null && Object.hasOwnProperty.call(message, "shouldForceResync"))
|
||||
writer.uint32(/* id 4, wireType 0 =*/32).bool(message.shouldForceResync);
|
||||
if (message.peerJoinIndex != null && Object.hasOwnProperty.call(message, "peerJoinIndex"))
|
||||
writer.uint32(/* id 5, wireType 0 =*/40).int32(message.peerJoinIndex);
|
||||
return writer;
|
||||
};
|
||||
|
||||
@ -3997,6 +4054,10 @@ $root.protos = (function() {
|
||||
message.shouldForceResync = reader.bool();
|
||||
break;
|
||||
}
|
||||
case 5: {
|
||||
message.peerJoinIndex = reader.int32();
|
||||
break;
|
||||
}
|
||||
default:
|
||||
reader.skipType(tag & 7);
|
||||
break;
|
||||
@ -4050,6 +4111,9 @@ $root.protos = (function() {
|
||||
if (message.shouldForceResync != null && message.hasOwnProperty("shouldForceResync"))
|
||||
if (typeof message.shouldForceResync !== "boolean")
|
||||
return "shouldForceResync: boolean expected";
|
||||
if (message.peerJoinIndex != null && message.hasOwnProperty("peerJoinIndex"))
|
||||
if (!$util.isInteger(message.peerJoinIndex))
|
||||
return "peerJoinIndex: integer expected";
|
||||
return null;
|
||||
};
|
||||
|
||||
@ -4088,6 +4152,8 @@ $root.protos = (function() {
|
||||
}
|
||||
if (object.shouldForceResync != null)
|
||||
message.shouldForceResync = Boolean(object.shouldForceResync);
|
||||
if (object.peerJoinIndex != null)
|
||||
message.peerJoinIndex = object.peerJoinIndex | 0;
|
||||
return message;
|
||||
};
|
||||
|
||||
@ -4114,6 +4180,7 @@ $root.protos = (function() {
|
||||
} else
|
||||
object.unconfirmedMask = options.longs === String ? "0" : 0;
|
||||
object.shouldForceResync = false;
|
||||
object.peerJoinIndex = 0;
|
||||
}
|
||||
if (message.refRenderFrameId != null && message.hasOwnProperty("refRenderFrameId"))
|
||||
object.refRenderFrameId = message.refRenderFrameId;
|
||||
@ -4129,6 +4196,8 @@ $root.protos = (function() {
|
||||
}
|
||||
if (message.shouldForceResync != null && message.hasOwnProperty("shouldForceResync"))
|
||||
object.shouldForceResync = message.shouldForceResync;
|
||||
if (message.peerJoinIndex != null && message.hasOwnProperty("peerJoinIndex"))
|
||||
object.peerJoinIndex = message.peerJoinIndex;
|
||||
return object;
|
||||
};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user