mirror of
https://github.com/genxium/DelayNoMore
synced 2024-12-25 11:18:55 +00:00
Minor update.
This commit is contained in:
parent
6b3d1ed49a
commit
f10389bf55
@ -461,7 +461,7 @@
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"array": [
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0,
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0,
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209.6693197428241,
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209.73151519075364,
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0,
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0,
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0,
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@ -547,7 +547,7 @@
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"array": [
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0,
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0,
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209.6693197428241,
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209.73151519075364,
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0,
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0,
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0,
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@ -735,6 +735,7 @@ cc.Class({
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self.hideFindingPlayersGUI();
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console.warn('On battle resynced! renderFrameId=', rdf.Id);
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}
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self.renderFrameId = rdf.Id;
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self.lastRenderFrameIdTriggeredAt = performance.now();
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// In this case it must be true that "rdf.id > chaserRenderFrameId".
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@ -745,6 +746,10 @@ cc.Class({
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self.ctrl = canvasNode.getComponent("TouchEventsManager");
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self.enableInputControls();
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self.transitToState(ALL_MAP_STATES.VISUAL);
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const selfPlayerRichInfo = self.playerRichInfoDict.get(self.selfPlayerInfo.Id);
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const newMapPos = cc.v2().sub(selfPlayerRichInfo.node.position);
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self.node.setPosition(newMapPos);
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self.battleState = ALL_BATTLE_STATES.IN_BATTLE;
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}
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@ -926,8 +931,9 @@ batchInputFrameIdRange=[${batch[0].inputFrameId}, ${batch[batch.length - 1].inpu
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fromUDP=${fromUDP}`);
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self.chaserRenderFrameId = renderFrameId1;
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let rollbackFrames = (self.renderFrameId - self.chaserRenderFrameId);
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if (0 > rollbackFrames)
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if (0 > rollbackFrames) {
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rollbackFrames = 0;
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}
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self.networkDoctor.logRollbackFrames(rollbackFrames);
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},
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@ -1112,7 +1118,12 @@ fromUDP=${fromUDP}`);
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// Inside the following "self.rollbackAndChase" actually ROLLS FORWARD w.r.t. the corresponding delayedInputFrame, REGARDLESS OF whether or not "self.chaserRenderFrameId == self.renderFrameId" now.
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const latestRdfResults = self.rollbackAndChase(self.renderFrameId, self.renderFrameId + 1, self.gopkgsCollisionSys, self.gopkgsCollisionSysMap, false);
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self.networkDoctor.logRollbackFrames(self.renderFrameId - self.chaserRenderFrameId);
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let rollbackFrames = (self.renderFrameId - self.chaserRenderFrameId);
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if (0 > rollbackFrames) {
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rollbackFrames = 0;
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}
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self.networkDoctor.logRollbackFrames(rollbackFrames);
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let prevRdf = latestRdfResults[0],
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rdf = latestRdfResults[1];
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/*
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@ -27,7 +27,7 @@
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#include "cocos2d.h"
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#include "cocos/audio/include/AudioEngine.h"
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//#include "cocos/audio/include/AudioEngine.h"
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#include "cocos/scripting/js-bindings/manual/jsb_module_register.hpp"
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#include "cocos/scripting/js-bindings/manual/jsb_global.h"
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#include "cocos/scripting/js-bindings/jswrapper/SeApi.h"
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@ -81,13 +81,13 @@ void AppDelegate::applicationDidEnterBackground()
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{
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EventDispatcher::dispatchEnterBackgroundEvent();
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// Ensure that handle AudioEngine enter background after all enter background events are handled
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AudioEngine::onEnterBackground();
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//AudioEngine::onEnterBackground();
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}
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// this function will be called when the app is active again
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void AppDelegate::applicationWillEnterForeground()
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{
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// Ensure that handle AudioEngine enter foreground before all enter foreground events are handled
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AudioEngine::onEnterForeground();
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//AudioEngine::onEnterForeground();
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EventDispatcher::dispatchEnterForegroundEvent();
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}
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@ -33,6 +33,8 @@
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"design-resolution-height": 640,
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"design-resolution-width": 960,
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"excluded-modules": [
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"Audio",
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"AudioSource",
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"Collider",
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"DragonBones",
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"Geom Utils",
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@ -43,8 +45,11 @@
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"Physics",
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"PageView",
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"PageViewIndicator",
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"ParticleSystem",
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"RichText",
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"Slider",
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"ScrollBar",
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"ScrollView",
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"Spine Skeleton",
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"StudioComponent",
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"VideoPlayer",
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@ -78,6 +83,5 @@
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"width": 960
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},
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"use-customize-simulator": true,
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"use-project-simulator-setting": false,
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"start-scene": "current"
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"use-project-simulator-setting": false
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}
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