mirror of
https://github.com/genxium/DelayNoMore
synced 2024-12-25 11:18:55 +00:00
Updated dungeon map.
This commit is contained in:
parent
3b186c7f75
commit
a28c9a31f9
@ -1180,6 +1180,7 @@ func (pR *Room) forceConfirmationIfApplicable(prevRenderFrameId int32) *InputsBu
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var inputsBufferSnapshot *InputsBufferSnapshot = nil
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if pR.LatestPlayerUpsyncedInputFrameId > (pR.LastAllConfirmedInputFrameId + (pR.NstDelayFrames >> pR.InputScaleFrames)) {
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// Type#1 check whether there's a significantly slow ticker among players
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unconfirmedMask := uint64(0)
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refRenderFrameIdIfNeeded := pR.CurDynamicsRenderFrameId - 1
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if 0 > refRenderFrameIdIfNeeded {
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return nil
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@ -1191,6 +1192,7 @@ func (pR *Room) forceConfirmationIfApplicable(prevRenderFrameId int32) *InputsBu
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panic(fmt.Sprintf("inputFrameId=%v doesn't exist for roomId=%v! InputsBuffer=%v", j, pR.Id, pR.InputsBufferString(false)))
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}
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inputFrameDownsync := tmp.(*InputFrameDownsync)
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unconfirmedMask |= (allConfirmedMask ^ inputFrameDownsync.ConfirmedList)
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inputFrameDownsync.ConfirmedList = allConfirmedMask
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pR.onInputFrameDownsyncAllConfirmed(inputFrameDownsync, -1)
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}
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@ -1200,7 +1202,7 @@ func (pR *Room) forceConfirmationIfApplicable(prevRenderFrameId int32) *InputsBu
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inputsBufferSnapshot = &InputsBufferSnapshot{
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RefRenderFrameId: refRenderFrameIdIfNeeded,
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UnconfirmedMask: allConfirmedMask, // Will force resync all players in the same battle.
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UnconfirmedMask: unconfirmedMask, // To avoid jamming the remaining active players if some players are lost till end of a battle
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ToSendInputFrameDownsyncs: toSendInputFrameDownsyncs,
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}
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} else {
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@ -1,18 +1,18 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.2" tiledversion="1.2.3" orientation="orthogonal" renderorder="right-down" width="128" height="128" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="87">
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<map version="1.2" tiledversion="1.2.3" orientation="orthogonal" renderorder="right-down" width="128" height="128" tilewidth="16" tileheight="16" infinite="0" nextlayerid="4" nextobjectid="104">
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<tileset firstgid="1" source="tiles0.tsx"/>
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<tileset firstgid="65" source="tiles1.tsx"/>
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<tileset firstgid="129" source="tiles2.tsx"/>
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<layer id="2" name="Ground" width="128" height="128">
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<data encoding="base64" compression="zlib">
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eJzt3MFq1EAcwOFli5ceikUU9NyD4Et47qle9OapLyB60ZMgvoIH776nWUggxkySnZ1kksx3+KC0S2jn9082E5ZeHQ6HKwAAAAAAAAAAAAAAAAAAiHBdy/17sJzHlqb/Y4Fyd8jZ/1hr+n+s3Accd0j/f/uH6L8/7f73I/2vV9BK//n699F/305/+/Na39p0rwm5W+m/bP8S6K9/7g45+z+LkLuZ/nn772kG9Nc/d4ct9l8T/cvs7/wvu3+KGdB/u5z/+utfbv8UM6B/+rVtnin+uNDc577++uu/jf4va/qX07/du/21/vrrn6//0xEp+7fpn7f/WPe+/r8q78/U9Hf/t57+U9s/HNz/b8XU/lPbH/XflLH+fY3fVG4C7bv9ux7OpH++/n3tb1q63efo/6Jyp/9q+g9d99v9U9N/vf1j7hHPpf/y/afMQHctU/Ydk7L/cQUt1tg/1RoPiWmv/376nzMjcxxb/23MwFz0L3sG9Ne/5P651z+30vd/udc/N/3Lpn/Z9C+b/mXTv2z6l03/sulfNv3Lpn/Z9C+b/mXTv2z6l03/9boL0H8d/ef6nFCo+xxzoP96+t+OeBKg/z7656B/fG/9t23t93/6769/6L29+fm7hNrHDF2ffP573Ida93rffD/3OXzp+a//sKH3/C3177tG6D8stOc6Gduv3U44fs72Tf/cHdbav+n8+gKX7s/nbK///Guf4hnNXO31T/88LdQ/xwxM2SOU3n+p87+x1HOiqXtE/Zft38zAnP/v5ZxnBPr/L+X9/ND+IeR7hJj2+o/3u3QOYvrHzMDPSPpPEzsHrw5x/f9UvgRaN75VPtWv1X/e/rGq/m9j+598PoT7f2297tTyd03/6f3J3wEAAAAAAAAAAAAAAABY3l9OOPTh
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</data>
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</layer>
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<objectgroup id="1" name="PlayerStartingPos">
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<object id="135" x="882" y="1437.33">
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<object id="135" x="1290" y="1401.33">
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<point/>
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</object>
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<object id="137" x="955.333" y="1434.67">
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<object id="137" x="1648.33" y="1430.67">
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<point/>
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</object>
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</objectgroup>
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@ -95,18 +95,6 @@
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<property name="boundary_type" value="barrier"/>
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</properties>
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</object>
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<object id="80" x="1296" y="1600">
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<properties>
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<property name="boundary_type" value="barrier"/>
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</properties>
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<polyline points="0,0 -32.5,0 -32.25,-16.5 -16.5,-16.5"/>
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</object>
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<object id="82" x="1328" y="1616">
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<properties>
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<property name="boundary_type" value="barrier"/>
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</properties>
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<polyline points="0,0 -64.5,0 -64.0038,-15.75 -16.4734,-15.75"/>
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</object>
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<object id="83" x="640" y="480" width="1056" height="16">
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<properties>
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<property name="boundary_type" value="barrier"/>
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@ -127,5 +115,90 @@
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<property name="boundary_type" value="barrier"/>
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</properties>
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</object>
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<object id="87" x="1456" y="1568" width="224" height="48">
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<properties>
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<property name="boundary_type" value="barrier"/>
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</properties>
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</object>
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<object id="88" x="1264" y="1584" width="16" height="32">
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<properties>
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<property name="boundary_type" value="barrier"/>
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</properties>
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</object>
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<object id="89" x="1280" y="1600" width="16" height="16">
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<properties>
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<property name="boundary_type" value="barrier"/>
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</properties>
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</object>
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<object id="90" x="1232" y="1408" width="304" height="16">
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<properties>
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<property name="boundary_type" value="barrier"/>
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</properties>
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</object>
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<object id="91" x="1440" y="1584" width="16" height="32">
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<properties>
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<property name="boundary_type" value="barrier"/>
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</properties>
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</object>
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<object id="92" x="1424" y="1600" width="16" height="16">
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<properties>
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<property name="boundary_type" value="barrier"/>
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</properties>
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</object>
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<object id="93" x="1488" y="1552" width="192" height="16">
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<properties>
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<property name="boundary_type" value="barrier"/>
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</properties>
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</object>
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<object id="94" x="1504" y="1536" width="176" height="16">
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<properties>
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<property name="boundary_type" value="barrier"/>
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</properties>
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</object>
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<object id="95" x="1520" y="1520" width="160" height="16">
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<properties>
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<property name="boundary_type" value="barrier"/>
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</properties>
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</object>
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<object id="96" x="1568" y="1408" width="16" height="16">
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<properties>
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<property name="boundary_type" value="barrier"/>
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</properties>
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</object>
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<object id="97" x="1248" y="1328" width="158" height="16">
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<properties>
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<property name="boundary_type" value="barrier"/>
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</properties>
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</object>
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<object id="98" x="1280" y="1312" width="96" height="16">
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<properties>
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<property name="boundary_type" value="barrier"/>
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</properties>
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</object>
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<object id="99" x="1536" y="1504" width="144" height="16">
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<properties>
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<property name="boundary_type" value="barrier"/>
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</properties>
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</object>
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<object id="100" x="1552" y="1488" width="128" height="16">
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<properties>
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<property name="boundary_type" value="barrier"/>
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</properties>
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</object>
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<object id="101" x="1568" y="1472" width="112" height="16">
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<properties>
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<property name="boundary_type" value="barrier"/>
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</properties>
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</object>
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<object id="102" x="1584" y="1456" width="96" height="16">
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<properties>
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<property name="boundary_type" value="barrier"/>
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</properties>
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</object>
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<object id="103" x="1600" y="1440" width="80" height="16">
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<properties>
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<property name="boundary_type" value="barrier"/>
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</properties>
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</object>
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</objectgroup>
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</map>
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File diff suppressed because it is too large
Load Diff
@ -440,7 +440,7 @@
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"array": [
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0,
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0,
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209.73151519075364,
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216.05530045313827,
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0,
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0,
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0,
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@ -460,7 +460,7 @@
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"array": [
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0,
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0,
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215.81269742929726,
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216.05530045313827,
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0,
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0,
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0,
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@ -1326,9 +1326,11 @@ cc.Class({
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{renderFrame.id: ${currRenderFrame.id}, possiblyFallStoppedOnAnotherPlayer: ${possiblyFallStoppedOnAnotherPlayer}}
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playerColliderPos=${self.stringifyColliderCenterInWorld(playerCollider, halfColliderWidth, halfColliderHeight, topPadding, bottomPadding, leftPadding, rightPadding)}, effPushback={${effPushbacks[joinIndex - 1][0].toFixed(3)}, ${effPushbacks[joinIndex - 1][1].toFixed(3)}}, overlayMag=${result.overlap.toFixed(4)}`);
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} else if (currPlayerDownsync.inAir && isBarrier && !landedOnGravityPushback) {
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/*
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console.warn(`playerId=${playerId}, joinIndex=${currPlayerDownsync.joinIndex} inAir & pushed back by barrier & not landed:
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{renderFrame.id: ${currRenderFrame.id}}
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playerColliderPos=${self.stringifyColliderCenterInWorld(playerCollider, halfColliderWidth, halfColliderHeight, topPadding, bottomPadding, leftPadding, rightPadding)}, effPushback={${effPushbacks[joinIndex - 1][0].toFixed(3)}, ${effPushbacks[joinIndex - 1][1].toFixed(3)}}, overlayMag=${result.overlap.toFixed(4)}, len(hardPushbackNorms)=${hardPushbackNorms.length}`);
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*/
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} else if (currPlayerDownsync.inAir && isAnotherPlayer) {
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console.warn(`playerId=${playerId}, joinIndex=${currPlayerDownsync.joinIndex} inAir and pushed back by another player
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{renderFrame.id: ${currRenderFrame.id}}
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