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https://github.com/genxium/DelayNoMore
synced 2024-12-25 11:18:55 +00:00
Minor fix.
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parent
efd070a11b
commit
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@ -2895,7 +2895,17 @@
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"__id__": 73
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},
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"mapNode": null,
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"characterSelectCells": [],
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"characterSelectCells": [
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{
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"__id__": 6
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},
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{
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"__id__": 26
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},
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{
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"__id__": 46
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}
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],
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"_id": ""
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},
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{
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@ -25,13 +25,13 @@ cc.Class({
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this.modeButton.clickEvents.push(modeBtnClickEventHandler);
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},
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onSpeciesSelected(val) {
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onSpeciesSelected(evt, val) {
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for (let cell of this.characterSelectCells) {
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const comp = cell.getComponent("CharacterSelectCell");
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if (cell.speciesId != val) {
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cell.chosenFlag.active = false;
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if (comp.speciesId != val) {
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comp.chosenFlag.node.active = false;
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} else {
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cell.chosenFlag.active = true;
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comp.chosenFlag.node.active = true;
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}
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}
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},
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File diff suppressed because one or more lines are too long
@ -22,7 +22,7 @@ const (
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GRAVITY_X = int32(0)
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GRAVITY_Y = -int32(float64(0.5) * WORLD_TO_VIRTUAL_GRID_RATIO) // makes all "playerCollider.Y" a multiple of 0.5 in all cases
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INPUT_DELAY_FRAMES = int32(6) // in the count of render frames
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INPUT_DELAY_FRAMES = int32(5) // in the count of render frames
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/*
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[WARNING]
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