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Drafted inplace_ring_buff.
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183
jsexport/battle/inplace_ring_buff.go
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183
jsexport/battle/inplace_ring_buff.go
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package battle
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import (
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"resolv"
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)
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type InplaceRingBuffer struct {
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Ed int32 // write index, open index
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St int32 // read index, closed index
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EdFrameId int32
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StFrameId int32
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N int32
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Cnt int32 // the count of valid elements in the buffer, used mainly to distinguish what "st == ed" means for "Pop" and "Get" methods
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Eles []interface{}
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}
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func NewInplaceRingBuffer(n int32) *InplaceRingBuffer {
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return &InplaceRingBuffer{
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Ed: 0,
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St: 0,
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EdFrameId: 0,
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StFrameId: 0,
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N: n,
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Cnt: 0,
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Eles: make([]interface{}, n),
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}
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}
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func (rb *InplaceRingBuffer) Put(pItem interface{}) {
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switch pItem.(type) {
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case *RoomDownsyncFrame:
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default:
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// Other types are not supported!
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return
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}
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for 0 < rb.Cnt && rb.Cnt >= rb.N {
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// Make room for the new element
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rb.Pop(nil)
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}
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switch v := pItem.(type) {
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case *RoomDownsyncFrame:
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CloneRoomDownsyncFrame(v.Id, v.PlayersArr, v.BulletLocalIdCounter, v.MeleeBullets, v.FireballBullets, rb.Eles[rb.Ed].(*RoomDownsyncFrame))
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}
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rb.EdFrameId++
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rb.Cnt++
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rb.Ed++
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if rb.Ed >= rb.N {
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rb.Ed -= rb.N // Deliberately not using "%" operator for performance concern
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}
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}
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func (rb *InplaceRingBuffer) Pop(holder interface{}) bool {
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switch holder.(type) {
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case *RoomDownsyncFrame, nil:
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default:
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// Other types are not supported!
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return false
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}
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if 0 == rb.Cnt {
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return false
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}
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switch u := holder.(type) {
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case *RoomDownsyncFrame:
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v := rb.Eles[rb.St].(*RoomDownsyncFrame)
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CloneRoomDownsyncFrame(v.Id, v.PlayersArr, v.BulletLocalIdCounter, v.MeleeBullets, v.FireballBullets, u)
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// If nil, there's no holder for output, I'm OK for that...
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}
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rb.StFrameId++
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rb.Cnt--
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rb.St++
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if rb.St >= rb.N {
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rb.St -= rb.N
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}
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return true
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}
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func (rb *InplaceRingBuffer) GetArrIdxByOffset(offsetFromSt int32) int32 {
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if 0 == rb.Cnt || 0 > offsetFromSt {
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return -1
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}
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arrIdx := rb.St + offsetFromSt
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if rb.St < rb.Ed {
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// case#1: 0...st...ed...N-1
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if rb.St <= arrIdx && arrIdx < rb.Ed {
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return arrIdx
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}
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} else {
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// if rb.St >= rb.Ed
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// case#2: 0...ed...st...N-1
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if arrIdx >= rb.N {
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arrIdx -= rb.N
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}
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if arrIdx >= rb.St || arrIdx < rb.Ed {
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return arrIdx
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}
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}
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return -1
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}
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func (rb *InplaceRingBuffer) GetByOffset(offsetFromSt int32, holder interface{}) bool {
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switch holder.(type) {
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case *RoomDownsyncFrame:
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default:
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// Other types are not supported!
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return false
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}
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arrIdx := rb.GetArrIdxByOffset(offsetFromSt)
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if -1 == arrIdx {
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return false
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}
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switch u := holder.(type) {
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case *RoomDownsyncFrame:
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v := rb.Eles[arrIdx].(*RoomDownsyncFrame)
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CloneRoomDownsyncFrame(v.Id, v.PlayersArr, v.BulletLocalIdCounter, v.MeleeBullets, v.FireballBullets, u)
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}
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return true
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}
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func (rb *InplaceRingBuffer) GetByFrameId(frameId int32, holder interface{}) bool {
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switch holder.(type) {
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case *RoomDownsyncFrame:
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default:
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// Other types are not supported!
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return false
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}
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if frameId >= rb.EdFrameId || frameId < rb.StFrameId {
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return false
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}
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return rb.GetByOffset(frameId-rb.StFrameId, holder)
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}
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// [WARNING] During a battle, frontend could receive non-consecutive frames (either renderFrame or inputFrame) due to resync, the buffer should handle these frames properly.
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func (rb *InplaceRingBuffer) SetByFrameId(pItem interface{}, frameId int32) (int32, int32, int32) {
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oldStFrameId, oldEdFrameId := rb.StFrameId, rb.EdFrameId
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switch pItem.(type) {
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case *RoomDownsyncFrame:
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default:
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// Other types are not supported!
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return resolv.RING_BUFF_FAILED_TO_SET, oldStFrameId, oldEdFrameId
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}
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if frameId < oldStFrameId {
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return resolv.RING_BUFF_FAILED_TO_SET, oldStFrameId, oldEdFrameId
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}
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// By now "rb.StFrameId <= frameId"
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if oldEdFrameId > frameId {
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arrIdx := rb.GetArrIdxByOffset(frameId - rb.StFrameId)
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if -1 != arrIdx {
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switch v := pItem.(type) {
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case *RoomDownsyncFrame:
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CloneRoomDownsyncFrame(v.Id, v.PlayersArr, v.BulletLocalIdCounter, v.MeleeBullets, v.FireballBullets, rb.Eles[arrIdx].(*RoomDownsyncFrame))
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return resolv.RING_BUFF_CONSECUTIVE_SET, oldStFrameId, oldEdFrameId
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default:
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// Other types are not supported!
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return resolv.RING_BUFF_FAILED_TO_SET, oldStFrameId, oldEdFrameId
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}
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}
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}
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// By now "rb.EdFrameId <= frameId"
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ret := resolv.RING_BUFF_CONSECUTIVE_SET
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if oldEdFrameId < frameId {
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rb.St, rb.Ed = 0, 0
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rb.StFrameId, rb.EdFrameId = frameId, frameId
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rb.Cnt = 0
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ret = resolv.RING_BUFF_NON_CONSECUTIVE_SET
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}
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// By now "rb.EdFrameId == frameId"
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rb.Put(pItem)
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return ret, oldStFrameId, oldEdFrameId
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}
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func (rb *InplaceRingBuffer) Clear() {
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for 0 < rb.Cnt {
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rb.Pop(nil)
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}
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rb.St = 0
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rb.Ed = 0
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rb.StFrameId = 0
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rb.EdFrameId = 0
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}
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