mirror of
https://github.com/genxium/DelayNoMore
synced 2024-12-25 03:08:57 +00:00
Integrated basic holepunching for multiplayer codebase.
This commit is contained in:
parent
5df545e168
commit
8536521136
@ -37,6 +37,8 @@ type mysqlConf struct {
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type sioConf struct {
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HostAndPort string `json:"hostAndPort"`
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UdpHost string `json:"udpHost"`
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UdpPort int `json:"udpPort"`
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}
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type botServerConf struct {
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@ -1,3 +1,5 @@
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{
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"hostAndPort": "0.0.0.0:9992"
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"hostAndPort": "0.0.0.0:9992",
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"udpHost": "0.0.0.0",
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"udpPort": 3000
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}
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@ -23,6 +23,8 @@ import (
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"github.com/gin-gonic/gin"
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"github.com/robfig/cron"
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"go.uber.org/zap"
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"net"
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)
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func main() {
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@ -34,7 +36,7 @@ func main() {
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env_tools.MergeTestPlayerAccounts()
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}
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models.InitRoomHeapManager()
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startScheduler()
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// startScheduler()
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router := gin.Default()
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setRouter(router)
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@ -54,6 +56,7 @@ func main() {
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}
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Logger.Info("Listening and serving HTTP on", zap.Any("Conf.Sio.HostAndPort", Conf.Sio.HostAndPort))
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}()
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go startUdpServer()
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var gracefulStop = make(chan os.Signal)
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signal.Notify(gracefulStop, syscall.SIGTERM)
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signal.Notify(gracefulStop, syscall.SIGINT)
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@ -114,3 +117,26 @@ func startScheduler() {
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//c.AddFunc("*/1 * * * * *", FuncName)
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c.Start()
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}
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func startUdpServer() {
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conn, err := net.ListenUDP("udp", &net.UDPAddr{
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Port: Conf.Sio.UdpPort,
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IP: net.ParseIP(Conf.Sio.UdpHost),
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})
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if err != nil {
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panic(err)
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}
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defer conn.Close()
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Logger.Info(fmt.Sprintf("Udp server started at %s", conn.LocalAddr().String()))
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for {
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message := make([]byte, 2046)
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rlen, remote, err := conn.ReadFromUDP(message[:])
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if err != nil {
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panic(err)
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}
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Logger.Info(fmt.Sprintf("received: %d bytes from %s\n", rlen, remote))
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ws.HandleUdpHolePunchingForPlayer(message[0:rlen], remote)
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}
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}
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@ -50,6 +50,8 @@ type Player struct {
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LastSentInputFrameId int32
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AckingFrameId int32
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AckingInputFrameId int32
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UdpAddr *PeerUdpAddr
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}
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func ExistPlayerByName(name string) (bool, error) {
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@ -13,6 +13,7 @@ import (
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"io/ioutil"
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"jsexport/battle"
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"math/rand"
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"net"
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"os"
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"path/filepath"
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"resolv"
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@ -32,6 +33,7 @@ const (
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DOWNSYNC_MSG_ACT_BATTLE_STOPPED = int32(3)
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DOWNSYNC_MSG_ACT_FORCED_RESYNC = int32(4)
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DOWNSYNC_MSG_ACT_PEER_INPUT_BATCH = int32(5)
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DOWNSYNC_MSG_ACT_PEER_UDP_ADDR = int32(6)
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DOWNSYNC_MSG_ACT_BATTLE_READY_TO_START = int32(-1)
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DOWNSYNC_MSG_ACT_BATTLE_START = int32(0)
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@ -176,6 +178,7 @@ func (pR *Room) AddPlayerIfPossible(pPlayerFromDbInit *Player, session *websocke
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defer pR.onPlayerAdded(playerId)
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pPlayerFromDbInit.UdpAddr = nil
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pPlayerFromDbInit.AckingFrameId = -1
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pPlayerFromDbInit.AckingInputFrameId = -1
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pPlayerFromDbInit.LastSentInputFrameId = MAGIC_LAST_SENT_INPUT_FRAME_ID_NORMAL_ADDED
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@ -215,6 +218,7 @@ func (pR *Room) ReAddPlayerIfPossible(pTmpPlayerInstance *Player, session *webso
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*/
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defer pR.onPlayerReAdded(playerId)
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pEffectiveInRoomPlayerInstance := pR.Players[playerId]
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pEffectiveInRoomPlayerInstance.UdpAddr = nil
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pEffectiveInRoomPlayerInstance.AckingFrameId = -1
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pEffectiveInRoomPlayerInstance.AckingInputFrameId = -1
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pEffectiveInRoomPlayerInstance.LastSentInputFrameId = MAGIC_LAST_SENT_INPUT_FRAME_ID_READDED
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@ -1068,7 +1072,9 @@ func (pR *Room) sendSafely(roomDownsyncFrame *pb.RoomDownsyncFrame, toSendInputF
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panic(fmt.Sprintf("Error marshaling downsync message: roomId=%v, playerId=%v, roomState=%v, roomEffectivePlayerCount=%v", pR.Id, playerId, pR.State, pR.EffectivePlayerCount))
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}
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if MAGIC_JOIN_INDEX_DEFAULT == peerJoinIndex {
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shouldUseSecondaryWsSession := (MAGIC_JOIN_INDEX_DEFAULT != peerJoinIndex && DOWNSYNC_MSG_ACT_INPUT_BATCH == act) // FIXME: Simplify the condition
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//Logger.Info(fmt.Sprintf("shouldUseSecondaryWsSession=%v: roomId=%v, playerId=%v, roomState=%v, roomEffectivePlayerCount=%v", shouldUseSecondaryWsSession, pR.Id, playerId, pR.State, pR.EffectivePlayerCount))
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if !shouldUseSecondaryWsSession {
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if playerDownsyncSession, existent := pR.PlayerDownsyncSessionDict[playerId]; existent {
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if err := playerDownsyncSession.WriteMessage(websocket.BinaryMessage, theBytes); nil != err {
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panic(fmt.Sprintf("Error sending primary downsync message: roomId=%v, playerId=%v, roomState=%v, roomEffectivePlayerCount=%v, err=%v", pR.Id, playerId, pR.State, pR.EffectivePlayerCount, err))
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@ -1607,3 +1613,53 @@ func (pR *Room) SetSecondarySession(playerId int32, session *websocket.Conn, sig
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}
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}
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}
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func (pR *Room) UpdatePeerUdpAddrList(playerId int32, peerAddr *net.UDPAddr, pReq *pb.HolePunchUpsync) {
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// TODO: There's a chance that by now "player.JoinIndex" is not yet determined, use a lock to sync
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if player, ok := pR.Players[playerId]; ok && MAGIC_JOIN_INDEX_DEFAULT != player.JoinIndex {
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playerBattleState := atomic.LoadInt32(&(player.BattleState))
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switch playerBattleState {
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case PlayerBattleStateIns.DISCONNECTED, PlayerBattleStateIns.LOST, PlayerBattleStateIns.EXPELLED_DURING_GAME, PlayerBattleStateIns.EXPELLED_IN_DISMISSAL:
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// Kindly note that "PlayerBattleStateIns.ADDED_PENDING_BATTLE_COLLIDER_ACK, PlayerBattleStateIns.READDED_PENDING_BATTLE_COLLIDER_ACK" are allowed
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return
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}
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if _, existent := pR.PlayerDownsyncSessionDict[playerId]; existent {
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player.UdpAddr = &pb.PeerUdpAddr{
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Ip: peerAddr.IP.String(),
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Port: int32(peerAddr.Port),
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AuthKey: pReq.AuthKey,
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}
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Logger.Info(fmt.Sprintf("UpdatePeerUdpAddrList done for roomId=%v, playerId=%d, peerAddr=%s", pR.Id, playerId, peerAddr))
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peerJoinIndex := player.JoinIndex
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peerUdpAddrList := make([]*pb.PeerUdpAddr, pR.Capacity, pR.Capacity)
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for _, otherPlayer := range pR.Players {
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if MAGIC_JOIN_INDEX_DEFAULT == otherPlayer.JoinIndex {
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// TODO: Again this shouldn't happen, apply proper locking
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continue
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}
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// In case of highly concurrent update that might occur while later marshalling, use the ptr of a copy
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peerUdpAddrList[otherPlayer.JoinIndex-1] = &pb.PeerUdpAddr{
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Ip: otherPlayer.UdpAddr.Ip,
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Port: otherPlayer.UdpAddr.Port,
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AuthKey: otherPlayer.UdpAddr.AuthKey,
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}
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}
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// Broadcast this new UDP addr to all the existing players
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for otherPlayerId, otherPlayer := range pR.Players {
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otherPlayerBattleState := atomic.LoadInt32(&(otherPlayer.BattleState))
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switch otherPlayerBattleState {
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case PlayerBattleStateIns.DISCONNECTED, PlayerBattleStateIns.LOST, PlayerBattleStateIns.EXPELLED_DURING_GAME, PlayerBattleStateIns.EXPELLED_IN_DISMISSAL:
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continue
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}
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Logger.Info(fmt.Sprintf("Downsyncing peerUdpAddrList for roomId=%v, playerId=%d", pR.Id, otherPlayerId))
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pR.sendSafely(&pb.RoomDownsyncFrame{
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PeerUdpAddrList: peerUdpAddrList,
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}, nil, DOWNSYNC_MSG_ACT_PEER_UDP_ADDR, otherPlayerId, false, peerJoinIndex)
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}
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}
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}
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}
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File diff suppressed because it is too large
Load Diff
@ -10,6 +10,7 @@ import (
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"github.com/golang/protobuf/proto"
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"github.com/gorilla/websocket"
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"go.uber.org/zap"
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"net"
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"net/http"
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"strconv"
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"sync/atomic"
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@ -256,17 +257,19 @@ func Serve(c *gin.Context) {
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SpaceOffsetX: pRoom.SpaceOffsetX,
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SpaceOffsetY: pRoom.SpaceOffsetY,
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RenderCacheSize: pRoom.RenderCacheSize,
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CollisionMinStep: pRoom.CollisionMinStep,
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RenderCacheSize: pRoom.RenderCacheSize,
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CollisionMinStep: pRoom.CollisionMinStep,
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BoundRoomCapacity: int32(pRoom.Capacity),
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FrameDataLoggingEnabled: pRoom.FrameDataLoggingEnabled,
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}
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resp := &pb.WsResp{
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Ret: int32(Constants.RetCode.Ok),
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EchoedMsgId: int32(0),
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Act: models.DOWNSYNC_MSG_ACT_HB_REQ,
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BciFrame: bciFrame,
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Ret: int32(Constants.RetCode.Ok),
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EchoedMsgId: int32(0),
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Act: models.DOWNSYNC_MSG_ACT_HB_REQ,
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BciFrame: bciFrame,
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PeerJoinIndex: pThePlayer.JoinIndex,
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}
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Logger.Debug("Sending downsync HeartbeatRequirements:", zap.Any("roomId", pRoom.Id), zap.Any("playerId", playerId), zap.Any("resp", resp))
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@ -432,12 +435,12 @@ func HandleSecondaryWsSessionForPlayer(c *gin.Context) {
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playerId, err := models.GetPlayerIdByToken(token)
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if err != nil || playerId == 0 {
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// TODO: Abort with specific message.
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Logger.Warn("Secondary ws session playerLogin record not found for ws authentication:", zap.Any("intAuthToken", token))
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Logger.Warn("Secondary ws session playerLogin record not found:", zap.Any("intAuthToken", token))
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c.AbortWithStatus(http.StatusBadRequest)
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return
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}
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Logger.Info("Secondary ws session playerLogin record has been found for ws authentication:", zap.Any("playerId", playerId), zap.Any("intAuthToken", token), zap.Any("boundRoomId", boundRoomId))
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Logger.Info("Secondary ws session playerLogin record has been found:", zap.Any("playerId", playerId), zap.Any("intAuthToken", token), zap.Any("boundRoomId", boundRoomId))
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conn, err := upgrader.Upgrade(c.Writer, c.Request, nil)
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if err != nil {
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@ -482,3 +485,32 @@ func HandleSecondaryWsSessionForPlayer(c *gin.Context) {
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pRoom.SetSecondarySession(int32(playerId), conn, signalToCloseConnOfThisPlayer)
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}
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func HandleUdpHolePunchingForPlayer(message []byte, peerAddr *net.UDPAddr) {
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pReq := new(pb.HolePunchUpsync)
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if unmarshalErr := proto.Unmarshal(message, pReq); nil != unmarshalErr {
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Logger.Error("Udp session failed to unmarshal", zap.Error(unmarshalErr))
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return
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}
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token := pReq.IntAuthToken
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boundRoomId := pReq.BoundRoomId
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pRoom, existent := (*models.RoomMapManagerIns)[int32(boundRoomId)]
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// Deliberately querying playerId after querying room, because the former is against persistent storage and could be slow!
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if !existent {
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Logger.Warn("Udp session failed to get:\n", zap.Any("intAuthToken", token), zap.Any("forBoundRoomId", boundRoomId))
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return
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}
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// TODO: Wrap the following 2 stmts by sql transaction!
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playerId, err := models.GetPlayerIdByToken(token)
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if err != nil || playerId == 0 {
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// TODO: Abort with specific message.
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Logger.Warn("Udp session playerLogin record not found for:", zap.Any("intAuthToken", token))
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return
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}
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Logger.Info("Udp session playerLogin record has been found:", zap.Any("playerId", playerId), zap.Any("intAuthToken", token), zap.Any("boundRoomId", boundRoomId), zap.Any("peerAddr", peerAddr))
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pRoom.UpdatePeerUdpAddrList(int32(playerId), peerAddr, pReq)
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}
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@ -77,22 +77,12 @@ message WsReq {
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HeartbeatUpsync hb = 8;
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}
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message WsResp {
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int32 ret = 1;
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int32 echoedMsgId = 2;
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int32 act = 3;
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RoomDownsyncFrame rdf = 4;
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repeated InputFrameDownsync inputFrameDownsyncBatch = 5;
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BattleColliderInfo bciFrame = 6;
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int32 peerJoinIndex = 7; // Only used when "InputsBufferSnapshot.peerJoinIndex" is used.
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}
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message InputsBufferSnapshot {
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int32 refRenderFrameId = 1;
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uint64 unconfirmedMask = 2;
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repeated InputFrameDownsync toSendInputFrameDownsyncs = 3;
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bool shouldForceResync = 4;
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int32 peerJoinIndex = 5; // Only used when "WsResp.peerJoinIndex" is used.
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int32 peerJoinIndex = 5;
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}
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message MeleeBullet {
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@ -191,10 +181,23 @@ message BattleColliderInfo {
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double spaceOffsetX = 11;
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double spaceOffsetY = 12;
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int32 collisionMinStep = 13;
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int32 boundRoomCapacity = 14;
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bool frameDataLoggingEnabled = 1024;
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}
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message HolePunchUpsync {
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string intAuthToken = 1;
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int32 boundRoomId = 2;
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int32 authKey = 3;
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}
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message PeerUdpAddr {
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string ip = 1;
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int32 port = 2;
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int32 authKey = 3;
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}
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message RoomDownsyncFrame {
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int32 id = 1;
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repeated PlayerDownsync playersArr = 2;
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@ -207,11 +210,15 @@ message RoomDownsyncFrame {
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repeated int32 speciesIdList = 1026;
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int32 bulletLocalIdCounter = 1027;
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repeated PeerUdpAddr peerUdpAddrList = 1028;
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}
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message HolePunchUpsync {
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int32 joinIndex = 1;
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string intAuthToken = 2;
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int32 boundRoomId = 3;
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int32 authKey = 4;
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message WsResp {
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int32 ret = 1;
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int32 echoedMsgId = 2;
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int32 act = 3;
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RoomDownsyncFrame rdf = 4;
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repeated InputFrameDownsync inputFrameDownsyncBatch = 5;
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BattleColliderInfo bciFrame = 6;
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int32 peerJoinIndex = 7;
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}
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@ -54,7 +54,7 @@ cc.Class({
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exitBtnOnClick(evt) {
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window.clearBoundRoomIdInBothVolatileAndPersistentStorage();
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window.closeWSConnection();
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window.closeWSConnection(constants.RET_CODE.UNKNOWN_ERROR, "");
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cc.director.loadScene('login');
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},
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@ -336,7 +336,6 @@ cc.Class({
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self.recentRenderCache = new RingBuffer(self.renderCacheSize);
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self.selfPlayerInfo = null; // This field is kept for distinguishing "self" and "others".
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self.recentInputCache = gopkgs.NewRingBufferJs((self.renderCacheSize >> 1) + 1);
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self.gopkgsCollisionSys = gopkgs.NewCollisionSpaceJs((self.spaceOffsetX << 1), (self.spaceOffsetY << 1), self.collisionMinStep, self.collisionMinStep);
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@ -500,7 +499,7 @@ cc.Class({
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const fullPathOfTmxFile = cc.js.formatStr("map/%s/map", parsedBattleColliderInfo.stageName);
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cc.loader.loadRes(fullPathOfTmxFile, cc.TiledMapAsset, (err, tmxAsset) => {
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if (null != err) {
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console.error(err);
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console.error(`Error occurred when loading tiled stage ${parsedBattleColliderInfo.stageName}`, err);
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return;
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}
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@ -549,10 +548,6 @@ cc.Class({
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const collisionBarrierIndex = (self.collisionBarrierIndexPrefix + barrierIdCounter);
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self.gopkgsCollisionSysMap[collisionBarrierIndex] = newBarrierCollider;
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}
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self.selfPlayerInfo = JSON.parse(cc.sys.localStorage.getItem('selfPlayer'));
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Object.assign(self.selfPlayerInfo, {
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Id: self.selfPlayerInfo.playerId
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});
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self.initDebugDrawers();
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const reqData = window.pb.protos.WsReq.encode({
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msgId: Date.now(),
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@ -920,7 +915,7 @@ batchInputFrameIdRange=[${batch[0].inputFrameId}, ${batch[batch.length - 1].inpu
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return;
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}
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self._stringifyRdfIdToActuallyUsedInput();
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window.closeWSConnection(constants.RET_CODE.BATTLE_STOPPED);
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window.closeWSConnection(constants.RET_CODE.BATTLE_STOPPED, "");
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self.battleState = ALL_BATTLE_STATES.IN_SETTLEMENT;
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self.countdownNanos = null;
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if (self.musicEffectManagerScriptIns) {
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@ -1273,24 +1268,6 @@ othersForcedDownsyncRenderFrame=${JSON.stringify(othersForcedDownsyncRenderFrame
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}
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const j = gopkgs.ConvertToDelayedInputFrameId(i);
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const delayedInputFrame = self.recentInputCache.GetByFrameId(j);
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/*
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const prevJ = gopkgs.ConvertToDelayedInputFrameId(i - 1);
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const prevDelayedInputFrame = self.recentInputCache.GetByFrameId(prevJ);
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const prevBtnALevel = (null == prevDelayedInputFrame ? 0 : ((prevDelayedInputFrame.InputList[self.selfPlayerInfo.JoinIndex - 1] >> 4) & 1));
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const btnALevel = ((delayedInputFrame.InputList[self.selfPlayerInfo.JoinIndex - 1] >> 4) & 1);
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if (
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ATK_CHARACTER_STATE.Atk1[0] == currRdf.PlayersArr[self.selfPlayerInfo.JoinIndex - 1].CharacterState
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||
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ATK_CHARACTER_STATE.Atk2[0] == currRdf.PlayersArr[self.selfPlayerInfo.JoinIndex - 1].CharacterState
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) {
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console.log(`rdf.Id=${i}, (btnALevel,j)=(${btnALevel},${j}), (prevBtnALevel,prevJ) is (${prevBtnALevel},${prevJ}), in cancellable atk!`);
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}
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if (btnALevel > 0) {
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if (btnALevel > prevBtnALevel) {
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console.log(`rdf.Id=${i}, rising edge of btnA triggered`);
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}
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}
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*/
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|
||||
if (self.frameDataLoggingEnabled) {
|
||||
const actuallyUsedInputClone = delayedInputFrame.InputList.slice();
|
||||
@ -1336,7 +1313,7 @@ othersForcedDownsyncRenderFrame=${JSON.stringify(othersForcedDownsyncRenderFrame
|
||||
|
||||
const selfPlayerId = self.selfPlayerInfo.Id;
|
||||
if (selfPlayerId == playerId) {
|
||||
self.selfPlayerInfo.JoinIndex = immediatePlayerInfo.JoinIndex;
|
||||
self.selfPlayerInfo.JoinIndex = immediatePlayerInfo.JoinIndex; // Update here in case of any change during WAITING phase
|
||||
nodeAndScriptIns[1].showArrowTipNode();
|
||||
}
|
||||
}
|
||||
|
@ -156,13 +156,12 @@ cc.Class({
|
||||
cc.log(`#2 Js called back by CPP: onUdpMessage: ${JSON.stringify(echoed)}`);
|
||||
};
|
||||
const res1 = DelayNoMore.UdpSession.openUdpSession(8888 + self.selfPlayerInfo.JoinIndex);
|
||||
const holePunchDate = window.pb.protos.HolePunchUpsync.encode({
|
||||
joinIndex: self.selfPlayerInfo.JoinIndex,
|
||||
const holePunchData = window.pb.protos.HolePunchUpsync.encode({
|
||||
boundRoomId: 22,
|
||||
intAuthToken: "foobar",
|
||||
authKey: Math.floor(Math.random() * 65535),
|
||||
}).finish()
|
||||
const res2 = DelayNoMore.UdpSession.punchToServer("127.0.0.1", 3000, holePunchDate);
|
||||
const res2 = DelayNoMore.UdpSession.punchToServer("127.0.0.1", 3000, holePunchData);
|
||||
const res3 = DelayNoMore.UdpSession.upsertPeerUdpAddr(self.selfPlayerInfo.JoinIndex, "192.168.31.194", 6789, 123456, 2, self.selfPlayerInfo.JoinIndex);
|
||||
//const res4 = DelayNoMore.UdpSession.closeUdpSession();
|
||||
}
|
||||
|
@ -12,6 +12,7 @@ window.DOWNSYNC_MSG_ACT_INPUT_BATCH = 2;
|
||||
window.DOWNSYNC_MSG_ACT_BATTLE_STOPPED = 3;
|
||||
window.DOWNSYNC_MSG_ACT_FORCED_RESYNC = 4;
|
||||
window.DOWNSYNC_MSG_ACT_PEER_INPUT_BATCH = 5;
|
||||
window.DOWNSYNC_MSG_ACT_PEER_UDP_ADDR = 6;
|
||||
|
||||
window.sendSafely = function(msgStr) {
|
||||
/**
|
||||
@ -46,9 +47,19 @@ window.getBoundRoomIdFromPersistentStorage = function() {
|
||||
return cc.sys.localStorage.getItem("boundRoomId");
|
||||
};
|
||||
|
||||
window.getBoundRoomCapacityFromPersistentStorage = function() {
|
||||
const boundRoomIdExpiresAt = parseInt(cc.sys.localStorage.getItem("boundRoomIdExpiresAt"));
|
||||
if (!boundRoomIdExpiresAt || Date.now() >= boundRoomIdExpiresAt) {
|
||||
window.clearBoundRoomIdInBothVolatileAndPersistentStorage();
|
||||
return null;
|
||||
}
|
||||
return cc.sys.localStorage.getItem("boundRoomCapacity");
|
||||
};
|
||||
|
||||
window.clearBoundRoomIdInBothVolatileAndPersistentStorage = function() {
|
||||
window.boundRoomId = null;
|
||||
cc.sys.localStorage.removeItem("boundRoomId");
|
||||
cc.sys.localStorage.removeItem("boundRoomCapacity");
|
||||
cc.sys.localStorage.removeItem("boundRoomIdExpiresAt");
|
||||
};
|
||||
|
||||
@ -57,20 +68,44 @@ window.clearSelfPlayer = function() {
|
||||
};
|
||||
|
||||
window.boundRoomId = getBoundRoomIdFromPersistentStorage();
|
||||
window.boundRoomCapacity = getBoundRoomCapacityFromPersistentStorage();
|
||||
window.handleHbRequirements = function(resp) {
|
||||
console.log(`Handle hb requirements #1`);
|
||||
if (constants.RET_CODE.OK != resp.ret) return;
|
||||
if (null == window.boundRoomId) {
|
||||
// The assignment of "window.mapIns" is inside "Map.onLoad", which precedes "initPersistentSessionClient".
|
||||
window.mapIns.selfPlayerInfo = JSON.parse(cc.sys.localStorage.getItem('selfPlayer')); // This field is kept for distinguishing "self" and "others".
|
||||
window.mapIns.selfPlayerInfo.Id = window.mapIns.selfPlayerInfo.playerId;
|
||||
window.mapIns.selfPlayerInfo.JoinIndex = resp.peerJoinIndex;
|
||||
console.log(`Handle hb requirements #2`);
|
||||
if (null == window.boundRoomId || null == window.boundRoomCapacity) {
|
||||
window.boundRoomId = resp.bciFrame.boundRoomId;
|
||||
window.boundRoomCapacity = resp.bciFrame.boundRoomCapacity;
|
||||
cc.sys.localStorage.setItem('boundRoomId', window.boundRoomId);
|
||||
cc.sys.localStorage.setItem('boundRoomCapacity', window.boundRoomCapacity);
|
||||
cc.sys.localStorage.setItem('boundRoomIdExpiresAt', Date.now() + 10 * 60 * 1000); // Temporarily hardcoded, for `boundRoomId` only.
|
||||
}
|
||||
|
||||
console.log(`Handle hb requirements #3`);
|
||||
if (window.handleBattleColliderInfo) {
|
||||
if (!cc.sys.isNative) {
|
||||
window.initSecondarySession(null, window.boundRoomId);
|
||||
}
|
||||
window.handleBattleColliderInfo(resp.bciFrame);
|
||||
}
|
||||
console.log(`Handle hb requirements #4`);
|
||||
|
||||
if (!cc.sys.isNative) {
|
||||
console.log(`Handle hb requirements #5, web`);
|
||||
window.initSecondarySession(null, window.boundRoomId);
|
||||
} else {
|
||||
console.log(`Handle hb requirements #5, native`);
|
||||
const res1 = DelayNoMore.UdpSession.openUdpSession(8888 + window.mapIns.selfPlayerInfo.JoinIndex);
|
||||
const intAuthToken = window.mapIns.selfPlayerInfo.intAuthToken;
|
||||
const authKey = Math.floor(Math.random() * 65535);
|
||||
window.mapIns.selfPlayerInfo.authKey = authKey;
|
||||
const holePunchData = window.pb.protos.HolePunchUpsync.encode({
|
||||
boundRoomId: window.boundRoomId,
|
||||
intAuthToken: intAuthToken,
|
||||
authKey: authKey,
|
||||
}).finish();
|
||||
const res2 = DelayNoMore.UdpSession.punchToServer(backendAddress.HOST, 3000, holePunchData);
|
||||
}
|
||||
};
|
||||
|
||||
function _uint8ToBase64(uint8Arr) {
|
||||
@ -128,6 +163,7 @@ window.initPersistentSessionClient = function(onopenCb, expectedRoomId) {
|
||||
urlToConnect = urlToConnect + "&expectedRoomId=" + expectedRoomId;
|
||||
} else {
|
||||
window.boundRoomId = getBoundRoomIdFromPersistentStorage();
|
||||
window.boundRoomCapacity = getBoundRoomCapacityFromPersistentStorage();
|
||||
if (null != window.boundRoomId) {
|
||||
console.log("initPersistentSessionClient with boundRoomId == " + boundRoomId);
|
||||
urlToConnect = urlToConnect + "&boundRoomId=" + window.boundRoomId;
|
||||
@ -178,6 +214,16 @@ window.initPersistentSessionClient = function(onopenCb, expectedRoomId) {
|
||||
}
|
||||
mapIns.onRoomDownsyncFrame(resp.rdf, resp.inputFrameDownsyncBatch);
|
||||
break;
|
||||
case window.DOWNSYNC_MSG_ACT_PEER_UDP_ADDR:
|
||||
console.warn(`Got DOWNSYNC_MSG_ACT_PEER_UDP_ADDR resp=${JSON.stringify(resp, null, 2)}`);
|
||||
if (cc.sys.isNative) {
|
||||
const peerJoinIndex = resp.peerJoinIndex;
|
||||
const peerAddrList = resp.rdf.peerUdpAddrList;
|
||||
const peerAddr = peerAddrList[peerJoinIndex - 1];
|
||||
console.log(`Got DOWNSYNC_MSG_ACT_PEER_UDP_ADDR peerAddr=${peerAddr}; boundRoomCapacity=${window.boundRoomCapacity}, mapIns.selfPlayerInfo=${window.mapIns.selfPlayerInfo}`);
|
||||
DelayNoMore.UdpSession.upsertPeerUdpAddr(peerJoinIndex, peerAddr.ip, peerAddr.port, peerAddr.authKey, window.boundRoomCapacity, window.mapIns.selfPlayerInfo.JoinIndex);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@ -224,6 +270,9 @@ window.initPersistentSessionClient = function(onopenCb, expectedRoomId) {
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (cc.sys.isNative) {
|
||||
DelayNoMore.UdpSession.closeUdpSession();
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
@ -234,7 +283,7 @@ window.clearLocalStorageAndBackToLoginScene = function(shouldRetainBoundRoomIdIn
|
||||
window.mapIns.musicEffectManagerScriptIns.stopAllMusic();
|
||||
}
|
||||
|
||||
window.closeWSConnection();
|
||||
window.closeWSConnection(constants.RET_CODE.UNKNOWN_ERROR, "");
|
||||
window.clearSelfPlayer();
|
||||
if (true != shouldRetainBoundRoomIdInBothVolatileAndPersistentStorage) {
|
||||
window.clearBoundRoomIdInBothVolatileAndPersistentStorage();
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -25,6 +25,7 @@
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' == '14.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v140_xp</PlatformToolset>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' == '15.0'">v141</PlatformToolset>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' == '15.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v140_xp</PlatformToolset>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
@ -206,4 +207,4 @@ copy "$(ProjectDir)..\..\..\project.json" "$(OutDir)\" /Y</Command>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
</Project>
|
@ -17,8 +17,7 @@
|
||||
},
|
||||
"encryptJs": false,
|
||||
"excludeScenes": [
|
||||
"92160186-3e0d-4e0a-ae20-97286170ba58",
|
||||
"2ff474d9-0c9e-4fe3-87ec-fbff7cae85b4"
|
||||
"8491a86c-bec9-4813-968a-128ca01639e0"
|
||||
],
|
||||
"fb-instant-games": {},
|
||||
"includeSDKBox": false,
|
||||
@ -38,7 +37,7 @@
|
||||
"REMOTE_SERVER_ROOT": "",
|
||||
"orientation": "portrait"
|
||||
},
|
||||
"startScene": "8491a86c-bec9-4813-968a-128ca01639e0",
|
||||
"startScene": "2ff474d9-0c9e-4fe3-87ec-fbff7cae85b4",
|
||||
"title": "DelayNoMore",
|
||||
"webOrientation": "landscape",
|
||||
"wechatgame": {
|
||||
@ -58,5 +57,5 @@
|
||||
"packageName": "org.genxium.delaynomore"
|
||||
},
|
||||
"win32": {},
|
||||
"includeAnySDK": null
|
||||
"includeAnySDK": false
|
||||
}
|
||||
|
@ -73,7 +73,7 @@
|
||||
"shelter_z_reducer",
|
||||
"shelter"
|
||||
],
|
||||
"last-module-event-record-time": 1673930863015,
|
||||
"last-module-event-record-time": 1674632533161,
|
||||
"simulator-orientation": false,
|
||||
"simulator-resolution": {
|
||||
"height": 640,
|
||||
|
Loading…
Reference in New Issue
Block a user