mirror of
https://github.com/genxium/DelayNoMore
synced 2024-12-25 03:08:57 +00:00
Merge pull request #16 from genxium/gopherjs
Employed Gopherjs into unified game dynamics codegen.
This commit is contained in:
commit
b34fa79aeb
2
.gitignore
vendored
2
.gitignore
vendored
@ -132,3 +132,5 @@ gradle/*
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*.project
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*~
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jsexport/jsexport.js*
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battle_srv/room_*.txt
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|
@ -27,7 +27,7 @@ _(how rollback-and-chase in this project roughly works)_
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## 1.1 Tools to install
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### Backend
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- [Command Line Tools for Xcode](https://developer.apple.com/download/all/?q=command%20line%20tools) (on OSX) or [TDM-GCC](https://jmeubank.github.io/tdm-gcc/download/) (on Windows) (a `make` executable mandatory)
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- [Golang1.19.1](https://golang.org/dl/) (mandatory, in China please try a mirror site like [that of ustc](https://mirrors.ustc.edu.cn/golang/))
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- [Golang1.18.6](https://golang.org/dl/) (brought down to 1.18 for GopherJs support, mandatory, in China please try a mirror site like [that of ustc](https://mirrors.ustc.edu.cn/golang/))
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- [MySQL 5.7](https://dev.mysql.com/downloads/windows/installer/5.7.html) (mandatory, for OSX not all versions of 5.7 can be found thus 5.7.24 is recommended)
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- [Redis 3.0.503 or above](https://redis.io/download/) (mandatory)
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- [skeema](https://www.skeema.io/) (optional, only for convenient MySQL schema provisioning)
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@ -1,6 +1,6 @@
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module battle_srv
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go 1.19
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go 1.18
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require (
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github.com/Masterminds/squirrel v0.0.0-20180815162352-8a7e65843414
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@ -16,12 +16,13 @@ require (
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github.com/jmoiron/sqlx v0.0.0-20180614180643-0dae4fefe7c0
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github.com/logrusorgru/aurora v0.0.0-20181002194514-a7b3b318ed4e
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github.com/robfig/cron v0.0.0-20180505203441-b41be1df6967
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github.com/solarlune/resolv v0.5.1
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github.com/thoas/go-funk v0.0.0-20180716193722-1060394a7713
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go.uber.org/zap v1.9.1
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google.golang.org/protobuf v1.28.1
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dnmshared v0.0.0
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jsexport v0.0.0
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resolv v0.0.0
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)
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require (
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@ -48,4 +49,6 @@ require (
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replace (
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dnmshared => ../dnmshared
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jsexport => ../jsexport
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resolv => ../resolv_tailored
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)
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@ -1,9 +0,0 @@
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package models
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import (
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. "dnmshared/sharedprotos"
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)
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type Barrier struct {
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Boundary *Polygon2D
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}
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@ -1,17 +1,125 @@
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package models
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import (
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. "battle_srv/protos"
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pb "battle_srv/protos"
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"jsexport/battle"
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)
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func toPbPlayers(modelInstances map[int32]*Player, withMetaInfo bool) map[int32]*PlayerDownsync {
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toRet := make(map[int32]*PlayerDownsync, 0)
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func toPbRoomDownsyncFrame(rdf *battle.RoomDownsyncFrame) *pb.RoomDownsyncFrame {
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if nil == rdf {
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return nil
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}
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ret := &pb.RoomDownsyncFrame{
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Id: rdf.Id,
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PlayersArr: make([]*pb.PlayerDownsync, len(rdf.PlayersArr), len(rdf.PlayersArr)),
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MeleeBullets: make([]*pb.MeleeBullet, len(rdf.MeleeBullets), len(rdf.MeleeBullets)),
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CountdownNanos: rdf.CountdownNanos,
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BackendUnconfirmedMask: rdf.BackendUnconfirmedMask,
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ShouldForceResync: rdf.ShouldForceResync,
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PlayerOpPatternToSkillId: make(map[int32]int32),
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}
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for i, last := range rdf.PlayersArr {
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pbPlayer := &pb.PlayerDownsync{
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Id: last.Id,
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VirtualGridX: last.VirtualGridX,
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VirtualGridY: last.VirtualGridY,
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DirX: last.DirX,
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DirY: last.DirY,
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VelX: last.VelX,
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VelY: last.VelY,
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Speed: last.Speed,
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BattleState: last.BattleState,
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CharacterState: last.CharacterState,
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InAir: last.InAir,
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JoinIndex: last.JoinIndex,
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ColliderRadius: last.ColliderRadius,
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Score: last.Score,
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FramesToRecover: last.FramesToRecover,
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Hp: last.Hp,
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MaxHp: last.MaxHp,
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Removed: last.Removed,
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}
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ret.PlayersArr[i] = pbPlayer
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}
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for i, last := range rdf.MeleeBullets {
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pbBullet := &pb.MeleeBullet{
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BattleLocalId: last.BattleLocalId,
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StartupFrames: last.StartupFrames,
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ActiveFrames: last.ActiveFrames,
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RecoveryFrames: last.RecoveryFrames,
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RecoveryFramesOnBlock: last.RecoveryFramesOnBlock,
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RecoveryFramesOnHit: last.RecoveryFramesOnHit,
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HitboxOffset: last.HitboxOffset,
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HitStunFrames: last.HitStunFrames,
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BlockStunFrames: last.BlockStunFrames,
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Pushback: last.Pushback,
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ReleaseTriggerType: last.ReleaseTriggerType,
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Damage: last.Damage,
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SelfMoveforwardX: last.SelfMoveforwardX,
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SelfMoveforwardY: last.SelfMoveforwardY,
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HitboxSizeX: last.HitboxSizeX,
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HitboxSizeY: last.HitboxSizeY,
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OffenderJoinIndex: last.OffenderJoinIndex,
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OffenderPlayerId: last.OffenderPlayerId,
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}
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ret.MeleeBullets[i] = pbBullet
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}
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for i, last := range rdf.PlayerOpPatternToSkillId {
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ret.PlayerOpPatternToSkillId[int32(i)] = int32(last)
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}
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return ret
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}
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func toPbPlayers(modelInstances map[int32]*Player, withMetaInfo bool) []*pb.PlayerDownsync {
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toRet := make([]*pb.PlayerDownsync, len(modelInstances), len(modelInstances))
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if nil == modelInstances {
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return toRet
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}
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for k, last := range modelInstances {
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toRet[k] = &PlayerDownsync{
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for _, last := range modelInstances {
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pbPlayer := &pb.PlayerDownsync{
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Id: last.Id,
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VirtualGridX: last.VirtualGridX,
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VirtualGridY: last.VirtualGridY,
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DirX: last.DirX,
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DirY: last.DirY,
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VelX: last.VelX,
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VelY: last.VelY,
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Speed: last.Speed,
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BattleState: last.BattleState,
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CharacterState: last.CharacterState,
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InAir: last.InAir,
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JoinIndex: last.JoinIndex,
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ColliderRadius: last.ColliderRadius,
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Score: last.Score,
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Removed: last.Removed,
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FramesToRecover: last.FramesToRecover,
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}
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if withMetaInfo {
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pbPlayer.Name = last.Name
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pbPlayer.DisplayName = last.DisplayName
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pbPlayer.Avatar = last.Avatar
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}
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toRet[last.JoinIndex-1] = pbPlayer
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}
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return toRet
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}
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func toJsPlayers(modelInstances map[int32]*Player) []*battle.PlayerDownsync {
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toRet := make([]*battle.PlayerDownsync, len(modelInstances), len(modelInstances))
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if nil == modelInstances {
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return toRet
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}
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for _, last := range modelInstances {
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toRet[last.JoinIndex-1] = &battle.PlayerDownsync{
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Id: last.Id,
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VirtualGridX: last.VirtualGridX,
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VirtualGridY: last.VirtualGridY,
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@ -28,11 +136,6 @@ func toPbPlayers(modelInstances map[int32]*Player, withMetaInfo bool) map[int32]
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Score: last.Score,
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Removed: last.Removed,
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}
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if withMetaInfo {
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toRet[k].Name = last.Name
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toRet[k].DisplayName = last.DisplayName
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toRet[k].Avatar = last.Avatar
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}
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}
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return toRet
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File diff suppressed because it is too large
Load Diff
@ -7,7 +7,7 @@
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package protos
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import (
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sharedprotos "dnmshared/sharedprotos"
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_ "dnmshared/sharedprotos"
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protoreflect "google.golang.org/protobuf/reflect/protoreflect"
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protoimpl "google.golang.org/protobuf/runtime/protoimpl"
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reflect "reflect"
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@ -739,24 +739,26 @@ type MeleeBullet struct {
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unknownFields protoimpl.UnknownFields
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// for offender
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BattleLocalId int32 `protobuf:"varint,1,opt,name=battleLocalId,proto3" json:"battleLocalId,omitempty"`
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StartupFrames int32 `protobuf:"varint,2,opt,name=startupFrames,proto3" json:"startupFrames,omitempty"`
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ActiveFrames int32 `protobuf:"varint,3,opt,name=activeFrames,proto3" json:"activeFrames,omitempty"`
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RecoveryFrames int32 `protobuf:"varint,4,opt,name=recoveryFrames,proto3" json:"recoveryFrames,omitempty"`
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RecoveryFramesOnBlock int32 `protobuf:"varint,5,opt,name=recoveryFramesOnBlock,proto3" json:"recoveryFramesOnBlock,omitempty"`
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RecoveryFramesOnHit int32 `protobuf:"varint,6,opt,name=recoveryFramesOnHit,proto3" json:"recoveryFramesOnHit,omitempty"`
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Moveforward *sharedprotos.Vec2D `protobuf:"bytes,7,opt,name=moveforward,proto3" json:"moveforward,omitempty"`
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HitboxOffset float64 `protobuf:"fixed64,8,opt,name=hitboxOffset,proto3" json:"hitboxOffset,omitempty"`
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HitboxSize *sharedprotos.Vec2D `protobuf:"bytes,9,opt,name=hitboxSize,proto3" json:"hitboxSize,omitempty"`
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OriginatedRenderFrameId int32 `protobuf:"varint,10,opt,name=originatedRenderFrameId,proto3" json:"originatedRenderFrameId,omitempty"`
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BattleLocalId int32 `protobuf:"varint,1,opt,name=battleLocalId,proto3" json:"battleLocalId,omitempty"`
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StartupFrames int32 `protobuf:"varint,2,opt,name=startupFrames,proto3" json:"startupFrames,omitempty"`
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ActiveFrames int32 `protobuf:"varint,3,opt,name=activeFrames,proto3" json:"activeFrames,omitempty"`
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RecoveryFrames int32 `protobuf:"varint,4,opt,name=recoveryFrames,proto3" json:"recoveryFrames,omitempty"`
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RecoveryFramesOnBlock int32 `protobuf:"varint,5,opt,name=recoveryFramesOnBlock,proto3" json:"recoveryFramesOnBlock,omitempty"`
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RecoveryFramesOnHit int32 `protobuf:"varint,6,opt,name=recoveryFramesOnHit,proto3" json:"recoveryFramesOnHit,omitempty"`
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HitboxOffset float64 `protobuf:"fixed64,7,opt,name=hitboxOffset,proto3" json:"hitboxOffset,omitempty"`
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OriginatedRenderFrameId int32 `protobuf:"varint,8,opt,name=originatedRenderFrameId,proto3" json:"originatedRenderFrameId,omitempty"`
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// for defender
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HitStunFrames int32 `protobuf:"varint,11,opt,name=hitStunFrames,proto3" json:"hitStunFrames,omitempty"`
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BlockStunFrames int32 `protobuf:"varint,12,opt,name=blockStunFrames,proto3" json:"blockStunFrames,omitempty"`
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Pushback float64 `protobuf:"fixed64,13,opt,name=pushback,proto3" json:"pushback,omitempty"`
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ReleaseTriggerType int32 `protobuf:"varint,14,opt,name=releaseTriggerType,proto3" json:"releaseTriggerType,omitempty"` // 1: rising-edge, 2: falling-edge
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Damage int32 `protobuf:"varint,15,opt,name=damage,proto3" json:"damage,omitempty"`
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OffenderJoinIndex int32 `protobuf:"varint,16,opt,name=offenderJoinIndex,proto3" json:"offenderJoinIndex,omitempty"`
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OffenderPlayerId int32 `protobuf:"varint,17,opt,name=offenderPlayerId,proto3" json:"offenderPlayerId,omitempty"`
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||||
HitStunFrames int32 `protobuf:"varint,9,opt,name=hitStunFrames,proto3" json:"hitStunFrames,omitempty"`
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||||
BlockStunFrames int32 `protobuf:"varint,10,opt,name=blockStunFrames,proto3" json:"blockStunFrames,omitempty"`
|
||||
Pushback float64 `protobuf:"fixed64,11,opt,name=pushback,proto3" json:"pushback,omitempty"`
|
||||
ReleaseTriggerType int32 `protobuf:"varint,12,opt,name=releaseTriggerType,proto3" json:"releaseTriggerType,omitempty"` // 1: rising-edge, 2: falling-edge
|
||||
Damage int32 `protobuf:"varint,13,opt,name=damage,proto3" json:"damage,omitempty"`
|
||||
OffenderJoinIndex int32 `protobuf:"varint,14,opt,name=offenderJoinIndex,proto3" json:"offenderJoinIndex,omitempty"`
|
||||
OffenderPlayerId int32 `protobuf:"varint,15,opt,name=offenderPlayerId,proto3" json:"offenderPlayerId,omitempty"`
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||||
HitboxSizeX float64 `protobuf:"fixed64,16,opt,name=hitboxSizeX,proto3" json:"hitboxSizeX,omitempty"`
|
||||
HitboxSizeY float64 `protobuf:"fixed64,17,opt,name=hitboxSizeY,proto3" json:"hitboxSizeY,omitempty"`
|
||||
SelfMoveforwardX float64 `protobuf:"fixed64,18,opt,name=selfMoveforwardX,proto3" json:"selfMoveforwardX,omitempty"`
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||||
SelfMoveforwardY float64 `protobuf:"fixed64,19,opt,name=selfMoveforwardY,proto3" json:"selfMoveforwardY,omitempty"`
|
||||
}
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||||
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||||
func (x *MeleeBullet) Reset() {
|
||||
@ -833,13 +835,6 @@ func (x *MeleeBullet) GetRecoveryFramesOnHit() int32 {
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *MeleeBullet) GetMoveforward() *sharedprotos.Vec2D {
|
||||
if x != nil {
|
||||
return x.Moveforward
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (x *MeleeBullet) GetHitboxOffset() float64 {
|
||||
if x != nil {
|
||||
return x.HitboxOffset
|
||||
@ -847,13 +842,6 @@ func (x *MeleeBullet) GetHitboxOffset() float64 {
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *MeleeBullet) GetHitboxSize() *sharedprotos.Vec2D {
|
||||
if x != nil {
|
||||
return x.HitboxSize
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (x *MeleeBullet) GetOriginatedRenderFrameId() int32 {
|
||||
if x != nil {
|
||||
return x.OriginatedRenderFrameId
|
||||
@ -910,42 +898,69 @@ func (x *MeleeBullet) GetOffenderPlayerId() int32 {
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *MeleeBullet) GetHitboxSizeX() float64 {
|
||||
if x != nil {
|
||||
return x.HitboxSizeX
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *MeleeBullet) GetHitboxSizeY() float64 {
|
||||
if x != nil {
|
||||
return x.HitboxSizeY
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *MeleeBullet) GetSelfMoveforwardX() float64 {
|
||||
if x != nil {
|
||||
return x.SelfMoveforwardX
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *MeleeBullet) GetSelfMoveforwardY() float64 {
|
||||
if x != nil {
|
||||
return x.SelfMoveforwardY
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
type BattleColliderInfo struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
StageName string `protobuf:"bytes,1,opt,name=stageName,proto3" json:"stageName,omitempty"`
|
||||
StrToVec2DListMap map[string]*sharedprotos.Vec2DList `protobuf:"bytes,2,rep,name=strToVec2DListMap,proto3" json:"strToVec2DListMap,omitempty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
|
||||
StrToPolygon2DListMap map[string]*sharedprotos.Polygon2DList `protobuf:"bytes,3,rep,name=strToPolygon2DListMap,proto3" json:"strToPolygon2DListMap,omitempty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
|
||||
StageDiscreteW int32 `protobuf:"varint,4,opt,name=stageDiscreteW,proto3" json:"stageDiscreteW,omitempty"`
|
||||
StageDiscreteH int32 `protobuf:"varint,5,opt,name=stageDiscreteH,proto3" json:"stageDiscreteH,omitempty"`
|
||||
StageTileW int32 `protobuf:"varint,6,opt,name=stageTileW,proto3" json:"stageTileW,omitempty"`
|
||||
StageTileH int32 `protobuf:"varint,7,opt,name=stageTileH,proto3" json:"stageTileH,omitempty"`
|
||||
IntervalToPing int32 `protobuf:"varint,8,opt,name=intervalToPing,proto3" json:"intervalToPing,omitempty"`
|
||||
WillKickIfInactiveFor int32 `protobuf:"varint,9,opt,name=willKickIfInactiveFor,proto3" json:"willKickIfInactiveFor,omitempty"`
|
||||
BoundRoomId int32 `protobuf:"varint,10,opt,name=boundRoomId,proto3" json:"boundRoomId,omitempty"`
|
||||
BattleDurationFrames int32 `protobuf:"varint,12,opt,name=battleDurationFrames,proto3" json:"battleDurationFrames,omitempty"`
|
||||
BattleDurationNanos int64 `protobuf:"varint,13,opt,name=battleDurationNanos,proto3" json:"battleDurationNanos,omitempty"`
|
||||
ServerFps int32 `protobuf:"varint,14,opt,name=serverFps,proto3" json:"serverFps,omitempty"`
|
||||
InputDelayFrames int32 `protobuf:"varint,15,opt,name=inputDelayFrames,proto3" json:"inputDelayFrames,omitempty"` // in the count of render frames
|
||||
InputScaleFrames uint32 `protobuf:"varint,16,opt,name=inputScaleFrames,proto3" json:"inputScaleFrames,omitempty"` // inputDelayedAndScaledFrameId = ((originalFrameId - InputDelayFrames) >> InputScaleFrames)
|
||||
NstDelayFrames int32 `protobuf:"varint,17,opt,name=nstDelayFrames,proto3" json:"nstDelayFrames,omitempty"` // network-single-trip delay in the count of render frames, proposed to be (InputDelayFrames >> 1) because we expect a round-trip delay to be exactly "InputDelayFrames"
|
||||
InputFrameUpsyncDelayTolerance int32 `protobuf:"varint,18,opt,name=inputFrameUpsyncDelayTolerance,proto3" json:"inputFrameUpsyncDelayTolerance,omitempty"`
|
||||
MaxChasingRenderFramesPerUpdate int32 `protobuf:"varint,19,opt,name=maxChasingRenderFramesPerUpdate,proto3" json:"maxChasingRenderFramesPerUpdate,omitempty"`
|
||||
PlayerBattleState int32 `protobuf:"varint,20,opt,name=playerBattleState,proto3" json:"playerBattleState,omitempty"`
|
||||
RollbackEstimatedDtMillis float64 `protobuf:"fixed64,21,opt,name=rollbackEstimatedDtMillis,proto3" json:"rollbackEstimatedDtMillis,omitempty"`
|
||||
RollbackEstimatedDtNanos int64 `protobuf:"varint,22,opt,name=rollbackEstimatedDtNanos,proto3" json:"rollbackEstimatedDtNanos,omitempty"`
|
||||
WorldToVirtualGridRatio float64 `protobuf:"fixed64,23,opt,name=worldToVirtualGridRatio,proto3" json:"worldToVirtualGridRatio,omitempty"`
|
||||
VirtualGridToWorldRatio float64 `protobuf:"fixed64,24,opt,name=virtualGridToWorldRatio,proto3" json:"virtualGridToWorldRatio,omitempty"`
|
||||
SpAtkLookupFrames int32 `protobuf:"varint,25,opt,name=spAtkLookupFrames,proto3" json:"spAtkLookupFrames,omitempty"`
|
||||
RenderCacheSize int32 `protobuf:"varint,26,opt,name=renderCacheSize,proto3" json:"renderCacheSize,omitempty"`
|
||||
MeleeSkillConfig map[int32]*MeleeBullet `protobuf:"bytes,27,rep,name=meleeSkillConfig,proto3" json:"meleeSkillConfig,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"` // skillId -> skill
|
||||
SnapIntoPlatformOverlap float64 `protobuf:"fixed64,28,opt,name=snapIntoPlatformOverlap,proto3" json:"snapIntoPlatformOverlap,omitempty"`
|
||||
SnapIntoPlatformThreshold float64 `protobuf:"fixed64,29,opt,name=snapIntoPlatformThreshold,proto3" json:"snapIntoPlatformThreshold,omitempty"`
|
||||
JumpingInitVelY int32 `protobuf:"varint,30,opt,name=jumpingInitVelY,proto3" json:"jumpingInitVelY,omitempty"`
|
||||
GravityX int32 `protobuf:"varint,31,opt,name=gravityX,proto3" json:"gravityX,omitempty"`
|
||||
GravityY int32 `protobuf:"varint,32,opt,name=gravityY,proto3" json:"gravityY,omitempty"`
|
||||
StageName string `protobuf:"bytes,1,opt,name=stageName,proto3" json:"stageName,omitempty"`
|
||||
StageDiscreteW int32 `protobuf:"varint,2,opt,name=stageDiscreteW,proto3" json:"stageDiscreteW,omitempty"`
|
||||
StageDiscreteH int32 `protobuf:"varint,3,opt,name=stageDiscreteH,proto3" json:"stageDiscreteH,omitempty"`
|
||||
StageTileW int32 `protobuf:"varint,4,opt,name=stageTileW,proto3" json:"stageTileW,omitempty"`
|
||||
StageTileH int32 `protobuf:"varint,5,opt,name=stageTileH,proto3" json:"stageTileH,omitempty"`
|
||||
IntervalToPing int32 `protobuf:"varint,6,opt,name=intervalToPing,proto3" json:"intervalToPing,omitempty"`
|
||||
WillKickIfInactiveFor int32 `protobuf:"varint,7,opt,name=willKickIfInactiveFor,proto3" json:"willKickIfInactiveFor,omitempty"`
|
||||
BoundRoomId int32 `protobuf:"varint,8,opt,name=boundRoomId,proto3" json:"boundRoomId,omitempty"`
|
||||
BattleDurationFrames int32 `protobuf:"varint,9,opt,name=battleDurationFrames,proto3" json:"battleDurationFrames,omitempty"`
|
||||
BattleDurationNanos int64 `protobuf:"varint,10,opt,name=battleDurationNanos,proto3" json:"battleDurationNanos,omitempty"`
|
||||
ServerFps int32 `protobuf:"varint,11,opt,name=serverFps,proto3" json:"serverFps,omitempty"`
|
||||
InputDelayFrames int32 `protobuf:"varint,12,opt,name=inputDelayFrames,proto3" json:"inputDelayFrames,omitempty"` // in the count of render frames
|
||||
InputScaleFrames uint32 `protobuf:"varint,13,opt,name=inputScaleFrames,proto3" json:"inputScaleFrames,omitempty"` // inputDelayedAndScaledFrameId = ((originalFrameId - InputDelayFrames) >> InputScaleFrames)
|
||||
NstDelayFrames int32 `protobuf:"varint,14,opt,name=nstDelayFrames,proto3" json:"nstDelayFrames,omitempty"` // network-single-trip delay in the count of render frames, proposed to be (InputDelayFrames >> 1) because we expect a round-trip delay to be exactly "InputDelayFrames"
|
||||
InputFrameUpsyncDelayTolerance int32 `protobuf:"varint,15,opt,name=inputFrameUpsyncDelayTolerance,proto3" json:"inputFrameUpsyncDelayTolerance,omitempty"`
|
||||
MaxChasingRenderFramesPerUpdate int32 `protobuf:"varint,16,opt,name=maxChasingRenderFramesPerUpdate,proto3" json:"maxChasingRenderFramesPerUpdate,omitempty"`
|
||||
PlayerBattleState int32 `protobuf:"varint,17,opt,name=playerBattleState,proto3" json:"playerBattleState,omitempty"`
|
||||
RollbackEstimatedDtMillis float64 `protobuf:"fixed64,18,opt,name=rollbackEstimatedDtMillis,proto3" json:"rollbackEstimatedDtMillis,omitempty"`
|
||||
RollbackEstimatedDtNanos int64 `protobuf:"varint,19,opt,name=rollbackEstimatedDtNanos,proto3" json:"rollbackEstimatedDtNanos,omitempty"`
|
||||
WorldToVirtualGridRatio float64 `protobuf:"fixed64,20,opt,name=worldToVirtualGridRatio,proto3" json:"worldToVirtualGridRatio,omitempty"`
|
||||
VirtualGridToWorldRatio float64 `protobuf:"fixed64,21,opt,name=virtualGridToWorldRatio,proto3" json:"virtualGridToWorldRatio,omitempty"`
|
||||
SpAtkLookupFrames int32 `protobuf:"varint,22,opt,name=spAtkLookupFrames,proto3" json:"spAtkLookupFrames,omitempty"`
|
||||
RenderCacheSize int32 `protobuf:"varint,23,opt,name=renderCacheSize,proto3" json:"renderCacheSize,omitempty"`
|
||||
SnapIntoPlatformOverlap float64 `protobuf:"fixed64,24,opt,name=snapIntoPlatformOverlap,proto3" json:"snapIntoPlatformOverlap,omitempty"`
|
||||
SnapIntoPlatformThreshold float64 `protobuf:"fixed64,25,opt,name=snapIntoPlatformThreshold,proto3" json:"snapIntoPlatformThreshold,omitempty"`
|
||||
JumpingInitVelY int32 `protobuf:"varint,26,opt,name=jumpingInitVelY,proto3" json:"jumpingInitVelY,omitempty"`
|
||||
GravityX int32 `protobuf:"varint,27,opt,name=gravityX,proto3" json:"gravityX,omitempty"`
|
||||
GravityY int32 `protobuf:"varint,28,opt,name=gravityY,proto3" json:"gravityY,omitempty"`
|
||||
CollisionMinStep int32 `protobuf:"varint,29,opt,name=collisionMinStep,proto3" json:"collisionMinStep,omitempty"`
|
||||
FrameDataLoggingEnabled bool `protobuf:"varint,999,opt,name=frameDataLoggingEnabled,proto3" json:"frameDataLoggingEnabled,omitempty"`
|
||||
}
|
||||
|
||||
func (x *BattleColliderInfo) Reset() {
|
||||
@ -987,20 +1002,6 @@ func (x *BattleColliderInfo) GetStageName() string {
|
||||
return ""
|
||||
}
|
||||
|
||||
func (x *BattleColliderInfo) GetStrToVec2DListMap() map[string]*sharedprotos.Vec2DList {
|
||||
if x != nil {
|
||||
return x.StrToVec2DListMap
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (x *BattleColliderInfo) GetStrToPolygon2DListMap() map[string]*sharedprotos.Polygon2DList {
|
||||
if x != nil {
|
||||
return x.StrToPolygon2DListMap
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (x *BattleColliderInfo) GetStageDiscreteW() int32 {
|
||||
if x != nil {
|
||||
return x.StageDiscreteW
|
||||
@ -1155,13 +1156,6 @@ func (x *BattleColliderInfo) GetRenderCacheSize() int32 {
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *BattleColliderInfo) GetMeleeSkillConfig() map[int32]*MeleeBullet {
|
||||
if x != nil {
|
||||
return x.MeleeSkillConfig
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (x *BattleColliderInfo) GetSnapIntoPlatformOverlap() float64 {
|
||||
if x != nil {
|
||||
return x.SnapIntoPlatformOverlap
|
||||
@ -1197,17 +1191,32 @@ func (x *BattleColliderInfo) GetGravityY() int32 {
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *BattleColliderInfo) GetCollisionMinStep() int32 {
|
||||
if x != nil {
|
||||
return x.CollisionMinStep
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *BattleColliderInfo) GetFrameDataLoggingEnabled() bool {
|
||||
if x != nil {
|
||||
return x.FrameDataLoggingEnabled
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
type RoomDownsyncFrame struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
Id int32 `protobuf:"varint,1,opt,name=id,proto3" json:"id,omitempty"`
|
||||
Players map[int32]*PlayerDownsync `protobuf:"bytes,2,rep,name=players,proto3" json:"players,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
|
||||
CountdownNanos int64 `protobuf:"varint,3,opt,name=countdownNanos,proto3" json:"countdownNanos,omitempty"`
|
||||
MeleeBullets []*MeleeBullet `protobuf:"bytes,4,rep,name=meleeBullets,proto3" json:"meleeBullets,omitempty"` // I don't know how to mimic inheritance/composition in protobuf by far, thus using an array for each type of bullet as a compromise
|
||||
BackendUnconfirmedMask uint64 `protobuf:"varint,5,opt,name=backendUnconfirmedMask,proto3" json:"backendUnconfirmedMask,omitempty"` // Indexed by "joinIndex", same compression concern as stated in InputFrameDownsync
|
||||
ShouldForceResync bool `protobuf:"varint,6,opt,name=shouldForceResync,proto3" json:"shouldForceResync,omitempty"`
|
||||
Id int32 `protobuf:"varint,1,opt,name=id,proto3" json:"id,omitempty"`
|
||||
PlayersArr []*PlayerDownsync `protobuf:"bytes,2,rep,name=playersArr,proto3" json:"playersArr,omitempty"`
|
||||
CountdownNanos int64 `protobuf:"varint,3,opt,name=countdownNanos,proto3" json:"countdownNanos,omitempty"`
|
||||
MeleeBullets []*MeleeBullet `protobuf:"bytes,4,rep,name=meleeBullets,proto3" json:"meleeBullets,omitempty"` // I don't know how to mimic inheritance/composition in protobuf by far, thus using an array for each type of bullet as a compromise
|
||||
BackendUnconfirmedMask uint64 `protobuf:"varint,5,opt,name=backendUnconfirmedMask,proto3" json:"backendUnconfirmedMask,omitempty"` // Indexed by "joinIndex", same compression concern as stated in InputFrameDownsync
|
||||
ShouldForceResync bool `protobuf:"varint,6,opt,name=shouldForceResync,proto3" json:"shouldForceResync,omitempty"`
|
||||
PlayerOpPatternToSkillId map[int32]int32 `protobuf:"bytes,7,rep,name=playerOpPatternToSkillId,proto3" json:"playerOpPatternToSkillId,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"`
|
||||
}
|
||||
|
||||
func (x *RoomDownsyncFrame) Reset() {
|
||||
@ -1249,9 +1258,9 @@ func (x *RoomDownsyncFrame) GetId() int32 {
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *RoomDownsyncFrame) GetPlayers() map[int32]*PlayerDownsync {
|
||||
func (x *RoomDownsyncFrame) GetPlayersArr() []*PlayerDownsync {
|
||||
if x != nil {
|
||||
return x.Players
|
||||
return x.PlayersArr
|
||||
}
|
||||
return nil
|
||||
}
|
||||
@ -1284,6 +1293,13 @@ func (x *RoomDownsyncFrame) GetShouldForceResync() bool {
|
||||
return false
|
||||
}
|
||||
|
||||
func (x *RoomDownsyncFrame) GetPlayerOpPatternToSkillId() map[int32]int32 {
|
||||
if x != nil {
|
||||
return x.PlayerOpPatternToSkillId
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
var File_room_downsync_frame_proto protoreflect.FileDescriptor
|
||||
|
||||
var file_room_downsync_frame_proto_rawDesc = []byte{
|
||||
@ -1405,7 +1421,7 @@ var file_room_downsync_frame_proto_rawDesc = []byte{
|
||||
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||||
@ -1422,181 +1438,160 @@ var file_room_downsync_frame_proto_rawDesc = []byte{
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|
||||
}
|
||||
|
||||
var (
|
||||
@ -1611,26 +1606,20 @@ func file_room_downsync_frame_proto_rawDescGZIP() []byte {
|
||||
return file_room_downsync_frame_proto_rawDescData
|
||||
}
|
||||
|
||||
var file_room_downsync_frame_proto_msgTypes = make([]protoimpl.MessageInfo, 15)
|
||||
var file_room_downsync_frame_proto_msgTypes = make([]protoimpl.MessageInfo, 12)
|
||||
var file_room_downsync_frame_proto_goTypes = []interface{}{
|
||||
(*PlayerDownsync)(nil), // 0: protos.PlayerDownsync
|
||||
(*InputFrameDecoded)(nil), // 1: protos.InputFrameDecoded
|
||||
(*InputFrameUpsync)(nil), // 2: protos.InputFrameUpsync
|
||||
(*InputFrameDownsync)(nil), // 3: protos.InputFrameDownsync
|
||||
(*HeartbeatUpsync)(nil), // 4: protos.HeartbeatUpsync
|
||||
(*WsReq)(nil), // 5: protos.WsReq
|
||||
(*WsResp)(nil), // 6: protos.WsResp
|
||||
(*InputsBufferSnapshot)(nil), // 7: protos.InputsBufferSnapshot
|
||||
(*MeleeBullet)(nil), // 8: protos.MeleeBullet
|
||||
(*BattleColliderInfo)(nil), // 9: protos.BattleColliderInfo
|
||||
(*RoomDownsyncFrame)(nil), // 10: protos.RoomDownsyncFrame
|
||||
nil, // 11: protos.BattleColliderInfo.StrToVec2DListMapEntry
|
||||
nil, // 12: protos.BattleColliderInfo.StrToPolygon2DListMapEntry
|
||||
nil, // 13: protos.BattleColliderInfo.MeleeSkillConfigEntry
|
||||
nil, // 14: protos.RoomDownsyncFrame.PlayersEntry
|
||||
(*sharedprotos.Vec2D)(nil), // 15: sharedprotos.Vec2D
|
||||
(*sharedprotos.Vec2DList)(nil), // 16: sharedprotos.Vec2DList
|
||||
(*sharedprotos.Polygon2DList)(nil), // 17: sharedprotos.Polygon2DList
|
||||
(*PlayerDownsync)(nil), // 0: protos.PlayerDownsync
|
||||
(*InputFrameDecoded)(nil), // 1: protos.InputFrameDecoded
|
||||
(*InputFrameUpsync)(nil), // 2: protos.InputFrameUpsync
|
||||
(*InputFrameDownsync)(nil), // 3: protos.InputFrameDownsync
|
||||
(*HeartbeatUpsync)(nil), // 4: protos.HeartbeatUpsync
|
||||
(*WsReq)(nil), // 5: protos.WsReq
|
||||
(*WsResp)(nil), // 6: protos.WsResp
|
||||
(*InputsBufferSnapshot)(nil), // 7: protos.InputsBufferSnapshot
|
||||
(*MeleeBullet)(nil), // 8: protos.MeleeBullet
|
||||
(*BattleColliderInfo)(nil), // 9: protos.BattleColliderInfo
|
||||
(*RoomDownsyncFrame)(nil), // 10: protos.RoomDownsyncFrame
|
||||
nil, // 11: protos.RoomDownsyncFrame.PlayerOpPatternToSkillIdEntry
|
||||
}
|
||||
var file_room_downsync_frame_proto_depIdxs = []int32{
|
||||
2, // 0: protos.WsReq.inputFrameUpsyncBatch:type_name -> protos.InputFrameUpsync
|
||||
@ -1639,22 +1628,14 @@ var file_room_downsync_frame_proto_depIdxs = []int32{
|
||||
3, // 3: protos.WsResp.inputFrameDownsyncBatch:type_name -> protos.InputFrameDownsync
|
||||
9, // 4: protos.WsResp.bciFrame:type_name -> protos.BattleColliderInfo
|
||||
3, // 5: protos.InputsBufferSnapshot.toSendInputFrameDownsyncs:type_name -> protos.InputFrameDownsync
|
||||
15, // 6: protos.MeleeBullet.moveforward:type_name -> sharedprotos.Vec2D
|
||||
15, // 7: protos.MeleeBullet.hitboxSize:type_name -> sharedprotos.Vec2D
|
||||
11, // 8: protos.BattleColliderInfo.strToVec2DListMap:type_name -> protos.BattleColliderInfo.StrToVec2DListMapEntry
|
||||
12, // 9: protos.BattleColliderInfo.strToPolygon2DListMap:type_name -> protos.BattleColliderInfo.StrToPolygon2DListMapEntry
|
||||
13, // 10: protos.BattleColliderInfo.meleeSkillConfig:type_name -> protos.BattleColliderInfo.MeleeSkillConfigEntry
|
||||
14, // 11: protos.RoomDownsyncFrame.players:type_name -> protos.RoomDownsyncFrame.PlayersEntry
|
||||
8, // 12: protos.RoomDownsyncFrame.meleeBullets:type_name -> protos.MeleeBullet
|
||||
16, // 13: protos.BattleColliderInfo.StrToVec2DListMapEntry.value:type_name -> sharedprotos.Vec2DList
|
||||
17, // 14: protos.BattleColliderInfo.StrToPolygon2DListMapEntry.value:type_name -> sharedprotos.Polygon2DList
|
||||
8, // 15: protos.BattleColliderInfo.MeleeSkillConfigEntry.value:type_name -> protos.MeleeBullet
|
||||
0, // 16: protos.RoomDownsyncFrame.PlayersEntry.value:type_name -> protos.PlayerDownsync
|
||||
17, // [17:17] is the sub-list for method output_type
|
||||
17, // [17:17] is the sub-list for method input_type
|
||||
17, // [17:17] is the sub-list for extension type_name
|
||||
17, // [17:17] is the sub-list for extension extendee
|
||||
0, // [0:17] is the sub-list for field type_name
|
||||
0, // 6: protos.RoomDownsyncFrame.playersArr:type_name -> protos.PlayerDownsync
|
||||
8, // 7: protos.RoomDownsyncFrame.meleeBullets:type_name -> protos.MeleeBullet
|
||||
11, // 8: protos.RoomDownsyncFrame.playerOpPatternToSkillId:type_name -> protos.RoomDownsyncFrame.PlayerOpPatternToSkillIdEntry
|
||||
9, // [9:9] is the sub-list for method output_type
|
||||
9, // [9:9] is the sub-list for method input_type
|
||||
9, // [9:9] is the sub-list for extension type_name
|
||||
9, // [9:9] is the sub-list for extension extendee
|
||||
0, // [0:9] is the sub-list for field type_name
|
||||
}
|
||||
|
||||
func init() { file_room_downsync_frame_proto_init() }
|
||||
@ -1802,7 +1783,7 @@ func file_room_downsync_frame_proto_init() {
|
||||
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
|
||||
RawDescriptor: file_room_downsync_frame_proto_rawDesc,
|
||||
NumEnums: 0,
|
||||
NumMessages: 15,
|
||||
NumMessages: 12,
|
||||
NumExtensions: 0,
|
||||
NumServices: 0,
|
||||
},
|
||||
|
@ -240,14 +240,12 @@ func Serve(c *gin.Context) {
|
||||
|
||||
// Construct "battleColliderInfo" to downsync
|
||||
bciFrame := &pb.BattleColliderInfo{
|
||||
BoundRoomId: pRoom.Id,
|
||||
StageName: pRoom.StageName,
|
||||
StrToVec2DListMap: pRoom.StrToVec2DListMap,
|
||||
StrToPolygon2DListMap: pRoom.StrToPolygon2DListMap,
|
||||
StageDiscreteW: pRoom.StageDiscreteW,
|
||||
StageDiscreteH: pRoom.StageDiscreteH,
|
||||
StageTileW: pRoom.StageTileW,
|
||||
StageTileH: pRoom.StageTileH,
|
||||
BoundRoomId: pRoom.Id,
|
||||
StageName: pRoom.StageName,
|
||||
StageDiscreteW: pRoom.StageDiscreteW,
|
||||
StageDiscreteH: pRoom.StageDiscreteH,
|
||||
StageTileW: pRoom.StageTileW,
|
||||
StageTileH: pRoom.StageTileH,
|
||||
|
||||
IntervalToPing: int32(Constants.Ws.IntervalToPing),
|
||||
WillKickIfInactiveFor: int32(Constants.Ws.WillKickIfInactiveFor),
|
||||
@ -267,12 +265,14 @@ func Serve(c *gin.Context) {
|
||||
|
||||
SpAtkLookupFrames: pRoom.SpAtkLookupFrames,
|
||||
RenderCacheSize: pRoom.RenderCacheSize,
|
||||
MeleeSkillConfig: pRoom.MeleeSkillConfig,
|
||||
SnapIntoPlatformOverlap: pRoom.SnapIntoPlatformOverlap,
|
||||
SnapIntoPlatformThreshold: pRoom.SnapIntoPlatformThreshold,
|
||||
JumpingInitVelY: pRoom.JumpingInitVelY,
|
||||
GravityX: pRoom.GravityX,
|
||||
GravityY: pRoom.GravityY,
|
||||
CollisionMinStep: pRoom.CollisionMinStep,
|
||||
|
||||
FrameDataLoggingEnabled: pRoom.FrameDataLoggingEnabled,
|
||||
}
|
||||
|
||||
resp := &pb.WsResp{
|
||||
|
@ -2,8 +2,8 @@ package main
|
||||
|
||||
import (
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
"github.com/solarlune/resolv"
|
||||
"image/color"
|
||||
"resolv"
|
||||
)
|
||||
|
||||
var (
|
||||
|
@ -1,30 +1,44 @@
|
||||
module viscol
|
||||
|
||||
go 1.19
|
||||
go 1.18
|
||||
|
||||
require (
|
||||
jsexport v0.0.0
|
||||
dnmshared v0.0.0
|
||||
battle_srv v0.0.0
|
||||
resolv v0.0.0
|
||||
github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0
|
||||
github.com/hajimehoshi/ebiten/v2 v2.4.7
|
||||
github.com/solarlune/resolv v0.5.1
|
||||
golang.org/x/image v0.0.0-20220902085622-e7cb96979f69
|
||||
)
|
||||
|
||||
require (
|
||||
github.com/ebitengine/purego v0.0.0-20220905075623-aeed57cda744 // indirect
|
||||
github.com/fsnotify/fsnotify v1.5.1 // indirect
|
||||
github.com/go-gl/glfw/v3.3/glfw v0.0.0-20220806181222-55e207c401ad // indirect
|
||||
github.com/hajimehoshi/file2byteslice v0.0.0-20210813153925-5340248a8f41 // indirect
|
||||
github.com/inconshreveable/mousetrap v1.0.0 // indirect
|
||||
github.com/jezek/xgb v1.0.1 // indirect
|
||||
github.com/kvartborg/vector v0.0.0-20200419093813-2cba0cabb4f0 // indirect
|
||||
github.com/neelance/astrewrite v0.0.0-20160511093645-99348263ae86 // indirect
|
||||
github.com/neelance/sourcemap v0.0.0-20200213170602-2833bce08e4c // indirect
|
||||
github.com/shurcooL/httpfs v0.0.0-20190707220628-8d4bc4ba7749 // indirect
|
||||
github.com/sirupsen/logrus v1.8.1 // indirect
|
||||
github.com/spf13/cobra v1.2.1 // indirect
|
||||
github.com/spf13/pflag v1.0.5 // indirect
|
||||
go.uber.org/atomic v1.7.0 // indirect
|
||||
go.uber.org/multierr v1.6.0 // indirect
|
||||
go.uber.org/zap v1.23.0 // indirect
|
||||
golang.org/x/exp v0.0.0-20190731235908-ec7cb31e5a56 // indirect
|
||||
golang.org/x/crypto v0.0.0-20220411220226-7b82a4e95df4 // indirect
|
||||
golang.org/x/exp v0.0.0-20200224162631-6cc2880d07d6 // indirect
|
||||
golang.org/x/mobile v0.0.0-20220722155234-aaac322e2105 // indirect
|
||||
golang.org/x/sync v0.0.0-20220722155255-886fb9371eb4 // indirect
|
||||
golang.org/x/sys v0.0.0-20220818161305-2296e01440c6 // indirect
|
||||
golang.org/x/term v0.0.0-20220411215600-e5f449aeb171 // indirect
|
||||
golang.org/x/tools v0.1.12 // indirect
|
||||
google.golang.org/protobuf v1.28.1 // indirect
|
||||
)
|
||||
|
||||
replace dnmshared => ../dnmshared
|
||||
replace battle_srv => ../battle_srv
|
||||
replace (
|
||||
dnmshared => ../dnmshared
|
||||
jsexport => ../jsexport
|
||||
resolv => ../resolv_tailored
|
||||
)
|
||||
|
@ -1,14 +1,153 @@
|
||||
cloud.google.com/go v0.26.0/go.mod h1:aQUYkXzVsufM+DwF1aE+0xfcU+56JwCaLick0ClmMTw=
|
||||
cloud.google.com/go v0.34.0/go.mod h1:aQUYkXzVsufM+DwF1aE+0xfcU+56JwCaLick0ClmMTw=
|
||||
cloud.google.com/go v0.38.0/go.mod h1:990N+gfupTy94rShfmMCWGDn0LpTmnzTp2qbd1dvSRU=
|
||||
cloud.google.com/go v0.44.1/go.mod h1:iSa0KzasP4Uvy3f1mN/7PiObzGgflwredwwASm/v6AU=
|
||||
cloud.google.com/go v0.44.2/go.mod h1:60680Gw3Yr4ikxnPRS/oxxkBccT6SA1yMk63TGekxKY=
|
||||
cloud.google.com/go v0.45.1/go.mod h1:RpBamKRgapWJb87xiFSdk4g1CME7QZg3uwTez+TSTjc=
|
||||
cloud.google.com/go v0.46.3/go.mod h1:a6bKKbmY7er1mI7TEI4lsAkts/mkhTSZK8w33B4RAg0=
|
||||
cloud.google.com/go v0.50.0/go.mod h1:r9sluTvynVuxRIOHXQEHMFffphuXHOMZMycpNR5e6To=
|
||||
cloud.google.com/go v0.52.0/go.mod h1:pXajvRH/6o3+F9jDHZWQ5PbGhn+o8w9qiu/CffaVdO4=
|
||||
cloud.google.com/go v0.53.0/go.mod h1:fp/UouUEsRkN6ryDKNW/Upv/JBKnv6WDthjR6+vze6M=
|
||||
cloud.google.com/go v0.54.0/go.mod h1:1rq2OEkV3YMf6n/9ZvGWI3GWw0VoqH/1x2nd8Is/bPc=
|
||||
cloud.google.com/go v0.56.0/go.mod h1:jr7tqZxxKOVYizybht9+26Z/gUq7tiRzu+ACVAMbKVk=
|
||||
cloud.google.com/go v0.57.0/go.mod h1:oXiQ6Rzq3RAkkY7N6t3TcE6jE+CIBBbA36lwQ1JyzZs=
|
||||
cloud.google.com/go v0.62.0/go.mod h1:jmCYTdRCQuc1PHIIJ/maLInMho30T/Y0M4hTdTShOYc=
|
||||
cloud.google.com/go v0.65.0/go.mod h1:O5N8zS7uWy9vkA9vayVHs65eM1ubvY4h553ofrNHObY=
|
||||
cloud.google.com/go v0.72.0/go.mod h1:M+5Vjvlc2wnp6tjzE102Dw08nGShTscUx2nZMufOKPI=
|
||||
cloud.google.com/go v0.74.0/go.mod h1:VV1xSbzvo+9QJOxLDaJfTjx5e+MePCpCWwvftOeQmWk=
|
||||
cloud.google.com/go v0.78.0/go.mod h1:QjdrLG0uq+YwhjoVOLsS1t7TW8fs36kLs4XO5R5ECHg=
|
||||
cloud.google.com/go v0.79.0/go.mod h1:3bzgcEeQlzbuEAYu4mrWhKqWjmpprinYgKJLgKHnbb8=
|
||||
cloud.google.com/go v0.81.0/go.mod h1:mk/AM35KwGk/Nm2YSeZbxXdrNK3KZOYHmLkOqC2V6E0=
|
||||
cloud.google.com/go/bigquery v1.0.1/go.mod h1:i/xbL2UlR5RvWAURpBYZTtm/cXjCha9lbfbpx4poX+o=
|
||||
cloud.google.com/go/bigquery v1.3.0/go.mod h1:PjpwJnslEMmckchkHFfq+HTD2DmtT67aNFKH1/VBDHE=
|
||||
cloud.google.com/go/bigquery v1.4.0/go.mod h1:S8dzgnTigyfTmLBfrtrhyYhwRxG72rYxvftPBK2Dvzc=
|
||||
cloud.google.com/go/bigquery v1.5.0/go.mod h1:snEHRnqQbz117VIFhE8bmtwIDY80NLUZUMb4Nv6dBIg=
|
||||
cloud.google.com/go/bigquery v1.7.0/go.mod h1://okPTzCYNXSlb24MZs83e2Do+h+VXtc4gLoIoXIAPc=
|
||||
cloud.google.com/go/bigquery v1.8.0/go.mod h1:J5hqkt3O0uAFnINi6JXValWIb1v0goeZM77hZzJN/fQ=
|
||||
cloud.google.com/go/datastore v1.0.0/go.mod h1:LXYbyblFSglQ5pkeyhO+Qmw7ukd3C+pD7TKLgZqpHYE=
|
||||
cloud.google.com/go/datastore v1.1.0/go.mod h1:umbIZjpQpHh4hmRpGhH4tLFup+FVzqBi1b3c64qFpCk=
|
||||
cloud.google.com/go/firestore v1.1.0/go.mod h1:ulACoGHTpvq5r8rxGJ4ddJZBZqakUQqClKRT5SZwBmk=
|
||||
cloud.google.com/go/pubsub v1.0.1/go.mod h1:R0Gpsv3s54REJCy4fxDixWD93lHJMoZTyQ2kNxGRt3I=
|
||||
cloud.google.com/go/pubsub v1.1.0/go.mod h1:EwwdRX2sKPjnvnqCa270oGRyludottCI76h+R3AArQw=
|
||||
cloud.google.com/go/pubsub v1.2.0/go.mod h1:jhfEVHT8odbXTkndysNHCcx0awwzvfOlguIAii9o8iA=
|
||||
cloud.google.com/go/pubsub v1.3.1/go.mod h1:i+ucay31+CNRpDW4Lu78I4xXG+O1r/MAHgjpRVR+TSU=
|
||||
cloud.google.com/go/storage v1.0.0/go.mod h1:IhtSnM/ZTZV8YYJWCY8RULGVqBDmpoyjwiyrjsg+URw=
|
||||
cloud.google.com/go/storage v1.5.0/go.mod h1:tpKbwo567HUNpVclU5sGELwQWBDZ8gh0ZeosJ0Rtdos=
|
||||
cloud.google.com/go/storage v1.6.0/go.mod h1:N7U0C8pVQ/+NIKOBQyamJIeKQKkZ+mxpohlUTyfDhBk=
|
||||
cloud.google.com/go/storage v1.8.0/go.mod h1:Wv1Oy7z6Yz3DshWRJFhqM/UCfaWIRTdp0RXyy7KQOVs=
|
||||
cloud.google.com/go/storage v1.10.0/go.mod h1:FLPqc6j+Ki4BU591ie1oL6qBQGu2Bl/tZ9ullr3+Kg0=
|
||||
dmitri.shuralyov.com/gpu/mtl v0.0.0-20190408044501-666a987793e9/go.mod h1:H6x//7gZCb22OMCxBHrMx7a5I7Hp++hsVxbQ4BYO7hU=
|
||||
github.com/BurntSushi/toml v0.3.1/go.mod h1:xHWCNGjB5oqiDr8zfno3MHue2Ht5sIBksp03qcyfWMU=
|
||||
github.com/BurntSushi/xgb v0.0.0-20160522181843-27f122750802/go.mod h1:IVnqGOEym/WlBOVXweHU+Q+/VP0lqqI8lqeDx9IjBqo=
|
||||
github.com/antihax/optional v1.0.0/go.mod h1:uupD/76wgC+ih3iEmQUL+0Ugr19nfwCT1kdvxnR2qWY=
|
||||
github.com/armon/circbuf v0.0.0-20150827004946-bbbad097214e/go.mod h1:3U/XgcO3hCbHZ8TKRvWD2dDTCfh9M9ya+I9JpbB7O8o=
|
||||
github.com/armon/go-metrics v0.0.0-20180917152333-f0300d1749da/go.mod h1:Q73ZrmVTwzkszR9V5SSuryQ31EELlFMUz1kKyl939pY=
|
||||
github.com/armon/go-radix v0.0.0-20180808171621-7fddfc383310/go.mod h1:ufUuZ+zHj4x4TnLV4JWEpy2hxWSpsRywHrMgIH9cCH8=
|
||||
github.com/bgentry/speakeasy v0.1.0/go.mod h1:+zsyZBPWlz7T6j88CTgSN5bM796AkVf0kBD4zp0CCIs=
|
||||
github.com/bketelsen/crypt v0.0.4/go.mod h1:aI6NrJ0pMGgvZKL1iVgXLnfIFJtfV+bKCoqOes/6LfM=
|
||||
github.com/census-instrumentation/opencensus-proto v0.2.1/go.mod h1:f6KPmirojxKA12rnyqOA5BBL4O983OfeGPqjHWSTneU=
|
||||
github.com/chzyer/logex v1.1.10/go.mod h1:+Ywpsq7O8HXn0nuIou7OrIPyXbp3wmkHB+jjWRnGsAI=
|
||||
github.com/chzyer/readline v0.0.0-20180603132655-2972be24d48e/go.mod h1:nSuG5e5PlCu98SY8svDHJxuZscDgtXS6KTTbou5AhLI=
|
||||
github.com/chzyer/test v0.0.0-20180213035817-a1ea475d72b1/go.mod h1:Q3SI9o4m/ZMnBNeIyt5eFwwo7qiLfzFZmjNmxjkiQlU=
|
||||
github.com/client9/misspell v0.3.4/go.mod h1:qj6jICC3Q7zFZvVWo7KLAzC3yx5G7kyvSDkc90ppPyw=
|
||||
github.com/cncf/udpa/go v0.0.0-20191209042840-269d4d468f6f/go.mod h1:M8M6+tZqaGXZJjfX53e64911xZQV5JYwmTeXPW+k8Sc=
|
||||
github.com/cncf/udpa/go v0.0.0-20200629203442-efcf912fb354/go.mod h1:WmhPx2Nbnhtbo57+VJT5O0JRkEi1Wbu0z5j0R8u5Hbk=
|
||||
github.com/cncf/udpa/go v0.0.0-20201120205902-5459f2c99403/go.mod h1:WmhPx2Nbnhtbo57+VJT5O0JRkEi1Wbu0z5j0R8u5Hbk=
|
||||
github.com/coreos/go-semver v0.3.0/go.mod h1:nnelYz7RCh+5ahJtPPxZlU+153eP4D4r3EedlOD2RNk=
|
||||
github.com/coreos/go-systemd/v22 v22.3.2/go.mod h1:Y58oyj3AT4RCenI/lSvhwexgC+NSVTIJ3seZv2GcEnc=
|
||||
github.com/cpuguy83/go-md2man/v2 v2.0.0/go.mod h1:maD7wRr/U5Z6m/iR4s+kqSMx2CaBsrgA7czyZG/E6dU=
|
||||
github.com/davecgh/go-spew v1.1.0/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
|
||||
github.com/davecgh/go-spew v1.1.1/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
|
||||
github.com/ebitengine/purego v0.0.0-20220905075623-aeed57cda744 h1:A8UnJ/5OKzki4HBDwoRQz7I6sxKsokpMXcGh+fUxpfc=
|
||||
github.com/ebitengine/purego v0.0.0-20220905075623-aeed57cda744/go.mod h1:Eh8I3yvknDYZeCuXH9kRNaPuHEwvXDCk378o9xszmHg=
|
||||
github.com/envoyproxy/go-control-plane v0.9.0/go.mod h1:YTl/9mNaCwkRvm6d1a2C3ymFceY/DCBVvsKhRF0iEA4=
|
||||
github.com/envoyproxy/go-control-plane v0.9.1-0.20191026205805-5f8ba28d4473/go.mod h1:YTl/9mNaCwkRvm6d1a2C3ymFceY/DCBVvsKhRF0iEA4=
|
||||
github.com/envoyproxy/go-control-plane v0.9.4/go.mod h1:6rpuAdCZL397s3pYoYcLgu1mIlRU8Am5FuJP05cCM98=
|
||||
github.com/envoyproxy/go-control-plane v0.9.7/go.mod h1:cwu0lG7PUMfa9snN8LXBig5ynNVH9qI8YYLbd1fK2po=
|
||||
github.com/envoyproxy/go-control-plane v0.9.9-0.20201210154907-fd9021fe5dad/go.mod h1:cXg6YxExXjJnVBQHBLXeUAgxn2UodCpnH306RInaBQk=
|
||||
github.com/envoyproxy/go-control-plane v0.9.9-0.20210217033140-668b12f5399d/go.mod h1:cXg6YxExXjJnVBQHBLXeUAgxn2UodCpnH306RInaBQk=
|
||||
github.com/envoyproxy/protoc-gen-validate v0.1.0/go.mod h1:iSmxcyjqTsJpI2R4NaDN7+kN2VEUnK/pcBlmesArF7c=
|
||||
github.com/fatih/color v1.7.0/go.mod h1:Zm6kSWBoL9eyXnKyktHP6abPY2pDugNf5KwzbycvMj4=
|
||||
github.com/fsnotify/fsnotify v1.4.9/go.mod h1:znqG4EE+3YCdAaPaxE2ZRY/06pZUdp0tY4IgpuI1SZQ=
|
||||
github.com/fsnotify/fsnotify v1.5.1 h1:mZcQUHVQUQWoPXXtuf9yuEXKudkV2sx1E06UadKWpgI=
|
||||
github.com/fsnotify/fsnotify v1.5.1/go.mod h1:T3375wBYaZdLLcVNkcVbzGHY7f1l/uK5T5Ai1i3InKU=
|
||||
github.com/ghodss/yaml v1.0.0/go.mod h1:4dBDuWmgqj2HViK6kFavaiC9ZROes6MMH2rRYeMEF04=
|
||||
github.com/go-gl/glfw v0.0.0-20190409004039-e6da0acd62b1/go.mod h1:vR7hzQXu2zJy9AVAgeJqvqgH9Q5CA+iKCZ2gyEVpxRU=
|
||||
github.com/go-gl/glfw/v3.3/glfw v0.0.0-20191125211704-12ad95a8df72/go.mod h1:tQ2UAYgL5IevRw8kRxooKSPJfGvJ9fJQFa0TUsXzTg8=
|
||||
github.com/go-gl/glfw/v3.3/glfw v0.0.0-20200222043503-6f7a984d4dc4/go.mod h1:tQ2UAYgL5IevRw8kRxooKSPJfGvJ9fJQFa0TUsXzTg8=
|
||||
github.com/go-gl/glfw/v3.3/glfw v0.0.0-20220806181222-55e207c401ad h1:kX51IjbsJPCvzV9jUoVQG9GEUqIq5hjfYzXTqQ52Rh8=
|
||||
github.com/go-gl/glfw/v3.3/glfw v0.0.0-20220806181222-55e207c401ad/go.mod h1:tQ2UAYgL5IevRw8kRxooKSPJfGvJ9fJQFa0TUsXzTg8=
|
||||
github.com/godbus/dbus/v5 v5.0.4/go.mod h1:xhWf0FNVPg57R7Z0UbKHbJfkEywrmjJnf7w5xrFpKfA=
|
||||
github.com/gogo/protobuf v1.3.2/go.mod h1:P1XiOD3dCwIKUDQYPy72D8LYyHL2YPYrpS2s69NZV8Q=
|
||||
github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0 h1:DACJavvAHhabrF08vX0COfcOBJRhZ8lUbR+ZWIs0Y5g=
|
||||
github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0/go.mod h1:E/TSTwGwJL78qG/PmXZO1EjYhfJinVAhrmmHX6Z8B9k=
|
||||
github.com/golang/glog v0.0.0-20160126235308-23def4e6c14b/go.mod h1:SBH7ygxi8pfUlaOkMMuAQtPIUF8ecWP5IEl/CR7VP2Q=
|
||||
github.com/golang/groupcache v0.0.0-20190702054246-869f871628b6/go.mod h1:cIg4eruTrX1D+g88fzRXU5OdNfaM+9IcxsU14FzY7Hc=
|
||||
github.com/golang/groupcache v0.0.0-20191227052852-215e87163ea7/go.mod h1:cIg4eruTrX1D+g88fzRXU5OdNfaM+9IcxsU14FzY7Hc=
|
||||
github.com/golang/groupcache v0.0.0-20200121045136-8c9f03a8e57e/go.mod h1:cIg4eruTrX1D+g88fzRXU5OdNfaM+9IcxsU14FzY7Hc=
|
||||
github.com/golang/mock v1.1.1/go.mod h1:oTYuIxOrZwtPieC+H1uAHpcLFnEyAGVDL/k47Jfbm0A=
|
||||
github.com/golang/mock v1.2.0/go.mod h1:oTYuIxOrZwtPieC+H1uAHpcLFnEyAGVDL/k47Jfbm0A=
|
||||
github.com/golang/mock v1.3.1/go.mod h1:sBzyDLLjw3U8JLTeZvSv8jJB+tU5PVekmnlKIyFUx0Y=
|
||||
github.com/golang/mock v1.4.0/go.mod h1:UOMv5ysSaYNkG+OFQykRIcU/QvvxJf3p21QfJ2Bt3cw=
|
||||
github.com/golang/mock v1.4.1/go.mod h1:UOMv5ysSaYNkG+OFQykRIcU/QvvxJf3p21QfJ2Bt3cw=
|
||||
github.com/golang/mock v1.4.3/go.mod h1:UOMv5ysSaYNkG+OFQykRIcU/QvvxJf3p21QfJ2Bt3cw=
|
||||
github.com/golang/mock v1.4.4/go.mod h1:l3mdAwkq5BuhzHwde/uurv3sEJeZMXNpwsxVWU71h+4=
|
||||
github.com/golang/mock v1.5.0/go.mod h1:CWnOUgYIOo4TcNZ0wHX3YZCqsaM1I1Jvs6v3mP3KVu8=
|
||||
github.com/golang/protobuf v1.2.0/go.mod h1:6lQm79b+lXiMfvg/cZm0SGofjICqVBUtrP5yJMmIC1U=
|
||||
github.com/golang/protobuf v1.3.1/go.mod h1:6lQm79b+lXiMfvg/cZm0SGofjICqVBUtrP5yJMmIC1U=
|
||||
github.com/golang/protobuf v1.3.2/go.mod h1:6lQm79b+lXiMfvg/cZm0SGofjICqVBUtrP5yJMmIC1U=
|
||||
github.com/golang/protobuf v1.3.3/go.mod h1:vzj43D7+SQXF/4pzW/hwtAqwc6iTitCiVSaWz5lYuqw=
|
||||
github.com/golang/protobuf v1.3.4/go.mod h1:vzj43D7+SQXF/4pzW/hwtAqwc6iTitCiVSaWz5lYuqw=
|
||||
github.com/golang/protobuf v1.3.5/go.mod h1:6O5/vntMXwX2lRkT1hjjk0nAC1IDOTvTlVgjlRvqsdk=
|
||||
github.com/golang/protobuf v1.4.0-rc.1/go.mod h1:ceaxUfeHdC40wWswd/P6IGgMaK3YpKi5j83Wpe3EHw8=
|
||||
github.com/golang/protobuf v1.4.0-rc.1.0.20200221234624-67d41d38c208/go.mod h1:xKAWHe0F5eneWXFV3EuXVDTCmh+JuBKY0li0aMyXATA=
|
||||
github.com/golang/protobuf v1.4.0-rc.2/go.mod h1:LlEzMj4AhA7rCAGe4KMBDvJI+AwstrUpVNzEA03Pprs=
|
||||
github.com/golang/protobuf v1.4.0-rc.4.0.20200313231945-b860323f09d0/go.mod h1:WU3c8KckQ9AFe+yFwt9sWVRKCVIyN9cPHBJSNnbL67w=
|
||||
github.com/golang/protobuf v1.4.0/go.mod h1:jodUvKwWbYaEsadDk5Fwe5c77LiNKVO9IDvqG2KuDX0=
|
||||
github.com/golang/protobuf v1.4.1/go.mod h1:U8fpvMrcmy5pZrNK1lt4xCsGvpyWQ/VVv6QDs8UjoX8=
|
||||
github.com/golang/protobuf v1.4.2/go.mod h1:oDoupMAO8OvCJWAcko0GGGIgR6R6ocIYbsSw735rRwI=
|
||||
github.com/golang/protobuf v1.4.3/go.mod h1:oDoupMAO8OvCJWAcko0GGGIgR6R6ocIYbsSw735rRwI=
|
||||
github.com/golang/protobuf v1.5.0/go.mod h1:FsONVRAS9T7sI+LIUmWTfcYkHO4aIWwzhcaSAoJOfIk=
|
||||
github.com/golang/protobuf v1.5.1/go.mod h1:DopwsBzvsk0Fs44TXzsVbJyPhcCPeIwnvohx4u74HPM=
|
||||
github.com/golang/protobuf v1.5.2/go.mod h1:XVQd3VNwM+JqD3oG2Ue2ip4fOMUkwXdXDdiuN0vRsmY=
|
||||
github.com/google/btree v0.0.0-20180813153112-4030bb1f1f0c/go.mod h1:lNA+9X1NB3Zf8V7Ke586lFgjr2dZNuvo3lPJSGZ5JPQ=
|
||||
github.com/google/btree v1.0.0/go.mod h1:lNA+9X1NB3Zf8V7Ke586lFgjr2dZNuvo3lPJSGZ5JPQ=
|
||||
github.com/google/go-cmp v0.2.0/go.mod h1:oXzfMopK8JAjlY9xF4vHSVASa0yLyX7SntLO5aqRK0M=
|
||||
github.com/google/go-cmp v0.3.0/go.mod h1:8QqcDgzrUqlUb/G2PQTWiueGozuR1884gddMywk6iLU=
|
||||
github.com/google/go-cmp v0.3.1/go.mod h1:8QqcDgzrUqlUb/G2PQTWiueGozuR1884gddMywk6iLU=
|
||||
github.com/google/go-cmp v0.4.0/go.mod h1:v8dTdLbMG2kIc/vJvl+f65V22dbkXbowE6jgT/gNBxE=
|
||||
github.com/google/go-cmp v0.4.1/go.mod h1:v8dTdLbMG2kIc/vJvl+f65V22dbkXbowE6jgT/gNBxE=
|
||||
github.com/google/go-cmp v0.5.0/go.mod h1:v8dTdLbMG2kIc/vJvl+f65V22dbkXbowE6jgT/gNBxE=
|
||||
github.com/google/go-cmp v0.5.1/go.mod h1:v8dTdLbMG2kIc/vJvl+f65V22dbkXbowE6jgT/gNBxE=
|
||||
github.com/google/go-cmp v0.5.2/go.mod h1:v8dTdLbMG2kIc/vJvl+f65V22dbkXbowE6jgT/gNBxE=
|
||||
github.com/google/go-cmp v0.5.3/go.mod h1:v8dTdLbMG2kIc/vJvl+f65V22dbkXbowE6jgT/gNBxE=
|
||||
github.com/google/go-cmp v0.5.4/go.mod h1:v8dTdLbMG2kIc/vJvl+f65V22dbkXbowE6jgT/gNBxE=
|
||||
github.com/google/go-cmp v0.5.5/go.mod h1:v8dTdLbMG2kIc/vJvl+f65V22dbkXbowE6jgT/gNBxE=
|
||||
github.com/google/gofuzz v1.0.0/go.mod h1:dBl0BpW6vV/+mYPU4Po3pmUjxk6FQPldtuIdl/M65Eg=
|
||||
github.com/google/martian v2.1.0+incompatible/go.mod h1:9I4somxYTbIHy5NJKHRl3wXiIaQGbYVAs8BPL6v8lEs=
|
||||
github.com/google/martian/v3 v3.0.0/go.mod h1:y5Zk1BBys9G+gd6Jrk0W3cC1+ELVxBWuIGO+w/tUAp0=
|
||||
github.com/google/martian/v3 v3.1.0/go.mod h1:y5Zk1BBys9G+gd6Jrk0W3cC1+ELVxBWuIGO+w/tUAp0=
|
||||
github.com/google/pprof v0.0.0-20181206194817-3ea8567a2e57/go.mod h1:zfwlbNMJ+OItoe0UupaVj+oy1omPYYDuagoSzA8v9mc=
|
||||
github.com/google/pprof v0.0.0-20190515194954-54271f7e092f/go.mod h1:zfwlbNMJ+OItoe0UupaVj+oy1omPYYDuagoSzA8v9mc=
|
||||
github.com/google/pprof v0.0.0-20191218002539-d4f498aebedc/go.mod h1:ZgVRPoUq/hfqzAqh7sHMqb3I9Rq5C59dIz2SbBwJ4eM=
|
||||
github.com/google/pprof v0.0.0-20200212024743-f11f1df84d12/go.mod h1:ZgVRPoUq/hfqzAqh7sHMqb3I9Rq5C59dIz2SbBwJ4eM=
|
||||
github.com/google/pprof v0.0.0-20200229191704-1ebb73c60ed3/go.mod h1:ZgVRPoUq/hfqzAqh7sHMqb3I9Rq5C59dIz2SbBwJ4eM=
|
||||
github.com/google/pprof v0.0.0-20200430221834-fc25d7d30c6d/go.mod h1:ZgVRPoUq/hfqzAqh7sHMqb3I9Rq5C59dIz2SbBwJ4eM=
|
||||
github.com/google/pprof v0.0.0-20200708004538-1a94d8640e99/go.mod h1:ZgVRPoUq/hfqzAqh7sHMqb3I9Rq5C59dIz2SbBwJ4eM=
|
||||
github.com/google/pprof v0.0.0-20201023163331-3e6fc7fc9c4c/go.mod h1:kpwsk12EmLew5upagYY7GY0pfYCcupk39gWOCRROcvE=
|
||||
github.com/google/pprof v0.0.0-20201203190320-1bf35d6f28c2/go.mod h1:kpwsk12EmLew5upagYY7GY0pfYCcupk39gWOCRROcvE=
|
||||
github.com/google/pprof v0.0.0-20210122040257-d980be63207e/go.mod h1:kpwsk12EmLew5upagYY7GY0pfYCcupk39gWOCRROcvE=
|
||||
github.com/google/pprof v0.0.0-20210226084205-cbba55b83ad5/go.mod h1:kpwsk12EmLew5upagYY7GY0pfYCcupk39gWOCRROcvE=
|
||||
github.com/google/renameio v0.1.0/go.mod h1:KWCgfxg9yswjAJkECMjeO8J8rahYeXnNhOm40UhjYkI=
|
||||
github.com/google/uuid v1.1.2/go.mod h1:TIyPZe4MgqvfeYDBFedMoGGpEw/LqOeaOT+nhxU+yHo=
|
||||
github.com/googleapis/gax-go/v2 v2.0.4/go.mod h1:0Wqv26UfaUD9n4G6kQubkQ+KchISgw+vpHVxEJEs9eg=
|
||||
github.com/googleapis/gax-go/v2 v2.0.5/go.mod h1:DWXyrwAJ9X0FpwwEdw+IPEYBICEFu5mhpdKc/us6bOk=
|
||||
github.com/gopherjs/gopherjs v0.0.0-20181017120253-0766667cb4d1/go.mod h1:wJfORRmW1u3UXTncJ5qlYoELFm8eSnnEO6hX4iZ3EWY=
|
||||
github.com/gopherjs/gopherjs v1.17.2 h1:fQnZVsXk8uxXIStYb0N4bGk7jeyTalG/wsZjQ25dO0g=
|
||||
github.com/gopherjs/gopherjs v1.17.2/go.mod h1:pRRIvn/QzFLrKfvEz3qUuEhtE/zLCWfreZ6J5gM2i+k=
|
||||
github.com/gopherjs/gopherjs v1.18.0-beta1 h1:IbykhVEq4SAjwyBRuNHl0aOO6w6IqgL3RUdMhoBo4mY=
|
||||
github.com/gopherjs/gopherjs v1.18.0-beta1/go.mod h1:6UY8PXRnu51MqjYCCY4toG0S5GeH5uVJ3qDxIsa+kqo=
|
||||
github.com/grpc-ecosystem/grpc-gateway v1.16.0/go.mod h1:BDjrQk3hbvj6Nolgz8mAMFbcEtjT1g+wF4CSlocrBnw=
|
||||
github.com/hajimehoshi/bitmapfont/v2 v2.2.1 h1:y7zcy02/UgO24IL3COqYtrRZzhRucNBtmCo/SNU648k=
|
||||
github.com/hajimehoshi/bitmapfont/v2 v2.2.1/go.mod h1:wjrYAy8vKgj9JsFgnYAOK346/uvE22TlmqouzdnYIs0=
|
||||
github.com/hajimehoshi/ebiten/v2 v2.4.7 h1:XuvB7R0Rbw/O7g6vNU8gqr5b9e7MNhhAONMSsyreLDI=
|
||||
@ -18,63 +157,292 @@ github.com/hajimehoshi/file2byteslice v0.0.0-20210813153925-5340248a8f41/go.mod
|
||||
github.com/hajimehoshi/go-mp3 v0.3.3/go.mod h1:qMJj/CSDxx6CGHiZeCgbiq2DSUkbK0UbtXShQcnfyMM=
|
||||
github.com/hajimehoshi/oto v0.6.1/go.mod h1:0QXGEkbuJRohbJaxr7ZQSxnju7hEhseiPx2hrh6raOI=
|
||||
github.com/hajimehoshi/oto/v2 v2.3.1/go.mod h1:seWLbgHH7AyUMYKfKYT9pg7PhUu9/SisyJvNTT+ASQo=
|
||||
github.com/hashicorp/consul/api v1.1.0/go.mod h1:VmuI/Lkw1nC05EYQWNKwWGbkg+FbDBtguAZLlVdkD9Q=
|
||||
github.com/hashicorp/consul/sdk v0.1.1/go.mod h1:VKf9jXwCTEY1QZP2MOLRhb5i/I/ssyNV1vwHyQBF0x8=
|
||||
github.com/hashicorp/errwrap v1.0.0/go.mod h1:YH+1FKiLXxHSkmPseP+kNlulaMuP3n2brvKWEqk/Jc4=
|
||||
github.com/hashicorp/go-cleanhttp v0.5.1/go.mod h1:JpRdi6/HCYpAwUzNwuwqhbovhLtngrth3wmdIIUrZ80=
|
||||
github.com/hashicorp/go-immutable-radix v1.0.0/go.mod h1:0y9vanUI8NX6FsYoO3zeMjhV/C5i9g4Q3DwcSNZ4P60=
|
||||
github.com/hashicorp/go-msgpack v0.5.3/go.mod h1:ahLV/dePpqEmjfWmKiqvPkv/twdG7iPBM1vqhUKIvfM=
|
||||
github.com/hashicorp/go-multierror v1.0.0/go.mod h1:dHtQlpGsu+cZNNAkkCN/P3hoUDHhCYQXV3UM06sGGrk=
|
||||
github.com/hashicorp/go-rootcerts v1.0.0/go.mod h1:K6zTfqpRlCUIjkwsN4Z+hiSfzSTQa6eBIzfwKfwNnHU=
|
||||
github.com/hashicorp/go-sockaddr v1.0.0/go.mod h1:7Xibr9yA9JjQq1JpNB2Vw7kxv8xerXegt+ozgdvDeDU=
|
||||
github.com/hashicorp/go-syslog v1.0.0/go.mod h1:qPfqrKkXGihmCqbJM2mZgkZGvKG1dFdvsLplgctolz4=
|
||||
github.com/hashicorp/go-uuid v1.0.0/go.mod h1:6SBZvOh/SIDV7/2o3Jml5SYk/TvGqwFJ/bN7x4byOro=
|
||||
github.com/hashicorp/go-uuid v1.0.1/go.mod h1:6SBZvOh/SIDV7/2o3Jml5SYk/TvGqwFJ/bN7x4byOro=
|
||||
github.com/hashicorp/go.net v0.0.1/go.mod h1:hjKkEWcCURg++eb33jQU7oqQcI9XDCnUzHA0oac0k90=
|
||||
github.com/hashicorp/golang-lru v0.5.0/go.mod h1:/m3WP610KZHVQ1SGc6re/UDhFvYD7pJ4Ao+sR/qLZy8=
|
||||
github.com/hashicorp/golang-lru v0.5.1/go.mod h1:/m3WP610KZHVQ1SGc6re/UDhFvYD7pJ4Ao+sR/qLZy8=
|
||||
github.com/hashicorp/hcl v1.0.0/go.mod h1:E5yfLk+7swimpb2L/Alb/PJmXilQ/rhwaUYs4T20WEQ=
|
||||
github.com/hashicorp/logutils v1.0.0/go.mod h1:QIAnNjmIWmVIIkWDTG1z5v++HQmx9WQRO+LraFDTW64=
|
||||
github.com/hashicorp/mdns v1.0.0/go.mod h1:tL+uN++7HEJ6SQLQ2/p+z2pH24WQKWjBPkE0mNTz8vQ=
|
||||
github.com/hashicorp/memberlist v0.1.3/go.mod h1:ajVTdAv/9Im8oMAAj5G31PhhMCZJV2pPBoIllUwCN7I=
|
||||
github.com/hashicorp/serf v0.8.2/go.mod h1:6hOLApaqBFA1NXqRQAsxw9QxuDEvNxSQRwA/JwenrHc=
|
||||
github.com/ianlancetaylor/demangle v0.0.0-20181102032728-5e5cf60278f6/go.mod h1:aSSvb/t6k1mPoxDqO4vJh6VOCGPwU4O0C2/Eqndh1Sc=
|
||||
github.com/ianlancetaylor/demangle v0.0.0-20200824232613-28f6c0f3b639/go.mod h1:aSSvb/t6k1mPoxDqO4vJh6VOCGPwU4O0C2/Eqndh1Sc=
|
||||
github.com/inconshreveable/mousetrap v1.0.0 h1:Z8tu5sraLXCXIcARxBp/8cbvlwVa7Z1NHg9XEKhtSvM=
|
||||
github.com/inconshreveable/mousetrap v1.0.0/go.mod h1:PxqpIevigyE2G7u3NXJIT2ANytuPF1OarO4DADm73n8=
|
||||
github.com/jakecoffman/cp v1.2.1/go.mod h1:JjY/Fp6d8E1CHnu74gWNnU0+b9VzEdUVPoJxg2PsTQg=
|
||||
github.com/jezek/xgb v1.0.1 h1:YUGhxps0aR7J2Xplbs23OHnV1mWaxFVcOl9b+1RQkt8=
|
||||
github.com/jezek/xgb v1.0.1/go.mod h1:nrhwO0FX/enq75I7Y7G8iN1ubpSGZEiA3v9e9GyRFlk=
|
||||
github.com/jfreymuth/oggvorbis v1.0.4/go.mod h1:1U4pqWmghcoVsCJJ4fRBKv9peUJMBHixthRlBeD6uII=
|
||||
github.com/jfreymuth/vorbis v1.0.2/go.mod h1:DoftRo4AznKnShRl1GxiTFCseHr4zR9BN3TWXyuzrqQ=
|
||||
github.com/json-iterator/go v1.1.11/go.mod h1:KdQUCv79m/52Kvf8AW2vK1V8akMuk1QjK/uOdHXbAo4=
|
||||
github.com/jstemmer/go-junit-report v0.0.0-20190106144839-af01ea7f8024/go.mod h1:6v2b51hI/fHJwM22ozAgKL4VKDeJcHhJFhtBdhmNjmU=
|
||||
github.com/jstemmer/go-junit-report v0.9.1/go.mod h1:Brl9GWCQeLvo8nXZwPNNblvFj/XSXhF0NWZEnDohbsk=
|
||||
github.com/jtolds/gls v4.20.0+incompatible/go.mod h1:QJZ7F/aHp+rZTRtaJ1ow/lLfFfVYBRgL+9YlvaHOwJU=
|
||||
github.com/kisielk/errcheck v1.5.0/go.mod h1:pFxgyoBC7bSaBwPgfKdkLd5X25qrDl4LWUI2bnpBCr8=
|
||||
github.com/kisielk/gotool v1.0.0/go.mod h1:XhKaO+MFFWcvkIS/tQcRk01m1F5IRFswLeQ+oQHNcck=
|
||||
github.com/kr/fs v0.1.0/go.mod h1:FFnZGqtBN9Gxj7eW1uZ42v5BccTP0vu6NEaFoC2HwRg=
|
||||
github.com/kr/pretty v0.1.0/go.mod h1:dAy3ld7l9f0ibDNOQOHHMYYIIbhfbHSm3C4ZsoJORNo=
|
||||
github.com/kr/pty v1.1.1/go.mod h1:pFQYn66WHrOpPYNljwOMqo10TkYh1fy3cYio2l3bCsQ=
|
||||
github.com/kr/text v0.1.0/go.mod h1:4Jbv+DJW3UT/LiOwJeYQe1efqtUx/iVham/4vfdArNI=
|
||||
github.com/kvartborg/vector v0.0.0-20200419093813-2cba0cabb4f0 h1:v8lWpj5957KtDMKu+xQtlu6G3ZoZR6Tn9bsfZCRG5Xw=
|
||||
github.com/kvartborg/vector v0.0.0-20200419093813-2cba0cabb4f0/go.mod h1:GAX7tMJqXx9fB1BrsTWPOXy6IBRX+J461BffVPAdpwo=
|
||||
github.com/magiconair/properties v1.8.5/go.mod h1:y3VJvCyxH9uVvJTWEGAELF3aiYNyPKd5NZ3oSwXrF60=
|
||||
github.com/mattn/go-colorable v0.0.9/go.mod h1:9vuHe8Xs5qXnSaW/c/ABM9alt+Vo+STaOChaDxuIBZU=
|
||||
github.com/mattn/go-isatty v0.0.3/go.mod h1:M+lRXTBqGeGNdLjl/ufCoiOlB5xdOkqRJdNxMWT7Zi4=
|
||||
github.com/miekg/dns v1.0.14/go.mod h1:W1PPwlIAgtquWBMBEV9nkV9Cazfe8ScdGz/Lj7v3Nrg=
|
||||
github.com/mitchellh/cli v1.0.0/go.mod h1:hNIlj7HEI86fIcpObd7a0FcrxTWetlwJDGcceTlRvqc=
|
||||
github.com/mitchellh/go-homedir v1.0.0/go.mod h1:SfyaCUpYCn1Vlf4IUYiD9fPX4A5wJrkLzIz1N1q0pr0=
|
||||
github.com/mitchellh/go-testing-interface v1.0.0/go.mod h1:kRemZodwjscx+RGhAo8eIhFbs2+BFgRtFPeD/KE+zxI=
|
||||
github.com/mitchellh/gox v0.4.0/go.mod h1:Sd9lOJ0+aimLBi73mGofS1ycjY8lL3uZM3JPS42BGNg=
|
||||
github.com/mitchellh/iochan v1.0.0/go.mod h1:JwYml1nuB7xOzsp52dPpHFffvOCDupsG0QubkSMEySY=
|
||||
github.com/mitchellh/mapstructure v0.0.0-20160808181253-ca63d7c062ee/go.mod h1:FVVH3fgwuzCH5S8UJGiWEs2h04kUh9fWfEaFds41c1Y=
|
||||
github.com/mitchellh/mapstructure v1.1.2/go.mod h1:FVVH3fgwuzCH5S8UJGiWEs2h04kUh9fWfEaFds41c1Y=
|
||||
github.com/mitchellh/mapstructure v1.4.1/go.mod h1:bFUtVrKA4DC2yAKiSyO/QUcy7e+RRV2QTWOzhPopBRo=
|
||||
github.com/modern-go/concurrent v0.0.0-20180228061459-e0a39a4cb421/go.mod h1:6dJC0mAP4ikYIbvyc7fijjWJddQyLn8Ig3JB5CqoB9Q=
|
||||
github.com/modern-go/reflect2 v0.0.0-20180701023420-4b7aa43c6742/go.mod h1:bx2lNnkwVCuqBIxFjflWJWanXIb3RllmbCylyMrvgv0=
|
||||
github.com/modern-go/reflect2 v1.0.1/go.mod h1:bx2lNnkwVCuqBIxFjflWJWanXIb3RllmbCylyMrvgv0=
|
||||
github.com/neelance/astrewrite v0.0.0-20160511093645-99348263ae86 h1:D6paGObi5Wud7xg83MaEFyjxQB1W5bz5d0IFppr+ymk=
|
||||
github.com/neelance/astrewrite v0.0.0-20160511093645-99348263ae86/go.mod h1:kHJEU3ofeGjhHklVoIGuVj85JJwZ6kWPaJwCIxgnFmo=
|
||||
github.com/neelance/sourcemap v0.0.0-20200213170602-2833bce08e4c h1:bY6ktFuJkt+ZXkX0RChQch2FtHpWQLVS8Qo1YasiIVk=
|
||||
github.com/neelance/sourcemap v0.0.0-20200213170602-2833bce08e4c/go.mod h1:Qr6/a/Q4r9LP1IltGz7tA7iOK1WonHEYhu1HRBA7ZiM=
|
||||
github.com/pascaldekloe/goe v0.0.0-20180627143212-57f6aae5913c/go.mod h1:lzWF7FIEvWOWxwDKqyGYQf6ZUaNfKdP144TG7ZOy1lc=
|
||||
github.com/pelletier/go-toml v1.9.3/go.mod h1:u1nR/EPcESfeI/szUZKdtJ0xRNbUoANCkoOuaOx1Y+c=
|
||||
github.com/pkg/browser v0.0.0-20210911075715-681adbf594b8/go.mod h1:HKlIX3XHQyzLZPlr7++PzdhaXEj94dEiJgZDTsxEqUI=
|
||||
github.com/pkg/errors v0.8.1/go.mod h1:bwawxfHBFNV+L2hUp1rHADufV3IMtnDRdf1r5NINEl0=
|
||||
github.com/pkg/sftp v1.10.1/go.mod h1:lYOWFsE0bwd1+KfKJaKeuokY15vzFx25BLbzYYoAxZI=
|
||||
github.com/pmezard/go-difflib v1.0.0/go.mod h1:iKH77koFhYxTK1pcRnkKkqfTogsbg7gZNVY4sRDYZ/4=
|
||||
github.com/posener/complete v1.1.1/go.mod h1:em0nMJCgc9GFtwrmVmEMR/ZL6WyhyjMBndrE9hABlRI=
|
||||
github.com/prometheus/client_model v0.0.0-20190812154241-14fe0d1b01d4/go.mod h1:xMI15A0UPsDsEKsMN9yxemIoYk6Tm2C1GtYGdfGttqA=
|
||||
github.com/rogpeppe/fastuuid v1.2.0/go.mod h1:jVj6XXZzXRy/MSR5jhDC/2q6DgLz+nrA6LYCDYWNEvQ=
|
||||
github.com/rogpeppe/go-internal v1.3.0/go.mod h1:M8bDsm7K2OlrFYOpmOWEs/qY81heoFRclV5y23lUDJ4=
|
||||
github.com/russross/blackfriday/v2 v2.0.1/go.mod h1:+Rmxgy9KzJVeS9/2gXHxylqXiyQDYRxCVz55jmeOWTM=
|
||||
github.com/ryanuber/columnize v0.0.0-20160712163229-9b3edd62028f/go.mod h1:sm1tb6uqfes/u+d4ooFouqFdy9/2g9QGwK3SQygK0Ts=
|
||||
github.com/sean-/seed v0.0.0-20170313163322-e2103e2c3529/go.mod h1:DxrIzT+xaE7yg65j358z/aeFdxmN0P9QXhEzd20vsDc=
|
||||
github.com/shurcooL/httpfs v0.0.0-20190707220628-8d4bc4ba7749 h1:bUGsEnyNbVPw06Bs80sCeARAlK8lhwqGyi6UT8ymuGk=
|
||||
github.com/shurcooL/httpfs v0.0.0-20190707220628-8d4bc4ba7749/go.mod h1:ZY1cvUeJuFPAdZ/B6v7RHavJWZn2YPVFQ1OSXhCGOkg=
|
||||
github.com/shurcooL/sanitized_anchor_name v1.0.0/go.mod h1:1NzhyTcUVG4SuEtjjoZeVRXNmyL/1OwPU0+IJeTBvfc=
|
||||
github.com/sirupsen/logrus v1.8.1 h1:dJKuHgqk1NNQlqoA6BTlM1Wf9DOH3NBjQyu0h9+AZZE=
|
||||
github.com/sirupsen/logrus v1.8.1/go.mod h1:yWOB1SBYBC5VeMP7gHvWumXLIWorT60ONWic61uBYv0=
|
||||
github.com/smartystreets/assertions v0.0.0-20180927180507-b2de0cb4f26d/go.mod h1:OnSkiWE9lh6wB0YB77sQom3nweQdgAjqCqsofrRNTgc=
|
||||
github.com/smartystreets/goconvey v1.6.4/go.mod h1:syvi0/a8iFYH4r/RixwvyeAJjdLS9QV7WQ/tjFTllLA=
|
||||
github.com/solarlune/resolv v0.5.1 h1:Ul6PAs/zaxiMUOEYz1Z6VeUj5k3CDcWMvSh+kivybDY=
|
||||
github.com/solarlune/resolv v0.5.1/go.mod h1:HjM2f/0NoVjVdZsi26GtugX5aFbA62COEFEXkOhveRw=
|
||||
github.com/spf13/afero v1.6.0/go.mod h1:Ai8FlHk4v/PARR026UzYexafAt9roJ7LcLMAmO6Z93I=
|
||||
github.com/spf13/cast v1.3.1/go.mod h1:Qx5cxh0v+4UWYiBimWS+eyWzqEqokIECu5etghLkUJE=
|
||||
github.com/spf13/cobra v1.2.1 h1:+KmjbUw1hriSNMF55oPrkZcb27aECyrj8V2ytv7kWDw=
|
||||
github.com/spf13/cobra v1.2.1/go.mod h1:ExllRjgxM/piMAM+3tAZvg8fsklGAf3tPfi+i8t68Nk=
|
||||
github.com/spf13/jwalterweatherman v1.1.0/go.mod h1:aNWZUN0dPAAO/Ljvb5BEdw96iTZ0EXowPYD95IqWIGo=
|
||||
github.com/spf13/pflag v1.0.5 h1:iy+VFUOCP1a+8yFto/drg2CJ5u0yRoB7fZw3DKv/JXA=
|
||||
github.com/spf13/pflag v1.0.5/go.mod h1:McXfInJRrz4CZXVZOBLb0bTZqETkiAhM9Iw0y3An2Bg=
|
||||
github.com/spf13/viper v1.8.1/go.mod h1:o0Pch8wJ9BVSWGQMbra6iw0oQ5oktSIBaujf1rJH9Ns=
|
||||
github.com/stretchr/objx v0.1.0/go.mod h1:HFkY916IF+rwdDfMAkV7OtwuqBVzrE8GR6GFx+wExME=
|
||||
github.com/stretchr/testify v1.2.2/go.mod h1:a8OnRcib4nhh0OaRAV+Yts87kKdq0PP7pXfy6kDkUVs=
|
||||
github.com/stretchr/testify v1.3.0/go.mod h1:M5WIy9Dh21IEIfnGCwXGc5bZfKNJtfHm1UVUgZn+9EI=
|
||||
github.com/stretchr/testify v1.4.0/go.mod h1:j7eGeouHqKxXV5pUuKE4zz7dFj8WfuZ+81PSLYec5m4=
|
||||
github.com/stretchr/testify v1.5.1/go.mod h1:5W2xD1RspED5o8YsWQXVCued0rvSQ+mT+I5cxcmMvtA=
|
||||
github.com/stretchr/testify v1.6.1/go.mod h1:6Fq8oRcR53rry900zMqJjRRixrwX3KX962/h/Wwjteg=
|
||||
github.com/stretchr/testify v1.7.0/go.mod h1:6Fq8oRcR53rry900zMqJjRRixrwX3KX962/h/Wwjteg=
|
||||
github.com/subosito/gotenv v1.2.0/go.mod h1:N0PQaV/YGNqwC0u51sEeR/aUtSLEXKX9iv69rRypqCw=
|
||||
github.com/yuin/goldmark v1.1.25/go.mod h1:3hX8gzYuyVAZsxl0MRgGTJEmQBFcNTphYh9decYSb74=
|
||||
github.com/yuin/goldmark v1.1.27/go.mod h1:3hX8gzYuyVAZsxl0MRgGTJEmQBFcNTphYh9decYSb74=
|
||||
github.com/yuin/goldmark v1.1.32/go.mod h1:3hX8gzYuyVAZsxl0MRgGTJEmQBFcNTphYh9decYSb74=
|
||||
github.com/yuin/goldmark v1.2.1/go.mod h1:3hX8gzYuyVAZsxl0MRgGTJEmQBFcNTphYh9decYSb74=
|
||||
github.com/yuin/goldmark v1.3.5/go.mod h1:mwnBkeHKe2W/ZEtQ+71ViKU8L12m81fl3OWwC1Zlc8k=
|
||||
github.com/yuin/goldmark v1.4.0/go.mod h1:mwnBkeHKe2W/ZEtQ+71ViKU8L12m81fl3OWwC1Zlc8k=
|
||||
github.com/yuin/goldmark v1.4.13/go.mod h1:6yULJ656Px+3vBD8DxQVa3kxgyrAnzto9xy5taEt/CY=
|
||||
go.etcd.io/etcd/api/v3 v3.5.0/go.mod h1:cbVKeC6lCfl7j/8jBhAK6aIYO9XOjdptoxU/nLQcPvs=
|
||||
go.etcd.io/etcd/client/pkg/v3 v3.5.0/go.mod h1:IJHfcCEKxYu1Os13ZdwCwIUTUVGYTSAM3YSwc9/Ac1g=
|
||||
go.etcd.io/etcd/client/v2 v2.305.0/go.mod h1:h9puh54ZTgAKtEbut2oe9P4L/oqKCVB6xsXlzd7alYQ=
|
||||
go.opencensus.io v0.21.0/go.mod h1:mSImk1erAIZhrmZN+AvHh14ztQfjbGwt4TtuofqLduU=
|
||||
go.opencensus.io v0.22.0/go.mod h1:+kGneAE2xo2IficOXnaByMWTGM9T73dGwxeWcUqIpI8=
|
||||
go.opencensus.io v0.22.2/go.mod h1:yxeiOL68Rb0Xd1ddK5vPZ/oVn4vY4Ynel7k9FzqtOIw=
|
||||
go.opencensus.io v0.22.3/go.mod h1:yxeiOL68Rb0Xd1ddK5vPZ/oVn4vY4Ynel7k9FzqtOIw=
|
||||
go.opencensus.io v0.22.4/go.mod h1:yxeiOL68Rb0Xd1ddK5vPZ/oVn4vY4Ynel7k9FzqtOIw=
|
||||
go.opencensus.io v0.22.5/go.mod h1:5pWMHQbX5EPX2/62yrJeAkowc+lfs/XD7Uxpq3pI6kk=
|
||||
go.opencensus.io v0.23.0/go.mod h1:XItmlyltB5F7CS4xOC1DcqMoFqwtC6OG2xF7mCv7P7E=
|
||||
go.uber.org/atomic v1.7.0 h1:ADUqmZGgLDDfbSL9ZmPxKTybcoEYHgpYfELNoN+7hsw=
|
||||
go.uber.org/atomic v1.7.0/go.mod h1:fEN4uk6kAWBTFdckzkM89CLk9XfWZrxpCo0nPH17wJc=
|
||||
go.uber.org/multierr v1.6.0 h1:y6IPFStTAIT5Ytl7/XYmHvzXQ7S3g/IeZW9hyZ5thw4=
|
||||
go.uber.org/multierr v1.6.0/go.mod h1:cdWPpRnG4AhwMwsgIHip0KRBQjJy5kYEpYjJxpXp9iU=
|
||||
go.uber.org/zap v1.17.0/go.mod h1:MXVU+bhUf/A7Xi2HNOnopQOrmycQ5Ih87HtOu4q5SSo=
|
||||
go.uber.org/zap v1.23.0 h1:OjGQ5KQDEUawVHxNwQgPpiypGHOxo2mNZsOqTak4fFY=
|
||||
go.uber.org/zap v1.23.0/go.mod h1:D+nX8jyLsMHMYrln8A0rJjFt/T/9/bGgIhAqxv5URuY=
|
||||
golang.org/x/crypto v0.0.0-20181029021203-45a5f77698d3/go.mod h1:6SG95UA2DQfeDnfUPMdvaQW0Q7yPrPDi9nlGo2tz2b4=
|
||||
golang.org/x/crypto v0.0.0-20190308221718-c2843e01d9a2/go.mod h1:djNgcEr1/C05ACkg1iLfiJU5Ep61QUkGW8qpdssI0+w=
|
||||
golang.org/x/crypto v0.0.0-20190510104115-cbcb75029529/go.mod h1:yigFU9vqHzYiE8UmvKecakEJjdnWj3jj499lnFckfCI=
|
||||
golang.org/x/crypto v0.0.0-20190605123033-f99c8df09eb5/go.mod h1:yigFU9vqHzYiE8UmvKecakEJjdnWj3jj499lnFckfCI=
|
||||
golang.org/x/crypto v0.0.0-20190820162420-60c769a6c586/go.mod h1:yigFU9vqHzYiE8UmvKecakEJjdnWj3jj499lnFckfCI=
|
||||
golang.org/x/crypto v0.0.0-20191011191535-87dc89f01550/go.mod h1:yigFU9vqHzYiE8UmvKecakEJjdnWj3jj499lnFckfCI=
|
||||
golang.org/x/crypto v0.0.0-20200622213623-75b288015ac9/go.mod h1:LzIPMQfyMNhhGPhUkYOs5KpL4U8rLKemX1yGLhDgUto=
|
||||
golang.org/x/crypto v0.0.0-20210921155107-089bfa567519/go.mod h1:GvvjBRRGRdwPK5ydBHafDWAxML/pGHZbMvKqRZ5+Abc=
|
||||
golang.org/x/crypto v0.0.0-20220411220226-7b82a4e95df4 h1:kUhD7nTDoI3fVd9G4ORWrbV5NY0liEs/Jg2pv5f+bBA=
|
||||
golang.org/x/crypto v0.0.0-20220411220226-7b82a4e95df4/go.mod h1:IxCIyHEi3zRg3s0A5j5BB6A9Jmi73HwBIUl50j+osU4=
|
||||
golang.org/x/exp v0.0.0-20190121172915-509febef88a4/go.mod h1:CJ0aWSM057203Lf6IL+f9T1iT9GByDxfZKAQTCR3kQA=
|
||||
golang.org/x/exp v0.0.0-20190306152737-a1d7652674e8/go.mod h1:CJ0aWSM057203Lf6IL+f9T1iT9GByDxfZKAQTCR3kQA=
|
||||
golang.org/x/exp v0.0.0-20190510132918-efd6b22b2522/go.mod h1:ZjyILWgesfNpC6sMxTJOJm9Kp84zZh5NQWvqDGG3Qr8=
|
||||
golang.org/x/exp v0.0.0-20190731235908-ec7cb31e5a56 h1:estk1glOnSVeJ9tdEZZc5mAMDZk5lNJNyJ6DvrBkTEU=
|
||||
golang.org/x/exp v0.0.0-20190731235908-ec7cb31e5a56/go.mod h1:JhuoJpWY28nO4Vef9tZUw9qufEGTyX1+7lmHxV5q5G4=
|
||||
golang.org/x/exp v0.0.0-20190829153037-c13cbed26979/go.mod h1:86+5VVa7VpoJ4kLfm080zCjGlMRFzhUhsZKEZO7MGek=
|
||||
golang.org/x/exp v0.0.0-20191030013958-a1ab85dbe136/go.mod h1:JXzH8nQsPlswgeRAPE3MuO9GYsAcnJvJ4vnMwN/5qkY=
|
||||
golang.org/x/exp v0.0.0-20191129062945-2f5052295587/go.mod h1:2RIsYlXP63K8oxa1u096TMicItID8zy7Y6sNkU49FU4=
|
||||
golang.org/x/exp v0.0.0-20191227195350-da58074b4299/go.mod h1:2RIsYlXP63K8oxa1u096TMicItID8zy7Y6sNkU49FU4=
|
||||
golang.org/x/exp v0.0.0-20200119233911-0405dc783f0a/go.mod h1:2RIsYlXP63K8oxa1u096TMicItID8zy7Y6sNkU49FU4=
|
||||
golang.org/x/exp v0.0.0-20200207192155-f17229e696bd/go.mod h1:J/WKrq2StrnmMY6+EHIKF9dgMWnmCNThgcyBT1FY9mM=
|
||||
golang.org/x/exp v0.0.0-20200224162631-6cc2880d07d6/go.mod h1:3jZMyOhIsHpP37uCMkUooju7aAi5cS1Q23tOzKc+0MU=
|
||||
golang.org/x/image v0.0.0-20190227222117-0694c2d4d067/go.mod h1:kZ7UVZpmo3dzQBMxlp+ypCbDeSB+sBbTgSJuh5dn5js=
|
||||
golang.org/x/image v0.0.0-20190802002840-cff245a6509b/go.mod h1:FeLwcggjj3mMvU+oOTbSwawSJRM1uh48EjtB4UJZlP0=
|
||||
golang.org/x/image v0.0.0-20220722155232-062f8c9fd539/go.mod h1:doUCurBvlfPMKfmIpRIywoHmhN3VyhnoFDbvIEWF4hY=
|
||||
golang.org/x/image v0.0.0-20220902085622-e7cb96979f69 h1:Lj6HJGCSn5AjxRAH2+r35Mir4icalbqku+CLUtjnvXY=
|
||||
golang.org/x/image v0.0.0-20220902085622-e7cb96979f69/go.mod h1:doUCurBvlfPMKfmIpRIywoHmhN3VyhnoFDbvIEWF4hY=
|
||||
golang.org/x/lint v0.0.0-20181026193005-c67002cb31c3/go.mod h1:UVdnD1Gm6xHRNCYTkRU2/jEulfH38KcIWyp/GAMgvoE=
|
||||
golang.org/x/lint v0.0.0-20190227174305-5b3e6a55c961/go.mod h1:wehouNa3lNwaWXcvxsM5YxQ5yQlVC4a0KAMCusXpPoU=
|
||||
golang.org/x/lint v0.0.0-20190301231843-5614ed5bae6f/go.mod h1:UVdnD1Gm6xHRNCYTkRU2/jEulfH38KcIWyp/GAMgvoE=
|
||||
golang.org/x/lint v0.0.0-20190313153728-d0100b6bd8b3/go.mod h1:6SW0HCj/g11FgYtHlgUYUwCkIfeOF89ocIRzGO/8vkc=
|
||||
golang.org/x/lint v0.0.0-20190409202823-959b441ac422/go.mod h1:6SW0HCj/g11FgYtHlgUYUwCkIfeOF89ocIRzGO/8vkc=
|
||||
golang.org/x/lint v0.0.0-20190909230951-414d861bb4ac/go.mod h1:6SW0HCj/g11FgYtHlgUYUwCkIfeOF89ocIRzGO/8vkc=
|
||||
golang.org/x/lint v0.0.0-20190930215403-16217165b5de/go.mod h1:6SW0HCj/g11FgYtHlgUYUwCkIfeOF89ocIRzGO/8vkc=
|
||||
golang.org/x/lint v0.0.0-20191125180803-fdd1cda4f05f/go.mod h1:5qLYkcX4OjUUV8bRuDixDT3tpyyb+LUpUlRWLxfhWrs=
|
||||
golang.org/x/lint v0.0.0-20200130185559-910be7a94367/go.mod h1:3xt1FjdF8hUf6vQPIChWIBhFzV8gjjsPE/fR3IyQdNY=
|
||||
golang.org/x/lint v0.0.0-20200302205851-738671d3881b/go.mod h1:3xt1FjdF8hUf6vQPIChWIBhFzV8gjjsPE/fR3IyQdNY=
|
||||
golang.org/x/lint v0.0.0-20201208152925-83fdc39ff7b5/go.mod h1:3xt1FjdF8hUf6vQPIChWIBhFzV8gjjsPE/fR3IyQdNY=
|
||||
golang.org/x/lint v0.0.0-20210508222113-6edffad5e616/go.mod h1:3xt1FjdF8hUf6vQPIChWIBhFzV8gjjsPE/fR3IyQdNY=
|
||||
golang.org/x/mobile v0.0.0-20190312151609-d3739f865fa6/go.mod h1:z+o9i4GpDbdi3rU15maQ/Ox0txvL9dWGYEHz965HBQE=
|
||||
golang.org/x/mobile v0.0.0-20190415191353-3e0bab5405d6/go.mod h1:E/iHnbuqvinMTCcRqshq8CkpyQDoeVncDDYHnLhea+o=
|
||||
golang.org/x/mobile v0.0.0-20190719004257-d2bd2a29d028/go.mod h1:E/iHnbuqvinMTCcRqshq8CkpyQDoeVncDDYHnLhea+o=
|
||||
golang.org/x/mobile v0.0.0-20220722155234-aaac322e2105 h1:3vUV5x5+3LfQbgk7paCM6INOaJG9xXQbn79xoNkwfIk=
|
||||
golang.org/x/mobile v0.0.0-20220722155234-aaac322e2105/go.mod h1:pe2sM7Uk+2Su1y7u/6Z8KJ24D7lepUjFZbhFOrmDfuQ=
|
||||
golang.org/x/mod v0.0.0-20190513183733-4bf6d317e70e/go.mod h1:mXi4GBBbnImb6dmsKGUJ2LatrhH/nqhxcFungHvyanc=
|
||||
golang.org/x/mod v0.1.0/go.mod h1:0QHyrYULN0/3qlju5TqG8bIK38QM8yzMo5ekMj3DlcY=
|
||||
golang.org/x/mod v0.1.1-0.20191105210325-c90efee705ee/go.mod h1:QqPTAvyqsEbceGzBzNggFXnrqF1CaUcvgkdR5Ot7KZg=
|
||||
golang.org/x/mod v0.1.1-0.20191107180719-034126e5016b/go.mod h1:QqPTAvyqsEbceGzBzNggFXnrqF1CaUcvgkdR5Ot7KZg=
|
||||
golang.org/x/mod v0.2.0/go.mod h1:s0Qsj1ACt9ePp/hMypM3fl4fZqREWJwdYDEqhRiZZUA=
|
||||
golang.org/x/mod v0.3.0/go.mod h1:s0Qsj1ACt9ePp/hMypM3fl4fZqREWJwdYDEqhRiZZUA=
|
||||
golang.org/x/mod v0.4.0/go.mod h1:s0Qsj1ACt9ePp/hMypM3fl4fZqREWJwdYDEqhRiZZUA=
|
||||
golang.org/x/mod v0.4.1/go.mod h1:s0Qsj1ACt9ePp/hMypM3fl4fZqREWJwdYDEqhRiZZUA=
|
||||
golang.org/x/mod v0.4.2/go.mod h1:s0Qsj1ACt9ePp/hMypM3fl4fZqREWJwdYDEqhRiZZUA=
|
||||
golang.org/x/mod v0.6.0-dev.0.20220419223038-86c51ed26bb4/go.mod h1:jJ57K6gSWd91VN4djpZkiMVwK6gcyfeH4XE8wZrZaV4=
|
||||
golang.org/x/net v0.0.0-20180724234803-3673e40ba225/go.mod h1:mL1N/T3taQHkDXs73rZJwtUhF3w3ftmwwsq0BUmARs4=
|
||||
golang.org/x/net v0.0.0-20180826012351-8a410e7b638d/go.mod h1:mL1N/T3taQHkDXs73rZJwtUhF3w3ftmwwsq0BUmARs4=
|
||||
golang.org/x/net v0.0.0-20181023162649-9b4f9f5ad519/go.mod h1:mL1N/T3taQHkDXs73rZJwtUhF3w3ftmwwsq0BUmARs4=
|
||||
golang.org/x/net v0.0.0-20181201002055-351d144fa1fc/go.mod h1:mL1N/T3taQHkDXs73rZJwtUhF3w3ftmwwsq0BUmARs4=
|
||||
golang.org/x/net v0.0.0-20190108225652-1e06a53dbb7e/go.mod h1:mL1N/T3taQHkDXs73rZJwtUhF3w3ftmwwsq0BUmARs4=
|
||||
golang.org/x/net v0.0.0-20190213061140-3a22650c66bd/go.mod h1:mL1N/T3taQHkDXs73rZJwtUhF3w3ftmwwsq0BUmARs4=
|
||||
golang.org/x/net v0.0.0-20190311183353-d8887717615a/go.mod h1:t9HGtf8HONx5eT2rtn7q6eTqICYqUVnKs3thJo3Qplg=
|
||||
golang.org/x/net v0.0.0-20190404232315-eb5bcb51f2a3/go.mod h1:t9HGtf8HONx5eT2rtn7q6eTqICYqUVnKs3thJo3Qplg=
|
||||
golang.org/x/net v0.0.0-20190501004415-9ce7a6920f09/go.mod h1:t9HGtf8HONx5eT2rtn7q6eTqICYqUVnKs3thJo3Qplg=
|
||||
golang.org/x/net v0.0.0-20190503192946-f4e77d36d62c/go.mod h1:t9HGtf8HONx5eT2rtn7q6eTqICYqUVnKs3thJo3Qplg=
|
||||
golang.org/x/net v0.0.0-20190603091049-60506f45cf65/go.mod h1:HSz+uSET+XFnRR8LxR5pz3Of3rY3CfYBVs4xY44aLks=
|
||||
golang.org/x/net v0.0.0-20190620200207-3b0461eec859/go.mod h1:z5CRVTTTmAJ677TzLLGU+0bjPO0LkuOLi4/5GtJWs/s=
|
||||
golang.org/x/net v0.0.0-20190628185345-da137c7871d7/go.mod h1:z5CRVTTTmAJ677TzLLGU+0bjPO0LkuOLi4/5GtJWs/s=
|
||||
golang.org/x/net v0.0.0-20190724013045-ca1201d0de80/go.mod h1:z5CRVTTTmAJ677TzLLGU+0bjPO0LkuOLi4/5GtJWs/s=
|
||||
golang.org/x/net v0.0.0-20191209160850-c0dbc17a3553/go.mod h1:z5CRVTTTmAJ677TzLLGU+0bjPO0LkuOLi4/5GtJWs/s=
|
||||
golang.org/x/net v0.0.0-20200114155413-6afb5195e5aa/go.mod h1:z5CRVTTTmAJ677TzLLGU+0bjPO0LkuOLi4/5GtJWs/s=
|
||||
golang.org/x/net v0.0.0-20200202094626-16171245cfb2/go.mod h1:z5CRVTTTmAJ677TzLLGU+0bjPO0LkuOLi4/5GtJWs/s=
|
||||
golang.org/x/net v0.0.0-20200222125558-5a598a2470a0/go.mod h1:z5CRVTTTmAJ677TzLLGU+0bjPO0LkuOLi4/5GtJWs/s=
|
||||
golang.org/x/net v0.0.0-20200226121028-0de0cce0169b/go.mod h1:z5CRVTTTmAJ677TzLLGU+0bjPO0LkuOLi4/5GtJWs/s=
|
||||
golang.org/x/net v0.0.0-20200301022130-244492dfa37a/go.mod h1:z5CRVTTTmAJ677TzLLGU+0bjPO0LkuOLi4/5GtJWs/s=
|
||||
golang.org/x/net v0.0.0-20200324143707-d3edc9973b7e/go.mod h1:qpuaurCH72eLCgpAm/N6yyVIVM9cpaDIP3A8BGJEC5A=
|
||||
golang.org/x/net v0.0.0-20200501053045-e0ff5e5a1de5/go.mod h1:qpuaurCH72eLCgpAm/N6yyVIVM9cpaDIP3A8BGJEC5A=
|
||||
golang.org/x/net v0.0.0-20200506145744-7e3656a0809f/go.mod h1:qpuaurCH72eLCgpAm/N6yyVIVM9cpaDIP3A8BGJEC5A=
|
||||
golang.org/x/net v0.0.0-20200513185701-a91f0712d120/go.mod h1:qpuaurCH72eLCgpAm/N6yyVIVM9cpaDIP3A8BGJEC5A=
|
||||
golang.org/x/net v0.0.0-20200520182314-0ba52f642ac2/go.mod h1:qpuaurCH72eLCgpAm/N6yyVIVM9cpaDIP3A8BGJEC5A=
|
||||
golang.org/x/net v0.0.0-20200625001655-4c5254603344/go.mod h1:/O7V0waA8r7cgGh81Ro3o1hOxt32SMVPicZroKQ2sZA=
|
||||
golang.org/x/net v0.0.0-20200707034311-ab3426394381/go.mod h1:/O7V0waA8r7cgGh81Ro3o1hOxt32SMVPicZroKQ2sZA=
|
||||
golang.org/x/net v0.0.0-20200822124328-c89045814202/go.mod h1:/O7V0waA8r7cgGh81Ro3o1hOxt32SMVPicZroKQ2sZA=
|
||||
golang.org/x/net v0.0.0-20201021035429-f5854403a974/go.mod h1:sp8m0HH+o8qH0wwXwYZr8TS3Oi6o0r6Gce1SSxlDquU=
|
||||
golang.org/x/net v0.0.0-20201031054903-ff519b6c9102/go.mod h1:sp8m0HH+o8qH0wwXwYZr8TS3Oi6o0r6Gce1SSxlDquU=
|
||||
golang.org/x/net v0.0.0-20201110031124-69a78807bb2b/go.mod h1:sp8m0HH+o8qH0wwXwYZr8TS3Oi6o0r6Gce1SSxlDquU=
|
||||
golang.org/x/net v0.0.0-20201209123823-ac852fbbde11/go.mod h1:m0MpNAwzfU5UDzcl9v0D8zg8gWTRqZa9RBIspLL5mdg=
|
||||
golang.org/x/net v0.0.0-20210119194325-5f4716e94777/go.mod h1:m0MpNAwzfU5UDzcl9v0D8zg8gWTRqZa9RBIspLL5mdg=
|
||||
golang.org/x/net v0.0.0-20210226172049-e18ecbb05110/go.mod h1:m0MpNAwzfU5UDzcl9v0D8zg8gWTRqZa9RBIspLL5mdg=
|
||||
golang.org/x/net v0.0.0-20210316092652-d523dce5a7f4/go.mod h1:RBQZq4jEuRlivfhVLdyRGr576XBO4/greRjx4P4O3yc=
|
||||
golang.org/x/net v0.0.0-20210405180319-a5a99cb37ef4/go.mod h1:p54w0d4576C0XHj96bSt6lcn1PtDYWL6XObtHCRCNQM=
|
||||
golang.org/x/net v0.0.0-20210805182204-aaa1db679c0d/go.mod h1:9nx3DQGgdP8bBQD5qxJ1jj9UTztislL4KSBs9R2vV5Y=
|
||||
golang.org/x/net v0.0.0-20220722155237-a158d28d115b/go.mod h1:XRhObCWvk6IyKnWLug+ECip1KBveYUHfp+8e9klMJ9c=
|
||||
golang.org/x/oauth2 v0.0.0-20180821212333-d2e6202438be/go.mod h1:N/0e6XlmueqKjAGxoOufVs8QHGRruUQn6yWY3a++T0U=
|
||||
golang.org/x/oauth2 v0.0.0-20190226205417-e64efc72b421/go.mod h1:gOpvHmFTYa4IltrdGE7lF6nIHvwfUNPOp7c8zoXwtLw=
|
||||
golang.org/x/oauth2 v0.0.0-20190604053449-0f29369cfe45/go.mod h1:gOpvHmFTYa4IltrdGE7lF6nIHvwfUNPOp7c8zoXwtLw=
|
||||
golang.org/x/oauth2 v0.0.0-20191202225959-858c2ad4c8b6/go.mod h1:gOpvHmFTYa4IltrdGE7lF6nIHvwfUNPOp7c8zoXwtLw=
|
||||
golang.org/x/oauth2 v0.0.0-20200107190931-bf48bf16ab8d/go.mod h1:gOpvHmFTYa4IltrdGE7lF6nIHvwfUNPOp7c8zoXwtLw=
|
||||
golang.org/x/oauth2 v0.0.0-20200902213428-5d25da1a8d43/go.mod h1:KelEdhl1UZF7XfJ4dDtk6s++YSgaE7mD/BuKKDLBl4A=
|
||||
golang.org/x/oauth2 v0.0.0-20201109201403-9fd604954f58/go.mod h1:KelEdhl1UZF7XfJ4dDtk6s++YSgaE7mD/BuKKDLBl4A=
|
||||
golang.org/x/oauth2 v0.0.0-20201208152858-08078c50e5b5/go.mod h1:KelEdhl1UZF7XfJ4dDtk6s++YSgaE7mD/BuKKDLBl4A=
|
||||
golang.org/x/oauth2 v0.0.0-20210218202405-ba52d332ba99/go.mod h1:KelEdhl1UZF7XfJ4dDtk6s++YSgaE7mD/BuKKDLBl4A=
|
||||
golang.org/x/oauth2 v0.0.0-20210220000619-9bb904979d93/go.mod h1:KelEdhl1UZF7XfJ4dDtk6s++YSgaE7mD/BuKKDLBl4A=
|
||||
golang.org/x/oauth2 v0.0.0-20210313182246-cd4f82c27b84/go.mod h1:KelEdhl1UZF7XfJ4dDtk6s++YSgaE7mD/BuKKDLBl4A=
|
||||
golang.org/x/oauth2 v0.0.0-20210402161424-2e8d93401602/go.mod h1:KelEdhl1UZF7XfJ4dDtk6s++YSgaE7mD/BuKKDLBl4A=
|
||||
golang.org/x/sync v0.0.0-20180314180146-1d60e4601c6f/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
|
||||
golang.org/x/sync v0.0.0-20181108010431-42b317875d0f/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
|
||||
golang.org/x/sync v0.0.0-20181221193216-37e7f081c4d4/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
|
||||
golang.org/x/sync v0.0.0-20190227155943-e225da77a7e6/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
|
||||
golang.org/x/sync v0.0.0-20190423024810-112230192c58/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
|
||||
golang.org/x/sync v0.0.0-20190911185100-cd5d95a43a6e/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
|
||||
golang.org/x/sync v0.0.0-20200317015054-43a5402ce75a/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
|
||||
golang.org/x/sync v0.0.0-20200625203802-6e8e738ad208/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
|
||||
golang.org/x/sync v0.0.0-20201020160332-67f06af15bc9/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
|
||||
golang.org/x/sync v0.0.0-20201207232520-09787c993a3a/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
|
||||
golang.org/x/sync v0.0.0-20210220032951-036812b2e83c/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
|
||||
golang.org/x/sync v0.0.0-20220722155255-886fb9371eb4 h1:uVc8UZUe6tr40fFVnUP5Oj+veunVezqYl9z7DYw9xzw=
|
||||
golang.org/x/sync v0.0.0-20220722155255-886fb9371eb4/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
|
||||
golang.org/x/sys v0.0.0-20180823144017-11551d06cbcc/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY=
|
||||
golang.org/x/sys v0.0.0-20180830151530-49385e6e1522/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY=
|
||||
golang.org/x/sys v0.0.0-20181026203630-95b1ffbd15a5/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY=
|
||||
golang.org/x/sys v0.0.0-20190215142949-d0b11bdaac8a/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY=
|
||||
golang.org/x/sys v0.0.0-20190312061237-fead79001313/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
|
||||
golang.org/x/sys v0.0.0-20190412213103-97732733099d/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
|
||||
golang.org/x/sys v0.0.0-20190429190828-d89cdac9e872/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
|
||||
golang.org/x/sys v0.0.0-20190502145724-3ef323f4f1fd/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
|
||||
golang.org/x/sys v0.0.0-20190507160741-ecd444e8653b/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
|
||||
golang.org/x/sys v0.0.0-20190606165138-5da285871e9c/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
|
||||
golang.org/x/sys v0.0.0-20190624142023-c5567b49c5d0/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
|
||||
golang.org/x/sys v0.0.0-20190726091711-fc99dfbffb4e/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
|
||||
golang.org/x/sys v0.0.0-20191001151750-bb3f8db39f24/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
|
||||
golang.org/x/sys v0.0.0-20191005200804-aed5e4c7ecf9/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
|
||||
golang.org/x/sys v0.0.0-20191026070338-33540a1f6037/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
|
||||
golang.org/x/sys v0.0.0-20191204072324-ce4227a45e2e/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
|
||||
golang.org/x/sys v0.0.0-20191228213918-04cbcbbfeed8/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
|
||||
golang.org/x/sys v0.0.0-20200113162924-86b910548bc1/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
|
||||
golang.org/x/sys v0.0.0-20200122134326-e047566fdf82/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
|
||||
golang.org/x/sys v0.0.0-20200202164722-d101bd2416d5/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
|
||||
golang.org/x/sys v0.0.0-20200212091648-12a6c2dcc1e4/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
|
||||
golang.org/x/sys v0.0.0-20200223170610-d5e6a3e2c0ae/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
|
||||
golang.org/x/sys v0.0.0-20200302150141-5c8b2ff67527/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
|
||||
golang.org/x/sys v0.0.0-20200323222414-85ca7c5b95cd/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
|
||||
golang.org/x/sys v0.0.0-20200331124033-c3d80250170d/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
|
||||
golang.org/x/sys v0.0.0-20200501052902-10377860bb8e/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
|
||||
golang.org/x/sys v0.0.0-20200511232937-7e40ca221e25/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
|
||||
golang.org/x/sys v0.0.0-20200515095857-1151b9dac4a9/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
|
||||
golang.org/x/sys v0.0.0-20200523222454-059865788121/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
|
||||
golang.org/x/sys v0.0.0-20200803210538-64077c9b5642/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
|
||||
golang.org/x/sys v0.0.0-20200905004654-be1d3432aa8f/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
|
||||
golang.org/x/sys v0.0.0-20200930185726-fdedc70b468f/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
|
||||
golang.org/x/sys v0.0.0-20201119102817-f84b799fce68/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
|
||||
golang.org/x/sys v0.0.0-20201201145000-ef89a241ccb3/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
|
||||
golang.org/x/sys v0.0.0-20210104204734-6f8348627aad/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
|
||||
golang.org/x/sys v0.0.0-20210119212857-b64e53b001e4/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
|
||||
golang.org/x/sys v0.0.0-20210220050731-9a76102bfb43/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
|
||||
golang.org/x/sys v0.0.0-20210305230114-8fe3ee5dd75b/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
|
||||
golang.org/x/sys v0.0.0-20210315160823-c6e025ad8005/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
|
||||
golang.org/x/sys v0.0.0-20210320140829-1e4c9ba3b0c4/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
|
||||
golang.org/x/sys v0.0.0-20210330210617-4fbd30eecc44/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
|
||||
golang.org/x/sys v0.0.0-20210403161142-5e06dd20ab57/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
|
||||
golang.org/x/sys v0.0.0-20210423082822-04245dca01da/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
|
||||
golang.org/x/sys v0.0.0-20210510120138-977fb7262007/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
|
||||
golang.org/x/sys v0.0.0-20210615035016-665e8c7367d1/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
|
||||
golang.org/x/sys v0.0.0-20210616045830-e2b7044e8c71/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
|
||||
golang.org/x/sys v0.0.0-20210630005230-0f9fa26af87c/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
|
||||
golang.org/x/sys v0.0.0-20210809222454-d867a43fc93e/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
|
||||
golang.org/x/sys v0.0.0-20220520151302-bc2c85ada10a/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
|
||||
golang.org/x/sys v0.0.0-20220712014510-0a85c31ab51e/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
|
||||
@ -83,20 +451,200 @@ golang.org/x/sys v0.0.0-20220818161305-2296e01440c6 h1:Sx/u41w+OwrInGdEckYmEuU5g
|
||||
golang.org/x/sys v0.0.0-20220818161305-2296e01440c6/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
|
||||
golang.org/x/term v0.0.0-20201126162022-7de9c90e9dd1/go.mod h1:bj7SfCRtBDWHUb9snDiAeCFNEtKQo2Wmx5Cou7ajbmo=
|
||||
golang.org/x/term v0.0.0-20210927222741-03fcf44c2211/go.mod h1:jbD1KX2456YbFQfuXm/mYQcufACuNUgVhRMnK/tPxf8=
|
||||
golang.org/x/term v0.0.0-20220411215600-e5f449aeb171 h1:EH1Deb8WZJ0xc0WK//leUHXcX9aLE5SymusoTmMZye8=
|
||||
golang.org/x/term v0.0.0-20220411215600-e5f449aeb171/go.mod h1:jbD1KX2456YbFQfuXm/mYQcufACuNUgVhRMnK/tPxf8=
|
||||
golang.org/x/text v0.0.0-20170915032832-14c0d48ead0c/go.mod h1:NqM8EUOU14njkJ3fqMW+pc6Ldnwhi/IjpwHt7yyuwOQ=
|
||||
golang.org/x/text v0.3.0/go.mod h1:NqM8EUOU14njkJ3fqMW+pc6Ldnwhi/IjpwHt7yyuwOQ=
|
||||
golang.org/x/text v0.3.1-0.20180807135948-17ff2d5776d2/go.mod h1:NqM8EUOU14njkJ3fqMW+pc6Ldnwhi/IjpwHt7yyuwOQ=
|
||||
golang.org/x/text v0.3.2/go.mod h1:bEr9sfX3Q8Zfm5fL9x+3itogRgK3+ptLWKqgva+5dAk=
|
||||
golang.org/x/text v0.3.3/go.mod h1:5Zoc/QRtKVWzQhOtBMvqHzDpF6irO9z98xDceosuGiQ=
|
||||
golang.org/x/text v0.3.4/go.mod h1:5Zoc/QRtKVWzQhOtBMvqHzDpF6irO9z98xDceosuGiQ=
|
||||
golang.org/x/text v0.3.5/go.mod h1:5Zoc/QRtKVWzQhOtBMvqHzDpF6irO9z98xDceosuGiQ=
|
||||
golang.org/x/text v0.3.6/go.mod h1:5Zoc/QRtKVWzQhOtBMvqHzDpF6irO9z98xDceosuGiQ=
|
||||
golang.org/x/text v0.3.7 h1:olpwvP2KacW1ZWvsR7uQhoyTYvKAupfQrRGBFM352Gk=
|
||||
golang.org/x/text v0.3.7/go.mod h1:u+2+/6zg+i71rQMx5EYifcz6MCKuco9NR6JIITiCfzQ=
|
||||
golang.org/x/time v0.0.0-20181108054448-85acf8d2951c/go.mod h1:tRJNPiyCQ0inRvYxbN9jk5I+vvW/OXSQhTDSoE431IQ=
|
||||
golang.org/x/time v0.0.0-20190308202827-9d24e82272b4/go.mod h1:tRJNPiyCQ0inRvYxbN9jk5I+vvW/OXSQhTDSoE431IQ=
|
||||
golang.org/x/time v0.0.0-20191024005414-555d28b269f0/go.mod h1:tRJNPiyCQ0inRvYxbN9jk5I+vvW/OXSQhTDSoE431IQ=
|
||||
golang.org/x/tools v0.0.0-20180917221912-90fa682c2a6e/go.mod h1:n7NCudcB/nEzxVGmLbDWY5pfWTLqBcC2KZ6jyYvM4mQ=
|
||||
golang.org/x/tools v0.0.0-20190114222345-bf090417da8b/go.mod h1:n7NCudcB/nEzxVGmLbDWY5pfWTLqBcC2KZ6jyYvM4mQ=
|
||||
golang.org/x/tools v0.0.0-20190226205152-f727befe758c/go.mod h1:9Yl7xja0Znq3iFh3HoIrodX9oNMXvdceNzlUR8zjMvY=
|
||||
golang.org/x/tools v0.0.0-20190311212946-11955173bddd/go.mod h1:LCzVGOaR6xXOjkQ3onu1FJEFr0SW1gC7cKk1uF8kGRs=
|
||||
golang.org/x/tools v0.0.0-20190312151545-0bb0c0a6e846/go.mod h1:LCzVGOaR6xXOjkQ3onu1FJEFr0SW1gC7cKk1uF8kGRs=
|
||||
golang.org/x/tools v0.0.0-20190312170243-e65039ee4138/go.mod h1:LCzVGOaR6xXOjkQ3onu1FJEFr0SW1gC7cKk1uF8kGRs=
|
||||
golang.org/x/tools v0.0.0-20190328211700-ab21143f2384/go.mod h1:LCzVGOaR6xXOjkQ3onu1FJEFr0SW1gC7cKk1uF8kGRs=
|
||||
golang.org/x/tools v0.0.0-20190425150028-36563e24a262/go.mod h1:RgjU9mgBXZiqYHBnxXauZ1Gv1EHHAz9KjViQ78xBX0Q=
|
||||
golang.org/x/tools v0.0.0-20190506145303-2d16b83fe98c/go.mod h1:RgjU9mgBXZiqYHBnxXauZ1Gv1EHHAz9KjViQ78xBX0Q=
|
||||
golang.org/x/tools v0.0.0-20190524140312-2c0ae7006135/go.mod h1:RgjU9mgBXZiqYHBnxXauZ1Gv1EHHAz9KjViQ78xBX0Q=
|
||||
golang.org/x/tools v0.0.0-20190606124116-d0a3d012864b/go.mod h1:/rFqwRUd4F7ZHNgwSSTFct+R/Kf4OFW1sUzUTQQTgfc=
|
||||
golang.org/x/tools v0.0.0-20190621195816-6e04913cbbac/go.mod h1:/rFqwRUd4F7ZHNgwSSTFct+R/Kf4OFW1sUzUTQQTgfc=
|
||||
golang.org/x/tools v0.0.0-20190628153133-6cdbf07be9d0/go.mod h1:/rFqwRUd4F7ZHNgwSSTFct+R/Kf4OFW1sUzUTQQTgfc=
|
||||
golang.org/x/tools v0.0.0-20190816200558-6889da9d5479/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
|
||||
golang.org/x/tools v0.0.0-20190911174233-4f2ddba30aff/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
|
||||
golang.org/x/tools v0.0.0-20191012152004-8de300cfc20a/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
|
||||
golang.org/x/tools v0.0.0-20191112195655-aa38f8e97acc/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
|
||||
golang.org/x/tools v0.0.0-20191113191852-77e3bb0ad9e7/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
|
||||
golang.org/x/tools v0.0.0-20191115202509-3a792d9c32b2/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
|
||||
golang.org/x/tools v0.0.0-20191119224855-298f0cb1881e/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
|
||||
golang.org/x/tools v0.0.0-20191125144606-a911d9008d1f/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
|
||||
golang.org/x/tools v0.0.0-20191130070609-6e064ea0cf2d/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
|
||||
golang.org/x/tools v0.0.0-20191216173652-a0e659d51361/go.mod h1:TB2adYChydJhpapKDTa4BR/hXlZSLoq2Wpct/0txZ28=
|
||||
golang.org/x/tools v0.0.0-20191227053925-7b8e75db28f4/go.mod h1:TB2adYChydJhpapKDTa4BR/hXlZSLoq2Wpct/0txZ28=
|
||||
golang.org/x/tools v0.0.0-20200117161641-43d50277825c/go.mod h1:TB2adYChydJhpapKDTa4BR/hXlZSLoq2Wpct/0txZ28=
|
||||
golang.org/x/tools v0.0.0-20200122220014-bf1340f18c4a/go.mod h1:TB2adYChydJhpapKDTa4BR/hXlZSLoq2Wpct/0txZ28=
|
||||
golang.org/x/tools v0.0.0-20200130002326-2f3ba24bd6e7/go.mod h1:TB2adYChydJhpapKDTa4BR/hXlZSLoq2Wpct/0txZ28=
|
||||
golang.org/x/tools v0.0.0-20200204074204-1cc6d1ef6c74/go.mod h1:TB2adYChydJhpapKDTa4BR/hXlZSLoq2Wpct/0txZ28=
|
||||
golang.org/x/tools v0.0.0-20200207183749-b753a1ba74fa/go.mod h1:TB2adYChydJhpapKDTa4BR/hXlZSLoq2Wpct/0txZ28=
|
||||
golang.org/x/tools v0.0.0-20200212150539-ea181f53ac56/go.mod h1:TB2adYChydJhpapKDTa4BR/hXlZSLoq2Wpct/0txZ28=
|
||||
golang.org/x/tools v0.0.0-20200224181240-023911ca70b2/go.mod h1:TB2adYChydJhpapKDTa4BR/hXlZSLoq2Wpct/0txZ28=
|
||||
golang.org/x/tools v0.0.0-20200227222343-706bc42d1f0d/go.mod h1:TB2adYChydJhpapKDTa4BR/hXlZSLoq2Wpct/0txZ28=
|
||||
golang.org/x/tools v0.0.0-20200304193943-95d2e580d8eb/go.mod h1:o4KQGtdN14AW+yjsvvwRTJJuXz8XRtIHtEnmAXLyFUw=
|
||||
golang.org/x/tools v0.0.0-20200312045724-11d5b4c81c7d/go.mod h1:o4KQGtdN14AW+yjsvvwRTJJuXz8XRtIHtEnmAXLyFUw=
|
||||
golang.org/x/tools v0.0.0-20200331025713-a30bf2db82d4/go.mod h1:Sl4aGygMT6LrqrWclx+PTx3U+LnKx/seiNR+3G19Ar8=
|
||||
golang.org/x/tools v0.0.0-20200501065659-ab2804fb9c9d/go.mod h1:EkVYQZoAsY45+roYkvgYkIh4xh/qjgUK9TdY2XT94GE=
|
||||
golang.org/x/tools v0.0.0-20200512131952-2bc93b1c0c88/go.mod h1:EkVYQZoAsY45+roYkvgYkIh4xh/qjgUK9TdY2XT94GE=
|
||||
golang.org/x/tools v0.0.0-20200515010526-7d3b6ebf133d/go.mod h1:EkVYQZoAsY45+roYkvgYkIh4xh/qjgUK9TdY2XT94GE=
|
||||
golang.org/x/tools v0.0.0-20200618134242-20370b0cb4b2/go.mod h1:EkVYQZoAsY45+roYkvgYkIh4xh/qjgUK9TdY2XT94GE=
|
||||
golang.org/x/tools v0.0.0-20200619180055-7c47624df98f/go.mod h1:EkVYQZoAsY45+roYkvgYkIh4xh/qjgUK9TdY2XT94GE=
|
||||
golang.org/x/tools v0.0.0-20200729194436-6467de6f59a7/go.mod h1:njjCfa9FT2d7l9Bc6FUM5FLjQPp3cFF28FI3qnDFljA=
|
||||
golang.org/x/tools v0.0.0-20200804011535-6c149bb5ef0d/go.mod h1:njjCfa9FT2d7l9Bc6FUM5FLjQPp3cFF28FI3qnDFljA=
|
||||
golang.org/x/tools v0.0.0-20200825202427-b303f430e36d/go.mod h1:njjCfa9FT2d7l9Bc6FUM5FLjQPp3cFF28FI3qnDFljA=
|
||||
golang.org/x/tools v0.0.0-20200904185747-39188db58858/go.mod h1:Cj7w3i3Rnn0Xh82ur9kSqwfTHTeVxaDqrfMjpcNT6bE=
|
||||
golang.org/x/tools v0.0.0-20201110124207-079ba7bd75cd/go.mod h1:emZCQorbCU4vsT4fOWvOPXz4eW1wZW4PmDk9uLelYpA=
|
||||
golang.org/x/tools v0.0.0-20201201161351-ac6f37ff4c2a/go.mod h1:emZCQorbCU4vsT4fOWvOPXz4eW1wZW4PmDk9uLelYpA=
|
||||
golang.org/x/tools v0.0.0-20201208233053-a543418bbed2/go.mod h1:emZCQorbCU4vsT4fOWvOPXz4eW1wZW4PmDk9uLelYpA=
|
||||
golang.org/x/tools v0.0.0-20210105154028-b0ab187a4818/go.mod h1:emZCQorbCU4vsT4fOWvOPXz4eW1wZW4PmDk9uLelYpA=
|
||||
golang.org/x/tools v0.0.0-20210106214847-113979e3529a/go.mod h1:emZCQorbCU4vsT4fOWvOPXz4eW1wZW4PmDk9uLelYpA=
|
||||
golang.org/x/tools v0.1.0/go.mod h1:xkSsbof2nBLbhDlRMhhhyNLN/zl3eTqcnHD5viDpcZ0=
|
||||
golang.org/x/tools v0.1.2/go.mod h1:o0xws9oXOQQZyjljx8fwUC0k7L1pTE6eaCbjGeHmOkk=
|
||||
golang.org/x/tools v0.1.8-0.20211022200916-316ba0b74098/go.mod h1:LGqMHiF4EqQNHR1JncWGqT5BVaXmza+X+BDGol+dOxo=
|
||||
golang.org/x/tools v0.1.12 h1:VveCTK38A2rkS8ZqFY25HIDFscX5X9OoEhJd3quQmXU=
|
||||
golang.org/x/tools v0.1.12/go.mod h1:hNGJHUnrk76NpqgfD5Aqm5Crs+Hm0VOH/i9J2+nxYbc=
|
||||
golang.org/x/xerrors v0.0.0-20190717185122-a985d3407aa7/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=
|
||||
golang.org/x/xerrors v0.0.0-20191011141410-1b5146add898/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=
|
||||
golang.org/x/xerrors v0.0.0-20191204190536-9bdfabe68543/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=
|
||||
golang.org/x/xerrors v0.0.0-20200804184101-5ec99f83aff1/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=
|
||||
google.golang.org/api v0.4.0/go.mod h1:8k5glujaEP+g9n7WNsDg8QP6cUVNI86fCNMcbazEtwE=
|
||||
google.golang.org/api v0.7.0/go.mod h1:WtwebWUNSVBH/HAw79HIFXZNqEvBhG+Ra+ax0hx3E3M=
|
||||
google.golang.org/api v0.8.0/go.mod h1:o4eAsZoiT+ibD93RtjEohWalFOjRDx6CVaqeizhEnKg=
|
||||
google.golang.org/api v0.9.0/go.mod h1:o4eAsZoiT+ibD93RtjEohWalFOjRDx6CVaqeizhEnKg=
|
||||
google.golang.org/api v0.13.0/go.mod h1:iLdEw5Ide6rF15KTC1Kkl0iskquN2gFfn9o9XIsbkAI=
|
||||
google.golang.org/api v0.14.0/go.mod h1:iLdEw5Ide6rF15KTC1Kkl0iskquN2gFfn9o9XIsbkAI=
|
||||
google.golang.org/api v0.15.0/go.mod h1:iLdEw5Ide6rF15KTC1Kkl0iskquN2gFfn9o9XIsbkAI=
|
||||
google.golang.org/api v0.17.0/go.mod h1:BwFmGc8tA3vsd7r/7kR8DY7iEEGSU04BFxCo5jP/sfE=
|
||||
google.golang.org/api v0.18.0/go.mod h1:BwFmGc8tA3vsd7r/7kR8DY7iEEGSU04BFxCo5jP/sfE=
|
||||
google.golang.org/api v0.19.0/go.mod h1:BwFmGc8tA3vsd7r/7kR8DY7iEEGSU04BFxCo5jP/sfE=
|
||||
google.golang.org/api v0.20.0/go.mod h1:BwFmGc8tA3vsd7r/7kR8DY7iEEGSU04BFxCo5jP/sfE=
|
||||
google.golang.org/api v0.22.0/go.mod h1:BwFmGc8tA3vsd7r/7kR8DY7iEEGSU04BFxCo5jP/sfE=
|
||||
google.golang.org/api v0.24.0/go.mod h1:lIXQywCXRcnZPGlsd8NbLnOjtAoL6em04bJ9+z0MncE=
|
||||
google.golang.org/api v0.28.0/go.mod h1:lIXQywCXRcnZPGlsd8NbLnOjtAoL6em04bJ9+z0MncE=
|
||||
google.golang.org/api v0.29.0/go.mod h1:Lcubydp8VUV7KeIHD9z2Bys/sm/vGKnG1UHuDBSrHWM=
|
||||
google.golang.org/api v0.30.0/go.mod h1:QGmEvQ87FHZNiUVJkT14jQNYJ4ZJjdRF23ZXz5138Fc=
|
||||
google.golang.org/api v0.35.0/go.mod h1:/XrVsuzM0rZmrsbjJutiuftIzeuTQcEeaYcSk/mQ1dg=
|
||||
google.golang.org/api v0.36.0/go.mod h1:+z5ficQTmoYpPn8LCUNVpK5I7hwkpjbcgqA7I34qYtE=
|
||||
google.golang.org/api v0.40.0/go.mod h1:fYKFpnQN0DsDSKRVRcQSDQNtqWPfM9i+zNPxepjRCQ8=
|
||||
google.golang.org/api v0.41.0/go.mod h1:RkxM5lITDfTzmyKFPt+wGrCJbVfniCr2ool8kTBzRTU=
|
||||
google.golang.org/api v0.43.0/go.mod h1:nQsDGjRXMo4lvh5hP0TKqF244gqhGcr/YSIykhUk/94=
|
||||
google.golang.org/api v0.44.0/go.mod h1:EBOGZqzyhtvMDoxwS97ctnh0zUmYY6CxqXsc1AvkYD8=
|
||||
google.golang.org/appengine v1.1.0/go.mod h1:EbEs0AVv82hx2wNQdGPgUI5lhzA/G0D9YwlJXL52JkM=
|
||||
google.golang.org/appengine v1.4.0/go.mod h1:xpcJRLb0r/rnEns0DIKYYv+WjYCduHsrkT7/EB5XEv4=
|
||||
google.golang.org/appengine v1.5.0/go.mod h1:xpcJRLb0r/rnEns0DIKYYv+WjYCduHsrkT7/EB5XEv4=
|
||||
google.golang.org/appengine v1.6.1/go.mod h1:i06prIuMbXzDqacNJfV5OdTW448YApPu5ww/cMBSeb0=
|
||||
google.golang.org/appengine v1.6.5/go.mod h1:8WjMMxjGQR8xUklV/ARdw2HLXBOI7O7uCIDZVag1xfc=
|
||||
google.golang.org/appengine v1.6.6/go.mod h1:8WjMMxjGQR8xUklV/ARdw2HLXBOI7O7uCIDZVag1xfc=
|
||||
google.golang.org/appengine v1.6.7/go.mod h1:8WjMMxjGQR8xUklV/ARdw2HLXBOI7O7uCIDZVag1xfc=
|
||||
google.golang.org/genproto v0.0.0-20180817151627-c66870c02cf8/go.mod h1:JiN7NxoALGmiZfu7CAH4rXhgtRTLTxftemlI0sWmxmc=
|
||||
google.golang.org/genproto v0.0.0-20190307195333-5fe7a883aa19/go.mod h1:VzzqZJRnGkLBvHegQrXjBqPurQTc5/KpmUdxsrq26oE=
|
||||
google.golang.org/genproto v0.0.0-20190418145605-e7d98fc518a7/go.mod h1:VzzqZJRnGkLBvHegQrXjBqPurQTc5/KpmUdxsrq26oE=
|
||||
google.golang.org/genproto v0.0.0-20190425155659-357c62f0e4bb/go.mod h1:VzzqZJRnGkLBvHegQrXjBqPurQTc5/KpmUdxsrq26oE=
|
||||
google.golang.org/genproto v0.0.0-20190502173448-54afdca5d873/go.mod h1:VzzqZJRnGkLBvHegQrXjBqPurQTc5/KpmUdxsrq26oE=
|
||||
google.golang.org/genproto v0.0.0-20190801165951-fa694d86fc64/go.mod h1:DMBHOl98Agz4BDEuKkezgsaosCRResVns1a3J2ZsMNc=
|
||||
google.golang.org/genproto v0.0.0-20190819201941-24fa4b261c55/go.mod h1:DMBHOl98Agz4BDEuKkezgsaosCRResVns1a3J2ZsMNc=
|
||||
google.golang.org/genproto v0.0.0-20190911173649-1774047e7e51/go.mod h1:IbNlFCBrqXvoKpeg0TB2l7cyZUmoaFKYIwrEpbDKLA8=
|
||||
google.golang.org/genproto v0.0.0-20191108220845-16a3f7862a1a/go.mod h1:n3cpQtvxv34hfy77yVDNjmbRyujviMdxYliBSkLhpCc=
|
||||
google.golang.org/genproto v0.0.0-20191115194625-c23dd37a84c9/go.mod h1:n3cpQtvxv34hfy77yVDNjmbRyujviMdxYliBSkLhpCc=
|
||||
google.golang.org/genproto v0.0.0-20191216164720-4f79533eabd1/go.mod h1:n3cpQtvxv34hfy77yVDNjmbRyujviMdxYliBSkLhpCc=
|
||||
google.golang.org/genproto v0.0.0-20191230161307-f3c370f40bfb/go.mod h1:n3cpQtvxv34hfy77yVDNjmbRyujviMdxYliBSkLhpCc=
|
||||
google.golang.org/genproto v0.0.0-20200115191322-ca5a22157cba/go.mod h1:n3cpQtvxv34hfy77yVDNjmbRyujviMdxYliBSkLhpCc=
|
||||
google.golang.org/genproto v0.0.0-20200122232147-0452cf42e150/go.mod h1:n3cpQtvxv34hfy77yVDNjmbRyujviMdxYliBSkLhpCc=
|
||||
google.golang.org/genproto v0.0.0-20200204135345-fa8e72b47b90/go.mod h1:GmwEX6Z4W5gMy59cAlVYjN9JhxgbQH6Gn+gFDQe2lzA=
|
||||
google.golang.org/genproto v0.0.0-20200212174721-66ed5ce911ce/go.mod h1:55QSHmfGQM9UVYDPBsyGGes0y52j32PQ3BqQfXhyH3c=
|
||||
google.golang.org/genproto v0.0.0-20200224152610-e50cd9704f63/go.mod h1:55QSHmfGQM9UVYDPBsyGGes0y52j32PQ3BqQfXhyH3c=
|
||||
google.golang.org/genproto v0.0.0-20200228133532-8c2c7df3a383/go.mod h1:55QSHmfGQM9UVYDPBsyGGes0y52j32PQ3BqQfXhyH3c=
|
||||
google.golang.org/genproto v0.0.0-20200305110556-506484158171/go.mod h1:55QSHmfGQM9UVYDPBsyGGes0y52j32PQ3BqQfXhyH3c=
|
||||
google.golang.org/genproto v0.0.0-20200312145019-da6875a35672/go.mod h1:55QSHmfGQM9UVYDPBsyGGes0y52j32PQ3BqQfXhyH3c=
|
||||
google.golang.org/genproto v0.0.0-20200331122359-1ee6d9798940/go.mod h1:55QSHmfGQM9UVYDPBsyGGes0y52j32PQ3BqQfXhyH3c=
|
||||
google.golang.org/genproto v0.0.0-20200430143042-b979b6f78d84/go.mod h1:55QSHmfGQM9UVYDPBsyGGes0y52j32PQ3BqQfXhyH3c=
|
||||
google.golang.org/genproto v0.0.0-20200511104702-f5ebc3bea380/go.mod h1:55QSHmfGQM9UVYDPBsyGGes0y52j32PQ3BqQfXhyH3c=
|
||||
google.golang.org/genproto v0.0.0-20200513103714-09dca8ec2884/go.mod h1:55QSHmfGQM9UVYDPBsyGGes0y52j32PQ3BqQfXhyH3c=
|
||||
google.golang.org/genproto v0.0.0-20200515170657-fc4c6c6a6587/go.mod h1:YsZOwe1myG/8QRHRsmBRE1LrgQY60beZKjly0O1fX9U=
|
||||
google.golang.org/genproto v0.0.0-20200526211855-cb27e3aa2013/go.mod h1:NbSheEEYHJ7i3ixzK3sjbqSGDJWnxyFXZblF3eUsNvo=
|
||||
google.golang.org/genproto v0.0.0-20200618031413-b414f8b61790/go.mod h1:jDfRM7FcilCzHH/e9qn6dsT145K34l5v+OpcnNgKAAA=
|
||||
google.golang.org/genproto v0.0.0-20200729003335-053ba62fc06f/go.mod h1:FWY/as6DDZQgahTzZj3fqbO1CbirC29ZNUFHwi0/+no=
|
||||
google.golang.org/genproto v0.0.0-20200804131852-c06518451d9c/go.mod h1:FWY/as6DDZQgahTzZj3fqbO1CbirC29ZNUFHwi0/+no=
|
||||
google.golang.org/genproto v0.0.0-20200825200019-8632dd797987/go.mod h1:FWY/as6DDZQgahTzZj3fqbO1CbirC29ZNUFHwi0/+no=
|
||||
google.golang.org/genproto v0.0.0-20200904004341-0bd0a958aa1d/go.mod h1:FWY/as6DDZQgahTzZj3fqbO1CbirC29ZNUFHwi0/+no=
|
||||
google.golang.org/genproto v0.0.0-20201109203340-2640f1f9cdfb/go.mod h1:FWY/as6DDZQgahTzZj3fqbO1CbirC29ZNUFHwi0/+no=
|
||||
google.golang.org/genproto v0.0.0-20201201144952-b05cb90ed32e/go.mod h1:FWY/as6DDZQgahTzZj3fqbO1CbirC29ZNUFHwi0/+no=
|
||||
google.golang.org/genproto v0.0.0-20201210142538-e3217bee35cc/go.mod h1:FWY/as6DDZQgahTzZj3fqbO1CbirC29ZNUFHwi0/+no=
|
||||
google.golang.org/genproto v0.0.0-20201214200347-8c77b98c765d/go.mod h1:FWY/as6DDZQgahTzZj3fqbO1CbirC29ZNUFHwi0/+no=
|
||||
google.golang.org/genproto v0.0.0-20210222152913-aa3ee6e6a81c/go.mod h1:FWY/as6DDZQgahTzZj3fqbO1CbirC29ZNUFHwi0/+no=
|
||||
google.golang.org/genproto v0.0.0-20210303154014-9728d6b83eeb/go.mod h1:FWY/as6DDZQgahTzZj3fqbO1CbirC29ZNUFHwi0/+no=
|
||||
google.golang.org/genproto v0.0.0-20210310155132-4ce2db91004e/go.mod h1:FWY/as6DDZQgahTzZj3fqbO1CbirC29ZNUFHwi0/+no=
|
||||
google.golang.org/genproto v0.0.0-20210319143718-93e7006c17a6/go.mod h1:FWY/as6DDZQgahTzZj3fqbO1CbirC29ZNUFHwi0/+no=
|
||||
google.golang.org/genproto v0.0.0-20210402141018-6c239bbf2bb1/go.mod h1:9lPAdzaEmUacj36I+k7YKbEc5CXzPIeORRgDAUOu28A=
|
||||
google.golang.org/genproto v0.0.0-20210602131652-f16073e35f0c/go.mod h1:UODoCrxHCcBojKKwX1terBiRUaqAsFqJiF615XL43r0=
|
||||
google.golang.org/grpc v1.19.0/go.mod h1:mqu4LbDTu4XGKhr4mRzUsmM4RtVoemTSY81AxZiDr8c=
|
||||
google.golang.org/grpc v1.20.1/go.mod h1:10oTOabMzJvdu6/UiuZezV6QK5dSlG84ov/aaiqXj38=
|
||||
google.golang.org/grpc v1.21.1/go.mod h1:oYelfM1adQP15Ek0mdvEgi9Df8B9CZIaU1084ijfRaM=
|
||||
google.golang.org/grpc v1.23.0/go.mod h1:Y5yQAOtifL1yxbo5wqy6BxZv8vAUGQwXBOALyacEbxg=
|
||||
google.golang.org/grpc v1.25.1/go.mod h1:c3i+UQWmh7LiEpx4sFZnkU36qjEYZ0imhYfXVyQciAY=
|
||||
google.golang.org/grpc v1.26.0/go.mod h1:qbnxyOmOxrQa7FizSgH+ReBfzJrCY1pSN7KXBS8abTk=
|
||||
google.golang.org/grpc v1.27.0/go.mod h1:qbnxyOmOxrQa7FizSgH+ReBfzJrCY1pSN7KXBS8abTk=
|
||||
google.golang.org/grpc v1.27.1/go.mod h1:qbnxyOmOxrQa7FizSgH+ReBfzJrCY1pSN7KXBS8abTk=
|
||||
google.golang.org/grpc v1.28.0/go.mod h1:rpkK4SK4GF4Ach/+MFLZUBavHOvF2JJB5uozKKal+60=
|
||||
google.golang.org/grpc v1.29.1/go.mod h1:itym6AZVZYACWQqET3MqgPpjcuV5QH3BxFS3IjizoKk=
|
||||
google.golang.org/grpc v1.30.0/go.mod h1:N36X2cJ7JwdamYAgDz+s+rVMFjt3numwzf/HckM8pak=
|
||||
google.golang.org/grpc v1.31.0/go.mod h1:N36X2cJ7JwdamYAgDz+s+rVMFjt3numwzf/HckM8pak=
|
||||
google.golang.org/grpc v1.31.1/go.mod h1:N36X2cJ7JwdamYAgDz+s+rVMFjt3numwzf/HckM8pak=
|
||||
google.golang.org/grpc v1.33.1/go.mod h1:fr5YgcSWrqhRRxogOsw7RzIpsmvOZ6IcH4kBYTpR3n0=
|
||||
google.golang.org/grpc v1.33.2/go.mod h1:JMHMWHQWaTccqQQlmk3MJZS+GWXOdAesneDmEnv2fbc=
|
||||
google.golang.org/grpc v1.34.0/go.mod h1:WotjhfgOW/POjDeRt8vscBtXq+2VjORFy659qA51WJ8=
|
||||
google.golang.org/grpc v1.35.0/go.mod h1:qjiiYl8FncCW8feJPdyg3v6XW24KsRHe+dy9BAGRRjU=
|
||||
google.golang.org/grpc v1.36.0/go.mod h1:qjiiYl8FncCW8feJPdyg3v6XW24KsRHe+dy9BAGRRjU=
|
||||
google.golang.org/grpc v1.36.1/go.mod h1:qjiiYl8FncCW8feJPdyg3v6XW24KsRHe+dy9BAGRRjU=
|
||||
google.golang.org/grpc v1.38.0/go.mod h1:NREThFqKR1f3iQ6oBuvc5LadQuXVGo9rkm5ZGrQdJfM=
|
||||
google.golang.org/protobuf v0.0.0-20200109180630-ec00e32a8dfd/go.mod h1:DFci5gLYBciE7Vtevhsrf46CRTquxDuWsQurQQe4oz8=
|
||||
google.golang.org/protobuf v0.0.0-20200221191635-4d8936d0db64/go.mod h1:kwYJMbMJ01Woi6D6+Kah6886xMZcty6N08ah7+eCXa0=
|
||||
google.golang.org/protobuf v0.0.0-20200228230310-ab0ca4ff8a60/go.mod h1:cfTl7dwQJ+fmap5saPgwCLgHXTUD7jkjRqWcaiX5VyM=
|
||||
google.golang.org/protobuf v1.20.1-0.20200309200217-e05f789c0967/go.mod h1:A+miEFZTKqfCUM6K7xSMQL9OKL/b6hQv+e19PK+JZNE=
|
||||
google.golang.org/protobuf v1.21.0/go.mod h1:47Nbq4nVaFHyn7ilMalzfO3qCViNmqZ2kzikPIcrTAo=
|
||||
google.golang.org/protobuf v1.22.0/go.mod h1:EGpADcykh3NcUnDUJcl1+ZksZNG86OlYog2l/sGQquU=
|
||||
google.golang.org/protobuf v1.23.0/go.mod h1:EGpADcykh3NcUnDUJcl1+ZksZNG86OlYog2l/sGQquU=
|
||||
google.golang.org/protobuf v1.23.1-0.20200526195155-81db48ad09cc/go.mod h1:EGpADcykh3NcUnDUJcl1+ZksZNG86OlYog2l/sGQquU=
|
||||
google.golang.org/protobuf v1.24.0/go.mod h1:r/3tXBNzIEhYS9I1OUVjXDlt8tc493IdKGjtUeSXeh4=
|
||||
google.golang.org/protobuf v1.25.0/go.mod h1:9JNX74DMeImyA3h4bdi1ymwjUzf21/xIlbajtzgsN7c=
|
||||
google.golang.org/protobuf v1.26.0-rc.1/go.mod h1:jlhhOSvTdKEhbULTjvd4ARK9grFBp09yW+WbY/TyQbw=
|
||||
google.golang.org/protobuf v1.26.0/go.mod h1:9q0QmTI4eRPtz6boOQmLYwt+qCgq0jsYwAQnmE0givc=
|
||||
google.golang.org/protobuf v1.28.1 h1:d0NfwRgPtno5B1Wa6L2DAG+KivqkdutMf1UhdNx175w=
|
||||
google.golang.org/protobuf v1.28.1/go.mod h1:HV8QOd/L58Z+nl8r43ehVNZIU/HEI6OcFqwMG9pJV4I=
|
||||
gopkg.in/check.v1 v0.0.0-20161208181325-20d25e280405/go.mod h1:Co6ibVJAznAaIkqp8huTwlJQCZ016jof/cbN4VW5Yz0=
|
||||
gopkg.in/check.v1 v1.0.0-20180628173108-788fd7840127/go.mod h1:Co6ibVJAznAaIkqp8huTwlJQCZ016jof/cbN4VW5Yz0=
|
||||
gopkg.in/errgo.v2 v2.1.0/go.mod h1:hNsd1EY+bozCKY1Ytp96fpM3vjJbqLJn88ws8XvfDNI=
|
||||
gopkg.in/ini.v1 v1.62.0/go.mod h1:pNLf8WUiyNEtQjuu5G5vTm06TEv9tsIgeAvK8hOrP4k=
|
||||
gopkg.in/yaml.v2 v2.2.2/go.mod h1:hI93XBmqTisBFMUTm0b8Fm+jr3Dg1NNxqwp+5A1VGuI=
|
||||
gopkg.in/yaml.v2 v2.2.3/go.mod h1:hI93XBmqTisBFMUTm0b8Fm+jr3Dg1NNxqwp+5A1VGuI=
|
||||
gopkg.in/yaml.v2 v2.2.8/go.mod h1:hI93XBmqTisBFMUTm0b8Fm+jr3Dg1NNxqwp+5A1VGuI=
|
||||
gopkg.in/yaml.v2 v2.4.0/go.mod h1:RDklbk79AGWmwhnvt/jBztapEOGDOx6ZbXqjP6csGnQ=
|
||||
gopkg.in/yaml.v3 v3.0.0-20200313102051-9f266ea9e77c/go.mod h1:K4uyk7z7BCEPqu6E+C64Yfv1cQ7kz7rIZviUmN+EgEM=
|
||||
gopkg.in/yaml.v3 v3.0.0-20210107192922-496545a6307b/go.mod h1:K4uyk7z7BCEPqu6E+C64Yfv1cQ7kz7rIZviUmN+EgEM=
|
||||
honnef.co/go/tools v0.0.0-20190102054323-c2f93a96b099/go.mod h1:rf3lG4BRIbNafJWhAfAdb/ePZxsR/4RtNHQocxwk9r4=
|
||||
honnef.co/go/tools v0.0.0-20190106161140-3f1c8253044a/go.mod h1:rf3lG4BRIbNafJWhAfAdb/ePZxsR/4RtNHQocxwk9r4=
|
||||
honnef.co/go/tools v0.0.0-20190418001031-e561f6794a2a/go.mod h1:rf3lG4BRIbNafJWhAfAdb/ePZxsR/4RtNHQocxwk9r4=
|
||||
honnef.co/go/tools v0.0.0-20190523083050-ea95bdfd59fc/go.mod h1:rf3lG4BRIbNafJWhAfAdb/ePZxsR/4RtNHQocxwk9r4=
|
||||
honnef.co/go/tools v0.0.1-2019.2.3/go.mod h1:a3bituU0lyd329TUQxRnasdCoJDkEUEAqEt0JzvZhAg=
|
||||
honnef.co/go/tools v0.0.1-2020.1.3/go.mod h1:X/FiERA/W4tHapMX5mGpAtMSVEeEUOyHaw9vFzvIQ3k=
|
||||
honnef.co/go/tools v0.0.1-2020.1.4/go.mod h1:X/FiERA/W4tHapMX5mGpAtMSVEeEUOyHaw9vFzvIQ3k=
|
||||
rsc.io/binaryregexp v0.2.0/go.mod h1:qTv7/COck+e2FymRvadv62gMdZztPaShugOCi3I+8D8=
|
||||
rsc.io/quote/v3 v3.1.0/go.mod h1:yEA65RcK8LyAZtP9Kv3t0HmxON59tX3rD+tICJqUlj0=
|
||||
rsc.io/sampler v1.3.0/go.mod h1:T1hPZKmBbMNahiBKFy5HrXp6adAjACjK9JXDnKaTXpA=
|
||||
|
@ -11,13 +11,13 @@ import (
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
|
||||
"github.com/hajimehoshi/ebiten/v2/text"
|
||||
"github.com/solarlune/resolv"
|
||||
"golang.org/x/image/font"
|
||||
|
||||
"encoding/xml"
|
||||
"io/ioutil"
|
||||
"os"
|
||||
"path/filepath"
|
||||
"resolv"
|
||||
|
||||
. "dnmshared"
|
||||
)
|
||||
|
@ -1,14 +1,13 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
. "battle_srv/protos"
|
||||
. "dnmshared"
|
||||
. "dnmshared/sharedprotos"
|
||||
"fmt"
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
"github.com/solarlune/resolv"
|
||||
"go.uber.org/zap"
|
||||
"image/color"
|
||||
. "jsexport/battle"
|
||||
"resolv"
|
||||
)
|
||||
|
||||
type WorldColliderDisplay struct {
|
||||
@ -39,21 +38,21 @@ func NewWorldColliderDisplay(game *Game, stageDiscreteW, stageDiscreteH, stageTi
|
||||
playerDefaultSpeed := 1 * worldToVirtualGridRatio
|
||||
minStep := (int(float64(playerDefaultSpeed)*virtualGridToWorldRatio) << 3)
|
||||
playerColliderRadius := float64(12)
|
||||
playerColliders := make([]*resolv.Object, len(playerPosList.Eles))
|
||||
playerColliders := make([]*resolv.Object, len(playerPosList))
|
||||
snapIntoPlatformOverlap := float64(0.1)
|
||||
space := resolv.NewSpace(int(spaceW), int(spaceH), minStep, minStep)
|
||||
topPadding, bottomPadding, leftPadding, rightPadding := snapIntoPlatformOverlap, snapIntoPlatformOverlap, snapIntoPlatformOverlap, snapIntoPlatformOverlap
|
||||
for i, playerPos := range playerPosList.Eles {
|
||||
for i, playerPos := range playerPosList {
|
||||
colliderWidth, colliderHeight := playerColliderRadius*2, playerColliderRadius*4
|
||||
playerCollider := GenerateRectCollider(playerPos.X, playerPos.Y, colliderWidth, colliderHeight, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY, "Player") // [WARNING] Deliberately not using a circle because "resolv v0.5.1" doesn't yet align circle center with space cell center, regardless of the "specified within-object offset"
|
||||
playerCollider := GenerateRectCollider(playerPos.X, playerPos.Y, colliderWidth, colliderHeight, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY, nil, fmt.Sprintf("Player%d", i+1)) // [WARNING] Deliberately not using a circle because "resolv v0.5.1" doesn't yet align circle center with space cell center, regardless of the "specified within-object offset"
|
||||
Logger.Info(fmt.Sprintf("Player Collider#%d: player world pos=(%.2f, %.2f), shape=%v", i, playerPos.X, playerPos.Y, ConvexPolygonStr(playerCollider.Shape.(*resolv.ConvexPolygon))))
|
||||
playerColliders[i] = playerCollider
|
||||
space.Add(playerCollider)
|
||||
}
|
||||
|
||||
barrierLocalId := 0
|
||||
for _, barrierUnaligned := range barrierList.Eles {
|
||||
barrierCollider := GenerateConvexPolygonCollider(barrierUnaligned, spaceOffsetX, spaceOffsetY, "Barrier")
|
||||
for _, barrierUnaligned := range barrierList {
|
||||
barrierCollider := GenerateConvexPolygonCollider(barrierUnaligned, spaceOffsetX, spaceOffsetY, nil, "Barrier")
|
||||
Logger.Debug(fmt.Sprintf("Added barrier: shape=%v", ConvexPolygonStr(barrierCollider.Shape.(*resolv.ConvexPolygon))))
|
||||
space.Add(barrierCollider)
|
||||
barrierLocalId++
|
||||
@ -64,16 +63,14 @@ func NewWorldColliderDisplay(game *Game, stageDiscreteW, stageDiscreteH, stageTi
|
||||
moveToCollide := true
|
||||
if moveToCollide {
|
||||
effPushback := Vec2D{X: float64(0), Y: float64(0)}
|
||||
toTestPlayerCollider := playerColliders[0]
|
||||
colliderWidth, colliderHeight := playerColliderRadius*2, playerColliderRadius*4
|
||||
newVx, newVy := int32(-189000), int32(-497000)
|
||||
toTestPlayerCollider.X, toTestPlayerCollider.Y = VirtualGridToPolygonColliderBLPos(newVx, newVy, colliderWidth, colliderHeight, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY, virtualGridToWorldRatio)
|
||||
playerColliders[1].X, playerColliders[1].Y = VirtualGridToPolygonColliderBLPos(int32(-165000), int32(-504000), colliderWidth, colliderHeight, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY, virtualGridToWorldRatio)
|
||||
playerColliders[1].Update()
|
||||
playerColliders[0].X, playerColliders[0].Y = VirtualGridToPolygonColliderBLPos(int32(-139000), int32(-474500), colliderWidth, colliderHeight, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY, virtualGridToWorldRatio)
|
||||
playerColliders[0].Update()
|
||||
|
||||
Logger.Info(fmt.Sprintf("Checking collision for playerShape=%v", ConvexPolygonStr(toTestPlayerCollider.Shape.(*resolv.ConvexPolygon))))
|
||||
playerColliders[1].X, playerColliders[1].Y = VirtualGridToPolygonColliderBLPos(int32(-163000), int32(-520000), colliderWidth, colliderHeight, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY, virtualGridToWorldRatio)
|
||||
playerColliders[1].Update()
|
||||
|
||||
toTestPlayerCollider.Update()
|
||||
toTestPlayerCollider := playerColliders[1]
|
||||
if collision := toTestPlayerCollider.Check(0, 0); collision != nil {
|
||||
playerShape := toTestPlayerCollider.Shape.(*resolv.ConvexPolygon)
|
||||
for _, obj := range collision.Objects {
|
||||
@ -87,9 +84,9 @@ func NewWorldColliderDisplay(game *Game, stageDiscreteW, stageDiscreteH, stageTi
|
||||
Logger.Warn(fmt.Sprintf("Collided BUT not overlapped: a=%v, b=%v, overlapResult=%v", ConvexPolygonStr(playerShape), ConvexPolygonStr(bShape), overlapResult))
|
||||
}
|
||||
}
|
||||
toTestPlayerCollider.X -= effPushback.X
|
||||
toTestPlayerCollider.Y -= effPushback.Y
|
||||
toTestPlayerCollider.Update()
|
||||
//toTestPlayerCollider.X -= effPushback.X
|
||||
//toTestPlayerCollider.Y -= effPushback.Y
|
||||
//toTestPlayerCollider.Update()
|
||||
Logger.Info(fmt.Sprintf("effPushback={%v, %v}", effPushback.X, effPushback.Y))
|
||||
}
|
||||
}
|
||||
@ -100,15 +97,11 @@ func NewWorldColliderDisplay(game *Game, stageDiscreteW, stageDiscreteH, stageTi
|
||||
RecoveryFrames: int32(61),
|
||||
RecoveryFramesOnBlock: int32(61),
|
||||
RecoveryFramesOnHit: int32(61),
|
||||
Moveforward: &Vec2D{
|
||||
X: 0,
|
||||
Y: 0,
|
||||
},
|
||||
HitboxOffset: float64(24.0),
|
||||
HitboxSize: &Vec2D{
|
||||
X: float64(45.0),
|
||||
Y: float64(32.0),
|
||||
},
|
||||
SelfMoveforwardX: 0,
|
||||
SelfMoveforwardY: 0,
|
||||
HitboxOffset: float64(24.0),
|
||||
HitboxSizeX: float64(45.0),
|
||||
HitboxSizeY: float64(32.0),
|
||||
|
||||
// for defender
|
||||
HitStunFrames: int32(18),
|
||||
@ -120,9 +113,9 @@ func NewWorldColliderDisplay(game *Game, stageDiscreteW, stageDiscreteH, stageTi
|
||||
bulletLeftToRight := false
|
||||
if bulletLeftToRight {
|
||||
xfac := float64(1.0)
|
||||
offenderWx, offenderWy := playerPosList.Eles[0].X, playerPosList.Eles[0].Y
|
||||
offenderWx, offenderWy := playerPosList[0].X, playerPosList[0].Y
|
||||
bulletWx, bulletWy := offenderWx+xfac*meleeBullet.HitboxOffset, offenderWy
|
||||
newBulletCollider := GenerateRectCollider(bulletWx, bulletWy, meleeBullet.HitboxSize.X, meleeBullet.HitboxSize.Y, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY, "MeleeBullet")
|
||||
newBulletCollider := GenerateRectCollider(bulletWx, bulletWy, meleeBullet.HitboxSizeX, meleeBullet.HitboxSizeY, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY, nil, "MeleeBullet")
|
||||
space.Add(newBulletCollider)
|
||||
bulletShape := newBulletCollider.Shape.(*resolv.ConvexPolygon)
|
||||
Logger.Warn(fmt.Sprintf("bullet ->: Added bullet collider to space: a=%v", ConvexPolygonStr(bulletShape)))
|
||||
@ -142,10 +135,10 @@ func NewWorldColliderDisplay(game *Game, stageDiscreteW, stageDiscreteH, stageTi
|
||||
bulletRightToLeft := false
|
||||
if bulletRightToLeft {
|
||||
xfac := float64(-1.0)
|
||||
offenderWx, offenderWy := playerPosList.Eles[1].X, playerPosList.Eles[1].Y
|
||||
offenderWx, offenderWy := playerPosList[1].X, playerPosList[1].Y
|
||||
bulletWx, bulletWy := offenderWx+xfac*meleeBullet.HitboxOffset, offenderWy
|
||||
|
||||
newBulletCollider := GenerateRectCollider(bulletWx, bulletWy, meleeBullet.HitboxSize.X, meleeBullet.HitboxSize.Y, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY, "MeleeBullet")
|
||||
newBulletCollider := GenerateRectCollider(bulletWx, bulletWy, meleeBullet.HitboxSizeX, meleeBullet.HitboxSizeY, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY, nil, "MeleeBullet")
|
||||
space.Add(newBulletCollider)
|
||||
bulletShape := newBulletCollider.Shape.(*resolv.ConvexPolygon)
|
||||
Logger.Warn(fmt.Sprintf("bullet <-: Added bullet collider to space: a=%v", ConvexPolygonStr(bulletShape)))
|
||||
@ -172,11 +165,14 @@ func (world *WorldColliderDisplay) Update() {
|
||||
func (world *WorldColliderDisplay) Draw(screen *ebiten.Image) {
|
||||
|
||||
for _, o := range world.Space.Objects() {
|
||||
if o.HasTags("Player") {
|
||||
drawColor := color.RGBA{0, 255, 0, 255}
|
||||
if o.HasTags("Player1") {
|
||||
drawColor := color.RGBA{255, 0, 0, 255}
|
||||
DrawPolygon(screen, o.Shape.(*resolv.ConvexPolygon), drawColor)
|
||||
} else if o.HasTags("Player2") {
|
||||
drawColor := color.RGBA{0, 0, 255, 255}
|
||||
DrawPolygon(screen, o.Shape.(*resolv.ConvexPolygon), drawColor)
|
||||
} else if o.HasTags("MeleeBullet") {
|
||||
drawColor := color.RGBA{0, 0, 255, 255}
|
||||
drawColor := color.RGBA{78, 255, 112, 255}
|
||||
DrawPolygon(screen, o.Shape.(*resolv.ConvexPolygon), drawColor)
|
||||
} else {
|
||||
drawColor := color.RGBA{60, 60, 60, 255}
|
||||
|
@ -1,50 +0,0 @@
|
||||
package dnmshared
|
||||
|
||||
import (
|
||||
. "dnmshared/sharedprotos"
|
||||
"math"
|
||||
)
|
||||
|
||||
func NormVec2D(dx, dy float64) Vec2D {
|
||||
return Vec2D{X: dy, Y: -dx}
|
||||
}
|
||||
|
||||
func AlignPolygon2DToBoundingBox(input *Polygon2D) *Polygon2D {
|
||||
// Transform again to put "anchor" at the "bottom-left point (w.r.t. world space)" of the bounding box for "resolv"
|
||||
boundingBoxBL := &Vec2D{
|
||||
X: math.MaxFloat64,
|
||||
Y: math.MaxFloat64,
|
||||
}
|
||||
for _, p := range input.Points {
|
||||
if p.X < boundingBoxBL.X {
|
||||
boundingBoxBL.X = p.X
|
||||
}
|
||||
if p.Y < boundingBoxBL.Y {
|
||||
boundingBoxBL.Y = p.Y
|
||||
}
|
||||
}
|
||||
|
||||
// Now "input.Anchor" should move to "input.Anchor+boundingBoxBL", thus "boundingBoxBL" is also the value of the negative diff for all "input.Points"
|
||||
output := &Polygon2D{
|
||||
Anchor: &Vec2D{
|
||||
X: input.Anchor.X + boundingBoxBL.X,
|
||||
Y: input.Anchor.Y + boundingBoxBL.Y,
|
||||
},
|
||||
Points: make([]*Vec2D, len(input.Points)),
|
||||
}
|
||||
|
||||
for i, p := range input.Points {
|
||||
output.Points[i] = &Vec2D{
|
||||
X: p.X - boundingBoxBL.X,
|
||||
Y: p.Y - boundingBoxBL.Y,
|
||||
}
|
||||
}
|
||||
|
||||
return output
|
||||
}
|
||||
|
||||
func Distance(pt1 *Vec2D, pt2 *Vec2D) float64 {
|
||||
dx := pt1.X - pt2.X
|
||||
dy := pt1.Y - pt2.Y
|
||||
return math.Sqrt(dx*dx + dy*dy)
|
||||
}
|
@ -1,3 +1,11 @@
|
||||
module dnmshared
|
||||
|
||||
go 1.19
|
||||
go 1.18
|
||||
|
||||
require (
|
||||
resolv v0.0.0
|
||||
)
|
||||
|
||||
replace (
|
||||
resolv => ../resolv_tailored
|
||||
)
|
||||
|
@ -1,14 +1,16 @@
|
||||
package dnmshared
|
||||
|
||||
import (
|
||||
. "dnmshared/sharedprotos"
|
||||
"fmt"
|
||||
"github.com/kvartborg/vector"
|
||||
"github.com/solarlune/resolv"
|
||||
"math"
|
||||
. "jsexport/battle"
|
||||
"resolv"
|
||||
"strings"
|
||||
)
|
||||
|
||||
func NormVec2D(dx, dy float64) Vec2D {
|
||||
return Vec2D{X: dy, Y: -dx}
|
||||
}
|
||||
|
||||
func ConvexPolygonStr(body *resolv.ConvexPolygon) string {
|
||||
var s []string = make([]string, len(body.Points))
|
||||
for i, p := range body.Points {
|
||||
@ -21,249 +23,3 @@ func ConvexPolygonStr(body *resolv.ConvexPolygon) string {
|
||||
func RectCenterStr(body *resolv.Object, halfBoundingW, halfBoundingH, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY float64) string {
|
||||
return fmt.Sprintf("{%.2f, %.2f}", body.X+leftPadding+halfBoundingW-spaceOffsetX, body.Y+bottomPadding+halfBoundingH-spaceOffsetY)
|
||||
}
|
||||
|
||||
func GenerateRectCollider(wx, wy, w, h, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY float64, tag string) *resolv.Object {
|
||||
blX, blY := WorldToPolygonColliderBLPos(wx, wy, w*0.5, h*0.5, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY)
|
||||
return generateRectColliderInCollisionSpace(blX, blY, leftPadding+w+rightPadding, bottomPadding+h+topPadding, tag)
|
||||
}
|
||||
|
||||
func generateRectColliderInCollisionSpace(blX, blY, w, h float64, tag string) *resolv.Object {
|
||||
collider := resolv.NewObject(blX, blY, w, h, tag) // Unlike its frontend counter part, the position of a "resolv.Object" must be specified by "bottom-left point" because "w" and "h" must be positive, see "resolv.Object.BoundsToSpace" for details
|
||||
shape := resolv.NewRectangle(0, 0, w, h)
|
||||
collider.SetShape(shape)
|
||||
return collider
|
||||
}
|
||||
|
||||
func GenerateConvexPolygonCollider(unalignedSrc *Polygon2D, spaceOffsetX, spaceOffsetY float64, tag string) *resolv.Object {
|
||||
aligned := AlignPolygon2DToBoundingBox(unalignedSrc)
|
||||
var w, h float64 = 0, 0
|
||||
|
||||
shape := resolv.NewConvexPolygon()
|
||||
for i, pi := range aligned.Points {
|
||||
for j, pj := range aligned.Points {
|
||||
if i == j {
|
||||
continue
|
||||
}
|
||||
if math.Abs(pj.X-pi.X) > w {
|
||||
w = math.Abs(pj.X - pi.X)
|
||||
}
|
||||
if math.Abs(pj.Y-pi.Y) > h {
|
||||
h = math.Abs(pj.Y - pi.Y)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for i := 0; i < len(aligned.Points); i++ {
|
||||
p := aligned.Points[i]
|
||||
shape.AddPoints(p.X, p.Y)
|
||||
}
|
||||
|
||||
collider := resolv.NewObject(aligned.Anchor.X+spaceOffsetX, aligned.Anchor.Y+spaceOffsetY, w, h, tag)
|
||||
collider.SetShape(shape)
|
||||
|
||||
return collider
|
||||
}
|
||||
|
||||
func CalcPushbacks(oldDx, oldDy float64, playerShape, barrierShape *resolv.ConvexPolygon) (bool, float64, float64, *SatResult) {
|
||||
origX, origY := playerShape.Position()
|
||||
defer func() {
|
||||
playerShape.SetPosition(origX, origY)
|
||||
}()
|
||||
playerShape.SetPosition(origX+oldDx, origY+oldDy)
|
||||
|
||||
overlapResult := &SatResult{
|
||||
Overlap: 0,
|
||||
OverlapX: 0,
|
||||
OverlapY: 0,
|
||||
AContainedInB: true,
|
||||
BContainedInA: true,
|
||||
Axis: vector.Vector{0, 0},
|
||||
}
|
||||
if overlapped := isPolygonPairOverlapped(playerShape, barrierShape, overlapResult); overlapped {
|
||||
pushbackX, pushbackY := overlapResult.Overlap*overlapResult.OverlapX, overlapResult.Overlap*overlapResult.OverlapY
|
||||
return true, pushbackX, pushbackY, overlapResult
|
||||
} else {
|
||||
return false, 0, 0, overlapResult
|
||||
}
|
||||
}
|
||||
|
||||
type SatResult struct {
|
||||
Overlap float64
|
||||
OverlapX float64
|
||||
OverlapY float64
|
||||
AContainedInB bool
|
||||
BContainedInA bool
|
||||
Axis vector.Vector
|
||||
}
|
||||
|
||||
func isPolygonPairOverlapped(a, b *resolv.ConvexPolygon, result *SatResult) bool {
|
||||
aCnt, bCnt := len(a.Points), len(b.Points)
|
||||
// Single point case
|
||||
if 1 == aCnt && 1 == bCnt {
|
||||
if nil != result {
|
||||
result.Overlap = 0
|
||||
}
|
||||
return a.Points[0][0] == b.Points[0][0] && a.Points[0][1] == b.Points[0][1]
|
||||
}
|
||||
|
||||
//Logger.Info(fmt.Sprintf("Checking collision between a=%v, b=%v", ConvexPolygonStr(a), ConvexPolygonStr(b)))
|
||||
if 1 < aCnt {
|
||||
for _, axis := range a.SATAxes() {
|
||||
if isPolygonPairSeparatedByDir(a, b, axis.Unit(), result) {
|
||||
return false
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if 1 < bCnt {
|
||||
for _, axis := range b.SATAxes() {
|
||||
if isPolygonPairSeparatedByDir(a, b, axis.Unit(), result) {
|
||||
return false
|
||||
}
|
||||
}
|
||||
}
|
||||
//Logger.Info(fmt.Sprintf("a=%v and b=%v are overlapped", ConvexPolygonStr(a), ConvexPolygonStr(b)))
|
||||
|
||||
return true
|
||||
}
|
||||
|
||||
func isPolygonPairSeparatedByDir(a, b *resolv.ConvexPolygon, e vector.Vector, result *SatResult) bool {
|
||||
/*
|
||||
[WARNING] This function is deliberately made private, it shouldn't be used alone (i.e. not along the norms of a polygon), otherwise the pushbacks calculated would be meaningless.
|
||||
|
||||
Consider the following example
|
||||
a: {
|
||||
anchor: [1337.19 1696.74]
|
||||
points: [[0 0] [24 0] [24 24] [0 24]]
|
||||
},
|
||||
b: {
|
||||
anchor: [1277.72 1570.56]
|
||||
points: [[642.57 319.16] [0 319.16] [5.73 0] [643.75 0.90]]
|
||||
}
|
||||
|
||||
e = (-2.98, 1.49).Unit()
|
||||
*/
|
||||
|
||||
//Logger.Info(fmt.Sprintf("Checking separation between a=%v, b=%v along axis e={%.3f, %.3f}#1", ConvexPolygonStr(a), ConvexPolygonStr(b), e[0], e[1]))
|
||||
var aStart, aEnd, bStart, bEnd float64 = math.MaxFloat64, -math.MaxFloat64, math.MaxFloat64, -math.MaxFloat64
|
||||
for _, p := range a.Points {
|
||||
dot := (p[0]+a.X)*e[0] + (p[1]+a.Y)*e[1]
|
||||
|
||||
if aStart > dot {
|
||||
aStart = dot
|
||||
}
|
||||
|
||||
if aEnd < dot {
|
||||
aEnd = dot
|
||||
}
|
||||
}
|
||||
|
||||
for _, p := range b.Points {
|
||||
dot := (p[0]+b.X)*e[0] + (p[1]+b.Y)*e[1]
|
||||
|
||||
if bStart > dot {
|
||||
bStart = dot
|
||||
}
|
||||
|
||||
if bEnd < dot {
|
||||
bEnd = dot
|
||||
}
|
||||
}
|
||||
|
||||
if aStart > bEnd || aEnd < bStart {
|
||||
// Separated by unit vector "e"
|
||||
return true
|
||||
}
|
||||
|
||||
if nil != result {
|
||||
overlap := float64(0)
|
||||
|
||||
if aStart < bStart {
|
||||
result.AContainedInB = false
|
||||
|
||||
if aEnd < bEnd {
|
||||
overlap = aEnd - bStart
|
||||
result.BContainedInA = false
|
||||
} else {
|
||||
option1 := aEnd - bStart
|
||||
option2 := bEnd - aStart
|
||||
if option1 < option2 {
|
||||
overlap = option1
|
||||
} else {
|
||||
overlap = -option2
|
||||
}
|
||||
}
|
||||
} else {
|
||||
result.BContainedInA = false
|
||||
|
||||
if aEnd > bEnd {
|
||||
overlap = aStart - bEnd
|
||||
result.AContainedInB = false
|
||||
} else {
|
||||
option1 := aEnd - bStart
|
||||
option2 := bEnd - aStart
|
||||
if option1 < option2 {
|
||||
overlap = option1
|
||||
} else {
|
||||
overlap = -option2
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
currentOverlap := result.Overlap
|
||||
absoluteOverlap := overlap
|
||||
if overlap < 0 {
|
||||
absoluteOverlap = -overlap
|
||||
}
|
||||
|
||||
if (0 == result.Axis[0] && 0 == result.Axis[1]) || currentOverlap > absoluteOverlap {
|
||||
var sign float64 = 1
|
||||
if overlap < 0 {
|
||||
sign = -1
|
||||
}
|
||||
|
||||
result.Overlap = absoluteOverlap
|
||||
result.OverlapX = e[0] * sign
|
||||
result.OverlapY = e[1] * sign
|
||||
}
|
||||
|
||||
result.Axis = e
|
||||
//Logger.Info(fmt.Sprintf("Checking separation between a=%v, b=%v along axis e={%.3f, %.3f}#2: aStart=%.3f, aEnd=%.3f, bStart=%.3f, bEnd=%.3f, overlap=%.3f, currentOverlap=%.3f, absoluteOverlap=%.3f, result=%v", ConvexPolygonStr(a), ConvexPolygonStr(b), e[0], e[1], aStart, aEnd, bStart, bEnd, overlap, currentOverlap, absoluteOverlap, result))
|
||||
}
|
||||
|
||||
// the specified unit vector "e" doesn't separate "a" and "b", overlap result is generated
|
||||
return false
|
||||
}
|
||||
|
||||
func WorldToVirtualGridPos(wx, wy, worldToVirtualGridRatio float64) (int32, int32) {
|
||||
// [WARNING] Introduces loss of precision!
|
||||
// In JavaScript floating numbers suffer from seemingly non-deterministic arithmetics, and even if certain libs solved this issue by approaches such as fixed-point-number, they might not be used in other libs -- e.g. the "collision libs" we're interested in -- thus couldn't kill all pains.
|
||||
var virtualGridX int32 = int32(math.Round(wx * worldToVirtualGridRatio))
|
||||
var virtualGridY int32 = int32(math.Round(wy * worldToVirtualGridRatio))
|
||||
return virtualGridX, virtualGridY
|
||||
}
|
||||
|
||||
func VirtualGridToWorldPos(vx, vy int32, virtualGridToWorldRatio float64) (float64, float64) {
|
||||
// No loss of precision
|
||||
var wx float64 = float64(vx) * virtualGridToWorldRatio
|
||||
var wy float64 = float64(vy) * virtualGridToWorldRatio
|
||||
return wx, wy
|
||||
}
|
||||
|
||||
func WorldToPolygonColliderBLPos(wx, wy, halfBoundingW, halfBoundingH, topPadding, bottomPadding, leftPadding, rightPadding, collisionSpaceOffsetX, collisionSpaceOffsetY float64) (float64, float64) {
|
||||
return wx - halfBoundingW - leftPadding + collisionSpaceOffsetX, wy - halfBoundingH - bottomPadding + collisionSpaceOffsetY
|
||||
}
|
||||
|
||||
func PolygonColliderBLToWorldPos(cx, cy, halfBoundingW, halfBoundingH, topPadding, bottomPadding, leftPadding, rightPadding, collisionSpaceOffsetX, collisionSpaceOffsetY float64) (float64, float64) {
|
||||
return cx + halfBoundingW + leftPadding - collisionSpaceOffsetX, cy + halfBoundingH + bottomPadding - collisionSpaceOffsetY
|
||||
}
|
||||
|
||||
func PolygonColliderBLToVirtualGridPos(cx, cy, halfBoundingW, halfBoundingH, topPadding, bottomPadding, leftPadding, rightPadding, collisionSpaceOffsetX, collisionSpaceOffsetY float64, worldToVirtualGridRatio float64) (int32, int32) {
|
||||
wx, wy := PolygonColliderBLToWorldPos(cx, cy, halfBoundingW, halfBoundingH, topPadding, bottomPadding, leftPadding, rightPadding, collisionSpaceOffsetX, collisionSpaceOffsetY)
|
||||
return WorldToVirtualGridPos(wx, wy, worldToVirtualGridRatio)
|
||||
}
|
||||
|
||||
func VirtualGridToPolygonColliderBLPos(vx, vy int32, halfBoundingW, halfBoundingH, topPadding, bottomPadding, leftPadding, rightPadding, collisionSpaceOffsetX, collisionSpaceOffsetY float64, virtualGridToWorldRatio float64) (float64, float64) {
|
||||
wx, wy := VirtualGridToWorldPos(vx, vy, virtualGridToWorldRatio)
|
||||
return WorldToPolygonColliderBLPos(wx, wy, halfBoundingW, halfBoundingH, topPadding, bottomPadding, leftPadding, rightPadding, collisionSpaceOffsetX, collisionSpaceOffsetY)
|
||||
}
|
||||
|
@ -3,13 +3,13 @@ package dnmshared
|
||||
import (
|
||||
"bytes"
|
||||
"compress/zlib"
|
||||
. "dnmshared/sharedprotos"
|
||||
"encoding/base64"
|
||||
"encoding/xml"
|
||||
"errors"
|
||||
"fmt"
|
||||
"go.uber.org/zap"
|
||||
"io/ioutil"
|
||||
. "jsexport/battle"
|
||||
"math"
|
||||
"strconv"
|
||||
"strings"
|
||||
@ -175,8 +175,8 @@ func (l *TmxLayer) decodeBase64() ([]uint32, error) {
|
||||
return gids, nil
|
||||
}
|
||||
|
||||
type StrToVec2DListMap map[string]*Vec2DList
|
||||
type StrToPolygon2DListMap map[string]*Polygon2DList
|
||||
type StrToVec2DListMap map[string](*[]*Vec2D)
|
||||
type StrToPolygon2DListMap map[string](*[]*Polygon2D)
|
||||
|
||||
func tmxPolylineToPolygon2D(pTmxMapIns *TmxMap, singleObjInTmxFile *TmxOrTsxObject, targetPolyline *TmxOrTsxPolyline) (*Polygon2D, error) {
|
||||
if nil == targetPolyline {
|
||||
@ -321,21 +321,18 @@ func DeserializeTsxToColliderDict(pTmxMapIns *TmxMap, byteArrOfTsxFile []byte, f
|
||||
theStrToPolygon2DListMap = gidBoundariesMap[globalGid]
|
||||
}
|
||||
|
||||
var pThePolygon2DList *Polygon2DList
|
||||
if _, ok := theStrToPolygon2DListMap[key]; ok {
|
||||
pThePolygon2DList = theStrToPolygon2DListMap[key]
|
||||
} else {
|
||||
pThePolygon2DList = &Polygon2DList{
|
||||
Eles: make([]*Polygon2D, 0),
|
||||
}
|
||||
theStrToPolygon2DListMap[key] = pThePolygon2DList
|
||||
var pThePolygon2DList *[]*Polygon2D = nil
|
||||
if _, ok := theStrToPolygon2DListMap[key]; !ok {
|
||||
tmp := make([]*Polygon2D, 0)
|
||||
theStrToPolygon2DListMap[key] = &tmp
|
||||
}
|
||||
pThePolygon2DList = theStrToPolygon2DListMap[key]
|
||||
|
||||
thePolygon2DFromPolyline, err := tsxPolylineToOffsetsWrtTileCenter(pTmxMapIns, singleObj, singleObj.Polyline, pTsxIns)
|
||||
if nil != err {
|
||||
panic(err)
|
||||
}
|
||||
pThePolygon2DList.Eles = append(pThePolygon2DList.Eles, thePolygon2DFromPolyline)
|
||||
*pThePolygon2DList = append(*pThePolygon2DList, thePolygon2DFromPolyline)
|
||||
}
|
||||
}
|
||||
return nil
|
||||
@ -348,13 +345,10 @@ func ParseTmxLayersAndGroups(pTmxMapIns *TmxMap, gidBoundariesMap map[int]StrToP
|
||||
for _, objGroup := range pTmxMapIns.ObjectGroups {
|
||||
switch objGroup.Name {
|
||||
case "PlayerStartingPos":
|
||||
var pTheVec2DListToCache *Vec2DList
|
||||
_, ok := toRetStrToVec2DListMap[objGroup.Name]
|
||||
if false == ok {
|
||||
pTheVec2DListToCache = &Vec2DList{
|
||||
Eles: make([]*Vec2D, 0),
|
||||
}
|
||||
toRetStrToVec2DListMap[objGroup.Name] = pTheVec2DListToCache
|
||||
var pTheVec2DListToCache *[]*Vec2D = nil
|
||||
if _, ok := toRetStrToVec2DListMap[objGroup.Name]; !ok {
|
||||
tmp := make([]*Vec2D, 0)
|
||||
toRetStrToVec2DListMap[objGroup.Name] = &tmp
|
||||
}
|
||||
pTheVec2DListToCache = toRetStrToVec2DListMap[objGroup.Name]
|
||||
for _, singleObjInTmxFile := range objGroup.Objects {
|
||||
@ -363,18 +357,16 @@ func ParseTmxLayersAndGroups(pTmxMapIns *TmxMap, gidBoundariesMap map[int]StrToP
|
||||
Y: singleObjInTmxFile.Y,
|
||||
}
|
||||
thePosInWorld := pTmxMapIns.continuousObjLayerOffsetToContinuousMapNodePos(theUntransformedPos)
|
||||
pTheVec2DListToCache.Eles = append(pTheVec2DListToCache.Eles, &thePosInWorld)
|
||||
*pTheVec2DListToCache = append(*pTheVec2DListToCache, &thePosInWorld)
|
||||
}
|
||||
case "Barrier":
|
||||
// Note that in this case, the "Polygon2D.Anchor" of each "TmxOrTsxObject" is exactly overlapping with "Polygon2D.Points[0]".
|
||||
var pThePolygon2DListToCache *Polygon2DList
|
||||
_, ok := toRetStrToPolygon2DListMap[objGroup.Name]
|
||||
if false == ok {
|
||||
pThePolygon2DListToCache = &Polygon2DList{
|
||||
Eles: make([]*Polygon2D, 0),
|
||||
}
|
||||
toRetStrToPolygon2DListMap[objGroup.Name] = pThePolygon2DListToCache
|
||||
var pThePolygon2DListToCache *[]*Polygon2D = nil
|
||||
if _, ok := toRetStrToPolygon2DListMap[objGroup.Name]; !ok {
|
||||
tmp := make([]*Polygon2D, 0)
|
||||
toRetStrToPolygon2DListMap[objGroup.Name] = &tmp
|
||||
}
|
||||
pThePolygon2DListToCache = toRetStrToPolygon2DListMap[objGroup.Name]
|
||||
|
||||
for _, singleObjInTmxFile := range objGroup.Objects {
|
||||
if nil == singleObjInTmxFile.Polyline {
|
||||
@ -408,7 +400,7 @@ func ParseTmxLayersAndGroups(pTmxMapIns *TmxMap, gidBoundariesMap map[int]StrToP
|
||||
if nil != err {
|
||||
panic(err)
|
||||
}
|
||||
pThePolygon2DListToCache.Eles = append(pThePolygon2DListToCache.Eles, thePolygon2DInWorld)
|
||||
*pThePolygon2DListToCache = append(*pThePolygon2DListToCache, thePolygon2DInWorld)
|
||||
}
|
||||
default:
|
||||
}
|
||||
|
22
frontend/assets/plugin_scripts/jsexport.js
Normal file
22
frontend/assets/plugin_scripts/jsexport.js
Normal file
File diff suppressed because one or more lines are too long
9
frontend/assets/plugin_scripts/jsexport.js.meta
Normal file
9
frontend/assets/plugin_scripts/jsexport.js.meta
Normal file
@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "1.0.5",
|
||||
"uuid": "d41313ca-b2c3-4436-a05f-7e0eb290b1e6",
|
||||
"isPlugin": true,
|
||||
"loadPluginInWeb": true,
|
||||
"loadPluginInNative": true,
|
||||
"loadPluginInEditor": false,
|
||||
"subMetas": {}
|
||||
}
|
@ -9,10 +9,10 @@
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup id="1" name="PlayerStartingPos">
|
||||
<object id="135" x="999" y="1608">
|
||||
<object id="135" x="901" y="1579">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="137" x="875" y="1450">
|
||||
<object id="137" x="861" y="1540">
|
||||
<point/>
|
||||
</object>
|
||||
</objectgroup>
|
||||
|
@ -90,67 +90,71 @@ message MeleeBullet {
|
||||
int32 recoveryFrames = 4;
|
||||
int32 recoveryFramesOnBlock = 5;
|
||||
int32 recoveryFramesOnHit = 6;
|
||||
sharedprotos.Vec2D moveforward = 7;
|
||||
double hitboxOffset = 8;
|
||||
sharedprotos.Vec2D hitboxSize = 9;
|
||||
int32 originatedRenderFrameId = 10;
|
||||
double hitboxOffset = 7;
|
||||
int32 originatedRenderFrameId = 8;
|
||||
|
||||
// for defender
|
||||
int32 hitStunFrames = 11;
|
||||
int32 blockStunFrames = 12;
|
||||
double pushback = 13;
|
||||
int32 hitStunFrames = 9;
|
||||
int32 blockStunFrames = 10;
|
||||
double pushback = 11;
|
||||
|
||||
int32 releaseTriggerType = 14; // 1: rising-edge, 2: falling-edge
|
||||
int32 damage = 15;
|
||||
int32 releaseTriggerType = 12; // 1: rising-edge, 2: falling-edge
|
||||
int32 damage = 13;
|
||||
|
||||
int32 offenderJoinIndex = 16;
|
||||
int32 offenderPlayerId = 17;
|
||||
int32 offenderJoinIndex = 14;
|
||||
int32 offenderPlayerId = 15;
|
||||
|
||||
double hitboxSizeX = 16;
|
||||
double hitboxSizeY = 17;
|
||||
|
||||
double selfMoveforwardX = 18;
|
||||
double selfMoveforwardY = 19;
|
||||
}
|
||||
|
||||
message BattleColliderInfo {
|
||||
string stageName = 1;
|
||||
map<string, sharedprotos.Vec2DList> strToVec2DListMap = 2;
|
||||
map<string, sharedprotos.Polygon2DList> strToPolygon2DListMap = 3;
|
||||
int32 stageDiscreteW = 4;
|
||||
int32 stageDiscreteH = 5;
|
||||
int32 stageTileW = 6;
|
||||
int32 stageTileH = 7;
|
||||
int32 stageDiscreteW = 2;
|
||||
int32 stageDiscreteH = 3;
|
||||
int32 stageTileW = 4;
|
||||
int32 stageTileH = 5;
|
||||
|
||||
int32 intervalToPing = 8;
|
||||
int32 willKickIfInactiveFor = 9;
|
||||
int32 boundRoomId = 10;
|
||||
int32 battleDurationFrames = 12;
|
||||
int64 battleDurationNanos = 13;
|
||||
int32 serverFps = 14;
|
||||
int32 inputDelayFrames = 15; // in the count of render frames
|
||||
uint32 inputScaleFrames = 16; // inputDelayedAndScaledFrameId = ((originalFrameId - InputDelayFrames) >> InputScaleFrames)
|
||||
int32 nstDelayFrames = 17; // network-single-trip delay in the count of render frames, proposed to be (InputDelayFrames >> 1) because we expect a round-trip delay to be exactly "InputDelayFrames"
|
||||
int32 inputFrameUpsyncDelayTolerance = 18;
|
||||
int32 maxChasingRenderFramesPerUpdate = 19;
|
||||
int32 playerBattleState = 20;
|
||||
double rollbackEstimatedDtMillis = 21;
|
||||
int64 rollbackEstimatedDtNanos = 22;
|
||||
int32 intervalToPing = 6;
|
||||
int32 willKickIfInactiveFor = 7;
|
||||
int32 boundRoomId = 8;
|
||||
int32 battleDurationFrames = 9;
|
||||
int64 battleDurationNanos = 10;
|
||||
int32 serverFps = 11;
|
||||
int32 inputDelayFrames = 12; // in the count of render frames
|
||||
uint32 inputScaleFrames = 13; // inputDelayedAndScaledFrameId = ((originalFrameId - InputDelayFrames) >> InputScaleFrames)
|
||||
int32 nstDelayFrames = 14; // network-single-trip delay in the count of render frames, proposed to be (InputDelayFrames >> 1) because we expect a round-trip delay to be exactly "InputDelayFrames"
|
||||
int32 inputFrameUpsyncDelayTolerance = 15;
|
||||
int32 maxChasingRenderFramesPerUpdate = 16;
|
||||
int32 playerBattleState = 17;
|
||||
double rollbackEstimatedDtMillis = 18;
|
||||
int64 rollbackEstimatedDtNanos = 19;
|
||||
|
||||
double worldToVirtualGridRatio = 23;
|
||||
double virtualGridToWorldRatio = 24;
|
||||
double worldToVirtualGridRatio = 20;
|
||||
double virtualGridToWorldRatio = 21;
|
||||
|
||||
int32 spAtkLookupFrames = 25;
|
||||
int32 renderCacheSize = 26;
|
||||
int32 spAtkLookupFrames = 22;
|
||||
int32 renderCacheSize = 23;
|
||||
|
||||
map<int32, MeleeBullet> meleeSkillConfig = 27; // skillId -> skill
|
||||
double snapIntoPlatformOverlap = 24;
|
||||
double snapIntoPlatformThreshold = 25;
|
||||
int32 jumpingInitVelY = 26;
|
||||
int32 gravityX = 27;
|
||||
int32 gravityY = 28;
|
||||
int32 collisionMinStep = 29;
|
||||
|
||||
double snapIntoPlatformOverlap = 28;
|
||||
double snapIntoPlatformThreshold = 29;
|
||||
int32 jumpingInitVelY = 30;
|
||||
int32 gravityX = 31;
|
||||
int32 gravityY = 32;
|
||||
bool frameDataLoggingEnabled = 999;
|
||||
}
|
||||
|
||||
message RoomDownsyncFrame {
|
||||
int32 id = 1;
|
||||
map<int32, PlayerDownsync> players = 2;
|
||||
repeated PlayerDownsync playersArr = 2;
|
||||
int64 countdownNanos = 3;
|
||||
repeated MeleeBullet meleeBullets = 4; // I don't know how to mimic inheritance/composition in protobuf by far, thus using an array for each type of bullet as a compromise
|
||||
uint64 backendUnconfirmedMask = 5; // Indexed by "joinIndex", same compression concern as stated in InputFrameDownsync
|
||||
bool shouldForceResync = 6;
|
||||
map<int32, int32> playerOpPatternToSkillId = 7;
|
||||
}
|
||||
|
@ -97,7 +97,7 @@
|
||||
"__id__": 1
|
||||
},
|
||||
"_children": [],
|
||||
"_active": false,
|
||||
"_active": true,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 3
|
||||
@ -129,7 +129,7 @@
|
||||
"ctor": "Float64Array",
|
||||
"array": [
|
||||
0,
|
||||
0,
|
||||
45,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
|
@ -440,7 +440,7 @@
|
||||
"array": [
|
||||
0,
|
||||
0,
|
||||
209.73151519075364,
|
||||
216.6771387800957,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
|
@ -58,7 +58,7 @@
|
||||
"_groupIndex": 0,
|
||||
"groupIndex": 0,
|
||||
"autoReleaseAssets": false,
|
||||
"_id": "368b10b6-88fc-423c-9fcd-545d9fc673bd"
|
||||
"_id": "8491a86c-bec9-4813-968a-128ca01639e0"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Node",
|
||||
@ -249,7 +249,7 @@
|
||||
"_id": "3crA1nz5xPSLAnCSLQIPOq"
|
||||
},
|
||||
{
|
||||
"__type__": "47d7dy4S4lB2pxqJJlGOoai",
|
||||
"__type__": "b3810kDSWtD14RhiYzulYVI",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
@ -278,7 +278,8 @@
|
||||
"renderFrameIdLagTolerance": 4,
|
||||
"jigglingEps1D": 0.001,
|
||||
"bulletTriggerEnabled": true,
|
||||
"_id": "4b+kZ46VhC0LCBixXEK2dk"
|
||||
"closeOnForcedtoResyncNotSelf": true,
|
||||
"_id": "e5xQdv12xLoIRr0b36Pie+"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Node",
|
@ -1,6 +1,6 @@
|
||||
{
|
||||
"ver": "1.2.5",
|
||||
"uuid": "368b10b6-88fc-423c-9fcd-545d9fc673bd",
|
||||
"uuid": "8491a86c-bec9-4813-968a-128ca01639e0",
|
||||
"asyncLoadAssets": false,
|
||||
"autoReleaseAssets": false,
|
||||
"subMetas": {}
|
@ -67,7 +67,6 @@ cc.Class({
|
||||
this.speciesName = null;
|
||||
this.hp = 100;
|
||||
this.maxHp = 100;
|
||||
this.framesToRecover = 0;
|
||||
this.inAir = true;
|
||||
},
|
||||
|
||||
@ -86,18 +85,18 @@ cc.Class({
|
||||
},
|
||||
|
||||
updateCharacterAnim(rdfPlayer, prevRdfPlayer, forceAnimSwitch) {
|
||||
// As this function might be called after many frames of a rollback, it's possible that the playing animation was predicted, different from "prevRdfPlayer.characterState" but same as "newCharacterState". More granular checks are needed to determine whether we should interrupt the playing animation.
|
||||
// As this function might be called after many frames of a rollback, it's possible that the playing animation was predicted, different from "prevRdfPlayer.CharacterState" but same as "newCharacterState". More granular checks are needed to determine whether we should interrupt the playing animation.
|
||||
|
||||
// Update directions
|
||||
if (this.animComp && this.animComp.node) {
|
||||
if (0 > rdfPlayer.dirX) {
|
||||
if (0 > rdfPlayer.DirX) {
|
||||
this.animComp.node.scaleX = (-1.0);
|
||||
} else if (0 < rdfPlayer.dirX) {
|
||||
} else if (0 < rdfPlayer.DirX) {
|
||||
this.animComp.node.scaleX = (1.0);
|
||||
}
|
||||
}
|
||||
|
||||
let newCharacterState = rdfPlayer.characterState;
|
||||
let newCharacterState = rdfPlayer.CharacterState;
|
||||
let newAnimName = window.ATK_CHARACTER_STATE_ARR[newCharacterState][1];
|
||||
let playingAnimName = null;
|
||||
let underlyingAnimationCtrl = null;
|
||||
@ -110,7 +109,7 @@ cc.Class({
|
||||
playingAnimName = (!underlyingAnimationCtrl ? null : underlyingAnimationCtrl.name);
|
||||
}
|
||||
|
||||
// It turns out that "prevRdfPlayer.characterState" is not useful in this function :)
|
||||
// It turns out that "prevRdfPlayer.CharacterState" is not useful in this function :)
|
||||
if (newAnimName == playingAnimName && window.ATK_CHARACTER_STATE_INTERRUPT_WAIVE_SET.has(newCharacterState)) {
|
||||
// No need to interrupt
|
||||
// console.warn(`JoinIndex=${rdfPlayer.joinIndex}, not interrupting ${newAnimName} while the playing anim is also ${playingAnimName}, player rdf changed from: ${null == prevRdfPlayer ? null : JSON.stringify(prevRdfPlayer)}, to: ${JSON.stringify(rdfPlayer)}`);
|
||||
@ -131,7 +130,7 @@ cc.Class({
|
||||
underlyingAnimationCtrl.gotoAndPlayByFrame(newAnimName, 0, -1);
|
||||
} else {
|
||||
const animationData = underlyingAnimationCtrl._animations[newAnimName];
|
||||
let fromAnimFrame = (animationData.frameCount - rdfPlayer.framesToRecover);
|
||||
let fromAnimFrame = (animationData.frameCount - rdfPlayer.FramesToRecover);
|
||||
if (fromAnimFrame < 0) {
|
||||
// For Atk1 or Atk2, it's possible that the "meleeBullet.recoveryFrames" is configured to be slightly larger than corresponding animation duration frames
|
||||
fromAnimFrame = 0;
|
||||
@ -149,7 +148,7 @@ cc.Class({
|
||||
}
|
||||
// The "playTimes" counterpart is managed by each "cc.AnimationClip.wrapMode", already preset in the editor.
|
||||
const targetClip = this.animComp.getClips()[newCharacterState]; // The clips follow the exact order in ATK_CHARACTER_STATE
|
||||
let fromTime = (targetClip.duration - rdfPlayer.framesToRecover / targetClip.sample); // TODO: Anyway to avoid using division here?
|
||||
let fromTime = (targetClip.duration - rdfPlayer.FramesToRecover / targetClip.sample); // TODO: Anyway to avoid using division here?
|
||||
if (fromTime < 0) {
|
||||
// For Atk1 or Atk2, it's possible that the "meleeBullet.recoveryFrames" is configured to be slightly larger than corresponding animation duration frames
|
||||
fromTime = 0;
|
||||
|
@ -25,7 +25,7 @@ cc.Class({
|
||||
if (!self.mapScriptIns) return;
|
||||
if (!self.mapScriptIns.selfPlayerInfo) return;
|
||||
if (!self.mapScriptIns.playerRichInfoDict) return;
|
||||
const selfPlayerRichInfo = self.mapScriptIns.playerRichInfoDict.get(self.mapScriptIns.selfPlayerInfo.id);
|
||||
const selfPlayerRichInfo = self.mapScriptIns.playerRichInfoDict.get(self.mapScriptIns.selfPlayerInfo.Id);
|
||||
if (!selfPlayerRichInfo) return;
|
||||
const selfPlayerNode = selfPlayerRichInfo.node;
|
||||
if (!selfPlayerNode) return;
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -13,7 +13,7 @@ cc.Class({
|
||||
onLoad() {
|
||||
const self = this;
|
||||
window.mapIns = self;
|
||||
self.showCriticalCoordinateLabels = true;
|
||||
self.showCriticalCoordinateLabels = false;
|
||||
|
||||
const mapNode = self.node;
|
||||
const canvasNode = mapNode.parent;
|
||||
@ -31,6 +31,7 @@ cc.Class({
|
||||
self.inputDelayFrames = 8;
|
||||
self.inputScaleFrames = 2;
|
||||
self.inputFrameUpsyncDelayTolerance = 2;
|
||||
self.collisionMinStep = 8;
|
||||
|
||||
self.renderCacheSize = 1024;
|
||||
self.serverFps = 60;
|
||||
@ -41,32 +42,11 @@ cc.Class({
|
||||
|
||||
self.worldToVirtualGridRatio = 1000;
|
||||
self.virtualGridToWorldRatio = 1.0 / self.worldToVirtualGridRatio;
|
||||
self.meleeSkillConfig = {
|
||||
1: {
|
||||
// for offender
|
||||
startupFrames: 10,
|
||||
activeFrames: 20,
|
||||
recoveryFrames: 34, // usually but not always "startupFrames+activeFrames", I hereby set it to be 1 frame more than the actual animation to avoid critical transition, i.e. when the animation is 1 frame from ending but "rdfPlayer.framesToRecover" is already counted 0 and the player triggers an other same attack, making an effective bullet trigger but no animation is played due to same animName is still playing
|
||||
recoveryFramesOnBlock: 34,
|
||||
recoveryFramesOnHit: 34,
|
||||
moveforward: {
|
||||
x: 0,
|
||||
y: 0,
|
||||
},
|
||||
hitboxOffset: 12.0, // should be about the radius of the PlayerCollider
|
||||
hitboxSize: {
|
||||
x: 23.0,
|
||||
y: 32.0,
|
||||
},
|
||||
|
||||
// for defender
|
||||
hitStunFrames: 18,
|
||||
blockStunFrames: 9,
|
||||
pushback: 8.0,
|
||||
releaseTriggerType: 1, // 1: rising-edge, 2: falling-edge
|
||||
damage: 5
|
||||
}
|
||||
};
|
||||
const opJoinIndexPrefix1 = (1 << 8);
|
||||
const opJoinIndexPrefix2 = (2 << 8);
|
||||
self.playerOpPatternToSkillId = {};
|
||||
self.playerOpPatternToSkillId[opJoinIndexPrefix1 + 0] = 1;
|
||||
self.playerOpPatternToSkillId[opJoinIndexPrefix2 + 0] = 1;
|
||||
|
||||
/*
|
||||
[WARNING] As when a character is standing on a barrier, if not carefully curated there MIGHT BE a bouncing sequence of "[(inAir -> dropIntoBarrier ->), (notInAir -> pushedOutOfBarrier ->)], [(inAir -> ..."
|
||||
@ -76,7 +56,7 @@ cc.Class({
|
||||
self.snapIntoPlatformOverlap = 0.1;
|
||||
self.snapIntoPlatformThreshold = 0.5; // a platform must be "horizontal enough" for a character to "stand on"
|
||||
self.jumpingInitVelY = 7 * self.worldToVirtualGridRatio; // unit: (virtual grid length/renderFrame)
|
||||
[self.gravityX, self.gravityY] = [0, -0.5*self.worldToVirtualGridRatio]; // unit: (virtual grid length/renderFrame^2)
|
||||
[self.gravityX, self.gravityY] = [0, -0.5 * self.worldToVirtualGridRatio]; // unit: (virtual grid length/renderFrame^2)
|
||||
|
||||
const tiledMapIns = self.node.getComponent(cc.TiledMap);
|
||||
|
||||
@ -89,7 +69,6 @@ cc.Class({
|
||||
|
||||
tiledMapIns.tmxAsset = null;
|
||||
mapNode.removeAllChildren();
|
||||
self._resetCurrentMatch();
|
||||
|
||||
if (self.showCriticalCoordinateLabels) {
|
||||
const drawer = new cc.Node();
|
||||
@ -101,25 +80,30 @@ cc.Class({
|
||||
self.g = g;
|
||||
}
|
||||
|
||||
|
||||
tiledMapIns.tmxAsset = tmxAsset;
|
||||
const newMapSize = tiledMapIns.getMapSize();
|
||||
const newTileSize = tiledMapIns.getTileSize();
|
||||
self.node.setContentSize(newMapSize.width * newTileSize.width, newMapSize.height * newTileSize.height);
|
||||
self.node.setPosition(cc.v2(0, 0));
|
||||
|
||||
self.stageDiscreteW = newMapSize.width;
|
||||
self.stageDiscreteH = newMapSize.height;
|
||||
self.stageTileW = newTileSize.width;
|
||||
self.stageTileH = newTileSize.height;
|
||||
|
||||
self._resetCurrentMatch();
|
||||
let barrierIdCounter = 0;
|
||||
const boundaryObjs = tileCollisionManager.extractBoundaryObjects(self.node);
|
||||
for (let boundaryObj of boundaryObjs.barriers) {
|
||||
const x0 = boundaryObj.anchor.x,
|
||||
y0 = boundaryObj.anchor.y;
|
||||
const gopkgsBoundaryAnchor = gopkgs.NewVec2DJs(boundaryObj.anchor.x, boundaryObj.anchor.y);
|
||||
const gopkgsBoundaryPts = Array.from(boundaryObj, p => {
|
||||
return gopkgs.NewVec2DJs(p.x, p.y);
|
||||
});
|
||||
const gopkgsBoundary = gopkgs.NewPolygon2DJs(gopkgsBoundaryAnchor, gopkgsBoundaryPts);
|
||||
const gopkgsBarrier = gopkgs.NewBarrierJs(gopkgsBoundary);
|
||||
|
||||
const newBarrier = self.collisionSys.createPolygon(x0, y0, Array.from(boundaryObj, p => {
|
||||
return [p.x, p.y];
|
||||
}));
|
||||
newBarrier.data = {
|
||||
hardPushback: true
|
||||
};
|
||||
const newBarrierCollider = gopkgs.GenerateConvexPolygonColliderJs(gopkgsBoundary, self.spaceOffsetX, self.spaceOffsetY, gopkgsBarrier, "Barrier");
|
||||
self.gopkgsCollisionSys.Add(newBarrierCollider);
|
||||
|
||||
if (false && self.showCriticalCoordinateLabels) {
|
||||
for (let i = 0; i < boundaryObj.length; ++i) {
|
||||
@ -152,20 +136,20 @@ cc.Class({
|
||||
}
|
||||
|
||||
}
|
||||
// console.log("Created barrier: ", newBarrier);
|
||||
// console.log("Created barrier: ", newBarrierCollider);
|
||||
++barrierIdCounter;
|
||||
const collisionBarrierIndex = (self.collisionBarrierIndexPrefix + barrierIdCounter);
|
||||
self.collisionSysMap.set(collisionBarrierIndex, newBarrier);
|
||||
self.gopkgsCollisionSysMap[collisionBarrierIndex] = newBarrierCollider;
|
||||
}
|
||||
|
||||
const startRdf = window.pb.protos.RoomDownsyncFrame.create({
|
||||
id: window.MAGIC_ROOM_DOWNSYNC_FRAME_ID.BATTLE_START,
|
||||
players: {
|
||||
10: window.pb.protos.PlayerDownsync.create({
|
||||
playersArr: [
|
||||
window.pb.protos.PlayerDownsync.create({
|
||||
id: 10,
|
||||
joinIndex: 1,
|
||||
virtualGridX: self.worldToVirtualGridPos(boundaryObjs.playerStartingPositions[0].x, boundaryObjs.playerStartingPositions[0].y)[0],
|
||||
virtualGridY: self.worldToVirtualGridPos(boundaryObjs.playerStartingPositions[0].x, boundaryObjs.playerStartingPositions[0].y)[1],
|
||||
virtualGridX: boundaryObjs.playerStartingPositions[0].x * self.worldToVirtualGridRatio,
|
||||
virtualGridY: boundaryObjs.playerStartingPositions[0].y * self.worldToVirtualGridRatio,
|
||||
speed: 1 * self.worldToVirtualGridRatio,
|
||||
colliderRadius: 12,
|
||||
characterState: window.ATK_CHARACTER_STATE.InAirIdle1[0],
|
||||
@ -176,11 +160,11 @@ cc.Class({
|
||||
velY: 0,
|
||||
inAir: true,
|
||||
}),
|
||||
11: window.pb.protos.PlayerDownsync.create({
|
||||
window.pb.protos.PlayerDownsync.create({
|
||||
id: 11,
|
||||
joinIndex: 2,
|
||||
virtualGridX: self.worldToVirtualGridPos(boundaryObjs.playerStartingPositions[1].x, boundaryObjs.playerStartingPositions[1].y)[0],
|
||||
virtualGridY: self.worldToVirtualGridPos(boundaryObjs.playerStartingPositions[1].x, boundaryObjs.playerStartingPositions[1].y)[1],
|
||||
virtualGridX: boundaryObjs.playerStartingPositions[1].x * self.worldToVirtualGridRatio,
|
||||
virtualGridY: boundaryObjs.playerStartingPositions[1].y * self.worldToVirtualGridRatio,
|
||||
speed: 1 * self.worldToVirtualGridRatio,
|
||||
colliderRadius: 12,
|
||||
characterState: window.ATK_CHARACTER_STATE.InAirIdle1[0],
|
||||
@ -191,12 +175,13 @@ cc.Class({
|
||||
velY: 0,
|
||||
inAir: true,
|
||||
}),
|
||||
}
|
||||
]
|
||||
});
|
||||
|
||||
self.selfPlayerInfo = {
|
||||
id: 11
|
||||
Id: 10,
|
||||
JoinIndex: 1,
|
||||
};
|
||||
self._initPlayerRichInfoDict(startRdf.players);
|
||||
self.onRoomDownsyncFrame(startRdf);
|
||||
|
||||
self.battleState = ALL_BATTLE_STATES.IN_BATTLE;
|
||||
@ -219,12 +204,12 @@ cc.Class({
|
||||
currSelfInput = null;
|
||||
const noDelayInputFrameId = self._convertToInputFrameId(self.renderFrameId, 0); // It's important that "inputDelayFrames == 0" here
|
||||
if (self.shouldGenerateInputFrameUpsync(self.renderFrameId)) {
|
||||
const prevAndCurrInputs = self._generateInputFrameUpsync(noDelayInputFrameId);
|
||||
const prevAndCurrInputs = self.getOrPrefabInputFrameUpsync(noDelayInputFrameId);
|
||||
prevSelfInput = prevAndCurrInputs[0];
|
||||
currSelfInput = prevAndCurrInputs[1];
|
||||
}
|
||||
|
||||
const [prevRdf, rdf] = self.rollbackAndChase(self.renderFrameId, self.renderFrameId + 1, self.collisionSys, self.collisionSysMap, false);
|
||||
const [prevRdf, rdf] = self.rollbackAndChase(self.renderFrameId, self.renderFrameId + 1, self.gopkgsCollisionSys, self.gopkgsCollisionSysMap, false);
|
||||
self.applyRoomDownsyncFrameDynamics(rdf, prevRdf);
|
||||
self.showDebugBoundaries(rdf);
|
||||
++self.renderFrameId;
|
||||
@ -235,4 +220,5 @@ cc.Class({
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
});
|
||||
|
@ -1,6 +1,6 @@
|
||||
{
|
||||
"ver": "1.0.5",
|
||||
"uuid": "47d7dcb8-4b89-41da-9c6a-2499463a86a2",
|
||||
"uuid": "b3810903-496b-43d7-8461-898cee958548",
|
||||
"isPlugin": false,
|
||||
"loadPluginInWeb": true,
|
||||
"loadPluginInNative": true,
|
||||
|
@ -197,6 +197,9 @@ window.initPersistentSessionClient = function(onopenCb, expectedRoomId) {
|
||||
break;
|
||||
case constants.RET_CODE.BATTLE_STOPPED:
|
||||
// deliberately do nothing
|
||||
if (mapIns.frameDataLoggingEnabled) {
|
||||
console.warn(`${mapIns._stringifyRdfIdToActuallyUsedInput()}`);
|
||||
}
|
||||
break;
|
||||
case constants.RET_CODE.PLAYER_NOT_ADDABLE_TO_ROOM:
|
||||
case constants.RET_CODE.PLAYER_NOT_READDABLE_TO_ROOM:
|
||||
@ -211,7 +214,9 @@ window.initPersistentSessionClient = function(onopenCb, expectedRoomId) {
|
||||
case constants.RET_CODE.PLAYER_NOT_FOUND:
|
||||
case constants.RET_CODE.PLAYER_CHEATING:
|
||||
case 1006: // Peer(i.e. the backend) gone unexpectedly
|
||||
console.warn(`${mapIns._stringifyRecentInputAndRenderCacheCorrespondingly()}`);
|
||||
if (mapIns.frameDataLoggingEnabled) {
|
||||
console.warn(`${mapIns._stringifyRdfIdToActuallyUsedInput()}`);
|
||||
}
|
||||
window.clearLocalStorageAndBackToLoginScene(true);
|
||||
break;
|
||||
default:
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -17,7 +17,7 @@
|
||||
},
|
||||
"encryptJs": true,
|
||||
"excludeScenes": [
|
||||
"368b10b6-88fc-423c-9fcd-545d9fc673bd"
|
||||
"8491a86c-bec9-4813-968a-128ca01639e0"
|
||||
],
|
||||
"fb-instant-games": {},
|
||||
"includeSDKBox": false,
|
||||
|
@ -68,7 +68,7 @@
|
||||
"shelter_z_reducer",
|
||||
"shelter"
|
||||
],
|
||||
"last-module-event-record-time": 1671346284377,
|
||||
"last-module-event-record-time": 1672287736326,
|
||||
"simulator-orientation": false,
|
||||
"simulator-resolution": {
|
||||
"height": 640,
|
||||
|
28
jsexport/Makefile
Normal file
28
jsexport/Makefile
Normal file
@ -0,0 +1,28 @@
|
||||
PROJECTNAME=jsexport
|
||||
ROOT_DIR=.
|
||||
all: help
|
||||
## Available proxies for downloading go modules are listed in "https://github.com/golang/go/wiki/Modules#how-do-i-use-vendoring-with-modules-is-vendoring-going-away".
|
||||
#GOPROXY=https://mirrors.aliyun.com/goproxy
|
||||
GOPROXY=https://goproxy.io
|
||||
|
||||
serve:
|
||||
gopherjs clean
|
||||
gopherjs serve $(PROJECTNAME)
|
||||
|
||||
build:
|
||||
gopherjs build $(PROJECTNAME)
|
||||
rm ../frontend/assets/plugin_scripts/jsexport.js && mv ./jsexport.js ../frontend/assets/plugin_scripts/jsexport.js
|
||||
|
||||
build-min:
|
||||
gopherjs build -m $(PROJECTNAME)
|
||||
rm ../frontend/assets/plugin_scripts/jsexport.js && mv ./jsexport.js ../frontend/assets/plugin_scripts/jsexport.js
|
||||
|
||||
.PHONY: help
|
||||
|
||||
help: Makefile
|
||||
@echo
|
||||
@echo " Choose a command run:"
|
||||
@echo
|
||||
@sed -n 's/^##//p' $< | column -t -s ':' | sed -e 's/^/ /'
|
||||
@echo
|
||||
|
7
jsexport/README.md
Normal file
7
jsexport/README.md
Normal file
@ -0,0 +1,7 @@
|
||||
GopherJs is supposed to be run by `go run`.
|
||||
|
||||
If on-the-fly compilation is needed, run `gopherjs serve jsexport` and then visit `http://localhost:8080/jsexport.js` -- if 404 not found is responded, run `gopherjs build` to check syntax errors.
|
||||
|
||||
See the `Makefile` for more options.
|
||||
|
||||
Kindly note that the sources of the greate opensource projects [resolv](https://github.com/SolarLune/resolv) and [vector](https://github.com/quartercastle/vector) are copied and modified here to reduce the size of generated js codes, i.e. standard libs `fmt`, `error`, `pb`(including standard libs `sync` and `reflect`) are deliberately avoided from scratch.
|
713
jsexport/battle/battle.go
Normal file
713
jsexport/battle/battle.go
Normal file
@ -0,0 +1,713 @@
|
||||
package battle
|
||||
|
||||
import (
|
||||
"math"
|
||||
"resolv"
|
||||
)
|
||||
|
||||
const (
|
||||
MAX_FLOAT64 = 1.7e+308
|
||||
COLLISION_PLAYER_INDEX_PREFIX = (1 << 17)
|
||||
COLLISION_BARRIER_INDEX_PREFIX = (1 << 16)
|
||||
COLLISION_BULLET_INDEX_PREFIX = (1 << 15)
|
||||
|
||||
PATTERN_ID_UNABLE_TO_OP = -2
|
||||
PATTERN_ID_NO_OP = -1
|
||||
)
|
||||
|
||||
// These directions are chosen such that when speed is changed to "(speedX+delta, speedY+delta)" for any of them, the direction is unchanged.
|
||||
var DIRECTION_DECODER = [][]int32{
|
||||
{0, 0},
|
||||
{0, +2},
|
||||
{0, -2},
|
||||
{+2, 0},
|
||||
{-2, 0},
|
||||
{+1, +1},
|
||||
{-1, -1},
|
||||
{+1, -1},
|
||||
{-1, +1},
|
||||
}
|
||||
|
||||
var skillIdToBullet = map[int]interface{}{
|
||||
1: &MeleeBullet{
|
||||
Bullet: Bullet{
|
||||
// for offender
|
||||
StartupFrames: int32(5),
|
||||
ActiveFrames: int32(10),
|
||||
RecoveryFrames: int32(34),
|
||||
RecoveryFramesOnBlock: int32(34),
|
||||
RecoveryFramesOnHit: int32(34),
|
||||
HitboxOffset: float64(12.0), // should be about the radius of the PlayerCollider
|
||||
|
||||
// for defender
|
||||
HitStunFrames: int32(18),
|
||||
BlockStunFrames: int32(9),
|
||||
Pushback: float64(8.0),
|
||||
ReleaseTriggerType: int32(1), // 1: rising-edge, 2: falling-edge
|
||||
Damage: int32(5),
|
||||
|
||||
SelfMoveforwardX: 0,
|
||||
SelfMoveforwardY: 0,
|
||||
HitboxSizeX: 24.0,
|
||||
HitboxSizeY: 32.0,
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
const (
|
||||
ATK_CHARACTER_STATE_IDLE1 = int32(0)
|
||||
ATK_CHARACTER_STATE_WALKING = int32(1)
|
||||
ATK_CHARACTER_STATE_ATK1 = int32(2)
|
||||
ATK_CHARACTER_STATE_ATKED1 = int32(3)
|
||||
ATK_CHARACTER_STATE_INAIR_IDLE1 = int32(4)
|
||||
ATK_CHARACTER_STATE_INAIR_ATK1 = int32(5)
|
||||
ATK_CHARACTER_STATE_INAIR_ATKED1 = int32(6)
|
||||
)
|
||||
|
||||
func ConvertToInputFrameId(renderFrameId int32, inputDelayFrames int32, inputScaleFrames uint32) int32 {
|
||||
if renderFrameId < inputDelayFrames {
|
||||
return 0
|
||||
}
|
||||
return ((renderFrameId - inputDelayFrames) >> inputScaleFrames)
|
||||
}
|
||||
|
||||
func decodeInput(encodedInput uint64) *InputFrameDecoded {
|
||||
encodedDirection := (encodedInput & uint64(15))
|
||||
btnALevel := int32((encodedInput >> 4) & 1)
|
||||
btnBLevel := int32((encodedInput >> 5) & 1)
|
||||
return &InputFrameDecoded{
|
||||
Dx: DIRECTION_DECODER[encodedDirection][0],
|
||||
Dy: DIRECTION_DECODER[encodedDirection][1],
|
||||
BtnALevel: btnALevel,
|
||||
BtnBLevel: btnBLevel,
|
||||
}
|
||||
}
|
||||
|
||||
type SatResult struct {
|
||||
Overlap float64
|
||||
OverlapX float64
|
||||
OverlapY float64
|
||||
AContainedInB bool
|
||||
BContainedInA bool
|
||||
Axis resolv.Vector
|
||||
}
|
||||
|
||||
func CalcPushbacks(oldDx, oldDy float64, playerShape, barrierShape *resolv.ConvexPolygon) (bool, float64, float64, *SatResult) {
|
||||
origX, origY := playerShape.Position()
|
||||
defer func() {
|
||||
playerShape.SetPosition(origX, origY)
|
||||
}()
|
||||
playerShape.SetPosition(origX+oldDx, origY+oldDy)
|
||||
|
||||
overlapResult := &SatResult{
|
||||
Overlap: 0,
|
||||
OverlapX: 0,
|
||||
OverlapY: 0,
|
||||
AContainedInB: true,
|
||||
BContainedInA: true,
|
||||
Axis: resolv.Vector{0, 0},
|
||||
}
|
||||
if overlapped := isPolygonPairOverlapped(playerShape, barrierShape, overlapResult); overlapped {
|
||||
pushbackX, pushbackY := overlapResult.Overlap*overlapResult.OverlapX, overlapResult.Overlap*overlapResult.OverlapY
|
||||
return true, pushbackX, pushbackY, overlapResult
|
||||
} else {
|
||||
return false, 0, 0, overlapResult
|
||||
}
|
||||
}
|
||||
|
||||
func isPolygonPairOverlapped(a, b *resolv.ConvexPolygon, result *SatResult) bool {
|
||||
aCnt, bCnt := len(a.Points), len(b.Points)
|
||||
// Single point case
|
||||
if 1 == aCnt && 1 == bCnt {
|
||||
if nil != result {
|
||||
result.Overlap = 0
|
||||
}
|
||||
return a.Points[0][0] == b.Points[0][0] && a.Points[0][1] == b.Points[0][1]
|
||||
}
|
||||
|
||||
if 1 < aCnt {
|
||||
for _, axis := range a.SATAxes() {
|
||||
if isPolygonPairSeparatedByDir(a, b, axis.Unit(), result) {
|
||||
return false
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if 1 < bCnt {
|
||||
for _, axis := range b.SATAxes() {
|
||||
if isPolygonPairSeparatedByDir(a, b, axis.Unit(), result) {
|
||||
return false
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true
|
||||
}
|
||||
|
||||
func isPolygonPairSeparatedByDir(a, b *resolv.ConvexPolygon, e resolv.Vector, result *SatResult) bool {
|
||||
/*
|
||||
[WARNING] This function is deliberately made private, it shouldn't be used alone (i.e. not along the norms of a polygon), otherwise the pushbacks calculated would be meaningless.
|
||||
|
||||
Consider the following example
|
||||
a: {
|
||||
anchor: [1337.19 1696.74]
|
||||
points: [[0 0] [24 0] [24 24] [0 24]]
|
||||
},
|
||||
b: {
|
||||
anchor: [1277.72 1570.56]
|
||||
points: [[642.57 319.16] [0 319.16] [5.73 0] [643.75 0.90]]
|
||||
}
|
||||
|
||||
e = (-2.98, 1.49).Unit()
|
||||
*/
|
||||
|
||||
var aStart, aEnd, bStart, bEnd float64 = MAX_FLOAT64, -MAX_FLOAT64, MAX_FLOAT64, -MAX_FLOAT64
|
||||
for _, p := range a.Points {
|
||||
dot := (p[0]+a.X)*e[0] + (p[1]+a.Y)*e[1]
|
||||
|
||||
if aStart > dot {
|
||||
aStart = dot
|
||||
}
|
||||
|
||||
if aEnd < dot {
|
||||
aEnd = dot
|
||||
}
|
||||
}
|
||||
|
||||
for _, p := range b.Points {
|
||||
dot := (p[0]+b.X)*e[0] + (p[1]+b.Y)*e[1]
|
||||
|
||||
if bStart > dot {
|
||||
bStart = dot
|
||||
}
|
||||
|
||||
if bEnd < dot {
|
||||
bEnd = dot
|
||||
}
|
||||
}
|
||||
|
||||
if aStart > bEnd || aEnd < bStart {
|
||||
// Separated by unit vector "e"
|
||||
return true
|
||||
}
|
||||
|
||||
if nil != result {
|
||||
overlap := float64(0)
|
||||
|
||||
if aStart < bStart {
|
||||
result.AContainedInB = false
|
||||
|
||||
if aEnd < bEnd {
|
||||
overlap = aEnd - bStart
|
||||
result.BContainedInA = false
|
||||
} else {
|
||||
option1 := aEnd - bStart
|
||||
option2 := bEnd - aStart
|
||||
if option1 < option2 {
|
||||
overlap = option1
|
||||
} else {
|
||||
overlap = -option2
|
||||
}
|
||||
}
|
||||
} else {
|
||||
result.BContainedInA = false
|
||||
|
||||
if aEnd > bEnd {
|
||||
overlap = aStart - bEnd
|
||||
result.AContainedInB = false
|
||||
} else {
|
||||
option1 := aEnd - bStart
|
||||
option2 := bEnd - aStart
|
||||
if option1 < option2 {
|
||||
overlap = option1
|
||||
} else {
|
||||
overlap = -option2
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
currentOverlap := result.Overlap
|
||||
absoluteOverlap := overlap
|
||||
if overlap < 0 {
|
||||
absoluteOverlap = -overlap
|
||||
}
|
||||
|
||||
if (0 == result.Axis[0] && 0 == result.Axis[1]) || currentOverlap > absoluteOverlap {
|
||||
var sign float64 = 1
|
||||
if overlap < 0 {
|
||||
sign = -1
|
||||
}
|
||||
|
||||
result.Overlap = absoluteOverlap
|
||||
result.OverlapX = e[0] * sign
|
||||
result.OverlapY = e[1] * sign
|
||||
}
|
||||
|
||||
result.Axis = e
|
||||
}
|
||||
|
||||
// the specified unit vector "e" doesn't separate "a" and "b", overlap result is generated
|
||||
return false
|
||||
}
|
||||
|
||||
func WorldToVirtualGridPos(wx, wy, worldToVirtualGridRatio float64) (int32, int32) {
|
||||
// [WARNING] Introduces loss of precision!
|
||||
// In JavaScript floating numbers suffer from seemingly non-deterministic arithmetics, and even if certain libs solved this issue by approaches such as fixed-point-number, they might not be used in other libs -- e.g. the "collision libs" we're interested in -- thus couldn't kill all pains.
|
||||
var virtualGridX int32 = int32(math.Floor(wx * worldToVirtualGridRatio))
|
||||
var virtualGridY int32 = int32(math.Floor(wy * worldToVirtualGridRatio))
|
||||
return virtualGridX, virtualGridY
|
||||
}
|
||||
|
||||
func VirtualGridToWorldPos(vx, vy int32, virtualGridToWorldRatio float64) (float64, float64) {
|
||||
// No loss of precision
|
||||
var wx float64 = float64(vx) * virtualGridToWorldRatio
|
||||
var wy float64 = float64(vy) * virtualGridToWorldRatio
|
||||
return wx, wy
|
||||
}
|
||||
|
||||
func WorldToPolygonColliderBLPos(wx, wy, halfBoundingW, halfBoundingH, topPadding, bottomPadding, leftPadding, rightPadding, collisionSpaceOffsetX, collisionSpaceOffsetY float64) (float64, float64) {
|
||||
return wx - halfBoundingW - leftPadding + collisionSpaceOffsetX, wy - halfBoundingH - bottomPadding + collisionSpaceOffsetY
|
||||
}
|
||||
|
||||
func PolygonColliderBLToWorldPos(cx, cy, halfBoundingW, halfBoundingH, topPadding, bottomPadding, leftPadding, rightPadding, collisionSpaceOffsetX, collisionSpaceOffsetY float64) (float64, float64) {
|
||||
return cx + halfBoundingW + leftPadding - collisionSpaceOffsetX, cy + halfBoundingH + bottomPadding - collisionSpaceOffsetY
|
||||
}
|
||||
|
||||
func PolygonColliderBLToVirtualGridPos(cx, cy, halfBoundingW, halfBoundingH, topPadding, bottomPadding, leftPadding, rightPadding, collisionSpaceOffsetX, collisionSpaceOffsetY float64, worldToVirtualGridRatio float64) (int32, int32) {
|
||||
wx, wy := PolygonColliderBLToWorldPos(cx, cy, halfBoundingW, halfBoundingH, topPadding, bottomPadding, leftPadding, rightPadding, collisionSpaceOffsetX, collisionSpaceOffsetY)
|
||||
return WorldToVirtualGridPos(wx, wy, worldToVirtualGridRatio)
|
||||
}
|
||||
|
||||
func VirtualGridToPolygonColliderBLPos(vx, vy int32, halfBoundingW, halfBoundingH, topPadding, bottomPadding, leftPadding, rightPadding, collisionSpaceOffsetX, collisionSpaceOffsetY float64, virtualGridToWorldRatio float64) (float64, float64) {
|
||||
wx, wy := VirtualGridToWorldPos(vx, vy, virtualGridToWorldRatio)
|
||||
return WorldToPolygonColliderBLPos(wx, wy, halfBoundingW, halfBoundingH, topPadding, bottomPadding, leftPadding, rightPadding, collisionSpaceOffsetX, collisionSpaceOffsetY)
|
||||
}
|
||||
|
||||
func calcHardPushbacksNorms(joinIndex int32, playerCollider *resolv.Object, playerShape *resolv.ConvexPolygon, snapIntoPlatformOverlap float64, pEffPushback *Vec2D) *[]Vec2D {
|
||||
ret := make([]Vec2D, 0, 10) // no one would simultaneously have more than 5 hardPushbacks
|
||||
collision := playerCollider.Check(0, 0)
|
||||
if nil == collision {
|
||||
return &ret
|
||||
}
|
||||
|
||||
//playerColliderCenterX, playerColliderCenterY := playerCollider.Center()
|
||||
//fmt.Printf("joinIndex=%d calcHardPushbacksNorms has non-empty collision;playerColliderPos=(%.2f,%.2f)\n", joinIndex, playerColliderCenterX, playerColliderCenterY)
|
||||
for _, obj := range collision.Objects {
|
||||
isBarrier := false
|
||||
switch obj.Data.(type) {
|
||||
case *PlayerDownsync:
|
||||
case *MeleeBullet:
|
||||
default:
|
||||
// By default it's a regular barrier, even if data is nil, note that Golang syntax of switch-case is kind of confusing, this "default" condition is met only if "!*PlayerDownsync && !*MeleeBullet".
|
||||
isBarrier = true
|
||||
}
|
||||
|
||||
if !isBarrier {
|
||||
continue
|
||||
}
|
||||
barrierShape := obj.Shape.(*resolv.ConvexPolygon)
|
||||
overlapped, pushbackX, pushbackY, overlapResult := CalcPushbacks(0, 0, playerShape, barrierShape)
|
||||
if !overlapped {
|
||||
continue
|
||||
}
|
||||
// ALWAY snap into hardPushbacks!
|
||||
// [OverlapX, OverlapY] is the unit vector that points into the platform
|
||||
pushbackX, pushbackY = (overlapResult.Overlap-snapIntoPlatformOverlap)*overlapResult.OverlapX, (overlapResult.Overlap-snapIntoPlatformOverlap)*overlapResult.OverlapY
|
||||
ret = append(ret, Vec2D{X: overlapResult.OverlapX, Y: overlapResult.OverlapY})
|
||||
pEffPushback.X += pushbackX
|
||||
pEffPushback.Y += pushbackY
|
||||
//fmt.Printf("joinIndex=%d calcHardPushbacksNorms found one hardpushback; immediatePushback=(%.2f,%.2f)\n", joinIndex, pushbackX, pushbackY)
|
||||
}
|
||||
return &ret
|
||||
}
|
||||
|
||||
func deriveOpPattern(currPlayerDownsync, thatPlayerInNextFrame *PlayerDownsync, currRenderFrame *RoomDownsyncFrame, inputsBuffer *RingBuffer, inputDelayFrames int32, inputScaleFrames uint32) (int, bool, int32, int32) {
|
||||
// returns (patternId, jumpedOrNot, effectiveDx, effectiveDy)
|
||||
delayedInputFrameId := ConvertToInputFrameId(currRenderFrame.Id, inputDelayFrames, inputScaleFrames)
|
||||
delayedInputFrameIdForPrevRdf := ConvertToInputFrameId(currRenderFrame.Id-1, inputDelayFrames, inputScaleFrames)
|
||||
|
||||
if 0 >= delayedInputFrameId {
|
||||
return PATTERN_ID_UNABLE_TO_OP, false, 0, 0
|
||||
}
|
||||
|
||||
delayedInputList := inputsBuffer.GetByFrameId(delayedInputFrameId).(*InputFrameDownsync).InputList
|
||||
var delayedInputListForPrevRdf []uint64 = nil
|
||||
if 0 < delayedInputFrameIdForPrevRdf {
|
||||
delayedInputListForPrevRdf = inputsBuffer.GetByFrameId(delayedInputFrameIdForPrevRdf).(*InputFrameDownsync).InputList
|
||||
}
|
||||
|
||||
jumpedOrNot := false
|
||||
joinIndex := currPlayerDownsync.JoinIndex
|
||||
if 0 < currPlayerDownsync.FramesToRecover {
|
||||
return PATTERN_ID_UNABLE_TO_OP, false, 0, 0
|
||||
}
|
||||
decodedInput := decodeInput(delayedInputList[joinIndex-1])
|
||||
effDx, effDy := decodedInput.Dx, decodedInput.Dy
|
||||
prevBtnALevel, prevBtnBLevel := int32(0), int32(0)
|
||||
if nil != delayedInputListForPrevRdf {
|
||||
prevDecodedInput := decodeInput(delayedInputListForPrevRdf[joinIndex-1])
|
||||
prevBtnALevel = prevDecodedInput.BtnALevel
|
||||
prevBtnBLevel = prevDecodedInput.BtnBLevel
|
||||
}
|
||||
|
||||
if decodedInput.BtnBLevel > prevBtnBLevel {
|
||||
characStateAlreadyInAir := false
|
||||
if ATK_CHARACTER_STATE_INAIR_IDLE1 == currPlayerDownsync.CharacterState || ATK_CHARACTER_STATE_INAIR_ATK1 == currPlayerDownsync.CharacterState || ATK_CHARACTER_STATE_INAIR_ATKED1 == currPlayerDownsync.CharacterState {
|
||||
characStateAlreadyInAir = true
|
||||
}
|
||||
characStateIsInterruptWaivable := false
|
||||
if ATK_CHARACTER_STATE_IDLE1 == currPlayerDownsync.CharacterState || ATK_CHARACTER_STATE_WALKING == currPlayerDownsync.CharacterState || ATK_CHARACTER_STATE_INAIR_IDLE1 == currPlayerDownsync.CharacterState {
|
||||
characStateIsInterruptWaivable = true
|
||||
}
|
||||
if !characStateAlreadyInAir && characStateIsInterruptWaivable {
|
||||
jumpedOrNot = true
|
||||
}
|
||||
}
|
||||
|
||||
patternId := PATTERN_ID_NO_OP
|
||||
if decodedInput.BtnALevel > prevBtnALevel {
|
||||
patternId = 0
|
||||
effDx, effDy = 0, 0 // Most patterns/skills should not allow simultaneous movement
|
||||
}
|
||||
|
||||
return patternId, jumpedOrNot, effDx, effDy
|
||||
}
|
||||
|
||||
// [WARNING] The params of this method is carefully tuned such that only "battle.RoomDownsyncFrame" is a necessary custom struct.
|
||||
func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer, currRenderFrame *RoomDownsyncFrame, collisionSys *resolv.Space, collisionSysMap map[int32]*resolv.Object, gravityX, gravityY, jumpingInitVelY, inputDelayFrames int32, inputScaleFrames uint32, collisionSpaceOffsetX, collisionSpaceOffsetY, snapIntoPlatformOverlap, snapIntoPlatformThreshold, worldToVirtualGridRatio, virtualGridToWorldRatio float64, playerOpPatternToSkillId map[int]int) *RoomDownsyncFrame {
|
||||
// [WARNING] On backend this function MUST BE called while "InputsBufferLock" is locked!
|
||||
roomCapacity := len(currRenderFrame.PlayersArr)
|
||||
nextRenderFramePlayers := make([]*PlayerDownsync, roomCapacity)
|
||||
// Make a copy first
|
||||
for i, currPlayerDownsync := range currRenderFrame.PlayersArr {
|
||||
nextRenderFramePlayers[i] = &PlayerDownsync{
|
||||
Id: currPlayerDownsync.Id,
|
||||
VirtualGridX: currPlayerDownsync.VirtualGridX,
|
||||
VirtualGridY: currPlayerDownsync.VirtualGridY,
|
||||
DirX: currPlayerDownsync.DirX,
|
||||
DirY: currPlayerDownsync.DirY,
|
||||
VelX: currPlayerDownsync.VelX,
|
||||
VelY: currPlayerDownsync.VelY,
|
||||
CharacterState: currPlayerDownsync.CharacterState,
|
||||
InAir: true,
|
||||
Speed: currPlayerDownsync.Speed,
|
||||
BattleState: currPlayerDownsync.BattleState,
|
||||
Score: currPlayerDownsync.Score,
|
||||
Removed: currPlayerDownsync.Removed,
|
||||
JoinIndex: currPlayerDownsync.JoinIndex,
|
||||
FramesToRecover: currPlayerDownsync.FramesToRecover - 1,
|
||||
Hp: currPlayerDownsync.Hp,
|
||||
MaxHp: currPlayerDownsync.MaxHp,
|
||||
}
|
||||
if nextRenderFramePlayers[i].FramesToRecover < 0 {
|
||||
nextRenderFramePlayers[i].FramesToRecover = 0
|
||||
}
|
||||
}
|
||||
|
||||
nextRenderFrameMeleeBullets := make([]*MeleeBullet, 0, len(currRenderFrame.MeleeBullets)) // Is there any better way to reduce malloc/free impact, e.g. smart prediction for fixed memory allocation?
|
||||
effPushbacks := make([]Vec2D, roomCapacity)
|
||||
hardPushbackNorms := make([]*[]Vec2D, roomCapacity)
|
||||
|
||||
// 1. Process player inputs
|
||||
for i, currPlayerDownsync := range currRenderFrame.PlayersArr {
|
||||
thatPlayerInNextFrame := nextRenderFramePlayers[i]
|
||||
patternId, jumpedOrNot, effDx, effDy := deriveOpPattern(currPlayerDownsync, thatPlayerInNextFrame, currRenderFrame, inputsBuffer, inputDelayFrames, inputScaleFrames)
|
||||
if PATTERN_ID_UNABLE_TO_OP == patternId {
|
||||
continue
|
||||
}
|
||||
|
||||
if jumpedOrNot {
|
||||
thatPlayerInNextFrame.VelY = jumpingInitVelY
|
||||
thatPlayerInNextFrame.VirtualGridY += jumpingInitVelY // Immediately gets out of any snapping
|
||||
}
|
||||
joinIndex := currPlayerDownsync.JoinIndex
|
||||
if PATTERN_ID_NO_OP != patternId {
|
||||
if skillId, existent := playerOpPatternToSkillId[(int(joinIndex)<<uint(8))+patternId]; existent {
|
||||
skillConfig := skillIdToBullet[skillId].(*MeleeBullet) // Hardcoded type "MeleeBullet" for now
|
||||
var newMeleeBullet MeleeBullet = *skillConfig
|
||||
newMeleeBullet.OffenderJoinIndex = joinIndex
|
||||
newMeleeBullet.OffenderPlayerId = currPlayerDownsync.Id
|
||||
newMeleeBullet.OriginatedRenderFrameId = currRenderFrame.Id
|
||||
nextRenderFrameMeleeBullets = append(nextRenderFrameMeleeBullets, &newMeleeBullet)
|
||||
thatPlayerInNextFrame.FramesToRecover = newMeleeBullet.RecoveryFrames
|
||||
thatPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_ATK1
|
||||
if false == currPlayerDownsync.InAir {
|
||||
thatPlayerInNextFrame.VelX = 0
|
||||
}
|
||||
}
|
||||
continue
|
||||
}
|
||||
|
||||
if 0 != effDx || 0 != effDy {
|
||||
thatPlayerInNextFrame.DirX, thatPlayerInNextFrame.DirY = effDx, effDy
|
||||
thatPlayerInNextFrame.VelX = effDx * currPlayerDownsync.Speed
|
||||
thatPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_WALKING
|
||||
} else {
|
||||
thatPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_IDLE1
|
||||
thatPlayerInNextFrame.VelX = 0
|
||||
}
|
||||
}
|
||||
|
||||
// 2. Process player movement
|
||||
for i, currPlayerDownsync := range currRenderFrame.PlayersArr {
|
||||
joinIndex := currPlayerDownsync.JoinIndex
|
||||
effPushbacks[joinIndex-1].X, effPushbacks[joinIndex-1].Y = float64(0), float64(0)
|
||||
collisionPlayerIndex := COLLISION_PLAYER_INDEX_PREFIX + joinIndex
|
||||
playerCollider := collisionSysMap[collisionPlayerIndex]
|
||||
thatPlayerInNextFrame := nextRenderFramePlayers[i]
|
||||
// Reset playerCollider position from the "virtual grid position"
|
||||
newVx, newVy := currPlayerDownsync.VirtualGridX+currPlayerDownsync.VelX, currPlayerDownsync.VirtualGridY+currPlayerDownsync.VelY
|
||||
|
||||
playerCollider.X, playerCollider.Y = VirtualGridToPolygonColliderBLPos(newVx, newVy, playerCollider.W*0.5, playerCollider.H*0.5, 0, 0, 0, 0, collisionSpaceOffsetX, collisionSpaceOffsetY, virtualGridToWorldRatio)
|
||||
// Update in the collision system
|
||||
playerCollider.Update()
|
||||
|
||||
if currPlayerDownsync.InAir {
|
||||
thatPlayerInNextFrame.VelX += gravityX
|
||||
thatPlayerInNextFrame.VelY += gravityY
|
||||
}
|
||||
}
|
||||
|
||||
// 3. Add bullet colliders into collision system
|
||||
bulletColliders := make([]*resolv.Object, 0, len(currRenderFrame.MeleeBullets)) // Will all be removed at the end of this function due to the need for being rollback-compatible
|
||||
for _, meleeBullet := range currRenderFrame.MeleeBullets {
|
||||
if (meleeBullet.OriginatedRenderFrameId+meleeBullet.StartupFrames <= currRenderFrame.Id) && (meleeBullet.OriginatedRenderFrameId+meleeBullet.StartupFrames+meleeBullet.ActiveFrames > currRenderFrame.Id) {
|
||||
offender := currRenderFrame.PlayersArr[meleeBullet.OffenderJoinIndex-1]
|
||||
|
||||
xfac := float64(1.0) // By now, straight Punch offset doesn't respect "y-axis"
|
||||
if 0 > offender.DirX {
|
||||
xfac = float64(-1.0)
|
||||
}
|
||||
offenderWx, offenderWy := VirtualGridToWorldPos(offender.VirtualGridX, offender.VirtualGridY, virtualGridToWorldRatio)
|
||||
bulletWx, bulletWy := offenderWx+xfac*meleeBullet.HitboxOffset, offenderWy
|
||||
newBulletCollider := GenerateRectCollider(bulletWx, bulletWy, meleeBullet.HitboxSizeX, meleeBullet.HitboxSizeY, snapIntoPlatformOverlap, snapIntoPlatformOverlap, snapIntoPlatformOverlap, snapIntoPlatformOverlap, collisionSpaceOffsetX, collisionSpaceOffsetY, meleeBullet, "MeleeBullet")
|
||||
collisionSys.Add(newBulletCollider)
|
||||
bulletColliders = append(bulletColliders, newBulletCollider)
|
||||
} else {
|
||||
nextRenderFrameMeleeBullets = append(nextRenderFrameMeleeBullets, meleeBullet)
|
||||
}
|
||||
}
|
||||
|
||||
// 4. Calc pushbacks for each player (after its movement) w/o bullets
|
||||
for i, currPlayerDownsync := range currRenderFrame.PlayersArr {
|
||||
joinIndex := currPlayerDownsync.JoinIndex
|
||||
collisionPlayerIndex := COLLISION_PLAYER_INDEX_PREFIX + joinIndex
|
||||
playerCollider := collisionSysMap[collisionPlayerIndex]
|
||||
playerShape := playerCollider.Shape.(*resolv.ConvexPolygon)
|
||||
hardPushbackNorms[joinIndex-1] = calcHardPushbacksNorms(joinIndex, playerCollider, playerShape, snapIntoPlatformOverlap, &(effPushbacks[joinIndex-1]))
|
||||
thatPlayerInNextFrame := nextRenderFramePlayers[i]
|
||||
landedOnGravityPushback := false
|
||||
if collision := playerCollider.Check(0, 0); nil != collision {
|
||||
for _, obj := range collision.Objects {
|
||||
isBarrier, isAnotherPlayer, isBullet := false, false, false
|
||||
switch obj.Data.(type) {
|
||||
case *PlayerDownsync:
|
||||
isAnotherPlayer = true
|
||||
case *MeleeBullet:
|
||||
isBullet = true
|
||||
default:
|
||||
// By default it's a regular barrier, even if data is nil
|
||||
isBarrier = true
|
||||
}
|
||||
if isBullet {
|
||||
// ignore bullets for this step
|
||||
continue
|
||||
}
|
||||
bShape := obj.Shape.(*resolv.ConvexPolygon)
|
||||
overlapped, pushbackX, pushbackY, overlapResult := CalcPushbacks(0, 0, playerShape, bShape)
|
||||
if !overlapped {
|
||||
continue
|
||||
}
|
||||
normAlignmentWithGravity := (overlapResult.OverlapX*float64(0) + overlapResult.OverlapY*float64(-1.0))
|
||||
if isAnotherPlayer {
|
||||
// [WARNING] The "zero overlap collision" might be randomly detected/missed on either frontend or backend, to have deterministic result we added paddings to all sides of a playerCollider. As each velocity component of (velX, velY) being a multiple of 0.5 at any renderFrame, each position component of (x, y) can only be a multiple of 0.5 too, thus whenever a 1-dimensional collision happens between players from [player#1: i*0.5, player#2: j*0.5, not collided yet] to [player#1: (i+k)*0.5, player#2: j*0.5, collided], the overlap becomes (i+k-j)*0.5+2*s, and after snapping subtraction the effPushback magnitude for each player is (i+k-j)*0.5, resulting in 0.5-multiples-position for the next renderFrame.
|
||||
pushbackX, pushbackY = (overlapResult.Overlap-snapIntoPlatformOverlap*2)*overlapResult.OverlapX, (overlapResult.Overlap-snapIntoPlatformOverlap*2)*overlapResult.OverlapY
|
||||
}
|
||||
for _, hardPushbackNorm := range *hardPushbackNorms[joinIndex-1] {
|
||||
projectedMagnitude := pushbackX*hardPushbackNorm.X + pushbackY*hardPushbackNorm.Y
|
||||
if isBarrier || (isAnotherPlayer && 0 > projectedMagnitude) {
|
||||
pushbackX -= projectedMagnitude * hardPushbackNorm.X
|
||||
pushbackY -= projectedMagnitude * hardPushbackNorm.Y
|
||||
}
|
||||
}
|
||||
effPushbacks[joinIndex-1].X += pushbackX
|
||||
effPushbacks[joinIndex-1].Y += pushbackY
|
||||
|
||||
if snapIntoPlatformThreshold < normAlignmentWithGravity {
|
||||
landedOnGravityPushback = true
|
||||
//playerColliderCenterX, playerColliderCenterY := playerCollider.Center()
|
||||
//fmt.Printf("joinIndex=%d landedOnGravityPushback\n{renderFrame.id: %d, isBarrier: %v, isAnotherPlayer: %v}\nhardPushbackNormsOfThisPlayer=%v, playerColliderPos=(%.2f,%.2f), immediatePushback={%.3f, %.3f}, effPushback={%.3f, %.3f}, overlapMag=%.4f\n", joinIndex, currRenderFrame.Id, isBarrier, isAnotherPlayer, *hardPushbackNorms[joinIndex-1], playerColliderCenterX, playerColliderCenterY, pushbackX, pushbackY, effPushbacks[joinIndex-1].X, effPushbacks[joinIndex-1].Y, overlapResult.Overlap)
|
||||
}
|
||||
}
|
||||
}
|
||||
if landedOnGravityPushback {
|
||||
thatPlayerInNextFrame.InAir = false
|
||||
if currPlayerDownsync.InAir && 0 >= currPlayerDownsync.VelY {
|
||||
// fallStopping
|
||||
thatPlayerInNextFrame.VelX = 0
|
||||
thatPlayerInNextFrame.VelY = 0
|
||||
thatPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_IDLE1
|
||||
thatPlayerInNextFrame.FramesToRecover = 0
|
||||
}
|
||||
}
|
||||
if currPlayerDownsync.InAir {
|
||||
oldNextCharacterState := thatPlayerInNextFrame.CharacterState
|
||||
switch oldNextCharacterState {
|
||||
case ATK_CHARACTER_STATE_IDLE1, ATK_CHARACTER_STATE_WALKING:
|
||||
thatPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_INAIR_IDLE1
|
||||
case ATK_CHARACTER_STATE_ATK1:
|
||||
thatPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_INAIR_ATK1
|
||||
case ATK_CHARACTER_STATE_ATKED1:
|
||||
thatPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_INAIR_ATKED1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 5. Check bullet-anything collisions
|
||||
for _, bulletCollider := range bulletColliders {
|
||||
meleeBullet := bulletCollider.Data.(*MeleeBullet)
|
||||
bulletShape := bulletCollider.Shape.(*resolv.ConvexPolygon)
|
||||
collision := bulletCollider.Check(0, 0)
|
||||
bulletCollider.Space.Remove(bulletCollider) // Make sure that the bulletCollider is always removed for each renderFrame
|
||||
if nil == collision {
|
||||
nextRenderFrameMeleeBullets = append(nextRenderFrameMeleeBullets, meleeBullet)
|
||||
continue
|
||||
}
|
||||
offender := currRenderFrame.PlayersArr[meleeBullet.OffenderJoinIndex-1]
|
||||
for _, obj := range collision.Objects {
|
||||
defenderShape := obj.Shape.(*resolv.ConvexPolygon)
|
||||
switch t := obj.Data.(type) {
|
||||
case *PlayerDownsync:
|
||||
if meleeBullet.OffenderPlayerId == t.Id {
|
||||
continue
|
||||
}
|
||||
overlapped, _, _, _ := CalcPushbacks(0, 0, bulletShape, defenderShape)
|
||||
if !overlapped {
|
||||
continue
|
||||
}
|
||||
joinIndex := t.JoinIndex
|
||||
xfac := float64(1.0) // By now, straight Punch offset doesn't respect "y-axis"
|
||||
if 0 > offender.DirX {
|
||||
xfac = float64(-1.0)
|
||||
}
|
||||
pushbackX, pushbackY := -xfac*meleeBullet.Pushback, float64(0)
|
||||
|
||||
for _, hardPushbackNorm := range *hardPushbackNorms[joinIndex-1] {
|
||||
projectedMagnitude := pushbackX*hardPushbackNorm.X + pushbackY*hardPushbackNorm.Y
|
||||
if 0 > projectedMagnitude {
|
||||
//fmt.Printf("defenderPlayerId=%d, joinIndex=%d reducing bullet pushback={%.3f, %.3f} by {%.3f, %.3f} where hardPushbackNorm={%.3f, %.3f}, projectedMagnitude=%.3f at renderFrame.id=%d", t.Id, joinIndex, pushbackX, pushbackY, projectedMagnitude*hardPushbackNorm.X, projectedMagnitude*hardPushbackNorm.Y, hardPushbackNorm.X, hardPushbackNorm.Y, projectedMagnitude, currRenderFrame.Id)
|
||||
pushbackX -= projectedMagnitude * hardPushbackNorm.X
|
||||
pushbackY -= projectedMagnitude * hardPushbackNorm.Y
|
||||
}
|
||||
}
|
||||
|
||||
effPushbacks[joinIndex-1].X += pushbackX
|
||||
effPushbacks[joinIndex-1].Y += pushbackY
|
||||
atkedPlayerInCurFrame, atkedPlayerInNextFrame := currRenderFrame.PlayersArr[t.JoinIndex-1], nextRenderFramePlayers[t.JoinIndex-1]
|
||||
atkedPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_ATKED1
|
||||
if atkedPlayerInCurFrame.InAir {
|
||||
atkedPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_INAIR_ATKED1
|
||||
}
|
||||
oldFramesToRecover := nextRenderFramePlayers[t.JoinIndex-1].FramesToRecover
|
||||
if meleeBullet.HitStunFrames > oldFramesToRecover {
|
||||
atkedPlayerInNextFrame.FramesToRecover = meleeBullet.HitStunFrames
|
||||
}
|
||||
default:
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 6. Get players out of stuck barriers if there's any
|
||||
for i, currPlayerDownsync := range currRenderFrame.PlayersArr {
|
||||
joinIndex := currPlayerDownsync.JoinIndex
|
||||
collisionPlayerIndex := COLLISION_PLAYER_INDEX_PREFIX + joinIndex
|
||||
playerCollider := collisionSysMap[collisionPlayerIndex]
|
||||
// Update "virtual grid position"
|
||||
thatPlayerInNextFrame := nextRenderFramePlayers[i]
|
||||
thatPlayerInNextFrame.VirtualGridX, thatPlayerInNextFrame.VirtualGridY = PolygonColliderBLToVirtualGridPos(playerCollider.X-effPushbacks[joinIndex-1].X, playerCollider.Y-effPushbacks[joinIndex-1].Y, playerCollider.W*0.5, playerCollider.H*0.5, 0, 0, 0, 0, collisionSpaceOffsetX, collisionSpaceOffsetY, worldToVirtualGridRatio)
|
||||
}
|
||||
|
||||
return &RoomDownsyncFrame{
|
||||
Id: currRenderFrame.Id + 1,
|
||||
PlayersArr: nextRenderFramePlayers,
|
||||
MeleeBullets: nextRenderFrameMeleeBullets,
|
||||
}
|
||||
}
|
||||
|
||||
func GenerateRectCollider(wx, wy, w, h, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY float64, data interface{}, tag string) *resolv.Object {
|
||||
blX, blY := WorldToPolygonColliderBLPos(wx, wy, w*0.5, h*0.5, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY)
|
||||
return generateRectColliderInCollisionSpace(blX, blY, leftPadding+w+rightPadding, bottomPadding+h+topPadding, data, tag)
|
||||
}
|
||||
|
||||
func generateRectColliderInCollisionSpace(blX, blY, w, h float64, data interface{}, tag string) *resolv.Object {
|
||||
collider := resolv.NewObject(blX, blY, w, h, tag) // Unlike its frontend counter part, the position of a "resolv.Object" must be specified by "bottom-left point" because "w" and "h" must be positive, see "resolv.Object.BoundsToSpace" for details
|
||||
shape := resolv.NewRectangle(0, 0, w, h)
|
||||
collider.SetShape(shape)
|
||||
collider.Data = data
|
||||
return collider
|
||||
}
|
||||
|
||||
func GenerateConvexPolygonCollider(unalignedSrc *Polygon2D, spaceOffsetX, spaceOffsetY float64, data interface{}, tag string) *resolv.Object {
|
||||
aligned := AlignPolygon2DToBoundingBox(unalignedSrc)
|
||||
var w, h float64 = 0, 0
|
||||
|
||||
shape := resolv.NewConvexPolygon()
|
||||
for i, pi := range aligned.Points {
|
||||
for j, pj := range aligned.Points {
|
||||
if i == j {
|
||||
continue
|
||||
}
|
||||
if math.Abs(pj.X-pi.X) > w {
|
||||
w = math.Abs(pj.X - pi.X)
|
||||
}
|
||||
if math.Abs(pj.Y-pi.Y) > h {
|
||||
h = math.Abs(pj.Y - pi.Y)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for i := 0; i < len(aligned.Points); i++ {
|
||||
p := aligned.Points[i]
|
||||
shape.AddPoints(p.X, p.Y)
|
||||
}
|
||||
|
||||
collider := resolv.NewObject(aligned.Anchor.X+spaceOffsetX, aligned.Anchor.Y+spaceOffsetY, w, h, tag)
|
||||
collider.SetShape(shape)
|
||||
collider.Data = data
|
||||
|
||||
return collider
|
||||
}
|
||||
|
||||
func AlignPolygon2DToBoundingBox(input *Polygon2D) *Polygon2D {
|
||||
// Transform again to put "anchor" at the "bottom-left point (w.r.t. world space)" of the bounding box for "resolv"
|
||||
boundingBoxBL := &Vec2D{
|
||||
X: MAX_FLOAT64,
|
||||
Y: MAX_FLOAT64,
|
||||
}
|
||||
for _, p := range input.Points {
|
||||
if p.X < boundingBoxBL.X {
|
||||
boundingBoxBL.X = p.X
|
||||
}
|
||||
if p.Y < boundingBoxBL.Y {
|
||||
boundingBoxBL.Y = p.Y
|
||||
}
|
||||
}
|
||||
|
||||
// Now "input.Anchor" should move to "input.Anchor+boundingBoxBL", thus "boundingBoxBL" is also the value of the negative diff for all "input.Points"
|
||||
output := &Polygon2D{
|
||||
Anchor: &Vec2D{
|
||||
X: input.Anchor.X + boundingBoxBL.X,
|
||||
Y: input.Anchor.Y + boundingBoxBL.Y,
|
||||
},
|
||||
Points: make([]*Vec2D, len(input.Points)),
|
||||
}
|
||||
|
||||
for i, p := range input.Points {
|
||||
output.Points[i] = &Vec2D{
|
||||
X: p.X - boundingBoxBL.X,
|
||||
Y: p.Y - boundingBoxBL.Y,
|
||||
}
|
||||
}
|
||||
|
||||
return output
|
||||
}
|
@ -1,4 +1,10 @@
|
||||
package models
|
||||
package battle
|
||||
|
||||
const (
|
||||
RING_BUFF_CONSECUTIVE_SET = int32(0)
|
||||
RING_BUFF_NON_CONSECUTIVE_SET = int32(1)
|
||||
RING_BUFF_FAILED_TO_SET = int32(2)
|
||||
)
|
||||
|
||||
type RingBuffer struct {
|
||||
Ed int32 // write index, open index
|
||||
@ -48,15 +54,15 @@ func (rb *RingBuffer) Pop() interface{} {
|
||||
return pItem
|
||||
}
|
||||
|
||||
func (rb *RingBuffer) GetByOffset(offsetFromSt int32) interface{} {
|
||||
if 0 == rb.Cnt {
|
||||
return nil
|
||||
func (rb *RingBuffer) GetArrIdxByOffset(offsetFromSt int32) int32 {
|
||||
if 0 == rb.Cnt || 0 > offsetFromSt {
|
||||
return -1
|
||||
}
|
||||
arrIdx := rb.St + offsetFromSt
|
||||
if rb.St < rb.Ed {
|
||||
// case#1: 0...st...ed...N-1
|
||||
if rb.St <= arrIdx && arrIdx < rb.Ed {
|
||||
return rb.Eles[arrIdx]
|
||||
return arrIdx
|
||||
}
|
||||
} else {
|
||||
// if rb.St >= rb.Ed
|
||||
@ -65,11 +71,19 @@ func (rb *RingBuffer) GetByOffset(offsetFromSt int32) interface{} {
|
||||
arrIdx -= rb.N
|
||||
}
|
||||
if arrIdx >= rb.St || arrIdx < rb.Ed {
|
||||
return rb.Eles[arrIdx]
|
||||
return arrIdx
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
return -1
|
||||
}
|
||||
|
||||
func (rb *RingBuffer) GetByOffset(offsetFromSt int32) interface{} {
|
||||
arrIdx := rb.GetArrIdxByOffset(offsetFromSt)
|
||||
if -1 == arrIdx {
|
||||
return nil
|
||||
}
|
||||
return rb.Eles[arrIdx]
|
||||
}
|
||||
|
||||
func (rb *RingBuffer) GetByFrameId(frameId int32) interface{} {
|
||||
@ -78,3 +92,33 @@ func (rb *RingBuffer) GetByFrameId(frameId int32) interface{} {
|
||||
}
|
||||
return rb.GetByOffset(frameId - rb.StFrameId)
|
||||
}
|
||||
|
||||
// [WARNING] During a battle, frontend could receive non-consecutive frames (either renderFrame or inputFrame) due to resync, the buffer should handle these frames properly.
|
||||
func (rb *RingBuffer) SetByFrameId(pItem interface{}, frameId int32) (int32, int32, int32) {
|
||||
oldStFrameId, oldEdFrameId := rb.StFrameId, rb.EdFrameId
|
||||
if frameId < oldStFrameId {
|
||||
return RING_BUFF_FAILED_TO_SET, oldStFrameId, oldEdFrameId
|
||||
}
|
||||
// By now "rb.StFrameId <= frameId"
|
||||
if oldEdFrameId > frameId {
|
||||
arrIdx := rb.GetArrIdxByOffset(frameId - rb.StFrameId)
|
||||
if -1 != arrIdx {
|
||||
rb.Eles[arrIdx] = pItem
|
||||
return RING_BUFF_CONSECUTIVE_SET, oldStFrameId, oldEdFrameId
|
||||
}
|
||||
}
|
||||
|
||||
// By now "rb.EdFrameId <= frameId"
|
||||
ret := RING_BUFF_CONSECUTIVE_SET
|
||||
if oldEdFrameId < frameId {
|
||||
rb.St, rb.Ed = 0, 0
|
||||
rb.StFrameId, rb.EdFrameId = frameId, frameId
|
||||
rb.Cnt = 0
|
||||
ret = RING_BUFF_NON_CONSECUTIVE_SET
|
||||
}
|
||||
|
||||
// By now "rb.EdFrameId == frameId"
|
||||
rb.Put(pItem)
|
||||
|
||||
return ret, oldStFrameId, oldEdFrameId
|
||||
}
|
108
jsexport/battle/room_downsync_frame.go
Normal file
108
jsexport/battle/room_downsync_frame.go
Normal file
@ -0,0 +1,108 @@
|
||||
package battle
|
||||
|
||||
// TODO: Replace all "int32", "int64", "uint32" and "uint64" with just "int" for better performance in JavaScript! Reference https://github.com/gopherjs/gopherjs#performance-tips
|
||||
|
||||
type Vec2D struct {
|
||||
X float64
|
||||
Y float64
|
||||
}
|
||||
|
||||
type Polygon2D struct {
|
||||
Anchor *Vec2D
|
||||
Points []*Vec2D
|
||||
}
|
||||
|
||||
type PlayerDownsync struct {
|
||||
Id int32
|
||||
VirtualGridX int32
|
||||
VirtualGridY int32
|
||||
DirX int32
|
||||
DirY int32
|
||||
VelX int32
|
||||
VelY int32
|
||||
Speed int32
|
||||
BattleState int32
|
||||
JoinIndex int32
|
||||
ColliderRadius float64
|
||||
Removed bool
|
||||
Score int32
|
||||
LastMoveGmtMillis int32
|
||||
FramesToRecover int32
|
||||
Hp int32
|
||||
MaxHp int32
|
||||
CharacterState int32
|
||||
InAir bool
|
||||
}
|
||||
|
||||
type InputFrameDecoded struct {
|
||||
Dx int32
|
||||
Dy int32
|
||||
BtnALevel int32
|
||||
BtnBLevel int32
|
||||
}
|
||||
|
||||
type InputFrameUpsync struct {
|
||||
InputFrameId int32
|
||||
Encoded uint64
|
||||
}
|
||||
|
||||
type Barrier struct {
|
||||
Boundary *Polygon2D
|
||||
}
|
||||
|
||||
type Bullet struct {
|
||||
// for offender
|
||||
BattleLocalId int32
|
||||
StartupFrames int32
|
||||
ActiveFrames int32
|
||||
RecoveryFrames int32
|
||||
RecoveryFramesOnBlock int32
|
||||
RecoveryFramesOnHit int32
|
||||
HitboxOffset float64
|
||||
OriginatedRenderFrameId int32
|
||||
// for defender
|
||||
HitStunFrames int32
|
||||
BlockStunFrames int32
|
||||
Pushback float64
|
||||
ReleaseTriggerType int32
|
||||
Damage int32
|
||||
OffenderJoinIndex int32
|
||||
OffenderPlayerId int32
|
||||
|
||||
SelfMoveforwardX float64
|
||||
SelfMoveforwardY float64
|
||||
HitboxSizeX float64
|
||||
HitboxSizeY float64
|
||||
}
|
||||
|
||||
type MeleeBullet struct {
|
||||
Bullet
|
||||
}
|
||||
|
||||
type FireballBullet struct {
|
||||
VirtualGridX int32
|
||||
VirtualGridY int32
|
||||
DirX int32
|
||||
DirY int32
|
||||
VelX int32
|
||||
VelY int32
|
||||
Speed int32
|
||||
Bullet
|
||||
}
|
||||
|
||||
type RoomDownsyncFrame struct {
|
||||
Id int32
|
||||
PlayersArr []*PlayerDownsync
|
||||
CountdownNanos int64
|
||||
MeleeBullets []*MeleeBullet
|
||||
FireballBullets []*FireballBullet
|
||||
BackendUnconfirmedMask uint64
|
||||
ShouldForceResync bool
|
||||
PlayerOpPatternToSkillId map[int]int
|
||||
}
|
||||
|
||||
type InputFrameDownsync struct {
|
||||
InputFrameId int32
|
||||
InputList []uint64
|
||||
ConfirmedList uint64
|
||||
}
|
12
jsexport/go.mod
Normal file
12
jsexport/go.mod
Normal file
@ -0,0 +1,12 @@
|
||||
module jsexport
|
||||
|
||||
go 1.18
|
||||
|
||||
require (
|
||||
github.com/gopherjs/gopherjs v1.18.0-beta1
|
||||
resolv v0.0.0
|
||||
)
|
||||
|
||||
replace (
|
||||
resolv => ../resolv_tailored
|
||||
)
|
2
jsexport/go.sum
Normal file
2
jsexport/go.sum
Normal file
@ -0,0 +1,2 @@
|
||||
github.com/gopherjs/gopherjs v1.18.0-beta1 h1:IbykhVEq4SAjwyBRuNHl0aOO6w6IqgL3RUdMhoBo4mY=
|
||||
github.com/gopherjs/gopherjs v1.18.0-beta1/go.mod h1:6UY8PXRnu51MqjYCCY4toG0S5GeH5uVJ3qDxIsa+kqo=
|
155
jsexport/main.go
Normal file
155
jsexport/main.go
Normal file
@ -0,0 +1,155 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"github.com/gopherjs/gopherjs/js"
|
||||
. "jsexport/battle"
|
||||
"resolv"
|
||||
)
|
||||
|
||||
func NewInputFrameDownsync(inputFrameId int32, inputList []uint64, confirmedList uint64) *js.Object {
|
||||
return js.MakeFullWrapper(&InputFrameDownsync{
|
||||
InputFrameId: inputFrameId,
|
||||
InputList: inputList,
|
||||
ConfirmedList: confirmedList,
|
||||
})
|
||||
}
|
||||
|
||||
func NewRingBufferJs(n int32) *js.Object {
|
||||
return js.MakeFullWrapper(NewRingBuffer(n))
|
||||
}
|
||||
|
||||
func NewCollisionSpaceJs(spaceW, spaceH, minStepW, minStepH int) *js.Object {
|
||||
return js.MakeWrapper(resolv.NewSpace(spaceW, spaceH, minStepW, minStepH))
|
||||
}
|
||||
|
||||
func NewVec2DJs(x, y float64) *js.Object {
|
||||
return js.MakeFullWrapper(&Vec2D{
|
||||
X: x,
|
||||
Y: y,
|
||||
})
|
||||
}
|
||||
|
||||
func NewPolygon2DJs(anchor *Vec2D, points []*Vec2D) *js.Object {
|
||||
return js.MakeFullWrapper(&Polygon2D{
|
||||
Anchor: anchor,
|
||||
Points: points,
|
||||
})
|
||||
}
|
||||
|
||||
func NewBarrierJs(boundary *Polygon2D) *js.Object {
|
||||
return js.MakeWrapper(&Barrier{
|
||||
Boundary: boundary,
|
||||
})
|
||||
}
|
||||
|
||||
func NewPlayerDownsyncJs(id, virtualGridX, virtualGridY, dirX, dirY, velX, velY, framesToRecover, speed, battleState, characterState, joinIndex, hp, maxHp int32, inAir bool, colliderRadius float64) *js.Object {
|
||||
return js.MakeWrapper(&PlayerDownsync{
|
||||
Id: id,
|
||||
VirtualGridX: virtualGridX,
|
||||
VirtualGridY: virtualGridY,
|
||||
DirX: dirX,
|
||||
DirY: dirY,
|
||||
VelX: velX,
|
||||
VelY: velY,
|
||||
FramesToRecover: framesToRecover,
|
||||
Speed: speed,
|
||||
BattleState: battleState,
|
||||
JoinIndex: joinIndex,
|
||||
ColliderRadius: colliderRadius,
|
||||
Hp: hp,
|
||||
MaxHp: maxHp,
|
||||
CharacterState: characterState,
|
||||
InAir: inAir,
|
||||
})
|
||||
}
|
||||
|
||||
func NewMeleeBulletJs(battleLocalId, startupFrames, activeFrames, recoveryFrames, recoveryFramesOnBlock, recoveryFramesOnHit, hitStunFrames, blockStunFrames, releaseTriggerType, damage, offenderJoinIndex, offenderPlayerId int32, pushback, hitboxOffset, selfMoveforwardX, selfMoveforwardY, hitboxSizeX, hitboxSizeY float64) *js.Object {
|
||||
return js.MakeWrapper(&MeleeBullet{
|
||||
Bullet: Bullet{
|
||||
BattleLocalId: battleLocalId,
|
||||
StartupFrames: startupFrames,
|
||||
ActiveFrames: activeFrames,
|
||||
RecoveryFrames: recoveryFrames,
|
||||
RecoveryFramesOnBlock: recoveryFramesOnBlock,
|
||||
RecoveryFramesOnHit: recoveryFramesOnHit,
|
||||
HitboxOffset: hitboxOffset,
|
||||
HitStunFrames: hitStunFrames,
|
||||
BlockStunFrames: blockStunFrames,
|
||||
Pushback: pushback,
|
||||
ReleaseTriggerType: releaseTriggerType,
|
||||
Damage: damage,
|
||||
|
||||
SelfMoveforwardX: selfMoveforwardX,
|
||||
SelfMoveforwardY: selfMoveforwardY,
|
||||
HitboxSizeX: hitboxSizeX,
|
||||
HitboxSizeY: hitboxSizeY,
|
||||
|
||||
OffenderJoinIndex: offenderJoinIndex,
|
||||
OffenderPlayerId: offenderPlayerId,
|
||||
},
|
||||
})
|
||||
}
|
||||
|
||||
func NewRoomDownsyncFrameJs(id int32, playersArr []*PlayerDownsync, meleeBullets []*MeleeBullet) *js.Object {
|
||||
// [WARNING] Avoid using "pb.RoomDownsyncFrame" here, in practive "MakeFullWrapper" doesn't expose the public fields for a "protobuf struct" as expected and requires helper functions like "GetCollisionSpaceObjsJs".
|
||||
return js.MakeFullWrapper(&RoomDownsyncFrame{
|
||||
Id: id,
|
||||
PlayersArr: playersArr,
|
||||
MeleeBullets: meleeBullets,
|
||||
})
|
||||
}
|
||||
|
||||
func GetCollisionSpaceObjsJs(space *resolv.Space) []*js.Object {
|
||||
// [WARNING] We couldn't just use the existing method "space.Objects()" to access them in JavaScript, there'd a stackoverflow error
|
||||
objs := space.Objects()
|
||||
ret := make([]*js.Object, 0, len(objs))
|
||||
for _, obj := range objs {
|
||||
ret = append(ret, js.MakeFullWrapper(obj))
|
||||
}
|
||||
return ret
|
||||
}
|
||||
|
||||
func GenerateRectColliderJs(wx, wy, w, h, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY float64, data interface{}, tag string) *js.Object {
|
||||
/*
|
||||
[WARNING] It's important to note that we don't need "js.MakeFullWrapper" for a call sequence as follows.
|
||||
```
|
||||
var space = gopkgs.NewCollisionSpaceJs(2048, 2048, 8, 8);
|
||||
var a = gopkgs.GenerateRectColliderJs(189, 497, 48, 48, snapIntoPlatformOverlap, snapIntoPlatformOverlap, snapIntoPlatformOverlap, snapIntoPlatformOverlap, spaceOffsetX, spaceOffsetY, "Player");
|
||||
space.Add(a);
|
||||
```
|
||||
The "space" variable doesn't need access to the field of "a" in JavaScript level to run "space.Add(...)" method, which is good.
|
||||
|
||||
However, the full wrapper access here is used for updating "collider.X/collider.Y" at JavaScript runtime.
|
||||
*/
|
||||
return js.MakeFullWrapper(GenerateRectCollider(wx, wy, w, h, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY, data, tag))
|
||||
|
||||
}
|
||||
|
||||
func GenerateConvexPolygonColliderJs(unalignedSrc *Polygon2D, spaceOffsetX, spaceOffsetY float64, data interface{}, tag string) *js.Object {
|
||||
return js.MakeFullWrapper(GenerateConvexPolygonCollider(unalignedSrc, spaceOffsetX, spaceOffsetY, data, tag))
|
||||
}
|
||||
|
||||
func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrameJs(inputsBuffer *RingBuffer, currRenderFrame *RoomDownsyncFrame, collisionSys *resolv.Space, collisionSysMap map[int32]*resolv.Object, gravityX, gravityY, jumpingInitVelY, inputDelayFrames int32, inputScaleFrames uint32, collisionSpaceOffsetX, collisionSpaceOffsetY, snapIntoPlatformOverlap, snapIntoPlatformThreshold, worldToVirtualGridRatio, virtualGridToWorldRatio float64, playerOpPatternToSkillId map[int]int) *js.Object {
|
||||
// We need access to all fields of RoomDownsyncFrame for displaying in frontend
|
||||
return js.MakeFullWrapper(ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer, currRenderFrame, collisionSys, collisionSysMap, gravityX, gravityY, jumpingInitVelY, inputDelayFrames, inputScaleFrames, collisionSpaceOffsetX, collisionSpaceOffsetY, snapIntoPlatformOverlap, snapIntoPlatformThreshold, worldToVirtualGridRatio, virtualGridToWorldRatio, playerOpPatternToSkillId))
|
||||
}
|
||||
|
||||
func main() {
|
||||
js.Global.Set("gopkgs", map[string]interface{}{
|
||||
"NewVec2DJs": NewVec2DJs,
|
||||
"NewPolygon2DJs": NewPolygon2DJs,
|
||||
"NewBarrierJs": NewBarrierJs,
|
||||
"NewPlayerDownsyncJs": NewPlayerDownsyncJs,
|
||||
"NewMeleeBulletJs": NewMeleeBulletJs,
|
||||
"NewRoomDownsyncFrameJs": NewRoomDownsyncFrameJs,
|
||||
"NewCollisionSpaceJs": NewCollisionSpaceJs,
|
||||
"NewInputFrameDownsync": NewInputFrameDownsync,
|
||||
"NewRingBufferJs": NewRingBufferJs,
|
||||
"GenerateRectColliderJs": GenerateRectColliderJs,
|
||||
"GenerateConvexPolygonColliderJs": GenerateConvexPolygonColliderJs,
|
||||
"GetCollisionSpaceObjsJs": GetCollisionSpaceObjsJs,
|
||||
"ApplyInputFrameDownsyncDynamicsOnSingleRenderFrameJs": ApplyInputFrameDownsyncDynamicsOnSingleRenderFrameJs,
|
||||
"WorldToPolygonColliderBLPos": WorldToPolygonColliderBLPos, // No need to wrap primitive return types
|
||||
"PolygonColliderBLToWorldPos": PolygonColliderBLToWorldPos,
|
||||
})
|
||||
}
|
@ -6,7 +6,7 @@
|
||||
|
||||
golang_basedir_1=$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )/dnmshared
|
||||
protoc -I=$golang_basedir_1/../frontend/assets/resources/pbfiles/ --go_out=. geometry.proto
|
||||
echo "GOLANG part 1 done"
|
||||
echo "GOLANG part 1 done" # [WARNING] The output of "part 1" is DEPRECATED, the codes are not using it anymore.
|
||||
|
||||
# [WARNING] The following "room_downsync_frame.proto" is generated in another Go package than "geometry.proto", but the generated Go codes are also required to work with imports correctly!
|
||||
golang_basedir_2=$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )/battle_srv
|
||||
|
14
resolv_tailored/.gitignore
vendored
Normal file
14
resolv_tailored/.gitignore
vendored
Normal file
@ -0,0 +1,14 @@
|
||||
# Binaries for programs and plugins
|
||||
*.exe
|
||||
*.exe~
|
||||
*.dll
|
||||
*.so
|
||||
*.dylib
|
||||
Game
|
||||
|
||||
# Test binary, build with `go test -c`
|
||||
*.test
|
||||
|
||||
# Output of the go coverage tool, specifically when used with LiteIDE
|
||||
*.out
|
||||
.vscode/launch.json
|
21
resolv_tailored/LICENSE
Normal file
21
resolv_tailored/LICENSE
Normal file
@ -0,0 +1,21 @@
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2018-2021 SolarLune
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
164
resolv_tailored/asm_axpyunitaryto_amd64.s
Normal file
164
resolv_tailored/asm_axpyunitaryto_amd64.s
Normal file
@ -0,0 +1,164 @@
|
||||
// This file contains code from the gonum repository:
|
||||
// https://github.com/gonum/gonum/blob/master/internal/asm/f64/scalunitaryto_amd64.s
|
||||
// it is distributed under the 3-Clause BSD license:
|
||||
//
|
||||
// Copyright ©2013 The Gonum Authors. All rights reserved.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions are met:
|
||||
// * Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
// * Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in the
|
||||
// documentation and/or other materials provided with the distribution.
|
||||
// * Neither the name of the Gonum project nor the names of its authors and
|
||||
// contributors may be used to endorse or promote products derived from this
|
||||
// software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
|
||||
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
||||
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
||||
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
|
||||
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
// Some of the loop unrolling code is copied from:
|
||||
// http://golang.org/src/math/big/arith_amd64.s
|
||||
// which is distributed under these terms:
|
||||
//
|
||||
// Copyright (c) 2012 The Go Authors. All rights reserved.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions are
|
||||
// met:
|
||||
//
|
||||
// * Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
// * Redistributions in binary form must reproduce the above
|
||||
// copyright notice, this list of conditions and the following disclaimer
|
||||
// in the documentation and/or other materials provided with the
|
||||
// distribution.
|
||||
// * Neither the name of Google Inc. nor the names of its
|
||||
// contributors may be used to endorse or promote products derived from
|
||||
// this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
// +build !noasm
|
||||
|
||||
#include "textflag.h"
|
||||
|
||||
#define X_PTR SI
|
||||
#define Y_PTR DX
|
||||
#define DST_PTR DI
|
||||
#define IDX AX
|
||||
#define LEN CX
|
||||
#define TAIL BX
|
||||
#define ALPHA X0
|
||||
#define ALPHA_2 X1
|
||||
|
||||
// func axpyUnitaryTo(dst []float64, alpha float64, x, y []float64)
|
||||
TEXT ·axpyUnitaryTo(SB), NOSPLIT, $0
|
||||
MOVQ dst_base+0(FP), DST_PTR // DST_PTR := &dst
|
||||
MOVQ x_base+32(FP), X_PTR // X_PTR := &x
|
||||
MOVQ y_base+56(FP), Y_PTR // Y_PTR := &y
|
||||
MOVQ x_len+40(FP), LEN // LEN = min( len(x), len(y), len(dst) )
|
||||
CMPQ y_len+64(FP), LEN
|
||||
CMOVQLE y_len+64(FP), LEN
|
||||
CMPQ dst_len+8(FP), LEN
|
||||
CMOVQLE dst_len+8(FP), LEN
|
||||
|
||||
CMPQ LEN, $0
|
||||
JE end // if LEN == 0 { return }
|
||||
|
||||
XORQ IDX, IDX // IDX = 0
|
||||
MOVSD alpha+24(FP), ALPHA
|
||||
SHUFPD $0, ALPHA, ALPHA // ALPHA := { alpha, alpha }
|
||||
MOVQ Y_PTR, TAIL // Check memory alignment
|
||||
ANDQ $15, TAIL // TAIL = &y % 16
|
||||
JZ no_trim // if TAIL == 0 { goto no_trim }
|
||||
|
||||
// Align on 16-byte boundary
|
||||
MOVSD (X_PTR), X2 // X2 := x[0]
|
||||
MULSD ALPHA, X2 // X2 *= a
|
||||
ADDSD (Y_PTR), X2 // X2 += y[0]
|
||||
MOVSD X2, (DST_PTR) // y[0] = X2
|
||||
INCQ IDX // i++
|
||||
DECQ LEN // LEN--
|
||||
JZ end // if LEN == 0 { return }
|
||||
|
||||
no_trim:
|
||||
MOVQ LEN, TAIL
|
||||
ANDQ $7, TAIL // TAIL := n % 8
|
||||
SHRQ $3, LEN // LEN = floor( n / 8 )
|
||||
JZ tail_start // if LEN == 0 { goto tail_start }
|
||||
|
||||
MOVUPS ALPHA, ALPHA_2 // ALPHA_2 := ALPHA for pipelining
|
||||
|
||||
loop: // do {
|
||||
// y[i] += alpha * x[i] unrolled 8x.
|
||||
MOVUPS (X_PTR)(IDX*8), X2 // X_i = x[i]
|
||||
MOVUPS 16(X_PTR)(IDX*8), X3
|
||||
MOVUPS 32(X_PTR)(IDX*8), X4
|
||||
MOVUPS 48(X_PTR)(IDX*8), X5
|
||||
|
||||
MULPD ALPHA, X2 // X_i *= alpha
|
||||
MULPD ALPHA_2, X3
|
||||
MULPD ALPHA, X4
|
||||
MULPD ALPHA_2, X5
|
||||
|
||||
ADDPD (Y_PTR)(IDX*8), X2 // X_i += y[i]
|
||||
ADDPD 16(Y_PTR)(IDX*8), X3
|
||||
ADDPD 32(Y_PTR)(IDX*8), X4
|
||||
ADDPD 48(Y_PTR)(IDX*8), X5
|
||||
|
||||
MOVUPS X2, (DST_PTR)(IDX*8) // y[i] = X_i
|
||||
MOVUPS X3, 16(DST_PTR)(IDX*8)
|
||||
MOVUPS X4, 32(DST_PTR)(IDX*8)
|
||||
MOVUPS X5, 48(DST_PTR)(IDX*8)
|
||||
|
||||
ADDQ $8, IDX // i += 8
|
||||
DECQ LEN
|
||||
JNZ loop // } while --LEN > 0
|
||||
CMPQ TAIL, $0 // if TAIL == 0 { return }
|
||||
JE end
|
||||
|
||||
tail_start: // Reset loop registers
|
||||
MOVQ TAIL, LEN // Loop counter: LEN = TAIL
|
||||
SHRQ $1, LEN // LEN = floor( TAIL / 2 )
|
||||
JZ tail_one // if LEN == 0 { goto tail }
|
||||
|
||||
tail_two: // do {
|
||||
MOVUPS (X_PTR)(IDX*8), X2 // X2 = x[i]
|
||||
MULPD ALPHA, X2 // X2 *= alpha
|
||||
ADDPD (Y_PTR)(IDX*8), X2 // X2 += y[i]
|
||||
MOVUPS X2, (DST_PTR)(IDX*8) // y[i] = X2
|
||||
ADDQ $2, IDX // i += 2
|
||||
DECQ LEN
|
||||
JNZ tail_two // } while --LEN > 0
|
||||
|
||||
ANDQ $1, TAIL
|
||||
JZ end // if TAIL == 0 { goto end }
|
||||
|
||||
tail_one:
|
||||
MOVSD (X_PTR)(IDX*8), X2 // X2 = x[i]
|
||||
MULSD ALPHA, X2 // X2 *= a
|
||||
ADDSD (Y_PTR)(IDX*8), X2 // X2 += y[i]
|
||||
MOVSD X2, (DST_PTR)(IDX*8) // y[i] = X2
|
||||
|
||||
end:
|
||||
RET
|
137
resolv_tailored/asm_scalunitaryto_amd64.s
Normal file
137
resolv_tailored/asm_scalunitaryto_amd64.s
Normal file
@ -0,0 +1,137 @@
|
||||
// This file contains code from the gonum repository:
|
||||
// https://github.com/gonum/gonum/blob/master/internal/asm/f64/axpyunitaryto_amd64.s
|
||||
// it is distributed under the 3-Clause BSD license:
|
||||
//
|
||||
// Copyright ©2013 The Gonum Authors. All rights reserved.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions are met:
|
||||
// * Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
// * Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in the
|
||||
// documentation and/or other materials provided with the distribution.
|
||||
// * Neither the name of the Gonum project nor the names of its authors and
|
||||
// contributors may be used to endorse or promote products derived from this
|
||||
// software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
|
||||
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
||||
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
||||
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
|
||||
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
// Some of the loop unrolling code is copied from:
|
||||
// http://golang.org/src/math/big/arith_amd64.s
|
||||
// which is distributed under these terms:
|
||||
//
|
||||
// Copyright (c) 2012 The Go Authors. All rights reserved.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions are
|
||||
// met:
|
||||
//
|
||||
// * Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
// * Redistributions in binary form must reproduce the above
|
||||
// copyright notice, this list of conditions and the following disclaimer
|
||||
// in the documentation and/or other materials provided with the
|
||||
// distribution.
|
||||
// * Neither the name of Google Inc. nor the names of its
|
||||
// contributors may be used to endorse or promote products derived from
|
||||
// this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
// +build !noasm
|
||||
|
||||
#include "textflag.h"
|
||||
|
||||
#define MOVDDUP_ALPHA LONG $0x44120FF2; WORD $0x2024 // @ MOVDDUP 32(SP), X0 /*XMM0, 32[RSP]*/
|
||||
|
||||
#define X_PTR SI
|
||||
#define DST_PTR DI
|
||||
#define IDX AX
|
||||
#define LEN CX
|
||||
#define TAIL BX
|
||||
#define ALPHA X0
|
||||
#define ALPHA_2 X1
|
||||
|
||||
// func scalUnitaryTo(dst []float64, alpha float64, x []float64)
|
||||
// This function assumes len(dst) >= len(x).
|
||||
TEXT ·scalUnitaryTo(SB), NOSPLIT, $0
|
||||
MOVQ x_base+32(FP), X_PTR // X_PTR = &x
|
||||
MOVQ dst_base+0(FP), DST_PTR // DST_PTR = &dst
|
||||
MOVDDUP_ALPHA // ALPHA = { alpha, alpha }
|
||||
MOVQ x_len+40(FP), LEN // LEN = len(x)
|
||||
CMPQ LEN, $0
|
||||
JE end // if LEN == 0 { return }
|
||||
|
||||
XORQ IDX, IDX // IDX = 0
|
||||
MOVQ LEN, TAIL
|
||||
ANDQ $7, TAIL // TAIL = LEN % 8
|
||||
SHRQ $3, LEN // LEN = floor( LEN / 8 )
|
||||
JZ tail_start // if LEN == 0 { goto tail_start }
|
||||
|
||||
MOVUPS ALPHA, ALPHA_2 // ALPHA_2 = ALPHA for pipelining
|
||||
|
||||
loop: // do { // dst[i] = alpha * x[i] unrolled 8x.
|
||||
MOVUPS (X_PTR)(IDX*8), X2 // X_i = x[i]
|
||||
MOVUPS 16(X_PTR)(IDX*8), X3
|
||||
MOVUPS 32(X_PTR)(IDX*8), X4
|
||||
MOVUPS 48(X_PTR)(IDX*8), X5
|
||||
|
||||
MULPD ALPHA, X2 // X_i *= ALPHA
|
||||
MULPD ALPHA_2, X3
|
||||
MULPD ALPHA, X4
|
||||
MULPD ALPHA_2, X5
|
||||
|
||||
MOVUPS X2, (DST_PTR)(IDX*8) // dst[i] = X_i
|
||||
MOVUPS X3, 16(DST_PTR)(IDX*8)
|
||||
MOVUPS X4, 32(DST_PTR)(IDX*8)
|
||||
MOVUPS X5, 48(DST_PTR)(IDX*8)
|
||||
|
||||
ADDQ $8, IDX // i += 8
|
||||
DECQ LEN
|
||||
JNZ loop // while --LEN > 0
|
||||
CMPQ TAIL, $0
|
||||
JE end // if TAIL == 0 { return }
|
||||
|
||||
tail_start: // Reset loop counters
|
||||
MOVQ TAIL, LEN // Loop counter: LEN = TAIL
|
||||
SHRQ $1, LEN // LEN = floor( TAIL / 2 )
|
||||
JZ tail_one // if LEN == 0 { goto tail_one }
|
||||
|
||||
tail_two: // do {
|
||||
MOVUPS (X_PTR)(IDX*8), X2 // X_i = x[i]
|
||||
MULPD ALPHA, X2 // X_i *= ALPHA
|
||||
MOVUPS X2, (DST_PTR)(IDX*8) // dst[i] = X_i
|
||||
ADDQ $2, IDX // i += 2
|
||||
DECQ LEN
|
||||
JNZ tail_two // while --LEN > 0
|
||||
|
||||
ANDQ $1, TAIL
|
||||
JZ end // if TAIL == 0 { return }
|
||||
|
||||
tail_one:
|
||||
MOVSD (X_PTR)(IDX*8), X2 // X_i = x[i]
|
||||
MULSD ALPHA, X2 // X_i *= ALPHA
|
||||
MOVSD X2, (DST_PTR)(IDX*8) // dst[i] = X_i
|
||||
|
||||
end:
|
||||
RET
|
9
resolv_tailored/asm_stubs_amd64.go
Normal file
9
resolv_tailored/asm_stubs_amd64.go
Normal file
@ -0,0 +1,9 @@
|
||||
//go:build !noasm
|
||||
// +build !noasm
|
||||
|
||||
package resolv
|
||||
|
||||
// functions from the gonum package that optimizes arithmetic
|
||||
// operations on lists of float64 values
|
||||
func axpyUnitaryTo(dst []float64, alpha float64, x, y []float64)
|
||||
func scalUnitaryTo(dst []float64, alpha float64, x []float64)
|
63
resolv_tailored/cell.go
Normal file
63
resolv_tailored/cell.go
Normal file
@ -0,0 +1,63 @@
|
||||
package resolv
|
||||
|
||||
// Cell is used to contain and organize Object information.
|
||||
type Cell struct {
|
||||
X, Y int // The X and Y position of the cell in the Space - note that this is in Grid position, not World position.
|
||||
Objects []*Object // The Objects that a Cell contains.
|
||||
}
|
||||
|
||||
// newCell creates a new cell at the specified X and Y position. Should not be used directly.
|
||||
func newCell(x, y int) *Cell {
|
||||
return &Cell{
|
||||
X: x,
|
||||
Y: y,
|
||||
Objects: []*Object{},
|
||||
}
|
||||
}
|
||||
|
||||
// register registers an object with a Cell. Should not be used directly.
|
||||
func (cell *Cell) register(obj *Object) {
|
||||
if !cell.Contains(obj) {
|
||||
cell.Objects = append(cell.Objects, obj)
|
||||
}
|
||||
}
|
||||
|
||||
// unregister unregisters an object from a Cell. Should not be used directly.
|
||||
func (cell *Cell) unregister(obj *Object) {
|
||||
|
||||
for i, o := range cell.Objects {
|
||||
|
||||
if o == obj {
|
||||
cell.Objects[i] = cell.Objects[len(cell.Objects)-1]
|
||||
cell.Objects = cell.Objects[:len(cell.Objects)-1]
|
||||
break
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Contains returns whether a Cell contains the specified Object at its position.
|
||||
func (cell *Cell) Contains(obj *Object) bool {
|
||||
for _, o := range cell.Objects {
|
||||
if o == obj {
|
||||
return true
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
// ContainsTags returns whether a Cell contains an Object that has the specified tag at its position.
|
||||
func (cell *Cell) ContainsTags(tags ...string) bool {
|
||||
for _, o := range cell.Objects {
|
||||
if o.HasTags(tags...) {
|
||||
return true
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
// Occupied returns whether a Cell contains any Objects at all.
|
||||
func (cell *Cell) Occupied() bool {
|
||||
return len(cell.Objects) > 0
|
||||
}
|
156
resolv_tailored/collision.go
Normal file
156
resolv_tailored/collision.go
Normal file
@ -0,0 +1,156 @@
|
||||
package resolv
|
||||
|
||||
// Collision contains the results of an Object.Check() call, and represents a collision between an Object and cells that contain other Objects.
|
||||
// The Objects array indicate the Objects collided with.
|
||||
type Collision struct {
|
||||
checkingObject *Object // The checking object
|
||||
dx, dy float64 // The delta the checking object was moving on that caused this collision
|
||||
Objects []*Object // Slice of objects that were collided with; sorted according to distance to calling Object.
|
||||
Cells []*Cell // Slice of cells that were collided with; sorted according to distance to calling Object.
|
||||
}
|
||||
|
||||
func NewCollision() *Collision {
|
||||
return &Collision{
|
||||
Objects: []*Object{},
|
||||
}
|
||||
}
|
||||
|
||||
// HasTags returns whether any objects within the Collision have all of the specified tags. This slice does not contain the Object that called Check().
|
||||
func (cc *Collision) HasTags(tags ...string) bool {
|
||||
|
||||
for _, o := range cc.Objects {
|
||||
|
||||
if o == cc.checkingObject {
|
||||
continue
|
||||
}
|
||||
if o.HasTags(tags...) {
|
||||
return true
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return false
|
||||
}
|
||||
|
||||
// ObjectsByTags returns a slice of Objects from the cells reported by a Collision object by searching for Objects with a specific set of tags.
|
||||
// This slice does not contain the Object that called Check().
|
||||
func (cc *Collision) ObjectsByTags(tags ...string) []*Object {
|
||||
|
||||
objects := []*Object{}
|
||||
|
||||
for _, o := range cc.Objects {
|
||||
|
||||
if o == cc.checkingObject {
|
||||
continue
|
||||
}
|
||||
if o.HasTags(tags...) {
|
||||
objects = append(objects, o)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return objects
|
||||
|
||||
}
|
||||
|
||||
// ContactWithObject returns the delta to move to come into contact with the specified Object.
|
||||
func (cc *Collision) ContactWithObject(object *Object) Vector {
|
||||
|
||||
delta := Vector{0, 0}
|
||||
|
||||
if cc.dx < 0 {
|
||||
delta[0] = object.X + object.W - cc.checkingObject.X
|
||||
} else if cc.dx > 0 {
|
||||
delta[0] = object.X - cc.checkingObject.W - cc.checkingObject.X
|
||||
}
|
||||
|
||||
if cc.dy < 0 {
|
||||
delta[1] = object.Y + object.H - cc.checkingObject.Y
|
||||
} else if cc.dy > 0 {
|
||||
delta[1] = object.Y - cc.checkingObject.H - cc.checkingObject.Y
|
||||
}
|
||||
|
||||
return delta
|
||||
|
||||
}
|
||||
|
||||
// ContactWithCell returns the delta to move to come into contact with the specified Cell.
|
||||
func (cc *Collision) ContactWithCell(cell *Cell) Vector {
|
||||
|
||||
delta := Vector{0, 0}
|
||||
|
||||
cx := float64(cell.X * cc.checkingObject.Space.CellWidth)
|
||||
cy := float64(cell.Y * cc.checkingObject.Space.CellHeight)
|
||||
|
||||
if cc.dx < 0 {
|
||||
delta[0] = cx + float64(cc.checkingObject.Space.CellWidth) - cc.checkingObject.X
|
||||
} else if cc.dx > 0 {
|
||||
delta[0] = cx - cc.checkingObject.W - cc.checkingObject.X
|
||||
}
|
||||
|
||||
if cc.dy < 0 {
|
||||
delta[1] = cy + float64(cc.checkingObject.Space.CellHeight) - cc.checkingObject.Y
|
||||
} else if cc.dy > 0 {
|
||||
delta[1] = cy - cc.checkingObject.H - cc.checkingObject.Y
|
||||
}
|
||||
|
||||
return delta
|
||||
|
||||
}
|
||||
|
||||
// SlideAgainstCell returns how much distance the calling Object can slide to avoid a collision with the targetObject. This only works on vertical and horizontal axes (x and y directly),
|
||||
// primarily for platformers / top-down games. avoidTags is a sequence of tags (as strings) to indicate when sliding is valid (i.e. if a Cell contains an Object that has the tag given in
|
||||
// the avoidTags slice, then sliding CANNOT happen). If sliding is not able to be done for whatever reason, SlideAgainstCell returns nil.
|
||||
func (cc *Collision) SlideAgainstCell(cell *Cell, avoidTags ...string) Vector {
|
||||
|
||||
sp := cc.checkingObject.Space
|
||||
|
||||
collidingCell := cc.Cells[0]
|
||||
ccX, ccY := sp.SpaceToWorld(collidingCell.X, collidingCell.Y)
|
||||
hX := float64(sp.CellWidth) / 2.0
|
||||
hY := float64(sp.CellHeight) / 2.0
|
||||
|
||||
ccX += hX
|
||||
ccY += hY
|
||||
|
||||
oX, oY := cc.checkingObject.Center()
|
||||
|
||||
diffX := oX - ccX
|
||||
diffY := oY - ccY
|
||||
|
||||
left := sp.Cell(collidingCell.X-1, collidingCell.Y)
|
||||
right := sp.Cell(collidingCell.X+1, collidingCell.Y)
|
||||
up := sp.Cell(collidingCell.X, collidingCell.Y-1)
|
||||
down := sp.Cell(collidingCell.X, collidingCell.Y+1)
|
||||
|
||||
slide := Vector{0, 0}
|
||||
|
||||
// Moving vertically
|
||||
if cc.dy != 0 {
|
||||
|
||||
if diffX > 0 && (right == nil || !right.ContainsTags(avoidTags...)) {
|
||||
// Slide right
|
||||
slide[0] = ccX + hX - cc.checkingObject.X
|
||||
} else if diffX < 0 && (left == nil || !left.ContainsTags(avoidTags...)) {
|
||||
// Slide left
|
||||
slide[0] = ccX - hX - (cc.checkingObject.X + cc.checkingObject.W)
|
||||
} else {
|
||||
return nil
|
||||
}
|
||||
}
|
||||
|
||||
if cc.dx != 0 {
|
||||
if diffY > 0 && (down == nil || !down.ContainsTags(avoidTags...)) {
|
||||
// Slide down
|
||||
slide[1] = ccY + hY - cc.checkingObject.Y
|
||||
} else if diffY < 0 && (up == nil || !up.ContainsTags(avoidTags...)) {
|
||||
// Slide up
|
||||
slide[1] = ccY - hY - (cc.checkingObject.Y + cc.checkingObject.H)
|
||||
} else {
|
||||
return nil
|
||||
}
|
||||
}
|
||||
|
||||
return slide
|
||||
|
||||
}
|
3
resolv_tailored/go.mod
Normal file
3
resolv_tailored/go.mod
Normal file
@ -0,0 +1,3 @@
|
||||
module resolv
|
||||
|
||||
go 1.18
|
0
resolv_tailored/go.sum
Normal file
0
resolv_tailored/go.sum
Normal file
24
resolv_tailored/gonum.go
Normal file
24
resolv_tailored/gonum.go
Normal file
@ -0,0 +1,24 @@
|
||||
//go:build !amd64 || noasm
|
||||
// +build !amd64 noasm
|
||||
|
||||
package resolv
|
||||
|
||||
// This function is from the gonum repository:
|
||||
// https://github.com/gonum/gonum/blob/c3867503e73e5c3fee7ab93e3c2c562eb2be8178/internal/asm/f64/axpy.go#L23
|
||||
func axpyUnitaryTo(dst []float64, alpha float64, x, y []float64) {
|
||||
dim := len(y)
|
||||
for i, v := range x {
|
||||
if i == dim {
|
||||
return
|
||||
}
|
||||
dst[i] = alpha*v + y[i]
|
||||
}
|
||||
}
|
||||
|
||||
// This function is from the gonum repository:
|
||||
// https://github.com/gonum/gonum/blob/c3867503e73e5c3fee7ab93e3c2c562eb2be8178/internal/asm/f64/scal.go#L23
|
||||
func scalUnitaryTo(dst []float64, alpha float64, x []float64) {
|
||||
for i := range x {
|
||||
dst[i] *= alpha
|
||||
}
|
||||
}
|
328
resolv_tailored/object.go
Normal file
328
resolv_tailored/object.go
Normal file
@ -0,0 +1,328 @@
|
||||
package resolv
|
||||
|
||||
import (
|
||||
"math"
|
||||
//"sort"
|
||||
)
|
||||
|
||||
// Object represents an object that can be spread across one or more Cells in a Space. An Object is essentially an AABB (Axis-Aligned Bounding Box) Rectangle.
|
||||
type Object struct {
|
||||
Shape Shape // A shape for more specific collision-checking.
|
||||
Space *Space // Reference to the Space the Object exists within
|
||||
X, Y, W, H float64 // Position and size of the Object in the Space
|
||||
TouchingCells []*Cell // An array of Cells the Object is touching
|
||||
Data interface{} // A pointer to a user-definable object
|
||||
ignoreList map[*Object]bool // Set of Objects to ignore when checking for collisions
|
||||
tags []string // A list of tags the Object has
|
||||
}
|
||||
|
||||
// NewObject returns a new Object of the specified position and size.
|
||||
func NewObject(x, y, w, h float64, tags ...string) *Object {
|
||||
o := &Object{
|
||||
X: x,
|
||||
Y: y,
|
||||
W: w,
|
||||
H: h,
|
||||
tags: []string{},
|
||||
ignoreList: map[*Object]bool{},
|
||||
}
|
||||
|
||||
if len(tags) > 0 {
|
||||
o.AddTags(tags...)
|
||||
}
|
||||
|
||||
return o
|
||||
}
|
||||
|
||||
// Clone clones the Object with its properties into another Object. It also clones the Object's Shape (if it has one).
|
||||
func (obj *Object) Clone() *Object {
|
||||
newObj := NewObject(obj.X, obj.Y, obj.W, obj.H, obj.Tags()...)
|
||||
newObj.Data = obj.Data
|
||||
if obj.Shape != nil {
|
||||
newObj.SetShape(obj.Shape.Clone())
|
||||
}
|
||||
for k := range obj.ignoreList {
|
||||
newObj.AddToIgnoreList(k)
|
||||
}
|
||||
return newObj
|
||||
}
|
||||
|
||||
// Update updates the object's association to the Cells in the Space. This should be called whenever an Object is moved.
|
||||
// This is automatically called once when creating the Object, so you don't have to call it for static objects.
|
||||
func (obj *Object) Update() {
|
||||
|
||||
if obj.Space != nil {
|
||||
|
||||
// Object.Space.Remove() sets the removed object's Space to nil, indicating it's been removed. Because we're updating
|
||||
// the Object (which is essentially removing it from its previous Cells / position and re-adding it to the new Cells /
|
||||
// position), we store the original Space to re-set it.
|
||||
|
||||
space := obj.Space
|
||||
|
||||
obj.Space.Remove(obj)
|
||||
|
||||
obj.Space = space
|
||||
|
||||
cx, cy, ex, ey := obj.BoundsToSpace(0, 0)
|
||||
|
||||
for y := cy; y <= ey; y++ {
|
||||
|
||||
for x := cx; x <= ex; x++ {
|
||||
|
||||
c := obj.Space.Cell(x, y)
|
||||
|
||||
if c != nil {
|
||||
c.register(obj)
|
||||
obj.TouchingCells = append(obj.TouchingCells, c)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if obj.Shape != nil {
|
||||
obj.Shape.SetPosition(obj.X, obj.Y)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// AddTags adds tags to the Object.
|
||||
func (obj *Object) AddTags(tags ...string) {
|
||||
obj.tags = append(obj.tags, tags...)
|
||||
}
|
||||
|
||||
// RemoveTags removes tags from the Object.
|
||||
func (obj *Object) RemoveTags(tags ...string) {
|
||||
|
||||
for _, tag := range tags {
|
||||
|
||||
for i, t := range obj.tags {
|
||||
|
||||
if t == tag {
|
||||
obj.tags = append(obj.tags[:i], obj.tags[i+1:]...)
|
||||
break
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// HasTags indicates if an Object has any of the tags indicated.
|
||||
func (obj *Object) HasTags(tags ...string) bool {
|
||||
|
||||
for _, tag := range tags {
|
||||
|
||||
for _, t := range obj.tags {
|
||||
|
||||
if t == tag {
|
||||
return true
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return false
|
||||
|
||||
}
|
||||
|
||||
// Tags returns the tags an Object has.
|
||||
func (obj *Object) Tags() []string {
|
||||
return append([]string{}, obj.tags...)
|
||||
}
|
||||
|
||||
// SetShape sets the Shape on the Object, in case you need to use precise per-Shape intersection detection. SetShape calls Object.Update() as well, so that it's able to
|
||||
// update the Shape's position to match its Object as necessary. (If you don't use this, the Shape's position might not match the Object's, depending on if you set the Shape
|
||||
// after you added the Object to a Space and if you don't call Object.Update() yourself afterwards.)
|
||||
func (obj *Object) SetShape(shape Shape) {
|
||||
if obj.Shape != shape {
|
||||
obj.Shape = shape
|
||||
obj.Update()
|
||||
}
|
||||
}
|
||||
|
||||
// BoundsToSpace returns the Space coordinates of the shape (x, y, w, and h), given its world position and size, and a supposed movement of dx and dy.
|
||||
func (obj *Object) BoundsToSpace(dx, dy float64) (int, int, int, int) {
|
||||
cx, cy := obj.Space.WorldToSpace(obj.X+dx, obj.Y+dy)
|
||||
ex, ey := obj.Space.WorldToSpace(obj.X+obj.W+dx-1, obj.Y+obj.H+dy-1)
|
||||
return cx, cy, ex, ey
|
||||
}
|
||||
|
||||
// SharesCells returns whether the Object occupies a cell shared by the specified other Object.
|
||||
func (obj *Object) SharesCells(other *Object) bool {
|
||||
for _, cell := range obj.TouchingCells {
|
||||
if cell.Contains(other) {
|
||||
return true
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
// SharesCellsTags returns if the Cells the Object occupies have an object with the specified tags.
|
||||
func (obj *Object) SharesCellsTags(tags ...string) bool {
|
||||
for _, cell := range obj.TouchingCells {
|
||||
if cell.ContainsTags(tags...) {
|
||||
return true
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
// Center returns the center position of the Object.
|
||||
func (obj *Object) Center() (float64, float64) {
|
||||
return obj.X + (obj.W / 2.0), obj.Y + (obj.H / 2.0)
|
||||
}
|
||||
|
||||
// SetCenter sets the Object such that its center is at the X and Y position given.
|
||||
func (obj *Object) SetCenter(x, y float64) {
|
||||
obj.X = x - (obj.W / 2)
|
||||
obj.Y = y - (obj.H / 2)
|
||||
}
|
||||
|
||||
// CellPosition returns the cellular position of the Object's center in the Space.
|
||||
func (obj *Object) CellPosition() (int, int) {
|
||||
return obj.Space.WorldToSpace(obj.Center())
|
||||
}
|
||||
|
||||
// SetRight sets the X position of the Object so the right edge is at the X position given.
|
||||
func (obj *Object) SetRight(x float64) {
|
||||
obj.X = x - obj.W
|
||||
}
|
||||
|
||||
// SetBottom sets the Y position of the Object so that the bottom edge is at the Y position given.
|
||||
func (obj *Object) SetBottom(y float64) {
|
||||
obj.Y = y - obj.H
|
||||
}
|
||||
|
||||
// Bottom returns the bottom Y coordinate of the Object (i.e. object.Y + object.H).
|
||||
func (obj *Object) Bottom() float64 {
|
||||
return obj.Y + obj.H
|
||||
}
|
||||
|
||||
// Right returns the right X coordinate of the Object (i.e. object.X + object.W).
|
||||
func (obj *Object) Right() float64 {
|
||||
return obj.X + obj.W
|
||||
}
|
||||
|
||||
func (obj *Object) SetBounds(topLeft, bottomRight Vector) {
|
||||
obj.X = topLeft[0]
|
||||
obj.Y = topLeft[1]
|
||||
obj.W = bottomRight[0] - obj.X
|
||||
obj.H = bottomRight[1] - obj.Y
|
||||
}
|
||||
|
||||
// Check checks the space around the object using the designated delta movement (dx and dy). This is done by querying the containing Space's Cells
|
||||
// so that it can see if moving it would coincide with a cell that houses another Object (filtered using the given selection of tag strings). If so,
|
||||
// Check returns a Collision. If no objects are found or the Object does not exist within a Space, this function returns nil.
|
||||
func (obj *Object) Check(dx, dy float64, tags ...string) *Collision {
|
||||
|
||||
if obj.Space == nil {
|
||||
return nil
|
||||
}
|
||||
|
||||
cc := NewCollision()
|
||||
cc.checkingObject = obj
|
||||
|
||||
if dx < 0 {
|
||||
dx = math.Min(dx, -1)
|
||||
} else if dx > 0 {
|
||||
dx = math.Max(dx, 1)
|
||||
}
|
||||
|
||||
if dy < 0 {
|
||||
dy = math.Min(dy, -1)
|
||||
} else if dy > 0 {
|
||||
dy = math.Max(dy, 1)
|
||||
}
|
||||
|
||||
cc.dx = dx
|
||||
cc.dy = dy
|
||||
|
||||
cx, cy, ex, ey := obj.BoundsToSpace(dx, dy)
|
||||
|
||||
objectsAdded := map[*Object]bool{}
|
||||
cellsAdded := map[*Cell]bool{}
|
||||
|
||||
for y := cy; y <= ey; y++ {
|
||||
|
||||
for x := cx; x <= ex; x++ {
|
||||
|
||||
if c := obj.Space.Cell(x, y); c != nil {
|
||||
|
||||
for _, o := range c.Objects {
|
||||
|
||||
// We only want cells that have objects other than the checking object, or that aren't on the ignore list.
|
||||
if ignored := obj.ignoreList[o]; o == obj || ignored {
|
||||
continue
|
||||
}
|
||||
|
||||
if _, added := objectsAdded[o]; (len(tags) == 0 || o.HasTags(tags...)) && !added {
|
||||
|
||||
cc.Objects = append(cc.Objects, o)
|
||||
objectsAdded[o] = true
|
||||
if _, added := cellsAdded[c]; !added {
|
||||
cc.Cells = append(cc.Cells, c)
|
||||
cellsAdded[c] = true
|
||||
}
|
||||
continue
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if len(cc.Objects) == 0 {
|
||||
return nil
|
||||
}
|
||||
|
||||
/*
|
||||
// In my use case, order of objects within a collision instance is not needed, and this also favors both runtime performance & size reduction of `jsexport.js`.
|
||||
|
||||
ox, oy := cc.checkingObject.Center()
|
||||
oc := Vector{ox, oy}
|
||||
sort.Slice(cc.Objects, func(i, j int) bool {
|
||||
|
||||
ix, iy := cc.Objects[i].Center()
|
||||
jx, jy := cc.Objects[j].Center()
|
||||
return Vector{ix, iy}.Sub(oc).Magnitude2() < Vector{jx, jy}.Sub(oc).Magnitude2()
|
||||
|
||||
})
|
||||
|
||||
cw := cc.checkingObject.Space.CellWidth
|
||||
ch := cc.checkingObject.Space.CellHeight
|
||||
|
||||
sort.Slice(cc.Cells, func(i, j int) bool {
|
||||
|
||||
return Vector{float64(cc.Cells[i].X*cw + (cw / 2)), float64(cc.Cells[i].Y*ch + (ch / 2))}.Sub(oc).Magnitude2() <
|
||||
Vector{float64(cc.Cells[j].X*cw + (cw / 2)), float64(cc.Cells[j].Y*ch + (ch / 2))}.Sub(oc).Magnitude2()
|
||||
|
||||
})
|
||||
*/
|
||||
|
||||
return cc
|
||||
|
||||
}
|
||||
|
||||
// Overlaps returns if an Object overlaps another Object.
|
||||
func (obj *Object) Overlaps(other *Object) bool {
|
||||
return other.X <= obj.X+obj.W && other.X+other.W >= obj.X && other.Y <= obj.Y+obj.H && other.Y+other.H >= obj.Y
|
||||
}
|
||||
|
||||
// AddToIgnoreList adds the specified Object to the Object's internal collision ignoral list. Cells that contain the specified Object will not be counted when calling Check().
|
||||
func (obj *Object) AddToIgnoreList(ignoreObj *Object) {
|
||||
obj.ignoreList[ignoreObj] = true
|
||||
}
|
||||
|
||||
// RemoveFromIgnoreList removes the specified Object from the Object's internal collision ignoral list. Objects removed from this list will once again be counted for Check().
|
||||
func (obj *Object) RemoveFromIgnoreList(ignoreObj *Object) {
|
||||
delete(obj.ignoreList, ignoreObj)
|
||||
}
|
754
resolv_tailored/shape.go
Normal file
754
resolv_tailored/shape.go
Normal file
@ -0,0 +1,754 @@
|
||||
package resolv
|
||||
|
||||
import (
|
||||
"math"
|
||||
)
|
||||
|
||||
type Shape interface {
|
||||
// Intersection tests to see if a Shape intersects with the other given Shape. dx and dy are delta movement variables indicating
|
||||
// movement to be applied before the intersection check (thereby allowing you to see if a Shape would collide with another if it
|
||||
// were in a different relative location). If an Intersection is found, a ContactSet will be returned, giving information regarding
|
||||
// the intersection.
|
||||
Intersection(dx, dy float64, other Shape) *ContactSet
|
||||
// Bounds returns the top-left and bottom-right points of the Shape.
|
||||
Bounds() (Vector, Vector)
|
||||
// Position returns the X and Y position of the Shape.
|
||||
Position() (float64, float64)
|
||||
// SetPosition allows you to place a Shape at another location.
|
||||
SetPosition(x, y float64)
|
||||
// Clone duplicates the Shape.
|
||||
Clone() Shape
|
||||
}
|
||||
|
||||
// A Line is a helper shape used to determine if two ConvexPolygon lines intersect; you can't create a Line to use as a Shape.
|
||||
// Instead, you can create a ConvexPolygon, specify two points, and set its Closed value to false.
|
||||
type Line struct {
|
||||
Start, End Vector
|
||||
}
|
||||
|
||||
func NewLine(x, y, x2, y2 float64) *Line {
|
||||
return &Line{
|
||||
Start: Vector{x, y},
|
||||
End: Vector{x2, y2},
|
||||
}
|
||||
}
|
||||
|
||||
func (line *Line) Project(axis Vector) Vector {
|
||||
return line.Vector().Scale(axis.Dot(line.Start.Sub(line.End)))
|
||||
}
|
||||
|
||||
func (line *Line) Normal() Vector {
|
||||
v := line.Vector()
|
||||
return Vector{v[1], -v[0]}.Unit()
|
||||
}
|
||||
|
||||
func (line *Line) Vector() Vector {
|
||||
return line.End.Clone().Sub(line.Start).Unit()
|
||||
}
|
||||
|
||||
// IntersectionPointsLine returns the intersection point of a Line with another Line as a Vector. If no intersection is found, it will return nil.
|
||||
func (line *Line) IntersectionPointsLine(other *Line) Vector {
|
||||
|
||||
det := (line.End[0]-line.Start[0])*(other.End[1]-other.Start[1]) - (other.End[0]-other.Start[0])*(line.End[1]-line.Start[1])
|
||||
|
||||
if det != 0 {
|
||||
|
||||
// MAGIC MATH; the extra + 1 here makes it so that corner cases (literally, lines going through corners) works.
|
||||
|
||||
// lambda := (float32(((line.Y-b.Y)*(b.X2-b.X))-((line.X-b.X)*(b.Y2-b.Y))) + 1) / float32(det)
|
||||
lambda := (((line.Start[1] - other.Start[1]) * (other.End[0] - other.Start[0])) - ((line.Start[0] - other.Start[0]) * (other.End[1] - other.Start[1])) + 1) / det
|
||||
|
||||
// gamma := (float32(((line.Y-b.Y)*(line.X2-line.X))-((line.X-b.X)*(line.Y2-line.Y))) + 1) / float32(det)
|
||||
gamma := (((line.Start[1] - other.Start[1]) * (line.End[0] - line.Start[0])) - ((line.Start[0] - other.Start[0]) * (line.End[1] - line.Start[1])) + 1) / det
|
||||
|
||||
if (0 < lambda && lambda < 1) && (0 < gamma && gamma < 1) {
|
||||
|
||||
// Delta
|
||||
dx := line.End[0] - line.Start[0]
|
||||
dy := line.End[1] - line.Start[1]
|
||||
|
||||
// dx, dy := line.GetDelta()
|
||||
|
||||
return Vector{line.Start[0] + (lambda * dx), line.Start[1] + (lambda * dy)}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return nil
|
||||
|
||||
}
|
||||
|
||||
// IntersectionPointsCircle returns a slice of Vectors, each indicating the intersection point. If no intersection is found, it will return an empty slice.
|
||||
func (line *Line) IntersectionPointsCircle(circle *Circle) []Vector {
|
||||
|
||||
points := []Vector{}
|
||||
|
||||
cp := Vector{circle.X, circle.Y}
|
||||
lStart := line.Start.Sub(cp)
|
||||
lEnd := line.End.Sub(cp)
|
||||
diff := lEnd.Sub(lStart)
|
||||
|
||||
a := diff[0]*diff[0] + diff[1]*diff[1]
|
||||
b := 2 * ((diff[0] * lStart[0]) + (diff[1] * lStart[1]))
|
||||
c := (lStart[0] * lStart[0]) + (lStart[1] * lStart[1]) - (circle.Radius * circle.Radius)
|
||||
|
||||
det := b*b - (4 * a * c)
|
||||
|
||||
if det < 0 {
|
||||
// Do nothing, no intersections
|
||||
} else if det == 0 {
|
||||
|
||||
t := -b / (2 * a)
|
||||
|
||||
if t >= 0 && t <= 1 {
|
||||
points = append(points, Vector{line.Start[0] + t*diff[0], line.Start[1] + t*diff[1]})
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
t := (-b + math.Sqrt(det)) / (2 * a)
|
||||
|
||||
// We have to ensure t is between 0 and 1; otherwise, the collision points are on the circle as though the lines were infinite in length.
|
||||
if t >= 0 && t <= 1 {
|
||||
points = append(points, Vector{line.Start[0] + t*diff[0], line.Start[1] + t*diff[1]})
|
||||
}
|
||||
t = (-b - math.Sqrt(det)) / (2 * a)
|
||||
if t >= 0 && t <= 1 {
|
||||
points = append(points, Vector{line.Start[0] + t*diff[0], line.Start[1] + t*diff[1]})
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return points
|
||||
|
||||
}
|
||||
|
||||
type ConvexPolygon struct {
|
||||
Points []Vector
|
||||
X, Y float64
|
||||
Closed bool
|
||||
}
|
||||
|
||||
// NewConvexPolygon creates a new convex polygon from the provided set of X and Y positions of 2D points (or vertices). Should generally be ordered clockwise,
|
||||
// from X and Y of the first, to X and Y of the last. For example: NewConvexPolygon(0, 0, 10, 0, 10, 10, 0, 10) would create a 10x10 convex
|
||||
// polygon square, with the vertices at {0,0}, {10,0}, {10, 10}, and {0, 10}.
|
||||
func NewConvexPolygon(points ...float64) *ConvexPolygon {
|
||||
|
||||
// if len(points)/2 < 2 {
|
||||
// return nil
|
||||
// }
|
||||
|
||||
cp := &ConvexPolygon{Points: []Vector{}, Closed: true}
|
||||
|
||||
cp.AddPoints(points...)
|
||||
|
||||
return cp
|
||||
}
|
||||
|
||||
func (cp *ConvexPolygon) Clone() Shape {
|
||||
|
||||
points := []Vector{}
|
||||
|
||||
for _, point := range cp.Points {
|
||||
points = append(points, point.Clone())
|
||||
}
|
||||
|
||||
newPoly := NewConvexPolygon()
|
||||
newPoly.X = cp.X
|
||||
newPoly.Y = cp.Y
|
||||
newPoly.AddPointsVec(points...)
|
||||
newPoly.Closed = cp.Closed
|
||||
return newPoly
|
||||
}
|
||||
|
||||
// AddPointsVec allows you to add points to the ConvexPolygon with a slice of Vectors, each indicating a point / vertex.
|
||||
func (cp *ConvexPolygon) AddPointsVec(points ...Vector) {
|
||||
cp.Points = append(cp.Points, points...)
|
||||
}
|
||||
|
||||
// AddPoints allows you to add points to the ConvexPolygon with a slice or selection of float64s, with each pair indicating an X or Y value for
|
||||
// a point / vertex (i.e. AddPoints(0, 1, 2, 3) would add two points - one at {0, 1}, and another at {2, 3}).
|
||||
func (cp *ConvexPolygon) AddPoints(vertexPositions ...float64) {
|
||||
for v := 0; v < len(vertexPositions); v += 2 {
|
||||
cp.Points = append(cp.Points, Vector{vertexPositions[v], vertexPositions[v+1]})
|
||||
}
|
||||
}
|
||||
|
||||
// Lines returns a slice of transformed Lines composing the ConvexPolygon.
|
||||
func (cp *ConvexPolygon) Lines() []*Line {
|
||||
|
||||
lines := []*Line{}
|
||||
|
||||
vertices := cp.Transformed()
|
||||
|
||||
for i := 0; i < len(vertices); i++ {
|
||||
|
||||
start, end := vertices[i], vertices[0]
|
||||
|
||||
if i < len(vertices)-1 {
|
||||
end = vertices[i+1]
|
||||
} else if !cp.Closed {
|
||||
break
|
||||
}
|
||||
|
||||
line := NewLine(start[0], start[1], end[0], end[1])
|
||||
|
||||
lines = append(lines, line)
|
||||
|
||||
}
|
||||
|
||||
return lines
|
||||
|
||||
}
|
||||
|
||||
// Transformed returns the ConvexPolygon's points / vertices, transformed according to the ConvexPolygon's position.
|
||||
func (cp *ConvexPolygon) Transformed() []Vector {
|
||||
transformed := []Vector{}
|
||||
for _, point := range cp.Points {
|
||||
transformed = append(transformed, Vector{point[0] + cp.X, point[1] + cp.Y})
|
||||
}
|
||||
return transformed
|
||||
}
|
||||
|
||||
// Bounds returns two Vectors, comprising the top-left and bottom-right positions of the bounds of the
|
||||
// ConvexPolygon, post-transformation.
|
||||
func (cp *ConvexPolygon) Bounds() (Vector, Vector) {
|
||||
|
||||
transformed := cp.Transformed()
|
||||
|
||||
topLeft := Vector{transformed[0][0], transformed[0][1]}
|
||||
bottomRight := topLeft.Clone()
|
||||
|
||||
for i := 0; i < len(transformed); i++ {
|
||||
|
||||
point := transformed[i]
|
||||
|
||||
if point[0] < topLeft[0] {
|
||||
topLeft[0] = point[0]
|
||||
} else if point[0] > bottomRight[0] {
|
||||
bottomRight[0] = point[0]
|
||||
}
|
||||
|
||||
if point[1] < topLeft[1] {
|
||||
topLeft[1] = point[1]
|
||||
} else if point[1] > bottomRight[1] {
|
||||
bottomRight[1] = point[1]
|
||||
}
|
||||
|
||||
}
|
||||
return topLeft, bottomRight
|
||||
}
|
||||
|
||||
// Position returns the position of the ConvexPolygon.
|
||||
func (cp *ConvexPolygon) Position() (float64, float64) {
|
||||
return cp.X, cp.Y
|
||||
}
|
||||
|
||||
// SetPosition sets the position of the ConvexPolygon. The offset of the vertices compared to the X and Y position is relative to however
|
||||
// you initially defined the polygon and added the vertices.
|
||||
func (cp *ConvexPolygon) SetPosition(x, y float64) {
|
||||
cp.X = x
|
||||
cp.Y = y
|
||||
}
|
||||
|
||||
// SetPositionVec allows you to set the position of the ConvexPolygon using a Vector. The offset of the vertices compared to the X and Y
|
||||
// position is relative to however you initially defined the polygon and added the vertices.
|
||||
func (cp *ConvexPolygon) SetPositionVec(vec Vector) {
|
||||
cp.X = vec.X()
|
||||
cp.Y = vec.Y()
|
||||
}
|
||||
|
||||
// Move translates the ConvexPolygon by the designated X and Y values.
|
||||
func (cp *ConvexPolygon) Move(x, y float64) {
|
||||
cp.X += x
|
||||
cp.Y += y
|
||||
}
|
||||
|
||||
// MoveVec translates the ConvexPolygon by the designated Vector.
|
||||
func (cp *ConvexPolygon) MoveVec(vec Vector) {
|
||||
cp.X += vec.X()
|
||||
cp.Y += vec.Y()
|
||||
}
|
||||
|
||||
// Center returns the transformed Center of the ConvexPolygon.
|
||||
func (cp *ConvexPolygon) Center() Vector {
|
||||
|
||||
pos := Vector{0, 0}
|
||||
|
||||
for _, v := range cp.Transformed() {
|
||||
pos.Add(v)
|
||||
}
|
||||
|
||||
pos[0] /= float64(len(cp.Transformed()))
|
||||
pos[1] /= float64(len(cp.Transformed()))
|
||||
|
||||
return pos
|
||||
|
||||
}
|
||||
|
||||
// Project projects (i.e. flattens) the ConvexPolygon onto the provided axis.
|
||||
func (cp *ConvexPolygon) Project(axis Vector) Projection {
|
||||
axis = axis.Unit()
|
||||
vertices := cp.Transformed()
|
||||
min := axis.Dot(Vector{vertices[0][0], vertices[0][1]})
|
||||
max := min
|
||||
for i := 1; i < len(vertices); i++ {
|
||||
p := axis.Dot(Vector{vertices[i][0], vertices[i][1]})
|
||||
if p < min {
|
||||
min = p
|
||||
} else if p > max {
|
||||
max = p
|
||||
}
|
||||
}
|
||||
return Projection{min, max}
|
||||
}
|
||||
|
||||
// SATAxes returns the axes of the ConvexPolygon for SAT intersection testing.
|
||||
func (cp *ConvexPolygon) SATAxes() []Vector {
|
||||
|
||||
axes := []Vector{}
|
||||
for _, line := range cp.Lines() {
|
||||
axes = append(axes, line.Normal())
|
||||
}
|
||||
return axes
|
||||
|
||||
}
|
||||
|
||||
// PointInside returns if a Point (a Vector) is inside the ConvexPolygon.
|
||||
func (polygon *ConvexPolygon) PointInside(point Vector) bool {
|
||||
|
||||
pointLine := NewLine(point[0], point[1], point[0]+999999999999, point[1])
|
||||
|
||||
contactCount := 0
|
||||
|
||||
for _, line := range polygon.Lines() {
|
||||
|
||||
if line.IntersectionPointsLine(pointLine) != nil {
|
||||
contactCount++
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return contactCount == 1
|
||||
}
|
||||
|
||||
type ContactSet struct {
|
||||
Points []Vector // Slice of Points indicating contact between the two Shapes.
|
||||
MTV Vector // Minimum Translation Vector; this is the vector to move a Shape on to move it outside of its contacting Shape.
|
||||
Center Vector // Center of the Contact set; this is the average of all Points contained within the Contact Set.
|
||||
}
|
||||
|
||||
func NewContactSet() *ContactSet {
|
||||
return &ContactSet{
|
||||
Points: []Vector{},
|
||||
MTV: Vector{0, 0},
|
||||
Center: Vector{0, 0},
|
||||
}
|
||||
}
|
||||
|
||||
// LeftmostPoint returns the left-most point out of the ContactSet's Points slice. If the Points slice is empty somehow, this returns nil.
|
||||
func (cs *ContactSet) LeftmostPoint() Vector {
|
||||
|
||||
var left Vector
|
||||
|
||||
for _, point := range cs.Points {
|
||||
|
||||
if left == nil || point[0] < left[0] {
|
||||
left = point
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return left
|
||||
|
||||
}
|
||||
|
||||
// RightmostPoint returns the right-most point out of the ContactSet's Points slice. If the Points slice is empty somehow, this returns nil.
|
||||
func (cs *ContactSet) RightmostPoint() Vector {
|
||||
|
||||
var right Vector
|
||||
|
||||
for _, point := range cs.Points {
|
||||
|
||||
if right == nil || point[0] > right[0] {
|
||||
right = point
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return right
|
||||
|
||||
}
|
||||
|
||||
// TopmostPoint returns the top-most point out of the ContactSet's Points slice. If the Points slice is empty somehow, this returns nil.
|
||||
func (cs *ContactSet) TopmostPoint() Vector {
|
||||
|
||||
var top Vector
|
||||
|
||||
for _, point := range cs.Points {
|
||||
|
||||
if top == nil || point[1] < top[1] {
|
||||
top = point
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return top
|
||||
|
||||
}
|
||||
|
||||
// BottommostPoint returns the bottom-most point out of the ContactSet's Points slice. If the Points slice is empty somehow, this returns nil.
|
||||
func (cs *ContactSet) BottommostPoint() Vector {
|
||||
|
||||
var bottom Vector
|
||||
|
||||
for _, point := range cs.Points {
|
||||
|
||||
if bottom == nil || point[1] > bottom[1] {
|
||||
bottom = point
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return bottom
|
||||
|
||||
}
|
||||
|
||||
// Intersection tests to see if a ConvexPolygon intersects with the other given Shape. dx and dy are delta movement variables indicating
|
||||
// movement to be applied before the intersection check (thereby allowing you to see if a Shape would collide with another if it
|
||||
// were in a different relative location). If an Intersection is found, a ContactSet will be returned, giving information regarding
|
||||
// the intersection.
|
||||
func (cp *ConvexPolygon) Intersection(dx, dy float64, other Shape) *ContactSet {
|
||||
|
||||
contactSet := NewContactSet()
|
||||
|
||||
ogX := cp.X
|
||||
ogY := cp.Y
|
||||
cp.X += dx
|
||||
cp.Y += dy
|
||||
|
||||
if circle, isCircle := other.(*Circle); isCircle {
|
||||
|
||||
for _, line := range cp.Lines() {
|
||||
contactSet.Points = append(contactSet.Points, line.IntersectionPointsCircle(circle)...)
|
||||
}
|
||||
|
||||
} else if poly, isPoly := other.(*ConvexPolygon); isPoly {
|
||||
|
||||
for _, line := range cp.Lines() {
|
||||
|
||||
for _, otherLine := range poly.Lines() {
|
||||
|
||||
if point := line.IntersectionPointsLine(otherLine); point != nil {
|
||||
contactSet.Points = append(contactSet.Points, point)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if len(contactSet.Points) > 0 {
|
||||
|
||||
for _, point := range contactSet.Points {
|
||||
contactSet.Center = contactSet.Center.Add(point)
|
||||
}
|
||||
|
||||
contactSet.Center[0] /= float64(len(contactSet.Points))
|
||||
contactSet.Center[1] /= float64(len(contactSet.Points))
|
||||
|
||||
if mtv := cp.calculateMTV(contactSet, other); mtv != nil {
|
||||
contactSet.MTV = mtv
|
||||
}
|
||||
|
||||
} else {
|
||||
contactSet = nil
|
||||
}
|
||||
|
||||
// If dx or dy aren't 0, then the MTV will be greater to compensate; this adjusts the vector back.
|
||||
if contactSet != nil && (dx != 0 || dy != 0) {
|
||||
deltaMagnitude := Vector{dx, dy}.Magnitude()
|
||||
ogMagnitude := contactSet.MTV.Magnitude()
|
||||
contactSet.MTV = contactSet.MTV.Unit().Scale(ogMagnitude - deltaMagnitude)
|
||||
}
|
||||
|
||||
cp.X = ogX
|
||||
cp.Y = ogY
|
||||
|
||||
return contactSet
|
||||
|
||||
}
|
||||
|
||||
// calculateMTV returns the MTV, if possible, and a bool indicating whether it was possible or not.
|
||||
func (cp *ConvexPolygon) calculateMTV(contactSet *ContactSet, otherShape Shape) Vector {
|
||||
|
||||
delta := Vector{0, 0}
|
||||
|
||||
smallest := Vector{math.MaxFloat64, 0}
|
||||
|
||||
switch other := otherShape.(type) {
|
||||
|
||||
case *ConvexPolygon:
|
||||
|
||||
for _, axis := range cp.SATAxes() {
|
||||
if !cp.Project(axis).Overlapping(other.Project(axis)) {
|
||||
return nil
|
||||
}
|
||||
|
||||
overlap := cp.Project(axis).Overlap(other.Project(axis))
|
||||
|
||||
if smallest.Magnitude() > overlap {
|
||||
smallest = axis.Scale(overlap)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
for _, axis := range other.SATAxes() {
|
||||
|
||||
if !cp.Project(axis).Overlapping(other.Project(axis)) {
|
||||
return nil
|
||||
}
|
||||
|
||||
overlap := cp.Project(axis).Overlap(other.Project(axis))
|
||||
|
||||
if smallest.Magnitude() > overlap {
|
||||
smallest = axis.Scale(overlap)
|
||||
}
|
||||
|
||||
}
|
||||
// Removed support of "Circle" to remove dependency of "sort" module
|
||||
}
|
||||
|
||||
delta[0] = smallest[0]
|
||||
delta[1] = smallest[1]
|
||||
|
||||
return delta
|
||||
}
|
||||
|
||||
// ContainedBy returns if the ConvexPolygon is wholly contained by the other shape provided.
|
||||
func (cp *ConvexPolygon) ContainedBy(otherShape Shape) bool {
|
||||
|
||||
switch other := otherShape.(type) {
|
||||
|
||||
case *ConvexPolygon:
|
||||
|
||||
for _, axis := range cp.SATAxes() {
|
||||
if !cp.Project(axis).IsInside(other.Project(axis)) {
|
||||
return false
|
||||
}
|
||||
}
|
||||
|
||||
for _, axis := range other.SATAxes() {
|
||||
if !cp.Project(axis).IsInside(other.Project(axis)) {
|
||||
return false
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return true
|
||||
}
|
||||
|
||||
// FlipH flips the ConvexPolygon's vertices horizontally according to their initial offset when adding the points.
|
||||
func (cp *ConvexPolygon) FlipH() {
|
||||
|
||||
for _, v := range cp.Points {
|
||||
v[0] = -v[0]
|
||||
}
|
||||
// We have to reverse vertex order after flipping the vertices to ensure the winding order is consistent between Objects (so that the normals are consistently outside or inside, which is important
|
||||
// when doing Intersection tests). If we assume that the normal of a line, going from vertex A to vertex B, is one direction, then the normal would be inverted if the vertices were flipped in position,
|
||||
// but not in order. This would make Intersection tests drive objects into each other, instead of giving the delta to move away.
|
||||
cp.ReverseVertexOrder()
|
||||
|
||||
}
|
||||
|
||||
// FlipV flips the ConvexPolygon's vertices vertically according to their initial offset when adding the points.
|
||||
func (cp *ConvexPolygon) FlipV() {
|
||||
|
||||
for _, v := range cp.Points {
|
||||
v[1] = -v[1]
|
||||
}
|
||||
cp.ReverseVertexOrder()
|
||||
|
||||
}
|
||||
|
||||
// ReverseVertexOrder reverses the vertex ordering of the ConvexPolygon.
|
||||
func (cp *ConvexPolygon) ReverseVertexOrder() {
|
||||
|
||||
verts := []Vector{cp.Points[0]}
|
||||
|
||||
for i := len(cp.Points) - 1; i >= 1; i-- {
|
||||
verts = append(verts, cp.Points[i])
|
||||
}
|
||||
|
||||
cp.Points = verts
|
||||
|
||||
}
|
||||
|
||||
// NewRectangle returns a rectangular ConvexPolygon with the vertices in clockwise order. In actuality, an AABBRectangle should be its own
|
||||
// "thing" with its own optimized Intersection code check.
|
||||
func NewRectangle(x, y, w, h float64) *ConvexPolygon {
|
||||
return NewConvexPolygon(
|
||||
x, y,
|
||||
x+w, y,
|
||||
x+w, y+h,
|
||||
x, y+h,
|
||||
)
|
||||
}
|
||||
|
||||
type Circle struct {
|
||||
X, Y, Radius float64
|
||||
}
|
||||
|
||||
// NewCircle returns a new Circle, with its center at the X and Y position given, and with the defined radius.
|
||||
func NewCircle(x, y, radius float64) *Circle {
|
||||
circle := &Circle{
|
||||
X: x,
|
||||
Y: y,
|
||||
Radius: radius,
|
||||
}
|
||||
return circle
|
||||
}
|
||||
|
||||
func (circle *Circle) Clone() Shape {
|
||||
return NewCircle(circle.X, circle.Y, circle.Radius)
|
||||
}
|
||||
|
||||
// Bounds returns the top-left and bottom-right corners of the Circle.
|
||||
func (circle *Circle) Bounds() (Vector, Vector) {
|
||||
return Vector{circle.X - circle.Radius, circle.Y - circle.Radius}, Vector{circle.X + circle.Radius, circle.Y + circle.Radius}
|
||||
}
|
||||
|
||||
// Intersection tests to see if a Circle intersects with the other given Shape. dx and dy are delta movement variables indicating
|
||||
// movement to be applied before the intersection check (thereby allowing you to see if a Shape would collide with another if it
|
||||
// were in a different relative location). If an Intersection is found, a ContactSet will be returned, giving information regarding
|
||||
// the intersection.
|
||||
func (circle *Circle) Intersection(dx, dy float64, other Shape) *ContactSet {
|
||||
|
||||
var contactSet *ContactSet
|
||||
|
||||
ox := circle.X
|
||||
oy := circle.Y
|
||||
|
||||
circle.X += dx
|
||||
circle.Y += dy
|
||||
|
||||
// here
|
||||
|
||||
switch shape := other.(type) {
|
||||
case *ConvexPolygon:
|
||||
// Maybe this would work?
|
||||
contactSet = shape.Intersection(-dx, -dy, circle)
|
||||
if contactSet != nil {
|
||||
contactSet.MTV = contactSet.MTV.Scale(-1)
|
||||
}
|
||||
case *Circle:
|
||||
|
||||
contactSet = NewContactSet()
|
||||
|
||||
contactSet.Points = circle.IntersectionPointsCircle(shape)
|
||||
|
||||
if len(contactSet.Points) == 0 {
|
||||
return nil
|
||||
}
|
||||
|
||||
contactSet.MTV = Vector{circle.X - shape.X, circle.Y - shape.Y}
|
||||
dist := contactSet.MTV.Magnitude()
|
||||
contactSet.MTV = contactSet.MTV.Unit().Scale(circle.Radius + shape.Radius - dist)
|
||||
|
||||
for _, point := range contactSet.Points {
|
||||
contactSet.Center = contactSet.Center.Add(point)
|
||||
}
|
||||
|
||||
contactSet.Center[0] /= float64(len(contactSet.Points))
|
||||
contactSet.Center[1] /= float64(len(contactSet.Points))
|
||||
|
||||
// if contactSet != nil {
|
||||
// contactSet.MTV[0] -= dx
|
||||
// contactSet.MTV[1] -= dy
|
||||
// }
|
||||
|
||||
// contactSet.MTV = Vector{circle.X - shape.X, circle.Y - shape.Y}
|
||||
}
|
||||
|
||||
circle.X = ox
|
||||
circle.Y = oy
|
||||
|
||||
return contactSet
|
||||
}
|
||||
|
||||
// Move translates the Circle by the designated X and Y values.
|
||||
func (circle *Circle) Move(x, y float64) {
|
||||
circle.X += x
|
||||
circle.Y += y
|
||||
}
|
||||
|
||||
// MoveVec translates the Circle by the designated Vector.
|
||||
func (circle *Circle) MoveVec(vec Vector) {
|
||||
circle.X += vec.X()
|
||||
circle.Y += vec.Y()
|
||||
}
|
||||
|
||||
// SetPosition sets the center position of the Circle using the X and Y values given.
|
||||
func (circle *Circle) SetPosition(x, y float64) {
|
||||
circle.X = x
|
||||
circle.Y = y
|
||||
}
|
||||
|
||||
// SetPosition sets the center position of the Circle using the Vector given.
|
||||
func (circle *Circle) SetPositionVec(vec Vector) {
|
||||
circle.X = vec.X()
|
||||
circle.Y = vec.Y()
|
||||
}
|
||||
|
||||
// Position() returns the X and Y position of the Circle.
|
||||
func (circle *Circle) Position() (float64, float64) {
|
||||
return circle.X, circle.Y
|
||||
}
|
||||
|
||||
// PointInside returns if the given Vector is inside of the circle.
|
||||
func (circle *Circle) PointInside(point Vector) bool {
|
||||
return point.Sub(Vector{circle.X, circle.Y}).Magnitude() <= circle.Radius
|
||||
}
|
||||
|
||||
// IntersectionPointsCircle returns the intersection points of the two circles provided.
|
||||
func (circle *Circle) IntersectionPointsCircle(other *Circle) []Vector {
|
||||
|
||||
d := math.Sqrt(math.Pow(other.X-circle.X, 2) + math.Pow(other.Y-circle.Y, 2))
|
||||
|
||||
if d > circle.Radius+other.Radius || d < math.Abs(circle.Radius-other.Radius) || d == 0 && circle.Radius == other.Radius {
|
||||
return nil
|
||||
}
|
||||
|
||||
a := (math.Pow(circle.Radius, 2) - math.Pow(other.Radius, 2) + math.Pow(d, 2)) / (2 * d)
|
||||
h := math.Sqrt(math.Pow(circle.Radius, 2) - math.Pow(a, 2))
|
||||
|
||||
x2 := circle.X + a*(other.X-circle.X)/d
|
||||
y2 := circle.Y + a*(other.Y-circle.Y)/d
|
||||
|
||||
return []Vector{
|
||||
{x2 + h*(other.Y-circle.Y)/d, y2 - h*(other.X-circle.X)/d},
|
||||
{x2 - h*(other.Y-circle.Y)/d, y2 + h*(other.X-circle.X)/d},
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
type Projection struct {
|
||||
Min, Max float64
|
||||
}
|
||||
|
||||
// Overlapping returns whether a Projection is overlapping with the other, provided Projection. Credit to https://www.sevenson.com.au/programming/sat/
|
||||
func (projection Projection) Overlapping(other Projection) bool {
|
||||
return projection.Overlap(other) > 0
|
||||
}
|
||||
|
||||
// Overlap returns the amount that a Projection is overlapping with the other, provided Projection. Credit to https://dyn4j.org/2010/01/sat/#sat-nointer
|
||||
func (projection Projection) Overlap(other Projection) float64 {
|
||||
return math.Min(projection.Max, other.Max) - math.Max(projection.Min, other.Min)
|
||||
}
|
||||
|
||||
// IsInside returns whether the Projection is wholly inside of the other, provided Projection.
|
||||
func (projection Projection) IsInside(other Projection) bool {
|
||||
return projection.Min >= other.Min && projection.Max <= other.Max
|
||||
}
|
263
resolv_tailored/space.go
Normal file
263
resolv_tailored/space.go
Normal file
@ -0,0 +1,263 @@
|
||||
package resolv
|
||||
|
||||
import (
|
||||
"math"
|
||||
)
|
||||
|
||||
// Space represents a collision space. Internally, each Space contains a 2D array of Cells, with each Cell being the same size. Cells contain information on which
|
||||
// Objects occupy those spaces.
|
||||
type Space struct {
|
||||
Cells [][]*Cell
|
||||
CellWidth, CellHeight int // Width and Height of each Cell in "world-space" / pixels / whatever
|
||||
}
|
||||
|
||||
// NewSpace creates a new Space. spaceWidth and spaceHeight is the width and height of the Space (usually in pixels), which is then populated with cells of size
|
||||
// cellWidth by cellHeight. Generally, you want cells to be the size of the smallest collide-able objects in your game, and you want to move Objects at a maximum
|
||||
// speed of one cell size per collision check to avoid missing any possible collisions.
|
||||
func NewSpace(spaceWidth, spaceHeight, cellWidth, cellHeight int) *Space {
|
||||
|
||||
sp := &Space{
|
||||
CellWidth: cellWidth,
|
||||
CellHeight: cellHeight,
|
||||
}
|
||||
|
||||
sp.Resize(spaceWidth/cellWidth, spaceHeight/cellHeight)
|
||||
|
||||
// sp.Resize(int(math.Ceil(float64(spaceWidth)/float64(cellWidth))),
|
||||
// int(math.Ceil(float64(spaceHeight)/float64(cellHeight))))
|
||||
|
||||
return sp
|
||||
|
||||
}
|
||||
|
||||
// Add adds the specified Objects to the Space, updating the Space's cells to refer to the Object.
|
||||
func (sp *Space) Add(objects ...*Object) {
|
||||
|
||||
if sp == nil {
|
||||
panic("ERROR: space is nil")
|
||||
}
|
||||
|
||||
for _, obj := range objects {
|
||||
|
||||
obj.Space = sp
|
||||
|
||||
// We call Update() once to make sure the object gets its cells added.
|
||||
obj.Update()
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Remove removes the specified Objects from being associated with the Space. This should be done whenever an Object is removed from the
|
||||
// game.
|
||||
func (sp *Space) Remove(objects ...*Object) {
|
||||
|
||||
if sp == nil {
|
||||
panic("ERROR: space is nil")
|
||||
}
|
||||
|
||||
for _, obj := range objects {
|
||||
|
||||
for _, cell := range obj.TouchingCells {
|
||||
cell.unregister(obj)
|
||||
}
|
||||
|
||||
obj.TouchingCells = []*Cell{}
|
||||
|
||||
obj.Space = nil
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Objects loops through all Cells in the Space (from top to bottom, and from left to right) to return all Objects
|
||||
// that exist in the Space. Of course, each Object is counted only once.
|
||||
func (sp *Space) Objects() []*Object {
|
||||
|
||||
objectsAdded := map[*Object]bool{}
|
||||
objects := []*Object{}
|
||||
|
||||
for cy := range sp.Cells {
|
||||
|
||||
for cx := range sp.Cells[cy] {
|
||||
|
||||
for _, o := range sp.Cells[cy][cx].Objects {
|
||||
|
||||
if _, added := objectsAdded[o]; !added {
|
||||
objects = append(objects, o)
|
||||
objectsAdded[o] = true
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return objects
|
||||
|
||||
}
|
||||
|
||||
// Resize resizes the internal Cells array.
|
||||
func (sp *Space) Resize(width, height int) {
|
||||
|
||||
sp.Cells = [][]*Cell{}
|
||||
|
||||
for y := 0; y < height; y++ {
|
||||
|
||||
sp.Cells = append(sp.Cells, []*Cell{})
|
||||
|
||||
for x := 0; x < width; x++ {
|
||||
sp.Cells[y] = append(sp.Cells[y], newCell(x, y))
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Cell returns the Cell at the given cellular / spatial (not world) X and Y position in the Space. If the X and Y position are
|
||||
// out of bounds, Cell() will return nil.
|
||||
func (sp *Space) Cell(x, y int) *Cell {
|
||||
|
||||
if y >= 0 && y < len(sp.Cells) && x >= 0 && x < len(sp.Cells[y]) {
|
||||
return sp.Cells[y][x]
|
||||
}
|
||||
return nil
|
||||
|
||||
}
|
||||
|
||||
// CheckCells checks a set of cells (from x,y to x + w, y + h in cellular coordinates) and return the first object within those Cells that contains any of the tags given.
|
||||
// If no tags are given, then CheckCells will return the first Object found in any Cell.
|
||||
func (sp *Space) CheckCells(x, y, w, h int, tags ...string) *Object {
|
||||
|
||||
for ix := x; ix < x+w; ix++ {
|
||||
|
||||
for iy := y; iy < y+h; iy++ {
|
||||
|
||||
cell := sp.Cell(ix, iy)
|
||||
|
||||
if cell != nil {
|
||||
|
||||
if len(tags) > 0 {
|
||||
|
||||
if cell.ContainsTags(tags...) {
|
||||
for _, obj := range cell.Objects {
|
||||
if obj.HasTags(tags...) {
|
||||
return obj
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} else if cell.Occupied() {
|
||||
return cell.Objects[0]
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return nil
|
||||
|
||||
}
|
||||
|
||||
// CheckCellsWorld checks the cells of the Grid with the given world coordinates.
|
||||
// Internally, this is just syntactic sugar for calling Space.WorldToSpace() on the
|
||||
// position and size given.
|
||||
func (sp *Space) CheckCellsWorld(x, y, w, h float64, tags ...string) *Object {
|
||||
|
||||
sx, sy := sp.WorldToSpace(x, y)
|
||||
cw, ch := sp.WorldToSpace(w, h)
|
||||
|
||||
return sp.CheckCells(sx, sy, cw, ch, tags...)
|
||||
|
||||
}
|
||||
|
||||
// UnregisterAllObjects unregisters all Objects registered to Cells in the Space.
|
||||
func (sp *Space) UnregisterAllObjects() {
|
||||
|
||||
for y := 0; y < len(sp.Cells); y++ {
|
||||
|
||||
for x := 0; x < len(sp.Cells[y]); x++ {
|
||||
cell := sp.Cells[y][x]
|
||||
sp.Remove(cell.Objects...)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// WorldToSpace converts from a world position (x, y) to a position in the Space (a grid-based position).
|
||||
func (sp *Space) WorldToSpace(x, y float64) (int, int) {
|
||||
fx := int(math.Floor(x / float64(sp.CellWidth)))
|
||||
fy := int(math.Floor(y / float64(sp.CellHeight)))
|
||||
return fx, fy
|
||||
}
|
||||
|
||||
// SpaceToWorld converts from a position in the Space (on a grid) to a world-based position, given the size of the Space when first created.
|
||||
func (sp *Space) SpaceToWorld(x, y int) (float64, float64) {
|
||||
fx := float64(x * sp.CellWidth)
|
||||
fy := float64(y * sp.CellHeight)
|
||||
return fx, fy
|
||||
}
|
||||
|
||||
// Height returns the height of the Space grid in Cells (so a 320x240 Space with 16x16 cells would have a height of 15).
|
||||
func (sp *Space) Height() int {
|
||||
return len(sp.Cells)
|
||||
}
|
||||
|
||||
// Width returns the width of the Space grid in Cells (so a 320x240 Space with 16x16 cells would have a width of 20).
|
||||
func (sp *Space) Width() int {
|
||||
if len(sp.Cells) > 0 {
|
||||
return len(sp.Cells[0])
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (sp *Space) CellsInLine(startX, startY, endX, endY int) []*Cell {
|
||||
|
||||
cells := []*Cell{}
|
||||
cell := sp.Cell(startX, startY)
|
||||
endCell := sp.Cell(endX, endY)
|
||||
|
||||
if cell != nil && endCell != nil {
|
||||
|
||||
dv := Vector{float64(endX - startX), float64(endY - startY)}.Unit()
|
||||
dv[0] *= float64(sp.CellWidth / 2)
|
||||
dv[1] *= float64(sp.CellHeight / 2)
|
||||
|
||||
pX, pY := sp.SpaceToWorld(startX, startY)
|
||||
p := Vector{pX + float64(sp.CellWidth/2), pY + float64(sp.CellHeight/2)}
|
||||
|
||||
alternate := false
|
||||
|
||||
for cell != nil {
|
||||
|
||||
if cell == endCell {
|
||||
cells = append(cells, cell)
|
||||
break
|
||||
}
|
||||
|
||||
cells = append(cells, cell)
|
||||
|
||||
if alternate {
|
||||
p[1] += dv[1]
|
||||
} else {
|
||||
p[0] += dv[0]
|
||||
}
|
||||
|
||||
cx, cy := sp.WorldToSpace(p[0], p[1])
|
||||
c := sp.Cell(cx, cy)
|
||||
if c != cell {
|
||||
cell = c
|
||||
}
|
||||
alternate = !alternate
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return cells
|
||||
|
||||
}
|
281
resolv_tailored/vector.go
Normal file
281
resolv_tailored/vector.go
Normal file
@ -0,0 +1,281 @@
|
||||
package resolv
|
||||
|
||||
import (
|
||||
"math"
|
||||
)
|
||||
|
||||
// Vector is the definition of a row vector that contains scalars as
|
||||
// 64 bit floats
|
||||
type Vector []float64
|
||||
|
||||
// Axis is an integer enum type that describes vector axis
|
||||
type Axis int
|
||||
|
||||
const (
|
||||
// the consts below are used to represent vector axis, they are useful
|
||||
// to lookup values within the vector.
|
||||
X Axis = iota
|
||||
Y
|
||||
Z
|
||||
)
|
||||
|
||||
// Clone a vector
|
||||
func Clone(v Vector) Vector {
|
||||
return v.Clone()
|
||||
}
|
||||
|
||||
// Clone a vector
|
||||
func (v Vector) Clone() Vector {
|
||||
clone := make(Vector, len(v))
|
||||
copy(clone, v)
|
||||
return clone
|
||||
}
|
||||
|
||||
// Add a vector with a vector or a set of vectors
|
||||
func Add(v1 Vector, vs ...Vector) Vector {
|
||||
return v1.Clone().Add(vs...)
|
||||
}
|
||||
|
||||
// Add a vector with a vector or a set of vectors
|
||||
func (v Vector) Add(vs ...Vector) Vector {
|
||||
dim := len(v)
|
||||
|
||||
for i := range vs {
|
||||
if len(vs[i]) > dim {
|
||||
axpyUnitaryTo(v, 1, v, vs[i][:dim])
|
||||
} else {
|
||||
axpyUnitaryTo(v, 1, v, vs[i])
|
||||
}
|
||||
}
|
||||
|
||||
return v
|
||||
}
|
||||
|
||||
// Sub subtracts a vector with another vector or a set of vectors
|
||||
func Sub(v1 Vector, vs ...Vector) Vector {
|
||||
return v1.Clone().Sub(vs...)
|
||||
}
|
||||
|
||||
// Sub subtracts a vector with another vector or a set of vectors
|
||||
func (v Vector) Sub(vs ...Vector) Vector {
|
||||
dim := len(v)
|
||||
|
||||
for i := range vs {
|
||||
if len(vs[i]) > dim {
|
||||
axpyUnitaryTo(v, -1, vs[i][:dim], v)
|
||||
} else {
|
||||
axpyUnitaryTo(v, -1, vs[i], v)
|
||||
}
|
||||
}
|
||||
|
||||
return v
|
||||
}
|
||||
|
||||
// Scale vector with a given size
|
||||
func Scale(v Vector, size float64) Vector {
|
||||
return v.Clone().Scale(size)
|
||||
}
|
||||
|
||||
// Scale vector with a given size
|
||||
func (v Vector) Scale(size float64) Vector {
|
||||
scalUnitaryTo(v, size, v)
|
||||
return v
|
||||
}
|
||||
|
||||
// Equal compares that two vectors are equal to each other
|
||||
func Equal(v1, v2 Vector) bool {
|
||||
return v1.Equal(v2)
|
||||
}
|
||||
|
||||
// Equal compares that two vectors are equal to each other
|
||||
func (v Vector) Equal(v2 Vector) bool {
|
||||
if len(v) != len(v2) {
|
||||
return false
|
||||
}
|
||||
|
||||
for i := range v {
|
||||
if math.Abs(v[i]-v2[i]) > 1e-8 {
|
||||
return false
|
||||
}
|
||||
}
|
||||
|
||||
return true
|
||||
}
|
||||
|
||||
// Magnitude of a vector
|
||||
func Magnitude(v Vector) float64 {
|
||||
return v.Magnitude()
|
||||
}
|
||||
|
||||
// Magnitude of a vector
|
||||
func (v Vector) Magnitude() float64 {
|
||||
return math.Sqrt(v.Magnitude2())
|
||||
}
|
||||
|
||||
func (v Vector) Magnitude2() float64 {
|
||||
var result float64
|
||||
|
||||
for _, scalar := range v {
|
||||
result += scalar * scalar
|
||||
}
|
||||
|
||||
return result
|
||||
}
|
||||
|
||||
// Unit returns a direction vector with the length of one.
|
||||
func Unit(v Vector) Vector {
|
||||
return v.Clone().Unit()
|
||||
}
|
||||
|
||||
// Unit returns a direction vector with the length of one.
|
||||
func (v Vector) Unit() Vector {
|
||||
l := v.Magnitude()
|
||||
|
||||
if l < 1e-8 {
|
||||
return v
|
||||
}
|
||||
|
||||
for i := range v {
|
||||
v[i] = v[i] / l
|
||||
}
|
||||
|
||||
return v
|
||||
}
|
||||
|
||||
// Dot product of two vectors
|
||||
func Dot(v1, v2 Vector) float64 {
|
||||
result, dim1, dim2 := 0., len(v1), len(v2)
|
||||
|
||||
if dim1 > dim2 {
|
||||
v2 = append(v2, make(Vector, dim1-dim2)...)
|
||||
}
|
||||
|
||||
if dim1 < dim2 {
|
||||
v1 = append(v1, make(Vector, dim2-dim1)...)
|
||||
}
|
||||
|
||||
for i := range v1 {
|
||||
result += v1[i] * v2[i]
|
||||
}
|
||||
|
||||
return result
|
||||
}
|
||||
|
||||
// Dot product of two vectors
|
||||
func (v Vector) Dot(v2 Vector) float64 {
|
||||
return Dot(v, v2)
|
||||
}
|
||||
|
||||
// Cross product of two vectors
|
||||
func Cross(v1, v2 Vector) Vector {
|
||||
return v1.Cross(v2)
|
||||
}
|
||||
|
||||
// Cross product of two vectors
|
||||
func (v Vector) Cross(v2 Vector) Vector {
|
||||
if len(v) != 3 || len(v2) != 3 {
|
||||
return nil
|
||||
}
|
||||
|
||||
return Vector{
|
||||
v[Y]*v2[Z] - v[Z]*v2[Y],
|
||||
v[Z]*v2[X] - v[X]*v2[Z],
|
||||
v[X]*v2[Z] - v[Z]*v2[X],
|
||||
}
|
||||
}
|
||||
|
||||
// Rotate is rotating a vector around a specified axis.
|
||||
// If no axis are specified, it will default to the Z axis.
|
||||
//
|
||||
// If a vector with more than 3-dimensions is rotated, it will cut the extra
|
||||
// dimensions and return a 3-dimensional vector.
|
||||
//
|
||||
// NOTE: the ...Axis is just syntactic sugar that allows the axis to not be
|
||||
// specified and default to Z, if multiple axis is passed the first will be
|
||||
// set as the rotation axis
|
||||
func Rotate(v Vector, angle float64, as ...Axis) Vector {
|
||||
return v.Clone().Rotate(angle, as...)
|
||||
}
|
||||
|
||||
// Rotate is rotating a vector around a specified axis.
|
||||
// If no axis are specified, it will default to the Z axis.
|
||||
//
|
||||
// If a vector with more than 3-dimensions is rotated, it will cut the extra
|
||||
// dimensions and return a 3-dimensional vector.
|
||||
//
|
||||
// NOTE: the ...Axis is just syntactic sugar that allows the axis to not be
|
||||
// specified and default to Z, if multiple axis is passed the first will be
|
||||
// set as the rotation axis
|
||||
func (v Vector) Rotate(angle float64, as ...Axis) Vector {
|
||||
axis, dim := Z, len(v)
|
||||
|
||||
if dim == 0 {
|
||||
return v
|
||||
}
|
||||
|
||||
if len(as) > 0 {
|
||||
axis = as[0]
|
||||
}
|
||||
|
||||
if dim == 1 && axis != Z {
|
||||
v = append(v, 0, 0)
|
||||
}
|
||||
|
||||
if (dim < 2 && axis == Z) || (dim == 2 && axis != Z) {
|
||||
v = append(v, 0)
|
||||
}
|
||||
|
||||
x, y := v[X], v[Y]
|
||||
|
||||
cos, sin := math.Cos(angle), math.Sin(angle)
|
||||
|
||||
switch axis {
|
||||
case X:
|
||||
z := v[Z]
|
||||
v[Y] = y*cos - z*sin
|
||||
v[Z] = y*sin + z*cos
|
||||
case Y:
|
||||
z := v[Z]
|
||||
v[X] = x*cos + z*sin
|
||||
v[Z] = -x*sin + z*cos
|
||||
case Z:
|
||||
v[X] = x*cos - y*sin
|
||||
v[Y] = x*sin + y*cos
|
||||
}
|
||||
|
||||
if dim > 3 {
|
||||
return v[:3]
|
||||
}
|
||||
|
||||
return v
|
||||
}
|
||||
|
||||
// X is corresponding to doing a v[0] lookup, if index 0 does not exist yet, a
|
||||
// 0 will be returned instead
|
||||
func (v Vector) X() float64 {
|
||||
if len(v) < 1 {
|
||||
return 0.
|
||||
}
|
||||
|
||||
return v[X]
|
||||
}
|
||||
|
||||
// Y is corresponding to doing a v[1] lookup, if index 1 does not exist yet, a
|
||||
// 0 will be returned instead
|
||||
func (v Vector) Y() float64 {
|
||||
if len(v) < 2 {
|
||||
return 0.
|
||||
}
|
||||
|
||||
return v[Y]
|
||||
}
|
||||
|
||||
// Z is corresponding to doing a v[2] lookup, if index 2 does not exist yet, a
|
||||
// 0 will be returned instead
|
||||
func (v Vector) Z() float64 {
|
||||
if len(v) < 3 {
|
||||
return 0.
|
||||
}
|
||||
|
||||
return v[Z]
|
||||
}
|
Loading…
Reference in New Issue
Block a user