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Using pre-set license
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Built from '2022.3/staging' branch; Version is '2022.3.1f1 (f18e0c1b5784) revision 15830540'; Using compiler version '192829333'; Build Type 'Release'
OS: 'Windows 11 (10.0.22631) 64bit Professional' Language: 'zh' Physical Memory: 32651 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
COMMAND LINE ARGUMENTS:
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D:\Unity\2022.3.1f1\Editor\Unity.exe
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-adb2
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AssetImportWorker1
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D:/myproject/JisolGame/JNFrame2
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-logFile
Logs/AssetImportWorker1.log
-srvPort
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52918
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Successfully changed project path to: D:/myproject/JisolGame/JNFrame2
D:/myproject/JisolGame/JNFrame2
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-profiler-editor-allocator-block-size=1048576"
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Player connection [36540] Host "[IP] 192.168.1.115 [Port] 0 [Flags] 2 [Guid] 3750933375 [EditorId] 3750933375 [Version] 1048832 [Id] WindowsEditor(7,PC-20230316NUNE) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...
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Player connection [36540] Host "[IP] 192.168.1.115 [Port] 0 [Flags] 2 [Guid] 3750933375 [EditorId] 3750933375 [Version] 1048832 [Id] WindowsEditor(7,PC-20230316NUNE) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
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Refreshing native plugins compatible for Editor in 71.37 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 2022.3.1f1 (f18e0c1b5784)
[Subsystems] Discovering subsystems at path D:/Unity/2022.3.1f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path D:/myproject/JisolGame/JNFrame2/Assets
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GfxDevice: creating device client; threaded=0; jobified=0
Direct3D:
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Renderer: NVIDIA GeForce GTX 1660 SUPER (ID=0x21c4)
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Vendor: NVIDIA
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VRAM: 5966 MB
Driver: 32.0.15.6094
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Initialize mono
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Mono path[0] = 'D:/Unity/2022.3.1f1/Editor/Data/Managed'
Mono path[1] = 'D:/Unity/2022.3.1f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'D:/Unity/2022.3.1f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56724
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Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
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Register platform support module: D:/Unity/2022.3.1f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Registered in 0.009169 seconds.
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Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 5.839 seconds
Domain Reload Profiling: 6493ms
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initialDomainReloadingComplete (79ms)
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EditorAssembliesLoaded (1ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (0ms)
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========================================================================
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Worker process is ready to serve import requests
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Begin MonoManager ReloadAssembly
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- Loaded All Assemblies, in 2.697 seconds
Refreshing native plugins compatible for Editor in 41.20 ms, found 3 plugins.
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Native extension for WindowsStandalone target not found
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Package Manager log level set to [2]
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[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
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AutoRegister
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
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JNGame.GAS.GASInjector/AutoInject:.cctor () (at Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs:16)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs Line: 16)
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.21 seconds
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 3.755 seconds
Domain Reload Profiling: 6439ms
BeginReloadAssembly (282ms)
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ExecutionOrderSort (0ms)
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initialDomainReloadingComplete (207ms)
LoadAllAssembliesAndSetupDomain (1996ms)
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TypeCache.Refresh (759ms)
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EditorAssembliesLoaded (1ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (21ms)
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Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
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Refreshing native plugins compatible for Editor in 65.04 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 5651 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 183 unused Assets / (232.9 KB). Loaded Objects now: 6101.
Memory consumption went from 197.9 MB to 197.7 MB.
Total: 27.955700 ms (FindLiveObjects: 0.836400 ms CreateObjectMapping: 0.605300 ms MarkObjects: 26.061200 ms DeleteObjects: 0.450100 ms)
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AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
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custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
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Begin MonoManager ReloadAssembly
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- Loaded All Assemblies, in 1.689 seconds
Refreshing native plugins compatible for Editor in 32.71 ms, found 3 plugins.
2024-10-21 02:09:30 +08:00
Native extension for WindowsStandalone target not found
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
2024-10-22 16:10:12 +08:00
AutoRegister
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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JNGame.GAS.GASInjector/AutoInject:.cctor () (at Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs:16)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
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2024-10-21 02:09:30 +08:00
2024-10-22 16:10:12 +08:00
(Filename: Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs Line: 16)
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Mono: successfully reloaded assembly
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Domain Reload Profiling: 3417ms
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ExecutionOrderSort (0ms)
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2024-10-21 02:09:30 +08:00
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2024-10-21 02:09:30 +08:00
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2024-10-21 02:09:30 +08:00
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2024-10-22 16:10:12 +08:00
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ExecutionOrderSort2 (0ms)
2024-10-23 15:30:22 +08:00
AwakeInstancesAfterBackupRestoration (32ms)
2024-10-21 02:09:30 +08:00
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
2024-10-23 15:30:22 +08:00
Refreshing native plugins compatible for Editor in 75.52 ms, found 3 plugins.
2024-10-21 02:09:30 +08:00
Preloading 0 native plugins for Editor in 0.00 ms.
2024-10-23 15:30:22 +08:00
Unloading 5636 Unused Serialized files (Serialized files now loaded: 0)
Unloading 136 unused Assets / (205.1 KB). Loaded Objects now: 6117.
Memory consumption went from 195.2 MB to 195.0 MB.
Total: 32.979700 ms (FindLiveObjects: 1.552000 ms CreateObjectMapping: 0.841400 ms MarkObjects: 29.841900 ms DeleteObjects: 0.739200 ms)
2024-10-21 02:09:30 +08:00
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
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