mirror of
https://gitee.com/jisol/jisol-game/
synced 2025-06-26 11:24:46 +00:00
267 lines
13 KiB
Plaintext
267 lines
13 KiB
Plaintext
Using pre-set license
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Built from '2022.3/staging' branch; Version is '2022.3.1f1 (f18e0c1b5784) revision 15830540'; Using compiler version '192829333'; Build Type 'Release'
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OS: 'Windows 11 (10.0.22631) 64bit Professional' Language: 'zh' Physical Memory: 32651 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
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COMMAND LINE ARGUMENTS:
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D:\Unity\2022.3.1f1\Editor\Unity.exe
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-adb2
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-batchMode
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-noUpm
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-name
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AssetImportWorker1
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-projectPath
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D:/myproject/JisolGame/JNFrame2
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-logFile
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Logs/AssetImportWorker1.log
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-srvPort
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52918
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Successfully changed project path to: D:/myproject/JisolGame/JNFrame2
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D:/myproject/JisolGame/JNFrame2
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-bucket-allocator-granularity=16"
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"memorysetup-bucket-allocator-bucket-count=8"
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"memorysetup-bucket-allocator-block-size=33554432"
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"memorysetup-bucket-allocator-block-count=8"
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"memorysetup-main-allocator-block-size=16777216"
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"memorysetup-thread-allocator-block-size=16777216"
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"memorysetup-gfx-main-allocator-block-size=16777216"
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"memorysetup-gfx-thread-allocator-block-size=16777216"
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"memorysetup-cache-allocator-block-size=4194304"
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"memorysetup-typetree-allocator-block-size=2097152"
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"memorysetup-profiler-bucket-allocator-granularity=16"
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"memorysetup-profiler-bucket-allocator-bucket-count=8"
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"memorysetup-profiler-bucket-allocator-block-size=33554432"
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"memorysetup-profiler-bucket-allocator-block-count=8"
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"memorysetup-profiler-allocator-block-size=16777216"
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"memorysetup-profiler-editor-allocator-block-size=1048576"
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"memorysetup-temp-allocator-size-main=16777216"
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"memorysetup-job-temp-allocator-block-size=2097152"
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"memorysetup-job-temp-allocator-block-size-background=1048576"
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"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
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"memorysetup-allocator-temp-initial-block-size-main=262144"
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"memorysetup-allocator-temp-initial-block-size-worker=262144"
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"memorysetup-temp-allocator-size-background-worker=32768"
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"memorysetup-temp-allocator-size-job-worker=262144"
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"memorysetup-temp-allocator-size-preload-manager=33554432"
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"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
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"memorysetup-temp-allocator-size-audio-worker=65536"
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"memorysetup-temp-allocator-size-cloud-worker=32768"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gfx=262144"
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Player connection [36540] Host "[IP] 192.168.1.115 [Port] 0 [Flags] 2 [Guid] 3750933375 [EditorId] 3750933375 [Version] 1048832 [Id] WindowsEditor(7,PC-20230316NUNE) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...
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Player connection [36540] Host "[IP] 192.168.1.115 [Port] 0 [Flags] 2 [Guid] 3750933375 [EditorId] 3750933375 [Version] 1048832 [Id] WindowsEditor(7,PC-20230316NUNE) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
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Refreshing native plugins compatible for Editor in 71.37 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 2022.3.1f1 (f18e0c1b5784)
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[Subsystems] Discovering subsystems at path D:/Unity/2022.3.1f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path D:/myproject/JisolGame/JNFrame2/Assets
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GfxDevice: creating device client; threaded=0; jobified=0
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Direct3D:
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Version: Direct3D 11.0 [level 11.1]
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Renderer: NVIDIA GeForce GTX 1660 SUPER (ID=0x21c4)
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Vendor: NVIDIA
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VRAM: 5966 MB
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Driver: 32.0.15.6094
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Initialize mono
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Mono path[0] = 'D:/Unity/2022.3.1f1/Editor/Data/Managed'
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Mono path[1] = 'D:/Unity/2022.3.1f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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Mono config path = 'D:/Unity/2022.3.1f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56724
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: D:/Unity/2022.3.1f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Registered in 0.009169 seconds.
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- Loaded All Assemblies, in 0.653 seconds
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Native extension for WindowsStandalone target not found
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 5.839 seconds
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Domain Reload Profiling: 6493ms
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BeginReloadAssembly (98ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (0ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (1ms)
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RebuildCommonClasses (37ms)
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RebuildNativeTypeToScriptingClass (10ms)
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initialDomainReloadingComplete (79ms)
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LoadAllAssembliesAndSetupDomain (427ms)
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LoadAssemblies (96ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (418ms)
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TypeCache.Refresh (417ms)
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TypeCache.ScanAssembly (377ms)
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ScanForSourceGeneratedMonoScriptInfo (1ms)
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ResolveRequiredComponents (1ms)
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FinalizeReload (5843ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (5345ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (37ms)
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SetLoadedEditorAssemblies (61ms)
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RefreshPlugins (0ms)
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BeforeProcessingInitializeOnLoad (112ms)
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ProcessInitializeOnLoadAttributes (4820ms)
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ProcessInitializeOnLoadMethodAttributes (313ms)
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AfterProcessingInitializeOnLoad (1ms)
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EditorAssembliesLoaded (1ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (0ms)
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========================================================================
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Worker process is ready to serve import requests
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Begin MonoManager ReloadAssembly
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- Loaded All Assemblies, in 2.697 seconds
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Refreshing native plugins compatible for Editor in 41.20 ms, found 3 plugins.
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Native extension for WindowsStandalone target not found
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Package Manager log level set to [2]
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[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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AutoRegister
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UnityEngine.StackTraceUtility:ExtractStackTrace ()
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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UnityEngine.Logger:Log (UnityEngine.LogType,object)
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UnityEngine.Debug:Log (object)
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JNGame.GAS.GASInjector/AutoInject:.cctor () (at Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs:16)
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System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
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UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
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(Filename: Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs Line: 16)
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.21 seconds
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 3.755 seconds
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Domain Reload Profiling: 6439ms
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BeginReloadAssembly (282ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (11ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (1ms)
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CreateAndSetChildDomain (67ms)
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RebuildCommonClasses (129ms)
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RebuildNativeTypeToScriptingClass (69ms)
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initialDomainReloadingComplete (207ms)
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LoadAllAssembliesAndSetupDomain (1996ms)
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LoadAssemblies (1315ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (807ms)
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TypeCache.Refresh (759ms)
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TypeCache.ScanAssembly (731ms)
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ScanForSourceGeneratedMonoScriptInfo (38ms)
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ResolveRequiredComponents (11ms)
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FinalizeReload (3756ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (3323ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (11ms)
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SetLoadedEditorAssemblies (10ms)
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RefreshPlugins (0ms)
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BeforeProcessingInitializeOnLoad (193ms)
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ProcessInitializeOnLoadAttributes (1284ms)
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ProcessInitializeOnLoadMethodAttributes (1798ms)
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AfterProcessingInitializeOnLoad (25ms)
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EditorAssembliesLoaded (1ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (21ms)
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Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
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Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
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Refreshing native plugins compatible for Editor in 65.04 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 5651 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 183 unused Assets / (232.9 KB). Loaded Objects now: 6101.
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Memory consumption went from 197.9 MB to 197.7 MB.
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Total: 27.955700 ms (FindLiveObjects: 0.836400 ms CreateObjectMapping: 0.605300 ms MarkObjects: 26.061200 ms DeleteObjects: 0.450100 ms)
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AssetImportParameters requested are different than current active one (requested -> active):
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custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
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custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
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custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
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custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
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custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
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custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
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custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
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custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
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custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
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custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
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========================================================================
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Received Prepare
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Begin MonoManager ReloadAssembly
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- Loaded All Assemblies, in 1.689 seconds
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Refreshing native plugins compatible for Editor in 32.71 ms, found 3 plugins.
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Native extension for WindowsStandalone target not found
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[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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AutoRegister
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UnityEngine.StackTraceUtility:ExtractStackTrace ()
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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UnityEngine.Logger:Log (UnityEngine.LogType,object)
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UnityEngine.Debug:Log (object)
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JNGame.GAS.GASInjector/AutoInject:.cctor () (at Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs:16)
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System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
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UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
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(Filename: Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs Line: 16)
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 1.686 seconds
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Domain Reload Profiling: 3417ms
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BeginReloadAssembly (285ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (7ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (135ms)
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RebuildCommonClasses (34ms)
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RebuildNativeTypeToScriptingClass (10ms)
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initialDomainReloadingComplete (66ms)
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LoadAllAssembliesAndSetupDomain (1287ms)
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LoadAssemblies (961ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (394ms)
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TypeCache.Refresh (380ms)
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TypeCache.ScanAssembly (335ms)
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ScanForSourceGeneratedMonoScriptInfo (6ms)
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ResolveRequiredComponents (8ms)
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FinalizeReload (1735ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (869ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (7ms)
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SetLoadedEditorAssemblies (5ms)
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RefreshPlugins (0ms)
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BeforeProcessingInitializeOnLoad (115ms)
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ProcessInitializeOnLoadAttributes (394ms)
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ProcessInitializeOnLoadMethodAttributes (337ms)
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AfterProcessingInitializeOnLoad (9ms)
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EditorAssembliesLoaded (2ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (32ms)
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Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
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Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
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Refreshing native plugins compatible for Editor in 75.52 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 5636 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 136 unused Assets / (205.1 KB). Loaded Objects now: 6117.
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Memory consumption went from 195.2 MB to 195.0 MB.
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Total: 32.979700 ms (FindLiveObjects: 1.552000 ms CreateObjectMapping: 0.841400 ms MarkObjects: 29.841900 ms DeleteObjects: 0.739200 ms)
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Prepare: number of updated asset objects reloaded= 0
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AssetImportParameters requested are different than current active one (requested -> active):
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custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
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custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
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custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
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custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
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custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
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custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
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custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
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custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
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custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
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custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
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