JisolGame/JNFrame2/Logs/AssetImportWorker1-prev.log

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Using pre-set license
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Built from '2022.3/china_unity/release' branch; Version is '2022.3.16f1c1 (2f3f1b3bde89) revision 3096347'; Using compiler version '192829333'; Build Type 'Release'
OS: 'Windows 11 (10.0.22631) 64bit Core' Language: 'zh' Physical Memory: 16088 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
COMMAND LINE ARGUMENTS:
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C:\APP\UnityEdit\2022.3.16f1c1\Editor\Unity.exe
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-adb2
-batchMode
-noUpm
-name
AssetImportWorker1
-projectPath
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D:/Jisol/JisolGame/JNFrame2
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-logFile
Logs/AssetImportWorker1.log
-srvPort
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57261
Successfully changed project path to: D:/Jisol/JisolGame/JNFrame2
D:/Jisol/JisolGame/JNFrame2
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
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Player connection [9804] Host "[IP] 192.168.31.185 [Port] 0 [Flags] 2 [Guid] 2208123794 [EditorId] 2208123794 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-5RP3AKU) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...
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Player connection [9804] Host "[IP] 192.168.31.185 [Port] 0 [Flags] 2 [Guid] 2208123794 [EditorId] 2208123794 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-5RP3AKU) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
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[Physics::Module] Initialized MultithreadedJobDispatcher with 19 workers.
Refreshing native plugins compatible for Editor in 85.95 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 2022.3.16f1c1 (2f3f1b3bde89)
[Subsystems] Discovering subsystems at path C:/APP/UnityEdit/2022.3.16f1c1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path D:/Jisol/JisolGame/JNFrame2/Assets
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GfxDevice: creating device client; threaded=0; jobified=0
Direct3D:
Version: Direct3D 11.0 [level 11.1]
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Renderer: NVIDIA GeForce RTX 3060 Laptop GPU (ID=0x2520)
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Vendor: NVIDIA
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VRAM: 5996 MB
Driver: 31.0.15.5176
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Initialize mono
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Mono path[0] = 'C:/APP/UnityEdit/2022.3.16f1c1/Editor/Data/Managed'
Mono path[1] = 'C:/APP/UnityEdit/2022.3.16f1c1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/APP/UnityEdit/2022.3.16f1c1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56232
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Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
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Register platform support module: C:/APP/UnityEdit/2022.3.16f1c1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
Register platform support module: C:/APP/UnityEdit/2022.3.16f1c1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.014350 seconds.
- Loaded All Assemblies, in 0.378 seconds
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Native extension for WindowsStandalone target not found
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Native extension for Android target not found
Android Extension - Scanning For ADB Devices 302 ms
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 0.568 seconds
Domain Reload Profiling: 940ms
BeginReloadAssembly (150ms)
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ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (2ms)
RebuildCommonClasses (27ms)
RebuildNativeTypeToScriptingClass (7ms)
initialDomainReloadingComplete (67ms)
LoadAllAssembliesAndSetupDomain (120ms)
LoadAssemblies (120ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (118ms)
TypeCache.Refresh (116ms)
TypeCache.ScanAssembly (105ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (0ms)
FinalizeReload (568ms)
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ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (527ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (394ms)
SetLoadedEditorAssemblies (3ms)
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RefreshPlugins (0ms)
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BeforeProcessingInitializeOnLoad (2ms)
ProcessInitializeOnLoadAttributes (88ms)
ProcessInitializeOnLoadMethodAttributes (41ms)
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AfterProcessingInitializeOnLoad (0ms)
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EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (0ms)
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========================================================================
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Worker process is ready to serve import requests
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Begin MonoManager ReloadAssembly
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- Loaded All Assemblies, in 0.985 seconds
Refreshing native plugins compatible for Editor in 34.70 ms, found 3 plugins.
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Native extension for WindowsStandalone target not found
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Native extension for Android target not found
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Package Manager log level set to [2]
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[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 1.036 seconds
Domain Reload Profiling: 2007ms
BeginReloadAssembly (166ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (4ms)
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BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (20ms)
RebuildCommonClasses (29ms)
RebuildNativeTypeToScriptingClass (8ms)
initialDomainReloadingComplete (77ms)
LoadAllAssembliesAndSetupDomain (690ms)
LoadAssemblies (541ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (256ms)
TypeCache.Refresh (230ms)
TypeCache.ScanAssembly (210ms)
ScanForSourceGeneratedMonoScriptInfo (18ms)
ResolveRequiredComponents (7ms)
FinalizeReload (1037ms)
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ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (902ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (26ms)
SetLoadedEditorAssemblies (3ms)
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RefreshPlugins (0ms)
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BeforeProcessingInitializeOnLoad (66ms)
ProcessInitializeOnLoadAttributes (557ms)
ProcessInitializeOnLoadMethodAttributes (228ms)
AfterProcessingInitializeOnLoad (22ms)
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EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (7ms)
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Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
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Refreshing native plugins compatible for Editor in 38.83 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 5547 Unused Serialized files (Serialized files now loaded: 0)
Unloading 175 unused Assets / (231.0 KB). Loaded Objects now: 5995.
Memory consumption went from 210.0 MB to 209.8 MB.
Total: 14.807900 ms (FindLiveObjects: 0.334300 ms CreateObjectMapping: 0.176900 ms MarkObjects: 14.003200 ms DeleteObjects: 0.292300 ms)
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AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
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custom:video-codec-MediaFoundation-h265: 746d11721c4dcdbdad8f713fa42b33f4 ->
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custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
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custom:CustomObjectIndexerAttribute: 43b350a4d6e6d1791af0b5038c4bea17 ->
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custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
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custom:SearchIndexIgnoredProperties: e643bd26f0fe6173181afceb89e7c659 ->
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custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Import Request.
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Time since last request: 436737.067524 seconds.
path: Assets/Resources/BuildinFileManifest.asset
artifactKey: Guid(f158672a438d7024c82155e424606457) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Resources/BuildinFileManifest.asset using Guid(f158672a438d7024c82155e424606457) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '24ecb48b4daa300b99d895810c019569') in 0.009672 seconds
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Number of updated asset objects reloaded before import = 0
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Number of asset objects unloaded after import = 1
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========================================================================
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Received Import Request.
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Time since last request: 0.000031 seconds.
path: Assets/Resources/Battle/Boss.prefab
artifactKey: Guid(d579585eed352e344bf2abbbb4989281) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Resources/Battle/Boss.prefab using Guid(d579585eed352e344bf2abbbb4989281) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'f44dcfb1379108fa8c0f3c5573539cae') in 0.055754 seconds
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Number of updated asset objects reloaded before import = 0
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Number of asset objects unloaded after import = 10
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
TcpMessagingSession - receive error: operation aborted. errorcode: 995, details: <20><><EFBFBD><EFBFBD><EFBFBD>߳<EFBFBD><DFB3>˳<EFBFBD><CBB3><EFBFBD>Ӧ<EFBFBD>ó<EFBFBD><C3B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֹ I/O <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
AssetImportWorker is now disconnected from the server
Process exiting
Exiting without the bug reporter. Application will terminate with return code 0