JisolGame/JNFrame2/Logs/AssetImportWorker1-prev.log

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Using pre-set license
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Built from '2022.3/staging' branch; Version is '2022.3.1f1 (f18e0c1b5784) revision 15830540'; Using compiler version '192829333'; Build Type 'Release'
OS: 'Windows 11 (10.0.22631) 64bit Professional' Language: 'zh' Physical Memory: 32651 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
COMMAND LINE ARGUMENTS:
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D:\Unity\2022.3.1f1\Editor\Unity.exe
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-adb2
-batchMode
-noUpm
-name
AssetImportWorker1
-projectPath
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D:/myproject/JisolGame/JNFrame2
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-logFile
Logs/AssetImportWorker1.log
-srvPort
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52681
Successfully changed project path to: D:/myproject/JisolGame/JNFrame2
D:/myproject/JisolGame/JNFrame2
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
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Player connection [1944] Host "[IP] 192.168.1.115 [Port] 0 [Flags] 2 [Guid] 445265918 [EditorId] 445265918 [Version] 1048832 [Id] WindowsEditor(7,PC-20230316NUNE) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...
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Player connection [1944] Host "[IP] 192.168.1.115 [Port] 0 [Flags] 2 [Guid] 445265918 [EditorId] 445265918 [Version] 1048832 [Id] WindowsEditor(7,PC-20230316NUNE) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
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Refreshing native plugins compatible for Editor in 65.15 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 2022.3.1f1 (f18e0c1b5784)
[Subsystems] Discovering subsystems at path D:/Unity/2022.3.1f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path D:/myproject/JisolGame/JNFrame2/Assets
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GfxDevice: creating device client; threaded=0; jobified=0
Direct3D:
Version: Direct3D 11.0 [level 11.1]
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Renderer: NVIDIA GeForce GTX 1660 SUPER (ID=0x21c4)
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Vendor: NVIDIA
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VRAM: 5966 MB
Driver: 32.0.15.6094
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Initialize mono
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Mono path[0] = 'D:/Unity/2022.3.1f1/Editor/Data/Managed'
Mono path[1] = 'D:/Unity/2022.3.1f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'D:/Unity/2022.3.1f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56480
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Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
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Register platform support module: D:/Unity/2022.3.1f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.005872 seconds.
- Loaded All Assemblies, in 0.370 seconds
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Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 0.278 seconds
Domain Reload Profiling: 646ms
BeginReloadAssembly (101ms)
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ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (1ms)
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RebuildCommonClasses (37ms)
RebuildNativeTypeToScriptingClass (10ms)
initialDomainReloadingComplete (61ms)
LoadAllAssembliesAndSetupDomain (159ms)
LoadAssemblies (96ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (151ms)
TypeCache.Refresh (150ms)
TypeCache.ScanAssembly (134ms)
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ScanForSourceGeneratedMonoScriptInfo (0ms)
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ResolveRequiredComponents (1ms)
FinalizeReload (279ms)
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ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (217ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (9ms)
SetLoadedEditorAssemblies (8ms)
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RefreshPlugins (0ms)
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BeforeProcessingInitializeOnLoad (2ms)
ProcessInitializeOnLoadAttributes (134ms)
ProcessInitializeOnLoadMethodAttributes (64ms)
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AfterProcessingInitializeOnLoad (0ms)
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EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (0ms)
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========================================================================
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Worker process is ready to serve import requests
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Begin MonoManager ReloadAssembly
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- Loaded All Assemblies, in 1.418 seconds
Refreshing native plugins compatible for Editor in 34.46 ms, found 3 plugins.
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Native extension for WindowsStandalone target not found
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Package Manager log level set to [2]
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[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
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AutoRegister
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
JNGame.GAS.GASInjector/AutoInject:.cctor () (at Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs:16)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs Line: 16)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.06 seconds
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 1.521 seconds
Domain Reload Profiling: 2934ms
BeginReloadAssembly (140ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (4ms)
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BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (27ms)
RebuildCommonClasses (31ms)
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RebuildNativeTypeToScriptingClass (9ms)
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initialDomainReloadingComplete (54ms)
LoadAllAssembliesAndSetupDomain (1177ms)
LoadAssemblies (793ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (446ms)
TypeCache.Refresh (413ms)
TypeCache.ScanAssembly (393ms)
ScanForSourceGeneratedMonoScriptInfo (23ms)
ResolveRequiredComponents (10ms)
FinalizeReload (1522ms)
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ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (1329ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (9ms)
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RefreshPlugins (0ms)
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BeforeProcessingInitializeOnLoad (118ms)
ProcessInitializeOnLoadAttributes (726ms)
ProcessInitializeOnLoadMethodAttributes (460ms)
AfterProcessingInitializeOnLoad (8ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (11ms)
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Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
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Refreshing native plugins compatible for Editor in 25.77 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
2024-10-22 16:10:12 +08:00
Unloading 5651 Unused Serialized files (Serialized files now loaded: 0)
Unloading 183 unused Assets / (232.8 KB). Loaded Objects now: 6101.
Memory consumption went from 197.9 MB to 197.6 MB.
Total: 20.669600 ms (FindLiveObjects: 0.474200 ms CreateObjectMapping: 0.228700 ms MarkObjects: 19.557800 ms DeleteObjects: 0.407700 ms)
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AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
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- Loaded All Assemblies, in 1.357 seconds
Refreshing native plugins compatible for Editor in 31.29 ms, found 3 plugins.
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Native extension for WindowsStandalone target not found
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
2024-10-22 16:10:12 +08:00
AutoRegister
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
JNGame.GAS.GASInjector/AutoInject:.cctor () (at Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs:16)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
2024-10-21 02:09:30 +08:00
2024-10-22 16:10:12 +08:00
(Filename: Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs Line: 16)
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Mono: successfully reloaded assembly
2024-10-22 16:10:12 +08:00
- Finished resetting the current domain, in 1.490 seconds
Domain Reload Profiling: 2841ms
BeginReloadAssembly (194ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (4ms)
2024-10-21 02:09:30 +08:00
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
2024-10-22 16:10:12 +08:00
CreateAndSetChildDomain (75ms)
RebuildCommonClasses (51ms)
RebuildNativeTypeToScriptingClass (15ms)
initialDomainReloadingComplete (59ms)
LoadAllAssembliesAndSetupDomain (1030ms)
LoadAssemblies (733ms)
2024-10-21 02:09:30 +08:00
RebuildTransferFunctionScriptingTraits (0ms)
2024-10-22 16:10:12 +08:00
AnalyzeDomain (364ms)
TypeCache.Refresh (355ms)
TypeCache.ScanAssembly (337ms)
2024-10-21 03:15:02 +08:00
ScanForSourceGeneratedMonoScriptInfo (0ms)
2024-10-22 16:10:12 +08:00
ResolveRequiredComponents (9ms)
FinalizeReload (1492ms)
2024-10-21 02:09:30 +08:00
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
2024-10-22 16:10:12 +08:00
SetupLoadedEditorAssemblies (788ms)
2024-10-21 02:09:30 +08:00
LogAssemblyErrors (0ms)
2024-10-22 16:10:12 +08:00
InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (6ms)
2024-10-21 02:09:30 +08:00
RefreshPlugins (0ms)
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BeforeProcessingInitializeOnLoad (120ms)
ProcessInitializeOnLoadAttributes (359ms)
ProcessInitializeOnLoadMethodAttributes (283ms)
AfterProcessingInitializeOnLoad (11ms)
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EditorAssembliesLoaded (2ms)
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ExecutionOrderSort2 (0ms)
2024-10-21 03:15:02 +08:00
AwakeInstancesAfterBackupRestoration (18ms)
2024-10-21 02:09:30 +08:00
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
2024-10-22 16:10:12 +08:00
Refreshing native plugins compatible for Editor in 31.71 ms, found 3 plugins.
2024-10-21 02:09:30 +08:00
Preloading 0 native plugins for Editor in 0.00 ms.
2024-10-22 16:10:12 +08:00
Unloading 5635 Unused Serialized files (Serialized files now loaded: 0)
Unloading 136 unused Assets / (205.1 KB). Loaded Objects now: 6116.
Memory consumption went from 195.1 MB to 194.9 MB.
Total: 15.396700 ms (FindLiveObjects: 0.583500 ms CreateObjectMapping: 0.238600 ms MarkObjects: 14.293100 ms DeleteObjects: 0.279300 ms)
2024-10-21 02:09:30 +08:00
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->