基础案例 准备改帧同步了

This commit is contained in:
DESKTOP-5RP3AKU\Jisol 2024-10-21 02:09:30 +08:00
parent 44e2735899
commit cbacd5a501
117 changed files with 17049 additions and 4808 deletions

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@ -1,3 +1,5 @@
using GAS.Runtime;
#if UNITY_EDITOR
namespace GAS.Editor
{
@ -9,7 +11,7 @@ namespace GAS.Editor
public const int StandardFrameUnitWidth = 1;
public const int MaxFrameUnitLevel= 20;
public const float MinTimerShaftFrameDrawStep = 5;
public int DefaultFrameRate => GASTimer.FrameRate;
public int DefaultFrameRate => JexGasManager.FrameRate;
}
}
#endif

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@ -136,8 +136,8 @@ namespace GAS.Editor
{
if (_selected == null || _selected.Id == 0)
{
_selected = GAS.GameplayAbilitySystem.GAS.AbilitySystemComponents.Count > 0
? GAS.GameplayAbilitySystem.GAS.AbilitySystemComponents[0] as AbilitySystemComponent
_selected = JexGasManager.Editor.AbilitySystemComponents.Count > 0
? JexGasManager.Editor.AbilitySystemComponents[0] as AbilitySystemComponent
: null;
}
@ -165,7 +165,7 @@ namespace GAS.Editor
if (!IsPlaying) return;
menuScrollPos = EditorGUILayout.BeginScrollView(menuScrollPos, GUI.skin.box);
foreach (var iasc in GAS.GameplayAbilitySystem.GAS.AbilitySystemComponents)
foreach (var iasc in JexGasManager.Editor.AbilitySystemComponents)
{
var asc = (AbilitySystemComponent)iasc;
var presetName = asc.Preset != null ? asc.Preset.name : "NoPreset";

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@ -623,6 +623,11 @@ namespace JNGame.Math
public static readonly LFloat EPS_1MS = new LFloat(null, 1L);
/// <summary>
/// 10
/// </summary>
public static LFloat L05 => new("",500);
/// <summary>
/// 10
/// </summary>

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@ -1,4 +1,5 @@
using System;
using GAS.Runtime;
using UnityEngine;
namespace GAS.General
@ -16,7 +17,7 @@ namespace GAS.General
public static int CurrentFrameCount => _currentFrameCount;
public static void UpdateCurrentFrameCount()
{
_currentFrameCount = Mathf.FloorToInt((Timestamp() - _startTimestamp) / 1000f * FrameRate);
_currentFrameCount = Mathf.FloorToInt((Timestamp() - _startTimestamp) / 1000f * JexGasManager.FrameRate);
}
private static long _startTimestamp;
@ -37,7 +38,5 @@ namespace GAS.General
_deltaTime -= (int)(Timestamp() - _pauseTimestamp);
}
private static int _frameRate = 60;
public static int FrameRate => _frameRate;
}
}

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@ -78,8 +78,8 @@ namespace GAS.Runtime
[TabGroup("Base/H1/V2", "General")]
[LabelWidth(WIDTH_LABEL)]
[LabelText(SdfIconType.ClockFill, Text = GASTextDefine.ABILITY_CD_TIME)]
[Unit(Units.Second)]
public float CooldownTime;
[Unit(Units.Millisecond)]
public int CooldownTime;
// Tags
[TabGroup("Base/H1/V3", "Tags", SdfIconType.TagsFill, TextColor = "#45B1FF", Order = 3)]

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@ -14,14 +14,14 @@ namespace GAS.Runtime
_owner = owner;
}
public void Tick()
public void Tick(int dt)
{
var abilitySpecs = JexGasObjectPool.Instance.Fetch<List<AbilitySpec>>();
abilitySpecs.AddRange(_abilities.Values);
foreach (var abilitySpec in abilitySpecs)
{
abilitySpec.Tick();
abilitySpec.Tick(dt);
}
abilitySpecs.Clear();

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@ -212,15 +212,15 @@ namespace GAS.Runtime
_onCancelAbility?.Invoke();
}
public void Tick()
public void Tick(int dt)
{
if (IsActive)
{
AbilityTick();
AbilityTick(dt);
}
}
protected virtual void AbilityTick()
protected virtual void AbilityTick(int dt)
{
}

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@ -16,7 +16,7 @@ namespace GAS.Runtime
public GameplayEffect Cooldown { get; protected set; }
public float CooldownTime { get; protected set; }
public int CooldownTime { get; protected set; }
public GameplayEffect Cost { get; protected set; }

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@ -56,10 +56,10 @@ namespace GAS.Runtime
_player.Stop();
}
protected override void AbilityTick()
protected override void AbilityTick(int dt)
{
Profiler.BeginSample("TimelineAbilitySpecT<T>::AbilityTick()");
_player.Tick();
_player.Tick(dt);
Profiler.EndSample();
}
}

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@ -66,7 +66,7 @@ namespace GAS.Runtime
public AssetT AbilityAsset => _abilitySpec.Data.AbilityAsset;
public int FrameCount => AbilityAsset.FrameCount;
public int FrameRate => GASTimer.FrameRate;
public int FrameRate => JexGasManager.FrameRate;
/// <summary>
/// 不受播放速率影响的总时间
@ -241,14 +241,14 @@ namespace GAS.Runtime
IsPlaying = false;
}
public void Tick()
public void Tick(int dt)
{
if (!IsPlaying) return;
var speed = _abilitySpec.GetPlaySpeed();
speed = Math.Max(0, speed);
_playTotalTime += Time.deltaTime * speed;
var targetFrame = (int)(_playTotalTime * FrameRate);
_playTotalTime += dt * speed;
var targetFrame = ((int)(_playTotalTime * FrameRate)) / 1000;
// 追帧
while (_currentFrame < targetFrame)

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@ -282,10 +282,10 @@ namespace GAS.Runtime
return value;
}
public void Tick()
public void Tick(int dt)
{
AbilityContainer.Tick();
GameplayEffectContainer.Tick();
AbilityContainer.Tick(dt);
GameplayEffectContainer.Tick(dt);
}
public Dictionary<string, float> DataSnapshot()

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@ -31,7 +31,7 @@ namespace GAS.Runtime
void RemoveGameplayEffect(GameplayEffectSpec spec);
void Tick();
void Tick(int dt);
Dictionary<string, float> DataSnapshot();

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@ -1,99 +0,0 @@
using System.Collections.Generic;
using GAS.General;
using GAS.Runtime;
using UnityEngine;
using UnityEngine.Profiling;
namespace GAS
{
public class GameplayAbilitySystem
{
private static GameplayAbilitySystem _gas;
private GameplayAbilitySystem()
{
const int capacity = 1024;
AbilitySystemComponents = new List<AbilitySystemComponent>(capacity);
GASTimer.InitStartTimestamp();
GasHost = new GameObject("GAS Host").AddComponent<GasHost>();
GasHost.hideFlags = HideFlags.HideAndDontSave;
Object.DontDestroyOnLoad(GasHost.gameObject);
GasHost.gameObject.SetActive(true);
}
public List<AbilitySystemComponent> AbilitySystemComponents { get; }
private GasHost GasHost { get; }
public static GameplayAbilitySystem GAS
{
get
{
_gas ??= new GameplayAbilitySystem();
return _gas;
}
}
public bool IsPaused => !GasHost.enabled;
public void Register(AbilitySystemComponent abilitySystemComponent)
{
// if (!GasHost.enabled)
// {
// Debug.LogWarning("[EX] GAS is paused, can't register new ASC!");
// return;
// }
if (AbilitySystemComponents.Contains(abilitySystemComponent)) return;
AbilitySystemComponents.Add(abilitySystemComponent);
}
public bool Unregister(AbilitySystemComponent abilitySystemComponent)
{
// if (!GasHost.enabled)
// {
// Debug.LogWarning("[EX] GAS is paused, can't unregister ASC!");
// return false;
// }
return AbilitySystemComponents.Remove(abilitySystemComponent);
}
public void Pause()
{
GasHost.enabled = false;
}
public void Unpause()
{
GasHost.enabled = true;
}
public void ClearComponents()
{
foreach (var t in AbilitySystemComponents)
t.Disable();
AbilitySystemComponents.Clear();
}
public void Tick()
{
Profiler.BeginSample($"{nameof(GameplayAbilitySystem)}::Tick()");
var abilitySystemComponents = JexGasObjectPool.Instance.Fetch<List<AbilitySystemComponent>>();
abilitySystemComponents.AddRange(AbilitySystemComponents);
foreach (var abilitySystemComponent in abilitySystemComponents)
{
abilitySystemComponent.Tick();
}
abilitySystemComponents.Clear();
JexGasObjectPool.Instance.Recycle(abilitySystemComponents);
Profiler.EndSample();
}
}
}

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@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 98a325bbe54441739d7e05e89817e9a5
timeCreated: 1701861619

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@ -1,21 +0,0 @@
using GAS.General;
using UnityEngine;
namespace GAS
{
public class GasHost : MonoBehaviour
{
private GameplayAbilitySystem _gas => GameplayAbilitySystem.GAS;
private void Update()
{
GASTimer.UpdateCurrentFrameCount();
_gas.Tick();
}
private void OnDestroy()
{
_gas.ClearComponents();
}
}
}

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@ -1,11 +0,0 @@
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MonoImporter:
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serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -37,7 +37,7 @@ namespace GAS.Runtime
{
public readonly string GameplayEffectName;
public readonly EffectsDurationPolicy DurationPolicy;
public readonly float Duration; // -1 represents infinite duration
public readonly int Duration; // -1 represents infinite duration
public readonly float Period;
public readonly GameplayEffect PeriodExecution;
public readonly GameplayEffectTagContainer TagContainer;

View File

@ -55,9 +55,9 @@ namespace GAS.Runtime
[LabelWidth(WIDTH_LABEL)]
[LabelText(GASTextDefine.LABLE_GE_DURATION, SdfIconType.HourglassSplit)]
[EnableIf("@DurationPolicy == EffectsDurationPolicy.Duration")]
[Unit(Units.Second)]
[Unit(Units.Millisecond)]
[ValidateInput("@DurationPolicy != EffectsDurationPolicy.Duration || Duration > 0", ERROR_DURATION)]
public float Duration;
public int Duration;
[ShowIf("@DurationPolicy != EffectsDurationPolicy.Duration")]
[TabGroup(GRP_BASE_H_RIGHT, "Policy")]
@ -65,9 +65,9 @@ namespace GAS.Runtime
[LabelWidth(WIDTH_LABEL)]
[LabelText(GASTextDefine.LABLE_GE_INTERVAL, SdfIconType.AlarmFill)]
[EnableIf("IsDurationalPolicy")]
[Unit(Units.Second)]
[Unit(Units.Millisecond)]
[ValidateInput("@DurationPolicy != EffectsDurationPolicy.Infinite || Period <= 0 || Period >= 0.01f", "Period < 0.01", InfoMessageType.Warning)]
public float Period;
public int Period;
[ShowIf("@DurationPolicy == EffectsDurationPolicy.Duration"),]
[TabGroup(GRP_BASE_H_RIGHT, "Policy")]
@ -80,7 +80,7 @@ namespace GAS.Runtime
[PropertyRange(0, "@Duration")]
[ValidateInput("@DurationPolicy != EffectsDurationPolicy.Duration || Period <= 0 || Period >= 0.01f", "Period < 0.01", InfoMessageType.Warning)]
// 这个Property是为了给"限时型"效果绘制一个范围滑动条
public float PeriodForDurational
public int PeriodForDurational
{
get => Period;
set => Period = value;
@ -325,9 +325,9 @@ namespace GAS.Runtime
public EffectsDurationPolicy GetDurationPolicy() => DurationPolicy;
public float GetDuration() => Duration;
public int GetDuration() => Duration;
public float GetPeriod() => Period;
public int GetPeriod() => Period;
public IGameplayEffectData GetPeriodExecution() => PeriodExecution;

View File

@ -22,7 +22,7 @@ namespace GAS.Runtime
return _gameplayEffectSpecs;
}
public void Tick()
public void Tick(int dt)
{
var gameplayEffectSpecs = JexGasObjectPool.Instance.Fetch<List<GameplayEffectSpec>>();
gameplayEffectSpecs.AddRange(_gameplayEffectSpecs);
@ -31,7 +31,7 @@ namespace GAS.Runtime
{
if (gameplayEffectSpec.IsActive)
{
gameplayEffectSpec.Tick();
gameplayEffectSpec.Tick(dt);
}
}

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@ -21,9 +21,9 @@ namespace GAS.Runtime
public virtual EffectsDurationPolicy GetDurationPolicy() => EffectsDurationPolicy.Instant;
public virtual float GetDuration() => -1;
public virtual int GetDuration() => -1;
public virtual float GetPeriod() => 0;
public virtual int GetPeriod() => 0;
public virtual IGameplayEffectData GetPeriodExecution() => null;
@ -66,7 +66,7 @@ namespace GAS.Runtime
public class InfiniteGameplayEffectData : InstantGameplayEffectData
{
public float Period { get; }
public int Period { get; }
public IGameplayEffectData PeriodExecution { get; set; } = null;
@ -83,11 +83,11 @@ namespace GAS.Runtime
public GrantedAbilityConfig[] GrantedAbilities { get; set; } = Array.Empty<GrantedAbilityConfig>();
public GameplayEffectStacking Stacking { get; set; } = GameplayEffectStacking.None;
public InfiniteGameplayEffectData(string name, float period) : base(name) => Period = period;
public InfiniteGameplayEffectData(string name, int period) : base(name) => Period = period;
public override EffectsDurationPolicy GetDurationPolicy() => EffectsDurationPolicy.Infinite;
public override float GetPeriod() => Period;
public override int GetPeriod() => Period;
public override IGameplayEffectData GetPeriodExecution() => PeriodExecution;
@ -114,14 +114,15 @@ namespace GAS.Runtime
public override GameplayEffectStacking GetStacking() => Stacking;
}
public class DurationalGameplayEffectData : InfiniteGameplayEffectData
{
public float Duration { get; }
public int Duration { get; }
public DurationalGameplayEffectData(string name, float period, float duration) : base(name, period) => Duration = duration;
public DurationalGameplayEffectData(string name, int period, int duration) : base(name, period) => Duration = duration;
public override EffectsDurationPolicy GetDurationPolicy() => EffectsDurationPolicy.Duration;
public override float GetDuration() => Duration;
public override int GetDuration() => Duration;
}
}

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@ -25,11 +25,11 @@ namespace GAS.Runtime
private float Period => _spec.GameplayEffect.Period;
public void Tick()
public void Tick(int dt)
{
_spec.TriggerOnTick();
UpdatePeriod();
UpdatePeriod(dt);
if (_spec.DurationPolicy == EffectsDurationPolicy.Duration && _spec.DurationRemaining() <= 0)
{
@ -69,29 +69,26 @@ namespace GAS.Runtime
/// <summary>
/// 注意: Period 小于 0.01f 可能出现误差, 基本够用了
/// </summary>
private void UpdatePeriod()
private void UpdatePeriod(int dt)
{
// 前提: Period不会动态修改
if (Period <= 0) return;
var actualDuration = Time.time - _spec.ActivationTime;
if (actualDuration < Mathf.Epsilon)
if ( _spec.ActivationTime == 0)
{
// 第一次执行
return;
}
var dt = Time.deltaTime;
if (_spec.DurationPolicy == EffectsDurationPolicy.Duration)
{
var excessDuration = actualDuration - _spec.Duration;
int excessDuration = _spec.ActivationTime - _spec.Duration;
if (excessDuration >= 0)
{
// 如果超出了持续时间,就减去超出的时间, 此时应该是最后一次执行
dt -= excessDuration;
// 为了避免误差, 保证最后一次边界得到执行机会
dt += 0.0001f;
dt += 1;
}
}

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@ -150,14 +150,14 @@ namespace GAS.Runtime
}
public GameplayEffect GameplayEffect { get; private set; }
public float ActivationTime { get; private set; }
public int ActivationTime { get; private set; }
public float Level { get; private set; }
public AbilitySystemComponent Source { get; private set; }
public AbilitySystemComponent Owner { get; private set; }
public bool IsApplied { get; private set; }
public bool IsActive { get; private set; }
internal EntityRef<GameplayEffectPeriodTicker> PeriodTicker { get; private set; }
public float Duration { get; private set; }
public int Duration { get; private set; }
public EffectsDurationPolicy DurationPolicy { get; private set; }
public EntityRef<GameplayEffectSpec> PeriodExecution { get; private set; }
public GameplayEffectModifier[] Modifiers { get; private set; }
@ -173,13 +173,12 @@ namespace GAS.Runtime
/// </summary>
public int StackCount { get; private set; } = 1;
public float DurationRemaining()
{
if (DurationPolicy == EffectsDurationPolicy.Infinite)
return -1;
return Mathf.Max(0, Duration - (Time.time - ActivationTime));
return Mathf.Max(0, Duration - ActivationTime);
}
public void SetLevel(float level)
@ -187,12 +186,12 @@ namespace GAS.Runtime
Level = level;
}
public void SetActivationTime(float activationTime)
public void SetActivationTime(int activationTime)
{
ActivationTime = activationTime;
}
public void SetDuration(float duration)
public void SetDuration(int duration)
{
Duration = duration;
}
@ -271,7 +270,7 @@ namespace GAS.Runtime
{
if (IsActive) return;
IsActive = true;
ActivationTime = Time.time;
ActivationTime = 0;
TriggerOnActivation();
}
@ -282,9 +281,10 @@ namespace GAS.Runtime
TriggerOnDeactivation();
}
public void Tick()
public void Tick(int dt)
{
PeriodTicker.Value?.Tick();
ActivationTime += dt;
PeriodTicker.Value?.Tick(dt);
}
void TriggerInstantCues(GameplayCueInstant[] cues)
@ -679,7 +679,7 @@ namespace GAS.Runtime
public void RefreshDuration()
{
ActivationTime = Time.time;
ActivationTime = 0;
}
private void OnStackCountChange(int oldStackCount, int newStackCount)

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@ -4,8 +4,8 @@
{
string GetDisplayName();
EffectsDurationPolicy GetDurationPolicy();
float GetDuration();
float GetPeriod();
int GetDuration();
int GetPeriod();
GameplayEffectSnapshotPolicy GetSnapshotPolicy();
GameplayEffectSpecifiedSnapshotConfig[] GetSpecifiedSnapshotConfigs();

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@ -10,6 +10,22 @@ namespace GAS.Runtime
public class JexGasManager
{
#if UNITY_EDITOR
//编辑器专用的单例 用于预览GAS
public static JexGasManager Editor = new JexGasManager();
#endif
public JexGasManager()
{
#if UNITY_EDITOR
//预览GAS
Editor = this;
#endif
}
//---------------- 全局信息 ------------------------------------------------------------------------------------------
public static int FrameRate = 10; //每秒帧
public List<AbilitySystemComponent> AbilitySystemComponents = new();
/// <summary>
@ -18,7 +34,7 @@ namespace GAS.Runtime
private JexGasObjectPool ObjectPool = new JexGasObjectPool();
//GAS 更新
public void Update()
public void Update(int dt)
{
Profiler.BeginSample($"{nameof(JexGasManager)}::Tick()");
@ -28,7 +44,7 @@ namespace GAS.Runtime
foreach (var abilitySystemComponent in abilitySystemComponents)
{
abilitySystemComponent.Tick();
abilitySystemComponent.Tick(dt);
}
abilitySystemComponents.Clear();

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@ -0,0 +1,28 @@
using System;
using JNGame.Math;
using Sirenix.OdinInspector;
using UnityEngine;
namespace JNGame.Runtime.Odin.TypeCustomize
{
[Serializable]
public class OdinLVector3
{
[LabelText("X (x1000)")]
public int X;
[LabelText("Y (x1000)")]
public int Y;
[LabelText("Z (x1000)")]
public int Z;
public Vector3 ToVector3()
{
return (new LVector3(true, X * LFloat.RateOfOldPrecision, Y * LFloat.RateOfOldPrecision, Z * LFloat.RateOfOldPrecision)).ToVector3();
}
public LVector3 ToLVector3()
{
return (new LVector3(true, X * LFloat.RateOfOldPrecision, Y * LFloat.RateOfOldPrecision, Z * LFloat.RateOfOldPrecision));
}
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: bfdfa8bae636419282b29d0cfb4d9239
timeCreated: 1729415750

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@ -7,6 +7,7 @@ namespace JNGame.Sync.Frame.Entity.Component.Components
{
public LVector3 Position = new();
public LVector3 Scale = new(1,1,1);
public bool IsRange(LVector3 target,LFloat len)
{

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@ -113,7 +113,9 @@ namespace JNGame.Sync.Frame.Entity
}
//生命周期
public virtual void OnSyncStart(){}
public virtual void OnSyncStart()
{
}
public virtual void OnSyncUpdate(int dt)
{
@ -128,7 +130,8 @@ namespace JNGame.Sync.Frame.Entity
}
public virtual void OnSyncDestroy()
{}
{
}
}
public interface IJNContext : IJNSyncCycle

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@ -39,13 +39,17 @@ namespace JNGame.Sync.Entity
public JNEntityLookup CLookup{ get; set; }
/// <summary>
/// 坐标
/// Transform 组件
/// </summary>
public JNTransformComponent Transform => CLookup.Query<JNTransformComponent>(this);
/// <summary>
/// 位置
/// </summary>
public LVector3 Position => Transform.Position;
/// <summary>
/// 大小
/// </summary>
public LVector3 Scale => Transform.Scale;
public bool IsDelayDestroy { get; private set; } = false;
@ -142,7 +146,9 @@ namespace JNGame.Sync.Entity
}
//生命周期
public virtual void OnSyncStart(){}
public virtual void OnSyncStart()
{
}
public virtual void OnSyncUpdate(int dt)
{

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@ -4,8 +4,11 @@ using UnityEngine;
namespace JNGame.Sync.System.Data.Type
{
/// <summary>
/// 用于传输的 LVector3 类型
/// </summary>
[Serializable]
public class DValuePosition
public class NDataLVector3
{
public long x;
public long y;
@ -23,7 +26,7 @@ namespace JNGame.Sync.System.Data.Type
public override bool Equals(object obj)
{
if (obj is not DValuePosition old) return false;
if (obj is not NDataLVector3 old) return false;
return old.x == x && old.y == y && old.z == z;
}
@ -32,9 +35,9 @@ namespace JNGame.Sync.System.Data.Type
return new LVector3(new LFloat(true,x), new LFloat(true,y), new LFloat(true,z));
}
public static DValuePosition Build(LVector3 vec3)
public static NDataLVector3 Build(LVector3 vec3)
{
return new DValuePosition()
return new NDataLVector3()
{
x = vec3.x.rawValue,
y = vec3.y.rawValue,

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@ -1,5 +1,6 @@
using GAS.Runtime;
using JNGame.Sync.System;
using UnityEngine;
namespace JNGame.Runtime.Sync.System.Logic
{
@ -14,10 +15,10 @@ namespace JNGame.Runtime.Sync.System.Logic
/// </summary>
private JexGasManager _gas = new();
public JexGasManager GAS => _gas;
public override void OnSyncUpdate(int dt)
{
GAS.Update();
GAS.Update(dt);
}
public void Register(AbilitySystemComponent abilitySystemComponent)

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@ -248,6 +337,8 @@ MonoBehaviour:
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@ -263,6 +354,11 @@ Transform:
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@ -13,7 +13,8 @@ MonoBehaviour:
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AttributeSets:
- BaseAttribute
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@ -29,18 +29,25 @@ MonoBehaviour:
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InstantCues:
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markEvents: []
markEvents:
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cues:
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ReleaseGameplayEffect:
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BuffGameplayEffects:
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clipEvents:
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buffTarget: 0
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@ -1,17 +0,0 @@
using GAS.Runtime;
using JNGame.Sync.Entity;
namespace GASSamples.Scripts
{
public class AbilitySystemSamplesComponent : AbilitySystemComponent
{
public JNEntity Entity { get; protected set; }
public AbilitySystemSamplesComponent(JNEntity entity)
{
Entity = entity;
}
}
}

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@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 1384fe4e23ec4d718ac4df20198da171
timeCreated: 1729247365

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@ -1,5 +1,9 @@
using GAS.General;
using GAS.Runtime;
using GASSamples.Scripts;
using GASSamples.Scripts.Game.GAS;
using JNGame.Math;
using JNGame.Runtime.Odin.TypeCustomize;
using Sirenix.OdinInspector;
using UnityEngine;
@ -10,10 +14,10 @@ namespace Demo.Scripts.GAS.GameplayCue
[BoxGroup]
[LabelText("开始位置")]
public Vector3 start;
public OdinLVector3 start;
[BoxGroup]
[LabelText("结束位置")]
public Vector3 end;
public OdinLVector3 end;
public override GameplayCueDurationalSpec CreateSpec(GameplayCueParameters parameters)
{
@ -23,11 +27,11 @@ namespace Demo.Scripts.GAS.GameplayCue
#if UNITY_EDITOR
public override void OnEditorPreview(GameObject previewObject, int frameIndex, int startFrame, int endFrame)
{
Debug.Log($"GameplayCue_PlayerDemo01 {previewObject} {frameIndex}");
Debug.Log($"GameplayCueDurational_PlayerDemo01 {previewObject} {frameIndex}");
if (frameIndex >= startFrame && frameIndex <= endFrame)
{
previewObject.transform.position = Vector3.Lerp(start, end, (float)(frameIndex - startFrame) / endFrame);
previewObject.transform.position = Vector3.Lerp(start.ToVector3(), end.ToVector3(), (float)(frameIndex - startFrame) / endFrame);
}
}
@ -38,13 +42,10 @@ namespace Demo.Scripts.GAS.GameplayCue
public class GameplayCueDurational_PlayerDemo01_Spec : GameplayCueDurationalSpec<GameplayCueDurational_PlayerDemo01>
{
private GameplayCueDurational_PlayerDemo01 Cue;
public GameplayCueDurational_PlayerDemo01_Spec(GameplayCueDurational_PlayerDemo01 cue, GameplayCueParameters parameters) : base(cue, parameters)
{
Cue = cue;
}
public override void OnAdd(int frame,int startFrame,int endFrame)
{
Debug.Log("GameplayCueDurational_PlayerDemo01_Spec OnAdd");
@ -67,7 +68,10 @@ namespace Demo.Scripts.GAS.GameplayCue
public override void OnTick(int frame,int startFrame,int endFrame)
{
Debug.Log($"GameplayCueDurational_PlayerDemo01_Spec OnTick {frame}");
((GAbilitySystemComponent)Owner).Entity.Transform.Position = LVector3.Lerp(cue.start.ToLVector3(), cue.end.ToLVector3(), (LFloat)(frame - startFrame) / endFrame);
}
}

View File

@ -1,4 +1,6 @@
using GAS.Runtime;
using GASSamples.Scripts.Game.GAS;
using JNGame.Math;
using UnityEngine;
namespace Demo.Scripts.GAS.GameplayCue
@ -10,14 +12,6 @@ namespace Demo.Scripts.GAS.GameplayCue
Debug.Log($"GameplayCue_PlayerDemo01 CreateSpec");
return new GameplayCue_PlayerDemo01_Spec(this,parameters);
}
#if UNITY_EDITOR
public override void OnEditorPreview(GameObject previewObject, int frame, int startFrame)
{
Debug.Log($"GameplayCue_PlayerDemo01 {previewObject}");
}
#endif
}
public class GameplayCue_PlayerDemo01_Spec : GameplayCueInstantSpec
@ -29,6 +23,7 @@ namespace Demo.Scripts.GAS.GameplayCue
public override void Trigger()
{
((GAbilitySystemComponent)Owner).Entity.Transform.Scale = new LVector3(LFloat.L05,LFloat.L05,LFloat.L05);
}
}

View File

@ -0,0 +1,32 @@
using GAS.Runtime;
using GASSamples.Scripts.Game.GAS;
using JNGame.Math;
using UnityEngine;
namespace Demo.Scripts.GAS.GameplayCue
{
public class GameplayCue_PlayerDemo02 : GameplayCueInstant
{
public override GameplayCueInstantSpec CreateSpec(GameplayCueParameters parameters)
{
Debug.Log($"GameplayCue_PlayerDemo02 CreateSpec");
return new GameplayCue_PlayerDemo02_Spec(this,parameters);
}
}
public class GameplayCue_PlayerDemo02_Spec : GameplayCueInstantSpec
{
public GameplayCue_PlayerDemo02_Spec(GameplayCueInstant cue, GameplayCueParameters parameters) : base(cue, parameters)
{
}
public override void Trigger()
{
((GAbilitySystemComponent)Owner).Entity.Transform.Scale = new LVector3(1,1,1);
}
}
}

View File

@ -0,0 +1,3 @@
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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: dd4c4a195812409f935d57313ac16614
timeCreated: 1729418595

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@ -0,0 +1,19 @@
using GAS.Runtime;
using JNGame.Math;
using UnityEngine;
namespace GASSamples.Scripts.GAS.MMC
{
/// <summary>
/// 基础运算
/// </summary>
[CreateAssetMenu(fileName = "AttrModCalculation", menuName = "GAS/MMC/AttrModCalculation")]
public class AttrModCalculation : ModifierMagnitudeCalculation
{
public override float CalculateMagnitude(GameplayEffectSpec spec, float modifierMagnitude)
{
return modifierMagnitude;
}
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: b964e9ee395740d6b0f8e42978c1ba35
timeCreated: 1729418602

View File

@ -4,6 +4,7 @@ using GASSamples.Scripts.Game.Entity.Contexts;
using JNGame.Sync.System;
using JNGame.Sync.System.Data;
using JNGame.Sync.System.Data.Type;
using UnityEngine.Serialization;
using NotImplementedException = System.NotImplementedException;
namespace GASSamples.Scripts.Game.Logic.Data
@ -17,7 +18,8 @@ namespace GASSamples.Scripts.Game.Logic.Data
[Serializable]
public class JNGASBoxValue
{
public DValuePosition Position = null;
public NDataLVector3 Position = null;
public NDataLVector3 Scale = null;
}
public class JNGASBoxData : ISData
@ -47,7 +49,8 @@ namespace GASSamples.Scripts.Game.Logic.Data
{
Value = new ()
{
Position = DValuePosition.Build(entity.Position)
Position = NDataLVector3.Build(entity.Position),
Scale = NDataLVector3.Build(entity.Scale)
}
});
}

View File

@ -1,39 +0,0 @@
using GAS.Runtime;
using GASSamples.Scripts.Game.GAS;
using JNGame.Runtime.Sync.System.Logic;
using JNGame.Sync.Entity.Component;
namespace GASSamples.Scripts.Game.Entity.Nodes.Component.Components
{
public class JNGASComponent : JNComponent
{
private GAbilitySystemComponent ASC = new ();
public override void OnSyncStart()
{
base.OnSyncStart();
//初始化ASC
GetSystem<JNGASSystem>().Register(ASC);
}
public void SetPreset(AbilitySystemComponentPreset ascPreset)
{
ASC.SetPreset(ascPreset);
}
public void SetLevel(int level)
{
ASC.SetLevel(level);
}
public override void OnSyncDestroy()
{
base.OnSyncDestroy();
//销毁ASC
GetSystem<JNGASSystem>().Unregister(ASC);
}
}
}

View File

@ -1,11 +0,0 @@
using GAS.Runtime;
namespace GASSamples.Scripts.Game.GAS
{
public class GAbilitySystemComponent : AbilitySystemComponent
{
}
}

View File

@ -0,0 +1,54 @@
using GAS.Runtime;
using GASSamples.Scripts.Game.GAS;
using JNGame.Runtime.Sync.System.Logic;
using JNGame.Sync.Entity.Component;
using UnityEngine;
namespace GASSamples.Scripts.Game.Entity.Nodes.Component.Components
{
public class JNGASComponent : JNComponent
{
private GAbilitySystemComponent _asc;
public GAbilitySystemComponent ASC => _asc;
public override void OnSyncStart()
{
base.OnSyncStart();
_asc = new (Entity);
//注册ASC
GetSystem<JNGASSystem>().Register(ASC);
}
public override void OnSyncDestroy()
{
base.OnSyncDestroy();
//取消注册ASC
GetSystem<JNGASSystem>().Unregister(ASC);
}
public void InitWithPreset(AbilitySystemComponentPreset ascPreset,int level)
{
ASC.SetPreset(ascPreset);
ASC.SetLevel(level);
ASC.InitWithPreset(ASC.Level,ASC.Preset);
}
/// <summary>
/// 附加效果给自己
/// </summary>
public void ApplyGameplayEffectToSelf(GameplayEffect gameplayEffect)
{
ASC.ApplyGameplayEffectToSelf(gameplayEffect);
}
/// <summary>
/// 激活技能
/// </summary>
public void TryActivateAbility(string name)
{
ASC.TryActivateAbility(name);
}
}
}

View File

@ -1,4 +1,7 @@
using Game.Logic.System.Usual;
using GAS.Runtime;
using GASSamples.Scripts.Game.Entity.Nodes.Component.Components;
using JNGame.Runtime.Sync.System.Logic;
using JNGame.Sync.Entity.Component;
namespace GASSamples.Scripts.Game.Entity.Nodes.Component.Controller
@ -10,13 +13,19 @@ namespace GASSamples.Scripts.Game.Entity.Nodes.Component.Controller
public override void OnSyncStart()
{
base.OnSyncStart();
//设置GAS 角色
// GAS.SetPreset();
GAS.InitWithPreset(GetSystem<DDataSystem>().Preset,1);
//附加效果测试
// GAS.ApplyGameplayEffectToSelf(new GameplayEffect(GetSystem<DDataSystem>().GE_JisolDemo1));
//释放技能
GAS.TryActivateAbility(GAbilityLib.JisolDemo1.Name);
}
}
}

View File

@ -15,15 +15,15 @@ namespace GASSamples.Scripts.Game.Entity.Nodes.Component.Lookup
protected override void BindIndex()
{
base.BindIndex();
Controller = Next();
GAS = Next();
Controller = Next();
}
protected override void BindType(KeyValue<int, Type> types)
{
base.BindType(types);
types.Add(Controller,typeof(JNGASBoxController));
types.Add(GAS,typeof(JNGASComponent));
types.Add(Controller,typeof(JNGASBoxController));
}
}

View File

@ -1,4 +1,6 @@
using GASSamples.Scripts.Game.Entity.Nodes;
using GASSamples.Scripts.Game.Entity.Nodes.Component.Components;
using GASSamples.Scripts.Game.Entity.Nodes.Component.Controller;
using JNGame.Sync.Frame.Entity;
namespace GASSamples.Scripts.Game.Entity.Contexts
@ -8,6 +10,8 @@ namespace GASSamples.Scripts.Game.Entity.Contexts
protected override JNGASBox BindComponent(JNGASBox entity)
{
base.BindComponent(entity);
entity.AddComponent<JNGASComponent>();
entity.AddComponent<JNGASBoxController>();
return entity;
}
}

View File

@ -1,3 +1,4 @@
using GASSamples.Scripts.Game.Entity.Nodes.Component.Components;
using GASSamples.Scripts.Game.Entity.Nodes.Component.Controller;
using GASSamples.Scripts.Game.Entity.Nodes.Component.Lookup;
using JNGame.Sync.Entity;
@ -8,6 +9,7 @@ namespace GASSamples.Scripts.Game.Entity.Nodes
public class JNGASBox : JNEntity
{
public JNGASComponent GAS => CLookup.Query<JNGASComponent>(this);
public JNGASBoxController Controller => CLookup.Query<JNGASBoxController>(this);
public override JNEntityLookup NewCLookup()

View File

@ -0,0 +1,20 @@
using GAS.Runtime;
using JNGame.Sync.Entity;
namespace GASSamples.Scripts.Game.GAS
{
public class GAbilitySystemComponent : AbilitySystemComponent
{
public IJNEntity Entity { get; protected set; }
public GAbilitySystemComponent(IJNEntity entity)
{
Entity = entity;
}
}
}

View File

@ -0,0 +1,3 @@
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timeCreated: 1729410298

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: ae051ac88cb04928b9d55f4e7c6fdc07
timeCreated: 1729410272

View File

@ -0,0 +1,23 @@
using GAS.Runtime;
using GASSamples.Scripts;
using JNGame.Sync.System;
namespace Game.Logic.System.Usual
{
/// <summary>
/// 游戏数据
/// </summary>
public class DDataSystem : SLogicSystem
{
public AbilitySystemComponentPreset Preset { get; private set; }
public IGameplayEffectData GE_JisolDemo1 { get; private set; }
public override void OnSyncStart()
{
base.OnSyncStart();
Preset = App.Resource.Preset;
GE_JisolDemo1 = App.Resource.GE_JisolDemo1;
}
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 743622b492f0406895154855d13ed6db
timeCreated: 1729410339

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@ -19,12 +19,13 @@ namespace GASSamples.Scripts.Game.View.Entity
public override void ViewUpdate(JNGASBoxData data, GameObject view)
{
view.transform.DOMove(data.Value.Position.ToVector3(),0.5f);
view.transform.DOScale(data.Value.Scale.ToVector3(),0.5f);
}
public override GameObject NewView(JNGASBoxData data)
{
var view = Object.Instantiate(Box, World.transform);
view.name = $"Boss_{data.Id}";
view.name = $"Box_{data.Id}";
return view;
}

View File

@ -17,7 +17,7 @@ namespace GAS.Runtime
public Type AbilityClassType;
}
public static AbilityInfo JisolDemo1 = new AbilityInfo { Name = "JisolDemo1", AssetPath = "Assets/Demo/GAS/Config/GameplayAbilityLib/JisolDemo1.asset",AbilityClassType = typeof(GAS.Runtime.TimelineAbility) };
public static AbilityInfo JisolDemo1 = new AbilityInfo { Name = "JisolDemo1", AssetPath = "Assets/Scripts/GASSamples/GAS/Config/GameplayAbilityLib/JisolDemo1.asset",AbilityClassType = typeof(GAS.Runtime.TimelineAbility) };
public static Dictionary<string, AbilityInfo> AbilityMap = new Dictionary<string, AbilityInfo>

View File

@ -9,10 +9,13 @@ namespace GAS.Runtime
{
public static class GAttrLib
{
/// <summary>血量</summary>
public const string HP = "HP";
// For facilitating the creation of a Value Dropdown in the editor.
public static readonly IReadOnlyList<string> AttributeNames = new List<string>
{
HP,
};
}
}

View File

@ -8,18 +8,68 @@ using System.Collections.Generic;
namespace GAS.Runtime
{
public class AS_BaseAttribute : AttributeSet
{
#region HP
/// <summary>血量</summary>
public AttributeBase HP { get; } = new("AS_BaseAttribute", "HP", 0f, CalculateMode.Stacking, (SupportedOperation)31, float.MinValue, float.MaxValue);
public void InitHP(float value) => HP.Init(value);
public void SetCurrentHP(float value) => HP.SetCurrentValue(value);
public void SetBaseHP(float value) => HP.SetBaseValue(value);
public void SetMinHP(float value) => HP.SetMinValue(value);
public void SetMaxHP(float value) => HP.SetMaxValue(value);
public void SetMinMaxHP(float min, float max) => HP.SetMinMaxValue(min, max);
#endregion HP
public override AttributeBase this[string key]
{
get
{
switch (key)
{
case "HP":
return HP;
}
return null;
}
}
public override string[] AttributeNames { get; } =
{
"HP",
};
public override void SetOwner(AbilitySystemComponent owner)
{
_owner = owner;
HP.SetOwner(owner);
}
public static class Lookup
{
public const string HP = "AS_BaseAttribute.HP";
}
}
public static class GAttrSetLib
{
public static readonly IReadOnlyDictionary<string, Type> AttrSetTypeDict = new Dictionary<string, Type>
{
{ "BaseAttribute", typeof(AS_BaseAttribute) },
};
public static readonly IReadOnlyDictionary<Type, string> TypeToName = new Dictionary<Type, string>
{
{ typeof(AS_BaseAttribute), nameof(AS_BaseAttribute) },
};
public static readonly IReadOnlyList<string> AttributeFullNames = new List<string>
{
"AS_BaseAttribute.HP",
};
}
}

View File

@ -9,12 +9,16 @@ namespace GAS.Runtime
{
public static class GTagLib
{
/// <summary>Ability</summary>
public static GameplayTag Ability { get; } = new("Ability");
/// <summary>Buff</summary>
public static GameplayTag Buff { get; } = new("Buff");
/// <summary>DeBuff</summary>
public static GameplayTag DeBuff { get; } = new("DeBuff");
public static readonly IReadOnlyDictionary<string, GameplayTag> TagMap = new Dictionary<string, GameplayTag>
{
["Ability"] = Ability,
["Buff"] = Buff,
["DeBuff"] = DeBuff,
};
}
}

View File

@ -1,4 +1,5 @@
using System.Threading.Tasks;
using GAS.Runtime;
using JNGame.Network;
using UnityEngine;
@ -11,11 +12,18 @@ namespace GASSamples.Scripts
//Box
public GameObject Box;
//Preset
public AbilitySystemComponentPreset Preset;
//GE_JisolDemo1
public IGameplayEffectData GE_JisolDemo1;
public override Task OnInit()
{
return base.OnInit();
}
}
}

View File

@ -1,5 +1,6 @@
using System;
using DefaultNamespace;
using GAS.Runtime;
using JNGame.Runtime;
using UnityEngine;
@ -10,7 +11,10 @@ namespace GASSamples.Scripts
public GameObject World;
public GameObject Box;
public AbilitySystemComponentPreset Preset;
public GameplayEffectAsset GE_JisolDemo1;
private JNGASFrameSystem _frameSystem;
private int _totalTime;
private int _frameIndex;
@ -21,6 +25,8 @@ namespace GASSamples.Scripts
await JNetGame.Instance.Init(App.AllSystem());
App.Resource.World = World;
App.Resource.Box = Box;
App.Resource.Preset = Preset;
App.Resource.GE_JisolDemo1 = GE_JisolDemo1;
_frameSystem = new JNGASFrameSystem();
_frameSystem.Initialize();
@ -35,6 +41,7 @@ namespace GASSamples.Scripts
//自动推帧
if (_totalTime >= _frameSystem.NSyncTime)
{
_totalTime -= _frameSystem.NSyncTime;
_frameSystem.AddFrame(new JNFrameInfo()
{
Index = _frameIndex++

View File

@ -1,5 +1,6 @@
using Cysharp.Threading.Tasks;
using Game.Input;
using Game.Logic.System.Usual;
using GASSamples.Scripts.Game.Entity;
using GASSamples.Scripts.Game.Logic.Data;
using GASSamples.Scripts.Game.Logic.System;
@ -19,8 +20,8 @@ namespace DefaultNamespace
{
return new SLogicSystem[]
{
//基础数据
new DInputSystem(), //游戏输入
new DDataSystem(), //数据 系统
new JNGASSystem(), //GAS 系统
new DWorldSystem(), //世界逻辑
};

View File

@ -11,6 +11,7 @@ using JNGame.Sync.System.Data;
using JNGame.Network.Action;
using JNGame.Sync.System.Data.Type;
using TouchSocket.Core;
using UnityEngine.Serialization;
namespace Game.JNGState.Logic.Data
{
@ -23,7 +24,7 @@ namespace Game.JNGState.Logic.Data
[Serializable]
public class GDataValue
{
public DValuePosition Position = null;
public NDataLVector3 Position = null;
}
public abstract class IGDataBase : ISTileData
@ -58,7 +59,7 @@ namespace Game.JNGState.Logic.Data
public override void BindEntity(JNTileEntity entity)
{
base.BindEntity(entity);
Value.Position = new DValuePosition()
Value.Position = new NDataLVector3()
{
x = Node.Position.x.rawValue,
y = Node.Position.y.rawValue,

View File

@ -74,27 +74,29 @@
<Analyzer Include="C:\APP\UnityEdit\2022.3.16f1c1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Scripts\GASSamples\Scripts\Game\Entity\Nodes\Component\Components\JNGASComponent.cs" />
<Compile Include="Assets\Scripts\GASSamples\Scripts\Game\Entity\Nodes\Component\Controller\JNGASBoxController.cs" />
<Compile Include="Assets\Scripts\GASSamples\Scripts\Game\Entity\Nodes\Component\Lookup\JNGASBoxLookup.cs" />
<Compile Include="Assets\Scripts\GASSamples\Scripts\Game\Entity\Nodes\Contexts\JNGASBoxContext.cs" />
<Compile Include="Assets\Scripts\GASSamples\Scripts\Game\GAS\GAbilitySystemComponent.cs" />
<Compile Include="Assets\Scripts\GASSamples\Scripts\Game\Logic\GAS\GAbilitySystemComponent.cs" />
<Compile Include="Assets\Scripts\GASSamples\Scripts\GAS\OngoingAbilityTasks\OngoingAbility_Debug.cs" />
<Compile Include="Assets\Scripts\GASSamples\Scripts\GAS\MMC\AttrModCalculation.cs" />
<Compile Include="Assets\Scripts\GASSamples\Scripts\Game\View\DViewSystem.cs" />
<Compile Include="Assets\Scripts\GASSamples\Scripts\Gen\GAttrLib.gen.cs" />
<Compile Include="Assets\Scripts\GASSamples\Scripts\Game\Logic\System\Usual\DDataSystem.cs" />
<Compile Include="Assets\Scripts\GASSamples\Scripts\GAS\GameplayCue\GameplayCue_PlayerDemo01.cs" />
<Compile Include="Assets\Scripts\GASSamples\Scripts\Game\Logic\Entity\Nodes\Component\Controller\JNGASBoxController.cs" />
<Compile Include="Assets\Scripts\GASSamples\Scripts\Sync\JNGASFrameSystem.cs" />
<Compile Include="Assets\Scripts\GASSamples\Scripts\Game\Entity\Nodes\JNGASBox.cs" />
<Compile Include="Assets\Scripts\GASSamples\Scripts\Game\Entity\EDContexts.cs" />
<Compile Include="Assets\Scripts\GASSamples\Scripts\Game\Logic\Entity\EDContexts.cs" />
<Compile Include="Assets\Scripts\GASSamples\Scripts\Game\Logic\Entity\Nodes\JNGASBox.cs" />
<Compile Include="Assets\Scripts\GASSamples\Scripts\GAS\GameplayCue\GameplayCueDurational_PlayerDemo01.cs" />
<Compile Include="Assets\Scripts\GASSamples\Scripts\Gen\GAttrSetLib.gen.cs" />
<Compile Include="Assets\Scripts\GASSamples\Scripts\Game\Logic\System\DWorldSystem.cs" />
<Compile Include="Assets\Scripts\GASSamples\Scripts\App.cs" />
<Compile Include="Assets\Scripts\GASSamples\Scripts\Game\Logic\Entity\Nodes\Component\Components\JNGASComponent.cs" />
<Compile Include="Assets\Scripts\GASSamples\Scripts\Game\Logic\Entity\Nodes\Component\Lookup\JNGASBoxLookup.cs" />
<Compile Include="Assets\Scripts\GASSamples\Scripts\Gen\GTagLib.gen.cs" />
<Compile Include="Assets\Scripts\GASSamples\Scripts\AbilitySystemSamplesComponent.cs" />
<Compile Include="Assets\Scripts\GASSamples\Scripts\GAS\GameplayCue\GameplayCue_PlayerDemo02.cs" />
<Compile Include="Assets\Scripts\GASSamples\Scripts\Gen\AbilitySystemComponentExtension.gen.cs" />
<Compile Include="Assets\Scripts\GASSamples\Scripts\Game\Logic\System\Logic\DWorldSystem.cs" />
<Compile Include="Assets\Scripts\GASSamples\Scripts\Gen\GAbilityLib.gen.cs" />
<Compile Include="Assets\Scripts\GASSamples\Scripts\Game\Input\DInputSystem.cs" />
<Compile Include="Assets\Scripts\GASSamples\Scripts\Game\Logic\Entity\Nodes\Contexts\JNGASBoxContext.cs" />
<Compile Include="Assets\Scripts\GASSamples\Scripts\Main.cs" />
<Compile Include="Assets\Scripts\GASSamples\Scripts\Game\View\Entity\VDBox.cs" />
<Compile Include="Assets\Scripts\GASSamples\Scripts\JNGResService.cs" />

View File

@ -3,6 +3,8 @@ Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{62753af3-1e0c-69e5-d3db-cf11598cd1b3}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GASSamples", "GASSamples.csproj", "{cba4eb94-86d9-7b86-6816-9eef31e3bef2}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "JNGame.Editor", "JNGame.Editor.csproj", "{17b58f54-5d7b-7430-a784-74a4540f4c68}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StompyRobot.SRF", "StompyRobot.SRF.csproj", "{356a0975-52a0-edee-67e5-a8751d23d388}"
@ -27,8 +29,6 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SHFrame", "SHFrame.csproj",
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GameScripts", "GameScripts.csproj", "{c0e4a2c6-f110-93aa-0a2f-48b1bf0890de}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GASSamples", "GASSamples.csproj", "{cba4eb94-86d9-7b86-6816-9eef31e3bef2}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "HotMain", "HotMain.csproj", "{a37cd6bb-4243-4e53-0fb1-da1c51041fde}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-firstpass", "Assembly-CSharp-firstpass.csproj", "{082457fe-fcb4-40d1-c6ce-98e6d3097f89}"
@ -64,6 +64,8 @@ Global
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{62753af3-1e0c-69e5-d3db-cf11598cd1b3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{62753af3-1e0c-69e5-d3db-cf11598cd1b3}.Debug|Any CPU.Build.0 = Debug|Any CPU
{cba4eb94-86d9-7b86-6816-9eef31e3bef2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{cba4eb94-86d9-7b86-6816-9eef31e3bef2}.Debug|Any CPU.Build.0 = Debug|Any CPU
{17b58f54-5d7b-7430-a784-74a4540f4c68}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{17b58f54-5d7b-7430-a784-74a4540f4c68}.Debug|Any CPU.Build.0 = Debug|Any CPU
{356a0975-52a0-edee-67e5-a8751d23d388}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
@ -88,8 +90,6 @@ Global
{56fe4698-9e38-f97f-0948-b4a412ec01fc}.Debug|Any CPU.Build.0 = Debug|Any CPU
{c0e4a2c6-f110-93aa-0a2f-48b1bf0890de}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{c0e4a2c6-f110-93aa-0a2f-48b1bf0890de}.Debug|Any CPU.Build.0 = Debug|Any CPU
{cba4eb94-86d9-7b86-6816-9eef31e3bef2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{cba4eb94-86d9-7b86-6816-9eef31e3bef2}.Debug|Any CPU.Build.0 = Debug|Any CPU
{a37cd6bb-4243-4e53-0fb1-da1c51041fde}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{a37cd6bb-4243-4e53-0fb1-da1c51041fde}.Debug|Any CPU.Build.0 = Debug|Any CPU
{082457fe-fcb4-40d1-c6ce-98e6d3097f89}.Debug|Any CPU.ActiveCfg = Debug|Any CPU

View File

@ -140,7 +140,6 @@
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\JexGasManager.cs" />
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Context\Exceptions\ContextDoesNotContainEntityException.cs" />
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Effects\GameplayEffect.cs" />
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Core\GameplayAbilitySystem.cs" />
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Systems\JobSystem.cs" />
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Ability\TimelineAbility\AbilityTask\Tasks\DefaultPassiveAbilityTask.cs" />
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Effects\GameplayEffectStacking.cs" />
@ -217,8 +216,6 @@
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Effects\GameplayEffectContainer.cs" />
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Effects\GameplayEffectAsset.cs" />
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Ability\TargetCatcher\TargetCatcherBase.cs" />
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\System\Data\Type\DValuePosition.cs" />
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Core\GasHost.cs" />
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Entity\Exceptions\EntityIsNotEnabledException.cs" />
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Component\AbilitySystemComponentPreset.cs" />
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\System\SLogicSystem.cs" />
@ -258,6 +255,7 @@
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\Entity\JNContext.cs" />
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Effects\CooldownTimer.cs" />
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Extensions\EntitasStringExtension.cs" />
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\System\Data\Type\NDataLVector3.cs" />
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\System\Data\SStateDataSystem.cs" />
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Core\EntityRef.cs" />
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\General\Util\Pool\JexGasObjectPool.cs" />
@ -317,6 +315,7 @@
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\System\Data\STileDataSystem.cs" />
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\EntityIndex\EntityIndexException.cs" />
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Matcher\Interfaces\INoneOfMatcher.cs" />
<Compile Include="Assets\HotScripts\JNGame\Runtime\Odin\TypeCustomize\OdinLVector3.cs" />
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas.CodeGeneration.Attributes\src\ContextAttribute.cs" />
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Effects\GameplayEffectData.cs" />
<Compile Include="Assets\HotScripts\JNGame\Runtime\Network\Util\NDataUtil.cs" />

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,965 @@
Using pre-set license
Built from '2022.3/china_unity/release' branch; Version is '2022.3.16f1c1 (2f3f1b3bde89) revision 3096347'; Using compiler version '192829333'; Build Type 'Release'
OS: 'Windows 11 (10.0.22631) 64bit Core' Language: 'zh' Physical Memory: 16088 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
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58746
Successfully changed project path to: D:/Jisol/JisolGame/JNFrame2
D:/Jisol/JisolGame/JNFrame2
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Refreshing native plugins compatible for Editor in 80.99 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
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[Subsystems] Discovering subsystems at path C:/APP/UnityEdit/2022.3.16f1c1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path D:/Jisol/JisolGame/JNFrame2/Assets
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[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
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========================================================================
Received Import Request.
Time since last request: 582979.347410 seconds.
path: Assets/Scripts/GASSamples/GAS/Config/GameplayAbilityLib/JisolDemo1.asset
artifactKey: Guid(b78ae002fbbf510419a39987f22201f1) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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========================================================================
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Begin MonoManager ReloadAssembly
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[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
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Begin MonoManager ReloadAssembly
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[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
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path: Assets/Scripts/GASSamples/GAS/Config/GameplayCueLib/GCue_PlayerDemo02.asset
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========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
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Refreshing native plugins compatible for Editor in 78.54 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
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[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
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Unloading 5546 Unused Serialized files (Serialized files now loaded: 0)
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========================================================================
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Begin MonoManager ReloadAssembly
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Refreshing native plugins compatible for Editor in 69.54 ms, found 3 plugins.
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[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
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Unloading 5547 Unused Serialized files (Serialized files now loaded: 0)
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Begin MonoManager ReloadAssembly
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Refreshing native plugins compatible for Editor in 35.17 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Native extension for Android target not found
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
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initialDomainReloadingComplete (60ms)
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Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 40.37 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5547 Unused Serialized files (Serialized files now loaded: 0)
Unloading 134 unused Assets / (204.0 KB). Loaded Objects now: 6118.
Memory consumption went from 220.4 MB to 220.2 MB.
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========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
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Refreshing native plugins compatible for Editor in 53.43 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Native extension for Android target not found
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
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AwakeInstancesAfterBackupRestoration (9ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 38.59 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5547 Unused Serialized files (Serialized files now loaded: 0)
Unloading 134 unused Assets / (204.0 KB). Loaded Objects now: 6133.
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Total: 14.744500 ms (FindLiveObjects: 0.482600 ms CreateObjectMapping: 0.163500 ms MarkObjects: 13.794300 ms DeleteObjects: 0.302800 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
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custom:SearchIndexIgnoredProperties: e643bd26f0fe6173181afceb89e7c659 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
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custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.142 seconds
Refreshing native plugins compatible for Editor in 65.41 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Native extension for Android target not found
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
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Domain Reload Profiling: 2357ms
BeginReloadAssembly (310ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
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initialDomainReloadingComplete (136ms)
LoadAllAssembliesAndSetupDomain (613ms)
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ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (19ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 34.68 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5547 Unused Serialized files (Serialized files now loaded: 0)
Unloading 134 unused Assets / (202.9 KB). Loaded Objects now: 6148.
Memory consumption went from 224.2 MB to 224.0 MB.
Total: 13.265300 ms (FindLiveObjects: 0.356200 ms CreateObjectMapping: 0.204400 ms MarkObjects: 12.480900 ms DeleteObjects: 0.222500 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
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========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
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Refreshing native plugins compatible for Editor in 36.92 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Native extension for Android target not found
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.175 seconds
Domain Reload Profiling: 1946ms
BeginReloadAssembly (186ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (3ms)
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RebuildCommonClasses (25ms)
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initialDomainReloadingComplete (103ms)
LoadAllAssembliesAndSetupDomain (448ms)
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EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (15ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 34.35 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5547 Unused Serialized files (Serialized files now loaded: 0)
Unloading 134 unused Assets / (202.8 KB). Loaded Objects now: 6163.
Memory consumption went from 226.1 MB to 225.9 MB.
Total: 14.449700 ms (FindLiveObjects: 0.483100 ms CreateObjectMapping: 0.263100 ms MarkObjects: 13.488400 ms DeleteObjects: 0.214100 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
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========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.627 seconds
Refreshing native plugins compatible for Editor in 42.25 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Native extension for Android target not found
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
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Domain Reload Profiling: 2033ms
BeginReloadAssembly (171ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
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initialDomainReloadingComplete (59ms)
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ProcessInitializeOnLoadAttributes (313ms)
ProcessInitializeOnLoadMethodAttributes (209ms)
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EditorAssembliesLoaded (2ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (10ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 43.24 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5547 Unused Serialized files (Serialized files now loaded: 0)
Unloading 134 unused Assets / (204.1 KB). Loaded Objects now: 6178.
Memory consumption went from 228.1 MB to 227.9 MB.
Total: 14.459400 ms (FindLiveObjects: 0.377900 ms CreateObjectMapping: 0.219400 ms MarkObjects: 13.657800 ms DeleteObjects: 0.203000 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
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Using pre-set license
Built from '2022.3/china_unity/release' branch; Version is '2022.3.16f1c1 (2f3f1b3bde89) revision 3096347'; Using compiler version '192829333'; Build Type 'Release'
OS: 'Windows 11 (10.0.22631) 64bit Core' Language: 'zh' Physical Memory: 16088 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
COMMAND LINE ARGUMENTS:
C:\APP\UnityEdit\2022.3.16f1c1\Editor\Unity.exe
-adb2
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-noUpm
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AssetImportWorker1
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D:/Jisol/JisolGame/JNFrame2
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Logs/AssetImportWorker1.log
-srvPort
58746
Successfully changed project path to: D:/Jisol/JisolGame/JNFrame2
D:/Jisol/JisolGame/JNFrame2
[UnityMemory] Configuration Parameters - Can be set up in boot.config
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Player connection [38236] Host "[IP] 192.168.31.185 [Port] 0 [Flags] 2 [Guid] 3677003301 [EditorId] 3677003301 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-5RP3AKU) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...
Player connection [38236] Host "[IP] 192.168.31.185 [Port] 0 [Flags] 2 [Guid] 3677003301 [EditorId] 3677003301 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-5RP3AKU) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
[Physics::Module] Initialized MultithreadedJobDispatcher with 19 workers.
Refreshing native plugins compatible for Editor in 79.83 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2022.3.16f1c1 (2f3f1b3bde89)
[Subsystems] Discovering subsystems at path C:/APP/UnityEdit/2022.3.16f1c1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path D:/Jisol/JisolGame/JNFrame2/Assets
GfxDevice: creating device client; threaded=0; jobified=0
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 3060 Laptop GPU (ID=0x2520)
Vendor: NVIDIA
VRAM: 5996 MB
Driver: 31.0.15.5176
Initialize mono
Mono path[0] = 'C:/APP/UnityEdit/2022.3.16f1c1/Editor/Data/Managed'
Mono path[1] = 'C:/APP/UnityEdit/2022.3.16f1c1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/APP/UnityEdit/2022.3.16f1c1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56768
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/APP/UnityEdit/2022.3.16f1c1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
Register platform support module: C:/APP/UnityEdit/2022.3.16f1c1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.016676 seconds.
- Loaded All Assemblies, in 0.363 seconds
Native extension for WindowsStandalone target not found
Native extension for Android target not found
Android Extension - Scanning For ADB Devices 320 ms
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.571 seconds
Domain Reload Profiling: 926ms
BeginReloadAssembly (123ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
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initialDomainReloadingComplete (73ms)
LoadAllAssembliesAndSetupDomain (124ms)
LoadAssemblies (116ms)
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TypeCache.Refresh (120ms)
TypeCache.ScanAssembly (108ms)
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FinalizeReload (572ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (530ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (411ms)
SetLoadedEditorAssemblies (3ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (1ms)
ProcessInitializeOnLoadAttributes (78ms)
ProcessInitializeOnLoadMethodAttributes (37ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.992 seconds
Refreshing native plugins compatible for Editor in 42.30 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Native extension for Android target not found
Package Manager log level set to [2]
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
Mono: successfully reloaded assembly
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Domain Reload Profiling: 1968ms
BeginReloadAssembly (156ms)
ExecutionOrderSort (0ms)
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========================================================================
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Time since last request: 582933.751461 seconds.
path: Assets/Scripts/GASSamples/GAS/Config/GameplayEffectLib/GE_JisolDemo1.asset
artifactKey: Guid(25ef9a2206b693c4f9b93af896a038a8) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scripts/GASSamples/GAS/Config/GameplayEffectLib/GE_JisolDemo1.asset using Guid(25ef9a2206b693c4f9b93af896a038a8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c736e7e311c9561b7cd52d89e5928c43') in 0.009531 seconds
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========================================================================
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[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
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========================================================================
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========================================================================
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Begin MonoManager ReloadAssembly
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Refreshing native plugins compatible for Editor in 63.83 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
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[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
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Begin MonoManager ReloadAssembly
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Begin MonoManager ReloadAssembly
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[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
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Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5547 Unused Serialized files (Serialized files now loaded: 0)
Unloading 134 unused Assets / (202.3 KB). Loaded Objects now: 6088.
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Begin MonoManager ReloadAssembly
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Refreshing native plugins compatible for Editor in 74.65 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Native extension for Android target not found
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
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Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
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Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5547 Unused Serialized files (Serialized files now loaded: 0)
Unloading 134 unused Assets / (202.3 KB). Loaded Objects now: 6103.
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Total: 13.688100 ms (FindLiveObjects: 0.329900 ms CreateObjectMapping: 0.164800 ms MarkObjects: 12.991800 ms DeleteObjects: 0.200300 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-codec-MediaFoundation-h265: 746d11721c4dcdbdad8f713fa42b33f4 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:CustomObjectIndexerAttribute: 43b350a4d6e6d1791af0b5038c4bea17 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:SearchIndexIgnoredProperties: e643bd26f0fe6173181afceb89e7c659 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.607 seconds
Refreshing native plugins compatible for Editor in 35.11 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Native extension for Android target not found
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.345 seconds
Domain Reload Profiling: 1939ms
BeginReloadAssembly (167ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (3ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (40ms)
RebuildCommonClasses (24ms)
RebuildNativeTypeToScriptingClass (7ms)
initialDomainReloadingComplete (60ms)
LoadAllAssembliesAndSetupDomain (334ms)
LoadAssemblies (407ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (15ms)
TypeCache.Refresh (7ms)
TypeCache.ScanAssembly (0ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (7ms)
FinalizeReload (1346ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (624ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (29ms)
SetLoadedEditorAssemblies (3ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (74ms)
ProcessInitializeOnLoadAttributes (298ms)
ProcessInitializeOnLoadMethodAttributes (192ms)
AfterProcessingInitializeOnLoad (26ms)
EditorAssembliesLoaded (3ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (16ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 39.65 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5547 Unused Serialized files (Serialized files now loaded: 0)
Unloading 134 unused Assets / (203.4 KB). Loaded Objects now: 6118.
Memory consumption went from 220.4 MB to 220.2 MB.
Total: 13.997200 ms (FindLiveObjects: 0.318000 ms CreateObjectMapping: 0.233700 ms MarkObjects: 13.227100 ms DeleteObjects: 0.217100 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-codec-MediaFoundation-h265: 746d11721c4dcdbdad8f713fa42b33f4 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:CustomObjectIndexerAttribute: 43b350a4d6e6d1791af0b5038c4bea17 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:SearchIndexIgnoredProperties: e643bd26f0fe6173181afceb89e7c659 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.648 seconds
Refreshing native plugins compatible for Editor in 46.09 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Native extension for Android target not found
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.398 seconds
Domain Reload Profiling: 2033ms
BeginReloadAssembly (166ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (3ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (42ms)
RebuildCommonClasses (24ms)
RebuildNativeTypeToScriptingClass (7ms)
initialDomainReloadingComplete (62ms)
LoadAllAssembliesAndSetupDomain (375ms)
LoadAssemblies (443ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (17ms)
TypeCache.Refresh (8ms)
TypeCache.ScanAssembly (0ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (8ms)
FinalizeReload (1399ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (616ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (28ms)
SetLoadedEditorAssemblies (3ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (70ms)
ProcessInitializeOnLoadAttributes (296ms)
ProcessInitializeOnLoadMethodAttributes (189ms)
AfterProcessingInitializeOnLoad (28ms)
EditorAssembliesLoaded (2ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (18ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 39.01 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5547 Unused Serialized files (Serialized files now loaded: 0)
Unloading 134 unused Assets / (202.2 KB). Loaded Objects now: 6133.
Memory consumption went from 222.3 MB to 222.1 MB.
Total: 14.969600 ms (FindLiveObjects: 0.313900 ms CreateObjectMapping: 0.185500 ms MarkObjects: 14.221900 ms DeleteObjects: 0.247100 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-codec-MediaFoundation-h265: 746d11721c4dcdbdad8f713fa42b33f4 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:CustomObjectIndexerAttribute: 43b350a4d6e6d1791af0b5038c4bea17 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:SearchIndexIgnoredProperties: e643bd26f0fe6173181afceb89e7c659 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.185 seconds
Refreshing native plugins compatible for Editor in 64.54 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Native extension for Android target not found
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.181 seconds
Domain Reload Profiling: 2342ms
BeginReloadAssembly (322ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (52ms)
RebuildCommonClasses (38ms)
RebuildNativeTypeToScriptingClass (17ms)
initialDomainReloadingComplete (130ms)
LoadAllAssembliesAndSetupDomain (653ms)
LoadAssemblies (802ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (46ms)
TypeCache.Refresh (26ms)
TypeCache.ScanAssembly (13ms)
ScanForSourceGeneratedMonoScriptInfo (7ms)
ResolveRequiredComponents (11ms)
FinalizeReload (1182ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (586ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (26ms)
SetLoadedEditorAssemblies (3ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (59ms)
ProcessInitializeOnLoadAttributes (311ms)
ProcessInitializeOnLoadMethodAttributes (165ms)
AfterProcessingInitializeOnLoad (20ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (12ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 35.57 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5547 Unused Serialized files (Serialized files now loaded: 0)
Unloading 134 unused Assets / (202.3 KB). Loaded Objects now: 6148.
Memory consumption went from 224.2 MB to 224.0 MB.
Total: 13.128200 ms (FindLiveObjects: 0.304400 ms CreateObjectMapping: 0.162400 ms MarkObjects: 12.464900 ms DeleteObjects: 0.195500 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-codec-MediaFoundation-h265: 746d11721c4dcdbdad8f713fa42b33f4 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:CustomObjectIndexerAttribute: 43b350a4d6e6d1791af0b5038c4bea17 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:SearchIndexIgnoredProperties: e643bd26f0fe6173181afceb89e7c659 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.793 seconds
Refreshing native plugins compatible for Editor in 36.45 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Native extension for Android target not found
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.154 seconds
Domain Reload Profiling: 1917ms
BeginReloadAssembly (186ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (3ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (48ms)
RebuildCommonClasses (24ms)
RebuildNativeTypeToScriptingClass (8ms)
initialDomainReloadingComplete (103ms)
LoadAllAssembliesAndSetupDomain (441ms)
LoadAssemblies (501ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (36ms)
TypeCache.Refresh (20ms)
TypeCache.ScanAssembly (10ms)
ScanForSourceGeneratedMonoScriptInfo (7ms)
ResolveRequiredComponents (7ms)
FinalizeReload (1155ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (511ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (22ms)
SetLoadedEditorAssemblies (2ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (61ms)
ProcessInitializeOnLoadAttributes (247ms)
ProcessInitializeOnLoadMethodAttributes (160ms)
AfterProcessingInitializeOnLoad (17ms)
EditorAssembliesLoaded (2ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (11ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 34.35 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5547 Unused Serialized files (Serialized files now loaded: 0)
Unloading 134 unused Assets / (203.4 KB). Loaded Objects now: 6163.
Memory consumption went from 226.1 MB to 225.9 MB.
Total: 15.235900 ms (FindLiveObjects: 0.332000 ms CreateObjectMapping: 0.211900 ms MarkObjects: 14.480200 ms DeleteObjects: 0.210800 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-codec-MediaFoundation-h265: 746d11721c4dcdbdad8f713fa42b33f4 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:CustomObjectIndexerAttribute: 43b350a4d6e6d1791af0b5038c4bea17 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:SearchIndexIgnoredProperties: e643bd26f0fe6173181afceb89e7c659 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.614 seconds
Refreshing native plugins compatible for Editor in 40.50 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Native extension for Android target not found
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.411 seconds
Domain Reload Profiling: 2012ms
BeginReloadAssembly (166ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (3ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (37ms)
RebuildCommonClasses (23ms)
RebuildNativeTypeToScriptingClass (8ms)
initialDomainReloadingComplete (58ms)
LoadAllAssembliesAndSetupDomain (345ms)
LoadAssemblies (420ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (17ms)
TypeCache.Refresh (7ms)
TypeCache.ScanAssembly (0ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (8ms)
FinalizeReload (1411ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (610ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (27ms)
SetLoadedEditorAssemblies (2ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (71ms)
ProcessInitializeOnLoadAttributes (301ms)
ProcessInitializeOnLoadMethodAttributes (187ms)
AfterProcessingInitializeOnLoad (21ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (24ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 42.43 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5547 Unused Serialized files (Serialized files now loaded: 0)
Unloading 134 unused Assets / (203.4 KB). Loaded Objects now: 6178.
Memory consumption went from 228.1 MB to 227.9 MB.
Total: 14.918200 ms (FindLiveObjects: 0.447000 ms CreateObjectMapping: 0.192600 ms MarkObjects: 14.025800 ms DeleteObjects: 0.251400 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-codec-MediaFoundation-h265: 746d11721c4dcdbdad8f713fa42b33f4 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:CustomObjectIndexerAttribute: 43b350a4d6e6d1791af0b5038c4bea17 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:SearchIndexIgnoredProperties: e643bd26f0fe6173181afceb89e7c659 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->

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