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2
.gitignore
vendored
@@ -1,3 +1,5 @@
|
||||
.vs
|
||||
**/.vs
|
||||
battle_srv/test_cases/test_cases
|
||||
battle_srv/test_cases/tests
|
||||
*.pid
|
||||
|
@@ -47,3 +47,32 @@ renderFrameId | toApplyInputFrameId
|
||||
..., ..., ..., 368 | 90
|
||||
369, 370, 371, 372 | 91
|
||||
373, 374, 375, ... | 92
|
||||
|
||||
# Would using UDP instead of TCP yield better synchronization performance?
|
||||
Yes, but with non-trivial efforts.
|
||||
|
||||
## Neat advantage using UDP
|
||||
Let's check an actual use case. As soon as an inputFrame becomes all-confirmed, the server should downsync it to all active players -- and upon reception loss of the packet containing this "all-confirmed downsync inputFrame" to a certain player, the server MUST retransmit another packet containing the same inputFrame to that player.
|
||||
|
||||
To apply UDP on this use case, additional `ack & retransmission mechanism` would be required, which is a moderately difficult task -- don't just pick a 3rd party lib using TCP flow-control alike `sliding window mechanism`, e.g. [RUDP](https://www.geeksforgeeks.org/reliable-user-datagram-protocol-rudp/)! Here's why.
|
||||
|
||||
Assume that the server is downsyncing `sequence of packets[#1, #2, #3, #4, #5, #6, #7, #8, #9, #10]`, when using TCP we get the advantage that each active player is guaranteed to receive that same sequence in the same order -- however in a bad, lossy network when `packet#2` got lost several times for a certain player whose reception window size is just 5, it has to wait for the arrival of `packet#2` at `[_, #3, #4, #5, #6]`, thus unable to process `[#7, #8, #9, #10]` which could contain `unpredictable inputFrame` while `#2` being `correct prediction` for that player.
|
||||
|
||||
That's so neat but still an advantage for using UDP! Yet if the TCP flow-control alike `sliding window mechanism` is employed on UDP, such advantage'd be compromised.
|
||||
|
||||
To summarize, if UDP is used we need
|
||||
- an `ack & retransmission mechanism` built on top of it to guarantee reception of critical packets for active players, and
|
||||
- reception order is not necessary to be reserved (mimic [markConfirmationIfApplicable](https://github.com/genxium/DelayNoMore/blob/v0.9.14/battle_srv/models/room.go#L1085) to maintain `lastAllConfirmedInputFrameId`), but
|
||||
- TCP flow-control alike `sliding window mechanism` should be avoided to gain advantage over TCP.
|
||||
|
||||
## Additional hassles to care about using UDP
|
||||
When using UDP, it's also necessary to verify authorization of each incoming packet, e.g. by simple time limited symmetric key, due to being connectionless.
|
||||
|
||||
## Why not hybrid?
|
||||
Instead of replacing all use of TCP by UDP, it's more reasonable to keep using TCP for login and the "all-confirmed downsync inputFrames" from server to players (and possibly "upsync inputFrames" from player to server, but tradeoff on that remains to be discussed), while using a `UDP secondary session` for broadcasting inputFrames of each individual player asap (either using p2p or not) just for **better prediction performance**!
|
||||
|
||||
## How do you actually implement the `UDP secondary session`?
|
||||
It's not a global consensus, but in practice many UDP communications are platform specific due to their paired asynchronous I/O choices, e.g. epoll in Linux and kqueue in BSD-ish. Of course there're many 3rd party higher level encapsulated tools for cross-platform use but that introduces extra debugging when things go wrong.
|
||||
|
||||
Therefore, the following plan doesn't assume use of any specific 3rd party encapsulation of UDP communication.
|
||||

|
7
MULTIHIT_ROADMAP.md
Normal file
@@ -0,0 +1,7 @@
|
||||
Major goals
|
||||
- Create several skills that can be chained by pressing "btnA" 3 times, while the 2nd skill cancels the last hit of 1st skill before the latters' FramesToRecover is over, same goes with 2nd->3rd transition.
|
||||
- Note that each skill can contain "multihit".
|
||||
|
||||
Minor goals
|
||||
- Split jumping anim into "once" part and "keep" part, depending on "character.framesElapsedInChState" we should play the corresponding part
|
||||
- Add new "chState = STUNNED", which is applicable to both on ground and in air, while "inAir && STUNNED", "character.FramesToRecover" is regarded as infinite. If implemented, make the last hit of the aforementioned 3rd skill "pushback opponent to air".
|
81
README.md
@@ -1,25 +1,38 @@
|
||||
# Preface
|
||||
|
||||
This project is a demo for a websocket-based rollback netcode inspired by [GGPO](https://github.com/pond3r/ggpo/blob/master/doc/README.md).
|
||||
This project is a demo for a websocket-based rollback netcode inspired by [GGPO](https://github.com/pond3r/ggpo/blob/master/doc/README.md).
|
||||
|
||||
_(the following gif is sped up to ~1.5x for file size reduction, kindly note that animations are resumed from a partial progress)_
|
||||
As lots of feedbacks ask for a discussion on using UDP instead, I tried to summarize my personal opinion about it in [ConcerningEdgeCases](./ConcerningEdgeCases.md) -- **since v0.9.25, the project is actually equipped with UDP capabilities as follows**.
|
||||
- When using the so called `native apps` on `Android` and `Windows` (I'm working casually hard to support `iOS` next), the frontends will try to use UDP hole-punching w/ the help of backend as a registry. If UDP hole-punching is working, the rollback is often less than `turn-around frames to recover` and thus not noticeable, being much better than using websocket alone.
|
||||
- If UDP hole-punching is not working, e.g. for Symmetric NAT like in 4G/5G cellular network, the frontends will use backend as a UDP tunnel (or relay, whatever you like to call it). This video shows how the UDP tunnel performs for a [Phone-4G v.s. PC-Wifi (viewed by PC side)](https://pan.baidu.com/s/1wdUTvRiyrTLWy7mF6G7uyQ?pwd=icmp).
|
||||
- Browser vs `native app` is possible but in that case only websocket is used.
|
||||
|
||||

|
||||
The following video is recorded over INTERNET using an input delay of 4 frames and it feels SMOOTH when playing! Please also checkout these demo videos
|
||||
- [source video of the first gif (earlier version)](https://pan.baidu.com/s/1ML6hNupaPHPJRd5rcTvQvw?pwd=8ruc)
|
||||
- [source video of the second gif (added turn-around optimization & dashing)](https://pan.baidu.com/s/1isMcLvxax4NNkDgitV_FDg?pwd=s1i6)
|
||||
|
||||
Please also checkout [this demo video](https://pan.baidu.com/s/1Lmot9cb0pYylfUvC8G4fDg?pwd=ia97) to see how this demo carries out a full 60fps synchronization with the help of _batched input upsync/downsync_ for satisfying network I/O performance.
|
||||
to see how this demo carries out a full 60fps synchronization with the help of _batched input upsync/downsync_ for satisfying network I/O performance.
|
||||
|
||||
The video mainly shows the following features.
|
||||
- The backend receives inputs from frontend peers and broadcasts back for synchronization.
|
||||
- The game is recovered for a player upon reconnection.
|
||||
- Both backend(Golang) and frontend(JavaScript) execute collision detection and handle collision contacts by the same algorithm. The backend dynamics is togglable by [Room.BackendDynamicsEnabled](https://github.com/genxium/DelayNoMore/blob/v0.5.2/battle_srv/models/room.go#L813), but **when turned off the game couldn't support recovery upon reconnection**.
|
||||

|
||||
|
||||

|
||||
|
||||
# Notable Features
|
||||
- Backend dynamics toggle via [Room.BackendDynamicsEnabled](https://github.com/genxium/DelayNoMore/blob/v0.9.14/battle_srv/models/room.go#L786)
|
||||
- Recovery upon reconnection (only if backend dynamics is ON)
|
||||
- Automatically correction for "slow ticker", especially "active slow ticker" which is well-known to be a headache for input synchronization
|
||||
- Frame data logging toggle for both frontend & backend, useful for debugging out of sync entities when developing new features
|
||||
|
||||
_(how input delay roughly works)_
|
||||
|
||||

|
||||
|
||||
_(how rollback-and-chase in this project roughly works)_
|
||||
_(how rollback-and-chase in this project roughly works, kindly note that by the current implementation, each frontend only maintains a `lastAllConfirmedInputFrameId` for all the other peers, because the backend only downsyncs all-confirmed inputFrames, see [markConfirmationIfApplicable](https://github.com/genxium/DelayNoMore/blob/v0.9.14/battle_srv/models/room.go#L1085) for more information -- if a serverless peer-to-peer communication is seriously needed here, consider porting [markConfirmationIfApplicable](https://github.com/genxium/DelayNoMore/blob/v0.9.14/battle_srv/models/room.go#L1085) into frontend for maintaining `lastAllConfirmedInputFrameId` under chaotic reception order of inputFrames from peers)_
|
||||
|
||||

|
||||

|
||||
|
||||
(By use of [GopherJs](https://github.com/gopherjs/gopherjs), the frontend codes for dynamics are now automatically generated)
|
||||

|
||||
|
||||
# 1. Building & running
|
||||
@@ -27,7 +40,8 @@ _(how rollback-and-chase in this project roughly works)_
|
||||
## 1.1 Tools to install
|
||||
### Backend
|
||||
- [Command Line Tools for Xcode](https://developer.apple.com/download/all/?q=command%20line%20tools) (on OSX) or [TDM-GCC](https://jmeubank.github.io/tdm-gcc/download/) (on Windows) (a `make` executable mandatory)
|
||||
- [Golang1.18.6](https://golang.org/dl/) (brought down to 1.18 for GopherJs support, mandatory, in China please try a mirror site like [that of ustc](https://mirrors.ustc.edu.cn/golang/))
|
||||
- [Golang1.18.6](https://golang.org/dl/) (brought down to 1.18 for _GopherJs_ support, mandatory, in China please try a mirror site like [that of ustc](https://mirrors.ustc.edu.cn/golang/))
|
||||
- [GopherJs1.18.0-beta1](https://github.com/gopherjs/gopherjs/tree/v1.18.0-beta1) (optional, only for developemnt)
|
||||
- [MySQL 5.7](https://dev.mysql.com/downloads/windows/installer/5.7.html) (mandatory, for OSX not all versions of 5.7 can be found thus 5.7.24 is recommended)
|
||||
- [Redis 3.0.503 or above](https://redis.io/download/) (mandatory)
|
||||
- [skeema](https://www.skeema.io/) (optional, only for convenient MySQL schema provisioning)
|
||||
@@ -60,7 +74,7 @@ user@proj-root/battle_srv/configs> cp -r ./configs.template ./configs
|
||||
user@proj-root/frontend/assets/plugin_scripts> cp ./conf.js.template ./conf.js
|
||||
```
|
||||
|
||||
## 1.2 Actual building & running
|
||||
## 1.3 Actual building & running
|
||||
### Backend
|
||||
```
|
||||
### The following command runs mysql-server in foreground, it's almost NEVER run in such a way, please find a proper way to run it for yourself
|
||||
@@ -89,3 +103,48 @@ ErrFatal {"err": "MISCONF Redis is configured to save RDB snapshots, but
|
||||
```
|
||||
|
||||
Just restart your `redis-server` process.
|
||||
|
||||
### 2.2 Why not show "PING value" on frontend display?
|
||||
The most important reason for not showing "PING value" is simple: in most games the "PING value" is collected by a dedicated kernel thread which doesn't interfere the UI thread or the primary networking thread. As this demo primarily runs on browser by far, I don't have this capability easily.
|
||||
|
||||
Moreover, in practice I found that to spot sync anomalies, the following tools are much more useful than the "PING VALUE".
|
||||
- Detection of [prediction mismatch on the frontend](https://github.com/genxium/DelayNoMore/blob/v0.9.19/frontend/assets/scripts/Map.js#L842).
|
||||
- Detection of [type#1 forceConfirmation on the backend](https://github.com/genxium/DelayNoMore/blob/v0.9.19/battle_srv/models/room.go#L1246).
|
||||
- Detection of [type#2 forceConfirmation on the backend](https://github.com/genxium/DelayNoMore/blob/v0.9.19/battle_srv/models/room.go#L1259).
|
||||
|
||||
There's also some useful information displayed on the frontend when `true == Map.showNetworkDoctorInfo`.
|
||||

|
||||
|
||||
### 2.3 WIN32 platform tool versioning
|
||||

|
||||
When building for native platforms, it's much more convenient to trigger the CocosCreator project forming frmo CLI, e.g.
|
||||
```
|
||||
shell> cd <proj-root>
|
||||
shell> /path/to/CocosCreator.exe --path ./frontend --build "platform=win32;debug=true"
|
||||
```
|
||||
|
||||
### 2.4 CococCreator native build reloading
|
||||
CocosCreator doesn't have perfect file cache management during native project building, use "Developer Tools > Reload" to reset the IDE status upon mysterious errors.
|
||||

|
||||
|
||||
Another issue is with the package name, see the screenshot below, kindly note that after successfully building with a blank package name, you can then re-fill the desired package name and build again!
|
||||

|
||||
|
||||
### 2.5 Checking UDP port binding result
|
||||
__*nix__
|
||||
```
|
||||
netstat -anp | grep <your_port>
|
||||
```
|
||||
|
||||
__Windows__
|
||||
```
|
||||
netstat -ano | grep <your_port>
|
||||
```
|
||||
|
||||
### 2.6 Checking native code crash on non-rooted Android phone
|
||||
```
|
||||
DeveloperOs> adb bugreport ./logs.zip
|
||||
# The file "logs.zip" will be automatically pulled to current folder of the DeveloperOS, copy "logs/FS/data/tomestones" out of the zip, then use the binary "$NDK_ROOT/ndk-stack" to analyze whichever tombstone you're interested in, for example, I often use the following
|
||||
DeveloperOs> ${NDK_ROOT}/ndk-stack.cmd -sym \path\to\DelayNoMore\frontend\build\jsb-link\frameworks\runtime-src\proj.android-studio\app\build\intermediates\ndkBuild\debug\obj\local\arm64-v8a -dump \path\to\tombstones\tombstone_03
|
||||
# The param "-sym \path\to\objs" tells "ndk-stack" to decode "tombstone_03" with symbols provided by all the files inside that "\path\to\objs".
|
||||
```
|
||||
|
@@ -37,6 +37,8 @@ type mysqlConf struct {
|
||||
|
||||
type sioConf struct {
|
||||
HostAndPort string `json:"hostAndPort"`
|
||||
UdpHost string `json:"udpHost"`
|
||||
UdpPort int `json:"udpPort"`
|
||||
}
|
||||
|
||||
type botServerConf struct {
|
||||
|
@@ -1,3 +1,5 @@
|
||||
{
|
||||
"hostAndPort": "0.0.0.0:9992"
|
||||
"hostAndPort": "0.0.0.0:9992",
|
||||
"udpHost": "0.0.0.0",
|
||||
"udpPort": 3000
|
||||
}
|
||||
|
@@ -23,6 +23,8 @@ import (
|
||||
"github.com/gin-gonic/gin"
|
||||
"github.com/robfig/cron"
|
||||
"go.uber.org/zap"
|
||||
|
||||
"net"
|
||||
)
|
||||
|
||||
func main() {
|
||||
@@ -34,7 +36,7 @@ func main() {
|
||||
env_tools.MergeTestPlayerAccounts()
|
||||
}
|
||||
models.InitRoomHeapManager()
|
||||
startScheduler()
|
||||
// startScheduler()
|
||||
router := gin.Default()
|
||||
setRouter(router)
|
||||
|
||||
@@ -54,6 +56,7 @@ func main() {
|
||||
}
|
||||
Logger.Info("Listening and serving HTTP on", zap.Any("Conf.Sio.HostAndPort", Conf.Sio.HostAndPort))
|
||||
}()
|
||||
go startGrandUdpServer()
|
||||
var gracefulStop = make(chan os.Signal)
|
||||
signal.Notify(gracefulStop, syscall.SIGTERM)
|
||||
signal.Notify(gracefulStop, syscall.SIGINT)
|
||||
@@ -89,6 +92,7 @@ func setRouter(router *gin.Engine) {
|
||||
router.StaticFS("/asset", http.Dir(filepath.Join(Conf.General.AppRoot, "asset")))
|
||||
router.GET("/ping", f)
|
||||
router.GET("/tsrht", ws.Serve)
|
||||
router.GET("/tsrhtSecondary", ws.HandleSecondaryWsSessionForPlayer)
|
||||
|
||||
apiRouter := router.Group("/api")
|
||||
{
|
||||
@@ -113,3 +117,33 @@ func startScheduler() {
|
||||
//c.AddFunc("*/1 * * * * *", FuncName)
|
||||
c.Start()
|
||||
}
|
||||
|
||||
func startGrandUdpServer() {
|
||||
conn, err := net.ListenUDP("udp", &net.UDPAddr{
|
||||
Port: Conf.Sio.UdpPort,
|
||||
IP: net.ParseIP(Conf.Sio.UdpHost),
|
||||
})
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
|
||||
defer func() {
|
||||
conn.Close()
|
||||
if r := recover(); r != nil {
|
||||
Logger.Error("`GrandUdpServer`, recovery spot#1, recovered from: ", zap.Any("panic", r))
|
||||
}
|
||||
Logger.Info(fmt.Sprintf("The `GrandUdpServer` is stopped"))
|
||||
}()
|
||||
|
||||
Logger.Info(fmt.Sprintf("`GrandUdpServer` started at %s", conn.LocalAddr().String()))
|
||||
|
||||
for {
|
||||
message := make([]byte, 2046)
|
||||
rlen, remote, err := conn.ReadFromUDP(message[:])
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
Logger.Info(fmt.Sprintf("`GrandUdpServer` received: %d bytes from %s\n", rlen, remote))
|
||||
ws.HandleUdpHolePunchingForPlayer(message[0:rlen], remote)
|
||||
}
|
||||
}
|
||||
|
@@ -10,67 +10,130 @@ func toPbRoomDownsyncFrame(rdf *battle.RoomDownsyncFrame) *pb.RoomDownsyncFrame
|
||||
return nil
|
||||
}
|
||||
ret := &pb.RoomDownsyncFrame{
|
||||
Id: rdf.Id,
|
||||
PlayersArr: make([]*pb.PlayerDownsync, len(rdf.PlayersArr), len(rdf.PlayersArr)),
|
||||
MeleeBullets: make([]*pb.MeleeBullet, len(rdf.MeleeBullets), len(rdf.MeleeBullets)),
|
||||
CountdownNanos: rdf.CountdownNanos,
|
||||
BackendUnconfirmedMask: rdf.BackendUnconfirmedMask,
|
||||
ShouldForceResync: rdf.ShouldForceResync,
|
||||
PlayerOpPatternToSkillId: make(map[int32]int32),
|
||||
Id: rdf.Id,
|
||||
PlayersArr: make([]*pb.PlayerDownsync, len(rdf.PlayersArr), len(rdf.PlayersArr)),
|
||||
BulletLocalIdCounter: rdf.BulletLocalIdCounter,
|
||||
MeleeBullets: make([]*pb.MeleeBullet, len(rdf.MeleeBullets), len(rdf.MeleeBullets)),
|
||||
FireballBullets: make([]*pb.FireballBullet, len(rdf.FireballBullets), len(rdf.FireballBullets)),
|
||||
CountdownNanos: rdf.CountdownNanos,
|
||||
BackendUnconfirmedMask: rdf.BackendUnconfirmedMask,
|
||||
ShouldForceResync: rdf.ShouldForceResync,
|
||||
}
|
||||
|
||||
for i, last := range rdf.PlayersArr {
|
||||
pbPlayer := &pb.PlayerDownsync{
|
||||
Id: last.Id,
|
||||
VirtualGridX: last.VirtualGridX,
|
||||
VirtualGridY: last.VirtualGridY,
|
||||
DirX: last.DirX,
|
||||
DirY: last.DirY,
|
||||
VelX: last.VelX,
|
||||
VelY: last.VelY,
|
||||
Speed: last.Speed,
|
||||
BattleState: last.BattleState,
|
||||
CharacterState: last.CharacterState,
|
||||
InAir: last.InAir,
|
||||
JoinIndex: last.JoinIndex,
|
||||
ColliderRadius: last.ColliderRadius,
|
||||
Score: last.Score,
|
||||
FramesToRecover: last.FramesToRecover,
|
||||
Hp: last.Hp,
|
||||
MaxHp: last.MaxHp,
|
||||
Removed: last.Removed,
|
||||
Id: last.Id,
|
||||
VirtualGridX: last.VirtualGridX,
|
||||
VirtualGridY: last.VirtualGridY,
|
||||
DirX: last.DirX,
|
||||
DirY: last.DirY,
|
||||
VelX: last.VelX,
|
||||
VelY: last.VelY,
|
||||
FramesToRecover: last.FramesToRecover,
|
||||
FramesInChState: last.FramesInChState,
|
||||
ActiveSkillId: last.ActiveSkillId,
|
||||
ActiveSkillHit: last.ActiveSkillHit,
|
||||
FramesInvinsible: last.FramesInvinsible,
|
||||
Speed: last.Speed,
|
||||
BattleState: last.BattleState,
|
||||
CharacterState: last.CharacterState,
|
||||
InAir: last.InAir,
|
||||
OnWall: last.OnWall,
|
||||
OnWallNormX: last.OnWallNormX,
|
||||
OnWallNormY: last.OnWallNormY,
|
||||
CapturedByInertia: last.CapturedByInertia,
|
||||
JoinIndex: last.JoinIndex,
|
||||
BulletTeamId: last.BulletTeamId,
|
||||
ChCollisionTeamId: last.ChCollisionTeamId,
|
||||
Hp: last.Hp,
|
||||
MaxHp: last.MaxHp,
|
||||
ColliderRadius: last.ColliderRadius,
|
||||
Score: last.Score,
|
||||
Removed: last.Removed,
|
||||
}
|
||||
ret.PlayersArr[i] = pbPlayer
|
||||
}
|
||||
|
||||
for i, last := range rdf.MeleeBullets {
|
||||
pbBullet := &pb.MeleeBullet{
|
||||
BattleLocalId: last.BattleLocalId,
|
||||
StartupFrames: last.StartupFrames,
|
||||
ActiveFrames: last.ActiveFrames,
|
||||
RecoveryFrames: last.RecoveryFrames,
|
||||
RecoveryFramesOnBlock: last.RecoveryFramesOnBlock,
|
||||
RecoveryFramesOnHit: last.RecoveryFramesOnHit,
|
||||
HitboxOffset: last.HitboxOffset,
|
||||
HitStunFrames: last.HitStunFrames,
|
||||
BlockStunFrames: last.BlockStunFrames,
|
||||
Pushback: last.Pushback,
|
||||
ReleaseTriggerType: last.ReleaseTriggerType,
|
||||
Damage: last.Damage,
|
||||
BulletLocalId: last.BattleAttr.BulletLocalId,
|
||||
OriginatedRenderFrameId: last.BattleAttr.OriginatedRenderFrameId,
|
||||
OffenderJoinIndex: last.BattleAttr.OffenderJoinIndex,
|
||||
TeamId: last.BattleAttr.TeamId,
|
||||
|
||||
SelfMoveforwardX: last.SelfMoveforwardX,
|
||||
SelfMoveforwardY: last.SelfMoveforwardY,
|
||||
HitboxSizeX: last.HitboxSizeX,
|
||||
HitboxSizeY: last.HitboxSizeY,
|
||||
StartupFrames: last.Bullet.StartupFrames,
|
||||
CancellableStFrame: last.Bullet.CancellableStFrame,
|
||||
CancellableEdFrame: last.Bullet.CancellableEdFrame,
|
||||
ActiveFrames: last.Bullet.ActiveFrames,
|
||||
|
||||
OffenderJoinIndex: last.OffenderJoinIndex,
|
||||
OffenderPlayerId: last.OffenderPlayerId,
|
||||
HitStunFrames: last.Bullet.HitStunFrames,
|
||||
BlockStunFrames: last.Bullet.BlockStunFrames,
|
||||
PushbackVelX: last.Bullet.PushbackVelX,
|
||||
PushbackVelY: last.Bullet.PushbackVelY,
|
||||
Damage: last.Bullet.Damage,
|
||||
|
||||
SelfLockVelX: last.Bullet.SelfLockVelX,
|
||||
SelfLockVelY: last.Bullet.SelfLockVelY,
|
||||
|
||||
HitboxOffsetX: last.Bullet.HitboxOffsetX,
|
||||
HitboxOffsetY: last.Bullet.HitboxOffsetY,
|
||||
HitboxSizeX: last.Bullet.HitboxSizeX,
|
||||
HitboxSizeY: last.Bullet.HitboxSizeY,
|
||||
|
||||
BlowUp: last.Bullet.BlowUp,
|
||||
|
||||
SpeciesId: last.Bullet.SpeciesId,
|
||||
ExplosionFrames: last.Bullet.ExplosionFrames,
|
||||
|
||||
BlState: last.BlState,
|
||||
FramesInBlState: last.FramesInBlState,
|
||||
}
|
||||
ret.MeleeBullets[i] = pbBullet
|
||||
}
|
||||
|
||||
for i, last := range rdf.PlayerOpPatternToSkillId {
|
||||
ret.PlayerOpPatternToSkillId[int32(i)] = int32(last)
|
||||
for i, last := range rdf.FireballBullets {
|
||||
pbBullet := &pb.FireballBullet{
|
||||
BulletLocalId: last.BattleAttr.BulletLocalId,
|
||||
OriginatedRenderFrameId: last.BattleAttr.OriginatedRenderFrameId,
|
||||
OffenderJoinIndex: last.BattleAttr.OffenderJoinIndex,
|
||||
TeamId: last.BattleAttr.TeamId,
|
||||
|
||||
StartupFrames: last.Bullet.StartupFrames,
|
||||
CancellableStFrame: last.Bullet.CancellableStFrame,
|
||||
CancellableEdFrame: last.Bullet.CancellableEdFrame,
|
||||
ActiveFrames: last.Bullet.ActiveFrames,
|
||||
|
||||
HitStunFrames: last.Bullet.HitStunFrames,
|
||||
BlockStunFrames: last.Bullet.BlockStunFrames,
|
||||
PushbackVelX: last.Bullet.PushbackVelX,
|
||||
PushbackVelY: last.Bullet.PushbackVelY,
|
||||
Damage: last.Bullet.Damage,
|
||||
|
||||
SelfLockVelX: last.Bullet.SelfLockVelX,
|
||||
SelfLockVelY: last.Bullet.SelfLockVelY,
|
||||
|
||||
HitboxOffsetX: last.Bullet.HitboxOffsetX,
|
||||
HitboxOffsetY: last.Bullet.HitboxOffsetY,
|
||||
HitboxSizeX: last.Bullet.HitboxSizeX,
|
||||
HitboxSizeY: last.Bullet.HitboxSizeY,
|
||||
|
||||
BlowUp: last.Bullet.BlowUp,
|
||||
|
||||
SpeciesId: last.Bullet.SpeciesId,
|
||||
ExplosionFrames: last.Bullet.ExplosionFrames,
|
||||
|
||||
BlState: last.BlState,
|
||||
FramesInBlState: last.FramesInBlState,
|
||||
|
||||
VirtualGridX: last.VirtualGridX,
|
||||
VirtualGridY: last.VirtualGridY,
|
||||
DirX: last.DirX,
|
||||
DirY: last.DirY,
|
||||
VelX: last.VelX,
|
||||
VelY: last.VelY,
|
||||
Speed: last.Speed,
|
||||
}
|
||||
ret.FireballBullets[i] = pbBullet
|
||||
}
|
||||
|
||||
return ret
|
||||
@@ -84,22 +147,32 @@ func toPbPlayers(modelInstances map[int32]*Player, withMetaInfo bool) []*pb.Play
|
||||
|
||||
for _, last := range modelInstances {
|
||||
pbPlayer := &pb.PlayerDownsync{
|
||||
Id: last.Id,
|
||||
VirtualGridX: last.VirtualGridX,
|
||||
VirtualGridY: last.VirtualGridY,
|
||||
DirX: last.DirX,
|
||||
DirY: last.DirY,
|
||||
VelX: last.VelX,
|
||||
VelY: last.VelY,
|
||||
Speed: last.Speed,
|
||||
BattleState: last.BattleState,
|
||||
CharacterState: last.CharacterState,
|
||||
InAir: last.InAir,
|
||||
JoinIndex: last.JoinIndex,
|
||||
ColliderRadius: last.ColliderRadius,
|
||||
Score: last.Score,
|
||||
Removed: last.Removed,
|
||||
FramesToRecover: last.FramesToRecover,
|
||||
Id: last.Id,
|
||||
VirtualGridX: last.VirtualGridX,
|
||||
VirtualGridY: last.VirtualGridY,
|
||||
DirX: last.DirX,
|
||||
DirY: last.DirY,
|
||||
VelX: last.VelX,
|
||||
VelY: last.VelY,
|
||||
FramesToRecover: last.FramesToRecover,
|
||||
FramesInChState: last.FramesInChState,
|
||||
ActiveSkillId: last.ActiveSkillId,
|
||||
ActiveSkillHit: last.ActiveSkillHit,
|
||||
FramesInvinsible: last.FramesInvinsible,
|
||||
Speed: last.Speed,
|
||||
BattleState: last.BattleState,
|
||||
CharacterState: last.CharacterState,
|
||||
InAir: last.InAir,
|
||||
OnWall: last.OnWall,
|
||||
OnWallNormX: last.OnWallNormX,
|
||||
OnWallNormY: last.OnWallNormY,
|
||||
CapturedByInertia: last.CapturedByInertia,
|
||||
JoinIndex: last.JoinIndex,
|
||||
BulletTeamId: last.BulletTeamId,
|
||||
ChCollisionTeamId: last.ChCollisionTeamId,
|
||||
ColliderRadius: last.ColliderRadius,
|
||||
Score: last.Score,
|
||||
Removed: last.Removed,
|
||||
}
|
||||
if withMetaInfo {
|
||||
pbPlayer.Name = last.Name
|
||||
@@ -120,21 +193,34 @@ func toJsPlayers(modelInstances map[int32]*Player) []*battle.PlayerDownsync {
|
||||
|
||||
for _, last := range modelInstances {
|
||||
toRet[last.JoinIndex-1] = &battle.PlayerDownsync{
|
||||
Id: last.Id,
|
||||
VirtualGridX: last.VirtualGridX,
|
||||
VirtualGridY: last.VirtualGridY,
|
||||
DirX: last.DirX,
|
||||
DirY: last.DirY,
|
||||
VelX: last.VelX,
|
||||
VelY: last.VelY,
|
||||
Speed: last.Speed,
|
||||
BattleState: last.BattleState,
|
||||
CharacterState: last.CharacterState,
|
||||
InAir: last.InAir,
|
||||
JoinIndex: last.JoinIndex,
|
||||
ColliderRadius: last.ColliderRadius,
|
||||
Score: last.Score,
|
||||
Removed: last.Removed,
|
||||
Id: last.Id,
|
||||
VirtualGridX: last.VirtualGridX,
|
||||
VirtualGridY: last.VirtualGridY,
|
||||
DirX: last.DirX,
|
||||
DirY: last.DirY,
|
||||
VelX: last.VelX,
|
||||
VelY: last.VelY,
|
||||
FramesToRecover: last.FramesToRecover,
|
||||
FramesInChState: last.FramesInChState,
|
||||
ActiveSkillId: last.ActiveSkillId,
|
||||
ActiveSkillHit: last.ActiveSkillHit,
|
||||
FramesInvinsible: last.FramesInvinsible,
|
||||
Speed: last.Speed,
|
||||
BattleState: last.BattleState,
|
||||
CharacterState: last.CharacterState,
|
||||
JoinIndex: last.JoinIndex,
|
||||
BulletTeamId: last.BulletTeamId,
|
||||
ChCollisionTeamId: last.ChCollisionTeamId,
|
||||
Hp: last.Hp,
|
||||
MaxHp: last.MaxHp,
|
||||
ColliderRadius: last.ColliderRadius,
|
||||
InAir: last.InAir,
|
||||
OnWall: last.OnWall,
|
||||
OnWallNormX: last.OnWallNormX,
|
||||
OnWallNormY: last.OnWallNormY,
|
||||
CapturedByInertia: last.CapturedByInertia,
|
||||
Score: last.Score,
|
||||
Removed: last.Removed,
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -8,6 +8,7 @@ import (
|
||||
sq "github.com/Masterminds/squirrel"
|
||||
"github.com/jmoiron/sqlx"
|
||||
"go.uber.org/zap"
|
||||
"net"
|
||||
)
|
||||
|
||||
type PlayerBattleState struct {
|
||||
@@ -46,9 +47,14 @@ type Player struct {
|
||||
TutorialStage int `db:"tutorial_stage"`
|
||||
|
||||
// other in-battle info fields
|
||||
LastSentInputFrameId int32
|
||||
AckingFrameId int32
|
||||
AckingInputFrameId int32
|
||||
LastReceivedInputFrameId int32
|
||||
LastSentInputFrameId int32
|
||||
AckingFrameId int32
|
||||
AckingInputFrameId int32
|
||||
|
||||
UdpAddr *PeerUdpAddr
|
||||
BattleUdpTunnelAddr *net.UDPAddr // This addr is used by backend only, not visible to frontend
|
||||
BattleUdpTunnelAuthKey int32
|
||||
}
|
||||
|
||||
func ExistPlayerByName(name string) (bool, error) {
|
||||
|
@@ -10,6 +10,7 @@ import (
|
||||
"github.com/golang/protobuf/proto"
|
||||
"github.com/gorilla/websocket"
|
||||
"go.uber.org/zap"
|
||||
"net"
|
||||
"net/http"
|
||||
"strconv"
|
||||
"sync/atomic"
|
||||
@@ -46,6 +47,7 @@ func Serve(c *gin.Context) {
|
||||
c.AbortWithStatus(http.StatusBadRequest)
|
||||
return
|
||||
}
|
||||
|
||||
boundRoomId := 0
|
||||
expectedRoomId := 0
|
||||
var err error
|
||||
@@ -240,46 +242,40 @@ func Serve(c *gin.Context) {
|
||||
|
||||
// Construct "battleColliderInfo" to downsync
|
||||
bciFrame := &pb.BattleColliderInfo{
|
||||
BoundRoomId: pRoom.Id,
|
||||
StageName: pRoom.StageName,
|
||||
StageDiscreteW: pRoom.StageDiscreteW,
|
||||
StageDiscreteH: pRoom.StageDiscreteH,
|
||||
StageTileW: pRoom.StageTileW,
|
||||
StageTileH: pRoom.StageTileH,
|
||||
BoundRoomId: pRoom.Id,
|
||||
StageName: pRoom.StageName,
|
||||
|
||||
IntervalToPing: int32(Constants.Ws.IntervalToPing),
|
||||
WillKickIfInactiveFor: int32(Constants.Ws.WillKickIfInactiveFor),
|
||||
BattleDurationNanos: pRoom.BattleDurationNanos,
|
||||
|
||||
IntervalToPing: int32(Constants.Ws.IntervalToPing),
|
||||
WillKickIfInactiveFor: int32(Constants.Ws.WillKickIfInactiveFor),
|
||||
BattleDurationNanos: pRoom.BattleDurationNanos,
|
||||
ServerFps: pRoom.ServerFps,
|
||||
InputDelayFrames: pRoom.InputDelayFrames,
|
||||
InputScaleFrames: pRoom.InputScaleFrames,
|
||||
NstDelayFrames: pRoom.NstDelayFrames,
|
||||
InputFrameUpsyncDelayTolerance: pRoom.InputFrameUpsyncDelayTolerance,
|
||||
MaxChasingRenderFramesPerUpdate: pRoom.MaxChasingRenderFramesPerUpdate,
|
||||
PlayerBattleState: pThePlayer.BattleState, // For frontend to know whether it's rejoining
|
||||
RollbackEstimatedDtMillis: pRoom.RollbackEstimatedDtMillis,
|
||||
RollbackEstimatedDtNanos: pRoom.RollbackEstimatedDtNanos,
|
||||
|
||||
WorldToVirtualGridRatio: pRoom.WorldToVirtualGridRatio,
|
||||
VirtualGridToWorldRatio: pRoom.VirtualGridToWorldRatio,
|
||||
SpaceOffsetX: pRoom.SpaceOffsetX,
|
||||
SpaceOffsetY: pRoom.SpaceOffsetY,
|
||||
|
||||
SpAtkLookupFrames: pRoom.SpAtkLookupFrames,
|
||||
RenderCacheSize: pRoom.RenderCacheSize,
|
||||
SnapIntoPlatformOverlap: pRoom.SnapIntoPlatformOverlap,
|
||||
SnapIntoPlatformThreshold: pRoom.SnapIntoPlatformThreshold,
|
||||
JumpingInitVelY: pRoom.JumpingInitVelY,
|
||||
GravityX: pRoom.GravityX,
|
||||
GravityY: pRoom.GravityY,
|
||||
CollisionMinStep: pRoom.CollisionMinStep,
|
||||
RenderCacheSize: pRoom.RenderCacheSize,
|
||||
CollisionMinStep: pRoom.CollisionMinStep,
|
||||
BoundRoomCapacity: int32(pRoom.Capacity),
|
||||
|
||||
BattleUdpTunnel: &pb.PeerUdpAddr{
|
||||
Ip: pRoom.BattleUdpTunnelAddr.Ip,
|
||||
Port: pRoom.BattleUdpTunnelAddr.Port,
|
||||
AuthKey: pThePlayer.BattleUdpTunnelAuthKey,
|
||||
},
|
||||
|
||||
FrameDataLoggingEnabled: pRoom.FrameDataLoggingEnabled,
|
||||
}
|
||||
|
||||
resp := &pb.WsResp{
|
||||
Ret: int32(Constants.RetCode.Ok),
|
||||
EchoedMsgId: int32(0),
|
||||
Act: models.DOWNSYNC_MSG_ACT_HB_REQ,
|
||||
BciFrame: bciFrame,
|
||||
Ret: int32(Constants.RetCode.Ok),
|
||||
EchoedMsgId: int32(0),
|
||||
Act: models.DOWNSYNC_MSG_ACT_HB_REQ,
|
||||
BciFrame: bciFrame,
|
||||
PeerJoinIndex: pThePlayer.JoinIndex,
|
||||
}
|
||||
|
||||
Logger.Debug("Sending downsync HeartbeatRequirements:", zap.Any("roomId", pRoom.Id), zap.Any("playerId", playerId), zap.Any("resp", resp))
|
||||
@@ -392,7 +388,7 @@ func Serve(c *gin.Context) {
|
||||
startOrFeedHeartbeatWatchdog(conn)
|
||||
case models.UPSYNC_MSG_ACT_PLAYER_CMD:
|
||||
startOrFeedHeartbeatWatchdog(conn)
|
||||
pRoom.OnBattleCmdReceived(pReq)
|
||||
pRoom.OnBattleCmdReceived(pReq, false)
|
||||
case models.UPSYNC_MSG_ACT_PLAYER_COLLIDER_ACK:
|
||||
res := pRoom.OnPlayerBattleColliderAcked(int32(playerId))
|
||||
if false == res {
|
||||
@@ -409,3 +405,118 @@ func Serve(c *gin.Context) {
|
||||
startOrFeedHeartbeatWatchdog(conn)
|
||||
go receivingLoopAgainstPlayer()
|
||||
}
|
||||
|
||||
func HandleSecondaryWsSessionForPlayer(c *gin.Context) {
|
||||
token, ok := c.GetQuery("intAuthToken")
|
||||
if !ok {
|
||||
Logger.Warn("Secondary ws session req must have intAuthToken param!")
|
||||
c.AbortWithStatus(http.StatusBadRequest)
|
||||
return
|
||||
}
|
||||
|
||||
boundRoomId := 0
|
||||
var err error = nil
|
||||
if boundRoomIdStr, hasBoundRoomId := c.GetQuery("boundRoomId"); hasBoundRoomId {
|
||||
boundRoomId, err = strconv.Atoi(boundRoomIdStr)
|
||||
if err != nil {
|
||||
c.AbortWithStatus(http.StatusBadRequest)
|
||||
return
|
||||
}
|
||||
} else {
|
||||
Logger.Warn("Secondary ws session req must have boundRoomId param:", zap.Any("intAuthToken", token))
|
||||
c.AbortWithStatus(http.StatusBadRequest)
|
||||
return
|
||||
}
|
||||
|
||||
var pRoom *models.Room = nil
|
||||
// Deliberately querying playerId after querying room, because the former is against persistent storage and could be slow!
|
||||
if tmpPRoom, existent := (*models.RoomMapManagerIns)[int32(boundRoomId)]; !existent {
|
||||
Logger.Warn("Secondary ws session failed to get:\n", zap.Any("intAuthToken", token), zap.Any("forBoundRoomId", boundRoomId))
|
||||
c.AbortWithStatus(http.StatusBadRequest)
|
||||
} else {
|
||||
pRoom = tmpPRoom
|
||||
}
|
||||
|
||||
// TODO: Wrap the following 2 stmts by sql transaction!
|
||||
playerId, err := models.GetPlayerIdByToken(token)
|
||||
if err != nil || playerId == 0 {
|
||||
// TODO: Abort with specific message.
|
||||
Logger.Warn("Secondary ws session playerLogin record not found:", zap.Any("intAuthToken", token))
|
||||
c.AbortWithStatus(http.StatusBadRequest)
|
||||
return
|
||||
}
|
||||
|
||||
Logger.Info("Secondary ws session playerLogin record has been found:", zap.Any("playerId", playerId), zap.Any("intAuthToken", token), zap.Any("boundRoomId", boundRoomId))
|
||||
|
||||
conn, err := upgrader.Upgrade(c.Writer, c.Request, nil)
|
||||
if err != nil {
|
||||
Logger.Error("Secondary ws session upgrade:", zap.Error(err), zap.Any("playerId", playerId))
|
||||
c.AbortWithStatus(http.StatusBadRequest)
|
||||
return
|
||||
}
|
||||
|
||||
connHasBeenSignaledToClose := int32(0)
|
||||
pConnHasBeenSignaledToClose := &connHasBeenSignaledToClose
|
||||
|
||||
signalToCloseConnOfThisPlayer := func(customRetCode int, customRetMsg string) {
|
||||
if swapped := atomic.CompareAndSwapInt32(pConnHasBeenSignaledToClose, 0, 1); !swapped {
|
||||
return
|
||||
}
|
||||
Logger.Warn("Secondary ws session signalToCloseConnOfThisPlayer:", zap.Any("playerId", playerId), zap.Any("customRetCode", customRetCode), zap.Any("customRetMsg", customRetMsg))
|
||||
defer func() {
|
||||
if r := recover(); r != nil {
|
||||
Logger.Error("Secondary ws session recovered from: ", zap.Any("panic", r))
|
||||
}
|
||||
}()
|
||||
|
||||
closeMessage := websocket.FormatCloseMessage(customRetCode, customRetMsg)
|
||||
err := conn.WriteControl(websocket.CloseMessage, closeMessage, time.Now().Add(time.Millisecond*(ConstVals.Ws.WillKickIfInactiveFor)))
|
||||
if err != nil {
|
||||
Logger.Error("Secondary ws session unable to send the CloseFrame control message to player(client-side):", zap.Any("playerId", playerId), zap.Error(err))
|
||||
}
|
||||
|
||||
time.AfterFunc(3*time.Second, func() {
|
||||
// To actually terminates the underlying TCP connection which might be in `CLOSE_WAIT` state if inspected by `netstat`.
|
||||
conn.Close()
|
||||
})
|
||||
}
|
||||
|
||||
onReceivedCloseMessageFromClient := func(code int, text string) error {
|
||||
Logger.Warn("Secondary ws session triggered `onReceivedCloseMessageFromClient`:", zap.Any("code", code), zap.Any("playerId", playerId), zap.Any("message", text))
|
||||
signalToCloseConnOfThisPlayer(code, text)
|
||||
return nil
|
||||
}
|
||||
|
||||
conn.SetCloseHandler(onReceivedCloseMessageFromClient)
|
||||
|
||||
pRoom.SetSecondarySession(int32(playerId), conn, signalToCloseConnOfThisPlayer)
|
||||
}
|
||||
|
||||
func HandleUdpHolePunchingForPlayer(message []byte, peerAddr *net.UDPAddr) {
|
||||
pReq := new(pb.HolePunchUpsync)
|
||||
if unmarshalErr := proto.Unmarshal(message, pReq); nil != unmarshalErr {
|
||||
Logger.Error("`GrandUdpServer` failed to unmarshal", zap.Error(unmarshalErr))
|
||||
return
|
||||
}
|
||||
|
||||
token := pReq.IntAuthToken
|
||||
boundRoomId := pReq.BoundRoomId
|
||||
|
||||
pRoom, existent := (*models.RoomMapManagerIns)[int32(boundRoomId)]
|
||||
// Deliberately querying playerId after querying room, because the former is against persistent storage and could be slow!
|
||||
if !existent {
|
||||
Logger.Warn("`GrandUdpServer` failed to get:\n", zap.Any("intAuthToken", token), zap.Any("forBoundRoomId", boundRoomId))
|
||||
return
|
||||
}
|
||||
|
||||
// TODO: Wrap the following 2 stmts by sql transaction!
|
||||
playerId, err := models.GetPlayerIdByToken(token)
|
||||
if err != nil || playerId == 0 {
|
||||
// TODO: Abort with specific message.
|
||||
Logger.Warn("`GrandUdpServer` playerLogin record not found for:", zap.Any("intAuthToken", token))
|
||||
return
|
||||
}
|
||||
|
||||
Logger.Info("`GrandUdpServer` playerLogin record has been found:", zap.Any("playerId", playerId), zap.Any("intAuthToken", token), zap.Any("boundRoomId", boundRoomId), zap.Any("peerAddr", peerAddr))
|
||||
pRoom.UpdatePeerUdpAddrList(int32(playerId), peerAddr, pReq)
|
||||
}
|
||||
|
BIN
charts/NativeBuildReload.png
Normal file
After Width: | Height: | Size: 118 KiB |
BIN
charts/PackageNameIssueInCcc.png
Normal file
After Width: | Height: | Size: 135 KiB |
@@ -14,3 +14,15 @@ ffmpeg -vsync vfr -i input.gif output%d.png
|
||||
```
|
||||
|
||||
The `-vsync vfr` tells ffmpeg to disrespect the original delays set within the GIF file, otherwise many duplicate frame will be extracted by the default 60FPS.
|
||||
|
||||
More complicated transparent padding example (used when alignment in image source is much more preferred than aligning in codes)
|
||||
```
|
||||
ffmpeg -vsync vfr -i LayDown1.gif -vf "scale=iw:188:force_original_aspect_ratio=decrease,pad=iw:188:0:(oh-ih):color=#00000000,format=rgba" pngs/LayDown1_%d.png
|
||||
```
|
||||
|
||||
The command above uses same input-output width, but pads the output height with a top transparent section such that the output height is fixed to 188px.
|
||||
|
||||
Similarly to crop a gif into pngs.
|
||||
```
|
||||
ffmpeg -vsync vfr -i Idle1.gif -vf "crop=70:ih:(iw-ow-10):0" pngs/Idle1_%d.png
|
||||
```
|
||||
|
BIN
charts/ServerClients.jpg
Normal file
After Width: | Height: | Size: 79 KiB |
BIN
charts/UDPEssentials.jpg
Normal file
After Width: | Height: | Size: 472 KiB |
BIN
charts/VisualStudioSetup.png
Normal file
After Width: | Height: | Size: 191 KiB |
BIN
charts/internet_dash_turnaround_cut_spedup.gif
Normal file
After Width: | Height: | Size: 6.7 MiB |
BIN
charts/internet_fireball_explosion_wallmove_spedup.gif
Normal file
After Width: | Height: | Size: 3.7 MiB |
Before Width: | Height: | Size: 11 MiB |
BIN
charts/networkstats.png
Normal file
After Width: | Height: | Size: 2.2 MiB |
1
collider_visualizer/README.md
Normal file
@@ -0,0 +1 @@
|
||||
This module is no longer useful, as we can now use GopherJs+OfflineMap to visualize experimental game dynamics.
|
@@ -4,8 +4,10 @@ go 1.18
|
||||
|
||||
require (
|
||||
resolv v0.0.0
|
||||
jsexport v0.0.0
|
||||
)
|
||||
|
||||
replace (
|
||||
resolv => ../resolv_tailored
|
||||
jsexport => ../jsexport
|
||||
)
|
||||
|
@@ -1,66 +0,0 @@
|
||||
function NetworkDoctor(serverFps, clientUpsyncFps) {
|
||||
this.serverFps = serverFps;
|
||||
this.clientUpsyncFps = clientUpsyncFps;
|
||||
this.millisPerServerFrame = parseInt(1000 / this.serverFps);
|
||||
this._tooLongSinceLastFrameDiffReceivedThreshold = (this.millisPerServerFrame << 6);
|
||||
|
||||
this.setupFps = function(fps) {
|
||||
this.serverFps = this.clientUpsyncFps = fps;
|
||||
this.millisPerServerFrame = parseInt(1000 / this.serverFps);
|
||||
this._tooLongSinceLastFrameDiffReceivedThreshold = (this.millisPerServerFrame << 6);
|
||||
}
|
||||
|
||||
this._lastFrameDiffRecvTime = null;
|
||||
this._tooLongSinceLastFrameDiffReceived = function() {
|
||||
if (undefined === this._lastFrameDiffRecvTime || null === this._lastFrameDiffRecvTime) return false;
|
||||
return (this._tooLongSinceLastFrameDiffReceivedThreshold <= (Date.now() - this._lastFrameDiffRecvTime));
|
||||
};
|
||||
|
||||
this._consecutiveALittleLongFrameDiffReceivedIntervalCount = 0;
|
||||
this._consecutiveALittleLongFrameDiffReceivedIntervalCountThreshold = 120;
|
||||
|
||||
this.onNewFrameDiffReceived = function(frameDiff) {
|
||||
var now = Date.now();
|
||||
if (undefined !== this._lastFrameDiffRecvTime && null !== this._lastFrameDiffRecvTime) {
|
||||
var intervalFromLastFrameDiff = (now - this._lastFrameDiffRecvTime);
|
||||
if ((this.millisPerServerFrame << 5) < intervalFromLastFrameDiff) {
|
||||
++this._consecutiveALittleLongFrameDiffReceivedIntervalCount;
|
||||
console.log('Medium delay, intervalFromLastFrameDiff is', intervalFromLastFrameDiff);
|
||||
} else {
|
||||
this._consecutiveALittleLongFrameDiffReceivedIntervalCount = 0;
|
||||
}
|
||||
}
|
||||
this._lastFrameDiffRecvTime = now;
|
||||
};
|
||||
|
||||
this._networkComplaintPrefix = "\nNetwork is not good >_<\n";
|
||||
|
||||
this.generateNetworkComplaint = function(excludeTypeConstantALittleLongFrameDiffReceivedInterval, excludeTypeTooLongSinceLastFrameDiffReceived) {
|
||||
if (this.hasBattleStopped) return null;
|
||||
var shouldComplain = false;
|
||||
var ret = this._networkComplaintPrefix;
|
||||
if (true != excludeTypeConstantALittleLongFrameDiffReceivedInterval && this._consecutiveALittleLongFrameDiffReceivedIntervalCountThreshold <= this._consecutiveALittleLongFrameDiffReceivedIntervalCount) {
|
||||
this._consecutiveALittleLongFrameDiffReceivedIntervalCount = 0;
|
||||
ret += "\nConstantly having a little long recv interval.\n";
|
||||
shouldComplain = true;
|
||||
}
|
||||
if (true != excludeTypeTooLongSinceLastFrameDiffReceived && this._tooLongSinceLastFrameDiffReceived()) {
|
||||
ret += "\nToo long since last received frameDiff.\n";
|
||||
shouldComplain = true;
|
||||
}
|
||||
return (shouldComplain ? ret : null);
|
||||
};
|
||||
|
||||
this.hasBattleStopped = false;
|
||||
this.onBattleStopped = function() {
|
||||
this.hasBattleStopped = true;
|
||||
};
|
||||
|
||||
this.isClientSessionConnected = function() {
|
||||
if (!window.game) return false;
|
||||
if (!window.game.clientSession) return false;
|
||||
return window.game.clientSession.connected;
|
||||
};
|
||||
}
|
||||
|
||||
window.NetworkDoctor = NetworkDoctor;
|
@@ -198,3 +198,6 @@ window.getOrCreateAnimationClipForGid = function(gid, tiledMapInfo, tilesElListU
|
||||
animationClip: animClip,
|
||||
};
|
||||
};
|
||||
|
||||
// Node.js, this is a workaround to avoid accessing the non-existent "TextDecoder class" from "jsexport.js".
|
||||
window.fs = function() {};
|
||||
|
7
frontend/assets/resources/animation/Explosion.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
{
|
||||
"ver": "1.0.1",
|
||||
"uuid": "c7c2ac6e-f1ea-4233-b6a4-aa5b96b61e17",
|
||||
"isSubpackage": false,
|
||||
"subpackageName": "",
|
||||
"subMetas": {}
|
||||
}
|
@@ -0,0 +1,55 @@
|
||||
{
|
||||
"__type__": "cc.AnimationClip",
|
||||
"_name": "Fireball1Explosion",
|
||||
"_objFlags": 0,
|
||||
"_native": "",
|
||||
"_duration": 0.26666666666666666,
|
||||
"sample": 60,
|
||||
"speed": 1,
|
||||
"wrapMode": 1,
|
||||
"curveData": {
|
||||
"comps": {
|
||||
"cc.Sprite": {
|
||||
"spriteFrame": [
|
||||
{
|
||||
"frame": 0,
|
||||
"value": {
|
||||
"__uuid__": "f4ad4f9f-4890-450b-9334-68fe6b903893"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.05,
|
||||
"value": {
|
||||
"__uuid__": "c6a5994f-251d-4191-a550-dfef979bab59"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.11666666666666667,
|
||||
"value": {
|
||||
"__uuid__": "417e58d9-e364-47f7-9364-f31ad3452adc"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.15,
|
||||
"value": {
|
||||
"__uuid__": "8b566f26-b34d-4da6-bdaa-078358a5b685"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.2,
|
||||
"value": {
|
||||
"__uuid__": "6ec5f75d-307e-4292-b667-cbbb5a52c2f6"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.25,
|
||||
"value": {
|
||||
"__uuid__": "d89977f1-d927-4a08-9591-9feb1daf68c8"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
},
|
||||
"events": []
|
||||
}
|
@@ -0,0 +1,5 @@
|
||||
{
|
||||
"ver": "2.1.0",
|
||||
"uuid": "7941215a-2b8c-4798-954b-4f1b16d5f6f5",
|
||||
"subMetas": {}
|
||||
}
|
@@ -0,0 +1,79 @@
|
||||
{
|
||||
"__type__": "cc.AnimationClip",
|
||||
"_name": "MeleeExplosion1",
|
||||
"_objFlags": 0,
|
||||
"_native": "",
|
||||
"_duration": 0.16666666666666666,
|
||||
"sample": 60,
|
||||
"speed": 1,
|
||||
"wrapMode": 1,
|
||||
"curveData": {
|
||||
"comps": {
|
||||
"cc.Sprite": {
|
||||
"spriteFrame": [
|
||||
{
|
||||
"frame": 0,
|
||||
"value": {
|
||||
"__uuid__": "ab4866e8-ce52-4bc1-be19-b03687acf0d6"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.016666666666666666,
|
||||
"value": {
|
||||
"__uuid__": "67cc8a51-0ebe-49db-a941-7aabc5655ecf"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.03333333333333333,
|
||||
"value": {
|
||||
"__uuid__": "367592d0-3566-4b6a-8707-01d6a8dbe34a"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.05,
|
||||
"value": {
|
||||
"__uuid__": "cc336b1e-b5d8-4a89-96fc-7ada0e232389"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.06666666666666667,
|
||||
"value": {
|
||||
"__uuid__": "a457cc63-08bd-4cfa-b84a-7287d0343ecf"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.08333333333333333,
|
||||
"value": {
|
||||
"__uuid__": "89697d35-cde3-4392-a231-db91d4ede29b"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.1,
|
||||
"value": {
|
||||
"__uuid__": "3815bf7a-0a48-40e0-b791-0a0be9ec0da6"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.11666666666666667,
|
||||
"value": {
|
||||
"__uuid__": "20e691ee-a0c0-4710-8981-8dee1911e819"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.13333333333333333,
|
||||
"value": {
|
||||
"__uuid__": "94e678c5-0780-4f2b-bf3b-86c6c0a75c23"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.15,
|
||||
"value": {
|
||||
"__uuid__": "af4f9c62-4c7e-43a4-b9b3-dd3effbbbafb"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
},
|
||||
"events": []
|
||||
}
|
@@ -0,0 +1,5 @@
|
||||
{
|
||||
"ver": "2.1.0",
|
||||
"uuid": "954a2924-89df-4df4-93fc-36d2b22e7619",
|
||||
"subMetas": {}
|
||||
}
|
@@ -0,0 +1,79 @@
|
||||
{
|
||||
"__type__": "cc.AnimationClip",
|
||||
"_name": "MeleeExplosion2",
|
||||
"_objFlags": 0,
|
||||
"_native": "",
|
||||
"_duration": 0.26666666666666666,
|
||||
"sample": 60,
|
||||
"speed": 1,
|
||||
"wrapMode": 1,
|
||||
"curveData": {
|
||||
"comps": {
|
||||
"cc.Sprite": {
|
||||
"spriteFrame": [
|
||||
{
|
||||
"frame": 0,
|
||||
"value": {
|
||||
"__uuid__": "89e54317-7835-4d4c-9c04-579da8b33c54"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.016666666666666666,
|
||||
"value": {
|
||||
"__uuid__": "2a186e00-a0c5-4c8a-b0ab-c84d56dcee7c"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.05,
|
||||
"value": {
|
||||
"__uuid__": "083168e3-6ccc-4c5b-a800-2554bffc67d4"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.08333333333333333,
|
||||
"value": {
|
||||
"__uuid__": "d4b12ec9-6f04-493c-91e5-22b1a212262a"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.13333333333333333,
|
||||
"value": {
|
||||
"__uuid__": "13038788-b0f9-4714-960b-c98619a0d0ce"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.16666666666666666,
|
||||
"value": {
|
||||
"__uuid__": "94c21ed7-94a2-47a4-9537-fe5d9c51d7b0"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.2,
|
||||
"value": {
|
||||
"__uuid__": "d5340298-923c-4bd7-9fd7-7a2e029a2b44"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.21666666666666667,
|
||||
"value": {
|
||||
"__uuid__": "c4b145c0-0145-4e09-8559-9ef508d95be8"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.23333333333333334,
|
||||
"value": {
|
||||
"__uuid__": "79398d4d-305e-4987-b199-d9d9649cf490"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.25,
|
||||
"value": {
|
||||
"__uuid__": "c032eb65-fdf3-41e6-b868-d95df34168df"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
},
|
||||
"events": []
|
||||
}
|
@@ -0,0 +1,5 @@
|
||||
{
|
||||
"ver": "2.1.0",
|
||||
"uuid": "5bd304eb-c8ba-426f-a9ab-5698ac62de85",
|
||||
"subMetas": {}
|
||||
}
|
@@ -0,0 +1,79 @@
|
||||
{
|
||||
"__type__": "cc.AnimationClip",
|
||||
"_name": "MeleeExplosion3",
|
||||
"_objFlags": 0,
|
||||
"_native": "",
|
||||
"_duration": 0.26666666666666666,
|
||||
"sample": 60,
|
||||
"speed": 1,
|
||||
"wrapMode": 1,
|
||||
"curveData": {
|
||||
"comps": {
|
||||
"cc.Sprite": {
|
||||
"spriteFrame": [
|
||||
{
|
||||
"frame": 0,
|
||||
"value": {
|
||||
"__uuid__": "20d9ce6b-d9ab-4402-8c59-770ad0adf570"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.016666666666666666,
|
||||
"value": {
|
||||
"__uuid__": "0654601f-6788-4a2c-aed4-8dfbe1c5fdd0"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.03333333333333333,
|
||||
"value": {
|
||||
"__uuid__": "0913e11a-c796-4b58-94cf-f70b3869deff"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.06666666666666667,
|
||||
"value": {
|
||||
"__uuid__": "d6b58622-2cc3-4ee6-a34f-1a18deb73700"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.08333333333333333,
|
||||
"value": {
|
||||
"__uuid__": "b83c6261-b86f-4323-ad11-7375cac02a2b"
|
||||
}
|
||||
},
|
||||
{
|
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7
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91
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}
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}
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},
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"events": []
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{
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"ver": "2.1.0",
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"uuid": "829b17c6-9365-4e97-b14f-fa266bd5ecbe",
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}
|
73
frontend/assets/resources/animation/KnifeGirl/Atk2.anim
Normal file
@@ -0,0 +1,73 @@
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{
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"__type__": "cc.AnimationClip",
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"_name": "Atk2",
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}
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{
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"frame": 0.15,
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"__uuid__": "5b1e5aa7-fd82-47ae-a5b2-6d4983d848ed"
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"value": {
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"__uuid__": "070ea1e3-9c07-4735-8b94-515ef70216ad"
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{
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"frame": 0.2833333333333333,
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"value": {
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"__uuid__": "3b8bc5c0-26df-4218-b7dc-134a36080a35"
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{
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"frame": 1,
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"value": {
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},
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"events": []
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|
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{
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"ver": "2.1.0",
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"uuid": "52b8e47d-715c-4c12-a2c9-6f553e14dc42",
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"subMetas": {}
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}
|
79
frontend/assets/resources/animation/KnifeGirl/Atk3.anim
Normal file
@@ -0,0 +1,79 @@
|
||||
{
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||||
"__type__": "cc.AnimationClip",
|
||||
"_name": "Atk3",
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"_objFlags": 0,
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"_native": "",
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"_duration": 1.0166666666666666,
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"sample": 60,
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"speed": 1,
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"wrapMode": 1,
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"curveData": {
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{
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"value": {
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"__uuid__": "51ab185b-2271-48b5-a897-af79721d566c"
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}
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},
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{
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"frame": 0.05,
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"value": {
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"__uuid__": "c29fd95d-7467-4138-9e01-6421af63dd68"
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}
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},
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{
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"frame": 0.1,
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"value": {
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"__uuid__": "3285b5eb-c6be-4cb9-ac60-c506645fee4b"
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}
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},
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"frame": 0.16666666666666666,
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"__uuid__": "13fd4a87-71f4-4b69-a5b3-413d564c35e6"
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{
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"frame": 0.25,
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"__uuid__": "7189e229-00d6-427a-8ea1-d05fbd97824f"
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"frame": 0.45,
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"value": {
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"__uuid__": "d9ccfe33-3db7-4b3a-807c-adb2121fb7c7"
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{
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"frame": 0.6833333333333333,
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"value": {
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"__uuid__": "a51cbc29-0826-46f7-a38b-8b0f996fbace"
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}
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},
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{
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"frame": 0.8833333333333333,
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"__uuid__": "7e9f3a24-6abc-4b49-a5c5-a0c100865ffc"
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{
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"frame": 0.95,
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"value": {
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"__uuid__": "ecbaeb43-1118-483a-91c9-ff1ff01b7b33"
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}
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{
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"frame": 1,
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"value": {
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"__uuid__": "58afa365-a916-4ec6-aab3-1c87f5332b12"
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]
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}
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},
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"events": []
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}
|
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"uuid": "9b500cb0-8048-4715-81db-cc975c914225",
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}
|
43
frontend/assets/resources/animation/KnifeGirl/Atked1.anim
Normal file
@@ -0,0 +1,43 @@
|
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{
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"__type__": "cc.AnimationClip",
|
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"_name": "Atked1",
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"_native": "",
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"_duration": 0.26666666666666666,
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"sample": 60,
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"speed": 1,
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"wrapMode": 1,
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"curveData": {
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"spriteFrame": [
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{
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"frame": 0,
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"value": {
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"__uuid__": "9b90ae89-7fbe-4bb6-ab15-fc08462f54c5"
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{
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"frame": 0.1,
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"value": {
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"__uuid__": "aeb3553a-6de4-4197-9f06-d7cc3fa7c4cf"
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}
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"value": {
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{
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"frame": 0.25,
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"value": {
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"__uuid__": "ca22d473-83aa-4146-b732-89d0246a2968"
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"events": []
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{
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"uuid": "2a50c853-000b-46f3-ae59-1dfb793de814",
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}
|
43
frontend/assets/resources/animation/KnifeGirl/BlownUp1.anim
Normal file
@@ -0,0 +1,43 @@
|
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{
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"__type__": "cc.AnimationClip",
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"_name": "BlownUp1",
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"_duration": 0.4166666666666667,
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"sample": 60,
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"speed": 1,
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"curveData": {
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"value": {
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"frame": 0.25,
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"value": {
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"__uuid__": "da4ee0a0-ba66-455c-99d3-9c803a3d0f17"
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{
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"frame": 0.4,
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{
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}
|
61
frontend/assets/resources/animation/KnifeGirl/Dashing.anim
Normal file
@@ -0,0 +1,61 @@
|
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{
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"__type__": "cc.AnimationClip",
|
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"_name": "Dashing",
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"_native": "",
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"sample": 60,
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"speed": 1,
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"wrapMode": 1,
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{
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"frame": 0,
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"value": {
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|
61
frontend/assets/resources/animation/KnifeGirl/GetUp1.anim
Normal file
@@ -0,0 +1,61 @@
|
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{
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"__type__": "cc.AnimationClip",
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|
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|
109
frontend/assets/resources/animation/KnifeGirl/Idle1.anim
Normal file
@@ -0,0 +1,109 @@
|
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{
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frontend/assets/resources/animation/KnifeGirl/InAirAtk1.anim
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frontend/assets/resources/animation/KnifeGirl/KnifeGirl.plist
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2432
frontend/assets/resources/animation/KnifeGirl/KnifeGirl.plist.meta
Normal file
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frontend/assets/resources/animation/KnifeGirl/LayDown1.anim
Normal file
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frontend/assets/resources/animation/KnifeGirl/OnWall.anim
Normal file
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"__uuid__": "9100da6b-7582-4afb-9698-3d67d3b2012d"
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}
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"value": {
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"__uuid__": "1257f72d-0cb3-4750-ae70-13c2d8eb2269"
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},
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{
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"frame": 0.5666666666666667,
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"value": {
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"__uuid__": "1d34b6db-27ba-4e26-864d-0f00d501765e"
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}
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{
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"frame": 0.6166666666666667,
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"value": {
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"__uuid__": "c317a75a-52c0-4c38-9300-a064cbf4efb3"
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}
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}
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]
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}
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}
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},
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"events": []
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}
|
@@ -0,0 +1,5 @@
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{
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"ver": "2.1.0",
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"uuid": "f7f60d3f-32c0-4b56-901e-6eec9f73fa83",
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"subMetas": {}
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}
|
7
frontend/assets/resources/animation/Monk.meta
Normal file
@@ -0,0 +1,7 @@
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{
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"ver": "1.0.1",
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"uuid": "e0e9bbc6-e22a-4277-b674-1308432d9734",
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"subpackageName": "",
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"subMetas": {}
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}
|
61
frontend/assets/resources/animation/Monk/Atk1.anim
Normal file
@@ -0,0 +1,61 @@
|
||||
{
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||||
"__type__": "cc.AnimationClip",
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"_name": "Atk1",
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"_objFlags": 0,
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"_native": "",
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"_duration": 0.5,
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"sample": 60,
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"speed": 1,
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"wrapMode": 1,
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"curveData": {
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"comps": {
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"cc.Sprite": {
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"spriteFrame": [
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{
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"frame": 0,
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"value": {
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"__uuid__": "c7107ebe-c5c1-4ba6-8ef4-6eb768f7faf9"
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}
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},
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{
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"frame": 0.06666666666666667,
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"value": {
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"__uuid__": "e0e20918-ff59-43bc-aeaf-035087934092"
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}
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},
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{
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"frame": 0.2,
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"value": {
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"__uuid__": "5896a135-36da-4fa9-9257-a9042ba4b546"
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{
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"frame": 0.26666666666666666,
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"value": {
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"__uuid__": "4a16667a-f3b3-405c-8565-d65a4281cfc8"
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}
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{
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"frame": 0.35,
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"value": {
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"__uuid__": "5ad9858c-52aa-4742-be68-d680210e0d0a"
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},
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{
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"frame": 0.43333333333333335,
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"value": {
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"__uuid__": "e54dbc94-3eeb-450a-9206-655e960771d2"
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}
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},
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{
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"frame": 0.48333333333333334,
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"value": {
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"__uuid__": "f79260b7-7702-4f15-8f12-eb19f018aff1"
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}
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}
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]
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}
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}
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},
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"events": []
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}
|
5
frontend/assets/resources/animation/Monk/Atk1.anim.meta
Normal file
@@ -0,0 +1,5 @@
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{
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"ver": "2.1.0",
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"uuid": "d044ab74-be6a-49a2-85ab-eba41922c2cd",
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"subMetas": {}
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}
|
103
frontend/assets/resources/animation/Monk/Atk2.anim
Normal file
@@ -0,0 +1,103 @@
|
||||
{
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||||
"__type__": "cc.AnimationClip",
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||||
"_name": "Atk2",
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"_objFlags": 0,
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"_native": "",
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"_duration": 0.6166666666666667,
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"sample": 60,
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"speed": 1,
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"wrapMode": 1,
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"curveData": {
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"comps": {
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"cc.Sprite": {
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"spriteFrame": [
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{
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"frame": 0,
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"value": {
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"__uuid__": "549e581f-5121-4cbb-96e9-b3b8b5b0f227"
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}
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},
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{
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"frame": 0.06666666666666667,
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"value": {
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"__uuid__": "0355243d-755f-497b-b1ff-4ec105f4efe7"
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}
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{
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"frame": 0.11666666666666667,
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"value": {
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"__uuid__": "22386328-484b-441e-9675-6553ede6118c"
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}
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},
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{
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"frame": 0.15,
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"value": {
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"__uuid__": "1ed0eb22-5a20-405f-a15e-8a66348bd025"
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}
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},
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{
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"frame": 0.18333333333333332,
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"value": {
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"__uuid__": "6e12225f-2300-4e0e-bcf6-00049bfbc48f"
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}
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},
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{
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"frame": 0.21666666666666667,
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"value": {
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"__uuid__": "08e1ec2a-500f-4a16-a19d-383de218cc14"
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}
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},
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{
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"frame": 0.25,
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"value": {
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"__uuid__": "024b3ae9-7d24-4057-83d7-4b58f8651ce0"
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}
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},
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{
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"frame": 0.3,
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"value": {
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"__uuid__": "57f241ae-ce40-49ed-bf63-71d016e41e2f"
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{
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"frame": 0.35,
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"value": {
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"__uuid__": "d2685f61-3365-4c14-9fb1-d7b2311871c4"
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}
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},
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{
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"frame": 0.4,
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"value": {
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"__uuid__": "59587d34-25af-42bd-ba0c-747c5f5fa697"
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}
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},
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{
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"frame": 0.45,
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"value": {
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"__uuid__": "3bceacb5-309a-41e0-bdad-26e85bcf859a"
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}
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},
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{
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"frame": 0.5,
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"value": {
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"__uuid__": "57f6da9e-f131-4fab-9a3d-f2e894d203aa"
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}
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},
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{
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"frame": 0.55,
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"value": {
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"__uuid__": "c35454f3-535b-4aec-b408-b8174a74556a"
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}
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},
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{
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"frame": 0.6,
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"value": {
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"__uuid__": "24f5b898-42dc-4f67-b6fc-946cdb5e369f"
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}
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}
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]
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}
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}
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},
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"events": []
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}
|
5
frontend/assets/resources/animation/Monk/Atk2.anim.meta
Normal file
@@ -0,0 +1,5 @@
|
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{
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"ver": "2.1.0",
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"uuid": "2cab337d-df23-476d-8a98-b5f115a52d04",
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"subMetas": {}
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}
|
91
frontend/assets/resources/animation/Monk/Atk3.anim
Normal file
@@ -0,0 +1,91 @@
|
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{
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"__type__": "cc.AnimationClip",
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"_name": "Atk3",
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"_objFlags": 0,
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"_native": "",
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"_duration": 0.5333333333333333,
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"sample": 60,
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"speed": 1,
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"wrapMode": 1,
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"curveData": {
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"comps": {
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"cc.Sprite": {
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"spriteFrame": [
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{
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"frame": 0,
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"value": {
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"__uuid__": "d97f6a5f-8e63-40d7-bd14-9dc71e15e5db"
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}
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{
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"frame": 0.03333333333333333,
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"value": {
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"__uuid__": "196bcbf9-e89f-4b26-b736-73e2fa787e50"
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}
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{
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"frame": 0.08333333333333333,
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"__uuid__": "3229e023-e63d-4a4e-af72-2b1409ea43c5"
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{
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"frame": 0.11666666666666667,
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"value": {
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"__uuid__": "e2d6e8b8-b468-4edb-b8c3-860bd85ebeae"
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{
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"frame": 0.16666666666666666,
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"__uuid__": "318745eb-06b1-4e7f-88d1-e23e02d99e67"
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{
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"__uuid__": "4ebd5c60-efa6-4950-a4c8-74a7a8517333"
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{
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"events": []
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}
|
5
frontend/assets/resources/animation/Monk/Atk3.anim.meta
Normal file
@@ -0,0 +1,5 @@
|
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{
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"ver": "2.1.0",
|
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"uuid": "504dd9c8-7850-44e8-a944-bbdb2260b18a",
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"subMetas": {}
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}
|
115
frontend/assets/resources/animation/Monk/Atk4.anim
Normal file
@@ -0,0 +1,115 @@
|
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{
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"__type__": "cc.AnimationClip",
|
||||
"_name": "Atk4",
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"_objFlags": 0,
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"_native": "",
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"_duration": 0.6833333333333333,
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"sample": 60,
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"speed": 1,
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"wrapMode": 1,
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"curveData": {
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"comps": {
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"cc.Sprite": {
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{
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"frame": 0,
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"value": {
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"__uuid__": "a4f724de-140f-472a-be83-731520d3da38"
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{
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"frame": 0.03333333333333333,
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"__uuid__": "3594a12d-5b5c-4dc6-8138-1b48eacf0798"
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{
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"frame": 0.05,
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"value": {
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"__uuid__": "cdef413d-f009-45d3-aeb6-423652fc366d"
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{
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"frame": 0.08333333333333333,
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"__uuid__": "688682c4-ea77-4d2c-b1e4-079f5880d3cd"
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{
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"frame": 0.2,
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"frame": 0.25,
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"__uuid__": "0eb3d73a-a724-46f3-b1f1-56d315150320"
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{
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"frame": 0.3,
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"value": {
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"__uuid__": "ddac83f4-f0bf-460e-9a83-cc75c69ef024"
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{
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"frame": 0.35,
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"value": {
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"__uuid__": "8e673fdc-2cc8-435c-8a0d-38dcfc7b8600"
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{
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"frame": 0.4,
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"value": {
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"__uuid__": "7a345895-6501-4388-88f6-984992a3799b"
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{
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"events": []
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}
|
5
frontend/assets/resources/animation/Monk/Atk4.anim.meta
Normal file
@@ -0,0 +1,5 @@
|
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{
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"ver": "2.1.0",
|
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"uuid": "7e0a1e98-ee5a-446f-bec2-7d72b6916503",
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"subMetas": {}
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}
|
85
frontend/assets/resources/animation/Monk/Atk5.anim
Normal file
@@ -0,0 +1,85 @@
|
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{
|
||||
"__type__": "cc.AnimationClip",
|
||||
"_name": "Atk5",
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"_native": "",
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"_duration": 1.0166666666666666,
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"sample": 60,
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"speed": 1,
|
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"wrapMode": 1,
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"curveData": {
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"comps": {
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"cc.Sprite": {
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"spriteFrame": [
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{
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"frame": 0,
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"value": {
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"__uuid__": "6aa88bb9-0427-496f-ae7d-dc06410e904e"
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}
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},
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{
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"frame": 0.08333333333333333,
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"value": {
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"__uuid__": "cdc65f83-c526-48b6-8a96-758b098568fe"
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}
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{
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"frame": 0.16666666666666666,
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"value": {
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"__uuid__": "927636af-2d1d-4801-a546-857f5eeb256d"
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}
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},
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{
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"__uuid__": "2aeeb833-9151-4160-9775-9e08a376fd63"
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}
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},
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{
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"frame": 0.36666666666666664,
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"value": {
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"__uuid__": "2bd1de9e-30e5-4bc5-b6c3-5c286754b0b7"
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}
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},
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{
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"value": {
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"__uuid__": "15a6ebb3-289a-46fb-ac94-f6efa0d90510"
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}
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},
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{
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"frame": 0.5833333333333334,
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"value": {
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"__uuid__": "6ca922c0-cb62-4b1b-8773-79685a58bbd6"
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}
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{
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"frame": 0.7,
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"value": {
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"__uuid__": "d60ceb6f-3a45-47dd-8d3f-bcfe8c919d85"
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}
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},
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{
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"frame": 0.8,
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"value": {
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"__uuid__": "c313f6a1-e0fa-4321-8336-c32f471b2592"
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}
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},
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{
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"frame": 0.9,
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"value": {
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"__uuid__": "bb886d03-7f3e-45c8-acfd-393091f09adb"
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}
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},
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{
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"frame": 1,
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"value": {
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"__uuid__": "1be255c3-f8c9-43ae-be68-2e500e7f1125"
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}
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}
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]
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}
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}
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},
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"events": []
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}
|
5
frontend/assets/resources/animation/Monk/Atk5.anim.meta
Normal file
@@ -0,0 +1,5 @@
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{
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"ver": "2.1.0",
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"uuid": "0abbd156-980e-475e-9994-3c958bd913fc",
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"subMetas": {}
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}
|
31
frontend/assets/resources/animation/Monk/Atked1.anim
Normal file
@@ -0,0 +1,31 @@
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{
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||||
"__type__": "cc.AnimationClip",
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"_name": "Atked1",
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"_objFlags": 0,
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"_native": "",
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"_duration": 0.06666666666666667,
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"sample": 60,
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"speed": 1,
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"wrapMode": 1,
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"curveData": {
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"comps": {
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"cc.Sprite": {
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"spriteFrame": [
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{
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"frame": 0,
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"value": {
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"__uuid__": "7ceb8a79-f5bf-4918-afa1-d76a85a571b0"
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}
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},
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{
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"frame": 0.05,
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"value": {
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"__uuid__": "23ce7632-8b44-4138-b3b2-3e296ba9184c"
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}
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}
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]
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}
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}
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},
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"events": []
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}
|
@@ -0,0 +1,5 @@
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{
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"ver": "2.1.0",
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"uuid": "488ad635-2683-4884-9e93-d1ee67bd0e49",
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"subMetas": {}
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}
|
133
frontend/assets/resources/animation/Monk/BlownUp1.anim
Normal file
@@ -0,0 +1,133 @@
|
||||
{
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||||
"__type__": "cc.AnimationClip",
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"_name": "BlownUp1",
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"_objFlags": 0,
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"_native": "",
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"_duration": 0.55,
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"sample": 60,
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"speed": 1,
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"wrapMode": 1,
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"curveData": {
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"comps": {
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"cc.Sprite": {
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"spriteFrame": [
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{
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"frame": 0,
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"value": {
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"__uuid__": "ba708108-b18f-4ec0-81f6-0e516e4f832b"
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}
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},
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{
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"frame": 0.016666666666666666,
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"value": {
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"__uuid__": "aeeaa976-f3b4-4b77-a18b-b08ddd28d812"
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}
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},
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{
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"frame": 0.03333333333333333,
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"value": {
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"__uuid__": "89d06edf-8838-4ab4-adbd-059acf21dc8c"
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}
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},
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{
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"frame": 0.05,
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"value": {
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"__uuid__": "c2f38b89-f7a0-477b-921c-f56ee385b737"
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}
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},
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{
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"frame": 0.08333333333333333,
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"value": {
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"__uuid__": "90186972-a736-449d-8e64-d15c4ebcbfd1"
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}
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},
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{
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"frame": 0.11666666666666667,
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"value": {
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"__uuid__": "1d64b1f5-5f08-4247-a43c-ffe2d58e09df"
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}
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},
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{
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"frame": 0.15,
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"value": {
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"__uuid__": "cf158505-bb9c-4836-b45f-2b253dfef117"
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}
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},
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{
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"frame": 0.18333333333333332,
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"value": {
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"__uuid__": "a2984de9-99db-40bf-9969-0b163a97d9eb"
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}
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},
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{
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"frame": 0.21666666666666667,
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"value": {
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"__uuid__": "66f0b5dc-4e0e-4597-a7f9-b9ee6752bc98"
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}
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},
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{
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"frame": 0.25,
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"value": {
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"__uuid__": "3cf0f5bd-0104-4315-a750-55b5fb26e1ec"
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}
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},
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{
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"frame": 0.2833333333333333,
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"value": {
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"__uuid__": "a31b8683-ca31-4268-80d6-5b117af86ee6"
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}
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},
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{
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"frame": 0.31666666666666665,
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"value": {
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"__uuid__": "a7ab4cb1-2221-4aba-8ced-dc93d8dca2f3"
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}
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},
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{
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"frame": 0.35,
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"value": {
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"__uuid__": "2ac3a00d-059a-4e15-a9cb-378bd671c9f3"
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}
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},
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{
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"frame": 0.38333333333333336,
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"value": {
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"__uuid__": "2b5cab9a-420c-406a-bef4-6aaee4ae6e8f"
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}
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},
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{
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"frame": 0.4166666666666667,
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"value": {
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"__uuid__": "6df0a35f-062b-49ec-aa73-146f8b2207a7"
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}
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},
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{
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"frame": 0.45,
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"value": {
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"__uuid__": "afaac620-4293-4336-9a44-bf7927c6751c"
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}
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},
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{
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"frame": 0.48333333333333334,
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"value": {
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"__uuid__": "410823b3-14e4-475b-b658-dc4d5325f307"
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}
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},
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{
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"frame": 0.5166666666666667,
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"value": {
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"__uuid__": "34a43c48-497b-4495-97c9-8de53cbcc229"
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}
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},
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{
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"frame": 0.5333333333333333,
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"value": {
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"__uuid__": "c7ffc314-70ae-4a2b-9238-db1778a336d1"
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}
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}
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]
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}
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}
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},
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"events": []
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}
|
@@ -0,0 +1,5 @@
|
||||
{
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"ver": "2.1.0",
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"uuid": "8e17dfc6-68d0-47fe-af06-d30dc2790a6b",
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"subMetas": {}
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}
|
91
frontend/assets/resources/animation/Monk/GetUp1.anim
Normal file
@@ -0,0 +1,91 @@
|
||||
{
|
||||
"__type__": "cc.AnimationClip",
|
||||
"_name": "GetUp1",
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"_objFlags": 0,
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"_native": "",
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"_duration": 0.5166666666666667,
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"sample": 60,
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"speed": 1,
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"wrapMode": 1,
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"curveData": {
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"comps": {
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"cc.Sprite": {
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"spriteFrame": [
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{
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"frame": 0,
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"value": {
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"__uuid__": "ec0d05f4-3c30-4107-b9b4-3ccff5fb9a02"
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}
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},
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{
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"frame": 0.03333333333333333,
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"value": {
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"__uuid__": "3e0fa075-ffdc-490f-872c-b77e202df224"
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}
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},
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{
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"frame": 0.06666666666666667,
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"value": {
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"__uuid__": "f3c8e924-c86a-426b-a3de-ffc6e19060f3"
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}
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},
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{
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"frame": 0.1,
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"value": {
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"__uuid__": "35b847f0-f3f7-4ec9-ba93-5616f763d658"
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}
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},
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{
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"frame": 0.13333333333333333,
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"value": {
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"__uuid__": "a018eecc-27e6-4d60-973f-ed9fe86a147e"
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}
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},
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{
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"frame": 0.18333333333333332,
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"value": {
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"__uuid__": "3d70f10e-a3f7-4b7a-aedb-a010ad946abe"
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}
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},
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{
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"frame": 0.23333333333333334,
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"value": {
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"__uuid__": "b860cb8a-2445-49bc-96f0-aac4396be922"
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}
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},
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{
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"frame": 0.2833333333333333,
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"value": {
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"__uuid__": "bddec025-747e-4602-9352-6fc3bf921dc0"
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}
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},
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{
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"frame": 0.3333333333333333,
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"value": {
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"__uuid__": "22053496-5240-40d3-98bd-49e16d05f7f9"
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}
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},
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{
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"frame": 0.4,
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"value": {
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"__uuid__": "9de8f787-3059-403d-bdcb-f7d4bd59ba65"
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}
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},
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{
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"frame": 0.45,
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"value": {
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"__uuid__": "471de8d2-34ee-4605-b8c5-9f3983db8a04"
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}
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},
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{
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"frame": 0.5,
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"value": {
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"__uuid__": "a4cb5179-60eb-41f8-bcef-56ce3299da19"
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}
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}
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]
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}
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}
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},
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"events": []
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}
|
@@ -0,0 +1,5 @@
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{
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"ver": "2.1.0",
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"uuid": "da6a7cc1-9709-42f4-b6d0-17c1917a08a3",
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"subMetas": {}
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}
|
67
frontend/assets/resources/animation/Monk/Idle1.anim
Normal file
@@ -0,0 +1,67 @@
|
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{
|
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"__type__": "cc.AnimationClip",
|
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"_name": "Idle1",
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"_objFlags": 0,
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"_native": "",
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"_duration": 0.8333333333333334,
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"sample": 60,
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"speed": 1,
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"wrapMode": 2,
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"curveData": {
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"comps": {
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"cc.Sprite": {
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"spriteFrame": [
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{
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"frame": 0,
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"value": {
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"__uuid__": "2c5f2d24-01f1-4a0f-8ddc-eacfbc9b6208"
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}
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{
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"frame": 0.13333333333333333,
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"value": {
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"__uuid__": "fd29846b-1998-49ba-89f6-f665b9ea7002"
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{
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"frame": 0.23333333333333334,
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"value": {
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"__uuid__": "e3b30506-3a86-462e-b265-e7f6c7c09dc5"
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}
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},
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{
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"frame": 0.36666666666666664,
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"value": {
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"__uuid__": "84f15682-b73e-443d-8d9f-f530f152bcce"
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}
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},
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{
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"frame": 0.5,
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"value": {
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"__uuid__": "45249fea-e7e7-4b68-8971-49d825960248"
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}
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},
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{
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"frame": 0.6166666666666667,
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"value": {
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"__uuid__": "ca561428-9e45-41a9-8d66-c0468d4c85d9"
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}
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},
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{
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"frame": 0.7166666666666667,
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"value": {
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"__uuid__": "062f3bd5-beca-435a-8d82-524fd51a88a0"
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}
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},
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{
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"frame": 0.8166666666666667,
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"value": {
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"__uuid__": "23068811-a6e5-4ef5-960f-7e6dea328c84"
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}
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},
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"events": []
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}
|
5
frontend/assets/resources/animation/Monk/Idle1.anim.meta
Normal file
@@ -0,0 +1,5 @@
|
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{
|
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"ver": "2.1.0",
|
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"uuid": "2d402c67-e47d-4de0-8a80-40bc12073ffc",
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"subMetas": {}
|
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}
|
79
frontend/assets/resources/animation/Monk/InAirAtk1.anim
Normal file
@@ -0,0 +1,79 @@
|
||||
{
|
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"__type__": "cc.AnimationClip",
|
||||
"_name": "InAirAtk1",
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"_objFlags": 0,
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"_native": "",
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"_duration": 0.6,
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"sample": 60,
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"speed": 1,
|
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"wrapMode": 1,
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"curveData": {
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"comps": {
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"cc.Sprite": {
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"spriteFrame": [
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{
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"frame": 0,
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"value": {
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"__uuid__": "70adb814-3dca-492f-a0fe-36d4d6b37e01"
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}
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},
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{
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"frame": 0.06666666666666667,
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"value": {
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"__uuid__": "7c67ab61-96e0-4c43-a2d8-742fa1021107"
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}
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},
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{
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"frame": 0.15,
|
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"value": {
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"__uuid__": "beb4bc62-b6bf-4a07-973e-1b91e3942ab3"
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}
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{
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"frame": 0.21666666666666667,
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"value": {
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"__uuid__": "422441bd-8551-46d3-9383-162553035080"
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}
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},
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{
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"frame": 0.3,
|
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"value": {
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"__uuid__": "312f8dd2-7d02-4a80-a960-17d197c96da4"
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}
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},
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{
|
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"frame": 0.35,
|
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"value": {
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"__uuid__": "42597d6a-b982-43aa-90bd-2e9a01063628"
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}
|
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},
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{
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"frame": 0.45,
|
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"value": {
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"__uuid__": "487b65c3-44e3-4b0e-9350-e0d1c952785b"
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}
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},
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{
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"frame": 0.5,
|
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"value": {
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"__uuid__": "9a5357ae-a160-4198-a6d5-cc9631fde754"
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}
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},
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{
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"frame": 0.5333333333333333,
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"value": {
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"__uuid__": "d08fc3b2-f6e8-4ff8-bba4-69ce3eb771df"
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}
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},
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{
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"frame": 0.5833333333333334,
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"value": {
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"__uuid__": "9f8ef3e0-6f56-41d2-97d1-ac7f3cc690ee"
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}
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}
|
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]
|
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}
|
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}
|
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},
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"events": []
|
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}
|