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esengine/source/bin/framework.js

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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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return new (P || (P = Promise))(function (resolve, reject) {
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function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
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});
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};
var __generator = (this && this.__generator) || function (thisArg, body) {
var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
function verb(n) { return function (v) { return step([n, v]); }; }
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function step(op) {
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if (f) throw new TypeError("Generator is already executing.");
while (_) try {
if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
if (y = 0, t) op = [op[0] & 2, t.value];
switch (op[0]) {
case 0: case 1: t = op; break;
case 4: _.label++; return { value: op[1], done: false };
case 5: _.label++; y = op[1]; op = [0]; continue;
case 7: op = _.ops.pop(); _.trys.pop(); continue;
default:
if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
if (t[2]) _.ops.pop();
_.trys.pop(); continue;
}
op = body.call(thisArg, _);
} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
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}
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};
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var __extends = (this && this.__extends) || (function () {
var extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
return function (d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
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Array.prototype.findIndex = function (predicate) {
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function findIndex(array, predicate) {
for (var i = 0, len = array.length; i < len; i++) {
if (predicate.call(arguments[2], array[i], i, array)) {
return i;
}
}
return -1;
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}
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return findIndex(this, predicate);
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};
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Array.prototype.any = function (predicate) {
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function any(array, predicate) {
return array.findIndex(predicate) > -1;
}
return any(this, predicate);
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};
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Array.prototype.firstOrDefault = function (predicate) {
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function firstOrDefault(array, predicate) {
var index = array.findIndex(predicate);
return index == -1 ? null : array[index];
}
return firstOrDefault(this, predicate);
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};
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Array.prototype.find = function (predicate) {
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function find(array, predicate) {
return array.firstOrDefault(predicate);
}
return find(this, predicate);
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};
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Array.prototype.where = function (predicate) {
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function where(array, predicate) {
if (typeof (array.reduce) === "function") {
return array.reduce(function (ret, element, index) {
if (predicate.call(arguments[2], element, index, array)) {
ret.push(element);
}
return ret;
}, []);
}
else {
var ret = [];
for (var i = 0, len = array.length; i < len; i++) {
var element = array[i];
if (predicate.call(arguments[2], element, i, array)) {
ret.push(element);
}
}
return ret;
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}
}
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return where(this, predicate);
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};
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Array.prototype.count = function (predicate) {
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function count(array, predicate) {
return array.where(predicate).length;
}
return count(this, predicate);
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};
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Array.prototype.findAll = function (predicate) {
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function findAll(array, predicate) {
return array.where(predicate);
}
return findAll(this, predicate);
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};
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Array.prototype.contains = function (value) {
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function contains(array, value) {
for (var i = 0, len = array.length; i < len; i++) {
if (array[i] == value) {
return true;
}
}
return false;
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}
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return contains(this, value);
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};
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Array.prototype.removeAll = function (predicate) {
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function removeAll(array, predicate) {
var index;
do {
index = array.findIndex(predicate);
if (index >= 0) {
array.splice(index, 1);
}
} while (index >= 0);
}
removeAll(this, predicate);
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};
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Array.prototype.remove = function (element) {
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function remove(array, element) {
var index = array.findIndex(function (x) {
return x === element;
});
if (index >= 0) {
array.splice(index, 1);
return true;
}
else {
return false;
}
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}
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return remove(this, element);
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};
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Array.prototype.removeAt = function (index) {
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function removeAt(array, index) {
array.splice(index, 1);
}
return removeAt(this, index);
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};
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Array.prototype.removeRange = function (index, count) {
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function removeRange(array, index, count) {
array.splice(index, count);
}
return removeRange(this, index, count);
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};
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Array.prototype.select = function (selector) {
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function select(array, selector) {
if (typeof (array.reduce) === "function") {
return array.reduce(function (ret, element, index) {
ret.push(selector.call(arguments[2], element, index, array));
return ret;
}, []);
}
else {
var ret = [];
for (var i = 0, len = array.length; i < len; i++) {
ret.push(selector.call(arguments[2], array[i], i, array));
}
return ret;
}
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}
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return select(this, selector);
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};
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Array.prototype.orderBy = function (keySelector, comparer) {
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function orderBy(array, keySelector, comparer) {
array.sort(function (x, y) {
var v1 = keySelector(x);
var v2 = keySelector(y);
if (comparer) {
return comparer(v1, v2);
}
else {
return (v1 > v2) ? 1 : -1;
}
});
return array;
}
return orderBy(this, keySelector, comparer);
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};
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Array.prototype.orderByDescending = function (keySelector, comparer) {
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function orderByDescending(array, keySelector, comparer) {
array.sort(function (x, y) {
var v1 = keySelector(x);
var v2 = keySelector(y);
if (comparer) {
return -comparer(v1, v2);
}
else {
return (v1 < v2) ? 1 : -1;
}
});
return array;
}
return orderByDescending(this, keySelector, comparer);
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};
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Array.prototype.groupBy = function (keySelector) {
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function groupBy(array, keySelector) {
if (typeof (array.reduce) === "function") {
var keys_1 = [];
return array.reduce(function (groups, element, index) {
var key = JSON.stringify(keySelector.call(arguments[1], element, index, array));
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var index2 = keys_1.findIndex(function (x) {
return x === key;
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});
if (index2 < 0) {
index2 = keys_1.push(key) - 1;
}
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if (!groups[index2]) {
groups[index2] = [];
}
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groups[index2].push(element);
return groups;
}, []);
}
else {
var groups = [];
var keys = [];
var _loop_1 = function (i, len) {
var key = JSON.stringify(keySelector.call(arguments_1[1], array[i], i, array));
var index = keys.findIndex(function (x) {
return x === key;
});
if (index < 0) {
index = keys.push(key) - 1;
}
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if (!groups[index]) {
groups[index] = [];
}
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groups[index].push(array[i]);
};
var arguments_1 = arguments;
for (var i = 0, len = array.length; i < len; i++) {
_loop_1(i, len);
}
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return groups;
}
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}
return groupBy(this, keySelector);
};
Array.prototype.sum = function (selector) {
function sum(array, selector) {
var ret;
for (var i = 0, len = array.length; i < len; i++) {
if (i == 0) {
if (selector) {
ret = selector.call(arguments[2], array[i], i, array);
}
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else {
ret = array[i];
}
}
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else {
if (selector) {
ret += selector.call(arguments[2], array[i], i, array);
}
else {
ret += array[i];
}
}
}
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return ret;
}
return sum(this, selector);
};
var es;
(function (es) {
var Component = (function () {
function Component() {
this.updateInterval = 1;
this._enabled = true;
this._updateOrder = 0;
}
Object.defineProperty(Component.prototype, "transform", {
get: function () {
return this.entity.transform;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Component.prototype, "enabled", {
get: function () {
return this.entity ? this.entity.enabled && this._enabled : this._enabled;
},
set: function (value) {
this.setEnabled(value);
},
enumerable: true,
configurable: true
});
Object.defineProperty(Component.prototype, "updateOrder", {
get: function () {
return this._updateOrder;
},
set: function (value) {
this.setUpdateOrder(value);
},
enumerable: true,
configurable: true
});
Component.prototype.initialize = function () {
};
Component.prototype.onAddedToEntity = function () {
};
Component.prototype.onRemovedFromEntity = function () {
};
Component.prototype.onEntityTransformChanged = function (comp) {
};
Component.prototype.onEnabled = function () {
};
Component.prototype.onDisabled = function () {
};
Component.prototype.setEnabled = function (isEnabled) {
if (this._enabled != isEnabled) {
this._enabled = isEnabled;
if (this._enabled) {
this.onEnabled();
}
else {
this.onDisabled();
}
}
return this;
};
Component.prototype.setUpdateOrder = function (updateOrder) {
if (this._updateOrder != updateOrder) {
this._updateOrder = updateOrder;
}
return this;
};
return Component;
}());
es.Component = Component;
})(es || (es = {}));
var es;
(function (es) {
var Core = (function () {
function Core(width, height) {
this._globalManagers = [];
this._timerManager = new es.TimerManager();
this._frameCounterElapsedTime = 0;
this._frameCounter = 0;
this.width = width;
this.height = height;
Core._instance = this;
Core.emitter = new es.Emitter();
Core.emitter.addObserver(es.CoreEvents.FrameUpdated, this.update, this);
Core.registerGlobalManager(this._timerManager);
this.initialize();
}
Object.defineProperty(Core, "Instance", {
get: function () {
return this._instance;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Core, "scene", {
get: function () {
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if (!this._instance)
return null;
return this._instance._scene;
},
set: function (value) {
if (!value) {
console.error("场景不能为空");
return;
}
if (this._instance._scene == null) {
this._instance._scene = value;
this._instance._scene.begin();
Core.Instance.onSceneChanged();
}
else {
this._instance._nextScene = value;
}
},
enumerable: true,
configurable: true
});
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Core.startSceneTransition = function (sceneTransition) {
if (this._instance._sceneTransition) {
console.warn("在前一个场景完成之前,不能开始一个新的场景转换。");
return;
}
this._instance._sceneTransition = sceneTransition;
return sceneTransition;
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};
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Core.registerGlobalManager = function (manager) {
this._instance._globalManagers.push(manager);
manager.enabled = true;
};
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Core.unregisterGlobalManager = function (manager) {
this._instance._globalManagers.remove(manager);
manager.enabled = false;
};
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Core.getGlobalManager = function (type) {
for (var i = 0; i < this._instance._globalManagers.length; i++) {
if (this._instance._globalManagers[i] instanceof type)
return this._instance._globalManagers[i];
}
return null;
};
Core.schedule = function (timeInSeconds, repeats, context, onTime) {
if (repeats === void 0) { repeats = false; }
if (context === void 0) { context = null; }
return this._instance._timerManager.schedule(timeInSeconds, repeats, context, onTime);
};
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Core.prototype.onOrientationChanged = function () {
Core.emitter.emit(es.CoreEvents.OrientationChanged);
};
Core.prototype.draw = function () {
return __awaiter(this, void 0, void 0, function () {
return __generator(this, function (_a) {
switch (_a.label) {
case 0:
if (!this._sceneTransition) return [3, 4];
this._sceneTransition.preRender();
if (!(this._scene && !this._sceneTransition.hasPreviousSceneRender)) return [3, 2];
this._scene.render();
this._scene.postRender();
return [4, this._sceneTransition.onBeginTransition()];
case 1:
_a.sent();
return [3, 3];
case 2:
if (this._sceneTransition) {
if (this._scene && this._sceneTransition.isNewSceneLoaded) {
this._scene.render();
this._scene.postRender();
}
this._sceneTransition.render();
}
_a.label = 3;
case 3: return [3, 5];
case 4:
if (this._scene) {
this._scene.render();
this._scene.postRender();
}
_a.label = 5;
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case 5: return [2];
}
});
});
};
Core.prototype.onSceneChanged = function () {
Core.emitter.emit(es.CoreEvents.SceneChanged);
es.Time.sceneChanged();
};
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Core.prototype.onGraphicsDeviceReset = function () {
Core.emitter.emit(es.CoreEvents.GraphicsDeviceReset);
};
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Core.prototype.initialize = function () {
};
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Core.prototype.update = function () {
return __awaiter(this, void 0, void 0, function () {
var i;
return __generator(this, function (_a) {
switch (_a.label) {
case 0:
if (!this._scene) return [3, 2];
for (i = this._globalManagers.length - 1; i >= 0; i--) {
if (this._globalManagers[i].enabled)
this._globalManagers[i].update();
}
if (!this._sceneTransition ||
(this._sceneTransition && (!this._sceneTransition.loadsNewScene || this._sceneTransition.isNewSceneLoaded))) {
this._scene.update();
}
if (!this._nextScene) return [3, 2];
this._scene.end();
this._scene = this._nextScene;
this._nextScene = null;
this.onSceneChanged();
return [4, this._scene.begin()];
case 1:
_a.sent();
_a.label = 2;
case 2: return [4, this.draw()];
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case 3:
_a.sent();
return [2];
}
});
});
};
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Core.debugRenderEndabled = false;
return Core;
}());
es.Core = Core;
})(es || (es = {}));
var es;
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(function (es) {
var CoreEvents;
(function (CoreEvents) {
CoreEvents[CoreEvents["GraphicsDeviceReset"] = 0] = "GraphicsDeviceReset";
CoreEvents[CoreEvents["SceneChanged"] = 1] = "SceneChanged";
CoreEvents[CoreEvents["OrientationChanged"] = 2] = "OrientationChanged";
CoreEvents[CoreEvents["FrameUpdated"] = 3] = "FrameUpdated";
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})(CoreEvents = es.CoreEvents || (es.CoreEvents = {}));
})(es || (es = {}));
var es;
(function (es) {
var Entity = (function () {
function Entity(name) {
this.updateInterval = 1;
this._tag = 0;
this._enabled = true;
this._updateOrder = 0;
this.components = new es.ComponentList(this);
this.transform = new es.Transform(this);
this.name = name;
this.id = Entity._idGenerator++;
this.componentBits = new es.BitSet();
}
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Object.defineProperty(Entity.prototype, "isDestroyed", {
get: function () {
return this._isDestroyed;
},
enumerable: true,
configurable: true
});
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Object.defineProperty(Entity.prototype, "tag", {
get: function () {
return this._tag;
},
set: function (value) {
this.setTag(value);
},
enumerable: true,
configurable: true
});
Object.defineProperty(Entity.prototype, "enabled", {
get: function () {
return this._enabled;
},
set: function (value) {
this.setEnabled(value);
},
enumerable: true,
configurable: true
});
Object.defineProperty(Entity.prototype, "updateOrder", {
get: function () {
return this._updateOrder;
},
set: function (value) {
this.setUpdateOrder(value);
},
enumerable: true,
configurable: true
});
Object.defineProperty(Entity.prototype, "parent", {
get: function () {
return this.transform.parent;
},
set: function (value) {
this.transform.setParent(value);
},
enumerable: true,
configurable: true
});
Object.defineProperty(Entity.prototype, "childCount", {
get: function () {
return this.transform.childCount;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Entity.prototype, "position", {
get: function () {
return this.transform.position;
},
set: function (value) {
this.transform.setPosition(value.x, value.y);
},
enumerable: true,
configurable: true
});
Object.defineProperty(Entity.prototype, "localPosition", {
get: function () {
return this.transform.localPosition;
},
set: function (value) {
this.transform.setLocalPosition(value);
},
enumerable: true,
configurable: true
});
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Object.defineProperty(Entity.prototype, "rotation", {
get: function () {
return this.transform.rotation;
},
set: function (value) {
this.transform.setRotation(value);
},
enumerable: true,
configurable: true
});
Object.defineProperty(Entity.prototype, "rotationDegrees", {
get: function () {
return this.transform.rotationDegrees;
},
set: function (value) {
this.transform.setRotationDegrees(value);
},
enumerable: true,
configurable: true
});
Object.defineProperty(Entity.prototype, "localRotation", {
get: function () {
return this.transform.localRotation;
},
set: function (value) {
this.transform.setLocalRotation(value);
},
enumerable: true,
configurable: true
});
Object.defineProperty(Entity.prototype, "localRotationDegrees", {
get: function () {
return this.transform.localRotationDegrees;
},
set: function (value) {
this.transform.setLocalRotationDegrees(value);
},
enumerable: true,
configurable: true
});
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Object.defineProperty(Entity.prototype, "scale", {
get: function () {
return this.transform.scale;
},
set: function (value) {
this.transform.setScale(value);
},
enumerable: true,
configurable: true
});
Object.defineProperty(Entity.prototype, "localScale", {
get: function () {
return this.transform.localScale;
},
set: function (value) {
this.transform.setLocalScale(value);
},
enumerable: true,
configurable: true
});
Object.defineProperty(Entity.prototype, "worldInverseTransform", {
get: function () {
return this.transform.worldInverseTransform;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Entity.prototype, "localToWorldTransform", {
get: function () {
return this.transform.localToWorldTransform;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Entity.prototype, "worldToLocalTransform", {
get: function () {
return this.transform.worldToLocalTransform;
},
enumerable: true,
configurable: true
});
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Entity.prototype.onTransformChanged = function (comp) {
this.components.onEntityTransformChanged(comp);
};
Entity.prototype.setTag = function (tag) {
if (this._tag != tag) {
if (this.scene)
this.scene.entities.removeFromTagList(this);
this._tag = tag;
if (this.scene)
this.scene.entities.addToTagList(this);
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}
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return this;
};
Entity.prototype.setEnabled = function (isEnabled) {
if (this._enabled != isEnabled) {
this._enabled = isEnabled;
if (this._enabled)
this.components.onEntityEnabled();
else
this.components.onEntityDisabled();
}
return this;
};
Entity.prototype.setUpdateOrder = function (updateOrder) {
if (this._updateOrder != updateOrder) {
this._updateOrder = updateOrder;
if (this.scene) {
this.scene.entities.markEntityListUnsorted();
this.scene.entities.markTagUnsorted(this.tag);
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}
return this;
}
};
Entity.prototype.destroy = function () {
this._isDestroyed = true;
this.scene.entities.remove(this);
this.transform.parent = null;
for (var i = this.transform.childCount - 1; i >= 0; i--) {
var child = this.transform.getChild(i);
child.entity.destroy();
}
};
Entity.prototype.detachFromScene = function () {
this.scene.entities.remove(this);
this.components.deregisterAllComponents();
for (var i = 0; i < this.transform.childCount; i++)
this.transform.getChild(i).entity.detachFromScene();
};
Entity.prototype.attachToScene = function (newScene) {
this.scene = newScene;
newScene.entities.add(this);
this.components.registerAllComponents();
for (var i = 0; i < this.transform.childCount; i++) {
this.transform.getChild(i).entity.attachToScene(newScene);
}
};
Entity.prototype.onAddedToScene = function () {
};
Entity.prototype.onRemovedFromScene = function () {
if (this._isDestroyed)
this.components.removeAllComponents();
};
Entity.prototype.update = function () {
this.components.update();
};
Entity.prototype.addComponent = function (component) {
component.entity = this;
this.components.add(component);
component.initialize();
return component;
};
Entity.prototype.getComponent = function (type) {
return this.components.getComponent(type, false);
};
Entity.prototype.hasComponent = function (type) {
return this.components.getComponent(type, false) != null;
};
Entity.prototype.getOrCreateComponent = function (type) {
var comp = this.components.getComponent(type, true);
if (!comp) {
comp = this.addComponent(type);
}
return comp;
};
Entity.prototype.getComponents = function (typeName, componentList) {
return this.components.getComponents(typeName, componentList);
};
Entity.prototype.removeComponent = function (component) {
this.components.remove(component);
};
Entity.prototype.removeComponentForType = function (type) {
var comp = this.getComponent(type);
if (comp) {
this.removeComponent(comp);
return true;
}
return false;
};
Entity.prototype.removeAllComponents = function () {
for (var i = 0; i < this.components.count; i++) {
this.removeComponent(this.components.buffer[i]);
}
};
Entity.prototype.compareTo = function (other) {
var compare = this._updateOrder - other._updateOrder;
if (compare == 0)
compare = this.id - other.id;
return compare;
};
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Entity.prototype.toString = function () {
return "[Entity: name: " + this.name + ", tag: " + this.tag + ", enabled: " + this.enabled + ", depth: " + this.updateOrder + "]";
};
Entity._idGenerator = 0;
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return Entity;
}());
es.Entity = Entity;
})(es || (es = {}));
var es;
(function (es) {
var Scene = (function () {
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function Scene() {
this._sceneComponents = [];
this._renderers = [];
this.entities = new es.EntityList(this);
this.renderableComponents = new es.RenderableComponentList();
this.entityProcessors = new es.EntityProcessorList();
this.initialize();
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}
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Scene.prototype.initialize = function () {
};
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Scene.prototype.onStart = function () {
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return __awaiter(this, void 0, void 0, function () {
return __generator(this, function (_a) {
return [2];
});
});
};
Scene.prototype.unload = function () {
};
Scene.prototype.onActive = function () {
};
Scene.prototype.onDeactive = function () {
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};
Scene.prototype.begin = function () {
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es.Physics.reset();
this.updateResolutionScaler();
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if (this.entityProcessors)
this.entityProcessors.begin();
es.Core.emitter.addObserver(es.CoreEvents.GraphicsDeviceReset, this.updateResolutionScaler, this);
es.Core.emitter.addObserver(es.CoreEvents.OrientationChanged, this.updateResolutionScaler, this);
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this._didSceneBegin = true;
this.onStart();
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};
Scene.prototype.end = function () {
this._didSceneBegin = false;
es.Core.emitter.removeObserver(es.CoreEvents.GraphicsDeviceReset, this.updateResolutionScaler);
es.Core.emitter.removeObserver(es.CoreEvents.OrientationChanged, this.updateResolutionScaler);
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for (var i = 0; i < this._renderers.length; i++) {
this._renderers[i].unload();
}
this.entities.removeAllEntities();
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for (var i = 0; i < this._sceneComponents.length; i++) {
this._sceneComponents[i].onRemovedFromScene();
}
this._sceneComponents.length = 0;
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if (this.entityProcessors)
this.entityProcessors.end();
this.unload();
};
Scene.prototype.updateResolutionScaler = function () {
};
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Scene.prototype.update = function () {
this.entities.updateLists();
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for (var i = this._sceneComponents.length - 1; i >= 0; i--) {
if (this._sceneComponents[i].enabled)
this._sceneComponents[i].update();
}
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if (this.entityProcessors)
this.entityProcessors.update();
this.entities.update();
if (this.entityProcessors)
this.entityProcessors.lateUpdate();
this.renderableComponents.updateList();
};
Scene.prototype.render = function () {
for (var i = 0; i < this._renderers.length; i++) {
this._renderers[i].render(this);
}
};
Scene.prototype.postRender = function () {
};
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Scene.prototype.addSceneComponent = function (component) {
component.scene = this;
component.onEnabled();
this._sceneComponents.push(component);
this._sceneComponents.sort(component.compareTo);
return component;
};
Scene.prototype.getSceneComponent = function (type) {
for (var i = 0; i < this._sceneComponents.length; i++) {
var component = this._sceneComponents[i];
if (component instanceof type)
return component;
}
return null;
};
Scene.prototype.getOrCreateSceneComponent = function (type) {
var comp = this.getSceneComponent(type);
if (comp == null)
comp = this.addSceneComponent(new type());
return comp;
};
Scene.prototype.removeSceneComponent = function (component) {
if (!this._sceneComponents.contains(component)) {
console.warn("SceneComponent" + component + "\u4E0D\u5728SceneComponents\u5217\u8868\u4E2D!");
return;
}
this._sceneComponents.remove(component);
component.onRemovedFromScene();
};
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Scene.prototype.addRenderer = function (renderer) {
this._renderers.push(renderer);
this._renderers.sort();
renderer.onAddedToScene(this);
return renderer;
};
Scene.prototype.getRenderer = function (type) {
for (var i = 0; i < this._renderers.length; i++) {
if (this._renderers[i] instanceof type)
return this._renderers[i];
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}
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return null;
};
Scene.prototype.removeRenderer = function (renderer) {
if (!this._renderers.contains(renderer))
return;
this._renderers.remove(renderer);
renderer.unload();
};
Scene.prototype.createEntity = function (name) {
var entity = new es.Entity(name);
return this.addEntity(entity);
};
Scene.prototype.addEntity = function (entity) {
if (this.entities.buffer.contains(entity))
console.warn("\u60A8\u8BD5\u56FE\u5C06\u540C\u4E00\u5B9E\u4F53\u6DFB\u52A0\u5230\u573A\u666F\u4E24\u6B21: " + entity);
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this.entities.add(entity);
entity.scene = this;
for (var i = 0; i < entity.transform.childCount; i++)
this.addEntity(entity.transform.getChild(i).entity);
return entity;
};
Scene.prototype.destroyAllEntities = function () {
for (var i = 0; i < this.entities.count; i++) {
this.entities.buffer[i].destroy();
}
};
Scene.prototype.findEntity = function (name) {
return this.entities.findEntity(name);
};
Scene.prototype.findEntitiesWithTag = function (tag) {
return this.entities.entitiesWithTag(tag);
};
Scene.prototype.entitiesOfType = function (type) {
return this.entities.entitiesOfType(type);
};
Scene.prototype.findComponentOfType = function (type) {
return this.entities.findComponentOfType(type);
};
Scene.prototype.findComponentsOfType = function (type) {
return this.entities.findComponentsOfType(type);
};
Scene.prototype.addEntityProcessor = function (processor) {
processor.scene = this;
this.entityProcessors.add(processor);
return processor;
};
Scene.prototype.removeEntityProcessor = function (processor) {
this.entityProcessors.remove(processor);
};
Scene.prototype.getEntityProcessor = function () {
return this.entityProcessors.getProcessor();
};
return Scene;
}());
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es.Scene = Scene;
})(es || (es = {}));
var transform;
(function (transform) {
var Component;
(function (Component) {
Component[Component["position"] = 0] = "position";
Component[Component["scale"] = 1] = "scale";
Component[Component["rotation"] = 2] = "rotation";
})(Component = transform.Component || (transform.Component = {}));
})(transform || (transform = {}));
var es;
(function (es) {
var DirtyType;
(function (DirtyType) {
DirtyType[DirtyType["clean"] = 0] = "clean";
DirtyType[DirtyType["positionDirty"] = 1] = "positionDirty";
DirtyType[DirtyType["scaleDirty"] = 2] = "scaleDirty";
DirtyType[DirtyType["rotationDirty"] = 3] = "rotationDirty";
})(DirtyType = es.DirtyType || (es.DirtyType = {}));
var Transform = (function () {
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function Transform(entity) {
this._localTransform = es.Matrix2D.identity;
this._worldTransform = es.Matrix2D.identity;
this._rotationMatrix = es.Matrix2D.identity;
this._translationMatrix = es.Matrix2D.identity;
this._scaleMatrix = es.Matrix2D.identity;
this._worldToLocalTransform = es.Matrix2D.identity;
this._worldInverseTransform = es.Matrix2D.identity;
this._position = es.Vector2.zero;
this._scale = es.Vector2.one;
this._rotation = 0;
this._localPosition = es.Vector2.zero;
this._localScale = es.Vector2.one;
this._localRotation = 0;
this.entity = entity;
this.scale = this._localScale = es.Vector2.one;
this._children = [];
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}
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Object.defineProperty(Transform.prototype, "childCount", {
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get: function () {
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return this._children.length;
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},
enumerable: true,
configurable: true
});
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Object.defineProperty(Transform.prototype, "rotationDegrees", {
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get: function () {
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return es.MathHelper.toDegrees(this._rotation);
},
set: function (value) {
this.setRotation(es.MathHelper.toRadians(value));
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},
enumerable: true,
configurable: true
});
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Object.defineProperty(Transform.prototype, "localRotationDegrees", {
get: function () {
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return es.MathHelper.toDegrees(this._localRotation);
},
set: function (value) {
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this.localRotation = es.MathHelper.toRadians(value);
},
enumerable: true,
configurable: true
});
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Object.defineProperty(Transform.prototype, "localToWorldTransform", {
get: function () {
this.updateTransform();
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return this._worldTransform;
},
enumerable: true,
configurable: true
});
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Object.defineProperty(Transform.prototype, "parent", {
get: function () {
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return this._parent;
},
set: function (value) {
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this.setParent(value);
},
enumerable: true,
configurable: true
});
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Object.defineProperty(Transform.prototype, "worldToLocalTransform", {
get: function () {
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if (this._worldToLocalDirty) {
if (!this.parent) {
this._worldToLocalTransform = es.Matrix2D.identity;
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}
else {
this.parent.updateTransform();
this._worldToLocalTransform = es.Matrix2D.invert(this.parent._worldTransform);
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}
this._worldToLocalDirty = false;
}
return this._worldToLocalTransform;
},
enumerable: true,
configurable: true
});
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Object.defineProperty(Transform.prototype, "worldInverseTransform", {
get: function () {
this.updateTransform();
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if (this._worldInverseDirty) {
this._worldInverseTransform = es.Matrix2D.invert(this._worldTransform);
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this._worldInverseDirty = false;
}
return this._worldInverseTransform;
},
enumerable: true,
configurable: true
});
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Object.defineProperty(Transform.prototype, "position", {
get: function () {
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this.updateTransform();
if (this._positionDirty) {
if (!this.parent) {
this._position = this._localPosition;
}
else {
this.parent.updateTransform();
es.Vector2Ext.transformR(this._localPosition, this.parent._worldTransform, this._position);
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}
this._positionDirty = false;
}
return this._position;
},
set: function (value) {
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this.setPosition(value.x, value.y);
},
enumerable: true,
configurable: true
});
Object.defineProperty(Transform.prototype, "scale", {
get: function () {
this.updateTransform();
return this._scale;
},
set: function (value) {
this.setScale(value);
},
enumerable: true,
configurable: true
});
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Object.defineProperty(Transform.prototype, "rotation", {
get: function () {
this.updateTransform();
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return this._rotation;
},
set: function (value) {
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this.setRotation(value);
},
enumerable: true,
configurable: true
});
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Object.defineProperty(Transform.prototype, "localPosition", {
get: function () {
this.updateTransform();
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return this._localPosition;
},
set: function (value) {
this.setLocalPosition(value);
},
enumerable: true,
configurable: true
});
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Object.defineProperty(Transform.prototype, "localScale", {
get: function () {
this.updateTransform();
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return this._localScale;
},
set: function (value) {
this.setLocalScale(value);
},
enumerable: true,
configurable: true
});
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Object.defineProperty(Transform.prototype, "localRotation", {
get: function () {
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this.updateTransform();
return this._localRotation;
},
set: function (value) {
this.setLocalRotation(value);
},
enumerable: true,
configurable: true
});
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Transform.prototype.getChild = function (index) {
return this._children[index];
};
Transform.prototype.setParent = function (parent) {
if (this._parent == parent)
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return this;
if (!this._parent) {
this._parent._children.remove(this);
this._parent._children.push(this);
}
this._parent = parent;
this.setDirty(DirtyType.positionDirty);
return this;
};
Transform.prototype.setPosition = function (x, y) {
var position = new es.Vector2(x, y);
if (position.equals(this._position))
return this;
this._position = position;
if (this.parent) {
this.localPosition = es.Vector2.transform(this._position, this._worldToLocalTransform);
}
else {
this.localPosition = position;
}
this._positionDirty = false;
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return this;
};
Transform.prototype.setLocalPosition = function (localPosition) {
if (localPosition.equals(this._localPosition))
return this;
this._localPosition = localPosition;
this._localDirty = this._positionDirty = this._localPositionDirty = this._localRotationDirty = this._localScaleDirty = true;
this.setDirty(DirtyType.positionDirty);
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return this;
};
Transform.prototype.setRotation = function (radians) {
this._rotation = radians;
if (this.parent) {
this.localRotation = this.parent.rotation + radians;
}
else {
this.localRotation = radians;
}
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return this;
};
Transform.prototype.setRotationDegrees = function (degrees) {
return this.setRotation(es.MathHelper.toRadians(degrees));
};
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Transform.prototype.lookAt = function (pos) {
var sign = this.position.x > pos.x ? -1 : 1;
var vectorToAlignTo = es.Vector2.normalize(es.Vector2.subtract(this.position, pos));
this.rotation = sign * Math.acos(es.Vector2.dot(vectorToAlignTo, es.Vector2.unitY));
};
Transform.prototype.setLocalRotation = function (radians) {
this._localRotation = radians;
this._localDirty = this._positionDirty = this._localPositionDirty = this._localRotationDirty = this._localScaleDirty = true;
this.setDirty(DirtyType.rotationDirty);
return this;
};
Transform.prototype.setLocalRotationDegrees = function (degrees) {
return this.setLocalRotation(es.MathHelper.toRadians(degrees));
};
Transform.prototype.setScale = function (scale) {
this._scale = scale;
if (this.parent) {
this.localScale = es.Vector2.divide(scale, this.parent._scale);
}
else {
this.localScale = scale;
}
return this;
};
Transform.prototype.setLocalScale = function (scale) {
this._localScale = scale;
this._localDirty = this._positionDirty = this._localScaleDirty = true;
this.setDirty(DirtyType.scaleDirty);
return this;
};
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Transform.prototype.roundPosition = function () {
this.position = this._position.round();
};
Transform.prototype.updateTransform = function () {
if (this.hierarchyDirty != DirtyType.clean) {
if (this.parent)
this.parent.updateTransform();
if (this._localDirty) {
if (this._localPositionDirty) {
this._translationMatrix = es.Matrix2D.createTranslation(this._localPosition.x, this._localPosition.y);
this._localPositionDirty = false;
}
if (this._localRotationDirty) {
this._rotationMatrix = es.Matrix2D.createRotation(this._localRotation);
this._localRotationDirty = false;
}
if (this._localScaleDirty) {
this._scaleMatrix = es.Matrix2D.createScale(this._localScale.x, this._localScale.y);
this._localScaleDirty = false;
}
this._localTransform = this._scaleMatrix.multiply(this._rotationMatrix);
this._localTransform = this._localTransform.multiply(this._translationMatrix);
if (!this.parent) {
this._worldTransform = this._localTransform;
this._rotation = this._localRotation;
this._scale = this._localScale;
this._worldInverseDirty = true;
}
this._localDirty = false;
}
if (this.parent) {
this._worldTransform = this._localTransform.multiply(this.parent._worldTransform);
this._rotation = this._localRotation + this.parent._rotation;
this._scale = es.Vector2.multiply(this.parent._scale, this._localScale);
this._worldInverseDirty = true;
}
this._worldToLocalDirty = true;
this._positionDirty = true;
this.hierarchyDirty = DirtyType.clean;
}
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};
Transform.prototype.setDirty = function (dirtyFlagType) {
if ((this.hierarchyDirty & dirtyFlagType) == 0) {
this.hierarchyDirty |= dirtyFlagType;
switch (dirtyFlagType) {
case es.DirtyType.positionDirty:
this.entity.onTransformChanged(transform.Component.position);
break;
case es.DirtyType.rotationDirty:
this.entity.onTransformChanged(transform.Component.rotation);
break;
case es.DirtyType.scaleDirty:
this.entity.onTransformChanged(transform.Component.scale);
break;
}
if (!this._children)
this._children = [];
for (var i = 0; i < this._children.length; i++)
this._children[i].setDirty(dirtyFlagType);
}
};
Transform.prototype.copyFrom = function (transform) {
this._position = transform.position;
this._localPosition = transform._localPosition;
this._rotation = transform._rotation;
this._localRotation = transform._localRotation;
this._scale = transform._scale;
this._localScale = transform._localScale;
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this.setDirty(DirtyType.positionDirty);
this.setDirty(DirtyType.rotationDirty);
this.setDirty(DirtyType.scaleDirty);
};
Transform.prototype.toString = function () {
return "[Transform: parent: " + this.parent + ", position: " + this.position + ", rotation: " + this.rotation + ",\n scale: " + this.scale + ", localPosition: " + this._localPosition + ", localRotation: " + this._localRotation + ",\n localScale: " + this._localScale + "]";
};
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return Transform;
}());
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es.Transform = Transform;
})(es || (es = {}));
var es;
(function (es) {
var ComponentPool = (function () {
function ComponentPool(typeClass) {
this._type = typeClass;
this._cache = [];
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}
ComponentPool.prototype.obtain = function () {
try {
return this._cache.length > 0 ? this._cache.shift() : new this._type();
}
catch (err) {
throw new Error(this._type + err);
}
};
ComponentPool.prototype.free = function (component) {
component.reset();
this._cache.push(component);
};
return ComponentPool;
}());
es.ComponentPool = ComponentPool;
})(es || (es = {}));
var es;
(function (es) {
var IUpdatableComparer = (function () {
function IUpdatableComparer() {
}
IUpdatableComparer.prototype.compare = function (a, b) {
return a.updateOrder - b.updateOrder;
};
return IUpdatableComparer;
}());
es.IUpdatableComparer = IUpdatableComparer;
es.isIUpdatable = function (props) { return typeof props['update'] !== 'undefined'; };
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})(es || (es = {}));
var es;
(function (es) {
var PooledComponent = (function (_super) {
__extends(PooledComponent, _super);
function PooledComponent() {
return _super !== null && _super.apply(this, arguments) || this;
}
return PooledComponent;
}(es.Component));
es.PooledComponent = PooledComponent;
})(es || (es = {}));
var es;
(function (es) {
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var SceneComponent = (function () {
function SceneComponent() {
this.updateOrder = 0;
this._enabled = true;
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}
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Object.defineProperty(SceneComponent.prototype, "enabled", {
get: function () {
return this._enabled;
},
set: function (value) {
this.setEnabled(value);
},
enumerable: true,
configurable: true
});
SceneComponent.prototype.onEnabled = function () {
};
SceneComponent.prototype.onDisabled = function () {
};
SceneComponent.prototype.onRemovedFromScene = function () {
};
SceneComponent.prototype.update = function () {
};
SceneComponent.prototype.setEnabled = function (isEnabled) {
if (this._enabled != isEnabled) {
this._enabled = isEnabled;
if (this._enabled) {
}
else {
}
}
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return this;
};
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SceneComponent.prototype.setUpdateOrder = function (updateOrder) {
if (this.updateOrder != updateOrder) {
this.updateOrder = updateOrder;
es.Core.scene._sceneComponents.sort(this.compareTo);
}
return this;
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};
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SceneComponent.prototype.compareTo = function (other) {
return this.updateOrder - other.updateOrder;
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};
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return SceneComponent;
}());
es.SceneComponent = SceneComponent;
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})(es || (es = {}));
var es;
(function (es) {
var Mover = (function (_super) {
__extends(Mover, _super);
function Mover() {
return _super !== null && _super.apply(this, arguments) || this;
}
Mover.prototype.onAddedToEntity = function () {
this._triggerHelper = new es.ColliderTriggerHelper(this.entity);
};
Mover.prototype.calculateMovement = function (motion, collisionResult) {
if (!this.entity.getComponent(es.Collider) || !this._triggerHelper) {
return false;
}
var colliders = this.entity.getComponents(es.Collider);
for (var i = 0; i < colliders.length; i++) {
var collider = colliders[i];
if (collider.isTrigger)
continue;
var bounds = collider.bounds;
bounds.x += motion.x;
bounds.y += motion.y;
var neighbors = es.Physics.boxcastBroadphaseExcludingSelf(collider, bounds, collider.collidesWithLayers.value);
for (var j = 0; j < neighbors.length; j++) {
var neighbor = neighbors[j];
if (neighbor.isTrigger)
continue;
var _internalcollisionResult = new es.CollisionResult();
if (collider.collidesWith(neighbor, motion, _internalcollisionResult)) {
motion = motion.subtract(_internalcollisionResult.minimumTranslationVector);
if (_internalcollisionResult.collider != null) {
collisionResult = _internalcollisionResult;
}
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}
}
}
es.ListPool.free(colliders);
return collisionResult.collider != null;
};
Mover.prototype.applyMovement = function (motion) {
this.entity.position = es.Vector2.add(this.entity.position, motion);
if (this._triggerHelper)
this._triggerHelper.update();
};
Mover.prototype.move = function (motion, collisionResult) {
this.calculateMovement(motion, collisionResult);
this.applyMovement(motion);
return collisionResult.collider != null;
};
return Mover;
}(es.Component));
es.Mover = Mover;
})(es || (es = {}));
var es;
(function (es) {
var ProjectileMover = (function (_super) {
__extends(ProjectileMover, _super);
function ProjectileMover() {
var _this = _super !== null && _super.apply(this, arguments) || this;
_this._tempTriggerList = [];
return _this;
}
ProjectileMover.prototype.onAddedToEntity = function () {
this._collider = this.entity.getComponent(es.Collider);
if (!this._collider)
console.warn("ProjectileMover has no Collider. ProjectilMover requires a Collider!");
};
ProjectileMover.prototype.move = function (motion) {
if (!this._collider)
return false;
var didCollide = false;
this.entity.position.add(motion);
var neighbors = es.Physics.boxcastBroadphase(this._collider.bounds, this._collider.collidesWithLayers.value);
for (var _i = 0, neighbors_1 = neighbors; _i < neighbors_1.length; _i++) {
var neighbor = neighbors_1[_i];
if (this._collider.overlaps(neighbor) && neighbor.enabled) {
didCollide = true;
this.notifyTriggerListeners(this._collider, neighbor);
}
}
return didCollide;
};
ProjectileMover.prototype.notifyTriggerListeners = function (self, other) {
other.entity.getComponents("ITriggerListener", this._tempTriggerList);
for (var i = 0; i < this._tempTriggerList.length; i++) {
this._tempTriggerList[i].onTriggerEnter(self, other);
}
this._tempTriggerList.length = 0;
this.entity.getComponents("ITriggerListener", this._tempTriggerList);
for (var i = 0; i < this._tempTriggerList.length; i++) {
this._tempTriggerList[i].onTriggerEnter(other, self);
}
this._tempTriggerList.length = 0;
};
return ProjectileMover;
}(es.Component));
es.ProjectileMover = ProjectileMover;
})(es || (es = {}));
var es;
(function (es) {
var Collider = (function (_super) {
__extends(Collider, _super);
function Collider() {
var _this = _super !== null && _super.apply(this, arguments) || this;
_this.physicsLayer = new es.Ref(1 << 0);
_this.collidesWithLayers = new es.Ref(es.Physics.allLayers);
_this.shouldColliderScaleAndRotateWithTransform = true;
_this.registeredPhysicsBounds = new es.Rectangle();
_this._isPositionDirty = true;
_this._isRotationDirty = true;
_this._localOffset = es.Vector2.zero;
return _this;
}
Object.defineProperty(Collider.prototype, "absolutePosition", {
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get: function () {
return es.Vector2.add(this.entity.transform.position, this._localOffset);
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},
enumerable: true,
configurable: true
});
Object.defineProperty(Collider.prototype, "rotation", {
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get: function () {
if (this.shouldColliderScaleAndRotateWithTransform && this.entity)
return this.entity.transform.rotation;
return 0;
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},
enumerable: true,
configurable: true
});
Object.defineProperty(Collider.prototype, "bounds", {
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get: function () {
if (this._isPositionDirty || this._isRotationDirty) {
this.shape.recalculateBounds(this);
this._isPositionDirty = this._isRotationDirty = false;
}
return this.shape.bounds;
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},
enumerable: true,
configurable: true
});
Object.defineProperty(Collider.prototype, "localOffset", {
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get: function () {
return this._localOffset;
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},
set: function (value) {
this.setLocalOffset(value);
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},
enumerable: true,
configurable: true
});
Collider.prototype.setLocalOffset = function (offset) {
if (this._localOffset != offset) {
this.unregisterColliderWithPhysicsSystem();
this._localOffset = offset;
this._localOffsetLength = this._localOffset.length();
this._isPositionDirty = true;
this.registerColliderWithPhysicsSystem();
}
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return this;
};
Collider.prototype.setShouldColliderScaleAndRotateWithTransform = function (shouldColliderScaleAndRotationWithTransform) {
this.shouldColliderScaleAndRotateWithTransform = shouldColliderScaleAndRotationWithTransform;
this._isPositionDirty = this._isRotationDirty = true;
return this;
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};
Collider.prototype.onAddedToEntity = function () {
this._isParentEntityAddedToScene = true;
this.registerColliderWithPhysicsSystem();
};
Collider.prototype.onRemovedFromEntity = function () {
this.unregisterColliderWithPhysicsSystem();
this._isParentEntityAddedToScene = false;
};
Collider.prototype.onEntityTransformChanged = function (comp) {
switch (comp) {
case transform.Component.position:
this._isPositionDirty = true;
break;
case transform.Component.scale:
this._isPositionDirty = true;
break;
case transform.Component.rotation:
this._isRotationDirty = true;
break;
}
if (this._isColliderRegistered)
es.Physics.updateCollider(this);
};
Collider.prototype.onEnabled = function () {
this.registerColliderWithPhysicsSystem();
this._isPositionDirty = this._isRotationDirty = true;
};
Collider.prototype.onDisabled = function () {
this.unregisterColliderWithPhysicsSystem();
};
Collider.prototype.registerColliderWithPhysicsSystem = function () {
if (this._isParentEntityAddedToScene && !this._isColliderRegistered) {
es.Physics.addCollider(this);
this._isColliderRegistered = true;
}
};
Collider.prototype.unregisterColliderWithPhysicsSystem = function () {
if (this._isParentEntityAddedToScene && this._isColliderRegistered) {
es.Physics.removeCollider(this);
}
this._isColliderRegistered = false;
};
Collider.prototype.overlaps = function (other) {
return this.shape.overlaps(other.shape);
};
Collider.prototype.collidesWith = function (collider, motion, result) {
var oldPosition = this.entity.position;
this.entity.position.add(motion);
var didCollide = this.shape.collidesWithShape(collider.shape, result);
if (didCollide)
result.collider = collider;
this.entity.position = oldPosition;
return didCollide;
};
return Collider;
}(es.Component));
es.Collider = Collider;
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})(es || (es = {}));
var es;
(function (es) {
var BoxCollider = (function (_super) {
__extends(BoxCollider, _super);
function BoxCollider(x, y, width, height) {
var _this = _super.call(this) || this;
_this._localOffset = new es.Vector2(x + width / 2, y + height / 2);
_this.shape = new es.Box(width, height);
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return _this;
}
Object.defineProperty(BoxCollider.prototype, "width", {
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get: function () {
return this.shape.width;
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},
set: function (value) {
this.setWidth(value);
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},
enumerable: true,
configurable: true
});
Object.defineProperty(BoxCollider.prototype, "height", {
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get: function () {
return this.shape.height;
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},
set: function (value) {
this.setHeight(value);
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},
enumerable: true,
configurable: true
});
BoxCollider.prototype.setSize = function (width, height) {
var box = this.shape;
if (width != box.width || height != box.height) {
box.updateBox(width, height);
if (this.entity && this._isParentEntityAddedToScene)
es.Physics.updateCollider(this);
}
return this;
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};
BoxCollider.prototype.setWidth = function (width) {
var box = this.shape;
if (width != box.width) {
box.updateBox(width, box.height);
if (this.entity && this._isParentEntityAddedToScene)
es.Physics.updateCollider(this);
}
return this;
};
BoxCollider.prototype.setHeight = function (height) {
var box = this.shape;
if (height != box.height) {
box.updateBox(box.width, height);
if (this.entity && this._isParentEntityAddedToScene)
es.Physics.updateCollider(this);
}
};
BoxCollider.prototype.toString = function () {
return "[BoxCollider: bounds: " + this.bounds + "]";
};
return BoxCollider;
}(es.Collider));
es.BoxCollider = BoxCollider;
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})(es || (es = {}));
var es;
(function (es) {
var CircleCollider = (function (_super) {
__extends(CircleCollider, _super);
function CircleCollider(radius) {
var _this = _super.call(this) || this;
_this.shape = new es.Circle(radius);
return _this;
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}
Object.defineProperty(CircleCollider.prototype, "radius", {
get: function () {
return this.shape.radius;
},
set: function (value) {
this.setRadius(value);
},
enumerable: true,
configurable: true
});
CircleCollider.prototype.setRadius = function (radius) {
var circle = this.shape;
if (radius != circle.radius) {
circle.radius = radius;
circle._originalRadius = radius;
if (this.entity && this._isParentEntityAddedToScene)
es.Physics.updateCollider(this);
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}
return this;
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};
CircleCollider.prototype.toString = function () {
return "[CircleCollider: bounds: " + this.bounds + ", radius: " + this.shape.radius + "]";
};
return CircleCollider;
}(es.Collider));
es.CircleCollider = CircleCollider;
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})(es || (es = {}));
var es;
(function (es) {
var PolygonCollider = (function (_super) {
__extends(PolygonCollider, _super);
function PolygonCollider(points) {
var _this = _super.call(this) || this;
var isPolygonClosed = points[0] == points[points.length - 1];
if (isPolygonClosed)
points.splice(points.length - 1, 1);
var center = es.Polygon.findPolygonCenter(points);
_this.setLocalOffset(center);
es.Polygon.recenterPolygonVerts(points);
_this.shape = new es.Polygon(points);
return _this;
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}
return PolygonCollider;
}(es.Collider));
es.PolygonCollider = PolygonCollider;
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})(es || (es = {}));
var es;
(function (es) {
var EntitySystem = (function () {
function EntitySystem(matcher) {
this._entities = [];
this._matcher = matcher ? matcher : es.Matcher.empty();
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}
Object.defineProperty(EntitySystem.prototype, "scene", {
get: function () {
return this._scene;
},
set: function (value) {
this._scene = value;
this._entities = [];
},
enumerable: true,
configurable: true
});
Object.defineProperty(EntitySystem.prototype, "matcher", {
get: function () {
return this._matcher;
},
enumerable: true,
configurable: true
});
EntitySystem.prototype.initialize = function () {
};
EntitySystem.prototype.onChanged = function (entity) {
var contains = this._entities.contains(entity);
var interest = this._matcher.IsIntersted(entity);
if (interest && !contains)
this.add(entity);
else if (!interest && contains)
this.remove(entity);
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};
EntitySystem.prototype.add = function (entity) {
this._entities.push(entity);
this.onAdded(entity);
};
EntitySystem.prototype.onAdded = function (entity) {
};
EntitySystem.prototype.remove = function (entity) {
this._entities.remove(entity);
this.onRemoved(entity);
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};
EntitySystem.prototype.onRemoved = function (entity) {
};
EntitySystem.prototype.update = function () {
this.begin();
this.process(this._entities);
};
EntitySystem.prototype.lateUpdate = function () {
this.lateProcess(this._entities);
this.end();
};
EntitySystem.prototype.begin = function () {
};
EntitySystem.prototype.process = function (entities) {
};
EntitySystem.prototype.lateProcess = function (entities) {
};
EntitySystem.prototype.end = function () {
};
return EntitySystem;
}());
es.EntitySystem = EntitySystem;
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})(es || (es = {}));
var es;
(function (es) {
var EntityProcessingSystem = (function (_super) {
__extends(EntityProcessingSystem, _super);
function EntityProcessingSystem(matcher) {
return _super.call(this, matcher) || this;
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}
EntityProcessingSystem.prototype.lateProcessEntity = function (entity) {
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};
EntityProcessingSystem.prototype.process = function (entities) {
var _this = this;
entities.forEach(function (entity) { return _this.processEntity(entity); });
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};
EntityProcessingSystem.prototype.lateProcess = function (entities) {
var _this = this;
entities.forEach(function (entity) { return _this.lateProcessEntity(entity); });
};
return EntityProcessingSystem;
}(es.EntitySystem));
es.EntityProcessingSystem = EntityProcessingSystem;
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})(es || (es = {}));
var es;
(function (es) {
var PassiveSystem = (function (_super) {
__extends(PassiveSystem, _super);
function PassiveSystem() {
return _super !== null && _super.apply(this, arguments) || this;
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}
PassiveSystem.prototype.onChanged = function (entity) {
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};
PassiveSystem.prototype.process = function (entities) {
this.begin();
this.end();
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};
return PassiveSystem;
}(es.EntitySystem));
es.PassiveSystem = PassiveSystem;
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})(es || (es = {}));
var es;
(function (es) {
var ProcessingSystem = (function (_super) {
__extends(ProcessingSystem, _super);
function ProcessingSystem() {
return _super !== null && _super.apply(this, arguments) || this;
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}
ProcessingSystem.prototype.onChanged = function (entity) {
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};
ProcessingSystem.prototype.process = function (entities) {
this.begin();
this.processSystem();
this.end();
};
return ProcessingSystem;
}(es.EntitySystem));
es.ProcessingSystem = ProcessingSystem;
})(es || (es = {}));
var es;
(function (es) {
var BitSet = (function () {
function BitSet(nbits) {
if (nbits === void 0) { nbits = 64; }
var length = nbits >> 6;
if ((nbits & BitSet.LONG_MASK) != 0)
length++;
this._bits = new Array(length);
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}
BitSet.prototype.and = function (bs) {
var max = Math.min(this._bits.length, bs._bits.length);
var i;
for (var i_1 = 0; i_1 < max; ++i_1)
this._bits[i_1] &= bs._bits[i_1];
while (i < this._bits.length)
this._bits[i++] = 0;
};
BitSet.prototype.andNot = function (bs) {
var i = Math.min(this._bits.length, bs._bits.length);
while (--i >= 0)
this._bits[i] &= ~bs._bits[i];
};
BitSet.prototype.cardinality = function () {
var card = 0;
for (var i = this._bits.length - 1; i >= 0; i--) {
var a = this._bits[i];
if (a == 0)
continue;
if (a == -1) {
card += 64;
continue;
}
a = ((a >> 1) & 0x5555555555555555) + (a & 0x5555555555555555);
a = ((a >> 2) & 0x3333333333333333) + (a & 0x3333333333333333);
var b = ((a >> 32) + a);
b = ((b >> 4) & 0x0f0f0f0f) + (b & 0x0f0f0f0f);
b = ((b >> 8) & 0x00ff00ff) + (b & 0x00ff00ff);
card += ((b >> 16) & 0x0000ffff) + (b & 0x0000ffff);
}
return card;
};
BitSet.prototype.clear = function (pos) {
if (pos != undefined) {
var offset = pos >> 6;
this.ensure(offset);
this._bits[offset] &= ~(1 << pos);
}
else {
for (var i = 0; i < this._bits.length; i++)
this._bits[i] = 0;
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}
};
BitSet.prototype.get = function (pos) {
var offset = pos >> 6;
if (offset >= this._bits.length)
return false;
return (this._bits[offset] & (1 << pos)) != 0;
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};
BitSet.prototype.intersects = function (set) {
var i = Math.min(this._bits.length, set._bits.length);
while (--i >= 0) {
if ((this._bits[i] & set._bits[i]) != 0)
return true;
}
return false;
};
BitSet.prototype.isEmpty = function () {
for (var i = this._bits.length - 1; i >= 0; i--) {
if (this._bits[i])
return false;
}
return true;
};
BitSet.prototype.nextSetBit = function (from) {
var offset = from >> 6;
var mask = 1 << from;
while (offset < this._bits.length) {
var h = this._bits[offset];
do {
if ((h & mask) != 0)
return from;
mask <<= 1;
from++;
} while (mask != 0);
mask = 1;
offset++;
}
return -1;
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};
BitSet.prototype.set = function (pos, value) {
if (value === void 0) { value = true; }
if (value) {
var offset = pos >> 6;
this.ensure(offset);
this._bits[offset] |= 1 << pos;
}
else {
this.clear(pos);
}
};
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BitSet.prototype.ensure = function (lastElt) {
if (lastElt >= this._bits.length) {
var nd = new Number[lastElt + 1];
nd = this._bits.copyWithin(0, 0, this._bits.length);
this._bits = nd;
}
};
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BitSet.LONG_MASK = 0x3f;
return BitSet;
}());
es.BitSet = BitSet;
})(es || (es = {}));
var es;
(function (es) {
var ComponentList = (function () {
function ComponentList(entity) {
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this._components = new es.FastList();
this._updatableComponents = new es.FastList();
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this._componentsToAdd = [];
this._componentsToRemove = [];
this._tempBufferList = [];
this._entity = entity;
}
Object.defineProperty(ComponentList.prototype, "count", {
get: function () {
return this._components.length;
},
enumerable: true,
configurable: true
});
Object.defineProperty(ComponentList.prototype, "buffer", {
get: function () {
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return this._components.buffer;
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},
enumerable: true,
configurable: true
});
ComponentList.prototype.markEntityListUnsorted = function () {
this._isComponentListUnsorted = true;
};
ComponentList.prototype.add = function (component) {
this._componentsToAdd.push(component);
};
ComponentList.prototype.remove = function (component) {
if (this._componentsToRemove.contains(component))
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console.warn("\u60A8\u6B63\u5728\u5C1D\u8BD5\u5220\u9664\u4E00\u4E2A\u60A8\u5DF2\u7ECF\u5220\u9664\u7684\u7EC4\u4EF6(" + component + ")");
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if (this._componentsToAdd.contains(component)) {
this._componentsToAdd.remove(component);
return;
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}
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this._componentsToRemove.push(component);
};
ComponentList.prototype.removeAllComponents = function () {
for (var i = 0; i < this._components.length; i++) {
this.handleRemove(this._components[i]);
}
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this._components.clear();
this._updatableComponents.clear();
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this._componentsToAdd.length = 0;
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this._componentsToRemove.length = 0;
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};
ComponentList.prototype.deregisterAllComponents = function () {
for (var i = 0; i < this._components.length; i++) {
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var component = this._components.buffer[i];
if (!component)
continue;
if (es.isIUpdatable(component))
this._updatableComponents.remove(component);
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this._entity.componentBits.set(es.ComponentTypeManager.getIndexFor(component), false);
this._entity.scene.entityProcessors.onComponentRemoved(this._entity);
}
};
ComponentList.prototype.registerAllComponents = function () {
for (var i = 0; i < this._components.length; i++) {
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var component = this._components.buffer[i];
if (es.isIUpdatable(component))
this._updatableComponents.add(component);
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this._entity.componentBits.set(es.ComponentTypeManager.getIndexFor(component));
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this._entity.scene.entityProcessors.onComponentAdded(this._entity);
}
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};
ComponentList.prototype.updateLists = function () {
if (this._componentsToRemove.length > 0) {
for (var i = 0; i < this._componentsToRemove.length; i++) {
this.handleRemove(this._componentsToRemove[i]);
this._components.remove(this._componentsToRemove[i]);
}
this._componentsToRemove.length = 0;
}
if (this._componentsToAdd.length > 0) {
for (var i = 0, count = this._componentsToAdd.length; i < count; i++) {
var component = this._componentsToAdd[i];
if (es.isIUpdatable(component))
this._updatableComponents.add(component);
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this._entity.componentBits.set(es.ComponentTypeManager.getIndexFor(component));
this._entity.scene.entityProcessors.onComponentAdded(this._entity);
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this._components.add(component);
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this._tempBufferList.push(component);
}
this._componentsToAdd.length = 0;
this._isComponentListUnsorted = true;
for (var i = 0; i < this._tempBufferList.length; i++) {
var component = this._tempBufferList[i];
component.onAddedToEntity();
if (component.enabled) {
component.onEnabled();
}
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}
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this._tempBufferList.length = 0;
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}
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if (this._isComponentListUnsorted) {
this._updatableComponents.sort(ComponentList.compareUpdatableOrder);
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this._isComponentListUnsorted = false;
}
};
ComponentList.prototype.handleRemove = function (component) {
if (!component)
return;
if (es.isIUpdatable(component))
this._updatableComponents.remove(component);
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this._entity.componentBits.set(es.ComponentTypeManager.getIndexFor(component), false);
this._entity.scene.entityProcessors.onComponentRemoved(this._entity);
component.onRemovedFromEntity();
component.entity = null;
};
ComponentList.prototype.getComponent = function (type, onlyReturnInitializedComponents) {
for (var i = 0; i < this._components.length; i++) {
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var component = this._components.buffer[i];
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if (component instanceof type)
return component;
}
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if (!onlyReturnInitializedComponents) {
for (var i = 0; i < this._componentsToAdd.length; i++) {
var component = this._componentsToAdd[i];
if (component instanceof type)
return component;
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}
}
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return null;
};
ComponentList.prototype.getComponents = function (typeName, components) {
if (!components)
components = [];
for (var i = 0; i < this._components.length; i++) {
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var component = this._components.buffer[i];
if (component instanceof typeName) {
components.push(component);
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}
}
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for (var i = 0; i < this._componentsToAdd.length; i++) {
var component = this._componentsToAdd[i];
if (component instanceof typeName) {
components.push(component);
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}
}
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return components;
};
ComponentList.prototype.update = function () {
this.updateLists();
for (var i = 0; i < this._updatableComponents.length; i++) {
if (this._updatableComponents.buffer[i].enabled)
this._updatableComponents.buffer[i].update();
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}
};
ComponentList.prototype.onEntityTransformChanged = function (comp) {
for (var i = 0; i < this._components.length; i++) {
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if (this._components.buffer[i].enabled)
this._components.buffer[i].onEntityTransformChanged(comp);
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}
for (var i = 0; i < this._componentsToAdd.length; i++) {
if (this._componentsToAdd[i].enabled)
this._componentsToAdd[i].onEntityTransformChanged(comp);
}
};
ComponentList.prototype.onEntityEnabled = function () {
for (var i = 0; i < this._components.length; i++)
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this._components.buffer[i].onEnabled();
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};
ComponentList.prototype.onEntityDisabled = function () {
for (var i = 0; i < this._components.length; i++)
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this._components.buffer[i].onDisabled();
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};
ComponentList.compareUpdatableOrder = new es.IUpdatableComparer();
return ComponentList;
}());
es.ComponentList = ComponentList;
})(es || (es = {}));
var es;
(function (es) {
var ComponentTypeManager = (function () {
function ComponentTypeManager() {
}
ComponentTypeManager.add = function (type) {
if (!this._componentTypesMask.has(type))
this._componentTypesMask.set(type, this._componentTypesMask.size);
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};
ComponentTypeManager.getIndexFor = function (type) {
var v = -1;
if (!this._componentTypesMask.has(type)) {
this.add(type);
v = this._componentTypesMask.get(type);
}
return v;
};
ComponentTypeManager._componentTypesMask = new Map();
return ComponentTypeManager;
}());
es.ComponentTypeManager = ComponentTypeManager;
})(es || (es = {}));
var es;
(function (es) {
var EntityList = (function () {
function EntityList(scene) {
this._entities = [];
this._entitiesToAdded = [];
this._entitiesToRemove = [];
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this._entityDict = new Map();
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this._unsortedTags = new Set();
this._addToSceneEntityList = [];
this.frameAllocate = false;
this.maxAllocate = 10;
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this.scene = scene;
}
Object.defineProperty(EntityList.prototype, "count", {
get: function () {
return this._entities.length;
},
enumerable: true,
configurable: true
});
Object.defineProperty(EntityList.prototype, "buffer", {
get: function () {
return this._entities;
},
enumerable: true,
configurable: true
});
EntityList.prototype.markEntityListUnsorted = function () {
this._isEntityListUnsorted = true;
};
EntityList.prototype.markTagUnsorted = function (tag) {
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this._unsortedTags.add(tag);
};
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EntityList.prototype.add = function (entity) {
if (this._entitiesToAdded.indexOf(entity) == -1)
this._entitiesToAdded.push(entity);
};
EntityList.prototype.remove = function (entity) {
if (!this._entitiesToRemove.contains(entity)) {
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console.warn("\u60A8\u6B63\u5728\u5C1D\u8BD5\u5220\u9664\u5DF2\u7ECF\u5220\u9664\u7684\u5B9E\u4F53(" + entity.name + ")");
return;
}
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if (this._entitiesToAdded.contains(entity)) {
this._entitiesToAdded.remove(entity);
return;
}
if (!this._entitiesToRemove.contains(entity))
this._entitiesToRemove.push(entity);
};
EntityList.prototype.removeAllEntities = function () {
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this._unsortedTags.clear();
this._entitiesToAdded.length = 0;
this._isEntityListUnsorted = false;
this.updateLists();
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for (var i = 0; i < this._entities.length; i++) {
this._entities[i]._isDestroyed = true;
this._entities[i].onRemovedFromScene();
this._entities[i].scene = null;
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}
this._entities.length = 0;
this._entityDict.clear();
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};
EntityList.prototype.contains = function (entity) {
return this._entities.findIndex(function (e) { return e.id == entity.id; }) != -1 ||
this._entitiesToAdded.findIndex(function (e) { return e.id == entity.id; }) != -1;
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};
EntityList.prototype.getTagList = function (tag) {
var list = this._entityDict.get(tag);
if (!list) {
list = [];
this._entityDict.set(tag, list);
}
return list;
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};
EntityList.prototype.addToTagList = function (entity) {
var list = this.getTagList(entity.tag);
if (list.findIndex(function (e) { return e.id == entity.id; }) == -1) {
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list.push(entity);
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this._unsortedTags.add(entity.tag);
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}
};
EntityList.prototype.removeFromTagList = function (entity) {
var list = this._entityDict.get(entity.tag);
if (list) {
list.remove(entity);
}
};
EntityList.prototype.update = function () {
for (var i = 0; i < this._entities.length; i++) {
var entity = this._entities[i];
if (entity.enabled && (entity.updateInterval == 1 || es.Time.frameCount % entity.updateInterval == 0))
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entity.update();
}
};
EntityList.prototype.updateLists = function () {
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var _this = this;
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if (this._entitiesToRemove.length > 0) {
for (var _i = 0, _a = this._entitiesToRemove; _i < _a.length; _i++) {
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var entity = _a[_i];
this.removeFromTagList(entity);
this._entities.remove(entity);
entity.onRemovedFromScene();
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entity.scene = null;
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this.scene.entityProcessors.onEntityRemoved(entity);
}
this._entitiesToRemove.length = 0;
}
while (this._addToSceneEntityList.length > 0) {
var entity = this._addToSceneEntityList.shift();
entity.onAddedToScene();
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}
if (this._entitiesToAdded.length > 0) {
if (this.frameAllocate && this._entitiesToAdded.length > this.maxAllocate) {
for (var i = 0; i < this.maxAllocate; i++) {
this.perEntityAddToScene();
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}
if (this._entitiesToAdded.length == 0)
this._isEntityListUnsorted = true;
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}
else {
while (this._entitiesToAdded.length > 0) {
this.perEntityAddToScene();
}
this._isEntityListUnsorted = true;
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}
}
if (this._isEntityListUnsorted) {
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this._entities.sort(function (a, b) {
return a.compareTo(b);
});
this._isEntityListUnsorted = false;
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}
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if (this._addToSceneEntityList.length == 0 && this._unsortedTags.size > 0) {
this._unsortedTags.forEach(function (tag) {
_this._entityDict.get(tag).sort(function (a, b) {
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return a.compareTo(b);
});
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});
this._unsortedTags.clear();
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}
};
EntityList.prototype.perEntityAddToScene = function () {
var entity = this._entitiesToAdded.shift();
this._addToSceneEntityList.push(entity);
if (this._entities.findIndex(function (e) { return e.id == entity.id; }) == -1) {
this._entities.push(entity);
entity.scene = this.scene;
this.addToTagList(entity);
this.scene.entityProcessors.onEntityAdded(entity);
}
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};
EntityList.prototype.findEntity = function (name) {
for (var i = 0; i < this._entities.length; i++) {
if (this._entities[i].name == name)
return this._entities[i];
}
return this._entitiesToAdded.firstOrDefault(function (entity) { return entity.name == name; });
};
EntityList.prototype.entitiesWithTag = function (tag) {
var list = this.getTagList(tag);
var returnList = es.ListPool.obtain();
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returnList.length = this._entities.length;
for (var i = 0; i < list.length; i++)
returnList.push(list[i]);
return returnList;
};
EntityList.prototype.entitiesOfType = function (type) {
var list = es.ListPool.obtain();
for (var i = 0; i < this._entities.length; i++) {
if (this._entities[i] instanceof type)
list.push(this._entities[i]);
}
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for (var _i = 0, _a = this._entitiesToAdded; _i < _a.length; _i++) {
var entity = _a[_i];
if (entity instanceof type)
list.push(entity);
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}
return list;
};
EntityList.prototype.findComponentOfType = function (type) {
for (var i = 0; i < this._entities.length; i++) {
if (this._entities[i].enabled) {
var comp = this._entities[i].getComponent(type);
if (comp)
return comp;
}
}
for (var i = 0; i < this._entitiesToAdded.length; i++) {
var entity = this._entitiesToAdded[i];
if (entity.enabled) {
var comp = entity.getComponent(type);
if (comp)
return comp;
}
}
return null;
};
EntityList.prototype.findComponentsOfType = function (type) {
var comps = es.ListPool.obtain();
for (var i = 0; i < this._entities.length; i++) {
if (this._entities[i].enabled)
this._entities[i].getComponents(type, comps);
}
for (var i = 0; i < this._entitiesToAdded.length; i++) {
var entity = this._entitiesToAdded[i];
if (entity.enabled)
entity.getComponents(type, comps);
}
return comps;
};
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return EntityList;
}());
es.EntityList = EntityList;
})(es || (es = {}));
var es;
(function (es) {
var EntityProcessorList = (function () {
function EntityProcessorList() {
this._processors = [];
}
EntityProcessorList.prototype.add = function (processor) {
this._processors.push(processor);
};
EntityProcessorList.prototype.remove = function (processor) {
this._processors.remove(processor);
};
EntityProcessorList.prototype.onComponentAdded = function (entity) {
this.notifyEntityChanged(entity);
};
EntityProcessorList.prototype.onComponentRemoved = function (entity) {
this.notifyEntityChanged(entity);
};
EntityProcessorList.prototype.onEntityAdded = function (entity) {
this.notifyEntityChanged(entity);
};
EntityProcessorList.prototype.onEntityRemoved = function (entity) {
this.removeFromProcessors(entity);
};
EntityProcessorList.prototype.begin = function () {
};
EntityProcessorList.prototype.update = function () {
for (var i = 0; i < this._processors.length; i++) {
this._processors[i].update();
}
};
EntityProcessorList.prototype.lateUpdate = function () {
for (var i = 0; i < this._processors.length; i++) {
this._processors[i].lateUpdate();
}
};
EntityProcessorList.prototype.end = function () {
};
EntityProcessorList.prototype.getProcessor = function () {
for (var i = 0; i < this._processors.length; i++) {
var processor = this._processors[i];
if (processor instanceof es.EntitySystem)
return processor;
}
return null;
};
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EntityProcessorList.prototype.notifyEntityChanged = function (entity) {
for (var i = 0; i < this._processors.length; i++) {
this._processors[i].onChanged(entity);
}
};
EntityProcessorList.prototype.removeFromProcessors = function (entity) {
for (var i = 0; i < this._processors.length; i++) {
this._processors[i].remove(entity);
}
};
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return EntityProcessorList;
}());
es.EntityProcessorList = EntityProcessorList;
})(es || (es = {}));
var es;
(function (es) {
var FasterDictionary = (function () {
function FasterDictionary(size) {
if (size === void 0) { size = 1; }
this._freeValueCellIndex = 0;
this._collisions = 0;
this._valuesInfo = new Array(size);
this._values = new Array(size);
this._buckets = new Array(es.HashHelpers.getPrime(size));
}
FasterDictionary.prototype.getValuesArray = function (count) {
count.value = this._freeValueCellIndex;
return this._values;
};
Object.defineProperty(FasterDictionary.prototype, "valuesArray", {
get: function () {
return this._values;
},
enumerable: true,
configurable: true
});
Object.defineProperty(FasterDictionary.prototype, "count", {
get: function () {
return this._freeValueCellIndex;
},
enumerable: true,
configurable: true
});
FasterDictionary.prototype.add = function (key, value) {
if (!this.addValue(key, value, { value: 0 }))
throw new Error("key 已经存在");
};
FasterDictionary.prototype.addValue = function (key, value, indexSet) {
var hash = es.HashHelpers.getHashCode(key);
var bucketIndex = FasterDictionary.reduce(hash, this._buckets.length);
if (this._freeValueCellIndex == this._values.length) {
var expandPrime = es.HashHelpers.expandPrime(this._freeValueCellIndex);
this._values.length = expandPrime;
this._valuesInfo.length = expandPrime;
}
var valueIndex = es.NumberExtension.toNumber(this._buckets[bucketIndex]) - 1;
if (valueIndex == -1) {
this._valuesInfo[this._freeValueCellIndex] = new FastNode(key, hash);
}
else {
{
var currentValueIndex = valueIndex;
do {
if (this._valuesInfo[currentValueIndex].hashcode == hash &&
this._valuesInfo[currentValueIndex].key == key) {
this._values[currentValueIndex] = value;
indexSet.value = currentValueIndex;
return false;
}
currentValueIndex = this._valuesInfo[currentValueIndex].previous;
} while (currentValueIndex != -1);
}
this._collisions++;
this._valuesInfo[this._freeValueCellIndex] = new FastNode(key, hash, valueIndex);
this._valuesInfo[valueIndex].next = this._freeValueCellIndex;
}
this._buckets[bucketIndex] = (this._freeValueCellIndex + 1);
this._values[this._freeValueCellIndex] = value;
indexSet.value = this._freeValueCellIndex;
this._freeValueCellIndex++;
if (this._collisions > this._buckets.length) {
this._buckets = new Array(es.HashHelpers.expandPrime(this._collisions));
this._collisions = 0;
for (var newValueIndex = 0; newValueIndex < this._freeValueCellIndex; newValueIndex++) {
bucketIndex = FasterDictionary.reduce(this._valuesInfo[newValueIndex].hashcode, this._buckets.length);
var existingValueIndex = es.NumberExtension.toNumber(this._buckets[bucketIndex]) - 1;
this._buckets[bucketIndex] = newValueIndex + 1;
if (existingValueIndex != -1) {
this._collisions++;
this._valuesInfo[newValueIndex].previous = existingValueIndex;
this._valuesInfo[newValueIndex].next = -1;
this._valuesInfo[existingValueIndex].next = newValueIndex;
}
else {
this._valuesInfo[newValueIndex].next = -1;
this._valuesInfo[newValueIndex].previous = -1;
}
}
}
return true;
};
FasterDictionary.prototype.remove = function (key) {
var hash = FasterDictionary.hash(key);
var bucketIndex = FasterDictionary.reduce(hash, this._buckets.length);
var indexToValueToRemove = es.NumberExtension.toNumber(this._buckets[bucketIndex]) - 1;
while (indexToValueToRemove != -1) {
if (this._valuesInfo[indexToValueToRemove].hashcode == hash &&
this._valuesInfo[indexToValueToRemove].key == key) {
if (this._buckets[bucketIndex] - 1 == indexToValueToRemove) {
if (this._valuesInfo[indexToValueToRemove].next != -1)
throw new Error("如果 bucket 指向单元格,那么 next 必须不存在。");
var value = this._valuesInfo[indexToValueToRemove].previous;
this._buckets[bucketIndex] = value + 1;
}
else {
if (this._valuesInfo[indexToValueToRemove].next == -1)
throw new Error("如果 bucket 指向另一个单元格,则 NEXT 必须存在");
}
FasterDictionary.updateLinkedList(indexToValueToRemove, this._valuesInfo);
break;
}
indexToValueToRemove = this._valuesInfo[indexToValueToRemove].previous;
}
if (indexToValueToRemove == -1)
return false;
this._freeValueCellIndex--;
if (indexToValueToRemove != this._freeValueCellIndex) {
var movingBucketIndex = FasterDictionary.reduce(this._valuesInfo[this._freeValueCellIndex].hashcode, this._buckets.length);
if (this._buckets[movingBucketIndex] - 1 == this._freeValueCellIndex)
this._buckets[movingBucketIndex] = (indexToValueToRemove + 1);
var next = this._valuesInfo[this._freeValueCellIndex].next;
var previous = this._valuesInfo[this._freeValueCellIndex].previous;
if (next != -1)
this._valuesInfo[next].previous = indexToValueToRemove;
if (previous != -1)
this._valuesInfo[previous].next = indexToValueToRemove;
this._valuesInfo[indexToValueToRemove] = this._valuesInfo[this._freeValueCellIndex];
this._values[indexToValueToRemove] = this._values[this._freeValueCellIndex];
}
return true;
};
FasterDictionary.prototype.trim = function () {
var expandPrime = es.HashHelpers.expandPrime(this._freeValueCellIndex);
if (expandPrime < this._valuesInfo.length) {
this._values.length = expandPrime;
this._valuesInfo.length = expandPrime;
}
};
FasterDictionary.prototype.clear = function () {
if (this._freeValueCellIndex == 0)
return;
this._freeValueCellIndex = 0;
this._buckets.length = 0;
this._values.length = 0;
this._valuesInfo.length = 0;
};
FasterDictionary.prototype.fastClear = function () {
if (this._freeValueCellIndex == 0)
return;
this._freeValueCellIndex = 0;
this._buckets.length = 0;
this._valuesInfo.length = 0;
};
FasterDictionary.prototype.containsKey = function (key) {
if (this.tryFindIndex(key, { value: 0 })) {
return true;
}
return false;
};
FasterDictionary.prototype.tryGetValue = function (key) {
var findIndex = { value: 0 };
if (this.tryFindIndex(key, findIndex)) {
return this._values[findIndex.value];
}
return null;
};
FasterDictionary.prototype.tryFindIndex = function (key, findIndex) {
var hash = FasterDictionary.hash(key);
var bucketIndex = FasterDictionary.reduce(hash, this._buckets.length);
var valueIndex = es.NumberExtension.toNumber(this._buckets[bucketIndex]) - 1;
while (valueIndex != -1) {
if (this._valuesInfo[valueIndex].hashcode == hash && this._valuesInfo[valueIndex].key == key) {
findIndex.value = valueIndex;
return true;
}
valueIndex = this._valuesInfo[valueIndex].previous;
}
findIndex.value = 0;
return false;
};
FasterDictionary.prototype.getDirectValue = function (index) {
return this._values[index];
};
FasterDictionary.prototype.getIndex = function (key) {
var findIndex = { value: 0 };
if (this.tryFindIndex(key, findIndex))
return findIndex.value;
throw new Error("未找到key");
};
FasterDictionary.updateLinkedList = function (index, valuesInfo) {
var next = valuesInfo[index].next;
var previous = valuesInfo[index].previous;
if (next != -1)
valuesInfo[next].previous = previous;
if (previous != -1)
valuesInfo[previous].next = next;
};
FasterDictionary.hash = function (key) {
return es.HashHelpers.getHashCode(key);
};
FasterDictionary.reduce = function (x, n) {
if (x >= n)
return x % n;
return x;
};
return FasterDictionary;
}());
es.FasterDictionary = FasterDictionary;
var FastNode = (function () {
function FastNode(key, hash, previousNode) {
if (previousNode === void 0) { previousNode = -1; }
this.key = key;
this.hashcode = hash;
this.previous = previousNode;
this.next = -1;
}
return FastNode;
}());
es.FastNode = FastNode;
})(es || (es = {}));
var es;
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(function (es) {
var FastList = (function () {
function FastList(size) {
if (size === void 0) { size = 5; }
this.length = 0;
this.buffer = new Array(size);
}
FastList.prototype.clear = function () {
this.buffer.length = 0;
this.length = 0;
};
FastList.prototype.reset = function () {
this.length = 0;
};
FastList.prototype.add = function (item) {
if (this.length == this.buffer.length)
this.buffer.length = Math.max(this.buffer.length << 1, 10);
this.buffer[this.length++] = item;
};
FastList.prototype.remove = function (item) {
var comp = es.EqualityComparer.default();
for (var i = 0; i < this.length; ++i) {
if (comp.equals(this.buffer[i], item)) {
this.removeAt(i);
return;
}
}
};
FastList.prototype.removeAt = function (index) {
if (index >= this.length)
throw new Error("index超出范围");
this.length--;
this.buffer.removeAt(index);
};
FastList.prototype.contains = function (item) {
var comp = es.EqualityComparer.default();
for (var i = 0; i < this.length; ++i) {
if (comp.equals(this.buffer[i], item))
return true;
}
return false;
};
FastList.prototype.ensureCapacity = function (additionalItemCount) {
if (additionalItemCount === void 0) { additionalItemCount = 1; }
if (this.length + additionalItemCount >= this.buffer.length)
this.buffer.length = Math.max(this.buffer.length << 1, this.length + additionalItemCount);
};
FastList.prototype.addRange = function (array) {
for (var _i = 0, array_1 = array; _i < array_1.length; _i++) {
var item = array_1[_i];
this.add(item);
}
};
FastList.prototype.sort = function (comparer) {
this.buffer.sort(comparer.compare);
};
return FastList;
}());
es.FastList = FastList;
})(es || (es = {}));
var es;
(function (es) {
var HashHelpers = (function () {
function HashHelpers() {
}
HashHelpers.isPrime = function (candidate) {
if ((candidate & 1) != 0) {
var limit = Math.sqrt(candidate);
for (var divisor = 3; divisor <= limit; divisor += 2) {
if ((candidate & divisor) == 0)
return false;
}
return true;
}
return (candidate == 2);
};
HashHelpers.getPrime = function (min) {
if (min < 0)
throw new Error("参数错误 min不能小于0");
for (var i = 0; i < this.primes.length; i++) {
var prime = this.primes[i];
if (prime >= min)
return prime;
}
for (var i = (min | 1); i < Number.MAX_VALUE; i += 2) {
if (this.isPrime(i) && ((i - 1) % this.hashPrime != 0))
return i;
}
return min;
};
HashHelpers.expandPrime = function (oldSize) {
var newSize = 2 * oldSize;
if (newSize > this.maxPrimeArrayLength && this.maxPrimeArrayLength > oldSize) {
return this.maxPrimeArrayLength;
}
return this.getPrime(newSize);
};
HashHelpers.getHashCode = function (str) {
var s;
if (typeof str == 'object') {
s = JSON.stringify(str);
}
else {
s = str.toString();
}
var hash = 0;
if (s.length == 0)
return hash;
for (var i = 0; i < s.length; i++) {
var char = s.charCodeAt(i);
hash = ((hash << 5) - hash) + char;
hash = hash & hash;
}
return hash;
};
HashHelpers.hashCollisionThreshold = 100;
HashHelpers.hashPrime = 101;
HashHelpers.primes = [3, 7, 11, 17, 23, 29, 37, 47, 59, 71, 89, 107, 131, 163, 197, 239, 293, 353, 431, 521, 631, 761, 919,
1103, 1327, 1597, 1931, 2333, 2801, 3371, 4049, 4861, 5839, 7013, 8419, 10103, 12143, 14591,
17519, 21023, 25229, 30293, 36353, 43627, 52361, 62851, 75431, 90523, 108631, 130363, 156437,
187751, 225307, 270371, 324449, 389357, 467237, 560689, 672827, 807403, 968897, 1162687, 1395263,
1674319, 2009191, 2411033, 2893249, 3471899, 4166287, 4999559, 5999471, 7199369];
HashHelpers.maxPrimeArrayLength = 0x7FEFFFFD;
return HashHelpers;
}());
es.HashHelpers = HashHelpers;
})(es || (es = {}));
var es;
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(function (es) {
var Matcher = (function () {
function Matcher() {
this.allSet = new es.BitSet();
this.exclusionSet = new es.BitSet();
this.oneSet = new es.BitSet();
}
Matcher.empty = function () {
return new Matcher();
};
Matcher.prototype.getAllSet = function () {
return this.allSet;
};
Matcher.prototype.getExclusionSet = function () {
return this.exclusionSet;
};
Matcher.prototype.getOneSet = function () {
return this.oneSet;
};
Matcher.prototype.IsIntersted = function (e) {
if (!this.allSet.isEmpty()) {
for (var i = this.allSet.nextSetBit(0); i >= 0; i = this.allSet.nextSetBit(i + 1)) {
if (!e.componentBits.get(i))
return false;
}
}
if (!this.exclusionSet.isEmpty() && this.exclusionSet.intersects(e.componentBits))
return false;
if (!this.oneSet.isEmpty() && !this.oneSet.intersects(e.componentBits))
return false;
return true;
};
Matcher.prototype.all = function () {
var _this = this;
var types = [];
for (var _i = 0; _i < arguments.length; _i++) {
types[_i] = arguments[_i];
}
types.forEach(function (type) {
_this.allSet.set(es.ComponentTypeManager.getIndexFor(type));
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});
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return this;
};
Matcher.prototype.exclude = function () {
var _this = this;
var types = [];
for (var _i = 0; _i < arguments.length; _i++) {
types[_i] = arguments[_i];
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}
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types.forEach(function (type) {
_this.exclusionSet.set(es.ComponentTypeManager.getIndexFor(type));
});
return this;
};
Matcher.prototype.one = function () {
var _this = this;
var types = [];
for (var _i = 0; _i < arguments.length; _i++) {
types[_i] = arguments[_i];
}
types.forEach(function (type) {
_this.oneSet.set(es.ComponentTypeManager.getIndexFor(type));
});
return this;
};
return Matcher;
}());
es.Matcher = Matcher;
})(es || (es = {}));
var es;
(function (es) {
var RenderableComparer = (function () {
function RenderableComparer() {
}
RenderableComparer.prototype.compare = function (self, other) {
return other.renderLayer - self.renderLayer;
};
return RenderableComparer;
}());
es.RenderableComparer = RenderableComparer;
})(es || (es = {}));
var es;
(function (es) {
var RenderableComponentList = (function () {
function RenderableComponentList() {
this._components = [];
this._componentsByRenderLayer = new Map();
this._unsortedRenderLayers = [];
this._componentsNeedSort = true;
}
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Object.defineProperty(RenderableComponentList.prototype, "componentsNeedSort", {
get: function () {
return this._componentsNeedSort;
},
set: function (value) {
this._componentsNeedSort = value;
},
enumerable: true,
configurable: true
});
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Object.defineProperty(RenderableComponentList.prototype, "count", {
get: function () {
return this._components.length;
},
enumerable: true,
configurable: true
});
Object.defineProperty(RenderableComponentList.prototype, "buffer", {
get: function () {
return this._components;
},
enumerable: true,
configurable: true
});
RenderableComponentList.prototype.add = function (component) {
this._components.push(component);
this.addToRenderLayerList(component, component.renderLayer);
};
RenderableComponentList.prototype.remove = function (component) {
this._components.remove(component);
this._componentsByRenderLayer.get(component.renderLayer).remove(component);
};
RenderableComponentList.prototype.updateRenderableRenderLayer = function (component, oldRenderLayer, newRenderLayer) {
if (this._componentsByRenderLayer.has(oldRenderLayer) && this._componentsByRenderLayer.get(oldRenderLayer).contains(component)) {
this._componentsByRenderLayer.get(oldRenderLayer).remove(component);
this.addToRenderLayerList(component, newRenderLayer);
}
};
RenderableComponentList.prototype.setRenderLayerNeedsComponentSort = function (renderLayer) {
if (!this._unsortedRenderLayers.contains(renderLayer))
this._unsortedRenderLayers.push(renderLayer);
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this.componentsNeedSort = true;
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};
RenderableComponentList.prototype.setNeedsComponentSort = function () {
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this.componentsNeedSort = true;
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};
RenderableComponentList.prototype.addToRenderLayerList = function (component, renderLayer) {
var list = this.componentsWithRenderLayer(renderLayer);
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if (list.contains(component)) {
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console.warn("组件呈现层列表已经包含此组件");
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return;
}
list.push(component);
if (!this._unsortedRenderLayers.contains(renderLayer))
this._unsortedRenderLayers.push(renderLayer);
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this.componentsNeedSort = true;
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};
RenderableComponentList.prototype.componentsWithRenderLayer = function (renderLayer) {
if (!this._componentsByRenderLayer.get(renderLayer)) {
this._componentsByRenderLayer.set(renderLayer, []);
}
return this._componentsByRenderLayer.get(renderLayer);
};
RenderableComponentList.prototype.updateList = function () {
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if (this.componentsNeedSort) {
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this._components.sort(RenderableComponentList.compareUpdatableOrder.compare);
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this.componentsNeedSort = false;
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}
if (this._unsortedRenderLayers.length > 0) {
for (var i = 0, count = this._unsortedRenderLayers.length; i < count; i++) {
var renderLayerComponents = this._componentsByRenderLayer.get(this._unsortedRenderLayers[i]);
if (renderLayerComponents) {
renderLayerComponents.sort(RenderableComponentList.compareUpdatableOrder.compare);
}
}
this._unsortedRenderLayers.length = 0;
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}
};
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RenderableComponentList.compareUpdatableOrder = new es.RenderableComparer();
return RenderableComponentList;
}());
es.RenderableComponentList = RenderableComponentList;
})(es || (es = {}));
var StringUtils = (function () {
function StringUtils() {
}
StringUtils.matchChineseWord = function (str) {
var patternA = /[\u4E00-\u9FA5]+/gim;
return str.match(patternA);
};
StringUtils.lTrim = function (target) {
var startIndex = 0;
while (this.isWhiteSpace(target.charAt(startIndex))) {
startIndex++;
}
return target.slice(startIndex, target.length);
};
StringUtils.rTrim = function (target) {
var endIndex = target.length - 1;
while (this.isWhiteSpace(target.charAt(endIndex))) {
endIndex--;
}
return target.slice(0, endIndex + 1);
};
StringUtils.trim = function (target) {
if (target == null) {
return null;
}
return this.rTrim(this.lTrim(target));
};
StringUtils.isWhiteSpace = function (str) {
if (str == " " || str == "\t" || str == "\r" || str == "\n")
return true;
return false;
};
StringUtils.replaceMatch = function (mainStr, targetStr, replaceStr, caseMark) {
if (caseMark === void 0) { caseMark = false; }
var len = mainStr.length;
var tempStr = "";
var isMatch = false;
var tempTarget = caseMark == true ? targetStr.toLowerCase() : targetStr;
for (var i = 0; i < len; i++) {
isMatch = false;
if (mainStr.charAt(i) == tempTarget.charAt(0)) {
if (mainStr.substr(i, tempTarget.length) == tempTarget) {
isMatch = true;
}
}
if (isMatch) {
tempStr += replaceStr;
i = i + tempTarget.length - 1;
}
else {
tempStr += mainStr.charAt(i);
}
}
return tempStr;
};
StringUtils.htmlSpecialChars = function (str, reversion) {
if (reversion === void 0) { reversion = false; }
var len = this.specialSigns.length;
for (var i = 0; i < len; i += 2) {
var from = void 0;
var to = void 0;
from = this.specialSigns[i];
to = this.specialSigns[i + 1];
if (reversion) {
var temp = from;
from = to;
to = temp;
}
str = this.replaceMatch(str, from, to);
}
return str;
};
StringUtils.zfill = function (str, width) {
if (width === void 0) { width = 2; }
if (!str) {
return str;
}
width = Math.floor(width);
var slen = str.length;
if (slen >= width) {
return str;
}
var negative = false;
if (str.substr(0, 1) == '-') {
negative = true;
str = str.substr(1);
}
var len = width - slen;
for (var i = 0; i < len; i++) {
str = '0' + str;
}
if (negative) {
str = '-' + str;
}
return str;
};
StringUtils.reverse = function (str) {
if (str.length > 1)
return this.reverse(str.substring(1)) + str.substring(0, 1);
else
return str;
};
StringUtils.cutOff = function (str, start, len, order) {
if (order === void 0) { order = true; }
start = Math.floor(start);
len = Math.floor(len);
var length = str.length;
if (start > length)
start = length;
var s = start;
var e = start + len;
var newStr;
if (order) {
newStr = str.substring(0, s) + str.substr(e, length);
}
else {
s = length - 1 - start - len;
e = s + len;
newStr = str.substring(0, s + 1) + str.substr(e + 1, length);
}
return newStr;
};
StringUtils.strReplace = function (str, rStr) {
var i = 0, len = rStr.length;
for (; i < len; i++) {
if (rStr[i] == null || rStr[i] == "") {
rStr[i] = "无";
}
str = str.replace("{" + i + "}", rStr[i]);
}
return str;
};
StringUtils.specialSigns = [
'&', '&amp;',
'<', '&lt;',
'>', '&gt;',
'"', '&quot;',
"'", '&apos;',
'®', '&reg;',
'©', '&copy;',
'™', '&trade;',
];
return StringUtils;
}());
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var es;
(function (es) {
var Time = (function () {
function Time() {
}
Time.update = function (currentTime) {
var dt = (currentTime - this._lastTime) / 1000;
this.deltaTime = dt * this.timeScale;
this.unscaledDeltaTime = dt;
this._timeSinceSceneLoad += dt;
this.frameCount++;
this._lastTime = currentTime;
};
Time.sceneChanged = function () {
this._timeSinceSceneLoad = 0;
};
Time.checkEvery = function (interval) {
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return Math.floor(this._timeSinceSceneLoad / interval) > Math.floor((this._timeSinceSceneLoad - this.deltaTime) / interval);
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};
Time.deltaTime = 0;
Time.timeScale = 1;
Time.frameCount = 0;
Time._lastTime = 0;
return Time;
}());
es.Time = Time;
})(es || (es = {}));
var TimeUtils = (function () {
function TimeUtils() {
}
TimeUtils.monthId = function (d) {
if (d === void 0) { d = null; }
d = d ? d : new Date();
var y = d.getFullYear();
var m = d.getMonth() + 1;
var g = m < 10 ? "0" : "";
return parseInt(y + g + m);
};
TimeUtils.dateId = function (t) {
if (t === void 0) { t = null; }
t = t ? t : new Date();
var m = t.getMonth() + 1;
var a = m < 10 ? "0" : "";
var d = t.getDate();
var b = d < 10 ? "0" : "";
return parseInt(t.getFullYear() + a + m + b + d);
};
TimeUtils.weekId = function (d, first) {
if (d === void 0) { d = null; }
if (first === void 0) { first = true; }
d = d ? d : new Date();
var c = new Date();
c.setTime(d.getTime());
c.setDate(1);
c.setMonth(0);
var year = c.getFullYear();
var firstDay = c.getDay();
if (firstDay == 0) {
firstDay = 7;
}
var max = false;
if (firstDay <= 4) {
max = firstDay > 1;
c.setDate(c.getDate() - (firstDay - 1));
}
else {
c.setDate(c.getDate() + 7 - firstDay + 1);
}
var num = this.diffDay(d, c, false);
if (num < 0) {
c.setDate(1);
c.setMonth(0);
c.setDate(c.getDate() - 1);
return this.weekId(c, false);
}
var week = num / 7;
var weekIdx = Math.floor(week) + 1;
if (weekIdx == 53) {
c.setTime(d.getTime());
c.setDate(c.getDate() - 1);
var endDay = c.getDay();
if (endDay == 0) {
endDay = 7;
}
if (first && (!max || endDay < 4)) {
c.setFullYear(c.getFullYear() + 1);
c.setDate(1);
c.setMonth(0);
return this.weekId(c, false);
}
}
var g = weekIdx > 9 ? "" : "0";
var s = year + "00" + g + weekIdx;
return parseInt(s);
};
TimeUtils.diffDay = function (a, b, fixOne) {
if (fixOne === void 0) { fixOne = false; }
var x = (a.getTime() - b.getTime()) / 86400000;
return fixOne ? Math.ceil(x) : Math.floor(x);
};
TimeUtils.getFirstDayOfWeek = function (d) {
d = d ? d : new Date();
var day = d.getDay() || 7;
return new Date(d.getFullYear(), d.getMonth(), d.getDate() + 1 - day, 0, 0, 0, 0);
};
TimeUtils.getFirstOfDay = function (d) {
d = d ? d : new Date();
d.setHours(0, 0, 0, 0);
return d;
};
TimeUtils.getNextFirstOfDay = function (d) {
return new Date(this.getFirstOfDay(d).getTime() + 86400000);
};
TimeUtils.formatDate = function (date) {
var y = date.getFullYear();
var m = date.getMonth() + 1;
m = m < 10 ? '0' + m : m;
var d = date.getDate();
d = d < 10 ? ('0' + d) : d;
return y + '-' + m + '-' + d;
};
TimeUtils.formatDateTime = function (date) {
var y = date.getFullYear();
var m = date.getMonth() + 1;
m = m < 10 ? ('0' + m) : m;
var d = date.getDate();
d = d < 10 ? ('0' + d) : d;
var h = date.getHours();
var i = date.getMinutes();
i = i < 10 ? ('0' + i) : i;
var s = date.getSeconds();
s = s < 10 ? ('0' + s) : s;
return y + '-' + m + '-' + d + ' ' + h + ':' + i + ":" + s;
};
TimeUtils.parseDate = function (s) {
var t = Date.parse(s);
if (!isNaN(t)) {
return new Date(Date.parse(s.replace(/-/g, "/")));
}
else {
return new Date();
}
};
TimeUtils.secondToTime = function (time, partition, showHour) {
if (time === void 0) { time = 0; }
if (partition === void 0) { partition = ":"; }
if (showHour === void 0) { showHour = true; }
var hours = Math.floor(time / 3600);
var minutes = Math.floor(time % 3600 / 60);
var seconds = Math.floor(time % 3600 % 60);
var h = hours.toString();
var m = minutes.toString();
var s = seconds.toString();
if (hours < 10)
h = "0" + h;
if (minutes < 10)
m = "0" + m;
if (seconds < 10)
s = "0" + s;
var timeStr;
if (showHour)
timeStr = h + partition + m + partition + s;
else
timeStr = m + partition + s;
return timeStr;
};
TimeUtils.timeToMillisecond = function (time, partition) {
if (partition === void 0) { partition = ":"; }
var _ary = time.split(partition);
var timeNum = 0;
var len = _ary.length;
for (var i = 0; i < len; i++) {
var n = _ary[i];
timeNum += n * Math.pow(60, (len - 1 - i));
}
timeNum *= 1000;
return timeNum.toString();
};
return TimeUtils;
}());
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var es;
(function (es) {
var Viewport = (function () {
function Viewport(x, y, width, height) {
this._x = x;
this._y = y;
this._width = width;
this._height = height;
this._minDepth = 0;
this._maxDepth = 1;
}
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Object.defineProperty(Viewport.prototype, "width", {
get: function () {
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return this._width;
},
set: function (value) {
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this._width = value;
},
enumerable: true,
configurable: true
});
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Object.defineProperty(Viewport.prototype, "height", {
get: function () {
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return this._height;
},
set: function (value) {
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this._height = value;
},
enumerable: true,
configurable: true
});
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Object.defineProperty(Viewport.prototype, "aspectRatio", {
get: function () {
if ((this._height != 0) && (this._width != 0))
return (this._width / this._height);
return 0;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Viewport.prototype, "bounds", {
get: function () {
return new es.Rectangle(this._x, this._y, this._width, this._height);
},
set: function (value) {
this._x = value.x;
this._y = value.y;
this._width = value.width;
this._height = value.height;
},
enumerable: true,
configurable: true
});
return Viewport;
}());
es.Viewport = Viewport;
})(es || (es = {}));
var es;
(function (es) {
var Renderer = (function () {
function Renderer(renderOrder) {
this.renderOrder = 0;
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this.shouldDebugRender = true;
this.renderOrder = renderOrder;
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}
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Renderer.prototype.onAddedToScene = function (scene) {
};
Renderer.prototype.unload = function () {
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};
Renderer.prototype.onSceneBackBufferSizeChanged = function (newWidth, newHeight) {
};
Renderer.prototype.compareTo = function (other) {
return this.renderOrder - other.renderOrder;
};
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return Renderer;
}());
es.Renderer = Renderer;
})(es || (es = {}));
var es;
(function (es) {
var SceneTransition = (function () {
function SceneTransition(sceneLoadAction) {
this.sceneLoadAction = sceneLoadAction;
this.loadsNewScene = sceneLoadAction != null;
}
Object.defineProperty(SceneTransition.prototype, "hasPreviousSceneRender", {
get: function () {
if (!this._hasPreviousSceneRender) {
this._hasPreviousSceneRender = true;
return false;
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}
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return true;
},
enumerable: true,
configurable: true
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});
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SceneTransition.prototype.preRender = function () {
};
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SceneTransition.prototype.render = function () {
};
SceneTransition.prototype.onBeginTransition = function () {
return __awaiter(this, void 0, void 0, function () {
return __generator(this, function (_a) {
switch (_a.label) {
case 0: return [4, this.loadNextScene()];
case 1:
_a.sent();
this.transitionComplete();
return [2];
}
});
});
};
SceneTransition.prototype.transitionComplete = function () {
es.Core._instance._sceneTransition = null;
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if (this.onTransitionCompleted) {
this.onTransitionCompleted();
}
};
SceneTransition.prototype.loadNextScene = function () {
return __awaiter(this, void 0, void 0, function () {
var _a;
return __generator(this, function (_b) {
switch (_b.label) {
case 0:
if (this.onScreenObscured)
this.onScreenObscured();
if (!this.loadsNewScene) {
this.isNewSceneLoaded = true;
}
_a = es.Core;
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return [4, this.sceneLoadAction()];
case 1:
_a.scene = _b.sent();
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this.isNewSceneLoaded = true;
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return [2];
}
});
});
};
return SceneTransition;
}());
es.SceneTransition = SceneTransition;
})(es || (es = {}));
var es;
(function (es) {
var Bezier = (function () {
function Bezier() {
}
Bezier.getPoint = function (p0, p1, p2, t) {
t = es.MathHelper.clamp01(t);
var oneMinusT = 1 - t;
return es.Vector2.add(es.Vector2.add(es.Vector2.multiply(new es.Vector2(oneMinusT * oneMinusT), p0), es.Vector2.multiply(new es.Vector2(2 * oneMinusT * t), p1)), es.Vector2.multiply(new es.Vector2(t * t), p2));
};
Bezier.getFirstDerivative = function (p0, p1, p2, t) {
return es.Vector2.add(es.Vector2.multiply(new es.Vector2(2 * (1 - t)), es.Vector2.subtract(p1, p0)), es.Vector2.multiply(new es.Vector2(2 * t), es.Vector2.subtract(p2, p1)));
};
Bezier.getFirstDerivativeThree = function (start, firstControlPoint, secondControlPoint, end, t) {
t = es.MathHelper.clamp01(t);
var oneMunusT = 1 - t;
return es.Vector2.add(es.Vector2.add(es.Vector2.multiply(new es.Vector2(3 * oneMunusT * oneMunusT), es.Vector2.subtract(firstControlPoint, start)), es.Vector2.multiply(new es.Vector2(6 * oneMunusT * t), es.Vector2.subtract(secondControlPoint, firstControlPoint))), es.Vector2.multiply(new es.Vector2(3 * t * t), es.Vector2.subtract(end, secondControlPoint)));
};
Bezier.getPointThree = function (start, firstControlPoint, secondControlPoint, end, t) {
t = es.MathHelper.clamp01(t);
var oneMunusT = 1 - t;
return es.Vector2.add(es.Vector2.add(es.Vector2.add(es.Vector2.multiply(new es.Vector2(oneMunusT * oneMunusT * oneMunusT), start), es.Vector2.multiply(new es.Vector2(3 * oneMunusT * oneMunusT * t), firstControlPoint)), es.Vector2.multiply(new es.Vector2(3 * oneMunusT * t * t), secondControlPoint)), es.Vector2.multiply(new es.Vector2(t * t * t), end));
};
Bezier.getOptimizedDrawingPoints = function (start, firstCtrlPoint, secondCtrlPoint, end, distanceTolerance) {
if (distanceTolerance === void 0) { distanceTolerance = 1; }
var points = es.ListPool.obtain();
points.push(start);
this.recursiveGetOptimizedDrawingPoints(start, firstCtrlPoint, secondCtrlPoint, end, points, distanceTolerance);
points.push(end);
return points;
};
Bezier.recursiveGetOptimizedDrawingPoints = function (start, firstCtrlPoint, secondCtrlPoint, end, points, distanceTolerance) {
var pt12 = es.Vector2.divide(es.Vector2.add(start, firstCtrlPoint), new es.Vector2(2));
var pt23 = es.Vector2.divide(es.Vector2.add(firstCtrlPoint, secondCtrlPoint), new es.Vector2(2));
var pt34 = es.Vector2.divide(es.Vector2.add(secondCtrlPoint, end), new es.Vector2(2));
var pt123 = es.Vector2.divide(es.Vector2.add(pt12, pt23), new es.Vector2(2));
var pt234 = es.Vector2.divide(es.Vector2.add(pt23, pt34), new es.Vector2(2));
var pt1234 = es.Vector2.divide(es.Vector2.add(pt123, pt234), new es.Vector2(2));
var deltaLine = es.Vector2.subtract(end, start);
var d2 = Math.abs(((firstCtrlPoint.x, end.x) * deltaLine.y - (firstCtrlPoint.y - end.y) * deltaLine.x));
var d3 = Math.abs(((secondCtrlPoint.x - end.x) * deltaLine.y - (secondCtrlPoint.y - end.y) * deltaLine.x));
if ((d2 + d3) * (d2 + d3) < distanceTolerance * (deltaLine.x * deltaLine.x + deltaLine.y * deltaLine.y)) {
points.push(pt1234);
return;
}
this.recursiveGetOptimizedDrawingPoints(start, pt12, pt123, pt1234, points, distanceTolerance);
this.recursiveGetOptimizedDrawingPoints(pt1234, pt234, pt34, end, points, distanceTolerance);
};
return Bezier;
}());
es.Bezier = Bezier;
})(es || (es = {}));
var es;
(function (es) {
var Flags = (function () {
function Flags() {
}
Flags.isFlagSet = function (self, flag) {
return (self & flag) != 0;
};
Flags.isUnshiftedFlagSet = function (self, flag) {
flag = 1 << flag;
return (self & flag) != 0;
};
Flags.setFlagExclusive = function (self, flag) {
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self.value = 1 << flag;
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};
Flags.setFlag = function (self, flag) {
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self.value = (self.value | 1 << flag);
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};
Flags.unsetFlag = function (self, flag) {
flag = 1 << flag;
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self.value = (self.value & (~flag));
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};
Flags.invertFlags = function (self) {
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self.value = ~self.value;
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};
return Flags;
}());
es.Flags = Flags;
})(es || (es = {}));
var es;
(function (es) {
var MathHelper = (function () {
function MathHelper() {
}
MathHelper.toDegrees = function (radians) {
return radians * 57.295779513082320876798154814105;
};
MathHelper.toRadians = function (degrees) {
return degrees * 0.017453292519943295769236907684886;
};
MathHelper.map = function (value, leftMin, leftMax, rightMin, rightMax) {
return rightMin + (value - leftMin) * (rightMax - rightMin) / (leftMax - leftMin);
};
MathHelper.lerp = function (value1, value2, amount) {
return value1 + (value2 - value1) * amount;
};
MathHelper.clamp = function (value, min, max) {
if (value < min)
return min;
if (value > max)
return max;
return value;
};
MathHelper.pointOnCirlce = function (circleCenter, radius, angleInDegrees) {
var radians = MathHelper.toRadians(angleInDegrees);
return new es.Vector2(Math.cos(radians) * radians + circleCenter.x, Math.sin(radians) * radians + circleCenter.y);
};
MathHelper.isEven = function (value) {
return value % 2 == 0;
};
MathHelper.clamp01 = function (value) {
if (value < 0)
return 0;
if (value > 1)
return 1;
return value;
};
MathHelper.angleBetweenVectors = function (from, to) {
return Math.atan2(to.y - from.y, to.x - from.x);
};
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MathHelper.incrementWithWrap = function (t, length) {
t++;
if (t == length)
return 0;
return t;
};
MathHelper.approach = function (start, end, shift) {
if (start < end)
return Math.min(start + shift, end);
return Math.max(start - shift, end);
};
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MathHelper.Epsilon = 0.00001;
MathHelper.Rad2Deg = 57.29578;
MathHelper.Deg2Rad = 0.0174532924;
MathHelper.PiOver2 = Math.PI / 2;
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return MathHelper;
}());
es.MathHelper = MathHelper;
})(es || (es = {}));
var es;
(function (es) {
var Matrix2D = (function () {
function Matrix2D(m11, m12, m21, m22, m31, m32) {
this.m11 = 0;
this.m12 = 0;
this.m21 = 0;
this.m22 = 0;
this.m31 = 0;
this.m32 = 0;
this.m11 = m11;
this.m12 = m12;
this.m21 = m21;
this.m22 = m22;
this.m31 = m31;
this.m32 = m32;
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}
Object.defineProperty(Matrix2D, "identity", {
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get: function () {
return this._identity;
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},
enumerable: true,
configurable: true
});
Object.defineProperty(Matrix2D.prototype, "translation", {
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get: function () {
return new es.Vector2(this.m31, this.m32);
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},
set: function (value) {
this.m31 = value.x;
this.m32 = value.y;
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},
enumerable: true,
configurable: true
});
Object.defineProperty(Matrix2D.prototype, "rotation", {
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get: function () {
return Math.atan2(this.m21, this.m11);
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},
set: function (value) {
var val1 = Math.cos(value);
var val2 = Math.sin(value);
this.m11 = val1;
this.m12 = val2;
this.m21 = -val2;
this.m22 = val1;
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},
enumerable: true,
configurable: true
});
Object.defineProperty(Matrix2D.prototype, "rotationDegrees", {
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get: function () {
return es.MathHelper.toDegrees(this.rotation);
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},
set: function (value) {
this.rotation = es.MathHelper.toRadians(value);
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},
enumerable: true,
configurable: true
});
Object.defineProperty(Matrix2D.prototype, "scale", {
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get: function () {
return new es.Vector2(this.m11, this.m22);
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},
set: function (value) {
this.m11 = value.x;
this.m22 = value.y;
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},
enumerable: true,
configurable: true
});
Matrix2D.createRotation = function (radians) {
var result = this.identity;
var val1 = Math.cos(radians);
var val2 = Math.sin(radians);
result.m11 = val1;
result.m12 = val2;
result.m21 = -val2;
result.m22 = val1;
return result;
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};
Matrix2D.createScale = function (xScale, yScale) {
var result = this.identity;
result.m11 = xScale;
result.m12 = 0;
result.m21 = 0;
result.m22 = yScale;
result.m31 = 0;
result.m32 = 0;
return result;
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};
Matrix2D.createTranslation = function (xPosition, yPosition) {
var result = this.identity;
result.m11 = 1;
result.m12 = 0;
result.m21 = 0;
result.m22 = 1;
result.m31 = xPosition;
result.m32 = yPosition;
return result;
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};
Matrix2D.invert = function (matrix) {
var det = 1 / matrix.determinant();
var result = this.identity;
result.m11 = matrix.m22 * det;
result.m12 = -matrix.m12 * det;
result.m21 = -matrix.m21 * det;
result.m22 = matrix.m11 * det;
result.m31 = (matrix.m32 * matrix.m21 - matrix.m31 * matrix.m22) * det;
result.m32 = -(matrix.m32 * matrix.m11 - matrix.m31 * matrix.m12) * det;
return result;
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};
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Matrix2D.prototype.add = function (matrix) {
this.m11 += matrix.m11;
this.m12 += matrix.m12;
this.m21 += matrix.m21;
this.m22 += matrix.m22;
this.m31 += matrix.m31;
this.m32 += matrix.m32;
return this;
};
Matrix2D.prototype.substract = function (matrix) {
this.m11 -= matrix.m11;
this.m12 -= matrix.m12;
this.m21 -= matrix.m21;
this.m22 -= matrix.m22;
this.m31 -= matrix.m31;
this.m32 -= matrix.m32;
return this;
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};
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Matrix2D.prototype.divide = function (matrix) {
this.m11 /= matrix.m11;
this.m12 /= matrix.m12;
this.m21 /= matrix.m21;
this.m22 /= matrix.m22;
this.m31 /= matrix.m31;
this.m32 /= matrix.m32;
return this;
};
Matrix2D.prototype.multiply = function (matrix) {
var m11 = (this.m11 * matrix.m11) + (this.m12 * matrix.m21);
var m12 = (this.m11 * matrix.m12) + (this.m12 * matrix.m22);
var m21 = (this.m21 * matrix.m11) + (this.m22 * matrix.m21);
var m22 = (this.m21 * matrix.m12) + (this.m22 * matrix.m22);
var m31 = (this.m31 * matrix.m11) + (this.m32 * matrix.m21) + matrix.m31;
var m32 = (this.m31 * matrix.m12) + (this.m32 * matrix.m22) + matrix.m32;
this.m11 = m11;
this.m12 = m12;
this.m21 = m21;
this.m22 = m22;
this.m31 = m31;
this.m32 = m32;
return this;
};
Matrix2D.prototype.determinant = function () {
return this.m11 * this.m22 - this.m12 * this.m21;
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};
Matrix2D.lerp = function (matrix1, matrix2, amount) {
matrix1.m11 = matrix1.m11 + ((matrix2.m11 - matrix1.m11) * amount);
matrix1.m12 = matrix1.m12 + ((matrix2.m12 - matrix1.m12) * amount);
matrix1.m21 = matrix1.m21 + ((matrix2.m21 - matrix1.m21) * amount);
matrix1.m22 = matrix1.m22 + ((matrix2.m22 - matrix1.m22) * amount);
matrix1.m31 = matrix1.m31 + ((matrix2.m31 - matrix1.m31) * amount);
matrix1.m32 = matrix1.m32 + ((matrix2.m32 - matrix1.m32) * amount);
return matrix1;
};
Matrix2D.transpose = function (matrix) {
var ret = this.identity;
ret.m11 = matrix.m11;
ret.m12 = matrix.m21;
ret.m21 = matrix.m12;
ret.m22 = matrix.m22;
ret.m31 = 0;
ret.m32 = 0;
return ret;
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};
Matrix2D.prototype.mutiplyTranslation = function (x, y) {
var trans = Matrix2D.createTranslation(x, y);
return es.MatrixHelper.mutiply(this, trans);
};
Matrix2D.prototype.equals = function (other) {
return this == other;
};
Matrix2D.prototype.toString = function () {
return "{m11:" + this.m11 + " m12:" + this.m12 + " m21:" + this.m21 + " m22:" + this.m22 + " m31:" + this.m31 + " m32:" + this.m32 + "}";
};
Matrix2D._identity = new Matrix2D(1, 0, 0, 1, 0, 0);
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return Matrix2D;
}());
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es.Matrix2D = Matrix2D;
})(es || (es = {}));
var es;
(function (es) {
var MatrixHelper = (function () {
function MatrixHelper() {
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}
MatrixHelper.add = function (matrix1, matrix2) {
var result = es.Matrix2D.identity;
result.m11 = matrix1.m11 + matrix2.m11;
result.m12 = matrix1.m12 + matrix2.m12;
result.m21 = matrix1.m21 + matrix2.m21;
result.m22 = matrix1.m22 + matrix2.m22;
result.m31 = matrix1.m31 + matrix2.m31;
result.m32 = matrix1.m32 + matrix2.m32;
return result;
};
MatrixHelper.divide = function (matrix1, matrix2) {
var result = es.Matrix2D.identity;
result.m11 = matrix1.m11 / matrix2.m11;
result.m12 = matrix1.m12 / matrix2.m12;
result.m21 = matrix1.m21 / matrix2.m21;
result.m22 = matrix1.m22 / matrix2.m22;
result.m31 = matrix1.m31 / matrix2.m31;
result.m32 = matrix1.m32 / matrix2.m32;
return result;
};
MatrixHelper.mutiply = function (matrix1, matrix2) {
var result = es.Matrix2D.identity;
if (matrix2 instanceof es.Matrix2D) {
var m11 = (matrix1.m11 * matrix2.m11) + (matrix1.m12 * matrix2.m21);
var m12 = (matrix2.m11 * matrix2.m12) + (matrix1.m12 * matrix2.m22);
var m21 = (matrix1.m21 * matrix2.m11) + (matrix1.m22 * matrix2.m21);
var m22 = (matrix1.m21 * matrix2.m12) + (matrix1.m22 * matrix2.m22);
var m31 = (matrix1.m31 * matrix2.m11) + (matrix1.m32 * matrix2.m21) + matrix2.m31;
var m32 = (matrix1.m31 * matrix2.m12) + (matrix1.m32 * matrix2.m22) + matrix2.m32;
result.m11 = m11;
result.m12 = m12;
result.m21 = m21;
result.m22 = m22;
result.m31 = m31;
result.m32 = m32;
}
else if (typeof matrix2 == "number") {
result.m11 = matrix1.m11 * matrix2;
result.m12 = matrix1.m12 * matrix2;
result.m21 = matrix1.m21 * matrix2;
result.m22 = matrix1.m22 * matrix2;
result.m31 = matrix1.m31 * matrix2;
result.m32 = matrix1.m32 * matrix2;
}
return result;
};
MatrixHelper.subtract = function (matrix1, matrix2) {
var result = es.Matrix2D.identity;
result.m11 = matrix1.m11 - matrix2.m11;
result.m12 = matrix1.m12 - matrix2.m12;
result.m21 = matrix1.m21 - matrix2.m21;
result.m22 = matrix1.m22 - matrix2.m22;
result.m31 = matrix1.m31 - matrix2.m31;
result.m32 = matrix1.m32 - matrix2.m32;
return result;
};
return MatrixHelper;
}());
es.MatrixHelper = MatrixHelper;
})(es || (es = {}));
var es;
(function (es) {
var Rectangle = (function () {
function Rectangle(x, y, width, height) {
if (x === void 0) { x = 0; }
if (y === void 0) { y = 0; }
if (width === void 0) { width = 0; }
if (height === void 0) { height = 0; }
this.x = 0;
this.y = 0;
this.width = 0;
this.height = 0;
this.x = x;
this.y = y;
this.width = width;
this.height = height;
}
Object.defineProperty(Rectangle, "empty", {
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get: function () {
return this.emptyRectangle;
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},
enumerable: true,
configurable: true
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});
Object.defineProperty(Rectangle, "maxRect", {
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get: function () {
return new Rectangle(Number.MIN_VALUE / 2, Number.MIN_VALUE / 2, Number.MAX_VALUE, Number.MAX_VALUE);
},
enumerable: true,
configurable: true
});
Object.defineProperty(Rectangle.prototype, "left", {
get: function () {
return this.x;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Rectangle.prototype, "right", {
get: function () {
return this.x + this.width;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Rectangle.prototype, "top", {
get: function () {
return this.y;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Rectangle.prototype, "bottom", {
get: function () {
return this.y + this.height;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Rectangle.prototype, "max", {
get: function () {
return new es.Vector2(this.right, this.bottom);
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},
enumerable: true,
configurable: true
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});
Rectangle.prototype.isEmpty = function () {
return ((((this.width == 0) && (this.height == 0)) && (this.x == 0)) && (this.y == 0));
};
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Object.defineProperty(Rectangle.prototype, "location", {
get: function () {
return new es.Vector2(this.x, this.y);
},
set: function (value) {
this.x = value.x;
this.y = value.y;
},
enumerable: true,
configurable: true
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});
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Object.defineProperty(Rectangle.prototype, "size", {
get: function () {
return new es.Vector2(this.width, this.height);
},
set: function (value) {
this.width = value.x;
this.height = value.y;
},
enumerable: true,
configurable: true
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});
Object.defineProperty(Rectangle.prototype, "center", {
get: function () {
return new es.Vector2(this.x + (this.width / 2), this.y + (this.height / 2));
},
enumerable: true,
configurable: true
});
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Rectangle.fromMinMax = function (minX, minY, maxX, maxY) {
return new Rectangle(minX, minY, maxX - minX, maxY - minY);
};
Rectangle.rectEncompassingPoints = function (points) {
var minX = Number.POSITIVE_INFINITY;
var minY = Number.POSITIVE_INFINITY;
var maxX = Number.NEGATIVE_INFINITY;
var maxY = Number.NEGATIVE_INFINITY;
for (var i = 0; i < points.length; i++) {
var pt = points[i];
if (pt.x < minX)
minX = pt.x;
if (pt.x > maxX)
maxX = pt.x;
if (pt.y < minY)
minY = pt.y;
if (pt.y > maxY)
maxY = pt.y;
}
return this.fromMinMax(minX, minY, maxX, maxY);
};
Rectangle.prototype.getSide = function (edge) {
switch (edge) {
case es.Edge.top:
return this.top;
case es.Edge.bottom:
return this.bottom;
case es.Edge.left:
return this.left;
case es.Edge.right:
return this.right;
default:
throw new Error("Argument Out Of Range");
}
};
Rectangle.prototype.contains = function (x, y) {
return ((((this.x <= x) && (x < (this.x + this.width))) &&
(this.y <= y)) && (y < (this.y + this.height)));
};
Rectangle.prototype.inflate = function (horizontalAmount, verticalAmount) {
this.x -= horizontalAmount;
this.y -= verticalAmount;
this.width += horizontalAmount * 2;
this.height += verticalAmount * 2;
};
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Rectangle.prototype.intersects = function (value) {
return value.left < this.right &&
this.left < value.right &&
value.top < this.bottom &&
this.top < value.bottom;
};
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Rectangle.prototype.rayIntersects = function (ray, distance) {
distance.value = 0;
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var maxValue = Number.MAX_VALUE;
if (Math.abs(ray.direction.x) < 1E-06) {
if ((ray.start.x < this.x) || (ray.start.x > this.x + this.width))
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return false;
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}
else {
var num11 = 1 / ray.direction.x;
var num8 = (this.x - ray.start.x) * num11;
var num7 = (this.x + this.width - ray.start.x) * num11;
if (num8 > num7) {
var num14 = num8;
num8 = num7;
num7 = num14;
}
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distance.value = Math.max(num8, distance.value);
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maxValue = Math.min(num7, maxValue);
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if (distance.value > maxValue)
return false;
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}
if (Math.abs(ray.direction.y) < 1E-06) {
if ((ray.start.y < this.y) || (ray.start.y > this.y + this.height))
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return false;
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}
else {
var num10 = 1 / ray.direction.y;
var num6 = (this.y - ray.start.y) * num10;
var num5 = (this.y + this.height - ray.start.y) * num10;
if (num6 > num5) {
var num13 = num6;
num6 = num5;
num5 = num13;
}
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distance.value = Math.max(num6, distance.value);
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maxValue = Math.max(num5, maxValue);
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if (distance.value > maxValue)
return false;
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}
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return true;
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};
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Rectangle.prototype.containsRect = function (value) {
return ((((this.x <= value.x) && (value.x < (this.x + this.width))) &&
(this.y <= value.y)) &&
(value.y < (this.y + this.height)));
};
Rectangle.prototype.getHalfSize = function () {
return new es.Vector2(this.width * 0.5, this.height * 0.5);
};
Rectangle.prototype.getClosestPointOnBoundsToOrigin = function () {
var max = this.max;
var minDist = Math.abs(this.location.x);
var boundsPoint = new es.Vector2(this.location.x, 0);
if (Math.abs(max.x) < minDist) {
minDist = Math.abs(max.x);
boundsPoint.x = max.x;
boundsPoint.y = 0;
}
if (Math.abs(max.y) < minDist) {
minDist = Math.abs(max.y);
boundsPoint.x = 0;
boundsPoint.y = max.y;
}
if (Math.abs(this.location.y) < minDist) {
minDist = Math.abs(this.location.y);
boundsPoint.x = 0;
boundsPoint.y = this.location.y;
}
return boundsPoint;
};
Rectangle.prototype.getClosestPointOnRectangleToPoint = function (point) {
var res = new es.Vector2();
res.x = es.MathHelper.clamp(point.x, this.left, this.right);
res.y = es.MathHelper.clamp(point.y, this.top, this.bottom);
return res;
};
Rectangle.prototype.getClosestPointOnRectangleBorderToPoint = function (point, edgeNormal) {
edgeNormal = es.Vector2.zero;
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var res = new es.Vector2();
res.x = es.MathHelper.clamp(point.x, this.left, this.right);
res.y = es.MathHelper.clamp(point.y, this.top, this.bottom);
if (this.contains(res.x, res.y)) {
var dl = res.x - this.left;
var dr = this.right - res.x;
var dt = res.y - this.top;
var db = this.bottom - res.y;
var min = Math.min(dl, dr, dt, db);
if (min == dt) {
res.y = this.top;
edgeNormal.y = -1;
}
else if (min == db) {
res.y = this.bottom;
edgeNormal.y = 1;
}
else if (min == dl) {
res.x = this.left;
edgeNormal.x = -1;
}
else {
res.x = this.right;
edgeNormal.x = 1;
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}
}
else {
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if (res.x == this.left)
edgeNormal.x = -1;
if (res.x == this.right)
edgeNormal.x = 1;
if (res.y == this.top)
edgeNormal.y = -1;
if (res.y == this.bottom)
edgeNormal.y = 1;
}
return res;
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};
Rectangle.intersect = function (value1, value2) {
if (value1.intersects(value2)) {
var right_side = Math.min(value1.x + value1.width, value2.x + value2.width);
var left_side = Math.max(value1.x, value2.x);
var top_side = Math.max(value1.y, value2.y);
var bottom_side = Math.min(value1.y + value1.height, value2.y + value2.height);
return new Rectangle(left_side, top_side, right_side - left_side, bottom_side - top_side);
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}
else {
return new Rectangle(0, 0, 0, 0);
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}
};
Rectangle.prototype.offset = function (offsetX, offsetY) {
this.x += offsetX;
this.y += offsetY;
};
Rectangle.union = function (value1, value2) {
var x = Math.min(value1.x, value2.x);
var y = Math.min(value1.y, value2.y);
return new Rectangle(x, y, Math.max(value1.right, value2.right) - x, Math.max(value1.bottom, value2.bottom) - y);
};
Rectangle.overlap = function (value1, value2) {
var x = Math.max(Math.max(value1.x, value2.x), 0);
var y = Math.max(Math.max(value1.y, value2.y), 0);
return new Rectangle(x, y, Math.max(Math.min(value1.right, value2.right) - x, 0), Math.max(Math.min(value1.bottom, value2.bottom) - y, 0));
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};
Rectangle.prototype.calculateBounds = function (parentPosition, position, origin, scale, rotation, width, height) {
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if (rotation == 0) {
this.x = parentPosition.x + position.x - origin.x * scale.x;
this.y = parentPosition.y + position.y - origin.y * scale.y;
this.width = width * scale.x;
this.height = height * scale.y;
}
else {
var worldPosX = parentPosition.x + position.x;
var worldPosY = parentPosition.y + position.y;
this._transformMat = es.Matrix2D.createTranslation(-worldPosX - origin.x, -worldPosY - origin.y);
this._tempMat = es.Matrix2D.createScale(scale.x, scale.y);
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this._transformMat = this._transformMat.multiply(this._tempMat);
this._tempMat = es.Matrix2D.createRotation(rotation);
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this._transformMat = this._transformMat.multiply(this._tempMat);
this._tempMat = es.Matrix2D.createTranslation(worldPosX, worldPosY);
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this._transformMat = this._transformMat.multiply(this._tempMat);
var topLeft = new es.Vector2(worldPosX, worldPosY);
var topRight = new es.Vector2(worldPosX + width, worldPosY);
var bottomLeft = new es.Vector2(worldPosX, worldPosY + height);
var bottomRight = new es.Vector2(worldPosX + width, worldPosY + height);
es.Vector2Ext.transformR(topLeft, this._transformMat, topLeft);
es.Vector2Ext.transformR(topRight, this._transformMat, topRight);
es.Vector2Ext.transformR(bottomLeft, this._transformMat, bottomLeft);
es.Vector2Ext.transformR(bottomRight, this._transformMat, bottomRight);
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var minX = Math.min(topLeft.x, bottomRight.x, topRight.x, bottomLeft.x);
var maxX = Math.max(topLeft.x, bottomRight.x, topRight.x, bottomLeft.x);
var minY = Math.min(topLeft.y, bottomRight.y, topRight.y, bottomLeft.y);
var maxY = Math.max(topLeft.y, bottomRight.y, topRight.y, bottomLeft.y);
this.location = new es.Vector2(minX, minY);
this.width = maxX - minX;
this.height = maxY - minY;
}
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};
Rectangle.prototype.getSweptBroadphaseBounds = function (deltaX, deltaY) {
var broadphasebox = Rectangle.empty;
broadphasebox.x = deltaX > 0 ? this.x : this.x + deltaX;
broadphasebox.y = deltaY > 0 ? this.y : this.y + deltaY;
broadphasebox.width = deltaX > 0 ? deltaX + this.width : this.width - deltaX;
broadphasebox.height = deltaY > 0 ? deltaY + this.height : this.height - deltaY;
return broadphasebox;
};
Rectangle.prototype.collisionCheck = function (other, moveX, moveY) {
moveX.value = moveY.value = 0;
var l = other.x - (this.x + this.width);
var r = (other.x + other.width) - this.x;
var t = (other.y - (this.y + this.height));
var b = (other.y + other.height) - this.y;
if (l > 0 || r < 0 || t > 0 || b < 0)
return false;
moveX.value = Math.abs(l) < r ? l : r;
moveY.value = Math.abs(t) < b ? t : b;
if (Math.abs(moveX.value) < Math.abs(moveY.value))
moveY.value = 0;
else
moveX.value = 0;
return true;
};
Rectangle.getIntersectionDepth = function (rectA, rectB) {
var halfWidthA = rectA.width / 2;
var halfHeightA = rectA.height / 2;
var halfWidthB = rectB.width / 2;
var halfHeightB = rectB.height / 2;
var centerA = new es.Vector2(rectA.left + halfWidthA, rectA.top + halfHeightA);
var centerB = new es.Vector2(rectB.left + halfWidthB, rectB.top + halfHeightB);
var distanceX = centerA.x - centerB.x;
var distanceY = centerA.y - centerB.y;
var minDistanceX = halfWidthA + halfWidthB;
var minDistanceY = halfHeightA + halfHeightB;
if (Math.abs(distanceX) >= minDistanceX || Math.abs(distanceY) >= minDistanceY)
return es.Vector2.zero;
var depthX = distanceX > 0 ? minDistanceX - distanceX : -minDistanceX - distanceX;
var depthY = distanceY > 0 ? minDistanceY - distanceY : -minDistanceY - distanceY;
return new es.Vector2(depthX, depthY);
};
Rectangle.prototype.equals = function (other) {
return this === other;
};
Rectangle.prototype.getHashCode = function () {
return (this.x ^ this.y ^ this.width ^ this.height);
};
Rectangle.emptyRectangle = new Rectangle();
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return Rectangle;
}());
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es.Rectangle = Rectangle;
})(es || (es = {}));
var es;
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(function (es) {
var SubpixelFloat = (function () {
function SubpixelFloat() {
this.remainder = 0;
}
SubpixelFloat.prototype.update = function (amount) {
this.remainder += amount;
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var motion = Math.floor(Math.trunc(this.remainder));
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this.remainder -= motion;
amount = motion;
return amount;
};
SubpixelFloat.prototype.reset = function () {
this.remainder = 0;
};
return SubpixelFloat;
}());
es.SubpixelFloat = SubpixelFloat;
})(es || (es = {}));
var es;
(function (es) {
var SubpixelVector2 = (function () {
function SubpixelVector2() {
this._x = new es.SubpixelFloat();
this._y = new es.SubpixelFloat();
}
SubpixelVector2.prototype.update = function (amount) {
amount.x = this._x.update(amount.x);
amount.y = this._y.update(amount.y);
};
SubpixelVector2.prototype.reset = function () {
this._x.reset();
this._y.reset();
};
return SubpixelVector2;
}());
es.SubpixelVector2 = SubpixelVector2;
})(es || (es = {}));
var es;
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(function (es) {
var Vector2 = (function () {
function Vector2(x, y) {
this.x = 0;
this.y = 0;
this.x = x ? x : 0;
this.y = y != undefined ? y : this.x;
}
Object.defineProperty(Vector2, "zero", {
get: function () {
return new Vector2(0, 0);
},
enumerable: true,
configurable: true
});
Object.defineProperty(Vector2, "one", {
get: function () {
return new Vector2(1, 1);
},
enumerable: true,
configurable: true
});
Object.defineProperty(Vector2, "unitX", {
get: function () {
return new Vector2(1, 0);
},
enumerable: true,
configurable: true
});
Object.defineProperty(Vector2, "unitY", {
get: function () {
return new Vector2(0, 1);
},
enumerable: true,
configurable: true
});
Vector2.add = function (value1, value2) {
var result = new Vector2(0, 0);
result.x = value1.x + value2.x;
result.y = value1.y + value2.y;
return result;
};
Vector2.divide = function (value1, value2) {
var result = new Vector2(0, 0);
result.x = value1.x / value2.x;
result.y = value1.y / value2.y;
return result;
};
Vector2.multiply = function (value1, value2) {
var result = new Vector2(0, 0);
result.x = value1.x * value2.x;
result.y = value1.y * value2.y;
return result;
};
Vector2.subtract = function (value1, value2) {
var result = new Vector2(0, 0);
result.x = value1.x - value2.x;
result.y = value1.y - value2.y;
return result;
};
Vector2.normalize = function (value) {
var nValue = new Vector2(value.x, value.y);
var val = 1 / Math.sqrt((nValue.x * nValue.x) + (nValue.y * nValue.y));
nValue.x *= val;
nValue.y *= val;
return nValue;
};
Vector2.dot = function (value1, value2) {
return (value1.x * value2.x) + (value1.y * value2.y);
};
Vector2.distanceSquared = function (value1, value2) {
var v1 = value1.x - value2.x, v2 = value1.y - value2.y;
return (v1 * v1) + (v2 * v2);
};
Vector2.clamp = function (value1, min, max) {
return new Vector2(es.MathHelper.clamp(value1.x, min.x, max.x), es.MathHelper.clamp(value1.y, min.y, max.y));
};
Vector2.lerp = function (value1, value2, amount) {
return new Vector2(es.MathHelper.lerp(value1.x, value2.x, amount), es.MathHelper.lerp(value1.y, value2.y, amount));
};
Vector2.transform = function (position, matrix) {
return new Vector2((position.x * matrix.m11) + (position.y * matrix.m21) + matrix.m31, (position.x * matrix.m12) + (position.y * matrix.m22) + matrix.m32);
};
Vector2.distance = function (value1, value2) {
var v1 = value1.x - value2.x, v2 = value1.y - value2.y;
return Math.sqrt((v1 * v1) + (v2 * v2));
};
Vector2.angle = function (from, to) {
from = Vector2.normalize(from);
to = Vector2.normalize(to);
return Math.acos(es.MathHelper.clamp(Vector2.dot(from, to), -1, 1)) * es.MathHelper.Rad2Deg;
};
Vector2.negate = function (value) {
value.x = -value.x;
value.y = -value.y;
return value;
};
Vector2.prototype.add = function (value) {
this.x += value.x;
this.y += value.y;
return this;
};
Vector2.prototype.divide = function (value) {
this.x /= value.x;
this.y /= value.y;
return this;
};
Vector2.prototype.multiply = function (value) {
this.x *= value.x;
this.y *= value.y;
return this;
};
Vector2.prototype.subtract = function (value) {
this.x -= value.x;
this.y -= value.y;
return this;
};
Vector2.prototype.normalize = function () {
var val = 1 / Math.sqrt((this.x * this.x) + (this.y * this.y));
this.x *= val;
this.y *= val;
};
Vector2.prototype.length = function () {
return Math.sqrt((this.x * this.x) + (this.y * this.y));
};
Vector2.prototype.lengthSquared = function () {
return (this.x * this.x) + (this.y * this.y);
};
Vector2.prototype.round = function () {
return new Vector2(Math.round(this.x), Math.round(this.y));
};
Vector2.prototype.equals = function (other) {
if (other instanceof Vector2) {
return other.x == this.x && other.y == this.y;
}
return false;
};
return Vector2;
}());
es.Vector2 = Vector2;
})(es || (es = {}));
var es;
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(function (es) {
var Vector3 = (function () {
function Vector3(x, y, z) {
this.x = x;
this.y = y;
this.z = z;
}
return Vector3;
}());
es.Vector3 = Vector3;
})(es || (es = {}));
var es;
(function (es) {
var ColliderTriggerHelper = (function () {
function ColliderTriggerHelper(entity) {
this._activeTriggerIntersections = [];
this._previousTriggerIntersections = [];
this._tempTriggerList = [];
this._entity = entity;
}
ColliderTriggerHelper.prototype.update = function () {
var colliders = this._entity.getComponents(es.Collider);
for (var i = 0; i < colliders.length; i++) {
var collider = colliders[i];
var neighbors = es.Physics.boxcastBroadphase(collider.bounds, collider.collidesWithLayers);
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var _loop_2 = function (j) {
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var neighbor = neighbors[j];
if (!collider.isTrigger && !neighbor.isTrigger)
return "continue";
if (collider.overlaps(neighbor)) {
var pair_1 = new es.Pair(collider, neighbor);
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var shouldReportTriggerEvent = this_1._activeTriggerIntersections.findIndex(function (value) {
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return value.first == pair_1.first && value.second == pair_1.second;
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}) == -1 && this_1._previousTriggerIntersections.findIndex(function (value) {
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return value.first == pair_1.first && value.second == pair_1.second;
}) == -1;
if (shouldReportTriggerEvent)
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this_1.notifyTriggerListeners(pair_1, true);
if (!this_1._activeTriggerIntersections.contains(pair_1))
this_1._activeTriggerIntersections.push(pair_1);
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}
};
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var this_1 = this;
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for (var j = 0; j < neighbors.length; j++) {
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_loop_2(j);
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}
}
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es.ListPool.free(colliders);
this.checkForExitedColliders();
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};
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ColliderTriggerHelper.prototype.checkForExitedColliders = function () {
var _this = this;
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var _loop_3 = function (i) {
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var index = this_2._previousTriggerIntersections.findIndex(function (value) {
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if (value.first == _this._activeTriggerIntersections[i].first && value.second == _this._activeTriggerIntersections[i].second)
return true;
return false;
});
if (index != -1)
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this_2._previousTriggerIntersections.removeAt(index);
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};
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var this_2 = this;
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for (var i = 0; i < this._activeTriggerIntersections.length; i++) {
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_loop_3(i);
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}
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for (var i = 0; i < this._previousTriggerIntersections.length; i++) {
this.notifyTriggerListeners(this._previousTriggerIntersections[i], false);
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}
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this._previousTriggerIntersections.length = 0;
for (var i = 0; i < this._activeTriggerIntersections.length; i++) {
if (!this._previousTriggerIntersections.contains(this._activeTriggerIntersections[i])) {
this._previousTriggerIntersections.push(this._activeTriggerIntersections[i]);
}
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}
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this._activeTriggerIntersections.length = 0;
};
ColliderTriggerHelper.prototype.notifyTriggerListeners = function (collisionPair, isEntering) {
collisionPair.first.entity.getComponents("ITriggerListener", this._tempTriggerList);
for (var i = 0; i < this._tempTriggerList.length; i++) {
if (isEntering) {
this._tempTriggerList[i].onTriggerEnter(collisionPair.second, collisionPair.first);
}
else {
this._tempTriggerList[i].onTriggerExit(collisionPair.second, collisionPair.first);
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}
this._tempTriggerList.length = 0;
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if (collisionPair.second.entity) {
collisionPair.second.entity.getComponents("ITriggerListener", this._tempTriggerList);
for (var i_2 = 0; i_2 < this._tempTriggerList.length; i_2++) {
if (isEntering) {
this._tempTriggerList[i_2].onTriggerEnter(collisionPair.first, collisionPair.second);
}
else {
this._tempTriggerList[i_2].onTriggerExit(collisionPair.first, collisionPair.second);
}
}
this._tempTriggerList.length = 0;
}
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}
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};
return ColliderTriggerHelper;
}());
es.ColliderTriggerHelper = ColliderTriggerHelper;
})(es || (es = {}));
var es;
(function (es) {
var PointSectors;
(function (PointSectors) {
PointSectors[PointSectors["center"] = 0] = "center";
PointSectors[PointSectors["top"] = 1] = "top";
PointSectors[PointSectors["bottom"] = 2] = "bottom";
PointSectors[PointSectors["topLeft"] = 9] = "topLeft";
PointSectors[PointSectors["topRight"] = 5] = "topRight";
PointSectors[PointSectors["left"] = 8] = "left";
PointSectors[PointSectors["right"] = 4] = "right";
PointSectors[PointSectors["bottomLeft"] = 10] = "bottomLeft";
PointSectors[PointSectors["bottomRight"] = 6] = "bottomRight";
})(PointSectors = es.PointSectors || (es.PointSectors = {}));
var Collisions = (function () {
function Collisions() {
}
Collisions.isLineToLine = function (a1, a2, b1, b2) {
var b = es.Vector2.subtract(a2, a1);
var d = es.Vector2.subtract(b2, b1);
var bDotDPerp = b.x * d.y - b.y * d.x;
if (bDotDPerp == 0)
return false;
var c = es.Vector2.subtract(b1, a1);
var t = (c.x * d.y - c.y * d.x) / bDotDPerp;
if (t < 0 || t > 1)
return false;
var u = (c.x * b.y - c.y * b.x) / bDotDPerp;
if (u < 0 || u > 1)
return false;
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return true;
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};
Collisions.lineToLineIntersection = function (a1, a2, b1, b2) {
var intersection = new es.Vector2(0, 0);
var b = es.Vector2.subtract(a2, a1);
var d = es.Vector2.subtract(b2, b1);
var bDotDPerp = b.x * d.y - b.y * d.x;
if (bDotDPerp == 0)
return intersection;
var c = es.Vector2.subtract(b1, a1);
var t = (c.x * d.y - c.y * d.x) / bDotDPerp;
if (t < 0 || t > 1)
return intersection;
var u = (c.x * b.y - c.y * b.x) / bDotDPerp;
if (u < 0 || u > 1)
return intersection;
intersection = es.Vector2.add(a1, new es.Vector2(t * b.x, t * b.y));
return intersection;
};
Collisions.closestPointOnLine = function (lineA, lineB, closestTo) {
var v = es.Vector2.subtract(lineB, lineA);
var w = es.Vector2.subtract(closestTo, lineA);
var t = es.Vector2.dot(w, v) / es.Vector2.dot(v, v);
t = es.MathHelper.clamp(t, 0, 1);
return es.Vector2.add(lineA, new es.Vector2(v.x * t, v.y * t));
};
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Collisions.circleToCircle = function (circleCenter1, circleRadius1, circleCenter2, circleRadius2) {
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return es.Vector2.distanceSquared(circleCenter1, circleCenter2) < (circleRadius1 + circleRadius2) * (circleRadius1 + circleRadius2);
};
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Collisions.circleToLine = function (circleCenter, radius, lineFrom, lineTo) {
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return es.Vector2.distanceSquared(circleCenter, this.closestPointOnLine(lineFrom, lineTo, circleCenter)) < radius * radius;
};
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Collisions.circleToPoint = function (circleCenter, radius, point) {
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return es.Vector2.distanceSquared(circleCenter, point) < radius * radius;
};
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Collisions.rectToCircle = function (rect, cPosition, cRadius) {
if (this.rectToPoint(rect.x, rect.y, rect.width, rect.height, cPosition))
return true;
var edgeFrom = es.Vector2.zero;
var edgeTo = es.Vector2.zero;
var sector = this.getSector(rect.x, rect.y, rect.width, rect.height, cPosition);
if ((sector & PointSectors.top) != 0) {
edgeFrom = new es.Vector2(rect.x, rect.y);
edgeTo = new es.Vector2(rect.x + rect.width, rect.y);
if (this.circleToLine(cPosition, cRadius, edgeFrom, edgeTo))
return true;
}
if ((sector & PointSectors.bottom) != 0) {
edgeFrom = new es.Vector2(rect.x, rect.y + rect.width);
edgeTo = new es.Vector2(rect.x + rect.width, rect.y + rect.height);
if (this.circleToLine(cPosition, cRadius, edgeFrom, edgeTo))
return true;
}
if ((sector & PointSectors.left) != 0) {
edgeFrom = new es.Vector2(rect.x + rect.width, rect.y);
edgeTo = new es.Vector2(rect.x + rect.width, rect.y + rect.height);
if (this.circleToLine(cPosition, cRadius, edgeFrom, edgeTo))
return true;
}
return false;
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};
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Collisions.rectToLine = function (rect, lineFrom, lineTo) {
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var fromSector = this.getSector(rect.x, rect.y, rect.width, rect.height, lineFrom);
var toSector = this.getSector(rect.x, rect.y, rect.width, rect.height, lineTo);
if (fromSector == PointSectors.center || toSector == PointSectors.center) {
return true;
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}
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else if ((fromSector & toSector) != 0) {
return false;
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}
else {
var both = fromSector | toSector;
var edgeFrom = void 0;
var edgeTo = void 0;
if ((both & PointSectors.top) != 0) {
edgeFrom = new es.Vector2(rect.x, rect.y);
edgeTo = new es.Vector2(rect.x + rect.width, rect.y);
if (this.isLineToLine(edgeFrom, edgeTo, lineFrom, lineTo))
return true;
}
if ((both & PointSectors.bottom) != 0) {
edgeFrom = new es.Vector2(rect.x, rect.y + rect.height);
edgeTo = new es.Vector2(rect.x + rect.width, rect.y + rect.height);
if (this.isLineToLine(edgeFrom, edgeTo, lineFrom, lineTo))
return true;
}
if ((both & PointSectors.left) != 0) {
edgeFrom = new es.Vector2(rect.x, rect.y);
edgeTo = new es.Vector2(rect.x, rect.y + rect.height);
if (this.isLineToLine(edgeFrom, edgeTo, lineFrom, lineTo))
return true;
}
if ((both & PointSectors.right) != 0) {
edgeFrom = new es.Vector2(rect.x + rect.width, rect.y);
edgeTo = new es.Vector2(rect.x + rect.width, rect.y + rect.height);
if (this.isLineToLine(edgeFrom, edgeTo, lineFrom, lineTo))
return true;
}
}
return false;
};
Collisions.rectToPoint = function (rX, rY, rW, rH, point) {
return point.x >= rX && point.y >= rY && point.x < rX + rW && point.y < rY + rH;
};
Collisions.getSector = function (rX, rY, rW, rH, point) {
var sector = PointSectors.center;
if (point.x < rX)
sector |= PointSectors.left;
else if (point.x >= rX + rW)
sector |= PointSectors.right;
if (point.y < rY)
sector |= PointSectors.top;
else if (point.y >= rY + rH)
sector |= PointSectors.bottom;
return sector;
};
return Collisions;
}());
es.Collisions = Collisions;
})(es || (es = {}));
var es;
(function (es) {
var RaycastHit = (function () {
function RaycastHit(collider, fraction, distance, point, normal) {
this.fraction = 0;
this.distance = 0;
this.point = es.Vector2.zero;
this.normal = es.Vector2.zero;
this.collider = collider;
this.fraction = fraction;
this.distance = distance;
this.point = point;
this.centroid = es.Vector2.zero;
}
RaycastHit.prototype.setValues = function (collider, fraction, distance, point) {
this.collider = collider;
this.fraction = fraction;
this.distance = distance;
this.point = point;
};
RaycastHit.prototype.setValuesNonCollider = function (fraction, distance, point, normal) {
this.fraction = fraction;
this.distance = distance;
this.point = point;
this.normal = normal;
};
RaycastHit.prototype.reset = function () {
this.collider = null;
this.fraction = this.distance = 0;
};
RaycastHit.prototype.toString = function () {
return "[RaycastHit] fraction: " + this.fraction + ", distance: " + this.distance + ", normal: " + this.normal + ", centroid: " + this.centroid + ", point: " + this.point;
};
return RaycastHit;
}());
es.RaycastHit = RaycastHit;
})(es || (es = {}));
var es;
(function (es) {
var Physics = (function () {
function Physics() {
}
Physics.reset = function () {
this._spatialHash = new es.SpatialHash(this.spatialHashCellSize);
};
Physics.clear = function () {
this._spatialHash.clear();
};
Physics.overlapCircleAll = function (center, randius, results, layerMask) {
if (layerMask === void 0) { layerMask = -1; }
if (results.length == 0) {
console.error("An empty results array was passed in. No results will ever be returned.");
return;
}
return this._spatialHash.overlapCircle(center, randius, results, layerMask);
};
Physics.boxcastBroadphase = function (rect, layerMask) {
if (layerMask === void 0) { layerMask = this.allLayers; }
return this._spatialHash.aabbBroadphase(rect, null, layerMask);
};
Physics.boxcastBroadphaseExcludingSelf = function (collider, rect, layerMask) {
if (layerMask === void 0) { layerMask = this.allLayers; }
return this._spatialHash.aabbBroadphase(rect, collider, layerMask);
};
Physics.addCollider = function (collider) {
Physics._spatialHash.register(collider);
};
Physics.removeCollider = function (collider) {
Physics._spatialHash.remove(collider);
};
Physics.updateCollider = function (collider) {
this._spatialHash.remove(collider);
this._spatialHash.register(collider);
};
Physics.linecast = function (start, end, layerMask) {
if (layerMask === void 0) { layerMask = Physics.allLayers; }
this._hitArray[0].reset();
this.linecastAll(start, end, this._hitArray, layerMask);
return this._hitArray[0];
};
Physics.linecastAll = function (start, end, hits, layerMask) {
if (layerMask === void 0) { layerMask = Physics.allLayers; }
if (hits.length == 0) {
console.warn("传入了一个空的hits数组。没有点击会被返回");
return 0;
}
return this._spatialHash.linecast(start, end, hits, layerMask);
};
Physics.debugDraw = function (secondsToDisplay) {
this._spatialHash.debugDraw(secondsToDisplay, 2);
};
Physics.spatialHashCellSize = 100;
Physics.allLayers = -1;
Physics.raycastsHitTriggers = false;
Physics.raycastsStartInColliders = false;
Physics._hitArray = [
new es.RaycastHit()
];
return Physics;
}());
es.Physics = Physics;
})(es || (es = {}));
var es;
(function (es) {
var Ray2D = (function () {
function Ray2D(position, end) {
this.start = position;
this.end = end;
this.direction = es.Vector2.subtract(this.end, this.start);
}
return Ray2D;
}());
es.Ray2D = Ray2D;
})(es || (es = {}));
var es;
(function (es) {
var SpatialHash = (function () {
function SpatialHash(cellSize) {
if (cellSize === void 0) { cellSize = 100; }
this.gridBounds = new es.Rectangle();
this._overlapTestCircle = new es.Circle(0);
this._cellDict = new NumberDictionary();
this._tempHashSet = [];
this._cellSize = cellSize;
this._inverseCellSize = 1 / this._cellSize;
this._raycastParser = new RaycastResultParser();
}
SpatialHash.prototype.register = function (collider) {
var bounds = collider.bounds;
collider.registeredPhysicsBounds = bounds;
var p1 = this.cellCoords(bounds.x, bounds.y);
var p2 = this.cellCoords(bounds.right, bounds.bottom);
if (!this.gridBounds.contains(p1.x, p1.y)) {
this.gridBounds = es.RectangleExt.union(this.gridBounds, p1);
}
if (!this.gridBounds.contains(p2.x, p2.y)) {
this.gridBounds = es.RectangleExt.union(this.gridBounds, p2);
}
for (var x = p1.x; x <= p2.x; x++) {
for (var y = p1.y; y <= p2.y; y++) {
var c = this.cellAtPosition(x, y, true);
if (!c.firstOrDefault(function (c) { return c == collider; }))
c.push(collider);
}
}
};
SpatialHash.prototype.remove = function (collider) {
var bounds = collider.registeredPhysicsBounds;
var p1 = this.cellCoords(bounds.x, bounds.y);
var p2 = this.cellCoords(bounds.right, bounds.bottom);
for (var x = p1.x; x <= p2.x; x++) {
for (var y = p1.y; y <= p2.y; y++) {
var cell = this.cellAtPosition(x, y);
if (!cell)
console.log("\u4ECE\u4E0D\u5B58\u5728\u78B0\u649E\u5668\u7684\u5355\u5143\u683C\u4E2D\u79FB\u9664\u78B0\u649E\u5668: [" + collider + "]");
else
cell.remove(collider);
}
}
};
SpatialHash.prototype.removeWithBruteForce = function (obj) {
this._cellDict.remove(obj);
};
SpatialHash.prototype.clear = function () {
this._cellDict.clear();
};
SpatialHash.prototype.debugDraw = function (secondsToDisplay, textScale) {
if (textScale === void 0) { textScale = 1; }
for (var x = this.gridBounds.x; x <= this.gridBounds.right; x++) {
for (var y = this.gridBounds.y; y <= this.gridBounds.bottom; y++) {
var cell = this.cellAtPosition(x, y);
if (cell && cell.length > 0)
this.debugDrawCellDetails(x, y, cell.length, secondsToDisplay, textScale);
}
}
};
SpatialHash.prototype.aabbBroadphase = function (bounds, excludeCollider, layerMask) {
this._tempHashSet.length = 0;
var p1 = this.cellCoords(bounds.x, bounds.y);
var p2 = this.cellCoords(bounds.right, bounds.bottom);
for (var x = p1.x; x <= p2.x; x++) {
for (var y = p1.y; y <= p2.y; y++) {
var cell = this.cellAtPosition(x, y);
if (!cell)
continue;
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var _loop_4 = function (i) {
var collider = cell[i];
if (collider == excludeCollider || !es.Flags.isFlagSet(layerMask, collider.physicsLayer.value))
return "continue";
if (bounds.intersects(collider.bounds)) {
if (!this_3._tempHashSet.firstOrDefault(function (c) { return c == collider; }))
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this_3._tempHashSet.push(collider);
}
};
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var this_3 = this;
for (var i = 0; i < cell.length; i++) {
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_loop_4(i);
}
}
}
return this._tempHashSet;
};
SpatialHash.prototype.linecast = function (start, end, hits, layerMask) {
var ray = new es.Ray2D(start, end);
this._raycastParser.start(ray, hits, layerMask);
var currentCell = this.cellCoords(start.x, start.y);
var lastCell = this.cellCoords(end.x, end.y);
var stepX = Math.sign(ray.direction.x);
var stepY = Math.sign(ray.direction.y);
if (currentCell.x == lastCell.x)
stepX = 0;
if (currentCell.y == lastCell.y)
stepY = 0;
var xStep = stepX < 0 ? 0 : stepX;
var yStep = stepY < 0 ? 0 : stepY;
var nextBoundaryX = (currentCell.x + xStep) * this._cellSize;
var nextBoundaryY = (currentCell.y + yStep) * this._cellSize;
var tMaxX = ray.direction.x != 0 ? (nextBoundaryX - ray.start.x) / ray.direction.x : Number.MAX_VALUE;
var tMaxY = ray.direction.y != 0 ? (nextBoundaryY - ray.start.y) / ray.direction.y : Number.MAX_VALUE;
var tDeltaX = ray.direction.x != 0 ? this._cellSize / (ray.direction.x * stepX) : Number.MAX_VALUE;
var tDeltaY = ray.direction.y != 0 ? this._cellSize / (ray.direction.y * stepY) : Number.MAX_VALUE;
var cell = this.cellAtPosition(currentCell.x, currentCell.y);
if (cell && this._raycastParser.checkRayIntersection(currentCell.x, currentCell.y, cell)) {
this._raycastParser.reset();
return this._raycastParser.hitCounter;
}
while (currentCell.x != lastCell.x || currentCell.y != lastCell.y) {
if (tMaxX < tMaxY) {
currentCell.x = Math.floor(es.MathHelper.approach(currentCell.x, lastCell.x, Math.abs(stepX)));
tMaxX += tDeltaX;
}
else {
currentCell.y = Math.floor(es.MathHelper.approach(currentCell.y, lastCell.y, Math.abs(stepY)));
tMaxY += tDeltaY;
}
cell = this.cellAtPosition(currentCell.x, currentCell.y);
if (cell && this._raycastParser.checkRayIntersection(currentCell.x, currentCell.y, cell)) {
this._raycastParser.reset();
return this._raycastParser.hitCounter;
}
}
this._raycastParser.reset();
return this._raycastParser.hitCounter;
};
SpatialHash.prototype.overlapCircle = function (circleCenter, radius, results, layerMask) {
var bounds = new es.Rectangle(circleCenter.x - radius, circleCenter.y - radius, radius * 2, radius * 2);
this._overlapTestCircle.radius = radius;
this._overlapTestCircle.position = circleCenter;
var resultCounter = 0;
var potentials = this.aabbBroadphase(bounds, null, layerMask);
for (var i = 0; i < potentials.length; i++) {
var collider = potentials[i];
if (collider instanceof es.BoxCollider) {
results[resultCounter] = collider;
resultCounter++;
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}
else if (collider instanceof es.CircleCollider) {
if (collider.shape.overlaps(this._overlapTestCircle)) {
results[resultCounter] = collider;
resultCounter++;
}
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}
else if (collider instanceof es.PolygonCollider) {
if (collider.shape.overlaps(this._overlapTestCircle)) {
results[resultCounter] = collider;
resultCounter++;
}
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}
else {
throw new Error("overlapCircle against this collider type is not implemented!");
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}
if (resultCounter == results.length)
return resultCounter;
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}
return resultCounter;
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};
SpatialHash.prototype.cellCoords = function (x, y) {
return new es.Vector2(Math.floor(x * this._inverseCellSize), Math.floor(y * this._inverseCellSize));
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};
SpatialHash.prototype.cellAtPosition = function (x, y, createCellIfEmpty) {
if (createCellIfEmpty === void 0) { createCellIfEmpty = false; }
var cell = this._cellDict.tryGetValue(x, y);
if (!cell) {
if (createCellIfEmpty) {
cell = [];
this._cellDict.add(x, y, cell);
}
}
return cell;
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};
SpatialHash.prototype.debugDrawCellDetails = function (x, y, cellCount, secondsToDisplay, textScale) {
if (secondsToDisplay === void 0) { secondsToDisplay = 0.5; }
if (textScale === void 0) { textScale = 1; }
};
return SpatialHash;
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}());
es.SpatialHash = SpatialHash;
var NumberDictionary = (function () {
function NumberDictionary() {
this._store = new Map();
}
NumberDictionary.prototype.add = function (x, y, list) {
this._store.set(this.getKey(x, y), list);
};
NumberDictionary.prototype.remove = function (obj) {
this._store.forEach(function (list) {
if (list.contains(obj))
list.remove(obj);
});
};
NumberDictionary.prototype.tryGetValue = function (x, y) {
return this._store.get(this.getKey(x, y));
};
NumberDictionary.prototype.getKey = function (x, y) {
return x + "_" + y;
};
NumberDictionary.prototype.clear = function () {
this._store.clear();
};
return NumberDictionary;
}());
es.NumberDictionary = NumberDictionary;
var RaycastResultParser = (function () {
function RaycastResultParser() {
this._tempHit = new es.RaycastHit();
this._checkedColliders = [];
this._cellHits = [];
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}
RaycastResultParser.prototype.start = function (ray, hits, layerMask) {
this._ray = ray;
this._hits = hits;
this._layerMask = layerMask;
this.hitCounter = 0;
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};
RaycastResultParser.prototype.checkRayIntersection = function (cellX, cellY, cell) {
var fraction = new es.Ref(0);
for (var i = 0; i < cell.length; i++) {
var potential = cell[i];
if (this._checkedColliders.contains(potential))
continue;
this._checkedColliders.push(potential);
if (potential.isTrigger && !es.Physics.raycastsHitTriggers)
continue;
if (!es.Flags.isFlagSet(this._layerMask, potential.physicsLayer.value))
continue;
var colliderBounds = potential.bounds;
if (colliderBounds.rayIntersects(this._ray, fraction) && fraction.value <= 1) {
if (potential.shape.collidesWithLine(this._ray.start, this._ray.end, this._tempHit)) {
if (!es.Physics.raycastsStartInColliders && potential.shape.containsPoint(this._ray.start))
continue;
this._tempHit.collider = potential;
this._cellHits.push(this._tempHit);
}
}
}
if (this._cellHits.length == 0)
return false;
this._cellHits.sort(RaycastResultParser.compareRaycastHits);
for (var i = 0; i < this._cellHits.length; i++) {
this._hits[this.hitCounter] = this._cellHits[i];
this.hitCounter++;
if (this.hitCounter == this._hits.length)
return true;
}
return false;
};
RaycastResultParser.prototype.reset = function () {
this._hits = null;
this._checkedColliders.length = 0;
this._cellHits.length = 0;
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};
RaycastResultParser.compareRaycastHits = function (a, b) {
return a.distance - b.distance;
};
return RaycastResultParser;
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}());
es.RaycastResultParser = RaycastResultParser;
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})(es || (es = {}));
var es;
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(function (es) {
var Shape = (function () {
function Shape() {
}
return Shape;
}());
es.Shape = Shape;
})(es || (es = {}));
var es;
(function (es) {
var Polygon = (function (_super) {
__extends(Polygon, _super);
function Polygon(points, isBox) {
var _this = _super.call(this) || this;
_this._areEdgeNormalsDirty = true;
_this.isUnrotated = true;
_this.setPoints(points);
_this.isBox = isBox;
return _this;
}
Object.defineProperty(Polygon.prototype, "edgeNormals", {
get: function () {
if (this._areEdgeNormalsDirty)
this.buildEdgeNormals();
return this._edgeNormals;
},
enumerable: true,
configurable: true
});
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Polygon.prototype.setPoints = function (points) {
this.points = points;
this.recalculateCenterAndEdgeNormals();
this._originalPoints = [];
for (var i = 0; i < this.points.length; i++) {
this._originalPoints.push(this.points[i]);
}
};
Polygon.prototype.recalculateCenterAndEdgeNormals = function () {
this._polygonCenter = Polygon.findPolygonCenter(this.points);
this._areEdgeNormalsDirty = true;
};
Polygon.prototype.buildEdgeNormals = function () {
var totalEdges = this.isBox ? 2 : this.points.length;
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if (this._edgeNormals == undefined || this._edgeNormals.length != totalEdges)
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this._edgeNormals = new Array(totalEdges);
var p2;
for (var i = 0; i < totalEdges; i++) {
var p1 = this.points[i];
if (i + 1 >= this.points.length)
p2 = this.points[0];
else
p2 = this.points[i + 1];
var perp = es.Vector2Ext.perpendicular(p1, p2);
es.Vector2Ext.normalize(perp);
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this._edgeNormals[i] = perp;
}
};
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Polygon.buildSymmetricalPolygon = function (vertCount, radius) {
var verts = new Array(vertCount);
for (var i = 0; i < vertCount; i++) {
var a = 2 * Math.PI * (i / vertCount);
verts[i] = new es.Vector2(Math.cos(a) * radius, Math.sin(a) * radius);
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}
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return verts;
};
Polygon.recenterPolygonVerts = function (points) {
var center = this.findPolygonCenter(points);
for (var i = 0; i < points.length; i++)
points[i].subtract(center);
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};
Polygon.findPolygonCenter = function (points) {
var x = 0, y = 0;
for (var i = 0; i < points.length; i++) {
x += points[i].x;
y += points[i].y;
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}
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return new es.Vector2(x / points.length, y / points.length);
};
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Polygon.getFarthestPointInDirection = function (points, direction) {
var index = 0;
var maxDot = es.Vector2.dot(points[index], direction);
for (var i = 1; i < points.length; i++) {
var dot = es.Vector2.dot(points[i], direction);
if (dot > maxDot) {
maxDot = dot;
index = i;
}
}
return points[index];
};
Polygon.getClosestPointOnPolygonToPoint = function (points, point, distanceSquared, edgeNormal) {
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distanceSquared.value = Number.MAX_VALUE;
edgeNormal.x = 0;
edgeNormal.y = 0;
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var closestPoint = new es.Vector2(0, 0);
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var tempDistanceSquared = 0;
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for (var i = 0; i < points.length; i++) {
var j = i + 1;
if (j == points.length)
j = 0;
var closest = es.ShapeCollisions.closestPointOnLine(points[i], points[j], point);
tempDistanceSquared = es.Vector2.distanceSquared(point, closest);
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if (tempDistanceSquared < distanceSquared.value) {
distanceSquared.value = tempDistanceSquared;
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closestPoint = closest;
var line = es.Vector2.subtract(points[j], points[i]);
edgeNormal.x = -line.y;
edgeNormal.y = line.x;
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}
}
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es.Vector2Ext.normalize(edgeNormal);
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return closestPoint;
};
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Polygon.rotatePolygonVerts = function (radians, originalPoints, rotatedPoints) {
var cos = Math.cos(radians);
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var sin = Math.sin(radians);
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for (var i = 0; i < originalPoints.length; i++) {
var position = originalPoints[i];
rotatedPoints[i] = new es.Vector2(position.x * cos + position.y * -sin, position.x * sin + position.y * cos);
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}
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};
Polygon.prototype.recalculateBounds = function (collider) {
this.center = collider.localOffset;
if (collider.shouldColliderScaleAndRotateWithTransform) {
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var hasUnitScale = true;
var tempMat = void 0;
var combinedMatrix = es.Matrix2D.createTranslation(-this._polygonCenter.x, -this._polygonCenter.y);
if (!collider.entity.transform.scale.equals(es.Vector2.one)) {
tempMat = es.Matrix2D.createScale(collider.entity.transform.scale.x, collider.entity.transform.scale.y);
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combinedMatrix = combinedMatrix.multiply(tempMat);
hasUnitScale = false;
this.center = es.Vector2.multiply(collider.localOffset, collider.entity.transform.scale);
}
if (collider.entity.transform.rotation != 0) {
tempMat = es.Matrix2D.createRotation(collider.entity.transform.rotation);
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combinedMatrix = combinedMatrix.multiply(tempMat);
var offsetAngle = Math.atan2(collider.localOffset.y, collider.localOffset.x) * es.MathHelper.Rad2Deg;
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var offsetLength = hasUnitScale ? collider._localOffsetLength :
es.Vector2.multiply(collider.localOffset, collider.entity.transform.scale).length();
this.center = es.MathHelper.pointOnCirlce(es.Vector2.zero, offsetLength, collider.entity.transform.rotationDegrees + offsetAngle);
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}
tempMat = es.Matrix2D.createTranslation(this._polygonCenter.x, this._polygonCenter.y);
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combinedMatrix = combinedMatrix.multiply(tempMat);
es.Vector2Ext.transform(this._originalPoints, combinedMatrix, this.points);
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this.isUnrotated = collider.entity.transform.rotation == 0;
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if (collider._isRotationDirty)
this._areEdgeNormalsDirty = true;
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}
this.position = es.Vector2.add(collider.entity.transform.position, this.center);
this.bounds = es.Rectangle.rectEncompassingPoints(this.points);
this.bounds.location.add(this.position);
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};
Polygon.prototype.overlaps = function (other) {
var result = new es.CollisionResult();
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if (other instanceof Polygon)
return es.ShapeCollisions.polygonToPolygon(this, other, result);
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if (other instanceof es.Circle) {
if (es.ShapeCollisions.circleToPolygon(other, this, result)) {
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result.invertResult();
return true;
}
return false;
}
throw new Error("overlaps of Pologon to " + other + " are not supported");
};
Polygon.prototype.collidesWithShape = function (other, result) {
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if (other instanceof Polygon) {
return es.ShapeCollisions.polygonToPolygon(this, other, result);
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}
if (other instanceof es.Circle) {
if (es.ShapeCollisions.circleToPolygon(other, this, result)) {
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result.invertResult();
return true;
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}
return false;
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}
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throw new Error("overlaps of Polygon to " + other + " are not supported");
};
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Polygon.prototype.collidesWithLine = function (start, end, hit) {
return es.ShapeCollisions.lineToPoly(start, end, this, hit);
};
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Polygon.prototype.containsPoint = function (point) {
point.subtract(this.position);
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var isInside = false;
for (var i = 0, j = this.points.length - 1; i < this.points.length; j = i++) {
if (((this.points[i].y > point.y) != (this.points[j].y > point.y)) &&
(point.x < (this.points[j].x - this.points[i].x) * (point.y - this.points[i].y) / (this.points[j].y - this.points[i].y) +
this.points[i].x)) {
isInside = !isInside;
}
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}
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return isInside;
};
Polygon.prototype.pointCollidesWithShape = function (point, result) {
return es.ShapeCollisions.pointToPoly(point, this, result);
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};
return Polygon;
}(es.Shape));
es.Polygon = Polygon;
})(es || (es = {}));
var es;
(function (es) {
var Box = (function (_super) {
__extends(Box, _super);
function Box(width, height) {
var _this = _super.call(this, Box.buildBox(width, height), true) || this;
_this.width = width;
_this.height = height;
return _this;
}
Box.buildBox = function (width, height) {
var halfWidth = width / 2;
var halfHeight = height / 2;
var verts = new Array(4);
verts[0] = new es.Vector2(-halfWidth, -halfHeight);
verts[1] = new es.Vector2(halfWidth, -halfHeight);
verts[2] = new es.Vector2(halfWidth, halfHeight);
verts[3] = new es.Vector2(-halfWidth, halfHeight);
return verts;
};
Box.prototype.updateBox = function (width, height) {
this.width = width;
this.height = height;
var halfWidth = width / 2;
var halfHeight = height / 2;
this.points[0] = new es.Vector2(-halfWidth, -halfHeight);
this.points[1] = new es.Vector2(halfWidth, -halfHeight);
this.points[2] = new es.Vector2(halfWidth, halfHeight);
this.points[3] = new es.Vector2(-halfWidth, halfHeight);
for (var i = 0; i < this.points.length; i++)
this._originalPoints[i] = this.points[i];
};
Box.prototype.overlaps = function (other) {
if (this.isUnrotated) {
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if (other instanceof Box && other.isUnrotated)
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return this.bounds.intersects(other.bounds);
if (other instanceof es.Circle)
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return es.Collisions.rectToCircle(this.bounds, other.position, other.radius);
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}
return _super.prototype.overlaps.call(this, other);
};
Box.prototype.collidesWithShape = function (other, result) {
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if (other instanceof Box && other.isUnrotated) {
return es.ShapeCollisions.boxToBox(this, other, result);
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}
return _super.prototype.collidesWithShape.call(this, other, result);
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};
Box.prototype.containsPoint = function (point) {
if (this.isUnrotated)
return this.bounds.contains(point.x, point.y);
return _super.prototype.containsPoint.call(this, point);
};
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Box.prototype.pointCollidesWithShape = function (point, result) {
if (this.isUnrotated)
return es.ShapeCollisions.pointToBox(point, this, result);
return _super.prototype.pointCollidesWithShape.call(this, point, result);
};
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return Box;
}(es.Polygon));
es.Box = Box;
})(es || (es = {}));
var es;
(function (es) {
var Circle = (function (_super) {
__extends(Circle, _super);
function Circle(radius) {
var _this = _super.call(this) || this;
_this.radius = radius;
_this._originalRadius = radius;
return _this;
}
Circle.prototype.recalculateBounds = function (collider) {
this.center = collider.localOffset;
if (collider.shouldColliderScaleAndRotateWithTransform) {
var scale = collider.entity.transform.scale;
var hasUnitScale = scale.x == 1 && scale.y == 1;
var maxScale = Math.max(scale.x, scale.y);
this.radius = this._originalRadius * maxScale;
if (collider.entity.transform.rotation != 0) {
var offsetAngle = Math.atan2(collider.localOffset.y, collider.localOffset.x) * es.MathHelper.Rad2Deg;
var offsetLength = hasUnitScale ? collider._localOffsetLength : es.Vector2.multiply(collider.localOffset, collider.entity.transform.scale).length();
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this.center = es.MathHelper.pointOnCirlce(es.Vector2.zero, offsetLength, collider.entity.transform.rotationDegrees + offsetAngle);
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}
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}
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this.position = es.Vector2.add(collider.entity.transform.position, this.center);
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this.bounds = new es.Rectangle(this.position.x - this.radius, this.position.y - this.radius, this.radius * 2, this.radius * 2);
};
Circle.prototype.overlaps = function (other) {
var result = new es.CollisionResult();
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if (other instanceof es.Box && other.isUnrotated)
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return es.Collisions.rectToCircle(other.bounds, this.position, this.radius);
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if (other instanceof Circle)
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return es.Collisions.circleToCircle(this.position, this.radius, other.position, other.radius);
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if (other instanceof es.Polygon)
return es.ShapeCollisions.circleToPolygon(this, other, result);
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throw new Error("overlaps of circle to " + other + " are not supported");
};
Circle.prototype.collidesWithShape = function (other, result) {
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if (other instanceof es.Box && other.isUnrotated) {
return es.ShapeCollisions.circleToBox(this, other, result);
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}
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if (other instanceof Circle) {
return es.ShapeCollisions.circleToCircle(this, other, result);
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}
if (other instanceof es.Polygon) {
return es.ShapeCollisions.circleToPolygon(this, other, result);
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}
throw new Error("Collisions of Circle to " + other + " are not supported");
};
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Circle.prototype.collidesWithLine = function (start, end, hit) {
return es.ShapeCollisions.lineToCircle(start, end, this, hit);
};
Circle.prototype.containsPoint = function (point) {
return (es.Vector2.subtract(point, this.position)).lengthSquared() <= this.radius * this.radius;
};
Circle.prototype.pointCollidesWithShape = function (point, result) {
return es.ShapeCollisions.pointToCircle(point, this, result);
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};
return Circle;
}(es.Shape));
es.Circle = Circle;
})(es || (es = {}));
var es;
(function (es) {
var CollisionResult = (function () {
function CollisionResult() {
this.normal = es.Vector2.zero;
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this.minimumTranslationVector = es.Vector2.zero;
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this.point = es.Vector2.zero;
}
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CollisionResult.prototype.removeHorizontal = function (deltaMovement) {
if (Math.sign(this.normal.x) != Math.sign(deltaMovement.x) || (deltaMovement.x == 0 && this.normal.x != 0)) {
var responseDistance = this.minimumTranslationVector.length();
var fix = responseDistance / this.normal.y;
if (Math.abs(this.normal.x) != 1 && Math.abs(fix) < Math.abs(deltaMovement.y * 3)) {
this.minimumTranslationVector = new es.Vector2(0, -fix);
}
}
};
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CollisionResult.prototype.invertResult = function () {
this.minimumTranslationVector = es.Vector2.negate(this.minimumTranslationVector);
this.normal = es.Vector2.negate(this.normal);
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return this;
};
CollisionResult.prototype.toString = function () {
return "[CollisionResult] normal: " + this.normal + ", minimumTranslationVector: " + this.minimumTranslationVector;
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};
return CollisionResult;
}());
es.CollisionResult = CollisionResult;
})(es || (es = {}));
var es;
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(function (es) {
var RealtimeCollisions = (function () {
function RealtimeCollisions() {
}
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RealtimeCollisions.intersectMovingCircleBox = function (s, b, movement, time) {
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var e = b.bounds;
e.inflate(s.radius, s.radius);
var ray = new es.Ray2D(es.Vector2.subtract(s.position, movement), s.position);
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if (!e.rayIntersects(ray, time) && time.value > 1)
return false;
var point = es.Vector2.add(ray.start, es.Vector2.add(ray.direction, new es.Vector2(time.value)));
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var u, v = 0;
if (point.x < b.bounds.left)
u |= 1;
if (point.x > b.bounds.right)
v |= 1;
if (point.y < b.bounds.top)
u |= 2;
if (point.y > b.bounds.bottom)
v |= 2;
var m = u + v;
if (m == 3) {
console.log("m == 3. corner " + es.Time.frameCount);
}
if ((m & (m - 1)) == 0) {
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return true;
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}
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return true;
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};
return RealtimeCollisions;
}());
es.RealtimeCollisions = RealtimeCollisions;
})(es || (es = {}));
var es;
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(function (es) {
var ShapeCollisions = (function () {
function ShapeCollisions() {
}
ShapeCollisions.polygonToPolygon = function (first, second, result) {
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var isIntersecting = true;
var firstEdges = first.edgeNormals;
var secondEdges = second.edgeNormals;
var minIntervalDistance = Number.POSITIVE_INFINITY;
var translationAxis = new es.Vector2();
var polygonOffset = es.Vector2.subtract(first.position, second.position);
var axis;
for (var edgeIndex = 0; edgeIndex < firstEdges.length + secondEdges.length; edgeIndex++) {
if (edgeIndex < firstEdges.length) {
axis = firstEdges[edgeIndex];
}
else {
axis = secondEdges[edgeIndex - firstEdges.length];
}
var minA = 0;
var minB = 0;
var maxA = 0;
var maxB = 0;
var intervalDist = 0;
var ta = this.getInterval(axis, first, minA, maxA);
minA = ta.min;
minB = ta.max;
var tb = this.getInterval(axis, second, minB, maxB);
minB = tb.min;
maxB = tb.max;
var relativeIntervalOffset = es.Vector2.dot(polygonOffset, axis);
minA += relativeIntervalOffset;
maxA += relativeIntervalOffset;
intervalDist = this.intervalDistance(minA, maxA, minB, maxB);
if (intervalDist > 0)
isIntersecting = false;
if (!isIntersecting)
return false;
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intervalDist = Math.abs(intervalDist);
if (intervalDist < minIntervalDistance) {
minIntervalDistance = intervalDist;
translationAxis = axis;
if (es.Vector2.dot(translationAxis, polygonOffset) < 0)
translationAxis = new es.Vector2(-translationAxis);
}
}
result.normal = translationAxis;
result.minimumTranslationVector = es.Vector2.multiply(new es.Vector2(-translationAxis.x, -translationAxis.y), new es.Vector2(minIntervalDistance));
return true;
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};
ShapeCollisions.intervalDistance = function (minA, maxA, minB, maxB) {
if (minA < minB)
return minB - maxA;
return minA - minB;
};
ShapeCollisions.getInterval = function (axis, polygon, min, max) {
var dot = es.Vector2.dot(polygon.points[0], axis);
min = max = dot;
for (var i = 1; i < polygon.points.length; i++) {
dot = es.Vector2.dot(polygon.points[i], axis);
if (dot < min) {
min = dot;
}
else if (dot > max) {
max = dot;
}
}
return { min: min, max: max };
};
ShapeCollisions.circleToPolygon = function (circle, polygon, result) {
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var poly2Circle = es.Vector2.subtract(circle.position, polygon.position);
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var distanceSquared = new es.Ref(0);
var closestPoint = es.Polygon.getClosestPointOnPolygonToPoint(polygon.points, poly2Circle, distanceSquared, result.normal);
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var circleCenterInsidePoly = polygon.containsPoint(circle.position);
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if (distanceSquared.value > circle.radius * circle.radius && !circleCenterInsidePoly)
return false;
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var mtv;
if (circleCenterInsidePoly) {
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mtv = es.Vector2.multiply(result.normal, new es.Vector2(Math.sqrt(distanceSquared.value) - circle.radius));
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}
else {
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if (distanceSquared.value == 0) {
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mtv = es.Vector2.multiply(result.normal, new es.Vector2(circle.radius));
}
else {
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var distance = Math.sqrt(distanceSquared.value);
mtv = es.Vector2.multiply(new es.Vector2(-es.Vector2.subtract(poly2Circle, closestPoint)), new es.Vector2((circle.radius - distanceSquared.value) / distance));
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}
}
result.minimumTranslationVector = mtv;
result.point = es.Vector2.add(closestPoint, polygon.position);
return true;
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};
ShapeCollisions.circleToBox = function (circle, box, result) {
var closestPointOnBounds = box.bounds.getClosestPointOnRectangleBorderToPoint(circle.position, result.normal);
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if (box.containsPoint(circle.position)) {
result.point = closestPointOnBounds;
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var safePlace = es.Vector2.add(closestPointOnBounds, es.Vector2.multiply(result.normal, new es.Vector2(circle.radius)));
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result.minimumTranslationVector = es.Vector2.subtract(circle.position, safePlace);
return true;
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}
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var sqrDistance = es.Vector2.distanceSquared(closestPointOnBounds, circle.position);
if (sqrDistance == 0) {
result.minimumTranslationVector = es.Vector2.multiply(result.normal, new es.Vector2(circle.radius));
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}
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else if (sqrDistance <= circle.radius * circle.radius) {
result.normal = es.Vector2.subtract(circle.position, closestPointOnBounds);
var depth = result.normal.length() - circle.radius;
result.point = closestPointOnBounds;
es.Vector2Ext.normalize(result.normal);
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result.minimumTranslationVector = es.Vector2.multiply(new es.Vector2(depth), result.normal);
return true;
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}
return false;
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};
ShapeCollisions.pointToCircle = function (point, circle, result) {
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var distanceSquared = es.Vector2.distanceSquared(point, circle.position);
var sumOfRadii = 1 + circle.radius;
var collided = distanceSquared < sumOfRadii * sumOfRadii;
if (collided) {
result.normal = es.Vector2.normalize(es.Vector2.subtract(point, circle.position));
var depth = sumOfRadii - Math.sqrt(distanceSquared);
result.minimumTranslationVector = es.Vector2.multiply(new es.Vector2(-depth, -depth), result.normal);
result.point = es.Vector2.add(circle.position, es.Vector2.multiply(result.normal, new es.Vector2(circle.radius, circle.radius)));
return true;
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}
return false;
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};
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ShapeCollisions.pointToBox = function (point, box, result) {
if (box.containsPoint(point)) {
result.point = box.bounds.getClosestPointOnRectangleBorderToPoint(point, result.normal);
result.minimumTranslationVector = es.Vector2.subtract(point, result.point);
return true;
}
return false;
};
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ShapeCollisions.closestPointOnLine = function (lineA, lineB, closestTo) {
var v = es.Vector2.subtract(lineB, lineA);
var w = es.Vector2.subtract(closestTo, lineA);
var t = es.Vector2.dot(w, v) / es.Vector2.dot(v, v);
t = es.MathHelper.clamp(t, 0, 1);
return es.Vector2.add(lineA, es.Vector2.multiply(v, new es.Vector2(t, t)));
};
ShapeCollisions.pointToPoly = function (point, poly, result) {
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if (poly.containsPoint(point)) {
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var distanceSquared = new es.Ref(0);
var closestPoint = es.Polygon.getClosestPointOnPolygonToPoint(poly.points, es.Vector2.subtract(point, poly.position), distanceSquared, result.normal);
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result.minimumTranslationVector = es.Vector2.multiply(result.normal, new es.Vector2(Math.sqrt(distanceSquared.value), Math.sqrt(distanceSquared.value)));
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result.point = es.Vector2.add(closestPoint, poly.position);
return true;
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}
return false;
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};
ShapeCollisions.circleToCircle = function (first, second, result) {
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var distanceSquared = es.Vector2.distanceSquared(first.position, second.position);
var sumOfRadii = first.radius + second.radius;
var collided = distanceSquared < sumOfRadii * sumOfRadii;
if (collided) {
result.normal = es.Vector2.normalize(es.Vector2.subtract(first.position, second.position));
var depth = sumOfRadii - Math.sqrt(distanceSquared);
result.minimumTranslationVector = es.Vector2.multiply(new es.Vector2(-depth), result.normal);
result.point = es.Vector2.add(second.position, es.Vector2.multiply(result.normal, new es.Vector2(second.radius)));
return true;
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}
return false;
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};
ShapeCollisions.boxToBox = function (first, second, result) {
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var minkowskiDiff = this.minkowskiDifference(first, second);
if (minkowskiDiff.contains(0, 0)) {
result.minimumTranslationVector = minkowskiDiff.getClosestPointOnBoundsToOrigin();
if (result.minimumTranslationVector.equals(es.Vector2.zero))
return false;
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result.normal = new es.Vector2(-result.minimumTranslationVector.x, -result.minimumTranslationVector.y);
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result.normal.normalize();
return true;
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}
return false;
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};
ShapeCollisions.minkowskiDifference = function (first, second) {
var positionOffset = es.Vector2.subtract(first.position, es.Vector2.add(first.bounds.location, es.Vector2.divide(first.bounds.size, new es.Vector2(2))));
var topLeft = es.Vector2.subtract(es.Vector2.add(first.bounds.location, positionOffset), second.bounds.max);
var fullSize = es.Vector2.add(first.bounds.size, second.bounds.size);
return new es.Rectangle(topLeft.x, topLeft.y, fullSize.x, fullSize.y);
};
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ShapeCollisions.lineToPoly = function (start, end, polygon, hit) {
var normal = es.Vector2.zero;
var intersectionPoint = es.Vector2.zero;
var fraction = Number.MAX_VALUE;
var hasIntersection = false;
for (var j = polygon.points.length - 1, i = 0; i < polygon.points.length; j = i, i++) {
var edge1 = es.Vector2.add(polygon.position, polygon.points[j]);
var edge2 = es.Vector2.add(polygon.position, polygon.points[i]);
var intersection = es.Vector2.zero;
if (this.lineToLine(edge1, edge2, start, end, intersection)) {
hasIntersection = true;
var distanceFraction = (intersection.x - start.x) / (end.x - start.x);
if (Number.isNaN(distanceFraction) || Number.isFinite(distanceFraction))
distanceFraction = (intersection.y - start.y) / (end.y - start.y);
if (distanceFraction < fraction) {
var edge = es.Vector2.subtract(edge2, edge1);
normal = new es.Vector2(edge.y, -edge.x);
fraction = distanceFraction;
intersectionPoint = intersection;
}
}
}
if (hasIntersection) {
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normal.normalize();
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var distance = es.Vector2.distance(start, intersectionPoint);
hit.setValuesNonCollider(fraction, distance, intersectionPoint, normal);
return true;
}
return false;
};
ShapeCollisions.lineToLine = function (a1, a2, b1, b2, intersection) {
var b = es.Vector2.subtract(a2, a1);
var d = es.Vector2.subtract(b2, b1);
var bDotDPerp = b.x * d.y - b.y * d.x;
if (bDotDPerp == 0)
return false;
var c = es.Vector2.subtract(b1, a1);
var t = (c.x * d.y - c.y * d.x) / bDotDPerp;
if (t < 0 || t > 1)
return false;
var u = (c.x * b.y - c.y * b.x) / bDotDPerp;
if (u < 0 || u > 1)
return false;
intersection = intersection.add(a1).add(es.Vector2.multiply(new es.Vector2(t), b));
return true;
};
ShapeCollisions.lineToCircle = function (start, end, s, hit) {
var lineLength = es.Vector2.distance(start, end);
var d = es.Vector2.divide(es.Vector2.subtract(end, start), new es.Vector2(lineLength));
var m = es.Vector2.subtract(start, s.position);
var b = es.Vector2.dot(m, d);
var c = es.Vector2.dot(m, m) - s.radius * s.radius;
if (c > 0 && b > 0)
return false;
var discr = b * b - c;
if (discr < 0)
return false;
hit.fraction = -b - Math.sqrt(discr);
if (hit.fraction < 0)
hit.fraction = 0;
hit.point = es.Vector2.add(start, es.Vector2.multiply(new es.Vector2(hit.fraction), d));
hit.distance = es.Vector2.distance(start, hit.point);
hit.normal = es.Vector2.normalize(es.Vector2.subtract(hit.point, s.position));
hit.fraction = hit.distance / lineLength;
return true;
};
ShapeCollisions.boxToBoxCast = function (first, second, movement, hit) {
var minkowskiDiff = this.minkowskiDifference(first, second);
if (minkowskiDiff.contains(0, 0)) {
var mtv = minkowskiDiff.getClosestPointOnBoundsToOrigin();
if (mtv.equals(es.Vector2.zero))
return false;
hit.normal = new es.Vector2(-mtv.x);
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hit.normal.normalize();
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hit.distance = 0;
hit.fraction = 0;
return true;
}
else {
var ray = new es.Ray2D(es.Vector2.zero, new es.Vector2(-movement.x));
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var fraction = new es.Ref(0);
if (minkowskiDiff.rayIntersects(ray, fraction) && fraction.value <= 1) {
hit.fraction = fraction.value;
hit.distance = movement.length() * fraction.value;
hit.normal = new es.Vector2(-movement.x, -movement.y);
hit.normal.normalize();
hit.centroid = es.Vector2.add(first.bounds.center, es.Vector2.multiply(movement, new es.Vector2(fraction.value)));
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return true;
}
}
return false;
};
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return ShapeCollisions;
}());
es.ShapeCollisions = ShapeCollisions;
})(es || (es = {}));
var ArrayUtils = (function () {
function ArrayUtils() {
}
ArrayUtils.bubbleSort = function (ary) {
var isExchange = false;
for (var i = 0; i < ary.length; i++) {
isExchange = false;
for (var j = ary.length - 1; j > i; j--) {
if (ary[j] < ary[j - 1]) {
var temp = ary[j];
ary[j] = ary[j - 1];
ary[j - 1] = temp;
isExchange = true;
}
}
if (!isExchange)
break;
}
};
ArrayUtils.insertionSort = function (ary) {
var len = ary.length;
for (var i = 1; i < len; i++) {
var val = ary[i];
for (var j = i; j > 0 && ary[j - 1] > val; j--) {
ary[j] = ary[j - 1];
}
ary[j] = val;
}
};
ArrayUtils.binarySearch = function (ary, value) {
var startIndex = 0;
var endIndex = ary.length;
var sub = (startIndex + endIndex) >> 1;
while (startIndex < endIndex) {
if (value <= ary[sub])
endIndex = sub;
else if (value >= ary[sub])
startIndex = sub + 1;
sub = (startIndex + endIndex) >> 1;
}
if (ary[startIndex] == value)
return startIndex;
return -1;
};
ArrayUtils.findElementIndex = function (ary, num) {
var len = ary.length;
for (var i = 0; i < len; ++i) {
if (ary[i] == num)
return i;
}
return null;
};
ArrayUtils.getMaxElementIndex = function (ary) {
var matchIndex = 0;
var len = ary.length;
for (var j = 1; j < len; j++) {
if (ary[j] > ary[matchIndex])
matchIndex = j;
}
return matchIndex;
};
ArrayUtils.getMinElementIndex = function (ary) {
var matchIndex = 0;
var len = ary.length;
for (var j = 1; j < len; j++) {
if (ary[j] < ary[matchIndex])
matchIndex = j;
}
return matchIndex;
};
ArrayUtils.getUniqueAry = function (ary) {
var uAry = [];
var newAry = [];
var count = ary.length;
for (var i = 0; i < count; ++i) {
var value = ary[i];
if (uAry.indexOf(value) == -1)
uAry.push(value);
}
count = uAry.length;
for (var i = count - 1; i >= 0; --i) {
newAry.unshift(uAry[i]);
}
return newAry;
};
ArrayUtils.getDifferAry = function (aryA, aryB) {
aryA = this.getUniqueAry(aryA);
aryB = this.getUniqueAry(aryB);
var ary = aryA.concat(aryB);
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var uObj = {};
var newAry = [];
var count = ary.length;
for (var j = 0; j < count; ++j) {
if (!uObj[ary[j]]) {
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uObj[ary[j]] = {};
uObj[ary[j]].count = 0;
uObj[ary[j]].key = ary[j];
uObj[ary[j]].count++;
}
else {
if (uObj[ary[j]] instanceof Object) {
uObj[ary[j]].count++;
}
}
}
for (var i in uObj) {
if (uObj[i].count != 2) {
newAry.unshift(uObj[i].key);
}
}
return newAry;
};
ArrayUtils.swap = function (array, index1, index2) {
var temp = array[index1];
array[index1] = array[index2];
array[index2] = temp;
};
ArrayUtils.clearList = function (ary) {
if (!ary)
return;
var length = ary.length;
for (var i = length - 1; i >= 0; i -= 1) {
ary.splice(i, 1);
}
};
ArrayUtils.cloneList = function (ary) {
if (!ary)
return null;
return ary.slice(0, ary.length);
};
ArrayUtils.equals = function (ary1, ary2) {
if (ary1 == ary2)
return true;
var length = ary1.length;
if (length != ary2.length)
return false;
while (length--) {
if (ary1[length] != ary2[length])
return false;
}
return true;
};
ArrayUtils.insert = function (ary, index, value) {
if (!ary)
return null;
var length = ary.length;
if (index > length)
index = length;
if (index < 0)
index = 0;
if (index == length)
ary.push(value);
else if (index == 0)
ary.unshift(value);
else {
for (var i = length - 1; i >= index; i -= 1) {
ary[i + 1] = ary[i];
}
ary[index] = value;
}
return value;
};
return ArrayUtils;
}());
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var es;
(function (es) {
var Base64Utils = (function () {
function Base64Utils() {
}
Object.defineProperty(Base64Utils, "nativeBase64", {
get: function () {
return (typeof (window.atob) === "function");
},
enumerable: true,
configurable: true
});
Base64Utils.decode = function (input) {
input = input.replace(/[^A-Za-z0-9\+\/\=]/g, "");
if (this.nativeBase64) {
return window.atob(input);
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}
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else {
var output = [], chr1, chr2, chr3, enc1, enc2, enc3, enc4, i = 0;
while (i < input.length) {
enc1 = this._keyStr.indexOf(input.charAt(i++));
enc2 = this._keyStr.indexOf(input.charAt(i++));
enc3 = this._keyStr.indexOf(input.charAt(i++));
enc4 = this._keyStr.indexOf(input.charAt(i++));
chr1 = (enc1 << 2) | (enc2 >> 4);
chr2 = ((enc2 & 15) << 4) | (enc3 >> 2);
chr3 = ((enc3 & 3) << 6) | enc4;
output.push(String.fromCharCode(chr1));
if (enc3 !== 64) {
output.push(String.fromCharCode(chr2));
}
if (enc4 !== 64) {
output.push(String.fromCharCode(chr3));
}
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}
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output = output.join("");
return output;
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}
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};
Base64Utils.encode = function (input) {
input = input.replace(/\r\n/g, "\n");
if (this.nativeBase64) {
window.btoa(input);
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}
else {
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var output = [], chr1, chr2, chr3, enc1, enc2, enc3, enc4, i = 0;
while (i < input.length) {
chr1 = input.charCodeAt(i++);
chr2 = input.charCodeAt(i++);
chr3 = input.charCodeAt(i++);
enc1 = chr1 >> 2;
enc2 = ((chr1 & 3) << 4) | (chr2 >> 4);
enc3 = ((chr2 & 15) << 2) | (chr3 >> 6);
enc4 = chr3 & 63;
if (isNaN(chr2)) {
enc3 = enc4 = 64;
}
else if (isNaN(chr3)) {
enc4 = 64;
}
output.push(this._keyStr.charAt(enc1));
output.push(this._keyStr.charAt(enc2));
output.push(this._keyStr.charAt(enc3));
output.push(this._keyStr.charAt(enc4));
}
output = output.join("");
return output;
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}
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};
Base64Utils.decodeBase64AsArray = function (input, bytes) {
bytes = bytes || 1;
var dec = Base64Utils.decode(input), i, j, len;
var ar = new Uint32Array(dec.length / bytes);
for (i = 0, len = dec.length / bytes; i < len; i++) {
ar[i] = 0;
for (j = bytes - 1; j >= 0; --j) {
ar[i] += dec.charCodeAt((i * bytes) + j) << (j << 3);
}
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}
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return ar;
};
Base64Utils.decompress = function (data, decoded, compression) {
throw new Error("GZIP/ZLIB compressed TMX Tile Map not supported!");
};
Base64Utils.decodeCSV = function (input) {
var entries = input.replace("\n", "").trim().split(",");
var result = [];
for (var i = 0; i < entries.length; i++) {
result.push(+entries[i]);
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}
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return result;
};
Base64Utils._keyStr = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=";
return Base64Utils;
}());
es.Base64Utils = Base64Utils;
})(es || (es = {}));
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var es;
(function (es) {
var Color = (function () {
function Color(r, g, b, alpha) {
if (((r | g | b | alpha) & 0xFFFFFF00) != 0) {
var clampedR = es.MathHelper.clamp(r, 0, 255);
var clampedG = es.MathHelper.clamp(g, 0, 255);
var clampedB = es.MathHelper.clamp(b, 0, 255);
var clampedA = es.MathHelper.clamp(alpha, 0, 255);
this._packedValue = (clampedA << 24) | (clampedB << 16) | (clampedG << 8) | (clampedR);
}
else {
this._packedValue = (alpha << 24) | (b << 16) | (g << 8) | r;
}
}
Object.defineProperty(Color.prototype, "b", {
get: function () {
return this._packedValue >> 16;
},
set: function (value) {
this._packedValue = (this._packedValue & 0xff00ffff) | (value << 16);
},
enumerable: true,
configurable: true
});
Object.defineProperty(Color.prototype, "g", {
get: function () {
return this._packedValue >> 8;
},
set: function (value) {
this._packedValue = (this._packedValue & 0xffff00ff) | (value << 8);
},
enumerable: true,
configurable: true
});
Object.defineProperty(Color.prototype, "r", {
get: function () {
return this._packedValue;
},
set: function (value) {
this._packedValue = (this._packedValue & 0xffffff00) | value;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Color.prototype, "a", {
get: function () {
return this._packedValue >> 24;
},
set: function (value) {
this._packedValue = (this._packedValue & 0x00ffffff) | (value << 24);
},
enumerable: true,
configurable: true
});
Object.defineProperty(Color.prototype, "packedValue", {
get: function () {
return this._packedValue;
},
set: function (value) {
this._packedValue = value;
},
enumerable: true,
configurable: true
});
Color.prototype.equals = function (other) {
return this._packedValue == other._packedValue;
};
return Color;
}());
es.Color = Color;
})(es || (es = {}));
var es;
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(function (es) {
var EdgeExt = (function () {
function EdgeExt() {
}
EdgeExt.oppositeEdge = function (self) {
switch (self) {
case es.Edge.bottom:
return es.Edge.top;
case es.Edge.top:
return es.Edge.bottom;
case es.Edge.left:
return es.Edge.right;
case es.Edge.right:
return es.Edge.left;
}
};
EdgeExt.isHorizontal = function (self) {
return self == es.Edge.right || self == es.Edge.left;
};
EdgeExt.isVertical = function (self) {
return self == es.Edge.top || self == es.Edge.bottom;
};
return EdgeExt;
}());
es.EdgeExt = EdgeExt;
})(es || (es = {}));
var es;
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(function (es) {
var FuncPack = (function () {
function FuncPack(func, context) {
this.func = func;
this.context = context;
}
return FuncPack;
}());
es.FuncPack = FuncPack;
var Emitter = (function () {
function Emitter() {
this._messageTable = new Map();
}
Emitter.prototype.addObserver = function (eventType, handler, context) {
var list = this._messageTable.get(eventType);
if (!list) {
list = [];
this._messageTable.set(eventType, list);
}
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if (list.findIndex(function (funcPack) { return funcPack.func == handler; }) != -1)
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console.warn("您试图添加相同的观察者两次");
list.push(new FuncPack(handler, context));
};
Emitter.prototype.removeObserver = function (eventType, handler) {
var messageData = this._messageTable.get(eventType);
var index = messageData.findIndex(function (data) { return data.func == handler; });
if (index != -1)
messageData.removeAt(index);
};
Emitter.prototype.emit = function (eventType, data) {
var list = this._messageTable.get(eventType);
if (list) {
for (var i = list.length - 1; i >= 0; i--)
list[i].func.call(list[i].context, data);
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}
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};
return Emitter;
}());
es.Emitter = Emitter;
})(es || (es = {}));
var es;
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(function (es) {
var Edge;
(function (Edge) {
Edge[Edge["top"] = 0] = "top";
Edge[Edge["bottom"] = 1] = "bottom";
Edge[Edge["left"] = 2] = "left";
Edge[Edge["right"] = 3] = "right";
})(Edge = es.Edge || (es.Edge = {}));
})(es || (es = {}));
var es;
(function (es) {
var Enumerable = (function () {
function Enumerable() {
}
Enumerable.repeat = function (element, count) {
var result = [];
while (count--) {
result.push(element);
}
return result;
};
return Enumerable;
}());
es.Enumerable = Enumerable;
})(es || (es = {}));
var es;
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(function (es) {
var EqualityComparer = (function () {
function EqualityComparer() {
}
EqualityComparer.default = function () {
return new EqualityComparer();
};
EqualityComparer.prototype.equals = function (x, y) {
if (typeof x["equals"] == 'function') {
return x["equals"](y);
}
else {
return x === y;
}
};
return EqualityComparer;
}());
es.EqualityComparer = EqualityComparer;
})(es || (es = {}));
var es;
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(function (es) {
var GlobalManager = (function () {
function GlobalManager() {
}
Object.defineProperty(GlobalManager.prototype, "enabled", {
get: function () {
return this._enabled;
},
set: function (value) {
this.setEnabled(value);
},
enumerable: true,
configurable: true
});
GlobalManager.prototype.setEnabled = function (isEnabled) {
if (this._enabled != isEnabled) {
this._enabled = isEnabled;
if (this._enabled) {
this.onEnabled();
}
else {
this.onDisabled();
}
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}
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};
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GlobalManager.prototype.onEnabled = function () {
};
GlobalManager.prototype.onDisabled = function () {
};
GlobalManager.prototype.update = function () {
};
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return GlobalManager;
}());
es.GlobalManager = GlobalManager;
})(es || (es = {}));
var es;
(function (es) {
var ListPool = (function () {
function ListPool() {
}
ListPool.warmCache = function (cacheCount) {
cacheCount -= this._objectQueue.length;
if (cacheCount > 0) {
for (var i = 0; i < cacheCount; i++) {
this._objectQueue.unshift([]);
}
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}
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};
ListPool.trimCache = function (cacheCount) {
while (cacheCount > this._objectQueue.length)
this._objectQueue.shift();
};
ListPool.clearCache = function () {
this._objectQueue.length = 0;
};
ListPool.obtain = function () {
if (this._objectQueue.length > 0)
return this._objectQueue.shift();
return [];
};
ListPool.free = function (obj) {
this._objectQueue.unshift(obj);
obj.length = 0;
};
ListPool._objectQueue = [];
return ListPool;
}());
es.ListPool = ListPool;
})(es || (es = {}));
var es;
(function (es) {
var NumberExtension = (function () {
function NumberExtension() {
}
NumberExtension.toNumber = function (value) {
if (value == undefined)
return 0;
return Number(value);
};
return NumberExtension;
}());
es.NumberExtension = NumberExtension;
})(es || (es = {}));
var es;
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(function (es) {
var Pair = (function () {
function Pair(first, second) {
this.first = first;
this.second = second;
}
Pair.prototype.clear = function () {
this.first = this.second = null;
};
Pair.prototype.equals = function (other) {
return this.first == other.first && this.second == other.second;
};
return Pair;
}());
es.Pair = Pair;
})(es || (es = {}));
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var es;
(function (es) {
var Pool = (function () {
function Pool() {
}
Pool.warmCache = function (type, cacheCount) {
cacheCount -= this._objectQueue.length;
if (cacheCount > 0) {
for (var i = 0; i < cacheCount; i++) {
this._objectQueue.unshift(new type());
}
}
};
Pool.trimCache = function (cacheCount) {
while (cacheCount > this._objectQueue.length)
this._objectQueue.shift();
};
Pool.clearCache = function () {
this._objectQueue.length = 0;
};
Pool.obtain = function (type) {
if (this._objectQueue.length > 0)
return this._objectQueue.shift();
return new type();
};
Pool.free = function (obj) {
this._objectQueue.unshift(obj);
if (es.isIPoolable(obj)) {
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obj["reset"]();
}
};
Pool._objectQueue = [];
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return Pool;
}());
es.Pool = Pool;
es.isIPoolable = function (props) { return typeof props['reset'] !== 'undefined'; };
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})(es || (es = {}));
var RandomUtils = (function () {
function RandomUtils() {
}
RandomUtils.randrange = function (start, stop, step) {
if (step === void 0) { step = 1; }
if (step == 0)
throw new Error('step 不能为 0');
var width = stop - start;
if (width == 0)
throw new Error('没有可用的范围(' + start + ',' + stop + ')');
if (width < 0)
width = start - stop;
var n = Math.floor((width + step - 1) / step);
return Math.floor(this.random() * n) * step + Math.min(start, stop);
};
RandomUtils.randint = function (a, b) {
a = Math.floor(a);
b = Math.floor(b);
if (a > b)
a++;
else
b++;
return this.randrange(a, b);
};
RandomUtils.randnum = function (a, b) {
return this.random() * (b - a) + a;
};
RandomUtils.shuffle = function (array) {
array.sort(this._randomCompare);
return array;
};
RandomUtils.choice = function (sequence) {
if (!sequence.hasOwnProperty("length"))
throw new Error('无法对此对象执行此操作');
var index = Math.floor(this.random() * sequence.length);
if (sequence instanceof String)
return String(sequence).charAt(index);
else
return sequence[index];
};
RandomUtils.sample = function (sequence, num) {
var len = sequence.length;
if (num <= 0 || len < num)
throw new Error("采样数量不够");
var selected = [];
var indices = [];
for (var i = 0; i < num; i++) {
var index = Math.floor(this.random() * len);
while (indices.indexOf(index) >= 0)
index = Math.floor(this.random() * len);
selected.push(sequence[index]);
indices.push(index);
}
return selected;
};
RandomUtils.random = function () {
return Math.random();
};
RandomUtils.boolean = function (chance) {
if (chance === void 0) { chance = .5; }
return (this.random() < chance) ? true : false;
};
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RandomUtils._randomCompare = function (a, b) {
return (this.random() > .5) ? 1 : -1;
};
return RandomUtils;
}());
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var es;
(function (es) {
var RectangleExt = (function () {
function RectangleExt() {
}
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RectangleExt.getSide = function (rect, edge) {
switch (edge) {
case es.Edge.top:
return rect.top;
case es.Edge.bottom:
return rect.bottom;
case es.Edge.left:
return rect.left;
case es.Edge.right:
return rect.right;
}
};
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RectangleExt.union = function (first, point) {
var rect = new es.Rectangle(point.x, point.y, 0, 0);
var result = new es.Rectangle();
result.x = Math.min(first.x, rect.x);
result.y = Math.min(first.y, rect.y);
result.width = Math.max(first.right, rect.right) - result.x;
result.height = Math.max(first.bottom, result.bottom) - result.y;
return result;
};
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RectangleExt.getHalfRect = function (rect, edge) {
switch (edge) {
case es.Edge.top:
return new es.Rectangle(rect.x, rect.y, rect.width, rect.height / 2);
case es.Edge.bottom:
return new es.Rectangle(rect.x, rect.y + rect.height / 2, rect.width, rect.height / 2);
case es.Edge.left:
return new es.Rectangle(rect.x, rect.y, rect.width / 2, rect.height);
case es.Edge.right:
return new es.Rectangle(rect.x + rect.width / 2, rect.y, rect.width / 2, rect.height);
}
};
RectangleExt.getRectEdgePortion = function (rect, edge, size) {
if (size === void 0) { size = 1; }
switch (edge) {
case es.Edge.top:
return new es.Rectangle(rect.x, rect.y, rect.width, size);
case es.Edge.bottom:
return new es.Rectangle(rect.x, rect.y + rect.height - size, rect.width, size);
case es.Edge.left:
return new es.Rectangle(rect.x, rect.y, size, rect.height);
case es.Edge.right:
return new es.Rectangle(rect.x + rect.width - size, rect.y, size, rect.height);
}
};
RectangleExt.expandSide = function (rect, edge, amount) {
amount = Math.abs(amount);
switch (edge) {
case es.Edge.top:
rect.y -= amount;
rect.height += amount;
break;
case es.Edge.bottom:
rect.height += amount;
break;
case es.Edge.left:
rect.x -= amount;
rect.width += amount;
break;
case es.Edge.right:
rect.width += amount;
break;
}
};
RectangleExt.contract = function (rect, horizontalAmount, verticalAmount) {
rect.x += horizontalAmount;
rect.y += verticalAmount;
rect.width -= horizontalAmount * 2;
rect.height -= verticalAmount * 2;
};
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return RectangleExt;
}());
es.RectangleExt = RectangleExt;
})(es || (es = {}));
var es;
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(function (es) {
var Ref = (function () {
function Ref(value) {
this.value = value;
}
return Ref;
}());
es.Ref = Ref;
})(es || (es = {}));
var es;
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(function (es) {
var SubpixelNumber = (function () {
function SubpixelNumber() {
}
SubpixelNumber.prototype.update = function (amount) {
this.remainder += amount;
var motion = Math.trunc(this.remainder);
this.remainder -= motion;
return motion;
};
SubpixelNumber.prototype.reset = function () {
this.remainder = 0;
};
return SubpixelNumber;
}());
es.SubpixelNumber = SubpixelNumber;
})(es || (es = {}));
var es;
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(function (es) {
var Triangulator = (function () {
function Triangulator() {
this.triangleIndices = [];
this._triPrev = new Array(12);
this._triNext = new Array(12);
}
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Triangulator.testPointTriangle = function (point, a, b, c) {
if (es.Vector2Ext.cross(es.Vector2.subtract(point, a), es.Vector2.subtract(b, a)) < 0)
return false;
if (es.Vector2Ext.cross(es.Vector2.subtract(point, b), es.Vector2.subtract(c, b)) < 0)
return false;
if (es.Vector2Ext.cross(es.Vector2.subtract(point, c), es.Vector2.subtract(a, c)) < 0)
return false;
return true;
};
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Triangulator.prototype.triangulate = function (points, arePointsCCW) {
if (arePointsCCW === void 0) { arePointsCCW = true; }
var count = points.length;
this.initialize(count);
var iterations = 0;
var index = 0;
while (count > 3 && iterations < 500) {
iterations++;
var isEar = true;
var a = points[this._triPrev[index]];
var b = points[index];
var c = points[this._triNext[index]];
if (es.Vector2Ext.isTriangleCCW(a, b, c)) {
var k = this._triNext[this._triNext[index]];
do {
if (Triangulator.testPointTriangle(points[k], a, b, c)) {
isEar = false;
break;
}
k = this._triNext[k];
} while (k != this._triPrev[index]);
}
else {
isEar = false;
}
if (isEar) {
this.triangleIndices.push(this._triPrev[index]);
this.triangleIndices.push(index);
this.triangleIndices.push(this._triNext[index]);
this._triNext[this._triPrev[index]] = this._triNext[index];
this._triPrev[this._triNext[index]] = this._triPrev[index];
count--;
index = this._triPrev[index];
}
else {
index = this._triNext[index];
}
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}
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this.triangleIndices.push(this._triPrev[index]);
this.triangleIndices.push(index);
this.triangleIndices.push(this._triNext[index]);
if (!arePointsCCW)
this.triangleIndices.reverse();
};
Triangulator.prototype.initialize = function (count) {
this.triangleIndices.length = 0;
if (this._triNext.length < count) {
this._triNext.reverse();
this._triNext = new Array(Math.max(this._triNext.length * 2, count));
}
if (this._triPrev.length < count) {
this._triPrev.reverse();
this._triPrev = new Array(Math.max(this._triPrev.length * 2, count));
}
for (var i = 0; i < count; i++) {
this._triPrev[i] = i - 1;
this._triNext[i] = i + 1;
}
this._triPrev[0] = count - 1;
this._triNext[count - 1] = 0;
};
return Triangulator;
}());
es.Triangulator = Triangulator;
})(es || (es = {}));
var es;
(function (es) {
var Vector2Ext = (function () {
function Vector2Ext() {
}
Vector2Ext.isTriangleCCW = function (a, center, c) {
return this.cross(es.Vector2.subtract(center, a), es.Vector2.subtract(c, center)) < 0;
};
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Vector2Ext.halfVector = function () {
return new es.Vector2(0.5, 0.5);
};
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Vector2Ext.cross = function (u, v) {
return u.y * v.x - u.x * v.y;
};
Vector2Ext.perpendicular = function (first, second) {
return new es.Vector2(-1 * (second.y - first.y), second.x - first.x);
};
Vector2Ext.normalize = function (vec) {
var magnitude = Math.sqrt((vec.x * vec.x) + (vec.y * vec.y));
if (magnitude > es.MathHelper.Epsilon) {
vec.divide(new es.Vector2(magnitude));
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}
else {
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vec.x = vec.y = 0;
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}
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};
Vector2Ext.transformA = function (sourceArray, sourceIndex, matrix, destinationArray, destinationIndex, length) {
for (var i = 0; i < length; i++) {
var position = sourceArray[sourceIndex + i];
var destination = destinationArray[destinationIndex + i];
destination.x = (position.x * matrix.m11) + (position.y * matrix.m21) + matrix.m31;
destination.y = (position.x * matrix.m12) + (position.y * matrix.m22) + matrix.m32;
destinationArray[destinationIndex + i] = destination;
}
};
Vector2Ext.transformR = function (position, matrix, result) {
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var x = (position.x * matrix.m11) + (position.y * matrix.m21) + matrix.m31;
var y = (position.x * matrix.m12) + (position.y * matrix.m22) + matrix.m32;
result.x = x;
result.y = y;
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};
Vector2Ext.transform = function (sourceArray, matrix, destinationArray) {
this.transformA(sourceArray, 0, matrix, destinationArray, 0, sourceArray.length);
};
Vector2Ext.round = function (vec) {
return new es.Vector2(Math.round(vec.x), Math.round(vec.y));
};
return Vector2Ext;
}());
es.Vector2Ext = Vector2Ext;
})(es || (es = {}));
var WebGLUtils = (function () {
function WebGLUtils() {
}
WebGLUtils.getContext = function () {
var canvas = document.getElementsByTagName('canvas')[0];
return canvas.getContext('2d');
};
return WebGLUtils;
}());
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var stopwatch;
(function (stopwatch) {
var Stopwatch = (function () {
function Stopwatch(getSystemTime) {
if (getSystemTime === void 0) { getSystemTime = _defaultSystemTimeGetter; }
this.getSystemTime = getSystemTime;
this._stopDuration = 0;
this._completeSlices = [];
}
Stopwatch.prototype.getState = function () {
if (this._startSystemTime === undefined) {
return State.IDLE;
}
else if (this._stopSystemTime === undefined) {
return State.RUNNING;
}
else {
return State.STOPPED;
}
};
Stopwatch.prototype.isIdle = function () {
return this.getState() === State.IDLE;
};
Stopwatch.prototype.isRunning = function () {
return this.getState() === State.RUNNING;
};
Stopwatch.prototype.isStopped = function () {
return this.getState() === State.STOPPED;
};
Stopwatch.prototype.slice = function () {
return this.recordPendingSlice();
};
Stopwatch.prototype.getCompletedSlices = function () {
return Array.from(this._completeSlices);
};
Stopwatch.prototype.getCompletedAndPendingSlices = function () {
return this._completeSlices.concat([this.getPendingSlice()]);
};
Stopwatch.prototype.getPendingSlice = function () {
return this.calculatePendingSlice();
};
Stopwatch.prototype.getTime = function () {
return this.caculateStopwatchTime();
};
Stopwatch.prototype.reset = function () {
this._startSystemTime = this._pendingSliceStartStopwatchTime = this._stopSystemTime = undefined;
this._stopDuration = 0;
this._completeSlices = [];
};
Stopwatch.prototype.start = function (forceReset) {
if (forceReset === void 0) { forceReset = false; }
if (forceReset) {
this.reset();
}
if (this._stopSystemTime !== undefined) {
var systemNow = this.getSystemTime();
var stopDuration = systemNow - this._stopSystemTime;
this._stopDuration += stopDuration;
this._stopSystemTime = undefined;
}
else if (this._startSystemTime === undefined) {
var systemNow = this.getSystemTime();
this._startSystemTime = systemNow;
this._pendingSliceStartStopwatchTime = 0;
}
};
Stopwatch.prototype.stop = function (recordPendingSlice) {
if (recordPendingSlice === void 0) { recordPendingSlice = false; }
if (this._startSystemTime === undefined) {
return 0;
}
var systemTimeOfStopwatchTime = this.getSystemTimeOfCurrentStopwatchTime();
if (recordPendingSlice) {
this.recordPendingSlice(this.caculateStopwatchTime(systemTimeOfStopwatchTime));
}
this._stopSystemTime = systemTimeOfStopwatchTime;
return this.getTime();
};
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Stopwatch.prototype.calculatePendingSlice = function (endStopwatchTime) {
if (this._pendingSliceStartStopwatchTime === undefined) {
return Object.freeze({ startTime: 0, endTime: 0, duration: 0 });
}
if (endStopwatchTime === undefined) {
endStopwatchTime = this.getTime();
}
return Object.freeze({
startTime: this._pendingSliceStartStopwatchTime,
endTime: endStopwatchTime,
duration: endStopwatchTime - this._pendingSliceStartStopwatchTime
});
};
Stopwatch.prototype.caculateStopwatchTime = function (endSystemTime) {
if (this._startSystemTime === undefined)
return 0;
if (endSystemTime === undefined)
endSystemTime = this.getSystemTimeOfCurrentStopwatchTime();
return endSystemTime - this._startSystemTime - this._stopDuration;
};
Stopwatch.prototype.getSystemTimeOfCurrentStopwatchTime = function () {
return this._stopSystemTime === undefined ? this.getSystemTime() : this._stopSystemTime;
};
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Stopwatch.prototype.recordPendingSlice = function (endStopwatchTime) {
if (this._pendingSliceStartStopwatchTime !== undefined) {
if (endStopwatchTime === undefined) {
endStopwatchTime = this.getTime();
}
var slice = this.calculatePendingSlice(endStopwatchTime);
this._pendingSliceStartStopwatchTime = slice.endTime;
this._completeSlices.push(slice);
return slice;
}
else {
return this.calculatePendingSlice();
}
};
return Stopwatch;
}());
stopwatch.Stopwatch = Stopwatch;
var State;
(function (State) {
State["IDLE"] = "IDLE";
State["RUNNING"] = "RUNNING";
State["STOPPED"] = "STOPPED";
})(State || (State = {}));
function setDefaultSystemTimeGetter(systemTimeGetter) {
if (systemTimeGetter === void 0) { systemTimeGetter = Date.now; }
_defaultSystemTimeGetter = systemTimeGetter;
}
stopwatch.setDefaultSystemTimeGetter = setDefaultSystemTimeGetter;
var _defaultSystemTimeGetter = Date.now;
})(stopwatch || (stopwatch = {}));
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var es;
(function (es) {
var Timer = (function () {
function Timer() {
this._timeInSeconds = 0;
this._repeats = false;
this._isDone = false;
this._elapsedTime = 0;
}
Timer.prototype.getContext = function () {
return this.context;
};
Timer.prototype.reset = function () {
this._elapsedTime = 0;
};
Timer.prototype.stop = function () {
this._isDone = true;
};
Timer.prototype.tick = function () {
if (!this._isDone && this._elapsedTime > this._timeInSeconds) {
this._elapsedTime -= this._timeInSeconds;
this._onTime(this);
if (!this._isDone && !this._repeats)
this._isDone = true;
}
this._elapsedTime += es.Time.deltaTime;
return this._isDone;
};
Timer.prototype.initialize = function (timeInsSeconds, repeats, context, onTime) {
this._timeInSeconds = timeInsSeconds;
this._repeats = repeats;
this.context = context;
this._onTime = onTime;
};
Timer.prototype.unload = function () {
this.context = null;
this._onTime = null;
};
return Timer;
}());
es.Timer = Timer;
})(es || (es = {}));
var es;
(function (es) {
var TimerManager = (function (_super) {
__extends(TimerManager, _super);
function TimerManager() {
var _this = _super !== null && _super.apply(this, arguments) || this;
_this._timers = [];
return _this;
}
TimerManager.prototype.update = function () {
for (var i = this._timers.length - 1; i >= 0; i--) {
if (this._timers[i].tick()) {
this._timers[i].unload();
this._timers.removeAt(i);
}
}
};
TimerManager.prototype.schedule = function (timeInSeconds, repeats, context, onTime) {
var timer = new es.Timer();
timer.initialize(timeInSeconds, repeats, context, onTime);
this._timers.push(timer);
return timer;
};
return TimerManager;
}(es.GlobalManager));
es.TimerManager = TimerManager;
})(es || (es = {}));