SceneManager更改为Core继承egret.DisplayContainer
This commit is contained in:
Vendored
+39
-33
@@ -246,9 +246,40 @@ declare module es {
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clone(): Component;
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}
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}
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declare module es {
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class Core extends egret.DisplayObjectContainer {
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static activeSceneChanged: Function;
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static emitter: Emitter<CoreEvents>;
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static graphicsDevice: GraphicsDevice;
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static content: ContentManager;
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static readonly Instance: Core;
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static _instance: Core;
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_scene: Scene;
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_nextScene: Scene;
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_sceneTransition: SceneTransition;
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_globalManagers: GlobalManager[];
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static scene: Scene;
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constructor();
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onOrientationChanged(): void;
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protected onGraphicsDeviceReset(): void;
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protected initialize(): void;
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protected update(): void;
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draw(): Promise<void>;
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startDebugUpdate(): void;
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endDebugUpdate(): void;
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onSceneChanged(): void;
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static startSceneTransition<T extends SceneTransition>(sceneTransition: T): T;
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static registerActiveSceneChanged(current: Scene, next: Scene): void;
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static registerGlobalManager(manager: es.GlobalManager): void;
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static unregisterGlobalManager(manager: es.GlobalManager): void;
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static getGlobalManager<T extends es.GlobalManager>(type: any): T;
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}
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}
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declare module es {
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enum CoreEvents {
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SceneChanged = 0
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GraphicsDeviceReset = 0,
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SceneChanged = 1,
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OrientationChanged = 2
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}
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}
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declare module es {
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@@ -340,30 +371,6 @@ declare module es {
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getEntityProcessor<T extends EntitySystem>(): T;
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}
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}
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declare module es {
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class SceneManager {
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private static _scene;
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private static _nextScene;
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static sceneTransition: SceneTransition;
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static stage: egret.Stage;
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static activeSceneChanged: Function;
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static emitter: Emitter<CoreEvents>;
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static content: ContentManager;
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private static _instnace;
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private static timerRuler;
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static readonly Instance: SceneManager;
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constructor(stage: egret.Stage);
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static scene: Scene;
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static initialize(stage: egret.Stage): void;
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static update(): void;
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static render(): void;
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static startSceneTransition<T extends SceneTransition>(sceneTransition: T): T;
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static registerActiveSceneChanged(current: Scene, next: Scene): void;
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onSceneChanged(): void;
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private static startDebugUpdate;
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private static endDebugUpdate;
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}
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}
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declare module transform {
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enum Component {
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position = 0,
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@@ -942,9 +949,11 @@ declare module es {
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}
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declare module es {
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class GraphicsDevice {
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private viewport;
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private _viewport;
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readonly viewport: Viewport;
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graphicsCapabilities: GraphicsCapabilities;
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constructor();
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private setup;
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}
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}
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declare module es {
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@@ -955,6 +964,8 @@ declare module es {
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private _height;
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private _minDepth;
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private _maxDepth;
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height: number;
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width: number;
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readonly aspectRatio: number;
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bounds: Rectangle;
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constructor(x: number, y: number, width: number, height: number);
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@@ -1398,16 +1409,12 @@ declare module es {
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}
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declare module es {
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class GlobalManager {
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static globalManagers: GlobalManager[];
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private _enabled;
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enabled: boolean;
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setEnabled(isEnabled: boolean): void;
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_enabled: boolean;
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onEnabled(): void;
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onDisabled(): void;
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update(): void;
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static registerGlobalManager(manager: GlobalManager): void;
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static unregisterGlobalManager(manager: GlobalManager): void;
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static getGlobalManager<T extends GlobalManager>(type: any): T;
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}
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}
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declare module es {
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@@ -1421,7 +1428,6 @@ declare module es {
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}
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class Input {
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private static _init;
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private static _stage;
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private static _previousTouchState;
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private static _gameTouchs;
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private static _resolutionOffset;
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@@ -1434,7 +1440,7 @@ declare module es {
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static readonly totalTouchCount: number;
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static readonly gameTouchs: TouchState[];
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static readonly touchPositionDelta: Vector2;
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static initialize(stage: egret.Stage): void;
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static initialize(): void;
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private static initTouchCache;
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private static touchBegin;
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private static touchMove;
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+216
-170
@@ -955,8 +955,8 @@ var es;
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Debug.render = function () {
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if (this._debugDrawItems.length > 0) {
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var debugShape = new egret.Shape();
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if (es.SceneManager.scene) {
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es.SceneManager.scene.addChild(debugShape);
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if (es.Core.scene) {
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es.Core.scene.addChild(debugShape);
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}
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for (var i = this._debugDrawItems.length - 1; i >= 0; i--) {
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var item = this._debugDrawItems[i];
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@@ -1097,10 +1097,167 @@ var es;
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es.Component = Component;
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})(es || (es = {}));
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var es;
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(function (es) {
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var Core = (function (_super) {
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__extends(Core, _super);
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function Core() {
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var _this = _super.call(this) || this;
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_this._globalManagers = [];
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Core._instance = _this;
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Core.emitter = new es.Emitter();
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Core.graphicsDevice = new es.GraphicsDevice();
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Core.content = new es.ContentManager();
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_this.addEventListener(egret.Event.ADDED_TO_STAGE, _this.initialize, _this);
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_this.addEventListener(egret.Event.RESIZE, _this.onGraphicsDeviceReset, _this);
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_this.addEventListener(egret.StageOrientationEvent.ORIENTATION_CHANGE, _this.onOrientationChanged, _this);
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_this.addEventListener(egret.Event.ENTER_FRAME, _this.update, _this);
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_this.addEventListener(egret.Event.RENDER, _this.draw, _this);
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return _this;
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}
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Object.defineProperty(Core, "Instance", {
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get: function () {
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return this._instance;
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},
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enumerable: true,
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configurable: true
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});
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Object.defineProperty(Core, "scene", {
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get: function () {
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return this._instance._scene;
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},
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set: function (value) {
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if (!value) {
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console.error("场景不能为空");
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return;
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}
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if (this._instance._scene == null) {
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this._instance._scene = value;
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this._instance._scene.begin();
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Core.Instance.onSceneChanged();
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}
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else {
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this._instance._nextScene = value;
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}
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this.registerActiveSceneChanged(this._instance._scene, this._instance._nextScene);
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},
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enumerable: true,
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configurable: true
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});
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Core.prototype.onOrientationChanged = function () {
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Core.emitter.emit(es.CoreEvents.OrientationChanged);
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};
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Core.prototype.onGraphicsDeviceReset = function () {
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Core.emitter.emit(es.CoreEvents.GraphicsDeviceReset);
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};
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Core.prototype.initialize = function () {
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};
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Core.prototype.update = function () {
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this.startDebugUpdate();
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es.Time.update(egret.getTimer());
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if (this._scene) {
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for (var i = this._globalManagers.length - 1; i >= 0; i--) {
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if (this._globalManagers[i].enabled)
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this._globalManagers[i].update();
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}
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if (!this._sceneTransition ||
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(this._sceneTransition && (!this._sceneTransition.loadsNewScene || this._sceneTransition.isNewSceneLoaded))) {
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this._scene.update();
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}
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if (this._nextScene) {
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this._scene.end();
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this._scene = this._nextScene;
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this._nextScene = null;
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this.onSceneChanged();
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this._scene.begin();
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}
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}
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this.endDebugUpdate();
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};
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Core.prototype.draw = function () {
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return __awaiter(this, void 0, void 0, function () {
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return __generator(this, function (_a) {
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switch (_a.label) {
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case 0:
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if (!this._sceneTransition) return [3, 4];
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this._sceneTransition.preRender();
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if (!(this._scene && !this._sceneTransition.hasPreviousSceneRender)) return [3, 2];
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this._scene.render();
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this._scene.postRender();
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return [4, this._sceneTransition.onBeginTransition()];
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case 1:
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_a.sent();
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return [3, 3];
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case 2:
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if (this._sceneTransition) {
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if (this._scene && this._sceneTransition.isNewSceneLoaded) {
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this._scene.render();
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this._scene.postRender();
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}
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this._sceneTransition.render();
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}
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_a.label = 3;
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case 3: return [3, 5];
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case 4:
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if (this._scene) {
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this._scene.render();
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es.Debug.render();
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this._scene.postRender();
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}
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_a.label = 5;
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case 5: return [2];
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}
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});
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});
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};
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Core.prototype.startDebugUpdate = function () {
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es.TimeRuler.Instance.startFrame();
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es.TimeRuler.Instance.beginMark("update", 0x00FF00);
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};
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Core.prototype.endDebugUpdate = function () {
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es.TimeRuler.Instance.endMark("update");
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};
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Core.prototype.onSceneChanged = function () {
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Core.emitter.emit(es.CoreEvents.SceneChanged);
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es.Time.sceneChanged();
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};
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Core.startSceneTransition = function (sceneTransition) {
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if (this._instance._sceneTransition) {
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console.warn("在前一个场景完成之前,不能开始一个新的场景转换。");
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return;
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}
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this._instance._sceneTransition = sceneTransition;
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return sceneTransition;
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};
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Core.registerActiveSceneChanged = function (current, next) {
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if (this.activeSceneChanged)
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this.activeSceneChanged(current, next);
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};
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Core.registerGlobalManager = function (manager) {
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this._instance._globalManagers.push(manager);
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manager.enabled = true;
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};
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Core.unregisterGlobalManager = function (manager) {
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this._instance._globalManagers.remove(manager);
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manager.enabled = false;
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};
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Core.getGlobalManager = function (type) {
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for (var i = 0; i < this._instance._globalManagers.length; i++) {
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if (this._instance._globalManagers[i] instanceof type)
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return this._instance._globalManagers[i];
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}
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return null;
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};
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return Core;
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}(egret.DisplayObjectContainer));
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es.Core = Core;
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})(es || (es = {}));
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var es;
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(function (es) {
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var CoreEvents;
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(function (CoreEvents) {
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CoreEvents[CoreEvents["SceneChanged"] = 0] = "SceneChanged";
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CoreEvents[CoreEvents["GraphicsDeviceReset"] = 0] = "GraphicsDeviceReset";
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CoreEvents[CoreEvents["SceneChanged"] = 1] = "SceneChanged";
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CoreEvents[CoreEvents["OrientationChanged"] = 2] = "OrientationChanged";
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})(CoreEvents = es.CoreEvents || (es.CoreEvents = {}));
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})(es || (es = {}));
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var es;
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@@ -1347,8 +1504,6 @@ var es;
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_this.renderableComponents = new es.RenderableComponentList();
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_this.content = new es.ContentManager();
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_this.entityProcessors = new es.EntityProcessorList();
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_this.width = es.SceneManager.stage.stageWidth;
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_this.height = es.SceneManager.stage.stageHeight;
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_this.initialize();
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return _this;
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}
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@@ -1369,12 +1524,6 @@ var es;
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Scene.prototype.begin = function () {
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return __awaiter(this, void 0, void 0, function () {
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return __generator(this, function (_a) {
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if (es.SceneManager.sceneTransition) {
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es.SceneManager.stage.addChildAt(this, es.SceneManager.stage.numChildren - 1);
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}
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else {
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es.SceneManager.stage.addChild(this);
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}
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if (this._renderers.length == 0) {
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this.addRenderer(new es.DefaultRenderer());
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console.warn("场景开始时没有渲染器 自动添加DefaultRenderer以保证能够正常渲染");
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@@ -1528,120 +1677,6 @@ var es;
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}(egret.DisplayObjectContainer));
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es.Scene = Scene;
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})(es || (es = {}));
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var es;
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(function (es) {
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var SceneManager = (function () {
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function SceneManager(stage) {
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stage.addEventListener(egret.Event.ENTER_FRAME, SceneManager.update, this);
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SceneManager._instnace = this;
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SceneManager.emitter = new es.Emitter();
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SceneManager.content = new es.ContentManager();
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SceneManager.stage = stage;
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SceneManager.initialize(stage);
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SceneManager.timerRuler = new es.TimeRuler();
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}
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Object.defineProperty(SceneManager, "Instance", {
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get: function () {
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return this._instnace;
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},
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enumerable: true,
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configurable: true
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});
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Object.defineProperty(SceneManager, "scene", {
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get: function () {
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return this._scene;
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},
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set: function (value) {
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if (!value)
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throw new Error("场景不能为空");
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if (this._scene == null) {
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this._scene = value;
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this._scene.begin();
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SceneManager.Instance.onSceneChanged();
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}
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else {
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this._nextScene = value;
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}
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this.registerActiveSceneChanged(this._scene, this._nextScene);
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},
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enumerable: true,
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configurable: true
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});
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SceneManager.initialize = function (stage) {
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es.Input.initialize(stage);
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};
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SceneManager.update = function () {
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SceneManager.startDebugUpdate();
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es.Time.update(egret.getTimer());
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if (SceneManager._scene) {
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for (var i = es.GlobalManager.globalManagers.length - 1; i >= 0; i--) {
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if (es.GlobalManager.globalManagers[i].enabled)
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es.GlobalManager.globalManagers[i].update();
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}
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if (!SceneManager.sceneTransition ||
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(SceneManager.sceneTransition && (!SceneManager.sceneTransition.loadsNewScene || SceneManager.sceneTransition.isNewSceneLoaded))) {
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SceneManager._scene.update();
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}
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if (SceneManager._nextScene) {
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SceneManager._scene.end();
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SceneManager._scene = SceneManager._nextScene;
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SceneManager._nextScene = null;
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SceneManager._instnace.onSceneChanged();
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SceneManager._scene.begin();
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}
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}
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SceneManager.endDebugUpdate();
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SceneManager.render();
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};
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SceneManager.render = function () {
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if (this.sceneTransition) {
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this.sceneTransition.preRender();
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if (this._scene && !this.sceneTransition.hasPreviousSceneRender) {
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this._scene.render();
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this._scene.postRender();
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this.sceneTransition.onBeginTransition();
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}
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else if (this.sceneTransition) {
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if (this._scene && this.sceneTransition.isNewSceneLoaded) {
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this._scene.render();
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this._scene.postRender();
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}
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this.sceneTransition.render();
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}
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}
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else if (this._scene) {
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this._scene.render();
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es.Debug.render();
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this._scene.postRender();
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}
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};
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SceneManager.startSceneTransition = function (sceneTransition) {
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if (this.sceneTransition) {
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console.warn("在前一个场景完成之前,不能开始一个新的场景转换。");
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return;
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}
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this.sceneTransition = sceneTransition;
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return sceneTransition;
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};
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SceneManager.registerActiveSceneChanged = function (current, next) {
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if (this.activeSceneChanged)
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this.activeSceneChanged(current, next);
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};
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SceneManager.prototype.onSceneChanged = function () {
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SceneManager.emitter.emit(es.CoreEvents.SceneChanged);
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es.Time.sceneChanged();
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};
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SceneManager.startDebugUpdate = function () {
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es.TimeRuler.Instance.startFrame();
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es.TimeRuler.Instance.beginMark("update", 0x00FF00);
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};
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SceneManager.endDebugUpdate = function () {
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es.TimeRuler.Instance.endMark("update");
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};
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return SceneManager;
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}());
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es.SceneManager = SceneManager;
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})(es || (es = {}));
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var transform;
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(function (transform) {
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var Component;
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@@ -1851,10 +1886,10 @@ var es;
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this.updateMatrixes();
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if (this._areBoundsDirty) {
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var topLeft = this.screenToWorldPoint(new es.Vector2(this._inset.left, this._inset.top));
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var bottomRight = this.screenToWorldPoint(new es.Vector2(es.SceneManager.stage.stageWidth - this._inset.right, es.SceneManager.stage.stageHeight - this._inset.bottom));
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var bottomRight = this.screenToWorldPoint(new es.Vector2(es.Core.graphicsDevice.viewport.width - this._inset.right, es.Core.graphicsDevice.viewport.height - this._inset.bottom));
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if (this.entity.transform.rotation != 0) {
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var topRight = this.screenToWorldPoint(new es.Vector2(es.SceneManager.stage.stageWidth - this._inset.right, this._inset.top));
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var bottomLeft = this.screenToWorldPoint(new es.Vector2(this._inset.left, es.SceneManager.stage.stageHeight - this._inset.bottom));
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var topRight = this.screenToWorldPoint(new es.Vector2(es.Core.graphicsDevice.viewport.width - this._inset.right, this._inset.top));
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var bottomLeft = this.screenToWorldPoint(new es.Vector2(this._inset.left, es.Core.graphicsDevice.viewport.height - this._inset.bottom));
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var minX = Math.min(topLeft.x, bottomRight.x, topRight.x, bottomLeft.x);
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var maxX = Math.max(topLeft.x, bottomRight.x, topRight.x, bottomLeft.x);
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var minY = Math.min(topLeft.y, bottomRight.y, topRight.y, bottomLeft.y);
|
||||
@@ -2008,8 +2043,8 @@ var es;
|
||||
};
|
||||
Camera.prototype.update = function () {
|
||||
var halfScreen = es.Vector2.multiply(new es.Vector2(this.bounds.width, this.bounds.height), new es.Vector2(0.5));
|
||||
this._worldSpaceDeadZone.x = this.position.x - halfScreen.x * es.SceneManager.scene.scaleX + this.deadzone.x + this.focusOffset.x;
|
||||
this._worldSpaceDeadZone.y = this.position.y - halfScreen.y * es.SceneManager.scene.scaleY + this.deadzone.y + this.focusOffset.y;
|
||||
this._worldSpaceDeadZone.x = this.position.x - halfScreen.x * es.Core.scene.scaleX + this.deadzone.x + this.focusOffset.x;
|
||||
this._worldSpaceDeadZone.y = this.position.y - halfScreen.y * es.Core.scene.scaleY + this.deadzone.y + this.focusOffset.y;
|
||||
this._worldSpaceDeadZone.width = this.deadzone.width;
|
||||
this._worldSpaceDeadZone.height = this.deadzone.height;
|
||||
if (this._targetEntity)
|
||||
@@ -4021,7 +4056,7 @@ var es;
|
||||
var offsetY = Math.round(bitmapData.$offsetY);
|
||||
var bitmapWidth = bitmapData.$bitmapWidth;
|
||||
var bitmapHeight = bitmapData.$bitmapHeight;
|
||||
var $TextureScaleFactor = es.SceneManager.stage.textureScaleFactor;
|
||||
var $TextureScaleFactor = es.Core._instance.stage.textureScaleFactor;
|
||||
this.sharedContext.drawImage(bitmapData.$bitmapData.source, bitmapData.$bitmapX + rect.x / $TextureScaleFactor, bitmapData.$bitmapY + rect.y / $TextureScaleFactor, bitmapWidth * rect.width / w, bitmapHeight * rect.height / h, offsetX, offsetY, rect.width, rect.height);
|
||||
return surface;
|
||||
}
|
||||
@@ -4300,9 +4335,20 @@ var es;
|
||||
(function (es) {
|
||||
var GraphicsDevice = (function () {
|
||||
function GraphicsDevice() {
|
||||
this.setup();
|
||||
this.graphicsCapabilities = new es.GraphicsCapabilities();
|
||||
this.graphicsCapabilities.initialize(this);
|
||||
}
|
||||
Object.defineProperty(GraphicsDevice.prototype, "viewport", {
|
||||
get: function () {
|
||||
return this._viewport;
|
||||
},
|
||||
enumerable: true,
|
||||
configurable: true
|
||||
});
|
||||
GraphicsDevice.prototype.setup = function () {
|
||||
this._viewport = new es.Viewport(0, 0, es.Core._instance.stage.stageWidth, es.Core._instance.stage.stageHeight);
|
||||
};
|
||||
return GraphicsDevice;
|
||||
}());
|
||||
es.GraphicsDevice = GraphicsDevice;
|
||||
@@ -4318,6 +4364,26 @@ var es;
|
||||
this._minDepth = 0;
|
||||
this._maxDepth = 1;
|
||||
}
|
||||
Object.defineProperty(Viewport.prototype, "height", {
|
||||
get: function () {
|
||||
return this._height;
|
||||
},
|
||||
set: function (value) {
|
||||
this._height = value;
|
||||
},
|
||||
enumerable: true,
|
||||
configurable: true
|
||||
});
|
||||
Object.defineProperty(Viewport.prototype, "width", {
|
||||
get: function () {
|
||||
return this._width;
|
||||
},
|
||||
set: function (value) {
|
||||
this._width = value;
|
||||
},
|
||||
enumerable: true,
|
||||
configurable: true
|
||||
});
|
||||
Object.defineProperty(Viewport.prototype, "aspectRatio", {
|
||||
get: function () {
|
||||
if ((this._height != 0) && (this._width != 0))
|
||||
@@ -4350,8 +4416,8 @@ var es;
|
||||
__extends(GaussianBlurEffect, _super);
|
||||
function GaussianBlurEffect() {
|
||||
return _super.call(this, es.PostProcessor.default_vert, GaussianBlurEffect.blur_frag, {
|
||||
screenWidth: es.SceneManager.stage.stageWidth,
|
||||
screenHeight: es.SceneManager.stage.stageHeight
|
||||
screenWidth: es.Core.graphicsDevice.viewport.width,
|
||||
screenHeight: es.Core.graphicsDevice.viewport.height
|
||||
}) || this;
|
||||
}
|
||||
GaussianBlurEffect.blur_frag = "precision mediump float;\n" +
|
||||
@@ -4435,7 +4501,7 @@ var es;
|
||||
this.scene = scene;
|
||||
this.shape = new egret.Shape();
|
||||
this.shape.graphics.beginFill(0xFFFFFF, 1);
|
||||
this.shape.graphics.drawRect(0, 0, es.SceneManager.stage.stageWidth, es.SceneManager.stage.stageHeight);
|
||||
this.shape.graphics.drawRect(0, 0, es.Core.graphicsDevice.viewport.width, es.Core.graphicsDevice.viewport.height);
|
||||
this.shape.graphics.endFill();
|
||||
scene.addChild(this.shape);
|
||||
};
|
||||
@@ -4614,7 +4680,7 @@ var es;
|
||||
});
|
||||
};
|
||||
SceneTransition.prototype.transitionComplete = function () {
|
||||
es.SceneManager.sceneTransition = null;
|
||||
es.Core._instance._sceneTransition = null;
|
||||
if (this.onTransitionCompleted) {
|
||||
this.onTransitionCompleted();
|
||||
}
|
||||
@@ -4630,7 +4696,7 @@ var es;
|
||||
if (!this.loadsNewScene) {
|
||||
this.isNewSceneLoaded = true;
|
||||
}
|
||||
_a = es.SceneManager;
|
||||
_a = es.Core;
|
||||
return [4, this.sceneLoadAction()];
|
||||
case 1:
|
||||
_a.scene = _b.sent();
|
||||
@@ -4673,9 +4739,8 @@ var es;
|
||||
var _this = this;
|
||||
return __generator(this, function (_a) {
|
||||
this._mask.graphics.beginFill(this.fadeToColor, 1);
|
||||
this._mask.graphics.drawRect(0, 0, es.SceneManager.stage.stageWidth, es.SceneManager.stage.stageHeight);
|
||||
this._mask.graphics.drawRect(0, 0, es.Core.graphicsDevice.viewport.width, es.Core.graphicsDevice.viewport.height);
|
||||
this._mask.graphics.endFill();
|
||||
es.SceneManager.stage.addChild(this._mask);
|
||||
egret.Tween.get(this).to({ _alpha: 1 }, this.fadeOutDuration * 1000, this.fadeEaseType)
|
||||
.call(function () { return __awaiter(_this, void 0, void 0, function () {
|
||||
return __generator(this, function (_a) {
|
||||
@@ -4689,7 +4754,6 @@ var es;
|
||||
}); }).wait(this.delayBeforeFadeInDuration).call(function () {
|
||||
egret.Tween.get(_this).to({ _alpha: 0 }, _this.fadeOutDuration * 1000, _this.fadeEaseType).call(function () {
|
||||
_this.transitionComplete();
|
||||
es.SceneManager.stage.removeChild(_this._mask);
|
||||
});
|
||||
});
|
||||
return [2];
|
||||
@@ -4699,7 +4763,7 @@ var es;
|
||||
FadeTransition.prototype.render = function () {
|
||||
this._mask.graphics.clear();
|
||||
this._mask.graphics.beginFill(this.fadeToColor, this._alpha);
|
||||
this._mask.graphics.drawRect(0, 0, es.SceneManager.stage.stageWidth, es.SceneManager.stage.stageHeight);
|
||||
this._mask.graphics.drawRect(0, 0, es.Core.graphicsDevice.viewport.width, es.Core.graphicsDevice.viewport.height);
|
||||
this._mask.graphics.endFill();
|
||||
};
|
||||
return FadeTransition;
|
||||
@@ -4744,10 +4808,9 @@ var es;
|
||||
});
|
||||
_this._mask = new egret.Shape();
|
||||
_this._mask.graphics.beginFill(0xFFFFFF, 1);
|
||||
_this._mask.graphics.drawRect(0, 0, es.SceneManager.stage.stageWidth, es.SceneManager.stage.stageHeight);
|
||||
_this._mask.graphics.drawRect(0, 0, es.Core.graphicsDevice.viewport.width, es.Core.graphicsDevice.viewport.height);
|
||||
_this._mask.graphics.endFill();
|
||||
_this._mask.filters = [_this._windEffect];
|
||||
es.SceneManager.stage.addChild(_this._mask);
|
||||
return _this;
|
||||
}
|
||||
Object.defineProperty(WindTransition.prototype, "windSegments", {
|
||||
@@ -4774,7 +4837,6 @@ var es;
|
||||
case 1:
|
||||
_a.sent();
|
||||
this.transitionComplete();
|
||||
es.SceneManager.stage.removeChild(this._mask);
|
||||
return [2];
|
||||
}
|
||||
});
|
||||
@@ -6625,22 +6687,6 @@ var es;
|
||||
GlobalManager.prototype.onEnabled = function () { };
|
||||
GlobalManager.prototype.onDisabled = function () { };
|
||||
GlobalManager.prototype.update = function () { };
|
||||
GlobalManager.registerGlobalManager = function (manager) {
|
||||
this.globalManagers.push(manager);
|
||||
manager.enabled = true;
|
||||
};
|
||||
GlobalManager.unregisterGlobalManager = function (manager) {
|
||||
this.globalManagers.remove(manager);
|
||||
manager.enabled = false;
|
||||
};
|
||||
GlobalManager.getGlobalManager = function (type) {
|
||||
for (var i = 0; i < this.globalManagers.length; i++) {
|
||||
if (this.globalManagers[i] instanceof type)
|
||||
return this.globalManagers[i];
|
||||
}
|
||||
return null;
|
||||
};
|
||||
GlobalManager.globalManagers = [];
|
||||
return GlobalManager;
|
||||
}());
|
||||
es.GlobalManager = GlobalManager;
|
||||
@@ -6684,10 +6730,10 @@ var es;
|
||||
});
|
||||
Object.defineProperty(Input, "maxSupportedTouch", {
|
||||
get: function () {
|
||||
return this._stage.maxTouches;
|
||||
return es.Core._instance.stage.maxTouches;
|
||||
},
|
||||
set: function (value) {
|
||||
this._stage.maxTouches = value;
|
||||
es.Core._instance.stage.maxTouches = value;
|
||||
this.initTouchCache();
|
||||
},
|
||||
enumerable: true,
|
||||
@@ -6725,16 +6771,15 @@ var es;
|
||||
enumerable: true,
|
||||
configurable: true
|
||||
});
|
||||
Input.initialize = function (stage) {
|
||||
Input.initialize = function () {
|
||||
if (this._init)
|
||||
return;
|
||||
this._init = true;
|
||||
this._stage = stage;
|
||||
this._stage.addEventListener(egret.TouchEvent.TOUCH_BEGIN, this.touchBegin, this);
|
||||
this._stage.addEventListener(egret.TouchEvent.TOUCH_MOVE, this.touchMove, this);
|
||||
this._stage.addEventListener(egret.TouchEvent.TOUCH_END, this.touchEnd, this);
|
||||
this._stage.addEventListener(egret.TouchEvent.TOUCH_CANCEL, this.touchEnd, this);
|
||||
this._stage.addEventListener(egret.TouchEvent.TOUCH_RELEASE_OUTSIDE, this.touchEnd, this);
|
||||
es.Core._instance.stage.addEventListener(egret.TouchEvent.TOUCH_BEGIN, this.touchBegin, this);
|
||||
es.Core._instance.stage.addEventListener(egret.TouchEvent.TOUCH_MOVE, this.touchMove, this);
|
||||
es.Core._instance.stage.addEventListener(egret.TouchEvent.TOUCH_END, this.touchEnd, this);
|
||||
es.Core._instance.stage.addEventListener(egret.TouchEvent.TOUCH_CANCEL, this.touchEnd, this);
|
||||
es.Core._instance.stage.addEventListener(egret.TouchEvent.TOUCH_RELEASE_OUTSIDE, this.touchEnd, this);
|
||||
this.initTouchCache();
|
||||
};
|
||||
Input.initTouchCache = function () {
|
||||
@@ -7324,7 +7369,7 @@ var es;
|
||||
(function (es) {
|
||||
var Layout = (function () {
|
||||
function Layout() {
|
||||
this.clientArea = new es.Rectangle(0, 0, es.SceneManager.stage.stageWidth, es.SceneManager.stage.stageHeight);
|
||||
this.clientArea = new es.Rectangle(0, 0, es.Core.graphicsDevice.viewport.width, es.Core.graphicsDevice.viewport.height);
|
||||
this.safeArea = this.clientArea;
|
||||
}
|
||||
Layout.prototype.place = function (size, horizontalMargin, verticalMargine, alignment) {
|
||||
@@ -7530,7 +7575,8 @@ var es;
|
||||
for (var i = 0; i < this._logs.length; ++i)
|
||||
this._logs[i] = new FrameLog();
|
||||
this.sampleFrames = this.targetSampleFrames = 1;
|
||||
this.width = es.SceneManager.stage.stageWidth * 0.8;
|
||||
this.width = es.Core.graphicsDevice.viewport.width * 0.8;
|
||||
es.Core.emitter.addObserver(es.CoreEvents.GraphicsDeviceReset, this.onGraphicsDeviceReset, this);
|
||||
this.onGraphicsDeviceReset();
|
||||
}
|
||||
TimeRuler.prototype.onGraphicsDeviceReset = function () {
|
||||
|
||||
Vendored
+1
-1
File diff suppressed because one or more lines are too long
+4
-1
@@ -28,7 +28,10 @@
|
||||
//////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
class Main extends eui.UILayer {
|
||||
import SceneManager = es.SceneManager;
|
||||
import Emitter = es.Emitter;
|
||||
|
||||
class Main extends SceneManager {
|
||||
public static emitter: Emitter<CoreEmitterType>;
|
||||
public static manager: SceneManager;
|
||||
|
||||
|
||||
Vendored
+39
-33
@@ -246,9 +246,40 @@ declare module es {
|
||||
clone(): Component;
|
||||
}
|
||||
}
|
||||
declare module es {
|
||||
class Core extends egret.DisplayObjectContainer {
|
||||
static activeSceneChanged: Function;
|
||||
static emitter: Emitter<CoreEvents>;
|
||||
static graphicsDevice: GraphicsDevice;
|
||||
static content: ContentManager;
|
||||
static readonly Instance: Core;
|
||||
static _instance: Core;
|
||||
_scene: Scene;
|
||||
_nextScene: Scene;
|
||||
_sceneTransition: SceneTransition;
|
||||
_globalManagers: GlobalManager[];
|
||||
static scene: Scene;
|
||||
constructor();
|
||||
onOrientationChanged(): void;
|
||||
protected onGraphicsDeviceReset(): void;
|
||||
protected initialize(): void;
|
||||
protected update(): void;
|
||||
draw(): Promise<void>;
|
||||
startDebugUpdate(): void;
|
||||
endDebugUpdate(): void;
|
||||
onSceneChanged(): void;
|
||||
static startSceneTransition<T extends SceneTransition>(sceneTransition: T): T;
|
||||
static registerActiveSceneChanged(current: Scene, next: Scene): void;
|
||||
static registerGlobalManager(manager: es.GlobalManager): void;
|
||||
static unregisterGlobalManager(manager: es.GlobalManager): void;
|
||||
static getGlobalManager<T extends es.GlobalManager>(type: any): T;
|
||||
}
|
||||
}
|
||||
declare module es {
|
||||
enum CoreEvents {
|
||||
SceneChanged = 0
|
||||
GraphicsDeviceReset = 0,
|
||||
SceneChanged = 1,
|
||||
OrientationChanged = 2
|
||||
}
|
||||
}
|
||||
declare module es {
|
||||
@@ -340,30 +371,6 @@ declare module es {
|
||||
getEntityProcessor<T extends EntitySystem>(): T;
|
||||
}
|
||||
}
|
||||
declare module es {
|
||||
class SceneManager {
|
||||
private static _scene;
|
||||
private static _nextScene;
|
||||
static sceneTransition: SceneTransition;
|
||||
static stage: egret.Stage;
|
||||
static activeSceneChanged: Function;
|
||||
static emitter: Emitter<CoreEvents>;
|
||||
static content: ContentManager;
|
||||
private static _instnace;
|
||||
private static timerRuler;
|
||||
static readonly Instance: SceneManager;
|
||||
constructor(stage: egret.Stage);
|
||||
static scene: Scene;
|
||||
static initialize(stage: egret.Stage): void;
|
||||
static update(): void;
|
||||
static render(): void;
|
||||
static startSceneTransition<T extends SceneTransition>(sceneTransition: T): T;
|
||||
static registerActiveSceneChanged(current: Scene, next: Scene): void;
|
||||
onSceneChanged(): void;
|
||||
private static startDebugUpdate;
|
||||
private static endDebugUpdate;
|
||||
}
|
||||
}
|
||||
declare module transform {
|
||||
enum Component {
|
||||
position = 0,
|
||||
@@ -942,9 +949,11 @@ declare module es {
|
||||
}
|
||||
declare module es {
|
||||
class GraphicsDevice {
|
||||
private viewport;
|
||||
private _viewport;
|
||||
readonly viewport: Viewport;
|
||||
graphicsCapabilities: GraphicsCapabilities;
|
||||
constructor();
|
||||
private setup;
|
||||
}
|
||||
}
|
||||
declare module es {
|
||||
@@ -955,6 +964,8 @@ declare module es {
|
||||
private _height;
|
||||
private _minDepth;
|
||||
private _maxDepth;
|
||||
height: number;
|
||||
width: number;
|
||||
readonly aspectRatio: number;
|
||||
bounds: Rectangle;
|
||||
constructor(x: number, y: number, width: number, height: number);
|
||||
@@ -1398,16 +1409,12 @@ declare module es {
|
||||
}
|
||||
declare module es {
|
||||
class GlobalManager {
|
||||
static globalManagers: GlobalManager[];
|
||||
private _enabled;
|
||||
enabled: boolean;
|
||||
setEnabled(isEnabled: boolean): void;
|
||||
_enabled: boolean;
|
||||
onEnabled(): void;
|
||||
onDisabled(): void;
|
||||
update(): void;
|
||||
static registerGlobalManager(manager: GlobalManager): void;
|
||||
static unregisterGlobalManager(manager: GlobalManager): void;
|
||||
static getGlobalManager<T extends GlobalManager>(type: any): T;
|
||||
}
|
||||
}
|
||||
declare module es {
|
||||
@@ -1421,7 +1428,6 @@ declare module es {
|
||||
}
|
||||
class Input {
|
||||
private static _init;
|
||||
private static _stage;
|
||||
private static _previousTouchState;
|
||||
private static _gameTouchs;
|
||||
private static _resolutionOffset;
|
||||
@@ -1434,7 +1440,7 @@ declare module es {
|
||||
static readonly totalTouchCount: number;
|
||||
static readonly gameTouchs: TouchState[];
|
||||
static readonly touchPositionDelta: Vector2;
|
||||
static initialize(stage: egret.Stage): void;
|
||||
static initialize(): void;
|
||||
private static initTouchCache;
|
||||
private static touchBegin;
|
||||
private static touchMove;
|
||||
|
||||
+216
-170
@@ -955,8 +955,8 @@ var es;
|
||||
Debug.render = function () {
|
||||
if (this._debugDrawItems.length > 0) {
|
||||
var debugShape = new egret.Shape();
|
||||
if (es.SceneManager.scene) {
|
||||
es.SceneManager.scene.addChild(debugShape);
|
||||
if (es.Core.scene) {
|
||||
es.Core.scene.addChild(debugShape);
|
||||
}
|
||||
for (var i = this._debugDrawItems.length - 1; i >= 0; i--) {
|
||||
var item = this._debugDrawItems[i];
|
||||
@@ -1097,10 +1097,167 @@ var es;
|
||||
es.Component = Component;
|
||||
})(es || (es = {}));
|
||||
var es;
|
||||
(function (es) {
|
||||
var Core = (function (_super) {
|
||||
__extends(Core, _super);
|
||||
function Core() {
|
||||
var _this = _super.call(this) || this;
|
||||
_this._globalManagers = [];
|
||||
Core._instance = _this;
|
||||
Core.emitter = new es.Emitter();
|
||||
Core.graphicsDevice = new es.GraphicsDevice();
|
||||
Core.content = new es.ContentManager();
|
||||
_this.addEventListener(egret.Event.ADDED_TO_STAGE, _this.initialize, _this);
|
||||
_this.addEventListener(egret.Event.RESIZE, _this.onGraphicsDeviceReset, _this);
|
||||
_this.addEventListener(egret.StageOrientationEvent.ORIENTATION_CHANGE, _this.onOrientationChanged, _this);
|
||||
_this.addEventListener(egret.Event.ENTER_FRAME, _this.update, _this);
|
||||
_this.addEventListener(egret.Event.RENDER, _this.draw, _this);
|
||||
return _this;
|
||||
}
|
||||
Object.defineProperty(Core, "Instance", {
|
||||
get: function () {
|
||||
return this._instance;
|
||||
},
|
||||
enumerable: true,
|
||||
configurable: true
|
||||
});
|
||||
Object.defineProperty(Core, "scene", {
|
||||
get: function () {
|
||||
return this._instance._scene;
|
||||
},
|
||||
set: function (value) {
|
||||
if (!value) {
|
||||
console.error("场景不能为空");
|
||||
return;
|
||||
}
|
||||
if (this._instance._scene == null) {
|
||||
this._instance._scene = value;
|
||||
this._instance._scene.begin();
|
||||
Core.Instance.onSceneChanged();
|
||||
}
|
||||
else {
|
||||
this._instance._nextScene = value;
|
||||
}
|
||||
this.registerActiveSceneChanged(this._instance._scene, this._instance._nextScene);
|
||||
},
|
||||
enumerable: true,
|
||||
configurable: true
|
||||
});
|
||||
Core.prototype.onOrientationChanged = function () {
|
||||
Core.emitter.emit(es.CoreEvents.OrientationChanged);
|
||||
};
|
||||
Core.prototype.onGraphicsDeviceReset = function () {
|
||||
Core.emitter.emit(es.CoreEvents.GraphicsDeviceReset);
|
||||
};
|
||||
Core.prototype.initialize = function () {
|
||||
};
|
||||
Core.prototype.update = function () {
|
||||
this.startDebugUpdate();
|
||||
es.Time.update(egret.getTimer());
|
||||
if (this._scene) {
|
||||
for (var i = this._globalManagers.length - 1; i >= 0; i--) {
|
||||
if (this._globalManagers[i].enabled)
|
||||
this._globalManagers[i].update();
|
||||
}
|
||||
if (!this._sceneTransition ||
|
||||
(this._sceneTransition && (!this._sceneTransition.loadsNewScene || this._sceneTransition.isNewSceneLoaded))) {
|
||||
this._scene.update();
|
||||
}
|
||||
if (this._nextScene) {
|
||||
this._scene.end();
|
||||
this._scene = this._nextScene;
|
||||
this._nextScene = null;
|
||||
this.onSceneChanged();
|
||||
this._scene.begin();
|
||||
}
|
||||
}
|
||||
this.endDebugUpdate();
|
||||
};
|
||||
Core.prototype.draw = function () {
|
||||
return __awaiter(this, void 0, void 0, function () {
|
||||
return __generator(this, function (_a) {
|
||||
switch (_a.label) {
|
||||
case 0:
|
||||
if (!this._sceneTransition) return [3, 4];
|
||||
this._sceneTransition.preRender();
|
||||
if (!(this._scene && !this._sceneTransition.hasPreviousSceneRender)) return [3, 2];
|
||||
this._scene.render();
|
||||
this._scene.postRender();
|
||||
return [4, this._sceneTransition.onBeginTransition()];
|
||||
case 1:
|
||||
_a.sent();
|
||||
return [3, 3];
|
||||
case 2:
|
||||
if (this._sceneTransition) {
|
||||
if (this._scene && this._sceneTransition.isNewSceneLoaded) {
|
||||
this._scene.render();
|
||||
this._scene.postRender();
|
||||
}
|
||||
this._sceneTransition.render();
|
||||
}
|
||||
_a.label = 3;
|
||||
case 3: return [3, 5];
|
||||
case 4:
|
||||
if (this._scene) {
|
||||
this._scene.render();
|
||||
es.Debug.render();
|
||||
this._scene.postRender();
|
||||
}
|
||||
_a.label = 5;
|
||||
case 5: return [2];
|
||||
}
|
||||
});
|
||||
});
|
||||
};
|
||||
Core.prototype.startDebugUpdate = function () {
|
||||
es.TimeRuler.Instance.startFrame();
|
||||
es.TimeRuler.Instance.beginMark("update", 0x00FF00);
|
||||
};
|
||||
Core.prototype.endDebugUpdate = function () {
|
||||
es.TimeRuler.Instance.endMark("update");
|
||||
};
|
||||
Core.prototype.onSceneChanged = function () {
|
||||
Core.emitter.emit(es.CoreEvents.SceneChanged);
|
||||
es.Time.sceneChanged();
|
||||
};
|
||||
Core.startSceneTransition = function (sceneTransition) {
|
||||
if (this._instance._sceneTransition) {
|
||||
console.warn("在前一个场景完成之前,不能开始一个新的场景转换。");
|
||||
return;
|
||||
}
|
||||
this._instance._sceneTransition = sceneTransition;
|
||||
return sceneTransition;
|
||||
};
|
||||
Core.registerActiveSceneChanged = function (current, next) {
|
||||
if (this.activeSceneChanged)
|
||||
this.activeSceneChanged(current, next);
|
||||
};
|
||||
Core.registerGlobalManager = function (manager) {
|
||||
this._instance._globalManagers.push(manager);
|
||||
manager.enabled = true;
|
||||
};
|
||||
Core.unregisterGlobalManager = function (manager) {
|
||||
this._instance._globalManagers.remove(manager);
|
||||
manager.enabled = false;
|
||||
};
|
||||
Core.getGlobalManager = function (type) {
|
||||
for (var i = 0; i < this._instance._globalManagers.length; i++) {
|
||||
if (this._instance._globalManagers[i] instanceof type)
|
||||
return this._instance._globalManagers[i];
|
||||
}
|
||||
return null;
|
||||
};
|
||||
return Core;
|
||||
}(egret.DisplayObjectContainer));
|
||||
es.Core = Core;
|
||||
})(es || (es = {}));
|
||||
var es;
|
||||
(function (es) {
|
||||
var CoreEvents;
|
||||
(function (CoreEvents) {
|
||||
CoreEvents[CoreEvents["SceneChanged"] = 0] = "SceneChanged";
|
||||
CoreEvents[CoreEvents["GraphicsDeviceReset"] = 0] = "GraphicsDeviceReset";
|
||||
CoreEvents[CoreEvents["SceneChanged"] = 1] = "SceneChanged";
|
||||
CoreEvents[CoreEvents["OrientationChanged"] = 2] = "OrientationChanged";
|
||||
})(CoreEvents = es.CoreEvents || (es.CoreEvents = {}));
|
||||
})(es || (es = {}));
|
||||
var es;
|
||||
@@ -1347,8 +1504,6 @@ var es;
|
||||
_this.renderableComponents = new es.RenderableComponentList();
|
||||
_this.content = new es.ContentManager();
|
||||
_this.entityProcessors = new es.EntityProcessorList();
|
||||
_this.width = es.SceneManager.stage.stageWidth;
|
||||
_this.height = es.SceneManager.stage.stageHeight;
|
||||
_this.initialize();
|
||||
return _this;
|
||||
}
|
||||
@@ -1369,12 +1524,6 @@ var es;
|
||||
Scene.prototype.begin = function () {
|
||||
return __awaiter(this, void 0, void 0, function () {
|
||||
return __generator(this, function (_a) {
|
||||
if (es.SceneManager.sceneTransition) {
|
||||
es.SceneManager.stage.addChildAt(this, es.SceneManager.stage.numChildren - 1);
|
||||
}
|
||||
else {
|
||||
es.SceneManager.stage.addChild(this);
|
||||
}
|
||||
if (this._renderers.length == 0) {
|
||||
this.addRenderer(new es.DefaultRenderer());
|
||||
console.warn("场景开始时没有渲染器 自动添加DefaultRenderer以保证能够正常渲染");
|
||||
@@ -1528,120 +1677,6 @@ var es;
|
||||
}(egret.DisplayObjectContainer));
|
||||
es.Scene = Scene;
|
||||
})(es || (es = {}));
|
||||
var es;
|
||||
(function (es) {
|
||||
var SceneManager = (function () {
|
||||
function SceneManager(stage) {
|
||||
stage.addEventListener(egret.Event.ENTER_FRAME, SceneManager.update, this);
|
||||
SceneManager._instnace = this;
|
||||
SceneManager.emitter = new es.Emitter();
|
||||
SceneManager.content = new es.ContentManager();
|
||||
SceneManager.stage = stage;
|
||||
SceneManager.initialize(stage);
|
||||
SceneManager.timerRuler = new es.TimeRuler();
|
||||
}
|
||||
Object.defineProperty(SceneManager, "Instance", {
|
||||
get: function () {
|
||||
return this._instnace;
|
||||
},
|
||||
enumerable: true,
|
||||
configurable: true
|
||||
});
|
||||
Object.defineProperty(SceneManager, "scene", {
|
||||
get: function () {
|
||||
return this._scene;
|
||||
},
|
||||
set: function (value) {
|
||||
if (!value)
|
||||
throw new Error("场景不能为空");
|
||||
if (this._scene == null) {
|
||||
this._scene = value;
|
||||
this._scene.begin();
|
||||
SceneManager.Instance.onSceneChanged();
|
||||
}
|
||||
else {
|
||||
this._nextScene = value;
|
||||
}
|
||||
this.registerActiveSceneChanged(this._scene, this._nextScene);
|
||||
},
|
||||
enumerable: true,
|
||||
configurable: true
|
||||
});
|
||||
SceneManager.initialize = function (stage) {
|
||||
es.Input.initialize(stage);
|
||||
};
|
||||
SceneManager.update = function () {
|
||||
SceneManager.startDebugUpdate();
|
||||
es.Time.update(egret.getTimer());
|
||||
if (SceneManager._scene) {
|
||||
for (var i = es.GlobalManager.globalManagers.length - 1; i >= 0; i--) {
|
||||
if (es.GlobalManager.globalManagers[i].enabled)
|
||||
es.GlobalManager.globalManagers[i].update();
|
||||
}
|
||||
if (!SceneManager.sceneTransition ||
|
||||
(SceneManager.sceneTransition && (!SceneManager.sceneTransition.loadsNewScene || SceneManager.sceneTransition.isNewSceneLoaded))) {
|
||||
SceneManager._scene.update();
|
||||
}
|
||||
if (SceneManager._nextScene) {
|
||||
SceneManager._scene.end();
|
||||
SceneManager._scene = SceneManager._nextScene;
|
||||
SceneManager._nextScene = null;
|
||||
SceneManager._instnace.onSceneChanged();
|
||||
SceneManager._scene.begin();
|
||||
}
|
||||
}
|
||||
SceneManager.endDebugUpdate();
|
||||
SceneManager.render();
|
||||
};
|
||||
SceneManager.render = function () {
|
||||
if (this.sceneTransition) {
|
||||
this.sceneTransition.preRender();
|
||||
if (this._scene && !this.sceneTransition.hasPreviousSceneRender) {
|
||||
this._scene.render();
|
||||
this._scene.postRender();
|
||||
this.sceneTransition.onBeginTransition();
|
||||
}
|
||||
else if (this.sceneTransition) {
|
||||
if (this._scene && this.sceneTransition.isNewSceneLoaded) {
|
||||
this._scene.render();
|
||||
this._scene.postRender();
|
||||
}
|
||||
this.sceneTransition.render();
|
||||
}
|
||||
}
|
||||
else if (this._scene) {
|
||||
this._scene.render();
|
||||
es.Debug.render();
|
||||
this._scene.postRender();
|
||||
}
|
||||
};
|
||||
SceneManager.startSceneTransition = function (sceneTransition) {
|
||||
if (this.sceneTransition) {
|
||||
console.warn("在前一个场景完成之前,不能开始一个新的场景转换。");
|
||||
return;
|
||||
}
|
||||
this.sceneTransition = sceneTransition;
|
||||
return sceneTransition;
|
||||
};
|
||||
SceneManager.registerActiveSceneChanged = function (current, next) {
|
||||
if (this.activeSceneChanged)
|
||||
this.activeSceneChanged(current, next);
|
||||
};
|
||||
SceneManager.prototype.onSceneChanged = function () {
|
||||
SceneManager.emitter.emit(es.CoreEvents.SceneChanged);
|
||||
es.Time.sceneChanged();
|
||||
};
|
||||
SceneManager.startDebugUpdate = function () {
|
||||
es.TimeRuler.Instance.startFrame();
|
||||
es.TimeRuler.Instance.beginMark("update", 0x00FF00);
|
||||
};
|
||||
SceneManager.endDebugUpdate = function () {
|
||||
es.TimeRuler.Instance.endMark("update");
|
||||
};
|
||||
return SceneManager;
|
||||
}());
|
||||
es.SceneManager = SceneManager;
|
||||
})(es || (es = {}));
|
||||
var transform;
|
||||
(function (transform) {
|
||||
var Component;
|
||||
@@ -1851,10 +1886,10 @@ var es;
|
||||
this.updateMatrixes();
|
||||
if (this._areBoundsDirty) {
|
||||
var topLeft = this.screenToWorldPoint(new es.Vector2(this._inset.left, this._inset.top));
|
||||
var bottomRight = this.screenToWorldPoint(new es.Vector2(es.SceneManager.stage.stageWidth - this._inset.right, es.SceneManager.stage.stageHeight - this._inset.bottom));
|
||||
var bottomRight = this.screenToWorldPoint(new es.Vector2(es.Core.graphicsDevice.viewport.width - this._inset.right, es.Core.graphicsDevice.viewport.height - this._inset.bottom));
|
||||
if (this.entity.transform.rotation != 0) {
|
||||
var topRight = this.screenToWorldPoint(new es.Vector2(es.SceneManager.stage.stageWidth - this._inset.right, this._inset.top));
|
||||
var bottomLeft = this.screenToWorldPoint(new es.Vector2(this._inset.left, es.SceneManager.stage.stageHeight - this._inset.bottom));
|
||||
var topRight = this.screenToWorldPoint(new es.Vector2(es.Core.graphicsDevice.viewport.width - this._inset.right, this._inset.top));
|
||||
var bottomLeft = this.screenToWorldPoint(new es.Vector2(this._inset.left, es.Core.graphicsDevice.viewport.height - this._inset.bottom));
|
||||
var minX = Math.min(topLeft.x, bottomRight.x, topRight.x, bottomLeft.x);
|
||||
var maxX = Math.max(topLeft.x, bottomRight.x, topRight.x, bottomLeft.x);
|
||||
var minY = Math.min(topLeft.y, bottomRight.y, topRight.y, bottomLeft.y);
|
||||
@@ -2008,8 +2043,8 @@ var es;
|
||||
};
|
||||
Camera.prototype.update = function () {
|
||||
var halfScreen = es.Vector2.multiply(new es.Vector2(this.bounds.width, this.bounds.height), new es.Vector2(0.5));
|
||||
this._worldSpaceDeadZone.x = this.position.x - halfScreen.x * es.SceneManager.scene.scaleX + this.deadzone.x + this.focusOffset.x;
|
||||
this._worldSpaceDeadZone.y = this.position.y - halfScreen.y * es.SceneManager.scene.scaleY + this.deadzone.y + this.focusOffset.y;
|
||||
this._worldSpaceDeadZone.x = this.position.x - halfScreen.x * es.Core.scene.scaleX + this.deadzone.x + this.focusOffset.x;
|
||||
this._worldSpaceDeadZone.y = this.position.y - halfScreen.y * es.Core.scene.scaleY + this.deadzone.y + this.focusOffset.y;
|
||||
this._worldSpaceDeadZone.width = this.deadzone.width;
|
||||
this._worldSpaceDeadZone.height = this.deadzone.height;
|
||||
if (this._targetEntity)
|
||||
@@ -4021,7 +4056,7 @@ var es;
|
||||
var offsetY = Math.round(bitmapData.$offsetY);
|
||||
var bitmapWidth = bitmapData.$bitmapWidth;
|
||||
var bitmapHeight = bitmapData.$bitmapHeight;
|
||||
var $TextureScaleFactor = es.SceneManager.stage.textureScaleFactor;
|
||||
var $TextureScaleFactor = es.Core._instance.stage.textureScaleFactor;
|
||||
this.sharedContext.drawImage(bitmapData.$bitmapData.source, bitmapData.$bitmapX + rect.x / $TextureScaleFactor, bitmapData.$bitmapY + rect.y / $TextureScaleFactor, bitmapWidth * rect.width / w, bitmapHeight * rect.height / h, offsetX, offsetY, rect.width, rect.height);
|
||||
return surface;
|
||||
}
|
||||
@@ -4300,9 +4335,20 @@ var es;
|
||||
(function (es) {
|
||||
var GraphicsDevice = (function () {
|
||||
function GraphicsDevice() {
|
||||
this.setup();
|
||||
this.graphicsCapabilities = new es.GraphicsCapabilities();
|
||||
this.graphicsCapabilities.initialize(this);
|
||||
}
|
||||
Object.defineProperty(GraphicsDevice.prototype, "viewport", {
|
||||
get: function () {
|
||||
return this._viewport;
|
||||
},
|
||||
enumerable: true,
|
||||
configurable: true
|
||||
});
|
||||
GraphicsDevice.prototype.setup = function () {
|
||||
this._viewport = new es.Viewport(0, 0, es.Core._instance.stage.stageWidth, es.Core._instance.stage.stageHeight);
|
||||
};
|
||||
return GraphicsDevice;
|
||||
}());
|
||||
es.GraphicsDevice = GraphicsDevice;
|
||||
@@ -4318,6 +4364,26 @@ var es;
|
||||
this._minDepth = 0;
|
||||
this._maxDepth = 1;
|
||||
}
|
||||
Object.defineProperty(Viewport.prototype, "height", {
|
||||
get: function () {
|
||||
return this._height;
|
||||
},
|
||||
set: function (value) {
|
||||
this._height = value;
|
||||
},
|
||||
enumerable: true,
|
||||
configurable: true
|
||||
});
|
||||
Object.defineProperty(Viewport.prototype, "width", {
|
||||
get: function () {
|
||||
return this._width;
|
||||
},
|
||||
set: function (value) {
|
||||
this._width = value;
|
||||
},
|
||||
enumerable: true,
|
||||
configurable: true
|
||||
});
|
||||
Object.defineProperty(Viewport.prototype, "aspectRatio", {
|
||||
get: function () {
|
||||
if ((this._height != 0) && (this._width != 0))
|
||||
@@ -4350,8 +4416,8 @@ var es;
|
||||
__extends(GaussianBlurEffect, _super);
|
||||
function GaussianBlurEffect() {
|
||||
return _super.call(this, es.PostProcessor.default_vert, GaussianBlurEffect.blur_frag, {
|
||||
screenWidth: es.SceneManager.stage.stageWidth,
|
||||
screenHeight: es.SceneManager.stage.stageHeight
|
||||
screenWidth: es.Core.graphicsDevice.viewport.width,
|
||||
screenHeight: es.Core.graphicsDevice.viewport.height
|
||||
}) || this;
|
||||
}
|
||||
GaussianBlurEffect.blur_frag = "precision mediump float;\n" +
|
||||
@@ -4435,7 +4501,7 @@ var es;
|
||||
this.scene = scene;
|
||||
this.shape = new egret.Shape();
|
||||
this.shape.graphics.beginFill(0xFFFFFF, 1);
|
||||
this.shape.graphics.drawRect(0, 0, es.SceneManager.stage.stageWidth, es.SceneManager.stage.stageHeight);
|
||||
this.shape.graphics.drawRect(0, 0, es.Core.graphicsDevice.viewport.width, es.Core.graphicsDevice.viewport.height);
|
||||
this.shape.graphics.endFill();
|
||||
scene.addChild(this.shape);
|
||||
};
|
||||
@@ -4614,7 +4680,7 @@ var es;
|
||||
});
|
||||
};
|
||||
SceneTransition.prototype.transitionComplete = function () {
|
||||
es.SceneManager.sceneTransition = null;
|
||||
es.Core._instance._sceneTransition = null;
|
||||
if (this.onTransitionCompleted) {
|
||||
this.onTransitionCompleted();
|
||||
}
|
||||
@@ -4630,7 +4696,7 @@ var es;
|
||||
if (!this.loadsNewScene) {
|
||||
this.isNewSceneLoaded = true;
|
||||
}
|
||||
_a = es.SceneManager;
|
||||
_a = es.Core;
|
||||
return [4, this.sceneLoadAction()];
|
||||
case 1:
|
||||
_a.scene = _b.sent();
|
||||
@@ -4673,9 +4739,8 @@ var es;
|
||||
var _this = this;
|
||||
return __generator(this, function (_a) {
|
||||
this._mask.graphics.beginFill(this.fadeToColor, 1);
|
||||
this._mask.graphics.drawRect(0, 0, es.SceneManager.stage.stageWidth, es.SceneManager.stage.stageHeight);
|
||||
this._mask.graphics.drawRect(0, 0, es.Core.graphicsDevice.viewport.width, es.Core.graphicsDevice.viewport.height);
|
||||
this._mask.graphics.endFill();
|
||||
es.SceneManager.stage.addChild(this._mask);
|
||||
egret.Tween.get(this).to({ _alpha: 1 }, this.fadeOutDuration * 1000, this.fadeEaseType)
|
||||
.call(function () { return __awaiter(_this, void 0, void 0, function () {
|
||||
return __generator(this, function (_a) {
|
||||
@@ -4689,7 +4754,6 @@ var es;
|
||||
}); }).wait(this.delayBeforeFadeInDuration).call(function () {
|
||||
egret.Tween.get(_this).to({ _alpha: 0 }, _this.fadeOutDuration * 1000, _this.fadeEaseType).call(function () {
|
||||
_this.transitionComplete();
|
||||
es.SceneManager.stage.removeChild(_this._mask);
|
||||
});
|
||||
});
|
||||
return [2];
|
||||
@@ -4699,7 +4763,7 @@ var es;
|
||||
FadeTransition.prototype.render = function () {
|
||||
this._mask.graphics.clear();
|
||||
this._mask.graphics.beginFill(this.fadeToColor, this._alpha);
|
||||
this._mask.graphics.drawRect(0, 0, es.SceneManager.stage.stageWidth, es.SceneManager.stage.stageHeight);
|
||||
this._mask.graphics.drawRect(0, 0, es.Core.graphicsDevice.viewport.width, es.Core.graphicsDevice.viewport.height);
|
||||
this._mask.graphics.endFill();
|
||||
};
|
||||
return FadeTransition;
|
||||
@@ -4744,10 +4808,9 @@ var es;
|
||||
});
|
||||
_this._mask = new egret.Shape();
|
||||
_this._mask.graphics.beginFill(0xFFFFFF, 1);
|
||||
_this._mask.graphics.drawRect(0, 0, es.SceneManager.stage.stageWidth, es.SceneManager.stage.stageHeight);
|
||||
_this._mask.graphics.drawRect(0, 0, es.Core.graphicsDevice.viewport.width, es.Core.graphicsDevice.viewport.height);
|
||||
_this._mask.graphics.endFill();
|
||||
_this._mask.filters = [_this._windEffect];
|
||||
es.SceneManager.stage.addChild(_this._mask);
|
||||
return _this;
|
||||
}
|
||||
Object.defineProperty(WindTransition.prototype, "windSegments", {
|
||||
@@ -4774,7 +4837,6 @@ var es;
|
||||
case 1:
|
||||
_a.sent();
|
||||
this.transitionComplete();
|
||||
es.SceneManager.stage.removeChild(this._mask);
|
||||
return [2];
|
||||
}
|
||||
});
|
||||
@@ -6625,22 +6687,6 @@ var es;
|
||||
GlobalManager.prototype.onEnabled = function () { };
|
||||
GlobalManager.prototype.onDisabled = function () { };
|
||||
GlobalManager.prototype.update = function () { };
|
||||
GlobalManager.registerGlobalManager = function (manager) {
|
||||
this.globalManagers.push(manager);
|
||||
manager.enabled = true;
|
||||
};
|
||||
GlobalManager.unregisterGlobalManager = function (manager) {
|
||||
this.globalManagers.remove(manager);
|
||||
manager.enabled = false;
|
||||
};
|
||||
GlobalManager.getGlobalManager = function (type) {
|
||||
for (var i = 0; i < this.globalManagers.length; i++) {
|
||||
if (this.globalManagers[i] instanceof type)
|
||||
return this.globalManagers[i];
|
||||
}
|
||||
return null;
|
||||
};
|
||||
GlobalManager.globalManagers = [];
|
||||
return GlobalManager;
|
||||
}());
|
||||
es.GlobalManager = GlobalManager;
|
||||
@@ -6684,10 +6730,10 @@ var es;
|
||||
});
|
||||
Object.defineProperty(Input, "maxSupportedTouch", {
|
||||
get: function () {
|
||||
return this._stage.maxTouches;
|
||||
return es.Core._instance.stage.maxTouches;
|
||||
},
|
||||
set: function (value) {
|
||||
this._stage.maxTouches = value;
|
||||
es.Core._instance.stage.maxTouches = value;
|
||||
this.initTouchCache();
|
||||
},
|
||||
enumerable: true,
|
||||
@@ -6725,16 +6771,15 @@ var es;
|
||||
enumerable: true,
|
||||
configurable: true
|
||||
});
|
||||
Input.initialize = function (stage) {
|
||||
Input.initialize = function () {
|
||||
if (this._init)
|
||||
return;
|
||||
this._init = true;
|
||||
this._stage = stage;
|
||||
this._stage.addEventListener(egret.TouchEvent.TOUCH_BEGIN, this.touchBegin, this);
|
||||
this._stage.addEventListener(egret.TouchEvent.TOUCH_MOVE, this.touchMove, this);
|
||||
this._stage.addEventListener(egret.TouchEvent.TOUCH_END, this.touchEnd, this);
|
||||
this._stage.addEventListener(egret.TouchEvent.TOUCH_CANCEL, this.touchEnd, this);
|
||||
this._stage.addEventListener(egret.TouchEvent.TOUCH_RELEASE_OUTSIDE, this.touchEnd, this);
|
||||
es.Core._instance.stage.addEventListener(egret.TouchEvent.TOUCH_BEGIN, this.touchBegin, this);
|
||||
es.Core._instance.stage.addEventListener(egret.TouchEvent.TOUCH_MOVE, this.touchMove, this);
|
||||
es.Core._instance.stage.addEventListener(egret.TouchEvent.TOUCH_END, this.touchEnd, this);
|
||||
es.Core._instance.stage.addEventListener(egret.TouchEvent.TOUCH_CANCEL, this.touchEnd, this);
|
||||
es.Core._instance.stage.addEventListener(egret.TouchEvent.TOUCH_RELEASE_OUTSIDE, this.touchEnd, this);
|
||||
this.initTouchCache();
|
||||
};
|
||||
Input.initTouchCache = function () {
|
||||
@@ -7324,7 +7369,7 @@ var es;
|
||||
(function (es) {
|
||||
var Layout = (function () {
|
||||
function Layout() {
|
||||
this.clientArea = new es.Rectangle(0, 0, es.SceneManager.stage.stageWidth, es.SceneManager.stage.stageHeight);
|
||||
this.clientArea = new es.Rectangle(0, 0, es.Core.graphicsDevice.viewport.width, es.Core.graphicsDevice.viewport.height);
|
||||
this.safeArea = this.clientArea;
|
||||
}
|
||||
Layout.prototype.place = function (size, horizontalMargin, verticalMargine, alignment) {
|
||||
@@ -7530,7 +7575,8 @@ var es;
|
||||
for (var i = 0; i < this._logs.length; ++i)
|
||||
this._logs[i] = new FrameLog();
|
||||
this.sampleFrames = this.targetSampleFrames = 1;
|
||||
this.width = es.SceneManager.stage.stageWidth * 0.8;
|
||||
this.width = es.Core.graphicsDevice.viewport.width * 0.8;
|
||||
es.Core.emitter.addObserver(es.CoreEvents.GraphicsDeviceReset, this.onGraphicsDeviceReset, this);
|
||||
this.onGraphicsDeviceReset();
|
||||
}
|
||||
TimeRuler.prototype.onGraphicsDeviceReset = function () {
|
||||
|
||||
Vendored
+1
-1
File diff suppressed because one or more lines are too long
@@ -9,8 +9,8 @@ module es {
|
||||
public static render(){
|
||||
if (this._debugDrawItems.length > 0){
|
||||
let debugShape = new egret.Shape();
|
||||
if (SceneManager.scene){
|
||||
SceneManager.scene.addChild(debugShape);
|
||||
if (Core.scene){
|
||||
Core.scene.addChild(debugShape);
|
||||
}
|
||||
|
||||
for (let i = this._debugDrawItems.length - 1; i >= 0; i --){
|
||||
|
||||
@@ -105,15 +105,15 @@ module es {
|
||||
if (this._areBoundsDirty){
|
||||
// 旋转或非旋转的边界都需要左上角和右下角
|
||||
let topLeft = this.screenToWorldPoint(new Vector2(this._inset.left, this._inset.top));
|
||||
let bottomRight = this.screenToWorldPoint(new Vector2(SceneManager.stage.stageWidth - this._inset.right,
|
||||
SceneManager.stage.stageHeight - this._inset.bottom));
|
||||
let bottomRight = this.screenToWorldPoint(new Vector2(Core.graphicsDevice.viewport.width - this._inset.right,
|
||||
Core.graphicsDevice.viewport.height - this._inset.bottom));
|
||||
|
||||
if (this.entity.transform.rotation != 0){
|
||||
// 特别注意旋转的边界。我们需要找到绝对的最小/最大值并从中创建边界
|
||||
let topRight = this.screenToWorldPoint(new Vector2(SceneManager.stage.stageWidth - this._inset.right,
|
||||
let topRight = this.screenToWorldPoint(new Vector2(Core.graphicsDevice.viewport.width - this._inset.right,
|
||||
this._inset.top));
|
||||
let bottomLeft = this.screenToWorldPoint(new Vector2(this._inset.left,
|
||||
SceneManager.stage.stageHeight - this._inset.bottom));
|
||||
Core.graphicsDevice.viewport.height - this._inset.bottom));
|
||||
|
||||
let minX = Math.min(topLeft.x, bottomRight.x, topRight.x, bottomLeft.x);
|
||||
let maxX = Math.max(topLeft.x, bottomRight.x, topRight.x, bottomLeft.x);
|
||||
@@ -386,8 +386,8 @@ module es {
|
||||
|
||||
public update() {
|
||||
let halfScreen = Vector2.multiply(new Vector2(this.bounds.width, this.bounds.height), new Vector2(0.5));
|
||||
this._worldSpaceDeadZone.x = this.position.x - halfScreen.x * SceneManager.scene.scaleX + this.deadzone.x + this.focusOffset.x;
|
||||
this._worldSpaceDeadZone.y = this.position.y - halfScreen.y * SceneManager.scene.scaleY + this.deadzone.y + this.focusOffset.y;
|
||||
this._worldSpaceDeadZone.x = this.position.x - halfScreen.x * Core.scene.scaleX + this.deadzone.x + this.focusOffset.x;
|
||||
this._worldSpaceDeadZone.y = this.position.y - halfScreen.y * Core.scene.scaleY + this.deadzone.y + this.focusOffset.y;
|
||||
this._worldSpaceDeadZone.width = this.deadzone.width;
|
||||
this._worldSpaceDeadZone.height = this.deadzone.height;
|
||||
|
||||
|
||||
@@ -0,0 +1,228 @@
|
||||
module es {
|
||||
/**
|
||||
* 全局核心类
|
||||
*/
|
||||
export class Core extends egret.DisplayObjectContainer {
|
||||
/**
|
||||
* 订阅此事件以在活动场景发生更改时得到通知。
|
||||
*/
|
||||
public static activeSceneChanged: Function;
|
||||
/**
|
||||
* 核心发射器。只发出核心级别的事件
|
||||
*/
|
||||
public static emitter: Emitter<CoreEvents>;
|
||||
/**
|
||||
* 全局访问图形设备
|
||||
*/
|
||||
public static graphicsDevice: GraphicsDevice;
|
||||
/**
|
||||
* 全局内容管理器加载任何应该停留在场景之间的资产
|
||||
*/
|
||||
public static content: ContentManager;
|
||||
|
||||
/**
|
||||
* 提供对单例/游戏实例的访问
|
||||
* @constructor
|
||||
*/
|
||||
public static get Instance(){
|
||||
return this._instance;
|
||||
}
|
||||
|
||||
/**
|
||||
* 简化对内部类的全局内容实例的访问
|
||||
*/
|
||||
public static _instance: Core;
|
||||
public _scene: Scene;
|
||||
public _nextScene: Scene;
|
||||
public _sceneTransition: SceneTransition;
|
||||
/**
|
||||
* 全局访问系统
|
||||
*/
|
||||
public _globalManagers: GlobalManager[] = [];
|
||||
|
||||
/**
|
||||
* 当前活动的场景。注意,如果设置了该设置,在更新结束之前场景实际上不会改变
|
||||
*/
|
||||
public static get scene() {
|
||||
return this._instance._scene;
|
||||
}
|
||||
|
||||
/**
|
||||
* 当前活动的场景。注意,如果设置了该设置,在更新结束之前场景实际上不会改变
|
||||
* @param value
|
||||
*/
|
||||
public static set scene(value: Scene) {
|
||||
if (!value){
|
||||
console.error("场景不能为空");
|
||||
return;
|
||||
}
|
||||
|
||||
if (this._instance._scene == null) {
|
||||
this._instance._scene = value;
|
||||
this._instance._scene.begin();
|
||||
Core.Instance.onSceneChanged();
|
||||
} else {
|
||||
this._instance._nextScene = value;
|
||||
}
|
||||
|
||||
this.registerActiveSceneChanged(this._instance._scene, this._instance._nextScene);
|
||||
}
|
||||
|
||||
constructor() {
|
||||
super();
|
||||
|
||||
Core._instance = this;
|
||||
Core.emitter = new Emitter<CoreEvents>();
|
||||
Core.graphicsDevice = new GraphicsDevice();
|
||||
Core.content = new ContentManager();
|
||||
|
||||
this.addEventListener(egret.Event.ADDED_TO_STAGE, this.initialize, this);
|
||||
this.addEventListener(egret.Event.RESIZE, this.onGraphicsDeviceReset, this);
|
||||
this.addEventListener(egret.StageOrientationEvent.ORIENTATION_CHANGE, this.onOrientationChanged, this);
|
||||
this.addEventListener(egret.Event.ENTER_FRAME, this.update, this);
|
||||
this.addEventListener(egret.Event.RENDER, this.draw, this);
|
||||
}
|
||||
|
||||
public onOrientationChanged(){
|
||||
Core.emitter.emit(CoreEvents.OrientationChanged);
|
||||
}
|
||||
|
||||
/**
|
||||
* 当屏幕大小发生改变时调用
|
||||
*/
|
||||
protected onGraphicsDeviceReset(){
|
||||
Core.emitter.emit(CoreEvents.GraphicsDeviceReset);
|
||||
}
|
||||
|
||||
protected initialize(){
|
||||
}
|
||||
|
||||
protected update() {
|
||||
this.startDebugUpdate();
|
||||
|
||||
// 更新我们所有的系统管理器
|
||||
Time.update(egret.getTimer());
|
||||
|
||||
if (this._scene) {
|
||||
for (let i = this._globalManagers.length - 1; i >= 0; i--) {
|
||||
if (this._globalManagers[i].enabled)
|
||||
this._globalManagers[i].update();
|
||||
}
|
||||
|
||||
// 仔细阅读:
|
||||
// 当场景转换发生时,我们不会更新场景
|
||||
// -除非是不改变场景的场景转换(没有理由不更新)
|
||||
// -或者它是一个已经切换到新场景的场景转换(新场景需要做它自己的事情)
|
||||
if (!this._sceneTransition ||
|
||||
(this._sceneTransition && (!this._sceneTransition.loadsNewScene || this._sceneTransition.isNewSceneLoaded))) {
|
||||
this._scene.update();
|
||||
}
|
||||
|
||||
if (this._nextScene) {
|
||||
this._scene.end();
|
||||
|
||||
this._scene = this._nextScene;
|
||||
this._nextScene = null;
|
||||
this.onSceneChanged();
|
||||
|
||||
this._scene.begin();
|
||||
}
|
||||
}
|
||||
|
||||
this.endDebugUpdate();
|
||||
}
|
||||
|
||||
public async draw() {
|
||||
if (this._sceneTransition){
|
||||
this._sceneTransition.preRender();
|
||||
|
||||
// 如果我们有场景转换的特殊处理。我们要么渲染场景过渡,要么渲染场景
|
||||
if (this._scene && !this._sceneTransition.hasPreviousSceneRender){
|
||||
this._scene.render();
|
||||
this._scene.postRender();
|
||||
await this._sceneTransition.onBeginTransition();
|
||||
} else if (this._sceneTransition) {
|
||||
if (this._scene && this._sceneTransition.isNewSceneLoaded) {
|
||||
this._scene.render();
|
||||
this._scene.postRender();
|
||||
}
|
||||
|
||||
this._sceneTransition.render();
|
||||
}
|
||||
} else if (this._scene) {
|
||||
this._scene.render();
|
||||
|
||||
Debug.render();
|
||||
|
||||
// 如果我们没有一个活跃的场景转换,就像平常一样渲染
|
||||
this._scene.postRender();
|
||||
}
|
||||
}
|
||||
|
||||
public startDebugUpdate(){
|
||||
TimeRuler.Instance.startFrame();
|
||||
TimeRuler.Instance.beginMark("update", 0x00FF00);
|
||||
}
|
||||
|
||||
public endDebugUpdate(){
|
||||
TimeRuler.Instance.endMark("update");
|
||||
}
|
||||
|
||||
/**
|
||||
* 在一个场景结束后,下一个场景开始之前调用
|
||||
*/
|
||||
public onSceneChanged(){
|
||||
Core.emitter.emit(CoreEvents.SceneChanged);
|
||||
Time.sceneChanged();
|
||||
}
|
||||
|
||||
/**
|
||||
* 临时运行SceneTransition,允许一个场景过渡到另一个平滑的自定义效果。
|
||||
* @param sceneTransition
|
||||
*/
|
||||
public static startSceneTransition<T extends SceneTransition>(sceneTransition: T): T {
|
||||
if (this._instance._sceneTransition) {
|
||||
console.warn("在前一个场景完成之前,不能开始一个新的场景转换。");
|
||||
return;
|
||||
}
|
||||
|
||||
this._instance._sceneTransition = sceneTransition;
|
||||
return sceneTransition;
|
||||
}
|
||||
|
||||
public static registerActiveSceneChanged(current: Scene, next: Scene){
|
||||
if (this.activeSceneChanged)
|
||||
this.activeSceneChanged(current, next);
|
||||
}
|
||||
|
||||
/**
|
||||
* 添加一个全局管理器对象,它的更新方法将调用场景前的每一帧。
|
||||
* @param manager
|
||||
*/
|
||||
public static registerGlobalManager(manager: es.GlobalManager){
|
||||
this._instance._globalManagers.push(manager);
|
||||
manager.enabled = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* 删除全局管理器对象
|
||||
* @param manager
|
||||
*/
|
||||
public static unregisterGlobalManager(manager: es.GlobalManager){
|
||||
this._instance._globalManagers.remove(manager);
|
||||
manager.enabled = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取类型为T的全局管理器
|
||||
* @param type
|
||||
*/
|
||||
public static getGlobalManager<T extends es.GlobalManager>(type): T {
|
||||
for (let i = 0; i < this._instance._globalManagers.length; i ++){
|
||||
if (this._instance._globalManagers[i] instanceof type)
|
||||
return this._instance._globalManagers[i] as T;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,16 @@
|
||||
module es {
|
||||
export enum CoreEvents{
|
||||
/** 当场景发生变化时触发 */
|
||||
/**
|
||||
* 在图形设备重置时触发。当这种情况发生时,任何渲染目标或其他内容的VRAM将被擦除,需要重新生成
|
||||
*/
|
||||
GraphicsDeviceReset,
|
||||
/**
|
||||
* 当场景发生变化时触发
|
||||
*/
|
||||
SceneChanged,
|
||||
/**
|
||||
* 当设备方向改变时触发
|
||||
*/
|
||||
OrientationChanged,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -48,9 +48,6 @@ module es {
|
||||
|
||||
this.entityProcessors = new EntityProcessorList();
|
||||
|
||||
this.width = SceneManager.stage.stageWidth;
|
||||
this.height = SceneManager.stage.stageHeight;
|
||||
|
||||
this.initialize();
|
||||
}
|
||||
|
||||
@@ -81,13 +78,6 @@ module es {
|
||||
public onDeactive() {}
|
||||
|
||||
public async begin() {
|
||||
// 如果是场景转换需要在最顶层
|
||||
if (SceneManager.sceneTransition){
|
||||
SceneManager.stage.addChildAt(this, SceneManager.stage.numChildren - 1);
|
||||
}else{
|
||||
SceneManager.stage.addChild(this);
|
||||
}
|
||||
|
||||
if (this._renderers.length == 0) {
|
||||
this.addRenderer(new DefaultRenderer());
|
||||
console.warn("场景开始时没有渲染器 自动添加DefaultRenderer以保证能够正常渲染");
|
||||
|
||||
@@ -1,146 +0,0 @@
|
||||
module es {
|
||||
/** 运行时的场景管理。 */
|
||||
export class SceneManager {
|
||||
private static _scene: Scene;
|
||||
private static _nextScene: Scene;
|
||||
public static sceneTransition: SceneTransition;
|
||||
public static stage: egret.Stage;
|
||||
/** 订阅此事件以在活动场景发生更改时得到通知。 */
|
||||
public static activeSceneChanged: Function;
|
||||
/** 核心发射器。只发出核心级别的事件 */
|
||||
public static emitter: Emitter<CoreEvents>;
|
||||
/** 全局内容管理器加载任何应该停留在场景之间的资产 */
|
||||
public static content: ContentManager;
|
||||
/** 简化对内部类的全局内容实例的访问 */
|
||||
private static _instnace: SceneManager;
|
||||
private static timerRuler: TimeRuler;
|
||||
public static get Instance(){
|
||||
return this._instnace;
|
||||
}
|
||||
|
||||
constructor(stage: egret.Stage) {
|
||||
stage.addEventListener(egret.Event.ENTER_FRAME, SceneManager.update, this);
|
||||
|
||||
SceneManager._instnace = this;
|
||||
SceneManager.emitter = new Emitter<CoreEvents>();
|
||||
SceneManager.content = new ContentManager();
|
||||
|
||||
SceneManager.stage = stage;
|
||||
SceneManager.initialize(stage);
|
||||
SceneManager.timerRuler = new TimeRuler();
|
||||
}
|
||||
|
||||
public static get scene() {
|
||||
return this._scene;
|
||||
}
|
||||
public static set scene(value: Scene) {
|
||||
if (!value)
|
||||
throw new Error("场景不能为空");
|
||||
|
||||
if (this._scene == null) {
|
||||
this._scene = value;
|
||||
this._scene.begin();
|
||||
SceneManager.Instance.onSceneChanged();
|
||||
} else {
|
||||
this._nextScene = value;
|
||||
}
|
||||
|
||||
this.registerActiveSceneChanged(this._scene, this._nextScene);
|
||||
}
|
||||
|
||||
public static initialize(stage: egret.Stage) {
|
||||
Input.initialize(stage);
|
||||
}
|
||||
|
||||
public static update() {
|
||||
SceneManager.startDebugUpdate();
|
||||
Time.update(egret.getTimer());
|
||||
|
||||
if (SceneManager._scene) {
|
||||
for (let i = GlobalManager.globalManagers.length - 1; i >= 0; i--) {
|
||||
if (GlobalManager.globalManagers[i].enabled)
|
||||
GlobalManager.globalManagers[i].update();
|
||||
}
|
||||
|
||||
if (!SceneManager.sceneTransition ||
|
||||
(SceneManager.sceneTransition && (!SceneManager.sceneTransition.loadsNewScene || SceneManager.sceneTransition.isNewSceneLoaded))) {
|
||||
SceneManager._scene.update();
|
||||
}
|
||||
|
||||
if (SceneManager._nextScene) {
|
||||
SceneManager._scene.end();
|
||||
|
||||
SceneManager._scene = SceneManager._nextScene;
|
||||
SceneManager._nextScene = null;
|
||||
SceneManager._instnace.onSceneChanged();
|
||||
|
||||
SceneManager._scene.begin();
|
||||
}
|
||||
}
|
||||
|
||||
SceneManager.endDebugUpdate();
|
||||
SceneManager.render();
|
||||
}
|
||||
|
||||
public static render() {
|
||||
if (this.sceneTransition){
|
||||
this.sceneTransition.preRender();
|
||||
|
||||
if (this._scene && !this.sceneTransition.hasPreviousSceneRender){
|
||||
this._scene.render();
|
||||
this._scene.postRender();
|
||||
this.sceneTransition.onBeginTransition();
|
||||
} else if (this.sceneTransition) {
|
||||
if (this._scene && this.sceneTransition.isNewSceneLoaded) {
|
||||
this._scene.render();
|
||||
this._scene.postRender();
|
||||
}
|
||||
|
||||
this.sceneTransition.render();
|
||||
}
|
||||
} else if (this._scene) {
|
||||
this._scene.render();
|
||||
|
||||
Debug.render();
|
||||
|
||||
this._scene.postRender();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 临时运行SceneTransition,允许一个场景过渡到另一个平滑的自定义效果。
|
||||
* @param sceneTransition
|
||||
*/
|
||||
public static startSceneTransition<T extends SceneTransition>(sceneTransition: T): T {
|
||||
if (this.sceneTransition) {
|
||||
console.warn("在前一个场景完成之前,不能开始一个新的场景转换。");
|
||||
return;
|
||||
}
|
||||
|
||||
this.sceneTransition = sceneTransition;
|
||||
return sceneTransition;
|
||||
}
|
||||
|
||||
public static registerActiveSceneChanged(current: Scene, next: Scene){
|
||||
if (this.activeSceneChanged)
|
||||
this.activeSceneChanged(current, next);
|
||||
}
|
||||
|
||||
/**
|
||||
* 在一个场景结束后,下一个场景开始之前调用
|
||||
*/
|
||||
public onSceneChanged(){
|
||||
SceneManager.emitter.emit(CoreEvents.SceneChanged);
|
||||
Time.sceneChanged();
|
||||
}
|
||||
|
||||
private static startDebugUpdate(){
|
||||
TimeRuler.Instance.startFrame();
|
||||
TimeRuler.Instance.beginMark("update", 0x00FF00);
|
||||
}
|
||||
|
||||
private static endDebugUpdate(){
|
||||
TimeRuler.Instance.endMark("update");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -78,7 +78,7 @@ module es {
|
||||
let offsetY: number = Math.round(bitmapData.$offsetY);
|
||||
let bitmapWidth: number = bitmapData.$bitmapWidth;
|
||||
let bitmapHeight: number = bitmapData.$bitmapHeight;
|
||||
let $TextureScaleFactor = SceneManager.stage.textureScaleFactor;
|
||||
let $TextureScaleFactor = Core._instance.stage.textureScaleFactor;
|
||||
this.sharedContext.drawImage(bitmapData.$bitmapData.source, bitmapData.$bitmapX + rect.x / $TextureScaleFactor, bitmapData.$bitmapY + rect.y / $TextureScaleFactor,
|
||||
bitmapWidth * rect.width / w, bitmapHeight * rect.height / h, offsetX, offsetY, rect.width, rect.height);
|
||||
return surface;
|
||||
|
||||
@@ -66,8 +66,8 @@ module es {
|
||||
|
||||
constructor(){
|
||||
super(PostProcessor.default_vert, GaussianBlurEffect.blur_frag,{
|
||||
screenWidth: SceneManager.stage.stageWidth,
|
||||
screenHeight: SceneManager.stage.stageHeight
|
||||
screenWidth: Core.graphicsDevice.viewport.width,
|
||||
screenHeight: Core.graphicsDevice.viewport.height
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,12 +1,20 @@
|
||||
module es {
|
||||
export class GraphicsDevice {
|
||||
private viewport: Viewport;
|
||||
private _viewport: Viewport;
|
||||
public get viewport(): Viewport{
|
||||
return this._viewport;
|
||||
}
|
||||
|
||||
public graphicsCapabilities: GraphicsCapabilities;
|
||||
|
||||
constructor(){
|
||||
this.setup();
|
||||
this.graphicsCapabilities = new GraphicsCapabilities();
|
||||
this.graphicsCapabilities.initialize(this);
|
||||
}
|
||||
|
||||
private setup(){
|
||||
this._viewport = new Viewport(0, 0, Core._instance.stage.stageWidth, Core._instance.stage.stageHeight);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -32,7 +32,7 @@ module es {
|
||||
this.scene = scene;
|
||||
this.shape = new egret.Shape();
|
||||
this.shape.graphics.beginFill(0xFFFFFF, 1);
|
||||
this.shape.graphics.drawRect(0, 0, SceneManager.stage.stageWidth, SceneManager.stage.stageHeight);
|
||||
this.shape.graphics.drawRect(0, 0, Core.graphicsDevice.viewport.width, Core.graphicsDevice.viewport.height);
|
||||
this.shape.graphics.endFill();
|
||||
scene.addChild(this.shape);
|
||||
}
|
||||
|
||||
@@ -15,9 +15,8 @@ module es {
|
||||
|
||||
public async onBeginTransition() {
|
||||
this._mask.graphics.beginFill(this.fadeToColor, 1);
|
||||
this._mask.graphics.drawRect(0, 0, SceneManager.stage.stageWidth, SceneManager.stage.stageHeight);
|
||||
this._mask.graphics.drawRect(0, 0, Core.graphicsDevice.viewport.width, Core.graphicsDevice.viewport.height);
|
||||
this._mask.graphics.endFill();
|
||||
SceneManager.stage.addChild(this._mask);
|
||||
|
||||
egret.Tween.get(this).to({ _alpha: 1}, this.fadeOutDuration * 1000, this.fadeEaseType)
|
||||
.call(async () => {
|
||||
@@ -25,7 +24,6 @@ module es {
|
||||
}).wait(this.delayBeforeFadeInDuration).call(() => {
|
||||
egret.Tween.get(this).to({ _alpha: 0 }, this.fadeOutDuration * 1000, this.fadeEaseType).call(() => {
|
||||
this.transitionComplete();
|
||||
SceneManager.stage.removeChild(this._mask);
|
||||
});
|
||||
});
|
||||
}
|
||||
@@ -33,7 +31,7 @@ module es {
|
||||
public render(){
|
||||
this._mask.graphics.clear();
|
||||
this._mask.graphics.beginFill(this.fadeToColor, this._alpha);
|
||||
this._mask.graphics.drawRect(0, 0, SceneManager.stage.stageWidth, SceneManager.stage.stageHeight);
|
||||
this._mask.graphics.drawRect(0, 0, Core.graphicsDevice.viewport.width, Core.graphicsDevice.viewport.height);
|
||||
this._mask.graphics.endFill();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -44,7 +44,7 @@ module es {
|
||||
}
|
||||
|
||||
protected transitionComplete() {
|
||||
SceneManager.sceneTransition = null;
|
||||
Core._instance._sceneTransition = null;
|
||||
|
||||
if (this.onTransitionCompleted) {
|
||||
this.onTransitionCompleted();
|
||||
@@ -59,7 +59,7 @@ module es {
|
||||
this.isNewSceneLoaded = true;
|
||||
}
|
||||
|
||||
SceneManager.scene = await this.sceneLoadAction();
|
||||
Core.scene = await this.sceneLoadAction();
|
||||
this.isNewSceneLoaded = true;
|
||||
}
|
||||
|
||||
|
||||
@@ -51,17 +51,15 @@ module es {
|
||||
|
||||
this._mask = new egret.Shape();
|
||||
this._mask.graphics.beginFill(0xFFFFFF, 1);
|
||||
this._mask.graphics.drawRect(0, 0, SceneManager.stage.stageWidth, SceneManager.stage.stageHeight);
|
||||
this._mask.graphics.drawRect(0, 0, Core.graphicsDevice.viewport.width, Core.graphicsDevice.viewport.height);
|
||||
this._mask.graphics.endFill();
|
||||
this._mask.filters = [this._windEffect];
|
||||
SceneManager.stage.addChild(this._mask);
|
||||
}
|
||||
|
||||
public async onBeginTransition() {
|
||||
this.loadNextScene();
|
||||
await this.tickEffectProgressProperty(this._windEffect, this.duration, this.easeType);
|
||||
this.transitionComplete();
|
||||
SceneManager.stage.removeChild(this._mask);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,6 +7,20 @@ module es {
|
||||
private _minDepth: number;
|
||||
private _maxDepth: number;
|
||||
|
||||
public get height(){
|
||||
return this._height;
|
||||
}
|
||||
public set height(value: number){
|
||||
this._height = value;
|
||||
}
|
||||
|
||||
public get width(){
|
||||
return this._width;
|
||||
}
|
||||
public set width(value: number){
|
||||
this._width = value;
|
||||
}
|
||||
|
||||
public get aspectRatio(){
|
||||
if ((this._height != 0) && (this._width != 0))
|
||||
return (this._width / this._height);
|
||||
|
||||
@@ -7,7 +7,7 @@ module es {
|
||||
public safeArea: Rectangle;
|
||||
|
||||
constructor(){
|
||||
this.clientArea = new Rectangle(0, 0, SceneManager.stage.stageWidth, SceneManager.stage.stageHeight);
|
||||
this.clientArea = new Rectangle(0, 0, Core.graphicsDevice.viewport.width, Core.graphicsDevice.viewport.height);
|
||||
this.safeArea = this.clientArea;
|
||||
}
|
||||
|
||||
|
||||
@@ -62,7 +62,9 @@ module es {
|
||||
this._logs[i] = new FrameLog();
|
||||
|
||||
this.sampleFrames = this.targetSampleFrames = 1;
|
||||
this.width = SceneManager.stage.stageWidth * 0.8;
|
||||
this.width = Core.graphicsDevice.viewport.width * 0.8;
|
||||
|
||||
es.Core.emitter.addObserver(CoreEvents.GraphicsDeviceReset, this.onGraphicsDeviceReset, this);
|
||||
this.onGraphicsDeviceReset();
|
||||
}
|
||||
|
||||
|
||||
@@ -1,14 +1,26 @@
|
||||
module es {
|
||||
export class GlobalManager {
|
||||
public static globalManagers: GlobalManager[] = [];
|
||||
private _enabled: boolean;
|
||||
|
||||
/**
|
||||
* 如果true则启用了GlobalManager。
|
||||
* 状态的改变会导致调用OnEnabled/OnDisable
|
||||
*/
|
||||
public get enabled(){
|
||||
return this._enabled;
|
||||
}
|
||||
|
||||
/**
|
||||
* 如果true则启用了GlobalManager。
|
||||
* 状态的改变会导致调用OnEnabled/OnDisable
|
||||
* @param value
|
||||
*/
|
||||
public set enabled(value: boolean){
|
||||
this.setEnabled(value);
|
||||
}
|
||||
|
||||
/**
|
||||
* 启用/禁用这个GlobalManager
|
||||
* @param isEnabled
|
||||
*/
|
||||
public setEnabled(isEnabled: boolean){
|
||||
if (this._enabled != isEnabled){
|
||||
this._enabled = isEnabled;
|
||||
@@ -19,30 +31,21 @@ module es {
|
||||
}
|
||||
}
|
||||
}
|
||||
public _enabled: boolean;
|
||||
|
||||
/**
|
||||
* 此GlobalManager启用时调用
|
||||
*/
|
||||
public onEnabled(){}
|
||||
|
||||
/**
|
||||
* 此GlobalManager禁用时调用
|
||||
*/
|
||||
public onDisabled(){}
|
||||
|
||||
/**
|
||||
* 在frame .update之前调用每一帧
|
||||
*/
|
||||
public update(){}
|
||||
|
||||
public static registerGlobalManager(manager: GlobalManager){
|
||||
this.globalManagers.push(manager);
|
||||
manager.enabled = true;
|
||||
}
|
||||
|
||||
public static unregisterGlobalManager(manager: GlobalManager){
|
||||
this.globalManagers.remove(manager);
|
||||
manager.enabled = false;
|
||||
}
|
||||
|
||||
public static getGlobalManager<T extends GlobalManager>(type){
|
||||
for (let i = 0; i < this.globalManagers.length; i ++){
|
||||
if (this.globalManagers[i] instanceof type)
|
||||
return this.globalManagers[i] as T;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -18,7 +18,6 @@ module es {
|
||||
|
||||
export class Input {
|
||||
private static _init: boolean = false;
|
||||
private static _stage: egret.Stage;
|
||||
private static _previousTouchState: TouchState = new TouchState();
|
||||
private static _gameTouchs: TouchState[] = [];
|
||||
private static _resolutionOffset: Vector2 = new Vector2();
|
||||
@@ -33,13 +32,13 @@ module es {
|
||||
}
|
||||
/** 获取最大触摸数 */
|
||||
public static get maxSupportedTouch(){
|
||||
return this._stage.maxTouches;
|
||||
return Core._instance.stage.maxTouches;
|
||||
}
|
||||
/**
|
||||
* 设置最大触摸数
|
||||
*/
|
||||
public static set maxSupportedTouch(value: number){
|
||||
this._stage.maxTouches = value;
|
||||
Core._instance.stage.maxTouches = value;
|
||||
this.initTouchCache();
|
||||
}
|
||||
/** 获取缩放值 默认为1 */
|
||||
@@ -68,17 +67,16 @@ module es {
|
||||
return delta;
|
||||
}
|
||||
|
||||
public static initialize(stage: egret.Stage){
|
||||
public static initialize(){
|
||||
if (this._init)
|
||||
return;
|
||||
|
||||
this._init = true;
|
||||
this._stage = stage;
|
||||
this._stage.addEventListener(egret.TouchEvent.TOUCH_BEGIN, this.touchBegin, this);
|
||||
this._stage.addEventListener(egret.TouchEvent.TOUCH_MOVE, this.touchMove, this);
|
||||
this._stage.addEventListener(egret.TouchEvent.TOUCH_END, this.touchEnd, this);
|
||||
this._stage.addEventListener(egret.TouchEvent.TOUCH_CANCEL, this.touchEnd, this);
|
||||
this._stage.addEventListener(egret.TouchEvent.TOUCH_RELEASE_OUTSIDE, this.touchEnd, this);
|
||||
Core._instance.stage.addEventListener(egret.TouchEvent.TOUCH_BEGIN, this.touchBegin, this);
|
||||
Core._instance.stage.addEventListener(egret.TouchEvent.TOUCH_MOVE, this.touchMove, this);
|
||||
Core._instance.stage.addEventListener(egret.TouchEvent.TOUCH_END, this.touchEnd, this);
|
||||
Core._instance.stage.addEventListener(egret.TouchEvent.TOUCH_CANCEL, this.touchEnd, this);
|
||||
Core._instance.stage.addEventListener(egret.TouchEvent.TOUCH_RELEASE_OUTSIDE, this.touchEnd, this);
|
||||
|
||||
this.initTouchCache();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user