SceneManager更改为Core继承egret.DisplayContainer

This commit is contained in:
yhh
2020-07-23 15:39:18 +08:00
parent 347626a8ea
commit 79c5d6990c
25 changed files with 832 additions and 622 deletions
+39 -33
View File
@@ -246,9 +246,40 @@ declare module es {
clone(): Component;
}
}
declare module es {
class Core extends egret.DisplayObjectContainer {
static activeSceneChanged: Function;
static emitter: Emitter<CoreEvents>;
static graphicsDevice: GraphicsDevice;
static content: ContentManager;
static readonly Instance: Core;
static _instance: Core;
_scene: Scene;
_nextScene: Scene;
_sceneTransition: SceneTransition;
_globalManagers: GlobalManager[];
static scene: Scene;
constructor();
onOrientationChanged(): void;
protected onGraphicsDeviceReset(): void;
protected initialize(): void;
protected update(): void;
draw(): Promise<void>;
startDebugUpdate(): void;
endDebugUpdate(): void;
onSceneChanged(): void;
static startSceneTransition<T extends SceneTransition>(sceneTransition: T): T;
static registerActiveSceneChanged(current: Scene, next: Scene): void;
static registerGlobalManager(manager: es.GlobalManager): void;
static unregisterGlobalManager(manager: es.GlobalManager): void;
static getGlobalManager<T extends es.GlobalManager>(type: any): T;
}
}
declare module es {
enum CoreEvents {
SceneChanged = 0
GraphicsDeviceReset = 0,
SceneChanged = 1,
OrientationChanged = 2
}
}
declare module es {
@@ -340,30 +371,6 @@ declare module es {
getEntityProcessor<T extends EntitySystem>(): T;
}
}
declare module es {
class SceneManager {
private static _scene;
private static _nextScene;
static sceneTransition: SceneTransition;
static stage: egret.Stage;
static activeSceneChanged: Function;
static emitter: Emitter<CoreEvents>;
static content: ContentManager;
private static _instnace;
private static timerRuler;
static readonly Instance: SceneManager;
constructor(stage: egret.Stage);
static scene: Scene;
static initialize(stage: egret.Stage): void;
static update(): void;
static render(): void;
static startSceneTransition<T extends SceneTransition>(sceneTransition: T): T;
static registerActiveSceneChanged(current: Scene, next: Scene): void;
onSceneChanged(): void;
private static startDebugUpdate;
private static endDebugUpdate;
}
}
declare module transform {
enum Component {
position = 0,
@@ -942,9 +949,11 @@ declare module es {
}
declare module es {
class GraphicsDevice {
private viewport;
private _viewport;
readonly viewport: Viewport;
graphicsCapabilities: GraphicsCapabilities;
constructor();
private setup;
}
}
declare module es {
@@ -955,6 +964,8 @@ declare module es {
private _height;
private _minDepth;
private _maxDepth;
height: number;
width: number;
readonly aspectRatio: number;
bounds: Rectangle;
constructor(x: number, y: number, width: number, height: number);
@@ -1398,16 +1409,12 @@ declare module es {
}
declare module es {
class GlobalManager {
static globalManagers: GlobalManager[];
private _enabled;
enabled: boolean;
setEnabled(isEnabled: boolean): void;
_enabled: boolean;
onEnabled(): void;
onDisabled(): void;
update(): void;
static registerGlobalManager(manager: GlobalManager): void;
static unregisterGlobalManager(manager: GlobalManager): void;
static getGlobalManager<T extends GlobalManager>(type: any): T;
}
}
declare module es {
@@ -1421,7 +1428,6 @@ declare module es {
}
class Input {
private static _init;
private static _stage;
private static _previousTouchState;
private static _gameTouchs;
private static _resolutionOffset;
@@ -1434,7 +1440,7 @@ declare module es {
static readonly totalTouchCount: number;
static readonly gameTouchs: TouchState[];
static readonly touchPositionDelta: Vector2;
static initialize(stage: egret.Stage): void;
static initialize(): void;
private static initTouchCache;
private static touchBegin;
private static touchMove;
+216 -170
View File
@@ -955,8 +955,8 @@ var es;
Debug.render = function () {
if (this._debugDrawItems.length > 0) {
var debugShape = new egret.Shape();
if (es.SceneManager.scene) {
es.SceneManager.scene.addChild(debugShape);
if (es.Core.scene) {
es.Core.scene.addChild(debugShape);
}
for (var i = this._debugDrawItems.length - 1; i >= 0; i--) {
var item = this._debugDrawItems[i];
@@ -1097,10 +1097,167 @@ var es;
es.Component = Component;
})(es || (es = {}));
var es;
(function (es) {
var Core = (function (_super) {
__extends(Core, _super);
function Core() {
var _this = _super.call(this) || this;
_this._globalManagers = [];
Core._instance = _this;
Core.emitter = new es.Emitter();
Core.graphicsDevice = new es.GraphicsDevice();
Core.content = new es.ContentManager();
_this.addEventListener(egret.Event.ADDED_TO_STAGE, _this.initialize, _this);
_this.addEventListener(egret.Event.RESIZE, _this.onGraphicsDeviceReset, _this);
_this.addEventListener(egret.StageOrientationEvent.ORIENTATION_CHANGE, _this.onOrientationChanged, _this);
_this.addEventListener(egret.Event.ENTER_FRAME, _this.update, _this);
_this.addEventListener(egret.Event.RENDER, _this.draw, _this);
return _this;
}
Object.defineProperty(Core, "Instance", {
get: function () {
return this._instance;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Core, "scene", {
get: function () {
return this._instance._scene;
},
set: function (value) {
if (!value) {
console.error("场景不能为空");
return;
}
if (this._instance._scene == null) {
this._instance._scene = value;
this._instance._scene.begin();
Core.Instance.onSceneChanged();
}
else {
this._instance._nextScene = value;
}
this.registerActiveSceneChanged(this._instance._scene, this._instance._nextScene);
},
enumerable: true,
configurable: true
});
Core.prototype.onOrientationChanged = function () {
Core.emitter.emit(es.CoreEvents.OrientationChanged);
};
Core.prototype.onGraphicsDeviceReset = function () {
Core.emitter.emit(es.CoreEvents.GraphicsDeviceReset);
};
Core.prototype.initialize = function () {
};
Core.prototype.update = function () {
this.startDebugUpdate();
es.Time.update(egret.getTimer());
if (this._scene) {
for (var i = this._globalManagers.length - 1; i >= 0; i--) {
if (this._globalManagers[i].enabled)
this._globalManagers[i].update();
}
if (!this._sceneTransition ||
(this._sceneTransition && (!this._sceneTransition.loadsNewScene || this._sceneTransition.isNewSceneLoaded))) {
this._scene.update();
}
if (this._nextScene) {
this._scene.end();
this._scene = this._nextScene;
this._nextScene = null;
this.onSceneChanged();
this._scene.begin();
}
}
this.endDebugUpdate();
};
Core.prototype.draw = function () {
return __awaiter(this, void 0, void 0, function () {
return __generator(this, function (_a) {
switch (_a.label) {
case 0:
if (!this._sceneTransition) return [3, 4];
this._sceneTransition.preRender();
if (!(this._scene && !this._sceneTransition.hasPreviousSceneRender)) return [3, 2];
this._scene.render();
this._scene.postRender();
return [4, this._sceneTransition.onBeginTransition()];
case 1:
_a.sent();
return [3, 3];
case 2:
if (this._sceneTransition) {
if (this._scene && this._sceneTransition.isNewSceneLoaded) {
this._scene.render();
this._scene.postRender();
}
this._sceneTransition.render();
}
_a.label = 3;
case 3: return [3, 5];
case 4:
if (this._scene) {
this._scene.render();
es.Debug.render();
this._scene.postRender();
}
_a.label = 5;
case 5: return [2];
}
});
});
};
Core.prototype.startDebugUpdate = function () {
es.TimeRuler.Instance.startFrame();
es.TimeRuler.Instance.beginMark("update", 0x00FF00);
};
Core.prototype.endDebugUpdate = function () {
es.TimeRuler.Instance.endMark("update");
};
Core.prototype.onSceneChanged = function () {
Core.emitter.emit(es.CoreEvents.SceneChanged);
es.Time.sceneChanged();
};
Core.startSceneTransition = function (sceneTransition) {
if (this._instance._sceneTransition) {
console.warn("在前一个场景完成之前,不能开始一个新的场景转换。");
return;
}
this._instance._sceneTransition = sceneTransition;
return sceneTransition;
};
Core.registerActiveSceneChanged = function (current, next) {
if (this.activeSceneChanged)
this.activeSceneChanged(current, next);
};
Core.registerGlobalManager = function (manager) {
this._instance._globalManagers.push(manager);
manager.enabled = true;
};
Core.unregisterGlobalManager = function (manager) {
this._instance._globalManagers.remove(manager);
manager.enabled = false;
};
Core.getGlobalManager = function (type) {
for (var i = 0; i < this._instance._globalManagers.length; i++) {
if (this._instance._globalManagers[i] instanceof type)
return this._instance._globalManagers[i];
}
return null;
};
return Core;
}(egret.DisplayObjectContainer));
es.Core = Core;
})(es || (es = {}));
var es;
(function (es) {
var CoreEvents;
(function (CoreEvents) {
CoreEvents[CoreEvents["SceneChanged"] = 0] = "SceneChanged";
CoreEvents[CoreEvents["GraphicsDeviceReset"] = 0] = "GraphicsDeviceReset";
CoreEvents[CoreEvents["SceneChanged"] = 1] = "SceneChanged";
CoreEvents[CoreEvents["OrientationChanged"] = 2] = "OrientationChanged";
})(CoreEvents = es.CoreEvents || (es.CoreEvents = {}));
})(es || (es = {}));
var es;
@@ -1347,8 +1504,6 @@ var es;
_this.renderableComponents = new es.RenderableComponentList();
_this.content = new es.ContentManager();
_this.entityProcessors = new es.EntityProcessorList();
_this.width = es.SceneManager.stage.stageWidth;
_this.height = es.SceneManager.stage.stageHeight;
_this.initialize();
return _this;
}
@@ -1369,12 +1524,6 @@ var es;
Scene.prototype.begin = function () {
return __awaiter(this, void 0, void 0, function () {
return __generator(this, function (_a) {
if (es.SceneManager.sceneTransition) {
es.SceneManager.stage.addChildAt(this, es.SceneManager.stage.numChildren - 1);
}
else {
es.SceneManager.stage.addChild(this);
}
if (this._renderers.length == 0) {
this.addRenderer(new es.DefaultRenderer());
console.warn("场景开始时没有渲染器 自动添加DefaultRenderer以保证能够正常渲染");
@@ -1528,120 +1677,6 @@ var es;
}(egret.DisplayObjectContainer));
es.Scene = Scene;
})(es || (es = {}));
var es;
(function (es) {
var SceneManager = (function () {
function SceneManager(stage) {
stage.addEventListener(egret.Event.ENTER_FRAME, SceneManager.update, this);
SceneManager._instnace = this;
SceneManager.emitter = new es.Emitter();
SceneManager.content = new es.ContentManager();
SceneManager.stage = stage;
SceneManager.initialize(stage);
SceneManager.timerRuler = new es.TimeRuler();
}
Object.defineProperty(SceneManager, "Instance", {
get: function () {
return this._instnace;
},
enumerable: true,
configurable: true
});
Object.defineProperty(SceneManager, "scene", {
get: function () {
return this._scene;
},
set: function (value) {
if (!value)
throw new Error("场景不能为空");
if (this._scene == null) {
this._scene = value;
this._scene.begin();
SceneManager.Instance.onSceneChanged();
}
else {
this._nextScene = value;
}
this.registerActiveSceneChanged(this._scene, this._nextScene);
},
enumerable: true,
configurable: true
});
SceneManager.initialize = function (stage) {
es.Input.initialize(stage);
};
SceneManager.update = function () {
SceneManager.startDebugUpdate();
es.Time.update(egret.getTimer());
if (SceneManager._scene) {
for (var i = es.GlobalManager.globalManagers.length - 1; i >= 0; i--) {
if (es.GlobalManager.globalManagers[i].enabled)
es.GlobalManager.globalManagers[i].update();
}
if (!SceneManager.sceneTransition ||
(SceneManager.sceneTransition && (!SceneManager.sceneTransition.loadsNewScene || SceneManager.sceneTransition.isNewSceneLoaded))) {
SceneManager._scene.update();
}
if (SceneManager._nextScene) {
SceneManager._scene.end();
SceneManager._scene = SceneManager._nextScene;
SceneManager._nextScene = null;
SceneManager._instnace.onSceneChanged();
SceneManager._scene.begin();
}
}
SceneManager.endDebugUpdate();
SceneManager.render();
};
SceneManager.render = function () {
if (this.sceneTransition) {
this.sceneTransition.preRender();
if (this._scene && !this.sceneTransition.hasPreviousSceneRender) {
this._scene.render();
this._scene.postRender();
this.sceneTransition.onBeginTransition();
}
else if (this.sceneTransition) {
if (this._scene && this.sceneTransition.isNewSceneLoaded) {
this._scene.render();
this._scene.postRender();
}
this.sceneTransition.render();
}
}
else if (this._scene) {
this._scene.render();
es.Debug.render();
this._scene.postRender();
}
};
SceneManager.startSceneTransition = function (sceneTransition) {
if (this.sceneTransition) {
console.warn("在前一个场景完成之前,不能开始一个新的场景转换。");
return;
}
this.sceneTransition = sceneTransition;
return sceneTransition;
};
SceneManager.registerActiveSceneChanged = function (current, next) {
if (this.activeSceneChanged)
this.activeSceneChanged(current, next);
};
SceneManager.prototype.onSceneChanged = function () {
SceneManager.emitter.emit(es.CoreEvents.SceneChanged);
es.Time.sceneChanged();
};
SceneManager.startDebugUpdate = function () {
es.TimeRuler.Instance.startFrame();
es.TimeRuler.Instance.beginMark("update", 0x00FF00);
};
SceneManager.endDebugUpdate = function () {
es.TimeRuler.Instance.endMark("update");
};
return SceneManager;
}());
es.SceneManager = SceneManager;
})(es || (es = {}));
var transform;
(function (transform) {
var Component;
@@ -1851,10 +1886,10 @@ var es;
this.updateMatrixes();
if (this._areBoundsDirty) {
var topLeft = this.screenToWorldPoint(new es.Vector2(this._inset.left, this._inset.top));
var bottomRight = this.screenToWorldPoint(new es.Vector2(es.SceneManager.stage.stageWidth - this._inset.right, es.SceneManager.stage.stageHeight - this._inset.bottom));
var bottomRight = this.screenToWorldPoint(new es.Vector2(es.Core.graphicsDevice.viewport.width - this._inset.right, es.Core.graphicsDevice.viewport.height - this._inset.bottom));
if (this.entity.transform.rotation != 0) {
var topRight = this.screenToWorldPoint(new es.Vector2(es.SceneManager.stage.stageWidth - this._inset.right, this._inset.top));
var bottomLeft = this.screenToWorldPoint(new es.Vector2(this._inset.left, es.SceneManager.stage.stageHeight - this._inset.bottom));
var topRight = this.screenToWorldPoint(new es.Vector2(es.Core.graphicsDevice.viewport.width - this._inset.right, this._inset.top));
var bottomLeft = this.screenToWorldPoint(new es.Vector2(this._inset.left, es.Core.graphicsDevice.viewport.height - this._inset.bottom));
var minX = Math.min(topLeft.x, bottomRight.x, topRight.x, bottomLeft.x);
var maxX = Math.max(topLeft.x, bottomRight.x, topRight.x, bottomLeft.x);
var minY = Math.min(topLeft.y, bottomRight.y, topRight.y, bottomLeft.y);
@@ -2008,8 +2043,8 @@ var es;
};
Camera.prototype.update = function () {
var halfScreen = es.Vector2.multiply(new es.Vector2(this.bounds.width, this.bounds.height), new es.Vector2(0.5));
this._worldSpaceDeadZone.x = this.position.x - halfScreen.x * es.SceneManager.scene.scaleX + this.deadzone.x + this.focusOffset.x;
this._worldSpaceDeadZone.y = this.position.y - halfScreen.y * es.SceneManager.scene.scaleY + this.deadzone.y + this.focusOffset.y;
this._worldSpaceDeadZone.x = this.position.x - halfScreen.x * es.Core.scene.scaleX + this.deadzone.x + this.focusOffset.x;
this._worldSpaceDeadZone.y = this.position.y - halfScreen.y * es.Core.scene.scaleY + this.deadzone.y + this.focusOffset.y;
this._worldSpaceDeadZone.width = this.deadzone.width;
this._worldSpaceDeadZone.height = this.deadzone.height;
if (this._targetEntity)
@@ -4021,7 +4056,7 @@ var es;
var offsetY = Math.round(bitmapData.$offsetY);
var bitmapWidth = bitmapData.$bitmapWidth;
var bitmapHeight = bitmapData.$bitmapHeight;
var $TextureScaleFactor = es.SceneManager.stage.textureScaleFactor;
var $TextureScaleFactor = es.Core._instance.stage.textureScaleFactor;
this.sharedContext.drawImage(bitmapData.$bitmapData.source, bitmapData.$bitmapX + rect.x / $TextureScaleFactor, bitmapData.$bitmapY + rect.y / $TextureScaleFactor, bitmapWidth * rect.width / w, bitmapHeight * rect.height / h, offsetX, offsetY, rect.width, rect.height);
return surface;
}
@@ -4300,9 +4335,20 @@ var es;
(function (es) {
var GraphicsDevice = (function () {
function GraphicsDevice() {
this.setup();
this.graphicsCapabilities = new es.GraphicsCapabilities();
this.graphicsCapabilities.initialize(this);
}
Object.defineProperty(GraphicsDevice.prototype, "viewport", {
get: function () {
return this._viewport;
},
enumerable: true,
configurable: true
});
GraphicsDevice.prototype.setup = function () {
this._viewport = new es.Viewport(0, 0, es.Core._instance.stage.stageWidth, es.Core._instance.stage.stageHeight);
};
return GraphicsDevice;
}());
es.GraphicsDevice = GraphicsDevice;
@@ -4318,6 +4364,26 @@ var es;
this._minDepth = 0;
this._maxDepth = 1;
}
Object.defineProperty(Viewport.prototype, "height", {
get: function () {
return this._height;
},
set: function (value) {
this._height = value;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Viewport.prototype, "width", {
get: function () {
return this._width;
},
set: function (value) {
this._width = value;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Viewport.prototype, "aspectRatio", {
get: function () {
if ((this._height != 0) && (this._width != 0))
@@ -4350,8 +4416,8 @@ var es;
__extends(GaussianBlurEffect, _super);
function GaussianBlurEffect() {
return _super.call(this, es.PostProcessor.default_vert, GaussianBlurEffect.blur_frag, {
screenWidth: es.SceneManager.stage.stageWidth,
screenHeight: es.SceneManager.stage.stageHeight
screenWidth: es.Core.graphicsDevice.viewport.width,
screenHeight: es.Core.graphicsDevice.viewport.height
}) || this;
}
GaussianBlurEffect.blur_frag = "precision mediump float;\n" +
@@ -4435,7 +4501,7 @@ var es;
this.scene = scene;
this.shape = new egret.Shape();
this.shape.graphics.beginFill(0xFFFFFF, 1);
this.shape.graphics.drawRect(0, 0, es.SceneManager.stage.stageWidth, es.SceneManager.stage.stageHeight);
this.shape.graphics.drawRect(0, 0, es.Core.graphicsDevice.viewport.width, es.Core.graphicsDevice.viewport.height);
this.shape.graphics.endFill();
scene.addChild(this.shape);
};
@@ -4614,7 +4680,7 @@ var es;
});
};
SceneTransition.prototype.transitionComplete = function () {
es.SceneManager.sceneTransition = null;
es.Core._instance._sceneTransition = null;
if (this.onTransitionCompleted) {
this.onTransitionCompleted();
}
@@ -4630,7 +4696,7 @@ var es;
if (!this.loadsNewScene) {
this.isNewSceneLoaded = true;
}
_a = es.SceneManager;
_a = es.Core;
return [4, this.sceneLoadAction()];
case 1:
_a.scene = _b.sent();
@@ -4673,9 +4739,8 @@ var es;
var _this = this;
return __generator(this, function (_a) {
this._mask.graphics.beginFill(this.fadeToColor, 1);
this._mask.graphics.drawRect(0, 0, es.SceneManager.stage.stageWidth, es.SceneManager.stage.stageHeight);
this._mask.graphics.drawRect(0, 0, es.Core.graphicsDevice.viewport.width, es.Core.graphicsDevice.viewport.height);
this._mask.graphics.endFill();
es.SceneManager.stage.addChild(this._mask);
egret.Tween.get(this).to({ _alpha: 1 }, this.fadeOutDuration * 1000, this.fadeEaseType)
.call(function () { return __awaiter(_this, void 0, void 0, function () {
return __generator(this, function (_a) {
@@ -4689,7 +4754,6 @@ var es;
}); }).wait(this.delayBeforeFadeInDuration).call(function () {
egret.Tween.get(_this).to({ _alpha: 0 }, _this.fadeOutDuration * 1000, _this.fadeEaseType).call(function () {
_this.transitionComplete();
es.SceneManager.stage.removeChild(_this._mask);
});
});
return [2];
@@ -4699,7 +4763,7 @@ var es;
FadeTransition.prototype.render = function () {
this._mask.graphics.clear();
this._mask.graphics.beginFill(this.fadeToColor, this._alpha);
this._mask.graphics.drawRect(0, 0, es.SceneManager.stage.stageWidth, es.SceneManager.stage.stageHeight);
this._mask.graphics.drawRect(0, 0, es.Core.graphicsDevice.viewport.width, es.Core.graphicsDevice.viewport.height);
this._mask.graphics.endFill();
};
return FadeTransition;
@@ -4744,10 +4808,9 @@ var es;
});
_this._mask = new egret.Shape();
_this._mask.graphics.beginFill(0xFFFFFF, 1);
_this._mask.graphics.drawRect(0, 0, es.SceneManager.stage.stageWidth, es.SceneManager.stage.stageHeight);
_this._mask.graphics.drawRect(0, 0, es.Core.graphicsDevice.viewport.width, es.Core.graphicsDevice.viewport.height);
_this._mask.graphics.endFill();
_this._mask.filters = [_this._windEffect];
es.SceneManager.stage.addChild(_this._mask);
return _this;
}
Object.defineProperty(WindTransition.prototype, "windSegments", {
@@ -4774,7 +4837,6 @@ var es;
case 1:
_a.sent();
this.transitionComplete();
es.SceneManager.stage.removeChild(this._mask);
return [2];
}
});
@@ -6625,22 +6687,6 @@ var es;
GlobalManager.prototype.onEnabled = function () { };
GlobalManager.prototype.onDisabled = function () { };
GlobalManager.prototype.update = function () { };
GlobalManager.registerGlobalManager = function (manager) {
this.globalManagers.push(manager);
manager.enabled = true;
};
GlobalManager.unregisterGlobalManager = function (manager) {
this.globalManagers.remove(manager);
manager.enabled = false;
};
GlobalManager.getGlobalManager = function (type) {
for (var i = 0; i < this.globalManagers.length; i++) {
if (this.globalManagers[i] instanceof type)
return this.globalManagers[i];
}
return null;
};
GlobalManager.globalManagers = [];
return GlobalManager;
}());
es.GlobalManager = GlobalManager;
@@ -6684,10 +6730,10 @@ var es;
});
Object.defineProperty(Input, "maxSupportedTouch", {
get: function () {
return this._stage.maxTouches;
return es.Core._instance.stage.maxTouches;
},
set: function (value) {
this._stage.maxTouches = value;
es.Core._instance.stage.maxTouches = value;
this.initTouchCache();
},
enumerable: true,
@@ -6725,16 +6771,15 @@ var es;
enumerable: true,
configurable: true
});
Input.initialize = function (stage) {
Input.initialize = function () {
if (this._init)
return;
this._init = true;
this._stage = stage;
this._stage.addEventListener(egret.TouchEvent.TOUCH_BEGIN, this.touchBegin, this);
this._stage.addEventListener(egret.TouchEvent.TOUCH_MOVE, this.touchMove, this);
this._stage.addEventListener(egret.TouchEvent.TOUCH_END, this.touchEnd, this);
this._stage.addEventListener(egret.TouchEvent.TOUCH_CANCEL, this.touchEnd, this);
this._stage.addEventListener(egret.TouchEvent.TOUCH_RELEASE_OUTSIDE, this.touchEnd, this);
es.Core._instance.stage.addEventListener(egret.TouchEvent.TOUCH_BEGIN, this.touchBegin, this);
es.Core._instance.stage.addEventListener(egret.TouchEvent.TOUCH_MOVE, this.touchMove, this);
es.Core._instance.stage.addEventListener(egret.TouchEvent.TOUCH_END, this.touchEnd, this);
es.Core._instance.stage.addEventListener(egret.TouchEvent.TOUCH_CANCEL, this.touchEnd, this);
es.Core._instance.stage.addEventListener(egret.TouchEvent.TOUCH_RELEASE_OUTSIDE, this.touchEnd, this);
this.initTouchCache();
};
Input.initTouchCache = function () {
@@ -7324,7 +7369,7 @@ var es;
(function (es) {
var Layout = (function () {
function Layout() {
this.clientArea = new es.Rectangle(0, 0, es.SceneManager.stage.stageWidth, es.SceneManager.stage.stageHeight);
this.clientArea = new es.Rectangle(0, 0, es.Core.graphicsDevice.viewport.width, es.Core.graphicsDevice.viewport.height);
this.safeArea = this.clientArea;
}
Layout.prototype.place = function (size, horizontalMargin, verticalMargine, alignment) {
@@ -7530,7 +7575,8 @@ var es;
for (var i = 0; i < this._logs.length; ++i)
this._logs[i] = new FrameLog();
this.sampleFrames = this.targetSampleFrames = 1;
this.width = es.SceneManager.stage.stageWidth * 0.8;
this.width = es.Core.graphicsDevice.viewport.width * 0.8;
es.Core.emitter.addObserver(es.CoreEvents.GraphicsDeviceReset, this.onGraphicsDeviceReset, this);
this.onGraphicsDeviceReset();
}
TimeRuler.prototype.onGraphicsDeviceReset = function () {
File diff suppressed because one or more lines are too long
+4 -1
View File
@@ -28,7 +28,10 @@
//////////////////////////////////////////////////////////////////////////////////////
class Main extends eui.UILayer {
import SceneManager = es.SceneManager;
import Emitter = es.Emitter;
class Main extends SceneManager {
public static emitter: Emitter<CoreEmitterType>;
public static manager: SceneManager;
+39 -33
View File
@@ -246,9 +246,40 @@ declare module es {
clone(): Component;
}
}
declare module es {
class Core extends egret.DisplayObjectContainer {
static activeSceneChanged: Function;
static emitter: Emitter<CoreEvents>;
static graphicsDevice: GraphicsDevice;
static content: ContentManager;
static readonly Instance: Core;
static _instance: Core;
_scene: Scene;
_nextScene: Scene;
_sceneTransition: SceneTransition;
_globalManagers: GlobalManager[];
static scene: Scene;
constructor();
onOrientationChanged(): void;
protected onGraphicsDeviceReset(): void;
protected initialize(): void;
protected update(): void;
draw(): Promise<void>;
startDebugUpdate(): void;
endDebugUpdate(): void;
onSceneChanged(): void;
static startSceneTransition<T extends SceneTransition>(sceneTransition: T): T;
static registerActiveSceneChanged(current: Scene, next: Scene): void;
static registerGlobalManager(manager: es.GlobalManager): void;
static unregisterGlobalManager(manager: es.GlobalManager): void;
static getGlobalManager<T extends es.GlobalManager>(type: any): T;
}
}
declare module es {
enum CoreEvents {
SceneChanged = 0
GraphicsDeviceReset = 0,
SceneChanged = 1,
OrientationChanged = 2
}
}
declare module es {
@@ -340,30 +371,6 @@ declare module es {
getEntityProcessor<T extends EntitySystem>(): T;
}
}
declare module es {
class SceneManager {
private static _scene;
private static _nextScene;
static sceneTransition: SceneTransition;
static stage: egret.Stage;
static activeSceneChanged: Function;
static emitter: Emitter<CoreEvents>;
static content: ContentManager;
private static _instnace;
private static timerRuler;
static readonly Instance: SceneManager;
constructor(stage: egret.Stage);
static scene: Scene;
static initialize(stage: egret.Stage): void;
static update(): void;
static render(): void;
static startSceneTransition<T extends SceneTransition>(sceneTransition: T): T;
static registerActiveSceneChanged(current: Scene, next: Scene): void;
onSceneChanged(): void;
private static startDebugUpdate;
private static endDebugUpdate;
}
}
declare module transform {
enum Component {
position = 0,
@@ -942,9 +949,11 @@ declare module es {
}
declare module es {
class GraphicsDevice {
private viewport;
private _viewport;
readonly viewport: Viewport;
graphicsCapabilities: GraphicsCapabilities;
constructor();
private setup;
}
}
declare module es {
@@ -955,6 +964,8 @@ declare module es {
private _height;
private _minDepth;
private _maxDepth;
height: number;
width: number;
readonly aspectRatio: number;
bounds: Rectangle;
constructor(x: number, y: number, width: number, height: number);
@@ -1398,16 +1409,12 @@ declare module es {
}
declare module es {
class GlobalManager {
static globalManagers: GlobalManager[];
private _enabled;
enabled: boolean;
setEnabled(isEnabled: boolean): void;
_enabled: boolean;
onEnabled(): void;
onDisabled(): void;
update(): void;
static registerGlobalManager(manager: GlobalManager): void;
static unregisterGlobalManager(manager: GlobalManager): void;
static getGlobalManager<T extends GlobalManager>(type: any): T;
}
}
declare module es {
@@ -1421,7 +1428,6 @@ declare module es {
}
class Input {
private static _init;
private static _stage;
private static _previousTouchState;
private static _gameTouchs;
private static _resolutionOffset;
@@ -1434,7 +1440,7 @@ declare module es {
static readonly totalTouchCount: number;
static readonly gameTouchs: TouchState[];
static readonly touchPositionDelta: Vector2;
static initialize(stage: egret.Stage): void;
static initialize(): void;
private static initTouchCache;
private static touchBegin;
private static touchMove;
+216 -170
View File
@@ -955,8 +955,8 @@ var es;
Debug.render = function () {
if (this._debugDrawItems.length > 0) {
var debugShape = new egret.Shape();
if (es.SceneManager.scene) {
es.SceneManager.scene.addChild(debugShape);
if (es.Core.scene) {
es.Core.scene.addChild(debugShape);
}
for (var i = this._debugDrawItems.length - 1; i >= 0; i--) {
var item = this._debugDrawItems[i];
@@ -1097,10 +1097,167 @@ var es;
es.Component = Component;
})(es || (es = {}));
var es;
(function (es) {
var Core = (function (_super) {
__extends(Core, _super);
function Core() {
var _this = _super.call(this) || this;
_this._globalManagers = [];
Core._instance = _this;
Core.emitter = new es.Emitter();
Core.graphicsDevice = new es.GraphicsDevice();
Core.content = new es.ContentManager();
_this.addEventListener(egret.Event.ADDED_TO_STAGE, _this.initialize, _this);
_this.addEventListener(egret.Event.RESIZE, _this.onGraphicsDeviceReset, _this);
_this.addEventListener(egret.StageOrientationEvent.ORIENTATION_CHANGE, _this.onOrientationChanged, _this);
_this.addEventListener(egret.Event.ENTER_FRAME, _this.update, _this);
_this.addEventListener(egret.Event.RENDER, _this.draw, _this);
return _this;
}
Object.defineProperty(Core, "Instance", {
get: function () {
return this._instance;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Core, "scene", {
get: function () {
return this._instance._scene;
},
set: function (value) {
if (!value) {
console.error("场景不能为空");
return;
}
if (this._instance._scene == null) {
this._instance._scene = value;
this._instance._scene.begin();
Core.Instance.onSceneChanged();
}
else {
this._instance._nextScene = value;
}
this.registerActiveSceneChanged(this._instance._scene, this._instance._nextScene);
},
enumerable: true,
configurable: true
});
Core.prototype.onOrientationChanged = function () {
Core.emitter.emit(es.CoreEvents.OrientationChanged);
};
Core.prototype.onGraphicsDeviceReset = function () {
Core.emitter.emit(es.CoreEvents.GraphicsDeviceReset);
};
Core.prototype.initialize = function () {
};
Core.prototype.update = function () {
this.startDebugUpdate();
es.Time.update(egret.getTimer());
if (this._scene) {
for (var i = this._globalManagers.length - 1; i >= 0; i--) {
if (this._globalManagers[i].enabled)
this._globalManagers[i].update();
}
if (!this._sceneTransition ||
(this._sceneTransition && (!this._sceneTransition.loadsNewScene || this._sceneTransition.isNewSceneLoaded))) {
this._scene.update();
}
if (this._nextScene) {
this._scene.end();
this._scene = this._nextScene;
this._nextScene = null;
this.onSceneChanged();
this._scene.begin();
}
}
this.endDebugUpdate();
};
Core.prototype.draw = function () {
return __awaiter(this, void 0, void 0, function () {
return __generator(this, function (_a) {
switch (_a.label) {
case 0:
if (!this._sceneTransition) return [3, 4];
this._sceneTransition.preRender();
if (!(this._scene && !this._sceneTransition.hasPreviousSceneRender)) return [3, 2];
this._scene.render();
this._scene.postRender();
return [4, this._sceneTransition.onBeginTransition()];
case 1:
_a.sent();
return [3, 3];
case 2:
if (this._sceneTransition) {
if (this._scene && this._sceneTransition.isNewSceneLoaded) {
this._scene.render();
this._scene.postRender();
}
this._sceneTransition.render();
}
_a.label = 3;
case 3: return [3, 5];
case 4:
if (this._scene) {
this._scene.render();
es.Debug.render();
this._scene.postRender();
}
_a.label = 5;
case 5: return [2];
}
});
});
};
Core.prototype.startDebugUpdate = function () {
es.TimeRuler.Instance.startFrame();
es.TimeRuler.Instance.beginMark("update", 0x00FF00);
};
Core.prototype.endDebugUpdate = function () {
es.TimeRuler.Instance.endMark("update");
};
Core.prototype.onSceneChanged = function () {
Core.emitter.emit(es.CoreEvents.SceneChanged);
es.Time.sceneChanged();
};
Core.startSceneTransition = function (sceneTransition) {
if (this._instance._sceneTransition) {
console.warn("在前一个场景完成之前,不能开始一个新的场景转换。");
return;
}
this._instance._sceneTransition = sceneTransition;
return sceneTransition;
};
Core.registerActiveSceneChanged = function (current, next) {
if (this.activeSceneChanged)
this.activeSceneChanged(current, next);
};
Core.registerGlobalManager = function (manager) {
this._instance._globalManagers.push(manager);
manager.enabled = true;
};
Core.unregisterGlobalManager = function (manager) {
this._instance._globalManagers.remove(manager);
manager.enabled = false;
};
Core.getGlobalManager = function (type) {
for (var i = 0; i < this._instance._globalManagers.length; i++) {
if (this._instance._globalManagers[i] instanceof type)
return this._instance._globalManagers[i];
}
return null;
};
return Core;
}(egret.DisplayObjectContainer));
es.Core = Core;
})(es || (es = {}));
var es;
(function (es) {
var CoreEvents;
(function (CoreEvents) {
CoreEvents[CoreEvents["SceneChanged"] = 0] = "SceneChanged";
CoreEvents[CoreEvents["GraphicsDeviceReset"] = 0] = "GraphicsDeviceReset";
CoreEvents[CoreEvents["SceneChanged"] = 1] = "SceneChanged";
CoreEvents[CoreEvents["OrientationChanged"] = 2] = "OrientationChanged";
})(CoreEvents = es.CoreEvents || (es.CoreEvents = {}));
})(es || (es = {}));
var es;
@@ -1347,8 +1504,6 @@ var es;
_this.renderableComponents = new es.RenderableComponentList();
_this.content = new es.ContentManager();
_this.entityProcessors = new es.EntityProcessorList();
_this.width = es.SceneManager.stage.stageWidth;
_this.height = es.SceneManager.stage.stageHeight;
_this.initialize();
return _this;
}
@@ -1369,12 +1524,6 @@ var es;
Scene.prototype.begin = function () {
return __awaiter(this, void 0, void 0, function () {
return __generator(this, function (_a) {
if (es.SceneManager.sceneTransition) {
es.SceneManager.stage.addChildAt(this, es.SceneManager.stage.numChildren - 1);
}
else {
es.SceneManager.stage.addChild(this);
}
if (this._renderers.length == 0) {
this.addRenderer(new es.DefaultRenderer());
console.warn("场景开始时没有渲染器 自动添加DefaultRenderer以保证能够正常渲染");
@@ -1528,120 +1677,6 @@ var es;
}(egret.DisplayObjectContainer));
es.Scene = Scene;
})(es || (es = {}));
var es;
(function (es) {
var SceneManager = (function () {
function SceneManager(stage) {
stage.addEventListener(egret.Event.ENTER_FRAME, SceneManager.update, this);
SceneManager._instnace = this;
SceneManager.emitter = new es.Emitter();
SceneManager.content = new es.ContentManager();
SceneManager.stage = stage;
SceneManager.initialize(stage);
SceneManager.timerRuler = new es.TimeRuler();
}
Object.defineProperty(SceneManager, "Instance", {
get: function () {
return this._instnace;
},
enumerable: true,
configurable: true
});
Object.defineProperty(SceneManager, "scene", {
get: function () {
return this._scene;
},
set: function (value) {
if (!value)
throw new Error("场景不能为空");
if (this._scene == null) {
this._scene = value;
this._scene.begin();
SceneManager.Instance.onSceneChanged();
}
else {
this._nextScene = value;
}
this.registerActiveSceneChanged(this._scene, this._nextScene);
},
enumerable: true,
configurable: true
});
SceneManager.initialize = function (stage) {
es.Input.initialize(stage);
};
SceneManager.update = function () {
SceneManager.startDebugUpdate();
es.Time.update(egret.getTimer());
if (SceneManager._scene) {
for (var i = es.GlobalManager.globalManagers.length - 1; i >= 0; i--) {
if (es.GlobalManager.globalManagers[i].enabled)
es.GlobalManager.globalManagers[i].update();
}
if (!SceneManager.sceneTransition ||
(SceneManager.sceneTransition && (!SceneManager.sceneTransition.loadsNewScene || SceneManager.sceneTransition.isNewSceneLoaded))) {
SceneManager._scene.update();
}
if (SceneManager._nextScene) {
SceneManager._scene.end();
SceneManager._scene = SceneManager._nextScene;
SceneManager._nextScene = null;
SceneManager._instnace.onSceneChanged();
SceneManager._scene.begin();
}
}
SceneManager.endDebugUpdate();
SceneManager.render();
};
SceneManager.render = function () {
if (this.sceneTransition) {
this.sceneTransition.preRender();
if (this._scene && !this.sceneTransition.hasPreviousSceneRender) {
this._scene.render();
this._scene.postRender();
this.sceneTransition.onBeginTransition();
}
else if (this.sceneTransition) {
if (this._scene && this.sceneTransition.isNewSceneLoaded) {
this._scene.render();
this._scene.postRender();
}
this.sceneTransition.render();
}
}
else if (this._scene) {
this._scene.render();
es.Debug.render();
this._scene.postRender();
}
};
SceneManager.startSceneTransition = function (sceneTransition) {
if (this.sceneTransition) {
console.warn("在前一个场景完成之前,不能开始一个新的场景转换。");
return;
}
this.sceneTransition = sceneTransition;
return sceneTransition;
};
SceneManager.registerActiveSceneChanged = function (current, next) {
if (this.activeSceneChanged)
this.activeSceneChanged(current, next);
};
SceneManager.prototype.onSceneChanged = function () {
SceneManager.emitter.emit(es.CoreEvents.SceneChanged);
es.Time.sceneChanged();
};
SceneManager.startDebugUpdate = function () {
es.TimeRuler.Instance.startFrame();
es.TimeRuler.Instance.beginMark("update", 0x00FF00);
};
SceneManager.endDebugUpdate = function () {
es.TimeRuler.Instance.endMark("update");
};
return SceneManager;
}());
es.SceneManager = SceneManager;
})(es || (es = {}));
var transform;
(function (transform) {
var Component;
@@ -1851,10 +1886,10 @@ var es;
this.updateMatrixes();
if (this._areBoundsDirty) {
var topLeft = this.screenToWorldPoint(new es.Vector2(this._inset.left, this._inset.top));
var bottomRight = this.screenToWorldPoint(new es.Vector2(es.SceneManager.stage.stageWidth - this._inset.right, es.SceneManager.stage.stageHeight - this._inset.bottom));
var bottomRight = this.screenToWorldPoint(new es.Vector2(es.Core.graphicsDevice.viewport.width - this._inset.right, es.Core.graphicsDevice.viewport.height - this._inset.bottom));
if (this.entity.transform.rotation != 0) {
var topRight = this.screenToWorldPoint(new es.Vector2(es.SceneManager.stage.stageWidth - this._inset.right, this._inset.top));
var bottomLeft = this.screenToWorldPoint(new es.Vector2(this._inset.left, es.SceneManager.stage.stageHeight - this._inset.bottom));
var topRight = this.screenToWorldPoint(new es.Vector2(es.Core.graphicsDevice.viewport.width - this._inset.right, this._inset.top));
var bottomLeft = this.screenToWorldPoint(new es.Vector2(this._inset.left, es.Core.graphicsDevice.viewport.height - this._inset.bottom));
var minX = Math.min(topLeft.x, bottomRight.x, topRight.x, bottomLeft.x);
var maxX = Math.max(topLeft.x, bottomRight.x, topRight.x, bottomLeft.x);
var minY = Math.min(topLeft.y, bottomRight.y, topRight.y, bottomLeft.y);
@@ -2008,8 +2043,8 @@ var es;
};
Camera.prototype.update = function () {
var halfScreen = es.Vector2.multiply(new es.Vector2(this.bounds.width, this.bounds.height), new es.Vector2(0.5));
this._worldSpaceDeadZone.x = this.position.x - halfScreen.x * es.SceneManager.scene.scaleX + this.deadzone.x + this.focusOffset.x;
this._worldSpaceDeadZone.y = this.position.y - halfScreen.y * es.SceneManager.scene.scaleY + this.deadzone.y + this.focusOffset.y;
this._worldSpaceDeadZone.x = this.position.x - halfScreen.x * es.Core.scene.scaleX + this.deadzone.x + this.focusOffset.x;
this._worldSpaceDeadZone.y = this.position.y - halfScreen.y * es.Core.scene.scaleY + this.deadzone.y + this.focusOffset.y;
this._worldSpaceDeadZone.width = this.deadzone.width;
this._worldSpaceDeadZone.height = this.deadzone.height;
if (this._targetEntity)
@@ -4021,7 +4056,7 @@ var es;
var offsetY = Math.round(bitmapData.$offsetY);
var bitmapWidth = bitmapData.$bitmapWidth;
var bitmapHeight = bitmapData.$bitmapHeight;
var $TextureScaleFactor = es.SceneManager.stage.textureScaleFactor;
var $TextureScaleFactor = es.Core._instance.stage.textureScaleFactor;
this.sharedContext.drawImage(bitmapData.$bitmapData.source, bitmapData.$bitmapX + rect.x / $TextureScaleFactor, bitmapData.$bitmapY + rect.y / $TextureScaleFactor, bitmapWidth * rect.width / w, bitmapHeight * rect.height / h, offsetX, offsetY, rect.width, rect.height);
return surface;
}
@@ -4300,9 +4335,20 @@ var es;
(function (es) {
var GraphicsDevice = (function () {
function GraphicsDevice() {
this.setup();
this.graphicsCapabilities = new es.GraphicsCapabilities();
this.graphicsCapabilities.initialize(this);
}
Object.defineProperty(GraphicsDevice.prototype, "viewport", {
get: function () {
return this._viewport;
},
enumerable: true,
configurable: true
});
GraphicsDevice.prototype.setup = function () {
this._viewport = new es.Viewport(0, 0, es.Core._instance.stage.stageWidth, es.Core._instance.stage.stageHeight);
};
return GraphicsDevice;
}());
es.GraphicsDevice = GraphicsDevice;
@@ -4318,6 +4364,26 @@ var es;
this._minDepth = 0;
this._maxDepth = 1;
}
Object.defineProperty(Viewport.prototype, "height", {
get: function () {
return this._height;
},
set: function (value) {
this._height = value;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Viewport.prototype, "width", {
get: function () {
return this._width;
},
set: function (value) {
this._width = value;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Viewport.prototype, "aspectRatio", {
get: function () {
if ((this._height != 0) && (this._width != 0))
@@ -4350,8 +4416,8 @@ var es;
__extends(GaussianBlurEffect, _super);
function GaussianBlurEffect() {
return _super.call(this, es.PostProcessor.default_vert, GaussianBlurEffect.blur_frag, {
screenWidth: es.SceneManager.stage.stageWidth,
screenHeight: es.SceneManager.stage.stageHeight
screenWidth: es.Core.graphicsDevice.viewport.width,
screenHeight: es.Core.graphicsDevice.viewport.height
}) || this;
}
GaussianBlurEffect.blur_frag = "precision mediump float;\n" +
@@ -4435,7 +4501,7 @@ var es;
this.scene = scene;
this.shape = new egret.Shape();
this.shape.graphics.beginFill(0xFFFFFF, 1);
this.shape.graphics.drawRect(0, 0, es.SceneManager.stage.stageWidth, es.SceneManager.stage.stageHeight);
this.shape.graphics.drawRect(0, 0, es.Core.graphicsDevice.viewport.width, es.Core.graphicsDevice.viewport.height);
this.shape.graphics.endFill();
scene.addChild(this.shape);
};
@@ -4614,7 +4680,7 @@ var es;
});
};
SceneTransition.prototype.transitionComplete = function () {
es.SceneManager.sceneTransition = null;
es.Core._instance._sceneTransition = null;
if (this.onTransitionCompleted) {
this.onTransitionCompleted();
}
@@ -4630,7 +4696,7 @@ var es;
if (!this.loadsNewScene) {
this.isNewSceneLoaded = true;
}
_a = es.SceneManager;
_a = es.Core;
return [4, this.sceneLoadAction()];
case 1:
_a.scene = _b.sent();
@@ -4673,9 +4739,8 @@ var es;
var _this = this;
return __generator(this, function (_a) {
this._mask.graphics.beginFill(this.fadeToColor, 1);
this._mask.graphics.drawRect(0, 0, es.SceneManager.stage.stageWidth, es.SceneManager.stage.stageHeight);
this._mask.graphics.drawRect(0, 0, es.Core.graphicsDevice.viewport.width, es.Core.graphicsDevice.viewport.height);
this._mask.graphics.endFill();
es.SceneManager.stage.addChild(this._mask);
egret.Tween.get(this).to({ _alpha: 1 }, this.fadeOutDuration * 1000, this.fadeEaseType)
.call(function () { return __awaiter(_this, void 0, void 0, function () {
return __generator(this, function (_a) {
@@ -4689,7 +4754,6 @@ var es;
}); }).wait(this.delayBeforeFadeInDuration).call(function () {
egret.Tween.get(_this).to({ _alpha: 0 }, _this.fadeOutDuration * 1000, _this.fadeEaseType).call(function () {
_this.transitionComplete();
es.SceneManager.stage.removeChild(_this._mask);
});
});
return [2];
@@ -4699,7 +4763,7 @@ var es;
FadeTransition.prototype.render = function () {
this._mask.graphics.clear();
this._mask.graphics.beginFill(this.fadeToColor, this._alpha);
this._mask.graphics.drawRect(0, 0, es.SceneManager.stage.stageWidth, es.SceneManager.stage.stageHeight);
this._mask.graphics.drawRect(0, 0, es.Core.graphicsDevice.viewport.width, es.Core.graphicsDevice.viewport.height);
this._mask.graphics.endFill();
};
return FadeTransition;
@@ -4744,10 +4808,9 @@ var es;
});
_this._mask = new egret.Shape();
_this._mask.graphics.beginFill(0xFFFFFF, 1);
_this._mask.graphics.drawRect(0, 0, es.SceneManager.stage.stageWidth, es.SceneManager.stage.stageHeight);
_this._mask.graphics.drawRect(0, 0, es.Core.graphicsDevice.viewport.width, es.Core.graphicsDevice.viewport.height);
_this._mask.graphics.endFill();
_this._mask.filters = [_this._windEffect];
es.SceneManager.stage.addChild(_this._mask);
return _this;
}
Object.defineProperty(WindTransition.prototype, "windSegments", {
@@ -4774,7 +4837,6 @@ var es;
case 1:
_a.sent();
this.transitionComplete();
es.SceneManager.stage.removeChild(this._mask);
return [2];
}
});
@@ -6625,22 +6687,6 @@ var es;
GlobalManager.prototype.onEnabled = function () { };
GlobalManager.prototype.onDisabled = function () { };
GlobalManager.prototype.update = function () { };
GlobalManager.registerGlobalManager = function (manager) {
this.globalManagers.push(manager);
manager.enabled = true;
};
GlobalManager.unregisterGlobalManager = function (manager) {
this.globalManagers.remove(manager);
manager.enabled = false;
};
GlobalManager.getGlobalManager = function (type) {
for (var i = 0; i < this.globalManagers.length; i++) {
if (this.globalManagers[i] instanceof type)
return this.globalManagers[i];
}
return null;
};
GlobalManager.globalManagers = [];
return GlobalManager;
}());
es.GlobalManager = GlobalManager;
@@ -6684,10 +6730,10 @@ var es;
});
Object.defineProperty(Input, "maxSupportedTouch", {
get: function () {
return this._stage.maxTouches;
return es.Core._instance.stage.maxTouches;
},
set: function (value) {
this._stage.maxTouches = value;
es.Core._instance.stage.maxTouches = value;
this.initTouchCache();
},
enumerable: true,
@@ -6725,16 +6771,15 @@ var es;
enumerable: true,
configurable: true
});
Input.initialize = function (stage) {
Input.initialize = function () {
if (this._init)
return;
this._init = true;
this._stage = stage;
this._stage.addEventListener(egret.TouchEvent.TOUCH_BEGIN, this.touchBegin, this);
this._stage.addEventListener(egret.TouchEvent.TOUCH_MOVE, this.touchMove, this);
this._stage.addEventListener(egret.TouchEvent.TOUCH_END, this.touchEnd, this);
this._stage.addEventListener(egret.TouchEvent.TOUCH_CANCEL, this.touchEnd, this);
this._stage.addEventListener(egret.TouchEvent.TOUCH_RELEASE_OUTSIDE, this.touchEnd, this);
es.Core._instance.stage.addEventListener(egret.TouchEvent.TOUCH_BEGIN, this.touchBegin, this);
es.Core._instance.stage.addEventListener(egret.TouchEvent.TOUCH_MOVE, this.touchMove, this);
es.Core._instance.stage.addEventListener(egret.TouchEvent.TOUCH_END, this.touchEnd, this);
es.Core._instance.stage.addEventListener(egret.TouchEvent.TOUCH_CANCEL, this.touchEnd, this);
es.Core._instance.stage.addEventListener(egret.TouchEvent.TOUCH_RELEASE_OUTSIDE, this.touchEnd, this);
this.initTouchCache();
};
Input.initTouchCache = function () {
@@ -7324,7 +7369,7 @@ var es;
(function (es) {
var Layout = (function () {
function Layout() {
this.clientArea = new es.Rectangle(0, 0, es.SceneManager.stage.stageWidth, es.SceneManager.stage.stageHeight);
this.clientArea = new es.Rectangle(0, 0, es.Core.graphicsDevice.viewport.width, es.Core.graphicsDevice.viewport.height);
this.safeArea = this.clientArea;
}
Layout.prototype.place = function (size, horizontalMargin, verticalMargine, alignment) {
@@ -7530,7 +7575,8 @@ var es;
for (var i = 0; i < this._logs.length; ++i)
this._logs[i] = new FrameLog();
this.sampleFrames = this.targetSampleFrames = 1;
this.width = es.SceneManager.stage.stageWidth * 0.8;
this.width = es.Core.graphicsDevice.viewport.width * 0.8;
es.Core.emitter.addObserver(es.CoreEvents.GraphicsDeviceReset, this.onGraphicsDeviceReset, this);
this.onGraphicsDeviceReset();
}
TimeRuler.prototype.onGraphicsDeviceReset = function () {
+1 -1
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+2 -2
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@@ -9,8 +9,8 @@ module es {
public static render(){
if (this._debugDrawItems.length > 0){
let debugShape = new egret.Shape();
if (SceneManager.scene){
SceneManager.scene.addChild(debugShape);
if (Core.scene){
Core.scene.addChild(debugShape);
}
for (let i = this._debugDrawItems.length - 1; i >= 0; i --){
+6 -6
View File
@@ -105,15 +105,15 @@ module es {
if (this._areBoundsDirty){
// 旋转或非旋转的边界都需要左上角和右下角
let topLeft = this.screenToWorldPoint(new Vector2(this._inset.left, this._inset.top));
let bottomRight = this.screenToWorldPoint(new Vector2(SceneManager.stage.stageWidth - this._inset.right,
SceneManager.stage.stageHeight - this._inset.bottom));
let bottomRight = this.screenToWorldPoint(new Vector2(Core.graphicsDevice.viewport.width - this._inset.right,
Core.graphicsDevice.viewport.height - this._inset.bottom));
if (this.entity.transform.rotation != 0){
// 特别注意旋转的边界。我们需要找到绝对的最小/最大值并从中创建边界
let topRight = this.screenToWorldPoint(new Vector2(SceneManager.stage.stageWidth - this._inset.right,
let topRight = this.screenToWorldPoint(new Vector2(Core.graphicsDevice.viewport.width - this._inset.right,
this._inset.top));
let bottomLeft = this.screenToWorldPoint(new Vector2(this._inset.left,
SceneManager.stage.stageHeight - this._inset.bottom));
Core.graphicsDevice.viewport.height - this._inset.bottom));
let minX = Math.min(topLeft.x, bottomRight.x, topRight.x, bottomLeft.x);
let maxX = Math.max(topLeft.x, bottomRight.x, topRight.x, bottomLeft.x);
@@ -386,8 +386,8 @@ module es {
public update() {
let halfScreen = Vector2.multiply(new Vector2(this.bounds.width, this.bounds.height), new Vector2(0.5));
this._worldSpaceDeadZone.x = this.position.x - halfScreen.x * SceneManager.scene.scaleX + this.deadzone.x + this.focusOffset.x;
this._worldSpaceDeadZone.y = this.position.y - halfScreen.y * SceneManager.scene.scaleY + this.deadzone.y + this.focusOffset.y;
this._worldSpaceDeadZone.x = this.position.x - halfScreen.x * Core.scene.scaleX + this.deadzone.x + this.focusOffset.x;
this._worldSpaceDeadZone.y = this.position.y - halfScreen.y * Core.scene.scaleY + this.deadzone.y + this.focusOffset.y;
this._worldSpaceDeadZone.width = this.deadzone.width;
this._worldSpaceDeadZone.height = this.deadzone.height;
+228
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@@ -0,0 +1,228 @@
module es {
/**
*
*/
export class Core extends egret.DisplayObjectContainer {
/**
*
*/
public static activeSceneChanged: Function;
/**
*
*/
public static emitter: Emitter<CoreEvents>;
/**
* 访
*/
public static graphicsDevice: GraphicsDevice;
/**
*
*/
public static content: ContentManager;
/**
* /访
* @constructor
*/
public static get Instance(){
return this._instance;
}
/**
* 访
*/
public static _instance: Core;
public _scene: Scene;
public _nextScene: Scene;
public _sceneTransition: SceneTransition;
/**
* 访
*/
public _globalManagers: GlobalManager[] = [];
/**
*
*/
public static get scene() {
return this._instance._scene;
}
/**
*
* @param value
*/
public static set scene(value: Scene) {
if (!value){
console.error("场景不能为空");
return;
}
if (this._instance._scene == null) {
this._instance._scene = value;
this._instance._scene.begin();
Core.Instance.onSceneChanged();
} else {
this._instance._nextScene = value;
}
this.registerActiveSceneChanged(this._instance._scene, this._instance._nextScene);
}
constructor() {
super();
Core._instance = this;
Core.emitter = new Emitter<CoreEvents>();
Core.graphicsDevice = new GraphicsDevice();
Core.content = new ContentManager();
this.addEventListener(egret.Event.ADDED_TO_STAGE, this.initialize, this);
this.addEventListener(egret.Event.RESIZE, this.onGraphicsDeviceReset, this);
this.addEventListener(egret.StageOrientationEvent.ORIENTATION_CHANGE, this.onOrientationChanged, this);
this.addEventListener(egret.Event.ENTER_FRAME, this.update, this);
this.addEventListener(egret.Event.RENDER, this.draw, this);
}
public onOrientationChanged(){
Core.emitter.emit(CoreEvents.OrientationChanged);
}
/**
*
*/
protected onGraphicsDeviceReset(){
Core.emitter.emit(CoreEvents.GraphicsDeviceReset);
}
protected initialize(){
}
protected update() {
this.startDebugUpdate();
// 更新我们所有的系统管理器
Time.update(egret.getTimer());
if (this._scene) {
for (let i = this._globalManagers.length - 1; i >= 0; i--) {
if (this._globalManagers[i].enabled)
this._globalManagers[i].update();
}
// 仔细阅读:
// 当场景转换发生时,我们不会更新场景
// -除非是不改变场景的场景转换(没有理由不更新)
// -或者它是一个已经切换到新场景的场景转换(新场景需要做它自己的事情)
if (!this._sceneTransition ||
(this._sceneTransition && (!this._sceneTransition.loadsNewScene || this._sceneTransition.isNewSceneLoaded))) {
this._scene.update();
}
if (this._nextScene) {
this._scene.end();
this._scene = this._nextScene;
this._nextScene = null;
this.onSceneChanged();
this._scene.begin();
}
}
this.endDebugUpdate();
}
public async draw() {
if (this._sceneTransition){
this._sceneTransition.preRender();
// 如果我们有场景转换的特殊处理。我们要么渲染场景过渡,要么渲染场景
if (this._scene && !this._sceneTransition.hasPreviousSceneRender){
this._scene.render();
this._scene.postRender();
await this._sceneTransition.onBeginTransition();
} else if (this._sceneTransition) {
if (this._scene && this._sceneTransition.isNewSceneLoaded) {
this._scene.render();
this._scene.postRender();
}
this._sceneTransition.render();
}
} else if (this._scene) {
this._scene.render();
Debug.render();
// 如果我们没有一个活跃的场景转换,就像平常一样渲染
this._scene.postRender();
}
}
public startDebugUpdate(){
TimeRuler.Instance.startFrame();
TimeRuler.Instance.beginMark("update", 0x00FF00);
}
public endDebugUpdate(){
TimeRuler.Instance.endMark("update");
}
/**
*
*/
public onSceneChanged(){
Core.emitter.emit(CoreEvents.SceneChanged);
Time.sceneChanged();
}
/**
* SceneTransition
* @param sceneTransition
*/
public static startSceneTransition<T extends SceneTransition>(sceneTransition: T): T {
if (this._instance._sceneTransition) {
console.warn("在前一个场景完成之前,不能开始一个新的场景转换。");
return;
}
this._instance._sceneTransition = sceneTransition;
return sceneTransition;
}
public static registerActiveSceneChanged(current: Scene, next: Scene){
if (this.activeSceneChanged)
this.activeSceneChanged(current, next);
}
/**
*
* @param manager
*/
public static registerGlobalManager(manager: es.GlobalManager){
this._instance._globalManagers.push(manager);
manager.enabled = true;
}
/**
*
* @param manager
*/
public static unregisterGlobalManager(manager: es.GlobalManager){
this._instance._globalManagers.remove(manager);
manager.enabled = false;
}
/**
* T的全局管理器
* @param type
*/
public static getGlobalManager<T extends es.GlobalManager>(type): T {
for (let i = 0; i < this._instance._globalManagers.length; i ++){
if (this._instance._globalManagers[i] instanceof type)
return this._instance._globalManagers[i] as T;
}
return null;
}
}
}
+11 -1
View File
@@ -1,6 +1,16 @@
module es {
export enum CoreEvents{
/** 当场景发生变化时触发 */
/**
* VRAM将被擦除
*/
GraphicsDeviceReset,
/**
*
*/
SceneChanged,
/**
*
*/
OrientationChanged,
}
}
-10
View File
@@ -48,9 +48,6 @@ module es {
this.entityProcessors = new EntityProcessorList();
this.width = SceneManager.stage.stageWidth;
this.height = SceneManager.stage.stageHeight;
this.initialize();
}
@@ -81,13 +78,6 @@ module es {
public onDeactive() {}
public async begin() {
// 如果是场景转换需要在最顶层
if (SceneManager.sceneTransition){
SceneManager.stage.addChildAt(this, SceneManager.stage.numChildren - 1);
}else{
SceneManager.stage.addChild(this);
}
if (this._renderers.length == 0) {
this.addRenderer(new DefaultRenderer());
console.warn("场景开始时没有渲染器 自动添加DefaultRenderer以保证能够正常渲染");
-146
View File
@@ -1,146 +0,0 @@
module es {
/** 运行时的场景管理。 */
export class SceneManager {
private static _scene: Scene;
private static _nextScene: Scene;
public static sceneTransition: SceneTransition;
public static stage: egret.Stage;
/** 订阅此事件以在活动场景发生更改时得到通知。 */
public static activeSceneChanged: Function;
/** 核心发射器。只发出核心级别的事件 */
public static emitter: Emitter<CoreEvents>;
/** 全局内容管理器加载任何应该停留在场景之间的资产 */
public static content: ContentManager;
/** 简化对内部类的全局内容实例的访问 */
private static _instnace: SceneManager;
private static timerRuler: TimeRuler;
public static get Instance(){
return this._instnace;
}
constructor(stage: egret.Stage) {
stage.addEventListener(egret.Event.ENTER_FRAME, SceneManager.update, this);
SceneManager._instnace = this;
SceneManager.emitter = new Emitter<CoreEvents>();
SceneManager.content = new ContentManager();
SceneManager.stage = stage;
SceneManager.initialize(stage);
SceneManager.timerRuler = new TimeRuler();
}
public static get scene() {
return this._scene;
}
public static set scene(value: Scene) {
if (!value)
throw new Error("场景不能为空");
if (this._scene == null) {
this._scene = value;
this._scene.begin();
SceneManager.Instance.onSceneChanged();
} else {
this._nextScene = value;
}
this.registerActiveSceneChanged(this._scene, this._nextScene);
}
public static initialize(stage: egret.Stage) {
Input.initialize(stage);
}
public static update() {
SceneManager.startDebugUpdate();
Time.update(egret.getTimer());
if (SceneManager._scene) {
for (let i = GlobalManager.globalManagers.length - 1; i >= 0; i--) {
if (GlobalManager.globalManagers[i].enabled)
GlobalManager.globalManagers[i].update();
}
if (!SceneManager.sceneTransition ||
(SceneManager.sceneTransition && (!SceneManager.sceneTransition.loadsNewScene || SceneManager.sceneTransition.isNewSceneLoaded))) {
SceneManager._scene.update();
}
if (SceneManager._nextScene) {
SceneManager._scene.end();
SceneManager._scene = SceneManager._nextScene;
SceneManager._nextScene = null;
SceneManager._instnace.onSceneChanged();
SceneManager._scene.begin();
}
}
SceneManager.endDebugUpdate();
SceneManager.render();
}
public static render() {
if (this.sceneTransition){
this.sceneTransition.preRender();
if (this._scene && !this.sceneTransition.hasPreviousSceneRender){
this._scene.render();
this._scene.postRender();
this.sceneTransition.onBeginTransition();
} else if (this.sceneTransition) {
if (this._scene && this.sceneTransition.isNewSceneLoaded) {
this._scene.render();
this._scene.postRender();
}
this.sceneTransition.render();
}
} else if (this._scene) {
this._scene.render();
Debug.render();
this._scene.postRender();
}
}
/**
* SceneTransition
* @param sceneTransition
*/
public static startSceneTransition<T extends SceneTransition>(sceneTransition: T): T {
if (this.sceneTransition) {
console.warn("在前一个场景完成之前,不能开始一个新的场景转换。");
return;
}
this.sceneTransition = sceneTransition;
return sceneTransition;
}
public static registerActiveSceneChanged(current: Scene, next: Scene){
if (this.activeSceneChanged)
this.activeSceneChanged(current, next);
}
/**
*
*/
public onSceneChanged(){
SceneManager.emitter.emit(CoreEvents.SceneChanged);
Time.sceneChanged();
}
private static startDebugUpdate(){
TimeRuler.Instance.startFrame();
TimeRuler.Instance.beginMark("update", 0x00FF00);
}
private static endDebugUpdate(){
TimeRuler.Instance.endMark("update");
}
}
}
+1 -1
View File
@@ -78,7 +78,7 @@ module es {
let offsetY: number = Math.round(bitmapData.$offsetY);
let bitmapWidth: number = bitmapData.$bitmapWidth;
let bitmapHeight: number = bitmapData.$bitmapHeight;
let $TextureScaleFactor = SceneManager.stage.textureScaleFactor;
let $TextureScaleFactor = Core._instance.stage.textureScaleFactor;
this.sharedContext.drawImage(bitmapData.$bitmapData.source, bitmapData.$bitmapX + rect.x / $TextureScaleFactor, bitmapData.$bitmapY + rect.y / $TextureScaleFactor,
bitmapWidth * rect.width / w, bitmapHeight * rect.height / h, offsetX, offsetY, rect.width, rect.height);
return surface;
@@ -66,8 +66,8 @@ module es {
constructor(){
super(PostProcessor.default_vert, GaussianBlurEffect.blur_frag,{
screenWidth: SceneManager.stage.stageWidth,
screenHeight: SceneManager.stage.stageHeight
screenWidth: Core.graphicsDevice.viewport.width,
screenHeight: Core.graphicsDevice.viewport.height
});
}
}
+9 -1
View File
@@ -1,12 +1,20 @@
module es {
export class GraphicsDevice {
private viewport: Viewport;
private _viewport: Viewport;
public get viewport(): Viewport{
return this._viewport;
}
public graphicsCapabilities: GraphicsCapabilities;
constructor(){
this.setup();
this.graphicsCapabilities = new GraphicsCapabilities();
this.graphicsCapabilities.initialize(this);
}
private setup(){
this._viewport = new Viewport(0, 0, Core._instance.stage.stageWidth, Core._instance.stage.stageHeight);
}
}
}
@@ -32,7 +32,7 @@ module es {
this.scene = scene;
this.shape = new egret.Shape();
this.shape.graphics.beginFill(0xFFFFFF, 1);
this.shape.graphics.drawRect(0, 0, SceneManager.stage.stageWidth, SceneManager.stage.stageHeight);
this.shape.graphics.drawRect(0, 0, Core.graphicsDevice.viewport.width, Core.graphicsDevice.viewport.height);
this.shape.graphics.endFill();
scene.addChild(this.shape);
}
@@ -15,9 +15,8 @@ module es {
public async onBeginTransition() {
this._mask.graphics.beginFill(this.fadeToColor, 1);
this._mask.graphics.drawRect(0, 0, SceneManager.stage.stageWidth, SceneManager.stage.stageHeight);
this._mask.graphics.drawRect(0, 0, Core.graphicsDevice.viewport.width, Core.graphicsDevice.viewport.height);
this._mask.graphics.endFill();
SceneManager.stage.addChild(this._mask);
egret.Tween.get(this).to({ _alpha: 1}, this.fadeOutDuration * 1000, this.fadeEaseType)
.call(async () => {
@@ -25,7 +24,6 @@ module es {
}).wait(this.delayBeforeFadeInDuration).call(() => {
egret.Tween.get(this).to({ _alpha: 0 }, this.fadeOutDuration * 1000, this.fadeEaseType).call(() => {
this.transitionComplete();
SceneManager.stage.removeChild(this._mask);
});
});
}
@@ -33,7 +31,7 @@ module es {
public render(){
this._mask.graphics.clear();
this._mask.graphics.beginFill(this.fadeToColor, this._alpha);
this._mask.graphics.drawRect(0, 0, SceneManager.stage.stageWidth, SceneManager.stage.stageHeight);
this._mask.graphics.drawRect(0, 0, Core.graphicsDevice.viewport.width, Core.graphicsDevice.viewport.height);
this._mask.graphics.endFill();
}
}
@@ -44,7 +44,7 @@ module es {
}
protected transitionComplete() {
SceneManager.sceneTransition = null;
Core._instance._sceneTransition = null;
if (this.onTransitionCompleted) {
this.onTransitionCompleted();
@@ -59,7 +59,7 @@ module es {
this.isNewSceneLoaded = true;
}
SceneManager.scene = await this.sceneLoadAction();
Core.scene = await this.sceneLoadAction();
this.isNewSceneLoaded = true;
}
@@ -51,17 +51,15 @@ module es {
this._mask = new egret.Shape();
this._mask.graphics.beginFill(0xFFFFFF, 1);
this._mask.graphics.drawRect(0, 0, SceneManager.stage.stageWidth, SceneManager.stage.stageHeight);
this._mask.graphics.drawRect(0, 0, Core.graphicsDevice.viewport.width, Core.graphicsDevice.viewport.height);
this._mask.graphics.endFill();
this._mask.filters = [this._windEffect];
SceneManager.stage.addChild(this._mask);
}
public async onBeginTransition() {
this.loadNextScene();
await this.tickEffectProgressProperty(this._windEffect, this.duration, this.easeType);
this.transitionComplete();
SceneManager.stage.removeChild(this._mask);
}
}
}
+14
View File
@@ -7,6 +7,20 @@ module es {
private _minDepth: number;
private _maxDepth: number;
public get height(){
return this._height;
}
public set height(value: number){
this._height = value;
}
public get width(){
return this._width;
}
public set width(value: number){
this._width = value;
}
public get aspectRatio(){
if ((this._height != 0) && (this._width != 0))
return (this._width / this._height);
+1 -1
View File
@@ -7,7 +7,7 @@ module es {
public safeArea: Rectangle;
constructor(){
this.clientArea = new Rectangle(0, 0, SceneManager.stage.stageWidth, SceneManager.stage.stageHeight);
this.clientArea = new Rectangle(0, 0, Core.graphicsDevice.viewport.width, Core.graphicsDevice.viewport.height);
this.safeArea = this.clientArea;
}
+3 -1
View File
@@ -62,7 +62,9 @@ module es {
this._logs[i] = new FrameLog();
this.sampleFrames = this.targetSampleFrames = 1;
this.width = SceneManager.stage.stageWidth * 0.8;
this.width = Core.graphicsDevice.viewport.width * 0.8;
es.Core.emitter.addObserver(CoreEvents.GraphicsDeviceReset, this.onGraphicsDeviceReset, this);
this.onGraphicsDeviceReset();
}
+25 -22
View File
@@ -1,14 +1,26 @@
module es {
export class GlobalManager {
public static globalManagers: GlobalManager[] = [];
private _enabled: boolean;
/**
* true则启用了GlobalManager
* OnEnabled/OnDisable
*/
public get enabled(){
return this._enabled;
}
/**
* true则启用了GlobalManager
* OnEnabled/OnDisable
* @param value
*/
public set enabled(value: boolean){
this.setEnabled(value);
}
/**
* /GlobalManager
* @param isEnabled
*/
public setEnabled(isEnabled: boolean){
if (this._enabled != isEnabled){
this._enabled = isEnabled;
@@ -19,30 +31,21 @@ module es {
}
}
}
public _enabled: boolean;
/**
* GlobalManager启用时调用
*/
public onEnabled(){}
/**
* GlobalManager禁用时调用
*/
public onDisabled(){}
/**
* frame .update之前调用每一帧
*/
public update(){}
public static registerGlobalManager(manager: GlobalManager){
this.globalManagers.push(manager);
manager.enabled = true;
}
public static unregisterGlobalManager(manager: GlobalManager){
this.globalManagers.remove(manager);
manager.enabled = false;
}
public static getGlobalManager<T extends GlobalManager>(type){
for (let i = 0; i < this.globalManagers.length; i ++){
if (this.globalManagers[i] instanceof type)
return this.globalManagers[i] as T;
}
return null;
}
}
}
+8 -10
View File
@@ -18,7 +18,6 @@ module es {
export class Input {
private static _init: boolean = false;
private static _stage: egret.Stage;
private static _previousTouchState: TouchState = new TouchState();
private static _gameTouchs: TouchState[] = [];
private static _resolutionOffset: Vector2 = new Vector2();
@@ -33,13 +32,13 @@ module es {
}
/** 获取最大触摸数 */
public static get maxSupportedTouch(){
return this._stage.maxTouches;
return Core._instance.stage.maxTouches;
}
/**
*
*/
public static set maxSupportedTouch(value: number){
this._stage.maxTouches = value;
Core._instance.stage.maxTouches = value;
this.initTouchCache();
}
/** 获取缩放值 默认为1 */
@@ -68,17 +67,16 @@ module es {
return delta;
}
public static initialize(stage: egret.Stage){
public static initialize(){
if (this._init)
return;
this._init = true;
this._stage = stage;
this._stage.addEventListener(egret.TouchEvent.TOUCH_BEGIN, this.touchBegin, this);
this._stage.addEventListener(egret.TouchEvent.TOUCH_MOVE, this.touchMove, this);
this._stage.addEventListener(egret.TouchEvent.TOUCH_END, this.touchEnd, this);
this._stage.addEventListener(egret.TouchEvent.TOUCH_CANCEL, this.touchEnd, this);
this._stage.addEventListener(egret.TouchEvent.TOUCH_RELEASE_OUTSIDE, this.touchEnd, this);
Core._instance.stage.addEventListener(egret.TouchEvent.TOUCH_BEGIN, this.touchBegin, this);
Core._instance.stage.addEventListener(egret.TouchEvent.TOUCH_MOVE, this.touchMove, this);
Core._instance.stage.addEventListener(egret.TouchEvent.TOUCH_END, this.touchEnd, this);
Core._instance.stage.addEventListener(egret.TouchEvent.TOUCH_CANCEL, this.touchEnd, this);
Core._instance.stage.addEventListener(egret.TouchEvent.TOUCH_RELEASE_OUTSIDE, this.touchEnd, this);
this.initTouchCache();
}