全部移动至es模块

This commit is contained in:
yhh
2020-07-23 11:00:46 +08:00
parent 814234ca61
commit 1b52bc5fd1
71 changed files with 19273 additions and 16907 deletions
+1410 -1132
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+1410 -1132
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+122
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@@ -1008,7 +1008,129 @@ declare class Video {
*/
exitFullScreen(): Promise<void>;
}
/**
*
*/
declare class Camera {
/**
*
*/
x: number;
/**
*
*/
y: number;
/**
*
*/
width: number;
/**
*
*/
height: number;
/**
*
*/
devicePosition: "front" | "back";
/**
*
*/
flash: "auto" | "on" | "off";
/**
*
*/
size: "small" | "medium" | "large";
/**
*
* @param quality
*/
takePhoto(quality?: "high" | "normal" | "low"): Promise<{
/**
*
*/
tempImagePath: string,
/**
*
*/
width: string,
/**
*
*/
height: string
}>;
/**
*
*/
startRecord(): Promise<void>;
/**
*
* @param compressed
*/
stopRecord(compressed: boolean): Promise<{
/**
*
*/
tempThumbPath: string,
/**
*
*/
tempVideoPath: string
}>;
/**
* 使
* @param callback
*/
onAuthCancel(callback: () => void): void;
/**
* 退
* @param callback
*/
onStop(callback: () => void): void;
/**
*
*/
onCameraFrame(callback: (res: {
/**
*
*/
width: number,
/**
*
*/
height: number,
/**
* rgba
*/
data: ArrayBuffer
}) => void): void;
/**
*
*/
listenFrameChange(): void;
/**
*
*/
closeFrameChange(): void;
/**
*
*/
destroy(): void;
}
/**
* banner 广banner 广 Canvas Canvas banner 广 BannerAd.show() banner 广 BannerAd.onResize()
*/
@@ -1,101 +1,103 @@
///<reference path="./PriorityQueueNode.ts" />
/**
* IAstarGraph和开始/
*/
class AStarPathfinder {
module es {
/**
* null
* @param graph
* @param start
* @param goal
* IAstarGraph和开始/
*/
public static search<T>(graph: IAstarGraph<T>, start: T, goal: T){
let foundPath = false;
let cameFrom = new Map<T, T>();
cameFrom.set(start, start);
export class AStarPathfinder {
/**
* null
* @param graph
* @param start
* @param goal
*/
public static search<T>(graph: IAstarGraph<T>, start: T, goal: T){
let foundPath = false;
let cameFrom = new Map<T, T>();
cameFrom.set(start, start);
let costSoFar = new Map<T, number>();
let frontier = new PriorityQueue<AStarNode<T>>(1000);
frontier.enqueue(new AStarNode<T>(start), 0);
let costSoFar = new Map<T, number>();
let frontier = new PriorityQueue<AStarNode<T>>(1000);
frontier.enqueue(new AStarNode<T>(start), 0);
costSoFar.set(start, 0);
costSoFar.set(start, 0);
while (frontier.count > 0){
let current = frontier.dequeue();
while (frontier.count > 0){
let current = frontier.dequeue();
if (JSON.stringify(current.data) == JSON.stringify(goal)){
foundPath = true;
break;
if (JSON.stringify(current.data) == JSON.stringify(goal)){
foundPath = true;
break;
}
graph.getNeighbors(current.data).forEach(next => {
let newCost = costSoFar.get(current.data) + graph.cost(current.data, next);
if (!this.hasKey(costSoFar, next) || newCost < costSoFar.get(next)){
costSoFar.set(next, newCost);
let priority = newCost + graph.heuristic(next, goal);
frontier.enqueue(new AStarNode<T>(next), priority);
cameFrom.set(next, current.data);
}
});
}
graph.getNeighbors(current.data).forEach(next => {
let newCost = costSoFar.get(current.data) + graph.cost(current.data, next);
if (!this.hasKey(costSoFar, next) || newCost < costSoFar.get(next)){
costSoFar.set(next, newCost);
let priority = newCost + graph.heuristic(next, goal);
frontier.enqueue(new AStarNode<T>(next), priority);
cameFrom.set(next, current.data);
}
});
return foundPath ? this.recontructPath(cameFrom, start, goal) : null;
}
return foundPath ? this.recontructPath(cameFrom, start, goal) : null;
}
private static hasKey<T>(map: Map<T, number>, compareKey: T){
let iterator = map.keys();
let r: IteratorResult<T>;
while (r = iterator.next() , !r.done) {
if (JSON.stringify(r.value) == JSON.stringify(compareKey))
return true;
}
private static hasKey<T>(map: Map<T, number>, compareKey: T){
let iterator = map.keys();
let r: IteratorResult<T>;
while (r = iterator.next() , !r.done) {
if (JSON.stringify(r.value) == JSON.stringify(compareKey))
return true;
return false;
}
return false;
}
private static getKey<T>(map: Map<T, T>, compareKey: T){
let iterator = map.keys();
let valueIterator = map.values();
let r: IteratorResult<T>;
let v: IteratorResult<T>;
while (r = iterator.next(), v = valueIterator.next(), !r.done) {
if (JSON.stringify(r.value) == JSON.stringify(compareKey))
return v.value;
}
private static getKey<T>(map: Map<T, T>, compareKey: T){
let iterator = map.keys();
let valueIterator = map.values();
let r: IteratorResult<T>;
let v: IteratorResult<T>;
while (r = iterator.next(), v = valueIterator.next(), !r.done) {
if (JSON.stringify(r.value) == JSON.stringify(compareKey))
return v.value;
return null;
}
return null;
/**
* cameFrom字典重新构造路径
* @param cameFrom
* @param start
* @param goal
*/
public static recontructPath<T>(cameFrom: Map<T, T>, start: T, goal: T): T[]{
let path = [];
let current = goal;
path.push(goal);
while (current != start){
current = this.getKey(cameFrom, current);
path.push(current);
}
path.reverse();
return path;
}
}
/**
* cameFrom字典重新构造路径
* @param cameFrom
* @param start
* @param goal
* 使PriorityQueue需要的额外字段将原始数据封装在一个小类中
*/
public static recontructPath<T>(cameFrom: Map<T, T>, start: T, goal: T): T[]{
let path = [];
let current = goal;
path.push(goal);
export class AStarNode<T> extends PriorityQueueNode {
public data: T;
while (current != start){
current = this.getKey(cameFrom, current);
path.push(current);
constructor(data: T){
super();
this.data = data;
}
path.reverse();
return path;
}
}
/**
* 使PriorityQueue需要的额外字段将原始数据封装在一个小类中
*/
class AStarNode<T> extends PriorityQueueNode {
public data: T;
constructor(data: T){
super();
this.data = data;
}
}
@@ -1,72 +1,74 @@
/**
* A*使
* walls添加到walls HashSetweightedNodes
*/
class AstarGridGraph implements IAstarGraph<Vector2> {
public dirs: Vector2[] = [
new Vector2(1, 0),
new Vector2(0, -1),
new Vector2(-1, 0),
new Vector2(0, 1)
];
public walls: Vector2[] = [];
public weightedNodes: Vector2[] = [];
public defaultWeight: number = 1;
public weightedNodeWeight = 5;
private _width;
private _height;
private _neighbors: Vector2[] = new Array(4);
constructor(width: number, height: number){
this._width = width;
this._height = height;
}
module es {
/**
*
* @param node
* A*使
* walls添加到walls HashSetweightedNodes
*/
public isNodeInBounds(node: Vector2): boolean {
return 0 <= node.x && node.x < this._width && 0 <= node.y && node.y < this._height;
export class AstarGridGraph implements IAstarGraph<Vector2> {
public dirs: Vector2[] = [
new Vector2(1, 0),
new Vector2(0, -1),
new Vector2(-1, 0),
new Vector2(0, 1)
];
public walls: Vector2[] = [];
public weightedNodes: Vector2[] = [];
public defaultWeight: number = 1;
public weightedNodeWeight = 5;
private _width;
private _height;
private _neighbors: Vector2[] = new Array(4);
constructor(width: number, height: number){
this._width = width;
this._height = height;
}
/**
*
* @param node
*/
public isNodeInBounds(node: Vector2): boolean {
return 0 <= node.x && node.x < this._width && 0 <= node.y && node.y < this._height;
}
/**
* walls是不可逾越的
* @param node
*/
public isNodePassable(node: Vector2): boolean {
return !this.walls.firstOrDefault(wall => JSON.stringify(wall) == JSON.stringify(node));
}
/**
* AStarPathfinder.search的快捷方式
* @param start
* @param goal
*/
public search(start: Vector2, goal: Vector2){
return AStarPathfinder.search(this, start, goal);
}
public getNeighbors(node: Vector2): Vector2[] {
this._neighbors.length = 0;
this.dirs.forEach(dir => {
let next = new Vector2(node.x + dir.x, node.y + dir.y);
if (this.isNodeInBounds(next) && this.isNodePassable(next))
this._neighbors.push(next);
});
return this._neighbors;
}
public cost(from: Vector2, to: Vector2): number {
return this.weightedNodes.find((p)=> JSON.stringify(p) == JSON.stringify(to)) ? this.weightedNodeWeight : this.defaultWeight;
}
public heuristic(node: Vector2, goal: Vector2) {
return Math.abs(node.x - goal.x) + Math.abs(node.y - goal.y);
}
}
/**
* walls是不可逾越的
* @param node
*/
public isNodePassable(node: Vector2): boolean {
return !this.walls.firstOrDefault(wall => JSON.stringify(wall) == JSON.stringify(node));
}
/**
* AStarPathfinder.search的快捷方式
* @param start
* @param goal
*/
public search(start: Vector2, goal: Vector2){
return AStarPathfinder.search(this, start, goal);
}
public getNeighbors(node: Vector2): Vector2[] {
this._neighbors.length = 0;
this.dirs.forEach(dir => {
let next = new Vector2(node.x + dir.x, node.y + dir.y);
if (this.isNodeInBounds(next) && this.isNodePassable(next))
this._neighbors.push(next);
});
return this._neighbors;
}
public cost(from: Vector2, to: Vector2): number {
return this.weightedNodes.find((p)=> JSON.stringify(p) == JSON.stringify(to)) ? this.weightedNodeWeight : this.defaultWeight;
}
public heuristic(node: Vector2, goal: Vector2) {
return Math.abs(node.x - goal.x) + Math.abs(node.y - goal.y);
}
}
}
+22 -20
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@@ -1,22 +1,24 @@
/**
* graph的接口AstarPathfinder.search方法
*/
interface IAstarGraph<T> {
module es {
/**
* getNeighbors方法应该返回从传入的节点可以到达的任何相邻节点
* @param node
* graph的接口AstarPathfinder.search方法
*/
getNeighbors(node: T): Array<T>;
/**
* from到to的成本
* @param from
* @param to
*/
cost(from: T, to: T): number;
/**
* node到to的启发式WeightedGridGraph了解常用的Manhatten方法
* @param node
* @param goal
*/
heuristic(node: T, goal: T);
}
export interface IAstarGraph<T> {
/**
* getNeighbors方法应该返回从传入的节点可以到达的任何相邻节点
* @param node
*/
getNeighbors(node: T): Array<T>;
/**
* from到to的成本
* @param from
* @param to
*/
cost(from: T, to: T): number;
/**
* node到to的启发式WeightedGridGraph了解常用的Manhatten方法
* @param node
* @param goal
*/
heuristic(node: T, goal: T);
}
}
+210 -208
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@@ -1,234 +1,236 @@
/**
* 使 O(1)
* 使5-10
* IPriorityQueue.contains()
*/
class PriorityQueue<T extends PriorityQueueNode> {
private _numNodes: number;
private _nodes: T[];
private _numNodesEverEnqueued;
module es {
/**
*
* @param maxNodes (undefined的行为)
* 使 O(1)
* 使5-10
* IPriorityQueue.contains()
*/
constructor(maxNodes: number) {
this._numNodes = 0;
this._nodes = new Array(maxNodes + 1);
this._numNodesEverEnqueued = 0;
}
export class PriorityQueue<T extends PriorityQueueNode> {
private _numNodes: number;
private _nodes: T[];
private _numNodesEverEnqueued;
/**
*
* O(n)
*/
public clear() {
this._nodes.splice(1, this._numNodes);
this._numNodes = 0;
}
/**
*
* O(1)
*/
public get count() {
return this._numNodes;
}
/**
* (Count == MaxSize)undefined的行为
* O(1)
*/
public get maxSize() {
return this._nodes.length - 1;
}
/**
* (O(1))
* O (1)
* @param node
*/
public contains(node: T): boolean {
if (!node){
console.error("node cannot be null");
return false;
/**
*
* @param maxNodes (undefined的行为)
*/
constructor(maxNodes: number) {
this._numNodes = 0;
this._nodes = new Array(maxNodes + 1);
this._numNodesEverEnqueued = 0;
}
if (node.queueIndex < 0 || node.queueIndex >= this._nodes.length){
console.error("node.QueueIndex has been corrupted. Did you change it manually? Or add this node to another queue?");
return false;
/**
*
* O(n)
*/
public clear() {
this._nodes.splice(1, this._numNodes);
this._numNodes = 0;
}
return (this._nodes[node.queueIndex] == node);
}
/**
*
* O(1)
*/
public get count() {
return this._numNodes;
}
/**
*
* undefinedundefined
* O(log n)
* @param node
* @param priority
*/
public enqueue(node: T, priority: number) {
node.priority = priority;
this._numNodes++;
this._nodes[this._numNodes] = node;
node.queueIndex = this._numNodes;
node.insertionIndex = this._numNodesEverEnqueued++;
this.cascadeUp(this._nodes[this._numNodes]);
}
/**
* (Count == MaxSize)undefined的行为
* O(1)
*/
public get maxSize() {
return this._nodes.length - 1;
}
/**
* (;)undefined
* O(log n)
*/
public dequeue(): T {
let returnMe = this._nodes[1];
this.remove(returnMe);
return returnMe;
}
/**
* (O(1))
* O (1)
* @param node
*/
public contains(node: T): boolean {
if (!node){
console.error("node cannot be null");
return false;
}
/**
* Contains()
* O(log n)
* @param node
*/
public remove(node: T) {
if (node.queueIndex == this._numNodes) {
this._nodes[this._numNodes] = null;
if (node.queueIndex < 0 || node.queueIndex >= this._nodes.length){
console.error("node.QueueIndex has been corrupted. Did you change it manually? Or add this node to another queue?");
return false;
}
return (this._nodes[node.queueIndex] == node);
}
/**
*
* undefinedundefined
* O(log n)
* @param node
* @param priority
*/
public enqueue(node: T, priority: number) {
node.priority = priority;
this._numNodes++;
this._nodes[this._numNodes] = node;
node.queueIndex = this._numNodes;
node.insertionIndex = this._numNodesEverEnqueued++;
this.cascadeUp(this._nodes[this._numNodes]);
}
/**
* (;)undefined
* O(log n)
*/
public dequeue(): T {
let returnMe = this._nodes[1];
this.remove(returnMe);
return returnMe;
}
/**
* Contains()
* O(log n)
* @param node
*/
public remove(node: T) {
if (node.queueIndex == this._numNodes) {
this._nodes[this._numNodes] = null;
this._numNodes--;
return;
}
let formerLastNode = this._nodes[this._numNodes];
this.swap(node, formerLastNode);
delete this._nodes[this._numNodes];
this._numNodes--;
return;
this.onNodeUpdated(formerLastNode);
}
let formerLastNode = this._nodes[this._numNodes];
this.swap(node, formerLastNode);
delete this._nodes[this._numNodes];
this._numNodes--;
/**
* /
*/
public isValidQueue(): boolean {
for (let i = 1; i < this._nodes.length; i++) {
if (this._nodes[i]) {
let childLeftIndex = 2 * i;
if (childLeftIndex < this._nodes.length && this._nodes[childLeftIndex] &&
this.hasHigherPriority(this._nodes[childLeftIndex], this._nodes[i]))
return false;
this.onNodeUpdated(formerLastNode);
}
/**
* /
*/
public isValidQueue(): boolean {
for (let i = 1; i < this._nodes.length; i++) {
if (this._nodes[i]) {
let childLeftIndex = 2 * i;
if (childLeftIndex < this._nodes.length && this._nodes[childLeftIndex] &&
this.hasHigherPriority(this._nodes[childLeftIndex], this._nodes[i]))
return false;
let childRightIndex = childLeftIndex + 1;
if (childRightIndex < this._nodes.length && this._nodes[childRightIndex] &&
this.hasHigherPriority(this._nodes[childRightIndex], this._nodes[i]))
return false;
}
}
return true;
}
private onNodeUpdated(node: T) {
// 将更新后的节点按适当的方式向上或向下冒泡
let parentIndex = Math.floor(node.queueIndex / 2);
let parentNode = this._nodes[parentIndex];
if (parentIndex > 0 && this.hasHigherPriority(node, parentNode)) {
this.cascadeUp(node);
} else {
// 注意,如果parentNode == node(即节点是根),则将调用CascadeDown。
this.cascadeDown(node);
}
}
private cascadeDown(node: T) {
// 又名Heapify-down
let newParent: T;
let finalQueueIndex = node.queueIndex;
while (true) {
newParent = node;
let childLeftIndex = 2 * finalQueueIndex;
// 检查左子节点的优先级是否高于当前节点
if (childLeftIndex > this._numNodes) {
// 这可以放在循环之外,但是我们必须检查newParent != node两次
node.queueIndex = finalQueueIndex;
this._nodes[finalQueueIndex] = node;
break;
}
let childLeft = this._nodes[childLeftIndex];
if (this.hasHigherPriority(childLeft, newParent)) {
newParent = childLeft;
}
// 检查右子节点的优先级是否高于当前节点或左子节点
let childRightIndex = childLeftIndex + 1;
if (childRightIndex <= this._numNodes) {
let childRight = this._nodes[childRightIndex];
if (this.hasHigherPriority(childRight, newParent)) {
newParent = childRight;
let childRightIndex = childLeftIndex + 1;
if (childRightIndex < this._nodes.length && this._nodes[childRightIndex] &&
this.hasHigherPriority(this._nodes[childRightIndex], this._nodes[i]))
return false;
}
}
// 如果其中一个子节点具有更高(更小)的优先级,则交换并继续级联
if (newParent != node) {
// 将新的父节点移动到它的新索引
// 节点将被移动一次,这样做比调用Swap()少一个赋值操作。
this._nodes[finalQueueIndex] = newParent;
return true;
}
let temp = newParent.queueIndex;
newParent.queueIndex = finalQueueIndex;
finalQueueIndex = temp;
private onNodeUpdated(node: T) {
// 将更新后的节点按适当的方式向上或向下冒泡
let parentIndex = Math.floor(node.queueIndex / 2);
let parentNode = this._nodes[parentIndex];
if (parentIndex > 0 && this.hasHigherPriority(node, parentNode)) {
this.cascadeUp(node);
} else {
// 参见上面的笔记
node.queueIndex = finalQueueIndex;
this._nodes[finalQueueIndex] = node;
break;
// 注意,如果parentNode == node(即节点是根),则将调用CascadeDown。
this.cascadeDown(node);
}
}
}
/**
*
* @param node
*/
private cascadeUp(node: T) {
// 又名Heapify-up
let parent = Math.floor(node.queueIndex / 2);
while (parent >= 1) {
let parentNode = this._nodes[parent];
if (this.hasHigherPriority(parentNode, node))
break;
private cascadeDown(node: T) {
// 又名Heapify-down
let newParent: T;
let finalQueueIndex = node.queueIndex;
while (true) {
newParent = node;
let childLeftIndex = 2 * finalQueueIndex;
// 节点具有较低的优先级值,因此将其向上移动到堆中
// 出于某种原因,使用Swap()比使用单独的操作更快,如CascadeDown()
this.swap(node, parentNode);
// 检查左子节点的优先级是否高于当前节点
if (childLeftIndex > this._numNodes) {
// 这可以放在循环之外,但是我们必须检查newParent != node两次
node.queueIndex = finalQueueIndex;
this._nodes[finalQueueIndex] = node;
break;
}
parent = Math.floor(node.queueIndex / 2);
let childLeft = this._nodes[childLeftIndex];
if (this.hasHigherPriority(childLeft, newParent)) {
newParent = childLeft;
}
// 检查右子节点的优先级是否高于当前节点或左子节点
let childRightIndex = childLeftIndex + 1;
if (childRightIndex <= this._numNodes) {
let childRight = this._nodes[childRightIndex];
if (this.hasHigherPriority(childRight, newParent)) {
newParent = childRight;
}
}
// 如果其中一个子节点具有更高(更小)的优先级,则交换并继续级联
if (newParent != node) {
// 将新的父节点移动到它的新索引
// 节点将被移动一次,这样做比调用Swap()少一个赋值操作。
this._nodes[finalQueueIndex] = newParent;
let temp = newParent.queueIndex;
newParent.queueIndex = finalQueueIndex;
finalQueueIndex = temp;
} else {
// 参见上面的笔记
node.queueIndex = finalQueueIndex;
this._nodes[finalQueueIndex] = node;
break;
}
}
}
/**
*
* @param node
*/
private cascadeUp(node: T) {
// 又名Heapify-up
let parent = Math.floor(node.queueIndex / 2);
while (parent >= 1) {
let parentNode = this._nodes[parent];
if (this.hasHigherPriority(parentNode, node))
break;
// 节点具有较低的优先级值,因此将其向上移动到堆中
// 出于某种原因,使用Swap()比使用单独的操作更快,如CascadeDown()
this.swap(node, parentNode);
parent = Math.floor(node.queueIndex / 2);
}
}
private swap(node1: T, node2: T) {
// 交换节点
this._nodes[node1.queueIndex] = node2;
this._nodes[node2.queueIndex] = node1;
// 交换他们的indicies
let temp = node1.queueIndex;
node1.queueIndex = node2.queueIndex;
node2.queueIndex = temp;
}
/**
* higher的优先级高于lowertruefalse
* HasHigherPriority()()false
* @param higher
* @param lower
*/
private hasHigherPriority(higher: T, lower: T) {
return (higher.priority < lower.priority ||
(higher.priority == lower.priority && higher.insertionIndex < lower.insertionIndex));
}
}
private swap(node1: T, node2: T) {
// 交换节点
this._nodes[node1.queueIndex] = node2;
this._nodes[node2.queueIndex] = node1;
// 交换他们的indicies
let temp = node1.queueIndex;
node1.queueIndex = node2.queueIndex;
node2.queueIndex = temp;
}
/**
* higher的优先级高于lowertruefalse
* HasHigherPriority()()false
* @param higher
* @param lower
*/
private hasHigherPriority(higher: T, lower: T) {
return (higher.priority < lower.priority ||
(higher.priority == lower.priority && higher.insertionIndex < lower.insertionIndex));
}
}
}
@@ -1,14 +1,16 @@
class PriorityQueueNode {
/**
*
*/
public priority: number = 0;
/**
* 使-
*/
public insertionIndex: number = 0;
/**
* 使-
*/
public queueIndex: number = 0;
}
module es {
export class PriorityQueueNode {
/**
*
*/
public priority: number = 0;
/**
* 使-
*/
public insertionIndex: number = 0;
/**
* 使-
*/
public queueIndex: number = 0;
}
}
@@ -1,41 +1,43 @@
/**
* IUnweightedGraph和开始/
*/
class BreadthFirstPathfinder {
public static search<T>(graph: IUnweightedGraph<T>, start: T, goal: T): T[]{
let foundPath = false;
let frontier = [];
frontier.unshift(start);
module es {
/**
* IUnweightedGraph和开始/
*/
export class BreadthFirstPathfinder {
public static search<T>(graph: IUnweightedGraph<T>, start: T, goal: T): T[]{
let foundPath = false;
let frontier = [];
frontier.unshift(start);
let cameFrom = new Map<T, T>();
cameFrom.set(start, start);
let cameFrom = new Map<T, T>();
cameFrom.set(start, start);
while (frontier.length > 0){
let current = frontier.shift();
if (JSON.stringify(current) == JSON.stringify(goal)){
foundPath = true;
break;
while (frontier.length > 0){
let current = frontier.shift();
if (JSON.stringify(current) == JSON.stringify(goal)){
foundPath = true;
break;
}
graph.getNeighbors(current).forEach(next => {
if (!this.hasKey(cameFrom, next)){
frontier.unshift(next);
cameFrom.set(next, current);
}
});
}
graph.getNeighbors(current).forEach(next => {
if (!this.hasKey(cameFrom, next)){
frontier.unshift(next);
cameFrom.set(next, current);
}
});
return foundPath ? AStarPathfinder.recontructPath(cameFrom, start, goal) : null;
}
return foundPath ? AStarPathfinder.recontructPath(cameFrom, start, goal) : null;
}
private static hasKey<T>(map: Map<T, T>, compareKey: T){
let iterator = map.keys();
let r: IteratorResult<T>;
while (r = iterator.next() , !r.done) {
if (JSON.stringify(r.value) == JSON.stringify(compareKey))
return true;
}
private static hasKey<T>(map: Map<T, T>, compareKey: T){
let iterator = map.keys();
let r: IteratorResult<T>;
while (r = iterator.next() , !r.done) {
if (JSON.stringify(r.value) == JSON.stringify(compareKey))
return true;
return false;
}
return false;
}
}
}
@@ -1,7 +1,9 @@
interface IUnweightedGraph<T>{
/**
* getNeighbors方法应该返回从传入的节点可以到达的任何相邻节点
* @param node
*/
getNeighbors(node: T): T[];
}
module es {
export interface IUnweightedGraph<T>{
/**
* getNeighbors方法应该返回从传入的节点可以到达的任何相邻节点
* @param node
*/
getNeighbors(node: T): T[];
}
}
@@ -1,16 +1,18 @@
/**
*
*
*/
class UnweightedGraph<T> implements IUnweightedGraph<T> {
public edges: Map<T, T[]> = new Map<T, T[]>();
module es {
/**
*
*
*/
export class UnweightedGraph<T> implements IUnweightedGraph<T> {
public edges: Map<T, T[]> = new Map<T, T[]>();
public addEdgesForNode(node: T, edges: T[]){
this.edges.set(node, edges);
return this;
}
public addEdgesForNode(node: T, edges: T[]){
this.edges.set(node, edges);
return this;
}
public getNeighbors(node: T){
return this.edges.get(node);
public getNeighbors(node: T){
return this.edges.get(node);
}
}
}
}
@@ -1,61 +1,63 @@
///<reference path="../../../Math/Vector2.ts" />
/**
* BreadthFirstPathfinder
*/
class UnweightedGridGraph implements IUnweightedGraph<Vector2> {
private static readonly CARDINAL_DIRS: Vector2[] = [
new Vector2(1, 0),
new Vector2(0, -1),
new Vector2(-1, 0),
new Vector2(0, -1)
];
module es {
/**
* BreadthFirstPathfinder
*/
export class UnweightedGridGraph implements IUnweightedGraph<Vector2> {
private static readonly CARDINAL_DIRS: Vector2[] = [
new Vector2(1, 0),
new Vector2(0, -1),
new Vector2(-1, 0),
new Vector2(0, -1)
];
private static readonly COMPASS_DIRS = [
new Vector2(1, 0),
new Vector2(1, -1),
new Vector2(0, -1),
new Vector2(-1, -1),
new Vector2(-1, 0),
new Vector2(-1, 1),
new Vector2(0, 1),
new Vector2(1, 1),
];
private static readonly COMPASS_DIRS = [
new Vector2(1, 0),
new Vector2(1, -1),
new Vector2(0, -1),
new Vector2(-1, -1),
new Vector2(-1, 0),
new Vector2(-1, 1),
new Vector2(0, 1),
new Vector2(1, 1),
];
public walls: Vector2[] = [];
public walls: Vector2[] = [];
private _width: number;
private _hegiht: number;
private _width: number;
private _hegiht: number;
private _dirs: Vector2[];
private _neighbors: Vector2[] = new Array(4);
private _dirs: Vector2[];
private _neighbors: Vector2[] = new Array(4);
constructor(width: number, height: number, allowDiagonalSearch: boolean = false) {
this._width = width;
this._hegiht = height;
this._dirs = allowDiagonalSearch ? UnweightedGridGraph.COMPASS_DIRS : UnweightedGridGraph.CARDINAL_DIRS;
constructor(width: number, height: number, allowDiagonalSearch: boolean = false) {
this._width = width;
this._hegiht = height;
this._dirs = allowDiagonalSearch ? UnweightedGridGraph.COMPASS_DIRS : UnweightedGridGraph.CARDINAL_DIRS;
}
public isNodeInBounds(node: Vector2): boolean {
return 0 <= node.x && node.x < this._width && 0 <= node.y && node.y < this._hegiht;
}
public isNodePassable(node: Vector2): boolean {
return !this.walls.firstOrDefault(wall => JSON.stringify(wall) == JSON.stringify(node));
}
public getNeighbors(node: Vector2) {
this._neighbors.length = 0;
this._dirs.forEach(dir => {
let next = new Vector2(node.x + dir.x, node.y + dir.y);
if (this.isNodeInBounds(next) && this.isNodePassable(next))
this._neighbors.push(next);
});
return this._neighbors;
}
public search(start: Vector2, goal: Vector2): Vector2[] {
return BreadthFirstPathfinder.search(this, start, goal);
}
}
public isNodeInBounds(node: Vector2): boolean {
return 0 <= node.x && node.x < this._width && 0 <= node.y && node.y < this._hegiht;
}
public isNodePassable(node: Vector2): boolean {
return !this.walls.firstOrDefault(wall => JSON.stringify(wall) == JSON.stringify(node));
}
public getNeighbors(node: Vector2) {
this._neighbors.length = 0;
this._dirs.forEach(dir => {
let next = new Vector2(node.x + dir.x, node.y + dir.y);
if (this.isNodeInBounds(next) && this.isNodePassable(next))
this._neighbors.push(next);
});
return this._neighbors;
}
public search(start: Vector2, goal: Vector2): Vector2[] {
return BreadthFirstPathfinder.search(this, start, goal);
}
}
}
@@ -1,14 +1,16 @@
interface IWeightedGraph<T>{
/**
*
* @param node
*/
getNeighbors(node: T): T[];
module es {
export interface IWeightedGraph<T>{
/**
*
* @param node
*/
getNeighbors(node: T): T[];
/**
*
* @param from
* @param to
*/
cost(from: T, to: T): number;
}
/**
*
* @param from
* @param to
*/
cost(from: T, to: T): number;
}
}
@@ -1,67 +1,69 @@
///<reference path="../../../Math/Vector2.ts" />
/**
*
*/
class WeightedGridGraph implements IWeightedGraph<Vector2> {
public static readonly CARDINAL_DIRS = [
new Vector2(1, 0),
new Vector2(0, -1),
new Vector2(-1, 0),
new Vector2(0, 1)
];
module es {
/**
*
*/
export class WeightedGridGraph implements IWeightedGraph<Vector2> {
public static readonly CARDINAL_DIRS = [
new Vector2(1, 0),
new Vector2(0, -1),
new Vector2(-1, 0),
new Vector2(0, 1)
];
private static readonly COMPASS_DIRS = [
new Vector2(1, 0),
new Vector2(1, -1),
new Vector2(0, -1),
new Vector2(-1, -1),
new Vector2(-1, 0),
new Vector2(-1, 1),
new Vector2(0, 1),
new Vector2(1, 1),
];
private static readonly COMPASS_DIRS = [
new Vector2(1, 0),
new Vector2(1, -1),
new Vector2(0, -1),
new Vector2(-1, -1),
new Vector2(-1, 0),
new Vector2(-1, 1),
new Vector2(0, 1),
new Vector2(1, 1),
];
public walls: Vector2[] = [];
public weightedNodes: Vector2[] = [];
public defaultWeight = 1;
public weightedNodeWeight = 5;
public walls: Vector2[] = [];
public weightedNodes: Vector2[] = [];
public defaultWeight = 1;
public weightedNodeWeight = 5;
private _width: number;
private _height: number;
private _dirs: Vector2[];
private _neighbors: Vector2[] = new Array(4);
private _width: number;
private _height: number;
private _dirs: Vector2[];
private _neighbors: Vector2[] = new Array(4);
constructor(width: number, height: number, allowDiagonalSearch: boolean = false){
this._width = width;
this._height = height;
this._dirs = allowDiagonalSearch ? WeightedGridGraph.COMPASS_DIRS : WeightedGridGraph.CARDINAL_DIRS;
constructor(width: number, height: number, allowDiagonalSearch: boolean = false){
this._width = width;
this._height = height;
this._dirs = allowDiagonalSearch ? WeightedGridGraph.COMPASS_DIRS : WeightedGridGraph.CARDINAL_DIRS;
}
public isNodeInBounds(node: Vector2){
return 0 <= node.x && node.x < this._width && 0 <= node.y && node.y < this._height;
}
public isNodePassable(node: Vector2): boolean {
return !this.walls.firstOrDefault(wall => JSON.stringify(wall) == JSON.stringify(node));
}
public search(start: Vector2, goal: Vector2){
return WeightedPathfinder.search(this, start, goal);
}
public getNeighbors(node: Vector2): Vector2[]{
this._neighbors.length = 0;
this._dirs.forEach(dir => {
let next = new Vector2(node.x + dir.x, node.y + dir.y);
if (this.isNodeInBounds(next) && this.isNodePassable(next))
this._neighbors.push(next);
});
return this._neighbors;
}
public cost(from: Vector2, to: Vector2): number{
return this.weightedNodes.find(t => JSON.stringify(t) == JSON.stringify(to)) ? this.weightedNodeWeight : this.defaultWeight;
}
}
public isNodeInBounds(node: Vector2){
return 0 <= node.x && node.x < this._width && 0 <= node.y && node.y < this._height;
}
public isNodePassable(node: Vector2): boolean {
return !this.walls.firstOrDefault(wall => JSON.stringify(wall) == JSON.stringify(node));
}
public search(start: Vector2, goal: Vector2){
return WeightedPathfinder.search(this, start, goal);
}
public getNeighbors(node: Vector2): Vector2[]{
this._neighbors.length = 0;
this._dirs.forEach(dir => {
let next = new Vector2(node.x + dir.x, node.y + dir.y);
if (this.isNodeInBounds(next) && this.isNodePassable(next))
this._neighbors.push(next);
});
return this._neighbors;
}
public cost(from: Vector2, to: Vector2): number{
return this.weightedNodes.find(t => JSON.stringify(t) == JSON.stringify(to)) ? this.weightedNodeWeight : this.defaultWeight;
}
}
}
@@ -1,83 +1,85 @@
class WeightedNode<T> extends PriorityQueueNode {
public data: T;
module es {
export class WeightedNode<T> extends PriorityQueueNode {
public data: T;
constructor(data: T){
super();
this.data = data;
constructor(data: T){
super();
this.data = data;
}
}
}
class WeightedPathfinder {
public static search<T>(graph: IWeightedGraph<T>, start: T, goal: T){
let foundPath = false;
export class WeightedPathfinder {
public static search<T>(graph: IWeightedGraph<T>, start: T, goal: T){
let foundPath = false;
let cameFrom = new Map<T, T>();
cameFrom.set(start, start);
let cameFrom = new Map<T, T>();
cameFrom.set(start, start);
let costSoFar = new Map<T, number>();
let frontier = new PriorityQueue<WeightedNode<T>>(1000);
frontier.enqueue(new WeightedNode<T>(start), 0);
let costSoFar = new Map<T, number>();
let frontier = new PriorityQueue<WeightedNode<T>>(1000);
frontier.enqueue(new WeightedNode<T>(start), 0);
costSoFar.set(start, 0);
costSoFar.set(start, 0);
while (frontier.count > 0){
let current = frontier.dequeue();
if (JSON.stringify(current.data) == JSON.stringify(goal)){
foundPath = true;
break;
while (frontier.count > 0){
let current = frontier.dequeue();
if (JSON.stringify(current.data) == JSON.stringify(goal)){
foundPath = true;
break;
}
graph.getNeighbors(current.data).forEach(next => {
let newCost = costSoFar.get(current.data) + graph.cost(current.data, next);
if (!this.hasKey(costSoFar, next) || newCost < costSoFar.get(next)){
costSoFar.set(next, newCost);
let priprity = newCost;
frontier.enqueue(new WeightedNode<T>(next), priprity);
cameFrom.set(next, current.data);
}
});
}
graph.getNeighbors(current.data).forEach(next => {
let newCost = costSoFar.get(current.data) + graph.cost(current.data, next);
if (!this.hasKey(costSoFar, next) || newCost < costSoFar.get(next)){
costSoFar.set(next, newCost);
let priprity = newCost;
frontier.enqueue(new WeightedNode<T>(next), priprity);
cameFrom.set(next, current.data);
}
});
}
return foundPath ? this.recontructPath(cameFrom, start, goal) : null;
}
private static hasKey<T>(map: Map<T, number>, compareKey: T){
let iterator = map.keys();
let r: IteratorResult<T>;
while (r = iterator.next() , !r.done) {
if (JSON.stringify(r.value) == JSON.stringify(compareKey))
return true;
return foundPath ? this.recontructPath(cameFrom, start, goal) : null;
}
return false;
}
private static hasKey<T>(map: Map<T, number>, compareKey: T){
let iterator = map.keys();
let r: IteratorResult<T>;
while (r = iterator.next() , !r.done) {
if (JSON.stringify(r.value) == JSON.stringify(compareKey))
return true;
}
private static getKey<T>(map: Map<T, T>, compareKey: T){
let iterator = map.keys();
let valueIterator = map.values();
let r: IteratorResult<T>;
let v: IteratorResult<T>;
while (r = iterator.next(), v = valueIterator.next(), !r.done) {
if (JSON.stringify(r.value) == JSON.stringify(compareKey))
return v.value;
return false;
}
return null;
}
private static getKey<T>(map: Map<T, T>, compareKey: T){
let iterator = map.keys();
let valueIterator = map.values();
let r: IteratorResult<T>;
let v: IteratorResult<T>;
while (r = iterator.next(), v = valueIterator.next(), !r.done) {
if (JSON.stringify(r.value) == JSON.stringify(compareKey))
return v.value;
}
public static recontructPath<T>(cameFrom: Map<T, T>, start: T, goal: T): T[]{
let path = [];
let current = goal;
path.push(goal);
while (current != start){
current = this.getKey(cameFrom, current);
path.push(current);
return null;
}
path.reverse();
public static recontructPath<T>(cameFrom: Map<T, T>, start: T, goal: T): T[]{
let path = [];
let current = goal;
path.push(goal);
return path;
while (current != start){
current = this.getKey(cameFrom, current);
path.push(current);
}
path.reverse();
return path;
}
}
}
}
+18 -16
View File
@@ -1,22 +1,24 @@
class Debug {
private static _debugDrawItems: DebugDrawItem[] = [];
module es {
export class Debug {
private static _debugDrawItems: DebugDrawItem[] = [];
public static drawHollowRect(rectanle: Rectangle, color: number, duration = 0){
this._debugDrawItems.push(new DebugDrawItem(rectanle, color, duration));
}
public static drawHollowRect(rectanle: Rectangle, color: number, duration = 0){
this._debugDrawItems.push(new DebugDrawItem(rectanle, color, duration));
}
public static render(){
if (this._debugDrawItems.length > 0){
let debugShape = new egret.Shape();
if (SceneManager.scene){
SceneManager.scene.addChild(debugShape);
}
public static render(){
if (this._debugDrawItems.length > 0){
let debugShape = new egret.Shape();
if (SceneManager.scene){
SceneManager.scene.addChild(debugShape);
}
for (let i = this._debugDrawItems.length - 1; i >= 0; i --){
let item = this._debugDrawItems[i];
if (item.draw(debugShape))
this._debugDrawItems.removeAt(i);
for (let i = this._debugDrawItems.length - 1; i >= 0; i --){
let item = this._debugDrawItems[i];
if (item.draw(debugShape))
this._debugDrawItems.removeAt(i);
}
}
}
}
}
}
+6 -4
View File
@@ -1,4 +1,6 @@
class DebugDefaults {
public static verletParticle = 0xDC345E;
public static verletConstraintEdge = 0x433E36;
}
module es {
export class DebugDefaults {
public static verletParticle = 0xDC345E;
public static verletConstraintEdge = 0x433E36;
}
}
+42 -39
View File
@@ -1,46 +1,49 @@
enum DebugDrawType {
line,
hollowRectangle,
pixel,
text
}
class DebugDrawItem {
public rectangle: Rectangle;
public color: number;
public duration: number;
public drawType: DebugDrawType;
public text: string;
public start: Vector2;
public end: Vector2;
public x: number;
public y: number;
public size: number;
constructor(rectangle: Rectangle, color: number, duration: number){
this.rectangle = rectangle;
this.color = color;
this.duration = duration;
this.drawType = DebugDrawType.hollowRectangle;
module es {
export enum DebugDrawType {
line,
hollowRectangle,
pixel,
text
}
public draw(shape: egret.Shape): boolean{
switch (this.drawType){
case DebugDrawType.line:
DrawUtils.drawLine(shape, this.start, this.end, this.color);
break;
case DebugDrawType.hollowRectangle:
DrawUtils.drawHollowRect(shape, this.rectangle, this.color);
break;
case DebugDrawType.pixel:
DrawUtils.drawPixel(shape, new Vector2(this.x, this.y), this.color, this.size);
break;
case DebugDrawType.text:
break;
export class DebugDrawItem {
public rectangle: Rectangle;
public color: number;
public duration: number;
public drawType: DebugDrawType;
public text: string;
public start: Vector2;
public end: Vector2;
public x: number;
public y: number;
public size: number;
constructor(rectangle: Rectangle, color: number, duration: number){
this.rectangle = rectangle;
this.color = color;
this.duration = duration;
this.drawType = DebugDrawType.hollowRectangle;
}
this.duration -= Time.deltaTime;
return this.duration < 0;
public draw(shape: egret.Shape): boolean{
switch (this.drawType){
case DebugDrawType.line:
DrawUtils.drawLine(shape, this.start, this.end, this.color);
break;
case DebugDrawType.hollowRectangle:
DrawUtils.drawHollowRect(shape, this.rectangle, this.color);
break;
case DebugDrawType.pixel:
DrawUtils.drawPixel(shape, new Vector2(this.x, this.y), this.color, this.size);
break;
case DebugDrawType.text:
break;
}
this.duration -= Time.deltaTime;
return this.duration < 0;
}
}
}
+6 -4
View File
@@ -1,4 +1,6 @@
enum CoreEvents{
/** 当场景发生变化时触发 */
SceneChanged,
}
module es {
export enum CoreEvents{
/** 当场景发生变化时触发 */
SceneChanged,
}
}
+1 -1
View File
@@ -36,7 +36,7 @@ module es {
*/
public static createWithDefaultRenderer(){
let scene = new Scene();
scene.addRenderer(new DefaultRenderer())
scene.addRenderer(new DefaultRenderer());
return scene;
}
+122 -120
View File
@@ -1,144 +1,146 @@
/** 运行时的场景管理。 */
class SceneManager {
private static _scene: Scene;
private static _nextScene: Scene;
public static sceneTransition: SceneTransition;
public static stage: egret.Stage;
/** 订阅此事件以在活动场景发生更改时得到通知。 */
public static activeSceneChanged: Function;
/** 核心发射器。只发出核心级别的事件 */
public static emitter: Emitter<CoreEvents>;
/** 全局内容管理器加载任何应该停留在场景之间的资产 */
public static content: ContentManager;
/** 简化对内部类的全局内容实例的访问 */
private static _instnace: SceneManager;
private static timerRuler: TimeRuler;
public static get Instance(){
return this._instnace;
}
constructor(stage: egret.Stage) {
stage.addEventListener(egret.Event.ENTER_FRAME, SceneManager.update, this);
SceneManager._instnace = this;
SceneManager.emitter = new Emitter<CoreEvents>();
SceneManager.content = new ContentManager();
SceneManager.stage = stage;
SceneManager.initialize(stage);
SceneManager.timerRuler = new TimeRuler();
}
public static get scene() {
return this._scene;
}
public static set scene(value: Scene) {
if (!value)
throw new Error("场景不能为空");
if (this._scene == null) {
this._scene = value;
this._scene.begin();
SceneManager.Instance.onSceneChanged();
} else {
this._nextScene = value;
module es {
/** 运行时的场景管理。 */
export class SceneManager {
private static _scene: Scene;
private static _nextScene: Scene;
public static sceneTransition: SceneTransition;
public static stage: egret.Stage;
/** 订阅此事件以在活动场景发生更改时得到通知。 */
public static activeSceneChanged: Function;
/** 核心发射器。只发出核心级别的事件 */
public static emitter: Emitter<CoreEvents>;
/** 全局内容管理器加载任何应该停留在场景之间的资产 */
public static content: ContentManager;
/** 简化对内部类的全局内容实例的访问 */
private static _instnace: SceneManager;
private static timerRuler: TimeRuler;
public static get Instance(){
return this._instnace;
}
this.registerActiveSceneChanged(this._scene, this._nextScene);
}
constructor(stage: egret.Stage) {
stage.addEventListener(egret.Event.ENTER_FRAME, SceneManager.update, this);
public static initialize(stage: egret.Stage) {
Input.initialize(stage);
}
SceneManager._instnace = this;
SceneManager.emitter = new Emitter<CoreEvents>();
SceneManager.content = new ContentManager();
public static update() {
SceneManager.startDebugUpdate();
Time.update(egret.getTimer());
SceneManager.stage = stage;
SceneManager.initialize(stage);
SceneManager.timerRuler = new TimeRuler();
}
if (SceneManager._scene) {
for (let i = GlobalManager.globalManagers.length - 1; i >= 0; i--) {
if (GlobalManager.globalManagers[i].enabled)
GlobalManager.globalManagers[i].update();
public static get scene() {
return this._scene;
}
public static set scene(value: Scene) {
if (!value)
throw new Error("场景不能为空");
if (this._scene == null) {
this._scene = value;
this._scene.begin();
SceneManager.Instance.onSceneChanged();
} else {
this._nextScene = value;
}
if (!SceneManager.sceneTransition ||
(SceneManager.sceneTransition && (!SceneManager.sceneTransition.loadsNewScene || SceneManager.sceneTransition.isNewSceneLoaded))) {
this.registerActiveSceneChanged(this._scene, this._nextScene);
}
public static initialize(stage: egret.Stage) {
Input.initialize(stage);
}
public static update() {
SceneManager.startDebugUpdate();
Time.update(egret.getTimer());
if (SceneManager._scene) {
for (let i = GlobalManager.globalManagers.length - 1; i >= 0; i--) {
if (GlobalManager.globalManagers[i].enabled)
GlobalManager.globalManagers[i].update();
}
if (!SceneManager.sceneTransition ||
(SceneManager.sceneTransition && (!SceneManager.sceneTransition.loadsNewScene || SceneManager.sceneTransition.isNewSceneLoaded))) {
SceneManager._scene.update();
}
if (SceneManager._nextScene) {
SceneManager._scene.end();
SceneManager._scene = SceneManager._nextScene;
SceneManager._nextScene = null;
SceneManager._instnace.onSceneChanged();
SceneManager._scene.begin();
}
}
if (SceneManager._nextScene) {
SceneManager._scene.end();
SceneManager._scene = SceneManager._nextScene;
SceneManager._nextScene = null;
SceneManager._instnace.onSceneChanged();
SceneManager._scene.begin();
}
SceneManager.endDebugUpdate();
SceneManager.render();
}
SceneManager.endDebugUpdate();
SceneManager.render();
}
public static render() {
if (this.sceneTransition){
this.sceneTransition.preRender();
public static render() {
if (this.sceneTransition){
this.sceneTransition.preRender();
if (this._scene && !this.sceneTransition.hasPreviousSceneRender){
this._scene.render();
this._scene.postRender();
this.sceneTransition.onBeginTransition();
} else if (this.sceneTransition) {
if (this._scene && this.sceneTransition.isNewSceneLoaded) {
if (this._scene && !this.sceneTransition.hasPreviousSceneRender){
this._scene.render();
this._scene.postRender();
this.sceneTransition.onBeginTransition();
} else if (this.sceneTransition) {
if (this._scene && this.sceneTransition.isNewSceneLoaded) {
this._scene.render();
this._scene.postRender();
}
this.sceneTransition.render();
}
this.sceneTransition.render();
} else if (this._scene) {
this._scene.render();
Debug.render();
this._scene.postRender();
}
} else if (this._scene) {
this._scene.render();
Debug.render();
this._scene.postRender();
}
}
/**
* SceneTransition
* @param sceneTransition
*/
public static startSceneTransition<T extends SceneTransition>(sceneTransition: T): T {
if (this.sceneTransition) {
console.warn("在前一个场景完成之前,不能开始一个新的场景转换。");
return;
}
this.sceneTransition = sceneTransition;
return sceneTransition;
}
/**
* SceneTransition
* @param sceneTransition
*/
public static startSceneTransition<T extends SceneTransition>(sceneTransition: T): T {
if (this.sceneTransition) {
console.warn("在前一个场景完成之前,不能开始一个新的场景转换。");
return;
}
public static registerActiveSceneChanged(current: Scene, next: Scene){
if (this.activeSceneChanged)
this.activeSceneChanged(current, next);
}
this.sceneTransition = sceneTransition;
return sceneTransition;
}
/**
*
*/
public onSceneChanged(){
SceneManager.emitter.emit(CoreEvents.SceneChanged);
Time.sceneChanged();
}
public static registerActiveSceneChanged(current: Scene, next: Scene){
if (this.activeSceneChanged)
this.activeSceneChanged(current, next);
}
private static startDebugUpdate(){
TimeRuler.Instance.startFrame();
TimeRuler.Instance.beginMark("update", 0x00FF00);
}
/**
*
*/
public onSceneChanged(){
SceneManager.emitter.emit(CoreEvents.SceneChanged);
Time.sceneChanged();
}
private static endDebugUpdate(){
TimeRuler.Instance.endMark("update");
private static startDebugUpdate(){
TimeRuler.Instance.startFrame();
TimeRuler.Instance.beginMark("update", 0x00FF00);
}
private static endDebugUpdate(){
TimeRuler.Instance.endMark("update");
}
}
}
}
@@ -1,32 +1,34 @@
///<reference path="./EntitySystem.ts" />
/**
*
*/
abstract class EntityProcessingSystem extends EntitySystem {
constructor(matcher: Matcher) {
super(matcher);
}
module es {
/**
*
* @param entity
*
*/
public abstract processEntity(entity: Entity);
export abstract class EntityProcessingSystem extends EntitySystem {
constructor(matcher: Matcher) {
super(matcher);
}
public lateProcessEntity(entity: Entity) {
/**
*
* @param entity
*/
public abstract processEntity(entity: Entity);
public lateProcessEntity(entity: Entity) {
}
/**
*
* @param entities
*/
protected process(entities: Entity[]) {
entities.forEach(entity => this.processEntity(entity));
}
protected lateProcess(entities: Entity[]) {
entities.forEach(entity => this.lateProcessEntity(entity));
}
}
/**
*
* @param entities
*/
protected process(entities: Entity[]) {
entities.forEach(entity => this.processEntity(entity));
}
protected lateProcess(entities: Entity[]) {
entities.forEach(entity => this.lateProcessEntity(entity));
}
}
}
+79 -77
View File
@@ -1,79 +1,81 @@
class EntitySystem {
private _scene: Scene;
private _entities: Entity[] = [];
private _matcher: Matcher;
module es {
export class EntitySystem {
private _scene: Scene;
private _entities: Entity[] = [];
private _matcher: Matcher;
public get matcher(){
return this._matcher;
public get matcher(){
return this._matcher;
}
public get scene(){
return this._scene;
}
public set scene(value: Scene){
this._scene = value;
this._entities = [];
}
constructor(matcher?: Matcher){
this._matcher = matcher ? matcher : Matcher.empty();
}
public initialize(){
}
public onChanged(entity: Entity){
let contains = this._entities.contains(entity);
let interest = this._matcher.IsIntersted(entity);
if (interest && !contains)
this.add(entity);
else if(!interest && contains)
this.remove(entity);
}
public add(entity: Entity){
this._entities.push(entity);
this.onAdded(entity);
}
public onAdded(entity: Entity){
}
public remove(entity: Entity){
this._entities.remove(entity);
this.onRemoved(entity);
}
public onRemoved(entity: Entity){
}
public update(){
this.begin();
this.process(this._entities);
}
public lateUpdate(){
this.lateProcess(this._entities);
this.end();
}
protected begin(){
}
protected process(entities: Entity[]){
}
protected lateProcess(entities: Entity[]){
}
protected end(){
}
}
public get scene(){
return this._scene;
}
public set scene(value: Scene){
this._scene = value;
this._entities = [];
}
constructor(matcher?: Matcher){
this._matcher = matcher ? matcher : Matcher.empty();
}
public initialize(){
}
public onChanged(entity: Entity){
let contains = this._entities.contains(entity);
let interest = this._matcher.IsIntersted(entity);
if (interest && !contains)
this.add(entity);
else if(!interest && contains)
this.remove(entity);
}
public add(entity: Entity){
this._entities.push(entity);
this.onAdded(entity);
}
public onAdded(entity: Entity){
}
public remove(entity: Entity){
this._entities.remove(entity);
this.onRemoved(entity);
}
public onRemoved(entity: Entity){
}
public update(){
this.begin();
this.process(this._entities);
}
public lateUpdate(){
this.lateProcess(this._entities);
this.end();
}
protected begin(){
}
protected process(entities: Entity[]){
}
protected lateProcess(entities: Entity[]){
}
protected end(){
}
}
}
+10 -8
View File
@@ -1,11 +1,13 @@
abstract class PassiveSystem extends EntitySystem {
public onChanged(entity: Entity){
module es {
export abstract class PassiveSystem extends EntitySystem {
public onChanged(entity: Entity){
}
}
protected process(entities: Entity[]){
// 我们用我们自己的不考虑实体的基本实体系统来代替
this.begin();
this.end();
protected process(entities: Entity[]){
// 我们用我们自己的不考虑实体的基本实体系统来代替
this.begin();
this.end();
}
}
}
}
+14 -12
View File
@@ -1,15 +1,17 @@
/** 用于协调其他系统的通用系统基类 */
abstract class ProcessingSystem extends EntitySystem {
public onChanged(entity: Entity){
module es {
export abstract class ProcessingSystem extends EntitySystem {
public onChanged(entity: Entity){
}
protected process(entities: Entity[]){
this.begin();
this.processSystem();
this.end();
}
/** 处理我们的系统 每帧调用 */
public abstract processSystem();
}
protected process(entities: Entity[]){
this.begin();
this.processSystem();
this.end();
}
/** 处理我们的系统 每帧调用 */
public abstract processSystem();
}
}
+1 -1
View File
@@ -160,7 +160,7 @@ module es {
this.updateLists();
for (let i = 0; i < this._entities.length; i ++){
this._entities[i]._isDestoryed = true;
this._entities[i]._isDestroyed = true;
this._entities[i].onRemovedFromScene();
this._entities[i].scene = null;
}
+58 -56
View File
@@ -1,62 +1,64 @@
class Matcher{
protected allSet = new BitSet();
protected exclusionSet = new BitSet();
protected oneSet = new BitSet();
module es {
export class Matcher{
protected allSet = new BitSet();
protected exclusionSet = new BitSet();
protected oneSet = new BitSet();
public static empty(){
return new Matcher();
}
public getAllSet(){
return this.allSet;
}
public getExclusionSet(){
return this.exclusionSet;
}
public getOneSet(){
return this.oneSet;
}
public IsIntersted(e: Entity){
if (!this.allSet.isEmpty()){
for (let i = this.allSet.nextSetBit(0); i >= 0; i = this.allSet.nextSetBit(i + 1)){
if (!e.componentBits.get(i))
return false;
}
public static empty(){
return new Matcher();
}
if (!this.exclusionSet.isEmpty() && this.exclusionSet.intersects(e.componentBits))
return false;
public getAllSet(){
return this.allSet;
}
if (!this.oneSet.isEmpty() && !this.oneSet.intersects(e.componentBits))
return false;
public getExclusionSet(){
return this.exclusionSet;
}
return true;
public getOneSet(){
return this.oneSet;
}
public IsIntersted(e: Entity){
if (!this.allSet.isEmpty()){
for (let i = this.allSet.nextSetBit(0); i >= 0; i = this.allSet.nextSetBit(i + 1)){
if (!e.componentBits.get(i))
return false;
}
}
if (!this.exclusionSet.isEmpty() && this.exclusionSet.intersects(e.componentBits))
return false;
if (!this.oneSet.isEmpty() && !this.oneSet.intersects(e.componentBits))
return false;
return true;
}
public all(...types: any[]): Matcher{
types.forEach(type => {
this.allSet.set(ComponentTypeManager.getIndexFor(type));
});
return this;
}
public exclude(...types: any[]){
types.forEach(type => {
this.exclusionSet.set(ComponentTypeManager.getIndexFor(type));
});
return this;
}
public one(...types: any[]){
types.forEach(type => {
this.oneSet.set(ComponentTypeManager.getIndexFor(type));
});
return this;
}
}
public all(...types: any[]): Matcher{
types.forEach(type => {
this.allSet.set(ComponentTypeManager.getIndexFor(type));
});
return this;
}
public exclude(...types: any[]){
types.forEach(type => {
this.exclusionSet.set(ComponentTypeManager.getIndexFor(type));
});
return this;
}
public one(...types: any[]){
types.forEach(type => {
this.oneSet.set(ComponentTypeManager.getIndexFor(type));
});
return this;
}
}
}
+136 -134
View File
@@ -1,154 +1,156 @@
/**
*
*/
class TextureUtils {
public static sharedCanvas: HTMLCanvasElement;
public static sharedContext: CanvasRenderingContext2D;
module es {
/**
*
*/
export class TextureUtils {
public static sharedCanvas: HTMLCanvasElement;
public static sharedContext: CanvasRenderingContext2D;
public static convertImageToCanvas(texture: egret.Texture, rect?: egret.Rectangle): HTMLCanvasElement{
if (!this.sharedCanvas){
this.sharedCanvas = egret.sys.createCanvas();
this.sharedContext = this.sharedCanvas.getContext("2d");
}
public static convertImageToCanvas(texture: egret.Texture, rect?: egret.Rectangle): HTMLCanvasElement{
if (!this.sharedCanvas){
this.sharedCanvas = egret.sys.createCanvas();
this.sharedContext = this.sharedCanvas.getContext("2d");
}
let w = texture.$getTextureWidth();
let h = texture.$getTextureHeight();
if (!rect){
rect = egret.$TempRectangle;
rect.x = 0;
rect.y = 0;
rect.width = w;
rect.height = h;
}
rect.x = Math.min(rect.x, w - 1);
rect.y = Math.min(rect.y, h - 1);
rect.width = Math.min(rect.width, w - rect.x);
rect.height = Math.min(rect.height, h - rect.y);
let w = texture.$getTextureWidth();
let h = texture.$getTextureHeight();
if (!rect){
rect = egret.$TempRectangle;
rect.x = 0;
rect.y = 0;
rect.width = w;
rect.height = h;
}
let iWidth = Math.floor(rect.width);
let iHeight = Math.floor(rect.height);
let surface = this.sharedCanvas;
surface["style"]["width"] = iWidth + "px";
surface["style"]["height"] = iHeight + "px";
this.sharedCanvas.width = iWidth;
this.sharedCanvas.height = iHeight;
rect.x = Math.min(rect.x, w - 1);
rect.y = Math.min(rect.y, h - 1);
rect.width = Math.min(rect.width, w - rect.x);
rect.height = Math.min(rect.height, h - rect.y);
if (egret.Capabilities.renderMode == "webgl") {
let renderTexture: egret.RenderTexture;
//webgl下非RenderTexture纹理先画到RenderTexture
if (!(<egret.RenderTexture>texture).$renderBuffer) {
if (egret.sys.systemRenderer["renderClear"]) {
egret.sys.systemRenderer["renderClear"]();
let iWidth = Math.floor(rect.width);
let iHeight = Math.floor(rect.height);
let surface = this.sharedCanvas;
surface["style"]["width"] = iWidth + "px";
surface["style"]["height"] = iHeight + "px";
this.sharedCanvas.width = iWidth;
this.sharedCanvas.height = iHeight;
if (egret.Capabilities.renderMode == "webgl") {
let renderTexture: egret.RenderTexture;
//webgl下非RenderTexture纹理先画到RenderTexture
if (!(<egret.RenderTexture>texture).$renderBuffer) {
if (egret.sys.systemRenderer["renderClear"]) {
egret.sys.systemRenderer["renderClear"]();
}
renderTexture = new egret.RenderTexture();
renderTexture.drawToTexture(new egret.Bitmap(texture));
}
renderTexture = new egret.RenderTexture();
renderTexture.drawToTexture(new egret.Bitmap(texture));
else {
renderTexture = <egret.RenderTexture>texture;
}
//从RenderTexture中读取像素数据,填入canvas
let pixels = renderTexture.$renderBuffer.getPixels(rect.x, rect.y, iWidth, iHeight);
let x = 0;
let y = 0;
for (let i = 0; i < pixels.length; i += 4) {
this.sharedContext.fillStyle =
'rgba(' + pixels[i]
+ ',' + pixels[i + 1]
+ ',' + pixels[i + 2]
+ ',' + (pixels[i + 3] / 255) + ')';
this.sharedContext.fillRect(x, y, 1, 1);
x++;
if (x == iWidth) {
x = 0;
y++;
}
}
if (!(<egret.RenderTexture>texture).$renderBuffer) {
renderTexture.dispose();
}
return surface;
}
else {
renderTexture = <egret.RenderTexture>texture;
let bitmapData = texture;
let offsetX: number = Math.round(bitmapData.$offsetX);
let offsetY: number = Math.round(bitmapData.$offsetY);
let bitmapWidth: number = bitmapData.$bitmapWidth;
let bitmapHeight: number = bitmapData.$bitmapHeight;
let $TextureScaleFactor = SceneManager.stage.textureScaleFactor;
this.sharedContext.drawImage(bitmapData.$bitmapData.source, bitmapData.$bitmapX + rect.x / $TextureScaleFactor, bitmapData.$bitmapY + rect.y / $TextureScaleFactor,
bitmapWidth * rect.width / w, bitmapHeight * rect.height / h, offsetX, offsetY, rect.width, rect.height);
return surface;
}
//从RenderTexture中读取像素数据,填入canvas
let pixels = renderTexture.$renderBuffer.getPixels(rect.x, rect.y, iWidth, iHeight);
let x = 0;
let y = 0;
for (let i = 0; i < pixels.length; i += 4) {
this.sharedContext.fillStyle =
'rgba(' + pixels[i]
+ ',' + pixels[i + 1]
+ ',' + pixels[i + 2]
+ ',' + (pixels[i + 3] / 255) + ')';
this.sharedContext.fillRect(x, y, 1, 1);
x++;
if (x == iWidth) {
x = 0;
y++;
}
}
if (!(<egret.RenderTexture>texture).$renderBuffer) {
renderTexture.dispose();
}
return surface;
}
else {
let bitmapData = texture;
let offsetX: number = Math.round(bitmapData.$offsetX);
let offsetY: number = Math.round(bitmapData.$offsetY);
let bitmapWidth: number = bitmapData.$bitmapWidth;
let bitmapHeight: number = bitmapData.$bitmapHeight;
let $TextureScaleFactor = SceneManager.stage.textureScaleFactor;
this.sharedContext.drawImage(bitmapData.$bitmapData.source, bitmapData.$bitmapX + rect.x / $TextureScaleFactor, bitmapData.$bitmapY + rect.y / $TextureScaleFactor,
bitmapWidth * rect.width / w, bitmapHeight * rect.height / h, offsetX, offsetY, rect.width, rect.height);
return surface;
}
}
public static toDataURL(type: string, texture: egret.Texture, rect?: egret.Rectangle, encoderOptions?): string {
try {
public static toDataURL(type: string, texture: egret.Texture, rect?: egret.Rectangle, encoderOptions?): string {
try {
let surface = this.convertImageToCanvas(texture, rect);
let result = surface.toDataURL(type, encoderOptions);
return result;
}
catch (e) {
egret.$error(1033);
}
return null;
}
/**
* saveToFile
* @param type
* @param texture
* @param filePath
* @param rect
* @param encoderOptions
*/
public static eliFoTevas(type: string, texture: egret.Texture, filePath: string, rect?: egret.Rectangle, encoderOptions?): void {
let surface = this.convertImageToCanvas(texture, rect);
let result = surface.toDataURL(type, encoderOptions);
let result = (surface as any).toTempFilePathSync({
fileType: type.indexOf("png") >= 0 ? "png" : "jpg"
});
wx.getFileSystemManager().saveFile({
tempFilePath: result,
filePath: `${wx.env.USER_DATA_PATH}/${filePath}`,
success: function (res) {
//todo
}
})
return result;
}
catch (e) {
egret.$error(1033);
public static getPixel32(texture: egret.Texture, x: number, y: number): number[] {
egret.$warn(1041, "getPixel32", "getPixels");
return texture.getPixels(x, y);
}
return null;
}
/**
* saveToFile
* @param type
* @param texture
* @param filePath
* @param rect
* @param encoderOptions
*/
public static eliFoTevas(type: string, texture: egret.Texture, filePath: string, rect?: egret.Rectangle, encoderOptions?): void {
let surface = this.convertImageToCanvas(texture, rect);
let result = (surface as any).toTempFilePathSync({
fileType: type.indexOf("png") >= 0 ? "png" : "jpg"
});
wx.getFileSystemManager().saveFile({
tempFilePath: result,
filePath: `${wx.env.USER_DATA_PATH}/${filePath}`,
success: function (res) {
//todo
public static getPixels(texture: egret.Texture, x: number, y: number, width: number = 1, height: number = 1): number[] {
//webgl环境下不需要转换成canvas获取像素信息
if (egret.Capabilities.renderMode == "webgl") {
let renderTexture: egret.RenderTexture;
//webgl下非RenderTexture纹理先画到RenderTexture
if (!(<egret.RenderTexture>texture).$renderBuffer) {
renderTexture = new egret.RenderTexture();
renderTexture.drawToTexture(new egret.Bitmap(texture));
}
else {
renderTexture = <egret.RenderTexture>texture;
}
//从RenderTexture中读取像素数据
let pixels = renderTexture.$renderBuffer.getPixels(x, y, width, height);
return pixels;
}
})
return result;
}
public static getPixel32(texture: egret.Texture, x: number, y: number): number[] {
egret.$warn(1041, "getPixel32", "getPixels");
return texture.getPixels(x, y);
}
public static getPixels(texture: egret.Texture, x: number, y: number, width: number = 1, height: number = 1): number[] {
//webgl环境下不需要转换成canvas获取像素信息
if (egret.Capabilities.renderMode == "webgl") {
let renderTexture: egret.RenderTexture;
//webgl下非RenderTexture纹理先画到RenderTexture
if (!(<egret.RenderTexture>texture).$renderBuffer) {
renderTexture = new egret.RenderTexture();
renderTexture.drawToTexture(new egret.Bitmap(texture));
try {
let surface = this.convertImageToCanvas(texture);
let result = this.sharedContext.getImageData(x, y, width, height).data;
return <number[]><any>result;
}
else {
renderTexture = <egret.RenderTexture>texture;
catch (e) {
egret.$error(1039);
}
//从RenderTexture中读取像素数据
let pixels = renderTexture.$renderBuffer.getPixels(x, y, width, height);
return pixels;
}
try {
let surface = this.convertImageToCanvas(texture);
let result = this.sharedContext.getImageData(x, y, width, height).data;
return <number[]><any>result;
}
catch (e) {
egret.$error(1039);
}
}
}
}
+37 -35
View File
@@ -1,38 +1,40 @@
/** 提供帧定时信息 */
class Time {
/** deltaTime的未缩放版本。不受时间尺度的影响 */
public static unscaledDeltaTime;
/** 前一帧到当前帧的时间增量,按时间刻度进行缩放 */
public static deltaTime: number = 0;
/** 时间刻度缩放 */
public static timeScale = 1;
/** 已传递的帧总数 */
public static frameCount = 0;
private static _lastTime = 0;
/** 自场景加载以来的总时间 */
public static _timeSinceSceneLoad;
module es {
/** 提供帧定时信息 */
export class Time {
/** deltaTime的未缩放版本。不受时间尺度的影响 */
public static unscaledDeltaTime;
/** 前一帧到当前帧的时间增量,按时间刻度进行缩放 */
public static deltaTime: number = 0;
/** 时间刻度缩放 */
public static timeScale = 1;
/** 已传递的帧总数 */
public static frameCount = 0;
public static update(currentTime: number){
let dt = (currentTime - this._lastTime) / 1000;
this.deltaTime = dt * this.timeScale;
this.unscaledDeltaTime = dt;
this._timeSinceSceneLoad += dt;
this.frameCount ++;
private static _lastTime = 0;
/** 自场景加载以来的总时间 */
public static _timeSinceSceneLoad;
this._lastTime = currentTime;
public static update(currentTime: number){
let dt = (currentTime - this._lastTime) / 1000;
this.deltaTime = dt * this.timeScale;
this.unscaledDeltaTime = dt;
this._timeSinceSceneLoad += dt;
this.frameCount ++;
this._lastTime = currentTime;
}
public static sceneChanged(){
this._timeSinceSceneLoad = 0;
}
/**
* 使delta的间隔值true
* @param interval
*/
public static checkEvery(interval: number){
// 我们减去了delta,因为timeSinceSceneLoad已经包含了这个update ticks delta
return (this._timeSinceSceneLoad / interval) > ((this._timeSinceSceneLoad - this.deltaTime) / interval);
}
}
public static sceneChanged(){
this._timeSinceSceneLoad = 0;
}
/**
* 使delta的间隔值true
* @param interval
*/
public static checkEvery(interval: number){
// 我们减去了delta,因为timeSinceSceneLoad已经包含了这个update ticks delta
return (this._timeSinceSceneLoad / interval) > ((this._timeSinceSceneLoad - this.deltaTime) / interval);
}
}
}
@@ -1,72 +1,74 @@
class GaussianBlurEffect extends egret.CustomFilter {
// private static blur_frag = "precision mediump float;\n" +
// "uniform vec2 blur;\n" +
// "uniform sampler2D uSampler;\n" +
// "varying vec2 vTextureCoord;\n" +
// "uniform vec2 uTextureSize;\n" +
// "void main()\n" +
// "{\n " +
// "const int sampleRadius = 5;\n" +
// "const int samples = sampleRadius * 2 + 1;\n" +
// "vec2 blurUv = blur / uTextureSize;\n" +
// "vec4 color = vec4(0, 0, 0, 0);\n" +
// "vec2 uv = vec2(0.0, 0.0);\n" +
// "blurUv /= float(sampleRadius);\n" +
// "for (int i = -sampleRadius; i <= sampleRadius; i++) {\n" +
// "uv.x = vTextureCoord.x + float(i) * blurUv.x;\n" +
// "uv.y = vTextureCoord.y + float(i) * blurUv.y;\n" +
// "color += texture2D(uSampler, uv);\n" +
// "}\n" +
// "color /= float(samples);\n" +
// "gl_FragColor = color;\n" +
// "}";
module es {
export class GaussianBlurEffect extends egret.CustomFilter {
// private static blur_frag = "precision mediump float;\n" +
// "uniform vec2 blur;\n" +
// "uniform sampler2D uSampler;\n" +
// "varying vec2 vTextureCoord;\n" +
// "uniform vec2 uTextureSize;\n" +
// "void main()\n" +
// "{\n " +
// "const int sampleRadius = 5;\n" +
// "const int samples = sampleRadius * 2 + 1;\n" +
// "vec2 blurUv = blur / uTextureSize;\n" +
// "vec4 color = vec4(0, 0, 0, 0);\n" +
// "vec2 uv = vec2(0.0, 0.0);\n" +
// "blurUv /= float(sampleRadius);\n" +
private static blur_frag = "precision mediump float;\n" +
"uniform sampler2D uSampler;\n" +
"uniform float screenWidth;\n" +
"uniform float screenHeight;\n" +
// "for (int i = -sampleRadius; i <= sampleRadius; i++) {\n" +
// "uv.x = vTextureCoord.x + float(i) * blurUv.x;\n" +
// "uv.y = vTextureCoord.y + float(i) * blurUv.y;\n" +
// "color += texture2D(uSampler, uv);\n" +
// "}\n" +
"float normpdf(in float x, in float sigma)\n" +
"{\n" +
"return 0.39894*exp(-0.5*x*x/(sigma*sigma))/sigma;\n" +
"}\n" +
// "color /= float(samples);\n" +
// "gl_FragColor = color;\n" +
// "}";
"void main()\n" +
"{\n" +
"vec3 c = texture2D(uSampler, gl_FragCoord.xy / vec2(screenWidth, screenHeight).xy).rgb;\n" +
private static blur_frag = "precision mediump float;\n" +
"uniform sampler2D uSampler;\n" +
"uniform float screenWidth;\n" +
"uniform float screenHeight;\n" +
"const int mSize = 11;\n" +
"const int kSize = (mSize - 1)/2;\n" +
"float kernel[mSize];\n" +
"vec3 final_colour = vec3(0.0);\n" +
"float normpdf(in float x, in float sigma)\n" +
"{\n" +
"return 0.39894*exp(-0.5*x*x/(sigma*sigma))/sigma;\n" +
"}\n" +
"float sigma = 7.0;\n" +
"float z = 0.0;\n" +
"for (int j = 0; j <= kSize; ++j)\n" +
"{\n" +
"kernel[kSize+j] = kernel[kSize-j] = normpdf(float(j),sigma);\n" +
"}\n" +
"for (int j = 0; j < mSize; ++j)\n" +
"{\n" +
"z += kernel[j];\n" +
"}\n" +
"void main()\n" +
"{\n" +
"vec3 c = texture2D(uSampler, gl_FragCoord.xy / vec2(screenWidth, screenHeight).xy).rgb;\n" +
"for (int i = -kSize; i <= kSize; ++i)\n" +
"{\n" +
"for (int j = -kSize; j <= kSize; ++j)\n" +
"{\n" +
"final_colour += kernel[kSize+j]*kernel[kSize+i]*texture2D(uSampler, (gl_FragCoord.xy+vec2(float(i),float(j))) / vec2(screenWidth, screenHeight).xy).rgb;\n" +
"}\n}\n" +
"gl_FragColor = vec4(final_colour/(z*z), 1.0);\n" +
"}";
"const int mSize = 11;\n" +
"const int kSize = (mSize - 1)/2;\n" +
"float kernel[mSize];\n" +
"vec3 final_colour = vec3(0.0);\n" +
constructor(){
super(PostProcessor.default_vert, GaussianBlurEffect.blur_frag,{
screenWidth: SceneManager.stage.stageWidth,
screenHeight: SceneManager.stage.stageHeight
});
"float sigma = 7.0;\n" +
"float z = 0.0;\n" +
"for (int j = 0; j <= kSize; ++j)\n" +
"{\n" +
"kernel[kSize+j] = kernel[kSize-j] = normpdf(float(j),sigma);\n" +
"}\n" +
"for (int j = 0; j < mSize; ++j)\n" +
"{\n" +
"z += kernel[j];\n" +
"}\n" +
"for (int i = -kSize; i <= kSize; ++i)\n" +
"{\n" +
"for (int j = -kSize; j <= kSize; ++j)\n" +
"{\n" +
"final_colour += kernel[kSize+j]*kernel[kSize+i]*texture2D(uSampler, (gl_FragCoord.xy+vec2(float(i),float(j))) / vec2(screenWidth, screenHeight).xy).rgb;\n" +
"}\n}\n" +
"gl_FragColor = vec4(final_colour/(z*z), 1.0);\n" +
"}";
constructor(){
super(PostProcessor.default_vert, GaussianBlurEffect.blur_frag,{
screenWidth: SceneManager.stage.stageWidth,
screenHeight: SceneManager.stage.stageHeight
});
}
}
}
}
@@ -1,34 +1,36 @@
class PolygonLightEffect extends egret.CustomFilter {
private static vertSrc = "attribute vec2 aVertexPosition;\n" +
"attribute vec2 aTextureCoord;\n" +
module es {
export class PolygonLightEffect extends egret.CustomFilter {
private static vertSrc = "attribute vec2 aVertexPosition;\n" +
"attribute vec2 aTextureCoord;\n" +
"uniform vec2 projectionVector;\n" +
"uniform vec2 projectionVector;\n" +
"varying vec2 vTextureCoord;\n" +
"varying vec2 vTextureCoord;\n" +
"const vec2 center = vec2(-1.0, 1.0);\n" +
"const vec2 center = vec2(-1.0, 1.0);\n" +
"void main(void) {\n" +
" gl_Position = vec4( (aVertexPosition / projectionVector) + center , 0.0, 1.0);\n" +
" vTextureCoord = aTextureCoord;\n" +
"}";
private static fragmentSrc = "precision lowp float;\n" +
"varying vec2 vTextureCoord;\n" +
"uniform sampler2D uSampler;\n" +
"void main(void) {\n" +
" gl_Position = vec4( (aVertexPosition / projectionVector) + center , 0.0, 1.0);\n" +
" vTextureCoord = aTextureCoord;\n" +
"}";
private static fragmentSrc = "precision lowp float;\n" +
"varying vec2 vTextureCoord;\n" +
"uniform sampler2D uSampler;\n" +
"#define SAMPLE_COUNT 15\n" +
"#define SAMPLE_COUNT 15\n" +
"uniform vec2 _sampleOffsets[SAMPLE_COUNT];\n" +
"uniform float _sampleWeights[SAMPLE_COUNT];\n" +
"uniform vec2 _sampleOffsets[SAMPLE_COUNT];\n" +
"uniform float _sampleWeights[SAMPLE_COUNT];\n" +
"void main(void) {\n" +
"vec4 c = vec4(0, 0, 0, 0);\n" +
"for( int i = 0; i < SAMPLE_COUNT; i++ )\n" +
" c += texture2D( uSampler, vTextureCoord + _sampleOffsets[i] ) * _sampleWeights[i];\n" +
"gl_FragColor = c;\n" +
"}";
"void main(void) {\n" +
"vec4 c = vec4(0, 0, 0, 0);\n" +
"for( int i = 0; i < SAMPLE_COUNT; i++ )\n" +
" c += texture2D( uSampler, vTextureCoord + _sampleOffsets[i] ) * _sampleWeights[i];\n" +
"gl_FragColor = c;\n" +
"}";
constructor(){
super(PolygonLightEffect.vertSrc, PolygonLightEffect.fragmentSrc);
constructor(){
super(PolygonLightEffect.vertSrc, PolygonLightEffect.fragmentSrc);
}
}
}
}
+24 -22
View File
@@ -1,27 +1,29 @@
class GraphicsCapabilities extends egret.Capabilities {
module es {
export class GraphicsCapabilities extends egret.Capabilities {
public initialize(device: GraphicsDevice){
this.platformInitialize(device);
}
private platformInitialize(device: GraphicsDevice){
let capabilities = this;
capabilities["isMobile"] = true;
let systemInfo = wx.getSystemInfoSync();
let systemStr = systemInfo.system.toLowerCase();
if (systemStr.indexOf("ios") > -1){
capabilities["os"] = "iOS";
} else if(systemStr.indexOf("android") > -1){
capabilities["os"] = "Android";
public initialize(device: GraphicsDevice){
this.platformInitialize(device);
}
let language = systemInfo.language;
if (language.indexOf('zh') > -1){
language = "zh-CN";
} else {
language = "en-US";
private platformInitialize(device: GraphicsDevice){
let capabilities = this;
capabilities["isMobile"] = true;
let systemInfo = wx.getSystemInfoSync();
let systemStr = systemInfo.system.toLowerCase();
if (systemStr.indexOf("ios") > -1){
capabilities["os"] = "iOS";
} else if(systemStr.indexOf("android") > -1){
capabilities["os"] = "Android";
}
let language = systemInfo.language;
if (language.indexOf('zh') > -1){
language = "zh-CN";
} else {
language = "en-US";
}
capabilities["language"] = language;
}
capabilities["language"] = language;
}
}
}
+9 -7
View File
@@ -1,10 +1,12 @@
class GraphicsDevice {
private viewport: Viewport;
module es {
export class GraphicsDevice {
private viewport: Viewport;
public graphicsCapabilities: GraphicsCapabilities;
public graphicsCapabilities: GraphicsCapabilities;
constructor(){
this.graphicsCapabilities = new GraphicsCapabilities();
this.graphicsCapabilities.initialize(this);
constructor(){
this.graphicsCapabilities = new GraphicsCapabilities();
this.graphicsCapabilities.initialize(this);
}
}
}
}
@@ -1,58 +1,60 @@
class PostProcessor {
public enabled: boolean;
public effect: egret.Filter;
public scene: Scene;
public shape: egret.Shape;
module es {
export class PostProcessor {
public enabled: boolean;
public effect: egret.Filter;
public scene: Scene;
public shape: egret.Shape;
public static default_vert = "attribute vec2 aVertexPosition;\n" +
"attribute vec2 aTextureCoord;\n" +
"attribute vec2 aColor;\n" +
"uniform vec2 projectionVector;\n" +
//"uniform vec2 offsetVector;\n" +
public static default_vert = "attribute vec2 aVertexPosition;\n" +
"attribute vec2 aTextureCoord;\n" +
"attribute vec2 aColor;\n" +
"varying vec2 vTextureCoord;\n" +
"varying vec4 vColor;\n" +
"uniform vec2 projectionVector;\n" +
//"uniform vec2 offsetVector;\n" +
"const vec2 center = vec2(-1.0, 1.0);\n" +
"varying vec2 vTextureCoord;\n" +
"varying vec4 vColor;\n" +
"void main(void) {\n" +
"gl_Position = vec4( (aVertexPosition / projectionVector) + center , 0.0, 1.0);\n" +
"vTextureCoord = aTextureCoord;\n" +
"vColor = vec4(aColor.x, aColor.x, aColor.x, aColor.x);\n" +
"}";
"const vec2 center = vec2(-1.0, 1.0);\n" +
constructor(effect: egret.Filter = null){
this.enabled = true;
this.effect = effect;
}
"void main(void) {\n" +
"gl_Position = vec4( (aVertexPosition / projectionVector) + center , 0.0, 1.0);\n" +
"vTextureCoord = aTextureCoord;\n" +
"vColor = vec4(aColor.x, aColor.x, aColor.x, aColor.x);\n" +
"}";
public onAddedToScene(scene: Scene){
this.scene = scene;
this.shape = new egret.Shape();
this.shape.graphics.beginFill(0xFFFFFF, 1);
this.shape.graphics.drawRect(0, 0, SceneManager.stage.stageWidth, SceneManager.stage.stageHeight);
this.shape.graphics.endFill();
scene.addChild(this.shape);
}
public process(){
this.drawFullscreenQuad();
}
public onSceneBackBufferSizeChanged(newWidth: number, newHeight: number){}
protected drawFullscreenQuad(){
this.scene.filters = [this.effect];
// this.shape.filters = [this.effect];
}
public unload(){
if (this.effect){
this.effect = null;
constructor(effect: egret.Filter = null){
this.enabled = true;
this.effect = effect;
}
this.scene.removeChild(this.shape);
this.scene = null;
public onAddedToScene(scene: Scene){
this.scene = scene;
this.shape = new egret.Shape();
this.shape.graphics.beginFill(0xFFFFFF, 1);
this.shape.graphics.drawRect(0, 0, SceneManager.stage.stageWidth, SceneManager.stage.stageHeight);
this.shape.graphics.endFill();
scene.addChild(this.shape);
}
public process(){
this.drawFullscreenQuad();
}
public onSceneBackBufferSizeChanged(newWidth: number, newHeight: number){}
protected drawFullscreenQuad(){
this.scene.filters = [this.effect];
// this.shape.filters = [this.effect];
}
public unload(){
if (this.effect){
this.effect = null;
}
this.scene.removeChild(this.shape);
this.scene = null;
}
}
}
}
@@ -1,6 +1,8 @@
class GaussianBlurPostProcessor extends PostProcessor {
public onAddedToScene(scene: Scene){
super.onAddedToScene(scene);
this.effect = new GaussianBlurEffect();
module es {
export class GaussianBlurPostProcessor extends PostProcessor {
public onAddedToScene(scene: Scene){
super.onAddedToScene(scene);
this.effect = new GaussianBlurEffect();
}
}
}
}
@@ -1,13 +1,15 @@
///<reference path="./Renderer.ts" />
class DefaultRenderer extends Renderer {
public render(scene: Scene) {
let cam = this.camera ? this.camera : scene.camera;
this.beginRender(cam);
module es {
export class DefaultRenderer extends Renderer {
public render(scene: Scene) {
let cam = this.camera ? this.camera : scene.camera;
this.beginRender(cam);
for (let i = 0; i < scene.renderableComponents.count; i++){
let renderable = scene.renderableComponents.buffer[i];
if (renderable.enabled && renderable.isVisibleFromCamera(cam))
this.renderAfterStateCheck(renderable, cam);
for (let i = 0; i < scene.renderableComponents.count; i++){
let renderable = scene.renderableComponents.buffer[i];
if (renderable.enabled && renderable.isVisibleFromCamera(cam))
this.renderAfterStateCheck(renderable, cam);
}
}
}
}
}
@@ -1,46 +1,48 @@
class PolyLight extends RenderableComponent {
public power: number;
protected _radius: number;
private _lightEffect;
private _indices: number[] = [];
module es {
export class PolyLight extends RenderableComponent {
public power: number;
protected _radius: number;
private _lightEffect;
private _indices: number[] = [];
public get radius(){
return this._radius;
}
public set radius(value: number){
this.setRadius(value);
}
public get radius(){
return this._radius;
}
public set radius(value: number){
this.setRadius(value);
}
constructor(radius: number, color: number, power: number){
super();
constructor(radius: number, color: number, power: number){
super();
this.radius = radius;
this.power = power;
this.color = color;
this.computeTriangleIndices();
}
this.radius = radius;
this.power = power;
this.color = color;
this.computeTriangleIndices();
}
private computeTriangleIndices(totalTris: number = 20){
this._indices.length = 0;
private computeTriangleIndices(totalTris: number = 20){
this._indices.length = 0;
for (let i = 0; i < totalTris; i += 2){
this._indices.push(0);
this._indices.push(i + 2);
this._indices.push(i + 1);
}
}
public setRadius(radius: number){
if (radius != this._radius){
this._radius = radius;
this._areBoundsDirty = true;
}
}
public render(camera: Camera) {
}
public reset(){
for (let i = 0; i < totalTris; i += 2){
this._indices.push(0);
this._indices.push(i + 2);
this._indices.push(i + 1);
}
}
public setRadius(radius: number){
if (radius != this._radius){
this._radius = radius;
this._areBoundsDirty = true;
}
}
public render(camera: Camera) {
}
public reset(){
}
}
}
+36 -34
View File
@@ -1,38 +1,40 @@
/**
* RenderableComponent的实际调用
*/
abstract class Renderer {
/**
* ()
*
* Renderer子类可以选择调用beginRender时使用的摄像头
*/
public camera: Camera;
module es {
/**
*
* @param scene
* RenderableComponent的实际调用
*/
public onAddedToScene(scene: Scene){}
export abstract class Renderer {
/**
* ()
*
* Renderer子类可以选择调用beginRender时使用的摄像头
*/
public camera: Camera;
protected beginRender(cam: Camera){
/**
*
* @param scene
*/
public onAddedToScene(scene: Scene){}
protected beginRender(cam: Camera){
}
/**
*
* @param scene
*/
public abstract render(scene: Scene);
public unload(){ }
/**
*
* @param renderable
* @param cam
*/
protected renderAfterStateCheck(renderable: IRenderable, cam: Camera){
renderable.render(cam);
}
}
/**
*
* @param scene
*/
public abstract render(scene: Scene);
public unload(){ }
/**
*
* @param renderable
* @param cam
*/
protected renderAfterStateCheck(renderable: IRenderable, cam: Camera){
renderable.render(cam);
}
}
}
@@ -1,7 +1,9 @@
/**
* 使
*/
class ScreenSpaceRenderer extends Renderer {
public render(scene: Scene) {
module es {
/**
* 使
*/
export class ScreenSpaceRenderer extends Renderer {
public render(scene: Scene) {
}
}
}
}
@@ -1,38 +1,40 @@
///<reference path="./SceneTransition.ts"/>
class FadeTransition extends SceneTransition {
public fadeToColor: number = 0x000000;
public fadeOutDuration = 0.4;
public fadeEaseType: Function = egret.Ease.quadInOut;
public delayBeforeFadeInDuration = 0.1;
private _mask: egret.Shape;
private _alpha: number = 0;
module es {
export class FadeTransition extends SceneTransition {
public fadeToColor: number = 0x000000;
public fadeOutDuration = 0.4;
public fadeEaseType: Function = egret.Ease.quadInOut;
public delayBeforeFadeInDuration = 0.1;
private _mask: egret.Shape;
private _alpha: number = 0;
constructor(sceneLoadAction: Function) {
super(sceneLoadAction);
this._mask = new egret.Shape();
}
constructor(sceneLoadAction: Function) {
super(sceneLoadAction);
this._mask = new egret.Shape();
}
public async onBeginTransition() {
this._mask.graphics.beginFill(this.fadeToColor, 1);
this._mask.graphics.drawRect(0, 0, SceneManager.stage.stageWidth, SceneManager.stage.stageHeight);
this._mask.graphics.endFill();
SceneManager.stage.addChild(this._mask);
public async onBeginTransition() {
this._mask.graphics.beginFill(this.fadeToColor, 1);
this._mask.graphics.drawRect(0, 0, SceneManager.stage.stageWidth, SceneManager.stage.stageHeight);
this._mask.graphics.endFill();
SceneManager.stage.addChild(this._mask);
egret.Tween.get(this).to({ _alpha: 1}, this.fadeOutDuration * 1000, this.fadeEaseType)
.call(async () => {
await this.loadNextScene();
}).wait(this.delayBeforeFadeInDuration).call(() => {
egret.Tween.get(this).to({ _alpha: 1}, this.fadeOutDuration * 1000, this.fadeEaseType)
.call(async () => {
await this.loadNextScene();
}).wait(this.delayBeforeFadeInDuration).call(() => {
egret.Tween.get(this).to({ _alpha: 0 }, this.fadeOutDuration * 1000, this.fadeEaseType).call(() => {
this.transitionComplete();
SceneManager.stage.removeChild(this._mask);
});
});
}
}
public render(){
this._mask.graphics.clear();
this._mask.graphics.beginFill(this.fadeToColor, this._alpha);
this._mask.graphics.drawRect(0, 0, SceneManager.stage.stageWidth, SceneManager.stage.stageHeight);
this._mask.graphics.endFill();
public render(){
this._mask.graphics.clear();
this._mask.graphics.beginFill(this.fadeToColor, this._alpha);
this._mask.graphics.drawRect(0, 0, SceneManager.stage.stageWidth, SceneManager.stage.stageHeight);
this._mask.graphics.endFill();
}
}
}
}
@@ -1,75 +1,77 @@
/**
* SceneTransition用于从一个场景过渡到另一个场景或在一个有效果的场景中过渡
*/
abstract class SceneTransition {
private _hasPreviousSceneRender: boolean;
/** 是否加载新场景的标志 */
public loadsNewScene: boolean;
/**
* isNewSceneLoaded为true
* isNewSceneLoaded应该在中点设置为true
module es {
/**
* SceneTransition用于从一个场景过渡到另一个场景或在一个有效果的场景中过渡
*/
public isNewSceneLoaded: boolean;
/** 返回新加载场景的函数 */
protected sceneLoadAction: Function;
/** 在loadNextScene执行时调用。这在进行场景间过渡时很有用,这样你就知道什么时候可以更多地使用相机或者重置任何实体 */
public onScreenObscured: Function;
/** 当转换完成执行时调用,以便可以调用其他工作,比如启动另一个转换。 */
public onTransitionCompleted: Function;
export abstract class SceneTransition {
private _hasPreviousSceneRender: boolean;
/** 是否加载新场景的标志 */
public loadsNewScene: boolean;
/**
* isNewSceneLoaded为true
* isNewSceneLoaded应该在中点设置为true
*/
public isNewSceneLoaded: boolean;
/** 返回新加载场景的函数 */
protected sceneLoadAction: Function;
/** 在loadNextScene执行时调用。这在进行场景间过渡时很有用,这样你就知道什么时候可以更多地使用相机或者重置任何实体 */
public onScreenObscured: Function;
/** 当转换完成执行时调用,以便可以调用其他工作,比如启动另一个转换。 */
public onTransitionCompleted: Function;
public get hasPreviousSceneRender(){
if (!this._hasPreviousSceneRender){
this._hasPreviousSceneRender = true;
return false;
public get hasPreviousSceneRender(){
if (!this._hasPreviousSceneRender){
this._hasPreviousSceneRender = true;
return false;
}
return true;
}
return true;
}
constructor(sceneLoadAction: Function) {
this.sceneLoadAction = sceneLoadAction;
this.loadsNewScene = sceneLoadAction != null;
}
public preRender() { }
public render() {
}
public async onBeginTransition() {
await this.loadNextScene();
this.transitionComplete();
}
protected transitionComplete() {
SceneManager.sceneTransition = null;
if (this.onTransitionCompleted) {
this.onTransitionCompleted();
constructor(sceneLoadAction: Function) {
this.sceneLoadAction = sceneLoadAction;
this.loadsNewScene = sceneLoadAction != null;
}
}
protected async loadNextScene() {
if (this.onScreenObscured)
this.onScreenObscured();
public preRender() { }
if (!this.loadsNewScene) {
public render() {
}
public async onBeginTransition() {
await this.loadNextScene();
this.transitionComplete();
}
protected transitionComplete() {
SceneManager.sceneTransition = null;
if (this.onTransitionCompleted) {
this.onTransitionCompleted();
}
}
protected async loadNextScene() {
if (this.onScreenObscured)
this.onScreenObscured();
if (!this.loadsNewScene) {
this.isNewSceneLoaded = true;
}
SceneManager.scene = await this.sceneLoadAction();
this.isNewSceneLoaded = true;
}
SceneManager.scene = await this.sceneLoadAction();
this.isNewSceneLoaded = true;
}
public tickEffectProgressProperty(filter: egret.CustomFilter, duration: number, easeType: Function, reverseDirection = false): Promise<boolean>{
return new Promise((resolve)=>{
let start = reverseDirection ? 1 : 0;
let end = reverseDirection ? 0 : 1;
public tickEffectProgressProperty(filter: egret.CustomFilter, duration: number, easeType: Function, reverseDirection = false): Promise<boolean>{
return new Promise((resolve)=>{
let start = reverseDirection ? 1 : 0;
let end = reverseDirection ? 0 : 1;
egret.Tween.get(filter.uniforms).set({_progress: start}).to({_progress: end}, duration * 1000, easeType).call(()=>{
resolve();
egret.Tween.get(filter.uniforms).set({_progress: start}).to({_progress: end}, duration * 1000, easeType).call(()=>{
resolve();
});
});
});
}
}
}
}
@@ -1,65 +1,67 @@
class WindTransition extends SceneTransition {
private _mask: egret.Shape;
private _windEffect: egret.CustomFilter;
module es {
export class WindTransition extends SceneTransition {
private _mask: egret.Shape;
private _windEffect: egret.CustomFilter;
public duration = 1;
public set windSegments(value: number) {
this._windEffect.uniforms._windSegments = value;
public duration = 1;
public set windSegments(value: number) {
this._windEffect.uniforms._windSegments = value;
}
public set size(value: number) {
this._windEffect.uniforms._size = value;
}
public easeType = egret.Ease.quadOut;
constructor(sceneLoadAction: Function) {
super(sceneLoadAction);
let vertexSrc = "attribute vec2 aVertexPosition;\n" +
"attribute vec2 aTextureCoord;\n" +
"uniform vec2 projectionVector;\n" +
"varying vec2 vTextureCoord;\n" +
"const vec2 center = vec2(-1.0, 1.0);\n" +
"void main(void) {\n" +
" gl_Position = vec4( (aVertexPosition / projectionVector) + center , 0.0, 1.0);\n" +
" vTextureCoord = aTextureCoord;\n" +
"}";
let fragmentSrc = "precision lowp float;\n" +
"varying vec2 vTextureCoord;\n" +
"uniform sampler2D uSampler;\n" +
"uniform float _progress;\n" +
"uniform float _size;\n" +
"uniform float _windSegments;\n" +
"void main(void) {\n" +
"vec2 co = floor(vec2(0.0, vTextureCoord.y * _windSegments));\n" +
"float x = sin(dot(co.xy, vec2(12.9898, 78.233))) * 43758.5453;\n" +
"float r = x - floor(x);\n" +
"float m = smoothstep(0.0, -_size, vTextureCoord.x * (1.0 - _size) + _size * r - (_progress * (1.0 + _size)));\n" +
"vec4 fg = texture2D(uSampler, vTextureCoord);\n" +
"gl_FragColor = mix(fg, vec4(0, 0, 0, 0), m);\n" +
"}";
this._windEffect = new egret.CustomFilter(vertexSrc, fragmentSrc, {
_progress: 0,
_size: 0.3,
_windSegments: 100
});
this._mask = new egret.Shape();
this._mask.graphics.beginFill(0xFFFFFF, 1);
this._mask.graphics.drawRect(0, 0, SceneManager.stage.stageWidth, SceneManager.stage.stageHeight);
this._mask.graphics.endFill();
this._mask.filters = [this._windEffect];
SceneManager.stage.addChild(this._mask);
}
public async onBeginTransition() {
this.loadNextScene();
await this.tickEffectProgressProperty(this._windEffect, this.duration, this.easeType);
this.transitionComplete();
SceneManager.stage.removeChild(this._mask);
}
}
public set size(value: number) {
this._windEffect.uniforms._size = value;
}
public easeType = egret.Ease.quadOut;
constructor(sceneLoadAction: Function) {
super(sceneLoadAction);
let vertexSrc = "attribute vec2 aVertexPosition;\n" +
"attribute vec2 aTextureCoord;\n" +
"uniform vec2 projectionVector;\n" +
"varying vec2 vTextureCoord;\n" +
"const vec2 center = vec2(-1.0, 1.0);\n" +
"void main(void) {\n" +
" gl_Position = vec4( (aVertexPosition / projectionVector) + center , 0.0, 1.0);\n" +
" vTextureCoord = aTextureCoord;\n" +
"}";
let fragmentSrc = "precision lowp float;\n" +
"varying vec2 vTextureCoord;\n" +
"uniform sampler2D uSampler;\n" +
"uniform float _progress;\n" +
"uniform float _size;\n" +
"uniform float _windSegments;\n" +
"void main(void) {\n" +
"vec2 co = floor(vec2(0.0, vTextureCoord.y * _windSegments));\n" +
"float x = sin(dot(co.xy, vec2(12.9898, 78.233))) * 43758.5453;\n" +
"float r = x - floor(x);\n" +
"float m = smoothstep(0.0, -_size, vTextureCoord.x * (1.0 - _size) + _size * r - (_progress * (1.0 + _size)));\n" +
"vec4 fg = texture2D(uSampler, vTextureCoord);\n" +
"gl_FragColor = mix(fg, vec4(0, 0, 0, 0), m);\n" +
"}";
this._windEffect = new egret.CustomFilter(vertexSrc, fragmentSrc, {
_progress: 0,
_size: 0.3,
_windSegments: 100
});
this._mask = new egret.Shape();
this._mask.graphics.beginFill(0xFFFFFF, 1);
this._mask.graphics.drawRect(0, 0, SceneManager.stage.stageWidth, SceneManager.stage.stageHeight);
this._mask.graphics.endFill();
this._mask.filters = [this._windEffect];
SceneManager.stage.addChild(this._mask);
}
public async onBeginTransition() {
this.loadNextScene();
await this.tickEffectProgressProperty(this._windEffect, this.duration, this.easeType);
this.transitionComplete();
SceneManager.stage.removeChild(this._mask);
}
}
}
+33 -31
View File
@@ -1,34 +1,36 @@
class Viewport {
private _x: number;
private _y: number;
private _width: number;
private _height: number;
private _minDepth: number;
private _maxDepth: number;
public get aspectRatio(){
if ((this._height != 0) && (this._width != 0))
return (this._width / this._height);
return 0;
}
module es {
export class Viewport {
private _x: number;
private _y: number;
private _width: number;
private _height: number;
private _minDepth: number;
private _maxDepth: number;
public get bounds(){
return new Rectangle(this._x, this._y, this._width, this._height);
}
public set bounds(value: Rectangle){
this._x = value.x;
this._y = value.y;
this._width = value.width;
this._height = value.height;
}
public get aspectRatio(){
if ((this._height != 0) && (this._width != 0))
return (this._width / this._height);
return 0;
}
public get bounds(){
return new Rectangle(this._x, this._y, this._width, this._height);
}
public set bounds(value: Rectangle){
this._x = value.x;
this._y = value.y;
this._width = value.width;
this._height = value.height;
}
constructor(x: number, y: number, width: number, height: number){
this._x = x;
this._y = y;
this._width = width;
this._height = height;
this._minDepth = 0;
this._maxDepth = 1;
}
constructor(x: number, y: number, width: number, height: number){
this._x = x;
this._y = y;
this._width = width;
this._height = height;
this._minDepth = 0;
this._maxDepth = 1;
}
}
}
+120 -118
View File
@@ -1,121 +1,123 @@
/** 贝塞尔帮助类 */
class Bezier {
/**
* 线
* @param p0
* @param p1
* @param p2
* @param t
*/
public static getPoint(p0: Vector2, p1: Vector2, p2: Vector2, t: number): Vector2 {
t = MathHelper.clamp01(t);
let oneMinusT = 1 - t;
return Vector2.add(Vector2.add(Vector2.multiply(new Vector2(oneMinusT * oneMinusT), p0),
Vector2.multiply(new Vector2(2 * oneMinusT * t), p1)), Vector2.multiply(new Vector2(t * t), p2));
}
/**
*
* @param p0
* @param p1
* @param p2
* @param t
*/
public static getFirstDerivative(p0: Vector2, p1: Vector2, p2: Vector2, t: number) {
return Vector2.add(Vector2.multiply(new Vector2(2 * (1 - t)), Vector2.subtract(p1, p0)),
Vector2.multiply(new Vector2(2 * t), Vector2.subtract(p2, p1)));
}
/**
*
* @param start
* @param firstControlPoint
* @param secondControlPoint
* @param end
* @param t
*/
public static getFirstDerivativeThree(start: Vector2, firstControlPoint: Vector2, secondControlPoint: Vector2,
end: Vector2, t: number) {
t = MathHelper.clamp01(t);
let oneMunusT = 1 - t;
return Vector2.add(Vector2.add(Vector2.multiply(new Vector2(3 * oneMunusT * oneMunusT), Vector2.subtract(firstControlPoint, start)),
Vector2.multiply(new Vector2(6 * oneMunusT * t), Vector2.subtract(secondControlPoint, firstControlPoint))),
Vector2.multiply(new Vector2(3 * t * t), Vector2.subtract(end, secondControlPoint)));
}
/**
*
* @param start
* @param firstControlPoint
* @param secondControlPoint
* @param end
* @param t
*/
public static getPointThree(start: Vector2, firstControlPoint: Vector2, secondControlPoint: Vector2,
end: Vector2, t: number) {
t = MathHelper.clamp01(t);
let oneMunusT = 1 - t;
return Vector2.add(Vector2.add(Vector2.add(Vector2.multiply(new Vector2(oneMunusT * oneMunusT * oneMunusT), start),
Vector2.multiply(new Vector2(3 * oneMunusT * oneMunusT * t), firstControlPoint)),
Vector2.multiply(new Vector2(3 * oneMunusT * t * t), secondControlPoint)),
Vector2.multiply(new Vector2(t * t * t), end));
}
/**
* bezier曲线
* ListPool的合并列表
* @param start
* @param firstCtrlPoint
* @param secondCtrlPoint
* @param end
* @param distanceTolerance
*/
public static getOptimizedDrawingPoints(start: Vector2, firstCtrlPoint: Vector2, secondCtrlPoint: Vector2,
end: Vector2, distanceTolerance: number = 1) {
let points = ListPool.obtain<Vector2>();
points.push(start);
this.recursiveGetOptimizedDrawingPoints(start, firstCtrlPoint, secondCtrlPoint, end, points, distanceTolerance);
points.push(end);
return points;
}
/**
* bezier曲线
* @param start
* @param firstCtrlPoint
* @param secondCtrlPoint
* @param end
* @param points
* @param distanceTolerance
*/
private static recursiveGetOptimizedDrawingPoints(start: Vector2, firstCtrlPoint: Vector2, secondCtrlPoint: Vector2,
end: Vector2, points: Vector2[], distanceTolerance: number) {
// 计算线段的所有中点
let pt12 = Vector2.divide(Vector2.add(start, firstCtrlPoint), new Vector2(2));
let pt23 = Vector2.divide(Vector2.add(firstCtrlPoint, secondCtrlPoint), new Vector2(2));
let pt34 = Vector2.divide(Vector2.add(secondCtrlPoint, end), new Vector2(2));
// 计算新半直线的中点
let pt123 = Vector2.divide(Vector2.add(pt12, pt23), new Vector2(2));
let pt234 = Vector2.divide(Vector2.add(pt23, pt34), new Vector2(2));
// 最后再细分最后两个中点。如果我们满足我们的距离公差,这将是我们使用的最后一点。
let pt1234 = Vector2.divide(Vector2.add(pt123, pt234), new Vector2(2));
// 试着用一条直线来近似整个三次曲线
let deltaLine = Vector2.subtract(end, start);
let d2 = Math.abs(((firstCtrlPoint.x, end.x) * deltaLine.y - (firstCtrlPoint.y - end.y) * deltaLine.x));
let d3 = Math.abs(((secondCtrlPoint.x - end.x) * deltaLine.y - (secondCtrlPoint.y - end.y) * deltaLine.x));
if ((d2 + d3) * (d2 + d3) < distanceTolerance * (deltaLine.x * deltaLine.x + deltaLine.y * deltaLine.y)) {
points.push(pt1234);
return;
module es {
/** 贝塞尔帮助类 */
export class Bezier {
/**
* 线
* @param p0
* @param p1
* @param p2
* @param t
*/
public static getPoint(p0: Vector2, p1: Vector2, p2: Vector2, t: number): Vector2 {
t = MathHelper.clamp01(t);
let oneMinusT = 1 - t;
return Vector2.add(Vector2.add(Vector2.multiply(new Vector2(oneMinusT * oneMinusT), p0),
Vector2.multiply(new Vector2(2 * oneMinusT * t), p1)), Vector2.multiply(new Vector2(t * t), p2));
}
// 继续细分
this.recursiveGetOptimizedDrawingPoints(start, pt12, pt123, pt1234, points, distanceTolerance);
this.recursiveGetOptimizedDrawingPoints(pt1234, pt234, pt34, end, points, distanceTolerance);
/**
*
* @param p0
* @param p1
* @param p2
* @param t
*/
public static getFirstDerivative(p0: Vector2, p1: Vector2, p2: Vector2, t: number) {
return Vector2.add(Vector2.multiply(new Vector2(2 * (1 - t)), Vector2.subtract(p1, p0)),
Vector2.multiply(new Vector2(2 * t), Vector2.subtract(p2, p1)));
}
/**
*
* @param start
* @param firstControlPoint
* @param secondControlPoint
* @param end
* @param t
*/
public static getFirstDerivativeThree(start: Vector2, firstControlPoint: Vector2, secondControlPoint: Vector2,
end: Vector2, t: number) {
t = MathHelper.clamp01(t);
let oneMunusT = 1 - t;
return Vector2.add(Vector2.add(Vector2.multiply(new Vector2(3 * oneMunusT * oneMunusT), Vector2.subtract(firstControlPoint, start)),
Vector2.multiply(new Vector2(6 * oneMunusT * t), Vector2.subtract(secondControlPoint, firstControlPoint))),
Vector2.multiply(new Vector2(3 * t * t), Vector2.subtract(end, secondControlPoint)));
}
/**
*
* @param start
* @param firstControlPoint
* @param secondControlPoint
* @param end
* @param t
*/
public static getPointThree(start: Vector2, firstControlPoint: Vector2, secondControlPoint: Vector2,
end: Vector2, t: number) {
t = MathHelper.clamp01(t);
let oneMunusT = 1 - t;
return Vector2.add(Vector2.add(Vector2.add(Vector2.multiply(new Vector2(oneMunusT * oneMunusT * oneMunusT), start),
Vector2.multiply(new Vector2(3 * oneMunusT * oneMunusT * t), firstControlPoint)),
Vector2.multiply(new Vector2(3 * oneMunusT * t * t), secondControlPoint)),
Vector2.multiply(new Vector2(t * t * t), end));
}
/**
* bezier曲线
* ListPool的合并列表
* @param start
* @param firstCtrlPoint
* @param secondCtrlPoint
* @param end
* @param distanceTolerance
*/
public static getOptimizedDrawingPoints(start: Vector2, firstCtrlPoint: Vector2, secondCtrlPoint: Vector2,
end: Vector2, distanceTolerance: number = 1) {
let points = ListPool.obtain<Vector2>();
points.push(start);
this.recursiveGetOptimizedDrawingPoints(start, firstCtrlPoint, secondCtrlPoint, end, points, distanceTolerance);
points.push(end);
return points;
}
/**
* bezier曲线
* @param start
* @param firstCtrlPoint
* @param secondCtrlPoint
* @param end
* @param points
* @param distanceTolerance
*/
private static recursiveGetOptimizedDrawingPoints(start: Vector2, firstCtrlPoint: Vector2, secondCtrlPoint: Vector2,
end: Vector2, points: Vector2[], distanceTolerance: number) {
// 计算线段的所有中点
let pt12 = Vector2.divide(Vector2.add(start, firstCtrlPoint), new Vector2(2));
let pt23 = Vector2.divide(Vector2.add(firstCtrlPoint, secondCtrlPoint), new Vector2(2));
let pt34 = Vector2.divide(Vector2.add(secondCtrlPoint, end), new Vector2(2));
// 计算新半直线的中点
let pt123 = Vector2.divide(Vector2.add(pt12, pt23), new Vector2(2));
let pt234 = Vector2.divide(Vector2.add(pt23, pt34), new Vector2(2));
// 最后再细分最后两个中点。如果我们满足我们的距离公差,这将是我们使用的最后一点。
let pt1234 = Vector2.divide(Vector2.add(pt123, pt234), new Vector2(2));
// 试着用一条直线来近似整个三次曲线
let deltaLine = Vector2.subtract(end, start);
let d2 = Math.abs(((firstCtrlPoint.x, end.x) * deltaLine.y - (firstCtrlPoint.y - end.y) * deltaLine.x));
let d3 = Math.abs(((secondCtrlPoint.x - end.x) * deltaLine.y - (secondCtrlPoint.y - end.y) * deltaLine.x));
if ((d2 + d3) * (d2 + d3) < distanceTolerance * (deltaLine.x * deltaLine.x + deltaLine.y * deltaLine.y)) {
points.push(pt1234);
return;
}
// 继续细分
this.recursiveGetOptimizedDrawingPoints(start, pt12, pt123, pt1234, points, distanceTolerance);
this.recursiveGetOptimizedDrawingPoints(pt1234, pt234, pt34, end, points, distanceTolerance);
}
}
}
}
+56 -54
View File
@@ -1,62 +1,64 @@
/**
*
* isFlagSet之外flag参数是一个非移位的标志
* 使(0123)/
*/
class Flags {
module es {
/**
*
*
* @param self
* @param flag
*
* isFlagSet之外flag参数是一个非移位的标志
* 使(0123)/
*/
public static isFlagSet(self: number, flag: number): boolean{
return (self & flag) != 0;
}
export class Flags {
/**
*
*
* @param self
* @param flag
*/
public static isFlagSet(self: number, flag: number): boolean{
return (self & flag) != 0;
}
/**
*
* @param self
* @param flag
*/
public static isUnshiftedFlagSet(self: number, flag: number): boolean{
flag = 1 << flag;
return (self & flag) != 0;
}
/**
*
* @param self
* @param flag
*/
public static isUnshiftedFlagSet(self: number, flag: number): boolean{
flag = 1 << flag;
return (self & flag) != 0;
}
/**
*
* @param self
* @param flag
*/
public static setFlagExclusive(self: number, flag: number){
return 1 << flag;
}
/**
*
* @param self
* @param flag
*/
public static setFlagExclusive(self: number, flag: number){
return 1 << flag;
}
/**
*
* @param self
* @param flag
*/
public static setFlag(self: number, flag: number){
return (self | 1 << flag);
}
/**
*
* @param self
* @param flag
*/
public static setFlag(self: number, flag: number){
return (self | 1 << flag);
}
/**
*
* @param self
* @param flag
*/
public static unsetFlag(self: number, flag: number){
flag = 1 << flag;
return (self & (~flag));
}
/**
*
* @param self
* @param flag
*/
public static unsetFlag(self: number, flag: number){
flag = 1 << flag;
return (self & (~flag));
}
/**
*
* @param self
*/
public static invertFlags(self: number){
return ~self;
/**
*
* @param self
*/
public static invertFlags(self: number){
return ~self;
}
}
}
}
+78 -76
View File
@@ -1,78 +1,80 @@
class MathHelper {
public static readonly Epsilon: number = 0.00001;
public static readonly Rad2Deg = 57.29578;
public static readonly Deg2Rad = 0.0174532924;
module es {
export class MathHelper {
public static readonly Epsilon: number = 0.00001;
public static readonly Rad2Deg = 57.29578;
public static readonly Deg2Rad = 0.0174532924;
/**
*
* @param radians
*/
public static toDegrees(radians: number){
return radians * 57.295779513082320876798154814105;
/**
*
* @param radians
*/
public static toDegrees(radians: number){
return radians * 57.295779513082320876798154814105;
}
/**
*
* @param degrees
*/
public static toRadians(degrees: number){
return degrees * 0.017453292519943295769236907684886;
}
/**
* mapps值(leftMin - leftMax范围内)rightMin - rightMax范围内的值
* @param value
* @param leftMin
* @param leftMax
* @param rightMin
* @param rightMax
*/
public static map(value: number, leftMin: number, leftMax: number, rightMin: number, rightMax: number){
return rightMin + (value - leftMin) * (rightMax - rightMin) / (leftMax - leftMin);
}
public static lerp(value1: number, value2: number, amount: number){
return value1 + (value2 - value1) * amount;
}
public static clamp(value: number, min: number, max: number){
if (value < min)
return min;
if (value > max)
return max;
return value;
}
public static pointOnCirlce(circleCenter: Vector2, radius: number, angleInDegrees: number){
let radians = MathHelper.toRadians(angleInDegrees);
return new Vector2(Math.cos(radians) * radians + circleCenter.x, Math.sin(radians) * radians + circleCenter.y);
}
/**
* true
* @param value
*/
public static isEven(value: number){
return value % 2 == 0;
}
/**
* 0-1
* @param value
*/
public static clamp01(value: number){
if (value < 0)
return 0;
if (value > 1)
return 1;
return value;
}
public static angleBetweenVectors(from: Vector2, to: Vector2){
return Math.atan2(to.y - from.y, to.x - from.x);
}
}
/**
*
* @param degrees
*/
public static toRadians(degrees: number){
return degrees * 0.017453292519943295769236907684886;
}
/**
* mapps值(leftMin - leftMax范围内)rightMin - rightMax范围内的值
* @param value
* @param leftMin
* @param leftMax
* @param rightMin
* @param rightMax
*/
public static map(value: number, leftMin: number, leftMax: number, rightMin: number, rightMax: number){
return rightMin + (value - leftMin) * (rightMax - rightMin) / (leftMax - leftMin);
}
public static lerp(value1: number, value2: number, amount: number){
return value1 + (value2 - value1) * amount;
}
public static clamp(value: number, min: number, max: number){
if (value < min)
return min;
if (value > max)
return max;
return value;
}
public static pointOnCirlce(circleCenter: Vector2, radius: number, angleInDegrees: number){
let radians = MathHelper.toRadians(angleInDegrees);
return new Vector2(Math.cos(radians) * radians + circleCenter.x, Math.sin(radians) * radians + circleCenter.y);
}
/**
* true
* @param value
*/
public static isEven(value: number){
return value % 2 == 0;
}
/**
* 0-1
* @param value
*/
public static clamp01(value: number){
if (value < 0)
return 0;
if (value > 1)
return 1;
return value;
}
public static angleBetweenVectors(from: Vector2, to: Vector2){
return Math.atan2(to.y - from.y, to.x - from.x);
}
}
}
+216 -214
View File
@@ -1,217 +1,219 @@
/**
* 3 * 3
*/
class Matrix2D {
public m11: number = 0;
public m12: number = 0;
public m21: number = 0;
public m22: number = 0;
public m31: number = 0;
public m32: number = 0;
private static _identity: Matrix2D = new Matrix2D(1, 0, 0, 1, 0, 0);
module es {
/**
*
* 3 * 3
*/
public static get identity(){
return Matrix2D._identity;
export class Matrix2D {
public m11: number = 0;
public m12: number = 0;
public m21: number = 0;
public m22: number = 0;
public m31: number = 0;
public m32: number = 0;
private static _identity: Matrix2D = new Matrix2D(1, 0, 0, 1, 0, 0);
/**
*
*/
public static get identity(){
return Matrix2D._identity;
}
constructor(m11?: number, m12?: number, m21?: number, m22?: number, m31?: number, m32?: number){
this.m11 = m11 ? m11 : 1;
this.m12 = m12 ? m12 : 0;
this.m21 = m21 ? m21 : 0;
this.m22 = m22 ? m22 : 1;
this.m31 = m31 ? m31 : 0;
this.m32 = m32 ? m32 : 0;
}
/** 存储在这个矩阵中的位置 */
public get translation(){
return new Vector2(this.m31, this.m32);
}
public set translation(value: Vector2){
this.m31 = value.x;
this.m32 = value.y;
}
/** 以弧度表示的旋转存储在这个矩阵中 */
public get rotation(){
return Math.atan2(this.m21, this.m11);
}
public set rotation(value: number){
let val1 = Math.cos(value);
let val2 = Math.sin(value);
this.m11 = val1;
this.m12 = val2;
this.m21 = -val2;
this.m22 = val1;
}
/**
*
*/
public get rotationDegrees(){
return MathHelper.toDegrees(this.rotation);
}
public set rotationDegrees(value: number){
this.rotation = MathHelper.toRadians(value);
}
public get scale(){
return new Vector2(this.m11, this.m22);
}
public set scale(value: Vector2){
this.m11 = value.x;
this.m12 = value.y;
}
/**
* matrix,
* @param matrix1
* @param matrix2
*/
public static add(matrix1: Matrix2D, matrix2: Matrix2D){
matrix1.m11 += matrix2.m11;
matrix1.m12 += matrix2.m12;
matrix1.m21 += matrix2.m21;
matrix1.m22 += matrix2.m22;
matrix1.m31 += matrix2.m31;
matrix1.m32 += matrix2.m32;
return matrix1;
}
public static divide(matrix1: Matrix2D, matrix2: Matrix2D){
matrix1.m11 /= matrix2.m11;
matrix1.m12 /= matrix2.m12;
matrix1.m21 /= matrix2.m21;
matrix1.m22 /= matrix2.m22;
matrix1.m31 /= matrix2.m31;
matrix1.m32 /= matrix2.m32;
return matrix1;
}
public static multiply(matrix1: Matrix2D, matrix2: Matrix2D){
let result = new Matrix2D();
let m11 = ( matrix1.m11 * matrix2.m11 ) + ( matrix1.m12 * matrix2.m21 );
let m12 = ( matrix1.m11 * matrix2.m12 ) + ( matrix1.m12 * matrix2.m22 );
let m21 = ( matrix1.m21 * matrix2.m11 ) + ( matrix1.m22 * matrix2.m21 );
let m22 = ( matrix1.m21 * matrix2.m12 ) + ( matrix1.m22 * matrix2.m22 );
let m31 = ( matrix1.m31 * matrix2.m11 ) + ( matrix1.m32 * matrix2.m21 ) + matrix2.m31;
let m32 = ( matrix1.m31 * matrix2.m12 ) + ( matrix1.m32 * matrix2.m22 ) + matrix2.m32;
result.m11 = m11;
result.m12 = m12;
result.m21 = m21;
result.m22 = m22;
result.m31 = m31;
result.m32 = m32;
return result;
}
public static multiplyTranslation(matrix: Matrix2D, x: number, y: number){
let trans = Matrix2D.createTranslation(x, y);
return Matrix2D.multiply(matrix, trans);
}
public determinant(){
return this.m11 * this.m22 - this.m12 * this.m21;
}
public static invert(matrix: Matrix2D, result: Matrix2D = new Matrix2D()){
let det = 1 / matrix.determinant();
result.m11 = matrix.m22 * det;
result.m12 = -matrix.m12 * det;
result.m21 = -matrix.m21 * det;
result.m22 = matrix.m11 * det;
result.m31 = (matrix.m32 * matrix.m21 - matrix.m31 * matrix.m22) * det;
result.m32 = -(matrix.m32 * matrix.m11 - matrix.m31 * matrix.m12) * det;
return result;
}
/**
* tranlation
* @param xPosition
* @param yPosition
*/
public static createTranslation(xPosition: number, yPosition: number){
let result = new Matrix2D();
result.m11 = 1;
result.m12 = 0;
result.m21 = 0;
result.m22 = 1;
result.m31 = xPosition;
result.m32 = yPosition;
return result;
}
/**
* position translation
* @param position
*/
public static createTranslationVector(position: Vector2){
return this.createTranslation(position.x, position.y);
}
public static createRotation(radians: number, result?: Matrix2D){
result = new Matrix2D();
let val1 = Math.cos(radians);
let val2 = Math.sin(radians);
result.m11 = val1;
result.m12 = val2;
result.m21 = -val2;
result.m22 = val1;
return result;
}
public static createScale(xScale: number, yScale: number, result: Matrix2D = new Matrix2D()){
result.m11 = xScale;
result.m12 = 0;
result.m21 = 0;
result.m22 = yScale;
result.m31 = 0;
result.m32 = 0;
return result;
}
public toEgretMatrix(): egret.Matrix{
let matrix = new egret.Matrix(this.m11, this.m12, this.m21, this.m22, this.m31, this.m32);
return matrix;
}
}
constructor(m11?: number, m12?: number, m21?: number, m22?: number, m31?: number, m32?: number){
this.m11 = m11 ? m11 : 1;
this.m12 = m12 ? m12 : 0;
this.m21 = m21 ? m21 : 0;
this.m22 = m22 ? m22 : 1;
this.m31 = m31 ? m31 : 0;
this.m32 = m32 ? m32 : 0;
}
/** 存储在这个矩阵中的位置 */
public get translation(){
return new Vector2(this.m31, this.m32);
}
public set translation(value: Vector2){
this.m31 = value.x;
this.m32 = value.y;
}
/** 以弧度表示的旋转存储在这个矩阵中 */
public get rotation(){
return Math.atan2(this.m21, this.m11);
}
public set rotation(value: number){
let val1 = Math.cos(value);
let val2 = Math.sin(value);
this.m11 = val1;
this.m12 = val2;
this.m21 = -val2;
this.m22 = val1;
}
/**
*
*/
public get rotationDegrees(){
return MathHelper.toDegrees(this.rotation);
}
public set rotationDegrees(value: number){
this.rotation = MathHelper.toRadians(value);
}
public get scale(){
return new Vector2(this.m11, this.m22);
}
public set scale(value: Vector2){
this.m11 = value.x;
this.m12 = value.y;
}
/**
* matrix,
* @param matrix1
* @param matrix2
*/
public static add(matrix1: Matrix2D, matrix2: Matrix2D){
matrix1.m11 += matrix2.m11;
matrix1.m12 += matrix2.m12;
matrix1.m21 += matrix2.m21;
matrix1.m22 += matrix2.m22;
matrix1.m31 += matrix2.m31;
matrix1.m32 += matrix2.m32;
return matrix1;
}
public static divide(matrix1: Matrix2D, matrix2: Matrix2D){
matrix1.m11 /= matrix2.m11;
matrix1.m12 /= matrix2.m12;
matrix1.m21 /= matrix2.m21;
matrix1.m22 /= matrix2.m22;
matrix1.m31 /= matrix2.m31;
matrix1.m32 /= matrix2.m32;
return matrix1;
}
public static multiply(matrix1: Matrix2D, matrix2: Matrix2D){
let result = new Matrix2D();
let m11 = ( matrix1.m11 * matrix2.m11 ) + ( matrix1.m12 * matrix2.m21 );
let m12 = ( matrix1.m11 * matrix2.m12 ) + ( matrix1.m12 * matrix2.m22 );
let m21 = ( matrix1.m21 * matrix2.m11 ) + ( matrix1.m22 * matrix2.m21 );
let m22 = ( matrix1.m21 * matrix2.m12 ) + ( matrix1.m22 * matrix2.m22 );
let m31 = ( matrix1.m31 * matrix2.m11 ) + ( matrix1.m32 * matrix2.m21 ) + matrix2.m31;
let m32 = ( matrix1.m31 * matrix2.m12 ) + ( matrix1.m32 * matrix2.m22 ) + matrix2.m32;
result.m11 = m11;
result.m12 = m12;
result.m21 = m21;
result.m22 = m22;
result.m31 = m31;
result.m32 = m32;
return result;
}
public static multiplyTranslation(matrix: Matrix2D, x: number, y: number){
let trans = Matrix2D.createTranslation(x, y);
return Matrix2D.multiply(matrix, trans);
}
public determinant(){
return this.m11 * this.m22 - this.m12 * this.m21;
}
public static invert(matrix: Matrix2D, result: Matrix2D = new Matrix2D()){
let det = 1 / matrix.determinant();
result.m11 = matrix.m22 * det;
result.m12 = -matrix.m12 * det;
result.m21 = -matrix.m21 * det;
result.m22 = matrix.m11 * det;
result.m31 = (matrix.m32 * matrix.m21 - matrix.m31 * matrix.m22) * det;
result.m32 = -(matrix.m32 * matrix.m11 - matrix.m31 * matrix.m12) * det;
return result;
}
/**
* tranlation
* @param xPosition
* @param yPosition
*/
public static createTranslation(xPosition: number, yPosition: number){
let result = new Matrix2D();
result.m11 = 1;
result.m12 = 0;
result.m21 = 0;
result.m22 = 1;
result.m31 = xPosition;
result.m32 = yPosition;
return result;
}
/**
* position translation
* @param position
*/
public static createTranslationVector(position: Vector2){
return this.createTranslation(position.x, position.y);
}
public static createRotation(radians: number, result?: Matrix2D){
result = new Matrix2D();
let val1 = Math.cos(radians);
let val2 = Math.sin(radians);
result.m11 = val1;
result.m12 = val2;
result.m21 = -val2;
result.m22 = val1;
return result;
}
public static createScale(xScale: number, yScale: number, result: Matrix2D = new Matrix2D()){
result.m11 = xScale;
result.m12 = 0;
result.m21 = 0;
result.m22 = yScale;
result.m31 = 0;
result.m32 = 0;
return result;
}
public toEgretMatrix(): egret.Matrix{
let matrix = new egret.Matrix(this.m11, this.m12, this.m21, this.m22, this.m31, this.m32);
return matrix;
}
}
}
+155 -153
View File
@@ -1,183 +1,185 @@
class Rectangle extends egret.Rectangle {
/**
*
*/
public get max() {
return new Vector2(this.right, this.bottom);
}
module es {
export class Rectangle extends egret.Rectangle {
/**
*
*/
public get max() {
return new Vector2(this.right, this.bottom);
}
/** 中心点坐标 */
public get center() {
return new Vector2(this.x + (this.width / 2), this.y + (this.height / 2));
}
/** 中心点坐标 */
public get center() {
return new Vector2(this.x + (this.width / 2), this.y + (this.height / 2));
}
/** 左上角的坐标 */
public get location() {
return new Vector2(this.x, this.y);
}
/** 左上角的坐标 */
public set location(value: Vector2) {
this.x = value.x;
this.y = value.y;
}
/** 左上角的坐标 */
public get location() {
return new Vector2(this.x, this.y);
}
/** 左上角的坐标 */
public set location(value: Vector2) {
this.x = value.x;
this.y = value.y;
}
public get size() {
return new Vector2(this.width, this.height);
}
public get size() {
return new Vector2(this.width, this.height);
}
public set size(value: Vector2) {
this.width = value.x;
this.height = value.y;
}
public set size(value: Vector2) {
this.width = value.x;
this.height = value.y;
}
/**
*
* @param value
*/
public intersects(value: egret.Rectangle) {
return value.left < this.right &&
this.left < value.right &&
value.top < this.bottom &&
this.top < value.bottom;
}
/**
*
* @param value
*/
public intersects(value: egret.Rectangle) {
return value.left < this.right &&
this.left < value.right &&
value.top < this.bottom &&
this.top < value.bottom;
}
/**
*
* @param value
*/
public containsRect(value: Rectangle) {
return ((((this.x <= value.x) && (value.x < (this.x + this.width))) &&
(this.y <= value.y)) &&
(value.y < (this.y + this.height)));
}
/**
*
* @param value
*/
public containsRect(value: Rectangle) {
return ((((this.x <= value.x) && (value.x < (this.x + this.width))) &&
(this.y <= value.y)) &&
(value.y < (this.y + this.height)));
}
public getHalfSize() {
return new Vector2(this.width * 0.5, this.height * 0.5);
}
public getHalfSize() {
return new Vector2(this.width * 0.5, this.height * 0.5);
}
/**
* /()
* @param minX
* @param minY
* @param maxX
* @param maxY
*/
public static fromMinMax(minX: number, minY: number, maxX: number, maxY: number) {
return new Rectangle(minX, minY, maxX - minX, maxY - minY);
}
/**
* /()
* @param minX
* @param minY
* @param maxX
* @param maxY
*/
public static fromMinMax(minX: number, minY: number, maxX: number, maxY: number) {
return new Rectangle(minX, minY, maxX - minX, maxY - minY);
}
/**
*
* @param point
*/
public getClosestPointOnRectangleBorderToPoint(point: Vector2): { res: Vector2, edgeNormal: Vector2 } {
let edgeNormal = Vector2.zero;
/**
*
* @param point
*/
public getClosestPointOnRectangleBorderToPoint(point: Vector2): { res: Vector2, edgeNormal: Vector2 } {
let edgeNormal = Vector2.zero;
// 对于每个轴,如果点在盒子外面
let res = new Vector2();
res.x = MathHelper.clamp(point.x, this.left, this.right);
res.y = MathHelper.clamp(point.y, this.top, this.bottom);
// 对于每个轴,如果点在盒子外面
let res = new Vector2();
res.x = MathHelper.clamp(point.x, this.left, this.right);
res.y = MathHelper.clamp(point.y, this.top, this.bottom);
// 如果点在矩形内,我们需要推res到边界,因为它将在矩形内
if (this.contains(res.x, res.y)) {
let dl = res.x - this.left;
let dr = this.right - res.x;
let dt = res.y - this.top;
let db = this.bottom - res.y;
// 如果点在矩形内,我们需要推res到边界,因为它将在矩形内
if (this.contains(res.x, res.y)) {
let dl = res.x - this.left;
let dr = this.right - res.x;
let dt = res.y - this.top;
let db = this.bottom - res.y;
let min = Math.min(dl, dr, dt, db);
if (min == dt) {
res.y = this.top;
edgeNormal.y = -1;
} else if (min == db) {
res.y = this.bottom;
edgeNormal.y = 1;
} else if (min == dl) {
res.x = this.left;
edgeNormal.x = -1;
let min = Math.min(dl, dr, dt, db);
if (min == dt) {
res.y = this.top;
edgeNormal.y = -1;
} else if (min == db) {
res.y = this.bottom;
edgeNormal.y = 1;
} else if (min == dl) {
res.x = this.left;
edgeNormal.x = -1;
} else {
res.x = this.right;
edgeNormal.x = 1;
}
} else {
res.x = this.right;
edgeNormal.x = 1;
if (res.x == this.left) edgeNormal.x = -1;
if (res.x == this.right) edgeNormal.x = 1;
if (res.y == this.top) edgeNormal.y = -1;
if (res.y == this.bottom) edgeNormal.y = 1;
}
} else {
if (res.x == this.left) edgeNormal.x = -1;
if (res.x == this.right) edgeNormal.x = 1;
if (res.y == this.top) edgeNormal.y = -1;
if (res.y == this.bottom) edgeNormal.y = 1;
return { res: res, edgeNormal: edgeNormal };
}
return { res: res, edgeNormal: edgeNormal };
}
/**
*
*/
public getClosestPointOnBoundsToOrigin() {
let max = this.max;
let minDist = Math.abs(this.location.x);
let boundsPoint = new Vector2(this.location.x, 0);
/**
*
*/
public getClosestPointOnBoundsToOrigin() {
let max = this.max;
let minDist = Math.abs(this.location.x);
let boundsPoint = new Vector2(this.location.x, 0);
if (Math.abs(max.x) < minDist) {
minDist = Math.abs(max.x);
boundsPoint.x = max.x;
boundsPoint.y = 0;
}
if (Math.abs(max.x) < minDist) {
minDist = Math.abs(max.x);
boundsPoint.x = max.x;
boundsPoint.y = 0;
if (Math.abs(max.y) < minDist) {
minDist = Math.abs(max.y);
boundsPoint.x = 0;
boundsPoint.y = max.y;
}
if (Math.abs(this.location.y) < minDist) {
minDist = Math.abs(this.location.y);
boundsPoint.x = 0;
boundsPoint.y = this.location.y;
}
return boundsPoint;
}
if (Math.abs(max.y) < minDist) {
minDist = Math.abs(max.y);
boundsPoint.x = 0;
boundsPoint.y = max.y;
public calculateBounds(parentPosition: Vector2, position: Vector2, origin: Vector2, scale: Vector2, rotation: number, width: number, height: number){
this.x = parentPosition.x + position.x - origin.x * scale.x;
this.y = parentPosition.y + position.y - origin.y * scale.y;
this.width = width * scale.x;
this.height = height * scale.y;
}
if (Math.abs(this.location.y) < minDist) {
minDist = Math.abs(this.location.y);
boundsPoint.x = 0;
boundsPoint.y = this.location.y;
/**
* egret矩形转化为Rectangle
* @param rect
*/
public setEgretRect(rect: egret.Rectangle): Rectangle{
this.x = rect.x;
this.y = rect.y;
this.width = rect.width;
this.height = rect.height;
return this;
}
return boundsPoint;
}
/**
*
* @param points
*/
public static rectEncompassingPoints(points: Vector2[]) {
// 我们需要求出x/y的最小值/最大值
let minX = Number.POSITIVE_INFINITY;
let minY = Number.POSITIVE_INFINITY;
let maxX = Number.NEGATIVE_INFINITY;
let maxY = Number.NEGATIVE_INFINITY;
public calculateBounds(parentPosition: Vector2, position: Vector2, origin: Vector2, scale: Vector2, rotation: number, width: number, height: number){
this.x = parentPosition.x + position.x - origin.x * scale.x;
this.y = parentPosition.y + position.y - origin.y * scale.y;
this.width = width * scale.x;
this.height = height * scale.y;
}
for (let i = 0; i < points.length; i++) {
let pt = points[i];
/**
* egret矩形转化为Rectangle
* @param rect
*/
public setEgretRect(rect: egret.Rectangle): Rectangle{
this.x = rect.x;
this.y = rect.y;
this.width = rect.width;
this.height = rect.height;
return this;
}
/**
*
* @param points
*/
public static rectEncompassingPoints(points: Vector2[]) {
// 我们需要求出x/y的最小值/最大值
let minX = Number.POSITIVE_INFINITY;
let minY = Number.POSITIVE_INFINITY;
let maxX = Number.NEGATIVE_INFINITY;
let maxY = Number.NEGATIVE_INFINITY;
if (pt.x < minX) minX = pt.x;
if (pt.x > maxX) maxX = pt.x;
for (let i = 0; i < points.length; i++) {
let pt = points[i];
if (pt.y < minY) minY = pt.y;
if (pt.y > maxY) maxY = pt.y;
}
if (pt.x < minX) minX = pt.x;
if (pt.x > maxX) maxX = pt.x;
if (pt.y < minY) minY = pt.y;
if (pt.y > maxY) maxY = pt.y;
return this.fromMinMax(minX, minY, maxX, maxY);
}
return this.fromMinMax(minX, minY, maxX, maxY);
}
}
}
+183 -181
View File
@@ -1,183 +1,185 @@
/** 2d 向量 */
class Vector2 {
public x: number = 0;
public y: number = 0;
module es {
/** 2d 向量 */
export class Vector2 {
public x: number = 0;
public y: number = 0;
private static readonly unitYVector = new Vector2(0, 1);
private static readonly unitXVector = new Vector2(1, 0);
private static readonly unitVector2 = new Vector2(1, 1);
private static readonly zeroVector2 = new Vector2(0, 0);
public static get zero(){
return Vector2.zeroVector2;
private static readonly unitYVector = new Vector2(0, 1);
private static readonly unitXVector = new Vector2(1, 0);
private static readonly unitVector2 = new Vector2(1, 1);
private static readonly zeroVector2 = new Vector2(0, 0);
public static get zero(){
return Vector2.zeroVector2;
}
public static get one(){
return Vector2.unitVector2;
}
public static get unitX(){
return Vector2.unitXVector;
}
public static get unitY(){
return Vector2.unitYVector;
}
/**
* X和Y的二维向量
* @param x x坐标
* @param y y坐标
*/
constructor(x? : number, y?: number){
this.x = x ? x : 0;
this.y = y ? y : this.x;
}
/**
*
* @param value1
* @param value2
*/
public static add(value1: Vector2, value2: Vector2){
let result: Vector2 = new Vector2(0, 0);
result.x = value1.x + value2.x;
result.y = value1.y + value2.y;
return result;
}
/**
*
* @param value1
* @param value2
*/
public static divide(value1: Vector2, value2: Vector2){
let result: Vector2 = new Vector2(0, 0);
result.x = value1.x / value2.x;
result.y = value1.y / value2.y;
return result;
}
/**
*
* @param value1
* @param value2
*/
public static multiply(value1: Vector2, value2: Vector2){
let result: Vector2 = new Vector2(0, 0);
result.x = value1.x * value2.x;
result.y = value1.y * value2.y;
return result;
}
/**
*
* @param value1
* @param value2
*/
public static subtract(value1: Vector2, value2: Vector2){
let result: Vector2 = new Vector2(0, 0);
result.x = value1.x - value2.x;
result.y = value1.y - value2.y;
return result;
}
/** 变成一个方向相同的单位向量 */
public normalize(){
let val = 1 / Math.sqrt((this.x * this.x) + (this.y * this.y));
this.x *= val;
this.y *= val;
}
/** 返回它的长度 */
public length(){
return Math.sqrt((this.x * this.x) + (this.y * this.y));
}
/** 对x和y值四舍五入 */
public round(): Vector2{
return new Vector2(Math.round(this.x), Math.round(this.y));
}
/**
* Vector2
*
* @param value
*/
public static normalize(value: Vector2){
let val = 1 / Math.sqrt((value.x * value.x) + (value.y * value.y));
value.x *= val;
value.y *= val;
return value;
}
/**
*
* @param value1
* @param value2
*/
public static dot(value1: Vector2, value2: Vector2): number{
return (value1.x * value2.x) + (value1.y * value2.y);
}
/**
*
* @param value1
* @param value2
*/
public static distanceSquared(value1: Vector2, value2: Vector2){
let v1 = value1.x - value2.x, v2 = value1.y - value2.y;
return (v1 * v1) + (v2 * v2);
}
/**
*
* @param value1
* @param min
* @param max
*/
public static clamp(value1: Vector2, min: Vector2, max: Vector2){
return new Vector2(MathHelper.clamp(value1.x, min.x, max.x),
MathHelper.clamp(value1.y, min.y, max.y));
}
/**
* 线
* @param value1
* @param value2
* @param amount (0.01.0)
*/
public static lerp(value1: Vector2, value2: Vector2, amount: number){
return new Vector2(MathHelper.lerp(value1.x, value2.x, amount), MathHelper.lerp(value1.y, value2.y, amount));
}
/**
*
* @param position
* @param matrix
*/
public static transform(position: Vector2, matrix: Matrix2D){
return new Vector2((position.x * matrix.m11) + (position.y * matrix.m21), (position.x * matrix.m12) + (position.y * matrix.m22));
}
/**
*
* @param value1
* @param value2
*/
public static distance(value1: Vector2, value2: Vector2){
let v1 = value1.x - value2.x, v2 = value1.y - value2.y;
return Math.sqrt((v1 * v1) + (v2 * v2));
}
/**
*
* @param value
*/
public static negate(value: Vector2){
let result: Vector2 = new Vector2();
result.x = -value.x;
result.y = -value.y;
return result;
}
}
public static get one(){
return Vector2.unitVector2;
}
public static get unitX(){
return Vector2.unitXVector;
}
public static get unitY(){
return Vector2.unitYVector;
}
/**
* X和Y的二维向量
* @param x x坐标
* @param y y坐标
*/
constructor(x? : number, y?: number){
this.x = x ? x : 0;
this.y = y ? y : this.x;
}
/**
*
* @param value1
* @param value2
*/
public static add(value1: Vector2, value2: Vector2){
let result: Vector2 = new Vector2(0, 0);
result.x = value1.x + value2.x;
result.y = value1.y + value2.y;
return result;
}
/**
*
* @param value1
* @param value2
*/
public static divide(value1: Vector2, value2: Vector2){
let result: Vector2 = new Vector2(0, 0);
result.x = value1.x / value2.x;
result.y = value1.y / value2.y;
return result;
}
/**
*
* @param value1
* @param value2
*/
public static multiply(value1: Vector2, value2: Vector2){
let result: Vector2 = new Vector2(0, 0);
result.x = value1.x * value2.x;
result.y = value1.y * value2.y;
return result;
}
/**
*
* @param value1
* @param value2
*/
public static subtract(value1: Vector2, value2: Vector2){
let result: Vector2 = new Vector2(0, 0);
result.x = value1.x - value2.x;
result.y = value1.y - value2.y;
return result;
}
/** 变成一个方向相同的单位向量 */
public normalize(){
let val = 1 / Math.sqrt((this.x * this.x) + (this.y * this.y));
this.x *= val;
this.y *= val;
}
/** 返回它的长度 */
public length(){
return Math.sqrt((this.x * this.x) + (this.y * this.y));
}
/** 对x和y值四舍五入 */
public round(): Vector2{
return new Vector2(Math.round(this.x), Math.round(this.y));
}
/**
* Vector2
*
* @param value
*/
public static normalize(value: Vector2){
let val = 1 / Math.sqrt((value.x * value.x) + (value.y * value.y));
value.x *= val;
value.y *= val;
return value;
}
/**
*
* @param value1
* @param value2
*/
public static dot(value1: Vector2, value2: Vector2): number{
return (value1.x * value2.x) + (value1.y * value2.y);
}
/**
*
* @param value1
* @param value2
*/
public static distanceSquared(value1: Vector2, value2: Vector2){
let v1 = value1.x - value2.x, v2 = value1.y - value2.y;
return (v1 * v1) + (v2 * v2);
}
/**
*
* @param value1
* @param min
* @param max
*/
public static clamp(value1: Vector2, min: Vector2, max: Vector2){
return new Vector2(MathHelper.clamp(value1.x, min.x, max.x),
MathHelper.clamp(value1.y, min.y, max.y));
}
/**
* 线
* @param value1
* @param value2
* @param amount (0.01.0)
*/
public static lerp(value1: Vector2, value2: Vector2, amount: number){
return new Vector2(MathHelper.lerp(value1.x, value2.x, amount), MathHelper.lerp(value1.y, value2.y, amount));
}
/**
*
* @param position
* @param matrix
*/
public static transform(position: Vector2, matrix: Matrix2D){
return new Vector2((position.x * matrix.m11) + (position.y * matrix.m21), (position.x * matrix.m12) + (position.y * matrix.m22));
}
/**
*
* @param value1
* @param value2
*/
public static distance(value1: Vector2, value2: Vector2){
let v1 = value1.x - value2.x, v2 = value1.y - value2.y;
return Math.sqrt((v1 * v1) + (v2 * v2));
}
/**
*
* @param value
*/
public static negate(value: Vector2){
let result: Vector2 = new Vector2();
result.x = -value.x;
result.y = -value.y;
return result;
}
}
}
+11 -9
View File
@@ -1,11 +1,13 @@
class Vector3 {
public x: number;
public y: number;
public z: number;
module es {
export class Vector3 {
public x: number;
public y: number;
public z: number;
constructor(x: number, y: number, z: number){
this.x = x;
this.y = y;
this.z = z;
constructor(x: number, y: number, z: number){
this.x = x;
this.y = y;
this.z = z;
}
}
}
}
+85 -81
View File
@@ -1,101 +1,105 @@
/** 移动器使用的帮助器类,用于管理触发器碰撞器交互并调用itriggerlistener。 */
class ColliderTriggerHelper {
private _entity: Entity;
/** 存储当前帧中发生的所有活动交集对 */
private _activeTriggerIntersections: Pair<Collider>[] = [];
/** 存储前一帧的交叉对,以便我们可以在移动该帧后检测出口 */
private _previousTriggerIntersections: Pair<Collider>[] = [];
private _tempTriggerList: ITriggerListener[] = [];
constructor(entity: Entity) {
this._entity = entity;
}
module es {
/**
* itriggerlistener
* 使itriggerlistener
*/
public update() {
let colliders = this._entity.getComponents(Collider);
for (let i = 0; i < colliders.length; i++) {
let collider = colliders[i];
export class ColliderTriggerHelper {
private _entity: Entity;
/** 存储当前帧中发生的所有活动交集对 */
private _activeTriggerIntersections: Pair<Collider>[] = [];
/** 存储前一帧的交叉对,以便我们可以在移动该帧后检测出口 */
private _previousTriggerIntersections: Pair<Collider>[] = [];
private _tempTriggerList: ITriggerListener[] = [];
let boxcastResult = Physics.boxcastBroadphase(collider.bounds, collider.collidesWithLayers);
collider.bounds = boxcastResult.rect;
let neighbors = boxcastResult.colliders;
for (let j = 0; j < neighbors.length; j++) {
let neighbor = neighbors[j];
if (!collider.isTrigger && !neighbor.isTrigger)
continue;
constructor(entity: Entity) {
this._entity = entity;
}
if (collider.overlaps(neighbor)) {
let pair = new Pair<Collider>(collider, neighbor);
let shouldReportTriggerEvent = this._activeTriggerIntersections.findIndex(value => {
return value.first == pair.first && value.second == pair.second;
}) == -1 && this._previousTriggerIntersections.findIndex(value => {
return value.first == pair.first && value.second == pair.second;
}) == -1;
/**
* itriggerlistener
*/
public update() {
let colliders = this._entity.getComponents(Collider);
for (let i = 0; i < colliders.length; i++) {
let collider = colliders[i];
if (shouldReportTriggerEvent)
this.notifyTriggerListeners(pair, true);
let boxcastResult = Physics.boxcastBroadphase(collider.bounds, collider.collidesWithLayers);
collider.bounds = boxcastResult.rect;
let neighbors = boxcastResult.colliders;
for (let j = 0; j < neighbors.length; j++) {
let neighbor = neighbors[j];
if (!collider.isTrigger && !neighbor.isTrigger)
continue;
if (!this._activeTriggerIntersections.contains(pair))
this._activeTriggerIntersections.push(pair);
if (collider.overlaps(neighbor)) {
let pair = new Pair<Collider>(collider, neighbor);
let shouldReportTriggerEvent = this._activeTriggerIntersections.findIndex(value => {
return value.first == pair.first && value.second == pair.second;
}) == -1 && this._previousTriggerIntersections.findIndex(value => {
return value.first == pair.first && value.second == pair.second;
}) == -1;
if (shouldReportTriggerEvent)
this.notifyTriggerListeners(pair, true);
if (!this._activeTriggerIntersections.contains(pair))
this._activeTriggerIntersections.push(pair);
}
}
}
ListPool.free(colliders);
this.checkForExitedColliders();
}
ListPool.free(colliders);
private checkForExitedColliders(){
for (let i = 0; i < this._activeTriggerIntersections.length; i ++){
let index = this._previousTriggerIntersections.findIndex(value => {
if (value.first == this._activeTriggerIntersections[i].first && value.second == this._activeTriggerIntersections[i].second)
return true;
this.checkForExitedColliders();
}
private checkForExitedColliders(){
for (let i = 0; i < this._activeTriggerIntersections.length; i ++){
let index = this._previousTriggerIntersections.findIndex(value => {
if (value.first == this._activeTriggerIntersections[i].first && value.second == this._activeTriggerIntersections[i].second)
return true;
return false;
});
if (index != -1)
this._previousTriggerIntersections.removeAt(index);
}
for (let i = 0; i < this._previousTriggerIntersections.length; i ++){
this.notifyTriggerListeners(this._previousTriggerIntersections[i], false)
}
this._previousTriggerIntersections.length = 0;
for (let i = 0; i < this._activeTriggerIntersections.length; i ++){
if (!this._previousTriggerIntersections.contains(this._activeTriggerIntersections[i])){
this._previousTriggerIntersections.push(this._activeTriggerIntersections[i]);
}
}
this._activeTriggerIntersections.length = 0;
}
private notifyTriggerListeners(collisionPair: Pair<Collider>, isEntering: boolean) {
collisionPair.first.entity.getComponents("ITriggerListener", this._tempTriggerList);
for (let i = 0; i < this._tempTriggerList.length; i ++){
if (isEntering){
this._tempTriggerList[i].onTriggerEnter(collisionPair.second, collisionPair.first);
} else {
this._tempTriggerList[i].onTriggerExit(collisionPair.second, collisionPair.first);
return false;
});
if (index != -1)
this._previousTriggerIntersections.removeAt(index);
}
this._tempTriggerList.length = 0;
for (let i = 0; i < this._previousTriggerIntersections.length; i ++){
this.notifyTriggerListeners(this._previousTriggerIntersections[i], false)
}
this._previousTriggerIntersections.length = 0;
for (let i = 0; i < this._activeTriggerIntersections.length; i ++){
if (!this._previousTriggerIntersections.contains(this._activeTriggerIntersections[i])){
this._previousTriggerIntersections.push(this._activeTriggerIntersections[i]);
}
}
this._activeTriggerIntersections.length = 0;
}
if (collisionPair.second.entity){
collisionPair.second.entity.getComponents("ITriggerListener", this._tempTriggerList);
for (let i = 0; i < this._tempTriggerList.length; i ++){
if (isEntering){
this._tempTriggerList[i].onTriggerEnter(collisionPair.first, collisionPair.second);
} else {
this._tempTriggerList[i].onTriggerExit(collisionPair.first, collisionPair.second);
}
private notifyTriggerListeners(collisionPair: Pair<Collider>, isEntering: boolean) {
collisionPair.first.entity.getComponents("ITriggerListener", this._tempTriggerList);
for (let i = 0; i < this._tempTriggerList.length; i ++){
if (isEntering){
this._tempTriggerList[i].onTriggerEnter(collisionPair.second, collisionPair.first);
} else {
this._tempTriggerList[i].onTriggerExit(collisionPair.second, collisionPair.first);
}
this._tempTriggerList.length = 0;
if (collisionPair.second.entity){
collisionPair.second.entity.getComponents("ITriggerListener", this._tempTriggerList);
for (let i = 0; i < this._tempTriggerList.length; i ++){
if (isEntering){
this._tempTriggerList[i].onTriggerEnter(collisionPair.first, collisionPair.second);
} else {
this._tempTriggerList[i].onTriggerExit(collisionPair.first, collisionPair.second);
}
}
this._tempTriggerList.length = 0;
}
}
}
}
}
}
+160 -158
View File
@@ -1,168 +1,170 @@
enum PointSectors {
center = 0,
top = 1,
bottom = 2,
topLeft = 9,
topRight = 5,
left = 8,
right = 4,
bottomLeft = 10,
bottomRight = 6
}
class Collisions {
public static isLineToLine(a1: Vector2, a2: Vector2, b1: Vector2, b2: Vector2): boolean {
let b = Vector2.subtract(a2, a1);
let d = Vector2.subtract(b2, b1);
let bDotDPerp = b.x * d.y - b.y * d.x;
// 如果b*d = 0,表示这两条直线平行,因此有无穷个交点
if (bDotDPerp == 0)
return false;
let c = Vector2.subtract(b1, a1);
let t = (c.x * d.y - c.y * d.x) / bDotDPerp;
if (t < 0 || t > 1)
return false;
let u = (c.x * b.y - c.y * b.x) / bDotDPerp;
if (u < 0 || u > 1)
return false;
return true;
module es {
export enum PointSectors {
center = 0,
top = 1,
bottom = 2,
topLeft = 9,
topRight = 5,
left = 8,
right = 4,
bottomLeft = 10,
bottomRight = 6
}
public static lineToLineIntersection(a1: Vector2, a2: Vector2, b1: Vector2, b2: Vector2): Vector2 {
let intersection = new Vector2(0, 0);
export class Collisions {
public static isLineToLine(a1: Vector2, a2: Vector2, b1: Vector2, b2: Vector2): boolean {
let b = Vector2.subtract(a2, a1);
let d = Vector2.subtract(b2, b1);
let bDotDPerp = b.x * d.y - b.y * d.x;
let b = Vector2.subtract(a2, a1);
let d = Vector2.subtract(b2, b1);
let bDotDPerp = b.x * d.y - b.y * d.x;
// 如果b*d = 0,表示这两条直线平行,因此有无穷个交点
if (bDotDPerp == 0)
return false;
// 如果b*d = 0,表示这两条直线平行,因此有无穷个交点
if (bDotDPerp == 0)
return intersection;
let c = Vector2.subtract(b1, a1);
let t = (c.x * d.y - c.y * d.x) / bDotDPerp;
if (t < 0 || t > 1)
return false;
let c = Vector2.subtract(b1, a1);
let t = (c.x * d.y - c.y * d.x) / bDotDPerp;
if (t < 0 || t > 1)
return intersection;
let u = (c.x * b.y - c.y * b.x) / bDotDPerp;
if (u < 0 || u > 1)
return false;
let u = (c.x * b.y - c.y * b.x) / bDotDPerp;
if (u < 0 || u > 1)
return intersection;
intersection = Vector2.add(a1, new Vector2(t * b.x, t * b.y));
return intersection;
}
public static closestPointOnLine(lineA: Vector2, lineB: Vector2, closestTo: Vector2) {
let v = Vector2.subtract(lineB, lineA);
let w = Vector2.subtract(closestTo, lineA);
let t = Vector2.dot(w, v) / Vector2.dot(v, v);
t = MathHelper.clamp(t, 0, 1);
return Vector2.add(lineA, new Vector2(v.x * t, v.y * t));
}
public static isCircleToCircle(circleCenter1: Vector2, circleRadius1: number, circleCenter2: Vector2, circleRadius2: number): boolean {
return Vector2.distanceSquared(circleCenter1, circleCenter2) < (circleRadius1 + circleRadius2) * (circleRadius1 + circleRadius2);
}
public static isCircleToLine(circleCenter: Vector2, radius: number, lineFrom: Vector2, lineTo: Vector2): boolean {
return Vector2.distanceSquared(circleCenter, this.closestPointOnLine(lineFrom, lineTo, circleCenter)) < radius * radius;
}
public static isCircleToPoint(circleCenter: Vector2, radius: number, point: Vector2): boolean {
return Vector2.distanceSquared(circleCenter, point) < radius * radius;
}
public static isRectToCircle(rect: egret.Rectangle, cPosition: Vector2, cRadius: number): boolean {
let ew = rect.width * 0.5;
let eh = rect.height * 0.5;
let vx = Math.max(0, Math.max(cPosition.x - rect.x) - ew);
let vy = Math.max(0, Math.max(cPosition.y - rect.y) - eh);
return vx * vx + vy * vy < cRadius * cRadius;
}
public static isRectToLine(rect: Rectangle, lineFrom: Vector2, lineTo: Vector2){
let fromSector = this.getSector(rect.x, rect.y, rect.width, rect.height, lineFrom);
let toSector = this.getSector(rect.x, rect.y, rect.width, rect.height, lineTo);
if (fromSector == PointSectors.center || toSector == PointSectors.center){
return true;
} else if((fromSector & toSector) != 0){
return false;
} else{
let both = fromSector | toSector;
// 线对边进行检查
let edgeFrom: Vector2;
let edgeTo: Vector2;
if ((both & PointSectors.top) != 0){
edgeFrom = new Vector2(rect.x, rect.y);
edgeTo = new Vector2(rect.x + rect.width, rect.y);
if (this.isLineToLine(edgeFrom, edgeTo, lineFrom, lineTo))
return true;
}
if ((both & PointSectors.bottom) != 0){
edgeFrom = new Vector2(rect.x, rect.y + rect.height);
edgeTo = new Vector2(rect.x + rect.width, rect.y + rect.height);
if (this.isLineToLine(edgeFrom, edgeTo, lineFrom, lineTo))
return true;
}
if ((both & PointSectors.left) != 0){
edgeFrom = new Vector2(rect.x, rect.y);
edgeTo = new Vector2(rect.x, rect.y + rect.height);
if (this.isLineToLine(edgeFrom, edgeTo, lineFrom, lineTo))
return true;
}
if ((both & PointSectors.right) != 0){
edgeFrom = new Vector2(rect.x + rect.width, rect.y);
edgeTo = new Vector2(rect.x + rect.width, rect.y + rect.height);
if (this.isLineToLine(edgeFrom, edgeTo, lineFrom, lineTo))
return true;
}
}
return false;
public static lineToLineIntersection(a1: Vector2, a2: Vector2, b1: Vector2, b2: Vector2): Vector2 {
let intersection = new Vector2(0, 0);
let b = Vector2.subtract(a2, a1);
let d = Vector2.subtract(b2, b1);
let bDotDPerp = b.x * d.y - b.y * d.x;
// 如果b*d = 0,表示这两条直线平行,因此有无穷个交点
if (bDotDPerp == 0)
return intersection;
let c = Vector2.subtract(b1, a1);
let t = (c.x * d.y - c.y * d.x) / bDotDPerp;
if (t < 0 || t > 1)
return intersection;
let u = (c.x * b.y - c.y * b.x) / bDotDPerp;
if (u < 0 || u > 1)
return intersection;
intersection = Vector2.add(a1, new Vector2(t * b.x, t * b.y));
return intersection;
}
public static closestPointOnLine(lineA: Vector2, lineB: Vector2, closestTo: Vector2) {
let v = Vector2.subtract(lineB, lineA);
let w = Vector2.subtract(closestTo, lineA);
let t = Vector2.dot(w, v) / Vector2.dot(v, v);
t = MathHelper.clamp(t, 0, 1);
return Vector2.add(lineA, new Vector2(v.x * t, v.y * t));
}
public static isCircleToCircle(circleCenter1: Vector2, circleRadius1: number, circleCenter2: Vector2, circleRadius2: number): boolean {
return Vector2.distanceSquared(circleCenter1, circleCenter2) < (circleRadius1 + circleRadius2) * (circleRadius1 + circleRadius2);
}
public static isCircleToLine(circleCenter: Vector2, radius: number, lineFrom: Vector2, lineTo: Vector2): boolean {
return Vector2.distanceSquared(circleCenter, this.closestPointOnLine(lineFrom, lineTo, circleCenter)) < radius * radius;
}
public static isCircleToPoint(circleCenter: Vector2, radius: number, point: Vector2): boolean {
return Vector2.distanceSquared(circleCenter, point) < radius * radius;
}
public static isRectToCircle(rect: egret.Rectangle, cPosition: Vector2, cRadius: number): boolean {
let ew = rect.width * 0.5;
let eh = rect.height * 0.5;
let vx = Math.max(0, Math.max(cPosition.x - rect.x) - ew);
let vy = Math.max(0, Math.max(cPosition.y - rect.y) - eh);
return vx * vx + vy * vy < cRadius * cRadius;
}
public static isRectToLine(rect: Rectangle, lineFrom: Vector2, lineTo: Vector2){
let fromSector = this.getSector(rect.x, rect.y, rect.width, rect.height, lineFrom);
let toSector = this.getSector(rect.x, rect.y, rect.width, rect.height, lineTo);
if (fromSector == PointSectors.center || toSector == PointSectors.center){
return true;
} else if((fromSector & toSector) != 0){
return false;
} else{
let both = fromSector | toSector;
// 线对边进行检查
let edgeFrom: Vector2;
let edgeTo: Vector2;
if ((both & PointSectors.top) != 0){
edgeFrom = new Vector2(rect.x, rect.y);
edgeTo = new Vector2(rect.x + rect.width, rect.y);
if (this.isLineToLine(edgeFrom, edgeTo, lineFrom, lineTo))
return true;
}
if ((both & PointSectors.bottom) != 0){
edgeFrom = new Vector2(rect.x, rect.y + rect.height);
edgeTo = new Vector2(rect.x + rect.width, rect.y + rect.height);
if (this.isLineToLine(edgeFrom, edgeTo, lineFrom, lineTo))
return true;
}
if ((both & PointSectors.left) != 0){
edgeFrom = new Vector2(rect.x, rect.y);
edgeTo = new Vector2(rect.x, rect.y + rect.height);
if (this.isLineToLine(edgeFrom, edgeTo, lineFrom, lineTo))
return true;
}
if ((both & PointSectors.right) != 0){
edgeFrom = new Vector2(rect.x + rect.width, rect.y);
edgeTo = new Vector2(rect.x + rect.width, rect.y + rect.height);
if (this.isLineToLine(edgeFrom, edgeTo, lineFrom, lineTo))
return true;
}
}
return false;
}
public static isRectToPoint(rX: number, rY: number, rW: number, rH: number, point: Vector2) {
return point.x >= rX && point.y >= rY && point.x < rX + rW && point.y < rY + rH;
}
/**
* 使CohenSutherland算法
*
* :
* 1001 1000 1010
* 0001 0000 0010
* 0101 0100 0110
* @param rX
* @param rY
* @param rW
* @param rH
* @param point
*/
public static getSector(rX: number, rY: number, rW: number, rH: number, point: Vector2): PointSectors {
let sector = PointSectors.center;
if (point.x < rX)
sector |= PointSectors.left;
else if (point.x >= rX + rW)
sector |= PointSectors.right;
if (point.y < rY)
sector |= PointSectors.top;
else if (point.y >= rY + rH)
sector |= PointSectors.bottom;
return sector;
}
}
public static isRectToPoint(rX: number, rY: number, rW: number, rH: number, point: Vector2) {
return point.x >= rX && point.y >= rY && point.x < rX + rW && point.y < rY + rH;
}
/**
* 使CohenSutherland算法
*
* :
* 1001 1000 1010
* 0001 0000 0010
* 0101 0100 0110
* @param rX
* @param rY
* @param rW
* @param rH
* @param point
*/
public static getSector(rX: number, rY: number, rW: number, rH: number, point: Vector2): PointSectors {
let sector = PointSectors.center;
if (point.x < rX)
sector |= PointSectors.left;
else if (point.x >= rX + rW)
sector |= PointSectors.right;
if (point.y < rY)
sector |= PointSectors.top;
else if (point.y >= rY + rH)
sector |= PointSectors.bottom;
return sector;
}
}
}
+56 -54
View File
@@ -1,64 +1,66 @@
class Physics {
private static _spatialHash: SpatialHash;
/** 调用reset并创建一个新的SpatialHash时使用的单元格大小 */
public static spatialHashCellSize = 100;
/** 接受layerMask的所有方法的默认值 */
public static readonly allLayers: number = -1;
module es {
export class Physics {
private static _spatialHash: SpatialHash;
/** 调用reset并创建一个新的SpatialHash时使用的单元格大小 */
public static spatialHashCellSize = 100;
/** 接受layerMask的所有方法的默认值 */
public static readonly allLayers: number = -1;
public static reset(){
this._spatialHash = new SpatialHash(this.spatialHashCellSize);
}
public static reset(){
this._spatialHash = new SpatialHash(this.spatialHashCellSize);
}
/**
* SpatialHash中移除所有碰撞器
*/
public static clear(){
this._spatialHash.clear();
}
/**
* SpatialHash中移除所有碰撞器
*/
public static clear(){
this._spatialHash.clear();
}
public static overlapCircleAll(center: Vector2, randius: number, results: any[], layerMask = -1){
return this._spatialHash.overlapCircle(center, randius, results, layerMask);
}
public static overlapCircleAll(center: Vector2, randius: number, results: any[], layerMask = -1){
return this._spatialHash.overlapCircle(center, randius, results, layerMask);
}
public static boxcastBroadphase(rect: Rectangle, layerMask: number = this.allLayers){
let boxcastResult = this._spatialHash.aabbBroadphase(rect, null, layerMask);
return {colliders: boxcastResult.tempHashSet, rect: boxcastResult.bounds};
}
public static boxcastBroadphase(rect: Rectangle, layerMask: number = this.allLayers){
let boxcastResult = this._spatialHash.aabbBroadphase(rect, null, layerMask);
return {colliders: boxcastResult.tempHashSet, rect: boxcastResult.bounds};
}
public static boxcastBroadphaseExcludingSelf(collider: Collider, rect: Rectangle, layerMask = this.allLayers){
return this._spatialHash.aabbBroadphase(rect, collider, layerMask);
}
public static boxcastBroadphaseExcludingSelf(collider: Collider, rect: Rectangle, layerMask = this.allLayers){
return this._spatialHash.aabbBroadphase(rect, collider, layerMask);
}
/**
*
* @param collider
*/
public static addCollider(collider: Collider){
Physics._spatialHash.register(collider);
}
/**
*
* @param collider
*/
public static addCollider(collider: Collider){
Physics._spatialHash.register(collider);
}
/**
*
* @param collider
*/
public static removeCollider(collider: Collider){
Physics._spatialHash.remove(collider);
}
/**
*
* @param collider
*/
public static removeCollider(collider: Collider){
Physics._spatialHash.remove(collider);
}
/**
*
* @param collider
*/
public static updateCollider(collider: Collider){
this._spatialHash.remove(collider);
this._spatialHash.register(collider);
}
/**
*
* @param collider
*/
public static updateCollider(collider: Collider){
this._spatialHash.remove(collider);
this._spatialHash.register(collider);
}
/**
* debug绘制空间散列的内容
* @param secondsToDisplay
*/
public static debugDraw(secondsToDisplay){
this._spatialHash.debugDraw(secondsToDisplay, 2);
/**
* debug绘制空间散列的内容
* @param secondsToDisplay
*/
public static debugDraw(secondsToDisplay){
this._spatialHash.debugDraw(secondsToDisplay, 2);
}
}
}
}
+11 -9
View File
@@ -1,11 +1,13 @@
class CollisionResult {
public collider: Collider;
public minimumTranslationVector: Vector2 = Vector2.zero;
public normal: Vector2 = Vector2.zero;
public point: Vector2 = Vector2.zero;
module es {
export class CollisionResult {
public collider: Collider;
public minimumTranslationVector: Vector2 = Vector2.zero;
public normal: Vector2 = Vector2.zero;
public point: Vector2 = Vector2.zero;
public invertResult(){
this.minimumTranslationVector = Vector2.negate(this.minimumTranslationVector);
this.normal = Vector2.negate(this.normal);
public invertResult(){
this.minimumTranslationVector = Vector2.negate(this.minimumTranslationVector);
this.normal = Vector2.negate(this.normal);
}
}
}
}
@@ -1,302 +1,304 @@
class ShapeCollisions {
/**
*
* @param first
* @param second
*/
public static polygonToPolygon(first: Polygon, second: Polygon) {
let result = new CollisionResult();
let isIntersecting = true;
module es {
export class ShapeCollisions {
/**
*
* @param first
* @param second
*/
public static polygonToPolygon(first: Polygon, second: Polygon) {
let result = new CollisionResult();
let isIntersecting = true;
let firstEdges = first.edgeNormals;
let secondEdges = second.edgeNormals;
let minIntervalDistance = Number.POSITIVE_INFINITY;
let translationAxis = new Vector2();
let polygonOffset = Vector2.subtract(first.position, second.position);
let axis: Vector2;
let firstEdges = first.edgeNormals;
let secondEdges = second.edgeNormals;
let minIntervalDistance = Number.POSITIVE_INFINITY;
let translationAxis = new Vector2();
let polygonOffset = Vector2.subtract(first.position, second.position);
let axis: Vector2;
// 循环穿过两个多边形的所有边
for (let edgeIndex = 0; edgeIndex < firstEdges.length + secondEdges.length; edgeIndex++) {
// 1. 找出当前多边形是否相交
// 多边形的归一化轴垂直于缓存给我们的当前边
if (edgeIndex < firstEdges.length) {
axis = firstEdges[edgeIndex];
} else {
axis = secondEdges[edgeIndex - firstEdges.length];
// 循环穿过两个多边形的所有边
for (let edgeIndex = 0; edgeIndex < firstEdges.length + secondEdges.length; edgeIndex++) {
// 1. 找出当前多边形是否相交
// 多边形的归一化轴垂直于缓存给我们的当前边
if (edgeIndex < firstEdges.length) {
axis = firstEdges[edgeIndex];
} else {
axis = secondEdges[edgeIndex - firstEdges.length];
}
// 求多边形在当前轴上的投影
let minA = 0;
let minB = 0;
let maxA = 0;
let maxB = 0;
let intervalDist = 0;
let ta = this.getInterval(axis, first, minA, maxA);
minA = ta.min;
minB = ta.max;
let tb = this.getInterval(axis, second, minB, maxB);
minB = tb.min;
maxB = tb.max;
// 将区间设为第二个多边形的空间。由轴上投影的位置差偏移。
let relativeIntervalOffset = Vector2.dot(polygonOffset, axis);
minA += relativeIntervalOffset;
maxA += relativeIntervalOffset;
// 检查多边形投影是否正在相交
intervalDist = this.intervalDistance(minA, maxA, minB, maxB);
if (intervalDist > 0)
isIntersecting = false;
// 对于多对多数据类型转换,添加一个Vector2?参数称为deltaMovement。为了提高速度,我们这里不使用它
// TODO: 现在找出多边形是否会相交。只要检查速度就行了
// 如果多边形不相交,也不会相交,退出循环
if (!isIntersecting)
return null;
// 检查当前间隔距离是否为最小值。如果是,则存储间隔距离和当前距离。这将用于计算最小平移向量
intervalDist = Math.abs(intervalDist);
if (intervalDist < minIntervalDistance) {
minIntervalDistance = intervalDist;
translationAxis = axis;
if (Vector2.dot(translationAxis, polygonOffset) < 0)
translationAxis = new Vector2(-translationAxis);
}
}
// 求多边形在当前轴上的投影
let minA = 0;
let minB = 0;
let maxA = 0;
let maxB = 0;
let intervalDist = 0;
let ta = this.getInterval(axis, first, minA, maxA);
minA = ta.min;
minB = ta.max;
let tb = this.getInterval(axis, second, minB, maxB);
minB = tb.min;
maxB = tb.max;
// 将区间设为第二个多边形的空间。由轴上投影的位置差偏移。
let relativeIntervalOffset = Vector2.dot(polygonOffset, axis);
minA += relativeIntervalOffset;
maxA += relativeIntervalOffset;
// 检查多边形投影是否正在相交
intervalDist = this.intervalDistance(minA, maxA, minB, maxB);
if (intervalDist > 0)
isIntersecting = false;
// 对于多对多数据类型转换,添加一个Vector2?参数称为deltaMovement。为了提高速度,我们这里不使用它
// TODO: 现在找出多边形是否会相交。只要检查速度就行了
// 如果多边形不相交,也不会相交,退出循环
if (!isIntersecting)
return null;
// 检查当前间隔距离是否为最小值。如果是,则存储间隔距离和当前距离。这将用于计算最小平移向量
intervalDist = Math.abs(intervalDist);
if (intervalDist < minIntervalDistance) {
minIntervalDistance = intervalDist;
translationAxis = axis;
if (Vector2.dot(translationAxis, polygonOffset) < 0)
translationAxis = new Vector2(-translationAxis);
}
}
// 利用最小平移向量对多边形进行推入。
result.normal = translationAxis;
result.minimumTranslationVector = Vector2.multiply(new Vector2(-translationAxis.x, -translationAxis.y), new Vector2(minIntervalDistance));
return result;
}
/**
* [minA, maxA][minB, maxB]
* @param minA
* @param maxA
* @param minB
* @param maxB
*/
public static intervalDistance(minA: number, maxA: number, minB: number, maxB) {
if (minA < minB)
return minB - maxA;
return minA - minB;
}
/**
* [minmax]
* @param axis
* @param polygon
* @param min
* @param max
*/
public static getInterval(axis: Vector2, polygon: Polygon, min: number, max: number) {
let dot = Vector2.dot(polygon.points[0], axis);
min = max = dot;
for (let i = 1; i < polygon.points.length; i++) {
dot = Vector2.dot(polygon.points[i], axis);
if (dot < min) {
min = dot;
} else if (dot > max) {
max = dot;
}
}
return { min: min, max: max };
}
/**
*
* @param circle
* @param polygon
*/
public static circleToPolygon(circle: Circle, polygon: Polygon) {
let result = new CollisionResult();
let poly2Circle = Vector2.subtract(circle.position, polygon.position);
let gpp = Polygon.getClosestPointOnPolygonToPoint(polygon.points, poly2Circle);
let closestPoint: Vector2 = gpp.closestPoint;
let distanceSquared: number = gpp.distanceSquared;
result.normal = gpp.edgeNormal;
let circleCenterInsidePoly = polygon.containsPoint(circle.position);
if (distanceSquared > circle.radius * circle.radius && !circleCenterInsidePoly)
return null;
let mtv: Vector2;
if (circleCenterInsidePoly) {
mtv = Vector2.multiply(result.normal, new Vector2(Math.sqrt(distanceSquared) - circle.radius));
} else {
if (distanceSquared == 0) {
mtv = Vector2.multiply(result.normal, new Vector2(circle.radius));
} else {
let distance = Math.sqrt(distanceSquared);
mtv = Vector2.multiply(new Vector2(-Vector2.subtract(poly2Circle, closestPoint)), new Vector2((circle.radius - distanceSquared) / distance));
}
}
result.minimumTranslationVector = mtv;
result.point = Vector2.add(closestPoint, polygon.position);
return result;
}
/**
*
* @param circle
* @param box
*/
public static circleToBox(circle: Circle, box: Box): CollisionResult {
let result = new CollisionResult();
let closestPointOnBounds = box.bounds.getClosestPointOnRectangleBorderToPoint(circle.position).res;
if (box.containsPoint(circle.position)) {
result.point = closestPointOnBounds;
let safePlace = Vector2.add(closestPointOnBounds, Vector2.subtract(result.normal, new Vector2(circle.radius)));
result.minimumTranslationVector = Vector2.subtract(circle.position, safePlace);
// 利用最小平移向量对多边形进行推入。
result.normal = translationAxis;
result.minimumTranslationVector = Vector2.multiply(new Vector2(-translationAxis.x, -translationAxis.y), new Vector2(minIntervalDistance));
return result;
}
let sqrDistance = Vector2.distanceSquared(closestPointOnBounds, circle.position);
if (sqrDistance == 0) {
result.minimumTranslationVector = Vector2.multiply(result.normal, new Vector2(circle.radius));
} else if (sqrDistance <= circle.radius * circle.radius) {
result.normal = Vector2.subtract(circle.position, closestPointOnBounds);
let depth = result.normal.length() - circle.radius;
result.normal = Vector2Ext.normalize(result.normal);
result.minimumTranslationVector = Vector2.multiply(new Vector2(depth), result.normal);
/**
* [minA, maxA][minB, maxB]
* @param minA
* @param maxA
* @param minB
* @param maxB
*/
public static intervalDistance(minA: number, maxA: number, minB: number, maxB) {
if (minA < minB)
return minB - maxA;
return result;
return minA - minB;
}
return null;
}
/**
* [minmax]
* @param axis
* @param polygon
* @param min
* @param max
*/
public static getInterval(axis: Vector2, polygon: Polygon, min: number, max: number) {
let dot = Vector2.dot(polygon.points[0], axis);
min = max = dot;
/**
*
* @param point
* @param circle
*/
public static pointToCircle(point: Vector2, circle: Circle) {
let result = new CollisionResult();
for (let i = 1; i < polygon.points.length; i++) {
dot = Vector2.dot(polygon.points[i], axis);
if (dot < min) {
min = dot;
} else if (dot > max) {
max = dot;
}
}
let distanceSquared = Vector2.distanceSquared(point, circle.position);
let sumOfRadii = 1 + circle.radius;
let collided = distanceSquared < sumOfRadii * sumOfRadii;
if (collided) {
result.normal = Vector2.normalize(Vector2.subtract(point, circle.position));
let depth = sumOfRadii - Math.sqrt(distanceSquared);
result.minimumTranslationVector = Vector2.multiply(new Vector2(-depth, -depth), result.normal);
result.point = Vector2.add(circle.position, Vector2.multiply(result.normal, new Vector2(circle.radius, circle.radius)));
return result;
return { min: min, max: max };
}
return null;
}
/**
*
* @param circle
* @param polygon
*/
public static circleToPolygon(circle: Circle, polygon: Polygon) {
let result = new CollisionResult();
/**
*
* @param lineA
* @param lineB
* @param closestTo
*/
public static closestPointOnLine(lineA: Vector2, lineB: Vector2, closestTo: Vector2) {
let v = Vector2.subtract(lineB, lineA);
let w = Vector2.subtract(closestTo, lineA);
let t = Vector2.dot(w, v) / Vector2.dot(v, v);
t = MathHelper.clamp(t, 0, 1);
let poly2Circle = Vector2.subtract(circle.position, polygon.position);
return Vector2.add(lineA, Vector2.multiply(v, new Vector2(t, t)));
}
/**
*
* @param point
* @param poly
*/
public static pointToPoly(point: Vector2, poly: Polygon) {
let result = new CollisionResult();
if (poly.containsPoint(point)) {
let distanceSquared: number;
let gpp = Polygon.getClosestPointOnPolygonToPoint(poly.points, Vector2.subtract(point, poly.position));
let closestPoint = gpp.closestPoint;
distanceSquared = gpp.distanceSquared;
let gpp = Polygon.getClosestPointOnPolygonToPoint(polygon.points, poly2Circle);
let closestPoint: Vector2 = gpp.closestPoint;
let distanceSquared: number = gpp.distanceSquared;
result.normal = gpp.edgeNormal;
result.minimumTranslationVector = Vector2.multiply(result.normal, new Vector2(Math.sqrt(distanceSquared), Math.sqrt(distanceSquared)));
result.point = Vector2.add(closestPoint, poly.position);
return result;
}
return null;
}
/**
*
* @param first
* @param second
*/
public static circleToCircle(first: Circle, second: Circle){
let result = new CollisionResult();
let distanceSquared = Vector2.distanceSquared(first.position, second.position);
let sumOfRadii = first.radius + second.radius;
let collided = distanceSquared < sumOfRadii * sumOfRadii;
if (collided){
result.normal = Vector2.normalize(Vector2.subtract(first.position, second.position));
let depth = sumOfRadii - Math.sqrt(distanceSquared);
result.minimumTranslationVector = Vector2.multiply(new Vector2(-depth), result.normal);
result.point = Vector2.add(second.position, Vector2.multiply(result.normal, new Vector2(second.radius)));
return result;
}
return null;
}
/**
*
* @param first
* @param second
*/
public static boxToBox(first: Box, second: Box){
let result = new CollisionResult();
let minkowskiDiff = this.minkowskiDifference(first, second);
if (minkowskiDiff.contains(0, 0)){
// 计算MTV。如果它是零,我们就可以称它为非碰撞
result.minimumTranslationVector = minkowskiDiff.getClosestPointOnBoundsToOrigin();
if (result.minimumTranslationVector.x == 0 && result.minimumTranslationVector.y == 0)
let circleCenterInsidePoly = polygon.containsPoint(circle.position);
if (distanceSquared > circle.radius * circle.radius && !circleCenterInsidePoly)
return null;
result.normal = new Vector2(-result.minimumTranslationVector.x, -result.minimumTranslationVector.y);
result.normal.normalize();
let mtv: Vector2;
if (circleCenterInsidePoly) {
mtv = Vector2.multiply(result.normal, new Vector2(Math.sqrt(distanceSquared) - circle.radius));
} else {
if (distanceSquared == 0) {
mtv = Vector2.multiply(result.normal, new Vector2(circle.radius));
} else {
let distance = Math.sqrt(distanceSquared);
mtv = Vector2.multiply(new Vector2(-Vector2.subtract(poly2Circle, closestPoint)), new Vector2((circle.radius - distanceSquared) / distance));
}
}
result.minimumTranslationVector = mtv;
result.point = Vector2.add(closestPoint, polygon.position);
return result;
}
return null;
}
/**
*
* @param circle
* @param box
*/
public static circleToBox(circle: Circle, box: Box): CollisionResult {
let result = new CollisionResult();
let closestPointOnBounds = box.bounds.getClosestPointOnRectangleBorderToPoint(circle.position).res;
private static minkowskiDifference(first: Box, second: Box){
// 我们需要第一个框的左上角
// 碰撞器只会修改运动的位置所以我们需要用位置来计算出运动是什么。
let positionOffset = Vector2.subtract(first.position, Vector2.add(first.bounds.location, Vector2.divide(first.bounds.size, new Vector2(2))));
let topLeft = Vector2.subtract(Vector2.add(first.bounds.location, positionOffset), second.bounds.max);
let fullSize = Vector2.add(first.bounds.size, second.bounds.size);
if (box.containsPoint(circle.position)) {
result.point = closestPointOnBounds;
return new Rectangle(topLeft.x, topLeft.y, fullSize.x, fullSize.y)
let safePlace = Vector2.add(closestPointOnBounds, Vector2.subtract(result.normal, new Vector2(circle.radius)));
result.minimumTranslationVector = Vector2.subtract(circle.position, safePlace);
return result;
}
let sqrDistance = Vector2.distanceSquared(closestPointOnBounds, circle.position);
if (sqrDistance == 0) {
result.minimumTranslationVector = Vector2.multiply(result.normal, new Vector2(circle.radius));
} else if (sqrDistance <= circle.radius * circle.radius) {
result.normal = Vector2.subtract(circle.position, closestPointOnBounds);
let depth = result.normal.length() - circle.radius;
result.normal = Vector2Ext.normalize(result.normal);
result.minimumTranslationVector = Vector2.multiply(new Vector2(depth), result.normal);
return result;
}
return null;
}
/**
*
* @param point
* @param circle
*/
public static pointToCircle(point: Vector2, circle: Circle) {
let result = new CollisionResult();
let distanceSquared = Vector2.distanceSquared(point, circle.position);
let sumOfRadii = 1 + circle.radius;
let collided = distanceSquared < sumOfRadii * sumOfRadii;
if (collided) {
result.normal = Vector2.normalize(Vector2.subtract(point, circle.position));
let depth = sumOfRadii - Math.sqrt(distanceSquared);
result.minimumTranslationVector = Vector2.multiply(new Vector2(-depth, -depth), result.normal);
result.point = Vector2.add(circle.position, Vector2.multiply(result.normal, new Vector2(circle.radius, circle.radius)));
return result;
}
return null;
}
/**
*
* @param lineA
* @param lineB
* @param closestTo
*/
public static closestPointOnLine(lineA: Vector2, lineB: Vector2, closestTo: Vector2) {
let v = Vector2.subtract(lineB, lineA);
let w = Vector2.subtract(closestTo, lineA);
let t = Vector2.dot(w, v) / Vector2.dot(v, v);
t = MathHelper.clamp(t, 0, 1);
return Vector2.add(lineA, Vector2.multiply(v, new Vector2(t, t)));
}
/**
*
* @param point
* @param poly
*/
public static pointToPoly(point: Vector2, poly: Polygon) {
let result = new CollisionResult();
if (poly.containsPoint(point)) {
let distanceSquared: number;
let gpp = Polygon.getClosestPointOnPolygonToPoint(poly.points, Vector2.subtract(point, poly.position));
let closestPoint = gpp.closestPoint;
distanceSquared = gpp.distanceSquared;
result.normal = gpp.edgeNormal;
result.minimumTranslationVector = Vector2.multiply(result.normal, new Vector2(Math.sqrt(distanceSquared), Math.sqrt(distanceSquared)));
result.point = Vector2.add(closestPoint, poly.position);
return result;
}
return null;
}
/**
*
* @param first
* @param second
*/
public static circleToCircle(first: Circle, second: Circle){
let result = new CollisionResult();
let distanceSquared = Vector2.distanceSquared(first.position, second.position);
let sumOfRadii = first.radius + second.radius;
let collided = distanceSquared < sumOfRadii * sumOfRadii;
if (collided){
result.normal = Vector2.normalize(Vector2.subtract(first.position, second.position));
let depth = sumOfRadii - Math.sqrt(distanceSquared);
result.minimumTranslationVector = Vector2.multiply(new Vector2(-depth), result.normal);
result.point = Vector2.add(second.position, Vector2.multiply(result.normal, new Vector2(second.radius)));
return result;
}
return null;
}
/**
*
* @param first
* @param second
*/
public static boxToBox(first: Box, second: Box){
let result = new CollisionResult();
let minkowskiDiff = this.minkowskiDifference(first, second);
if (minkowskiDiff.contains(0, 0)){
// 计算MTV。如果它是零,我们就可以称它为非碰撞
result.minimumTranslationVector = minkowskiDiff.getClosestPointOnBoundsToOrigin();
if (result.minimumTranslationVector.x == 0 && result.minimumTranslationVector.y == 0)
return null;
result.normal = new Vector2(-result.minimumTranslationVector.x, -result.minimumTranslationVector.y);
result.normal.normalize();
return result;
}
return null;
}
private static minkowskiDifference(first: Box, second: Box){
// 我们需要第一个框的左上角
// 碰撞器只会修改运动的位置所以我们需要用位置来计算出运动是什么。
let positionOffset = Vector2.subtract(first.position, Vector2.add(first.bounds.location, Vector2.divide(first.bounds.size, new Vector2(2))));
let topLeft = Vector2.subtract(Vector2.add(first.bounds.location, positionOffset), second.bounds.max);
let fullSize = Vector2.add(first.bounds.size, second.bounds.size);
return new Rectangle(topLeft.x, topLeft.y, fullSize.x, fullSize.y)
}
}
}
}
+66 -64
View File
@@ -1,69 +1,71 @@
/**
*
*/
class Layout {
public clientArea: Rectangle;
public safeArea: Rectangle;
module es {
/**
*
*/
export class Layout {
public clientArea: Rectangle;
public safeArea: Rectangle;
constructor(){
this.clientArea = new Rectangle(0, 0, SceneManager.stage.stageWidth, SceneManager.stage.stageHeight);
this.safeArea = this.clientArea;
constructor(){
this.clientArea = new Rectangle(0, 0, SceneManager.stage.stageWidth, SceneManager.stage.stageHeight);
this.safeArea = this.clientArea;
}
public place(size: Vector2, horizontalMargin: number, verticalMargine: number, alignment: Alignment){
let rc = new Rectangle(0, 0, size.x, size.y);
if ((alignment & Alignment.left) != 0){
rc.x = this.clientArea.x + (this.clientArea.width * horizontalMargin);
}else if((alignment & Alignment.right) != 0){
rc.x = this.clientArea.x + (this.clientArea.width * (1 - horizontalMargin)) - rc.width;
} else if((alignment & Alignment.horizontalCenter) != 0){
rc.x = this.clientArea.x + (this.clientArea.width - rc.width) / 2 + (horizontalMargin * this.clientArea.width);
}else{
}
if ((alignment & Alignment.top) != 0){
rc.y = this.clientArea.y + (this.clientArea.height * verticalMargine);
}else if((alignment & Alignment.bottom) != 0){
rc.y = this.clientArea.y + (this.clientArea.height * (1 - verticalMargine)) - rc.height;
} else if((alignment & Alignment.verticalCenter) != 0){
rc.y = this.clientArea.y + (this.clientArea.height - rc.height) / 2 + (verticalMargine * this.clientArea.height);
}else{
}
// 确保布局区域在安全区域内。
if (rc.left < this.safeArea.left)
rc.x = this.safeArea.left;
if (rc.right > this.safeArea.right)
rc.x = this.safeArea.right - rc.width;
if (rc.top < this.safeArea.top)
rc.y = this.safeArea.top;
if (rc.bottom > this.safeArea.bottom)
rc.y = this.safeArea.bottom - rc.height;
return rc;
}
}
public place(size: Vector2, horizontalMargin: number, verticalMargine: number, alignment: Alignment){
let rc = new Rectangle(0, 0, size.x, size.y);
if ((alignment & Alignment.left) != 0){
rc.x = this.clientArea.x + (this.clientArea.width * horizontalMargin);
}else if((alignment & Alignment.right) != 0){
rc.x = this.clientArea.x + (this.clientArea.width * (1 - horizontalMargin)) - rc.width;
} else if((alignment & Alignment.horizontalCenter) != 0){
rc.x = this.clientArea.x + (this.clientArea.width - rc.width) / 2 + (horizontalMargin * this.clientArea.width);
}else{
}
if ((alignment & Alignment.top) != 0){
rc.y = this.clientArea.y + (this.clientArea.height * verticalMargine);
}else if((alignment & Alignment.bottom) != 0){
rc.y = this.clientArea.y + (this.clientArea.height * (1 - verticalMargine)) - rc.height;
} else if((alignment & Alignment.verticalCenter) != 0){
rc.y = this.clientArea.y + (this.clientArea.height - rc.height) / 2 + (verticalMargine * this.clientArea.height);
}else{
}
// 确保布局区域在安全区域内。
if (rc.left < this.safeArea.left)
rc.x = this.safeArea.left;
if (rc.right > this.safeArea.right)
rc.x = this.safeArea.right - rc.width;
if (rc.top < this.safeArea.top)
rc.y = this.safeArea.top;
if (rc.bottom > this.safeArea.bottom)
rc.y = this.safeArea.bottom - rc.height;
return rc;
export enum Alignment {
none = 0,
left = 1,
right = 2,
horizontalCenter = 4,
top = 8,
bottom = 16,
verticalCenter = 32,
topLeft = top | left,
topRight = top | right,
topCenter = top | horizontalCenter,
bottomLeft = bottom | left,
bottomRight = bottom | right,
bottomCenter = bottom | horizontalCenter,
centerLeft = verticalCenter | left,
centerRight = verticalCenter | right,
center = verticalCenter | horizontalCenter
}
}
enum Alignment {
none = 0,
left = 1,
right = 2,
horizontalCenter = 4,
top = 8,
bottom = 16,
verticalCenter = 32,
topLeft = top | left,
topRight = top | right,
topCenter = top | horizontalCenter,
bottomLeft = bottom | left,
bottomRight = bottom | right,
bottomCenter = bottom | horizontalCenter,
centerLeft = verticalCenter | left,
centerRight = verticalCenter | right,
center = verticalCenter | horizontalCenter
}
+321 -319
View File
@@ -1,349 +1,351 @@
/**
* 使CPU使用情况
*/
class TimeRuler {
/** 最大条数 8 */
public static readonly maxBars = 8;
/** */
public static readonly maxSamples = 256;
/** 每条的最大嵌套调用 */
public static readonly maxNestCall = 32;
/** 条的高度(以像素为单位) */
public static readonly barHeight = 8;
/** 最大显示帧 */
public static readonly maxSampleFrames = 4;
/** 持续时间(帧数)为采取抓拍日志。 */
public static readonly logSnapDuration = 120;
public static readonly barPadding = 2;
public static readonly autoAdjustDelay = 30;
public static Instance: TimeRuler;
private _frameKey = 'frame';
private _logKey = 'log';
/** 每帧的日志 */
private _logs: FrameLog[];
/** 当前显示帧计数 */
private sampleFrames: number;
/** 获取/设置目标样本帧。 */
public targetSampleFrames: number;
/** 获取/设置计时器标尺宽度。 */
public width: number;
public enabled: true;
/** TimerRuler画的位置。 */
private _position: Vector2;
/** 上一帧日志 */
private _prevLog: FrameLog;
/** 当前帧日志 */
private _curLog: FrameLog;
/** 当前帧数量 */
private frameCount: number;
/** */
private markers: MarkerInfo[] = [];
/** 秒表用来测量时间。 */
private stopwacth: stopwatch.Stopwatch = new stopwatch.Stopwatch();
/** 从标记名映射到标记id的字典。 */
private _markerNameToIdMap: Map<string, number> = new Map<string, number>();
module es {
/**
* StartFrame更新方法
*
* StartFrame调用
* StartFrame调用的次数Draw被调用
* 使CPU使用情况
*/
private _updateCount: number;
/** */
public showLog = false;
private _frameAdjust: number;
export class TimeRuler {
/** 最大条数 8 */
public static readonly maxBars = 8;
/** */
public static readonly maxSamples = 256;
/** 每条的最大嵌套调用 */
public static readonly maxNestCall = 32;
/** 条的高度(以像素为单位) */
public static readonly barHeight = 8;
/** 最大显示帧 */
public static readonly maxSampleFrames = 4;
/** 持续时间(帧数)为采取抓拍日志。 */
public static readonly logSnapDuration = 120;
public static readonly barPadding = 2;
public static readonly autoAdjustDelay = 30;
public static Instance: TimeRuler;
private _frameKey = 'frame';
private _logKey = 'log';
constructor() {
TimeRuler.Instance = this;
this._logs = new Array<FrameLog>(2);
for (let i = 0; i < this._logs.length; ++i)
this._logs[i] = new FrameLog();
/** 每帧的日志 */
private _logs: FrameLog[];
/** 当前显示帧计数 */
private sampleFrames: number;
/** 获取/设置目标样本帧。 */
public targetSampleFrames: number;
/** 获取/设置计时器标尺宽度。 */
public width: number;
public enabled: true;
/** TimerRuler画的位置。 */
private _position: Vector2;
/** 上一帧日志 */
private _prevLog: FrameLog;
/** 当前帧日志 */
private _curLog: FrameLog;
/** 当前帧数量 */
private frameCount: number;
/** */
private markers: MarkerInfo[] = [];
/** 秒表用来测量时间。 */
private stopwacth: stopwatch.Stopwatch = new stopwatch.Stopwatch();
/** 从标记名映射到标记id的字典。 */
private _markerNameToIdMap: Map<string, number> = new Map<string, number>();
/**
* StartFrame更新方法
*
* StartFrame调用
* StartFrame调用的次数Draw被调用
*/
private _updateCount: number;
/** */
public showLog = false;
private _frameAdjust: number;
this.sampleFrames = this.targetSampleFrames = 1;
this.width = SceneManager.stage.stageWidth * 0.8;
this.onGraphicsDeviceReset();
}
constructor() {
TimeRuler.Instance = this;
this._logs = new Array<FrameLog>(2);
for (let i = 0; i < this._logs.length; ++i)
this._logs[i] = new FrameLog();
private onGraphicsDeviceReset() {
let layout = new Layout();
this._position = layout.place(new Vector2(this.width, TimeRuler.barHeight), 0, 0.01, Alignment.bottomCenter).location;
}
this.sampleFrames = this.targetSampleFrames = 1;
this.width = SceneManager.stage.stageWidth * 0.8;
this.onGraphicsDeviceReset();
}
/**
*
*/
public startFrame() {
// 当这个方法被多次调用时,我们跳过重置帧。
let lock = new LockUtils(this._frameKey);
lock.lock().then(() => {
this._updateCount = parseInt(egret.localStorage.getItem(this._frameKey), 10);
if (isNaN(this._updateCount))
this._updateCount = 0;
let count = this._updateCount;
count += 1;
egret.localStorage.setItem(this._frameKey, count.toString());
if (this.enabled && (1 < count && count < TimeRuler.maxSampleFrames))
return;
private onGraphicsDeviceReset() {
let layout = new Layout();
this._position = layout.place(new Vector2(this.width, TimeRuler.barHeight), 0, 0.01, Alignment.bottomCenter).location;
}
// 更新当前帧日志。
this._prevLog = this._logs[this.frameCount++ & 0x1];
this._curLog = this._logs[this.frameCount & 0x1];
/**
*
*/
public startFrame() {
// 当这个方法被多次调用时,我们跳过重置帧。
let lock = new LockUtils(this._frameKey);
lock.lock().then(() => {
this._updateCount = parseInt(egret.localStorage.getItem(this._frameKey), 10);
if (isNaN(this._updateCount))
this._updateCount = 0;
let count = this._updateCount;
count += 1;
egret.localStorage.setItem(this._frameKey, count.toString());
if (this.enabled && (1 < count && count < TimeRuler.maxSampleFrames))
return;
let endFrameTime = this.stopwacth.getTime();
// 更新标记并创建日志。
for (let barIndex = 0; barIndex < this._prevLog.bars.length; ++barIndex) {
let prevBar = this._prevLog.bars[barIndex];
let nextBar = this._curLog.bars[barIndex];
// 更新当前帧日志。
this._prevLog = this._logs[this.frameCount++ & 0x1];
this._curLog = this._logs[this.frameCount & 0x1];
// 重新打开在前一帧中没有调用结束标记的标记。
for (let nest = 0; nest < prevBar.nestCount; ++nest) {
let markerIdx = prevBar.markerNests[nest];
prevBar.markers[markerIdx].endTime = endFrameTime;
nextBar.markerNests[nest] = nest;
nextBar.markers[nest].markerId = prevBar.markers[markerIdx].markerId;
nextBar.markers[nest].beginTime = 0;
nextBar.markers[nest].endTime = -1;
nextBar.markers[nest].color = prevBar.markers[markerIdx].color;
}
let endFrameTime = this.stopwacth.getTime();
// 更新标记并创建日志。
for (let barIndex = 0; barIndex < this._prevLog.bars.length; ++barIndex) {
let prevBar = this._prevLog.bars[barIndex];
let nextBar = this._curLog.bars[barIndex];
// 更新日志标记
for (let markerIdx = 0; markerIdx < prevBar.markCount; ++markerIdx) {
let duration = prevBar.markers[markerIdx].endTime - prevBar.markers[markerIdx].beginTime;
let markerId = prevBar.markers[markerIdx].markerId;
let m = this.markers[markerId];
// 重新打开在前一帧中没有调用结束标记的标记。
for (let nest = 0; nest < prevBar.nestCount; ++nest) {
let markerIdx = prevBar.markerNests[nest];
prevBar.markers[markerIdx].endTime = endFrameTime;
nextBar.markerNests[nest] = nest;
nextBar.markers[nest].markerId = prevBar.markers[markerIdx].markerId;
nextBar.markers[nest].beginTime = 0;
nextBar.markers[nest].endTime = -1;
nextBar.markers[nest].color = prevBar.markers[markerIdx].color;
}
m.logs[barIndex].color = prevBar.markers[markerIdx].color;
if (!m.logs[barIndex].initialized) {
m.logs[barIndex].min = duration;
m.logs[barIndex].max = duration;
m.logs[barIndex].avg = duration;
m.logs[barIndex].initialized = true;
} else {
m.logs[barIndex].min = Math.min(m.logs[barIndex].min, duration);
m.logs[barIndex].max = Math.min(m.logs[barIndex].max, duration);
m.logs[barIndex].avg += duration;
m.logs[barIndex].avg *= 0.5;
// 更新日志标记
for (let markerIdx = 0; markerIdx < prevBar.markCount; ++markerIdx) {
let duration = prevBar.markers[markerIdx].endTime - prevBar.markers[markerIdx].beginTime;
let markerId = prevBar.markers[markerIdx].markerId;
let m = this.markers[markerId];
if (m.logs[barIndex].samples++ >= TimeRuler.logSnapDuration) {
m.logs[barIndex].snapMin = m.logs[barIndex].min;
m.logs[barIndex].snapMax = m.logs[barIndex].max;
m.logs[barIndex].snapAvg = m.logs[barIndex].avg;
m.logs[barIndex].samples = 0;
m.logs[barIndex].color = prevBar.markers[markerIdx].color;
if (!m.logs[barIndex].initialized) {
m.logs[barIndex].min = duration;
m.logs[barIndex].max = duration;
m.logs[barIndex].avg = duration;
m.logs[barIndex].initialized = true;
} else {
m.logs[barIndex].min = Math.min(m.logs[barIndex].min, duration);
m.logs[barIndex].max = Math.min(m.logs[barIndex].max, duration);
m.logs[barIndex].avg += duration;
m.logs[barIndex].avg *= 0.5;
if (m.logs[barIndex].samples++ >= TimeRuler.logSnapDuration) {
m.logs[barIndex].snapMin = m.logs[barIndex].min;
m.logs[barIndex].snapMax = m.logs[barIndex].max;
m.logs[barIndex].snapAvg = m.logs[barIndex].avg;
m.logs[barIndex].samples = 0;
}
}
}
nextBar.markCount = prevBar.nestCount;
nextBar.nestCount = prevBar.nestCount;
}
nextBar.markCount = prevBar.nestCount;
nextBar.nestCount = prevBar.nestCount;
}
this.stopwacth.reset();
this.stopwacth.start();
});
}
/**
*
* @param markerName
* @param color
*/
public beginMark(markerName: string, color: number, barIndex: number = 0) {
let lock = new LockUtils(this._frameKey);
lock.lock().then(() => {
if (barIndex < 0 || barIndex >= TimeRuler.maxBars)
throw new Error("barIndex argument out of range");
let bar = this._curLog.bars[barIndex];
if (bar.markCount >= TimeRuler.maxSamples) {
throw new Error("exceeded sample count. either set larger number to timeruler.maxsaple or lower sample count");
}
if (bar.nestCount >= TimeRuler.maxNestCall) {
throw new Error("exceeded nest count. either set larger number to timeruler.maxnestcall or lower nest calls");
}
// 获取注册的标记
let markerId = this._markerNameToIdMap.get(markerName);
if (isNaN(markerId)) {
// 如果此标记未注册,则注册此标记。
markerId = this.markers.length;
this._markerNameToIdMap.set(markerName, markerId);
}
bar.markerNests[bar.nestCount++] = bar.markCount;
bar.markers[bar.markCount].markerId = markerId;
bar.markers[bar.markCount].color = color;
bar.markers[bar.markCount].beginTime = this.stopwacth.getTime();
bar.markers[bar.markCount].endTime = -1;
});
}
/**
*
* @param markerName
* @param barIndex
*/
public endMark(markerName: string, barIndex: number = 0) {
let lock = new LockUtils(this._frameKey);
lock.lock().then(() => {
if (barIndex < 0 || barIndex >= TimeRuler.maxBars)
throw new Error("barIndex argument out of range");
let bar = this._curLog.bars[barIndex];
if (bar.nestCount <= 0) {
throw new Error("call beginMark method before calling endMark method");
}
let markerId = this._markerNameToIdMap.get(markerName);
if (isNaN(markerId)) {
throw new Error(`Marker ${markerName} is not registered. Make sure you specifed same name as you used for beginMark method`);
}
let markerIdx = bar.markerNests[--bar.nestCount];
if (bar.markers[markerIdx].markerId != markerId) {
throw new Error("Incorrect call order of beginMark/endMark method. beginMark(A), beginMark(B), endMark(B), endMark(A) But you can't called it like beginMark(A), beginMark(B), endMark(A), endMark(B).");
}
bar.markers[markerIdx].endTime = this.stopwacth.getTime();
});
}
/**
* bar索引和标记名称的平均时间
* @param barIndex
* @param markerName
*/
public getAverageTime(barIndex: number, markerName: string) {
if (barIndex < 0 || barIndex >= TimeRuler.maxBars) {
throw new Error("barIndex argument out of range");
}
let result = 0;
let markerId = this._markerNameToIdMap.get(markerName);
if (markerId) {
result = this.markers[markerId].logs[barIndex].avg;
}
return result;
}
/**
*
*/
public resetLog() {
let lock = new LockUtils(this._logKey);
lock.lock().then(() => {
let count = parseInt(egret.localStorage.getItem(this._logKey), 10);
count += 1;
egret.localStorage.setItem(this._logKey, count.toString());
this.markers.forEach(markerInfo => {
for (let i = 0; i < markerInfo.logs.length; ++i){
markerInfo.logs[i].initialized = false;
markerInfo.logs[i].snapMin = 0;
markerInfo.logs[i].snapMax = 0;
markerInfo.logs[i].snapAvg = 0;
markerInfo.logs[i].min = 0;
markerInfo.logs[i].max = 0;
markerInfo.logs[i].avg = 0;
markerInfo.logs[i].samples = 0;
}
this.stopwacth.reset();
this.stopwacth.start();
});
});
}
}
public render(position: Vector2 = this._position, width: number = this.width){
egret.localStorage.setItem(this._frameKey, "0");
/**
*
* @param markerName
* @param color
*/
public beginMark(markerName: string, color: number, barIndex: number = 0) {
let lock = new LockUtils(this._frameKey);
lock.lock().then(() => {
if (barIndex < 0 || barIndex >= TimeRuler.maxBars)
throw new Error("barIndex argument out of range");
if (!this.showLog)
return;
let bar = this._curLog.bars[barIndex];
if (bar.markCount >= TimeRuler.maxSamples) {
throw new Error("exceeded sample count. either set larger number to timeruler.maxsaple or lower sample count");
}
let height = 0;
let maxTime = 0;
this._prevLog.bars.forEach(bar => {
if (bar.markCount > 0){
height += TimeRuler.barHeight + TimeRuler.barPadding * 2;
maxTime = Math.max(maxTime, bar.markers[bar.markCount - 1].endTime);
if (bar.nestCount >= TimeRuler.maxNestCall) {
throw new Error("exceeded nest count. either set larger number to timeruler.maxnestcall or lower nest calls");
}
// 获取注册的标记
let markerId = this._markerNameToIdMap.get(markerName);
if (isNaN(markerId)) {
// 如果此标记未注册,则注册此标记。
markerId = this.markers.length;
this._markerNameToIdMap.set(markerName, markerId);
}
bar.markerNests[bar.nestCount++] = bar.markCount;
bar.markers[bar.markCount].markerId = markerId;
bar.markers[bar.markCount].color = color;
bar.markers[bar.markCount].beginTime = this.stopwacth.getTime();
bar.markers[bar.markCount].endTime = -1;
});
}
/**
*
* @param markerName
* @param barIndex
*/
public endMark(markerName: string, barIndex: number = 0) {
let lock = new LockUtils(this._frameKey);
lock.lock().then(() => {
if (barIndex < 0 || barIndex >= TimeRuler.maxBars)
throw new Error("barIndex argument out of range");
let bar = this._curLog.bars[barIndex];
if (bar.nestCount <= 0) {
throw new Error("call beginMark method before calling endMark method");
}
let markerId = this._markerNameToIdMap.get(markerName);
if (isNaN(markerId)) {
throw new Error(`Marker ${markerName} is not registered. Make sure you specifed same name as you used for beginMark method`);
}
let markerIdx = bar.markerNests[--bar.nestCount];
if (bar.markers[markerIdx].markerId != markerId) {
throw new Error("Incorrect call order of beginMark/endMark method. beginMark(A), beginMark(B), endMark(B), endMark(A) But you can't called it like beginMark(A), beginMark(B), endMark(A), endMark(B).");
}
bar.markers[markerIdx].endTime = this.stopwacth.getTime();
});
}
/**
* bar索引和标记名称的平均时间
* @param barIndex
* @param markerName
*/
public getAverageTime(barIndex: number, markerName: string) {
if (barIndex < 0 || barIndex >= TimeRuler.maxBars) {
throw new Error("barIndex argument out of range");
}
let result = 0;
let markerId = this._markerNameToIdMap.get(markerName);
if (markerId) {
result = this.markers[markerId].logs[barIndex].avg;
}
})
const frameSpan = 1 / 60 * 1000;
let sampleSpan = this.sampleFrames * frameSpan;
if (maxTime > sampleSpan){
this._frameAdjust = Math.max(0, this._frameAdjust) + 1;
}else{
this._frameAdjust = Math.min(0, this._frameAdjust) - 1;
return result;
}
if (Math.max(this._frameAdjust) > TimeRuler.autoAdjustDelay){
this.sampleFrames = Math.min(TimeRuler.maxSampleFrames, this.sampleFrames);
this.sampleFrames = Math.max(this.targetSampleFrames, (maxTime / frameSpan) + 1);
/**
*
*/
public resetLog() {
let lock = new LockUtils(this._logKey);
lock.lock().then(() => {
let count = parseInt(egret.localStorage.getItem(this._logKey), 10);
count += 1;
egret.localStorage.setItem(this._logKey, count.toString());
this.markers.forEach(markerInfo => {
for (let i = 0; i < markerInfo.logs.length; ++i){
markerInfo.logs[i].initialized = false;
markerInfo.logs[i].snapMin = 0;
markerInfo.logs[i].snapMax = 0;
markerInfo.logs[i].snapAvg = 0;
this._frameAdjust = 0;
markerInfo.logs[i].min = 0;
markerInfo.logs[i].max = 0;
markerInfo.logs[i].avg = 0;
markerInfo.logs[i].samples = 0;
}
});
});
}
let msToPs = width / sampleSpan;
let startY = position.y - (height - TimeRuler.barHeight);
let y = startY;
public render(position: Vector2 = this._position, width: number = this.width){
egret.localStorage.setItem(this._frameKey, "0");
// TODO: draw
if (!this.showLog)
return;
let height = 0;
let maxTime = 0;
this._prevLog.bars.forEach(bar => {
if (bar.markCount > 0){
height += TimeRuler.barHeight + TimeRuler.barPadding * 2;
maxTime = Math.max(maxTime, bar.markers[bar.markCount - 1].endTime);
}
})
const frameSpan = 1 / 60 * 1000;
let sampleSpan = this.sampleFrames * frameSpan;
if (maxTime > sampleSpan){
this._frameAdjust = Math.max(0, this._frameAdjust) + 1;
}else{
this._frameAdjust = Math.min(0, this._frameAdjust) - 1;
}
if (Math.max(this._frameAdjust) > TimeRuler.autoAdjustDelay){
this.sampleFrames = Math.min(TimeRuler.maxSampleFrames, this.sampleFrames);
this.sampleFrames = Math.max(this.targetSampleFrames, (maxTime / frameSpan) + 1);
this._frameAdjust = 0;
}
let msToPs = width / sampleSpan;
let startY = position.y - (height - TimeRuler.barHeight);
let y = startY;
// TODO: draw
}
}
/**
*
*/
export class FrameLog {
public bars: MarkerCollection[];
constructor() {
this.bars = new Array<MarkerCollection>(TimeRuler.maxBars);
this.bars.fill(new MarkerCollection(), 0, TimeRuler.maxBars);
}
}
/**
*
*/
export class MarkerCollection {
public markers: Marker[] = new Array<Marker>(TimeRuler.maxSamples);
public markCount: number = 0;
public markerNests: number[] = new Array<number>(TimeRuler.maxNestCall);
public nestCount: number = 0;
constructor(){
this.markers.fill(new Marker(), 0, TimeRuler.maxSamples);
this.markerNests.fill(0, 0, TimeRuler.maxNestCall);
}
}
export class Marker {
public markerId: number = 0;
public beginTime: number = 0;
public endTime: number = 0;
public color: number = 0x000000;
}
export class MarkerInfo {
public name: string;
public logs: MarkerLog[] = new Array<MarkerLog>(TimeRuler.maxBars);
constructor(name) {
this.name = name;
this.logs.fill(new MarkerLog(), 0, TimeRuler.maxBars);
}
}
export class MarkerLog {
public snapMin: number = 0;
public snapMax: number = 0;
public snapAvg: number = 0;
public min: number = 0;
public max: number = 0;
public avg: number = 0;
public samples: number = 0;
public color: number = 0x000000;
public initialized: boolean = false;
}
}
/**
*
*/
class FrameLog {
public bars: MarkerCollection[];
constructor() {
this.bars = new Array<MarkerCollection>(TimeRuler.maxBars);
this.bars.fill(new MarkerCollection(), 0, TimeRuler.maxBars);
}
}
/**
*
*/
class MarkerCollection {
public markers: Marker[] = new Array<Marker>(TimeRuler.maxSamples);
public markCount: number = 0;
public markerNests: number[] = new Array<number>(TimeRuler.maxNestCall);
public nestCount: number = 0;
constructor(){
this.markers.fill(new Marker(), 0, TimeRuler.maxSamples);
this.markerNests.fill(0, 0, TimeRuler.maxNestCall);
}
}
class Marker {
public markerId: number = 0;
public beginTime: number = 0;
public endTime: number = 0;
public color: number = 0x000000;
}
class MarkerInfo {
public name: string;
public logs: MarkerLog[] = new Array<MarkerLog>(TimeRuler.maxBars);
constructor(name) {
this.name = name;
this.logs.fill(new MarkerLog(), 0, TimeRuler.maxBars);
}
}
class MarkerLog {
public snapMin: number = 0;
public snapMax: number = 0;
public snapAvg: number = 0;
public min: number = 0;
public max: number = 0;
public avg: number = 0;
public samples: number = 0;
public color: number = 0x000000;
public initialized: boolean = false;
}
+40 -38
View File
@@ -1,41 +1,43 @@
class ContentManager {
protected loadedAssets: Map<string, any> = new Map<string, any>();
module es {
export class ContentManager {
protected loadedAssets: Map<string, any> = new Map<string, any>();
/** 异步加载资源 */
public loadRes(name: string, local: boolean = true): Promise<any> {
return new Promise((resolve, reject) => {
let res = this.loadedAssets.get(name);
if (res) {
resolve(res);
return;
}
/** 异步加载资源 */
public loadRes(name: string, local: boolean = true): Promise<any> {
return new Promise((resolve, reject) => {
let res = this.loadedAssets.get(name);
if (res) {
resolve(res);
return;
}
if (local) {
RES.getResAsync(name).then((data) => {
this.loadedAssets.set(name, data);
resolve(data);
}).catch((err) => {
console.error("资源加载错误:", name, err);
reject(err);
});
} else {
RES.getResByUrl(name).then((data) => {
this.loadedAssets.set(name, data);
resolve(data);
}).catch((err) => {
console.error("资源加载错误:", name, err);
reject(err);
});
}
});
if (local) {
RES.getResAsync(name).then((data) => {
this.loadedAssets.set(name, data);
resolve(data);
}).catch((err) => {
console.error("资源加载错误:", name, err);
reject(err);
});
} else {
RES.getResByUrl(name).then((data) => {
this.loadedAssets.set(name, data);
resolve(data);
}).catch((err) => {
console.error("资源加载错误:", name, err);
reject(err);
});
}
});
}
public dispose() {
this.loadedAssets.forEach(value => {
let assetsToRemove = value;
assetsToRemove.dispose();
});
this.loadedAssets.clear();
}
}
public dispose() {
this.loadedAssets.forEach(value => {
let assetsToRemove = value;
assetsToRemove.dispose();
});
this.loadedAssets.clear();
}
}
}
+57 -55
View File
@@ -1,59 +1,61 @@
/** 各种辅助方法来辅助绘图 */
class DrawUtils {
public static drawLine(shape: egret.Shape, start: Vector2, end: Vector2, color: number, thickness: number = 1){
this.drawLineAngle(shape, start, MathHelper.angleBetweenVectors(start, end), Vector2.distance(start, end), color, thickness);
}
public static drawLineAngle(shape: egret.Shape, start: Vector2, radians: number, length: number, color: number, thickness = 1){
shape.graphics.beginFill(color);
shape.graphics.drawRect(start.x, start.y, 1, 1);
shape.graphics.endFill();
shape.scaleX = length;
shape.scaleY = thickness;
shape.$anchorOffsetX = 0;
shape.$anchorOffsetY = 0;
shape.rotation = radians;
}
public static drawHollowRect(shape: egret.Shape, rect: Rectangle, color: number, thickness = 1){
this.drawHollowRectR(shape, rect.x, rect.y, rect.width, rect.height, color, thickness);
}
public static drawHollowRectR(shape: egret.Shape, x: number, y: number, width: number, height: number, color: number, thickness = 1){
let tl = new Vector2(x, y).round();
let tr = new Vector2(x + width, y).round();
let br = new Vector2(x + width, y + height).round();
let bl = new Vector2(x, y + height).round();
this.drawLine(shape, tl, tr, color, thickness);
this.drawLine(shape, tr, br, color, thickness);
this.drawLine(shape, br, bl, color, thickness);
this.drawLine(shape, bl, tl, color, thickness);
}
public static drawPixel(shape: egret.Shape, position: Vector2, color: number, size: number = 1){
let destRect = new Rectangle(position.x, position.y, size, size);
if (size != 1){
destRect.x -= size * 0.5;
destRect.y -= size * 0.5;
module es {
/** 各种辅助方法来辅助绘图 */
export class DrawUtils {
public static drawLine(shape: egret.Shape, start: Vector2, end: Vector2, color: number, thickness: number = 1){
this.drawLineAngle(shape, start, MathHelper.angleBetweenVectors(start, end), Vector2.distance(start, end), color, thickness);
}
shape.graphics.beginFill(color);
shape.graphics.drawRect(destRect.x, destRect.y, destRect.width, destRect.height);
shape.graphics.endFill();
}
public static drawLineAngle(shape: egret.Shape, start: Vector2, radians: number, length: number, color: number, thickness = 1){
shape.graphics.beginFill(color);
shape.graphics.drawRect(start.x, start.y, 1, 1);
shape.graphics.endFill();
public static getColorMatrix(color: number): egret.ColorMatrixFilter{
let colorMatrix = [
1, 0, 0, 0, 0,
0, 1, 0, 0, 0,
0, 0, 1, 0, 0,
0, 0, 0, 1, 0
];
colorMatrix[0] = Math.floor(color / 256 / 256) / 255;
colorMatrix[6] = Math.floor(color / 256 % 256) / 255;
colorMatrix[12] = color % 256 / 255;
return new egret.ColorMatrixFilter(colorMatrix);
shape.scaleX = length;
shape.scaleY = thickness;
shape.$anchorOffsetX = 0;
shape.$anchorOffsetY = 0;
shape.rotation = radians;
}
public static drawHollowRect(shape: egret.Shape, rect: Rectangle, color: number, thickness = 1){
this.drawHollowRectR(shape, rect.x, rect.y, rect.width, rect.height, color, thickness);
}
public static drawHollowRectR(shape: egret.Shape, x: number, y: number, width: number, height: number, color: number, thickness = 1){
let tl = new Vector2(x, y).round();
let tr = new Vector2(x + width, y).round();
let br = new Vector2(x + width, y + height).round();
let bl = new Vector2(x, y + height).round();
this.drawLine(shape, tl, tr, color, thickness);
this.drawLine(shape, tr, br, color, thickness);
this.drawLine(shape, br, bl, color, thickness);
this.drawLine(shape, bl, tl, color, thickness);
}
public static drawPixel(shape: egret.Shape, position: Vector2, color: number, size: number = 1){
let destRect = new Rectangle(position.x, position.y, size, size);
if (size != 1){
destRect.x -= size * 0.5;
destRect.y -= size * 0.5;
}
shape.graphics.beginFill(color);
shape.graphics.drawRect(destRect.x, destRect.y, destRect.width, destRect.height);
shape.graphics.endFill();
}
public static getColorMatrix(color: number): egret.ColorMatrixFilter{
let colorMatrix = [
1, 0, 0, 0, 0,
0, 1, 0, 0, 0,
0, 0, 1, 0, 0,
0, 0, 0, 1, 0
];
colorMatrix[0] = Math.floor(color / 256 / 256) / 255;
colorMatrix[6] = Math.floor(color / 256 % 256) / 255;
colorMatrix[12] = color % 256 / 255;
return new egret.ColorMatrixFilter(colorMatrix);
}
}
}
}
+60 -59
View File
@@ -1,68 +1,69 @@
/**
*
*/
class Emitter<T> {
private _messageTable: Map<T, FuncPack[]>;
constructor(){
this._messageTable = new Map<T, FuncPack[]>();
}
module es {
/**
*
* @param eventType
* @param handler
* @param context
*
*/
public addObserver(eventType: T, handler: Function, context: any){
let list: FuncPack[] = this._messageTable.get(eventType);
if (!list){
list = [];
this._messageTable.set(eventType, list);
export class FuncPack {
/** 函数 */
public func: Function;
/** 上下文 */
public context: any;
constructor(func: Function, context: any){
this.func = func;
this.context = context;
}
}
/**
*
*/
export class Emitter<T> {
private _messageTable: Map<T, FuncPack[]>;
constructor(){
this._messageTable = new Map<T, FuncPack[]>();
}
if (list.contains(handler))
console.warn("您试图添加相同的观察者两次");
list.push(new FuncPack(handler, context));
}
/**
*
* @param eventType
* @param handler
* @param context
*/
public addObserver(eventType: T, handler: Function, context: any){
let list: FuncPack[] = this._messageTable.get(eventType);
if (!list){
list = [];
this._messageTable.set(eventType, list);
}
/**
*
* @param eventType
* @param handler
*/
public removeObserver(eventType: T, handler: Function){
let messageData = this._messageTable.get(eventType);
let index = messageData.findIndex(data => data.func == handler);
if (index != -1)
messageData.removeAt(index);
}
if (list.contains(handler))
console.warn("您试图添加相同的观察者两次");
list.push(new FuncPack(handler, context));
}
/**
*
* @param eventType
* @param data
*/
public emit(eventType: T, data?: any){
let list: FuncPack[] = this._messageTable.get(eventType);
if (list){
for (let i = list.length - 1; i >= 0; i --)
list[i].func.call(list[i].context, data);
/**
*
* @param eventType
* @param handler
*/
public removeObserver(eventType: T, handler: Function){
let messageData = this._messageTable.get(eventType);
let index = messageData.findIndex(data => data.func == handler);
if (index != -1)
messageData.removeAt(index);
}
/**
*
* @param eventType
* @param data
*/
public emit(eventType: T, data?: any){
let list: FuncPack[] = this._messageTable.get(eventType);
if (list){
for (let i = list.length - 1; i >= 0; i --)
list[i].func.call(list[i].context, data);
}
}
}
}
/**
*
*/
class FuncPack {
/** 函数 */
public func: Function;
/** 上下文 */
public context: any;
constructor(func: Function, context: any){
this.func = func;
this.context = context;
}
}
+38 -36
View File
@@ -1,46 +1,48 @@
class GlobalManager {
public static globalManagers: GlobalManager[] = [];
private _enabled: boolean;
module es {
export class GlobalManager {
public static globalManagers: GlobalManager[] = [];
private _enabled: boolean;
public get enabled(){
return this._enabled;
}
public set enabled(value: boolean){
this.setEnabled(value);
}
public setEnabled(isEnabled: boolean){
if (this._enabled != isEnabled){
this._enabled = isEnabled;
if (this._enabled){
this.onEnabled();
} else {
this.onDisabled();
public get enabled(){
return this._enabled;
}
public set enabled(value: boolean){
this.setEnabled(value);
}
public setEnabled(isEnabled: boolean){
if (this._enabled != isEnabled){
this._enabled = isEnabled;
if (this._enabled){
this.onEnabled();
} else {
this.onDisabled();
}
}
}
}
public onEnabled(){}
public onEnabled(){}
public onDisabled(){}
public onDisabled(){}
public update(){}
public update(){}
public static registerGlobalManager(manager: GlobalManager){
this.globalManagers.push(manager);
manager.enabled = true;
}
public static unregisterGlobalManager(manager: GlobalManager){
this.globalManagers.remove(manager);
manager.enabled = false;
}
public static getGlobalManager<T extends GlobalManager>(type){
for (let i = 0; i < this.globalManagers.length; i ++){
if (this.globalManagers[i] instanceof type)
return this.globalManagers[i] as T;
public static registerGlobalManager(manager: GlobalManager){
this.globalManagers.push(manager);
manager.enabled = true;
}
return null;
public static unregisterGlobalManager(manager: GlobalManager){
this.globalManagers.remove(manager);
manager.enabled = false;
}
public static getGlobalManager<T extends GlobalManager>(type){
for (let i = 0; i < this.globalManagers.length; i ++){
if (this.globalManagers[i] instanceof type)
return this.globalManagers[i] as T;
}
return null;
}
}
}
}
+134 -132
View File
@@ -1,147 +1,149 @@
class TouchState {
public x = 0;
public y = 0;
public touchPoint: number = -1;
public touchDown: boolean = false;
public get position(){
return new Vector2(this.x, this.y);
}
public reset(){
this.x = 0;
this.y = 0;
this.touchDown = false;
this.touchPoint = -1;
}
}
class Input {
private static _init: boolean = false;
private static _stage: egret.Stage;
private static _previousTouchState: TouchState = new TouchState();
private static _gameTouchs: TouchState[] = [];
private static _resolutionOffset: Vector2 = new Vector2();
private static _resolutionScale: Vector2 = Vector2.one;
private static _touchIndex: number = 0;
private static _totalTouchCount: number = 0;
/** 返回第一个触摸点的坐标 */
public static get touchPosition(){
if (!this._gameTouchs[0])
return Vector2.zero;
return this._gameTouchs[0].position;
}
/** 获取最大触摸数 */
public static get maxSupportedTouch(){
return this._stage.maxTouches;
}
/**
*
*/
public static set maxSupportedTouch(value: number){
this._stage.maxTouches = value;
this.initTouchCache();
}
/** 获取缩放值 默认为1 */
public static get resolutionScale(){
return this._resolutionScale;
}
/** 当前触摸点数量 */
public static get totalTouchCount(){
return this._totalTouchCount;
}
/**
*
* touchPoint是否为-1
* touchDown
*/
public static get gameTouchs(){
return this._gameTouchs;
}
/** 获取第一个触摸点距离上次距离的增量 */
public static get touchPositionDelta(){
let delta = Vector2.subtract(this.touchPosition, this._previousTouchState.position);
if (delta.length() > 0){
this.setpreviousTouchState(this._gameTouchs[0]);
module es {
export class TouchState {
public x = 0;
public y = 0;
public touchPoint: number = -1;
public touchDown: boolean = false;
public get position(){
return new Vector2(this.x, this.y);
}
return delta;
}
public static initialize(stage: egret.Stage){
if (this._init)
return;
this._init = true;
this._stage = stage;
this._stage.addEventListener(egret.TouchEvent.TOUCH_BEGIN, this.touchBegin, this);
this._stage.addEventListener(egret.TouchEvent.TOUCH_MOVE, this.touchMove, this);
this._stage.addEventListener(egret.TouchEvent.TOUCH_END, this.touchEnd, this);
this._stage.addEventListener(egret.TouchEvent.TOUCH_CANCEL, this.touchEnd, this);
this._stage.addEventListener(egret.TouchEvent.TOUCH_RELEASE_OUTSIDE, this.touchEnd, this);
this.initTouchCache();
}
private static initTouchCache(){
this._totalTouchCount = 0;
this._touchIndex = 0;
this._gameTouchs.length = 0;
for (let i = 0; i < this.maxSupportedTouch; i ++){
this._gameTouchs.push(new TouchState());
public reset(){
this.x = 0;
this.y = 0;
this.touchDown = false;
this.touchPoint = -1;
}
}
private static touchBegin(evt: egret.TouchEvent){
if (this._touchIndex < this.maxSupportedTouch){
this._gameTouchs[this._touchIndex].touchPoint = evt.touchPointID;
this._gameTouchs[this._touchIndex].touchDown = evt.touchDown;
this._gameTouchs[this._touchIndex].x = evt.stageX;
this._gameTouchs[this._touchIndex].y = evt.stageY;
if (this._touchIndex == 0){
export class Input {
private static _init: boolean = false;
private static _stage: egret.Stage;
private static _previousTouchState: TouchState = new TouchState();
private static _gameTouchs: TouchState[] = [];
private static _resolutionOffset: Vector2 = new Vector2();
private static _resolutionScale: Vector2 = Vector2.one;
private static _touchIndex: number = 0;
private static _totalTouchCount: number = 0;
/** 返回第一个触摸点的坐标 */
public static get touchPosition(){
if (!this._gameTouchs[0])
return Vector2.zero;
return this._gameTouchs[0].position;
}
/** 获取最大触摸数 */
public static get maxSupportedTouch(){
return this._stage.maxTouches;
}
/**
*
*/
public static set maxSupportedTouch(value: number){
this._stage.maxTouches = value;
this.initTouchCache();
}
/** 获取缩放值 默认为1 */
public static get resolutionScale(){
return this._resolutionScale;
}
/** 当前触摸点数量 */
public static get totalTouchCount(){
return this._totalTouchCount;
}
/**
*
* touchPoint是否为-1
* touchDown
*/
public static get gameTouchs(){
return this._gameTouchs;
}
/** 获取第一个触摸点距离上次距离的增量 */
public static get touchPositionDelta(){
let delta = Vector2.subtract(this.touchPosition, this._previousTouchState.position);
if (delta.length() > 0){
this.setpreviousTouchState(this._gameTouchs[0]);
}
this._touchIndex ++;
this._totalTouchCount ++;
}
}
private static touchMove(evt: egret.TouchEvent){
if (evt.touchPointID == this._gameTouchs[0].touchPoint){
this.setpreviousTouchState(this._gameTouchs[0]);
return delta;
}
let touchIndex = this._gameTouchs.findIndex(touch => touch.touchPoint == evt.touchPointID);
if (touchIndex != -1){
let touchData = this._gameTouchs[touchIndex];
touchData.x = evt.stageX;
touchData.y = evt.stageY;
}
}
public static initialize(stage: egret.Stage){
if (this._init)
return;
private static touchEnd(evt: egret.TouchEvent){
let touchIndex = this._gameTouchs.findIndex(touch => touch.touchPoint == evt.touchPointID);
if (touchIndex != -1){
let touchData = this._gameTouchs[touchIndex];
touchData.reset();
if (touchIndex == 0)
this._previousTouchState.reset();
this._totalTouchCount --;
if (this.totalTouchCount == 0){
this._touchIndex = 0;
this._init = true;
this._stage = stage;
this._stage.addEventListener(egret.TouchEvent.TOUCH_BEGIN, this.touchBegin, this);
this._stage.addEventListener(egret.TouchEvent.TOUCH_MOVE, this.touchMove, this);
this._stage.addEventListener(egret.TouchEvent.TOUCH_END, this.touchEnd, this);
this._stage.addEventListener(egret.TouchEvent.TOUCH_CANCEL, this.touchEnd, this);
this._stage.addEventListener(egret.TouchEvent.TOUCH_RELEASE_OUTSIDE, this.touchEnd, this);
this.initTouchCache();
}
private static initTouchCache(){
this._totalTouchCount = 0;
this._touchIndex = 0;
this._gameTouchs.length = 0;
for (let i = 0; i < this.maxSupportedTouch; i ++){
this._gameTouchs.push(new TouchState());
}
}
}
private static setpreviousTouchState(touchState: TouchState){
this._previousTouchState = new TouchState();
this._previousTouchState.x = touchState.position.x;
this._previousTouchState.y = touchState.position.y;
this._previousTouchState.touchPoint = touchState.touchPoint;
this._previousTouchState.touchDown = touchState.touchDown;
}
private static touchBegin(evt: egret.TouchEvent){
if (this._touchIndex < this.maxSupportedTouch){
this._gameTouchs[this._touchIndex].touchPoint = evt.touchPointID;
this._gameTouchs[this._touchIndex].touchDown = evt.touchDown;
this._gameTouchs[this._touchIndex].x = evt.stageX;
this._gameTouchs[this._touchIndex].y = evt.stageY;
if (this._touchIndex == 0){
this.setpreviousTouchState(this._gameTouchs[0]);
}
this._touchIndex ++;
this._totalTouchCount ++;
}
}
public static scaledPosition(position: Vector2){
let scaledPos = new Vector2(position.x - this._resolutionOffset.x, position.y - this._resolutionOffset.y);
return Vector2.multiply(scaledPos, this.resolutionScale);
private static touchMove(evt: egret.TouchEvent){
if (evt.touchPointID == this._gameTouchs[0].touchPoint){
this.setpreviousTouchState(this._gameTouchs[0]);
}
let touchIndex = this._gameTouchs.findIndex(touch => touch.touchPoint == evt.touchPointID);
if (touchIndex != -1){
let touchData = this._gameTouchs[touchIndex];
touchData.x = evt.stageX;
touchData.y = evt.stageY;
}
}
private static touchEnd(evt: egret.TouchEvent){
let touchIndex = this._gameTouchs.findIndex(touch => touch.touchPoint == evt.touchPointID);
if (touchIndex != -1){
let touchData = this._gameTouchs[touchIndex];
touchData.reset();
if (touchIndex == 0)
this._previousTouchState.reset();
this._totalTouchCount --;
if (this.totalTouchCount == 0){
this._touchIndex = 0;
}
}
}
private static setpreviousTouchState(touchState: TouchState){
this._previousTouchState = new TouchState();
this._previousTouchState.x = touchState.position.x;
this._previousTouchState.y = touchState.position.y;
this._previousTouchState.touchPoint = touchState.touchPoint;
this._previousTouchState.touchDown = touchState.touchDown;
}
public static scaledPosition(position: Vector2){
let scaledPos = new Vector2(position.x - this._resolutionOffset.x, position.y - this._resolutionOffset.y);
return Vector2.multiply(scaledPos, this.resolutionScale);
}
}
}
}
+46 -44
View File
@@ -1,54 +1,56 @@
/**
*
*/
class ListPool {
private static readonly _objectQueue = [];
module es {
/**
* 使cacheCount对象填充缓存
* @param cacheCount
*
*/
public static warmCache(cacheCount: number){
cacheCount -= this._objectQueue.length;
if (cacheCount > 0){
for (let i = 0; i < cacheCount; i ++){
this._objectQueue.unshift([]);
export class ListPool {
private static readonly _objectQueue = [];
/**
* 使cacheCount对象填充缓存
* @param cacheCount
*/
public static warmCache(cacheCount: number){
cacheCount -= this._objectQueue.length;
if (cacheCount > 0){
for (let i = 0; i < cacheCount; i ++){
this._objectQueue.unshift([]);
}
}
}
}
/**
* cacheCount项目
* @param cacheCount
*/
public static trimCache(cacheCount){
while (cacheCount > this._objectQueue.length)
this._objectQueue.shift();
}
/**
* cacheCount项目
* @param cacheCount
*/
public static trimCache(cacheCount){
while (cacheCount > this._objectQueue.length)
this._objectQueue.shift();
}
/**
*
*/
public static clearCache(){
this._objectQueue.length = 0;
}
/**
*
*/
public static clearCache(){
this._objectQueue.length = 0;
}
/**
*
*/
public static obtain<T>(): T[] {
if (this._objectQueue.length > 0)
return this._objectQueue.shift();
/**
*
*/
public static obtain<T>(): T[] {
if (this._objectQueue.length > 0)
return this._objectQueue.shift();
return [];
}
return [];
}
/**
*
* @param obj
*/
public static free<T>(obj: Array<T>){
this._objectQueue.unshift(obj);
obj.length = 0;
/**
*
* @param obj
*/
public static free<T>(obj: Array<T>){
this._objectQueue.unshift(obj);
obj.length = 0;
}
}
}
}
+18 -16
View File
@@ -1,20 +1,22 @@
/**
* DTO
*/
class Pair<T> {
public first: T;
public second: T;
module es {
/**
* DTO
*/
export class Pair<T> {
public first: T;
public second: T;
constructor(first: T, second: T){
this.first = first;
this.second = second;
}
constructor(first: T, second: T){
this.first = first;
this.second = second;
}
public clear(){
this.first = this.second = null;
}
public clear(){
this.first = this.second = null;
}
public equals(other: Pair<T>){
return this.first == other.first && this.second == other.second;
public equals(other: Pair<T>){
return this.first == other.first && this.second == other.second;
}
}
}
}
+18 -16
View File
@@ -1,17 +1,19 @@
class RectangleExt {
/**
*
* @param first
* @param point
*/
public static union(first: Rectangle, point: Vector2){
let rect = new Rectangle(point.x, point.y, 0, 0);
// let rectResult = first.union(rect);
let result = new Rectangle();
result.x = Math.min(first.x, rect.x);
result.y = Math.min(first.y, rect.y);
result.width = Math.max(first.right, rect.right) - result.x;
result.height = Math.max(first.bottom, result.bottom) - result.y;
return result;
module es {
export class RectangleExt {
/**
*
* @param first
* @param point
*/
public static union(first: Rectangle, point: Vector2){
let rect = new Rectangle(point.x, point.y, 0, 0);
// let rectResult = first.union(rect);
let result = new Rectangle();
result.x = Math.min(first.x, rect.x);
result.y = Math.min(first.y, rect.y);
result.width = Math.max(first.right, rect.right) - result.x;
result.height = Math.max(first.bottom, result.bottom) - result.y;
return result;
}
}
}
}
+92 -90
View File
@@ -1,111 +1,113 @@
/**
*
*/
class Triangulator {
/**
* 使
*/
public triangleIndices: number[] = [];
private _triPrev: number[] = new Array<number>(12);
private _triNext: number[] = new Array<number>(12);
module es {
/**
* CCWarePointsCCW参数传递为false
* @param points
* @param arePointsCCW
*
*/
public triangulate(points: Vector2[], arePointsCCW: boolean = true){
let count = points.length;
export class Triangulator {
/**
* 使
*/
public triangleIndices: number[] = [];
// 设置前一个链接和下一个链接
this.initialize(count);
private _triPrev: number[] = new Array<number>(12);
private _triNext: number[] = new Array<number>(12);
// 非三角的多边形断路器
let iterations = 0;
/**
* CCWarePointsCCW参数传递为false
* @param points
* @param arePointsCCW
*/
public triangulate(points: Vector2[], arePointsCCW: boolean = true){
let count = points.length;
// 从0开始
let index = 0;
// 设置前一个链接和下一个链接
this.initialize(count);
// 继续移除所有的三角形,直到只剩下一个三角形
while (count > 3 && iterations < 500){
iterations ++;
// 非三角的多边形断路器
let iterations = 0;
let isEar = true;
let a = points[this._triPrev[index]];
let b = points[index];
let c = points[this._triNext[index]];
// 从0开始
let index = 0;
if (Vector2Ext.isTriangleCCW(a, b, c)){
let k = this._triNext[this._triNext[index]];
do {
if (Triangulator.testPointTriangle(points[k], a, b, c)){
isEar = false;
break;
}
// 继续移除所有的三角形,直到只剩下一个三角形
while (count > 3 && iterations < 500){
iterations ++;
k = this._triNext[k];
} while (k != this._triPrev[index]);
}else{
isEar = false;
let isEar = true;
let a = points[this._triPrev[index]];
let b = points[index];
let c = points[this._triNext[index]];
if (Vector2Ext.isTriangleCCW(a, b, c)){
let k = this._triNext[this._triNext[index]];
do {
if (Triangulator.testPointTriangle(points[k], a, b, c)){
isEar = false;
break;
}
k = this._triNext[k];
} while (k != this._triPrev[index]);
}else{
isEar = false;
}
if (isEar){
this.triangleIndices.push(this._triPrev[index]);
this.triangleIndices.push(index);
this.triangleIndices.push(this._triNext[index]);
// 删除vert通过重定向相邻vert的上一个和下一个链接,从而减少vertext计数
this._triNext[this._triPrev[index]] = this._triNext[index];
this._triPrev[this._triNext[index]] = this._triPrev[index];
count --;
// 接下来访问前一个vert
index = this._triPrev[index];
}else{
index = this._triNext[index];
}
}
if (isEar){
this.triangleIndices.push(this._triPrev[index]);
this.triangleIndices.push(index);
this.triangleIndices.push(this._triNext[index]);
this.triangleIndices.push(this._triPrev[index]);
this.triangleIndices.push(index);
this.triangleIndices.push(this._triNext[index]);
// 删除vert通过重定向相邻vert的上一个和下一个链接,从而减少vertext计数
this._triNext[this._triPrev[index]] = this._triNext[index];
this._triPrev[this._triNext[index]] = this._triPrev[index];
count --;
if (!arePointsCCW)
this.triangleIndices.reverse();
}
// 接下来访问前一个vert
index = this._triPrev[index];
}else{
index = this._triNext[index];
private initialize(count: number){
this.triangleIndices.length = 0;
if (this._triNext.length < count){
this._triNext.reverse();
this._triNext = new Array<number>(Math.max(this._triNext.length * 2, count));
}
if (this._triPrev.length < count){
this._triPrev.reverse();
this._triPrev = new Array<number>(Math.max(this._triPrev.length * 2, count));
}
for (let i = 0; i < count;i ++){
this._triPrev[i] = i - 1;
this._triNext[i] = i + 1;
}
this._triPrev[0] = count - 1;
this._triNext[count - 1] = 0;
}
this.triangleIndices.push(this._triPrev[index]);
this.triangleIndices.push(index);
this.triangleIndices.push(this._triNext[index]);
public static testPointTriangle(point: Vector2, a: Vector2, b: Vector2, c: Vector2): boolean{
if (Vector2Ext.cross(Vector2.subtract(point, a), Vector2.subtract(b, a)) < 0)
return false;
if (!arePointsCCW)
this.triangleIndices.reverse();
}
if (Vector2Ext.cross(Vector2.subtract(point, b), Vector2.subtract(c, b)) < 0)
return false;
private initialize(count: number){
this.triangleIndices.length = 0;
if (Vector2Ext.cross(Vector2.subtract(point, c), Vector2.subtract(a, c)) < 0)
return false;
if (this._triNext.length < count){
this._triNext.reverse();
this._triNext = new Array<number>(Math.max(this._triNext.length * 2, count));
}
if (this._triPrev.length < count){
this._triPrev.reverse();
this._triPrev = new Array<number>(Math.max(this._triPrev.length * 2, count));
return true;
}
for (let i = 0; i < count;i ++){
this._triPrev[i] = i - 1;
this._triNext[i] = i + 1;
}
this._triPrev[0] = count - 1;
this._triNext[count - 1] = 0;
}
public static testPointTriangle(point: Vector2, a: Vector2, b: Vector2, c: Vector2): boolean{
if (Vector2Ext.cross(Vector2.subtract(point, a), Vector2.subtract(b, a)) < 0)
return false;
if (Vector2Ext.cross(Vector2.subtract(point, b), Vector2.subtract(c, b)) < 0)
return false;
if (Vector2Ext.cross(Vector2.subtract(point, c), Vector2.subtract(a, c)) < 0)
return false;
return true;
}
}
}
+73 -71
View File
@@ -1,59 +1,60 @@
class Vector2Ext {
/**
* CCW还是CW
* @param a
* @param center
* @param c
*/
public static isTriangleCCW(a: Vector2, center: Vector2, c: Vector2) {
return this.cross(Vector2.subtract(center, a), Vector2.subtract(c, center)) < 0;
}
/**
* (Perp(u) v)
* @param u
* @param v
*/
public static cross(u: Vector2, v: Vector2) {
return u.y * v.x - u.x * v.y;
}
/**
*
* @param first
* @param second
*/
public static perpendicular(first: Vector2, second: Vector2) {
return new Vector2(-1 * (second.y - first.y), second.x - first.x);
}
/**
* Vector2的临时解决方案
*
* @param vec
*/
public static normalize(vec: Vector2) {
let magnitude = Math.sqrt((vec.x * vec.x) + (vec.y * vec.y));
if (magnitude > MathHelper.Epsilon) {
vec = Vector2.divide(vec, new Vector2(magnitude));
} else {
vec.x = vec.y = 0;
module es {
export class Vector2Ext {
/**
* CCW还是CW
* @param a
* @param center
* @param c
*/
public static isTriangleCCW(a: Vector2, center: Vector2, c: Vector2) {
return this.cross(Vector2.subtract(center, a), Vector2.subtract(c, center)) < 0;
}
return vec;
}
/**
* (Perp(u) v)
* @param u
* @param v
*/
public static cross(u: Vector2, v: Vector2) {
return u.y * v.x - u.x * v.y;
}
/**
* Vector2的数组中的向量应用变换
* @param sourceArray
* @param sourceIndex
* @param matrix
* @param destinationArray
* @param destinationIndex
* @param length
*/
public static transformA(sourceArray: Vector2[], sourceIndex: number, matrix: Matrix2D,
destinationArray: Vector2[], destinationIndex: number, length: number) {
/**
*
* @param first
* @param second
*/
public static perpendicular(first: Vector2, second: Vector2) {
return new Vector2(-1 * (second.y - first.y), second.x - first.x);
}
/**
* Vector2的临时解决方案
*
* @param vec
*/
public static normalize(vec: Vector2) {
let magnitude = Math.sqrt((vec.x * vec.x) + (vec.y * vec.y));
if (magnitude > MathHelper.Epsilon) {
vec = Vector2.divide(vec, new Vector2(magnitude));
} else {
vec.x = vec.y = 0;
}
return vec;
}
/**
* Vector2的数组中的向量应用变换
* @param sourceArray
* @param sourceIndex
* @param matrix
* @param destinationArray
* @param destinationIndex
* @param length
*/
public static transformA(sourceArray: Vector2[], sourceIndex: number, matrix: Matrix2D,
destinationArray: Vector2[], destinationIndex: number, length: number) {
for (let i = 0; i < length; i ++){
let position = sourceArray[sourceIndex + i];
let destination = destinationArray[destinationIndex + i];
@@ -61,25 +62,26 @@ class Vector2Ext {
destination.y = (position.x * matrix.m12) + (position.y * matrix.m22) + matrix.m32;
destinationArray[destinationIndex + i] = destination;
}
}
}
public static transformR(position: Vector2, matrix: Matrix2D){
let x = (position.x * matrix.m11) + (position.y * matrix.m21) + matrix.m31;
let y = (position.x * matrix.m12) + (position.y * matrix.m22) + matrix.m32;
return new Vector2(x, y);
}
public static transformR(position: Vector2, matrix: Matrix2D){
let x = (position.x * matrix.m11) + (position.y * matrix.m21) + matrix.m31;
let y = (position.x * matrix.m12) + (position.y * matrix.m22) + matrix.m32;
return new Vector2(x, y);
}
/**
* Vector2的数组中的所有向量应用变换
* @param sourceArray
* @param matrix
* @param destinationArray
*/
public static transform(sourceArray: Vector2[], matrix: Matrix2D, destinationArray: Vector2[]) {
this.transformA(sourceArray, 0, matrix, destinationArray, 0, sourceArray.length);
}
/**
* Vector2的数组中的所有向量应用变换
* @param sourceArray
* @param matrix
* @param destinationArray
*/
public static transform(sourceArray: Vector2[], matrix: Matrix2D, destinationArray: Vector2[]) {
this.transformA(sourceArray, 0, matrix, destinationArray, 0, sourceArray.length);
}
public static round(vec: Vector2){
return new Vector2(Math.round(vec.x), Math.round(vec.y));
public static round(vec: Vector2){
return new Vector2(Math.round(vec.x), Math.round(vec.y));
}
}
}
}