Slash-The-Hordes/assets/Scripts/Game/GameBootstrapper.ts

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import { Camera, Component, JsonAsset, KeyCode, _decorator } from "cc";
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import { ModalWindowManager } from "../Services/ModalWindowSystem/ModalWindowManager";
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import { PlayerCollisionSystem } from "./Collision/PlayerCollisionSystem";
import { WeaponCollisionSystem } from "./Collision/WeaponCollisionSystem";
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import { GameSettings } from "./Data/GameSettings";
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import { KeyboardInput } from "./Input/KeyboardInput";
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import { MultiInput } from "./Input/MultiInput";
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import { VirtualJoystic } from "./Input/VirtualJoystic";
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import { GameModalLauncher } from "./ModalWIndows/GameModalLauncher";
import { Pauser } from "./Pauser";
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import { GameUI } from "./UI/GameUI";
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import { EnemyManager } from "./Unit/Enemy/EnemyManager";
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import { HaloProjectileLauncher } from "./Unit/Player/Halo/HaloProjectileLauncher";
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import { Player } from "./Unit/Player/Player";
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import { Upgrader } from "./Upgrades/Upgrader";
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const { ccclass, property } = _decorator;
@ccclass("GameBootstrapper")
export class GameBootstrapper extends Component {
@property(VirtualJoystic) private virtualJoystic: VirtualJoystic;
@property(Player) private player: Player;
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@property(HaloProjectileLauncher) private haloProjectiles: HaloProjectileLauncher;
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@property(EnemyManager) private enemyManager: EnemyManager;
@property(Camera) private camera: Camera;
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@property(GameUI) private gameUI: GameUI;
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@property(ModalWindowManager) private modalWindowManager: ModalWindowManager;
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@property(JsonAsset) private settingsAsset: JsonAsset;
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private playerCollisionSystem: PlayerCollisionSystem;
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private gamePauser: Pauser = new Pauser();
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public start(): void {
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const settings: GameSettings = <GameSettings>this.settingsAsset.json;
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this.virtualJoystic.init();
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const wasd = new KeyboardInput(KeyCode.KEY_W, KeyCode.KEY_S, KeyCode.KEY_A, KeyCode.KEY_D);
const arrowKeys = new KeyboardInput(KeyCode.ARROW_UP, KeyCode.ARROW_DOWN, KeyCode.ARROW_LEFT, KeyCode.ARROW_RIGHT);
const dualInput: MultiInput = new MultiInput([this.virtualJoystic, wasd, arrowKeys]);
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this.player.init(dualInput, settings.player);
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this.playerCollisionSystem = new PlayerCollisionSystem(this.player, settings.player.collisionDelay);
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new WeaponCollisionSystem(this.player.Weapon);
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const upgrader = new Upgrader(this.player, settings.upgrades);
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new GameModalLauncher(this.modalWindowManager, this.player, this.gamePauser, upgrader);
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this.enemyManager.init(this.player.node);
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this.haloProjectiles.init(this.player.node, settings.player.haloLauncher);
this.haloProjectiles.upgrade();
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this.gameUI.init(this.player);
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}
public update(deltaTime: number): void {
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if (this.gamePauser.IsPaused) return;
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this.player.gameTick(deltaTime);
this.playerCollisionSystem.gameTick(deltaTime);
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this.enemyManager.gameTick(deltaTime);
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this.haloProjectiles.gameTick(deltaTime);
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this.camera.node.worldPosition = this.player.node.worldPosition;
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}
}