2022-11-14 16:35:47 +01:00
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import { Component, KeyCode, _decorator } from "cc";
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2022-11-08 19:45:57 +01:00
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import { PlayerCollisionSystem } from "./Collision/PlayerCollisionSystem";
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import { WeaponCollisionSystem } from "./Collision/WeaponCollisionSystem";
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import { EnemySpawner } from "./Enemy/EnemySpawner";
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2022-11-14 16:35:47 +01:00
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import { MultiInput } from "./Input/MultiInput";
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2022-11-08 19:45:57 +01:00
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import { VirtualJoystic } from "./Input/VirtualJoystic";
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2022-11-14 16:35:47 +01:00
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import { KeyboardInput } from "./Input/KeyboardInput";
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2022-11-08 19:45:57 +01:00
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import { Player } from "./Player/Player";
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import { Weapon } from "./Weapon";
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2022-11-14 16:35:47 +01:00
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import { EnemyMover } from "./Enemy/EnemyMover";
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2022-11-08 19:45:57 +01:00
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const { ccclass, property } = _decorator;
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@ccclass("GameBootstrapper")
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export class GameBootstrapper extends Component {
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@property(VirtualJoystic) private virtualJoystic: VirtualJoystic;
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@property(Player) private player: Player;
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@property(Weapon) private weapon: Weapon;
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@property(EnemySpawner) private enemySpawner: EnemySpawner;
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@property(Number) private strikeDelay = 0;
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@property(Number) private collisionDelay = 0;
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private playerCollisionSystem: PlayerCollisionSystem;
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public start(): void {
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this.virtualJoystic.init();
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this.weapon.init(this.strikeDelay);
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2022-11-14 16:35:47 +01:00
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const wasd = new KeyboardInput(KeyCode.KEY_W, KeyCode.KEY_S, KeyCode.KEY_A, KeyCode.KEY_D);
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const arrowKeys = new KeyboardInput(KeyCode.ARROW_UP, KeyCode.ARROW_DOWN, KeyCode.ARROW_LEFT, KeyCode.ARROW_RIGHT);
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const dualInput: MultiInput = new MultiInput([this.virtualJoystic, wasd, arrowKeys]);
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this.player.init(dualInput, this.weapon, 50);
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const enemyMover = new EnemyMover(this.player.node);
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this.enemySpawner.init(enemyMover);
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2022-11-08 19:45:57 +01:00
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this.playerCollisionSystem = new PlayerCollisionSystem(this.player, this.collisionDelay);
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new WeaponCollisionSystem(this.weapon);
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}
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public update(deltaTime: number): void {
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this.player.gameTick(deltaTime);
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this.playerCollisionSystem.gameTick(deltaTime);
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this.enemySpawner.gameTick(deltaTime);
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}
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}
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