Slash-The-Hordes/assets/Scripts/Game/GameBootstrapper.ts

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import { Component, KeyCode, _decorator } from "cc";
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import { PlayerCollisionSystem } from "./Collision/PlayerCollisionSystem";
import { WeaponCollisionSystem } from "./Collision/WeaponCollisionSystem";
import { EnemySpawner } from "./Enemy/EnemySpawner";
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import { MultiInput } from "./Input/MultiInput";
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import { VirtualJoystic } from "./Input/VirtualJoystic";
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import { KeyboardInput } from "./Input/KeyboardInput";
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import { Player } from "./Player/Player";
import { Weapon } from "./Weapon";
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import { EnemyMover } from "./Enemy/EnemyMover";
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const { ccclass, property } = _decorator;
@ccclass("GameBootstrapper")
export class GameBootstrapper extends Component {
@property(VirtualJoystic) private virtualJoystic: VirtualJoystic;
@property(Player) private player: Player;
@property(Weapon) private weapon: Weapon;
@property(EnemySpawner) private enemySpawner: EnemySpawner;
@property(Number) private strikeDelay = 0;
@property(Number) private collisionDelay = 0;
private playerCollisionSystem: PlayerCollisionSystem;
public start(): void {
this.virtualJoystic.init();
this.weapon.init(this.strikeDelay);
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const wasd = new KeyboardInput(KeyCode.KEY_W, KeyCode.KEY_S, KeyCode.KEY_A, KeyCode.KEY_D);
const arrowKeys = new KeyboardInput(KeyCode.ARROW_UP, KeyCode.ARROW_DOWN, KeyCode.ARROW_LEFT, KeyCode.ARROW_RIGHT);
const dualInput: MultiInput = new MultiInput([this.virtualJoystic, wasd, arrowKeys]);
this.player.init(dualInput, this.weapon, 50);
const enemyMover = new EnemyMover(this.player.node);
this.enemySpawner.init(enemyMover);
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this.playerCollisionSystem = new PlayerCollisionSystem(this.player, this.collisionDelay);
new WeaponCollisionSystem(this.weapon);
}
public update(deltaTime: number): void {
this.player.gameTick(deltaTime);
this.playerCollisionSystem.gameTick(deltaTime);
this.enemySpawner.gameTick(deltaTime);
}
}