mirror of
https://github.com/MartinKral/Slash-The-Hordes
synced 2024-12-25 03:08:55 +00:00
new upgrades, restrucutre
This commit is contained in:
parent
4ca44647d6
commit
2a3ce76c4b
@ -1,5 +1,5 @@
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{
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"playerSettings": {
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"player": {
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"defaultHP": 50,
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"requiredXP": [
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5,
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@ -13,12 +13,16 @@
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20,
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20
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],
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"collisionDelay": 0.5,
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"testSettings": {
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"test": 0
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}
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"collisionDelay": 0.5
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},
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"weaponSettings": {
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"weapon": {
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"strikeDelay": 2
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},
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"upgrades": {
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"maxWeaponLengthUpgrades": 5,
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"maxWeaponDamageUpgrades": 5,
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"maxHorizontalProjectileUpgrades": 0,
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"maxVerticalProjectileUpgrades": 0,
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"maxRegenerationUpgrades": 0
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}
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}
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@ -169,7 +169,7 @@
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"fileId": "5dR8969SVAfLXx5AY1X9B5"
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},
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{
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"__type__": "e6f96nAJ4NOs7RnNWxo20US",
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"__type__": "7f8b6NKHsNNW5nLY3fwejhw",
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"_name": "",
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"_objFlags": 0,
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"node": {
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@ -186,7 +186,7 @@
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},
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{
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"__type__": "cc.CompPrefabInfo",
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"fileId": "94XkV2AslIlKb4oyiOnsKv"
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"fileId": "b5ONKVkchBpaoqReE981lo"
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},
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{
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"__type__": "cc.PrefabInfo",
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|
File diff suppressed because it is too large
Load Diff
@ -1,6 +1,6 @@
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import { Collider2D, Contact2DType } from "cc";
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import { GroupType } from "../GroupType";
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import { Player } from "../Player/Player";
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import { Player } from "../Unit/Player/Player";
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import { GameTimer } from "../../Services/GameTimer";
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import { Enemy } from "../Enemy/Enemy";
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import { XP } from "../XP/XP";
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@ -1,15 +1,15 @@
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import { Collider2D, Contact2DType } from "cc";
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import { Collider2D } from "cc";
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import { Enemy } from "../Enemy/Enemy";
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import { Weapon } from "../Weapon";
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import { Weapon } from "../Unit/Player/Weapon/Weapon";
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export class WeaponCollisionSystem {
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private weapon: Weapon;
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public constructor(weapon: Weapon) {
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this.weapon = weapon;
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weapon.Collider.on(Contact2DType.BEGIN_CONTACT, this.onWeaponContactBegin, this);
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weapon.Collider.ContactBeginEvent.on(this.onWeaponContactBegin, this);
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}
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private onWeaponContactBegin(_selfCollider: Collider2D, otherCollider: Collider2D): void {
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private onWeaponContactBegin(otherCollider: Collider2D): void {
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otherCollider.getComponent(Enemy).dealDamage(this.weapon.Damage);
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}
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}
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@ -1,6 +1,7 @@
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export class GameSettings {
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public playerSettings: PlayerSettings = new PlayerSettings();
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public weaponSettings: WeaponSettings = new WeaponSettings();
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public player: PlayerSettings = new PlayerSettings();
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public weapon: WeaponSettings = new WeaponSettings();
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public upgrades: UpgradeSettings = new UpgradeSettings();
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}
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export class PlayerSettings {
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@ -11,4 +12,13 @@ export class PlayerSettings {
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export class WeaponSettings {
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public strikeDelay = 0;
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public damage = 0;
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}
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export class UpgradeSettings {
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public maxWeaponLengthUpgrades = 0;
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public maxWeaponDamageUpgrades = 0;
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public maxHorizontalProjectileUpgrades = 0;
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public maxVerticalProjectileUpgrades = 0;
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public maxRegenerationUpgrades = 0;
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}
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@ -2,7 +2,7 @@
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"ver": "1.1.0",
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"importer": "directory",
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||||
"imported": true,
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@ -2,7 +2,7 @@
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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@ -2,7 +2,7 @@
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"ver": "4.0.23",
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"importer": "typescript",
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@ -2,7 +2,7 @@
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "50aa2052-8c6f-4405-8732-346ac2a942c9",
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@ -2,7 +2,7 @@
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "8aa2a393-cd51-4bb4-a979-095e6fce95a9",
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"uuid": "7914ba19-6cca-4ee2-8231-baebd9eb559b",
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"files": [],
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"subMetas": {},
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"userData": {}
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@ -1,4 +1,4 @@
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import { Camera, CCFloat, CCInteger, Component, director, JsonAsset, KeyCode, _decorator } from "cc";
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import { Camera, Component, JsonAsset, KeyCode, _decorator } from "cc";
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import { ModalWindowManager } from "../Services/ModalWindowSystem/ModalWindowManager";
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import { PlayerCollisionSystem } from "./Collision/PlayerCollisionSystem";
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import { WeaponCollisionSystem } from "./Collision/WeaponCollisionSystem";
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@ -10,10 +10,10 @@ import { VirtualJoystic } from "./Input/VirtualJoystic";
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import { GameModalLauncher } from "./ModalWIndows/GameModalLauncher";
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import { Pauser } from "./Pauser";
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import { Player } from "./Player/Player";
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import { Weapon } from "./Player/Weapon/Weapon";
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import { GameUI } from "./UI/GameUI";
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import { Upgrader } from "./Upgrades/Upgrader";
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import { UpgradeType } from "./Upgrades/UpgradeType";
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import { Weapon } from "./Weapon";
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const { ccclass, property } = _decorator;
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@ccclass("GameBootstrapper")
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@ -32,19 +32,19 @@ export class GameBootstrapper extends Component {
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private gamePauser: Pauser = new Pauser();
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public start(): void {
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const gameSettings: GameSettings = <GameSettings>this.settingsAsset.json;
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const settings: GameSettings = <GameSettings>this.settingsAsset.json;
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this.virtualJoystic.init();
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this.weapon.init(gameSettings.weaponSettings.strikeDelay);
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this.weapon.init(settings.weapon);
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const wasd = new KeyboardInput(KeyCode.KEY_W, KeyCode.KEY_S, KeyCode.KEY_A, KeyCode.KEY_D);
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const arrowKeys = new KeyboardInput(KeyCode.ARROW_UP, KeyCode.ARROW_DOWN, KeyCode.ARROW_LEFT, KeyCode.ARROW_RIGHT);
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const dualInput: MultiInput = new MultiInput([this.virtualJoystic, wasd, arrowKeys]);
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this.player.init(dualInput, this.weapon, gameSettings.playerSettings.defaultHP, gameSettings.playerSettings.requiredXP);
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this.player.init(dualInput, this.weapon, settings.player.defaultHP, settings.player.requiredXP);
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this.playerCollisionSystem = new PlayerCollisionSystem(this.player, gameSettings.playerSettings.collisionDelay);
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this.playerCollisionSystem = new PlayerCollisionSystem(this.player, settings.player.collisionDelay);
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new WeaponCollisionSystem(this.weapon);
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const upgrader = new Upgrader(this.player);
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const upgrader = new Upgrader(this.player, settings.upgrades);
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new GameModalLauncher(this.modalWindowManager, this.player, this.gamePauser, upgrader);
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this.enemyManager.init(this.player.node);
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@ -1,6 +1,6 @@
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import { ModalWindowManager } from "../../Services/ModalWindowSystem/ModalWindowManager";
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import { Pauser } from "../Pauser";
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import { Player } from "../Player/Player";
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import { Player } from "../Unit/Player/Player";
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import { Upgrader } from "../Upgrades/Upgrader";
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import { UpgradeType } from "../Upgrades/UpgradeType";
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import { GameModalWindowTypes } from "./GameModalWindowTypes";
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@ -2,7 +2,7 @@
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"importer": "directory",
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@ -2,7 +2,7 @@
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"ver": "1.1.0",
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"importer": "directory",
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@ -2,7 +2,7 @@
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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@ -2,7 +2,7 @@
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"ver": "4.0.23",
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@ -2,7 +2,7 @@
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"ver": "4.0.23",
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"imported": true,
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@ -2,7 +2,7 @@
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"files": [],
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"subMetas": {},
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"userData": {}
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||||
|
12
assets/Scripts/Game/Player/Weapon.meta
Normal file
12
assets/Scripts/Game/Player/Weapon.meta
Normal file
@ -0,0 +1,12 @@
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{
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||||
"ver": "1.1.0",
|
||||
"importer": "directory",
|
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"imported": true,
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"uuid": "b232195c-46e2-4508-9f71-5efb42ab490f",
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"files": [],
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"subMetas": {},
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"userData": {
|
||||
"compressionType": {},
|
||||
"isRemoteBundle": {}
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||||
}
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||||
}
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43
assets/Scripts/Game/Player/Weapon/UpgradableCollider.ts
Normal file
43
assets/Scripts/Game/Player/Weapon/UpgradableCollider.ts
Normal file
@ -0,0 +1,43 @@
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import { BoxCollider2D, Collider2D, Component, Contact2DType, _decorator } from "cc";
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import { ISignal } from "../../../Services/EventSystem/ISignal";
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import { Signal } from "../../../Services/EventSystem/Signal";
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const { ccclass, property } = _decorator;
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@ccclass("UpgradableCollider")
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export class UpgradableCollider extends Component {
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@property(BoxCollider2D) private colliders: BoxCollider2D[] = [];
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private contactBeginEvent: Signal<Collider2D> = new Signal<Collider2D>();
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private currentUpgradeLevel = 0;
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public init(): void {
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this.setUpgradeLevel();
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for (const collider of this.colliders) {
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collider.on(Contact2DType.BEGIN_CONTACT, this.onColliderContactBegin, this);
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}
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}
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public get ContactBeginEvent(): ISignal<Collider2D> {
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return this.contactBeginEvent;
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}
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public upgrade(): void {
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if (this.currentUpgradeLevel == this.colliders.length - 1) throw new Error("Already at max upgrade! " + this.currentUpgradeLevel);
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this.currentUpgradeLevel++;
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this.setUpgradeLevel();
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}
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private setUpgradeLevel(): void {
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for (const collider of this.colliders) {
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collider.node.active = false;
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}
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this.colliders[this.currentUpgradeLevel].node.active = true;
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}
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private onColliderContactBegin(thisCollider: Collider2D, otherCollider: Collider2D): void {
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this.contactBeginEvent.trigger(otherCollider);
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}
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}
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@ -0,0 +1,9 @@
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{
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||||
"ver": "4.0.23",
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||||
"importer": "typescript",
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||||
"imported": true,
|
||||
"uuid": "bba49b00-3fe5-4042-85f3-7d1f017d75d3",
|
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"files": [],
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||||
"subMetas": {},
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||||
"userData": {}
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||||
}
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@ -1,22 +1,29 @@
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import { Animation, AnimationState, BoxCollider2D, Collider2D, Component, _decorator } from "cc";
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import { GameTimer } from "../Services/GameTimer";
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import { Animation, AnimationState, Component, _decorator } from "cc";
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import { GameTimer } from "../../../Services/GameTimer";
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import { WeaponSettings } from "../../Data/GameSettings";
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import { UpgradableCollider } from "./UpgradableCollider";
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const { ccclass, property } = _decorator;
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@ccclass("Weapon")
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export class Weapon extends Component {
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@property(Animation) private weaponAnimation: Animation;
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@property(BoxCollider2D) private collider: BoxCollider2D;
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@property(UpgradableCollider) private upgradableCollider: UpgradableCollider;
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private strikeTimer: GameTimer;
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private strikeState: AnimationState;
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private damage: number;
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public init(strikeDelay: number): void {
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this.strikeTimer = new GameTimer(strikeDelay);
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public init(settings: WeaponSettings): void {
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this.strikeTimer = new GameTimer(settings.strikeDelay);
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this.damage = settings.damage;
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this.node.active = false;
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this.weaponAnimation.on(Animation.EventType.FINISHED, this.endStrike, this);
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this.strikeState = this.weaponAnimation.getState(this.weaponAnimation.clips[0].name);
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this.strikeState.speed = 1;
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this.upgradableCollider.init();
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}
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public gameTick(deltaTime: number): void {
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@ -26,16 +33,20 @@ export class Weapon extends Component {
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}
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}
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public get Collider(): Collider2D {
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return this.collider;
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public get Collider(): UpgradableCollider {
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return this.upgradableCollider;
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}
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public get Damage(): number {
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return 5;
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return this.damage;
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}
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public upgradeWeaponDamage(): void {}
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||||
public upgradeWeaponLength(): void {}
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public upgradeWeaponDamage(): void {
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this.damage++;
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}
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public upgradeWeaponLength(): void {
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||||
this.upgradableCollider.upgrade();
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}
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private strike(): void {
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this.node.active = true;
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@ -1,6 +1,6 @@
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import { Component, ProgressBar, _decorator } from "cc";
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import { Player } from "../Player/Player";
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import { UnitLevel } from "../Player/UnitLevel";
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import { Player } from "../Unit/Player/Player";
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import { UnitLevel } from "../Unit/Player/UnitLevel";
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const { ccclass, property } = _decorator;
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@ccclass("GameUI")
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@ -31,7 +31,7 @@ export class LevelUpModalWindow extends ModalWindow<UpgradeType[], UpgradeType>
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}
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}
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private chooseSkill(skill: LevelUpSkill): void {
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this.dismiss(UpgradeType.WeaponDamage);
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private chooseSkill(upgradeType: UpgradeType): void {
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this.dismiss(upgradeType);
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}
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}
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@ -7,17 +7,20 @@ const { ccclass, property } = _decorator;
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@ccclass("LevelUpSkill")
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export class LevelUpSkill extends Component {
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@property(Label) private skillTitle: Label;
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private chooseSkillEvent: Signal<LevelUpSkill> = new Signal<LevelUpSkill>();
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private chooseSkillEvent: Signal<UpgradeType> = new Signal<UpgradeType>();
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private skillType: UpgradeType;
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public init(skillType: UpgradeType): void {
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this.skillType = skillType;
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this.skillTitle.string = `Skill ${skillType}`;
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this.node.on(NodeEventType.MOUSE_DOWN, this.chooseSkill, this);
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}
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public get ChooseSkillEvent(): ISignal<LevelUpSkill> {
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public get ChooseSkillEvent(): ISignal<UpgradeType> {
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return this.chooseSkillEvent;
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}
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private chooseSkill(): void {
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this.chooseSkillEvent.trigger(this);
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this.chooseSkillEvent.trigger(this.skillType);
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}
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}
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||||
|
@ -1,4 +1,5 @@
|
||||
import { Player } from "../Player/Player";
|
||||
import { UpgradeSettings } from "../Data/GameSettings";
|
||||
import { Player } from "../Unit/Player/Player";
|
||||
import { UpgradeType } from "./UpgradeType";
|
||||
|
||||
export class Upgrader {
|
||||
@ -7,18 +8,20 @@ export class Upgrader {
|
||||
private typeToLevel: Map<UpgradeType, number> = new Map<UpgradeType, number>();
|
||||
private typeToMaxLevel: Map<UpgradeType, number> = new Map<UpgradeType, number>();
|
||||
|
||||
public constructor(player: Player) {
|
||||
public constructor(player: Player, settings: UpgradeSettings) {
|
||||
this.player = player;
|
||||
|
||||
this.setTypeMaps(UpgradeType.WeaponLength, this.upgradeWeaponLength, 5);
|
||||
this.setTypeMaps(UpgradeType.WeaponDamage, this.upgradeWeaponDamage, 5);
|
||||
this.setTypeMaps(UpgradeType.WeaponLength, this.upgradeWeaponLength.bind(this), settings.maxWeaponLengthUpgrades);
|
||||
this.setTypeMaps(UpgradeType.WeaponDamage, this.upgradeWeaponDamage, settings.maxWeaponDamageUpgrades);
|
||||
}
|
||||
|
||||
public upgradeSkill(type: UpgradeType): void {
|
||||
if (!this.typeToAction.has(type)) throw new Error("Upgrade does not have " + type);
|
||||
if (this.isMaxLevel(type)) throw new Error("Upgrade is already at max level" + type);
|
||||
if (this.isMaxLevel(type)) throw new Error("Upgrade is already at max level " + type);
|
||||
|
||||
this.typeToAction.get(type)();
|
||||
const level: number = this.typeToLevel.get(type);
|
||||
this.typeToLevel.set(type, level + 1);
|
||||
}
|
||||
|
||||
public getAvailableUpgrades(): Set<UpgradeType> {
|
||||
|
Loading…
Reference in New Issue
Block a user