mirror of
https://github.com/MartinKral/Slash-The-Hordes
synced 2024-12-25 11:18:54 +00:00
Halo projectile launcher
This commit is contained in:
parent
a0bd11b61d
commit
da70723f2d
@ -14,17 +14,24 @@
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20
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],
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"regenerationDelay": 5,
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"collisionDelay": 0.5
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},
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"weapon": {
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"strikeDelay": 2,
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"damage": 1
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"collisionDelay": 0.5,
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"weapon": {
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"strikeDelay": 2,
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"damage": 1
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},
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"haloLauncher": {
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"projectileLifetime": 2,
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"projectileSpeed": 150,
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"projectilesToSpawn": 24,
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"cooldown": 10
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}
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},
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"upgrades": {
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"maxWeaponLengthUpgrades": 5,
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"maxWeaponDamageUpgrades": 5,
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"maxHorizontalProjectileUpgrades": 0,
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"maxVerticalProjectileUpgrades": 0,
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"maxHaloProjectileUpgrades": 5,
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"maxRegenerationUpgrades": 5
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}
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}
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194
assets/Media/Prefabs/PlayerProjectile.prefab
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194
assets/Media/Prefabs/PlayerProjectile.prefab
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@ -0,0 +1,194 @@
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[
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{
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"__type__": "cc.Prefab",
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"_name": "PlayerProjectile",
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"_native": "",
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"data": {
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"asyncLoadAssets": false
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},
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"__type__": "cc.Node",
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"_name": "PlayerProjectile",
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"_objFlags": 0,
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"_prefab": {
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"__id__": 10
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},
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"_lpos": {
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"__type__": "cc.Vec3",
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"x": 0,
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"z": 0
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"x": 0,
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"w": 1
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"__type__": "cc.Vec3",
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"x": 1,
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"z": 1
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},
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"_layer": 33554432,
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"_euler": {
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"__type__": "cc.Vec3",
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"x": 0,
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"_id": ""
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"__type__": "cc.UITransform",
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"_enabled": true,
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"__id__": 3
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 26,
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"height": 26
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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"x": 0.5,
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"y": 0.5
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},
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"_id": ""
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"__type__": "cc.CompPrefabInfo",
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"fileId": "baF+RbIRdMqqYdGWVAqM48"
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"__type__": "cc.Sprite",
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"_enabled": true,
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"__prefab": {
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"__id__": 5
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},
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"_customMaterial": null,
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"_srcBlendFactor": 2,
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"_dstBlendFactor": 4,
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"_color": {
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"__type__": "cc.Color",
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"r": 197,
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"g": 35,
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"b": 35,
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"a": 255
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},
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"_spriteFrame": {
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"__uuid__": "f12a23c4-b924-4322-a260-3d982428f1e8@f9941",
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"__expectedType__": "cc.SpriteFrame"
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},
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"_type": 0,
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"_fillType": 0,
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"_sizeMode": 1,
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"_fillCenter": {
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"__type__": "cc.Vec2",
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"x": 0,
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"y": 0
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},
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"_fillStart": 0,
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"_fillRange": 0,
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"_isTrimmedMode": true,
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"_useGrayscale": false,
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"_atlas": null,
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"_id": ""
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},
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"__type__": "cc.CompPrefabInfo",
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"fileId": "46qOXlbU5GmbOpfjiX4jGV"
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},
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{
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"__type__": "cc.CircleCollider2D",
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"_name": "",
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"_objFlags": 0,
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"node": {
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"__id__": 1
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},
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"_enabled": true,
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"__prefab": {
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"__id__": 7
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},
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"tag": 0,
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"_group": 8,
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"_density": 1,
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"_sensor": false,
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"_friction": 0.2,
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"_restitution": 0,
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"_offset": {
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"__type__": "cc.Vec2",
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"x": 0,
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"y": 0
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},
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"_radius": 13,
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"_id": ""
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},
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{
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"__type__": "cc.CompPrefabInfo",
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"fileId": "7cR5oa68RG/oqkiwJ9HQ3X"
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"__type__": "6a24eYAhmtMDZo5Wb8iLC5Q",
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"_name": "",
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"_objFlags": 0,
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"node": {
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"__id__": 1
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"_enabled": true,
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"__prefab": {
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"__id__": 9
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},
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"_id": ""
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},
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{
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"__type__": "cc.CompPrefabInfo",
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"fileId": "a81ki8NjhA4KniWAiobzy2"
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},
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{
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"__type__": "cc.PrefabInfo",
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"root": {
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"__id__": 1
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},
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"asset": {
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"__id__": 0
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"fileId": "26opAI9A5IGabbGPZh6QDI"
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}
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]
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13
assets/Media/Prefabs/PlayerProjectile.prefab.meta
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13
assets/Media/Prefabs/PlayerProjectile.prefab.meta
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@ -0,0 +1,13 @@
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{
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"ver": "1.1.40",
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"importer": "prefab",
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"imported": true,
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"uuid": "ff0be112-7028-424c-87b8-fc54a106015a",
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"files": [
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".json"
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],
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"subMetas": {},
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"userData": {
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"syncNodeName": "PlayerProjectile"
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}
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}
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File diff suppressed because it is too large
Load Diff
@ -1,6 +1,5 @@
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export class GameSettings {
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public player: PlayerSettings = new PlayerSettings();
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public weapon: WeaponSettings = new WeaponSettings();
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public upgrades: UpgradeSettings = new UpgradeSettings();
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}
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@ -9,6 +8,8 @@ export class PlayerSettings {
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public requiredXP: number[] = [];
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public regenerationDelay = 0;
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public collisionDelay = 0;
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public weapon: WeaponSettings = new WeaponSettings();
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public haloLauncher: HaloLauncherSettings = new HaloLauncherSettings();
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}
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export class WeaponSettings {
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@ -16,10 +17,18 @@ export class WeaponSettings {
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public damage = 0;
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}
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export class HaloLauncherSettings {
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public projectileLifetime = 0;
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public projectileSpeed = 0;
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public projectilesToSpawn = 0;
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public cooldown = 0;
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}
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export class UpgradeSettings {
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public maxWeaponLengthUpgrades = 0;
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public maxWeaponDamageUpgrades = 0;
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public maxHorizontalProjectileUpgrades = 0;
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public maxVerticalProjectileUpgrades = 0;
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public maxHaloProjectileUpgrades = 0;
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public maxRegenerationUpgrades = 0;
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}
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@ -10,8 +10,9 @@ import { GameModalLauncher } from "./ModalWIndows/GameModalLauncher";
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import { Pauser } from "./Pauser";
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import { GameUI } from "./UI/GameUI";
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import { EnemyManager } from "./Unit/Enemy/EnemyManager";
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import { HaloProjectileLauncher } from "./Unit/Player/Halo/HaloProjectileLauncher";
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import { Player } from "./Unit/Player/Player";
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import { Weapon } from "./Unit/Player/Weapon/Weapon";
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import { Upgrader } from "./Upgrades/Upgrader";
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const { ccclass, property } = _decorator;
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@ -20,7 +21,7 @@ const { ccclass, property } = _decorator;
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export class GameBootstrapper extends Component {
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@property(VirtualJoystic) private virtualJoystic: VirtualJoystic;
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@property(Player) private player: Player;
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@property(Weapon) private weapon: Weapon;
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@property(HaloProjectileLauncher) private haloProjectiles: HaloProjectileLauncher;
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@property(EnemyManager) private enemyManager: EnemyManager;
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@property(Camera) private camera: Camera;
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@property(GameUI) private gameUI: GameUI;
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@ -35,20 +36,23 @@ export class GameBootstrapper extends Component {
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const settings: GameSettings = <GameSettings>this.settingsAsset.json;
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this.virtualJoystic.init();
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this.weapon.init(settings.weapon);
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const wasd = new KeyboardInput(KeyCode.KEY_W, KeyCode.KEY_S, KeyCode.KEY_A, KeyCode.KEY_D);
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const arrowKeys = new KeyboardInput(KeyCode.ARROW_UP, KeyCode.ARROW_DOWN, KeyCode.ARROW_LEFT, KeyCode.ARROW_RIGHT);
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const dualInput: MultiInput = new MultiInput([this.virtualJoystic, wasd, arrowKeys]);
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this.player.init(dualInput, this.weapon, settings.player);
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this.player.init(dualInput, settings.player);
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this.playerCollisionSystem = new PlayerCollisionSystem(this.player, settings.player.collisionDelay);
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new WeaponCollisionSystem(this.weapon);
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new WeaponCollisionSystem(this.player.Weapon);
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const upgrader = new Upgrader(this.player, settings.upgrades);
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new GameModalLauncher(this.modalWindowManager, this.player, this.gamePauser, upgrader);
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this.enemyManager.init(this.player.node);
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this.haloProjectiles.init(this.player.node, settings.player.haloLauncher);
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this.haloProjectiles.upgrade();
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this.gameUI.init(this.player);
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}
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@ -58,6 +62,7 @@ export class GameBootstrapper extends Component {
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this.player.gameTick(deltaTime);
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this.playerCollisionSystem.gameTick(deltaTime);
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this.enemyManager.gameTick(deltaTime);
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this.haloProjectiles.gameTick(deltaTime);
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this.camera.node.worldPosition = this.player.node.worldPosition;
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}
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12
assets/Scripts/Game/Unit/Player/Halo.meta
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12
assets/Scripts/Game/Unit/Player/Halo.meta
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{
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"ver": "1.1.0",
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"importer": "directory",
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"imported": true,
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"uuid": "b89dc5a7-3450-47e4-bc36-ae5d08f4bc89",
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"files": [],
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"subMetas": {},
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"userData": {
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"compressionType": {},
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"isRemoteBundle": {}
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}
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}
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@ -0,0 +1,97 @@
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import { Component, Prefab, Vec2, Vec3, _decorator, Node } from "cc";
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import { GameTimer } from "../../../../Services/GameTimer";
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import { ObjectPool } from "../../../../Services/ObjectPool";
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import { roundToOneDecimal } from "../../../../Services/Utils/MathUtils";
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import { HaloLauncherSettings } from "../../../Data/GameSettings";
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import { PlayerProjectile } from "./PlayerProjectile";
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const { ccclass, property } = _decorator;
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@ccclass("HaloProjectileLauncher")
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export class HaloProjectileLauncher extends Component {
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@property(Prefab) private projectilePrefab: Prefab;
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private fireTimer: GameTimer;
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private lifetimeTimer: GameTimer;
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private projectilesToSpawn: number;
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private defaultCooldown: number;
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private speed: number;
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private currentLevel = 0;
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private isFiring = false;
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private projectilePool: ObjectPool<PlayerProjectile>;
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private projectiles: PlayerProjectile[] = [];
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private directions: Vec2[] = [];
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private playerNode: Node;
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public init(playerNode: Node, settings: HaloLauncherSettings): void {
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this.playerNode = playerNode;
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this.projectilesToSpawn = settings.projectilesToSpawn;
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this.projectilePool = new ObjectPool<PlayerProjectile>(this.projectilePrefab, this.node, this.projectilesToSpawn, "PlayerProjectile");
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this.speed = settings.projectileSpeed;
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this.defaultCooldown = settings.cooldown;
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this.lifetimeTimer = new GameTimer(settings.projectileLifetime);
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this.fireTimer = new GameTimer(this.defaultCooldown);
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const angle: number = (2 * Math.PI) / this.projectilesToSpawn;
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for (let i = 0; i < this.projectilesToSpawn; i++) {
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const x: number = roundToOneDecimal(Math.sin(angle * i));
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const y: number = roundToOneDecimal(Math.cos(angle * i));
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this.directions.push(new Vec2(x, y).normalize());
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}
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}
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public upgrade(): void {
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this.currentLevel++;
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this.fireTimer = new GameTimer(this.defaultCooldown - this.currentLevel);
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}
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public gameTick(deltaTime: number): void {
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if (this.currentLevel == 0) return;
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this.fireTimer.gameTick(deltaTime);
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if (this.isFiring) {
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this.moveAllProjectiles(deltaTime);
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this.tryRemoveAllProjectiles(deltaTime);
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} else {
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if (this.fireTimer.tryFinishPeriod()) {
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this.fireProjectiles();
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}
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}
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}
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private fireProjectiles(): void {
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for (let index = 0; index < this.projectilesToSpawn; index++) {
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const projectile: PlayerProjectile = this.projectilePool.borrow();
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projectile.node.setWorldPosition(this.playerNode.worldPosition);
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projectile.node.active = true;
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this.projectiles.push(projectile);
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}
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this.isFiring = true;
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}
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private moveAllProjectiles(deltaTime: number): void {
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for (let i = 0; i < this.projectiles.length; i++) {
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const newPosition: Vec3 = this.projectiles[i].node.worldPosition;
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newPosition.x += this.directions[i].x * deltaTime * this.speed;
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newPosition.y += this.directions[i].y * deltaTime * this.speed;
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this.projectiles[i].node.setWorldPosition(newPosition);
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}
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}
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private tryRemoveAllProjectiles(deltaTime: number): void {
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this.lifetimeTimer.gameTick(deltaTime);
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if (this.lifetimeTimer.tryFinishPeriod()) {
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for (const projectile of this.projectiles) {
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this.projectilePool.return(projectile);
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}
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this.projectiles = [];
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this.isFiring = false;
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}
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}
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}
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "422b46ec-3e15-437d-97fc-7f44a277c3be",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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14
assets/Scripts/Game/Unit/Player/Halo/PlayerProjectile.ts
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14
assets/Scripts/Game/Unit/Player/Halo/PlayerProjectile.ts
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import { _decorator, Component, Node } from 'cc';
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const { ccclass, property } = _decorator;
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@ccclass('PlayerProjectile')
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export class PlayerProjectile extends Component {
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start() {
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}
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update(deltaTime: number) {
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}
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}
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "6a24e600-866b-4c0d-9a39-59bf222c2e50",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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@ -14,22 +14,20 @@ export class Player extends Component {
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@property private speed = 0;
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@property(BoxCollider2D) private collider: BoxCollider2D;
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@property(PlayerUI) private playerUI: PlayerUI;
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@property(Weapon) private weapon: Weapon;
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private input: IInput;
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private weapon: Weapon;
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private health: UnitHealth;
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private level: UnitLevel;
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private regeneration: PlayerRegeneration;
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public init(input: IInput, weapon: Weapon, settings: PlayerSettings): void {
|
||||
public init(input: IInput, settings: PlayerSettings): void {
|
||||
this.input = input;
|
||||
this.weapon = weapon;
|
||||
this.health = new UnitHealth(settings.defaultHP);
|
||||
this.level = new UnitLevel(settings.requiredXP);
|
||||
this.regeneration = new PlayerRegeneration(this.health, settings.regenerationDelay);
|
||||
|
||||
this.weapon.node.parent = this.node;
|
||||
this.weapon.node.setPosition(new Vec3());
|
||||
this.weapon.init(settings.weapon);
|
||||
|
||||
this.playerUI.init(this.health);
|
||||
}
|
||||
|
3
assets/Scripts/Services/Utils/MathUtils.ts
Normal file
3
assets/Scripts/Services/Utils/MathUtils.ts
Normal file
@ -0,0 +1,3 @@
|
||||
export function roundToOneDecimal(num: number): number {
|
||||
return Math.round(num * 10) / 10;
|
||||
}
|
9
assets/Scripts/Services/Utils/MathUtils.ts.meta
Normal file
9
assets/Scripts/Services/Utils/MathUtils.ts.meta
Normal file
@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "93ac2648-b208-4662-911a-688684084e2a",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
Loading…
Reference in New Issue
Block a user