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								export class GameSettings {
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								    public player: PlayerSettings = new PlayerSettings();
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								    public upgrades: UpgradeSettings = new UpgradeSettings();
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								    public metaUpgrades: MetaUpgradeSettings = new MetaUpgradeSettings();
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								    public enemyManager: EnemyManagerSettings = new EnemyManagerSettings();
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								}
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								export class PlayerSettings {
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								    public defaultHP = 0;
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								    public requiredXP: number[] = [];
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								    public speed = 0;
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								    public regenerationDelay = 0;
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								    public collisionDelay = 0;
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								    public weapon: WeaponSettings = new WeaponSettings();
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								    public haloLauncher: HaloLauncherSettings = new HaloLauncherSettings();
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								    public horizontalLauncher: WaveLauncherSettings = new WaveLauncherSettings();
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								    public diagonalLauncher: WaveLauncherSettings = new WaveLauncherSettings();
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								}
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								export class WeaponSettings {
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								    public strikeDelay = 0;
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								    public damage = 0;
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								}
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								export class WaveLauncherSettings {
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								    public wavesToShootPerUpgrade = 0;
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								    public launcher = new ProjectileLauncherSettings();
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								}
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								export class HaloLauncherSettings {
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								    public projectilesToSpawn = 0;
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								    public cooldownDivisorPerUpgrade = 0;
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								    public launcher = new ProjectileLauncherSettings();
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								}
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								export class ProjectileLauncherSettings {
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								    public projectileLifetime = 0;
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								    public projectileSpeed = 0;
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								    public wavesToShoot = 0;
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								    public wavesDelayMs = 0;
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								    public cooldown = 0;
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								}
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								export class UpgradeSettings {
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								    public maxWeaponLengthUpgrades = 0;
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								    public maxWeaponDamageUpgrades = 0;
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								    public maxHorizontalProjectileUpgrades = 0;
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								    public maxDiagonalProjectileUpgrades = 0;
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								    public maxHaloProjectileUpgrades = 0;
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								    public maxRegenerationUpgrades = 0;
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								}
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								export class MetaUpgradeSettings {
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								    public healthPointsPerLevel = 0;
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								    public bonusDamagePerLevel = 0;
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								    public projectilePiercingPerLevel = 0;
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								    public movementSpeedPerLevel = 0;
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								    public xpBonusPerLevel = 0;
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								    public goldBonusPerLevel = 0;
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								}
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								export class EnemyManagerSettings {
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								    public enemies: EnemySettings[] = [new EnemySettings()];
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								    public individualEnemySpawners: IndividualEnemySpawnerSettings[] = [new IndividualEnemySpawnerSettings()];
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								    public circularEnemySpawners: CircularEnemySpawnerSettings[] = [new CircularEnemySpawnerSettings()];
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								    public waveEnemySpawners: WaveEnemySpawnerSettings[] = [new WaveEnemySpawnerSettings()];
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								}
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								export class GeneralEnemySpawnerSettings {
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								    public enemyId = "";
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								    public startDelay = 0;
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								    public stopDelay = 0;
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								    public cooldown = 0;
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								}
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								export class WaveEnemySpawnerSettings {
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								    public common = new GeneralEnemySpawnerSettings();
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								    public enemiesToSpawn = 0;
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								}
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								export class CircularEnemySpawnerSettings {
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								    public common = new GeneralEnemySpawnerSettings();
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								    public enemiesToSpawn = 0;
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								}
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								export class IndividualEnemySpawnerSettings {
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								    public common = new GeneralEnemySpawnerSettings();
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								}
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								export class EnemySettings {
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								    public id = "";
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								    public moveType = "";
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								    public health = 0;
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								    public damage = 0;
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								    public speed = 0;
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								    public lifetime = 0;
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								    public xpReward = 0;
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								    public goldReward = 0;
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								}
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