2022-12-13 18:56:00 +01:00

100 lines
3.0 KiB
TypeScript

export class GameSettings {
public player: PlayerSettings = new PlayerSettings();
public upgrades: UpgradeSettings = new UpgradeSettings();
public metaUpgrades: MetaUpgradeSettings = new MetaUpgradeSettings();
public enemyManager: EnemyManagerSettings = new EnemyManagerSettings();
}
export class PlayerSettings {
public defaultHP = 0;
public requiredXP: number[] = [];
public speed = 0;
public regenerationDelay = 0;
public collisionDelay = 0;
public weapon: WeaponSettings = new WeaponSettings();
public haloLauncher: HaloLauncherSettings = new HaloLauncherSettings();
public horizontalLauncher: WaveLauncherSettings = new WaveLauncherSettings();
public diagonalLauncher: WaveLauncherSettings = new WaveLauncherSettings();
}
export class WeaponSettings {
public strikeDelay = 0;
public damage = 0;
}
export class WaveLauncherSettings {
public wavesToShootPerUpgrade = 0;
public launcher = new ProjectileLauncherSettings();
}
export class HaloLauncherSettings {
public projectilesToSpawn = 0;
public cooldownDivisorPerUpgrade = 0;
public launcher = new ProjectileLauncherSettings();
}
export class ProjectileLauncherSettings {
public projectileLifetime = 0;
public projectileSpeed = 0;
public wavesToShoot = 0;
public wavesDelayMs = 0;
public cooldown = 0;
}
export class UpgradeSettings {
public maxWeaponLengthUpgrades = 0;
public maxWeaponDamageUpgrades = 0;
public maxHorizontalProjectileUpgrades = 0;
public maxDiagonalProjectileUpgrades = 0;
public maxHaloProjectileUpgrades = 0;
public maxRegenerationUpgrades = 0;
}
export class MetaUpgradeSettings {
public healthPointsPerLevel = 0;
public bonusDamagePerLevel = 0;
public projectilePiercingPerLevel = 0;
public movementSpeedPerLevel = 0;
public xpBonusPerLevel = 0;
public goldBonusPerLevel = 0;
}
export class EnemyManagerSettings {
public enemies: EnemySettings[] = [new EnemySettings()];
public individualEnemySpawners: IndividualEnemySpawnerSettings[] = [new IndividualEnemySpawnerSettings()];
public circularEnemySpawners: CircularEnemySpawnerSettings[] = [new CircularEnemySpawnerSettings()];
public waveEnemySpawners: WaveEnemySpawnerSettings[] = [new WaveEnemySpawnerSettings()];
}
export class GeneralEnemySpawnerSettings {
public enemyId = "";
public startDelay = 0;
public stopDelay = 0;
public cooldown = 0;
}
export class WaveEnemySpawnerSettings {
public common = new GeneralEnemySpawnerSettings();
public enemiesToSpawn = 0;
}
export class CircularEnemySpawnerSettings {
public common = new GeneralEnemySpawnerSettings();
public enemiesToSpawn = 0;
}
export class IndividualEnemySpawnerSettings {
public common = new GeneralEnemySpawnerSettings();
}
export class EnemySettings {
public id = "";
public moveType = "";
public health = 0;
public damage = 0;
public speed = 0;
public lifetime = 0;
public xpReward = 0;
public goldReward = 0;
}