JisolGame/JNFrame2/Logs/AssetImportWorker0.log

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Using pre-set license
Built from '2022.3/staging' branch; Version is '2022.3.52f1 (1120fcb54228) revision 1122556'; Using compiler version '192829333'; Build Type 'Release'
OS: 'Windows 11 (10.0.22631) 64bit Core' Language: 'zh' Physical Memory: 16088 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
COMMAND LINE ARGUMENTS:
C:\APP\UnityEdit\2022.3.52f1\Editor\Unity.exe
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-adb2
-batchMode
-noUpm
-name
AssetImportWorker0
-projectPath
D:/Jisol/JisolGame/JNFrame2
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-logFile
Logs/AssetImportWorker0.log
-srvPort
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50233
Successfully changed project path to: D:/Jisol/JisolGame/JNFrame2
D:/Jisol/JisolGame/JNFrame2
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
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Player connection [8236] Target information:
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Player connection [8236] * "[IP] 192.168.31.216 [Port] 0 [Flags] 2 [Guid] 1804393040 [EditorId] 1804393040 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-5RP3AKU) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [8236] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [8236] Host joined alternative multi-casting on [225.0.0.222:34997]...
[PhysX] Initialized MultithreadedTaskDispatcher with 20 workers.
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Refreshing native plugins compatible for Editor in 23.82 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2022.3.52f1 (1120fcb54228)
[Subsystems] Discovering subsystems at path C:/APP/UnityEdit/2022.3.52f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path D:/Jisol/JisolGame/JNFrame2/Assets
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GfxDevice: creating device client; threaded=0; jobified=0
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 3060 Laptop GPU (ID=0x2520)
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Vendor: NVIDIA
VRAM: 5996 MB
Driver: 31.0.15.5176
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Initialize mono
Mono path[0] = 'C:/APP/UnityEdit/2022.3.52f1/Editor/Data/Managed'
Mono path[1] = 'C:/APP/UnityEdit/2022.3.52f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/APP/UnityEdit/2022.3.52f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56760
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Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/APP/UnityEdit/2022.3.52f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
Register platform support module: C:/APP/UnityEdit/2022.3.52f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Registered in 0.008457 seconds.
- Loaded All Assemblies, in 0.395 seconds
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Native extension for WindowsStandalone target not found
Native extension for Android target not found
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Android Extension - Scanning For ADB Devices 343 ms
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 0.558 seconds
Domain Reload Profiling: 952ms
BeginReloadAssembly (159ms)
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ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
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RebuildCommonClasses (29ms)
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RebuildNativeTypeToScriptingClass (7ms)
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initialDomainReloadingComplete (54ms)
LoadAllAssembliesAndSetupDomain (143ms)
LoadAssemblies (158ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (140ms)
TypeCache.Refresh (139ms)
TypeCache.ScanAssembly (125ms)
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ScanForSourceGeneratedMonoScriptInfo (0ms)
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ResolveRequiredComponents (1ms)
FinalizeReload (559ms)
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ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (523ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (401ms)
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SetLoadedEditorAssemblies (3ms)
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RefreshPlugins (0ms)
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BeforeProcessingInitializeOnLoad (1ms)
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ProcessInitializeOnLoadAttributes (83ms)
ProcessInitializeOnLoadMethodAttributes (34ms)
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AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Caller must complete domain reload
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Begin MonoManager ReloadAssembly
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- Loaded All Assemblies, in 0.931 seconds
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Native extension for WindowsStandalone target not found
Native extension for Android target not found
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Refreshing native plugins compatible for Editor in 12.32 ms, found 3 plugins.
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Package Manager log level set to [2]
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
AutoRegister
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
JNGame.GAS.GASInjector/AutoInject:.cctor () (at Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs:16)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs Line: 16)
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 1.040 seconds
Domain Reload Profiling: 1969ms
BeginReloadAssembly (152ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (3ms)
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BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (16ms)
RebuildCommonClasses (25ms)
RebuildNativeTypeToScriptingClass (7ms)
initialDomainReloadingComplete (33ms)
LoadAllAssembliesAndSetupDomain (712ms)
LoadAssemblies (491ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (317ms)
TypeCache.Refresh (282ms)
TypeCache.ScanAssembly (257ms)
ScanForSourceGeneratedMonoScriptInfo (27ms)
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ResolveRequiredComponents (7ms)
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FinalizeReload (1041ms)
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ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (913ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (14ms)
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SetLoadedEditorAssemblies (3ms)
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RefreshPlugins (0ms)
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BeforeProcessingInitializeOnLoad (55ms)
ProcessInitializeOnLoadAttributes (595ms)
ProcessInitializeOnLoadMethodAttributes (239ms)
AfterProcessingInitializeOnLoad (7ms)
EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (5ms)
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Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
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Refreshing native plugins compatible for Editor in 11.04 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 5658 Unused Serialized files (Serialized files now loaded: 0)
Unloading 70 unused Assets / (202.2 KB). Loaded Objects now: 6177.
Memory consumption went from 198.2 MB to 198.0 MB.
Total: 14.626000 ms (FindLiveObjects: 0.361700 ms CreateObjectMapping: 0.183000 ms MarkObjects: 13.910700 ms DeleteObjects: 0.169300 ms)
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AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-codec-MediaFoundation-h265: 746d11721c4dcdbdad8f713fa42b33f4 ->
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custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:CustomObjectIndexerAttribute: 9a22284fe3817be447336de3de66b15e ->
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custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:SearchIndexIgnoredProperties: e643bd26f0fe6173181afceb89e7c659 ->
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custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->