Using pre-set license Built from '2022.3/staging' branch; Version is '2022.3.52f1 (1120fcb54228) revision 1122556'; Using compiler version '192829333'; Build Type 'Release' OS: 'Windows 11 (10.0.22631) 64bit Core' Language: 'zh' Physical Memory: 16088 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: C:\APP\UnityEdit\2022.3.52f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker0 -projectPath D:/Jisol/JisolGame/JNFrame2 -logFile Logs/AssetImportWorker0.log -srvPort 50233 Successfully changed project path to: D:/Jisol/JisolGame/JNFrame2 D:/Jisol/JisolGame/JNFrame2 [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [8236] Target information: Player connection [8236] * "[IP] 192.168.31.216 [Port] 0 [Flags] 2 [Guid] 1804393040 [EditorId] 1804393040 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-5RP3AKU) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [8236] Host joined multi-casting on [225.0.0.222:54997]... Player connection [8236] Host joined alternative multi-casting on [225.0.0.222:34997]... [PhysX] Initialized MultithreadedTaskDispatcher with 20 workers. Refreshing native plugins compatible for Editor in 23.82 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 2022.3.52f1 (1120fcb54228) [Subsystems] Discovering subsystems at path C:/APP/UnityEdit/2022.3.52f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path D:/Jisol/JisolGame/JNFrame2/Assets GfxDevice: creating device client; threaded=0; jobified=0 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3060 Laptop GPU (ID=0x2520) Vendor: NVIDIA VRAM: 5996 MB Driver: 31.0.15.5176 Initialize mono Mono path[0] = 'C:/APP/UnityEdit/2022.3.52f1/Editor/Data/Managed' Mono path[1] = 'C:/APP/UnityEdit/2022.3.52f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/APP/UnityEdit/2022.3.52f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56760 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/APP/UnityEdit/2022.3.52f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll Register platform support module: C:/APP/UnityEdit/2022.3.52f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.008457 seconds. - Loaded All Assemblies, in 0.395 seconds Native extension for WindowsStandalone target not found Native extension for Android target not found Android Extension - Scanning For ADB Devices 343 ms Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.558 seconds Domain Reload Profiling: 952ms BeginReloadAssembly (159ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (29ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (54ms) LoadAllAssembliesAndSetupDomain (143ms) LoadAssemblies (158ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (140ms) TypeCache.Refresh (139ms) TypeCache.ScanAssembly (125ms) ScanForSourceGeneratedMonoScriptInfo (0ms) ResolveRequiredComponents (1ms) FinalizeReload (559ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (523ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (401ms) SetLoadedEditorAssemblies (3ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (1ms) ProcessInitializeOnLoadAttributes (83ms) ProcessInitializeOnLoadMethodAttributes (34ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Caller must complete domain reload Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.931 seconds Native extension for WindowsStandalone target not found Native extension for Android target not found Refreshing native plugins compatible for Editor in 12.32 ms, found 3 plugins. Package Manager log level set to [2] [Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument [Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process). [Package Manager] Cannot connect to Unity Package Manager local server AutoRegister UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) JNGame.GAS.GASInjector/AutoInject:.cctor () (at Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs:16) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) (Filename: Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs Line: 16) Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.040 seconds Domain Reload Profiling: 1969ms BeginReloadAssembly (152ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (16ms) RebuildCommonClasses (25ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (33ms) LoadAllAssembliesAndSetupDomain (712ms) LoadAssemblies (491ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (317ms) TypeCache.Refresh (282ms) TypeCache.ScanAssembly (257ms) ScanForSourceGeneratedMonoScriptInfo (27ms) ResolveRequiredComponents (7ms) FinalizeReload (1041ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (913ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (14ms) SetLoadedEditorAssemblies (3ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (55ms) ProcessInitializeOnLoadAttributes (595ms) ProcessInitializeOnLoadMethodAttributes (239ms) AfterProcessingInitializeOnLoad (7ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (5ms) Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found Refreshing native plugins compatible for Editor in 11.04 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 5658 Unused Serialized files (Serialized files now loaded: 0) Unloading 70 unused Assets / (202.2 KB). Loaded Objects now: 6177. Memory consumption went from 198.2 MB to 198.0 MB. Total: 14.626000 ms (FindLiveObjects: 0.361700 ms CreateObjectMapping: 0.183000 ms MarkObjects: 13.910700 ms DeleteObjects: 0.169300 ms) AssetImportParameters requested are different than current active one (requested -> active): custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> custom:video-codec-MediaFoundation-h265: 746d11721c4dcdbdad8f713fa42b33f4 -> custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 -> custom:CustomObjectIndexerAttribute: 9a22284fe3817be447336de3de66b15e -> custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> custom:SearchIndexIgnoredProperties: e643bd26f0fe6173181afceb89e7c659 -> custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 -> custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->