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2
.gitignore
vendored
@@ -1,3 +1,5 @@
|
||||
.vs
|
||||
**/.vs
|
||||
battle_srv/test_cases/test_cases
|
||||
battle_srv/test_cases/tests
|
||||
*.pid
|
||||
|
@@ -47,3 +47,32 @@ renderFrameId | toApplyInputFrameId
|
||||
..., ..., ..., 368 | 90
|
||||
369, 370, 371, 372 | 91
|
||||
373, 374, 375, ... | 92
|
||||
|
||||
# Would using UDP instead of TCP yield better synchronization performance?
|
||||
Yes, but with non-trivial efforts.
|
||||
|
||||
## Neat advantage using UDP
|
||||
Let's check an actual use case. As soon as an inputFrame becomes all-confirmed, the server should downsync it to all active players -- and upon reception loss of the packet containing this "all-confirmed downsync inputFrame" to a certain player, the server MUST retransmit another packet containing the same inputFrame to that player.
|
||||
|
||||
To apply UDP on this use case, additional `ack & retransmission mechanism` would be required, which is a moderately difficult task -- don't just pick a 3rd party lib using TCP flow-control alike `sliding window mechanism`, e.g. [RUDP](https://www.geeksforgeeks.org/reliable-user-datagram-protocol-rudp/)! Here's why.
|
||||
|
||||
Assume that the server is downsyncing `sequence of packets[#1, #2, #3, #4, #5, #6, #7, #8, #9, #10]`, when using TCP we get the advantage that each active player is guaranteed to receive that same sequence in the same order -- however in a bad, lossy network when `packet#2` got lost several times for a certain player whose reception window size is just 5, it has to wait for the arrival of `packet#2` at `[_, #3, #4, #5, #6]`, thus unable to process `[#7, #8, #9, #10]` which could contain `unpredictable inputFrame` while `#2` being `correct prediction` for that player.
|
||||
|
||||
That's so neat but still an advantage for using UDP! Yet if the TCP flow-control alike `sliding window mechanism` is employed on UDP, such advantage'd be compromised.
|
||||
|
||||
To summarize, if UDP is used we need
|
||||
- an `ack & retransmission mechanism` built on top of it to guarantee reception of critical packets for active players, and
|
||||
- reception order is not necessary to be reserved (mimic [markConfirmationIfApplicable](https://github.com/genxium/DelayNoMore/blob/v0.9.14/battle_srv/models/room.go#L1085) to maintain `lastAllConfirmedInputFrameId`), but
|
||||
- TCP flow-control alike `sliding window mechanism` should be avoided to gain advantage over TCP.
|
||||
|
||||
## Additional hassles to care about using UDP
|
||||
When using UDP, it's also necessary to verify authorization of each incoming packet, e.g. by simple time limited symmetric key, due to being connectionless.
|
||||
|
||||
## Why not hybrid?
|
||||
Instead of replacing all use of TCP by UDP, it's more reasonable to keep using TCP for login and the "all-confirmed downsync inputFrames" from server to players (and possibly "upsync inputFrames" from player to server, but tradeoff on that remains to be discussed), while using a `UDP secondary session` for broadcasting inputFrames of each individual player asap (either using p2p or not) just for **better prediction performance**!
|
||||
|
||||
## How do you actually implement the `UDP secondary session`?
|
||||
It's not a global consensus, but in practice many UDP communications are platform specific due to their paired asynchronous I/O choices, e.g. epoll in Linux and kqueue in BSD-ish. Of course there're many 3rd party higher level encapsulated tools for cross-platform use but that introduces extra debugging when things go wrong.
|
||||
|
||||
Therefore, the following plan doesn't assume use of any specific 3rd party encapsulation of UDP communication.
|
||||

|
79
README.md
@@ -1,17 +1,27 @@
|
||||
# Preface
|
||||
|
||||
This project is a demo for a websocket-based rollback netcode inspired by [GGPO](https://github.com/pond3r/ggpo/blob/master/doc/README.md).
|
||||
This project is a demo for a websocket-based rollback netcode inspired by [GGPO](https://github.com/pond3r/ggpo/blob/master/doc/README.md).
|
||||
|
||||
_(the following gif is sped up to ~1.5x for file size reduction, kindly note that animations are resumed from a partial progress)_
|
||||
As lots of feedbacks ask for a discussion on using UDP instead, I tried to summarize my personal opinion about it in [ConcerningEdgeCases](./ConcerningEdgeCases.md) -- **since v0.9.25, the project is actually equipped with UDP capabilities as follows**.
|
||||
- When using the so called `native apps` on `Android` and `Windows` (I'm working casually hard to support `iOS` next), the frontends will try to use UDP hole-punching w/ the help of backend as a registry. If UDP hole-punching is working, the rollback is often less than `turn-around frames to recover` and thus not noticeable, being much better than using websocket alone.
|
||||
- If UDP hole-punching is not working, e.g. for Symmetric NAT like in 4G/5G cellular network, the frontends will use backend as a UDP tunnel (or relay, whatever you like to call it). This video shows how the UDP tunnel performs for a [Phone-4G v.s. PC-Wifi (viewed by PC side)](https://pan.baidu.com/s/1IZVa5wVgAdeH6D-xsZYFUw?pwd=dgkj).
|
||||
- Browser vs `native app` is possible but in that case only websocket is used.
|
||||
|
||||

|
||||
The following video is recorded over INTERNET using an input delay of 4 frames and it feels SMOOTH when playing! Please also checkout these demo videos
|
||||
- [source video of the first gif (earlier version)](https://pan.baidu.com/s/1ML6hNupaPHPJRd5rcTvQvw?pwd=8ruc)
|
||||
- [source video of the second gif (added turn-around optimization & dashing)](https://pan.baidu.com/s/1isMcLvxax4NNkDgitV_FDg?pwd=s1i6)
|
||||
|
||||
Please also checkout [this demo video](https://pan.baidu.com/s/1Lmot9cb0pYylfUvC8G4fDg?pwd=ia97) to see how this demo carries out a full 60fps synchronization with the help of _batched input upsync/downsync_ for satisfying network I/O performance.
|
||||
to see how this demo carries out a full 60fps synchronization with the help of _batched input upsync/downsync_ for satisfying network I/O performance.
|
||||
|
||||
The video mainly shows the following features.
|
||||
- The backend receives inputs from frontend peers and broadcasts back for synchronization.
|
||||
- The game is recovered for a player upon reconnection.
|
||||
- Both backend(Golang) and frontend(JavaScript) execute collision detection and handle collision contacts by the same algorithm. The backend dynamics is togglable by [Room.BackendDynamicsEnabled](https://github.com/genxium/DelayNoMore/blob/v0.5.2/battle_srv/models/room.go#L813), but **when turned off the game couldn't support recovery upon reconnection**.
|
||||

|
||||
|
||||

|
||||
|
||||
# Notable Features
|
||||
- Backend dynamics toggle via [Room.BackendDynamicsEnabled](https://github.com/genxium/DelayNoMore/blob/v0.9.14/battle_srv/models/room.go#L786)
|
||||
- Recovery upon reconnection (only if backend dynamics is ON)
|
||||
- Automatically correction for "slow ticker", especially "active slow ticker" which is well-known to be a headache for input synchronization
|
||||
- Frame data logging toggle for both frontend & backend, useful for debugging out of sync entities when developing new features
|
||||
|
||||
_(how input delay roughly works)_
|
||||
|
||||
@@ -19,7 +29,10 @@ _(how input delay roughly works)_
|
||||
|
||||
_(how rollback-and-chase in this project roughly works)_
|
||||
|
||||

|
||||

|
||||
|
||||
(By use of [GopherJs](https://github.com/gopherjs/gopherjs), the frontend codes for dynamics are now automatically generated)
|
||||

|
||||
|
||||
# 1. Building & running
|
||||
@@ -27,7 +40,8 @@ _(how rollback-and-chase in this project roughly works)_
|
||||
## 1.1 Tools to install
|
||||
### Backend
|
||||
- [Command Line Tools for Xcode](https://developer.apple.com/download/all/?q=command%20line%20tools) (on OSX) or [TDM-GCC](https://jmeubank.github.io/tdm-gcc/download/) (on Windows) (a `make` executable mandatory)
|
||||
- [Golang1.18.6](https://golang.org/dl/) (brought down to 1.18 for GopherJs support, mandatory, in China please try a mirror site like [that of ustc](https://mirrors.ustc.edu.cn/golang/))
|
||||
- [Golang1.18.6](https://golang.org/dl/) (brought down to 1.18 for _GopherJs_ support, mandatory, in China please try a mirror site like [that of ustc](https://mirrors.ustc.edu.cn/golang/))
|
||||
- [GopherJs1.18.0-beta1](https://github.com/gopherjs/gopherjs/tree/v1.18.0-beta1) (optional, only for developemnt)
|
||||
- [MySQL 5.7](https://dev.mysql.com/downloads/windows/installer/5.7.html) (mandatory, for OSX not all versions of 5.7 can be found thus 5.7.24 is recommended)
|
||||
- [Redis 3.0.503 or above](https://redis.io/download/) (mandatory)
|
||||
- [skeema](https://www.skeema.io/) (optional, only for convenient MySQL schema provisioning)
|
||||
@@ -60,7 +74,7 @@ user@proj-root/battle_srv/configs> cp -r ./configs.template ./configs
|
||||
user@proj-root/frontend/assets/plugin_scripts> cp ./conf.js.template ./conf.js
|
||||
```
|
||||
|
||||
## 1.2 Actual building & running
|
||||
## 1.3 Actual building & running
|
||||
### Backend
|
||||
```
|
||||
### The following command runs mysql-server in foreground, it's almost NEVER run in such a way, please find a proper way to run it for yourself
|
||||
@@ -89,3 +103,48 @@ ErrFatal {"err": "MISCONF Redis is configured to save RDB snapshots, but
|
||||
```
|
||||
|
||||
Just restart your `redis-server` process.
|
||||
|
||||
### 2.2 Why not show "PING value" on frontend display?
|
||||
The most important reason for not showing "PING value" is simple: in most games the "PING value" is collected by a dedicated kernel thread which doesn't interfere the UI thread or the primary networking thread. As this demo primarily runs on browser by far, I don't have this capability easily.
|
||||
|
||||
Moreover, in practice I found that to spot sync anomalies, the following tools are much more useful than the "PING VALUE".
|
||||
- Detection of [prediction mismatch on the frontend](https://github.com/genxium/DelayNoMore/blob/v0.9.19/frontend/assets/scripts/Map.js#L842).
|
||||
- Detection of [type#1 forceConfirmation on the backend](https://github.com/genxium/DelayNoMore/blob/v0.9.19/battle_srv/models/room.go#L1246).
|
||||
- Detection of [type#2 forceConfirmation on the backend](https://github.com/genxium/DelayNoMore/blob/v0.9.19/battle_srv/models/room.go#L1259).
|
||||
|
||||
There's also some useful information displayed on the frontend when `true == Map.showNetworkDoctorInfo`.
|
||||

|
||||
|
||||
### 2.3 WIN32 platform tool versioning
|
||||

|
||||
When building for native platforms, it's much more convenient to trigger the CocosCreator project forming frmo CLI, e.g.
|
||||
```
|
||||
shell> cd <proj-root>
|
||||
shell> /path/to/CocosCreator.exe --path ./frontend --build "platform=win32;debug=true"
|
||||
```
|
||||
|
||||
### 2.4 CococCreator native build reloading
|
||||
CocosCreator doesn't have perfect file cache management during native project building, use "Developer Tools > Reload" to reset the IDE status upon mysterious errors.
|
||||

|
||||
|
||||
Another issue is with the package name, see the screenshot below, kindly note that after successfully building with a blank package name, you can then re-fill the desired package name and build again!
|
||||

|
||||
|
||||
### 2.5 Checking UDP port binding result
|
||||
__*nix__
|
||||
```
|
||||
netstat -anp | grep <your_port>
|
||||
```
|
||||
|
||||
__Windows__
|
||||
```
|
||||
netstat -ano | grep <your_port>
|
||||
```
|
||||
|
||||
### 2.6 Checking native code crash on non-rooted Android phone
|
||||
```
|
||||
DeveloperOs> adb bugreport ./logs.zip
|
||||
# The file "logs.zip" will be automatically pulled to current folder of the DeveloperOS, copy "logs/FS/data/tomestones" out of the zip, then use the binary "$NDK_ROOT/ndk-stack" to analyze whichever tombstone you're interested in, for example, I often use the following
|
||||
DeveloperOs> ${NDK_ROOT}/ndk-stack.cmd -sym \path\to\DelayNoMore\frontend\build\jsb-link\frameworks\runtime-src\proj.android-studio\app\build\intermediates\ndkBuild\debug\obj\local\arm64-v8a -dump \path\to\tombstones\tombstone_03
|
||||
# The param "-sym \path\to\objs" tells "ndk-stack" to decode "tombstone_03" with symbols provided by all the files inside that "\path\to\objs".
|
||||
```
|
||||
|
@@ -37,6 +37,8 @@ type mysqlConf struct {
|
||||
|
||||
type sioConf struct {
|
||||
HostAndPort string `json:"hostAndPort"`
|
||||
UdpHost string `json:"udpHost"`
|
||||
UdpPort int `json:"udpPort"`
|
||||
}
|
||||
|
||||
type botServerConf struct {
|
||||
|
@@ -1,3 +1,5 @@
|
||||
{
|
||||
"hostAndPort": "0.0.0.0:9992"
|
||||
"hostAndPort": "0.0.0.0:9992",
|
||||
"udpHost": "0.0.0.0",
|
||||
"udpPort": 3000
|
||||
}
|
||||
|
@@ -23,6 +23,8 @@ import (
|
||||
"github.com/gin-gonic/gin"
|
||||
"github.com/robfig/cron"
|
||||
"go.uber.org/zap"
|
||||
|
||||
"net"
|
||||
)
|
||||
|
||||
func main() {
|
||||
@@ -34,7 +36,7 @@ func main() {
|
||||
env_tools.MergeTestPlayerAccounts()
|
||||
}
|
||||
models.InitRoomHeapManager()
|
||||
startScheduler()
|
||||
// startScheduler()
|
||||
router := gin.Default()
|
||||
setRouter(router)
|
||||
|
||||
@@ -54,6 +56,7 @@ func main() {
|
||||
}
|
||||
Logger.Info("Listening and serving HTTP on", zap.Any("Conf.Sio.HostAndPort", Conf.Sio.HostAndPort))
|
||||
}()
|
||||
go startGrandUdpServer()
|
||||
var gracefulStop = make(chan os.Signal)
|
||||
signal.Notify(gracefulStop, syscall.SIGTERM)
|
||||
signal.Notify(gracefulStop, syscall.SIGINT)
|
||||
@@ -89,6 +92,7 @@ func setRouter(router *gin.Engine) {
|
||||
router.StaticFS("/asset", http.Dir(filepath.Join(Conf.General.AppRoot, "asset")))
|
||||
router.GET("/ping", f)
|
||||
router.GET("/tsrht", ws.Serve)
|
||||
router.GET("/tsrhtSecondary", ws.HandleSecondaryWsSessionForPlayer)
|
||||
|
||||
apiRouter := router.Group("/api")
|
||||
{
|
||||
@@ -113,3 +117,33 @@ func startScheduler() {
|
||||
//c.AddFunc("*/1 * * * * *", FuncName)
|
||||
c.Start()
|
||||
}
|
||||
|
||||
func startGrandUdpServer() {
|
||||
conn, err := net.ListenUDP("udp", &net.UDPAddr{
|
||||
Port: Conf.Sio.UdpPort,
|
||||
IP: net.ParseIP(Conf.Sio.UdpHost),
|
||||
})
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
|
||||
defer func() {
|
||||
conn.Close()
|
||||
if r := recover(); r != nil {
|
||||
Logger.Error("`GrandUdpServer`, recovery spot#1, recovered from: ", zap.Any("panic", r))
|
||||
}
|
||||
Logger.Info(fmt.Sprintf("The `GrandUdpServer` is stopped"))
|
||||
}()
|
||||
|
||||
Logger.Info(fmt.Sprintf("`GrandUdpServer` started at %s", conn.LocalAddr().String()))
|
||||
|
||||
for {
|
||||
message := make([]byte, 2046)
|
||||
rlen, remote, err := conn.ReadFromUDP(message[:])
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
Logger.Info(fmt.Sprintf("`GrandUdpServer` received: %d bytes from %s\n", rlen, remote))
|
||||
ws.HandleUdpHolePunchingForPlayer(message[0:rlen], remote)
|
||||
}
|
||||
}
|
||||
|
@@ -12,7 +12,9 @@ func toPbRoomDownsyncFrame(rdf *battle.RoomDownsyncFrame) *pb.RoomDownsyncFrame
|
||||
ret := &pb.RoomDownsyncFrame{
|
||||
Id: rdf.Id,
|
||||
PlayersArr: make([]*pb.PlayerDownsync, len(rdf.PlayersArr), len(rdf.PlayersArr)),
|
||||
BulletLocalIdCounter: rdf.BulletLocalIdCounter,
|
||||
MeleeBullets: make([]*pb.MeleeBullet, len(rdf.MeleeBullets), len(rdf.MeleeBullets)),
|
||||
FireballBullets: make([]*pb.FireballBullet, len(rdf.FireballBullets), len(rdf.FireballBullets)),
|
||||
CountdownNanos: rdf.CountdownNanos,
|
||||
BackendUnconfirmedMask: rdf.BackendUnconfirmedMask,
|
||||
ShouldForceResync: rdf.ShouldForceResync,
|
||||
@@ -20,61 +22,120 @@ func toPbRoomDownsyncFrame(rdf *battle.RoomDownsyncFrame) *pb.RoomDownsyncFrame
|
||||
|
||||
for i, last := range rdf.PlayersArr {
|
||||
pbPlayer := &pb.PlayerDownsync{
|
||||
Id: last.Id,
|
||||
VirtualGridX: last.VirtualGridX,
|
||||
VirtualGridY: last.VirtualGridY,
|
||||
DirX: last.DirX,
|
||||
DirY: last.DirY,
|
||||
VelX: last.VelX,
|
||||
VelY: last.VelY,
|
||||
FramesToRecover: last.FramesToRecover,
|
||||
FramesInChState: last.FramesInChState,
|
||||
ActiveSkillId: last.ActiveSkillId,
|
||||
ActiveSkillHit: last.ActiveSkillHit,
|
||||
FramesInvinsible: last.FramesInvinsible,
|
||||
Speed: last.Speed,
|
||||
BattleState: last.BattleState,
|
||||
CharacterState: last.CharacterState,
|
||||
InAir: last.InAir,
|
||||
JoinIndex: last.JoinIndex,
|
||||
Hp: last.Hp,
|
||||
MaxHp: last.MaxHp,
|
||||
ColliderRadius: last.ColliderRadius,
|
||||
Score: last.Score,
|
||||
Removed: last.Removed,
|
||||
Id: last.Id,
|
||||
VirtualGridX: last.VirtualGridX,
|
||||
VirtualGridY: last.VirtualGridY,
|
||||
DirX: last.DirX,
|
||||
DirY: last.DirY,
|
||||
VelX: last.VelX,
|
||||
VelY: last.VelY,
|
||||
FramesToRecover: last.FramesToRecover,
|
||||
FramesInChState: last.FramesInChState,
|
||||
ActiveSkillId: last.ActiveSkillId,
|
||||
ActiveSkillHit: last.ActiveSkillHit,
|
||||
FramesInvinsible: last.FramesInvinsible,
|
||||
Speed: last.Speed,
|
||||
BattleState: last.BattleState,
|
||||
CharacterState: last.CharacterState,
|
||||
InAir: last.InAir,
|
||||
OnWall: last.OnWall,
|
||||
OnWallNormX: last.OnWallNormX,
|
||||
OnWallNormY: last.OnWallNormY,
|
||||
CapturedByInertia: last.CapturedByInertia,
|
||||
JoinIndex: last.JoinIndex,
|
||||
BulletTeamId: last.BulletTeamId,
|
||||
ChCollisionTeamId: last.ChCollisionTeamId,
|
||||
Hp: last.Hp,
|
||||
MaxHp: last.MaxHp,
|
||||
ColliderRadius: last.ColliderRadius,
|
||||
Score: last.Score,
|
||||
Removed: last.Removed,
|
||||
}
|
||||
ret.PlayersArr[i] = pbPlayer
|
||||
}
|
||||
|
||||
for i, last := range rdf.MeleeBullets {
|
||||
pbBullet := &pb.MeleeBullet{
|
||||
OriginatedRenderFrameId: last.OriginatedRenderFrameId,
|
||||
OffenderJoinIndex: last.OffenderJoinIndex,
|
||||
BulletLocalId: last.BattleAttr.BulletLocalId,
|
||||
OriginatedRenderFrameId: last.BattleAttr.OriginatedRenderFrameId,
|
||||
OffenderJoinIndex: last.BattleAttr.OffenderJoinIndex,
|
||||
TeamId: last.BattleAttr.TeamId,
|
||||
|
||||
StartupFrames: last.StartupFrames,
|
||||
CancellableStFrame: last.CancellableStFrame,
|
||||
CancellableEdFrame: last.CancellableEdFrame,
|
||||
ActiveFrames: last.ActiveFrames,
|
||||
StartupFrames: last.Bullet.StartupFrames,
|
||||
CancellableStFrame: last.Bullet.CancellableStFrame,
|
||||
CancellableEdFrame: last.Bullet.CancellableEdFrame,
|
||||
ActiveFrames: last.Bullet.ActiveFrames,
|
||||
|
||||
HitStunFrames: last.HitStunFrames,
|
||||
BlockStunFrames: last.BlockStunFrames,
|
||||
PushbackVelX: last.PushbackVelX,
|
||||
PushbackVelY: last.PushbackVelY,
|
||||
Damage: last.Damage,
|
||||
HitStunFrames: last.Bullet.HitStunFrames,
|
||||
BlockStunFrames: last.Bullet.BlockStunFrames,
|
||||
PushbackVelX: last.Bullet.PushbackVelX,
|
||||
PushbackVelY: last.Bullet.PushbackVelY,
|
||||
Damage: last.Bullet.Damage,
|
||||
|
||||
SelfLockVelX: last.SelfLockVelX,
|
||||
SelfLockVelY: last.SelfLockVelY,
|
||||
SelfLockVelX: last.Bullet.SelfLockVelX,
|
||||
SelfLockVelY: last.Bullet.SelfLockVelY,
|
||||
|
||||
HitboxOffsetX: last.HitboxOffsetX,
|
||||
HitboxOffsetY: last.HitboxOffsetY,
|
||||
HitboxSizeX: last.HitboxSizeX,
|
||||
HitboxSizeY: last.HitboxSizeY,
|
||||
HitboxOffsetX: last.Bullet.HitboxOffsetX,
|
||||
HitboxOffsetY: last.Bullet.HitboxOffsetY,
|
||||
HitboxSizeX: last.Bullet.HitboxSizeX,
|
||||
HitboxSizeY: last.Bullet.HitboxSizeY,
|
||||
|
||||
BlowUp: last.BlowUp,
|
||||
BlowUp: last.Bullet.BlowUp,
|
||||
|
||||
SpeciesId: last.Bullet.SpeciesId,
|
||||
ExplosionFrames: last.Bullet.ExplosionFrames,
|
||||
|
||||
BlState: last.BlState,
|
||||
FramesInBlState: last.FramesInBlState,
|
||||
}
|
||||
ret.MeleeBullets[i] = pbBullet
|
||||
}
|
||||
|
||||
for i, last := range rdf.FireballBullets {
|
||||
pbBullet := &pb.FireballBullet{
|
||||
BulletLocalId: last.BattleAttr.BulletLocalId,
|
||||
OriginatedRenderFrameId: last.BattleAttr.OriginatedRenderFrameId,
|
||||
OffenderJoinIndex: last.BattleAttr.OffenderJoinIndex,
|
||||
TeamId: last.BattleAttr.TeamId,
|
||||
|
||||
StartupFrames: last.Bullet.StartupFrames,
|
||||
CancellableStFrame: last.Bullet.CancellableStFrame,
|
||||
CancellableEdFrame: last.Bullet.CancellableEdFrame,
|
||||
ActiveFrames: last.Bullet.ActiveFrames,
|
||||
|
||||
HitStunFrames: last.Bullet.HitStunFrames,
|
||||
BlockStunFrames: last.Bullet.BlockStunFrames,
|
||||
PushbackVelX: last.Bullet.PushbackVelX,
|
||||
PushbackVelY: last.Bullet.PushbackVelY,
|
||||
Damage: last.Bullet.Damage,
|
||||
|
||||
SelfLockVelX: last.Bullet.SelfLockVelX,
|
||||
SelfLockVelY: last.Bullet.SelfLockVelY,
|
||||
|
||||
HitboxOffsetX: last.Bullet.HitboxOffsetX,
|
||||
HitboxOffsetY: last.Bullet.HitboxOffsetY,
|
||||
HitboxSizeX: last.Bullet.HitboxSizeX,
|
||||
HitboxSizeY: last.Bullet.HitboxSizeY,
|
||||
|
||||
BlowUp: last.Bullet.BlowUp,
|
||||
|
||||
SpeciesId: last.Bullet.SpeciesId,
|
||||
ExplosionFrames: last.Bullet.ExplosionFrames,
|
||||
|
||||
BlState: last.BlState,
|
||||
FramesInBlState: last.FramesInBlState,
|
||||
|
||||
VirtualGridX: last.VirtualGridX,
|
||||
VirtualGridY: last.VirtualGridY,
|
||||
DirX: last.DirX,
|
||||
DirY: last.DirY,
|
||||
VelX: last.VelX,
|
||||
VelY: last.VelY,
|
||||
Speed: last.Speed,
|
||||
}
|
||||
ret.FireballBullets[i] = pbBullet
|
||||
}
|
||||
|
||||
return ret
|
||||
}
|
||||
|
||||
@@ -86,26 +147,32 @@ func toPbPlayers(modelInstances map[int32]*Player, withMetaInfo bool) []*pb.Play
|
||||
|
||||
for _, last := range modelInstances {
|
||||
pbPlayer := &pb.PlayerDownsync{
|
||||
Id: last.Id,
|
||||
VirtualGridX: last.VirtualGridX,
|
||||
VirtualGridY: last.VirtualGridY,
|
||||
DirX: last.DirX,
|
||||
DirY: last.DirY,
|
||||
VelX: last.VelX,
|
||||
VelY: last.VelY,
|
||||
FramesToRecover: last.FramesToRecover,
|
||||
FramesInChState: last.FramesInChState,
|
||||
ActiveSkillId: last.ActiveSkillId,
|
||||
ActiveSkillHit: last.ActiveSkillHit,
|
||||
FramesInvinsible: last.FramesInvinsible,
|
||||
Speed: last.Speed,
|
||||
BattleState: last.BattleState,
|
||||
CharacterState: last.CharacterState,
|
||||
InAir: last.InAir,
|
||||
JoinIndex: last.JoinIndex,
|
||||
ColliderRadius: last.ColliderRadius,
|
||||
Score: last.Score,
|
||||
Removed: last.Removed,
|
||||
Id: last.Id,
|
||||
VirtualGridX: last.VirtualGridX,
|
||||
VirtualGridY: last.VirtualGridY,
|
||||
DirX: last.DirX,
|
||||
DirY: last.DirY,
|
||||
VelX: last.VelX,
|
||||
VelY: last.VelY,
|
||||
FramesToRecover: last.FramesToRecover,
|
||||
FramesInChState: last.FramesInChState,
|
||||
ActiveSkillId: last.ActiveSkillId,
|
||||
ActiveSkillHit: last.ActiveSkillHit,
|
||||
FramesInvinsible: last.FramesInvinsible,
|
||||
Speed: last.Speed,
|
||||
BattleState: last.BattleState,
|
||||
CharacterState: last.CharacterState,
|
||||
InAir: last.InAir,
|
||||
OnWall: last.OnWall,
|
||||
OnWallNormX: last.OnWallNormX,
|
||||
OnWallNormY: last.OnWallNormY,
|
||||
CapturedByInertia: last.CapturedByInertia,
|
||||
JoinIndex: last.JoinIndex,
|
||||
BulletTeamId: last.BulletTeamId,
|
||||
ChCollisionTeamId: last.ChCollisionTeamId,
|
||||
ColliderRadius: last.ColliderRadius,
|
||||
Score: last.Score,
|
||||
Removed: last.Removed,
|
||||
}
|
||||
if withMetaInfo {
|
||||
pbPlayer.Name = last.Name
|
||||
@@ -126,28 +193,34 @@ func toJsPlayers(modelInstances map[int32]*Player) []*battle.PlayerDownsync {
|
||||
|
||||
for _, last := range modelInstances {
|
||||
toRet[last.JoinIndex-1] = &battle.PlayerDownsync{
|
||||
Id: last.Id,
|
||||
VirtualGridX: last.VirtualGridX,
|
||||
VirtualGridY: last.VirtualGridY,
|
||||
DirX: last.DirX,
|
||||
DirY: last.DirY,
|
||||
VelX: last.VelX,
|
||||
VelY: last.VelY,
|
||||
FramesToRecover: last.FramesToRecover,
|
||||
FramesInChState: last.FramesInChState,
|
||||
ActiveSkillId: last.ActiveSkillId,
|
||||
ActiveSkillHit: last.ActiveSkillHit,
|
||||
FramesInvinsible: last.FramesInvinsible,
|
||||
Speed: last.Speed,
|
||||
BattleState: last.BattleState,
|
||||
CharacterState: last.CharacterState,
|
||||
JoinIndex: last.JoinIndex,
|
||||
Hp: last.Hp,
|
||||
MaxHp: last.MaxHp,
|
||||
ColliderRadius: last.ColliderRadius,
|
||||
InAir: last.InAir,
|
||||
Score: last.Score,
|
||||
Removed: last.Removed,
|
||||
Id: last.Id,
|
||||
VirtualGridX: last.VirtualGridX,
|
||||
VirtualGridY: last.VirtualGridY,
|
||||
DirX: last.DirX,
|
||||
DirY: last.DirY,
|
||||
VelX: last.VelX,
|
||||
VelY: last.VelY,
|
||||
FramesToRecover: last.FramesToRecover,
|
||||
FramesInChState: last.FramesInChState,
|
||||
ActiveSkillId: last.ActiveSkillId,
|
||||
ActiveSkillHit: last.ActiveSkillHit,
|
||||
FramesInvinsible: last.FramesInvinsible,
|
||||
Speed: last.Speed,
|
||||
BattleState: last.BattleState,
|
||||
CharacterState: last.CharacterState,
|
||||
JoinIndex: last.JoinIndex,
|
||||
BulletTeamId: last.BulletTeamId,
|
||||
ChCollisionTeamId: last.ChCollisionTeamId,
|
||||
Hp: last.Hp,
|
||||
MaxHp: last.MaxHp,
|
||||
ColliderRadius: last.ColliderRadius,
|
||||
InAir: last.InAir,
|
||||
OnWall: last.OnWall,
|
||||
OnWallNormX: last.OnWallNormX,
|
||||
OnWallNormY: last.OnWallNormY,
|
||||
CapturedByInertia: last.CapturedByInertia,
|
||||
Score: last.Score,
|
||||
Removed: last.Removed,
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -8,6 +8,7 @@ import (
|
||||
sq "github.com/Masterminds/squirrel"
|
||||
"github.com/jmoiron/sqlx"
|
||||
"go.uber.org/zap"
|
||||
"net"
|
||||
)
|
||||
|
||||
type PlayerBattleState struct {
|
||||
@@ -46,10 +47,15 @@ type Player struct {
|
||||
TutorialStage int `db:"tutorial_stage"`
|
||||
|
||||
// other in-battle info fields
|
||||
LastReceivedInputFrameId int32
|
||||
LastSentInputFrameId int32
|
||||
AckingFrameId int32
|
||||
AckingInputFrameId int32
|
||||
LastReceivedInputFrameId int32
|
||||
LastUdpReceivedInputFrameId int32
|
||||
LastSentInputFrameId int32
|
||||
AckingFrameId int32
|
||||
AckingInputFrameId int32
|
||||
|
||||
UdpAddr *PeerUdpAddr
|
||||
BattleUdpTunnelAddr *net.UDPAddr // This addr is used by backend only, not visible to frontend
|
||||
BattleUdpTunnelAuthKey int32
|
||||
}
|
||||
|
||||
func ExistPlayerByName(name string) (bool, error) {
|
||||
|
@@ -13,6 +13,7 @@ import (
|
||||
"io/ioutil"
|
||||
"jsexport/battle"
|
||||
"math/rand"
|
||||
"net"
|
||||
"os"
|
||||
"path/filepath"
|
||||
"resolv"
|
||||
@@ -27,10 +28,12 @@ const (
|
||||
UPSYNC_MSG_ACT_PLAYER_CMD = int32(2)
|
||||
UPSYNC_MSG_ACT_PLAYER_COLLIDER_ACK = int32(3)
|
||||
|
||||
DOWNSYNC_MSG_ACT_HB_REQ = int32(1)
|
||||
DOWNSYNC_MSG_ACT_INPUT_BATCH = int32(2)
|
||||
DOWNSYNC_MSG_ACT_BATTLE_STOPPED = int32(3)
|
||||
DOWNSYNC_MSG_ACT_FORCED_RESYNC = int32(4)
|
||||
DOWNSYNC_MSG_ACT_HB_REQ = int32(1)
|
||||
DOWNSYNC_MSG_ACT_INPUT_BATCH = int32(2)
|
||||
DOWNSYNC_MSG_ACT_BATTLE_STOPPED = int32(3)
|
||||
DOWNSYNC_MSG_ACT_FORCED_RESYNC = int32(4)
|
||||
DOWNSYNC_MSG_ACT_PEER_INPUT_BATCH = int32(5)
|
||||
DOWNSYNC_MSG_ACT_PEER_UDP_ADDR = int32(6)
|
||||
|
||||
DOWNSYNC_MSG_ACT_BATTLE_READY_TO_START = int32(-1)
|
||||
DOWNSYNC_MSG_ACT_BATTLE_START = int32(0)
|
||||
@@ -116,10 +119,15 @@ type Room struct {
|
||||
*
|
||||
* Moreover, during the invocation of `PlayerSignalToCloseDict`, the `Player` instance is supposed to be deallocated (though not synchronously).
|
||||
*/
|
||||
PlayerDownsyncSessionDict map[int32]*websocket.Conn
|
||||
PlayerDownsyncChanDict map[int32](chan pb.InputsBufferSnapshot)
|
||||
PlayerDownsyncSessionDict map[int32]*websocket.Conn
|
||||
PlayerSignalToCloseDict map[int32]SignalToCloseConnCbType
|
||||
PlayerDownsyncChanDict map[int32](chan pb.InputsBufferSnapshot)
|
||||
|
||||
PlayerSecondaryDownsyncSessionDict map[int32]*websocket.Conn
|
||||
PlayerSecondarySignalToCloseDict map[int32]SignalToCloseConnCbType
|
||||
PlayerSecondaryDownsyncChanDict map[int32](chan pb.InputsBufferSnapshot)
|
||||
|
||||
PlayerActiveWatchdogDict map[int32](*Watchdog)
|
||||
PlayerSignalToCloseDict map[int32]SignalToCloseConnCbType
|
||||
Score float32
|
||||
State int32
|
||||
Index int
|
||||
@@ -128,7 +136,7 @@ type Room struct {
|
||||
EffectivePlayerCount int32
|
||||
DismissalWaitGroup sync.WaitGroup
|
||||
InputsBuffer *battle.RingBuffer // Indices are STRICTLY consecutive
|
||||
InputsBufferLock sync.Mutex // Guards [InputsBuffer, LatestPlayerUpsyncedInputFrameId, LastAllConfirmedInputFrameId, LastAllConfirmedInputList, LastAllConfirmedInputFrameIdWithChange]
|
||||
InputsBufferLock sync.Mutex // Guards [InputsBuffer, LatestPlayerUpsyncedInputFrameId, LastAllConfirmedInputFrameId, LastAllConfirmedInputList, LastAllConfirmedInputFrameIdWithChange, LastIndividuallyConfirmedInputList, player.LastReceivedInputFrameId, player.LastUdpReceivedInputFrameId]
|
||||
RenderFrameBuffer *battle.RingBuffer // Indices are STRICTLY consecutive
|
||||
LatestPlayerUpsyncedInputFrameId int32
|
||||
LastAllConfirmedInputFrameId int32
|
||||
@@ -148,7 +156,12 @@ type Room struct {
|
||||
TmxPointsMap StrToVec2DListMap
|
||||
TmxPolygonsMap StrToPolygon2DListMap
|
||||
|
||||
rdfIdToActuallyUsedInput map[int32]*pb.InputFrameDownsync
|
||||
rdfIdToActuallyUsedInput map[int32]*pb.InputFrameDownsync
|
||||
LastIndividuallyConfirmedInputList []uint64
|
||||
|
||||
BattleUdpTunnelLock sync.Mutex
|
||||
BattleUdpTunnelAddr *pb.PeerUdpAddr
|
||||
BattleUdpTunnel *net.UDPConn
|
||||
}
|
||||
|
||||
func (pR *Room) updateScore() {
|
||||
@@ -169,10 +182,14 @@ func (pR *Room) AddPlayerIfPossible(pPlayerFromDbInit *Player, session *websocke
|
||||
|
||||
defer pR.onPlayerAdded(playerId)
|
||||
|
||||
pPlayerFromDbInit.UdpAddr = nil
|
||||
pPlayerFromDbInit.BattleUdpTunnelAddr = nil
|
||||
pPlayerFromDbInit.BattleUdpTunnelAuthKey = rand.Int31()
|
||||
pPlayerFromDbInit.AckingFrameId = -1
|
||||
pPlayerFromDbInit.AckingInputFrameId = -1
|
||||
pPlayerFromDbInit.LastSentInputFrameId = MAGIC_LAST_SENT_INPUT_FRAME_ID_NORMAL_ADDED
|
||||
pPlayerFromDbInit.LastReceivedInputFrameId = MAGIC_LAST_SENT_INPUT_FRAME_ID_NORMAL_ADDED
|
||||
pPlayerFromDbInit.LastUdpReceivedInputFrameId = MAGIC_LAST_SENT_INPUT_FRAME_ID_NORMAL_ADDED
|
||||
pPlayerFromDbInit.BattleState = PlayerBattleStateIns.ADDED_PENDING_BATTLE_COLLIDER_ACK
|
||||
|
||||
pPlayerFromDbInit.ColliderRadius = DEFAULT_PLAYER_RADIUS // Hardcoded
|
||||
@@ -183,7 +200,7 @@ func (pR *Room) AddPlayerIfPossible(pPlayerFromDbInit *Player, session *websocke
|
||||
pR.PlayerSignalToCloseDict[playerId] = signalToCloseConnOfThisPlayer
|
||||
newWatchdog := NewWatchdog(ConstVals.Ws.WillKickIfInactiveFor, func() {
|
||||
Logger.Warn("Conn inactive watchdog triggered#1:", zap.Any("playerId", playerId), zap.Any("roomId", pR.Id), zap.Any("roomState", pR.State), zap.Any("roomEffectivePlayerCount", pR.EffectivePlayerCount))
|
||||
signalToCloseConnOfThisPlayer(Constants.RetCode.ActiveWatchdog, "")
|
||||
pR.signalToCloseAllSessionsOfPlayer(playerId, Constants.RetCode.ActiveWatchdog)
|
||||
})
|
||||
newWatchdog.Stop()
|
||||
pR.PlayerActiveWatchdogDict[playerId] = newWatchdog
|
||||
@@ -208,9 +225,13 @@ func (pR *Room) ReAddPlayerIfPossible(pTmpPlayerInstance *Player, session *webso
|
||||
*/
|
||||
defer pR.onPlayerReAdded(playerId)
|
||||
pEffectiveInRoomPlayerInstance := pR.Players[playerId]
|
||||
pEffectiveInRoomPlayerInstance.UdpAddr = nil
|
||||
pEffectiveInRoomPlayerInstance.BattleUdpTunnelAddr = nil
|
||||
pEffectiveInRoomPlayerInstance.BattleUdpTunnelAuthKey = rand.Int31()
|
||||
pEffectiveInRoomPlayerInstance.AckingFrameId = -1
|
||||
pEffectiveInRoomPlayerInstance.AckingInputFrameId = -1
|
||||
pEffectiveInRoomPlayerInstance.LastSentInputFrameId = MAGIC_LAST_SENT_INPUT_FRAME_ID_READDED
|
||||
// [WARNING] DON'T reset "player.LastReceivedInputFrameId" & "player.LastUdpReceivedInputFrameId" upon reconnection!
|
||||
pEffectiveInRoomPlayerInstance.BattleState = PlayerBattleStateIns.READDED_PENDING_BATTLE_COLLIDER_ACK
|
||||
|
||||
pEffectiveInRoomPlayerInstance.ColliderRadius = DEFAULT_PLAYER_RADIUS // Hardcoded
|
||||
@@ -220,7 +241,7 @@ func (pR *Room) ReAddPlayerIfPossible(pTmpPlayerInstance *Player, session *webso
|
||||
pR.PlayerSignalToCloseDict[playerId] = signalToCloseConnOfThisPlayer
|
||||
pR.PlayerActiveWatchdogDict[playerId] = NewWatchdog(ConstVals.Ws.WillKickIfInactiveFor, func() {
|
||||
Logger.Warn("Conn inactive watchdog triggered#2:", zap.Any("playerId", playerId), zap.Any("roomId", pR.Id), zap.Any("roomState", pR.State), zap.Any("roomEffectivePlayerCount", pR.EffectivePlayerCount))
|
||||
signalToCloseConnOfThisPlayer(Constants.RetCode.ActiveWatchdog, "")
|
||||
pR.signalToCloseAllSessionsOfPlayer(playerId, Constants.RetCode.ActiveWatchdog)
|
||||
}) // For ReAdded player the new watchdog starts immediately
|
||||
|
||||
Logger.Warn("ReAddPlayerIfPossible finished.", zap.Any("roomId", pR.Id), zap.Any("playerId", playerId), zap.Any("joinIndex", pEffectiveInRoomPlayerInstance.JoinIndex), zap.Any("playerBattleState", pEffectiveInRoomPlayerInstance.BattleState), zap.Any("roomState", pR.State), zap.Any("roomEffectivePlayerCount", pR.EffectivePlayerCount), zap.Any("AckingFrameId", pEffectiveInRoomPlayerInstance.AckingFrameId), zap.Any("AckingInputFrameId", pEffectiveInRoomPlayerInstance.AckingInputFrameId), zap.Any("LastSentInputFrameId", pEffectiveInRoomPlayerInstance.LastSentInputFrameId))
|
||||
@@ -308,8 +329,8 @@ func (pR *Room) InputsBufferString(allDetails bool) string {
|
||||
// Appending of the array of strings can be very SLOW due to on-demand heap allocation! Use this printing with caution.
|
||||
s := make([]string, 0)
|
||||
s = append(s, fmt.Sprintf("{renderFrameId: %v, stInputFrameId: %v, edInputFrameId: %v, lastAllConfirmedInputFrameIdWithChange: %v, lastAllConfirmedInputFrameId: %v}", pR.RenderFrameId, pR.InputsBuffer.StFrameId, pR.InputsBuffer.EdFrameId, pR.LastAllConfirmedInputFrameIdWithChange, pR.LastAllConfirmedInputFrameId))
|
||||
for playerId, player := range pR.PlayersArr {
|
||||
s = append(s, fmt.Sprintf("{playerId: %v, ackingFrameId: %v, ackingInputFrameId: %v, lastSentInputFrameId: %v}", playerId, player.AckingFrameId, player.AckingInputFrameId, player.LastSentInputFrameId))
|
||||
for _, player := range pR.PlayersArr {
|
||||
s = append(s, fmt.Sprintf("{playerId: %v, ackingFrameId: %v, ackingInputFrameId: %v, lastSentInputFrameId: %v}", player.Id, player.AckingFrameId, player.AckingInputFrameId, player.LastSentInputFrameId))
|
||||
}
|
||||
for i := pR.InputsBuffer.StFrameId; i < pR.InputsBuffer.EdFrameId; i++ {
|
||||
tmp := pR.InputsBuffer.GetByFrameId(i)
|
||||
@@ -334,7 +355,20 @@ func (pR *Room) playerDownsyncStr(player *battle.PlayerDownsync) string {
|
||||
if player.InAir {
|
||||
inAirInt = 1
|
||||
}
|
||||
s := fmt.Sprintf("{%d,%d,%d,%d,%d,%d,%d}", player.JoinIndex, player.VirtualGridX, player.VirtualGridY, player.VelX, player.VelY, player.FramesToRecover, inAirInt)
|
||||
onWallInt := 0
|
||||
if player.OnWall {
|
||||
onWallInt = 1
|
||||
}
|
||||
s := fmt.Sprintf("{%d,%d,%d,%d,%d,%d,%d,%d}", player.JoinIndex, player.VirtualGridX, player.VirtualGridY, player.VelX, player.VelY, player.FramesToRecover, inAirInt, onWallInt)
|
||||
|
||||
return s
|
||||
}
|
||||
|
||||
func (pR *Room) fireballDownsyncStr(fireball *battle.FireballBullet) string {
|
||||
if nil == fireball {
|
||||
return ""
|
||||
}
|
||||
s := fmt.Sprintf("{%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d}", fireball.BattleAttr.BulletLocalId, fireball.BattleAttr.OriginatedRenderFrameId, fireball.BattleAttr.OffenderJoinIndex, fireball.VirtualGridX, fireball.VirtualGridY, fireball.VelX, fireball.VelY, fireball.DirX, fireball.DirY, fireball.Bullet.HitboxSizeX, fireball.Bullet.HitboxSizeY)
|
||||
|
||||
return s
|
||||
}
|
||||
@@ -364,7 +398,11 @@ func (pR *Room) rdfIdToActuallyUsedInputString() string {
|
||||
for _, player := range rdf.PlayersArr {
|
||||
playersStrBldr = append(playersStrBldr, pR.playerDownsyncStr(player))
|
||||
}
|
||||
s = append(s, fmt.Sprintf("rdfId:%d\nplayers:[%v]\nactuallyUsedinputList:{%v}", rdfId, strings.Join(playersStrBldr, ","), pR.inputFrameDownsyncStr(pR.rdfIdToActuallyUsedInput[rdfId])))
|
||||
fireballsStrBldr := make([]string, 0, len(rdf.FireballBullets))
|
||||
for _, fireball := range rdf.FireballBullets {
|
||||
fireballsStrBldr = append(fireballsStrBldr, pR.fireballDownsyncStr(fireball))
|
||||
}
|
||||
s = append(s, fmt.Sprintf("rdfId:%d\nplayers:[%v]\nfireballs:[%v]\nactuallyUsedinputList:{%v}", rdfId, strings.Join(playersStrBldr, ","), strings.Join(fireballsStrBldr, ","), pR.inputFrameDownsyncStr(pR.rdfIdToActuallyUsedInput[rdfId])))
|
||||
}
|
||||
|
||||
return strings.Join(s, "\n")
|
||||
@@ -380,6 +418,9 @@ func (pR *Room) StartBattle() {
|
||||
|
||||
for _, player := range pR.Players {
|
||||
speciesId := int(player.JoinIndex - 1) // FIXME: Hardcoded the values for now
|
||||
if player.JoinIndex == 1 {
|
||||
speciesId = 4096
|
||||
}
|
||||
chosenCh := battle.Characters[speciesId]
|
||||
pR.CharacterConfigsArr[player.JoinIndex-1] = chosenCh
|
||||
pR.SpeciesIdList[player.JoinIndex-1] = int32(speciesId)
|
||||
@@ -461,7 +502,7 @@ func (pR *Room) StartBattle() {
|
||||
kickoffFrameJs := pR.RenderFrameBuffer.GetByFrameId(0).(*battle.RoomDownsyncFrame)
|
||||
pbKickOffRenderFrame := toPbRoomDownsyncFrame(kickoffFrameJs)
|
||||
pbKickOffRenderFrame.SpeciesIdList = pR.SpeciesIdList
|
||||
pR.sendSafely(pbKickOffRenderFrame, nil, DOWNSYNC_MSG_ACT_BATTLE_START, playerId, true)
|
||||
pR.sendSafely(pbKickOffRenderFrame, nil, DOWNSYNC_MSG_ACT_BATTLE_START, playerId, true, MAGIC_JOIN_INDEX_DEFAULT)
|
||||
}
|
||||
Logger.Info(fmt.Sprintf("In `battleMainLoop` for roomId=%v sent out kickoffFrame", pR.Id))
|
||||
}
|
||||
@@ -488,7 +529,7 @@ func (pR *Room) StartBattle() {
|
||||
}
|
||||
}
|
||||
|
||||
downsyncLoop := func(playerId int32, player *Player, playerDownsyncChan chan pb.InputsBufferSnapshot) {
|
||||
downsyncLoop := func(playerId int32, player *Player, playerDownsyncChan chan pb.InputsBufferSnapshot, playerSecondaryDownsyncChan chan pb.InputsBufferSnapshot) {
|
||||
defer func() {
|
||||
if r := recover(); r != nil {
|
||||
Logger.Error("downsyncLoop, recovery spot#1, recovered from: ", zap.Any("roomId", pR.Id), zap.Any("playerId", playerId), zap.Any("panic", r))
|
||||
@@ -496,19 +537,23 @@ func (pR *Room) StartBattle() {
|
||||
Logger.Info(fmt.Sprintf("The `downsyncLoop` for (roomId=%v, playerId=%v) is stopped@renderFrameId=%v", pR.Id, playerId, pR.RenderFrameId))
|
||||
}()
|
||||
|
||||
Logger.Debug(fmt.Sprintf("Started downsyncLoop for (roomId: %d, playerId:%d, playerDownsyncChan:%p)", pR.Id, playerId, playerDownsyncChan))
|
||||
//Logger.Info(fmt.Sprintf("Started downsyncLoop for (roomId: %d, playerId:%d, playerDownsyncChan:%p)", pR.Id, playerId, playerDownsyncChan))
|
||||
|
||||
for {
|
||||
nowBattleState := atomic.LoadInt32(&pR.State)
|
||||
switch nowBattleState {
|
||||
case RoomBattleStateIns.IDLE, RoomBattleStateIns.STOPPING_BATTLE_FOR_SETTLEMENT, RoomBattleStateIns.IN_SETTLEMENT, RoomBattleStateIns.IN_DISMISSAL:
|
||||
Logger.Warn(fmt.Sprintf("Battle is not waiting/preparing/active for playerDownsyncChan for (roomId: %d, playerId:%d)", pR.Id, playerId))
|
||||
return
|
||||
}
|
||||
|
||||
select {
|
||||
case inputsBufferSnapshot := <-playerDownsyncChan:
|
||||
nowBattleState := atomic.LoadInt32(&pR.State)
|
||||
switch nowBattleState {
|
||||
case RoomBattleStateIns.IDLE, RoomBattleStateIns.STOPPING_BATTLE_FOR_SETTLEMENT, RoomBattleStateIns.IN_SETTLEMENT, RoomBattleStateIns.IN_DISMISSAL:
|
||||
Logger.Warn(fmt.Sprintf("Battle is not waiting/preparing/active for playerDownsyncChan for (roomId: %d, playerId:%d)", pR.Id, playerId))
|
||||
return
|
||||
}
|
||||
pR.downsyncToSinglePlayer(playerId, player, inputsBufferSnapshot.RefRenderFrameId, inputsBufferSnapshot.UnconfirmedMask, inputsBufferSnapshot.ToSendInputFrameDownsyncs, inputsBufferSnapshot.ShouldForceResync)
|
||||
//Logger.Info(fmt.Sprintf("Sent inputsBufferSnapshot(refRenderFrameId:%d, unconfirmedMask:%v) to for (roomId: %d, playerId:%d)#2", inputsBufferSnapshot.RefRenderFrameId, inputsBufferSnapshot.UnconfirmedMask, pR.Id, playerId))
|
||||
case inputsBufferSnapshot2 := <-playerSecondaryDownsyncChan:
|
||||
pR.downsyncPeerInputFrameUpsyncToSinglePlayer(playerId, player, inputsBufferSnapshot2.ToSendInputFrameDownsyncs, inputsBufferSnapshot2.PeerJoinIndex)
|
||||
//Logger.Info(fmt.Sprintf("Sent secondary inputsBufferSnapshot to for (roomId: %d, playerId:%d)#2", pR.Id, playerId))
|
||||
default:
|
||||
}
|
||||
}
|
||||
@@ -521,7 +566,8 @@ func (pR *Room) StartBattle() {
|
||||
Each "playerDownsyncChan" stays alive through out the lifecycle of room instead of each "playerDownsyncSession", i.e. not closed or dereferenced upon disconnection.
|
||||
*/
|
||||
pR.PlayerDownsyncChanDict[playerId] = make(chan pb.InputsBufferSnapshot, pR.InputsBuffer.N)
|
||||
go downsyncLoop(playerId, player, pR.PlayerDownsyncChanDict[playerId])
|
||||
pR.PlayerSecondaryDownsyncChanDict[playerId] = make(chan pb.InputsBufferSnapshot, pR.InputsBuffer.N)
|
||||
go downsyncLoop(playerId, player, pR.PlayerDownsyncChanDict[playerId], pR.PlayerSecondaryDownsyncChanDict[playerId])
|
||||
}
|
||||
|
||||
pR.onBattlePrepare(func() {
|
||||
@@ -530,7 +576,7 @@ func (pR *Room) StartBattle() {
|
||||
})
|
||||
}
|
||||
|
||||
func (pR *Room) OnBattleCmdReceived(pReq *pb.WsReq) {
|
||||
func (pR *Room) OnBattleCmdReceived(pReq *pb.WsReq, fromUDP bool) {
|
||||
/*
|
||||
[WARNING] This function "OnBattleCmdReceived" could be called by different ws sessions and thus from different threads!
|
||||
|
||||
@@ -575,10 +621,21 @@ func (pR *Room) OnBattleCmdReceived(pReq *pb.WsReq) {
|
||||
//Logger.Debug(fmt.Sprintf("OnBattleCmdReceived-InputsBufferLock unlocked: roomId=%v, fromPlayerId=%v", pR.Id, playerId))
|
||||
}()
|
||||
|
||||
inputsBufferSnapshot := pR.markConfirmationIfApplicable(inputFrameUpsyncBatch, playerId, player)
|
||||
inputsBufferSnapshot := pR.markConfirmationIfApplicable(inputFrameUpsyncBatch, playerId, player, fromUDP)
|
||||
if nil != inputsBufferSnapshot {
|
||||
pR.downsyncToAllPlayers(inputsBufferSnapshot)
|
||||
}
|
||||
} /*else {
|
||||
// FIXME: Enable this block after we can proactively detect whether there's any "secondary ws session player" in the battle to avoid waste of resource in creating the snapshot
|
||||
// no new all-confirmed
|
||||
toSendInputFrameDownsyncs := pR.cloneInputsBuffer(inputFrameUpsyncBatch[0].InputFrameId, inputFrameUpsyncBatch[len(inputFrameUpsyncBatch)-1].InputFrameId+1)
|
||||
|
||||
inputsBufferSnapshot = &pb.InputsBufferSnapshot{
|
||||
ToSendInputFrameDownsyncs: toSendInputFrameDownsyncs,
|
||||
PeerJoinIndex: player.JoinIndex,
|
||||
}
|
||||
//Logger.Info(fmt.Sprintf("OnBattleCmdReceived no new all-confirmed: roomId=%v, fromPlayerId=%v, forming peer broadcasting snapshot=%v", pR.Id, playerId, inputsBufferSnapshot))
|
||||
pR.broadcastPeerUpsyncForBetterPrediction(inputsBufferSnapshot)
|
||||
}*/
|
||||
}
|
||||
|
||||
func (pR *Room) onInputFrameDownsyncAllConfirmed(inputFrameDownsync *battle.InputFrameDownsync, playerId int32) {
|
||||
@@ -620,6 +677,10 @@ func (pR *Room) StopBattleForSettlement() {
|
||||
if RoomBattleStateIns.IN_BATTLE != pR.State {
|
||||
return
|
||||
}
|
||||
pR.BattleUdpTunnelLock.Lock()
|
||||
pR.BattleUdpTunnel.Close()
|
||||
pR.BattleUdpTunnelLock.Unlock()
|
||||
|
||||
pR.State = RoomBattleStateIns.STOPPING_BATTLE_FOR_SETTLEMENT
|
||||
Logger.Info("Stopping the `battleMainLoop` for:", zap.Any("roomId", pR.Id))
|
||||
pR.RenderFrameId++
|
||||
@@ -629,7 +690,7 @@ func (pR *Room) StopBattleForSettlement() {
|
||||
PlayersArr: toPbPlayers(pR.Players, false),
|
||||
CountdownNanos: -1, // TODO: Replace this magic constant!
|
||||
}
|
||||
pR.sendSafely(&assembledFrame, nil, DOWNSYNC_MSG_ACT_BATTLE_STOPPED, playerId, true)
|
||||
pR.sendSafely(&assembledFrame, nil, DOWNSYNC_MSG_ACT_BATTLE_STOPPED, playerId, true, MAGIC_JOIN_INDEX_DEFAULT)
|
||||
}
|
||||
// Note that `pR.onBattleStoppedForSettlement` will be called by `battleMainLoop`.
|
||||
}
|
||||
@@ -658,7 +719,7 @@ func (pR *Room) onBattlePrepare(cb BattleStartCbType) {
|
||||
|
||||
Logger.Info("Sending out frame for RoomBattleState.PREPARE:", zap.Any("battleReadyToStartFrame", battleReadyToStartFrame))
|
||||
for _, player := range pR.Players {
|
||||
pR.sendSafely(battleReadyToStartFrame, nil, DOWNSYNC_MSG_ACT_BATTLE_READY_TO_START, player.Id, true)
|
||||
pR.sendSafely(battleReadyToStartFrame, nil, DOWNSYNC_MSG_ACT_BATTLE_READY_TO_START, player.Id, true, MAGIC_JOIN_INDEX_DEFAULT)
|
||||
}
|
||||
|
||||
battlePreparationNanos := int64(6000000000)
|
||||
@@ -727,6 +788,7 @@ func (pR *Room) OnDismissed() {
|
||||
pR.CharacterConfigsArr = make([]*battle.CharacterConfig, pR.Capacity)
|
||||
pR.CollisionSysMap = make(map[int32]*resolv.Object)
|
||||
pR.PlayerDownsyncSessionDict = make(map[int32]*websocket.Conn)
|
||||
pR.PlayerSecondaryDownsyncSessionDict = make(map[int32]*websocket.Conn)
|
||||
for _, oldWatchdog := range pR.PlayerActiveWatchdogDict {
|
||||
oldWatchdog.Stop()
|
||||
}
|
||||
@@ -735,12 +797,18 @@ func (pR *Room) OnDismissed() {
|
||||
close(oldChan)
|
||||
}
|
||||
pR.PlayerDownsyncChanDict = make(map[int32](chan pb.InputsBufferSnapshot))
|
||||
for _, oldChan := range pR.PlayerSecondaryDownsyncChanDict {
|
||||
close(oldChan)
|
||||
}
|
||||
pR.PlayerSecondaryDownsyncChanDict = make(map[int32](chan pb.InputsBufferSnapshot))
|
||||
pR.PlayerSignalToCloseDict = make(map[int32]SignalToCloseConnCbType)
|
||||
pR.PlayerSecondarySignalToCloseDict = make(map[int32]SignalToCloseConnCbType)
|
||||
pR.JoinIndexBooleanArr = make([]bool, pR.Capacity)
|
||||
pR.RenderCacheSize = 1024
|
||||
pR.RenderFrameBuffer = battle.NewRingBuffer(pR.RenderCacheSize)
|
||||
pR.InputsBuffer = battle.NewRingBuffer((pR.RenderCacheSize >> 1) + 1)
|
||||
pR.rdfIdToActuallyUsedInput = make(map[int32]*pb.InputFrameDownsync)
|
||||
pR.LastIndividuallyConfirmedInputList = make([]uint64, pR.Capacity)
|
||||
|
||||
pR.LatestPlayerUpsyncedInputFrameId = -1
|
||||
pR.LastAllConfirmedInputFrameId = -1
|
||||
@@ -749,7 +817,7 @@ func (pR *Room) OnDismissed() {
|
||||
|
||||
pR.RenderFrameId = 0
|
||||
pR.CurDynamicsRenderFrameId = 0
|
||||
pR.NstDelayFrames = 16
|
||||
pR.NstDelayFrames = 24
|
||||
|
||||
serverFps := 60
|
||||
pR.RollbackEstimatedDtMillis = 16.667 // Use fixed-and-low-precision to mitigate the inconsistent floating-point-number issue between Golang and JavaScript
|
||||
@@ -757,39 +825,50 @@ func (pR *Room) OnDismissed() {
|
||||
dilutedServerFps := float64(58.0) // Don't set this value too small, otherwise we might miss force confirmation needs for slow tickers!
|
||||
pR.dilutedRollbackEstimatedDtNanos = int64(float64(pR.RollbackEstimatedDtNanos) * float64(serverFps) / dilutedServerFps)
|
||||
pR.BattleDurationFrames = int32(60 * serverFps)
|
||||
//pR.BattleDurationFrames = int32(20 * serverFps)
|
||||
pR.BattleDurationNanos = int64(pR.BattleDurationFrames) * (pR.RollbackEstimatedDtNanos + 1)
|
||||
pR.InputFrameUpsyncDelayTolerance = battle.ConvertToNoDelayInputFrameId(pR.NstDelayFrames) - 1 // this value should be strictly smaller than (NstDelayFrames >> InputScaleFrames), otherwise "type#1 forceConfirmation" might become a lag avalanche
|
||||
pR.MaxChasingRenderFramesPerUpdate = 12 // Don't set this value too high to avoid exhausting frontend CPU within a single frame
|
||||
pR.MaxChasingRenderFramesPerUpdate = 9 // Don't set this value too high to avoid exhausting frontend CPU within a single frame, roughly as the "turn-around frames to recover" is empirically OK
|
||||
|
||||
pR.BackendDynamicsEnabled = true // [WARNING] When "false", recovery upon reconnection wouldn't work!
|
||||
pR.ForceAllResyncOnAnyActiveSlowTicker = true // See tradeoff discussion in "downsyncToAllPlayers"
|
||||
|
||||
pR.FrameDataLoggingEnabled = false // [WARNING] DON'T ENABLE ON LONG BATTLE DURATION! It consumes A LOT OF MEMORY!
|
||||
pR.BattleUdpTunnelLock.Lock()
|
||||
pR.BattleUdpTunnel = nil
|
||||
pR.BattleUdpTunnelAddr = nil
|
||||
pR.BattleUdpTunnelLock.Unlock()
|
||||
|
||||
pR.ChooseStage()
|
||||
pR.EffectivePlayerCount = 0
|
||||
|
||||
// [WARNING] It's deliberately ordered such that "pR.State = RoomBattleStateIns.IDLE" is put AFTER all the refreshing operations above.
|
||||
pR.State = RoomBattleStateIns.IDLE
|
||||
go pR.startBattleUdpTunnel() // Would reassign "pR.BattleUdpTunnel"
|
||||
pR.updateScore()
|
||||
|
||||
Logger.Info("The room is completely dismissed(all playerDownsyncChan closed):", zap.Any("roomId", pR.Id))
|
||||
}
|
||||
|
||||
func (pR *Room) expelPlayerDuringGame(playerId int32) {
|
||||
if signalToCloseConnOfThisPlayer, existent := pR.PlayerSignalToCloseDict[playerId]; existent {
|
||||
signalToCloseConnOfThisPlayer(Constants.RetCode.UnknownError, "") // TODO: Specify an error code
|
||||
}
|
||||
pR.signalToCloseAllSessionsOfPlayer(playerId, Constants.RetCode.UnknownError)
|
||||
pR.onPlayerExpelledDuringGame(playerId)
|
||||
}
|
||||
|
||||
func (pR *Room) expelPlayerForDismissal(playerId int32) {
|
||||
if signalToCloseConnOfThisPlayer, existent := pR.PlayerSignalToCloseDict[playerId]; existent {
|
||||
signalToCloseConnOfThisPlayer(Constants.RetCode.UnknownError, "") // TODO: Specify an error code
|
||||
}
|
||||
pR.signalToCloseAllSessionsOfPlayer(playerId, Constants.RetCode.UnknownError)
|
||||
pR.onPlayerExpelledForDismissal(playerId)
|
||||
}
|
||||
|
||||
func (pR *Room) signalToCloseAllSessionsOfPlayer(playerId int32, retCode int) {
|
||||
if signalToCloseConnOfThisPlayer, existent := pR.PlayerSignalToCloseDict[playerId]; existent {
|
||||
signalToCloseConnOfThisPlayer(retCode, "") // TODO: Specify an error code
|
||||
}
|
||||
if signalToCloseConnOfThisPlayer2, existent2 := pR.PlayerSecondarySignalToCloseDict[playerId]; existent2 {
|
||||
signalToCloseConnOfThisPlayer2(retCode, "") // TODO: Specify an error code
|
||||
}
|
||||
}
|
||||
|
||||
func (pR *Room) onPlayerExpelledDuringGame(playerId int32) {
|
||||
pR.onPlayerLost(playerId)
|
||||
}
|
||||
@@ -807,6 +886,10 @@ func (pR *Room) OnPlayerDisconnected(playerId int32) {
|
||||
}
|
||||
}()
|
||||
|
||||
if signalToCloseConnOfThisPlayer2, existent2 := pR.PlayerSecondarySignalToCloseDict[playerId]; existent2 {
|
||||
signalToCloseConnOfThisPlayer2(Constants.RetCode.UnknownError, "") // TODO: Specify an error code
|
||||
}
|
||||
|
||||
if player, existent := pR.Players[playerId]; existent {
|
||||
thatPlayerBattleState := atomic.LoadInt32(&(player.BattleState))
|
||||
switch thatPlayerBattleState {
|
||||
@@ -866,6 +949,8 @@ func (pR *Room) clearPlayerNetworkSession(playerId int32) {
|
||||
delete(pR.PlayerActiveWatchdogDict, playerId)
|
||||
delete(pR.PlayerDownsyncSessionDict, playerId)
|
||||
delete(pR.PlayerSignalToCloseDict, playerId)
|
||||
delete(pR.PlayerSecondaryDownsyncSessionDict, playerId)
|
||||
delete(pR.PlayerSecondarySignalToCloseDict, playerId)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -955,7 +1040,7 @@ func (pR *Room) OnPlayerBattleColliderAcked(playerId int32) bool {
|
||||
Logger.Debug(fmt.Sprintf("OnPlayerBattleColliderAcked-middle: roomId=%v, roomState=%v, targetPlayerId=%v, targetPlayerBattleState=%v, thatPlayerId=%v, thatPlayerBattleState=%v", pR.Id, pR.State, targetPlayer.Id, targetPlayer.BattleState, thatPlayer.Id, thatPlayerBattleState))
|
||||
if thatPlayerId == targetPlayer.Id || (PlayerBattleStateIns.ADDED_PENDING_BATTLE_COLLIDER_ACK == thatPlayerBattleState || PlayerBattleStateIns.ACTIVE == thatPlayerBattleState) {
|
||||
Logger.Debug(fmt.Sprintf("OnPlayerBattleColliderAcked-sending DOWNSYNC_MSG_ACT_PLAYER_ADDED_AND_ACKED: roomId=%v, roomState=%v, targetPlayerId=%v, targetPlayerBattleState=%v, capacity=%v, EffectivePlayerCount=%v", pR.Id, pR.State, targetPlayer.Id, targetPlayer.BattleState, pR.Capacity, pR.EffectivePlayerCount))
|
||||
pR.sendSafely(playerAckedFrame, nil, DOWNSYNC_MSG_ACT_PLAYER_ADDED_AND_ACKED, thatPlayer.Id, true)
|
||||
pR.sendSafely(playerAckedFrame, nil, DOWNSYNC_MSG_ACT_PLAYER_ADDED_AND_ACKED, thatPlayer.Id, true, MAGIC_JOIN_INDEX_DEFAULT)
|
||||
}
|
||||
}
|
||||
atomic.StoreInt32(&(targetPlayer.BattleState), PlayerBattleStateIns.ACTIVE)
|
||||
@@ -988,28 +1073,45 @@ func (pR *Room) OnPlayerBattleColliderAcked(playerId int32) bool {
|
||||
return true
|
||||
}
|
||||
|
||||
func (pR *Room) sendSafely(roomDownsyncFrame *pb.RoomDownsyncFrame, toSendInputFrameDownsyncs []*pb.InputFrameDownsync, act int32, playerId int32, needLockExplicitly bool) {
|
||||
func (pR *Room) sendSafely(roomDownsyncFrame *pb.RoomDownsyncFrame, toSendInputFrameDownsyncs []*pb.InputFrameDownsync, act int32, playerId int32, needLockExplicitly bool, peerJoinIndex int32) {
|
||||
defer func() {
|
||||
if r := recover(); r != nil {
|
||||
Logger.Error("sendSafely, recovered from: ", zap.Any("roomId", pR.Id), zap.Any("playerId", playerId), zap.Any("panic", r))
|
||||
}
|
||||
}()
|
||||
|
||||
if playerDownsyncSession, existent := pR.PlayerDownsyncSessionDict[playerId]; existent {
|
||||
pResp := &pb.WsResp{
|
||||
Ret: int32(Constants.RetCode.Ok),
|
||||
Act: act,
|
||||
Rdf: roomDownsyncFrame,
|
||||
InputFrameDownsyncBatch: toSendInputFrameDownsyncs,
|
||||
}
|
||||
pResp := &pb.WsResp{
|
||||
Ret: int32(Constants.RetCode.Ok),
|
||||
Act: act,
|
||||
Rdf: roomDownsyncFrame,
|
||||
InputFrameDownsyncBatch: toSendInputFrameDownsyncs,
|
||||
PeerJoinIndex: peerJoinIndex,
|
||||
}
|
||||
|
||||
theBytes, marshalErr := proto.Marshal(pResp)
|
||||
if nil != marshalErr {
|
||||
panic(fmt.Sprintf("Error marshaling downsync message: roomId=%v, playerId=%v, roomState=%v, roomEffectivePlayerCount=%v", pR.Id, playerId, pR.State, pR.EffectivePlayerCount))
|
||||
}
|
||||
theBytes, marshalErr := proto.Marshal(pResp)
|
||||
if nil != marshalErr {
|
||||
panic(fmt.Sprintf("Error marshaling downsync message: roomId=%v, playerId=%v, roomState=%v, roomEffectivePlayerCount=%v", pR.Id, playerId, pR.State, pR.EffectivePlayerCount))
|
||||
}
|
||||
|
||||
if err := playerDownsyncSession.WriteMessage(websocket.BinaryMessage, theBytes); nil != err {
|
||||
panic(fmt.Sprintf("Error sending downsync message: roomId=%v, playerId=%v, roomState=%v, roomEffectivePlayerCount=%v, err=%v", pR.Id, playerId, pR.State, pR.EffectivePlayerCount, err))
|
||||
shouldUseSecondaryWsSession := (MAGIC_JOIN_INDEX_DEFAULT != peerJoinIndex && DOWNSYNC_MSG_ACT_INPUT_BATCH == act) // FIXME: Simplify the condition
|
||||
//Logger.Info(fmt.Sprintf("shouldUseSecondaryWsSession=%v: roomId=%v, playerId=%v, roomState=%v, roomEffectivePlayerCount=%v", shouldUseSecondaryWsSession, pR.Id, playerId, pR.State, pR.EffectivePlayerCount))
|
||||
if !shouldUseSecondaryWsSession {
|
||||
if playerDownsyncSession, existent := pR.PlayerDownsyncSessionDict[playerId]; existent {
|
||||
if err := playerDownsyncSession.WriteMessage(websocket.BinaryMessage, theBytes); nil != err {
|
||||
panic(fmt.Sprintf("Error sending primary downsync message: roomId=%v, playerId=%v, roomState=%v, roomEffectivePlayerCount=%v, err=%v", pR.Id, playerId, pR.State, pR.EffectivePlayerCount, err))
|
||||
}
|
||||
}
|
||||
} else {
|
||||
/*
|
||||
[FIXME]
|
||||
This branch is preferred to use an additional session of each player for sending, and the session is preferrably UDP instead of any TCP-based protocol, but I'm being lazy here.
|
||||
|
||||
See `<proj-root>/ConcerningEdgeCases.md` for the advantage of using UDP as a supplement.
|
||||
*/
|
||||
if playerSecondaryDownsyncSession, existent := pR.PlayerSecondaryDownsyncSessionDict[playerId]; existent {
|
||||
if err := playerSecondaryDownsyncSession.WriteMessage(websocket.BinaryMessage, theBytes); nil != err {
|
||||
panic(fmt.Sprintf("Error sending secondary downsync message: roomId=%v, playerId=%v, roomState=%v, roomEffectivePlayerCount=%v, err=%v", pR.Id, playerId, pR.State, pR.EffectivePlayerCount, err))
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1017,12 +1119,7 @@ func (pR *Room) sendSafely(roomDownsyncFrame *pb.RoomDownsyncFrame, toSendInputF
|
||||
func (pR *Room) getOrPrefabInputFrameDownsync(inputFrameId int32) *battle.InputFrameDownsync {
|
||||
/*
|
||||
[WARNING] This function MUST BE called while "pR.InputsBufferLock" is locked.
|
||||
|
||||
Kindly note that on backend the prefab is much simpler than its frontend counterpart, because frontend will upsync its latest command immediately if there's any change w.r.t. its own prev cmd, thus if no upsync received from a frontend,
|
||||
- EITHER it's due to local lag and bad network,
|
||||
- OR there's no change w.r.t. to its prev cmd.
|
||||
*/
|
||||
|
||||
var currInputFrameDownsync *battle.InputFrameDownsync = nil
|
||||
tmp1 := pR.InputsBuffer.GetByFrameId(inputFrameId) // Would be nil if "pR.InputsBuffer.EdFrameId <= inputFrameId", else if "pR.InputsBuffer.EdFrameId > inputFrameId" is already met, then by now we can just return "tmp1.(*InputFrameDownsync)"
|
||||
if nil == tmp1 {
|
||||
@@ -1034,18 +1131,26 @@ func (pR *Room) getOrPrefabInputFrameDownsync(inputFrameId int32) *battle.InputF
|
||||
ConfirmedList: uint64(0),
|
||||
}
|
||||
|
||||
/*
|
||||
[WARNING] Don't reference "pR.InputsBuffer.GetByFrameId(j-1)" to prefab here!
|
||||
|
||||
Otherwise if an ActiveSlowTicker got a forced confirmation sequence like
|
||||
```
|
||||
inputFrame#42 {dx: -2} upsynced;
|
||||
inputFrame#43-50 {dx: +2} ignored by [type#1 forceConfirmation];
|
||||
inputFrame#51 {dx: +2} upsynced;
|
||||
inputFrame#52-60 {dx: +2} ignored by [type#1 forceConfirmation];
|
||||
inputFrame#61 {dx: +2} upsynced;
|
||||
|
||||
...there would be more [type#1 forceConfirmation]s for this ActiveSlowTicker if it doesn't catch up the upsync pace...
|
||||
```
|
||||
, the backend might've been prefabbing TOO QUICKLY and thus still replicating "inputFrame#42" by now for this ActiveSlowTicker, making its graphics inconsistent upon "[type#1 forceConfirmation] at inputFrame#52-60", i.e. as if always dragged to the left while having been controlled to the right for a few frames -- what's worse, the same graphical inconsistence could even impact later "[type#1 forceConfirmation]s" if this ActiveSlowTicker doesn't catch up with the upsync pace!
|
||||
*/
|
||||
|
||||
for i, _ := range currInputFrameDownsync.InputList {
|
||||
j2 := pR.PlayersArr[i].LastReceivedInputFrameId
|
||||
if j2 < pR.InputsBuffer.StFrameId {
|
||||
j2 = pR.InputsBuffer.StFrameId
|
||||
}
|
||||
tmp2 := pR.InputsBuffer.GetByFrameId(j2)
|
||||
if nil != tmp2 {
|
||||
prevInputFrameDownsync := tmp2.(*battle.InputFrameDownsync)
|
||||
currInputFrameDownsync.InputList[i] = prevInputFrameDownsync.InputList[i]
|
||||
}
|
||||
// [WARNING] The use of "InputsBufferLock" guarantees that by now "inputFrameId >= pR.InputsBuffer.EdFrameId >= pR.LatestPlayerUpsyncedInputFrameId", thus it's safe to use "pR.LastIndividuallyConfirmedInputList" for prediction.
|
||||
// Don't predict "btnA & btnB"!
|
||||
currInputFrameDownsync.InputList[i] = (currInputFrameDownsync.InputList[i] & uint64(15))
|
||||
currInputFrameDownsync.InputList[i] = (pR.LastIndividuallyConfirmedInputList[i] & uint64(15))
|
||||
}
|
||||
|
||||
pR.InputsBuffer.Put(currInputFrameDownsync)
|
||||
@@ -1057,7 +1162,7 @@ func (pR *Room) getOrPrefabInputFrameDownsync(inputFrameId int32) *battle.InputF
|
||||
return currInputFrameDownsync
|
||||
}
|
||||
|
||||
func (pR *Room) markConfirmationIfApplicable(inputFrameUpsyncBatch []*pb.InputFrameUpsync, playerId int32, player *Player) *pb.InputsBufferSnapshot {
|
||||
func (pR *Room) markConfirmationIfApplicable(inputFrameUpsyncBatch []*pb.InputFrameUpsync, playerId int32, player *Player, fromUDP bool) *pb.InputsBufferSnapshot {
|
||||
// [WARNING] This function MUST BE called while "pR.InputsBufferLock" is locked!
|
||||
// Step#1, put the received "inputFrameUpsyncBatch" into "pR.InputsBuffer"
|
||||
for _, inputFrameUpsync := range inputFrameUpsyncBatch {
|
||||
@@ -1068,6 +1173,7 @@ func (pR *Room) markConfirmationIfApplicable(inputFrameUpsyncBatch []*pb.InputFr
|
||||
continue
|
||||
}
|
||||
if clientInputFrameId < player.LastReceivedInputFrameId {
|
||||
// [WARNING] It's important for correctness that we use "player.LastReceivedInputFrameId" instead of "player.LastUdpReceivedInputFrameId" here!
|
||||
Logger.Debug(fmt.Sprintf("Omitting obsolete inputFrameUpsync#2: roomId=%v, playerId=%v, clientInputFrameId=%v, playerLastReceivedInputFrameId=%v, InputsBuffer=%v", pR.Id, playerId, clientInputFrameId, player.LastReceivedInputFrameId, pR.InputsBufferString(false)))
|
||||
continue
|
||||
}
|
||||
@@ -1080,10 +1186,25 @@ func (pR *Room) markConfirmationIfApplicable(inputFrameUpsyncBatch []*pb.InputFr
|
||||
targetInputFrameDownsync.InputList[player.JoinIndex-1] = inputFrameUpsync.Encoded
|
||||
targetInputFrameDownsync.ConfirmedList |= uint64(1 << uint32(player.JoinIndex-1))
|
||||
|
||||
player.LastReceivedInputFrameId = clientInputFrameId
|
||||
if false == fromUDP {
|
||||
/*
|
||||
[WARNING] We have to distinguish whether or not the incoming batch is from UDP here, otherwise "pR.LatestPlayerUpsyncedInputFrameId - pR.LastAllConfirmedInputFrameId" might become unexpectedly large in case of "UDP packet loss + slow ws session"!
|
||||
|
||||
if clientInputFrameId > pR.LatestPlayerUpsyncedInputFrameId {
|
||||
pR.LatestPlayerUpsyncedInputFrameId = clientInputFrameId
|
||||
Moreover, only ws session upsyncs should advance "player.LastReceivedInputFrameId" & "pR.LatestPlayerUpsyncedInputFrameId".
|
||||
|
||||
Kindly note that the updates of "player.LastReceivedInputFrameId" could be discrete before and after reconnection.
|
||||
*/
|
||||
player.LastReceivedInputFrameId = clientInputFrameId
|
||||
if clientInputFrameId > pR.LatestPlayerUpsyncedInputFrameId {
|
||||
pR.LatestPlayerUpsyncedInputFrameId = clientInputFrameId
|
||||
}
|
||||
}
|
||||
|
||||
if clientInputFrameId > player.LastUdpReceivedInputFrameId {
|
||||
// No need to update "player.LastUdpReceivedInputFrameId" only when "true == fromUDP", we should keep "player.LastUdpReceivedInputFrameId >= player.LastReceivedInputFrameId" at any moment.
|
||||
player.LastUdpReceivedInputFrameId = clientInputFrameId
|
||||
// It's safe (in terms of getting an eventually correct "RenderFrameBuffer") to put the following update of "pR.LastIndividuallyConfirmedInputList" which is ONLY used for prediction in "InputsBuffer" out of "false == fromUDP" block.
|
||||
pR.LastIndividuallyConfirmedInputList[player.JoinIndex-1] = inputFrameUpsync.Encoded
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1150,6 +1271,7 @@ func (pR *Room) forceConfirmationIfApplicable(prevRenderFrameId int32) uint64 {
|
||||
totPlayerCnt := uint32(pR.Capacity)
|
||||
allConfirmedMask := uint64((1 << totPlayerCnt) - 1)
|
||||
unconfirmedMask := uint64(0)
|
||||
// As "pR.LastAllConfirmedInputFrameId" can be advanced by UDP but "pR.LatestPlayerUpsyncedInputFrameId" could only be advanced by ws session, when the following condition is met we know that the slow ticker is really in trouble!
|
||||
if pR.LatestPlayerUpsyncedInputFrameId > (pR.LastAllConfirmedInputFrameId + pR.InputFrameUpsyncDelayTolerance + 1) {
|
||||
// Type#1 check whether there's a significantly slow ticker among players
|
||||
oldLastAllConfirmedInputFrameId := pR.LastAllConfirmedInputFrameId
|
||||
@@ -1271,13 +1393,13 @@ func (pR *Room) printBarrier(barrierCollider *resolv.Object) {
|
||||
}
|
||||
|
||||
func (pR *Room) doBattleMainLoopPerTickBackendDynamicsWithProperLocking(prevRenderFrameId int32, pDynamicsDuration *int64) {
|
||||
Logger.Debug(fmt.Sprintf("doBattleMainLoopPerTickBackendDynamicsWithProperLocking-InputsBufferLock to about lock: roomId=%v", pR.Id))
|
||||
//Logger.Debug(fmt.Sprintf("doBattleMainLoopPerTickBackendDynamicsWithProperLocking-InputsBufferLock to about lock: roomId=%v", pR.Id))
|
||||
pR.InputsBufferLock.Lock()
|
||||
Logger.Debug(fmt.Sprintf("doBattleMainLoopPerTickBackendDynamicsWithProperLocking-InputsBufferLock locked: roomId=%v", pR.Id))
|
||||
//Logger.Debug(fmt.Sprintf("doBattleMainLoopPerTickBackendDynamicsWithProperLocking-InputsBufferLock locked: roomId=%v", pR.Id))
|
||||
|
||||
defer func() {
|
||||
pR.InputsBufferLock.Unlock()
|
||||
Logger.Debug(fmt.Sprintf("doBattleMainLoopPerTickBackendDynamicsWithProperLocking-InputsBufferLock unlocked: roomId=%v", pR.Id))
|
||||
//Logger.Debug(fmt.Sprintf("doBattleMainLoopPerTickBackendDynamicsWithProperLocking-InputsBufferLock unlocked: roomId=%v", pR.Id))
|
||||
}()
|
||||
|
||||
if ok, thatRenderFrameId := battle.ShouldPrefabInputFrameDownsync(prevRenderFrameId, pR.RenderFrameId); ok {
|
||||
@@ -1316,11 +1438,35 @@ func (pR *Room) doBattleMainLoopPerTickBackendDynamicsWithProperLocking(prevRend
|
||||
snapshotStFrameId = refSnapshotStFrameId
|
||||
}
|
||||
inputsBufferSnapshot := pR.produceInputsBufferSnapshotWithCurDynamicsRenderFrameAsRef(unconfirmedMask, snapshotStFrameId, pR.LastAllConfirmedInputFrameId+1)
|
||||
Logger.Debug(fmt.Sprintf("[forceConfirmation] roomId=%v, room.RenderFrameId=%v, room.CurDynamicsRenderFrameId=%v, room.LastAllConfirmedInputFrameId=%v, unconfirmedMask=%v", pR.Id, pR.RenderFrameId, pR.CurDynamicsRenderFrameId, pR.LastAllConfirmedInputFrameId, unconfirmedMask))
|
||||
//Logger.Warn(fmt.Sprintf("[forceConfirmation] roomId=%v, room.RenderFrameId=%v, room.CurDynamicsRenderFrameId=%v, room.LastAllConfirmedInputFrameId=%v, unconfirmedMask=%v", pR.Id, pR.RenderFrameId, pR.CurDynamicsRenderFrameId, pR.LastAllConfirmedInputFrameId, unconfirmedMask))
|
||||
pR.downsyncToAllPlayers(inputsBufferSnapshot)
|
||||
}
|
||||
}
|
||||
|
||||
func (pR *Room) broadcastPeerUpsyncForBetterPrediction(inputsBufferSnapshot *pb.InputsBufferSnapshot) {
|
||||
// See `<proj-root>/ConcerningEdgeCases.md` for why this method exists.
|
||||
for _, player := range pR.PlayersArr {
|
||||
playerBattleState := atomic.LoadInt32(&(player.BattleState))
|
||||
switch playerBattleState {
|
||||
case PlayerBattleStateIns.DISCONNECTED, PlayerBattleStateIns.LOST, PlayerBattleStateIns.EXPELLED_DURING_GAME, PlayerBattleStateIns.EXPELLED_IN_DISMISSAL, PlayerBattleStateIns.ADDED_PENDING_BATTLE_COLLIDER_ACK, PlayerBattleStateIns.READDED_PENDING_BATTLE_COLLIDER_ACK:
|
||||
continue
|
||||
}
|
||||
if player.JoinIndex == inputsBufferSnapshot.PeerJoinIndex {
|
||||
continue
|
||||
}
|
||||
|
||||
if playerSecondaryDownsyncChan, existent := pR.PlayerSecondaryDownsyncChanDict[player.Id]; existent {
|
||||
/*
|
||||
[FIXME]
|
||||
This function is preferred to use an additional go-channel of each player for sending, see "downsyncLoop" & "Room.sendSafely" for more information!
|
||||
*/
|
||||
playerSecondaryDownsyncChan <- (*inputsBufferSnapshot)
|
||||
} else {
|
||||
Logger.Warn(fmt.Sprintf("playerDownsyncChan for (roomId: %d, playerId:%d) is gone", pR.Id, player.Id))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (pR *Room) downsyncToAllPlayers(inputsBufferSnapshot *pb.InputsBufferSnapshot) {
|
||||
/*
|
||||
[WARNING] This function MUST BE called while "pR.InputsBufferLock" is LOCKED to **preserve the order of generation of "inputsBufferSnapshot" for sending** -- see comments in "OnBattleCmdReceived" and [this issue](https://github.com/genxium/DelayNoMore/issues/12).
|
||||
@@ -1397,14 +1543,14 @@ func (pR *Room) downsyncToSinglePlayer(playerId int32, player *Player, refRender
|
||||
We hereby assume that Golang runtime allocates & frees small amount of RAM quickly enough compared to either network I/O blocking in worst cases or the high frequency "per inputFrameDownsync*player" locking (though "OnBattleCmdReceived" locks at the same frequency but it's inevitable).
|
||||
*/
|
||||
|
||||
playerJoinIndex := player.JoinIndex - 1
|
||||
playerJoinIndexInBooleanArr := player.JoinIndex - 1
|
||||
playerBattleState := atomic.LoadInt32(&(player.BattleState))
|
||||
switch playerBattleState {
|
||||
case PlayerBattleStateIns.DISCONNECTED, PlayerBattleStateIns.LOST, PlayerBattleStateIns.EXPELLED_DURING_GAME, PlayerBattleStateIns.EXPELLED_IN_DISMISSAL, PlayerBattleStateIns.ADDED_PENDING_BATTLE_COLLIDER_ACK, PlayerBattleStateIns.READDED_PENDING_BATTLE_COLLIDER_ACK:
|
||||
return
|
||||
}
|
||||
|
||||
isSlowTicker := (0 < (unconfirmedMask & uint64(1<<uint32(playerJoinIndex))))
|
||||
isSlowTicker := (0 < (unconfirmedMask & uint64(1<<uint32(playerJoinIndexInBooleanArr))))
|
||||
shouldResync1 := (PlayerBattleStateIns.READDED_BATTLE_COLLIDER_ACKED == playerBattleState) // i.e. implies that "MAGIC_LAST_SENT_INPUT_FRAME_ID_READDED == player.LastSentInputFrameId"
|
||||
shouldResync2 := isSlowTicker // This condition is critical, if we don't send resync upon this condition, the "reconnected or slowly-clocking player" might never get its input synced
|
||||
shouldResync3 := shouldForceResync
|
||||
@@ -1429,13 +1575,13 @@ func (pR *Room) downsyncToSinglePlayer(playerId int32, player *Player, refRender
|
||||
refRenderFrame.BackendUnconfirmedMask = unconfirmedMask
|
||||
pbRefRenderFrame := toPbRoomDownsyncFrame(refRenderFrame)
|
||||
pbRefRenderFrame.SpeciesIdList = pR.SpeciesIdList
|
||||
pR.sendSafely(pbRefRenderFrame, toSendInputFrameDownsyncsSnapshot, DOWNSYNC_MSG_ACT_FORCED_RESYNC, playerId, false)
|
||||
pR.sendSafely(pbRefRenderFrame, toSendInputFrameDownsyncsSnapshot, DOWNSYNC_MSG_ACT_FORCED_RESYNC, playerId, false, MAGIC_JOIN_INDEX_DEFAULT)
|
||||
//Logger.Warn(fmt.Sprintf("Sent refRenderFrameId=%v & inputFrameIds [%d, %d), for roomId=%v, playerId=%d, playerJoinIndex=%d, renderFrameId=%d, curDynamicsRenderFrameId=%d, playerLastSentInputFrameId=%d: InputsBuffer=%v", refRenderFrameId, toSendInputFrameIdSt, toSendInputFrameIdEd, pR.Id, playerId, player.JoinIndex, pR.RenderFrameId, pR.CurDynamicsRenderFrameId, player.LastSentInputFrameId, pR.InputsBufferString(false)))
|
||||
if shouldResync1 {
|
||||
Logger.Warn(fmt.Sprintf("Sent refRenderFrameId=%v & inputFrameIds [%d, %d), for roomId=%v, playerId=%d, playerJoinIndex=%d, renderFrameId=%d, curDynamicsRenderFrameId=%d, playerLastSentInputFrameId=%d: shouldResync1=%v, shouldResync2=%v, shouldResync3=%v, playerBattleState=%d", refRenderFrameId, toSendInputFrameIdSt, toSendInputFrameIdEd, pR.Id, playerId, player.JoinIndex, pR.RenderFrameId, pR.CurDynamicsRenderFrameId, player.LastSentInputFrameId, shouldResync1, shouldResync2, shouldResync3, playerBattleState))
|
||||
if shouldResync1 || shouldResync3 {
|
||||
Logger.Debug(fmt.Sprintf("Sent refRenderFrameId=%v & inputFrameIds [%d, %d), for roomId=%v, playerId=%d, playerJoinIndex=%d, renderFrameId=%d, curDynamicsRenderFrameId=%d, playerLastSentInputFrameId=%d: shouldResync1=%v, shouldResync2=%v, shouldResync3=%v, playerBattleState=%d", refRenderFrameId, toSendInputFrameIdSt, toSendInputFrameIdEd, pR.Id, playerId, player.JoinIndex, pR.RenderFrameId, pR.CurDynamicsRenderFrameId, player.LastSentInputFrameId, shouldResync1, shouldResync2, shouldResync3, playerBattleState))
|
||||
}
|
||||
} else {
|
||||
pR.sendSafely(nil, toSendInputFrameDownsyncsSnapshot, DOWNSYNC_MSG_ACT_INPUT_BATCH, playerId, false)
|
||||
pR.sendSafely(nil, toSendInputFrameDownsyncsSnapshot, DOWNSYNC_MSG_ACT_INPUT_BATCH, playerId, false, MAGIC_JOIN_INDEX_DEFAULT)
|
||||
}
|
||||
player.LastSentInputFrameId = toSendInputFrameIdEd - 1
|
||||
if shouldResync1 {
|
||||
@@ -1443,6 +1589,16 @@ func (pR *Room) downsyncToSinglePlayer(playerId int32, player *Player, refRender
|
||||
}
|
||||
}
|
||||
|
||||
func (pR *Room) downsyncPeerInputFrameUpsyncToSinglePlayer(playerId int32, player *Player, toSendInputFrameDownsyncsSnapshot []*pb.InputFrameDownsync, peerJoinIndex int32) {
|
||||
playerBattleState := atomic.LoadInt32(&(player.BattleState))
|
||||
switch playerBattleState {
|
||||
case PlayerBattleStateIns.DISCONNECTED, PlayerBattleStateIns.LOST, PlayerBattleStateIns.EXPELLED_DURING_GAME, PlayerBattleStateIns.EXPELLED_IN_DISMISSAL, PlayerBattleStateIns.ADDED_PENDING_BATTLE_COLLIDER_ACK, PlayerBattleStateIns.READDED_PENDING_BATTLE_COLLIDER_ACK:
|
||||
return
|
||||
}
|
||||
|
||||
pR.sendSafely(nil, toSendInputFrameDownsyncsSnapshot, DOWNSYNC_MSG_ACT_PEER_INPUT_BATCH, playerId, false, peerJoinIndex)
|
||||
}
|
||||
|
||||
func (pR *Room) cloneInputsBuffer(stFrameId, edFrameId int32) []*pb.InputFrameDownsync {
|
||||
// [WARNING] This function MUST BE called while "pR.InputsBufferLock" is locked!
|
||||
cloned := make([]*pb.InputFrameDownsync, 0, edFrameId-stFrameId)
|
||||
@@ -1475,3 +1631,163 @@ func (pR *Room) cloneInputsBuffer(stFrameId, edFrameId int32) []*pb.InputFrameDo
|
||||
|
||||
return cloned
|
||||
}
|
||||
|
||||
func (pR *Room) SetSecondarySession(playerId int32, session *websocket.Conn, signalToCloseConnOfThisPlayer SignalToCloseConnCbType) {
|
||||
// TODO: Use a dedicated lock
|
||||
if player, ok := pR.Players[playerId]; ok {
|
||||
playerBattleState := atomic.LoadInt32(&(player.BattleState))
|
||||
switch playerBattleState {
|
||||
case PlayerBattleStateIns.DISCONNECTED, PlayerBattleStateIns.LOST, PlayerBattleStateIns.EXPELLED_DURING_GAME, PlayerBattleStateIns.EXPELLED_IN_DISMISSAL:
|
||||
// Kindly note that "PlayerBattleStateIns.ADDED_PENDING_BATTLE_COLLIDER_ACK, PlayerBattleStateIns.READDED_PENDING_BATTLE_COLLIDER_ACK" are allowed
|
||||
return
|
||||
}
|
||||
if _, existent := pR.PlayerDownsyncSessionDict[playerId]; existent {
|
||||
if _, existent2 := pR.PlayerSecondaryDownsyncSessionDict[playerId]; !existent2 {
|
||||
Logger.Info(fmt.Sprintf("SetSecondarySession for roomId=%v, playerId=%d, pR.Players=%v", pR.Id, playerId, pR.Players))
|
||||
pR.PlayerSecondaryDownsyncSessionDict[playerId] = session
|
||||
pR.PlayerSecondarySignalToCloseDict[playerId] = signalToCloseConnOfThisPlayer
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (pR *Room) UpdatePeerUdpAddrList(playerId int32, peerAddr *net.UDPAddr, pReq *pb.HolePunchUpsync) {
|
||||
// TODO: There's a chance that by now "player.JoinIndex" is not yet determined, use a lock to sync
|
||||
if player, ok := pR.Players[playerId]; ok && MAGIC_JOIN_INDEX_DEFAULT != player.JoinIndex {
|
||||
playerBattleState := atomic.LoadInt32(&(player.BattleState))
|
||||
switch playerBattleState {
|
||||
case PlayerBattleStateIns.DISCONNECTED, PlayerBattleStateIns.LOST, PlayerBattleStateIns.EXPELLED_DURING_GAME, PlayerBattleStateIns.EXPELLED_IN_DISMISSAL:
|
||||
// Kindly note that "PlayerBattleStateIns.ADDED_PENDING_BATTLE_COLLIDER_ACK, PlayerBattleStateIns.READDED_PENDING_BATTLE_COLLIDER_ACK" are allowed
|
||||
return
|
||||
}
|
||||
if _, existent := pR.PlayerDownsyncSessionDict[playerId]; existent {
|
||||
player.UdpAddr = &pb.PeerUdpAddr{
|
||||
Ip: peerAddr.IP.String(),
|
||||
Port: int32(peerAddr.Port),
|
||||
AuthKey: pReq.AuthKey,
|
||||
}
|
||||
Logger.Info(fmt.Sprintf("UpdatePeerUdpAddrList done for roomId=%v, playerId=%d, peerAddr=%s", pR.Id, playerId, peerAddr))
|
||||
|
||||
peerJoinIndex := player.JoinIndex
|
||||
peerUdpAddrList := make([]*pb.PeerUdpAddr, pR.Capacity, pR.Capacity)
|
||||
|
||||
for _, otherPlayer := range pR.Players {
|
||||
if MAGIC_JOIN_INDEX_DEFAULT == otherPlayer.JoinIndex {
|
||||
// TODO: Again this shouldn't happen, apply proper locking
|
||||
continue
|
||||
}
|
||||
// In case of highly concurrent update that might occur while later marshalling, use the ptr of a copy
|
||||
peerUdpAddrList[otherPlayer.JoinIndex-1] = &pb.PeerUdpAddr{
|
||||
Ip: otherPlayer.UdpAddr.Ip,
|
||||
Port: otherPlayer.UdpAddr.Port,
|
||||
AuthKey: otherPlayer.UdpAddr.AuthKey,
|
||||
}
|
||||
}
|
||||
|
||||
// Broadcast this new UDP addr to all the existing players
|
||||
for otherPlayerId, otherPlayer := range pR.Players {
|
||||
otherPlayerBattleState := atomic.LoadInt32(&(otherPlayer.BattleState))
|
||||
switch otherPlayerBattleState {
|
||||
case PlayerBattleStateIns.DISCONNECTED, PlayerBattleStateIns.LOST, PlayerBattleStateIns.EXPELLED_DURING_GAME, PlayerBattleStateIns.EXPELLED_IN_DISMISSAL:
|
||||
continue
|
||||
}
|
||||
|
||||
Logger.Info(fmt.Sprintf("Downsyncing peerUdpAddrList for roomId=%v, playerId=%d", pR.Id, otherPlayerId))
|
||||
pR.sendSafely(&pb.RoomDownsyncFrame{
|
||||
PeerUdpAddrList: peerUdpAddrList,
|
||||
}, nil, DOWNSYNC_MSG_ACT_PEER_UDP_ADDR, otherPlayerId, false, peerJoinIndex)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (pR *Room) startBattleUdpTunnel() {
|
||||
defer func() {
|
||||
if r := recover(); r != nil {
|
||||
Logger.Error("`BattleUdpTunnel` recovery spot#1, recovered from: ", zap.Any("roomId", pR.Id), zap.Any("panic", r))
|
||||
}
|
||||
Logger.Info(fmt.Sprintf("`BattleUdpTunnel` stopped for (roomId=%d)@renderFrameId=%v", pR.Id, pR.RenderFrameId))
|
||||
}()
|
||||
|
||||
pR.BattleUdpTunnelLock.Lock()
|
||||
conn, err := net.ListenUDP("udp", &net.UDPAddr{
|
||||
Port: 0,
|
||||
IP: net.ParseIP(Conf.Sio.UdpHost),
|
||||
})
|
||||
if nil != err {
|
||||
// No need to close the "conn" upon error here
|
||||
pR.BattleUdpTunnelLock.Unlock()
|
||||
panic(err)
|
||||
}
|
||||
pR.BattleUdpTunnel = conn
|
||||
switch v := conn.LocalAddr().(type) {
|
||||
case (*net.UDPAddr):
|
||||
pR.BattleUdpTunnelAddr = &pb.PeerUdpAddr{
|
||||
Ip: Conf.Sio.UdpHost,
|
||||
Port: int32(v.Port),
|
||||
AuthKey: 0, // To be determined for each specific player upon joining and sent to it by BattleColliderInfo
|
||||
}
|
||||
}
|
||||
|
||||
pR.BattleUdpTunnelLock.Unlock()
|
||||
|
||||
defer func() {
|
||||
if r := recover(); r != nil {
|
||||
Logger.Warn("`BattleUdpTunnel` recovery spot#2, recovered from: ", zap.Any("roomId", pR.Id), zap.Any("panic", r))
|
||||
}
|
||||
Logger.Info(fmt.Sprintf("`BattleUdpTunnel` closed for (roomId=%d)@renderFrameId=%v", pR.Id, pR.RenderFrameId))
|
||||
}()
|
||||
Logger.Info(fmt.Sprintf("`BattleUdpTunnel` started for roomId=%d at %s", pR.Id, conn.LocalAddr().String()))
|
||||
for {
|
||||
message := make([]byte, 128)
|
||||
rlen, remote, err := conn.ReadFromUDP(message[:]) // Would be unblocked when "conn.Close()" is called from another thread/goroutine, reference https://pkg.go.dev/net@go1.18.6#PacketConn
|
||||
if nil != err {
|
||||
// Should proceed to close the "conn" upon error here, if "conn" is already closed it'd just throw another error to be catched by "spot#2"
|
||||
conn.Close()
|
||||
panic(err)
|
||||
}
|
||||
pReq := new(pb.WsReq)
|
||||
bytes := message[0:rlen]
|
||||
if unmarshalErr := proto.Unmarshal(bytes, pReq); nil != unmarshalErr {
|
||||
Logger.Warn(fmt.Sprintf("`BattleUdpTunnel` for roomId=%d failed to unmarshal %d bytes", pR.Id, rlen), zap.Error(unmarshalErr))
|
||||
continue
|
||||
}
|
||||
playerId := pReq.PlayerId
|
||||
//Logger.Info(fmt.Sprintf("`BattleUdpTunnel` for roomId=%d received decoded WsReq:", pR.Id), zap.Any("pReq", pReq))
|
||||
if player, exists1 := pR.Players[playerId]; exists1 {
|
||||
authKey := pReq.AuthKey
|
||||
if authKey != player.BattleUdpTunnelAuthKey {
|
||||
Logger.Warn(fmt.Sprintf("`BattleUdpTunnel` for roomId=%d received %d bytes for playerId=%d from %s, but (incomingAuthKey:%d != playerBattleUdpTunnelAuthKey:%d)\n", pR.Id, rlen, playerId, remote, authKey, player.BattleUdpTunnelAuthKey))
|
||||
continue
|
||||
}
|
||||
if _, existent := pR.PlayerDownsyncSessionDict[playerId]; existent {
|
||||
player.BattleUdpTunnelAddr = remote
|
||||
//Logger.Info(fmt.Sprintf("`BattleUdpTunnel` for roomId=%d updated battleUdpAddr for playerId=%d to be %s\n", pR.Id, playerId, remote))
|
||||
|
||||
nowBattleState := atomic.LoadInt32(&pR.State)
|
||||
if RoomBattleStateIns.IN_BATTLE == nowBattleState {
|
||||
batch := pReq.InputFrameUpsyncBatch
|
||||
if nil != batch && 0 < len(batch) {
|
||||
peerJoinIndex := pReq.JoinIndex
|
||||
// Broadcast to every other player in the same room/battle
|
||||
for _, otherPlayer := range pR.PlayersArr {
|
||||
if otherPlayer.JoinIndex == peerJoinIndex {
|
||||
continue
|
||||
}
|
||||
_, wrerr := conn.WriteTo(bytes, otherPlayer.BattleUdpTunnelAddr)
|
||||
if nil != wrerr {
|
||||
Logger.Warn(fmt.Sprintf("`BattleUdpTunnel` for roomId=%d failed to forward upsync from (playerId:%d, joinIndex:%d, addr:%s) to (otherPlayerId:%d, otherPlayerJoinIndex:%d, otherPlayerAddr:%s)\n", pR.Id, playerId, peerJoinIndex, remote, otherPlayer.Id, otherPlayer.JoinIndex, otherPlayer.BattleUdpTunnelAddr))
|
||||
}
|
||||
}
|
||||
pR.OnBattleCmdReceived(pReq, true) // To help advance "pR.LastAllConfirmedInputFrameId" asap, and even if "pR.LastAllConfirmedInputFrameId" is not advanced due to packet loss, these UDP packets would help prefill the "InputsBuffer" with correct player "future inputs (compared to ws session)" such that when "forceConfirmation" occurs we have as many correct predictions as possible
|
||||
}
|
||||
|
||||
}
|
||||
} else {
|
||||
Logger.Warn(fmt.Sprintf("`BattleUdpTunnel` for roomId=%d received validated %d bytes for playerId=%d from %s, but primary downsync session for it doesn't exist\n", pR.Id, rlen, playerId, remote))
|
||||
}
|
||||
} else {
|
||||
Logger.Warn(fmt.Sprintf("`BattleUdpTunnel` for roomId=%d received invalid %d bytes for playerId=%d from %s, but it doesn't belong to this room!\n", pR.Id, rlen, playerId, remote))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -10,6 +10,7 @@ import (
|
||||
"github.com/golang/protobuf/proto"
|
||||
"github.com/gorilla/websocket"
|
||||
"go.uber.org/zap"
|
||||
"net"
|
||||
"net/http"
|
||||
"strconv"
|
||||
"sync/atomic"
|
||||
@@ -46,6 +47,7 @@ func Serve(c *gin.Context) {
|
||||
c.AbortWithStatus(http.StatusBadRequest)
|
||||
return
|
||||
}
|
||||
|
||||
boundRoomId := 0
|
||||
expectedRoomId := 0
|
||||
var err error
|
||||
@@ -255,17 +257,25 @@ func Serve(c *gin.Context) {
|
||||
SpaceOffsetX: pRoom.SpaceOffsetX,
|
||||
SpaceOffsetY: pRoom.SpaceOffsetY,
|
||||
|
||||
RenderCacheSize: pRoom.RenderCacheSize,
|
||||
CollisionMinStep: pRoom.CollisionMinStep,
|
||||
RenderCacheSize: pRoom.RenderCacheSize,
|
||||
CollisionMinStep: pRoom.CollisionMinStep,
|
||||
BoundRoomCapacity: int32(pRoom.Capacity),
|
||||
|
||||
BattleUdpTunnel: &pb.PeerUdpAddr{
|
||||
Ip: pRoom.BattleUdpTunnelAddr.Ip,
|
||||
Port: pRoom.BattleUdpTunnelAddr.Port,
|
||||
AuthKey: pThePlayer.BattleUdpTunnelAuthKey,
|
||||
},
|
||||
|
||||
FrameDataLoggingEnabled: pRoom.FrameDataLoggingEnabled,
|
||||
}
|
||||
|
||||
resp := &pb.WsResp{
|
||||
Ret: int32(Constants.RetCode.Ok),
|
||||
EchoedMsgId: int32(0),
|
||||
Act: models.DOWNSYNC_MSG_ACT_HB_REQ,
|
||||
BciFrame: bciFrame,
|
||||
Ret: int32(Constants.RetCode.Ok),
|
||||
EchoedMsgId: int32(0),
|
||||
Act: models.DOWNSYNC_MSG_ACT_HB_REQ,
|
||||
BciFrame: bciFrame,
|
||||
PeerJoinIndex: pThePlayer.JoinIndex,
|
||||
}
|
||||
|
||||
Logger.Debug("Sending downsync HeartbeatRequirements:", zap.Any("roomId", pRoom.Id), zap.Any("playerId", playerId), zap.Any("resp", resp))
|
||||
@@ -378,7 +388,7 @@ func Serve(c *gin.Context) {
|
||||
startOrFeedHeartbeatWatchdog(conn)
|
||||
case models.UPSYNC_MSG_ACT_PLAYER_CMD:
|
||||
startOrFeedHeartbeatWatchdog(conn)
|
||||
pRoom.OnBattleCmdReceived(pReq)
|
||||
pRoom.OnBattleCmdReceived(pReq, false)
|
||||
case models.UPSYNC_MSG_ACT_PLAYER_COLLIDER_ACK:
|
||||
res := pRoom.OnPlayerBattleColliderAcked(int32(playerId))
|
||||
if false == res {
|
||||
@@ -395,3 +405,118 @@ func Serve(c *gin.Context) {
|
||||
startOrFeedHeartbeatWatchdog(conn)
|
||||
go receivingLoopAgainstPlayer()
|
||||
}
|
||||
|
||||
func HandleSecondaryWsSessionForPlayer(c *gin.Context) {
|
||||
token, ok := c.GetQuery("intAuthToken")
|
||||
if !ok {
|
||||
Logger.Warn("Secondary ws session req must have intAuthToken param!")
|
||||
c.AbortWithStatus(http.StatusBadRequest)
|
||||
return
|
||||
}
|
||||
|
||||
boundRoomId := 0
|
||||
var err error = nil
|
||||
if boundRoomIdStr, hasBoundRoomId := c.GetQuery("boundRoomId"); hasBoundRoomId {
|
||||
boundRoomId, err = strconv.Atoi(boundRoomIdStr)
|
||||
if err != nil {
|
||||
c.AbortWithStatus(http.StatusBadRequest)
|
||||
return
|
||||
}
|
||||
} else {
|
||||
Logger.Warn("Secondary ws session req must have boundRoomId param:", zap.Any("intAuthToken", token))
|
||||
c.AbortWithStatus(http.StatusBadRequest)
|
||||
return
|
||||
}
|
||||
|
||||
var pRoom *models.Room = nil
|
||||
// Deliberately querying playerId after querying room, because the former is against persistent storage and could be slow!
|
||||
if tmpPRoom, existent := (*models.RoomMapManagerIns)[int32(boundRoomId)]; !existent {
|
||||
Logger.Warn("Secondary ws session failed to get:\n", zap.Any("intAuthToken", token), zap.Any("forBoundRoomId", boundRoomId))
|
||||
c.AbortWithStatus(http.StatusBadRequest)
|
||||
} else {
|
||||
pRoom = tmpPRoom
|
||||
}
|
||||
|
||||
// TODO: Wrap the following 2 stmts by sql transaction!
|
||||
playerId, err := models.GetPlayerIdByToken(token)
|
||||
if err != nil || playerId == 0 {
|
||||
// TODO: Abort with specific message.
|
||||
Logger.Warn("Secondary ws session playerLogin record not found:", zap.Any("intAuthToken", token))
|
||||
c.AbortWithStatus(http.StatusBadRequest)
|
||||
return
|
||||
}
|
||||
|
||||
Logger.Info("Secondary ws session playerLogin record has been found:", zap.Any("playerId", playerId), zap.Any("intAuthToken", token), zap.Any("boundRoomId", boundRoomId))
|
||||
|
||||
conn, err := upgrader.Upgrade(c.Writer, c.Request, nil)
|
||||
if err != nil {
|
||||
Logger.Error("Secondary ws session upgrade:", zap.Error(err), zap.Any("playerId", playerId))
|
||||
c.AbortWithStatus(http.StatusBadRequest)
|
||||
return
|
||||
}
|
||||
|
||||
connHasBeenSignaledToClose := int32(0)
|
||||
pConnHasBeenSignaledToClose := &connHasBeenSignaledToClose
|
||||
|
||||
signalToCloseConnOfThisPlayer := func(customRetCode int, customRetMsg string) {
|
||||
if swapped := atomic.CompareAndSwapInt32(pConnHasBeenSignaledToClose, 0, 1); !swapped {
|
||||
return
|
||||
}
|
||||
Logger.Warn("Secondary ws session signalToCloseConnOfThisPlayer:", zap.Any("playerId", playerId), zap.Any("customRetCode", customRetCode), zap.Any("customRetMsg", customRetMsg))
|
||||
defer func() {
|
||||
if r := recover(); r != nil {
|
||||
Logger.Error("Secondary ws session recovered from: ", zap.Any("panic", r))
|
||||
}
|
||||
}()
|
||||
|
||||
closeMessage := websocket.FormatCloseMessage(customRetCode, customRetMsg)
|
||||
err := conn.WriteControl(websocket.CloseMessage, closeMessage, time.Now().Add(time.Millisecond*(ConstVals.Ws.WillKickIfInactiveFor)))
|
||||
if err != nil {
|
||||
Logger.Error("Secondary ws session unable to send the CloseFrame control message to player(client-side):", zap.Any("playerId", playerId), zap.Error(err))
|
||||
}
|
||||
|
||||
time.AfterFunc(3*time.Second, func() {
|
||||
// To actually terminates the underlying TCP connection which might be in `CLOSE_WAIT` state if inspected by `netstat`.
|
||||
conn.Close()
|
||||
})
|
||||
}
|
||||
|
||||
onReceivedCloseMessageFromClient := func(code int, text string) error {
|
||||
Logger.Warn("Secondary ws session triggered `onReceivedCloseMessageFromClient`:", zap.Any("code", code), zap.Any("playerId", playerId), zap.Any("message", text))
|
||||
signalToCloseConnOfThisPlayer(code, text)
|
||||
return nil
|
||||
}
|
||||
|
||||
conn.SetCloseHandler(onReceivedCloseMessageFromClient)
|
||||
|
||||
pRoom.SetSecondarySession(int32(playerId), conn, signalToCloseConnOfThisPlayer)
|
||||
}
|
||||
|
||||
func HandleUdpHolePunchingForPlayer(message []byte, peerAddr *net.UDPAddr) {
|
||||
pReq := new(pb.HolePunchUpsync)
|
||||
if unmarshalErr := proto.Unmarshal(message, pReq); nil != unmarshalErr {
|
||||
Logger.Error("`GrandUdpServer` failed to unmarshal", zap.Error(unmarshalErr))
|
||||
return
|
||||
}
|
||||
|
||||
token := pReq.IntAuthToken
|
||||
boundRoomId := pReq.BoundRoomId
|
||||
|
||||
pRoom, existent := (*models.RoomMapManagerIns)[int32(boundRoomId)]
|
||||
// Deliberately querying playerId after querying room, because the former is against persistent storage and could be slow!
|
||||
if !existent {
|
||||
Logger.Warn("`GrandUdpServer` failed to get:\n", zap.Any("intAuthToken", token), zap.Any("forBoundRoomId", boundRoomId))
|
||||
return
|
||||
}
|
||||
|
||||
// TODO: Wrap the following 2 stmts by sql transaction!
|
||||
playerId, err := models.GetPlayerIdByToken(token)
|
||||
if err != nil || playerId == 0 {
|
||||
// TODO: Abort with specific message.
|
||||
Logger.Warn("`GrandUdpServer` playerLogin record not found for:", zap.Any("intAuthToken", token))
|
||||
return
|
||||
}
|
||||
|
||||
Logger.Info("`GrandUdpServer` playerLogin record has been found:", zap.Any("playerId", playerId), zap.Any("intAuthToken", token), zap.Any("boundRoomId", boundRoomId), zap.Any("peerAddr", peerAddr))
|
||||
pRoom.UpdatePeerUdpAddrList(int32(playerId), peerAddr, pReq)
|
||||
}
|
||||
|
BIN
charts/NativeBuildReload.png
Normal file
After Width: | Height: | Size: 118 KiB |
BIN
charts/PackageNameIssueInCcc.png
Normal file
After Width: | Height: | Size: 135 KiB |
BIN
charts/ServerClients.jpg
Normal file
After Width: | Height: | Size: 79 KiB |
BIN
charts/UDPEssentials.jpg
Normal file
After Width: | Height: | Size: 472 KiB |
BIN
charts/VisualStudioSetup.png
Normal file
After Width: | Height: | Size: 191 KiB |
BIN
charts/internet_dash_turnaround_cut_spedup.gif
Normal file
After Width: | Height: | Size: 6.7 MiB |
BIN
charts/internet_fireball_explosion_wallmove_spedup.gif
Normal file
After Width: | Height: | Size: 3.7 MiB |
Before Width: | Height: | Size: 11 MiB |
BIN
charts/networkstats.png
Normal file
After Width: | Height: | Size: 2.2 MiB |
@@ -4,8 +4,10 @@ go 1.18
|
||||
|
||||
require (
|
||||
resolv v0.0.0
|
||||
jsexport v0.0.0
|
||||
)
|
||||
|
||||
replace (
|
||||
resolv => ../resolv_tailored
|
||||
jsexport => ../jsexport
|
||||
)
|
||||
|
@@ -1,66 +0,0 @@
|
||||
function NetworkDoctor(serverFps, clientUpsyncFps) {
|
||||
this.serverFps = serverFps;
|
||||
this.clientUpsyncFps = clientUpsyncFps;
|
||||
this.millisPerServerFrame = parseInt(1000 / this.serverFps);
|
||||
this._tooLongSinceLastFrameDiffReceivedThreshold = (this.millisPerServerFrame << 6);
|
||||
|
||||
this.setupFps = function(fps) {
|
||||
this.serverFps = this.clientUpsyncFps = fps;
|
||||
this.millisPerServerFrame = parseInt(1000 / this.serverFps);
|
||||
this._tooLongSinceLastFrameDiffReceivedThreshold = (this.millisPerServerFrame << 6);
|
||||
}
|
||||
|
||||
this._lastFrameDiffRecvTime = null;
|
||||
this._tooLongSinceLastFrameDiffReceived = function() {
|
||||
if (undefined === this._lastFrameDiffRecvTime || null === this._lastFrameDiffRecvTime) return false;
|
||||
return (this._tooLongSinceLastFrameDiffReceivedThreshold <= (Date.now() - this._lastFrameDiffRecvTime));
|
||||
};
|
||||
|
||||
this._consecutiveALittleLongFrameDiffReceivedIntervalCount = 0;
|
||||
this._consecutiveALittleLongFrameDiffReceivedIntervalCountThreshold = 120;
|
||||
|
||||
this.onNewFrameDiffReceived = function(frameDiff) {
|
||||
var now = Date.now();
|
||||
if (undefined !== this._lastFrameDiffRecvTime && null !== this._lastFrameDiffRecvTime) {
|
||||
var intervalFromLastFrameDiff = (now - this._lastFrameDiffRecvTime);
|
||||
if ((this.millisPerServerFrame << 5) < intervalFromLastFrameDiff) {
|
||||
++this._consecutiveALittleLongFrameDiffReceivedIntervalCount;
|
||||
console.log('Medium delay, intervalFromLastFrameDiff is', intervalFromLastFrameDiff);
|
||||
} else {
|
||||
this._consecutiveALittleLongFrameDiffReceivedIntervalCount = 0;
|
||||
}
|
||||
}
|
||||
this._lastFrameDiffRecvTime = now;
|
||||
};
|
||||
|
||||
this._networkComplaintPrefix = "\nNetwork is not good >_<\n";
|
||||
|
||||
this.generateNetworkComplaint = function(excludeTypeConstantALittleLongFrameDiffReceivedInterval, excludeTypeTooLongSinceLastFrameDiffReceived) {
|
||||
if (this.hasBattleStopped) return null;
|
||||
var shouldComplain = false;
|
||||
var ret = this._networkComplaintPrefix;
|
||||
if (true != excludeTypeConstantALittleLongFrameDiffReceivedInterval && this._consecutiveALittleLongFrameDiffReceivedIntervalCountThreshold <= this._consecutiveALittleLongFrameDiffReceivedIntervalCount) {
|
||||
this._consecutiveALittleLongFrameDiffReceivedIntervalCount = 0;
|
||||
ret += "\nConstantly having a little long recv interval.\n";
|
||||
shouldComplain = true;
|
||||
}
|
||||
if (true != excludeTypeTooLongSinceLastFrameDiffReceived && this._tooLongSinceLastFrameDiffReceived()) {
|
||||
ret += "\nToo long since last received frameDiff.\n";
|
||||
shouldComplain = true;
|
||||
}
|
||||
return (shouldComplain ? ret : null);
|
||||
};
|
||||
|
||||
this.hasBattleStopped = false;
|
||||
this.onBattleStopped = function() {
|
||||
this.hasBattleStopped = true;
|
||||
};
|
||||
|
||||
this.isClientSessionConnected = function() {
|
||||
if (!window.game) return false;
|
||||
if (!window.game.clientSession) return false;
|
||||
return window.game.clientSession.connected;
|
||||
};
|
||||
}
|
||||
|
||||
window.NetworkDoctor = NetworkDoctor;
|
@@ -198,3 +198,6 @@ window.getOrCreateAnimationClipForGid = function(gid, tiledMapInfo, tilesElListU
|
||||
animationClip: animClip,
|
||||
};
|
||||
};
|
||||
|
||||
// Node.js, this is a workaround to avoid accessing the non-existent "TextDecoder class" from "jsexport.js".
|
||||
window.fs = function() {};
|
||||
|
7
frontend/assets/resources/animation/Explosion.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
{
|
||||
"ver": "1.0.1",
|
||||
"uuid": "c7c2ac6e-f1ea-4233-b6a4-aa5b96b61e17",
|
||||
"isSubpackage": false,
|
||||
"subpackageName": "",
|
||||
"subMetas": {}
|
||||
}
|
@@ -0,0 +1,55 @@
|
||||
{
|
||||
"__type__": "cc.AnimationClip",
|
||||
"_name": "Fireball1Explosion",
|
||||
"_objFlags": 0,
|
||||
"_native": "",
|
||||
"_duration": 0.26666666666666666,
|
||||
"sample": 60,
|
||||
"speed": 1,
|
||||
"wrapMode": 1,
|
||||
"curveData": {
|
||||
"comps": {
|
||||
"cc.Sprite": {
|
||||
"spriteFrame": [
|
||||
{
|
||||
"frame": 0,
|
||||
"value": {
|
||||
"__uuid__": "f4ad4f9f-4890-450b-9334-68fe6b903893"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.05,
|
||||
"value": {
|
||||
"__uuid__": "c6a5994f-251d-4191-a550-dfef979bab59"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.11666666666666667,
|
||||
"value": {
|
||||
"__uuid__": "417e58d9-e364-47f7-9364-f31ad3452adc"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.15,
|
||||
"value": {
|
||||
"__uuid__": "8b566f26-b34d-4da6-bdaa-078358a5b685"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.2,
|
||||
"value": {
|
||||
"__uuid__": "6ec5f75d-307e-4292-b667-cbbb5a52c2f6"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.25,
|
||||
"value": {
|
||||
"__uuid__": "d89977f1-d927-4a08-9591-9feb1daf68c8"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
},
|
||||
"events": []
|
||||
}
|
@@ -0,0 +1,5 @@
|
||||
{
|
||||
"ver": "2.1.0",
|
||||
"uuid": "7941215a-2b8c-4798-954b-4f1b16d5f6f5",
|
||||
"subMetas": {}
|
||||
}
|
@@ -0,0 +1,79 @@
|
||||
{
|
||||
"__type__": "cc.AnimationClip",
|
||||
"_name": "MeleeExplosion1",
|
||||
"_objFlags": 0,
|
||||
"_native": "",
|
||||
"_duration": 0.16666666666666666,
|
||||
"sample": 60,
|
||||
"speed": 1,
|
||||
"wrapMode": 1,
|
||||
"curveData": {
|
||||
"comps": {
|
||||
"cc.Sprite": {
|
||||
"spriteFrame": [
|
||||
{
|
||||
"frame": 0,
|
||||
"value": {
|
||||
"__uuid__": "ab4866e8-ce52-4bc1-be19-b03687acf0d6"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.016666666666666666,
|
||||
"value": {
|
||||
"__uuid__": "67cc8a51-0ebe-49db-a941-7aabc5655ecf"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.03333333333333333,
|
||||
"value": {
|
||||
"__uuid__": "367592d0-3566-4b6a-8707-01d6a8dbe34a"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.05,
|
||||
"value": {
|
||||
"__uuid__": "cc336b1e-b5d8-4a89-96fc-7ada0e232389"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.06666666666666667,
|
||||
"value": {
|
||||
"__uuid__": "a457cc63-08bd-4cfa-b84a-7287d0343ecf"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.08333333333333333,
|
||||
"value": {
|
||||
"__uuid__": "89697d35-cde3-4392-a231-db91d4ede29b"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.1,
|
||||
"value": {
|
||||
"__uuid__": "3815bf7a-0a48-40e0-b791-0a0be9ec0da6"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.11666666666666667,
|
||||
"value": {
|
||||
"__uuid__": "20e691ee-a0c0-4710-8981-8dee1911e819"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.13333333333333333,
|
||||
"value": {
|
||||
"__uuid__": "94e678c5-0780-4f2b-bf3b-86c6c0a75c23"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.15,
|
||||
"value": {
|
||||
"__uuid__": "af4f9c62-4c7e-43a4-b9b3-dd3effbbbafb"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
},
|
||||
"events": []
|
||||
}
|
@@ -0,0 +1,5 @@
|
||||
{
|
||||
"ver": "2.1.0",
|
||||
"uuid": "954a2924-89df-4df4-93fc-36d2b22e7619",
|
||||
"subMetas": {}
|
||||
}
|
@@ -0,0 +1,79 @@
|
||||
{
|
||||
"__type__": "cc.AnimationClip",
|
||||
"_name": "MeleeExplosion2",
|
||||
"_objFlags": 0,
|
||||
"_native": "",
|
||||
"_duration": 0.26666666666666666,
|
||||
"sample": 60,
|
||||
"speed": 1,
|
||||
"wrapMode": 1,
|
||||
"curveData": {
|
||||
"comps": {
|
||||
"cc.Sprite": {
|
||||
"spriteFrame": [
|
||||
{
|
||||
"frame": 0,
|
||||
"value": {
|
||||
"__uuid__": "89e54317-7835-4d4c-9c04-579da8b33c54"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.016666666666666666,
|
||||
"value": {
|
||||
"__uuid__": "2a186e00-a0c5-4c8a-b0ab-c84d56dcee7c"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.05,
|
||||
"value": {
|
||||
"__uuid__": "083168e3-6ccc-4c5b-a800-2554bffc67d4"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.08333333333333333,
|
||||
"value": {
|
||||
"__uuid__": "d4b12ec9-6f04-493c-91e5-22b1a212262a"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.13333333333333333,
|
||||
"value": {
|
||||
"__uuid__": "13038788-b0f9-4714-960b-c98619a0d0ce"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.16666666666666666,
|
||||
"value": {
|
||||
"__uuid__": "94c21ed7-94a2-47a4-9537-fe5d9c51d7b0"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.2,
|
||||
"value": {
|
||||
"__uuid__": "d5340298-923c-4bd7-9fd7-7a2e029a2b44"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.21666666666666667,
|
||||
"value": {
|
||||
"__uuid__": "c4b145c0-0145-4e09-8559-9ef508d95be8"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.23333333333333334,
|
||||
"value": {
|
||||
"__uuid__": "79398d4d-305e-4987-b199-d9d9649cf490"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.25,
|
||||
"value": {
|
||||
"__uuid__": "c032eb65-fdf3-41e6-b868-d95df34168df"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
},
|
||||
"events": []
|
||||
}
|
@@ -0,0 +1,5 @@
|
||||
{
|
||||
"ver": "2.1.0",
|
||||
"uuid": "5bd304eb-c8ba-426f-a9ab-5698ac62de85",
|
||||
"subMetas": {}
|
||||
}
|
@@ -0,0 +1,79 @@
|
||||
{
|
||||
"__type__": "cc.AnimationClip",
|
||||
"_name": "MeleeExplosion3",
|
||||
"_objFlags": 0,
|
||||
"_native": "",
|
||||
"_duration": 0.26666666666666666,
|
||||
"sample": 60,
|
||||
"speed": 1,
|
||||
"wrapMode": 1,
|
||||
"curveData": {
|
||||
"comps": {
|
||||
"cc.Sprite": {
|
||||
"spriteFrame": [
|
||||
{
|
||||
"frame": 0,
|
||||
"value": {
|
||||
"__uuid__": "20d9ce6b-d9ab-4402-8c59-770ad0adf570"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.016666666666666666,
|
||||
"value": {
|
||||
"__uuid__": "0654601f-6788-4a2c-aed4-8dfbe1c5fdd0"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.03333333333333333,
|
||||
"value": {
|
||||
"__uuid__": "0913e11a-c796-4b58-94cf-f70b3869deff"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.06666666666666667,
|
||||
"value": {
|
||||
"__uuid__": "d6b58622-2cc3-4ee6-a34f-1a18deb73700"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.08333333333333333,
|
||||
"value": {
|
||||
"__uuid__": "b83c6261-b86f-4323-ad11-7375cac02a2b"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.11666666666666667,
|
||||
"value": {
|
||||
"__uuid__": "b458c047-b7b5-4476-996e-d4c1ca85ef9c"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.15,
|
||||
"value": {
|
||||
"__uuid__": "3971256a-8120-448e-8adf-de8d67dedfd3"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.18333333333333332,
|
||||
"value": {
|
||||
"__uuid__": "0e548d92-36c8-4795-b3dc-2bc2cfcd7170"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.21666666666666667,
|
||||
"value": {
|
||||
"__uuid__": "25f94245-87b0-4954-abab-c817c80fed37"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.25,
|
||||
"value": {
|
||||
"__uuid__": "20d9ce6b-d9ab-4402-8c59-770ad0adf570"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
},
|
||||
"events": []
|
||||
}
|
@@ -0,0 +1,5 @@
|
||||
{
|
||||
"ver": "2.1.0",
|
||||
"uuid": "5054633c-a588-4506-b4ac-eef29b1d8511",
|
||||
"subMetas": {}
|
||||
}
|
@@ -0,0 +1,476 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>frames</key>
|
||||
<dict>
|
||||
<key>Explosion1_1.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{71,67}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{71,67}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{0,506},{71,67}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>Explosion1_10.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{71,67}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{71,67}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{0,577},{71,67}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>Explosion1_2.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{71,67}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{71,67}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{67,506},{71,67}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>Explosion1_3.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{71,67}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{71,67}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{67,577},{71,67}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>Explosion1_4.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{71,67}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{71,67}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{134,506},{71,67}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>Explosion1_5.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{71,67}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{71,67}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{134,577},{71,67}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>Explosion1_6.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{71,67}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{71,67}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{355,503},{71,67}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
<key>Explosion1_7.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{71,67}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{71,67}</string>
|
||||
<key>textureRect</key>
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7
frontend/assets/resources/animation/Fireball.meta
Normal file
@@ -0,0 +1,7 @@
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{
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145
frontend/assets/resources/animation/Fireball/Fireball1.anim
Normal file
@@ -0,0 +1,145 @@
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{
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"__type__": "cc.AnimationClip",
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"_name": "Fireball1",
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"_duration": 0.35,
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"spriteFrame": [
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{
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|
61
frontend/assets/resources/animation/KnifeGirl/Dashing.anim
Normal file
@@ -0,0 +1,61 @@
|
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{
|
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"__type__": "cc.AnimationClip",
|
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"_name": "Dashing",
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"_native": "",
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"_duration": 0.35,
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"speed": 1,
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{
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<string>{{0,1200},{112,128}}</string>
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<string>{{256,990},{112,128}}</string>
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<key>textureRotated</key>
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<false/>
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<true/>
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<key>Atk1_10.png</key>
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@@ -90,9 +90,9 @@
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<key>spriteSourceSize</key>
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<string>{112,128}</string>
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<string>{{128,1082},{112,128}}</string>
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<key>textureRotated</key>
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<false/>
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<key>Atk1_4.png</key>
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<dict>
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@@ -105,9 +105,9 @@
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<false/>
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<string>{{512,643},{96,128}}</string>
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<string>{{840,416},{96,128}}</string>
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<string>{{512,771},{96,128}}</string>
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<false/>
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</dict>
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<string>{{937,384},{80,128}}</string>
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<false/>
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@@ -180,7 +180,7 @@
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<key>spriteSourceSize</key>
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<string>{80,128}</string>
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<key>textureRect</key>
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<string>{{936,512},{80,128}}</string>
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<string>{{528,515},{80,128}}</string>
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</dict>
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@@ -195,7 +195,7 @@
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<key>spriteSourceSize</key>
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<key>textureRect</key>
|
||||
<string>{{936,640},{80,128}}</string>
|
||||
<string>{{936,512},{80,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -210,7 +210,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{96,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{582,531},{96,128}}</string>
|
||||
<string>{{512,899},{96,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -225,7 +225,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{128,112}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{326,871},{128,112}}</string>
|
||||
<string>{{0,1076},{128,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -240,7 +240,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{96,96}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{696,1200},{96,96}}</string>
|
||||
<string>{{688,1357},{96,96}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -255,7 +255,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{96,112}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{416,983},{96,112}}</string>
|
||||
<string>{{240,1360},{96,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -270,7 +270,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{96,112}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{656,1092},{96,112}}</string>
|
||||
<string>{{352,1358},{96,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -285,9 +285,9 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{96,112}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{528,1113},{96,112}}</string>
|
||||
<string>{{920,1072},{96,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
<false/>
|
||||
</dict>
|
||||
<key>Atk2_5.png</key>
|
||||
<dict>
|
||||
@@ -300,9 +300,9 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{96,112}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{392,1207},{96,112}}</string>
|
||||
<string>{{914,1184},{96,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
<false/>
|
||||
</dict>
|
||||
<key>Atk2_6.png</key>
|
||||
<dict>
|
||||
@@ -330,7 +330,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{128,112}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{454,871},{128,112}}</string>
|
||||
<string>{{806,631},{128,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -525,7 +525,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{96,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{582,659},{96,128}}</string>
|
||||
<string>{{512,1027},{96,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -540,7 +540,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{112,112}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{240,1081},{112,112}}</string>
|
||||
<string>{{802,1149},{112,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -555,9 +555,9 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{96,112}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{504,1209},{96,112}}</string>
|
||||
<string>{{800,1261},{96,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>Atked1_3.png</key>
|
||||
<dict>
|
||||
@@ -570,7 +570,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{128,112}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{678,980},{128,112}}</string>
|
||||
<string>{{806,743},{128,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -634,37 +634,112 @@
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
<key>Dashing_1.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{114,112}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{114,112}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{806,1037},{114,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
<key>Dashing_2.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{114,112}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{114,112}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{384,1213},{114,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>Dashing_3.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>spriteSize</key>
|
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<string>{114,112}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{114,112}</string>
|
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<key>textureRect</key>
|
||||
<string>{{464,1327},{114,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>Dashing_4.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
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<key>spriteSize</key>
|
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<string>{114,112}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{114,112}</string>
|
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<key>textureRect</key>
|
||||
<string>{{496,1213},{114,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>Dashing_5.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
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<key>spriteSize</key>
|
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<string>{114,112}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{114,112}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{464,1327},{114,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>Dashing_6.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
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<key>spriteSize</key>
|
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<string>{114,112}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{114,112}</string>
|
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<key>textureRect</key>
|
||||
<string>{{576,1327},{114,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>Dashing_7.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
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<key>spriteSize</key>
|
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<string>{114,112}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{114,112}</string>
|
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<key>textureRect</key>
|
||||
<string>{{688,1043},{114,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
<key>GetUp1_1.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
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<key>spriteSize</key>
|
||||
<string>{128,118}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{128,118}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{806,791},{128,118}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
<key>GetUp1_2.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
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<key>spriteSize</key>
|
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<string>{128,118}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{128,118}</string>
|
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<key>textureRect</key>
|
||||
<string>{{0,846},{128,118}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
<key>GetUp1_3.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
@@ -679,6 +754,36 @@
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
<key>GetUp1_2.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{128,118}</string>
|
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<key>spriteSourceSize</key>
|
||||
<string>{128,118}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{0,958},{128,118}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
<key>GetUp1_3.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{128,118}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{128,118}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{384,753},{128,118}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
<key>GetUp1_4.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
@@ -690,7 +795,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{128,118}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{326,753},{128,118}}</string>
|
||||
<string>{{678,631},{128,118}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -705,7 +810,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{128,118}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{454,753},{128,118}}</string>
|
||||
<string>{{384,871},{128,118}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -720,7 +825,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{128,118}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{678,862},{128,118}}</string>
|
||||
<string>{{256,872},{128,118}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -735,7 +840,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{128,118}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{806,909},{128,118}}</string>
|
||||
<string>{{128,964},{128,118}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -750,7 +855,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{70,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{256,489},{70,128}}</string>
|
||||
<string>{{608,531},{70,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -765,7 +870,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{70,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{256,617},{70,128}}</string>
|
||||
<string>{{608,659},{70,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -780,7 +885,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{70,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{256,745},{70,128}}</string>
|
||||
<string>{{608,787},{70,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -795,7 +900,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{70,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{256,873},{70,128}}</string>
|
||||
<string>{{608,915},{70,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -810,9 +915,9 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{70,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{112,1200},{70,128}}</string>
|
||||
<string>{{128,1290},{70,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>Idle1_14.png</key>
|
||||
<dict>
|
||||
@@ -825,9 +930,9 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{70,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{182,1200},{70,128}}</string>
|
||||
<string>{{0,1300},{70,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>Idle1_15.png</key>
|
||||
<dict>
|
||||
@@ -840,9 +945,9 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{70,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{252,1200},{70,128}}</string>
|
||||
<string>{{0,1370},{70,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>Idle1_2.png</key>
|
||||
<dict>
|
||||
@@ -855,9 +960,9 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{70,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{252,1200},{70,128}}</string>
|
||||
<string>{{0,1370},{70,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>Idle1_3.png</key>
|
||||
<dict>
|
||||
@@ -870,9 +975,9 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{70,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{182,1200},{70,128}}</string>
|
||||
<string>{{0,1300},{70,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>Idle1_4.png</key>
|
||||
<dict>
|
||||
@@ -885,9 +990,9 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{70,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{112,1200},{70,128}}</string>
|
||||
<string>{{128,1290},{70,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>Idle1_5.png</key>
|
||||
<dict>
|
||||
@@ -900,7 +1005,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{70,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{256,873},{70,128}}</string>
|
||||
<string>{{608,915},{70,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -915,7 +1020,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{70,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{256,745},{70,128}}</string>
|
||||
<string>{{608,787},{70,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -930,7 +1035,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{70,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{256,617},{70,128}}</string>
|
||||
<string>{{608,659},{70,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -945,9 +1050,9 @@
|
||||
<key>spriteSourceSize</key>
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<key>textureRect</key>
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||||
<string>{{322,1200},{70,128}}</string>
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<string>{{806,967},{70,128}}</string>
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<key>textureRotated</key>
|
||||
<false/>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>Idle1_9.png</key>
|
||||
<dict>
|
||||
@@ -960,7 +1065,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{70,128}</string>
|
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<key>textureRect</key>
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<string>{{528,1043},{70,128}}</string>
|
||||
<string>{{678,973},{70,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -975,7 +1080,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{112,96}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{128,1092},{112,96}}</string>
|
||||
<string>{{128,1360},{112,96}}</string>
|
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<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -1005,7 +1110,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{144,112}</string>
|
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<key>textureRect</key>
|
||||
<string>{{680,512},{144,112}}</string>
|
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<string>{{0,489},{144,112}}</string>
|
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<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -1020,7 +1125,7 @@
|
||||
<key>spriteSourceSize</key>
|
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<string>{128,112}</string>
|
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<key>textureRect</key>
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<string>{{806,1027},{128,112}}</string>
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<string>{{678,749},{128,112}}</string>
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<key>textureRotated</key>
|
||||
<false/>
|
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</dict>
|
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@@ -1035,7 +1140,7 @@
|
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<key>spriteSourceSize</key>
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<string>{96,96}</string>
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<key>textureRect</key>
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<string>{{792,1139},{96,96}}</string>
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<string>{{784,1357},{96,96}}</string>
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<key>textureRotated</key>
|
||||
<false/>
|
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</dict>
|
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@@ -1050,7 +1155,7 @@
|
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<key>spriteSourceSize</key>
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<string>{80,96}</string>
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<key>textureRect</key>
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<string>{{934,1104},{80,96}}</string>
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<string>{{934,976},{80,96}}</string>
|
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<key>textureRotated</key>
|
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<false/>
|
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</dict>
|
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@@ -1065,7 +1170,7 @@
|
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<key>spriteSourceSize</key>
|
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<string>{112,112}</string>
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<key>textureRect</key>
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<string>{{352,1081},{112,112}}</string>
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<string>{{688,1155},{112,112}}</string>
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<key>textureRotated</key>
|
||||
<false/>
|
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</dict>
|
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@@ -1080,7 +1185,7 @@
|
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<key>spriteSourceSize</key>
|
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<string>{128,96}</string>
|
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<key>textureRect</key>
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<string>{{0,1092},{128,96}}</string>
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<string>{{256,1102},{128,96}}</string>
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<key>textureRotated</key>
|
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<false/>
|
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</dict>
|
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@@ -1095,7 +1200,7 @@
|
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<key>spriteSourceSize</key>
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<string>{80,112}</string>
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<string>{{934,640},{80,112}}</string>
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<key>textureRotated</key>
|
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<false/>
|
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</dict>
|
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@@ -1110,7 +1215,7 @@
|
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<key>spriteSourceSize</key>
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<string>{80,112}</string>
|
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<key>textureRect</key>
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<string>{{934,880},{80,112}}</string>
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<string>{{934,752},{80,112}}</string>
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<key>textureRotated</key>
|
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<false/>
|
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</dict>
|
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@@ -1125,9 +1230,9 @@
|
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<key>spriteSourceSize</key>
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<string>{64,128}</string>
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<key>textureRect</key>
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<string>{{464,1079},{64,128}}</string>
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<string>{{256,1294},{64,128}}</string>
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<key>textureRotated</key>
|
||||
<false/>
|
||||
<true/>
|
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</dict>
|
||||
<key>InAirIdle1_3.png</key>
|
||||
<dict>
|
||||
@@ -1140,7 +1245,7 @@
|
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<key>spriteSourceSize</key>
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<string>{80,112}</string>
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<key>textureRect</key>
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<string>{{934,992},{80,112}}</string>
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<string>{{934,864},{80,112}}</string>
|
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<key>textureRotated</key>
|
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<false/>
|
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</dict>
|
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@@ -1155,9 +1260,9 @@
|
||||
<key>spriteSourceSize</key>
|
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<string>{80,96}</string>
|
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<key>textureRect</key>
|
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<string>{{224,1001},{80,96}}</string>
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<string>{{608,1043},{80,96}}</string>
|
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<key>textureRotated</key>
|
||||
<true/>
|
||||
<false/>
|
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</dict>
|
||||
<key>InAirIdle1_5.png</key>
|
||||
<dict>
|
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@@ -1170,9 +1275,9 @@
|
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<key>spriteSourceSize</key>
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<string>{80,96}</string>
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<key>textureRect</key>
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<string>{{320,1001},{80,96}}</string>
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<string>{{608,1139},{80,96}}</string>
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<key>textureRotated</key>
|
||||
<true/>
|
||||
<false/>
|
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</dict>
|
||||
<key>InAirIdle1_6.png</key>
|
||||
<dict>
|
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@@ -1185,9 +1290,9 @@
|
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<key>spriteSourceSize</key>
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<string>{80,96}</string>
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<key>textureRect</key>
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<string>{{792,1235},{80,96}}</string>
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<string>{{688,1267},{80,96}}</string>
|
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<key>textureRotated</key>
|
||||
<false/>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>InAirIdle1_7.png</key>
|
||||
<dict>
|
||||
@@ -1200,9 +1305,9 @@
|
||||
<key>spriteSourceSize</key>
|
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<string>{96,112}</string>
|
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<key>textureRect</key>
|
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<string>{{600,1209},{96,112}}</string>
|
||||
<string>{{912,1296},{96,112}}</string>
|
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<key>textureRotated</key>
|
||||
<false/>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>InAirIdle1_8.png</key>
|
||||
<dict>
|
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@@ -1215,9 +1320,9 @@
|
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<key>spriteSourceSize</key>
|
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<string>{96,128}</string>
|
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<key>textureRect</key>
|
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<string>{{582,787},{96,128}}</string>
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<string>{{128,1194},{96,128}}</string>
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<key>textureRotated</key>
|
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<false/>
|
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<true/>
|
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</dict>
|
||||
<key>InAirIdle1_9.png</key>
|
||||
<dict>
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@@ -1230,9 +1335,9 @@
|
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<key>spriteSourceSize</key>
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<string>{96,128}</string>
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<key>textureRect</key>
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<string>{{582,915},{96,128}}</string>
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<string>{{256,1198},{96,128}}</string>
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<key>textureRotated</key>
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<false/>
|
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<true/>
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</dict>
|
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<key>LayDown1_1.png</key>
|
||||
<dict>
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@@ -1264,6 +1369,96 @@
|
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<key>textureRotated</key>
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<false/>
|
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</dict>
|
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<key>OnWall1_1.png</key>
|
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<dict>
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<key>aliases</key>
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<array/>
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<key>spriteOffset</key>
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<string>{0,0}</string>
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<key>spriteSize</key>
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<string>{112,97}</string>
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<key>spriteSourceSize</key>
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<string>{112,97}</string>
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<key>textureRect</key>
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<string>{{840,288},{112,97}}</string>
|
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<key>textureRotated</key>
|
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<true/>
|
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</dict>
|
||||
<key>OnWall1_2.png</key>
|
||||
<dict>
|
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<key>aliases</key>
|
||||
<array/>
|
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<key>spriteOffset</key>
|
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<string>{0,0}</string>
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<key>spriteSize</key>
|
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<string>{112,97}</string>
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<key>spriteSourceSize</key>
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<string>{112,97}</string>
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<key>textureRect</key>
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<string>{{840,400},{112,97}}</string>
|
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<key>textureRotated</key>
|
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<true/>
|
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</dict>
|
||||
<key>OnWall1_3.png</key>
|
||||
<dict>
|
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<key>aliases</key>
|
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<array/>
|
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<key>spriteOffset</key>
|
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<string>{0,0}</string>
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<key>spriteSize</key>
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<string>{112,97}</string>
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<key>spriteSourceSize</key>
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<string>{112,97}</string>
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<key>textureRect</key>
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<string>{{840,400},{112,97}}</string>
|
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<key>textureRotated</key>
|
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<true/>
|
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</dict>
|
||||
<key>TurnAround1_1.png</key>
|
||||
<dict>
|
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<key>aliases</key>
|
||||
<array/>
|
||||
<key>spriteOffset</key>
|
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<string>{0,0}</string>
|
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<key>spriteSize</key>
|
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<string>{112,128}</string>
|
||||
<key>spriteSourceSize</key>
|
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<string>{112,128}</string>
|
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<key>textureRect</key>
|
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<string>{{806,855},{112,128}}</string>
|
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<key>textureRotated</key>
|
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<true/>
|
||||
</dict>
|
||||
<key>TurnAround1_2.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{112,128}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{112,128}</string>
|
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<key>textureRect</key>
|
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<string>{{678,861},{112,128}}</string>
|
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<key>textureRotated</key>
|
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<true/>
|
||||
</dict>
|
||||
<key>TurnAround1_3.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>spriteOffset</key>
|
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<string>{0,0}</string>
|
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<key>spriteSize</key>
|
||||
<string>{112,128}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{112,128}</string>
|
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<key>textureRect</key>
|
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<string>{{384,1101},{112,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>Walking_1.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
@@ -1275,7 +1470,7 @@
|
||||
<key>spriteSourceSize</key>
|
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<string>{119,128}</string>
|
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<key>textureRect</key>
|
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<string>{{0,489},{119,128}}</string>
|
||||
<string>{{144,489},{119,128}}</string>
|
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<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -1290,7 +1485,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{119,128}</string>
|
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<key>textureRect</key>
|
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<string>{{128,489},{119,128}}</string>
|
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<string>{{0,601},{119,128}}</string>
|
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<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -1305,7 +1500,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{119,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{0,608},{119,128}}</string>
|
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<string>{{272,515},{119,128}}</string>
|
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<key>textureRotated</key>
|
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<true/>
|
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</dict>
|
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@@ -1335,7 +1530,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{119,128}</string>
|
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<key>textureRect</key>
|
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<string>{{326,515},{119,128}}</string>
|
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<string>{{0,720},{119,128}}</string>
|
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<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -1350,7 +1545,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{119,128}</string>
|
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<key>textureRect</key>
|
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<string>{{454,515},{119,128}}</string>
|
||||
<string>{{400,515},{119,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -1365,7 +1560,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{119,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{678,624},{119,128}}</string>
|
||||
<string>{{256,634},{119,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -1380,7 +1575,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{119,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{806,672},{119,128}}</string>
|
||||
<string>{{128,727},{119,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -1395,7 +1590,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{119,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{0,727},{119,128}}</string>
|
||||
<string>{{0,839},{119,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -1410,7 +1605,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{119,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{128,727},{119,128}}</string>
|
||||
<string>{{384,634},{119,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
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</dict>
|
||||
@@ -1425,7 +1620,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{119,128}</string>
|
||||
<key>textureRect</key>
|
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<string>{{326,634},{119,128}}</string>
|
||||
<string>{{680,512},{119,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -1440,7 +1635,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{119,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{454,634},{119,128}}</string>
|
||||
<string>{{808,512},{119,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -1455,7 +1650,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{119,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{678,743},{119,128}}</string>
|
||||
<string>{{256,753},{119,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -1471,9 +1666,9 @@
|
||||
<key>realTextureFileName</key>
|
||||
<string>KnifeGirl.png</string>
|
||||
<key>size</key>
|
||||
<string>{1020,1331}</string>
|
||||
<string>{1024,1456}</string>
|
||||
<key>smartupdate</key>
|
||||
<string>$TexturePacker:SmartUpdate:9514b6b35473e14baf98f68515bcb817:1aae9dd4a8024ce783fdab093a39672a:1ae107e0c6667a1ecb5ed98687517e0e$</string>
|
||||
<string>$TexturePacker:SmartUpdate:8fd7507b5e24a1de6da5e4a6c568fcd3:d861e924a13180a640774a9c85662e57:1ae107e0c6667a1ecb5ed98687517e0e$</string>
|
||||
<key>textureFileName</key>
|
||||
<string>KnifeGirl.png</string>
|
||||
</dict>
|
||||
|
Before Width: | Height: | Size: 104 KiB After Width: | Height: | Size: 119 KiB |
37
frontend/assets/resources/animation/KnifeGirl/OnWall.anim
Normal file
@@ -0,0 +1,37 @@
|
||||
{
|
||||
"__type__": "cc.AnimationClip",
|
||||
"_name": "OnWall",
|
||||
"_objFlags": 0,
|
||||
"_native": "",
|
||||
"_duration": 0.26666666666666666,
|
||||
"sample": 60,
|
||||
"speed": 1,
|
||||
"wrapMode": 1,
|
||||
"curveData": {
|
||||
"comps": {
|
||||
"cc.Sprite": {
|
||||
"spriteFrame": [
|
||||
{
|
||||
"frame": 0,
|
||||
"value": {
|
||||
"__uuid__": "c18886db-8116-4602-84f2-51652a90269a"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.13333333333333333,
|
||||
"value": {
|
||||
"__uuid__": "0d81cbf0-dff8-4672-99b3-2ec8055c6931"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.25,
|
||||
"value": {
|
||||
"__uuid__": "a183e740-3c2d-4890-8430-39a00f55f446"
|
||||
}
|
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}
|
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]
|
||||
}
|
||||
}
|
||||
},
|
||||
"events": []
|
||||
}
|
@@ -0,0 +1,5 @@
|
||||
{
|
||||
"ver": "2.1.0",
|
||||
"uuid": "411f964a-4dd8-424c-b2e2-d92b10474ce2",
|
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"subMetas": {}
|
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}
|
@@ -0,0 +1,43 @@
|
||||
{
|
||||
"__type__": "cc.AnimationClip",
|
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"_name": "TurnAround1",
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}
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"events": []
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{
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7
frontend/assets/resources/animation/Monk.meta
Normal file
@@ -0,0 +1,7 @@
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{
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}
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61
frontend/assets/resources/animation/Monk/Atk1.anim
Normal file
@@ -0,0 +1,61 @@
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{
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"__type__": "cc.AnimationClip",
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"_name": "Atk1",
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"sample": 60,
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|
5
frontend/assets/resources/animation/Monk/Atk1.anim.meta
Normal file
@@ -0,0 +1,5 @@
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{
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}
|
103
frontend/assets/resources/animation/Monk/Atk2.anim
Normal file
@@ -0,0 +1,103 @@
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{
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"__type__": "cc.AnimationClip",
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"_name": "Atk2",
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|
5
frontend/assets/resources/animation/Monk/Atk2.anim.meta
Normal file
@@ -0,0 +1,5 @@
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{
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"uuid": "2cab337d-df23-476d-8a98-b5f115a52d04",
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|
91
frontend/assets/resources/animation/Monk/Atk3.anim
Normal file
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{
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|
5
frontend/assets/resources/animation/Monk/Atk3.anim.meta
Normal file
@@ -0,0 +1,5 @@
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{
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"ver": "2.1.0",
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"uuid": "504dd9c8-7850-44e8-a944-bbdb2260b18a",
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}
|
115
frontend/assets/resources/animation/Monk/Atk4.anim
Normal file
@@ -0,0 +1,115 @@
|
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{
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"__type__": "cc.AnimationClip",
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"_name": "Atk4",
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"__uuid__": "6b4dbc7c-a872-40d6-be0e-4d1a96eddd44"
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}
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},
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{
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"frame": 0.2,
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"value": {
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"__uuid__": "b43c8a38-1d55-4d6b-b6a1-fc888a9e53b5"
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}
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},
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{
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"frame": 0.25,
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"value": {
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"__uuid__": "0eb3d73a-a724-46f3-b1f1-56d315150320"
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}
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},
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{
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"frame": 0.3,
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"value": {
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"__uuid__": "ddac83f4-f0bf-460e-9a83-cc75c69ef024"
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}
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},
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{
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"frame": 0.35,
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"value": {
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"__uuid__": "8e673fdc-2cc8-435c-8a0d-38dcfc7b8600"
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}
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{
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"frame": 0.4,
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"value": {
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"__uuid__": "7a345895-6501-4388-88f6-984992a3799b"
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}
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},
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{
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"frame": 0.4666666666666667,
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"value": {
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"__uuid__": "99b4e340-52ca-4f3e-a86f-ca385ff8797a"
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}
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},
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{
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"frame": 0.5166666666666667,
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"value": {
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"__uuid__": "554d0862-0d1c-4f61-8d47-03362cd9eb1d"
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}
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},
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{
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"frame": 0.5666666666666667,
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"value": {
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"__uuid__": "cd15a283-cf0d-48d4-9162-2d72202baf82"
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}
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},
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{
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"frame": 0.6166666666666667,
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"value": {
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"__uuid__": "b2bb7fdf-2532-408f-a3d1-fe8bf0e34f61"
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}
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},
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{
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"frame": 0.6666666666666666,
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"value": {
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"__uuid__": "435c0195-a5c3-4a8f-9d44-e6f026649b70"
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}
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]
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}
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}
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},
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"events": []
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}
|
5
frontend/assets/resources/animation/Monk/Atk4.anim.meta
Normal file
@@ -0,0 +1,5 @@
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||||
{
|
||||
"ver": "2.1.0",
|
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"uuid": "7e0a1e98-ee5a-446f-bec2-7d72b6916503",
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"subMetas": {}
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}
|
85
frontend/assets/resources/animation/Monk/Atk5.anim
Normal file
@@ -0,0 +1,85 @@
|
||||
{
|
||||
"__type__": "cc.AnimationClip",
|
||||
"_name": "Atk5",
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||||
"_objFlags": 0,
|
||||
"_native": "",
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||||
"_duration": 1.0166666666666666,
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"sample": 60,
|
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"speed": 1,
|
||||
"wrapMode": 1,
|
||||
"curveData": {
|
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"comps": {
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"cc.Sprite": {
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"spriteFrame": [
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{
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"frame": 0,
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"value": {
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"__uuid__": "6aa88bb9-0427-496f-ae7d-dc06410e904e"
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}
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},
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{
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"frame": 0.08333333333333333,
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"value": {
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"__uuid__": "cdc65f83-c526-48b6-8a96-758b098568fe"
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}
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},
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{
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"frame": 0.16666666666666666,
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"value": {
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"__uuid__": "927636af-2d1d-4801-a546-857f5eeb256d"
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}
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},
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{
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"frame": 0.26666666666666666,
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"value": {
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"__uuid__": "2aeeb833-9151-4160-9775-9e08a376fd63"
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}
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},
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{
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"frame": 0.36666666666666664,
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"value": {
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"__uuid__": "2bd1de9e-30e5-4bc5-b6c3-5c286754b0b7"
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}
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},
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{
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"frame": 0.4666666666666667,
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"value": {
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"__uuid__": "15a6ebb3-289a-46fb-ac94-f6efa0d90510"
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}
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},
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{
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"frame": 0.5833333333333334,
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"value": {
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"__uuid__": "6ca922c0-cb62-4b1b-8773-79685a58bbd6"
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}
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},
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{
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"frame": 0.7,
|
||||
"value": {
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"__uuid__": "d60ceb6f-3a45-47dd-8d3f-bcfe8c919d85"
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}
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},
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{
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"frame": 0.8,
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"value": {
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"__uuid__": "c313f6a1-e0fa-4321-8336-c32f471b2592"
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}
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},
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{
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"frame": 0.9,
|
||||
"value": {
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||||
"__uuid__": "bb886d03-7f3e-45c8-acfd-393091f09adb"
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}
|
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},
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{
|
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"frame": 1,
|
||||
"value": {
|
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"__uuid__": "1be255c3-f8c9-43ae-be68-2e500e7f1125"
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}
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}
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]
|
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}
|
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}
|
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},
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"events": []
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}
|
5
frontend/assets/resources/animation/Monk/Atk5.anim.meta
Normal file
@@ -0,0 +1,5 @@
|
||||
{
|
||||
"ver": "2.1.0",
|
||||
"uuid": "0abbd156-980e-475e-9994-3c958bd913fc",
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||||
"subMetas": {}
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||||
}
|
31
frontend/assets/resources/animation/Monk/Atked1.anim
Normal file
@@ -0,0 +1,31 @@
|
||||
{
|
||||
"__type__": "cc.AnimationClip",
|
||||
"_name": "Atked1",
|
||||
"_objFlags": 0,
|
||||
"_native": "",
|
||||
"_duration": 0.06666666666666667,
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||||
"sample": 60,
|
||||
"speed": 1,
|
||||
"wrapMode": 1,
|
||||
"curveData": {
|
||||
"comps": {
|
||||
"cc.Sprite": {
|
||||
"spriteFrame": [
|
||||
{
|
||||
"frame": 0,
|
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"value": {
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"__uuid__": "7ceb8a79-f5bf-4918-afa1-d76a85a571b0"
|
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}
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},
|
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{
|
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"frame": 0.05,
|
||||
"value": {
|
||||
"__uuid__": "23ce7632-8b44-4138-b3b2-3e296ba9184c"
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}
|
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}
|
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]
|
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}
|
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}
|
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},
|
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"events": []
|
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}
|
@@ -0,0 +1,5 @@
|
||||
{
|
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"ver": "2.1.0",
|
||||
"uuid": "488ad635-2683-4884-9e93-d1ee67bd0e49",
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"subMetas": {}
|
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}
|
133
frontend/assets/resources/animation/Monk/BlownUp1.anim
Normal file
@@ -0,0 +1,133 @@
|
||||
{
|
||||
"__type__": "cc.AnimationClip",
|
||||
"_name": "BlownUp1",
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"_objFlags": 0,
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"_native": "",
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"_duration": 0.55,
|
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"sample": 60,
|
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"speed": 1,
|
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"wrapMode": 1,
|
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"curveData": {
|
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"comps": {
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"cc.Sprite": {
|
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"spriteFrame": [
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{
|
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"frame": 0,
|
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"value": {
|
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"__uuid__": "ba708108-b18f-4ec0-81f6-0e516e4f832b"
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}
|
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},
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{
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"frame": 0.016666666666666666,
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"value": {
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"__uuid__": "aeeaa976-f3b4-4b77-a18b-b08ddd28d812"
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}
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},
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{
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"frame": 0.03333333333333333,
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"value": {
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"__uuid__": "89d06edf-8838-4ab4-adbd-059acf21dc8c"
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}
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},
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{
|
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"frame": 0.05,
|
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"value": {
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"__uuid__": "c2f38b89-f7a0-477b-921c-f56ee385b737"
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}
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},
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{
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"frame": 0.08333333333333333,
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"value": {
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"__uuid__": "90186972-a736-449d-8e64-d15c4ebcbfd1"
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}
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},
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{
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"frame": 0.11666666666666667,
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"value": {
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"__uuid__": "1d64b1f5-5f08-4247-a43c-ffe2d58e09df"
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}
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},
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{
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"frame": 0.15,
|
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"value": {
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"__uuid__": "cf158505-bb9c-4836-b45f-2b253dfef117"
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}
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},
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{
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"frame": 0.18333333333333332,
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"value": {
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"__uuid__": "a2984de9-99db-40bf-9969-0b163a97d9eb"
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}
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},
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{
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"frame": 0.21666666666666667,
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"value": {
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"__uuid__": "66f0b5dc-4e0e-4597-a7f9-b9ee6752bc98"
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}
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},
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{
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"frame": 0.25,
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"value": {
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"__uuid__": "3cf0f5bd-0104-4315-a750-55b5fb26e1ec"
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}
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},
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{
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"frame": 0.2833333333333333,
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"value": {
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"__uuid__": "a31b8683-ca31-4268-80d6-5b117af86ee6"
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}
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},
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{
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"frame": 0.31666666666666665,
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"value": {
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"__uuid__": "a7ab4cb1-2221-4aba-8ced-dc93d8dca2f3"
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}
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},
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{
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"frame": 0.35,
|
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"value": {
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"__uuid__": "2ac3a00d-059a-4e15-a9cb-378bd671c9f3"
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{
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"frame": 0.38333333333333336,
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"value": {
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"__uuid__": "2b5cab9a-420c-406a-bef4-6aaee4ae6e8f"
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}
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{
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"frame": 0.4166666666666667,
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"value": {
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"__uuid__": "6df0a35f-062b-49ec-aa73-146f8b2207a7"
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}
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},
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{
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"frame": 0.45,
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"value": {
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"__uuid__": "afaac620-4293-4336-9a44-bf7927c6751c"
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}
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},
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{
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"frame": 0.48333333333333334,
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"value": {
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"__uuid__": "410823b3-14e4-475b-b658-dc4d5325f307"
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}
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},
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{
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"frame": 0.5166666666666667,
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"value": {
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"__uuid__": "34a43c48-497b-4495-97c9-8de53cbcc229"
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}
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},
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{
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"frame": 0.5333333333333333,
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"value": {
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"__uuid__": "c7ffc314-70ae-4a2b-9238-db1778a336d1"
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}
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}
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]
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}
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}
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},
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"events": []
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}
|
@@ -0,0 +1,5 @@
|
||||
{
|
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"ver": "2.1.0",
|
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"uuid": "8e17dfc6-68d0-47fe-af06-d30dc2790a6b",
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"subMetas": {}
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}
|
91
frontend/assets/resources/animation/Monk/GetUp1.anim
Normal file
@@ -0,0 +1,91 @@
|
||||
{
|
||||
"__type__": "cc.AnimationClip",
|
||||
"_name": "GetUp1",
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||||
"_objFlags": 0,
|
||||
"_native": "",
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"_duration": 0.5166666666666667,
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"sample": 60,
|
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"speed": 1,
|
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"wrapMode": 1,
|
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"curveData": {
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"comps": {
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"cc.Sprite": {
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"spriteFrame": [
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{
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"frame": 0,
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"value": {
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"__uuid__": "ec0d05f4-3c30-4107-b9b4-3ccff5fb9a02"
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}
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{
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"frame": 0.03333333333333333,
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"value": {
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"__uuid__": "3e0fa075-ffdc-490f-872c-b77e202df224"
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}
|
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},
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{
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"frame": 0.06666666666666667,
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"value": {
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"__uuid__": "f3c8e924-c86a-426b-a3de-ffc6e19060f3"
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}
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},
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{
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"frame": 0.1,
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"value": {
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"__uuid__": "35b847f0-f3f7-4ec9-ba93-5616f763d658"
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}
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},
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{
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"frame": 0.13333333333333333,
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"value": {
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"__uuid__": "a018eecc-27e6-4d60-973f-ed9fe86a147e"
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}
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},
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{
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"frame": 0.18333333333333332,
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"value": {
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"__uuid__": "3d70f10e-a3f7-4b7a-aedb-a010ad946abe"
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}
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{
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"frame": 0.23333333333333334,
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"value": {
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"__uuid__": "b860cb8a-2445-49bc-96f0-aac4396be922"
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}
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},
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{
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"frame": 0.2833333333333333,
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"value": {
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"__uuid__": "bddec025-747e-4602-9352-6fc3bf921dc0"
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}
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},
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{
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"frame": 0.3333333333333333,
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"value": {
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"__uuid__": "22053496-5240-40d3-98bd-49e16d05f7f9"
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}
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},
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{
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"frame": 0.4,
|
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"value": {
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"__uuid__": "9de8f787-3059-403d-bdcb-f7d4bd59ba65"
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}
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},
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{
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"frame": 0.45,
|
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"value": {
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"__uuid__": "471de8d2-34ee-4605-b8c5-9f3983db8a04"
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}
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},
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{
|
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"frame": 0.5,
|
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"value": {
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"__uuid__": "a4cb5179-60eb-41f8-bcef-56ce3299da19"
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}
|
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}
|
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]
|
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}
|
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}
|
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},
|
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"events": []
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}
|
@@ -0,0 +1,5 @@
|
||||
{
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"ver": "2.1.0",
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"uuid": "da6a7cc1-9709-42f4-b6d0-17c1917a08a3",
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"subMetas": {}
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}
|
67
frontend/assets/resources/animation/Monk/Idle1.anim
Normal file
@@ -0,0 +1,67 @@
|
||||
{
|
||||
"__type__": "cc.AnimationClip",
|
||||
"_name": "Idle1",
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"_objFlags": 0,
|
||||
"_native": "",
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"_duration": 0.8333333333333334,
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"sample": 60,
|
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"speed": 1,
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"wrapMode": 2,
|
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"curveData": {
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"comps": {
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"cc.Sprite": {
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"spriteFrame": [
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{
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"frame": 0,
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"value": {
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"__uuid__": "2c5f2d24-01f1-4a0f-8ddc-eacfbc9b6208"
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}
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{
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"frame": 0.13333333333333333,
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"value": {
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"__uuid__": "fd29846b-1998-49ba-89f6-f665b9ea7002"
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{
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"frame": 0.23333333333333334,
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"value": {
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"__uuid__": "e3b30506-3a86-462e-b265-e7f6c7c09dc5"
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}
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{
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"frame": 0.36666666666666664,
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"value": {
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"__uuid__": "84f15682-b73e-443d-8d9f-f530f152bcce"
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}
|
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},
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{
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"frame": 0.5,
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"value": {
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"__uuid__": "45249fea-e7e7-4b68-8971-49d825960248"
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}
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},
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{
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"frame": 0.6166666666666667,
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frontend/assets/resources/animation/Monk/InAirAtk1.anim
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49
frontend/assets/resources/animation/Monk/InAirAtked1.anim
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97
frontend/assets/resources/animation/Monk/LayDown1.anim
Normal file
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2846
frontend/assets/resources/animation/Monk/Monk.plist
Normal file
4148
frontend/assets/resources/animation/Monk/Monk.plist.meta
Normal file
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frontend/assets/resources/animation/Monk/Monk.png
Normal file
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Normal file
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frontend/assets/resources/animation/Monk/TurnAround1.anim
Normal file
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85
frontend/assets/resources/animation/Monk/Walking.anim
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"__uuid__": "a47f518e-62fb-4549-8897-4f2d387bd145"
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}
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"value": {
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"__uuid__": "2b694de4-addf-4960-a765-b422da36e3a7"
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}
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},
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{
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"value": {
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"__uuid__": "7cc4b946-7646-4377-b2ac-b75c047dfe1c"
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}
|
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},
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{
|
||||
"frame": 0.25,
|
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"value": {
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"__uuid__": "758814fe-7feb-4daa-8ecf-f0ba412f87dc"
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}
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},
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{
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"value": {
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{
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"value": {
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"__uuid__": "c3899480-a64e-4e16-897b-562b76d0d85c"
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}
|
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},
|
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{
|
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"frame": 0.5,
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"value": {
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"__uuid__": "509a8985-2442-4326-9cd9-d77cad6e4e66"
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}
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{
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"value": {
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"__uuid__": "bdb51693-f9cc-4828-ab25-e131939b358d"
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}
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},
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{
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"frame": 0.6666666666666666,
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"value": {
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"__uuid__": "c47e6d89-5e15-4f9c-a4ee-ec10e3b04295"
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}
|
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},
|
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{
|
||||
"frame": 0.75,
|
||||
"value": {
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"__uuid__": "e919100a-50ba-46ce-9ddb-e29f524da610"
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}
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},
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{
|
||||
"frame": 0.8333333333333334,
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"value": {
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"__uuid__": "c6e2cfeb-1d9d-4793-86fa-bc9a2f80f67a"
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}
|
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}
|
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]
|
||||
}
|
||||
}
|
||||
},
|
||||
"events": []
|
||||
}
|
@@ -0,0 +1,5 @@
|
||||
{
|
||||
"ver": "2.1.0",
|
||||
"uuid": "18d10aad-93ee-44e8-9048-1f26c136492b",
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"subMetas": {}
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}
|
@@ -15,7 +15,7 @@
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<key>spriteSourceSize</key>
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<string>{62,92}</string>
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<key>textureRect</key>
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<string>{{1277,188},{62,92}}</string>
|
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<string>{{1307,188},{62,92}}</string>
|
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<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -30,7 +30,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{77,99}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{748,0},{77,99}}</string>
|
||||
<string>{{782,101},{77,99}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -45,7 +45,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{112,99}</string>
|
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<key>textureRect</key>
|
||||
<string>{{408,348},{112,99}}</string>
|
||||
<string>{{381,360},{112,99}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -60,7 +60,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{96,100}</string>
|
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<key>textureRect</key>
|
||||
<string>{{664,315},{96,100}}</string>
|
||||
<string>{{704,312},{96,100}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -75,7 +75,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{62,92}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{1277,188},{62,92}}</string>
|
||||
<string>{{1307,188},{62,92}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -90,7 +90,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{58,97}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{1023,194},{58,97}}</string>
|
||||
<string>{{983,388},{58,97}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -105,9 +105,9 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{60,90}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{1393,141},{60,90}}</string>
|
||||
<string>{{1424,0},{60,90}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
<false/>
|
||||
</dict>
|
||||
<key>Atk2_2.png</key>
|
||||
<dict>
|
||||
@@ -120,7 +120,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{84,96}</string>
|
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<key>textureRect</key>
|
||||
<string>{{1087,97},{84,96}}</string>
|
||||
<string>{{1082,291},{84,96}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -135,7 +135,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{55,100}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{731,101},{55,100}}</string>
|
||||
<string>{{738,206},{55,100}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -150,9 +150,9 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{63,100}</string>
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<key>textureRect</key>
|
||||
<string>{{717,206},{63,100}}</string>
|
||||
<string>{{0,437},{63,100}}</string>
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<key>textureRotated</key>
|
||||
<false/>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>Atk2_5.png</key>
|
||||
<dict>
|
||||
@@ -165,7 +165,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{66,101}</string>
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<key>textureRect</key>
|
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<string>{{682,0},{66,101}}</string>
|
||||
<string>{{755,0},{66,101}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
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</dict>
|
||||
@@ -180,7 +180,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{80,95}</string>
|
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<key>textureRect</key>
|
||||
<string>{{1126,0},{80,95}}</string>
|
||||
<string>{{1099,387},{80,95}}</string>
|
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<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -195,7 +195,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{116,109}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{315,119},{116,109}}</string>
|
||||
<string>{{336,244},{116,109}}</string>
|
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<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -210,7 +210,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{102,96}</string>
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<key>textureRect</key>
|
||||
<string>{{621,213},{102,96}}</string>
|
||||
<string>{{608,325},{102,96}}</string>
|
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<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -225,9 +225,9 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{75,102}</string>
|
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<key>textureRect</key>
|
||||
<string>{{139,421},{75,102}}</string>
|
||||
<string>{{663,210},{75,102}}</string>
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<key>textureRotated</key>
|
||||
<true/>
|
||||
<false/>
|
||||
</dict>
|
||||
<key>Atk3_0.png</key>
|
||||
<dict>
|
||||
@@ -240,7 +240,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{66,109}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{469,110},{66,109}}</string>
|
||||
<string>{{480,339},{66,109}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -255,7 +255,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{66,113}</string>
|
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<key>textureRect</key>
|
||||
<string>{{355,235},{66,113}}</string>
|
||||
<string>{{403,114},{66,113}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -330,7 +330,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{78,131}</string>
|
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<key>textureRect</key>
|
||||
<string>{{137,290},{78,131}}</string>
|
||||
<string>{{78,0},{78,131}}</string>
|
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<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -345,9 +345,9 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{59,139}</string>
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<key>textureRect</key>
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<string>{{0,437},{59,139}}</string>
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||||
<string>{{78,290},{59,139}}</string>
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<key>textureRotated</key>
|
||||
<true/>
|
||||
<false/>
|
||||
</dict>
|
||||
<key>Atk3_8.png</key>
|
||||
<dict>
|
||||
@@ -360,7 +360,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{59,139}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{78,290},{59,139}}</string>
|
||||
<string>{{137,290},{59,139}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -375,9 +375,9 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{62,97}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{507,434},{62,97}}</string>
|
||||
<string>{{962,291},{62,97}}</string>
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||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
<false/>
|
||||
</dict>
|
||||
<key>Atked1_1.png</key>
|
||||
<dict>
|
||||
@@ -390,9 +390,9 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{73,95}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{1171,95},{73,95}}</string>
|
||||
<string>{{641,427},{73,95}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>Atked1_2.png</key>
|
||||
<dict>
|
||||
@@ -405,7 +405,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{90,89}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{1324,0},{90,89}}</string>
|
||||
<string>{{1335,0},{90,89}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -420,7 +420,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{95,80}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{1084,291},{95,80}}</string>
|
||||
<string>{{1168,193},{95,80}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -435,7 +435,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{80,95}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{1010,388},{80,95}}</string>
|
||||
<string>{{1166,290},{80,95}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -450,7 +450,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{83,92}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{1208,382},{83,92}}</string>
|
||||
<string>{{1299,382},{83,92}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -465,7 +465,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{92,83}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{1224,284},{92,83}}</string>
|
||||
<string>{{1306,284},{92,83}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -480,7 +480,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{112,45}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{424,115},{112,45}}</string>
|
||||
<string>{{469,112},{112,45}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -495,7 +495,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{88,69}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{604,427},{88,69}}</string>
|
||||
<string>{{1443,222},{88,69}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -510,7 +510,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{91,90}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{1303,93},{91,90}}</string>
|
||||
<string>{{1313,93},{91,90}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -525,7 +525,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{120,93}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{222,123},{120,93}}</string>
|
||||
<string>{{254,124},{120,93}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -540,9 +540,9 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{100,112}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{241,396},{100,112}}</string>
|
||||
<string>{{408,0},{100,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
<false/>
|
||||
</dict>
|
||||
<key>GetUp1_5.png</key>
|
||||
<dict>
|
||||
@@ -555,7 +555,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{106,93}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{507,328},{106,93}}</string>
|
||||
<string>{{570,219},{106,93}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -570,7 +570,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{106,79}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{542,217},{106,79}}</string>
|
||||
<string>{{571,108},{106,79}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -585,7 +585,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{73,87}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{1307,280},{73,87}}</string>
|
||||
<string>{{1382,376},{73,87}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -600,9 +600,9 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{67,90}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{1413,74},{67,90}}</string>
|
||||
<string>{{1403,90},{67,90}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
<false/>
|
||||
</dict>
|
||||
<key>GetUp1_9.png</key>
|
||||
<dict>
|
||||
@@ -615,7 +615,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{58,97}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{1023,194},{58,97}}</string>
|
||||
<string>{{983,388},{58,97}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -630,7 +630,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{58,95}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{1090,386},{58,95}}</string>
|
||||
<string>{{1219,0},{58,95}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -645,7 +645,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{58,97}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{1029,97},{58,97}}</string>
|
||||
<string>{{1024,291},{58,97}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -660,7 +660,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{60,94}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{1148,386},{60,94}}</string>
|
||||
<string>{{1179,385},{60,94}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -675,7 +675,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{58,97}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{1081,194},{58,97}}</string>
|
||||
<string>{{1036,194},{58,97}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -690,7 +690,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{58,97}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{1068,0},{58,97}}</string>
|
||||
<string>{{1041,388},{58,97}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -705,9 +705,9 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{60,95}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{1206,0},{60,95}}</string>
|
||||
<string>{{546,440},{60,95}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>Idle1_5.png</key>
|
||||
<dict>
|
||||
@@ -720,7 +720,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{60,94}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{1164,288},{60,94}}</string>
|
||||
<string>{{1239,385},{60,94}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -735,7 +735,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{59,93}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{789,403},{59,93}}</string>
|
||||
<string>{{1248,191},{59,93}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -750,7 +750,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{58,93}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{1266,0},{58,93}}</string>
|
||||
<string>{{1277,0},{58,93}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -765,7 +765,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{59,93}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{1244,95},{59,93}}</string>
|
||||
<string>{{1254,95},{59,93}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -780,7 +780,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{60,94}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{1217,190},{60,94}}</string>
|
||||
<string>{{1246,288},{60,94}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -795,7 +795,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{77,68}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{1437,417},{77,68}}</string>
|
||||
<string>{{1473,291},{77,68}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -810,7 +810,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{118,76}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{215,278},{118,76}}</string>
|
||||
<string>{{196,284},{118,76}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -825,7 +825,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{104,65}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{617,0},{104,65}}</string>
|
||||
<string>{{650,106},{104,65}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -840,9 +840,9 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{80,66}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{1380,285},{80,66}}</string>
|
||||
<string>{{1473,368},{80,66}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>InAirAtk1_12.png</key>
|
||||
<dict>
|
||||
@@ -855,7 +855,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{102,67}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{664,104},{102,67}}</string>
|
||||
<string>{{715,104},{102,67}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -870,9 +870,9 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{79,66}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{1339,201},{79,66}}</string>
|
||||
<string>{{1470,90},{79,66}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
<false/>
|
||||
</dict>
|
||||
<key>InAirAtk1_3.png</key>
|
||||
<dict>
|
||||
@@ -885,7 +885,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{124,64}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{78,0},{124,64}}</string>
|
||||
<string>{{156,0},{124,64}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -900,7 +900,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{104,64}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{600,323},{104,64}}</string>
|
||||
<string>{{691,0},{104,64}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -915,7 +915,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{79,61}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{1376,417},{79,61}}</string>
|
||||
<string>{{1484,0},{79,61}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -930,7 +930,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{124,64}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{142,0},{124,64}}</string>
|
||||
<string>{{160,124},{124,64}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -945,7 +945,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{106,67}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{597,107},{106,67}}</string>
|
||||
<string>{{624,0},{106,67}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -960,7 +960,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{79,66}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{1380,351},{79,66}}</string>
|
||||
<string>{{1470,156},{79,66}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -975,7 +975,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{118,64}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{291,243},{118,64}}</string>
|
||||
<string>{{272,284},{118,64}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -990,9 +990,9 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{71,119}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{242,0},{71,119}}</string>
|
||||
<string>{{100,429},{71,119}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>InAirIdle1_1.png</key>
|
||||
<dict>
|
||||
@@ -1005,7 +1005,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{71,119}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{313,0},{71,119}}</string>
|
||||
<string>{{282,0},{71,119}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -1020,7 +1020,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{55,114}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{353,361},{55,114}}</string>
|
||||
<string>{{353,0},{55,114}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -1035,7 +1035,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{62,124}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{160,124},{62,124}}</string>
|
||||
<string>{{220,0},{62,124}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -1050,9 +1050,9 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{74,90}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{1413,0},{74,90}}</string>
|
||||
<string>{{1369,184},{74,90}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
<false/>
|
||||
</dict>
|
||||
<key>InAirIdle1_3.png</key>
|
||||
<dict>
|
||||
@@ -1065,7 +1065,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{110,54}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{440,0},{110,54}}</string>
|
||||
<string>{{508,0},{110,54}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -1080,7 +1080,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{85,88}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{1291,376},{85,88}}</string>
|
||||
<string>{{736,412},{85,88}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -1095,7 +1095,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{64,112}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{421,235},{64,112}}</string>
|
||||
<string>{{445,227},{64,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -1110,7 +1110,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{62,107}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{555,0},{62,107}}</string>
|
||||
<string>{{546,333},{62,107}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -1125,9 +1125,9 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{85,84}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{1405,201},{85,84}}</string>
|
||||
<string>{{1389,291},{85,84}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>InAirIdle1_8.png</key>
|
||||
<dict>
|
||||
@@ -1140,7 +1140,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{109,61}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{494,0},{109,61}}</string>
|
||||
<string>{{509,224},{109,61}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -1155,7 +1155,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{78,95}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{1139,193},{78,95}}</string>
|
||||
<string>{{1176,96},{78,95}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -1170,7 +1170,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{115,56}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{384,0},{115,56}}</string>
|
||||
<string>{{347,119},{115,56}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -1185,7 +1185,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{109,57}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{485,219},{109,57}}</string>
|
||||
<string>{{514,110},{109,57}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -1200,7 +1200,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{108,62}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{535,109},{108,62}}</string>
|
||||
<string>{{562,0},{108,62}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -1215,9 +1215,9 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{123,36}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{206,0},{123,36}}</string>
|
||||
<string>{{160,248},{123,36}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
<false/>
|
||||
</dict>
|
||||
<key>LayDown1_4.png</key>
|
||||
<dict>
|
||||
@@ -1230,7 +1230,52 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{123,30}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{160,248},{123,30}}</string>
|
||||
<string>{{224,124},{123,30}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>TurnAround1_1.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{74,96}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{74,96}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{1094,194},{74,96}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
<key>TurnAround1_2.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{74,96}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{74,96}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{1102,97},{74,96}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
<key>TurnAround1_3.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{74,96}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{74,96}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{1145,0},{74,96}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -1245,9 +1290,9 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{81,97}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{692,415},{81,97}}</string>
|
||||
<string>{{219,402},{81,97}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
<false/>
|
||||
</dict>
|
||||
<key>Walking_10.png</key>
|
||||
<dict>
|
||||
@@ -1260,7 +1305,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{81,97}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{760,306},{81,97}}</string>
|
||||
<string>{{300,402},{81,97}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -1275,7 +1320,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{81,97}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{780,201},{81,97}}</string>
|
||||
<string>{{821,0},{81,97}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -1290,7 +1335,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{81,97}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{786,99},{81,97}}</string>
|
||||
<string>{{793,200},{81,97}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -1305,7 +1350,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{81,97}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{825,0},{81,97}}</string>
|
||||
<string>{{859,97},{81,97}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -1320,7 +1365,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{81,97}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{841,298},{81,97}}</string>
|
||||
<string>{{902,0},{81,97}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -1335,7 +1380,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{81,97}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{848,395},{81,97}}</string>
|
||||
<string>{{800,297},{81,97}}</string>
|
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<key>textureRotated</key>
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<object id="95" x="1520" y="1520" width="160" height="16">
|
||||
<properties>
|
||||
<property name="boundary_type" value="barrier"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="96" x="1568" y="1408" width="16" height="16">
|
||||
<properties>
|
||||
<property name="boundary_type" value="barrier"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="97" x="1248" y="1328" width="158" height="16">
|
||||
<properties>
|
||||
<property name="boundary_type" value="barrier"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="98" x="1280" y="1312" width="96" height="16">
|
||||
<properties>
|
||||
<property name="boundary_type" value="barrier"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="99" x="1536" y="1504" width="144" height="16">
|
||||
<properties>
|
||||
<property name="boundary_type" value="barrier"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="100" x="1552" y="1488" width="128" height="16">
|
||||
<properties>
|
||||
<property name="boundary_type" value="barrier"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="101" x="1568" y="1472" width="112" height="16">
|
||||
<properties>
|
||||
<property name="boundary_type" value="barrier"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="102" x="1584" y="1456" width="96" height="16">
|
||||
<properties>
|
||||
<property name="boundary_type" value="barrier"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="103" x="1600" y="1440" width="80" height="16">
|
||||
<properties>
|
||||
<property name="boundary_type" value="barrier"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="104" x="928" y="1088" width="304" height="16">
|
||||
<properties>
|
||||
<property name="boundary_type" value="barrier"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="105" x="928" y="1008" width="16" height="96">
|
||||
<properties>
|
||||
<property name="boundary_type" value="barrier"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="106" x="1216" y="1008" width="16" height="96">
|
||||
<object id="136" x="1232" y="432" width="208" height="16">
|
||||
<properties>
|
||||
<property name="boundary_type" value="barrier"/>
|
||||
</properties>
|
||||
|
@@ -6,12 +6,12 @@ import "geometry.proto"; // The import path here is only w.r.t. the proto file,
|
||||
|
||||
message PlayerDownsync {
|
||||
int32 id = 1;
|
||||
int32 virtualGridX = 2;
|
||||
int32 virtualGridY = 3;
|
||||
int32 virtualGridX = 2;
|
||||
int32 virtualGridY = 3;
|
||||
int32 dirX = 4;
|
||||
int32 dirY = 5; // "dirX" and "dirY" determines character facing
|
||||
int32 velX = 6;
|
||||
int32 velY = 7; // "velX" and "velY" is used to record the accumulated effect by accelerations (including gravity)
|
||||
int32 dirY = 5;
|
||||
int32 velX = 6;
|
||||
int32 velY = 7; // "velX" and "velY" is used to record the accumulated effect by inertia and accelerations (including gravity)
|
||||
int32 speed = 8; // this is the instantaneous scalar attribute of a character, different from but will be accounted in "velX" and "velY"
|
||||
int32 battleState = 9;
|
||||
int32 joinIndex = 10;
|
||||
@@ -29,6 +29,15 @@ message PlayerDownsync {
|
||||
int32 activeSkillHit = 22;
|
||||
int32 framesInvinsible = 23;
|
||||
|
||||
int32 bulletTeamId = 24;
|
||||
int32 chCollisionTeamId = 25;
|
||||
|
||||
bool onWall = 26; // like "inAir", it’s by design a standalone field only inferred by the collision result of "applyInputFrameDownsyncDynamicsOnSingleRenderFrame" instead of "characterState", because we need check the transition for "characterState" from this field, i.e. "onWall (prev -> curr)"
|
||||
int32 onWallNormX = 27;
|
||||
int32 onWallNormY = 28;
|
||||
|
||||
bool capturedByInertia = 29; // like "inAir", it’s by design a standalone field only inferred by the calc result of "applyInputFrameDownsyncDynamicsOnSingleRenderFrame" instead of "characterState"
|
||||
|
||||
string name = 997;
|
||||
string displayName = 998;
|
||||
string avatar = 999;
|
||||
@@ -44,6 +53,7 @@ message InputFrameDecoded {
|
||||
message InputFrameUpsync {
|
||||
int32 inputFrameId = 1;
|
||||
uint64 encoded = 2;
|
||||
int32 joinIndex = 3;
|
||||
}
|
||||
|
||||
message InputFrameDownsync {
|
||||
@@ -53,84 +63,141 @@ message InputFrameDownsync {
|
||||
}
|
||||
|
||||
message HeartbeatUpsync {
|
||||
int64 clientTimestamp = 1;
|
||||
int64 clientTimestamp = 1;
|
||||
}
|
||||
|
||||
message WsReq {
|
||||
int32 msgId = 1;
|
||||
int32 playerId = 2;
|
||||
int32 act = 3;
|
||||
int32 act = 3;
|
||||
int32 joinIndex = 4;
|
||||
int32 ackingFrameId = 5;
|
||||
int32 ackingInputFrameId = 6;
|
||||
repeated InputFrameUpsync inputFrameUpsyncBatch = 7;
|
||||
HeartbeatUpsync hb = 8;
|
||||
}
|
||||
|
||||
message WsResp {
|
||||
int32 ret = 1;
|
||||
int32 echoedMsgId = 2;
|
||||
int32 act = 3;
|
||||
RoomDownsyncFrame rdf = 4;
|
||||
repeated InputFrameDownsync inputFrameDownsyncBatch = 5;
|
||||
BattleColliderInfo bciFrame = 6;
|
||||
int32 authKey = 7;
|
||||
repeated InputFrameUpsync inputFrameUpsyncBatch = 8;
|
||||
HeartbeatUpsync hb = 9;
|
||||
}
|
||||
|
||||
message InputsBufferSnapshot {
|
||||
int32 refRenderFrameId = 1;
|
||||
int32 refRenderFrameId = 1;
|
||||
uint64 unconfirmedMask = 2;
|
||||
repeated InputFrameDownsync toSendInputFrameDownsyncs = 3;
|
||||
bool shouldForceResync = 4;
|
||||
int32 peerJoinIndex = 5;
|
||||
}
|
||||
|
||||
message MeleeBullet {
|
||||
message MeleeBullet {
|
||||
// Jargon reference https://www.thegamer.com/fighting-games-frame-data-explained/
|
||||
// ALL lengths are in world coordinate
|
||||
|
||||
// for offender
|
||||
int32 originatedRenderFrameId = 1;
|
||||
int32 offenderJoinIndex = 2;
|
||||
int32 originatedRenderFrameId = 1;
|
||||
int32 offenderJoinIndex = 2;
|
||||
|
||||
int32 startupFrames = 3;
|
||||
int32 startupFrames = 3;
|
||||
int32 cancellableStFrame = 4;
|
||||
int32 cancellableEdFrame = 5;
|
||||
int32 activeFrames = 6;
|
||||
int32 activeFrames = 6;
|
||||
|
||||
int32 hitStunFrames = 7;
|
||||
int32 blockStunFrames = 8;
|
||||
int32 pushbackVelX = 9;
|
||||
int32 pushbackVelY = 10;
|
||||
int32 damage = 11;
|
||||
int32 hitStunFrames = 7;
|
||||
int32 blockStunFrames = 8;
|
||||
int32 pushbackVelX = 9;
|
||||
int32 pushbackVelY = 10;
|
||||
int32 damage = 11;
|
||||
|
||||
int32 selfLockVelX = 12;
|
||||
int32 selfLockVelY = 13;
|
||||
int32 selfLockVelX = 12;
|
||||
int32 selfLockVelY = 13;
|
||||
|
||||
int32 hitboxOffsetX = 14;
|
||||
int32 hitboxOffsetY = 15;
|
||||
int32 hitboxSizeX = 16;
|
||||
int32 hitboxOffsetX = 14;
|
||||
int32 hitboxOffsetY = 15;
|
||||
int32 hitboxSizeX = 16;
|
||||
int32 hitboxSizeY = 17;
|
||||
|
||||
bool blowUp = 18;
|
||||
}
|
||||
int32 teamId = 19;
|
||||
|
||||
int32 bulletLocalId = 20;
|
||||
int32 speciesId = 21;
|
||||
int32 explosionFrames = 22;
|
||||
|
||||
int32 blState = 23;
|
||||
int32 framesInBlState = 24;
|
||||
}
|
||||
|
||||
message FireballBullet {
|
||||
int32 originatedRenderFrameId = 1;
|
||||
int32 offenderJoinIndex = 2;
|
||||
|
||||
int32 startupFrames = 3;
|
||||
int32 cancellableStFrame = 4;
|
||||
int32 cancellableEdFrame = 5;
|
||||
int32 activeFrames = 6;
|
||||
|
||||
int32 hitStunFrames = 7;
|
||||
int32 blockStunFrames = 8;
|
||||
int32 pushbackVelX = 9;
|
||||
int32 pushbackVelY = 10;
|
||||
int32 damage = 11;
|
||||
|
||||
int32 selfLockVelX = 12;
|
||||
int32 selfLockVelY = 13;
|
||||
|
||||
int32 hitboxOffsetX = 14;
|
||||
int32 hitboxOffsetY = 15;
|
||||
int32 hitboxSizeX = 16;
|
||||
int32 hitboxSizeY = 17;
|
||||
|
||||
bool blowUp = 18;
|
||||
int32 teamId = 19;
|
||||
|
||||
int32 bulletLocalId = 20;
|
||||
int32 speciesId = 21;
|
||||
int32 explosionFrames = 22;
|
||||
|
||||
int32 blState = 23;
|
||||
int32 framesInBlState = 24;
|
||||
|
||||
int32 virtualGridX = 999;
|
||||
int32 virtualGridY = 1000;
|
||||
int32 dirX = 1001;
|
||||
int32 dirY = 1002;
|
||||
int32 velX = 1003;
|
||||
int32 velY = 1004;
|
||||
int32 speed = 1005;
|
||||
}
|
||||
|
||||
message HolePunchUpsync {
|
||||
string intAuthToken = 1;
|
||||
int32 boundRoomId = 2;
|
||||
int32 authKey = 3;
|
||||
}
|
||||
|
||||
message PeerUdpAddr {
|
||||
string ip = 1;
|
||||
int32 port = 2;
|
||||
int32 authKey = 3;
|
||||
}
|
||||
|
||||
message BattleColliderInfo {
|
||||
string stageName = 1;
|
||||
|
||||
int32 intervalToPing = 2;
|
||||
int32 intervalToPing = 2;
|
||||
int32 willKickIfInactiveFor = 3;
|
||||
int32 boundRoomId = 4;
|
||||
int64 battleDurationNanos = 5;
|
||||
int32 inputFrameUpsyncDelayTolerance = 6;
|
||||
int32 boundRoomId = 4;
|
||||
int64 battleDurationNanos = 5;
|
||||
int32 inputFrameUpsyncDelayTolerance = 6;
|
||||
int32 maxChasingRenderFramesPerUpdate = 7;
|
||||
double rollbackEstimatedDtMillis = 8;
|
||||
int64 rollbackEstimatedDtNanos = 9;
|
||||
|
||||
|
||||
int32 renderCacheSize = 10;
|
||||
double spaceOffsetX = 11;
|
||||
double spaceOffsetY = 12;
|
||||
int32 collisionMinStep = 13;
|
||||
int32 boundRoomCapacity = 14;
|
||||
PeerUdpAddr battleUdpTunnel = 15;
|
||||
|
||||
bool frameDataLoggingEnabled = 999;
|
||||
bool frameDataLoggingEnabled = 1024;
|
||||
}
|
||||
|
||||
message RoomDownsyncFrame {
|
||||
@@ -138,7 +205,22 @@ message RoomDownsyncFrame {
|
||||
repeated PlayerDownsync playersArr = 2;
|
||||
int64 countdownNanos = 3;
|
||||
repeated MeleeBullet meleeBullets = 4; // I don't know how to mimic inheritance/composition in protobuf by far, thus using an array for each type of bullet as a compromise
|
||||
uint64 backendUnconfirmedMask = 5; // Indexed by "joinIndex", same compression concern as stated in InputFrameDownsync
|
||||
bool shouldForceResync = 6;
|
||||
repeated int32 speciesIdList = 7;
|
||||
repeated FireballBullet fireballBullets = 5;
|
||||
|
||||
uint64 backendUnconfirmedMask = 1024; // Indexed by "joinIndex", same compression concern as stated in InputFrameDownsync
|
||||
bool shouldForceResync = 1025;
|
||||
repeated int32 speciesIdList = 1026;
|
||||
|
||||
int32 bulletLocalIdCounter = 1027;
|
||||
repeated PeerUdpAddr peerUdpAddrList = 1028;
|
||||
}
|
||||
|
||||
message WsResp {
|
||||
int32 ret = 1;
|
||||
int32 echoedMsgId = 2;
|
||||
int32 act = 3;
|
||||
RoomDownsyncFrame rdf = 4;
|
||||
repeated InputFrameDownsync inputFrameDownsyncBatch = 5;
|
||||
BattleColliderInfo bciFrame = 6;
|
||||
int32 peerJoinIndex = 7;
|
||||
}
|
||||
|
@@ -25,16 +25,10 @@
|
||||
},
|
||||
{
|
||||
"__id__": 8
|
||||
},
|
||||
{
|
||||
"__id__": 11
|
||||
}
|
||||
],
|
||||
"_active": true,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 21
|
||||
},
|
||||
{
|
||||
"__id__": 22
|
||||
}
|
||||
@@ -194,180 +188,6 @@
|
||||
"fileId": "5apzDmIE9IuaMOyF3z06sc",
|
||||
"sync": false
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Node",
|
||||
"_name": "particlesystem",
|
||||
"_objFlags": 0,
|
||||
"_parent": {
|
||||
"__id__": 1
|
||||
},
|
||||
"_children": [],
|
||||
"_active": false,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 6
|
||||
}
|
||||
],
|
||||
"_prefab": {
|
||||
"__id__": 7
|
||||
},
|
||||
"_opacity": 255,
|
||||
"_color": {
|
||||
"__type__": "cc.Color",
|
||||
"r": 255,
|
||||
"g": 255,
|
||||
"b": 255,
|
||||
"a": 255
|
||||
},
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 0,
|
||||
"height": 0
|
||||
},
|
||||
"_anchorPoint": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0.5,
|
||||
"y": 0.5
|
||||
},
|
||||
"_trs": {
|
||||
"__type__": "TypedArray",
|
||||
"ctor": "Float64Array",
|
||||
"array": [
|
||||
0,
|
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0,
|
||||
0,
|
||||
0,
|
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0,
|
||||
0,
|
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1,
|
||||
1,
|
||||
1,
|
||||
1
|
||||
]
|
||||
},
|
||||
"_eulerAngles": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"z": 0
|
||||
},
|
||||
"_skewX": 0,
|
||||
"_skewY": 0,
|
||||
"_is3DNode": false,
|
||||
"_groupIndex": 0,
|
||||
"groupIndex": 0,
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.ParticleSystem",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 5
|
||||
},
|
||||
"_enabled": true,
|
||||
"_materials": [],
|
||||
"_srcBlendFactor": 770,
|
||||
"_dstBlendFactor": 1,
|
||||
"_custom": true,
|
||||
"_file": {
|
||||
"__uuid__": "b2687ac4-099e-403c-a192-ff477686f4f5"
|
||||
},
|
||||
"_spriteFrame": {
|
||||
"__uuid__": "472df5d3-35e7-4184-9e6c-7f41bee65ee3"
|
||||
},
|
||||
"_texture": null,
|
||||
"_stopped": true,
|
||||
"playOnLoad": true,
|
||||
"autoRemoveOnFinish": false,
|
||||
"totalParticles": 200,
|
||||
"duration": -1,
|
||||
"emissionRate": 999.999985098839,
|
||||
"life": 0.20000000298023224,
|
||||
"lifeVar": 0.5,
|
||||
"_startColor": {
|
||||
"__type__": "cc.Color",
|
||||
"r": 202,
|
||||
"g": 200,
|
||||
"b": 86,
|
||||
"a": 163
|
||||
},
|
||||
"_startColorVar": {
|
||||
"__type__": "cc.Color",
|
||||
"r": 229,
|
||||
"g": 255,
|
||||
"b": 173,
|
||||
"a": 198
|
||||
},
|
||||
"_endColor": {
|
||||
"__type__": "cc.Color",
|
||||
"r": 173,
|
||||
"g": 161,
|
||||
"b": 19,
|
||||
"a": 214
|
||||
},
|
||||
"_endColorVar": {
|
||||
"__type__": "cc.Color",
|
||||
"r": 107,
|
||||
"g": 249,
|
||||
"b": 249,
|
||||
"a": 188
|
||||
},
|
||||
"angle": 360,
|
||||
"angleVar": 360,
|
||||
"startSize": 3.369999885559082,
|
||||
"startSizeVar": 50,
|
||||
"endSize": 30.31999969482422,
|
||||
"endSizeVar": 0,
|
||||
"startSpin": -47.369998931884766,
|
||||
"startSpinVar": 0,
|
||||
"endSpin": -47.369998931884766,
|
||||
"endSpinVar": -142.11000061035156,
|
||||
"sourcePos": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0,
|
||||
"y": 0
|
||||
},
|
||||
"posVar": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 7,
|
||||
"y": 7
|
||||
},
|
||||
"_positionType": 1,
|
||||
"positionType": 1,
|
||||
"emitterMode": 0,
|
||||
"gravity": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0.25,
|
||||
"y": 0.8600000143051147
|
||||
},
|
||||
"speed": 0,
|
||||
"speedVar": 190.7899932861328,
|
||||
"tangentialAccel": -92.11000061035156,
|
||||
"tangentialAccelVar": 65.79000091552734,
|
||||
"radialAccel": -671.0499877929688,
|
||||
"radialAccelVar": 65.79000091552734,
|
||||
"rotationIsDir": false,
|
||||
"startRadius": 0,
|
||||
"startRadiusVar": 0,
|
||||
"endRadius": 0,
|
||||
"endRadiusVar": 0,
|
||||
"rotatePerS": 0,
|
||||
"rotatePerSVar": 0,
|
||||
"_N$preview": true,
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.PrefabInfo",
|
||||
"root": {
|
||||
"__id__": 1
|
||||
},
|
||||
"asset": {
|
||||
"__uuid__": "59bff7a2-23e1-4d69-bce7-afb37eae196a"
|
||||
},
|
||||
"fileId": "04uxaznclAmLRL13XKszPJ",
|
||||
"sync": false
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Node",
|
||||
"_name": "arrowTip",
|
||||
@@ -379,11 +199,11 @@
|
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"_active": true,
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@@ -174,12 +182,9 @@
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"__uuid__": "030d9286-e8a2-40cf-98f8-baf713f0b8c4"
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"_id": ""
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@@ -190,7 +195,7 @@
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@@ -202,7 +207,6 @@
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@@ -229,17 +233,6 @@
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@@ -255,7 +248,19 @@
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@@ -265,6 +270,13 @@
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@@ -279,12 +291,9 @@
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"_dstBlendFactor": 771,
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@@ -307,7 +316,6 @@
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},
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"_components": [
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{
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@@ -327,24 +335,13 @@
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"_contentSize": {
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"height": 252
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},
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"__type__": "cc.Vec2",
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@@ -360,7 +357,19 @@
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{
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@@ -370,6 +379,11 @@
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"__id__": 8
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},
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"_enabled": true,
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{
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"__uuid__": "eca5d2f2-8ef6-41c2-bbe6-f9c79d09c432"
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"_N$string": "3",
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@@ -407,7 +421,6 @@
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},
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"_active": true,
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@@ -434,17 +447,6 @@
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@@ -460,7 +462,19 @@
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"_id": ""
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{
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"__type__": "cc.Sprite",
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@@ -470,6 +484,13 @@
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"__id__": 11
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},
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"_enabled": true,
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"_materials": [
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{
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"__uuid__": "eca5d2f2-8ef6-41c2-bbe6-f9c79d09c432"
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}
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],
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"_srcBlendFactor": 770,
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"_dstBlendFactor": 771,
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"_spriteFrame": {
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"__uuid__": "637f31c2-c53e-4dec-ae11-d56c0c6177ad"
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@@ -484,12 +505,9 @@
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"_srcBlendFactor": 770,
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"_dstBlendFactor": 771,
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@@ -503,6 +521,115 @@
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"fileId": "21dxpL7zlKIIDhUt+GIMbg",
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"__type__": "cc.Node",
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"_name": "WhiteStars",
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{
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"_prefab": {
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"__id__": 16
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},
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"_opacity": 255,
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"_color": {
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"__type__": "cc.Color",
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"r": 255,
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"g": 255,
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"b": 255,
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"a": 255
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"__type__": "cc.Size",
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"width": 268,
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"height": 112
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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"x": 0.5,
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"y": 0.5
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"_trs": {
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"__uuid__": "030d9286-e8a2-40cf-98f8-baf713f0b8c4"
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"_id": ""
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{
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"__type__": "cc.PrefabInfo",
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@@ -516,34 +643,6 @@
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{
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"ver": "1.2.5",
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"uuid": "3ed4c7bc-79d0-4075-a563-d5a58ae798f9",
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"uuid": "dc804c5c-ff76-445e-ac69-52269055c3c5",
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"readonly": false,
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Normal file
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