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22
README.md
@@ -1,6 +1,15 @@
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||||
# Preface
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This project is a demo for a websocket-based input synchronization method inspired by [GGPO](https://www.ggpo.net/).
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This project is a demo for a websocket-based rollback netcode inspired by [GGPO](https://github.com/pond3r/ggpo/blob/master/doc/README.md).
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Please also checkout [this demo video](https://pan.baidu.com/s/1YkfuHjNLzlFVnKiEj6wrDQ?pwd=tkr5) to see how this demo carries out a full 60fps synchronization with the help of _batched input upsync/downsync_ for satisfying network I/O performance.
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The video mainly shows the following features.
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- The backend receives inputs from frontend peers and broadcasts back for synchronization.
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- The game is recovered for a player upon reconnection.
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- Both backend(Golang) and frontend(JavaScript) execute collision detection and handle collision contacts by the same algorithm. The backend dynamics is togglable by [Room.BackendDynamicsEnabled](https://github.com/genxium/DelayNoMore/blob/v0.5.2/battle_srv/models/room.go#L813), but **when turned off the game couldn't support recovery upon reconnection**.
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_(how input delay roughly works)_
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@@ -11,17 +20,6 @@ _(how rollback-and-chase in this project roughly works)_
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||||

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_(in game screenshot)_
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||||
|
||||

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||||
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Please checkout [this demo video](https://pan.baidu.com/s/1YkfuHjNLzlFVnKiEj6wrDQ?pwd=tkr5) to see whether the source codes are doing what you expect for synchronization.
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The video mainly shows the following features.
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- The backend receives inputs from frontend peers and [by a GGPO-alike manner](https://github.com/pond3r/ggpo/blob/master/doc/README.md) broadcasts back for synchronization.
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- The game is recovered for a player upon reconnection.
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- Both backend(Golang) and frontend(JavaScript) execute collision detection and handle collision contacts by the same algorithm. The backend dynamics can be toggled off by [Room.BackendDynamicsEnabled](https://github.com/genxium/DelayNoMore/blob/v0.5.2/battle_srv/models/room.go#L813), but **when turned off the game couldn't support recovery upon reconnection**.
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# 1. Building & running
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## 1.1 Tools to install
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|
@@ -5,6 +5,7 @@ import (
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. "battle_srv/common"
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"battle_srv/common/utils"
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"battle_srv/models"
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. "battle_srv/protos"
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"battle_srv/storage"
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"bytes"
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"crypto/sha256"
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@@ -526,8 +527,10 @@ func (p *playerController) maybeCreatePlayerWechatAuthBinding(userInfo utils.Use
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}
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if player != nil {
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updateInfo := models.Player{
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Avatar: userInfo.HeadImgURL,
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DisplayName: userInfo.Nickname,
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PlayerDownsync: PlayerDownsync{
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Avatar: userInfo.HeadImgURL,
|
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DisplayName: userInfo.Nickname,
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},
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}
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tx := storage.MySQLManagerIns.MustBegin()
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defer tx.Rollback()
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@@ -542,10 +545,12 @@ func (p *playerController) maybeCreatePlayerWechatAuthBinding(userInfo utils.Use
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}
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now := utils.UnixtimeMilli()
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player := models.Player{
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CreatedAt: now,
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UpdatedAt: now,
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DisplayName: userInfo.Nickname,
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Avatar: userInfo.HeadImgURL,
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PlayerDownsync: PlayerDownsync{
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DisplayName: userInfo.Nickname,
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Avatar: userInfo.HeadImgURL,
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},
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CreatedAt: now,
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UpdatedAt: now,
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}
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return p.createNewPlayer(player, userInfo.OpenID, int(Constants.AuthChannel.Wechat))
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}
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@@ -562,8 +567,10 @@ func (p *playerController) maybeCreatePlayerWechatGameAuthBinding(userInfo utils
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}
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if player != nil {
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updateInfo := models.Player{
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Avatar: userInfo.HeadImgURL,
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DisplayName: userInfo.Nickname,
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PlayerDownsync: PlayerDownsync{
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Avatar: userInfo.HeadImgURL,
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DisplayName: userInfo.Nickname,
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},
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}
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tx := storage.MySQLManagerIns.MustBegin()
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defer tx.Rollback()
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@@ -578,10 +585,12 @@ func (p *playerController) maybeCreatePlayerWechatGameAuthBinding(userInfo utils
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}
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now := utils.UnixtimeMilli()
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player := models.Player{
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CreatedAt: now,
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UpdatedAt: now,
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DisplayName: userInfo.Nickname,
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Avatar: userInfo.HeadImgURL,
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PlayerDownsync: PlayerDownsync{
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DisplayName: userInfo.Nickname,
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Avatar: userInfo.HeadImgURL,
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},
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CreatedAt: now,
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UpdatedAt: now,
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}
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return p.createNewPlayer(player, userInfo.OpenID, int(Constants.AuthChannel.WechatGame))
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}
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|
@@ -4,6 +4,7 @@ import (
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. "battle_srv/common"
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"battle_srv/common/utils"
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"battle_srv/models"
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. "battle_srv/protos"
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"battle_srv/storage"
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. "dnmshared"
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sq "github.com/Masterminds/squirrel"
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@@ -71,7 +72,6 @@ func createMysqlData(rows *sqlx.Rows, v string) {
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}
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}
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// 加上tableName参数, 用于pre_conf_data.sqlite里bot_player表的复用 --kobako
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func maybeCreateNewPlayerFromBotTable(db *sqlx.DB, tableName string) {
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var ls []*dbBotPlayer
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err := db.Select(&ls, "SELECT name, magic_phone_country_code, magic_phone_num, display_name FROM "+tableName)
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@@ -88,7 +88,6 @@ func maybeCreateNewPlayerFromBotTable(db *sqlx.DB, tableName string) {
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panic(err)
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}
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query = storage.MySQLManagerIns.Rebind(query)
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// existNames := make([]string, len(ls), len(ls))
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var existPlayers []*models.Player
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err = storage.MySQLManagerIns.Select(&existPlayers, query, args...)
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if nil != err {
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@@ -99,13 +98,11 @@ func maybeCreateNewPlayerFromBotTable(db *sqlx.DB, tableName string) {
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var flag bool
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for _, v := range existPlayers {
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if botPlayer.Name == v.Name {
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// 已有数据,合并处理
|
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flag = true
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break
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}
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}
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if !flag {
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// 找不到,新增
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Logger.Debug("create", zap.Any(tableName, botPlayer))
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err := createNewBotPlayer(botPlayer)
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if err != nil {
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@@ -120,11 +117,14 @@ func createNewBotPlayer(p *dbBotPlayer) error {
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defer tx.Rollback()
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now := utils.UnixtimeMilli()
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player := models.Player{
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CreatedAt: now,
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UpdatedAt: now,
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Name: p.Name,
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DisplayName: p.DisplayName,
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CreatedAt: now,
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UpdatedAt: now,
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PlayerDownsync: PlayerDownsync{
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Name: p.Name,
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DisplayName: p.DisplayName,
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},
|
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}
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err := player.Insert(tx)
|
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if err != nil {
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return err
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|
@@ -4,6 +4,7 @@ import (
|
||||
. "battle_srv/common"
|
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"battle_srv/common/utils"
|
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"battle_srv/models"
|
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. "battle_srv/protos"
|
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"battle_srv/storage"
|
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. "dnmshared"
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@@ -75,9 +76,11 @@ func createNewPlayer(p *dbTestPlayer) error {
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defer tx.Rollback()
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now := utils.UnixtimeMilli()
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player := models.Player{
|
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PlayerDownsync: PlayerDownsync{
|
||||
Name: p.Name,
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},
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CreatedAt: now,
|
||||
UpdatedAt: now,
|
||||
Name: p.Name,
|
||||
}
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err := player.Insert(tx)
|
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if err != nil {
|
||||
|
@@ -5,7 +5,7 @@ import (
|
||||
. "dnmshared/sharedprotos"
|
||||
)
|
||||
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||||
func toPbPlayers(modelInstances map[int32]*Player) map[int32]*PlayerDownsync {
|
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func toPbPlayers(modelInstances map[int32]*Player, withMetaInfo bool) map[int32]*PlayerDownsync {
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toRet := make(map[int32]*PlayerDownsync, 0)
|
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if nil == modelInstances {
|
||||
return toRet
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@@ -20,11 +20,17 @@ func toPbPlayers(modelInstances map[int32]*Player) map[int32]*PlayerDownsync {
|
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Dx: last.Dir.Dx,
|
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Dy: last.Dir.Dy,
|
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},
|
||||
Speed: last.Speed,
|
||||
BattleState: last.BattleState,
|
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Score: last.Score,
|
||||
Removed: last.Removed,
|
||||
JoinIndex: last.JoinIndex,
|
||||
ColliderRadius: last.ColliderRadius,
|
||||
Speed: last.Speed,
|
||||
BattleState: last.BattleState,
|
||||
Score: last.Score,
|
||||
Removed: last.Removed,
|
||||
JoinIndex: last.JoinIndex,
|
||||
}
|
||||
if withMetaInfo {
|
||||
toRet[k].Name = last.Name
|
||||
toRet[k].DisplayName = last.DisplayName
|
||||
toRet[k].Avatar = last.Avatar
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -1,11 +1,14 @@
|
||||
package models
|
||||
|
||||
import (
|
||||
"database/sql"
|
||||
. "battle_srv/protos"
|
||||
"battle_srv/storage"
|
||||
. "dnmshared"
|
||||
. "dnmshared/sharedprotos"
|
||||
"fmt"
|
||||
sq "github.com/Masterminds/squirrel"
|
||||
"github.com/jmoiron/sqlx"
|
||||
"go.uber.org/zap"
|
||||
)
|
||||
|
||||
type PlayerBattleState struct {
|
||||
@@ -33,12 +36,7 @@ func InitPlayerBattleStateIns() {
|
||||
}
|
||||
|
||||
type Player struct {
|
||||
// Meta info fields
|
||||
Id int32 `json:"id,omitempty" db:"id"`
|
||||
Name string `json:"name,omitempty" db:"name"`
|
||||
DisplayName string `json:"displayName,omitempty" db:"display_name"`
|
||||
Avatar string `json:"avatar,omitempty"`
|
||||
ColliderRadius float64 `json:"-"`
|
||||
PlayerDownsync
|
||||
|
||||
// DB only fields
|
||||
CreatedAt int64 `db:"created_at"`
|
||||
@@ -46,19 +44,10 @@ type Player struct {
|
||||
DeletedAt NullInt64 `db:"deleted_at"`
|
||||
TutorialStage int `db:"tutorial_stage"`
|
||||
|
||||
// in-battle info fields
|
||||
VirtualGridX int32
|
||||
VirtualGridY int32
|
||||
Dir *Direction
|
||||
Speed int32
|
||||
BattleState int32
|
||||
LastMoveGmtMillis int32
|
||||
Score int32
|
||||
Removed bool
|
||||
JoinIndex int32
|
||||
// other in-battle info fields
|
||||
LastSentInputFrameId int32
|
||||
AckingFrameId int32
|
||||
AckingInputFrameId int32
|
||||
LastSentInputFrameId int32
|
||||
}
|
||||
|
||||
func ExistPlayerByName(name string) (bool, error) {
|
||||
@@ -74,15 +63,48 @@ func GetPlayerById(id int) (*Player, error) {
|
||||
}
|
||||
|
||||
func getPlayer(cond sq.Eq) (*Player, error) {
|
||||
var p Player
|
||||
err := getObj("player", cond, &p)
|
||||
if err == sql.ErrNoRows {
|
||||
return nil, nil
|
||||
p := Player{}
|
||||
pd := PlayerDownsync{
|
||||
Dir: &Direction{
|
||||
Dx: 0,
|
||||
Dy: 0,
|
||||
},
|
||||
}
|
||||
p.Dir = &Direction{
|
||||
Dx: 0,
|
||||
Dy: 0,
|
||||
query, args, err := sq.Select("*").From("player").Where(cond).Limit(1).ToSql()
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
rows, err := storage.MySQLManagerIns.Queryx(query, args...)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
cols, err := rows.Columns()
|
||||
if nil != err {
|
||||
panic(err)
|
||||
}
|
||||
for rows.Next() {
|
||||
// TODO: Do it more elegantly, but by now I don't have time to learn reflection of Golang
|
||||
vals := rowValues(rows, cols)
|
||||
for i, col := range cols {
|
||||
val := *vals[i].(*interface{})
|
||||
if "id" == col {
|
||||
pd.Id = int32(val.(int64))
|
||||
}
|
||||
if "name" == col {
|
||||
switch v := val.(type) {
|
||||
case []byte:
|
||||
pd.Name = string(v)
|
||||
default:
|
||||
pd.Name = fmt.Sprintf("%v", v)
|
||||
}
|
||||
}
|
||||
if "created_at" == col {
|
||||
p.CreatedAt = int64(val.(int64))
|
||||
}
|
||||
}
|
||||
Logger.Info("Queried player from db", zap.Any("cond", cond), zap.Any("p", p), zap.Any("pd", pd), zap.Any("cols", cols), zap.Any("rowValues", vals))
|
||||
}
|
||||
p.PlayerDownsync = pd
|
||||
return &p, nil
|
||||
}
|
||||
|
||||
@@ -113,8 +135,6 @@ func Update(tx *sqlx.Tx, id int32, p *Player) (bool, error) {
|
||||
}
|
||||
result, err := tx.Exec(query, args...)
|
||||
if err != nil {
|
||||
fmt.Println("ERRRRRRR: ")
|
||||
fmt.Println(err)
|
||||
return false, err
|
||||
}
|
||||
rowsAffected, err := result.RowsAffected()
|
||||
|
@@ -10,6 +10,17 @@ import (
|
||||
"go.uber.org/zap"
|
||||
)
|
||||
|
||||
func rowValues(rows *sqlx.Rows, cols []string) []interface{} {
|
||||
results := make([]interface{}, len(cols))
|
||||
for i := range results {
|
||||
results[i] = new(interface{})
|
||||
}
|
||||
if err := rows.Scan(results[:]...); err != nil {
|
||||
panic(err)
|
||||
}
|
||||
return results
|
||||
}
|
||||
|
||||
func exist(t string, cond sq.Eq) (bool, error) {
|
||||
c, err := getCount(t, cond)
|
||||
if err != nil {
|
||||
|
@@ -160,23 +160,12 @@ type Room struct {
|
||||
NstDelayFrames int32 // network-single-trip delay in the count of render frames, proposed to be (InputDelayFrames >> 1) because we expect a round-trip delay to be exactly "InputDelayFrames"
|
||||
InputScaleFrames uint32 // inputDelayedAndScaledFrameId = ((originalFrameId - InputDelayFrames) >> InputScaleFrames)
|
||||
JoinIndexBooleanArr []bool
|
||||
RollbackEstimatedDtMillis float64
|
||||
RollbackEstimatedDtNanos int64
|
||||
LastRenderFrameIdTriggeredAt int64
|
||||
|
||||
WorldToVirtualGridRatio float64
|
||||
VirtualGridToWorldRatio float64
|
||||
BackendDynamicsEnabled bool
|
||||
LastRenderFrameIdTriggeredAt int64
|
||||
PlayerDefaultSpeed int32
|
||||
|
||||
PlayerDefaultSpeed int32
|
||||
|
||||
StageName string
|
||||
StageDiscreteW int32
|
||||
StageDiscreteH int32
|
||||
StageTileW int32
|
||||
StageTileH int32
|
||||
RawBattleStrToVec2DListMap StrToVec2DListMap
|
||||
RawBattleStrToPolygon2DListMap StrToPolygon2DListMap
|
||||
BackendDynamicsEnabled bool
|
||||
BattleColliderInfo // Compositing to send centralized magic numbers
|
||||
}
|
||||
|
||||
func (pR *Room) updateScore() {
|
||||
@@ -252,7 +241,7 @@ func (pR *Room) ChooseStage() error {
|
||||
}
|
||||
|
||||
rand.Seed(time.Now().Unix())
|
||||
stageNameList := []string{"simple" /* "richsoil" */}
|
||||
stageNameList := []string{"dungeon" /*"dungeon", "simple", "richsoil" */}
|
||||
chosenStageIndex := rand.Int() % len(stageNameList) // Hardcoded temporarily. -- YFLu
|
||||
|
||||
pR.StageName = stageNameList[chosenStageIndex]
|
||||
@@ -297,7 +286,7 @@ func (pR *Room) ChooseStage() error {
|
||||
DeserializeTsxToColliderDict(pTmxMapIns, byteArrOfTsxFile, int(tileset.FirstGid), gidBoundariesMapInB2World)
|
||||
}
|
||||
|
||||
stageDiscreteW, stageDiscreteH, stageTileW, stageTileH, toRetStrToVec2DListMap, toRetStrToPolygon2DListMap, err := ParseTmxLayersAndGroups(pTmxMapIns, gidBoundariesMapInB2World)
|
||||
stageDiscreteW, stageDiscreteH, stageTileW, stageTileH, strToVec2DListMap, strToPolygon2DListMap, err := ParseTmxLayersAndGroups(pTmxMapIns, gidBoundariesMapInB2World)
|
||||
if nil != err {
|
||||
panic(err)
|
||||
}
|
||||
@@ -306,10 +295,10 @@ func (pR *Room) ChooseStage() error {
|
||||
pR.StageDiscreteH = stageDiscreteH
|
||||
pR.StageTileW = stageTileW
|
||||
pR.StageTileH = stageTileH
|
||||
pR.RawBattleStrToVec2DListMap = toRetStrToVec2DListMap
|
||||
pR.RawBattleStrToPolygon2DListMap = toRetStrToPolygon2DListMap
|
||||
pR.StrToVec2DListMap = strToVec2DListMap
|
||||
pR.StrToPolygon2DListMap = strToPolygon2DListMap
|
||||
|
||||
barrierPolygon2DList := *(toRetStrToPolygon2DListMap["Barrier"])
|
||||
barrierPolygon2DList := *(strToPolygon2DListMap["Barrier"])
|
||||
|
||||
var barrierLocalIdInBattle int32 = 0
|
||||
for _, polygon2DUnaligned := range barrierPolygon2DList.Eles {
|
||||
@@ -345,13 +334,6 @@ func (pR *Room) ConvertToLastUsedRenderFrameId(inputFrameId int32, inputDelayFra
|
||||
return ((inputFrameId << pR.InputScaleFrames) + inputDelayFrames + (1 << pR.InputScaleFrames) - 1)
|
||||
}
|
||||
|
||||
func (pR *Room) EncodeUpsyncCmd(upsyncCmd *InputFrameUpsync) uint64 {
|
||||
var ret uint64 = 0
|
||||
// There're 13 possible directions, occupying the first 4 bits, no need to shift
|
||||
ret += uint64(upsyncCmd.EncodedDir)
|
||||
return ret
|
||||
}
|
||||
|
||||
func (pR *Room) RenderFrameBufferString() string {
|
||||
return fmt.Sprintf("{renderFrameId: %d, stRenderFrameId: %d, edRenderFrameId: %d, lastAllConfirmedRenderFrameId: %d}", pR.RenderFrameId, pR.RenderFrameBuffer.StFrameId, pR.RenderFrameBuffer.EdFrameId, pR.CurDynamicsRenderFrameId)
|
||||
}
|
||||
@@ -393,7 +375,7 @@ func (pR *Room) StartBattle() {
|
||||
pR.CurDynamicsRenderFrameId = 0
|
||||
kickoffFrame := &RoomDownsyncFrame{
|
||||
Id: pR.RenderFrameId,
|
||||
Players: toPbPlayers(pR.Players),
|
||||
Players: toPbPlayers(pR.Players, false),
|
||||
CountdownNanos: pR.BattleDurationNanos,
|
||||
}
|
||||
pR.RenderFrameBuffer.Put(kickoffFrame)
|
||||
@@ -537,8 +519,8 @@ func (pR *Room) StartBattle() {
|
||||
2. reconnection
|
||||
*/
|
||||
shouldResync1 := (MAGIC_LAST_SENT_INPUT_FRAME_ID_READDED == player.LastSentInputFrameId)
|
||||
// shouldResync2 := (0 < (unconfirmedMask & uint64(1 << uint32(player.JoinIndex-1)))) // This condition is critical, if we don't send resync upon this condition, the "reconnected or slowly-clocking player" might never get its input synced
|
||||
shouldResync2 := (0 < unconfirmedMask) // An easier version of the above, might keep sending "refRenderFrame"s to still connected players when any player is disconnected
|
||||
shouldResync2 := (0 < (unconfirmedMask & uint64(1<<uint32(player.JoinIndex-1)))) // This condition is critical, if we don't send resync upon this condition, the "reconnected or slowly-clocking player" might never get its input synced
|
||||
// shouldResync2 := (0 < unconfirmedMask) // An easier version of the above, might keep sending "refRenderFrame"s to still connected players when any player is disconnected
|
||||
if pR.BackendDynamicsEnabled && (shouldResync1 || shouldResync2) {
|
||||
tmp := pR.RenderFrameBuffer.GetByFrameId(refRenderFrameId)
|
||||
if nil == tmp {
|
||||
@@ -560,26 +542,29 @@ func (pR *Room) StartBattle() {
|
||||
}
|
||||
}
|
||||
|
||||
toApplyInputFrameId := pR.ConvertToInputFrameId(refRenderFrameId, pR.InputDelayFrames)
|
||||
minToKeepInputFrameId := pR.ConvertToInputFrameId(refRenderFrameId, pR.InputDelayFrames) - pR.SpAtkLookupFrames
|
||||
/*
|
||||
[WARNING]
|
||||
The following updates to "toApplyInputFrameId" is necessary because when "false == pR.BackendDynamicsEnabled", the variable "refRenderFrameId" is not well defined.
|
||||
The following updates to "minToKeepInputFrameId" is necessary because when "false == pR.BackendDynamicsEnabled", the variable "refRenderFrameId" is not well defined.
|
||||
*/
|
||||
minLastSentInputFrameId := int32(math.MaxInt32)
|
||||
for _, player := range pR.Players {
|
||||
if PlayerBattleStateIns.ACTIVE != player.BattleState {
|
||||
continue
|
||||
}
|
||||
if player.LastSentInputFrameId >= minLastSentInputFrameId {
|
||||
continue
|
||||
}
|
||||
minLastSentInputFrameId = player.LastSentInputFrameId
|
||||
}
|
||||
if minLastSentInputFrameId < toApplyInputFrameId {
|
||||
toApplyInputFrameId = minLastSentInputFrameId
|
||||
if minLastSentInputFrameId < minToKeepInputFrameId {
|
||||
minToKeepInputFrameId = minLastSentInputFrameId
|
||||
}
|
||||
for pR.InputsBuffer.N < pR.InputsBuffer.Cnt || (0 < pR.InputsBuffer.Cnt && pR.InputsBuffer.StFrameId < toApplyInputFrameId) {
|
||||
for pR.InputsBuffer.N < pR.InputsBuffer.Cnt || (0 < pR.InputsBuffer.Cnt && pR.InputsBuffer.StFrameId < minToKeepInputFrameId) {
|
||||
f := pR.InputsBuffer.Pop().(*InputFrameDownsync)
|
||||
if pR.inputFrameIdDebuggable(f.InputFrameId) {
|
||||
// Popping of an "inputFrame" would be AFTER its being all being confirmed, because it requires the "inputFrame" to be all acked
|
||||
Logger.Debug("inputFrame lifecycle#4[popped]:", zap.Any("roomId", pR.Id), zap.Any("inputFrameId", f.InputFrameId), zap.Any("toApplyInputFrameId", toApplyInputFrameId), zap.Any("InputsBuffer", pR.InputsBufferString(false)))
|
||||
Logger.Debug("inputFrame lifecycle#4[popped]:", zap.Any("roomId", pR.Id), zap.Any("inputFrameId", f.InputFrameId), zap.Any("minToKeepInputFrameId", minToKeepInputFrameId), zap.Any("InputsBuffer", pR.InputsBufferString(false)))
|
||||
}
|
||||
}
|
||||
|
||||
@@ -684,7 +669,7 @@ func (pR *Room) StopBattleForSettlement() {
|
||||
for playerId, _ := range pR.Players {
|
||||
assembledFrame := RoomDownsyncFrame{
|
||||
Id: pR.RenderFrameId,
|
||||
Players: toPbPlayers(pR.Players),
|
||||
Players: toPbPlayers(pR.Players, false),
|
||||
CountdownNanos: -1, // TODO: Replace this magic constant!
|
||||
}
|
||||
pR.sendSafely(&assembledFrame, nil, DOWNSYNC_MSG_ACT_BATTLE_STOPPED, playerId)
|
||||
@@ -708,22 +693,9 @@ func (pR *Room) onBattlePrepare(cb BattleStartCbType) {
|
||||
pR.State = RoomBattleStateIns.PREPARE
|
||||
Logger.Info("Battle state transitted to RoomBattleStateIns.PREPARE for:", zap.Any("roomId", pR.Id))
|
||||
|
||||
playerMetas := make(map[int32]*PlayerDownsyncMeta, 0)
|
||||
for _, player := range pR.Players {
|
||||
playerMetas[player.Id] = &PlayerDownsyncMeta{
|
||||
Id: player.Id,
|
||||
Name: player.Name,
|
||||
DisplayName: player.DisplayName,
|
||||
Avatar: player.Avatar,
|
||||
ColliderRadius: player.ColliderRadius, // hardcoded for now
|
||||
JoinIndex: player.JoinIndex,
|
||||
}
|
||||
}
|
||||
|
||||
battleReadyToStartFrame := &RoomDownsyncFrame{
|
||||
Id: DOWNSYNC_MSG_ACT_BATTLE_READY_TO_START,
|
||||
Players: toPbPlayers(pR.Players),
|
||||
PlayerMetas: playerMetas,
|
||||
Players: toPbPlayers(pR.Players, true),
|
||||
CountdownNanos: pR.BattleDurationNanos,
|
||||
}
|
||||
|
||||
@@ -792,6 +764,7 @@ func (pR *Room) OnDismissed() {
|
||||
// Always instantiates new HeapRAM blocks and let the old blocks die out due to not being retained by any root reference.
|
||||
pR.WorldToVirtualGridRatio = float64(1000)
|
||||
pR.VirtualGridToWorldRatio = float64(1.0) / pR.WorldToVirtualGridRatio // this is a one-off computation, should avoid division in iterations
|
||||
pR.SpAtkLookupFrames = 5
|
||||
pR.PlayerDefaultSpeed = int32(float64(2) * pR.WorldToVirtualGridRatio) // in virtual grids per frame
|
||||
pR.Players = make(map[int32]*Player)
|
||||
pR.PlayersArr = make([]*Player, pR.Capacity)
|
||||
@@ -819,7 +792,7 @@ func (pR *Room) OnDismissed() {
|
||||
pR.BattleDurationFrames = 30 * pR.ServerFps
|
||||
pR.BattleDurationNanos = int64(pR.BattleDurationFrames) * (pR.RollbackEstimatedDtNanos + 1)
|
||||
pR.InputFrameUpsyncDelayTolerance = 2
|
||||
pR.MaxChasingRenderFramesPerUpdate = 5
|
||||
pR.MaxChasingRenderFramesPerUpdate = 8
|
||||
|
||||
pR.BackendDynamicsEnabled = true // [WARNING] When "false", recovery upon reconnection wouldn't work!
|
||||
|
||||
@@ -931,7 +904,7 @@ func (pR *Room) onPlayerAdded(playerId int32) {
|
||||
pR.JoinIndexBooleanArr[index] = true
|
||||
|
||||
// Lazily assign the initial position of "Player" for "RoomDownsyncFrame".
|
||||
playerPosList := *(pR.RawBattleStrToVec2DListMap["PlayerStartingPos"])
|
||||
playerPosList := *(pR.StrToVec2DListMap["PlayerStartingPos"])
|
||||
if index > len(playerPosList.Eles) {
|
||||
panic(fmt.Sprintf("onPlayerAdded error, index >= len(playerPosList), roomId=%v, playerId=%v, roomState=%v, roomEffectivePlayerCount=%v", pR.Id, playerId, pR.State, pR.EffectivePlayerCount))
|
||||
}
|
||||
@@ -968,18 +941,6 @@ func (pR *Room) OnPlayerBattleColliderAcked(playerId int32) bool {
|
||||
return false
|
||||
}
|
||||
|
||||
playerMetas := make(map[int32]*PlayerDownsyncMeta, 0)
|
||||
for _, eachPlayer := range pR.Players {
|
||||
playerMetas[eachPlayer.Id] = &PlayerDownsyncMeta{
|
||||
Id: eachPlayer.Id,
|
||||
Name: eachPlayer.Name,
|
||||
DisplayName: eachPlayer.DisplayName,
|
||||
Avatar: eachPlayer.Avatar,
|
||||
JoinIndex: eachPlayer.JoinIndex,
|
||||
ColliderRadius: eachPlayer.ColliderRadius,
|
||||
}
|
||||
}
|
||||
|
||||
// Broadcast added or readded player info to all players in the same room
|
||||
for _, eachPlayer := range pR.Players {
|
||||
/*
|
||||
@@ -993,16 +954,14 @@ func (pR *Room) OnPlayerBattleColliderAcked(playerId int32) bool {
|
||||
switch targetPlayer.BattleState {
|
||||
case PlayerBattleStateIns.ADDED_PENDING_BATTLE_COLLIDER_ACK:
|
||||
playerAckedFrame := &RoomDownsyncFrame{
|
||||
Id: pR.RenderFrameId,
|
||||
Players: toPbPlayers(pR.Players),
|
||||
PlayerMetas: playerMetas,
|
||||
Id: pR.RenderFrameId,
|
||||
Players: toPbPlayers(pR.Players, true),
|
||||
}
|
||||
pR.sendSafely(playerAckedFrame, nil, DOWNSYNC_MSG_ACT_PLAYER_ADDED_AND_ACKED, eachPlayer.Id)
|
||||
case PlayerBattleStateIns.READDED_PENDING_BATTLE_COLLIDER_ACK:
|
||||
playerAckedFrame := &RoomDownsyncFrame{
|
||||
Id: pR.RenderFrameId,
|
||||
Players: toPbPlayers(pR.Players),
|
||||
PlayerMetas: playerMetas,
|
||||
Id: pR.RenderFrameId,
|
||||
Players: toPbPlayers(pR.Players, true),
|
||||
}
|
||||
pR.sendSafely(playerAckedFrame, nil, DOWNSYNC_MSG_ACT_PLAYER_READDED_AND_ACKED, eachPlayer.Id)
|
||||
default:
|
||||
@@ -1073,7 +1032,7 @@ func (pR *Room) prefabInputFrameDownsync(inputFrameId int32) *InputFrameDownsync
|
||||
ConfirmedList: uint64(0),
|
||||
}
|
||||
} else {
|
||||
tmp := pR.InputsBuffer.GetByFrameId(inputFrameId - 1)
|
||||
tmp := pR.InputsBuffer.GetByFrameId(inputFrameId - 1) // There's no need for the backend to find the "lastAllConfirmed inputs" for prefabbing, either "BackendDynamicsEnabled" is true or false
|
||||
if nil == tmp {
|
||||
panic(fmt.Sprintf("Error prefabbing inputFrameDownsync: roomId=%v, InputsBuffer=%v", pR.Id, pR.InputsBufferString(false)))
|
||||
}
|
||||
@@ -1092,15 +1051,9 @@ func (pR *Room) prefabInputFrameDownsync(inputFrameId int32) *InputFrameDownsync
|
||||
|
||||
func (pR *Room) markConfirmationIfApplicable() {
|
||||
inputFrameId1 := pR.LastAllConfirmedInputFrameId + 1
|
||||
gap := int32(4) // This value is hardcoded and doesn't need be much bigger, because the backend side is supposed to never lag when "false == BackendDynamicsEnabled".
|
||||
inputFrameId2 := inputFrameId1 + gap
|
||||
if inputFrameId2 > pR.InputsBuffer.EdFrameId {
|
||||
inputFrameId2 = pR.InputsBuffer.EdFrameId
|
||||
}
|
||||
|
||||
totPlayerCnt := uint32(pR.Capacity)
|
||||
allConfirmedMask := uint64((1 << totPlayerCnt) - 1)
|
||||
for inputFrameId := inputFrameId1; inputFrameId < inputFrameId2; inputFrameId++ {
|
||||
for inputFrameId := inputFrameId1; inputFrameId < pR.InputsBuffer.EdFrameId; inputFrameId++ {
|
||||
tmp := pR.InputsBuffer.GetByFrameId(inputFrameId)
|
||||
if nil == tmp {
|
||||
panic(fmt.Sprintf("inputFrameId=%v doesn't exist for roomId=%v, this is abnormal because the server should prefab inputFrameDownsync in a most advanced pace, check the prefab logic! InputsBuffer=%v", inputFrameId, pR.Id, pR.InputsBufferString(false)))
|
||||
@@ -1114,7 +1067,7 @@ func (pR *Room) markConfirmationIfApplicable() {
|
||||
}
|
||||
inputFrameUpsync := tmp.(*InputFrameUpsync)
|
||||
indiceInJoinIndexBooleanArr := uint32(player.JoinIndex - 1)
|
||||
inputFrameDownsync.InputList[indiceInJoinIndexBooleanArr] = pR.EncodeUpsyncCmd(inputFrameUpsync)
|
||||
inputFrameDownsync.InputList[indiceInJoinIndexBooleanArr] = inputFrameUpsync.Encoded
|
||||
inputFrameDownsync.ConfirmedList |= (1 << indiceInJoinIndexBooleanArr)
|
||||
}
|
||||
|
||||
@@ -1239,9 +1192,8 @@ func (pR *Room) applyInputFrameDownsyncDynamicsOnSingleRenderFrame(delayedInputF
|
||||
joinIndex := player.JoinIndex
|
||||
effPushbacks[joinIndex-1].X, effPushbacks[joinIndex-1].Y = float64(0), float64(0)
|
||||
currPlayerDownsync := currRenderFrame.Players[playerId]
|
||||
encodedInput := inputList[joinIndex-1]
|
||||
decodedInput := DIRECTION_DECODER[encodedInput]
|
||||
proposedVirtualGridDx, proposedVirtualGridDy := (decodedInput[0] + decodedInput[0]*currPlayerDownsync.Speed), (decodedInput[1] + decodedInput[1]*currPlayerDownsync.Speed)
|
||||
decodedInput := pR.decodeInput(inputList[joinIndex-1])
|
||||
proposedVirtualGridDx, proposedVirtualGridDy := (decodedInput.Dx + decodedInput.Dx*currPlayerDownsync.Speed), (decodedInput.Dy + decodedInput.Dy*currPlayerDownsync.Speed)
|
||||
newVx, newVy := (currPlayerDownsync.VirtualGridX + proposedVirtualGridDx), (currPlayerDownsync.VirtualGridY + proposedVirtualGridDy)
|
||||
// Reset playerCollider position from the "virtual grid position"
|
||||
collisionPlayerIndex := COLLISION_PLAYER_INDEX_PREFIX + joinIndex
|
||||
@@ -1250,11 +1202,9 @@ func (pR *Room) applyInputFrameDownsyncDynamicsOnSingleRenderFrame(delayedInputF
|
||||
|
||||
// Update in the collision system
|
||||
playerCollider.Update()
|
||||
|
||||
if 0 < encodedInput {
|
||||
Logger.Debug(fmt.Sprintf("Checking collision for playerId=%v: virtual (%d, %d) -> (%d, %d), now playerShape=%v", playerId, currPlayerDownsync.VirtualGridX, currPlayerDownsync.VirtualGridY, newVx, newVy, ConvexPolygonStr(playerCollider.Shape.(*resolv.ConvexPolygon))))
|
||||
nextRenderFramePlayers[playerId].Dir.Dx = decodedInput[0]
|
||||
nextRenderFramePlayers[playerId].Dir.Dy = decodedInput[1]
|
||||
if 0 != decodedInput.Dx || 0 != decodedInput.Dy {
|
||||
nextRenderFramePlayers[playerId].Dir.Dx = decodedInput.Dx
|
||||
nextRenderFramePlayers[playerId].Dir.Dy = decodedInput.Dy
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1289,12 +1239,22 @@ func (pR *Room) applyInputFrameDownsyncDynamicsOnSingleRenderFrame(delayedInputF
|
||||
nextRenderFramePlayers[playerId].VirtualGridY = newVy
|
||||
}
|
||||
|
||||
Logger.Debug(fmt.Sprintf("After applyInputFrameDownsyncDynamicsOnSingleRenderFrame: currRenderFrame.Id=%v, inputList=%v, currRenderFrame.Players=%v, nextRenderFramePlayers=%v, toRet.Players=%v", currRenderFrame.Id, inputList, currRenderFrame.Players, nextRenderFramePlayers, toRet.Players))
|
||||
Logger.Debug(fmt.Sprintf("After applyInputFrameDownsyncDynamicsOnSingleRenderFrame: currRenderFrame.Id=%v, inputList=%v, currRenderFrame.Players=%v, nextRenderFramePlayers=%v", currRenderFrame.Id, inputList, currRenderFrame.Players, nextRenderFramePlayers))
|
||||
}
|
||||
|
||||
return toRet
|
||||
}
|
||||
|
||||
func (pR *Room) decodeInput(encodedInput uint64) *InputFrameDecoded {
|
||||
encodedDirection := (encodedInput & uint64(15))
|
||||
btnALevel := int32((encodedInput >> 4) & 1)
|
||||
return &InputFrameDecoded{
|
||||
Dx: DIRECTION_DECODER[encodedDirection][0],
|
||||
Dy: DIRECTION_DECODER[encodedDirection][1],
|
||||
BtnALevel: btnALevel,
|
||||
}
|
||||
}
|
||||
|
||||
func (pR *Room) inputFrameIdDebuggable(inputFrameId int32) bool {
|
||||
return 0 == (inputFrameId % 10)
|
||||
}
|
||||
|
@@ -48,6 +48,7 @@ type BattleColliderInfo struct {
|
||||
RollbackEstimatedDtNanos int64 `protobuf:"varint,20,opt,name=rollbackEstimatedDtNanos,proto3" json:"rollbackEstimatedDtNanos,omitempty"`
|
||||
WorldToVirtualGridRatio float64 `protobuf:"fixed64,21,opt,name=worldToVirtualGridRatio,proto3" json:"worldToVirtualGridRatio,omitempty"`
|
||||
VirtualGridToWorldRatio float64 `protobuf:"fixed64,22,opt,name=virtualGridToWorldRatio,proto3" json:"virtualGridToWorldRatio,omitempty"`
|
||||
SpAtkLookupFrames int32 `protobuf:"varint,23,opt,name=spAtkLookupFrames,proto3" json:"spAtkLookupFrames,omitempty"`
|
||||
}
|
||||
|
||||
func (x *BattleColliderInfo) Reset() {
|
||||
@@ -236,6 +237,13 @@ func (x *BattleColliderInfo) GetVirtualGridToWorldRatio() float64 {
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *BattleColliderInfo) GetSpAtkLookupFrames() int32 {
|
||||
if x != nil {
|
||||
return x.SpAtkLookupFrames
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
type PlayerDownsync struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
@@ -247,10 +255,14 @@ type PlayerDownsync struct {
|
||||
Dir *sharedprotos.Direction `protobuf:"bytes,4,opt,name=dir,proto3" json:"dir,omitempty"`
|
||||
Speed int32 `protobuf:"varint,5,opt,name=speed,proto3" json:"speed,omitempty"` // in terms of virtual grid units
|
||||
BattleState int32 `protobuf:"varint,6,opt,name=battleState,proto3" json:"battleState,omitempty"`
|
||||
LastMoveGmtMillis int32 `protobuf:"varint,7,opt,name=lastMoveGmtMillis,proto3" json:"lastMoveGmtMillis,omitempty"`
|
||||
JoinIndex int32 `protobuf:"varint,7,opt,name=joinIndex,proto3" json:"joinIndex,omitempty"`
|
||||
ColliderRadius float64 `protobuf:"fixed64,8,opt,name=colliderRadius,proto3" json:"colliderRadius,omitempty"`
|
||||
Removed bool `protobuf:"varint,9,opt,name=removed,proto3" json:"removed,omitempty"`
|
||||
Score int32 `protobuf:"varint,10,opt,name=score,proto3" json:"score,omitempty"`
|
||||
Removed bool `protobuf:"varint,11,opt,name=removed,proto3" json:"removed,omitempty"`
|
||||
JoinIndex int32 `protobuf:"varint,12,opt,name=joinIndex,proto3" json:"joinIndex,omitempty"`
|
||||
LastMoveGmtMillis int32 `protobuf:"varint,11,opt,name=lastMoveGmtMillis,proto3" json:"lastMoveGmtMillis,omitempty"`
|
||||
Name string `protobuf:"bytes,12,opt,name=name,proto3" json:"name,omitempty"`
|
||||
DisplayName string `protobuf:"bytes,13,opt,name=displayName,proto3" json:"displayName,omitempty"`
|
||||
Avatar string `protobuf:"bytes,14,opt,name=avatar,proto3" json:"avatar,omitempty"`
|
||||
}
|
||||
|
||||
func (x *PlayerDownsync) Reset() {
|
||||
@@ -327,16 +339,16 @@ func (x *PlayerDownsync) GetBattleState() int32 {
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *PlayerDownsync) GetLastMoveGmtMillis() int32 {
|
||||
func (x *PlayerDownsync) GetJoinIndex() int32 {
|
||||
if x != nil {
|
||||
return x.LastMoveGmtMillis
|
||||
return x.JoinIndex
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *PlayerDownsync) GetScore() int32 {
|
||||
func (x *PlayerDownsync) GetColliderRadius() float64 {
|
||||
if x != nil {
|
||||
return x.Score
|
||||
return x.ColliderRadius
|
||||
}
|
||||
return 0
|
||||
}
|
||||
@@ -348,28 +360,53 @@ func (x *PlayerDownsync) GetRemoved() bool {
|
||||
return false
|
||||
}
|
||||
|
||||
func (x *PlayerDownsync) GetJoinIndex() int32 {
|
||||
func (x *PlayerDownsync) GetScore() int32 {
|
||||
if x != nil {
|
||||
return x.JoinIndex
|
||||
return x.Score
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
type PlayerDownsyncMeta struct {
|
||||
func (x *PlayerDownsync) GetLastMoveGmtMillis() int32 {
|
||||
if x != nil {
|
||||
return x.LastMoveGmtMillis
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *PlayerDownsync) GetName() string {
|
||||
if x != nil {
|
||||
return x.Name
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
func (x *PlayerDownsync) GetDisplayName() string {
|
||||
if x != nil {
|
||||
return x.DisplayName
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
func (x *PlayerDownsync) GetAvatar() string {
|
||||
if x != nil {
|
||||
return x.Avatar
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
type InputFrameDecoded struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
Id int32 `protobuf:"varint,1,opt,name=id,proto3" json:"id,omitempty"`
|
||||
Name string `protobuf:"bytes,2,opt,name=name,proto3" json:"name,omitempty"`
|
||||
DisplayName string `protobuf:"bytes,3,opt,name=displayName,proto3" json:"displayName,omitempty"`
|
||||
Avatar string `protobuf:"bytes,4,opt,name=avatar,proto3" json:"avatar,omitempty"`
|
||||
JoinIndex int32 `protobuf:"varint,5,opt,name=joinIndex,proto3" json:"joinIndex,omitempty"`
|
||||
ColliderRadius float64 `protobuf:"fixed64,6,opt,name=colliderRadius,proto3" json:"colliderRadius,omitempty"`
|
||||
Dx int32 `protobuf:"varint,1,opt,name=dx,proto3" json:"dx,omitempty"`
|
||||
Dy int32 `protobuf:"varint,2,opt,name=dy,proto3" json:"dy,omitempty"`
|
||||
BtnALevel int32 `protobuf:"varint,3,opt,name=btnALevel,proto3" json:"btnALevel,omitempty"`
|
||||
}
|
||||
|
||||
func (x *PlayerDownsyncMeta) Reset() {
|
||||
*x = PlayerDownsyncMeta{}
|
||||
func (x *InputFrameDecoded) Reset() {
|
||||
*x = InputFrameDecoded{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_room_downsync_frame_proto_msgTypes[2]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
@@ -377,13 +414,13 @@ func (x *PlayerDownsyncMeta) Reset() {
|
||||
}
|
||||
}
|
||||
|
||||
func (x *PlayerDownsyncMeta) String() string {
|
||||
func (x *InputFrameDecoded) String() string {
|
||||
return protoimpl.X.MessageStringOf(x)
|
||||
}
|
||||
|
||||
func (*PlayerDownsyncMeta) ProtoMessage() {}
|
||||
func (*InputFrameDecoded) ProtoMessage() {}
|
||||
|
||||
func (x *PlayerDownsyncMeta) ProtoReflect() protoreflect.Message {
|
||||
func (x *InputFrameDecoded) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_room_downsync_frame_proto_msgTypes[2]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
@@ -395,49 +432,28 @@ func (x *PlayerDownsyncMeta) ProtoReflect() protoreflect.Message {
|
||||
return mi.MessageOf(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use PlayerDownsyncMeta.ProtoReflect.Descriptor instead.
|
||||
func (*PlayerDownsyncMeta) Descriptor() ([]byte, []int) {
|
||||
// Deprecated: Use InputFrameDecoded.ProtoReflect.Descriptor instead.
|
||||
func (*InputFrameDecoded) Descriptor() ([]byte, []int) {
|
||||
return file_room_downsync_frame_proto_rawDescGZIP(), []int{2}
|
||||
}
|
||||
|
||||
func (x *PlayerDownsyncMeta) GetId() int32 {
|
||||
func (x *InputFrameDecoded) GetDx() int32 {
|
||||
if x != nil {
|
||||
return x.Id
|
||||
return x.Dx
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *PlayerDownsyncMeta) GetName() string {
|
||||
func (x *InputFrameDecoded) GetDy() int32 {
|
||||
if x != nil {
|
||||
return x.Name
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
func (x *PlayerDownsyncMeta) GetDisplayName() string {
|
||||
if x != nil {
|
||||
return x.DisplayName
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
func (x *PlayerDownsyncMeta) GetAvatar() string {
|
||||
if x != nil {
|
||||
return x.Avatar
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
func (x *PlayerDownsyncMeta) GetJoinIndex() int32 {
|
||||
if x != nil {
|
||||
return x.JoinIndex
|
||||
return x.Dy
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *PlayerDownsyncMeta) GetColliderRadius() float64 {
|
||||
func (x *InputFrameDecoded) GetBtnALevel() int32 {
|
||||
if x != nil {
|
||||
return x.ColliderRadius
|
||||
return x.BtnALevel
|
||||
}
|
||||
return 0
|
||||
}
|
||||
@@ -447,8 +463,8 @@ type InputFrameUpsync struct {
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
InputFrameId int32 `protobuf:"varint,1,opt,name=inputFrameId,proto3" json:"inputFrameId,omitempty"`
|
||||
EncodedDir int32 `protobuf:"varint,6,opt,name=encodedDir,proto3" json:"encodedDir,omitempty"`
|
||||
InputFrameId int32 `protobuf:"varint,1,opt,name=inputFrameId,proto3" json:"inputFrameId,omitempty"`
|
||||
Encoded uint64 `protobuf:"varint,2,opt,name=encoded,proto3" json:"encoded,omitempty"`
|
||||
}
|
||||
|
||||
func (x *InputFrameUpsync) Reset() {
|
||||
@@ -490,9 +506,9 @@ func (x *InputFrameUpsync) GetInputFrameId() int32 {
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *InputFrameUpsync) GetEncodedDir() int32 {
|
||||
func (x *InputFrameUpsync) GetEncoded() uint64 {
|
||||
if x != nil {
|
||||
return x.EncodedDir
|
||||
return x.Encoded
|
||||
}
|
||||
return 0
|
||||
}
|
||||
@@ -612,10 +628,9 @@ type RoomDownsyncFrame struct {
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
Id int32 `protobuf:"varint,1,opt,name=id,proto3" json:"id,omitempty"`
|
||||
Players map[int32]*PlayerDownsync `protobuf:"bytes,2,rep,name=players,proto3" json:"players,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
|
||||
CountdownNanos int64 `protobuf:"varint,3,opt,name=countdownNanos,proto3" json:"countdownNanos,omitempty"`
|
||||
PlayerMetas map[int32]*PlayerDownsyncMeta `protobuf:"bytes,4,rep,name=playerMetas,proto3" json:"playerMetas,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
|
||||
Id int32 `protobuf:"varint,1,opt,name=id,proto3" json:"id,omitempty"`
|
||||
Players map[int32]*PlayerDownsync `protobuf:"bytes,2,rep,name=players,proto3" json:"players,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
|
||||
CountdownNanos int64 `protobuf:"varint,3,opt,name=countdownNanos,proto3" json:"countdownNanos,omitempty"`
|
||||
}
|
||||
|
||||
func (x *RoomDownsyncFrame) Reset() {
|
||||
@@ -671,13 +686,6 @@ func (x *RoomDownsyncFrame) GetCountdownNanos() int64 {
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *RoomDownsyncFrame) GetPlayerMetas() map[int32]*PlayerDownsyncMeta {
|
||||
if x != nil {
|
||||
return x.PlayerMetas
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
type WsReq struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
@@ -874,7 +882,7 @@ var file_room_downsync_frame_proto_rawDesc = []byte{
|
||||
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|
||||
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||||
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||||
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|
||||
@@ -947,132 +955,124 @@ var file_room_downsync_frame_proto_rawDesc = []byte{
|
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|
||||
}
|
||||
|
||||
var (
|
||||
@@ -1087,11 +1087,11 @@ func file_room_downsync_frame_proto_rawDescGZIP() []byte {
|
||||
return file_room_downsync_frame_proto_rawDescData
|
||||
}
|
||||
|
||||
var file_room_downsync_frame_proto_msgTypes = make([]protoimpl.MessageInfo, 13)
|
||||
var file_room_downsync_frame_proto_msgTypes = make([]protoimpl.MessageInfo, 12)
|
||||
var file_room_downsync_frame_proto_goTypes = []interface{}{
|
||||
(*BattleColliderInfo)(nil), // 0: protos.BattleColliderInfo
|
||||
(*PlayerDownsync)(nil), // 1: protos.PlayerDownsync
|
||||
(*PlayerDownsyncMeta)(nil), // 2: protos.PlayerDownsyncMeta
|
||||
(*InputFrameDecoded)(nil), // 2: protos.InputFrameDecoded
|
||||
(*InputFrameUpsync)(nil), // 3: protos.InputFrameUpsync
|
||||
(*InputFrameDownsync)(nil), // 4: protos.InputFrameDownsync
|
||||
(*HeartbeatUpsync)(nil), // 5: protos.HeartbeatUpsync
|
||||
@@ -1101,31 +1101,28 @@ var file_room_downsync_frame_proto_goTypes = []interface{}{
|
||||
nil, // 9: protos.BattleColliderInfo.StrToVec2DListMapEntry
|
||||
nil, // 10: protos.BattleColliderInfo.StrToPolygon2DListMapEntry
|
||||
nil, // 11: protos.RoomDownsyncFrame.PlayersEntry
|
||||
nil, // 12: protos.RoomDownsyncFrame.PlayerMetasEntry
|
||||
(*sharedprotos.Direction)(nil), // 13: sharedprotos.Direction
|
||||
(*sharedprotos.Vec2DList)(nil), // 14: sharedprotos.Vec2DList
|
||||
(*sharedprotos.Polygon2DList)(nil), // 15: sharedprotos.Polygon2DList
|
||||
(*sharedprotos.Direction)(nil), // 12: sharedprotos.Direction
|
||||
(*sharedprotos.Vec2DList)(nil), // 13: sharedprotos.Vec2DList
|
||||
(*sharedprotos.Polygon2DList)(nil), // 14: sharedprotos.Polygon2DList
|
||||
}
|
||||
var file_room_downsync_frame_proto_depIdxs = []int32{
|
||||
9, // 0: protos.BattleColliderInfo.strToVec2DListMap:type_name -> protos.BattleColliderInfo.StrToVec2DListMapEntry
|
||||
10, // 1: protos.BattleColliderInfo.strToPolygon2DListMap:type_name -> protos.BattleColliderInfo.StrToPolygon2DListMapEntry
|
||||
13, // 2: protos.PlayerDownsync.dir:type_name -> sharedprotos.Direction
|
||||
12, // 2: protos.PlayerDownsync.dir:type_name -> sharedprotos.Direction
|
||||
11, // 3: protos.RoomDownsyncFrame.players:type_name -> protos.RoomDownsyncFrame.PlayersEntry
|
||||
12, // 4: protos.RoomDownsyncFrame.playerMetas:type_name -> protos.RoomDownsyncFrame.PlayerMetasEntry
|
||||
3, // 5: protos.WsReq.inputFrameUpsyncBatch:type_name -> protos.InputFrameUpsync
|
||||
5, // 6: protos.WsReq.hb:type_name -> protos.HeartbeatUpsync
|
||||
6, // 7: protos.WsResp.rdf:type_name -> protos.RoomDownsyncFrame
|
||||
4, // 8: protos.WsResp.inputFrameDownsyncBatch:type_name -> protos.InputFrameDownsync
|
||||
0, // 9: protos.WsResp.bciFrame:type_name -> protos.BattleColliderInfo
|
||||
14, // 10: protos.BattleColliderInfo.StrToVec2DListMapEntry.value:type_name -> sharedprotos.Vec2DList
|
||||
15, // 11: protos.BattleColliderInfo.StrToPolygon2DListMapEntry.value:type_name -> sharedprotos.Polygon2DList
|
||||
1, // 12: protos.RoomDownsyncFrame.PlayersEntry.value:type_name -> protos.PlayerDownsync
|
||||
2, // 13: protos.RoomDownsyncFrame.PlayerMetasEntry.value:type_name -> protos.PlayerDownsyncMeta
|
||||
14, // [14:14] is the sub-list for method output_type
|
||||
14, // [14:14] is the sub-list for method input_type
|
||||
14, // [14:14] is the sub-list for extension type_name
|
||||
14, // [14:14] is the sub-list for extension extendee
|
||||
0, // [0:14] is the sub-list for field type_name
|
||||
3, // 4: protos.WsReq.inputFrameUpsyncBatch:type_name -> protos.InputFrameUpsync
|
||||
5, // 5: protos.WsReq.hb:type_name -> protos.HeartbeatUpsync
|
||||
6, // 6: protos.WsResp.rdf:type_name -> protos.RoomDownsyncFrame
|
||||
4, // 7: protos.WsResp.inputFrameDownsyncBatch:type_name -> protos.InputFrameDownsync
|
||||
0, // 8: protos.WsResp.bciFrame:type_name -> protos.BattleColliderInfo
|
||||
13, // 9: protos.BattleColliderInfo.StrToVec2DListMapEntry.value:type_name -> sharedprotos.Vec2DList
|
||||
14, // 10: protos.BattleColliderInfo.StrToPolygon2DListMapEntry.value:type_name -> sharedprotos.Polygon2DList
|
||||
1, // 11: protos.RoomDownsyncFrame.PlayersEntry.value:type_name -> protos.PlayerDownsync
|
||||
12, // [12:12] is the sub-list for method output_type
|
||||
12, // [12:12] is the sub-list for method input_type
|
||||
12, // [12:12] is the sub-list for extension type_name
|
||||
12, // [12:12] is the sub-list for extension extendee
|
||||
0, // [0:12] is the sub-list for field type_name
|
||||
}
|
||||
|
||||
func init() { file_room_downsync_frame_proto_init() }
|
||||
@@ -1159,7 +1156,7 @@ func file_room_downsync_frame_proto_init() {
|
||||
}
|
||||
}
|
||||
file_room_downsync_frame_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*PlayerDownsyncMeta); i {
|
||||
switch v := v.(*InputFrameDecoded); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
@@ -1249,7 +1246,7 @@ func file_room_downsync_frame_proto_init() {
|
||||
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
|
||||
RawDescriptor: file_room_downsync_frame_proto_rawDesc,
|
||||
NumEnums: 0,
|
||||
NumMessages: 13,
|
||||
NumMessages: 12,
|
||||
NumExtensions: 0,
|
||||
NumServices: 0,
|
||||
},
|
||||
|
@@ -247,8 +247,8 @@ func Serve(c *gin.Context) {
|
||||
bciFrame := &pb.BattleColliderInfo{
|
||||
BoundRoomId: pRoom.Id,
|
||||
StageName: pRoom.StageName,
|
||||
StrToVec2DListMap: pRoom.RawBattleStrToVec2DListMap,
|
||||
StrToPolygon2DListMap: pRoom.RawBattleStrToPolygon2DListMap,
|
||||
StrToVec2DListMap: pRoom.StrToVec2DListMap,
|
||||
StrToPolygon2DListMap: pRoom.StrToPolygon2DListMap,
|
||||
StageDiscreteW: pRoom.StageDiscreteW,
|
||||
StageDiscreteH: pRoom.StageDiscreteH,
|
||||
StageTileW: pRoom.StageTileW,
|
||||
@@ -269,6 +269,8 @@ func Serve(c *gin.Context) {
|
||||
|
||||
WorldToVirtualGridRatio: pRoom.WorldToVirtualGridRatio,
|
||||
VirtualGridToWorldRatio: pRoom.VirtualGridToWorldRatio,
|
||||
|
||||
SpAtkLookupFrames: pRoom.SpAtkLookupFrames,
|
||||
}
|
||||
|
||||
resp := &pb.WsResp{
|
||||
|
BIN
charts/AttackTriggerCases.jpg
Normal file
After Width: | Height: | Size: 176 KiB |
4
charts/README.md
Normal file
@@ -0,0 +1,4 @@
|
||||
# GIF creation cmd reference
|
||||
```
|
||||
ffmpeg -ss 12 -t 13 -i input.mp4 -vf "fps=10,scale=480:-1" -loop 0 output.gif
|
||||
```
|
BIN
charts/along_wall_interaction_with_reconnection.gif
Normal file
After Width: | Height: | Size: 2.7 MiB |
Before Width: | Height: | Size: 430 KiB |
@@ -85,8 +85,9 @@ type Game struct {
|
||||
|
||||
func NewGame() *Game {
|
||||
|
||||
stageName := "simple" // Use this for calibration
|
||||
// stageName := "simple" // Use this for calibration in isometric orientation
|
||||
// stageName := "richsoil"
|
||||
stageName := "dungeon"
|
||||
stageDiscreteW, stageDiscreteH, stageTileW, stageTileH, playerPosMap, barrierMap, err := parseStage(stageName)
|
||||
if nil != err {
|
||||
panic(err)
|
||||
|
@@ -36,7 +36,7 @@ func NewWorldColliderDisplay(game *Game, stageDiscreteW, stageDiscreteH, stageTi
|
||||
virtualGridToWorldRatio := 0.1
|
||||
playerDefaultSpeed := 20
|
||||
minStep := (int(float64(playerDefaultSpeed)*virtualGridToWorldRatio) << 2)
|
||||
playerColliderRadius := float64(24)
|
||||
playerColliderRadius := float64(16)
|
||||
playerColliders := make([]*resolv.Object, len(playerPosList.Eles))
|
||||
space := resolv.NewSpace(int(spaceW), int(spaceH), minStep, minStep)
|
||||
for i, playerPos := range playerPosList.Eles {
|
||||
@@ -56,7 +56,7 @@ func NewWorldColliderDisplay(game *Game, stageDiscreteW, stageDiscreteH, stageTi
|
||||
|
||||
world.Space = space
|
||||
|
||||
moveToCollide := true
|
||||
moveToCollide := false
|
||||
if moveToCollide {
|
||||
newVx, newVy := int32(-2959), int32(-2261)
|
||||
effPushback := Vec2D{X: float64(0), Y: float64(0)}
|
||||
|
@@ -406,6 +406,12 @@ type TileRectilinearSize struct {
|
||||
}
|
||||
|
||||
func (pTmxMapIns *TmxMap) continuousObjLayerVecToContinuousMapNodeVec(continuousObjLayerVec *Vec2D) Vec2D {
|
||||
if "orthogonal" == pTmxMapIns.Orientation {
|
||||
return Vec2D{
|
||||
X: continuousObjLayerVec.X,
|
||||
Y: -continuousObjLayerVec.Y,
|
||||
}
|
||||
}
|
||||
var tileRectilinearSize TileRectilinearSize
|
||||
tileRectilinearSize.Width = float64(pTmxMapIns.TileWidth)
|
||||
tileRectilinearSize.Height = float64(pTmxMapIns.TileHeight)
|
||||
@@ -428,18 +434,24 @@ func (pTmxMapIns *TmxMap) continuousObjLayerVecToContinuousMapNodeVec(continuous
|
||||
}
|
||||
|
||||
func (pTmxMapIns *TmxMap) continuousObjLayerOffsetToContinuousMapNodePos(continuousObjLayerOffset *Vec2D) Vec2D {
|
||||
layerOffset := Vec2D{
|
||||
X: 0,
|
||||
Y: float64(pTmxMapIns.Height*pTmxMapIns.TileHeight) * 0.5,
|
||||
var layerOffset Vec2D
|
||||
if "orthogonal" == pTmxMapIns.Orientation {
|
||||
layerOffset = Vec2D{
|
||||
X: -float64(pTmxMapIns.Width*pTmxMapIns.TileWidth) * 0.5,
|
||||
Y: float64(pTmxMapIns.Height*pTmxMapIns.TileHeight) * 0.5,
|
||||
}
|
||||
} else {
|
||||
// "isometric" == pTmxMapIns.Orientation
|
||||
layerOffset = Vec2D{
|
||||
X: 0,
|
||||
Y: float64(pTmxMapIns.Height*pTmxMapIns.TileHeight) * 0.5,
|
||||
}
|
||||
}
|
||||
|
||||
calibratedVec := continuousObjLayerOffset
|
||||
convertedVec := pTmxMapIns.continuousObjLayerVecToContinuousMapNodeVec(calibratedVec)
|
||||
convertedVec := pTmxMapIns.continuousObjLayerVecToContinuousMapNodeVec(continuousObjLayerOffset)
|
||||
|
||||
toRet := Vec2D{
|
||||
return Vec2D{
|
||||
X: layerOffset.X + convertedVec.X,
|
||||
Y: layerOffset.Y + convertedVec.Y,
|
||||
}
|
||||
|
||||
return toRet
|
||||
}
|
||||
|
BIN
dragonBonesAnimProjects/SoldierElf.dbproj
Normal file
BIN
dragonBonesAnimProjects/SoldierFireGhost.dbproj
Normal file
1
dragonBonesAnimProjects/library/SoldierElf.json
Normal file
@@ -0,0 +1 @@
|
||||
{"width":128,"imagePath":"SoldierElf_tex.png","height":128,"name":"SoldierElf","SubTexture":[{"frameHeight":45,"y":1,"frameX":0,"width":34,"frameY":0,"height":44,"name":"cape","frameWidth":34,"x":70},{"width":10,"y":107,"height":14,"name":"shouder_l","x":74},{"width":11,"y":107,"height":14,"name":"forearm_l","x":61},{"width":15,"y":93,"height":16,"name":"hand_l","x":1},{"width":30,"y":61,"height":30,"name":"weapon_hand_l","x":1},{"width":8,"y":101,"height":11,"name":"thigh_l","x":86},{"width":12,"y":93,"height":17,"name":"calf_l","x":18},{"width":20,"y":113,"height":8,"name":"foot_l","x":39},{"width":28,"y":61,"height":31,"name":"pelvis","x":33},{"width":8,"y":88,"height":11,"name":"thigh_r","x":77},{"width":12,"y":88,"height":17,"name":"calf_r","x":63},{"width":20,"y":113,"height":8,"name":"foot_r","x":17},{"width":13,"y":94,"height":12,"name":"shouder_r","x":45},{"width":67,"y":1,"height":58,"name":"chest","x":1},{"width":11,"y":94,"height":17,"name":"forearm_r","x":32},{"width":14,"y":111,"height":13,"name":"hand_r","x":1},{"frameHeight":39,"y":47,"frameX":-2,"width":34,"frameY":0,"height":39,"name":"we_bl_4_f_1","frameWidth":36,"x":70}]}
|
BIN
dragonBonesAnimProjects/library/SoldierElf.png
Normal file
After Width: | Height: | Size: 7.1 KiB |
1
dragonBonesAnimProjects/library/SoldierFireGhost.json
Normal file
@@ -0,0 +1 @@
|
||||
{"imagePath":"Soldier_02_tex.png","width":128,"name":"Soldier_02","SubTexture":[{"x":53,"y":44,"width":23,"name":"biu","height":22},{"x":76,"y":68,"width":9,"name":"rightArm","height":14},{"y":35,"frameY":0,"height":32,"frameWidth":29,"frameX":-1,"frameHeight":32,"width":27,"name":"yinmoqe00","x":89},{"x":53,"y":1,"width":34,"name":"body","height":41},{"x":78,"y":44,"width":9,"name":"rightShoulder","height":13},{"y":50,"frameY":0,"height":18,"frameWidth":19,"frameX":0,"frameHeight":18,"width":19,"name":"rightFrontArm","x":23},{"x":23,"y":70,"width":14,"name":"rightHand","height":14},{"y":68,"frameY":0,"height":12,"frameWidth":12,"frameX":0,"frameHeight":12,"width":12,"name":"leftArm","x":62},{"x":1,"y":73,"width":13,"name":"leftShoulder","height":12},{"x":1,"y":50,"width":20,"name":"leftFrontArm","height":21},{"x":89,"y":1,"width":33,"name":"head","height":32},{"x":1,"y":1,"width":50,"name":"head2","height":47},{"x":44,"y":68,"width":16,"name":"leftHand","height":14},{"y":59,"frameY":-2,"height":4,"frameWidth":8,"frameX":-1,"frameHeight":8,"width":4,"name":"huomiao01","x":78}],"height":128}
|
BIN
dragonBonesAnimProjects/library/SoldierFireGhost.png
Normal file
After Width: | Height: | Size: 5.4 KiB |
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"ver": "1.0.1",
|
||||
"uuid": "51c54820-d753-4be8-a855-5760eed8f7ef",
|
||||
"uuid": "2202f4f4-b792-4dea-8302-633315aded66",
|
||||
"isSubpackage": false,
|
||||
"subpackageName": "",
|
||||
"subMetas": {}
|
@@ -0,0 +1 @@
|
||||
{"width":128,"SubTexture":[{"frameWidth":34,"y":1,"frameHeight":45,"width":34,"frameX":0,"height":44,"name":"cape","frameY":0,"x":70},{"width":10,"y":107,"height":14,"name":"shouder_l","x":74},{"width":11,"y":107,"height":14,"name":"forearm_l","x":61},{"width":15,"y":93,"height":16,"name":"hand_l","x":1},{"width":30,"y":61,"height":30,"name":"weapon_hand_l","x":1},{"width":8,"y":88,"height":11,"name":"thigh_l","x":77},{"width":12,"y":93,"height":17,"name":"calf_l","x":18},{"width":20,"y":113,"height":8,"name":"foot_l","x":39},{"width":28,"y":61,"height":31,"name":"pelvis","x":33},{"width":8,"y":101,"height":11,"name":"thigh_r","x":86},{"width":12,"y":88,"height":17,"name":"calf_r","x":63},{"width":20,"y":113,"height":8,"name":"foot_r","x":17},{"width":13,"y":94,"height":12,"name":"shouder_r","x":45},{"width":67,"y":1,"height":58,"name":"chest","x":1},{"width":11,"y":94,"height":17,"name":"forearm_r","x":32},{"width":14,"y":111,"height":13,"name":"hand_r","x":1},{"frameWidth":36,"y":47,"frameHeight":39,"width":34,"frameX":-2,"height":39,"name":"we_bl_4_f_1","frameY":0,"x":70}],"height":128,"name":"SoldierElf","imagePath":"SoldierElf_tex.png"}
|
@@ -0,0 +1,7 @@
|
||||
{
|
||||
"ver": "1.0.0",
|
||||
"uuid": "24d7bb8f-577c-4e5d-b730-56613ca8685d",
|
||||
"atlasJson": "{\"width\":128,\"SubTexture\":[{\"frameWidth\":34,\"y\":1,\"frameHeight\":45,\"width\":34,\"frameX\":0,\"height\":44,\"name\":\"cape\",\"frameY\":0,\"x\":70},{\"width\":10,\"y\":107,\"height\":14,\"name\":\"shouder_l\",\"x\":74},{\"width\":11,\"y\":107,\"height\":14,\"name\":\"forearm_l\",\"x\":61},{\"width\":15,\"y\":93,\"height\":16,\"name\":\"hand_l\",\"x\":1},{\"width\":30,\"y\":61,\"height\":30,\"name\":\"weapon_hand_l\",\"x\":1},{\"width\":8,\"y\":88,\"height\":11,\"name\":\"thigh_l\",\"x\":77},{\"width\":12,\"y\":93,\"height\":17,\"name\":\"calf_l\",\"x\":18},{\"width\":20,\"y\":113,\"height\":8,\"name\":\"foot_l\",\"x\":39},{\"width\":28,\"y\":61,\"height\":31,\"name\":\"pelvis\",\"x\":33},{\"width\":8,\"y\":101,\"height\":11,\"name\":\"thigh_r\",\"x\":86},{\"width\":12,\"y\":88,\"height\":17,\"name\":\"calf_r\",\"x\":63},{\"width\":20,\"y\":113,\"height\":8,\"name\":\"foot_r\",\"x\":17},{\"width\":13,\"y\":94,\"height\":12,\"name\":\"shouder_r\",\"x\":45},{\"width\":67,\"y\":1,\"height\":58,\"name\":\"chest\",\"x\":1},{\"width\":11,\"y\":94,\"height\":17,\"name\":\"forearm_r\",\"x\":32},{\"width\":14,\"y\":111,\"height\":13,\"name\":\"hand_r\",\"x\":1},{\"frameWidth\":36,\"y\":47,\"frameHeight\":39,\"width\":34,\"frameX\":-2,\"height\":39,\"name\":\"we_bl_4_f_1\",\"frameY\":0,\"x\":70}],\"height\":128,\"name\":\"SoldierElf\",\"imagePath\":\"SoldierElf_tex.png\"}",
|
||||
"texture": "050fb016-1a1f-4341-8367-283bfeddc4a8",
|
||||
"subMetas": {}
|
||||
}
|
After Width: | Height: | Size: 7.1 KiB |
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"ver": "2.3.3",
|
||||
"uuid": "c30bd4d7-efdc-410c-8bdf-4a3dfc77bebd",
|
||||
"uuid": "050fb016-1a1f-4341-8367-283bfeddc4a8",
|
||||
"type": "sprite",
|
||||
"wrapMode": "clamp",
|
||||
"filterMode": "bilinear",
|
||||
@@ -9,21 +9,21 @@
|
||||
"packable": true,
|
||||
"platformSettings": {},
|
||||
"subMetas": {
|
||||
"Tile_W300_H300_S01": {
|
||||
"SoldierElf_tex": {
|
||||
"ver": "1.0.4",
|
||||
"uuid": "66b49304-7b5b-442c-92a5-d2b368abf659",
|
||||
"rawTextureUuid": "c30bd4d7-efdc-410c-8bdf-4a3dfc77bebd",
|
||||
"uuid": "c62e1779-f92b-40d3-bf4f-7ab747e33d6e",
|
||||
"rawTextureUuid": "050fb016-1a1f-4341-8367-283bfeddc4a8",
|
||||
"trimType": "auto",
|
||||
"trimThreshold": 1,
|
||||
"rotated": false,
|
||||
"offsetX": 4,
|
||||
"offsetY": -24.5,
|
||||
"trimX": 97,
|
||||
"trimY": 85,
|
||||
"width": 114,
|
||||
"height": 179,
|
||||
"rawWidth": 300,
|
||||
"rawHeight": 300,
|
||||
"offsetX": -11.5,
|
||||
"offsetY": 1.5,
|
||||
"trimX": 1,
|
||||
"trimY": 1,
|
||||
"width": 103,
|
||||
"height": 123,
|
||||
"rawWidth": 128,
|
||||
"rawHeight": 128,
|
||||
"borderTop": 0,
|
||||
"borderBottom": 0,
|
||||
"borderLeft": 0,
|
@@ -0,0 +1,7 @@
|
||||
{
|
||||
"ver": "1.0.1",
|
||||
"uuid": "f1176719-d1d6-4af5-89c6-ddff16ab85fd",
|
||||
"isSubpackage": false,
|
||||
"subpackageName": "",
|
||||
"subMetas": {}
|
||||
}
|
@@ -0,0 +1 @@
|
||||
{"width":128,"SubTexture":[{"frameWidth":23,"y":44,"frameHeight":22,"width":22,"frameX":-1,"height":22,"name":"biu","frameY":0,"x":53},{"width":9,"y":68,"height":14,"name":"rightArm","x":76},{"frameWidth":29,"y":35,"frameHeight":32,"width":26,"frameX":-1,"height":32,"name":"yinmoqe00","frameY":0,"x":89},{"width":34,"y":1,"height":41,"name":"body","x":53},{"width":9,"y":44,"height":13,"name":"rightShoulder","x":77},{"width":19,"y":50,"height":18,"name":"rightFrontArm","x":23},{"width":14,"y":70,"height":14,"name":"rightHand","x":23},{"width":12,"y":68,"height":12,"name":"leftArm","x":62},{"width":13,"y":73,"height":12,"name":"leftShoulder","x":1},{"width":20,"y":50,"height":21,"name":"leftFrontArm","x":1},{"width":33,"y":1,"height":32,"name":"head","x":89},{"width":50,"y":1,"height":47,"name":"head2","x":1},{"width":16,"y":68,"height":14,"name":"leftHand","x":44},{"frameWidth":8,"y":59,"frameHeight":8,"width":4,"frameX":-1,"height":4,"name":"huomiao01","frameY":-2,"x":77}],"height":128,"name":"SoldierFireGhost","imagePath":"SoldierFireGhost_tex.png"}
|
@@ -0,0 +1,7 @@
|
||||
{
|
||||
"ver": "1.0.0",
|
||||
"uuid": "4a9187d5-a9ad-4464-a03c-d2f3cc277051",
|
||||
"atlasJson": "{\"width\":128,\"SubTexture\":[{\"frameWidth\":23,\"y\":44,\"frameHeight\":22,\"width\":22,\"frameX\":-1,\"height\":22,\"name\":\"biu\",\"frameY\":0,\"x\":53},{\"width\":9,\"y\":68,\"height\":14,\"name\":\"rightArm\",\"x\":76},{\"frameWidth\":29,\"y\":35,\"frameHeight\":32,\"width\":26,\"frameX\":-1,\"height\":32,\"name\":\"yinmoqe00\",\"frameY\":0,\"x\":89},{\"width\":34,\"y\":1,\"height\":41,\"name\":\"body\",\"x\":53},{\"width\":9,\"y\":44,\"height\":13,\"name\":\"rightShoulder\",\"x\":77},{\"width\":19,\"y\":50,\"height\":18,\"name\":\"rightFrontArm\",\"x\":23},{\"width\":14,\"y\":70,\"height\":14,\"name\":\"rightHand\",\"x\":23},{\"width\":12,\"y\":68,\"height\":12,\"name\":\"leftArm\",\"x\":62},{\"width\":13,\"y\":73,\"height\":12,\"name\":\"leftShoulder\",\"x\":1},{\"width\":20,\"y\":50,\"height\":21,\"name\":\"leftFrontArm\",\"x\":1},{\"width\":33,\"y\":1,\"height\":32,\"name\":\"head\",\"x\":89},{\"width\":50,\"y\":1,\"height\":47,\"name\":\"head2\",\"x\":1},{\"width\":16,\"y\":68,\"height\":14,\"name\":\"leftHand\",\"x\":44},{\"frameWidth\":8,\"y\":59,\"frameHeight\":8,\"width\":4,\"frameX\":-1,\"height\":4,\"name\":\"huomiao01\",\"frameY\":-2,\"x\":77}],\"height\":128,\"name\":\"SoldierFireGhost\",\"imagePath\":\"SoldierFireGhost_tex.png\"}",
|
||||
"texture": "700d963b-2192-4219-a066-8be5b3db7453",
|
||||
"subMetas": {}
|
||||
}
|
After Width: | Height: | Size: 8.3 KiB |
@@ -0,0 +1,34 @@
|
||||
{
|
||||
"ver": "2.3.3",
|
||||
"uuid": "700d963b-2192-4219-a066-8be5b3db7453",
|
||||
"type": "sprite",
|
||||
"wrapMode": "clamp",
|
||||
"filterMode": "bilinear",
|
||||
"premultiplyAlpha": false,
|
||||
"genMipmaps": false,
|
||||
"packable": true,
|
||||
"platformSettings": {},
|
||||
"subMetas": {
|
||||
"SoldierFireGhost_tex": {
|
||||
"ver": "1.0.4",
|
||||
"uuid": "8ef8a6b3-0bac-4cf1-bba0-ab090f4d9e52",
|
||||
"rawTextureUuid": "700d963b-2192-4219-a066-8be5b3db7453",
|
||||
"trimType": "auto",
|
||||
"trimThreshold": 1,
|
||||
"rotated": false,
|
||||
"offsetX": -2.5,
|
||||
"offsetY": 21,
|
||||
"trimX": 1,
|
||||
"trimY": 1,
|
||||
"width": 121,
|
||||
"height": 84,
|
||||
"rawWidth": 128,
|
||||
"rawHeight": 128,
|
||||
"borderTop": 0,
|
||||
"borderBottom": 0,
|
||||
"borderLeft": 0,
|
||||
"borderRight": 0,
|
||||
"subMetas": {}
|
||||
}
|
||||
}
|
||||
}
|
7
frontend/assets/resources/map/dungeon.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
{
|
||||
"ver": "1.0.1",
|
||||
"uuid": "5650b341-a420-4d79-a969-39a461e13378",
|
||||
"isSubpackage": false,
|
||||
"subpackageName": "",
|
||||
"subMetas": {}
|
||||
}
|
89
frontend/assets/resources/map/dungeon/map.tmx
Normal file
@@ -0,0 +1,89 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.2" tiledversion="1.2.3" orientation="orthogonal" renderorder="right-down" width="64" height="64" tilewidth="16" tileheight="16" infinite="0" nextlayerid="2" nextobjectid="12">
|
||||
<tileset firstgid="1" source="tiles0.tsx"/>
|
||||
<tileset firstgid="65" source="tiles1.tsx"/>
|
||||
<layer id="1" name="Ground" width="64" height="64">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzt0jEOwjAUREGLkiLmALRU3In7HwMKkFCUCCwiNrKnmCbVvh8fSikHAAAA/qruYEOr84Zd+vM9re0v+vXr1z9S/7f0l3KZ9dXZ91r67QeAXxyf0jv0Z/tvO9iS7F+T3ucG+Xuk96RvkN4CMJLaIL0VttLy7r19euHdA+zX6YP0vlR3z/3ax2tfarw+TAO0L/VPb3ruXvv3o7z7lv70zuQN0vtgz+6DDSsZ
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup id="1" name="PlayerStartingPos">
|
||||
<object id="135" x="512" y="512">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="137" x="640" y="640">
|
||||
<point/>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup id="2" name="Barrier">
|
||||
<properties>
|
||||
<property name="type" value="barrier_and_shelter"/>
|
||||
</properties>
|
||||
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{
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Normal file
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<?xml version="1.0" encoding="UTF-8"?>
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<tileset version="1.2" tiledversion="1.2.3" name="tiles0" tilewidth="16" tileheight="16" tilecount="64" columns="16">
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<image source="watabou_pixel_dungeon_orig_files/tiles0.png" width="256" height="64"/>
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</tileset>
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5
frontend/assets/resources/map/dungeon/tiles0.tsx.meta
Normal file
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{
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Normal file
@@ -0,0 +1,4 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<tileset version="1.2" tiledversion="1.2.3" name="tiles1" tilewidth="16" tileheight="16" tilecount="64" columns="16">
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<image source="watabou_pixel_dungeon_orig_files/tiles1.png" width="256" height="64"/>
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</tileset>
|
5
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Normal file
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{
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"ver": "2.0.0",
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"uuid": "0bcabaac-a406-4b3d-9285-814e00c5b09d",
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After Width: | Height: | Size: 7.1 KiB |
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After Width: | Height: | Size: 14 KiB |
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