Merge pull request #6 from genxium/dungeon_battle

Added support of ORTHO orientation tmx.
This commit is contained in:
Wing 2022-11-17 16:51:11 +08:00 committed by GitHub
commit 3e7718ed04
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GPG Key ID: 4AEE18F83AFDEB23
201 changed files with 6704 additions and 906 deletions

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@ -252,7 +252,7 @@ func (pR *Room) ChooseStage() error {
}
rand.Seed(time.Now().Unix())
stageNameList := []string{"simple" /* "richsoil" */}
stageNameList := []string{"dungeon" /*"dungeon", "simple", "richsoil" */}
chosenStageIndex := rand.Int() % len(stageNameList) // Hardcoded temporarily. -- YFLu
pR.StageName = stageNameList[chosenStageIndex]

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@ -85,8 +85,9 @@ type Game struct {
func NewGame() *Game {
stageName := "simple" // Use this for calibration
// stageName := "simple" // Use this for calibration in isometric orientation
// stageName := "richsoil"
stageName := "dungeon"
stageDiscreteW, stageDiscreteH, stageTileW, stageTileH, playerPosMap, barrierMap, err := parseStage(stageName)
if nil != err {
panic(err)

View File

@ -36,7 +36,7 @@ func NewWorldColliderDisplay(game *Game, stageDiscreteW, stageDiscreteH, stageTi
virtualGridToWorldRatio := 0.1
playerDefaultSpeed := 20
minStep := (int(float64(playerDefaultSpeed)*virtualGridToWorldRatio) << 2)
playerColliderRadius := float64(24)
playerColliderRadius := float64(16)
playerColliders := make([]*resolv.Object, len(playerPosList.Eles))
space := resolv.NewSpace(int(spaceW), int(spaceH), minStep, minStep)
for i, playerPos := range playerPosList.Eles {
@ -56,7 +56,7 @@ func NewWorldColliderDisplay(game *Game, stageDiscreteW, stageDiscreteH, stageTi
world.Space = space
moveToCollide := true
moveToCollide := false
if moveToCollide {
newVx, newVy := int32(-2959), int32(-2261)
effPushback := Vec2D{X: float64(0), Y: float64(0)}

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@ -406,6 +406,12 @@ type TileRectilinearSize struct {
}
func (pTmxMapIns *TmxMap) continuousObjLayerVecToContinuousMapNodeVec(continuousObjLayerVec *Vec2D) Vec2D {
if "orthogonal" == pTmxMapIns.Orientation {
return Vec2D{
X: continuousObjLayerVec.X,
Y: -continuousObjLayerVec.Y,
}
}
var tileRectilinearSize TileRectilinearSize
tileRectilinearSize.Width = float64(pTmxMapIns.TileWidth)
tileRectilinearSize.Height = float64(pTmxMapIns.TileHeight)
@ -428,18 +434,24 @@ func (pTmxMapIns *TmxMap) continuousObjLayerVecToContinuousMapNodeVec(continuous
}
func (pTmxMapIns *TmxMap) continuousObjLayerOffsetToContinuousMapNodePos(continuousObjLayerOffset *Vec2D) Vec2D {
layerOffset := Vec2D{
X: 0,
Y: float64(pTmxMapIns.Height*pTmxMapIns.TileHeight) * 0.5,
var layerOffset Vec2D
if "orthogonal" == pTmxMapIns.Orientation {
layerOffset = Vec2D{
X: -float64(pTmxMapIns.Width*pTmxMapIns.TileWidth) * 0.5,
Y: float64(pTmxMapIns.Height*pTmxMapIns.TileHeight) * 0.5,
}
} else {
// "isometric" == pTmxMapIns.Orientation
layerOffset = Vec2D{
X: 0,
Y: float64(pTmxMapIns.Height*pTmxMapIns.TileHeight) * 0.5,
}
}
calibratedVec := continuousObjLayerOffset
convertedVec := pTmxMapIns.continuousObjLayerVecToContinuousMapNodeVec(calibratedVec)
convertedVec := pTmxMapIns.continuousObjLayerVecToContinuousMapNodeVec(continuousObjLayerOffset)
toRet := Vec2D{
return Vec2D{
X: layerOffset.X + convertedVec.X,
Y: layerOffset.Y + convertedVec.Y,
}
return toRet
}

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@ -1,6 +1,6 @@
{
"ver": "1.0.1",
"uuid": "51c54820-d753-4be8-a855-5760eed8f7ef",
"uuid": "5650b341-a420-4d79-a969-39a461e13378",
"isSubpackage": false,
"subpackageName": "",
"subMetas": {}

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@ -0,0 +1,65 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.2" tiledversion="1.2.3" orientation="orthogonal" renderorder="right-down" width="64" height="64" tilewidth="16" tileheight="16" infinite="0" nextlayerid="2" nextobjectid="8">
<tileset firstgid="1" source="tiles0.tsx"/>
<tileset firstgid="65" source="tiles1.tsx"/>
<layer id="1" name="Ground" width="64" height="64">
<data encoding="base64" compression="zlib">
eJzt0jEOwjAUREGLkiLmALRU3In7HwMKkFCUCCwiNrKnmCbVvh8fSikHAAAA/qruYEOr84Zd+vM9re0v+vXr1z9S/7f0l3KZ9dXZ91r67QeAXxyf0jv0Z/tvO9iS7F+T3ucG+Xuk96RvkN4CMJLaIL0VttLy7r19euHdA+zX6YP0vlR3z/3ax2tfarw+TAO0L/VPb3ruXvv3o7z7lv70zuQN0vtgz+6DDSsZ
</data>
</layer>
<objectgroup id="1" name="PlayerStartingPos">
<object id="135" x="512" y="512">
<point/>
</object>
<object id="137" x="640" y="640">
<point/>
</object>
</objectgroup>
<objectgroup id="2" name="Barrier">
<properties>
<property name="type" value="barrier_and_shelter"/>
</properties>
<object id="1" x="400" y="224.5">
<properties>
<property name="boundary_type" value="barrier"/>
</properties>
<polyline points="0,0 0,141.5 17,141.5 17,-1"/>
</object>
<object id="2" x="559.5" y="207.5">
<properties>
<property name="boundary_type" value="barrier"/>
</properties>
<polyline points="0,0 1,158.5 17,158.5 17,0"/>
</object>
<object id="3" x="448.5" y="353">
<properties>
<property name="boundary_type" value="barrier"/>
</properties>
<polyline points="0,0 0,14.5 -49,14.5 -49,-1.5"/>
</object>
<object id="4" x="577.5" y="351.5">
<properties>
<property name="boundary_type" value="barrier"/>
</properties>
<polyline points="0,0 -98,1 -98,16 -1,15.5"/>
</object>
<object id="5" x="449.333" y="654.667">
<properties>
<property name="boundary_type" value="barrier"/>
</properties>
<polyline points="0,0 -178.667,0.666667 -178.667,17.3333 -0.666667,17.3333"/>
</object>
<object id="6" x="432.5" y="703.5">
<properties>
<property name="boundary_type" value="barrier"/>
</properties>
<polyline points="0,0 -191.667,0.666667 -191.667,17.3333 -0.715174,17.3333"/>
</object>
<object id="7" x="400" y="751">
<properties>
<property name="boundary_type" value="barrier"/>
</properties>
<polyline points="0,0 -191.667,0.666667 -191.667,17.3333 -0.715174,17.3333"/>
</object>
</objectgroup>
</map>

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@ -0,0 +1,5 @@
{
"ver": "2.0.2",
"uuid": "1b802c87-1978-4c6a-bd0b-1f6b8526b3ad",
"subMetas": {}
}

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@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.2" tiledversion="1.2.3" name="tiles0" tilewidth="16" tileheight="16" tilecount="64" columns="16">
<image source="watabou_pixel_dungeon_orig_files/tiles0.png" width="256" height="64"/>
</tileset>

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@ -0,0 +1,5 @@
{
"ver": "2.0.0",
"uuid": "d4cf0e72-7454-4310-b975-beb5e81a63ae",
"subMetas": {}
}

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@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.2" tiledversion="1.2.3" name="tiles1" tilewidth="16" tileheight="16" tilecount="64" columns="16">
<image source="watabou_pixel_dungeon_orig_files/tiles1.png" width="256" height="64"/>
</tileset>

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{
"ver": "2.0.0",
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"subMetas": {}
}

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@ -1,6 +1,6 @@
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@ -9,21 +9,21 @@
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@ -9,21 +9,21 @@
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@ -9,21 +9,21 @@
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