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https://github.com/genxium/DelayNoMore
synced 2024-12-25 11:18:55 +00:00
Fixed backend tmx parsing for ortho map.
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parent
7e12853a73
commit
7b9172c27b
@ -36,7 +36,7 @@ func NewWorldColliderDisplay(game *Game, stageDiscreteW, stageDiscreteH, stageTi
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virtualGridToWorldRatio := 0.1
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playerDefaultSpeed := 20
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minStep := (int(float64(playerDefaultSpeed)*virtualGridToWorldRatio) << 2)
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playerColliderRadius := float64(24)
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playerColliderRadius := float64(16)
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playerColliders := make([]*resolv.Object, len(playerPosList.Eles))
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space := resolv.NewSpace(int(spaceW), int(spaceH), minStep, minStep)
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for i, playerPos := range playerPosList.Eles {
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@ -56,7 +56,7 @@ func NewWorldColliderDisplay(game *Game, stageDiscreteW, stageDiscreteH, stageTi
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world.Space = space
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moveToCollide := true
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moveToCollide := false
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if moveToCollide {
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newVx, newVy := int32(-2959), int32(-2261)
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effPushback := Vec2D{X: float64(0), Y: float64(0)}
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@ -406,6 +406,12 @@ type TileRectilinearSize struct {
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}
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func (pTmxMapIns *TmxMap) continuousObjLayerVecToContinuousMapNodeVec(continuousObjLayerVec *Vec2D) Vec2D {
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if "orthogonal" == pTmxMapIns.Orientation {
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return Vec2D{
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X: continuousObjLayerVec.X,
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Y: continuousObjLayerVec.Y,
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}
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}
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var tileRectilinearSize TileRectilinearSize
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tileRectilinearSize.Width = float64(pTmxMapIns.TileWidth)
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tileRectilinearSize.Height = float64(pTmxMapIns.TileHeight)
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@ -428,6 +434,17 @@ func (pTmxMapIns *TmxMap) continuousObjLayerVecToContinuousMapNodeVec(continuous
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}
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func (pTmxMapIns *TmxMap) continuousObjLayerOffsetToContinuousMapNodePos(continuousObjLayerOffset *Vec2D) Vec2D {
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if "orthogonal" == pTmxMapIns.Orientation {
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layerOffset := Vec2D{
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X: float64(pTmxMapIns.Width*pTmxMapIns.TileWidth) * 0.5,
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Y: float64(pTmxMapIns.Height*pTmxMapIns.TileHeight) * 0.5,
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}
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return Vec2D{
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X: continuousObjLayerOffset.X - layerOffset.X,
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Y: continuousObjLayerOffset.Y - layerOffset.Y,
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}
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}
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// "isometric" == pTmxMapIns.Orientation
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layerOffset := Vec2D{
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X: 0,
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Y: float64(pTmxMapIns.Height*pTmxMapIns.TileHeight) * 0.5,
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@ -8,10 +8,10 @@
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</data>
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</layer>
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<objectgroup id="1" name="PlayerStartingPos">
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<object id="135" x="365.33" y="482">
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<object id="135" x="512" y="512">
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<point/>
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</object>
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<object id="137" x="620" y="587">
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<object id="137" x="640" y="640">
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<point/>
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</object>
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</objectgroup>
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