Commit Graph

116 Commits

Author SHA1 Message Date
genxium
a85c6f9ad8 Refactored backend to use jsexport dynamics. 2022-12-26 00:01:12 +08:00
genxium
9ffcc6fbd8 Temp broken commit, refactoring battle_srv to use jsexport. 2022-12-25 15:39:30 +08:00
genxium
013c1ea312 Fixed character offset in OfflineMap2. 2022-12-25 14:18:48 +08:00
genxium
df5c9fda30 Drafted use of dynamics in jsexport. 2022-12-23 22:31:55 +08:00
genxium
69e6baf8e7 Initial trial and error draft of using gopherjs. 2022-12-23 17:31:04 +08:00
genxium
3c15e21652 Added prediction fault detection in frontend. 2022-12-20 23:51:53 +08:00
genxium
9eb6ad26ef Fixed non-integer barrier boundaries. 2022-12-20 07:41:20 +08:00
genxium
a28c9a31f9 Updated dungeon map. 2022-12-18 22:53:55 +08:00
genxium
4e42c0770c Updated anim of the second character. 2022-12-17 18:15:29 +08:00
genxium
8647c1a859 Enhanced force-resync mechanism to guarantee consistency across all players in a same room upon anyone reconnected. 2022-12-16 18:59:58 +08:00
genxium
b41b86bbd3 Fixes for bullet and anim offset. 2022-12-15 12:43:34 +08:00
genxium
db2bc0e3cd Updated barrier boundaries and player collider paddings to feature almost-all-integer coordinates. 2022-12-15 11:22:17 +08:00
genxium
eedcf5c4dc Temp broken commit. 2022-12-14 23:17:06 +08:00
genxium
c171ebc211 Draft version for jumping with backend sync. 2022-12-13 23:56:56 +08:00
genxium
5a463239bb Temp broken commit, but it's working for OfflineMap. 2022-12-13 16:42:31 +08:00
genxium
5c06cfdbac More preparations on backend to sync jumping. 2022-12-12 19:11:59 +08:00
genxium
bef1df48aa Prepared backend for jumping sync. 2022-12-11 20:09:06 +08:00
genxium
8d989d543a Improved offline map for code abstraction and testing. 2022-12-11 17:26:55 +08:00
genxium
849ce34fe5 Added debug drawing for OfflineMap. 2022-12-11 12:20:42 +08:00
genxium
195a400dc2 Minor fix. 2022-12-10 18:12:20 +08:00
genxium
66dfcaa0f5 Fixes for platform snapping. 2022-12-10 12:47:02 +08:00
genxium
9917a62526 Drafted basic jumping. 2022-12-10 00:07:03 +08:00
genxium
62e50f8b6c Drafted use of gravity. 2022-12-09 17:22:04 +08:00
genxium
6af9a14be5 Fixes for downsync order preservation. 2022-12-06 11:49:00 +08:00
genxium
1f5802ee14 Fixed multiple error handling spots. 2022-11-29 21:32:18 +08:00
genxium
b1f0cf2c57 Added frame anim compatibility for AttackingCharacter. 2022-11-27 21:33:34 +08:00
genxium
1b43e6d760 Reduced dragonbones exported resource size. 2022-11-27 19:38:26 +08:00
genxium
e0fb21f3fb Fixes for simultaneous reconnection w.r.t. same room, and updates for documentation. 2022-11-27 00:00:39 +08:00
genxium
c58e690a47 Updated frontend animation trigger mechanism. 2022-11-25 12:05:22 +08:00
genxium
1593965950 Fixed backend bullet collision handling. 2022-11-25 09:07:43 +08:00
genxium
04de4666d5 Fixes for melee attack sync. 2022-11-24 20:46:44 +08:00
genxium
24d5ad9dc8 Drafted backend handling of melee attack. 2022-11-24 17:48:07 +08:00
genxium
fdc296531a A broken commit during backend bullet adaptation. 2022-11-24 12:48:03 +08:00
genxium
becc56f672 Minor fix. 2022-11-23 16:25:08 +08:00
yflu
58c18ab7ae Drafted rollback compatible bullet lifecycle events. 2022-11-23 12:30:30 +08:00
genxium
024d527f3d Drafted attack trigger logic in OfflineMap. 2022-11-22 22:31:06 +08:00
genxium
9b29edaaa1 Added resources for WaterGhost animation. 2022-11-22 16:19:04 +08:00
genxium
360f2fc22b Simplified backend config loading. 2022-11-21 17:27:32 +08:00
yflu
2dbc529978 Fixes for jiggling character animation on resynced. 2022-11-21 00:23:01 +08:00
genxium
52480ab29f Updated TouchEventsManager to support input from Keyboard as well as an additional atk btn. 2022-11-20 20:13:08 +08:00
genxium
061aa449c9 Fixes for online map class to use updated character animations. 2022-11-19 22:59:12 +08:00
genxium
78dd9ecd85 Initial commit for offline map, might break the online version. 2022-11-19 20:58:07 +08:00
genxium
b78dd54431 Regenerated new resource ccc meta files. 2022-11-17 15:10:17 +08:00
genxium
22fb72afbc Fixed frontend tmx parsing for ortho map. 2022-11-17 15:01:35 +08:00
genxium
7b9172c27b Fixed backend tmx parsing for ortho map. 2022-11-16 21:32:25 +08:00
genxium
7e12853a73 Added fineart resources. 2022-11-16 20:58:12 +08:00
genxium
bd9beec5e5 Added more helper functions for backend collision debugging. 2022-11-12 20:34:38 +08:00
genxium
a4ebde3e07 Updated CLI unit tests again. 2022-11-12 11:41:18 +08:00
genxium
41967b11f7 Updated CLI unit tests. 2022-11-12 11:20:16 +08:00
genxium
aa795fcee5 Fixed frontend compilation. 2022-11-09 18:13:53 +08:00
genxium
cb3c19a339 Fixed Golang part compilation. 2022-11-09 14:20:26 +08:00
yflu
d3d3629618 A broken commit. 2022-11-09 12:19:29 +08:00
genxium
232d8ad148 Fixes for backend collision handling. 2022-10-15 21:39:22 +08:00
genxium
d49e7830d4 Fixes for collider polygonal shape drawing. 2022-10-15 16:51:38 +08:00
genxium
1122f4d71c Added simple map for calibration. 2022-10-15 00:35:32 +08:00
genxium
5f9aaddc9c Fixed clock sync and camera tracking. 2022-10-10 14:33:04 +08:00
genxium
e224aaf680 Updated pb schema. 2022-10-10 12:17:23 +08:00
genxium
a6731dc7d6 Minor fixes for rejoining signals. 2022-10-04 11:24:47 +08:00
genxium
4d1de44ee5 Updated config uniformity. 2022-10-02 11:33:40 +08:00
genxium
f3a576ba13 Minor updates. 2022-10-01 23:54:48 +08:00
genxium
266335b7c6 Refactoring backend for periodical force confirmation. 2022-09-30 23:25:32 +08:00
genxium
14fb8e94b2 Preparation of server-side collision calc. 2022-09-26 23:09:18 +08:00
genxium
cccbeb1c29 Fixed part of frame chasing dynamics, yet collision handling is still broken. 2022-09-25 20:48:09 +08:00
genxium
1cc0eed39e A temp commit after coping with many obvious runtime errors. 2022-09-25 17:16:44 +08:00
genxium
f3428c88df Minor fix on rollback frame id counting. 2022-09-21 17:22:34 +08:00
genxium
e90a335c56 Initial commit. 2022-09-20 23:52:55 +08:00