mirror of
https://github.com/genxium/DelayNoMore
synced 2024-12-25 11:18:55 +00:00
Updated CLI unit tests.
This commit is contained in:
parent
98daeff408
commit
41967b11f7
@ -2,6 +2,7 @@ package main
|
||||
|
||||
import (
|
||||
. "dnmshared"
|
||||
. "dnmshared/sharedprotos"
|
||||
"fmt"
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
"github.com/solarlune/resolv"
|
||||
@ -37,7 +38,7 @@ func NewWorldColliderDisplay(game *Game, stageDiscreteW, stageDiscreteH, stageTi
|
||||
space := resolv.NewSpace(int(spaceW), int(spaceH), 16, 16)
|
||||
for i, playerPos := range playerPosList.Eles {
|
||||
playerCollider := GenerateRectCollider(playerPos.X, playerPos.Y, playerColliderRadius*2, playerColliderRadius*2, spaceOffsetX, spaceOffsetY, "Player") // [WARNING] Deliberately not using a circle because "resolv v0.5.1" doesn't yet align circle center with space cell center, regardless of the "specified within-object offset"
|
||||
Logger.Info(fmt.Sprintf("Player Collider#%d: playerPos.X=%v, playerPos.Y=%v, radius=%v, spaceOffsetX=%v, spaceOffsetY=%v, shape=%v; calibrationCheckX=playerPos.X-radius+spaceOffsetX=%v", i, playerPos.X, playerPos.Y, playerColliderRadius, spaceOffsetX, spaceOffsetY, playerCollider.Shape, playerPos.X-playerColliderRadius+spaceOffsetX))
|
||||
Logger.Info(fmt.Sprintf("Player Collider#%d: playerPos.X=%v, playerPos.Y=%v, radius=%v, spaceOffsetX=%v, spaceOffsetY=%v, shape=%v", i, playerPos.X, playerPos.Y, playerColliderRadius, spaceOffsetX, spaceOffsetY, playerCollider.Shape))
|
||||
playerColliders[i] = playerCollider
|
||||
space.Add(playerCollider)
|
||||
}
|
||||
@ -52,26 +53,31 @@ func NewWorldColliderDisplay(game *Game, stageDiscreteW, stageDiscreteH, stageTi
|
||||
|
||||
world.Space = space
|
||||
|
||||
moveToCollide := true
|
||||
moveToCollide := false
|
||||
if moveToCollide {
|
||||
effPushback := Vec2D{X: float64(0), Y: float64(0)}
|
||||
toTestPlayerCollider := playerColliders[0]
|
||||
oldDx, oldDy := -2.98, -50.0
|
||||
dx, dy := oldDx, oldDy
|
||||
if collision := toTestPlayerCollider.Check(oldDx, oldDy, "Barrier"); collision != nil {
|
||||
playerShape := toTestPlayerCollider.Shape.(*resolv.ConvexPolygon)
|
||||
barrierShape := collision.Objects[0].Shape.(*resolv.ConvexPolygon)
|
||||
if overlapped, pushbackX, pushbackY := CalcPushbacks(oldDx, oldDy, playerShape, barrierShape); overlapped {
|
||||
Logger.Info(fmt.Sprintf("Collided & overlapped: player.X=%v, player.Y=%v, oldDx=%v, oldDy=%v, playerShape=%v, toCheckBarrier=%v, pushbackX=%v, pushbackY=%v", toTestPlayerCollider.X, toTestPlayerCollider.Y, oldDx, oldDy, ConvexPolygonStr(playerShape), ConvexPolygonStr(barrierShape), pushbackX, pushbackY))
|
||||
dx -= pushbackX
|
||||
dy -= pushbackY
|
||||
} else {
|
||||
Logger.Info(fmt.Sprintf("Collider BUT not overlapped: player.X=%v, player.Y=%v, oldDx=%v, oldDy=%v, playerShape=%v, toCheckBarrier=%v", toTestPlayerCollider.X, toTestPlayerCollider.Y, oldDx, oldDy, ConvexPolygonStr(playerShape), ConvexPolygonStr(barrierShape)))
|
||||
}
|
||||
}
|
||||
|
||||
toTestPlayerCollider.X += dx
|
||||
toTestPlayerCollider.Y += dy
|
||||
toTestPlayerCollider.X += -2.98
|
||||
toTestPlayerCollider.Y += -50.0
|
||||
toTestPlayerCollider.Update()
|
||||
oldDx, oldDy := float64(0), float64(0)
|
||||
if collision := toTestPlayerCollider.Check(oldDx, oldDy); collision != nil {
|
||||
playerShape := toTestPlayerCollider.Shape.(*resolv.ConvexPolygon)
|
||||
for _, obj := range collision.Objects {
|
||||
barrierShape := obj.Shape.(*resolv.ConvexPolygon)
|
||||
if overlapped, pushbackX, pushbackY := CalcPushbacks(oldDx, oldDy, playerShape, barrierShape); overlapped {
|
||||
Logger.Info(fmt.Sprintf("Overlapped: a=%v, b=%v, pushbackX=%v, pushbackY=%v", ConvexPolygonStr(playerShape), ConvexPolygonStr(barrierShape), pushbackX, pushbackY))
|
||||
effPushback.X += pushbackX
|
||||
effPushback.Y += pushbackY
|
||||
} else {
|
||||
Logger.Info(fmt.Sprintf("Collider BUT not overlapped: a=%v, b=%v", ConvexPolygonStr(playerShape), ConvexPolygonStr(barrierShape)))
|
||||
}
|
||||
}
|
||||
toTestPlayerCollider.X -= effPushback.X
|
||||
toTestPlayerCollider.Y -= effPushback.Y
|
||||
toTestPlayerCollider.Update()
|
||||
Logger.Info(fmt.Sprintf("effPushback={%v, %v}", effPushback.X, effPushback.Y))
|
||||
}
|
||||
}
|
||||
|
||||
return world
|
||||
|
@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.2" tiledversion="1.2.3" orientation="isometric" renderorder="right-down" width="50" height="50" tilewidth="64" tileheight="64" infinite="0" nextlayerid="11" nextobjectid="214">
|
||||
<map version="1.2" tiledversion="1.2.3" orientation="isometric" renderorder="right-down" width="50" height="50" tilewidth="64" tileheight="64" infinite="0" nextlayerid="11" nextobjectid="215">
|
||||
<tileset firstgid="1" source="Tile_W64_H64_S01.tsx"/>
|
||||
<tileset firstgid="17" source="Tile_W300_H300_S01.tsx"/>
|
||||
<layer id="1" name="GroundFloor" width="50" height="50" locked="1">
|
||||
@ -8,7 +8,7 @@
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup id="2" name="PlayerStartingPos">
|
||||
<object id="135" x="1442.33" y="2063">
|
||||
<object id="135" x="1516.33" y="2113">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="137" x="2270" y="1640">
|
||||
@ -36,5 +36,11 @@
|
||||
</properties>
|
||||
<polyline points="1101.33,-342 470.926,284.848 526.26,339.333 1152.93,-285.091"/>
|
||||
</object>
|
||||
<object id="214" x="988" y="1632">
|
||||
<properties>
|
||||
<property name="boundary_type" value="barrier"/>
|
||||
</properties>
|
||||
<polyline points="-3,1 -70,72 514,640 588,572"/>
|
||||
</object>
|
||||
</objectgroup>
|
||||
</map>
|
||||
|
@ -1,39 +0,0 @@
|
||||
const collisions = require('./modules/Collisions');
|
||||
|
||||
const collisionSys = new collisions.Collisions();
|
||||
|
||||
/*
|
||||
Backend result reference
|
||||
|
||||
2022-10-22T12:11:25.156+0800 INFO collider_visualizer/worldColliderDisplay.go:77 Collided: player.X=1257.665, player.Y=1415.335, oldDx=-2.98, oldDy=-50, playerShape=&{[[0 0] [64 0] [64 64] [0 64]] 1254.685 1365.335 true}, toCheckBarrier=&{[[628.626 54.254500000000064] [0 56.03250000000003] [0.42449999999999477 1.1229999999999905] [625.9715000000001 0]] 1289.039 1318.0805 true}, pushbackX=-0.15848054013127655, pushbackY=-56.03205175509715, result=&{56.03227587710039 -0.0028283794946841584 -0.9999960001267175 false false [0.9988052279193613 -0.04886836073527201]}
|
||||
*/
|
||||
function polygonStr(body) {
|
||||
let coords = [];
|
||||
let cnt = body._coords.length;
|
||||
for (let ix = 0, iy = 1; ix < cnt; ix += 2, iy += 2) {
|
||||
coords.push([body._coords[ix], body._coords[iy]]);
|
||||
}
|
||||
return JSON.stringify(coords);
|
||||
}
|
||||
|
||||
const playerCollider = collisionSys.createPolygon(1257.665, 1415.335, [[0, 0], [64, 0], [64, 64], [0, 64]]);
|
||||
const barrierCollider = collisionSys.createPolygon(1289.039, 1318.0805, [[628.626, 54.254500000000064], [0, 56.03250000000003], [0.42449999999999477, 1.1229999999999905], [625.9715000000001, 0]]);
|
||||
|
||||
const oldDx = -2.98;
|
||||
const oldDy = -50.0;
|
||||
|
||||
playerCollider.x += oldDx;
|
||||
playerCollider.y += oldDy;
|
||||
|
||||
collisionSys.update();
|
||||
const result = collisionSys.createResult();
|
||||
|
||||
const potentials = playerCollider.potentials();
|
||||
|
||||
let overlapCheckId = 0;
|
||||
for (const barrier of potentials) {
|
||||
if (!playerCollider.collides(barrier, result)) continue;
|
||||
const pushbackX = result.overlap * result.overlap_x;
|
||||
const pushbackY = result.overlap * result.overlap_y;
|
||||
console.log("For overlapCheckId=" + overlapCheckId + ", the overlap: a=", polygonStr(result.a), ", b=", polygonStr(result.b), ", pushbackX=", pushbackX, ", pushbackY=", pushbackY);
|
||||
}
|
@ -1,9 +0,0 @@
|
||||
{
|
||||
"ver": "1.0.5",
|
||||
"uuid": "fce86138-76fc-44d5-8eac-2731b3b0cefd",
|
||||
"isPlugin": false,
|
||||
"loadPluginInWeb": true,
|
||||
"loadPluginInNative": true,
|
||||
"loadPluginInEditor": false,
|
||||
"subMetas": {}
|
||||
}
|
39
frontend/collision_test_nodejs.js
Normal file
39
frontend/collision_test_nodejs.js
Normal file
@ -0,0 +1,39 @@
|
||||
const collisions = require('./assets/scripts/modules/Collisions');
|
||||
|
||||
const collisionSys = new collisions.Collisions();
|
||||
|
||||
function polygonStr(body) {
|
||||
let coords = [];
|
||||
let cnt = body._coords.length;
|
||||
for (let ix = 0, iy = 1; ix < cnt; ix += 2, iy += 2) {
|
||||
coords.push([body._coords[ix], body._coords[iy]]);
|
||||
}
|
||||
return JSON.stringify(coords);
|
||||
}
|
||||
|
||||
const playerCollider = collisionSys.createPolygon(1269.665, 1353.335, [[0, 0], [64, 0], [64, 64], [0, 64]]);
|
||||
|
||||
const barrierCollider1 = collisionSys.createPolygon(1277.7159000000001, 1570.5575, [[642.5696, 319.159], [0, 319.15680000000003], [5.7286, 0], [643.7451, 0.9014999999999986]]);
|
||||
const barrierCollider2 = collisionSys.createPolygon(1289.039, 1318.0805, [[628.626, 54.254500000000064], [0, 56.03250000000003], [0.42449999999999477, 1.1229999999999905], [625.9715000000001, 0]]);
|
||||
const barrierCollider3 = collisionSys.createPolygon(1207, 1310, [[69, 581], [0, 579], [8, 3], [79, 0]]);
|
||||
|
||||
playerCollider.x += -2.98;
|
||||
playerCollider.y += -50.0;
|
||||
collisionSys.update();
|
||||
|
||||
const effPushback = [0.0, 0.0];
|
||||
|
||||
const result = collisionSys.createResult();
|
||||
|
||||
const potentials = playerCollider.potentials();
|
||||
|
||||
for (const barrier of potentials) {
|
||||
if (!playerCollider.collides(barrier, result)) continue;
|
||||
const pushbackX = result.overlap * result.overlap_x;
|
||||
const pushbackY = result.overlap * result.overlap_y;
|
||||
console.log(`Overlapped: a=${polygonStr(result.a)}, b=${polygonStr(result.b)}, pushbackX=${pushbackX}, pushbackY=${pushbackY}`);
|
||||
effPushback[0] += pushbackX;
|
||||
effPushback[1] += pushbackY;
|
||||
}
|
||||
|
||||
console.log(`effPushback=${effPushback}`);
|
Loading…
Reference in New Issue
Block a user