genxium
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ac5217611d
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Added basic frontend-backend dynamics comparison logging.
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2022-12-26 18:25:20 +08:00 |
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genxium
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a85c6f9ad8
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Refactored backend to use jsexport dynamics.
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2022-12-26 00:01:12 +08:00 |
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genxium
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9ffcc6fbd8
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Temp broken commit, refactoring battle_srv to use jsexport.
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2022-12-25 15:39:30 +08:00 |
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genxium
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013c1ea312
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Fixed character offset in OfflineMap2.
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2022-12-25 14:18:48 +08:00 |
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genxium
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df5c9fda30
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Drafted use of dynamics in jsexport.
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2022-12-23 22:31:55 +08:00 |
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genxium
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69e6baf8e7
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Initial trial and error draft of using gopherjs.
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2022-12-23 17:31:04 +08:00 |
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genxium
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3c15e21652
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Added prediction fault detection in frontend.
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2022-12-20 23:51:53 +08:00 |
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genxium
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9eb6ad26ef
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Fixed non-integer barrier boundaries.
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2022-12-20 07:41:20 +08:00 |
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genxium
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a28c9a31f9
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Updated dungeon map.
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2022-12-18 22:53:55 +08:00 |
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genxium
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4e42c0770c
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Updated anim of the second character.
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2022-12-17 18:15:29 +08:00 |
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genxium
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8647c1a859
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Enhanced force-resync mechanism to guarantee consistency across all players in a same room upon anyone reconnected.
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2022-12-16 18:59:58 +08:00 |
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genxium
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b41b86bbd3
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Fixes for bullet and anim offset.
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2022-12-15 12:43:34 +08:00 |
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genxium
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db2bc0e3cd
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Updated barrier boundaries and player collider paddings to feature almost-all-integer coordinates.
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2022-12-15 11:22:17 +08:00 |
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genxium
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eedcf5c4dc
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Temp broken commit.
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2022-12-14 23:17:06 +08:00 |
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genxium
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c171ebc211
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Draft version for jumping with backend sync.
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2022-12-13 23:56:56 +08:00 |
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genxium
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5a463239bb
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Temp broken commit, but it's working for OfflineMap.
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2022-12-13 16:42:31 +08:00 |
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genxium
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5c06cfdbac
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More preparations on backend to sync jumping.
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2022-12-12 19:11:59 +08:00 |
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genxium
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bef1df48aa
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Prepared backend for jumping sync.
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2022-12-11 20:09:06 +08:00 |
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genxium
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8d989d543a
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Improved offline map for code abstraction and testing.
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2022-12-11 17:26:55 +08:00 |
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genxium
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849ce34fe5
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Added debug drawing for OfflineMap.
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2022-12-11 12:20:42 +08:00 |
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genxium
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195a400dc2
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Minor fix.
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2022-12-10 18:12:20 +08:00 |
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genxium
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66dfcaa0f5
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Fixes for platform snapping.
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2022-12-10 12:47:02 +08:00 |
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genxium
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9917a62526
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Drafted basic jumping.
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2022-12-10 00:07:03 +08:00 |
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genxium
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62e50f8b6c
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Drafted use of gravity.
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2022-12-09 17:22:04 +08:00 |
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genxium
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6af9a14be5
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Fixes for downsync order preservation.
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2022-12-06 11:49:00 +08:00 |
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genxium
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1f5802ee14
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Fixed multiple error handling spots.
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2022-11-29 21:32:18 +08:00 |
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genxium
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b1f0cf2c57
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Added frame anim compatibility for AttackingCharacter.
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2022-11-27 21:33:34 +08:00 |
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genxium
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1b43e6d760
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Reduced dragonbones exported resource size.
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2022-11-27 19:38:26 +08:00 |
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genxium
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e0fb21f3fb
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Fixes for simultaneous reconnection w.r.t. same room, and updates for documentation.
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2022-11-27 00:00:39 +08:00 |
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genxium
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c58e690a47
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Updated frontend animation trigger mechanism.
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2022-11-25 12:05:22 +08:00 |
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genxium
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1593965950
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Fixed backend bullet collision handling.
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2022-11-25 09:07:43 +08:00 |
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genxium
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04de4666d5
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Fixes for melee attack sync.
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2022-11-24 20:46:44 +08:00 |
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genxium
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24d5ad9dc8
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Drafted backend handling of melee attack.
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2022-11-24 17:48:07 +08:00 |
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genxium
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fdc296531a
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A broken commit during backend bullet adaptation.
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2022-11-24 12:48:03 +08:00 |
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genxium
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becc56f672
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Minor fix.
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2022-11-23 16:25:08 +08:00 |
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yflu
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58c18ab7ae
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Drafted rollback compatible bullet lifecycle events.
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2022-11-23 12:30:30 +08:00 |
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genxium
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024d527f3d
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Drafted attack trigger logic in OfflineMap.
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2022-11-22 22:31:06 +08:00 |
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genxium
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9b29edaaa1
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Added resources for WaterGhost animation.
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2022-11-22 16:19:04 +08:00 |
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genxium
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360f2fc22b
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Simplified backend config loading.
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2022-11-21 17:27:32 +08:00 |
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yflu
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2dbc529978
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Fixes for jiggling character animation on resynced.
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2022-11-21 00:23:01 +08:00 |
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genxium
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52480ab29f
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Updated TouchEventsManager to support input from Keyboard as well as an additional atk btn.
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2022-11-20 20:13:08 +08:00 |
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genxium
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061aa449c9
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Fixes for online map class to use updated character animations.
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2022-11-19 22:59:12 +08:00 |
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genxium
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78dd9ecd85
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Initial commit for offline map, might break the online version.
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2022-11-19 20:58:07 +08:00 |
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genxium
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b78dd54431
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Regenerated new resource ccc meta files.
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2022-11-17 15:10:17 +08:00 |
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genxium
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22fb72afbc
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Fixed frontend tmx parsing for ortho map.
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2022-11-17 15:01:35 +08:00 |
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genxium
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7b9172c27b
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Fixed backend tmx parsing for ortho map.
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2022-11-16 21:32:25 +08:00 |
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genxium
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7e12853a73
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Added fineart resources.
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2022-11-16 20:58:12 +08:00 |
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genxium
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bd9beec5e5
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Added more helper functions for backend collision debugging.
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2022-11-12 20:34:38 +08:00 |
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genxium
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a4ebde3e07
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Updated CLI unit tests again.
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2022-11-12 11:41:18 +08:00 |
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genxium
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41967b11f7
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Updated CLI unit tests.
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2022-11-12 11:20:16 +08:00 |
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genxium
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aa795fcee5
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Fixed frontend compilation.
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2022-11-09 18:13:53 +08:00 |
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genxium
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cb3c19a339
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Fixed Golang part compilation.
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2022-11-09 14:20:26 +08:00 |
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yflu
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d3d3629618
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A broken commit.
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2022-11-09 12:19:29 +08:00 |
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genxium
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232d8ad148
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Fixes for backend collision handling.
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2022-10-15 21:39:22 +08:00 |
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genxium
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d49e7830d4
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Fixes for collider polygonal shape drawing.
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2022-10-15 16:51:38 +08:00 |
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genxium
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1122f4d71c
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Added simple map for calibration.
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2022-10-15 00:35:32 +08:00 |
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genxium
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5f9aaddc9c
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Fixed clock sync and camera tracking.
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2022-10-10 14:33:04 +08:00 |
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genxium
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e224aaf680
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Updated pb schema.
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2022-10-10 12:17:23 +08:00 |
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genxium
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a6731dc7d6
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Minor fixes for rejoining signals.
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2022-10-04 11:24:47 +08:00 |
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genxium
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4d1de44ee5
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Updated config uniformity.
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2022-10-02 11:33:40 +08:00 |
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genxium
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f3a576ba13
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Minor updates.
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2022-10-01 23:54:48 +08:00 |
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genxium
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266335b7c6
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Refactoring backend for periodical force confirmation.
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2022-09-30 23:25:32 +08:00 |
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genxium
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14fb8e94b2
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Preparation of server-side collision calc.
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2022-09-26 23:09:18 +08:00 |
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genxium
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cccbeb1c29
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Fixed part of frame chasing dynamics, yet collision handling is still broken.
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2022-09-25 20:48:09 +08:00 |
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genxium
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1cc0eed39e
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A temp commit after coping with many obvious runtime errors.
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2022-09-25 17:16:44 +08:00 |
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genxium
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f3428c88df
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Minor fix on rollback frame id counting.
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2022-09-21 17:22:34 +08:00 |
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genxium
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e90a335c56
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Initial commit.
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2022-09-20 23:52:55 +08:00 |
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