Files
esengine/packages/physics-rapier2d/src/runtime.ts
YHH b42a7b4e43 Feature/editor optimization (#251)
* refactor: 编辑器/运行时架构拆分与构建系统升级

* feat(core): 层级系统重构与UI变换矩阵修复

* refactor: 移除 ecs-components 聚合包并修复跨包组件查找问题

* fix(physics): 修复跨包组件类引用问题

* feat: 统一运行时架构与浏览器运行支持

* feat(asset): 实现浏览器运行时资产加载系统

* fix: 修复文档、CodeQL安全问题和CI类型检查错误

* fix: 修复文档、CodeQL安全问题和CI类型检查错误

* fix: 修复文档、CodeQL安全问题、CI类型检查和测试错误

* test: 补齐核心模块测试用例,修复CI构建配置

* fix: 修复测试用例中的类型错误和断言问题

* fix: 修复 turbo build:npm 任务的依赖顺序问题

* fix: 修复 CI 构建错误并优化构建性能
2025-12-01 22:28:51 +08:00

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1.8 KiB
TypeScript

/**
* @esengine/physics-rapier2d Runtime Entry Point
*
* This entry point exports only runtime-related code without any editor dependencies.
* Use this for standalone game runtime builds.
*
* 此入口点仅导出运行时相关代码,不包含任何编辑器依赖。
* 用于独立游戏运行时构建。
*/
// Types
export {
RigidbodyType2D,
CollisionDetectionMode2D,
type Vector2,
type Physics2DConfig,
DEFAULT_PHYSICS_CONFIG,
CollisionLayer2D,
ForceMode2D,
type RaycastHit2D,
type ShapeCastHit2D,
type OverlapResult2D,
PhysicsMaterial2DPreset,
getPhysicsMaterialPreset,
JointType2D
} from './types/Physics2DTypes';
export {
type CollisionEventType,
type TriggerEventType,
type ContactPoint2D,
type CollisionEvent2D,
type TriggerEvent2D,
PHYSICS_EVENTS,
type Physics2DEventMap
} from './types/Physics2DEvents';
// Components
export { Rigidbody2DComponent, type RigidbodyConstraints2D } from './components/Rigidbody2DComponent';
export { Collider2DBase } from './components/Collider2DBase';
export { BoxCollider2DComponent } from './components/BoxCollider2DComponent';
export { CircleCollider2DComponent } from './components/CircleCollider2DComponent';
export { CapsuleCollider2DComponent, CapsuleDirection2D } from './components/CapsuleCollider2DComponent';
export { PolygonCollider2DComponent } from './components/PolygonCollider2DComponent';
// World
export { Physics2DWorld, type Physics2DWorldState } from './world/Physics2DWorld';
// Systems
export { Physics2DSystem, type Physics2DSystemConfig } from './systems/Physics2DSystem';
// Services
export { Physics2DService } from './services/Physics2DService';
// Runtime module and plugin
export { PhysicsRuntimeModule, PhysicsPlugin, type PhysicsSystemContext } from './PhysicsRuntimeModule';