2025-11-28 10:32:28 +08:00
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/**
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* @esengine/physics-rapier2d Runtime Entry Point
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*
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* This entry point exports only runtime-related code without any editor dependencies.
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* Use this for standalone game runtime builds.
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*
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* 此入口点仅导出运行时相关代码,不包含任何编辑器依赖。
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* 用于独立游戏运行时构建。
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*/
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// Types
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export {
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RigidbodyType2D,
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CollisionDetectionMode2D,
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type Vector2,
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type Physics2DConfig,
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DEFAULT_PHYSICS_CONFIG,
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CollisionLayer2D,
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ForceMode2D,
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type RaycastHit2D,
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type ShapeCastHit2D,
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type OverlapResult2D,
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PhysicsMaterial2DPreset,
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getPhysicsMaterialPreset,
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JointType2D
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} from './types/Physics2DTypes';
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export {
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type CollisionEventType,
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type TriggerEventType,
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type ContactPoint2D,
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type CollisionEvent2D,
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type TriggerEvent2D,
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PHYSICS_EVENTS,
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type Physics2DEventMap
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} from './types/Physics2DEvents';
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// Components
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export { Rigidbody2DComponent, type RigidbodyConstraints2D } from './components/Rigidbody2DComponent';
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export { Collider2DBase } from './components/Collider2DBase';
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export { BoxCollider2DComponent } from './components/BoxCollider2DComponent';
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export { CircleCollider2DComponent } from './components/CircleCollider2DComponent';
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export { CapsuleCollider2DComponent, CapsuleDirection2D } from './components/CapsuleCollider2DComponent';
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export { PolygonCollider2DComponent } from './components/PolygonCollider2DComponent';
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// World
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export { Physics2DWorld, type Physics2DWorldState } from './world/Physics2DWorld';
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// Systems
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export { Physics2DSystem, type Physics2DSystemConfig } from './systems/Physics2DSystem';
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// Services
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export { Physics2DService } from './services/Physics2DService';
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2025-12-01 22:28:51 +08:00
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// Runtime module and plugin
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export { PhysicsRuntimeModule, PhysicsPlugin, type PhysicsSystemContext } from './PhysicsRuntimeModule';
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