/** * @esengine/physics-rapier2d Runtime Entry Point * * This entry point exports only runtime-related code without any editor dependencies. * Use this for standalone game runtime builds. * * 此入口点仅导出运行时相关代码,不包含任何编辑器依赖。 * 用于独立游戏运行时构建。 */ // Types export { RigidbodyType2D, CollisionDetectionMode2D, type Vector2, type Physics2DConfig, DEFAULT_PHYSICS_CONFIG, CollisionLayer2D, ForceMode2D, type RaycastHit2D, type ShapeCastHit2D, type OverlapResult2D, PhysicsMaterial2DPreset, getPhysicsMaterialPreset, JointType2D } from './types/Physics2DTypes'; export { type CollisionEventType, type TriggerEventType, type ContactPoint2D, type CollisionEvent2D, type TriggerEvent2D, PHYSICS_EVENTS, type Physics2DEventMap } from './types/Physics2DEvents'; // Components export { Rigidbody2DComponent, type RigidbodyConstraints2D } from './components/Rigidbody2DComponent'; export { Collider2DBase } from './components/Collider2DBase'; export { BoxCollider2DComponent } from './components/BoxCollider2DComponent'; export { CircleCollider2DComponent } from './components/CircleCollider2DComponent'; export { CapsuleCollider2DComponent, CapsuleDirection2D } from './components/CapsuleCollider2DComponent'; export { PolygonCollider2DComponent } from './components/PolygonCollider2DComponent'; // World export { Physics2DWorld, type Physics2DWorldState } from './world/Physics2DWorld'; // Systems export { Physics2DSystem, type Physics2DSystemConfig } from './systems/Physics2DSystem'; // Services export { Physics2DService } from './services/Physics2DService'; // Runtime module and plugin export { PhysicsRuntimeModule, PhysicsPlugin, type PhysicsSystemContext } from './PhysicsRuntimeModule';