YHH d7454e3ca4 feat(engine): 添加编辑器模式标志控制编辑器UI显示 (#274)
* feat(engine): 添加编辑器模式标志控制编辑器UI显示

- 在 Rust 引擎中添加 isEditor 标志,控制网格、gizmos、坐标轴指示器的显示
- 运行时模式下自动隐藏所有编辑器专用 UI
- 编辑器预览和浏览器运行时通过 setEditorMode(false) 禁用编辑器 UI
- 添加 Scene.isEditorMode 延迟组件生命周期回调,直到 begin() 调用
- 修复用户组件注册到 Core ComponentRegistry 以支持序列化
- 修复 Run in Browser 时用户组件加载问题

* fix: 复制引擎模块的类型定义文件到 dist/engine

* fix: 修复用户项目 tsconfig paths 类型定义路径

- 从 module.json 读取实际包名而不是使用目录名
- 修复 .d.ts 文件复制逻辑,支持 .mjs 扩展名
2025-12-04 22:43:26 +08:00
2023-03-14 17:33:05 +08:00
2025-11-25 22:23:19 +08:00
2020-12-09 02:56:09 +00:00
2025-12-01 22:28:51 +08:00
2025-10-27 09:29:11 +08:00
2025-09-28 12:26:51 +08:00

ESEngine

English | 中文

Documentation | API Reference | Examples

ESEngine is a cross-platform 2D game engine for creating games from a unified interface. It provides a comprehensive set of common tools so that developers can focus on making games without having to reinvent the wheel.

Games can be exported to multiple platforms including Web browsers, WeChat Mini Games, and other mini-game platforms.

Free and Open Source

ESEngine is completely free and open source under the MIT license. No strings attached, no royalties. Your games are yours.

Features

  • Data-Driven Architecture: Built on Entity-Component-System (ECS) pattern for flexible and performant game logic
  • High-Performance Rendering: Rust/WebAssembly 2D renderer with sprite batching and WebGL 2.0 backend
  • Visual Editor: Cross-platform desktop editor with scene management, asset browser, and visual tools
  • Modular Design: Use only what you need. Each feature is a separate module that can be included independently
  • Multi-Platform: Deploy to Web, WeChat Mini Games, and more from a single codebase

Getting the Engine

Using npm

npm install @esengine/ecs-framework

Building from Source

See Building from Source for detailed instructions.

Editor Download

Pre-built editor binaries are available on the Releases page for Windows and macOS.

Quick Start

import {
    Core, Scene, Entity, Component, EntitySystem,
    Matcher, Time, ECSComponent, ECSSystem
} from '@esengine/ecs-framework';

@ECSComponent('Position')
class Position extends Component {
    x = 0;
    y = 0;
}

@ECSComponent('Velocity')
class Velocity extends Component {
    dx = 0;
    dy = 0;
}

@ECSSystem('Movement')
class MovementSystem extends EntitySystem {
    constructor() {
        super(Matcher.all(Position, Velocity));
    }

    protected process(entities: readonly Entity[]): void {
        for (const entity of entities) {
            const pos = entity.getComponent(Position);
            const vel = entity.getComponent(Velocity);
            pos.x += vel.dx * Time.deltaTime;
            pos.y += vel.dy * Time.deltaTime;
        }
    }
}

Core.create();
const scene = new Scene();
scene.addSystem(new MovementSystem());

const player = scene.createEntity('Player');
player.addComponent(new Position());
player.addComponent(new Velocity());

Core.setScene(scene);

// Game loop
let lastTime = 0;
function gameLoop(currentTime: number) {
    const deltaTime = (currentTime - lastTime) / 1000;
    lastTime = currentTime;

    Core.update(deltaTime);
    requestAnimationFrame(gameLoop);
}
requestAnimationFrame(gameLoop);

Modules

ESEngine is organized into modular packages. Each feature has a runtime module and an optional editor extension.

Core

Package Description
@esengine/ecs-framework Core ECS framework with entity management, component system, and queries
@esengine/math Vector, matrix, and mathematical utilities
@esengine/engine Rust/WASM 2D renderer
@esengine/engine-core Engine module system and lifecycle management

Runtime Modules

Package Description
@esengine/sprite 2D sprite rendering and animation
@esengine/tilemap Tile-based map rendering with animation support
@esengine/physics-rapier2d 2D physics simulation powered by Rapier
@esengine/behavior-tree Behavior tree AI system
@esengine/blueprint Visual scripting runtime
@esengine/camera Camera control and management
@esengine/audio Audio playback
@esengine/ui UI components
@esengine/material-system Material and shader system
@esengine/asset-system Asset loading and management

Editor Extensions

Package Description
@esengine/sprite-editor Sprite inspector and tools
@esengine/tilemap-editor Visual tilemap editor with brush tools
@esengine/physics-rapier2d-editor Physics collider visualization and editing
@esengine/behavior-tree-editor Visual behavior tree editor
@esengine/blueprint-editor Visual scripting editor
@esengine/material-editor Material and shader editor
@esengine/shader-editor Shader code editor

Platform

Package Description
@esengine/platform-common Platform abstraction interfaces
@esengine/platform-web Web browser runtime
@esengine/platform-wechat WeChat Mini Game runtime

Editor

ESEngine Editor is a cross-platform desktop application built with Tauri and React.

Features

  • Scene hierarchy and entity management
  • Component inspector with custom editors
  • Asset browser with drag-and-drop support
  • Tilemap editor with paint, fill, and selection tools
  • Behavior tree visual editor
  • Blueprint visual scripting
  • Material and shader editing
  • Built-in performance profiler
  • Localization support (English, Chinese)

Screenshot

ESEngine Editor

Supported Platforms

Platform Runtime Editor
Web Browser Yes -
Windows - Yes
macOS - Yes
WeChat Mini Game In Progress -
Playable Ads Planned -
Android Planned -
iOS Planned -
Windows Native Planned -
Other Platforms Planned -

Building from Source

Prerequisites

  • Node.js 18 or later
  • pnpm 10 or later
  • Rust toolchain (for WASM renderer)
  • wasm-pack

Setup

# Clone repository
git clone https://github.com/esengine/ecs-framework.git
cd ecs-framework

# Install dependencies
pnpm install

# Build all packages
pnpm build

# Build WASM renderer (optional)
pnpm build:wasm

Running the Editor

cd packages/editor-app
pnpm tauri:dev

Project Structure

ecs-framework/
├── packages/           Engine packages (runtime, editor, platform)
├── docs/               Documentation source
├── examples/           Example projects
├── scripts/            Build utilities
└── thirdparty/         Third-party dependencies

Documentation

Community

Contributing

Contributions are welcome. Please read the contributing guidelines before submitting a pull request.

  1. Fork the repository
  2. Create a feature branch
  3. Make changes with tests
  4. Submit a pull request

License

ESEngine is licensed under the MIT License.

Languages
TypeScript 89.7%
Rust 4.7%
CSS 4.4%
JavaScript 0.9%
HTML 0.3%