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v2.2.3
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62
.all-contributorsrc
Normal file
@@ -0,0 +1,62 @@
|
||||
{
|
||||
"projectName": "ecs-framework",
|
||||
"projectOwner": "esengine",
|
||||
"repoType": "github",
|
||||
"repoHost": "https://github.com",
|
||||
"files": ["README.md"],
|
||||
"imageSize": 100,
|
||||
"commit": true,
|
||||
"commitConvention": "angular",
|
||||
"contributors": [
|
||||
{
|
||||
"login": "yhh",
|
||||
"name": "Frank Huang",
|
||||
"avatar_url": "https://avatars.githubusercontent.com/u/145575?v=4",
|
||||
"profile": "https://github.com/yhh",
|
||||
"contributions": ["code"]
|
||||
}
|
||||
],
|
||||
"contributorsPerLine": 7,
|
||||
"contributorsSortAlphabetically": false,
|
||||
"badgeTemplate": "[](#contributors)",
|
||||
"contributorTemplate": "<a href=\"<%= contributor.profile %>\"><img src=\"<%= contributor.avatar_url %>\" width=\"<%= options.imageSize %>px;\" alt=\"<%= contributor.name %>\"/><br /><sub><b><%= contributor.name %></b></sub></a>",
|
||||
"types": {
|
||||
"code": {
|
||||
"symbol": "💻",
|
||||
"description": "Code",
|
||||
"link": "[<%= symbol %>](<%= url %> \"Code\")"
|
||||
},
|
||||
"doc": {
|
||||
"symbol": "📖",
|
||||
"description": "Documentation",
|
||||
"link": "[<%= symbol %>](<%= url %> \"Documentation\")"
|
||||
},
|
||||
"test": {
|
||||
"symbol": "⚠️",
|
||||
"description": "Tests",
|
||||
"link": "[<%= symbol %>](<%= url %> \"Tests\")"
|
||||
},
|
||||
"bug": {
|
||||
"symbol": "🐛",
|
||||
"description": "Bug reports",
|
||||
"link": "[<%= symbol %>](<%= url %> \"Bug reports\")"
|
||||
},
|
||||
"example": {
|
||||
"symbol": "💡",
|
||||
"description": "Examples",
|
||||
"link": "[<%= symbol %>](<%= url %> \"Examples\")"
|
||||
},
|
||||
"design": {
|
||||
"symbol": "🎨",
|
||||
"description": "Design",
|
||||
"link": "[<%= symbol %>](<%= url %> \"Design\")"
|
||||
},
|
||||
"ideas": {
|
||||
"symbol": "🤔",
|
||||
"description": "Ideas & Planning",
|
||||
"link": "[<%= symbol %>](<%= url %> \"Ideas & Planning\")"
|
||||
}
|
||||
},
|
||||
"skipCi": true
|
||||
}
|
||||
|
||||
36
.coderabbit.yaml
Normal file
@@ -0,0 +1,36 @@
|
||||
# CodeRabbit 配置文件
|
||||
# https://docs.coderabbit.ai/configuration
|
||||
|
||||
language: "zh-CN" # 使用中文评论
|
||||
reviews:
|
||||
# 审查级别
|
||||
profile: "chill" # "chill" 或 "strict" 或 "assertive"
|
||||
|
||||
# 自动审查设置
|
||||
auto_review:
|
||||
enabled: true
|
||||
drafts: false # 草稿 PR 不自动审查
|
||||
base_branches:
|
||||
- master
|
||||
- main
|
||||
|
||||
# 审查内容
|
||||
request_changes_workflow: false # 不阻止 PR 合并
|
||||
high_level_summary: true # 生成高层次摘要
|
||||
poem: false # 不生成诗歌(可以改为 true 增加趣味)
|
||||
review_status: true # 显示审查状态
|
||||
|
||||
# 忽略的文件
|
||||
path_filters:
|
||||
- "!**/*.md" # 不审查 markdown
|
||||
- "!**/package-lock.json" # 不审查 lock 文件
|
||||
- "!**/dist/**" # 不审查构建输出
|
||||
- "!**/*.min.js" # 不审查压缩文件
|
||||
|
||||
# 聊天设置
|
||||
chat:
|
||||
auto_reply: true # 自动回复问题
|
||||
|
||||
# 提交建议
|
||||
suggestions:
|
||||
enabled: true # 启用代码建议
|
||||
29
.commitlintrc.json
Normal file
@@ -0,0 +1,29 @@
|
||||
{
|
||||
"extends": ["@commitlint/config-conventional"],
|
||||
"rules": {
|
||||
"type-enum": [
|
||||
2,
|
||||
"always",
|
||||
[
|
||||
"feat",
|
||||
"fix",
|
||||
"docs",
|
||||
"style",
|
||||
"refactor",
|
||||
"perf",
|
||||
"test",
|
||||
"build",
|
||||
"ci",
|
||||
"chore",
|
||||
"revert"
|
||||
]
|
||||
],
|
||||
"scope-enum": [
|
||||
0
|
||||
],
|
||||
"scope-empty": [0],
|
||||
"subject-empty": [2, "never"],
|
||||
"subject-case": [0],
|
||||
"header-max-length": [2, "always", 100]
|
||||
}
|
||||
}
|
||||
35
.editorconfig
Normal file
@@ -0,0 +1,35 @@
|
||||
# EditorConfig is awesome: https://EditorConfig.org
|
||||
|
||||
# top-most EditorConfig file
|
||||
root = true
|
||||
|
||||
# 所有文件的默认设置
|
||||
[*]
|
||||
charset = utf-8
|
||||
end_of_line = lf
|
||||
insert_final_newline = true
|
||||
trim_trailing_whitespace = true
|
||||
|
||||
# TypeScript/JavaScript 文件
|
||||
[*.{ts,tsx,js,jsx,mjs,cjs}]
|
||||
indent_style = space
|
||||
indent_size = 4
|
||||
|
||||
# JSON 文件
|
||||
[*.json]
|
||||
indent_style = space
|
||||
indent_size = 2
|
||||
|
||||
# YAML 文件
|
||||
[*.{yml,yaml}]
|
||||
indent_style = space
|
||||
indent_size = 2
|
||||
|
||||
# Markdown 文件
|
||||
[*.md]
|
||||
trim_trailing_whitespace = false
|
||||
indent_size = 2
|
||||
|
||||
# 包管理文件
|
||||
[{package.json,package-lock.json,tsconfig.json}]
|
||||
indent_size = 2
|
||||
45
.eslintrc.json
Normal file
@@ -0,0 +1,45 @@
|
||||
{
|
||||
"root": true,
|
||||
"parser": "@typescript-eslint/parser",
|
||||
"parserOptions": {
|
||||
"ecmaVersion": 2020,
|
||||
"sourceType": "module",
|
||||
"project": "./tsconfig.json"
|
||||
},
|
||||
"plugins": [
|
||||
"@typescript-eslint"
|
||||
],
|
||||
"extends": [
|
||||
"eslint:recommended",
|
||||
"plugin:@typescript-eslint/recommended"
|
||||
],
|
||||
"rules": {
|
||||
"semi": ["error", "always"],
|
||||
"quotes": ["error", "single", { "avoidEscape": true }],
|
||||
"indent": ["error", 4, { "SwitchCase": 1 }],
|
||||
"no-trailing-spaces": "error",
|
||||
"eol-last": ["error", "always"],
|
||||
"comma-dangle": ["error", "none"],
|
||||
"object-curly-spacing": ["error", "always"],
|
||||
"array-bracket-spacing": ["error", "never"],
|
||||
"arrow-parens": ["error", "always"],
|
||||
"no-multiple-empty-lines": ["error", { "max": 2, "maxEOF": 1 }],
|
||||
"no-console": "off",
|
||||
"@typescript-eslint/no-explicit-any": "off",
|
||||
"@typescript-eslint/explicit-module-boundary-types": "off",
|
||||
"@typescript-eslint/no-unused-vars": ["warn", { "argsIgnorePattern": "^_" }],
|
||||
"@typescript-eslint/no-non-null-assertion": "off"
|
||||
},
|
||||
"ignorePatterns": [
|
||||
"node_modules/",
|
||||
"dist/",
|
||||
"bin/",
|
||||
"build/",
|
||||
"coverage/",
|
||||
"thirdparty/",
|
||||
"examples/lawn-mower-demo/",
|
||||
"extensions/",
|
||||
"*.min.js",
|
||||
"*.d.ts"
|
||||
]
|
||||
}
|
||||
44
.gitattributes
vendored
Normal file
@@ -0,0 +1,44 @@
|
||||
# 自动检测文本文件并规范化换行符
|
||||
* text=auto
|
||||
|
||||
# 源代码文件强制使用 LF
|
||||
*.ts text eol=lf
|
||||
*.tsx text eol=lf
|
||||
*.js text eol=lf
|
||||
*.jsx text eol=lf
|
||||
*.mjs text eol=lf
|
||||
*.cjs text eol=lf
|
||||
*.json text eol=lf
|
||||
*.md text eol=lf
|
||||
*.yml text eol=lf
|
||||
*.yaml text eol=lf
|
||||
|
||||
# 配置文件强制使用 LF
|
||||
.gitignore text eol=lf
|
||||
.gitattributes text eol=lf
|
||||
.editorconfig text eol=lf
|
||||
.prettierrc text eol=lf
|
||||
.prettierignore text eol=lf
|
||||
.eslintrc.json text eol=lf
|
||||
tsconfig.json text eol=lf
|
||||
|
||||
# Shell 脚本强制使用 LF
|
||||
*.sh text eol=lf
|
||||
|
||||
# Windows 批处理文件使用 CRLF
|
||||
*.bat text eol=crlf
|
||||
*.cmd text eol=crlf
|
||||
*.ps1 text eol=crlf
|
||||
|
||||
# 二进制文件不转换
|
||||
*.png binary
|
||||
*.jpg binary
|
||||
*.jpeg binary
|
||||
*.gif binary
|
||||
*.ico binary
|
||||
*.svg binary
|
||||
*.woff binary
|
||||
*.woff2 binary
|
||||
*.ttf binary
|
||||
*.eot binary
|
||||
*.otf binary
|
||||
130
.github/ISSUE_TEMPLATE/bug_report.yml
vendored
Normal file
@@ -0,0 +1,130 @@
|
||||
name: 🐛 Bug Report / 错误报告
|
||||
description: Report a bug or issue / 报告一个错误或问题
|
||||
title: "[Bug]: "
|
||||
labels: ["bug"]
|
||||
body:
|
||||
- type: markdown
|
||||
attributes:
|
||||
value: |
|
||||
感谢你提交 Bug 报告!请填写以下信息帮助我们更快定位问题。
|
||||
Thanks for reporting a bug! Please fill in the information below to help us locate the issue faster.
|
||||
|
||||
- type: textarea
|
||||
id: description
|
||||
attributes:
|
||||
label: 问题描述 / Bug Description
|
||||
description: 清晰简洁地描述遇到的问题 / A clear and concise description of the bug
|
||||
placeholder: 例如:当我创建超过1000个实体时,游戏卡顿严重...
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: reproduction
|
||||
attributes:
|
||||
label: 复现步骤 / Steps to Reproduce
|
||||
description: 如何复现这个问题?/ How can we reproduce this issue?
|
||||
placeholder: |
|
||||
1. 创建场景
|
||||
2. 添加 1000 个实体
|
||||
3. 运行游戏
|
||||
4. 观察卡顿
|
||||
value: |
|
||||
1.
|
||||
2.
|
||||
3.
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: expected
|
||||
attributes:
|
||||
label: 期望行为 / Expected Behavior
|
||||
description: 你期望发生什么?/ What did you expect to happen?
|
||||
placeholder: 游戏应该流畅运行,FPS 保持在 60...
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: actual
|
||||
attributes:
|
||||
label: 实际行为 / Actual Behavior
|
||||
description: 实际发生了什么?/ What actually happened?
|
||||
placeholder: FPS 降到 20,游戏严重卡顿...
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: input
|
||||
id: version
|
||||
attributes:
|
||||
label: 版本 / Version
|
||||
description: 使用的 @esengine/ecs-framework 版本 / Version of @esengine/ecs-framework
|
||||
placeholder: 例如 / e.g., 2.2.8
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: dropdown
|
||||
id: platform
|
||||
attributes:
|
||||
label: 平台 / Platform
|
||||
description: 在哪个平台遇到问题?/ Which platform did you encounter the issue?
|
||||
multiple: true
|
||||
options:
|
||||
- Web / 浏览器
|
||||
- Cocos Creator
|
||||
- Laya Engine
|
||||
- WeChat Mini Game / 微信小游戏
|
||||
- Other / 其他
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: environment
|
||||
attributes:
|
||||
label: 环境信息 / Environment
|
||||
description: |
|
||||
相关环境信息 / Relevant environment information
|
||||
例如:操作系统、浏览器版本、Node.js 版本等
|
||||
placeholder: |
|
||||
- OS: Windows 11
|
||||
- Browser: Chrome 120
|
||||
- Node.js: 20.10.0
|
||||
value: |
|
||||
- OS:
|
||||
- Browser:
|
||||
- Node.js:
|
||||
validations:
|
||||
required: false
|
||||
|
||||
- type: textarea
|
||||
id: code
|
||||
attributes:
|
||||
label: 代码示例 / Code Sample
|
||||
description: 如果可能,提供最小可复现代码 / If possible, provide minimal reproducible code
|
||||
render: typescript
|
||||
placeholder: |
|
||||
import { Core, Scene, Entity } from '@esengine/ecs-framework';
|
||||
|
||||
// 你的代码 / Your code here
|
||||
validations:
|
||||
required: false
|
||||
|
||||
- type: textarea
|
||||
id: logs
|
||||
attributes:
|
||||
label: 错误日志 / Error Logs
|
||||
description: 相关的错误日志或截图 / Relevant error logs or screenshots
|
||||
render: shell
|
||||
validations:
|
||||
required: false
|
||||
|
||||
- type: checkboxes
|
||||
id: checklist
|
||||
attributes:
|
||||
label: 检查清单 / Checklist
|
||||
options:
|
||||
- label: 我已经搜索过类似的 issue / I have searched for similar issues
|
||||
required: true
|
||||
- label: 我使用的是最新版本 / I am using the latest version
|
||||
required: false
|
||||
- label: 我愿意提交 PR 修复此问题 / I am willing to submit a PR to fix this issue
|
||||
required: false
|
||||
17
.github/ISSUE_TEMPLATE/config.yml
vendored
Normal file
@@ -0,0 +1,17 @@
|
||||
blank_issues_enabled: true
|
||||
contact_links:
|
||||
- name: 📚 文档 / Documentation
|
||||
url: https://esengine.github.io/ecs-framework/
|
||||
about: 查看完整文档和教程 / View full documentation and tutorials
|
||||
|
||||
- name: 🤖 AI 文档助手 / AI Documentation Assistant
|
||||
url: https://deepwiki.com/esengine/ecs-framework
|
||||
about: 使用 AI 助手快速找到答案 / Use AI assistant to quickly find answers
|
||||
|
||||
- name: 💬 QQ 交流群 / QQ Group
|
||||
url: https://jq.qq.com/?_wv=1027&k=29w1Nud6
|
||||
about: 加入社区交流群 / Join the community group
|
||||
|
||||
- name: 🌟 GitHub Discussions
|
||||
url: https://github.com/esengine/ecs-framework/discussions
|
||||
about: 参与社区讨论 / Join community discussions
|
||||
90
.github/ISSUE_TEMPLATE/feature_request.yml
vendored
Normal file
@@ -0,0 +1,90 @@
|
||||
name: ✨ Feature Request / 功能建议
|
||||
description: Suggest a new feature or enhancement / 建议新功能或改进
|
||||
title: "[Feature]: "
|
||||
labels: ["enhancement"]
|
||||
body:
|
||||
- type: markdown
|
||||
attributes:
|
||||
value: |
|
||||
感谢你的功能建议!请详细描述你的想法。
|
||||
Thanks for your feature suggestion! Please describe your idea in detail.
|
||||
|
||||
- type: textarea
|
||||
id: problem
|
||||
attributes:
|
||||
label: 问题描述 / Problem Description
|
||||
description: 这个功能解决什么问题?/ What problem does this feature solve?
|
||||
placeholder: 当我需要...的时候,现在很不方便,因为... / When I need to..., it's inconvenient because...
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: solution
|
||||
attributes:
|
||||
label: 建议的解决方案 / Proposed Solution
|
||||
description: 你希望如何实现这个功能?/ How would you like this feature to work?
|
||||
placeholder: 可以添加一个新的 API,例如... / Could add a new API, for example...
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: alternatives
|
||||
attributes:
|
||||
label: 其他方案 / Alternatives
|
||||
description: 你考虑过哪些替代方案?/ What alternatives have you considered?
|
||||
placeholder: 也可以通过...来实现,但是... / Could also achieve this by..., but...
|
||||
validations:
|
||||
required: false
|
||||
|
||||
- type: textarea
|
||||
id: examples
|
||||
attributes:
|
||||
label: 使用示例 / Usage Example
|
||||
description: 展示这个功能如何使用 / Show how this feature would be used
|
||||
render: typescript
|
||||
placeholder: |
|
||||
// 理想的 API 设计 / Ideal API design
|
||||
const pool = new ComponentPool(MyComponent, { size: 100 });
|
||||
const component = pool.acquire();
|
||||
validations:
|
||||
required: false
|
||||
|
||||
- type: dropdown
|
||||
id: scope
|
||||
attributes:
|
||||
label: 影响范围 / Scope
|
||||
description: 这个功能主要影响哪个部分?/ Which part does this feature mainly affect?
|
||||
options:
|
||||
- Core / 核心框架
|
||||
- Performance / 性能
|
||||
- API Design / API 设计
|
||||
- Developer Experience / 开发体验
|
||||
- Documentation / 文档
|
||||
- Editor / 编辑器
|
||||
- Other / 其他
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: dropdown
|
||||
id: priority
|
||||
attributes:
|
||||
label: 优先级 / Priority
|
||||
description: 你认为这个功能有多重要?/ How important do you think this feature is?
|
||||
options:
|
||||
- High / 高 - 非常需要这个功能
|
||||
- Medium / 中 - 有会更好
|
||||
- Low / 低 - 可有可无
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: checkboxes
|
||||
id: checklist
|
||||
attributes:
|
||||
label: 检查清单 / Checklist
|
||||
options:
|
||||
- label: 我已经搜索过类似的功能请求 / I have searched for similar feature requests
|
||||
required: true
|
||||
- label: 这个功能不会破坏现有 API / This feature won't break existing APIs
|
||||
required: false
|
||||
- label: 我愿意提交 PR 实现此功能 / I am willing to submit a PR to implement this feature
|
||||
required: false
|
||||
64
.github/ISSUE_TEMPLATE/question.yml
vendored
Normal file
@@ -0,0 +1,64 @@
|
||||
name: ❓ Question / 问题咨询
|
||||
description: Ask a question about using the framework / 询问框架使用问题
|
||||
title: "[Question]: "
|
||||
labels: ["question"]
|
||||
body:
|
||||
- type: markdown
|
||||
attributes:
|
||||
value: |
|
||||
💡 提示:如果是简单问题,可以先查看:
|
||||
- [📚 文档](https://esengine.github.io/ecs-framework/)
|
||||
- [📖 AI 文档助手](https://deepwiki.com/esengine/ecs-framework)
|
||||
- [💬 QQ 交流群](https://jq.qq.com/?_wv=1027&k=29w1Nud6)
|
||||
|
||||
💡 Tip: For simple questions, please check first:
|
||||
- [📚 Documentation](https://esengine.github.io/ecs-framework/)
|
||||
- [📖 AI Documentation](https://deepwiki.com/esengine/ecs-framework)
|
||||
|
||||
- type: textarea
|
||||
id: question
|
||||
attributes:
|
||||
label: 你的问题 / Your Question
|
||||
description: 清晰描述你的问题 / Describe your question clearly
|
||||
placeholder: 如何在 Cocos Creator 中使用 ECS Framework?
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: context
|
||||
attributes:
|
||||
label: 背景信息 / Context
|
||||
description: 提供更多上下文帮助理解问题 / Provide more context to help understand
|
||||
placeholder: |
|
||||
我正在开发一个多人在线游戏...
|
||||
我尝试过...但是...
|
||||
validations:
|
||||
required: false
|
||||
|
||||
- type: textarea
|
||||
id: code
|
||||
attributes:
|
||||
label: 相关代码 / Related Code
|
||||
description: 如果适用,提供相关代码片段 / If applicable, provide relevant code snippet
|
||||
render: typescript
|
||||
validations:
|
||||
required: false
|
||||
|
||||
- type: input
|
||||
id: version
|
||||
attributes:
|
||||
label: 版本 / Version
|
||||
description: 使用的框架版本 / Framework version you're using
|
||||
placeholder: 例如 / e.g., 2.2.8
|
||||
validations:
|
||||
required: false
|
||||
|
||||
- type: checkboxes
|
||||
id: checklist
|
||||
attributes:
|
||||
label: 检查清单 / Checklist
|
||||
options:
|
||||
- label: 我已经查看过文档 / I have checked the documentation
|
||||
required: true
|
||||
- label: 我已经搜索过类似问题 / I have searched for similar questions
|
||||
required: true
|
||||
90
.github/dependabot.yml
vendored
Normal file
@@ -0,0 +1,90 @@
|
||||
version: 2
|
||||
updates:
|
||||
# 核心包依赖
|
||||
- package-ecosystem: "npm"
|
||||
directory: "/packages/core"
|
||||
schedule:
|
||||
interval: "monthly" # 改为每月更新,减少干扰
|
||||
open-pull-requests-limit: 3 # 减少同时打开的 PR 数量
|
||||
labels:
|
||||
- "dependencies"
|
||||
- "core"
|
||||
commit-message:
|
||||
prefix: "chore(deps)"
|
||||
include: "scope"
|
||||
groups:
|
||||
# 将开发依赖打包在一起
|
||||
dev-dependencies:
|
||||
dependency-type: "development"
|
||||
# 将生产依赖的 patch 更新打包在一起
|
||||
production-dependencies:
|
||||
dependency-type: "production"
|
||||
update-types:
|
||||
- "patch"
|
||||
- "minor"
|
||||
# 忽略频繁更新但不重要的包
|
||||
ignore:
|
||||
- dependency-name: "@types/*"
|
||||
update-types: ["version-update:semver-patch"]
|
||||
|
||||
# 编辑器应用依赖
|
||||
- package-ecosystem: "npm"
|
||||
directory: "/packages/editor-app"
|
||||
schedule:
|
||||
interval: "monthly"
|
||||
open-pull-requests-limit: 3
|
||||
labels:
|
||||
- "dependencies"
|
||||
- "editor"
|
||||
commit-message:
|
||||
prefix: "chore(deps)"
|
||||
include: "scope"
|
||||
groups:
|
||||
dev-dependencies:
|
||||
dependency-type: "development"
|
||||
production-dependencies:
|
||||
dependency-type: "production"
|
||||
update-types:
|
||||
- "patch"
|
||||
- "minor"
|
||||
ignore:
|
||||
- dependency-name: "@types/*"
|
||||
update-types: ["version-update:semver-patch"]
|
||||
|
||||
# 根目录依赖
|
||||
- package-ecosystem: "npm"
|
||||
directory: "/"
|
||||
schedule:
|
||||
interval: "monthly"
|
||||
open-pull-requests-limit: 3
|
||||
labels:
|
||||
- "dependencies"
|
||||
commit-message:
|
||||
prefix: "chore(deps)"
|
||||
groups:
|
||||
dev-dependencies:
|
||||
dependency-type: "development"
|
||||
production-dependencies:
|
||||
dependency-type: "production"
|
||||
update-types:
|
||||
- "patch"
|
||||
- "minor"
|
||||
ignore:
|
||||
- dependency-name: "@types/*"
|
||||
update-types: ["version-update:semver-patch"]
|
||||
|
||||
# GitHub Actions - 保持更新以获取安全修复
|
||||
- package-ecosystem: "github-actions"
|
||||
directory: "/"
|
||||
schedule:
|
||||
interval: "monthly"
|
||||
open-pull-requests-limit: 2
|
||||
labels:
|
||||
- "dependencies"
|
||||
- "github-actions"
|
||||
commit-message:
|
||||
prefix: "chore(deps)"
|
||||
groups:
|
||||
github-actions:
|
||||
patterns:
|
||||
- "*"
|
||||
32
.github/labeler.yml
vendored
Normal file
@@ -0,0 +1,32 @@
|
||||
# 自动标签配置
|
||||
# 根据 issue/PR 内容自动打标签
|
||||
|
||||
'bug':
|
||||
- '/(bug|错误|崩溃|crash|error|exception|问题)/i'
|
||||
|
||||
'enhancement':
|
||||
- '/(feature|功能|enhancement|improve|优化|建议)/i'
|
||||
|
||||
'documentation':
|
||||
- '/(doc|文档|readme|guide|tutorial|教程)/i'
|
||||
|
||||
'question':
|
||||
- '/(question|疑问|how to|如何|怎么)/i'
|
||||
|
||||
'performance':
|
||||
- '/(performance|性能|slow|慢|lag|卡顿|optimize)/i'
|
||||
|
||||
'core':
|
||||
- '/(@esengine\/ecs-framework|packages\/core|core package)/i'
|
||||
|
||||
'editor':
|
||||
- '/(editor|编辑器|tauri)/i'
|
||||
|
||||
'network':
|
||||
- '/(network|网络|multiplayer|多人)/i'
|
||||
|
||||
'help wanted':
|
||||
- '/(help wanted|需要帮助|求助)/i'
|
||||
|
||||
'good first issue':
|
||||
- '/(good first issue|新手友好|beginner)/i'
|
||||
95
.github/labels.yml
vendored
Normal file
@@ -0,0 +1,95 @@
|
||||
# GitHub Labels 配置
|
||||
# 可以使用 https://github.com/Financial-Times/github-label-sync 来同步标签
|
||||
|
||||
# Size Labels (PR 大小)
|
||||
- name: 'size/XS'
|
||||
color: '00ff00'
|
||||
description: '极小的改动 (< 10 行)'
|
||||
|
||||
- name: 'size/S'
|
||||
color: '00ff00'
|
||||
description: '小改动 (10-100 行)'
|
||||
|
||||
- name: 'size/M'
|
||||
color: 'ffff00'
|
||||
description: '中等改动 (100-500 行)'
|
||||
|
||||
- name: 'size/L'
|
||||
color: 'ff9900'
|
||||
description: '大改动 (500-1000 行)'
|
||||
|
||||
- name: 'size/XL'
|
||||
color: 'ff0000'
|
||||
description: '超大改动 (> 1000 行)'
|
||||
|
||||
# Type Labels
|
||||
- name: 'bug'
|
||||
color: 'd73a4a'
|
||||
description: '错误或问题'
|
||||
|
||||
- name: 'enhancement'
|
||||
color: 'a2eeef'
|
||||
description: '新功能或改进'
|
||||
|
||||
- name: 'documentation'
|
||||
color: '0075ca'
|
||||
description: '文档相关'
|
||||
|
||||
- name: 'question'
|
||||
color: 'd876e3'
|
||||
description: '问题咨询'
|
||||
|
||||
- name: 'performance'
|
||||
color: 'ff6b6b'
|
||||
description: '性能相关'
|
||||
|
||||
# Scope Labels
|
||||
- name: 'core'
|
||||
color: '5319e7'
|
||||
description: '核心包相关'
|
||||
|
||||
- name: 'editor'
|
||||
color: '5319e7'
|
||||
description: '编辑器相关'
|
||||
|
||||
- name: 'network'
|
||||
color: '5319e7'
|
||||
description: '网络相关'
|
||||
|
||||
# Status Labels
|
||||
- name: 'stale'
|
||||
color: 'ededed'
|
||||
description: '长时间无活动'
|
||||
|
||||
- name: 'wip'
|
||||
color: 'fbca04'
|
||||
description: '进行中'
|
||||
|
||||
- name: 'help wanted'
|
||||
color: '008672'
|
||||
description: '需要帮助'
|
||||
|
||||
- name: 'good first issue'
|
||||
color: '7057ff'
|
||||
description: '适合新手'
|
||||
|
||||
- name: 'quick-review'
|
||||
color: '00ff00'
|
||||
description: '小改动,快速 Review'
|
||||
|
||||
- name: 'automerge'
|
||||
color: 'bfdadc'
|
||||
description: '自动合并'
|
||||
|
||||
- name: 'pinned'
|
||||
color: 'c2e0c6'
|
||||
description: '置顶,不会被标记为 stale'
|
||||
|
||||
- name: 'security'
|
||||
color: 'ee0701'
|
||||
description: '安全相关,高优先级'
|
||||
|
||||
# Dependencies
|
||||
- name: 'dependencies'
|
||||
color: '0366d6'
|
||||
description: '依赖更新'
|
||||
73
.github/workflows/ai-batch-analyze-issues.yml
vendored
Normal file
@@ -0,0 +1,73 @@
|
||||
name: AI Batch Analyze Issues
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
mode:
|
||||
description: '分析模式'
|
||||
required: true
|
||||
type: choice
|
||||
options:
|
||||
- 'recent' # 最近 10 个 issue
|
||||
- 'open' # 所有打开的 issue
|
||||
- 'all' # 所有 issue(慎用)
|
||||
default: 'recent'
|
||||
|
||||
permissions:
|
||||
issues: write
|
||||
contents: read
|
||||
|
||||
jobs:
|
||||
analyze:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Setup Node.js
|
||||
uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: '20.x'
|
||||
|
||||
- name: Install GitHub CLI
|
||||
run: |
|
||||
gh --version || (curl -fsSL https://cli.github.com/packages/githubcli-archive-keyring.gpg | sudo dd of=/usr/share/keyrings/githubcli-archive-keyring.gpg
|
||||
echo "deb [arch=$(dpkg --print-architecture) signed-by=/usr/share/keyrings/githubcli-archive-keyring.gpg] https://cli.github.com/packages stable main" | sudo tee /etc/apt/sources.list.d/github-cli.list > /dev/null
|
||||
sudo apt update
|
||||
sudo apt install gh)
|
||||
|
||||
- name: Batch Analyze Issues
|
||||
env:
|
||||
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
run: |
|
||||
MODE="${{ github.event.inputs.mode }}"
|
||||
|
||||
# 获取 issue 列表
|
||||
if [ "$MODE" = "recent" ]; then
|
||||
echo "📊 分析最近 10 个 issue..."
|
||||
ISSUES=$(gh issue list --limit 10 --json number --jq '.[].number')
|
||||
elif [ "$MODE" = "open" ]; then
|
||||
echo "📊 分析所有打开的 issue..."
|
||||
ISSUES=$(gh issue list --state open --json number --jq '.[].number')
|
||||
else
|
||||
echo "📊 分析所有 issue(这可能需要很长时间)..."
|
||||
ISSUES=$(gh issue list --state all --limit 100 --json number --jq '.[].number')
|
||||
fi
|
||||
|
||||
# 为每个 issue 添加 AI 分析评论
|
||||
for issue_num in $ISSUES; do
|
||||
echo "🤖 分析 Issue #$issue_num..."
|
||||
|
||||
# 获取 issue 内容
|
||||
ISSUE_BODY=$(gh issue view $issue_num --json body --jq '.body')
|
||||
ISSUE_TITLE=$(gh issue view $issue_num --json title --jq '.title')
|
||||
|
||||
# 添加触发评论
|
||||
gh issue comment $issue_num --body "@ai-helper 请帮我分析这个 issue" || true
|
||||
|
||||
# 避免 API 限制
|
||||
sleep 2
|
||||
done
|
||||
|
||||
echo "✅ 批量分析完成!"
|
||||
echo "查看结果:https://github.com/${{ github.repository }}/issues"
|
||||
61
.github/workflows/ai-helper-tip.yml
vendored
Normal file
@@ -0,0 +1,61 @@
|
||||
name: AI Helper Tip
|
||||
|
||||
# 对所有新创建的 issue 自动回复 AI 助手使用说明(新老用户都适用)
|
||||
on:
|
||||
issues:
|
||||
types: [opened]
|
||||
|
||||
permissions:
|
||||
issues: write
|
||||
|
||||
jobs:
|
||||
tip:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Post AI Helper Usage Tip
|
||||
uses: actions/github-script@v7
|
||||
with:
|
||||
script: |
|
||||
const message = [
|
||||
"## 🤖 AI 助手可用 | AI Helper Available",
|
||||
"",
|
||||
"**中文说明:**",
|
||||
"",
|
||||
"本项目配备了 AI 智能助手,可以帮助你快速获得解答!",
|
||||
"",
|
||||
"**使用方法:** 在评论中提及 `@ai-helper`,AI 会自动搜索项目代码并提供解决方案。",
|
||||
"",
|
||||
"**示例:**",
|
||||
"```",
|
||||
"@ai-helper 如何创建一个新的 System?",
|
||||
"@ai-helper 这个报错是什么原因?",
|
||||
"```",
|
||||
"",
|
||||
"---",
|
||||
"",
|
||||
"**English:**",
|
||||
"",
|
||||
"This project has an AI assistant to help you get answers quickly!",
|
||||
"",
|
||||
"**How to use:** Mention `@ai-helper` in a comment, and AI will automatically search the codebase and provide solutions.",
|
||||
"",
|
||||
"**Examples:**",
|
||||
"```",
|
||||
"@ai-helper How do I create a new System?",
|
||||
"@ai-helper What causes this error?",
|
||||
"```",
|
||||
"",
|
||||
"---",
|
||||
"",
|
||||
"💡 *AI 助手基于代码库提供建议,复杂问题建议等待维护者回复*",
|
||||
"💡 *AI suggestions are based on the codebase. For complex issues, please wait for maintainer responses*"
|
||||
].join('\n');
|
||||
|
||||
await github.rest.issues.createComment({
|
||||
owner: context.repo.owner,
|
||||
repo: context.repo.repo,
|
||||
issue_number: context.issue.number,
|
||||
body: message
|
||||
});
|
||||
|
||||
console.log('✅ AI helper tip posted successfully');
|
||||
85
.github/workflows/ai-issue-helper.yml
vendored
Normal file
@@ -0,0 +1,85 @@
|
||||
name: AI Issue Helper
|
||||
|
||||
on:
|
||||
issue_comment:
|
||||
types: [created]
|
||||
|
||||
permissions:
|
||||
issues: write
|
||||
contents: read
|
||||
models: read
|
||||
|
||||
jobs:
|
||||
ai-helper:
|
||||
runs-on: ubuntu-latest
|
||||
# 只在真实用户提到 @ai-helper 时触发,忽略机器人评论
|
||||
if: |
|
||||
contains(github.event.comment.body, '@ai-helper') &&
|
||||
github.event.comment.user.type != 'Bot'
|
||||
steps:
|
||||
- name: Checkout Repository
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Get Issue Details
|
||||
id: issue
|
||||
uses: actions/github-script@v7
|
||||
with:
|
||||
script: |
|
||||
const issue = await github.rest.issues.get({
|
||||
owner: context.repo.owner,
|
||||
repo: context.repo.repo,
|
||||
issue_number: context.issue.number
|
||||
});
|
||||
|
||||
// 限制长度,避免超过 token 限制
|
||||
const maxLength = 1000;
|
||||
const truncate = (str, max) => {
|
||||
if (!str) return '';
|
||||
return str.length > max ? str.substring(0, max) + '...[内容过长已截断]' : str;
|
||||
};
|
||||
|
||||
core.exportVariable('ISSUE_TITLE', truncate(issue.data.title || '', 200));
|
||||
core.exportVariable('ISSUE_BODY', truncate(issue.data.body || '', maxLength));
|
||||
core.exportVariable('COMMENT_BODY', truncate(context.payload.comment.body || '', 500));
|
||||
core.exportVariable('ISSUE_NUMBER', context.issue.number);
|
||||
|
||||
- name: Create Prompt
|
||||
id: prompt
|
||||
run: |
|
||||
cat > prompt.txt << 'PROMPT_EOF'
|
||||
Issue #${{ env.ISSUE_NUMBER }}
|
||||
|
||||
标题: ${{ env.ISSUE_TITLE }}
|
||||
|
||||
内容: ${{ env.ISSUE_BODY }}
|
||||
|
||||
评论: ${{ env.COMMENT_BODY }}
|
||||
|
||||
请搜索项目代码并提供解决方案。
|
||||
PROMPT_EOF
|
||||
|
||||
- name: AI Analysis
|
||||
uses: actions/ai-inference@v1
|
||||
id: ai
|
||||
with:
|
||||
model: 'gpt-4o'
|
||||
enable-github-mcp: true
|
||||
max-tokens: 1500
|
||||
system-prompt: |
|
||||
你是 ECS Framework (TypeScript ECS 框架) 的 AI 助手。
|
||||
主要代码在 packages/core/src。
|
||||
搜索相关代码后,用中文简洁回答问题,包含问题分析、解决方案和代码引用。
|
||||
prompt-file: prompt.txt
|
||||
|
||||
- name: Post AI Response
|
||||
env:
|
||||
AI_RESPONSE: ${{ steps.ai.outputs.response }}
|
||||
uses: actions/github-script@v7
|
||||
with:
|
||||
script: |
|
||||
await github.rest.issues.createComment({
|
||||
owner: context.repo.owner,
|
||||
repo: context.repo.repo,
|
||||
issue_number: context.issue.number,
|
||||
body: process.env.AI_RESPONSE
|
||||
});
|
||||
56
.github/workflows/ai-issue-moderator.yml
vendored
Normal file
@@ -0,0 +1,56 @@
|
||||
name: AI Issue Moderator
|
||||
|
||||
on:
|
||||
issues:
|
||||
types: [opened]
|
||||
issue_comment:
|
||||
types: [created]
|
||||
|
||||
permissions:
|
||||
issues: write
|
||||
contents: read
|
||||
models: read
|
||||
|
||||
jobs:
|
||||
moderate:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Check Content
|
||||
uses: actions/ai-inference@v1
|
||||
id: check
|
||||
with:
|
||||
model: 'gpt-4o-mini'
|
||||
system-prompt: |
|
||||
你是一个内容审查助手。
|
||||
检查内容是否包含:
|
||||
1. 垃圾信息或广告
|
||||
2. 恶意或攻击性内容
|
||||
3. 与项目完全无关的内容
|
||||
|
||||
只返回 "SPAM" 或 "OK",不要其他内容。
|
||||
prompt: |
|
||||
标题:${{ github.event.issue.title || github.event.comment.body }}
|
||||
|
||||
内容:
|
||||
${{ github.event.issue.body || github.event.comment.body }}
|
||||
|
||||
- name: Mark as Spam
|
||||
if: contains(steps.check.outputs.response, 'SPAM')
|
||||
uses: actions/github-script@v7
|
||||
with:
|
||||
script: |
|
||||
// 添加 spam 标签
|
||||
github.rest.issues.addLabels({
|
||||
owner: context.repo.owner,
|
||||
repo: context.repo.repo,
|
||||
issue_number: context.issue.number,
|
||||
labels: ['spam']
|
||||
});
|
||||
|
||||
// 添加评论
|
||||
github.rest.issues.createComment({
|
||||
owner: context.repo.owner,
|
||||
repo: context.repo.repo,
|
||||
issue_number: context.issue.number,
|
||||
body: '🤖 这个内容被 AI 检测为可能的垃圾内容。如果这是误判,请联系维护者。\n\n🤖 This content was detected as potential spam by AI. If this is a false positive, please contact the maintainers.'
|
||||
});
|
||||
160
.github/workflows/batch-label-issues.yml
vendored
Normal file
@@ -0,0 +1,160 @@
|
||||
name: Batch Label Issues
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
mode:
|
||||
description: '标签模式'
|
||||
required: true
|
||||
type: choice
|
||||
options:
|
||||
- 'recent' # 最近 20 个 issue
|
||||
- 'open' # 所有打开的 issue
|
||||
- 'unlabeled' # 只处理没有标签的 issue
|
||||
- 'all' # 所有 issue(慎用)
|
||||
default: 'recent'
|
||||
|
||||
skip_labeled:
|
||||
description: '跳过已有标签的 issue'
|
||||
required: false
|
||||
type: boolean
|
||||
default: true
|
||||
|
||||
permissions:
|
||||
issues: write
|
||||
contents: read
|
||||
|
||||
jobs:
|
||||
batch-label:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Setup Node.js
|
||||
uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: '20.x'
|
||||
|
||||
- name: Batch Label Issues
|
||||
env:
|
||||
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
run: |
|
||||
MODE="${{ github.event.inputs.mode }}"
|
||||
SKIP_LABELED="${{ github.event.inputs.skip_labeled }}"
|
||||
|
||||
echo "📊 开始批量打标签..."
|
||||
echo "模式: $MODE"
|
||||
echo "跳过已标签: $SKIP_LABELED"
|
||||
|
||||
# 获取 issue 列表
|
||||
if [ "$MODE" = "recent" ]; then
|
||||
echo "📋 获取最近 20 个 issue..."
|
||||
ISSUES=$(gh issue list --limit 20 --json number,labels,title,body --jq '.[] | {number, labels: [.labels[].name], title, body}')
|
||||
elif [ "$MODE" = "open" ]; then
|
||||
echo "📋 获取所有打开的 issue..."
|
||||
ISSUES=$(gh issue list --state open --json number,labels,title,body --jq '.[] | {number, labels: [.labels[].name], title, body}')
|
||||
elif [ "$MODE" = "unlabeled" ]; then
|
||||
echo "📋 获取没有标签的 issue..."
|
||||
ISSUES=$(gh issue list --state all --json number,labels,title,body --jq '.[] | select(.labels | length == 0) | {number, labels: [.labels[].name], title, body}')
|
||||
else
|
||||
echo "📋 获取所有 issue(限制 100 个)..."
|
||||
ISSUES=$(gh issue list --state all --limit 100 --json number,labels,title,body --jq '.[] | {number, labels: [.labels[].name], title, body}')
|
||||
fi
|
||||
|
||||
# 临时文件
|
||||
echo "$ISSUES" > /tmp/issues.json
|
||||
|
||||
# 处理每个 issue
|
||||
cat /tmp/issues.json | jq -c '.' | while read -r issue; do
|
||||
ISSUE_NUM=$(echo "$issue" | jq -r '.number')
|
||||
EXISTING_LABELS=$(echo "$issue" | jq -r '.labels | join(",")')
|
||||
TITLE=$(echo "$issue" | jq -r '.title')
|
||||
BODY=$(echo "$issue" | jq -r '.body')
|
||||
|
||||
echo ""
|
||||
echo "🔍 处理 Issue #$ISSUE_NUM: $TITLE"
|
||||
echo " 现有标签: $EXISTING_LABELS"
|
||||
|
||||
# 跳过已有标签的 issue
|
||||
if [ "$SKIP_LABELED" = "true" ] && [ ! -z "$EXISTING_LABELS" ]; then
|
||||
echo " ⏭️ 跳过(已有标签)"
|
||||
continue
|
||||
fi
|
||||
|
||||
# 分析内容并打标签
|
||||
LABELS_TO_ADD=""
|
||||
|
||||
# 检测 bug
|
||||
if echo "$TITLE $BODY" | grep -iE "(bug|错误|崩溃|crash|error|exception|问题|fix)" > /dev/null; then
|
||||
LABELS_TO_ADD="$LABELS_TO_ADD bug"
|
||||
echo " 🐛 检测到: bug"
|
||||
fi
|
||||
|
||||
# 检测 feature request
|
||||
if echo "$TITLE $BODY" | grep -iE "(feature|功能|enhancement|improve|优化|建议|新增|添加|add)" > /dev/null; then
|
||||
LABELS_TO_ADD="$LABELS_TO_ADD enhancement"
|
||||
echo " ✨ 检测到: enhancement"
|
||||
fi
|
||||
|
||||
# 检测 question
|
||||
if echo "$TITLE $BODY" | grep -iE "(question|疑问|how to|如何|怎么|为什么|why|咨询|\?|?)" > /dev/null; then
|
||||
LABELS_TO_ADD="$LABELS_TO_ADD question"
|
||||
echo " ❓ 检测到: question"
|
||||
fi
|
||||
|
||||
# 检测 documentation
|
||||
if echo "$TITLE $BODY" | grep -iE "(doc|文档|readme|guide|tutorial|教程|说明)" > /dev/null; then
|
||||
LABELS_TO_ADD="$LABELS_TO_ADD documentation"
|
||||
echo " 📖 检测到: documentation"
|
||||
fi
|
||||
|
||||
# 检测 performance
|
||||
if echo "$TITLE $BODY" | grep -iE "(performance|性能|slow|慢|lag|卡顿|optimize|优化)" > /dev/null; then
|
||||
LABELS_TO_ADD="$LABELS_TO_ADD performance"
|
||||
echo " ⚡ 检测到: performance"
|
||||
fi
|
||||
|
||||
# 检测 core
|
||||
if echo "$TITLE $BODY" | grep -iE "(@esengine/ecs-framework|packages/core|core package|核心包)" > /dev/null; then
|
||||
LABELS_TO_ADD="$LABELS_TO_ADD core"
|
||||
echo " 🎯 检测到: core"
|
||||
fi
|
||||
|
||||
# 检测 editor
|
||||
if echo "$TITLE $BODY" | grep -iE "(editor|编辑器|tauri)" > /dev/null; then
|
||||
LABELS_TO_ADD="$LABELS_TO_ADD editor"
|
||||
echo " 🎨 检测到: editor"
|
||||
fi
|
||||
|
||||
# 检测 network
|
||||
if echo "$TITLE $BODY" | grep -iE "(network|网络|multiplayer|多人|同步)" > /dev/null; then
|
||||
LABELS_TO_ADD="$LABELS_TO_ADD network"
|
||||
echo " 🌐 检测到: network"
|
||||
fi
|
||||
|
||||
# 检测 help wanted
|
||||
if echo "$TITLE $BODY" | grep -iE "(help wanted|需要帮助|求助)" > /dev/null; then
|
||||
LABELS_TO_ADD="$LABELS_TO_ADD help wanted"
|
||||
echo " 🆘 检测到: help wanted"
|
||||
fi
|
||||
|
||||
# 添加标签
|
||||
if [ ! -z "$LABELS_TO_ADD" ]; then
|
||||
echo " ✅ 添加标签: $LABELS_TO_ADD"
|
||||
for label in $LABELS_TO_ADD; do
|
||||
gh issue edit $ISSUE_NUM --add-label "$label" 2>&1 | grep -v "already exists" || true
|
||||
done
|
||||
echo " 💬 添加说明评论..."
|
||||
gh issue comment $ISSUE_NUM --body $'🤖 自动标签系统检测到此 issue 并添加了相关标签。如有误判,请告知维护者。\n\n🤖 Auto-labeling system detected and labeled this issue. Please let maintainers know if this is incorrect.' || true
|
||||
else
|
||||
echo " ℹ️ 未检测到明确类型"
|
||||
fi
|
||||
|
||||
# 避免 API 限制
|
||||
sleep 1
|
||||
done
|
||||
|
||||
echo ""
|
||||
echo "✅ 批量标签完成!"
|
||||
echo "查看结果: https://github.com/${{ github.repository }}/issues"
|
||||
146
.github/workflows/cleanup-dependabot.yml
vendored
Normal file
@@ -0,0 +1,146 @@
|
||||
name: Cleanup Old Dependabot PRs
|
||||
|
||||
# 手动触发的 workflow,用于清理堆积的 Dependabot PR
|
||||
on:
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
days_old:
|
||||
description: '关闭多少天前创建的 PR(默认 7 天)'
|
||||
required: false
|
||||
default: '7'
|
||||
dry_run:
|
||||
description: '试运行模式(true=仅显示,不关闭)'
|
||||
required: false
|
||||
default: 'true'
|
||||
type: choice
|
||||
options:
|
||||
- 'true'
|
||||
- 'false'
|
||||
|
||||
jobs:
|
||||
cleanup:
|
||||
runs-on: ubuntu-latest
|
||||
permissions:
|
||||
pull-requests: write
|
||||
issues: write
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: List and Close Old Dependabot PRs
|
||||
uses: actions/github-script@v7
|
||||
with:
|
||||
script: |
|
||||
const daysOld = parseInt('${{ github.event.inputs.days_old }}') || 7;
|
||||
const dryRun = '${{ github.event.inputs.dry_run }}' === 'true';
|
||||
const cutoffDate = new Date();
|
||||
cutoffDate.setDate(cutoffDate.getDate() - daysOld);
|
||||
|
||||
console.log(`🔍 查找超过 ${daysOld} 天的 Dependabot PR...`);
|
||||
console.log(`📅 截止日期: ${cutoffDate.toISOString()}`);
|
||||
console.log(`🏃 模式: ${dryRun ? '试运行(不会实际关闭)' : '实际执行'}`);
|
||||
console.log('---');
|
||||
|
||||
// 获取所有 Dependabot PR
|
||||
const { data: pulls } = await github.rest.pulls.list({
|
||||
owner: context.repo.owner,
|
||||
repo: context.repo.repo,
|
||||
state: 'open',
|
||||
per_page: 100
|
||||
});
|
||||
|
||||
const dependabotPRs = pulls.filter(pr =>
|
||||
pr.user.login === 'dependabot[bot]' &&
|
||||
new Date(pr.created_at) < cutoffDate
|
||||
);
|
||||
|
||||
console.log(`📊 找到 ${dependabotPRs.length} 个符合条件的 Dependabot PR`);
|
||||
console.log('');
|
||||
|
||||
if (dependabotPRs.length === 0) {
|
||||
console.log('✅ 没有需要清理的 PR');
|
||||
return;
|
||||
}
|
||||
|
||||
// 按类型分组
|
||||
const byType = {
|
||||
dev: [],
|
||||
prod: [],
|
||||
actions: [],
|
||||
other: []
|
||||
};
|
||||
|
||||
for (const pr of dependabotPRs) {
|
||||
const title = pr.title.toLowerCase();
|
||||
const labels = pr.labels.map(l => l.name);
|
||||
|
||||
let type = 'other';
|
||||
if (title.includes('dev-dependencies') || title.includes('development')) {
|
||||
type = 'dev';
|
||||
} else if (title.includes('production-dependencies')) {
|
||||
type = 'prod';
|
||||
} else if (labels.includes('github-actions')) {
|
||||
type = 'actions';
|
||||
}
|
||||
|
||||
byType[type].push(pr);
|
||||
}
|
||||
|
||||
console.log('📋 PR 分类统计:');
|
||||
console.log(` 🔧 开发依赖: ${byType.dev.length} 个`);
|
||||
console.log(` 📦 生产依赖: ${byType.prod.length} 个`);
|
||||
console.log(` ⚙️ GitHub Actions: ${byType.actions.length} 个`);
|
||||
console.log(` ❓ 其他: ${byType.other.length} 个`);
|
||||
console.log('');
|
||||
|
||||
// 处理每个 PR
|
||||
for (const pr of dependabotPRs) {
|
||||
const age = Math.floor((Date.now() - new Date(pr.created_at)) / (1000 * 60 * 60 * 24));
|
||||
|
||||
console.log(`${dryRun ? '🔍' : '🗑️ '} #${pr.number}: ${pr.title}`);
|
||||
console.log(` 创建时间: ${pr.created_at} (${age} 天前)`);
|
||||
console.log(` 链接: ${pr.html_url}`);
|
||||
|
||||
if (!dryRun) {
|
||||
await github.rest.pulls.update({
|
||||
owner: context.repo.owner,
|
||||
repo: context.repo.repo,
|
||||
pull_number: pr.number,
|
||||
state: 'closed'
|
||||
});
|
||||
|
||||
await github.rest.issues.createComment({
|
||||
owner: context.repo.owner,
|
||||
repo: context.repo.repo,
|
||||
issue_number: pr.number,
|
||||
body: `🤖 **自动关闭旧的 Dependabot PR**
|
||||
|
||||
此 PR 已超过 ${daysOld} 天未合并,已被自动关闭以清理积压。
|
||||
|
||||
📌 **下一步:**
|
||||
- Dependabot 已配置为月度运行,届时会创建新的分组更新
|
||||
- 新的 Mergify 规则会智能处理不同类型的依赖更新
|
||||
- 开发依赖和 GitHub Actions 会自动合并(即使 CI 失败)
|
||||
- 生产依赖需要 CI 通过才会自动合并
|
||||
|
||||
如果需要立即应用此更新,请手动更新依赖。
|
||||
|
||||
---
|
||||
*此操作由仓库维护者手动触发的清理工作流执行*`
|
||||
});
|
||||
|
||||
console.log(' ✅ 已关闭并添加说明');
|
||||
} else {
|
||||
console.log(' ℹ️ 试运行模式 - 未执行操作');
|
||||
}
|
||||
console.log('');
|
||||
}
|
||||
|
||||
console.log('---');
|
||||
if (dryRun) {
|
||||
console.log(`✨ 试运行完成!共发现 ${dependabotPRs.length} 个待清理的 PR`);
|
||||
console.log('💡 要实际执行清理,请将 dry_run 参数设为 false 重新运行');
|
||||
} else {
|
||||
console.log(`✅ 清理完成!已关闭 ${dependabotPRs.length} 个 Dependabot PR`);
|
||||
}
|
||||
45
.github/workflows/codecov.yml
vendored
Normal file
@@ -0,0 +1,45 @@
|
||||
name: Code Coverage
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ master, main ]
|
||||
pull_request:
|
||||
branches: [ master, main ]
|
||||
|
||||
jobs:
|
||||
coverage:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Setup Node.js
|
||||
uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: '20.x'
|
||||
cache: 'npm'
|
||||
|
||||
- name: Install dependencies
|
||||
run: npm ci
|
||||
|
||||
- name: Run tests with coverage
|
||||
run: |
|
||||
cd packages/core
|
||||
npm run test:coverage
|
||||
|
||||
- name: Upload coverage to Codecov
|
||||
uses: codecov/codecov-action@v4
|
||||
with:
|
||||
token: ${{ secrets.CODECOV_TOKEN }}
|
||||
files: ./packages/core/coverage/coverage-final.json
|
||||
flags: core
|
||||
name: core-coverage
|
||||
fail_ci_if_error: true
|
||||
verbose: true
|
||||
|
||||
- name: Upload coverage artifact
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: coverage-report
|
||||
path: packages/core/coverage/
|
||||
41
.github/workflows/codeql.yml
vendored
Normal file
@@ -0,0 +1,41 @@
|
||||
name: "CodeQL"
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ "master", "main" ]
|
||||
pull_request:
|
||||
branches: [ "master", "main" ]
|
||||
schedule:
|
||||
- cron: '0 0 * * 1' # 每周一运行
|
||||
|
||||
jobs:
|
||||
analyze:
|
||||
name: Analyze
|
||||
runs-on: ubuntu-latest
|
||||
permissions:
|
||||
actions: read
|
||||
contents: read
|
||||
security-events: write
|
||||
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
language: [ 'javascript' ]
|
||||
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Initialize CodeQL
|
||||
uses: github/codeql-action/init@v3
|
||||
with:
|
||||
languages: ${{ matrix.language }}
|
||||
queries: security-and-quality
|
||||
|
||||
- name: Autobuild
|
||||
uses: github/codeql-action/autobuild@v3
|
||||
|
||||
- name: Perform CodeQL Analysis
|
||||
uses: github/codeql-action/analyze@v3
|
||||
with:
|
||||
category: "/language:${{matrix.language}}"
|
||||
31
.github/workflows/commitlint.yml
vendored
Normal file
@@ -0,0 +1,31 @@
|
||||
name: Commit Lint
|
||||
|
||||
on:
|
||||
pull_request:
|
||||
types: [opened, synchronize, reopened]
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
pull-requests: read
|
||||
|
||||
jobs:
|
||||
commitlint:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
fetch-depth: 0
|
||||
|
||||
- name: Setup Node.js
|
||||
uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: '20.x'
|
||||
cache: 'npm'
|
||||
|
||||
- name: Install commitlint
|
||||
run: |
|
||||
npm install --save-dev @commitlint/config-conventional @commitlint/cli
|
||||
|
||||
- name: Validate PR commits
|
||||
run: npx commitlint --from ${{ github.event.pull_request.base.sha }} --to ${{ github.event.pull_request.head.sha }} --verbose
|
||||
23
.github/workflows/issue-labeler.yml
vendored
Normal file
@@ -0,0 +1,23 @@
|
||||
name: Issue Labeler
|
||||
|
||||
on:
|
||||
issues:
|
||||
types: [opened, edited]
|
||||
|
||||
permissions:
|
||||
issues: write
|
||||
contents: read
|
||||
|
||||
jobs:
|
||||
label:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Label Issues
|
||||
uses: github/issue-labeler@v3.4
|
||||
with:
|
||||
repo-token: ${{ secrets.GITHUB_TOKEN }}
|
||||
configuration-path: .github/labeler.yml
|
||||
enable-versioned-regex: 1
|
||||
28
.github/workflows/issue-translator.yml
vendored
Normal file
@@ -0,0 +1,28 @@
|
||||
name: Issue Translator
|
||||
|
||||
on:
|
||||
issue_comment:
|
||||
types: [created]
|
||||
issues:
|
||||
types: [opened]
|
||||
|
||||
permissions:
|
||||
issues: write
|
||||
|
||||
jobs:
|
||||
translate:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Translate Issues
|
||||
uses: tomsun28/issues-translate-action@v2.7
|
||||
with:
|
||||
IS_MODIFY_TITLE: false
|
||||
# 设置为 true 会修改标题,false 只在评论中添加翻译
|
||||
CUSTOM_BOT_NOTE: |
|
||||
<details>
|
||||
<summary>🌏 Translation / 翻译</summary>
|
||||
|
||||
Bot detected the issue body's language is not English, translate it automatically.
|
||||
机器人检测到 issue 内容非英文,自动翻译。
|
||||
|
||||
</details>
|
||||
151
.github/workflows/release-editor.yml
vendored
Normal file
@@ -0,0 +1,151 @@
|
||||
name: Release Editor App
|
||||
|
||||
on:
|
||||
push:
|
||||
tags:
|
||||
- 'editor-v*'
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
version:
|
||||
description: 'Release version (e.g., 1.0.0)'
|
||||
required: true
|
||||
default: '1.0.0'
|
||||
|
||||
jobs:
|
||||
build-tauri:
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
include:
|
||||
- platform: windows-latest
|
||||
target: x86_64-pc-windows-msvc
|
||||
arch: x64
|
||||
- platform: macos-latest
|
||||
target: x86_64-apple-darwin
|
||||
arch: x64
|
||||
- platform: macos-latest
|
||||
target: aarch64-apple-darwin
|
||||
arch: arm64
|
||||
|
||||
runs-on: ${{ matrix.platform }}
|
||||
|
||||
steps:
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Setup Node.js
|
||||
uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: '20.x'
|
||||
cache: 'npm'
|
||||
|
||||
- name: Install Rust stable
|
||||
uses: dtolnay/rust-toolchain@stable
|
||||
with:
|
||||
targets: ${{ matrix.target }}
|
||||
|
||||
- name: Rust cache
|
||||
uses: Swatinem/rust-cache@v2
|
||||
with:
|
||||
workspaces: packages/editor-app/src-tauri
|
||||
cache-on-failure: true
|
||||
|
||||
- name: Install dependencies (Ubuntu)
|
||||
if: matrix.platform == 'ubuntu-latest'
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y libgtk-3-dev libwebkit2gtk-4.0-dev libappindicator3-dev librsvg2-dev patchelf
|
||||
|
||||
- name: Install frontend dependencies
|
||||
run: npm ci
|
||||
|
||||
- name: Update version in config files (for manual trigger)
|
||||
if: github.event_name == 'workflow_dispatch'
|
||||
run: |
|
||||
cd packages/editor-app
|
||||
# 临时更新版本号用于构建(不提交到仓库)
|
||||
npm version ${{ github.event.inputs.version }} --no-git-tag-version
|
||||
node scripts/sync-version.js
|
||||
|
||||
- name: Cache TypeScript build
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: |
|
||||
packages/core/bin
|
||||
packages/editor-core/dist
|
||||
key: ${{ runner.os }}-ts-build-${{ hashFiles('packages/core/src/**', 'packages/editor-core/src/**') }}
|
||||
restore-keys: |
|
||||
${{ runner.os }}-ts-build-
|
||||
|
||||
- name: Build core package
|
||||
run: npm run build:core
|
||||
|
||||
- name: Build editor-core package
|
||||
run: |
|
||||
cd packages/editor-core
|
||||
npm run build
|
||||
|
||||
- name: Build Tauri app
|
||||
uses: tauri-apps/tauri-action@v0.5
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
TAURI_SIGNING_PRIVATE_KEY: ${{ secrets.TAURI_SIGNING_PRIVATE_KEY }}
|
||||
TAURI_SIGNING_PRIVATE_KEY_PASSWORD: ${{ secrets.TAURI_SIGNING_PRIVATE_KEY_PASSWORD }}
|
||||
with:
|
||||
projectPath: packages/editor-app
|
||||
tagName: ${{ github.event_name == 'workflow_dispatch' && format('editor-v{0}', github.event.inputs.version) || github.ref_name }}
|
||||
releaseName: 'ECS Editor v${{ github.event.inputs.version || github.ref_name }}'
|
||||
releaseBody: 'See the assets to download this version and install.'
|
||||
releaseDraft: false
|
||||
prerelease: false
|
||||
includeUpdaterJson: true
|
||||
updaterJsonKeepUniversal: false
|
||||
args: ${{ matrix.platform == 'macos-latest' && format('--target {0}', matrix.target) || '' }}
|
||||
|
||||
# 构建成功后,创建 PR 更新版本号
|
||||
update-version-pr:
|
||||
needs: build-tauri
|
||||
if: github.event_name == 'workflow_dispatch' && success()
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Setup Node.js
|
||||
uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: '20.x'
|
||||
|
||||
- name: Update version files
|
||||
run: |
|
||||
cd packages/editor-app
|
||||
npm version ${{ github.event.inputs.version }} --no-git-tag-version
|
||||
node scripts/sync-version.js
|
||||
|
||||
- name: Create Pull Request
|
||||
uses: peter-evans/create-pull-request@v6
|
||||
with:
|
||||
token: ${{ secrets.GITHUB_TOKEN }}
|
||||
commit-message: "chore(editor): bump version to ${{ github.event.inputs.version }}"
|
||||
branch: release/editor-v${{ github.event.inputs.version }}
|
||||
delete-branch: true
|
||||
title: "chore(editor): Release v${{ github.event.inputs.version }}"
|
||||
body: |
|
||||
## 🚀 Release v${{ github.event.inputs.version }}
|
||||
|
||||
This PR updates the editor version after successful release build.
|
||||
|
||||
### Changes
|
||||
- ✅ Updated `packages/editor-app/package.json` → `${{ github.event.inputs.version }}`
|
||||
- ✅ Updated `packages/editor-app/src-tauri/tauri.conf.json` → `${{ github.event.inputs.version }}`
|
||||
|
||||
### Release
|
||||
- 📦 [GitHub Release](https://github.com/${{ github.repository }}/releases/tag/editor-v${{ github.event.inputs.version }})
|
||||
|
||||
---
|
||||
*This PR was automatically created by the release workflow.*
|
||||
labels: |
|
||||
release
|
||||
editor
|
||||
automated pr
|
||||
68
.github/workflows/release.yml
vendored
Normal file
@@ -0,0 +1,68 @@
|
||||
name: Release
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
dry_run:
|
||||
description: 'Dry run (仅预览,不实际发布)'
|
||||
type: boolean
|
||||
default: false
|
||||
required: false
|
||||
|
||||
permissions:
|
||||
contents: write
|
||||
issues: write
|
||||
pull-requests: write
|
||||
id-token: write
|
||||
|
||||
jobs:
|
||||
release-core:
|
||||
name: Release Core Package
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
fetch-depth: 0
|
||||
persist-credentials: false
|
||||
token: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
- name: Setup Node.js
|
||||
uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: '20.x'
|
||||
registry-url: 'https://registry.npmjs.org'
|
||||
cache: 'npm'
|
||||
|
||||
- name: Install dependencies
|
||||
run: npm ci
|
||||
|
||||
- name: Run tests
|
||||
run: |
|
||||
cd packages/core
|
||||
npm run test:ci
|
||||
|
||||
- name: Build package
|
||||
run: |
|
||||
cd packages/core
|
||||
npm run build:npm
|
||||
|
||||
- name: Release (Dry Run)
|
||||
if: ${{ github.event.inputs.dry_run == 'true' }}
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
NPM_TOKEN: ${{ secrets.NPM_TOKEN }}
|
||||
NODE_AUTH_TOKEN: ${{ secrets.NPM_TOKEN }}
|
||||
run: |
|
||||
cd packages/core
|
||||
npx semantic-release --dry-run
|
||||
|
||||
- name: Release
|
||||
if: ${{ github.event.inputs.dry_run != 'true' }}
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
NPM_TOKEN: ${{ secrets.NPM_TOKEN }}
|
||||
NODE_AUTH_TOKEN: ${{ secrets.NPM_TOKEN }}
|
||||
run: |
|
||||
cd packages/core
|
||||
npx semantic-release
|
||||
43
.github/workflows/size-limit.yml
vendored
Normal file
@@ -0,0 +1,43 @@
|
||||
name: Size Limit
|
||||
|
||||
on:
|
||||
pull_request:
|
||||
branches:
|
||||
- master
|
||||
- main
|
||||
paths:
|
||||
- 'packages/core/src/**'
|
||||
- 'packages/core/package.json'
|
||||
- '.size-limit.json'
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
pull-requests: write
|
||||
issues: write
|
||||
|
||||
jobs:
|
||||
size:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Setup Node.js
|
||||
uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: '20.x'
|
||||
cache: 'npm'
|
||||
|
||||
- name: Install dependencies
|
||||
run: npm ci
|
||||
|
||||
- name: Build core package
|
||||
run: |
|
||||
cd packages/core
|
||||
npm run build:npm
|
||||
|
||||
- name: Check bundle size
|
||||
uses: andresz1/size-limit-action@v1
|
||||
with:
|
||||
github_token: ${{ secrets.GITHUB_TOKEN }}
|
||||
skip_step: install
|
||||
60
.github/workflows/stale.yml
vendored
Normal file
@@ -0,0 +1,60 @@
|
||||
name: Stale Issues and PRs
|
||||
|
||||
on:
|
||||
schedule:
|
||||
- cron: '0 0 * * *' # 每天运行一次
|
||||
workflow_dispatch: # 允许手动触发
|
||||
|
||||
permissions:
|
||||
issues: write
|
||||
pull-requests: write
|
||||
|
||||
jobs:
|
||||
stale:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Stale Bot
|
||||
uses: actions/stale@v9
|
||||
with:
|
||||
repo-token: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
# Issue 配置
|
||||
stale-issue-message: |
|
||||
这个 issue 已经 60 天没有活动了,将在 14 天后自动关闭。
|
||||
如果这个问题仍然存在,请留言说明情况。
|
||||
|
||||
This issue has been inactive for 60 days and will be closed in 14 days.
|
||||
If this issue is still relevant, please leave a comment.
|
||||
close-issue-message: |
|
||||
由于长时间无活动,这个 issue 已被自动关闭。
|
||||
如需重新打开,请留言说明。
|
||||
|
||||
This issue has been automatically closed due to inactivity.
|
||||
Please comment if you'd like to reopen it.
|
||||
days-before-issue-stale: 60
|
||||
days-before-issue-close: 14
|
||||
stale-issue-label: 'stale'
|
||||
exempt-issue-labels: 'pinned,security,enhancement,help wanted'
|
||||
|
||||
# PR 配置
|
||||
stale-pr-message: |
|
||||
这个 PR 已经 30 天没有活动了,将在 7 天后自动关闭。
|
||||
如果你还在处理这个 PR,请更新一下。
|
||||
|
||||
This PR has been inactive for 30 days and will be closed in 7 days.
|
||||
If you're still working on it, please update it.
|
||||
close-pr-message: |
|
||||
由于长时间无活动,这个 PR 已被自动关闭。
|
||||
如需继续,请重新打开或创建新的 PR。
|
||||
|
||||
This PR has been automatically closed due to inactivity.
|
||||
Please reopen or create a new PR to continue.
|
||||
days-before-pr-stale: 30
|
||||
days-before-pr-close: 7
|
||||
stale-pr-label: 'stale'
|
||||
exempt-pr-labels: 'pinned,security,wip'
|
||||
|
||||
# 其他配置
|
||||
operations-per-run: 100
|
||||
remove-stale-when-updated: true
|
||||
ascending: true
|
||||
58
.github/workflows/welcome.yml
vendored
Normal file
@@ -0,0 +1,58 @@
|
||||
name: Welcome
|
||||
|
||||
on:
|
||||
issues:
|
||||
types: [opened]
|
||||
pull_request_target:
|
||||
types: [opened]
|
||||
|
||||
permissions:
|
||||
issues: write
|
||||
pull-requests: write
|
||||
|
||||
jobs:
|
||||
welcome:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Welcome new contributors
|
||||
uses: actions/first-interaction@v1
|
||||
with:
|
||||
repo-token: ${{ secrets.GITHUB_TOKEN }}
|
||||
issue-message: |
|
||||
👋 你好!感谢你提交第一个 issue!
|
||||
|
||||
我们会尽快查看并回复。同时,建议你:
|
||||
- 📚 查看[文档](https://esengine.github.io/ecs-framework/)
|
||||
- 🤖 使用 [AI 文档助手](https://deepwiki.com/esengine/ecs-framework)
|
||||
- 💬 加入 [QQ 交流群](https://jq.qq.com/?_wv=1027&k=29w1Nud6)
|
||||
|
||||
---
|
||||
|
||||
👋 Hello! Thanks for opening your first issue!
|
||||
|
||||
We'll review it as soon as possible. Meanwhile, you might want to:
|
||||
- 📚 Check the [documentation](https://esengine.github.io/ecs-framework/)
|
||||
- 🤖 Use [AI documentation assistant](https://deepwiki.com/esengine/ecs-framework)
|
||||
|
||||
pr-message: |
|
||||
👋 你好!感谢你提交第一个 Pull Request!
|
||||
|
||||
在我们 Review 之前,请确保:
|
||||
- ✅ 代码遵循项目规范
|
||||
- ✅ 通过所有测试
|
||||
- ✅ 更新了相关文档
|
||||
- ✅ Commit 遵循 [Conventional Commits](https://www.conventionalcommits.org/) 规范
|
||||
|
||||
查看完整的[贡献指南](https://github.com/esengine/ecs-framework/blob/master/CONTRIBUTING.md)。
|
||||
|
||||
---
|
||||
|
||||
👋 Hello! Thanks for your first Pull Request!
|
||||
|
||||
Before we review, please ensure:
|
||||
- ✅ Code follows project conventions
|
||||
- ✅ All tests pass
|
||||
- ✅ Documentation is updated
|
||||
- ✅ Commits follow [Conventional Commits](https://www.conventionalcommits.org/)
|
||||
|
||||
See the full [Contributing Guide](https://github.com/esengine/ecs-framework/blob/master/CONTRIBUTING.md).
|
||||
9
.gitignore
vendored
@@ -69,3 +69,12 @@ docs/.vitepress/dist/
|
||||
/demo/.idea/
|
||||
/demo/.vscode/
|
||||
/demo_wxgame/
|
||||
|
||||
# Tauri 构建产物
|
||||
**/src-tauri/target/
|
||||
**/src-tauri/WixTools/
|
||||
**/src-tauri/gen/
|
||||
|
||||
# Tauri 捆绑输出
|
||||
**/src-tauri/target/release/bundle/
|
||||
**/src-tauri/target/debug/bundle/
|
||||
|
||||
49
.prettierignore
Normal file
@@ -0,0 +1,49 @@
|
||||
# 依赖和构建输出
|
||||
node_modules/
|
||||
dist/
|
||||
bin/
|
||||
build/
|
||||
coverage/
|
||||
*.min.js
|
||||
*.min.css
|
||||
|
||||
# 编译输出
|
||||
**/*.d.ts
|
||||
tsconfig.tsbuildinfo
|
||||
|
||||
# 日志
|
||||
*.log
|
||||
npm-debug.log*
|
||||
yarn-debug.log*
|
||||
yarn-error.log*
|
||||
pnpm-debug.log*
|
||||
|
||||
# 第三方库
|
||||
thirdparty/
|
||||
examples/lawn-mower-demo/
|
||||
extensions/
|
||||
|
||||
# 文档生成
|
||||
docs/.vitepress/cache/
|
||||
docs/.vitepress/dist/
|
||||
docs/api/
|
||||
|
||||
# 临时文件
|
||||
*.tmp
|
||||
*.bak
|
||||
*.swp
|
||||
*~
|
||||
|
||||
# 系统文件
|
||||
.DS_Store
|
||||
Thumbs.db
|
||||
|
||||
# 编辑器
|
||||
.vscode/
|
||||
.idea/
|
||||
|
||||
# 其他
|
||||
*.backup
|
||||
CHANGELOG.md
|
||||
LICENSE
|
||||
README.md
|
||||
14
.prettierrc
Normal file
@@ -0,0 +1,14 @@
|
||||
{
|
||||
"semi": true,
|
||||
"singleQuote": true,
|
||||
"tabWidth": 4,
|
||||
"useTabs": false,
|
||||
"trailingComma": "none",
|
||||
"printWidth": 120,
|
||||
"arrowParens": "always",
|
||||
"endOfLine": "lf",
|
||||
"bracketSpacing": true,
|
||||
"quoteProps": "as-needed",
|
||||
"jsxSingleQuote": false,
|
||||
"proseWrap": "preserve"
|
||||
}
|
||||
58
.releaserc.json
Normal file
@@ -0,0 +1,58 @@
|
||||
{
|
||||
"branches": ["master", "main"],
|
||||
"plugins": [
|
||||
[
|
||||
"@semantic-release/commit-analyzer",
|
||||
{
|
||||
"preset": "angular",
|
||||
"releaseRules": [
|
||||
{ "type": "feat", "release": "minor" },
|
||||
{ "type": "fix", "release": "patch" },
|
||||
{ "type": "perf", "release": "patch" },
|
||||
{ "type": "revert", "release": "patch" },
|
||||
{ "type": "docs", "release": false },
|
||||
{ "type": "chore", "release": false },
|
||||
{ "type": "refactor", "release": "patch" },
|
||||
{ "type": "test", "release": false },
|
||||
{ "type": "build", "release": false },
|
||||
{ "type": "ci", "release": false }
|
||||
]
|
||||
}
|
||||
],
|
||||
[
|
||||
"@semantic-release/release-notes-generator",
|
||||
{
|
||||
"preset": "angular",
|
||||
"writerOpts": {
|
||||
"commitsSort": ["subject", "scope"]
|
||||
}
|
||||
}
|
||||
],
|
||||
[
|
||||
"@semantic-release/changelog",
|
||||
{
|
||||
"changelogFile": "CHANGELOG.md",
|
||||
"changelogTitle": "# Changelog\n\nAll notable changes to this project will be documented in this file."
|
||||
}
|
||||
],
|
||||
[
|
||||
"@semantic-release/npm",
|
||||
{
|
||||
"npmPublish": false
|
||||
}
|
||||
],
|
||||
[
|
||||
"@semantic-release/git",
|
||||
{
|
||||
"assets": ["CHANGELOG.md", "package.json", "package-lock.json"],
|
||||
"message": "chore(release): ${nextRelease.version} [skip ci]\n\n${nextRelease.notes}"
|
||||
}
|
||||
],
|
||||
[
|
||||
"@semantic-release/github",
|
||||
{
|
||||
"assets": []
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
||||
25
.size-limit.json
Normal file
@@ -0,0 +1,25 @@
|
||||
[
|
||||
{
|
||||
"name": "@esengine/ecs-framework (ESM)",
|
||||
"path": "packages/core/dist/esm/index.js",
|
||||
"import": "*",
|
||||
"limit": "50 KB",
|
||||
"webpack": false,
|
||||
"gzip": true
|
||||
},
|
||||
{
|
||||
"name": "@esengine/ecs-framework (UMD)",
|
||||
"path": "packages/core/dist/umd/ecs-framework.js",
|
||||
"limit": "60 KB",
|
||||
"webpack": false,
|
||||
"gzip": true
|
||||
},
|
||||
{
|
||||
"name": "Core Runtime (Tree-shaking)",
|
||||
"path": "packages/core/dist/esm/index.js",
|
||||
"import": "{ Core, Scene, Entity, Component }",
|
||||
"limit": "30 KB",
|
||||
"webpack": false,
|
||||
"gzip": true
|
||||
}
|
||||
]
|
||||
133
CONTRIBUTING.md
Normal file
@@ -0,0 +1,133 @@
|
||||
# 贡献指南 / Contributing Guide
|
||||
|
||||
感谢你对 ECS Framework 的关注!
|
||||
|
||||
Thank you for your interest in contributing to ECS Framework!
|
||||
|
||||
## Commit 规范 / Commit Convention
|
||||
|
||||
本项目使用 [Conventional Commits](https://www.conventionalcommits.org/) 规范。
|
||||
|
||||
This project follows the [Conventional Commits](https://www.conventionalcommits.org/) specification.
|
||||
|
||||
### 格式 / Format
|
||||
|
||||
```
|
||||
<type>(<scope>): <subject>
|
||||
|
||||
<body>
|
||||
|
||||
<footer>
|
||||
```
|
||||
|
||||
### 类型 / Types
|
||||
|
||||
- **feat**: 新功能 / New feature
|
||||
- **fix**: 错误修复 / Bug fix
|
||||
- **docs**: 文档变更 / Documentation changes
|
||||
- **style**: 代码格式(不影响代码运行) / Code style changes
|
||||
- **refactor**: 重构(既不是新功能也不是修复) / Code refactoring
|
||||
- **perf**: 性能优化 / Performance improvements
|
||||
- **test**: 测试相关 / Test changes
|
||||
- **build**: 构建系统或依赖变更 / Build system changes
|
||||
- **ci**: CI 配置变更 / CI configuration changes
|
||||
- **chore**: 其他变更 / Other changes
|
||||
|
||||
### 范围 / Scope
|
||||
|
||||
- **core**: 核心包 @esengine/ecs-framework
|
||||
- **math**: 数学库包
|
||||
- **network-client**: 网络客户端包
|
||||
- **network-server**: 网络服务端包
|
||||
- **network-shared**: 网络共享包
|
||||
- **editor**: 编辑器
|
||||
- **docs**: 文档
|
||||
|
||||
### 示例 / Examples
|
||||
|
||||
```bash
|
||||
# 新功能
|
||||
feat(core): add component pooling system
|
||||
|
||||
# 错误修复
|
||||
fix(core): fix entity deletion memory leak
|
||||
|
||||
# 破坏性变更
|
||||
feat(core): redesign system lifecycle
|
||||
|
||||
BREAKING CHANGE: System.initialize() now requires Scene parameter
|
||||
```
|
||||
|
||||
## 自动发布 / Automatic Release
|
||||
|
||||
本项目使用 Semantic Release 自动发布。
|
||||
|
||||
This project uses Semantic Release for automatic publishing.
|
||||
|
||||
### 版本规则 / Versioning Rules
|
||||
|
||||
根据你的 commit 类型,版本号会自动更新:
|
||||
|
||||
Based on your commit type, the version will be automatically updated:
|
||||
|
||||
- `feat`: 增加 **minor** 版本 (0.x.0)
|
||||
- `fix`, `perf`, `refactor`: 增加 **patch** 版本 (0.0.x)
|
||||
- `BREAKING CHANGE`: 增加 **major** 版本 (x.0.0)
|
||||
|
||||
### 发布流程 / Release Process
|
||||
|
||||
1. 提交代码到 `master` 分支 / Push commits to `master` branch
|
||||
2. GitHub Actions 自动运行测试 / GitHub Actions runs tests automatically
|
||||
3. Semantic Release 分析 commits / Semantic Release analyzes commits
|
||||
4. 自动更新版本号 / Version is automatically updated
|
||||
5. 自动生成 CHANGELOG.md / CHANGELOG.md is automatically generated
|
||||
6. 自动发布到 npm / Package is automatically published to npm
|
||||
7. 自动创建 GitHub Release / GitHub Release is automatically created
|
||||
|
||||
## 开发流程 / Development Workflow
|
||||
|
||||
1. Fork 本仓库 / Fork this repository
|
||||
2. 创建特性分支 / Create a feature branch
|
||||
```bash
|
||||
git checkout -b feat/my-feature
|
||||
```
|
||||
3. 提交你的变更 / Commit your changes
|
||||
```bash
|
||||
git commit -m "feat(core): add new feature"
|
||||
```
|
||||
4. 推送到你的 Fork / Push to your fork
|
||||
```bash
|
||||
git push origin feat/my-feature
|
||||
```
|
||||
5. 创建 Pull Request / Create a Pull Request
|
||||
|
||||
## 本地测试 / Local Testing
|
||||
|
||||
```bash
|
||||
# 安装依赖
|
||||
npm install
|
||||
|
||||
# 运行测试
|
||||
npm test
|
||||
|
||||
# 构建
|
||||
npm run build
|
||||
|
||||
# 代码检查
|
||||
npm run lint
|
||||
|
||||
# 代码格式化
|
||||
npm run format
|
||||
```
|
||||
|
||||
## 问题反馈 / Issue Reporting
|
||||
|
||||
如果你发现了 bug 或有新功能建议,请[创建 Issue](https://github.com/esengine/ecs-framework/issues/new)。
|
||||
|
||||
If you find a bug or have a feature request, please [create an issue](https://github.com/esengine/ecs-framework/issues/new).
|
||||
|
||||
## 许可证 / License
|
||||
|
||||
通过贡献代码,你同意你的贡献将遵循 MIT 许可证。
|
||||
|
||||
By contributing, you agree that your contributions will be licensed under the MIT License.
|
||||
214
LICENSE
@@ -1,201 +1,21 @@
|
||||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
MIT License
|
||||
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||
Copyright (c) 2025 ECS Framework
|
||||
|
||||
1. Definitions.
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
"License" shall mean the terms and conditions for use, reproduction,
|
||||
and distribution as defined by Sections 1 through 9 of this document.
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
"Licensor" shall mean the copyright owner or entity authorized by
|
||||
the copyright owner that is granting the License.
|
||||
|
||||
"Legal Entity" shall mean the union of the acting entity and all
|
||||
other entities that control, are controlled by, or are under common
|
||||
control with that entity. For the purposes of this definition,
|
||||
"control" means (i) the power, direct or indirect, to cause the
|
||||
direction or management of such entity, whether by contract or
|
||||
otherwise, or (ii) ownership of fifty percent (50%) or more of the
|
||||
outstanding shares, or (iii) beneficial ownership of such entity.
|
||||
|
||||
"You" (or "Your") shall mean an individual or Legal Entity
|
||||
exercising permissions granted by this License.
|
||||
|
||||
"Source" form shall mean the preferred form for making modifications,
|
||||
including but not limited to software source code, documentation
|
||||
source, and configuration files.
|
||||
|
||||
"Object" form shall mean any form resulting from mechanical
|
||||
transformation or translation of a Source form, including but
|
||||
not limited to compiled object code, generated documentation,
|
||||
and conversions to other media types.
|
||||
|
||||
"Work" shall mean the work of authorship, whether in Source or
|
||||
Object form, made available under the License, as indicated by a
|
||||
copyright notice that is included in or attached to the work
|
||||
(an example is provided in the Appendix below).
|
||||
|
||||
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||||
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||||
155
README.md
@@ -1,12 +1,53 @@
|
||||
# ECS Framework
|
||||
|
||||
[](https://github.com/esengine/ecs-framework/actions)
|
||||
[](https://codecov.io/gh/esengine/ecs-framework)
|
||||
[](https://badge.fury.io/js/%40esengine%2Fecs-framework)
|
||||
[](https://www.npmjs.com/package/@esengine/ecs-framework)
|
||||
[](https://bundlephobia.com/package/@esengine/ecs-framework)
|
||||
[](https://www.typescriptlang.org/)
|
||||
[](https://opensource.org/licenses/MIT)
|
||||
[](#contributors)
|
||||
[](https://github.com/esengine/ecs-framework/stargazers)
|
||||
[](https://deepwiki.com/esengine/ecs-framework)
|
||||
|
||||
一个高性能的 TypeScript ECS (Entity-Component-System) 框架,专为现代游戏开发而设计。
|
||||
<div align="center">
|
||||
|
||||
<p>一个高性能的 TypeScript ECS (Entity-Component-System) 框架,专为现代游戏开发而设计。</p>
|
||||
|
||||
<p>A high-performance TypeScript ECS (Entity-Component-System) framework designed for modern game development.</p>
|
||||
|
||||
</div>
|
||||
|
||||
---
|
||||
|
||||
## 📊 项目统计 / Project Stats
|
||||
|
||||
<div align="center">
|
||||
|
||||
[](https://star-history.com/#esengine/ecs-framework&Date)
|
||||
|
||||
</div>
|
||||
|
||||
<div align="center">
|
||||
|
||||
<a href="https://github.com/esengine/ecs-framework/graphs/contributors">
|
||||
<img src="https://contrib.rocks/image?repo=esengine/ecs-framework" />
|
||||
</a>
|
||||
|
||||
</div>
|
||||
|
||||
### 📈 下载趋势 / Download Trends
|
||||
|
||||
<div align="center">
|
||||
|
||||
[](https://www.npmjs.com/package/@esengine/ecs-framework)
|
||||
|
||||
[](https://npmtrends.com/@esengine/ecs-framework)
|
||||
|
||||
</div>
|
||||
|
||||
---
|
||||
|
||||
## 特性
|
||||
|
||||
@@ -91,15 +132,75 @@ function gameLoop(deltaTime: number) {
|
||||
- **多场景** - 支持 World/Scene 分层架构
|
||||
- **时间管理** - 内置定时器和时间控制系统
|
||||
|
||||
## 🏗️ 架构设计 / Architecture
|
||||
|
||||
```mermaid
|
||||
graph TB
|
||||
A[Core 核心] --> B[World 世界]
|
||||
B --> C[Scene 场景]
|
||||
C --> D[EntityManager 实体管理器]
|
||||
C --> E[SystemManager 系统管理器]
|
||||
D --> F[Entity 实体]
|
||||
F --> G[Component 组件]
|
||||
E --> H[EntitySystem 实体系统]
|
||||
E --> I[WorkerSystem 工作线程系统]
|
||||
|
||||
style A fill:#e1f5ff
|
||||
style B fill:#fff3e0
|
||||
style C fill:#f3e5f5
|
||||
style D fill:#e8f5e9
|
||||
style E fill:#fff9c4
|
||||
style F fill:#ffebee
|
||||
style G fill:#e0f2f1
|
||||
style H fill:#fce4ec
|
||||
style I fill:#f1f8e9
|
||||
```
|
||||
|
||||
## 平台支持
|
||||
|
||||
支持主流游戏引擎和 Web 平台:
|
||||
|
||||
- **Cocos Creator** - 内置引擎集成支持,提供[专用调试插件](https://store.cocos.com/app/detail/7823)
|
||||
- **Laya 引擎** - 完整的生命周期管理
|
||||
- **Cocos Creator**
|
||||
- **Laya 引擎**
|
||||
- **原生 Web** - 浏览器环境直接运行
|
||||
- **小游戏平台** - 微信、支付宝等小游戏
|
||||
|
||||
## ECS Framework Editor
|
||||
|
||||
跨平台桌面编辑器,提供可视化开发和调试工具。
|
||||
|
||||
### 主要功能
|
||||
|
||||
- **场景管理** - 可视化场景层级和实体管理
|
||||
- **组件检视** - 实时查看和编辑实体组件
|
||||
- **性能分析** - 内置 Profiler 监控系统性能
|
||||
- **插件系统** - 可扩展的插件架构
|
||||
- **远程调试** - 连接运行中的游戏进行实时调试
|
||||
- **自动更新** - 支持热更新,自动获取最新版本
|
||||
|
||||
### 下载
|
||||
|
||||
[](https://github.com/esengine/ecs-framework/releases/latest)
|
||||
|
||||
支持 Windows、macOS (Intel & Apple Silicon)
|
||||
|
||||
### 截图
|
||||
|
||||
<img src="screenshots/main_screetshot.png" alt="ECS Framework Editor" width="800">
|
||||
|
||||
<details>
|
||||
<summary>查看更多截图</summary>
|
||||
|
||||
**性能分析器**
|
||||
<img src="screenshots/performance_profiler.png" alt="Performance Profiler" width="600">
|
||||
|
||||
**插件管理**
|
||||
<img src="screenshots/plugin_manager.png" alt="Plugin Manager" width="600">
|
||||
|
||||
**设置界面**
|
||||
<img src="screenshots/settings.png" alt="Settings" width="600">
|
||||
|
||||
</details>
|
||||
|
||||
## 示例项目
|
||||
|
||||
@@ -108,6 +209,7 @@ function gameLoop(deltaTime: number) {
|
||||
|
||||
## 文档
|
||||
|
||||
- [📚 AI智能文档](https://deepwiki.com/esengine/ecs-framework) - AI助手随时解答你的问题
|
||||
- [快速入门](https://esengine.github.io/ecs-framework/guide/getting-started.html) - 详细教程和平台集成
|
||||
- [完整指南](https://esengine.github.io/ecs-framework/guide/) - ECS 概念和使用指南
|
||||
- [API 参考](https://esengine.github.io/ecs-framework/api/) - 完整 API 文档
|
||||
@@ -117,11 +219,56 @@ function gameLoop(deltaTime: number) {
|
||||
- [路径寻找](https://github.com/esengine/ecs-astar) - A*、BFS、Dijkstra 算法
|
||||
- [AI 系统](https://github.com/esengine/BehaviourTree-ai) - 行为树、效用 AI
|
||||
|
||||
## 💪 支持项目 / Support the Project
|
||||
|
||||
如果这个项目对你有帮助,请考虑:
|
||||
|
||||
If this project helps you, please consider:
|
||||
|
||||
<div align="center">
|
||||
|
||||
[](https://github.com/sponsors/esengine)
|
||||
[](https://github.com/esengine/ecs-framework)
|
||||
|
||||
</div>
|
||||
|
||||
- ⭐ 给项目点个 Star
|
||||
- 🐛 报告 Bug 或提出新功能
|
||||
- 📝 改进文档
|
||||
- 💖 成为赞助者
|
||||
|
||||
## 社区与支持
|
||||
|
||||
- [问题反馈](https://github.com/esengine/ecs-framework/issues) - Bug 报告和功能建议
|
||||
- [讨论区](https://github.com/esengine/ecs-framework/discussions) - 提问、分享想法
|
||||
- [QQ 交流群](https://jq.qq.com/?_wv=1027&k=29w1Nud6) - ecs游戏框架交流
|
||||
|
||||
## 贡献者 / Contributors
|
||||
|
||||
感谢所有为这个项目做出贡献的人!
|
||||
|
||||
Thanks goes to these wonderful people:
|
||||
|
||||
<!-- ALL-CONTRIBUTORS-LIST:START - Do not remove or modify this section -->
|
||||
<!-- prettier-ignore-start -->
|
||||
<!-- markdownlint-disable -->
|
||||
<table>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td align="center" valign="top" width="14.28%"><a href="https://github.com/esengine"><img src="https://avatars.githubusercontent.com/esengine?s=100" width="100px;" alt="esengine"/><br /><sub><b>esengine</b></sub></a><br /><a href="#maintenance-esengine" title="Maintenance">🚧</a> <a href="https://github.com/esengine/ecs-framework/commits?author=esengine" title="Code">💻</a> <a href="#design-esengine" title="Design">🎨</a></td>
|
||||
<td align="center" valign="top" width="14.28%"><a href="https://github.com/foxling"><img src="https://avatars.githubusercontent.com/foxling?s=100" width="100px;" alt="LING YE"/><br /><sub><b>LING YE</b></sub></a><br /><a href="https://github.com/esengine/ecs-framework/commits?author=foxling" title="Code">💻</a></td>
|
||||
<td align="center" valign="top" width="14.28%"><a href="https://github.com/MirageTank"><img src="https://avatars.githubusercontent.com/MirageTank?s=100" width="100px;" alt="MirageTank"/><br /><sub><b>MirageTank</b></sub></a><br /><a href="https://github.com/esengine/ecs-framework/commits?author=MirageTank" title="Code">💻</a></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
<!-- markdownlint-restore -->
|
||||
<!-- prettier-ignore-end -->
|
||||
|
||||
<!-- ALL-CONTRIBUTORS-LIST:END -->
|
||||
|
||||
本项目遵循 [all-contributors](https://github.com/all-contributors/all-contributors) 规范。欢迎任何形式的贡献!
|
||||
|
||||
## 许可证
|
||||
|
||||
[MIT](LICENSE) © 2025 ECS Framework
|
||||
[MIT](LICENSE) © 2025 ECS Framework
|
||||
|
||||
@@ -66,6 +66,7 @@ export default defineConfig({
|
||||
items: [
|
||||
{ text: '实体类 (Entity)', link: '/guide/entity' },
|
||||
{ text: '组件系统 (Component)', link: '/guide/component' },
|
||||
{ text: '实体查询系统', link: '/guide/entity-query' },
|
||||
{
|
||||
text: '系统架构 (System)',
|
||||
link: '/guide/system',
|
||||
|
||||
501
docs/guide/entity-query.md
Normal file
@@ -0,0 +1,501 @@
|
||||
# 实体查询系统
|
||||
|
||||
实体查询是 ECS 架构的核心功能之一。本指南将介绍如何使用 Matcher 和 QuerySystem 来查询和筛选实体。
|
||||
|
||||
## 核心概念
|
||||
|
||||
### Matcher - 查询条件描述符
|
||||
|
||||
Matcher 是一个链式 API,用于描述实体查询条件。它本身不执行查询,而是作为条件传递给 EntitySystem 或 QuerySystem。
|
||||
|
||||
### QuerySystem - 查询执行引擎
|
||||
|
||||
QuerySystem 负责实际执行查询,内部使用响应式查询机制自动优化性能。
|
||||
|
||||
## 在 EntitySystem 中使用 Matcher
|
||||
|
||||
这是最常见的使用方式。EntitySystem 通过 Matcher 自动筛选和处理符合条件的实体。
|
||||
|
||||
### 基础用法
|
||||
|
||||
```typescript
|
||||
import { EntitySystem, Matcher, Entity, Component } from '@esengine/ecs-framework';
|
||||
|
||||
class PositionComponent extends Component {
|
||||
public x: number = 0;
|
||||
public y: number = 0;
|
||||
}
|
||||
|
||||
class VelocityComponent extends Component {
|
||||
public vx: number = 0;
|
||||
public vy: number = 0;
|
||||
}
|
||||
|
||||
class MovementSystem extends EntitySystem {
|
||||
constructor() {
|
||||
// 方式1: 使用 Matcher.empty().all()
|
||||
super(Matcher.empty().all(PositionComponent, VelocityComponent));
|
||||
|
||||
// 方式2: 直接使用 Matcher.all() (等价)
|
||||
// super(Matcher.all(PositionComponent, VelocityComponent));
|
||||
}
|
||||
|
||||
protected process(entities: readonly Entity[]): void {
|
||||
for (const entity of entities) {
|
||||
const pos = entity.getComponent(PositionComponent)!;
|
||||
const vel = entity.getComponent(VelocityComponent)!;
|
||||
|
||||
pos.x += vel.vx;
|
||||
pos.y += vel.vy;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 添加到场景
|
||||
scene.addEntityProcessor(new MovementSystem());
|
||||
```
|
||||
|
||||
### Matcher 链式 API
|
||||
|
||||
#### all() - 必须包含所有组件
|
||||
|
||||
```typescript
|
||||
class HealthSystem extends EntitySystem {
|
||||
constructor() {
|
||||
// 实体必须同时拥有 Health 和 Position 组件
|
||||
super(Matcher.empty().all(HealthComponent, PositionComponent));
|
||||
}
|
||||
|
||||
protected process(entities: readonly Entity[]): void {
|
||||
// 只处理同时拥有两个组件的实体
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
#### any() - 至少包含一个组件
|
||||
|
||||
```typescript
|
||||
class DamageableSystem extends EntitySystem {
|
||||
constructor() {
|
||||
// 实体至少拥有 Health 或 Shield 其中之一
|
||||
super(Matcher.any(HealthComponent, ShieldComponent));
|
||||
}
|
||||
|
||||
protected process(entities: readonly Entity[]): void {
|
||||
// 处理拥有生命值或护盾的实体
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
#### none() - 不能包含指定组件
|
||||
|
||||
```typescript
|
||||
class AliveEntitySystem extends EntitySystem {
|
||||
constructor() {
|
||||
// 实体不能拥有 DeadTag 组件
|
||||
super(Matcher.all(HealthComponent).none(DeadTag));
|
||||
}
|
||||
|
||||
protected process(entities: readonly Entity[]): void {
|
||||
// 只处理活着的实体
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
#### 组合条件
|
||||
|
||||
```typescript
|
||||
class CombatSystem extends EntitySystem {
|
||||
constructor() {
|
||||
super(
|
||||
Matcher.empty()
|
||||
.all(PositionComponent, HealthComponent) // 必须有位置和生命
|
||||
.any(WeaponComponent, MagicComponent) // 至少有武器或魔法
|
||||
.none(DeadTag, FrozenTag) // 不能是死亡或冰冻状态
|
||||
);
|
||||
}
|
||||
|
||||
protected process(entities: readonly Entity[]): void {
|
||||
// 处理可以战斗的活着的实体
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### 按标签查询
|
||||
|
||||
```typescript
|
||||
class PlayerSystem extends EntitySystem {
|
||||
constructor() {
|
||||
// 查询特定标签的实体
|
||||
super(Matcher.empty().withTag(Tags.PLAYER));
|
||||
}
|
||||
|
||||
protected process(entities: readonly Entity[]): void {
|
||||
// 只处理玩家实体
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### 按名称查询
|
||||
|
||||
```typescript
|
||||
class BossSystem extends EntitySystem {
|
||||
constructor() {
|
||||
// 查询特定名称的实体
|
||||
super(Matcher.empty().withName('Boss'));
|
||||
}
|
||||
|
||||
protected process(entities: readonly Entity[]): void {
|
||||
// 只处理名为 'Boss' 的实体
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## 直接使用 QuerySystem
|
||||
|
||||
如果不需要创建系统,可以直接使用 Scene 的 querySystem 进行查询。
|
||||
|
||||
### 基础查询方法
|
||||
|
||||
```typescript
|
||||
// 获取场景的查询系统
|
||||
const querySystem = scene.querySystem;
|
||||
|
||||
// 查询拥有所有指定组件的实体
|
||||
const result1 = querySystem.queryAll(PositionComponent, VelocityComponent);
|
||||
console.log(`找到 ${result1.count} 个移动实体`);
|
||||
console.log(`查询耗时: ${result1.executionTime.toFixed(2)}ms`);
|
||||
|
||||
// 查询拥有任意指定组件的实体
|
||||
const result2 = querySystem.queryAny(WeaponComponent, MagicComponent);
|
||||
console.log(`找到 ${result2.count} 个战斗单位`);
|
||||
|
||||
// 查询不包含指定组件的实体
|
||||
const result3 = querySystem.queryNone(DeadTag);
|
||||
console.log(`找到 ${result3.count} 个活着的实体`);
|
||||
```
|
||||
|
||||
### 按标签查询
|
||||
|
||||
```typescript
|
||||
const playerResult = querySystem.queryByTag(Tags.PLAYER);
|
||||
for (const player of playerResult.entities) {
|
||||
console.log('玩家:', player.name);
|
||||
}
|
||||
```
|
||||
|
||||
### 按名称查询
|
||||
|
||||
```typescript
|
||||
const bossResult = querySystem.queryByName('Boss');
|
||||
if (bossResult.count > 0) {
|
||||
const boss = bossResult.entities[0];
|
||||
console.log('找到Boss:', boss);
|
||||
}
|
||||
```
|
||||
|
||||
### 按单个组件查询
|
||||
|
||||
```typescript
|
||||
const healthResult = querySystem.queryByComponent(HealthComponent);
|
||||
console.log(`有 ${healthResult.count} 个实体拥有生命值`);
|
||||
```
|
||||
|
||||
## 性能优化
|
||||
|
||||
### 自动缓存
|
||||
|
||||
QuerySystem 内部使用响应式查询自动缓存结果,相同的查询条件会直接使用缓存:
|
||||
|
||||
```typescript
|
||||
// 第一次查询,执行实际查询
|
||||
const result1 = querySystem.queryAll(PositionComponent);
|
||||
console.log('fromCache:', result1.fromCache); // false
|
||||
|
||||
// 第二次相同查询,使用缓存
|
||||
const result2 = querySystem.queryAll(PositionComponent);
|
||||
console.log('fromCache:', result2.fromCache); // true
|
||||
```
|
||||
|
||||
### 实体变化自动更新
|
||||
|
||||
当实体添加/移除组件时,查询缓存会自动更新:
|
||||
|
||||
```typescript
|
||||
// 查询拥有武器的实体
|
||||
const before = querySystem.queryAll(WeaponComponent);
|
||||
console.log('之前:', before.count); // 假设为 5
|
||||
|
||||
// 给实体添加武器
|
||||
const enemy = scene.createEntity('Enemy');
|
||||
enemy.addComponent(new WeaponComponent());
|
||||
|
||||
// 再次查询,自动包含新实体
|
||||
const after = querySystem.queryAll(WeaponComponent);
|
||||
console.log('之后:', after.count); // 现在是 6
|
||||
```
|
||||
|
||||
### 查询性能统计
|
||||
|
||||
```typescript
|
||||
const stats = querySystem.getStats();
|
||||
console.log('总查询次数:', stats.queryStats.totalQueries);
|
||||
console.log('缓存命中率:', stats.queryStats.cacheHitRate);
|
||||
console.log('缓存大小:', stats.cacheStats.size);
|
||||
```
|
||||
|
||||
## 实际应用场景
|
||||
|
||||
### 场景1: 物理系统
|
||||
|
||||
```typescript
|
||||
class PhysicsSystem extends EntitySystem {
|
||||
constructor() {
|
||||
super(Matcher.empty().all(TransformComponent, RigidbodyComponent));
|
||||
}
|
||||
|
||||
protected process(entities: readonly Entity[]): void {
|
||||
for (const entity of entities) {
|
||||
const transform = entity.getComponent(TransformComponent)!;
|
||||
const rigidbody = entity.getComponent(RigidbodyComponent)!;
|
||||
|
||||
// 应用重力
|
||||
rigidbody.velocity.y -= 9.8 * Time.deltaTime;
|
||||
|
||||
// 更新位置
|
||||
transform.position.x += rigidbody.velocity.x * Time.deltaTime;
|
||||
transform.position.y += rigidbody.velocity.y * Time.deltaTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### 场景2: 渲染系统
|
||||
|
||||
```typescript
|
||||
class RenderSystem extends EntitySystem {
|
||||
constructor() {
|
||||
super(
|
||||
Matcher.empty()
|
||||
.all(TransformComponent, SpriteComponent)
|
||||
.none(InvisibleTag) // 排除不可见实体
|
||||
);
|
||||
}
|
||||
|
||||
protected process(entities: readonly Entity[]): void {
|
||||
// 按 z-order 排序
|
||||
const sorted = entities.slice().sort((a, b) => {
|
||||
const zA = a.getComponent(TransformComponent)!.z;
|
||||
const zB = b.getComponent(TransformComponent)!.z;
|
||||
return zA - zB;
|
||||
});
|
||||
|
||||
// 渲染实体
|
||||
for (const entity of sorted) {
|
||||
const transform = entity.getComponent(TransformComponent)!;
|
||||
const sprite = entity.getComponent(SpriteComponent)!;
|
||||
|
||||
renderer.drawSprite(sprite.texture, transform.position);
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### 场景3: 碰撞检测
|
||||
|
||||
```typescript
|
||||
class CollisionSystem extends EntitySystem {
|
||||
constructor() {
|
||||
super(Matcher.empty().all(TransformComponent, ColliderComponent));
|
||||
}
|
||||
|
||||
protected process(entities: readonly Entity[]): void {
|
||||
// 简单的 O(n²) 碰撞检测
|
||||
for (let i = 0; i < entities.length; i++) {
|
||||
for (let j = i + 1; j < entities.length; j++) {
|
||||
this.checkCollision(entities[i], entities[j]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private checkCollision(a: Entity, b: Entity): void {
|
||||
const transA = a.getComponent(TransformComponent)!;
|
||||
const transB = b.getComponent(TransformComponent)!;
|
||||
const colliderA = a.getComponent(ColliderComponent)!;
|
||||
const colliderB = b.getComponent(ColliderComponent)!;
|
||||
|
||||
if (this.isOverlapping(transA, colliderA, transB, colliderB)) {
|
||||
// 触发碰撞事件
|
||||
scene.eventSystem.emit('collision', { entityA: a, entityB: b });
|
||||
}
|
||||
}
|
||||
|
||||
private isOverlapping(...args: any[]): boolean {
|
||||
// 碰撞检测逻辑
|
||||
return false;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### 场景4: 一次性查询
|
||||
|
||||
```typescript
|
||||
// 在系统外部执行一次性查询
|
||||
class GameManager {
|
||||
private scene: Scene;
|
||||
|
||||
public countEnemies(): number {
|
||||
const result = this.scene.querySystem.queryByTag(Tags.ENEMY);
|
||||
return result.count;
|
||||
}
|
||||
|
||||
public findNearestEnemy(playerPos: Vector2): Entity | null {
|
||||
const enemies = this.scene.querySystem.queryByTag(Tags.ENEMY);
|
||||
|
||||
let nearest: Entity | null = null;
|
||||
let minDistance = Infinity;
|
||||
|
||||
for (const enemy of enemies.entities) {
|
||||
const transform = enemy.getComponent(TransformComponent);
|
||||
if (!transform) continue;
|
||||
|
||||
const distance = Vector2.distance(playerPos, transform.position);
|
||||
if (distance < minDistance) {
|
||||
minDistance = distance;
|
||||
nearest = enemy;
|
||||
}
|
||||
}
|
||||
|
||||
return nearest;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## 最佳实践
|
||||
|
||||
### 1. 优先使用 EntitySystem
|
||||
|
||||
```typescript
|
||||
// 推荐: 使用 EntitySystem
|
||||
class GoodSystem extends EntitySystem {
|
||||
constructor() {
|
||||
super(Matcher.empty().all(HealthComponent));
|
||||
}
|
||||
|
||||
protected process(entities: readonly Entity[]): void {
|
||||
// 自动获得符合条件的实体,每帧自动更新
|
||||
}
|
||||
}
|
||||
|
||||
// 不推荐: 在 update 中手动查询
|
||||
class BadSystem extends EntitySystem {
|
||||
constructor() {
|
||||
super(Matcher.empty());
|
||||
}
|
||||
|
||||
protected process(entities: readonly Entity[]): void {
|
||||
// 每帧手动查询,浪费性能
|
||||
const result = this.scene!.querySystem.queryAll(HealthComponent);
|
||||
for (const entity of result.entities) {
|
||||
// ...
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### 2. 合理使用 none() 排除条件
|
||||
|
||||
```typescript
|
||||
// 排除已死亡的敌人
|
||||
class EnemyAISystem extends EntitySystem {
|
||||
constructor() {
|
||||
super(
|
||||
Matcher.empty()
|
||||
.all(EnemyTag, AIComponent)
|
||||
.none(DeadTag) // 不处理死亡的敌人
|
||||
);
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### 3. 使用标签优化查询
|
||||
|
||||
```typescript
|
||||
// 不好: 查询所有实体再过滤
|
||||
const allEntities = scene.querySystem.getAllEntities();
|
||||
const players = allEntities.filter(e => e.hasComponent(PlayerTag));
|
||||
|
||||
// 好: 直接按标签查询
|
||||
const players = scene.querySystem.queryByTag(Tags.PLAYER).entities;
|
||||
```
|
||||
|
||||
### 4. 避免过于复杂的查询条件
|
||||
|
||||
```typescript
|
||||
// 不推荐: 过于复杂
|
||||
super(
|
||||
Matcher.empty()
|
||||
.all(A, B, C, D)
|
||||
.any(E, F, G)
|
||||
.none(H, I, J)
|
||||
);
|
||||
|
||||
// 推荐: 拆分成多个简单系统
|
||||
class SystemAB extends EntitySystem {
|
||||
constructor() {
|
||||
super(Matcher.empty().all(A, B));
|
||||
}
|
||||
}
|
||||
|
||||
class SystemCD extends EntitySystem {
|
||||
constructor() {
|
||||
super(Matcher.empty().all(C, D));
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## 注意事项
|
||||
|
||||
### 1. 查询结果是只读的
|
||||
|
||||
```typescript
|
||||
const result = querySystem.queryAll(PositionComponent);
|
||||
|
||||
// 不要修改返回的数组
|
||||
result.entities.push(someEntity); // 错误!
|
||||
|
||||
// 如果需要修改,先复制
|
||||
const mutableArray = [...result.entities];
|
||||
mutableArray.push(someEntity); // 正确
|
||||
```
|
||||
|
||||
### 2. 组件添加/移除后的查询时机
|
||||
|
||||
```typescript
|
||||
// 创建实体并添加组件
|
||||
const entity = scene.createEntity('Player');
|
||||
entity.addComponent(new PositionComponent());
|
||||
|
||||
// 立即查询可能获取到新实体
|
||||
const result = scene.querySystem.queryAll(PositionComponent);
|
||||
// result.entities 包含新创建的实体
|
||||
```
|
||||
|
||||
### 3. Matcher 是不可变的
|
||||
|
||||
```typescript
|
||||
const matcher = Matcher.empty().all(PositionComponent);
|
||||
|
||||
// 链式调用返回新的 Matcher 实例
|
||||
const matcher2 = matcher.any(VelocityComponent);
|
||||
|
||||
// matcher 本身不变
|
||||
console.log(matcher === matcher2); // false
|
||||
```
|
||||
|
||||
## 相关 API
|
||||
|
||||
- [Matcher](../api/classes/Matcher.md) - 查询条件描述符 API 参考
|
||||
- [QuerySystem](../api/classes/QuerySystem.md) - 查询系统 API 参考
|
||||
- [EntitySystem](../api/classes/EntitySystem.md) - 实体系统 API 参考
|
||||
- [Entity](../api/classes/Entity.md) - 实体 API 参考
|
||||
10944
package-lock.json
generated
28
package.json
@@ -49,30 +49,56 @@
|
||||
"publish:network-server:patch": "cd packages/network-server && npm run publish:patch",
|
||||
"publish": "lerna publish",
|
||||
"version": "lerna version",
|
||||
"release": "semantic-release",
|
||||
"release:core": "cd packages/core && semantic-release",
|
||||
"contributors:add": "all-contributors add",
|
||||
"contributors:generate": "all-contributors generate",
|
||||
"contributors:check": "all-contributors check",
|
||||
"docs:dev": "vitepress dev docs",
|
||||
"docs:build": "npm run docs:api && vitepress build docs",
|
||||
"docs:preview": "vitepress preview docs",
|
||||
"docs:api": "typedoc",
|
||||
"docs:api:watch": "typedoc --watch",
|
||||
"update:worker-demo": "npm run build:core && cd examples/worker-system-demo && npm run build && cd ../.. && npm run copy:worker-demo",
|
||||
"copy:worker-demo": "node scripts/update-worker-demo.js"
|
||||
"copy:worker-demo": "node scripts/update-worker-demo.js",
|
||||
"format": "prettier --write \"packages/**/src/**/*.{ts,tsx,js,jsx}\"",
|
||||
"format:check": "prettier --check \"packages/**/src/**/*.{ts,tsx,js,jsx}\"",
|
||||
"lint": "eslint \"packages/**/src/**/*.{ts,tsx,js,jsx}\"",
|
||||
"lint:fix": "eslint \"packages/**/src/**/*.{ts,tsx,js,jsx}\" --fix"
|
||||
},
|
||||
"author": "yhh",
|
||||
"license": "MIT",
|
||||
"devDependencies": {
|
||||
"@commitlint/cli": "^18.6.0",
|
||||
"@commitlint/config-conventional": "^18.6.0",
|
||||
"@iconify/json": "^2.2.388",
|
||||
"@rollup/plugin-commonjs": "^28.0.3",
|
||||
"@rollup/plugin-node-resolve": "^16.0.1",
|
||||
"@rollup/plugin-terser": "^0.4.4",
|
||||
"@semantic-release/changelog": "^6.0.3",
|
||||
"@semantic-release/commit-analyzer": "^11.1.0",
|
||||
"@semantic-release/git": "^10.0.1",
|
||||
"@semantic-release/github": "^9.2.6",
|
||||
"@semantic-release/npm": "^11.0.2",
|
||||
"@semantic-release/release-notes-generator": "^12.1.0",
|
||||
"@size-limit/preset-small-lib": "^11.0.2",
|
||||
"@types/jest": "^29.5.14",
|
||||
"@types/node": "^20.19.0",
|
||||
"@typescript-eslint/eslint-plugin": "^8.46.1",
|
||||
"@typescript-eslint/parser": "^8.46.1",
|
||||
"all-contributors-cli": "^6.26.1",
|
||||
"eslint": "^9.37.0",
|
||||
"jest": "^29.7.0",
|
||||
"jest-environment-jsdom": "^29.7.0",
|
||||
"lerna": "^8.1.8",
|
||||
"prettier": "^3.6.2",
|
||||
"rimraf": "^5.0.0",
|
||||
"rollup": "^4.42.0",
|
||||
"rollup-plugin-dts": "^6.2.1",
|
||||
"semantic-release": "^23.0.0",
|
||||
"semantic-release-monorepo": "^8.0.2",
|
||||
"semver": "^7.6.3",
|
||||
"size-limit": "^11.0.2",
|
||||
"ts-jest": "^29.4.0",
|
||||
"typedoc": "^0.28.13",
|
||||
"typedoc-plugin-markdown": "^4.9.0",
|
||||
|
||||
68
packages/core/.releaserc.json
Normal file
@@ -0,0 +1,68 @@
|
||||
{
|
||||
"branches": ["master", "main"],
|
||||
"tagFormat": "core-v${version}",
|
||||
"plugins": [
|
||||
[
|
||||
"@semantic-release/commit-analyzer",
|
||||
{
|
||||
"preset": "angular",
|
||||
"releaseRules": [
|
||||
{ "type": "feat", "release": "minor" },
|
||||
{ "type": "fix", "release": "patch" },
|
||||
{ "type": "perf", "release": "patch" },
|
||||
{ "type": "revert", "release": "patch" },
|
||||
{ "type": "docs", "release": false },
|
||||
{ "type": "chore", "release": false },
|
||||
{ "type": "refactor", "release": "patch" },
|
||||
{ "type": "test", "release": false },
|
||||
{ "type": "build", "release": false },
|
||||
{ "type": "ci", "release": false }
|
||||
],
|
||||
"parserOpts": {
|
||||
"noteKeywords": ["BREAKING CHANGE", "BREAKING CHANGES"]
|
||||
}
|
||||
}
|
||||
],
|
||||
[
|
||||
"@semantic-release/release-notes-generator",
|
||||
{
|
||||
"preset": "angular",
|
||||
"writerOpts": {
|
||||
"commitsSort": ["subject", "scope"]
|
||||
}
|
||||
}
|
||||
],
|
||||
[
|
||||
"@semantic-release/changelog",
|
||||
{
|
||||
"changelogFile": "CHANGELOG.md",
|
||||
"changelogTitle": "# @esengine/ecs-framework Changelog\n\nAll notable changes to the core package will be documented in this file."
|
||||
}
|
||||
],
|
||||
[
|
||||
"@semantic-release/npm",
|
||||
{
|
||||
"pkgRoot": "dist",
|
||||
"tarballDir": "release"
|
||||
}
|
||||
],
|
||||
[
|
||||
"@semantic-release/git",
|
||||
{
|
||||
"assets": ["CHANGELOG.md", "package.json", "package-lock.json"],
|
||||
"message": "chore(core): release v${nextRelease.version} [skip ci]\n\n${nextRelease.notes}"
|
||||
}
|
||||
],
|
||||
[
|
||||
"@semantic-release/github",
|
||||
{
|
||||
"assets": [
|
||||
{
|
||||
"path": "release/*.tgz",
|
||||
"label": "npm package"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "@esengine/ecs-framework",
|
||||
"version": "2.2.3",
|
||||
"version": "2.2.8",
|
||||
"description": "用于Laya、Cocos Creator等JavaScript游戏引擎的高性能ECS框架",
|
||||
"main": "bin/index.js",
|
||||
"types": "bin/index.d.ts",
|
||||
|
||||
@@ -13,6 +13,8 @@ import { ServiceContainer } from './Core/ServiceContainer';
|
||||
import { PluginManager } from './Core/PluginManager';
|
||||
import { IPlugin } from './Core/Plugin';
|
||||
import { WorldManager } from './ECS/WorldManager';
|
||||
import { DebugConfigService } from './Utils/Debug/DebugConfigService';
|
||||
import { createInstance } from './Core/DI/Decorators';
|
||||
|
||||
/**
|
||||
* 游戏引擎核心类
|
||||
@@ -178,7 +180,7 @@ export class Core {
|
||||
this._serviceContainer.registerInstance(PoolManager, this._poolManager);
|
||||
|
||||
// 初始化场景管理器
|
||||
this._sceneManager = new SceneManager();
|
||||
this._sceneManager = new SceneManager(this._performanceMonitor);
|
||||
this._serviceContainer.registerInstance(SceneManager, this._sceneManager);
|
||||
|
||||
// 设置场景切换回调,通知调试管理器
|
||||
@@ -189,7 +191,7 @@ export class Core {
|
||||
});
|
||||
|
||||
// 初始化World管理器
|
||||
this._worldManager = new WorldManager();
|
||||
this._worldManager = new WorldManager(this._config.worldManagerConfig);
|
||||
this._serviceContainer.registerInstance(WorldManager, this._worldManager);
|
||||
|
||||
// 初始化插件管理器
|
||||
@@ -202,14 +204,15 @@ export class Core {
|
||||
|
||||
// 初始化调试管理器
|
||||
if (this._config.debugConfig?.enabled) {
|
||||
// 使用DI容器创建DebugManager(前两个参数从容器解析,config手动传入)
|
||||
const config = this._config.debugConfig;
|
||||
this._debugManager = new DebugManager(
|
||||
this._serviceContainer.resolve(SceneManager),
|
||||
this._serviceContainer.resolve(PerformanceMonitor),
|
||||
config
|
||||
const configService = new DebugConfigService();
|
||||
configService.setConfig(this._config.debugConfig);
|
||||
this._serviceContainer.registerInstance(DebugConfigService, configService);
|
||||
|
||||
this._serviceContainer.registerSingleton(DebugManager, (c) =>
|
||||
createInstance(DebugManager, c)
|
||||
);
|
||||
this._serviceContainer.registerInstance(DebugManager, this._debugManager);
|
||||
|
||||
this._debugManager = this._serviceContainer.resolve(DebugManager);
|
||||
}
|
||||
|
||||
this.initialize();
|
||||
@@ -476,13 +479,15 @@ export class Core {
|
||||
if (this._instance._debugManager) {
|
||||
this._instance._debugManager.updateConfig(config);
|
||||
} else {
|
||||
// 使用DI容器创建DebugManager
|
||||
this._instance._debugManager = new DebugManager(
|
||||
this._instance._serviceContainer.resolve(SceneManager),
|
||||
this._instance._serviceContainer.resolve(PerformanceMonitor),
|
||||
config
|
||||
const configService = new DebugConfigService();
|
||||
configService.setConfig(config);
|
||||
this._instance._serviceContainer.registerInstance(DebugConfigService, configService);
|
||||
|
||||
this._instance._serviceContainer.registerSingleton(DebugManager, (c) =>
|
||||
createInstance(DebugManager, c)
|
||||
);
|
||||
this._instance._serviceContainer.registerInstance(DebugManager, this._instance._debugManager);
|
||||
|
||||
this._instance._debugManager = this._instance._serviceContainer.resolve(DebugManager);
|
||||
}
|
||||
|
||||
// 更新Core配置
|
||||
@@ -659,11 +664,6 @@ export class Core {
|
||||
// 更新额外的 WorldManager
|
||||
this._worldManager.updateAll();
|
||||
|
||||
// 更新调试管理器(基于FPS的数据发送)
|
||||
if (this._debugManager) {
|
||||
this._debugManager.onFrameUpdate(deltaTime);
|
||||
}
|
||||
|
||||
// 结束性能监控
|
||||
this._performanceMonitor.endMonitoring('Core.update', frameStartTime);
|
||||
}
|
||||
|
||||
@@ -35,6 +35,12 @@ export interface InjectableMetadata {
|
||||
* 依赖列表
|
||||
*/
|
||||
dependencies: Array<ServiceType<any> | string | symbol>;
|
||||
|
||||
/**
|
||||
* 属性注入映射
|
||||
* key: 属性名, value: 服务类型
|
||||
*/
|
||||
properties?: Map<string | symbol, ServiceType<any>>;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -77,10 +83,12 @@ export interface UpdatableMetadata {
|
||||
*/
|
||||
export function Injectable(): ClassDecorator {
|
||||
return function <T extends Function>(target: T): T {
|
||||
// 标记为可注入
|
||||
const existing = injectableMetadata.get(target);
|
||||
|
||||
injectableMetadata.set(target, {
|
||||
injectable: true,
|
||||
dependencies: []
|
||||
dependencies: [],
|
||||
properties: existing?.properties
|
||||
});
|
||||
|
||||
return target;
|
||||
@@ -142,20 +150,7 @@ export function Updatable(priority: number = 0): ClassDecorator {
|
||||
*
|
||||
* 标记构造函数参数需要注入的服务类型
|
||||
*
|
||||
* @param serviceType 服务类型标识符(类、字符串或Symbol)
|
||||
*
|
||||
* @example
|
||||
* ```typescript
|
||||
* @Injectable()
|
||||
* class MySystem extends EntitySystem {
|
||||
* constructor(
|
||||
* @Inject(TimeService) private timeService: TimeService,
|
||||
* @Inject(PhysicsService) private physics: PhysicsService
|
||||
* ) {
|
||||
* super();
|
||||
* }
|
||||
* }
|
||||
* ```
|
||||
* @param serviceType 服务类型标识符
|
||||
*/
|
||||
export function Inject(serviceType: ServiceType<any> | string | symbol): ParameterDecorator {
|
||||
return function (target: Object, propertyKey: string | symbol | undefined, parameterIndex: number) {
|
||||
@@ -171,6 +166,35 @@ export function Inject(serviceType: ServiceType<any> | string | symbol): Paramet
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* @InjectProperty() 装饰器
|
||||
*
|
||||
* 通过属性装饰器注入依赖
|
||||
*
|
||||
* 注入时机:在构造函数执行后、onInitialize() 调用前完成
|
||||
*
|
||||
* @param serviceType 服务类型
|
||||
*/
|
||||
export function InjectProperty(serviceType: ServiceType<any>): PropertyDecorator {
|
||||
return function (target: any, propertyKey: string | symbol) {
|
||||
let metadata = injectableMetadata.get(target.constructor);
|
||||
|
||||
if (!metadata) {
|
||||
metadata = {
|
||||
injectable: true,
|
||||
dependencies: []
|
||||
};
|
||||
injectableMetadata.set(target.constructor, metadata);
|
||||
}
|
||||
|
||||
if (!metadata.properties) {
|
||||
metadata.properties = new Map();
|
||||
}
|
||||
|
||||
metadata.properties.set(propertyKey, serviceType);
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* 检查类是否标记为可注入
|
||||
*
|
||||
@@ -252,6 +276,29 @@ export function createInstance<T>(
|
||||
return new constructor(...dependencies);
|
||||
}
|
||||
|
||||
/**
|
||||
* 为实例注入属性依赖
|
||||
*
|
||||
* @param instance 目标实例
|
||||
* @param container 服务容器
|
||||
*/
|
||||
export function injectProperties<T>(instance: T, container: ServiceContainer): void {
|
||||
const constructor = (instance as any).constructor;
|
||||
const metadata = getInjectableMetadata(constructor);
|
||||
|
||||
if (!metadata?.properties || metadata.properties.size === 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (const [propertyKey, serviceType] of metadata.properties) {
|
||||
const service = container.resolve(serviceType);
|
||||
|
||||
if (service !== null) {
|
||||
(instance as any)[propertyKey] = service;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 检查类是否标记为可更新
|
||||
*
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
export {
|
||||
Injectable,
|
||||
Inject,
|
||||
InjectProperty,
|
||||
Updatable,
|
||||
isInjectable,
|
||||
getInjectableMetadata,
|
||||
@@ -14,6 +15,7 @@ export {
|
||||
isUpdatable,
|
||||
getUpdatableMetadata,
|
||||
createInstance,
|
||||
injectProperties,
|
||||
registerInjectable
|
||||
} from './Decorators';
|
||||
|
||||
|
||||
@@ -70,8 +70,7 @@ export abstract class Component implements IComponent {
|
||||
* 这是一个生命周期钩子,用于组件的初始化逻辑。
|
||||
* 虽然保留此方法,但建议将复杂的初始化逻辑放在 System 中处理。
|
||||
*/
|
||||
public onAddedToEntity(): void {
|
||||
}
|
||||
public onAddedToEntity(): void {}
|
||||
|
||||
/**
|
||||
* 组件从实体移除时的回调
|
||||
@@ -82,7 +81,5 @@ export abstract class Component implements IComponent {
|
||||
* 这是一个生命周期钩子,用于组件的清理逻辑。
|
||||
* 虽然保留此方法,但建议将复杂的清理逻辑放在 System 中处理。
|
||||
*/
|
||||
public onRemovedFromEntity(): void {
|
||||
}
|
||||
|
||||
}
|
||||
public onRemovedFromEntity(): void {}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import { Entity } from '../Entity';
|
||||
import { ComponentType } from './ComponentStorage';
|
||||
import { BitMask64Data, BitMask64Utils, ComponentTypeManager } from "../Utils";
|
||||
import { ComponentType, ComponentRegistry } from './ComponentStorage';
|
||||
import { BitMask64Data, BitMask64Utils } from "../Utils";
|
||||
import { BitMaskHashMap } from "../Utils/BitMaskHashMap";
|
||||
|
||||
/**
|
||||
@@ -266,10 +266,18 @@ export class ArchetypeSystem {
|
||||
|
||||
/**
|
||||
* 生成原型ID
|
||||
* 使用ComponentRegistry确保与Entity.componentMask使用相同的bitIndex
|
||||
*/
|
||||
private generateArchetypeId(componentTypes: ComponentType[]): ArchetypeId {
|
||||
let entityBits = ComponentTypeManager.instance.getEntityBits(componentTypes);
|
||||
return entityBits.getValue();
|
||||
let mask = BitMask64Utils.clone(BitMask64Utils.ZERO);
|
||||
for (const type of componentTypes) {
|
||||
if (!ComponentRegistry.isRegistered(type)) {
|
||||
ComponentRegistry.register(type);
|
||||
}
|
||||
const bitMask = ComponentRegistry.getBitMask(type);
|
||||
BitMask64Utils.orInPlace(mask, bitMask);
|
||||
}
|
||||
return mask;
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -5,40 +5,10 @@ import { BitMask64Utils, BitMask64Data } from '../Utils/BigIntCompatibility';
|
||||
import { createLogger } from '../../Utils/Logger';
|
||||
import { getComponentTypeName } from '../Decorators';
|
||||
import { Archetype, ArchetypeSystem } from './ArchetypeSystem';
|
||||
import { ComponentTypeManager } from "../Utils";
|
||||
import { ReactiveQuery, ReactiveQueryConfig } from './ReactiveQuery';
|
||||
import { QueryCondition, QueryConditionType, QueryResult } from './QueryTypes';
|
||||
|
||||
/**
|
||||
* 查询条件类型
|
||||
*/
|
||||
export enum QueryConditionType {
|
||||
/** 必须包含所有指定组件 */
|
||||
ALL = 'all',
|
||||
/** 必须包含任意一个指定组件 */
|
||||
ANY = 'any',
|
||||
/** 不能包含任何指定组件 */
|
||||
NONE = 'none'
|
||||
}
|
||||
|
||||
/**
|
||||
* 查询条件接口
|
||||
*/
|
||||
export interface QueryCondition {
|
||||
type: QueryConditionType;
|
||||
componentTypes: ComponentType[];
|
||||
mask: BitMask64Data;
|
||||
}
|
||||
|
||||
/**
|
||||
* 实体查询结果接口
|
||||
*/
|
||||
export interface QueryResult {
|
||||
entities: readonly Entity[];
|
||||
count: number;
|
||||
/** 查询执行时间(毫秒) */
|
||||
executionTime: number;
|
||||
/** 是否来自缓存 */
|
||||
fromCache: boolean;
|
||||
}
|
||||
export { QueryCondition, QueryConditionType, QueryResult };
|
||||
|
||||
/**
|
||||
* 实体索引结构
|
||||
@@ -124,15 +94,16 @@ export class QuerySystem {
|
||||
|
||||
/**
|
||||
* 设置实体列表并重建索引
|
||||
*
|
||||
*
|
||||
* 当实体集合发生大规模变化时调用此方法。
|
||||
* 系统将重新构建所有索引以确保查询性能。
|
||||
*
|
||||
*
|
||||
* @param entities 新的实体列表
|
||||
*/
|
||||
public setEntities(entities: Entity[]): void {
|
||||
this.entities = entities;
|
||||
this.clearQueryCache();
|
||||
this.clearReactiveQueries();
|
||||
this.rebuildIndexes();
|
||||
}
|
||||
|
||||
@@ -152,12 +123,14 @@ export class QuerySystem {
|
||||
|
||||
this.archetypeSystem.addEntity(entity);
|
||||
|
||||
// 通知响应式查询
|
||||
this.notifyReactiveQueriesEntityAdded(entity);
|
||||
|
||||
// 只有在非延迟模式下才立即清理缓存
|
||||
if (!deferCacheClear) {
|
||||
this.clearQueryCache();
|
||||
}
|
||||
|
||||
|
||||
// 更新版本号
|
||||
this._version++;
|
||||
}
|
||||
@@ -235,14 +208,24 @@ export class QuerySystem {
|
||||
public removeEntity(entity: Entity): void {
|
||||
const index = this.entities.indexOf(entity);
|
||||
if (index !== -1) {
|
||||
const componentTypes: ComponentType[] = [];
|
||||
for (const component of entity.components) {
|
||||
componentTypes.push(component.constructor as ComponentType);
|
||||
}
|
||||
|
||||
this.entities.splice(index, 1);
|
||||
this.removeEntityFromIndexes(entity);
|
||||
|
||||
this.archetypeSystem.removeEntity(entity);
|
||||
|
||||
if (componentTypes.length > 0) {
|
||||
this.notifyReactiveQueriesEntityRemoved(entity, componentTypes);
|
||||
} else {
|
||||
this.notifyReactiveQueriesEntityRemovedFallback(entity);
|
||||
}
|
||||
|
||||
this.clearQueryCache();
|
||||
|
||||
// 更新版本号
|
||||
this._version++;
|
||||
}
|
||||
}
|
||||
@@ -270,6 +253,9 @@ export class QuerySystem {
|
||||
// 重新添加实体到索引(基于新的组件状态)
|
||||
this.addEntityToIndexes(entity);
|
||||
|
||||
// 通知响应式查询
|
||||
this.notifyReactiveQueriesEntityChanged(entity);
|
||||
|
||||
// 清理查询缓存,因为实体组件状态已改变
|
||||
this.clearQueryCache();
|
||||
|
||||
@@ -357,13 +343,13 @@ export class QuerySystem {
|
||||
|
||||
/**
|
||||
* 查询包含所有指定组件的实体
|
||||
*
|
||||
*
|
||||
* 返回同时包含所有指定组件类型的实体列表。
|
||||
* 系统会自动选择最高效的查询策略,包括索引查找和缓存机制。
|
||||
*
|
||||
* 内部使用响应式查询作为智能缓存,自动跟踪实体变化,性能更优。
|
||||
*
|
||||
* @param componentTypes 要查询的组件类型列表
|
||||
* @returns 查询结果,包含匹配的实体和性能信息
|
||||
*
|
||||
*
|
||||
* @example
|
||||
* ```typescript
|
||||
* // 查询同时具有位置和速度组件的实体
|
||||
@@ -375,38 +361,20 @@ export class QuerySystem {
|
||||
const startTime = performance.now();
|
||||
this.queryStats.totalQueries++;
|
||||
|
||||
// 生成缓存键
|
||||
const cacheKey = this.generateCacheKey('all', componentTypes);
|
||||
// 使用内部响应式查询作为智能缓存
|
||||
const reactiveQuery = this.getOrCreateReactiveQuery(QueryConditionType.ALL, componentTypes);
|
||||
|
||||
// 检查缓存
|
||||
const cached = this.getFromCache(cacheKey);
|
||||
if (cached) {
|
||||
this.queryStats.cacheHits++;
|
||||
return {
|
||||
entities: cached,
|
||||
count: cached.length,
|
||||
executionTime: performance.now() - startTime,
|
||||
fromCache: true
|
||||
};
|
||||
}
|
||||
// 从响应式查询获取结果(永远是最新的)
|
||||
const entities = reactiveQuery.getEntities();
|
||||
|
||||
this.queryStats.archetypeHits++;
|
||||
const archetypeResult = this.archetypeSystem.queryArchetypes(componentTypes, 'AND');
|
||||
|
||||
const entities: Entity[] = [];
|
||||
for (const archetype of archetypeResult.archetypes) {
|
||||
for (const entity of archetype.entities) {
|
||||
entities.push(entity);
|
||||
}
|
||||
}
|
||||
|
||||
this.addToCache(cacheKey, entities);
|
||||
// 统计为缓存命中(响应式查询本质上是永不过期的智能缓存)
|
||||
this.queryStats.cacheHits++;
|
||||
|
||||
return {
|
||||
entities,
|
||||
count: entities.length,
|
||||
executionTime: performance.now() - startTime,
|
||||
fromCache: false
|
||||
fromCache: true
|
||||
};
|
||||
}
|
||||
|
||||
@@ -436,13 +404,13 @@ export class QuerySystem {
|
||||
|
||||
/**
|
||||
* 查询包含任意指定组件的实体
|
||||
*
|
||||
*
|
||||
* 返回包含任意一个指定组件类型的实体列表。
|
||||
* 使用集合合并算法确保高效的查询性能。
|
||||
*
|
||||
* 内部使用响应式查询作为智能缓存,自动跟踪实体变化,性能更优。
|
||||
*
|
||||
* @param componentTypes 要查询的组件类型列表
|
||||
* @returns 查询结果,包含匹配的实体和性能信息
|
||||
*
|
||||
*
|
||||
* @example
|
||||
* ```typescript
|
||||
* // 查询具有武器或护甲组件的实体
|
||||
@@ -454,52 +422,32 @@ export class QuerySystem {
|
||||
const startTime = performance.now();
|
||||
this.queryStats.totalQueries++;
|
||||
|
||||
const cacheKey = this.generateCacheKey('any', componentTypes);
|
||||
// 使用内部响应式查询作为智能缓存
|
||||
const reactiveQuery = this.getOrCreateReactiveQuery(QueryConditionType.ANY, componentTypes);
|
||||
|
||||
// 检查缓存
|
||||
const cached = this.getFromCache(cacheKey);
|
||||
if (cached) {
|
||||
this.queryStats.cacheHits++;
|
||||
return {
|
||||
entities: cached,
|
||||
count: cached.length,
|
||||
executionTime: performance.now() - startTime,
|
||||
fromCache: true
|
||||
};
|
||||
}
|
||||
// 从响应式查询获取结果(永远是最新的)
|
||||
const entities = reactiveQuery.getEntities();
|
||||
|
||||
this.queryStats.archetypeHits++;
|
||||
const archetypeResult = this.archetypeSystem.queryArchetypes(componentTypes, 'OR');
|
||||
|
||||
const entities = this.acquireResultArray();
|
||||
for (const archetype of archetypeResult.archetypes) {
|
||||
for (const entity of archetype.entities) {
|
||||
entities.push(entity);
|
||||
}
|
||||
}
|
||||
|
||||
const frozenEntities = [...entities];
|
||||
this.releaseResultArray(entities);
|
||||
|
||||
this.addToCache(cacheKey, frozenEntities);
|
||||
// 统计为缓存命中(响应式查询本质上是永不过期的智能缓存)
|
||||
this.queryStats.cacheHits++;
|
||||
|
||||
return {
|
||||
entities: frozenEntities,
|
||||
count: frozenEntities.length,
|
||||
entities,
|
||||
count: entities.length,
|
||||
executionTime: performance.now() - startTime,
|
||||
fromCache: false
|
||||
fromCache: true
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* 查询不包含任何指定组件的实体
|
||||
*
|
||||
*
|
||||
* 返回不包含任何指定组件类型的实体列表。
|
||||
* 适用于排除特定类型实体的查询场景。
|
||||
*
|
||||
* 内部使用响应式查询作为智能缓存,自动跟踪实体变化,性能更优。
|
||||
*
|
||||
* @param componentTypes 要排除的组件类型列表
|
||||
* @returns 查询结果,包含匹配的实体和性能信息
|
||||
*
|
||||
*
|
||||
* @example
|
||||
* ```typescript
|
||||
* // 查询不具有AI和玩家控制组件的实体(如静态物体)
|
||||
@@ -511,32 +459,20 @@ export class QuerySystem {
|
||||
const startTime = performance.now();
|
||||
this.queryStats.totalQueries++;
|
||||
|
||||
const cacheKey = this.generateCacheKey('none', componentTypes);
|
||||
// 使用内部响应式查询作为智能缓存
|
||||
const reactiveQuery = this.getOrCreateReactiveQuery(QueryConditionType.NONE, componentTypes);
|
||||
|
||||
// 检查缓存
|
||||
const cached = this.getFromCache(cacheKey);
|
||||
if (cached) {
|
||||
this.queryStats.cacheHits++;
|
||||
return {
|
||||
entities: cached,
|
||||
count: cached.length,
|
||||
executionTime: performance.now() - startTime,
|
||||
fromCache: true
|
||||
};
|
||||
}
|
||||
// 从响应式查询获取结果(永远是最新的)
|
||||
const entities = reactiveQuery.getEntities();
|
||||
|
||||
const mask = this.createComponentMask(componentTypes);
|
||||
const entities = this.entities.filter(entity =>
|
||||
BitMask64Utils.hasNone(entity.componentMask, mask)
|
||||
);
|
||||
|
||||
this.addToCache(cacheKey, entities);
|
||||
// 统计为缓存命中(响应式查询本质上是永不过期的智能缓存)
|
||||
this.queryStats.cacheHits++;
|
||||
|
||||
return {
|
||||
entities,
|
||||
count: entities.length,
|
||||
executionTime: performance.now() - startTime,
|
||||
fromCache: false
|
||||
fromCache: true
|
||||
};
|
||||
}
|
||||
|
||||
@@ -759,6 +695,20 @@ export class QuerySystem {
|
||||
this.componentMaskCache.clear();
|
||||
}
|
||||
|
||||
/**
|
||||
* 清除所有响应式查询
|
||||
*
|
||||
* 销毁所有响应式查询实例并清理索引
|
||||
* 通常在setEntities时调用以确保缓存一致性
|
||||
*/
|
||||
private clearReactiveQueries(): void {
|
||||
for (const query of this._reactiveQueries.values()) {
|
||||
query.dispose();
|
||||
}
|
||||
this._reactiveQueries.clear();
|
||||
this._reactiveQueriesByComponent.clear();
|
||||
}
|
||||
|
||||
/**
|
||||
* 高效的缓存键生成
|
||||
*/
|
||||
@@ -782,11 +732,111 @@ export class QuerySystem {
|
||||
|
||||
/**
|
||||
* 清理查询缓存
|
||||
*
|
||||
*
|
||||
* 用于外部调用清理缓存,通常在批量操作后使用。
|
||||
* 注意:此方法也会清理响应式查询缓存
|
||||
*/
|
||||
public clearCache(): void {
|
||||
this.clearQueryCache();
|
||||
this.clearReactiveQueries();
|
||||
}
|
||||
|
||||
/**
|
||||
* 创建响应式查询
|
||||
*
|
||||
* 响应式查询会自动跟踪实体/组件的变化,并通过事件通知订阅者。
|
||||
* 适合需要实时响应实体变化的场景(如UI更新、AI系统等)。
|
||||
*
|
||||
* @param componentTypes 查询的组件类型列表
|
||||
* @param config 可选的查询配置
|
||||
* @returns 响应式查询实例
|
||||
*
|
||||
* @example
|
||||
* ```typescript
|
||||
* const query = querySystem.createReactiveQuery([Position, Velocity], {
|
||||
* enableBatchMode: true,
|
||||
* batchDelay: 16
|
||||
* });
|
||||
*
|
||||
* query.subscribe((change) => {
|
||||
* if (change.type === ReactiveQueryChangeType.ADDED) {
|
||||
* console.log('新实体:', change.entity);
|
||||
* }
|
||||
* });
|
||||
* ```
|
||||
*/
|
||||
public createReactiveQuery(
|
||||
componentTypes: ComponentType[],
|
||||
config?: ReactiveQueryConfig
|
||||
): ReactiveQuery {
|
||||
if (!componentTypes || componentTypes.length === 0) {
|
||||
throw new Error('组件类型列表不能为空');
|
||||
}
|
||||
|
||||
const mask = this.createComponentMask(componentTypes);
|
||||
const condition: QueryCondition = {
|
||||
type: QueryConditionType.ALL,
|
||||
componentTypes,
|
||||
mask
|
||||
};
|
||||
|
||||
const query = new ReactiveQuery(condition, config);
|
||||
|
||||
const initialEntities = this.executeTraditionalQuery(
|
||||
QueryConditionType.ALL,
|
||||
componentTypes
|
||||
);
|
||||
query.initializeWith(initialEntities);
|
||||
|
||||
const cacheKey = this.generateCacheKey('all', componentTypes);
|
||||
this._reactiveQueries.set(cacheKey, query);
|
||||
|
||||
for (const type of componentTypes) {
|
||||
let queries = this._reactiveQueriesByComponent.get(type);
|
||||
if (!queries) {
|
||||
queries = new Set();
|
||||
this._reactiveQueriesByComponent.set(type, queries);
|
||||
}
|
||||
queries.add(query);
|
||||
}
|
||||
|
||||
return query;
|
||||
}
|
||||
|
||||
/**
|
||||
* 销毁响应式查询
|
||||
*
|
||||
* 清理查询占用的资源,包括监听器和实体引用。
|
||||
* 销毁后的查询不应再被使用。
|
||||
*
|
||||
* @param query 要销毁的响应式查询
|
||||
*
|
||||
* @example
|
||||
* ```typescript
|
||||
* const query = querySystem.createReactiveQuery([Position, Velocity]);
|
||||
* // ... 使用查询
|
||||
* querySystem.destroyReactiveQuery(query);
|
||||
* ```
|
||||
*/
|
||||
public destroyReactiveQuery(query: ReactiveQuery): void {
|
||||
if (!query) {
|
||||
return;
|
||||
}
|
||||
|
||||
const cacheKey = query.id;
|
||||
this._reactiveQueries.delete(cacheKey);
|
||||
|
||||
for (const type of query.condition.componentTypes) {
|
||||
const queries = this._reactiveQueriesByComponent.get(type);
|
||||
if (queries) {
|
||||
queries.delete(query);
|
||||
if (queries.size === 0) {
|
||||
this._reactiveQueriesByComponent.delete(type);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
query.dispose();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -794,6 +844,7 @@ export class QuerySystem {
|
||||
*
|
||||
* 根据组件类型列表生成对应的位掩码。
|
||||
* 使用缓存避免重复计算。
|
||||
* 注意:必须使用ComponentRegistry来确保与Entity.componentMask使用相同的bitIndex
|
||||
*
|
||||
* @param componentTypes 组件类型列表
|
||||
* @returns 生成的位掩码
|
||||
@@ -810,10 +861,20 @@ export class QuerySystem {
|
||||
return cached;
|
||||
}
|
||||
|
||||
let mask = ComponentTypeManager.instance.getEntityBits(componentTypes);
|
||||
// 使用ComponentRegistry而不是ComponentTypeManager,确保bitIndex一致
|
||||
let mask = BitMask64Utils.clone(BitMask64Utils.ZERO);
|
||||
for (const type of componentTypes) {
|
||||
// 确保组件已注册
|
||||
if (!ComponentRegistry.isRegistered(type)) {
|
||||
ComponentRegistry.register(type);
|
||||
}
|
||||
const bitMask = ComponentRegistry.getBitMask(type);
|
||||
BitMask64Utils.orInPlace(mask, bitMask);
|
||||
}
|
||||
|
||||
// 缓存结果
|
||||
this.componentMaskCache.set(cacheKey, mask.getValue());
|
||||
return mask.getValue();
|
||||
this.componentMaskCache.set(cacheKey, mask);
|
||||
return mask;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -882,7 +943,7 @@ export class QuerySystem {
|
||||
}))
|
||||
},
|
||||
cacheStats: {
|
||||
size: this.queryCache.size,
|
||||
size: this._reactiveQueries.size,
|
||||
hitRate: this.queryStats.totalQueries > 0 ?
|
||||
(this.queryStats.cacheHits / this.queryStats.totalQueries * 100).toFixed(2) + '%' : '0%'
|
||||
}
|
||||
@@ -891,12 +952,230 @@ export class QuerySystem {
|
||||
|
||||
/**
|
||||
* 获取实体所属的原型信息
|
||||
*
|
||||
*
|
||||
* @param entity 要查询的实体
|
||||
*/
|
||||
public getEntityArchetype(entity: Entity): Archetype | undefined {
|
||||
return this.archetypeSystem.getEntityArchetype(entity);
|
||||
}
|
||||
|
||||
// ============================================================
|
||||
// 响应式查询支持(内部智能缓存)
|
||||
// ============================================================
|
||||
|
||||
/**
|
||||
* 响应式查询集合(内部使用,作为智能缓存)
|
||||
* 传统查询API(queryAll/queryAny/queryNone)内部自动使用响应式查询优化性能
|
||||
*/
|
||||
private _reactiveQueries: Map<string, ReactiveQuery> = new Map();
|
||||
|
||||
/**
|
||||
* 按组件类型索引的响应式查询
|
||||
* 用于快速定位哪些查询关心某个组件类型
|
||||
*/
|
||||
private _reactiveQueriesByComponent: Map<ComponentType, Set<ReactiveQuery>> = new Map();
|
||||
|
||||
/**
|
||||
* 获取或创建内部响应式查询(作为智能缓存)
|
||||
*
|
||||
* @param queryType 查询类型
|
||||
* @param componentTypes 组件类型列表
|
||||
* @returns 响应式查询实例
|
||||
*/
|
||||
private getOrCreateReactiveQuery(
|
||||
queryType: QueryConditionType,
|
||||
componentTypes: ComponentType[]
|
||||
): ReactiveQuery {
|
||||
// 生成缓存键(与传统缓存键格式一致)
|
||||
const cacheKey = this.generateCacheKey(queryType, componentTypes);
|
||||
|
||||
// 检查是否已存在响应式查询
|
||||
let reactiveQuery = this._reactiveQueries.get(cacheKey);
|
||||
|
||||
if (!reactiveQuery) {
|
||||
// 创建查询条件
|
||||
const mask = this.createComponentMask(componentTypes);
|
||||
const condition: QueryCondition = {
|
||||
type: queryType,
|
||||
componentTypes,
|
||||
mask
|
||||
};
|
||||
|
||||
// 创建响应式查询(禁用批量模式,保持实时性)
|
||||
reactiveQuery = new ReactiveQuery(condition, {
|
||||
enableBatchMode: false,
|
||||
debug: false
|
||||
});
|
||||
|
||||
// 初始化查询结果(使用传统方式获取初始数据)
|
||||
const initialEntities = this.executeTraditionalQuery(queryType, componentTypes);
|
||||
reactiveQuery.initializeWith(initialEntities);
|
||||
|
||||
// 注册响应式查询
|
||||
this._reactiveQueries.set(cacheKey, reactiveQuery);
|
||||
|
||||
// 为每个组件类型注册索引
|
||||
for (const type of componentTypes) {
|
||||
let queries = this._reactiveQueriesByComponent.get(type);
|
||||
if (!queries) {
|
||||
queries = new Set();
|
||||
this._reactiveQueriesByComponent.set(type, queries);
|
||||
}
|
||||
queries.add(reactiveQuery);
|
||||
}
|
||||
|
||||
this._logger.debug(`创建内部响应式查询缓存: ${cacheKey}`);
|
||||
}
|
||||
|
||||
return reactiveQuery;
|
||||
}
|
||||
|
||||
/**
|
||||
* 执行传统查询(内部使用,用于响应式查询初始化)
|
||||
*
|
||||
* @param queryType 查询类型
|
||||
* @param componentTypes 组件类型列表
|
||||
* @returns 匹配的实体列表
|
||||
*/
|
||||
private executeTraditionalQuery(
|
||||
queryType: QueryConditionType,
|
||||
componentTypes: ComponentType[]
|
||||
): Entity[] {
|
||||
switch (queryType) {
|
||||
case QueryConditionType.ALL: {
|
||||
const archetypeResult = this.archetypeSystem.queryArchetypes(componentTypes, 'AND');
|
||||
const entities: Entity[] = [];
|
||||
for (const archetype of archetypeResult.archetypes) {
|
||||
for (const entity of archetype.entities) {
|
||||
entities.push(entity);
|
||||
}
|
||||
}
|
||||
return entities;
|
||||
}
|
||||
case QueryConditionType.ANY: {
|
||||
const archetypeResult = this.archetypeSystem.queryArchetypes(componentTypes, 'OR');
|
||||
const entities: Entity[] = [];
|
||||
for (const archetype of archetypeResult.archetypes) {
|
||||
for (const entity of archetype.entities) {
|
||||
entities.push(entity);
|
||||
}
|
||||
}
|
||||
return entities;
|
||||
}
|
||||
case QueryConditionType.NONE: {
|
||||
const mask = this.createComponentMask(componentTypes);
|
||||
return this.entities.filter(entity =>
|
||||
BitMask64Utils.hasNone(entity.componentMask, mask)
|
||||
);
|
||||
}
|
||||
default:
|
||||
return [];
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 通知所有响应式查询实体已添加
|
||||
*
|
||||
* 使用组件类型索引,只通知关心该实体组件的查询
|
||||
*
|
||||
* @param entity 添加的实体
|
||||
*/
|
||||
private notifyReactiveQueriesEntityAdded(entity: Entity): void {
|
||||
if (this._reactiveQueries.size === 0) return;
|
||||
|
||||
const notified = new Set<ReactiveQuery>();
|
||||
|
||||
for (const component of entity.components) {
|
||||
const componentType = component.constructor as ComponentType;
|
||||
const queries = this._reactiveQueriesByComponent.get(componentType);
|
||||
|
||||
if (queries) {
|
||||
for (const query of queries) {
|
||||
if (!notified.has(query)) {
|
||||
query.notifyEntityAdded(entity);
|
||||
notified.add(query);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 通知响应式查询实体已移除
|
||||
*
|
||||
* 使用组件类型索引,只通知关心该实体组件的查询
|
||||
*
|
||||
* @param entity 移除的实体
|
||||
* @param componentTypes 实体移除前的组件类型列表
|
||||
*/
|
||||
private notifyReactiveQueriesEntityRemoved(entity: Entity, componentTypes: ComponentType[]): void {
|
||||
if (this._reactiveQueries.size === 0) return;
|
||||
|
||||
const notified = new Set<ReactiveQuery>();
|
||||
|
||||
for (const componentType of componentTypes) {
|
||||
const queries = this._reactiveQueriesByComponent.get(componentType);
|
||||
if (queries) {
|
||||
for (const query of queries) {
|
||||
if (!notified.has(query)) {
|
||||
query.notifyEntityRemoved(entity);
|
||||
notified.add(query);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 通知响应式查询实体已移除(后备方案)
|
||||
*
|
||||
* 当实体已经清空组件时使用,通知所有查询
|
||||
*
|
||||
* @param entity 移除的实体
|
||||
*/
|
||||
private notifyReactiveQueriesEntityRemovedFallback(entity: Entity): void {
|
||||
if (this._reactiveQueries.size === 0) return;
|
||||
|
||||
for (const query of this._reactiveQueries.values()) {
|
||||
query.notifyEntityRemoved(entity);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 通知响应式查询实体已变化
|
||||
*
|
||||
* 使用混合策略:
|
||||
* 1. 首先通知关心实体当前组件的查询
|
||||
* 2. 然后通知所有其他查询(包括那些可能因为组件移除而不再匹配的查询)
|
||||
*
|
||||
* @param entity 变化的实体
|
||||
*/
|
||||
private notifyReactiveQueriesEntityChanged(entity: Entity): void {
|
||||
if (this._reactiveQueries.size === 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
const notified = new Set<ReactiveQuery>();
|
||||
|
||||
for (const component of entity.components) {
|
||||
const componentType = component.constructor as ComponentType;
|
||||
const queries = this._reactiveQueriesByComponent.get(componentType);
|
||||
if (queries) {
|
||||
for (const query of queries) {
|
||||
if (!notified.has(query)) {
|
||||
query.notifyEntityChanged(entity);
|
||||
notified.add(query);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (const query of this._reactiveQueries.values()) {
|
||||
if (!notified.has(query)) {
|
||||
query.notifyEntityChanged(entity);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
36
packages/core/src/ECS/Core/QueryTypes.ts
Normal file
@@ -0,0 +1,36 @@
|
||||
import { ComponentType } from './ComponentStorage';
|
||||
import { BitMask64Data } from '../Utils/BigIntCompatibility';
|
||||
import { Entity } from '../Entity';
|
||||
|
||||
/**
|
||||
* 查询条件类型
|
||||
*/
|
||||
export enum QueryConditionType {
|
||||
/** 必须包含所有指定组件 */
|
||||
ALL = 'all',
|
||||
/** 必须包含任意一个指定组件 */
|
||||
ANY = 'any',
|
||||
/** 不能包含任何指定组件 */
|
||||
NONE = 'none'
|
||||
}
|
||||
|
||||
/**
|
||||
* 查询条件接口
|
||||
*/
|
||||
export interface QueryCondition {
|
||||
type: QueryConditionType;
|
||||
componentTypes: ComponentType[];
|
||||
mask: BitMask64Data;
|
||||
}
|
||||
|
||||
/**
|
||||
* 实体查询结果接口
|
||||
*/
|
||||
export interface QueryResult {
|
||||
entities: readonly Entity[];
|
||||
count: number;
|
||||
/** 查询执行时间(毫秒) */
|
||||
executionTime: number;
|
||||
/** 是否来自缓存 */
|
||||
fromCache: boolean;
|
||||
}
|
||||
475
packages/core/src/ECS/Core/ReactiveQuery.ts
Normal file
@@ -0,0 +1,475 @@
|
||||
import { Entity } from '../Entity';
|
||||
import { QueryCondition, QueryConditionType } from './QueryTypes';
|
||||
import { BitMask64Utils } from '../Utils/BigIntCompatibility';
|
||||
import { createLogger } from '../../Utils/Logger';
|
||||
|
||||
const logger = createLogger('ReactiveQuery');
|
||||
|
||||
/**
|
||||
* 响应式查询变化类型
|
||||
*/
|
||||
export enum ReactiveQueryChangeType {
|
||||
/** 实体添加到查询结果 */
|
||||
ADDED = 'added',
|
||||
/** 实体从查询结果移除 */
|
||||
REMOVED = 'removed',
|
||||
/** 查询结果批量更新 */
|
||||
BATCH_UPDATE = 'batch_update'
|
||||
}
|
||||
|
||||
/**
|
||||
* 响应式查询变化事件
|
||||
*/
|
||||
export interface ReactiveQueryChange {
|
||||
/** 变化类型 */
|
||||
type: ReactiveQueryChangeType;
|
||||
/** 变化的实体 */
|
||||
entity?: Entity;
|
||||
/** 批量变化的实体 */
|
||||
entities?: readonly Entity[];
|
||||
/** 新增的实体列表(仅batch_update时有效) */
|
||||
added?: readonly Entity[];
|
||||
/** 移除的实体列表(仅batch_update时有效) */
|
||||
removed?: readonly Entity[];
|
||||
}
|
||||
|
||||
/**
|
||||
* 响应式查询监听器
|
||||
*/
|
||||
export type ReactiveQueryListener = (change: ReactiveQueryChange) => void;
|
||||
|
||||
/**
|
||||
* 响应式查询配置
|
||||
*/
|
||||
export interface ReactiveQueryConfig {
|
||||
/** 是否启用批量模式(减少通知频率) */
|
||||
enableBatchMode?: boolean;
|
||||
/** 批量模式的延迟时间(毫秒) */
|
||||
batchDelay?: number;
|
||||
/** 调试模式 */
|
||||
debug?: boolean;
|
||||
}
|
||||
|
||||
/**
|
||||
* 响应式查询类
|
||||
*
|
||||
* 提供基于事件驱动的实体查询机制,只在实体/组件真正变化时触发通知。
|
||||
*
|
||||
* 核心特性:
|
||||
* - Event-driven: 基于事件的增量更新
|
||||
* - 精确通知: 只通知真正匹配的变化
|
||||
* - 性能优化: 避免每帧重复查询
|
||||
*
|
||||
* @example
|
||||
* ```typescript
|
||||
* // 创建响应式查询
|
||||
* const query = new ReactiveQuery(querySystem, {
|
||||
* type: QueryConditionType.ALL,
|
||||
* componentTypes: [Position, Velocity],
|
||||
* mask: createMask([Position, Velocity])
|
||||
* });
|
||||
*
|
||||
* // 订阅变化
|
||||
* query.subscribe((change) => {
|
||||
* if (change.type === ReactiveQueryChangeType.ADDED) {
|
||||
* console.log('新实体:', change.entity);
|
||||
* }
|
||||
* });
|
||||
*
|
||||
* // 获取当前结果
|
||||
* const entities = query.getEntities();
|
||||
* ```
|
||||
*/
|
||||
export class ReactiveQuery {
|
||||
/** 当前查询结果 */
|
||||
private _entities: Entity[] = [];
|
||||
|
||||
/** 实体ID集合,用于快速查找 */
|
||||
private _entityIdSet: Set<number> = new Set();
|
||||
|
||||
/** 查询条件 */
|
||||
private readonly _condition: QueryCondition;
|
||||
|
||||
/** 监听器列表 */
|
||||
private _listeners: ReactiveQueryListener[] = [];
|
||||
|
||||
/** 配置 */
|
||||
private readonly _config: ReactiveQueryConfig;
|
||||
|
||||
/** 批量变化缓存 */
|
||||
private _batchChanges: {
|
||||
added: Entity[];
|
||||
removed: Entity[];
|
||||
timer: ReturnType<typeof setTimeout> | null;
|
||||
};
|
||||
|
||||
/** 查询ID(用于调试) */
|
||||
private readonly _id: string;
|
||||
|
||||
/** 是否已激活 */
|
||||
private _active: boolean = true;
|
||||
|
||||
constructor(condition: QueryCondition, config: ReactiveQueryConfig = {}) {
|
||||
this._condition = condition;
|
||||
this._config = {
|
||||
enableBatchMode: config.enableBatchMode ?? true,
|
||||
batchDelay: config.batchDelay ?? 16, // 默认一帧
|
||||
debug: config.debug ?? false
|
||||
};
|
||||
|
||||
this._id = this.generateQueryId();
|
||||
|
||||
this._batchChanges = {
|
||||
added: [],
|
||||
removed: [],
|
||||
timer: null
|
||||
};
|
||||
|
||||
if (this._config.debug) {
|
||||
logger.debug(`创建ReactiveQuery: ${this._id}`);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 生成查询ID
|
||||
*/
|
||||
private generateQueryId(): string {
|
||||
const typeStr = this._condition.type;
|
||||
const componentsStr = this._condition.componentTypes
|
||||
.map(t => t.name)
|
||||
.sort()
|
||||
.join(',');
|
||||
return `${typeStr}:${componentsStr}`;
|
||||
}
|
||||
|
||||
/**
|
||||
* 订阅查询变化
|
||||
*
|
||||
* @param listener 监听器函数
|
||||
* @returns 取消订阅的函数
|
||||
*/
|
||||
public subscribe(listener: ReactiveQueryListener): () => void {
|
||||
if (!this._active) {
|
||||
throw new Error(`Cannot subscribe to disposed ReactiveQuery ${this._id}`);
|
||||
}
|
||||
|
||||
if (typeof listener !== 'function') {
|
||||
throw new TypeError('Listener must be a function');
|
||||
}
|
||||
|
||||
this._listeners.push(listener);
|
||||
|
||||
if (this._config.debug) {
|
||||
logger.debug(`订阅ReactiveQuery: ${this._id}, 监听器数量: ${this._listeners.length}`);
|
||||
}
|
||||
|
||||
return () => {
|
||||
const index = this._listeners.indexOf(listener);
|
||||
if (index !== -1) {
|
||||
this._listeners.splice(index, 1);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* 取消所有订阅
|
||||
*/
|
||||
public unsubscribeAll(): void {
|
||||
this._listeners.length = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取当前查询结果
|
||||
*/
|
||||
public getEntities(): readonly Entity[] {
|
||||
return this._entities;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取查询结果数量
|
||||
*/
|
||||
public get count(): number {
|
||||
return this._entities.length;
|
||||
}
|
||||
|
||||
/**
|
||||
* 检查实体是否匹配查询条件
|
||||
*
|
||||
* @param entity 要检查的实体
|
||||
* @returns 是否匹配
|
||||
*/
|
||||
public matches(entity: Entity): boolean {
|
||||
const entityMask = entity.componentMask;
|
||||
|
||||
switch (this._condition.type) {
|
||||
case QueryConditionType.ALL:
|
||||
return BitMask64Utils.hasAll(entityMask, this._condition.mask);
|
||||
case QueryConditionType.ANY:
|
||||
return BitMask64Utils.hasAny(entityMask, this._condition.mask);
|
||||
case QueryConditionType.NONE:
|
||||
return BitMask64Utils.hasNone(entityMask, this._condition.mask);
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 通知实体添加
|
||||
*
|
||||
* 当Scene中添加实体时调用
|
||||
*
|
||||
* @param entity 添加的实体
|
||||
*/
|
||||
public notifyEntityAdded(entity: Entity): void {
|
||||
if (!this._active) return;
|
||||
|
||||
// 检查实体是否匹配查询条件
|
||||
if (!this.matches(entity)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// 检查是否已存在
|
||||
if (this._entityIdSet.has(entity.id)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// 添加到结果集
|
||||
this._entities.push(entity);
|
||||
this._entityIdSet.add(entity.id);
|
||||
|
||||
// 通知监听器
|
||||
if (this._config.enableBatchMode) {
|
||||
this.addToBatch('added', entity);
|
||||
} else {
|
||||
this.notifyListeners({
|
||||
type: ReactiveQueryChangeType.ADDED,
|
||||
entity
|
||||
});
|
||||
}
|
||||
|
||||
if (this._config.debug) {
|
||||
logger.debug(`ReactiveQuery ${this._id}: 实体添加 ${entity.name}(${entity.id})`);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 通知实体移除
|
||||
*
|
||||
* 当Scene中移除实体时调用
|
||||
*
|
||||
* @param entity 移除的实体
|
||||
*/
|
||||
public notifyEntityRemoved(entity: Entity): void {
|
||||
if (!this._active) return;
|
||||
|
||||
// 检查是否在结果集中
|
||||
if (!this._entityIdSet.has(entity.id)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// 从结果集移除
|
||||
const index = this._entities.indexOf(entity);
|
||||
if (index !== -1) {
|
||||
this._entities.splice(index, 1);
|
||||
}
|
||||
this._entityIdSet.delete(entity.id);
|
||||
|
||||
// 通知监听器
|
||||
if (this._config.enableBatchMode) {
|
||||
this.addToBatch('removed', entity);
|
||||
} else {
|
||||
this.notifyListeners({
|
||||
type: ReactiveQueryChangeType.REMOVED,
|
||||
entity
|
||||
});
|
||||
}
|
||||
|
||||
if (this._config.debug) {
|
||||
logger.debug(`ReactiveQuery ${this._id}: 实体移除 ${entity.name}(${entity.id})`);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 通知实体组件变化
|
||||
*
|
||||
* 当实体的组件发生变化时调用
|
||||
*
|
||||
* @param entity 变化的实体
|
||||
*/
|
||||
public notifyEntityChanged(entity: Entity): void {
|
||||
if (!this._active) return;
|
||||
|
||||
const wasMatching = this._entityIdSet.has(entity.id);
|
||||
const isMatching = this.matches(entity);
|
||||
|
||||
if (wasMatching && !isMatching) {
|
||||
// 实体不再匹配,从结果集移除
|
||||
this.notifyEntityRemoved(entity);
|
||||
} else if (!wasMatching && isMatching) {
|
||||
// 实体现在匹配,添加到结果集
|
||||
this.notifyEntityAdded(entity);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 批量初始化查询结果
|
||||
*
|
||||
* @param entities 初始实体列表
|
||||
*/
|
||||
public initializeWith(entities: readonly Entity[]): void {
|
||||
// 清空现有结果
|
||||
this._entities.length = 0;
|
||||
this._entityIdSet.clear();
|
||||
|
||||
// 筛选匹配的实体
|
||||
for (const entity of entities) {
|
||||
if (this.matches(entity)) {
|
||||
this._entities.push(entity);
|
||||
this._entityIdSet.add(entity.id);
|
||||
}
|
||||
}
|
||||
|
||||
if (this._config.debug) {
|
||||
logger.debug(`ReactiveQuery ${this._id}: 初始化 ${this._entities.length} 个实体`);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 添加到批量变化缓存
|
||||
*/
|
||||
private addToBatch(type: 'added' | 'removed', entity: Entity): void {
|
||||
if (type === 'added') {
|
||||
this._batchChanges.added.push(entity);
|
||||
} else {
|
||||
this._batchChanges.removed.push(entity);
|
||||
}
|
||||
|
||||
// 启动批量通知定时器
|
||||
if (this._batchChanges.timer === null) {
|
||||
this._batchChanges.timer = setTimeout(() => {
|
||||
this.flushBatchChanges();
|
||||
}, this._config.batchDelay);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 刷新批量变化
|
||||
*/
|
||||
private flushBatchChanges(): void {
|
||||
if (this._batchChanges.added.length === 0 && this._batchChanges.removed.length === 0) {
|
||||
this._batchChanges.timer = null;
|
||||
return;
|
||||
}
|
||||
|
||||
const added = [...this._batchChanges.added];
|
||||
const removed = [...this._batchChanges.removed];
|
||||
|
||||
// 清空缓存
|
||||
this._batchChanges.added.length = 0;
|
||||
this._batchChanges.removed.length = 0;
|
||||
this._batchChanges.timer = null;
|
||||
|
||||
// 通知监听器
|
||||
this.notifyListeners({
|
||||
type: ReactiveQueryChangeType.BATCH_UPDATE,
|
||||
added,
|
||||
removed,
|
||||
entities: this._entities
|
||||
});
|
||||
|
||||
if (this._config.debug) {
|
||||
logger.debug(`ReactiveQuery ${this._id}: 批量更新 +${added.length} -${removed.length}`);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 通知所有监听器
|
||||
*/
|
||||
private notifyListeners(change: ReactiveQueryChange): void {
|
||||
const listeners = [...this._listeners];
|
||||
|
||||
for (const listener of listeners) {
|
||||
try {
|
||||
listener(change);
|
||||
} catch (error) {
|
||||
logger.error(`ReactiveQuery ${this._id}: 监听器执行出错`, error);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 暂停响应式查询
|
||||
*
|
||||
* 暂停后不再响应实体变化,但可以继续获取当前结果
|
||||
*/
|
||||
public pause(): void {
|
||||
this._active = false;
|
||||
|
||||
// 清空批量变化缓存
|
||||
if (this._batchChanges.timer !== null) {
|
||||
clearTimeout(this._batchChanges.timer);
|
||||
this._batchChanges.timer = null;
|
||||
}
|
||||
this._batchChanges.added.length = 0;
|
||||
this._batchChanges.removed.length = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* 恢复响应式查询
|
||||
*/
|
||||
public resume(): void {
|
||||
this._active = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* 销毁响应式查询
|
||||
*
|
||||
* 释放所有资源,清空监听器和结果集
|
||||
*/
|
||||
public dispose(): void {
|
||||
if (this._batchChanges.timer !== null) {
|
||||
clearTimeout(this._batchChanges.timer);
|
||||
this._batchChanges.timer = null;
|
||||
}
|
||||
|
||||
this._batchChanges.added.length = 0;
|
||||
this._batchChanges.removed.length = 0;
|
||||
|
||||
this._active = false;
|
||||
this.unsubscribeAll();
|
||||
this._entities.length = 0;
|
||||
this._entityIdSet.clear();
|
||||
|
||||
if (this._config.debug) {
|
||||
logger.debug(`ReactiveQuery ${this._id}: 已销毁`);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取查询条件
|
||||
*/
|
||||
public get condition(): QueryCondition {
|
||||
return this._condition;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取查询ID
|
||||
*/
|
||||
public get id(): string {
|
||||
return this._id;
|
||||
}
|
||||
|
||||
/**
|
||||
* 检查是否激活
|
||||
*/
|
||||
public get active(): boolean {
|
||||
return this._active;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取监听器数量
|
||||
*/
|
||||
public get listenerCount(): number {
|
||||
return this._listeners.length;
|
||||
}
|
||||
}
|
||||
@@ -75,7 +75,7 @@ export interface SystemMetadata {
|
||||
* @ECSSystem('Physics', { updateOrder: 10 })
|
||||
* class PhysicsSystem extends EntitySystem {
|
||||
* constructor(@Inject(CollisionSystem) private collision: CollisionSystem) {
|
||||
* super(Matcher.of(Transform, RigidBody));
|
||||
* super(Matcher.empty().all(Transform, RigidBody));
|
||||
* }
|
||||
* }
|
||||
* ```
|
||||
|
||||
@@ -6,6 +6,10 @@ import { ComponentStorageManager } from './Core/ComponentStorage';
|
||||
import { QuerySystem } from './Core/QuerySystem';
|
||||
import { TypeSafeEventSystem } from './Core/EventSystem';
|
||||
import type { ReferenceTracker } from './Core/ReferenceTracker';
|
||||
import type { ServiceContainer, ServiceType } from '../Core/ServiceContainer';
|
||||
import type { TypedQueryBuilder } from './Core/Query/TypedQuery';
|
||||
import type { SceneSerializationOptions, SceneDeserializationOptions } from './Serialization/SceneSerializer';
|
||||
import type { IncrementalSnapshot, IncrementalSerializationOptions } from './Serialization/IncrementalSerializer';
|
||||
|
||||
/**
|
||||
* 场景接口定义
|
||||
@@ -67,6 +71,13 @@ export interface IScene {
|
||||
*/
|
||||
readonly referenceTracker: ReferenceTracker;
|
||||
|
||||
/**
|
||||
* 服务容器
|
||||
*
|
||||
* 场景级别的依赖注入容器,用于管理服务的生命周期。
|
||||
*/
|
||||
readonly services: ServiceContainer;
|
||||
|
||||
/**
|
||||
* 获取系统列表
|
||||
*/
|
||||
@@ -151,6 +162,140 @@ export interface IScene {
|
||||
* 获取实体处理器
|
||||
*/
|
||||
getEntityProcessor<T extends EntitySystem>(type: new (...args: any[]) => T): T | null;
|
||||
|
||||
/**
|
||||
* 根据ID查找实体
|
||||
*/
|
||||
findEntityById(id: number): Entity | null;
|
||||
|
||||
/**
|
||||
* 根据名称查找实体
|
||||
*/
|
||||
getEntityByName(name: string): Entity | null;
|
||||
|
||||
/**
|
||||
* 根据标签查找实体
|
||||
*/
|
||||
getEntitiesByTag(tag: number): Entity[];
|
||||
|
||||
/**
|
||||
* 批量销毁实体
|
||||
*/
|
||||
destroyEntities(entities: Entity[]): void;
|
||||
|
||||
/**
|
||||
* 查询拥有所有指定组件的实体
|
||||
*/
|
||||
queryAll(...componentTypes: any[]): { entities: readonly Entity[] };
|
||||
|
||||
/**
|
||||
* 查询拥有任意一个指定组件的实体
|
||||
*/
|
||||
queryAny(...componentTypes: any[]): { entities: readonly Entity[] };
|
||||
|
||||
/**
|
||||
* 查询不包含指定组件的实体
|
||||
*/
|
||||
queryNone(...componentTypes: any[]): { entities: readonly Entity[] };
|
||||
|
||||
/**
|
||||
* 创建类型安全的查询构建器
|
||||
*/
|
||||
query(): TypedQueryBuilder;
|
||||
|
||||
/**
|
||||
* 通过类型获取System实例
|
||||
*/
|
||||
getSystem<T extends EntitySystem>(systemType: ServiceType<T>): T | null;
|
||||
|
||||
/**
|
||||
* 批量注册EntitySystem到场景
|
||||
*/
|
||||
registerSystems(systemTypes: Array<ServiceType<EntitySystem>>): EntitySystem[];
|
||||
|
||||
/**
|
||||
* 添加系统到场景
|
||||
*/
|
||||
addSystem(system: EntitySystem): EntitySystem;
|
||||
|
||||
/**
|
||||
* 从场景中删除系统
|
||||
*/
|
||||
removeSystem(system: EntitySystem): void;
|
||||
|
||||
/**
|
||||
* 获取场景统计信息
|
||||
*/
|
||||
getStats(): {
|
||||
entityCount: number;
|
||||
processorCount: number;
|
||||
componentStorageStats: Map<string, any>;
|
||||
};
|
||||
|
||||
/**
|
||||
* 获取场景的调试信息
|
||||
*/
|
||||
getDebugInfo(): {
|
||||
name: string;
|
||||
entityCount: number;
|
||||
processorCount: number;
|
||||
isRunning: boolean;
|
||||
entities: Array<{
|
||||
name: string;
|
||||
id: number;
|
||||
componentCount: number;
|
||||
componentTypes: string[];
|
||||
}>;
|
||||
processors: Array<{
|
||||
name: string;
|
||||
updateOrder: number;
|
||||
entityCount: number;
|
||||
}>;
|
||||
componentStats: Map<string, any>;
|
||||
};
|
||||
|
||||
/**
|
||||
* 序列化场景
|
||||
*/
|
||||
serialize(options?: SceneSerializationOptions): string | Uint8Array;
|
||||
|
||||
/**
|
||||
* 反序列化场景
|
||||
*/
|
||||
deserialize(saveData: string | Uint8Array, options?: SceneDeserializationOptions): void;
|
||||
|
||||
/**
|
||||
* 创建增量序列化的基础快照
|
||||
*/
|
||||
createIncrementalSnapshot(options?: IncrementalSerializationOptions): void;
|
||||
|
||||
/**
|
||||
* 增量序列化场景
|
||||
*/
|
||||
serializeIncremental(options?: IncrementalSerializationOptions): IncrementalSnapshot;
|
||||
|
||||
/**
|
||||
* 应用增量变更到场景
|
||||
*/
|
||||
applyIncremental(
|
||||
incremental: IncrementalSnapshot | string | Uint8Array,
|
||||
componentRegistry?: Map<string, any>
|
||||
): void;
|
||||
|
||||
/**
|
||||
* 更新增量快照基准
|
||||
*/
|
||||
updateIncrementalSnapshot(options?: IncrementalSerializationOptions): void;
|
||||
|
||||
/**
|
||||
* 清除增量快照
|
||||
*/
|
||||
clearIncrementalSnapshot(): void;
|
||||
|
||||
/**
|
||||
* 检查是否有增量快照
|
||||
*/
|
||||
hasIncrementalSnapshot(): boolean;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -171,12 +316,4 @@ export interface ISceneConfig {
|
||||
* 场景名称
|
||||
*/
|
||||
name?: string;
|
||||
|
||||
/**
|
||||
* 性能监控器实例(可选)
|
||||
*
|
||||
* 如果不提供,Scene会自动从Core.services获取全局PerformanceMonitor。
|
||||
* 提供此参数可以实现场景级别的独立性能监控。
|
||||
*/
|
||||
performanceMonitor?: any;
|
||||
}
|
||||
@@ -15,13 +15,13 @@ import { IncrementalSerializer, IncrementalSnapshot, IncrementalSerializationOpt
|
||||
import { ComponentPoolManager } from './Core/ComponentPool';
|
||||
import { PerformanceMonitor } from '../Utils/PerformanceMonitor';
|
||||
import { ServiceContainer, type ServiceType } from '../Core/ServiceContainer';
|
||||
import { createInstance, isInjectable } from '../Core/DI';
|
||||
import { createInstance, isInjectable, injectProperties } from '../Core/DI';
|
||||
import { isUpdatable, getUpdatableMetadata } from '../Core/DI/Decorators';
|
||||
import { createLogger } from '../Utils/Logger';
|
||||
|
||||
/**
|
||||
* 游戏场景默认实现类
|
||||
*
|
||||
*
|
||||
* 实现IScene接口,提供场景的基础功能。
|
||||
* 推荐使用组合而非继承的方式来构建自定义场景。
|
||||
*/
|
||||
@@ -97,11 +97,11 @@ export class Scene implements IScene {
|
||||
private readonly logger: ReturnType<typeof createLogger>;
|
||||
|
||||
/**
|
||||
* 性能监控器
|
||||
* 性能监控器缓存
|
||||
*
|
||||
* 用于监控场景和系统的性能。可以在构造函数中注入,如果不提供则从Core获取。
|
||||
* 用于监控场景和系统的性能。从 ServiceContainer 获取。
|
||||
*/
|
||||
private readonly _performanceMonitor: PerformanceMonitor;
|
||||
private _performanceMonitor: PerformanceMonitor | null = null;
|
||||
|
||||
/**
|
||||
* 场景是否已开始运行
|
||||
@@ -182,10 +182,6 @@ export class Scene implements IScene {
|
||||
this._services = new ServiceContainer();
|
||||
this.logger = createLogger('Scene');
|
||||
|
||||
// 从配置获取 PerformanceMonitor,如果未提供则创建一个新实例
|
||||
// Scene 应该是独立的,不依赖于 Core,通过构造函数参数明确依赖关系
|
||||
this._performanceMonitor = config?.performanceMonitor || new PerformanceMonitor();
|
||||
|
||||
if (config?.name) {
|
||||
this.name = config.name;
|
||||
}
|
||||
@@ -201,6 +197,19 @@ export class Scene implements IScene {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取性能监控器
|
||||
*
|
||||
* 从 ServiceContainer 获取,如果未注册则创建默认实例(向后兼容)
|
||||
*/
|
||||
private get performanceMonitor(): PerformanceMonitor {
|
||||
if (!this._performanceMonitor) {
|
||||
this._performanceMonitor = this._services.tryResolve(PerformanceMonitor)
|
||||
?? new PerformanceMonitor();
|
||||
}
|
||||
return this._performanceMonitor;
|
||||
}
|
||||
|
||||
/**
|
||||
* 初始化场景
|
||||
*
|
||||
@@ -527,7 +536,7 @@ export class Scene implements IScene {
|
||||
* @Injectable()
|
||||
* class PhysicsSystem extends EntitySystem {
|
||||
* constructor(@Inject(CollisionSystem) private collision: CollisionSystem) {
|
||||
* super(Matcher.of(Transform));
|
||||
* super(Matcher.empty().all(Transform));
|
||||
* }
|
||||
* }
|
||||
* scene.addEntityProcessor(PhysicsSystem);
|
||||
@@ -547,7 +556,9 @@ export class Scene implements IScene {
|
||||
constructor = systemTypeOrInstance;
|
||||
|
||||
if (this._services.isRegistered(constructor)) {
|
||||
return this._services.resolve(constructor) as T;
|
||||
const existingSystem = this._services.resolve(constructor) as T;
|
||||
this.logger.debug(`System ${constructor.name} already registered, returning existing instance`);
|
||||
return existingSystem;
|
||||
}
|
||||
|
||||
if (isInjectable(constructor)) {
|
||||
@@ -560,13 +571,23 @@ export class Scene implements IScene {
|
||||
constructor = system.constructor;
|
||||
|
||||
if (this._services.isRegistered(constructor)) {
|
||||
return system;
|
||||
const existingSystem = this._services.resolve(constructor);
|
||||
if (existingSystem === system) {
|
||||
this.logger.debug(`System ${constructor.name} instance already registered, returning it`);
|
||||
return system;
|
||||
} else {
|
||||
this.logger.warn(
|
||||
`Attempting to register a different instance of ${constructor.name}, ` +
|
||||
`but type is already registered. Returning existing instance.`
|
||||
);
|
||||
return existingSystem as T;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
system.scene = this;
|
||||
|
||||
system.setPerformanceMonitor(this._performanceMonitor);
|
||||
system.setPerformanceMonitor(this.performanceMonitor);
|
||||
|
||||
const metadata = getSystemMetadata(constructor);
|
||||
if (metadata?.updateOrder !== undefined) {
|
||||
@@ -578,8 +599,12 @@ export class Scene implements IScene {
|
||||
|
||||
this._services.registerInstance(constructor, system);
|
||||
|
||||
injectProperties(system, this._services);
|
||||
|
||||
system.initialize();
|
||||
|
||||
this.logger.debug(`System ${constructor.name} registered and initialized`);
|
||||
|
||||
return system;
|
||||
}
|
||||
|
||||
@@ -597,7 +622,7 @@ export class Scene implements IScene {
|
||||
* @Injectable()
|
||||
* @ECSSystem('Collision', { updateOrder: 5 })
|
||||
* class CollisionSystem extends EntitySystem implements IService {
|
||||
* constructor() { super(Matcher.of(Collider)); }
|
||||
* constructor() { super(Matcher.empty().all(Collider)); }
|
||||
* dispose() {}
|
||||
* }
|
||||
*
|
||||
@@ -605,7 +630,7 @@ export class Scene implements IScene {
|
||||
* @ECSSystem('Physics', { updateOrder: 10 })
|
||||
* class PhysicsSystem extends EntitySystem implements IService {
|
||||
* constructor(@Inject(CollisionSystem) private collision: CollisionSystem) {
|
||||
* super(Matcher.of(Transform, RigidBody));
|
||||
* super(Matcher.empty().all(Transform, RigidBody));
|
||||
* }
|
||||
* dispose() {}
|
||||
* }
|
||||
|
||||
@@ -4,6 +4,7 @@ import { Time } from '../Utils/Time';
|
||||
import { createLogger } from '../Utils/Logger';
|
||||
import type { IService } from '../Core/ServiceContainer';
|
||||
import { World } from './World';
|
||||
import { PerformanceMonitor } from '../Utils/PerformanceMonitor';
|
||||
|
||||
/**
|
||||
* 单场景管理器
|
||||
@@ -73,14 +74,20 @@ export class SceneManager implements IService {
|
||||
*/
|
||||
private _onSceneChangedCallback?: () => void;
|
||||
|
||||
/**
|
||||
* 性能监控器(从 Core 注入)
|
||||
*/
|
||||
private _performanceMonitor: PerformanceMonitor | null = null;
|
||||
|
||||
/**
|
||||
* 默认场景ID
|
||||
*/
|
||||
private static readonly DEFAULT_SCENE_ID = '__main__';
|
||||
|
||||
constructor() {
|
||||
constructor(performanceMonitor?: PerformanceMonitor) {
|
||||
this._defaultWorld = new World({ name: '__default__' });
|
||||
this._defaultWorld.start();
|
||||
this._performanceMonitor = performanceMonitor || null;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -111,6 +118,11 @@ export class SceneManager implements IService {
|
||||
// 移除旧场景
|
||||
this._defaultWorld.removeAllScenes();
|
||||
|
||||
// 注册全局 PerformanceMonitor 到 Scene 的 ServiceContainer
|
||||
if (this._performanceMonitor) {
|
||||
scene.services.registerInstance(PerformanceMonitor, this._performanceMonitor);
|
||||
}
|
||||
|
||||
// 通过 World 创建新场景
|
||||
this._defaultWorld.createScene(SceneManager.DEFAULT_SCENE_ID, scene);
|
||||
this._defaultWorld.setSceneActive(SceneManager.DEFAULT_SCENE_ID, true);
|
||||
|
||||
@@ -275,15 +275,38 @@ export class SceneSerializer {
|
||||
|
||||
// 将实体添加到场景
|
||||
for (const entity of entities) {
|
||||
scene.addEntity(entity);
|
||||
scene.addEntity(entity, true);
|
||||
this.addChildrenRecursively(entity, scene);
|
||||
}
|
||||
|
||||
// 统一清理缓存(批量操作完成后)
|
||||
scene.querySystem.clearCache();
|
||||
scene.clearSystemEntityCaches();
|
||||
|
||||
// 反序列化场景自定义数据
|
||||
if (serializedScene.sceneData) {
|
||||
this.deserializeSceneData(serializedScene.sceneData, scene.sceneData);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 递归添加实体的所有子实体到场景
|
||||
*
|
||||
* 修复反序列化时子实体丢失的问题:
|
||||
* EntitySerializer.deserialize会提前设置子实体的scene引用,
|
||||
* 导致Entity.addChild的条件判断(!child.scene)跳过scene.addEntity调用。
|
||||
* 因此需要在SceneSerializer中统一递归添加所有子实体。
|
||||
*
|
||||
* @param entity 父实体
|
||||
* @param scene 目标场景
|
||||
*/
|
||||
private static addChildrenRecursively(entity: Entity, scene: IScene): void {
|
||||
for (const child of entity.children) {
|
||||
scene.addEntity(child, true); // 延迟缓存清理
|
||||
this.addChildrenRecursively(child, scene); // 递归处理子实体的子实体
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 序列化场景自定义数据
|
||||
*
|
||||
|
||||
@@ -36,7 +36,7 @@ interface EventListenerRecord {
|
||||
* // 传统方式
|
||||
* class MovementSystem extends EntitySystem {
|
||||
* constructor() {
|
||||
* super(Matcher.of(Transform, Velocity));
|
||||
* super(Matcher.empty().all(Transform, Velocity));
|
||||
* }
|
||||
*
|
||||
* protected process(entities: readonly Entity[]): void {
|
||||
@@ -51,7 +51,7 @@ interface EventListenerRecord {
|
||||
* // 类型安全方式
|
||||
* class MovementSystem extends EntitySystem<[typeof Transform, typeof Velocity]> {
|
||||
* constructor() {
|
||||
* super(Matcher.of(Transform, Velocity));
|
||||
* super(Matcher.empty().all(Transform, Velocity));
|
||||
* }
|
||||
*
|
||||
* protected process(entities: readonly Entity[]): void {
|
||||
@@ -555,6 +555,7 @@ export abstract class EntitySystem<
|
||||
try {
|
||||
this.onBegin();
|
||||
// 查询实体并存储到帧缓存中
|
||||
// 响应式查询会自动维护最新的实体列表,updateEntityTracking会在检测到变化时invalidate
|
||||
this._entityCache.frame = this.queryEntities();
|
||||
entityCount = this._entityCache.frame.length;
|
||||
|
||||
|
||||
@@ -1,101 +0,0 @@
|
||||
import { Bits } from './Bits';
|
||||
import { getComponentTypeName } from '../Decorators';
|
||||
import { ComponentType } from "../../Types";
|
||||
|
||||
/**
|
||||
* 组件类型管理器
|
||||
* 负责管理组件类型的注册和ID分配
|
||||
* 支持无限数量的组件类型(通过自动扩展 BitMask)
|
||||
*/
|
||||
export class ComponentTypeManager {
|
||||
private static _instance: ComponentTypeManager;
|
||||
private _componentTypes = new Map<Function, number>();
|
||||
private _typeNames = new Map<number, string>();
|
||||
private _nextTypeId = 0;
|
||||
|
||||
/**
|
||||
* 获取单例实例
|
||||
*/
|
||||
public static get instance(): ComponentTypeManager {
|
||||
if (!ComponentTypeManager._instance) {
|
||||
ComponentTypeManager._instance = new ComponentTypeManager();
|
||||
}
|
||||
return ComponentTypeManager._instance;
|
||||
}
|
||||
|
||||
private constructor() {}
|
||||
|
||||
/**
|
||||
* 获取组件类型的ID
|
||||
* @param componentType 组件类型构造函数
|
||||
* @returns 组件类型ID
|
||||
*/
|
||||
public getTypeId(componentType: ComponentType): number {
|
||||
let typeId = this._componentTypes.get(componentType);
|
||||
|
||||
if (typeId === undefined) {
|
||||
typeId = this._nextTypeId++;
|
||||
this._componentTypes.set(componentType, typeId);
|
||||
this._typeNames.set(typeId, getComponentTypeName(componentType));
|
||||
}
|
||||
|
||||
return typeId;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取组件类型名称
|
||||
* @param typeId 组件类型ID
|
||||
* @returns 组件类型名称
|
||||
*/
|
||||
public getTypeName(typeId: number): string {
|
||||
return this._typeNames.get(typeId) || 'Unknown';
|
||||
}
|
||||
|
||||
/**
|
||||
* 创建包含指定组件类型的Bits对象
|
||||
* @param componentTypes 组件类型构造函数数组
|
||||
* @returns Bits对象
|
||||
*/
|
||||
public createBits(...componentTypes: ComponentType[]): Bits {
|
||||
const bits = new Bits();
|
||||
|
||||
for (const componentType of componentTypes) {
|
||||
const typeId = this.getTypeId(componentType);
|
||||
bits.set(typeId);
|
||||
}
|
||||
|
||||
return bits;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取实体的组件位掩码
|
||||
* @param components 组件数组
|
||||
* @returns Bits对象
|
||||
*/
|
||||
public getEntityBits(components: ComponentType[]): Bits {
|
||||
const bits = new Bits();
|
||||
|
||||
for (const component of components) {
|
||||
const typeId = this.getTypeId(component);
|
||||
bits.set(typeId);
|
||||
}
|
||||
|
||||
return bits;
|
||||
}
|
||||
|
||||
/**
|
||||
* 重置管理器(主要用于测试)
|
||||
*/
|
||||
public reset(): void {
|
||||
this._componentTypes.clear();
|
||||
this._typeNames.clear();
|
||||
this._nextTypeId = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取已注册的组件类型数量
|
||||
*/
|
||||
public get registeredTypeCount(): number {
|
||||
return this._componentTypes.size;
|
||||
}
|
||||
}
|
||||
@@ -4,7 +4,6 @@ export { EntityProcessorList } from './EntityProcessorList';
|
||||
export { IdentifierPool } from './IdentifierPool';
|
||||
export { Matcher } from './Matcher';
|
||||
export { Bits } from './Bits';
|
||||
export { ComponentTypeManager } from './ComponentTypeManager';
|
||||
export { BitMask64Utils, BitMask64Data } from './BigIntCompatibility';
|
||||
export { SparseSet } from './SparseSet';
|
||||
export { ComponentSparseSet } from './ComponentSparseSet';
|
||||
@@ -15,4 +15,6 @@ export * from './Core/Storage';
|
||||
export * from './Core/StorageDecorators';
|
||||
export * from './Serialization';
|
||||
export { ReferenceTracker, getSceneByEntityId } from './Core/ReferenceTracker';
|
||||
export type { EntityRefRecord } from './Core/ReferenceTracker';
|
||||
export type { EntityRefRecord } from './Core/ReferenceTracker';
|
||||
export { ReactiveQuery, ReactiveQueryChangeType } from './Core/ReactiveQuery';
|
||||
export type { ReactiveQueryChange, ReactiveQueryListener, ReactiveQueryConfig } from './Core/ReactiveQuery';
|
||||
359
packages/core/src/Plugins/DebugPlugin.ts
Normal file
@@ -0,0 +1,359 @@
|
||||
import type { Core } from '../Core';
|
||||
import type { ServiceContainer } from '../Core/ServiceContainer';
|
||||
import { IPlugin } from '../Core/Plugin';
|
||||
import { createLogger } from '../Utils/Logger';
|
||||
import type { Scene } from '../ECS/Scene';
|
||||
import type { IScene } from '../ECS/IScene';
|
||||
import type { Entity } from '../ECS/Entity';
|
||||
import type { Component } from '../ECS/Component';
|
||||
import type { EntitySystem } from '../ECS/Systems/EntitySystem';
|
||||
import { WorldManager } from '../ECS/WorldManager';
|
||||
import { Injectable, Inject } from '../Core/DI/Decorators';
|
||||
import type { IService } from '../Core/ServiceContainer';
|
||||
import type { PerformanceData } from '../Utils/PerformanceMonitor';
|
||||
|
||||
const logger = createLogger('DebugPlugin');
|
||||
|
||||
/**
|
||||
* ECS 调试插件统计信息
|
||||
*/
|
||||
export interface ECSDebugStats {
|
||||
scenes: SceneDebugInfo[];
|
||||
totalEntities: number;
|
||||
totalSystems: number;
|
||||
timestamp: number;
|
||||
}
|
||||
|
||||
/**
|
||||
* 场景调试信息
|
||||
*/
|
||||
export interface SceneDebugInfo {
|
||||
name: string;
|
||||
entityCount: number;
|
||||
systems: SystemDebugInfo[];
|
||||
entities: EntityDebugInfo[];
|
||||
}
|
||||
|
||||
/**
|
||||
* 系统调试信息
|
||||
*/
|
||||
export interface SystemDebugInfo {
|
||||
name: string;
|
||||
enabled: boolean;
|
||||
updateOrder: number;
|
||||
entityCount: number;
|
||||
performance?: {
|
||||
avgExecutionTime: number;
|
||||
maxExecutionTime: number;
|
||||
totalCalls: number;
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* 实体调试信息
|
||||
*/
|
||||
export interface EntityDebugInfo {
|
||||
id: number;
|
||||
name: string;
|
||||
enabled: boolean;
|
||||
tag: number;
|
||||
componentCount: number;
|
||||
components: ComponentDebugInfo[];
|
||||
}
|
||||
|
||||
/**
|
||||
* 组件调试信息
|
||||
*/
|
||||
export interface ComponentDebugInfo {
|
||||
type: string;
|
||||
data: any;
|
||||
}
|
||||
|
||||
/**
|
||||
* ECS 调试插件
|
||||
*
|
||||
* 提供运行时调试功能:
|
||||
* - 实时查看实体和组件信息
|
||||
* - System 执行统计
|
||||
* - 性能监控
|
||||
* - 实体查询
|
||||
*
|
||||
* @example
|
||||
* ```typescript
|
||||
* const core = Core.create();
|
||||
* const debugPlugin = new DebugPlugin({ autoStart: true, updateInterval: 1000 });
|
||||
* await core.pluginManager.install(debugPlugin);
|
||||
*
|
||||
* // 获取调试信息
|
||||
* const stats = debugPlugin.getStats();
|
||||
* console.log('Total entities:', stats.totalEntities);
|
||||
*
|
||||
* // 查询实体
|
||||
* const entities = debugPlugin.queryEntities({ tag: 1 });
|
||||
* ```
|
||||
*/
|
||||
@Injectable()
|
||||
export class DebugPlugin implements IPlugin, IService {
|
||||
readonly name = '@esengine/debug-plugin';
|
||||
readonly version = '1.0.0';
|
||||
|
||||
private worldManager: WorldManager | null = null;
|
||||
private updateInterval: number;
|
||||
private updateTimer: any = null;
|
||||
private autoStart: boolean;
|
||||
|
||||
/**
|
||||
* 创建调试插件实例
|
||||
*
|
||||
* @param options - 配置选项
|
||||
*/
|
||||
constructor(options?: { autoStart?: boolean; updateInterval?: number }) {
|
||||
this.autoStart = options?.autoStart ?? false;
|
||||
this.updateInterval = options?.updateInterval ?? 1000;
|
||||
}
|
||||
|
||||
/**
|
||||
* 安装插件
|
||||
*/
|
||||
async install(core: Core, services: ServiceContainer): Promise<void> {
|
||||
this.worldManager = services.resolve(WorldManager);
|
||||
|
||||
logger.info('ECS Debug Plugin installed');
|
||||
|
||||
if (this.autoStart) {
|
||||
this.start();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 卸载插件
|
||||
*/
|
||||
async uninstall(): Promise<void> {
|
||||
this.stop();
|
||||
this.worldManager = null;
|
||||
|
||||
logger.info('ECS Debug Plugin uninstalled');
|
||||
}
|
||||
|
||||
/**
|
||||
* 实现 IService 接口
|
||||
*/
|
||||
public dispose(): void {
|
||||
this.stop();
|
||||
this.worldManager = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* 启动调试监控
|
||||
*/
|
||||
public start(): void {
|
||||
if (this.updateTimer) {
|
||||
logger.warn('Debug monitoring already started');
|
||||
return;
|
||||
}
|
||||
|
||||
logger.info('Starting debug monitoring');
|
||||
|
||||
this.updateTimer = setInterval(() => {
|
||||
this.logStats();
|
||||
}, this.updateInterval);
|
||||
}
|
||||
|
||||
/**
|
||||
* 停止调试监控
|
||||
*/
|
||||
public stop(): void {
|
||||
if (this.updateTimer) {
|
||||
clearInterval(this.updateTimer);
|
||||
this.updateTimer = null;
|
||||
logger.info('Debug monitoring stopped');
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取当前 ECS 统计信息
|
||||
*/
|
||||
public getStats(): ECSDebugStats {
|
||||
if (!this.worldManager) {
|
||||
throw new Error('Plugin not installed');
|
||||
}
|
||||
|
||||
const scenes: SceneDebugInfo[] = [];
|
||||
let totalEntities = 0;
|
||||
let totalSystems = 0;
|
||||
|
||||
const worlds = this.worldManager.getAllWorlds();
|
||||
|
||||
for (const world of worlds) {
|
||||
for (const scene of world.getAllScenes()) {
|
||||
const sceneInfo = this.getSceneInfo(scene);
|
||||
scenes.push(sceneInfo);
|
||||
totalEntities += sceneInfo.entityCount;
|
||||
totalSystems += sceneInfo.systems.length;
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
scenes,
|
||||
totalEntities,
|
||||
totalSystems,
|
||||
timestamp: Date.now()
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取场景调试信息
|
||||
*/
|
||||
public getSceneInfo(scene: IScene): SceneDebugInfo {
|
||||
const entities = scene.entities.buffer;
|
||||
const systems = scene.systems;
|
||||
|
||||
return {
|
||||
name: scene.name,
|
||||
entityCount: entities.length,
|
||||
systems: systems.map(sys => this.getSystemInfo(sys)),
|
||||
entities: entities.map(entity => this.getEntityInfo(entity))
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取系统调试信息
|
||||
*/
|
||||
private getSystemInfo(system: EntitySystem): SystemDebugInfo {
|
||||
const perfStats = system.getPerformanceStats();
|
||||
|
||||
return {
|
||||
name: system.constructor.name,
|
||||
enabled: system.enabled,
|
||||
updateOrder: system.updateOrder,
|
||||
entityCount: system.entities.length,
|
||||
performance: perfStats ? {
|
||||
avgExecutionTime: perfStats.averageTime,
|
||||
maxExecutionTime: perfStats.maxTime,
|
||||
totalCalls: perfStats.executionCount
|
||||
} : undefined
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取实体调试信息
|
||||
*/
|
||||
public getEntityInfo(entity: Entity): EntityDebugInfo {
|
||||
const components = entity.components;
|
||||
|
||||
return {
|
||||
id: entity.id,
|
||||
name: entity.name,
|
||||
enabled: entity.enabled,
|
||||
tag: entity.tag,
|
||||
componentCount: components.length,
|
||||
components: components.map(comp => this.getComponentInfo(comp))
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取组件调试信息
|
||||
*/
|
||||
private getComponentInfo(component: any): ComponentDebugInfo {
|
||||
const type = component.constructor.name;
|
||||
const data: any = {};
|
||||
|
||||
for (const key of Object.keys(component)) {
|
||||
if (!key.startsWith('_')) {
|
||||
const value = component[key];
|
||||
if (typeof value !== 'function') {
|
||||
data[key] = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return { type, data };
|
||||
}
|
||||
|
||||
/**
|
||||
* 查询实体
|
||||
*
|
||||
* @param filter - 查询过滤器
|
||||
*/
|
||||
public queryEntities(filter: {
|
||||
sceneId?: string;
|
||||
tag?: number;
|
||||
name?: string;
|
||||
hasComponent?: string;
|
||||
}): EntityDebugInfo[] {
|
||||
if (!this.worldManager) {
|
||||
throw new Error('Plugin not installed');
|
||||
}
|
||||
|
||||
const results: EntityDebugInfo[] = [];
|
||||
const worlds = this.worldManager.getAllWorlds();
|
||||
|
||||
for (const world of worlds) {
|
||||
for (const scene of world.getAllScenes()) {
|
||||
if (filter.sceneId && scene.name !== filter.sceneId) {
|
||||
continue;
|
||||
}
|
||||
|
||||
for (const entity of scene.entities.buffer) {
|
||||
if (filter.tag !== undefined && entity.tag !== filter.tag) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (filter.name && !entity.name.includes(filter.name)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (filter.hasComponent) {
|
||||
const hasComp = entity.components.some(
|
||||
c => c.constructor.name === filter.hasComponent
|
||||
);
|
||||
if (!hasComp) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
results.push(this.getEntityInfo(entity));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return results;
|
||||
}
|
||||
|
||||
/**
|
||||
* 打印统计信息到日志
|
||||
*/
|
||||
private logStats(): void {
|
||||
const stats = this.getStats();
|
||||
|
||||
logger.info('=== ECS Debug Stats ===');
|
||||
logger.info(`Total Entities: ${stats.totalEntities}`);
|
||||
logger.info(`Total Systems: ${stats.totalSystems}`);
|
||||
logger.info(`Scenes: ${stats.scenes.length}`);
|
||||
|
||||
for (const scene of stats.scenes) {
|
||||
logger.info(`\n[Scene: ${scene.name}]`);
|
||||
logger.info(` Entities: ${scene.entityCount}`);
|
||||
logger.info(` Systems: ${scene.systems.length}`);
|
||||
|
||||
for (const system of scene.systems) {
|
||||
const perfStr = system.performance
|
||||
? ` | Avg: ${system.performance.avgExecutionTime.toFixed(2)}ms, Max: ${system.performance.maxExecutionTime.toFixed(2)}ms`
|
||||
: '';
|
||||
logger.info(
|
||||
` - ${system.name} (${system.enabled ? 'enabled' : 'disabled'}) | Entities: ${system.entityCount}${perfStr}`
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
logger.info('========================\n');
|
||||
}
|
||||
|
||||
/**
|
||||
* 导出调试数据为 JSON
|
||||
*/
|
||||
public exportJSON(): string {
|
||||
const stats = this.getStats();
|
||||
return JSON.stringify(stats, null, 2);
|
||||
}
|
||||
}
|
||||
1
packages/core/src/Plugins/index.ts
Normal file
@@ -0,0 +1 @@
|
||||
export * from './DebugPlugin';
|
||||
@@ -2,6 +2,8 @@
|
||||
* 框架核心类型定义
|
||||
*/
|
||||
|
||||
import type { IWorldManagerConfig } from '../ECS';
|
||||
|
||||
// 导出TypeScript类型增强工具
|
||||
export * from './TypeHelpers';
|
||||
export * from './IUpdatable';
|
||||
@@ -264,6 +266,8 @@ export interface ICoreConfig {
|
||||
enableEntitySystems?: boolean;
|
||||
/** 调试配置 */
|
||||
debugConfig?: IECSDebugConfig;
|
||||
/** WorldManager配置 */
|
||||
worldManagerConfig?: IWorldManagerConfig;
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
45
packages/core/src/Utils/Debug/DebugConfigService.ts
Normal file
@@ -0,0 +1,45 @@
|
||||
import { IECSDebugConfig } from '../../Types';
|
||||
import { Injectable } from '../../Core/DI/Decorators';
|
||||
import type { IService } from '../../Core/ServiceContainer';
|
||||
|
||||
/**
|
||||
* 调试配置服务
|
||||
*
|
||||
* 管理调试系统的配置信息
|
||||
*/
|
||||
@Injectable()
|
||||
export class DebugConfigService implements IService {
|
||||
private _config: IECSDebugConfig;
|
||||
|
||||
constructor() {
|
||||
this._config = {
|
||||
enabled: false,
|
||||
websocketUrl: '',
|
||||
debugFrameRate: 30,
|
||||
autoReconnect: true,
|
||||
channels: {
|
||||
entities: true,
|
||||
systems: true,
|
||||
performance: true,
|
||||
components: true,
|
||||
scenes: true
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public setConfig(config: IECSDebugConfig): void {
|
||||
this._config = config;
|
||||
}
|
||||
|
||||
public getConfig(): IECSDebugConfig {
|
||||
return this._config;
|
||||
}
|
||||
|
||||
public isEnabled(): boolean {
|
||||
return this._config.enabled;
|
||||
}
|
||||
|
||||
dispose(): void {
|
||||
// 清理资源
|
||||
}
|
||||
}
|
||||
@@ -10,17 +10,20 @@ import { ComponentPoolManager } from '../../ECS/Core/ComponentPool';
|
||||
import { Pool } from '../../Utils/Pool';
|
||||
import { getComponentInstanceTypeName, getSystemInstanceTypeName } from '../../ECS/Decorators';
|
||||
import type { IService } from '../../Core/ServiceContainer';
|
||||
import type { IUpdatable } from '../../Types/IUpdatable';
|
||||
import { SceneManager } from '../../ECS/SceneManager';
|
||||
import { PerformanceMonitor } from '../PerformanceMonitor';
|
||||
import { Injectable, Inject, Updatable } from '../../Core/DI/Decorators';
|
||||
import { DebugConfigService } from './DebugConfigService';
|
||||
|
||||
/**
|
||||
* 调试管理器
|
||||
*
|
||||
* 整合所有调试数据收集器,负责收集和发送调试数据
|
||||
*
|
||||
* 通过构造函数接收SceneManager和PerformanceMonitor,避免直接依赖Core实例
|
||||
*/
|
||||
export class DebugManager implements IService {
|
||||
@Injectable()
|
||||
@Updatable()
|
||||
export class DebugManager implements IService, IUpdatable {
|
||||
private config: IECSDebugConfig;
|
||||
private webSocketManager: WebSocketManager;
|
||||
private entityCollector: EntityDataCollector;
|
||||
@@ -35,19 +38,20 @@ export class DebugManager implements IService {
|
||||
private lastSendTime: number = 0;
|
||||
private sendInterval: number;
|
||||
private isRunning: boolean = false;
|
||||
private originalConsole = {
|
||||
log: console.log.bind(console),
|
||||
debug: console.debug.bind(console),
|
||||
info: console.info.bind(console),
|
||||
warn: console.warn.bind(console),
|
||||
error: console.error.bind(console)
|
||||
};
|
||||
|
||||
/**
|
||||
* 构造调试管理器
|
||||
* @param sceneManager 场景管理器
|
||||
* @param performanceMonitor 性能监控器
|
||||
* @param config 调试配置
|
||||
*/
|
||||
constructor(
|
||||
sceneManager: SceneManager,
|
||||
performanceMonitor: PerformanceMonitor,
|
||||
config: IECSDebugConfig
|
||||
@Inject(SceneManager) sceneManager: SceneManager,
|
||||
@Inject(PerformanceMonitor) performanceMonitor: PerformanceMonitor,
|
||||
@Inject(DebugConfigService) configService: DebugConfigService
|
||||
) {
|
||||
this.config = config;
|
||||
this.config = configService.getConfig();
|
||||
this.sceneManager = sceneManager;
|
||||
this.performanceMonitor = performanceMonitor;
|
||||
|
||||
@@ -60,17 +64,20 @@ export class DebugManager implements IService {
|
||||
|
||||
// 初始化WebSocket管理器
|
||||
this.webSocketManager = new WebSocketManager(
|
||||
config.websocketUrl,
|
||||
config.autoReconnect !== false
|
||||
this.config.websocketUrl,
|
||||
this.config.autoReconnect !== false
|
||||
);
|
||||
|
||||
// 设置消息处理回调
|
||||
this.webSocketManager.setMessageHandler(this.handleMessage.bind(this));
|
||||
|
||||
// 计算发送间隔(基于帧率)
|
||||
const debugFrameRate = config.debugFrameRate || 30;
|
||||
const debugFrameRate = this.config.debugFrameRate || 30;
|
||||
this.sendInterval = 1000 / debugFrameRate;
|
||||
|
||||
// 拦截 console 日志
|
||||
this.interceptConsole();
|
||||
|
||||
this.start();
|
||||
}
|
||||
|
||||
@@ -94,6 +101,118 @@ export class DebugManager implements IService {
|
||||
this.webSocketManager.disconnect();
|
||||
}
|
||||
|
||||
/**
|
||||
* 拦截 console 日志并转发到编辑器
|
||||
*/
|
||||
private interceptConsole(): void {
|
||||
console.log = (...args: unknown[]) => {
|
||||
this.sendLog('info', this.formatLogMessage(args));
|
||||
this.originalConsole.log(...args);
|
||||
};
|
||||
|
||||
console.debug = (...args: unknown[]) => {
|
||||
this.sendLog('debug', this.formatLogMessage(args));
|
||||
this.originalConsole.debug(...args);
|
||||
};
|
||||
|
||||
console.info = (...args: unknown[]) => {
|
||||
this.sendLog('info', this.formatLogMessage(args));
|
||||
this.originalConsole.info(...args);
|
||||
};
|
||||
|
||||
console.warn = (...args: unknown[]) => {
|
||||
this.sendLog('warn', this.formatLogMessage(args));
|
||||
this.originalConsole.warn(...args);
|
||||
};
|
||||
|
||||
console.error = (...args: unknown[]) => {
|
||||
this.sendLog('error', this.formatLogMessage(args));
|
||||
this.originalConsole.error(...args);
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* 格式化日志消息
|
||||
*/
|
||||
private formatLogMessage(args: unknown[]): string {
|
||||
return args.map(arg => {
|
||||
if (typeof arg === 'string') return arg;
|
||||
if (arg instanceof Error) return `${arg.name}: ${arg.message}`;
|
||||
if (arg === null) return 'null';
|
||||
if (arg === undefined) return 'undefined';
|
||||
if (typeof arg === 'object') {
|
||||
try {
|
||||
return this.safeStringify(arg, 6);
|
||||
} catch {
|
||||
return Object.prototype.toString.call(arg);
|
||||
}
|
||||
}
|
||||
return String(arg);
|
||||
}).join(' ');
|
||||
}
|
||||
|
||||
/**
|
||||
* 安全的 JSON 序列化,支持循环引用和深度限制
|
||||
*/
|
||||
private safeStringify(obj: any, maxDepth: number = 6): string {
|
||||
const seen = new WeakSet();
|
||||
|
||||
const stringify = (value: any, depth: number): any => {
|
||||
if (value === null) return null;
|
||||
if (value === undefined) return undefined;
|
||||
if (typeof value !== 'object') return value;
|
||||
|
||||
if (depth >= maxDepth) {
|
||||
return '[Max Depth Reached]';
|
||||
}
|
||||
|
||||
if (seen.has(value)) {
|
||||
return '[Circular]';
|
||||
}
|
||||
|
||||
seen.add(value);
|
||||
|
||||
if (Array.isArray(value)) {
|
||||
const result = value.map(item => stringify(item, depth + 1));
|
||||
seen.delete(value);
|
||||
return result;
|
||||
}
|
||||
|
||||
const result: any = {};
|
||||
for (const key in value) {
|
||||
if (Object.prototype.hasOwnProperty.call(value, key)) {
|
||||
result[key] = stringify(value[key], depth + 1);
|
||||
}
|
||||
}
|
||||
seen.delete(value);
|
||||
return result;
|
||||
};
|
||||
|
||||
return JSON.stringify(stringify(obj, 0));
|
||||
}
|
||||
|
||||
/**
|
||||
* 发送日志到编辑器
|
||||
*/
|
||||
private sendLog(level: string, message: string): void {
|
||||
if (!this.webSocketManager.getConnectionStatus()) {
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
this.webSocketManager.send({
|
||||
type: 'log',
|
||||
data: {
|
||||
level,
|
||||
message,
|
||||
timestamp: new Date().toISOString()
|
||||
}
|
||||
});
|
||||
} catch (error) {
|
||||
// 静默失败,避免递归日志
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 更新配置
|
||||
*/
|
||||
@@ -116,16 +235,12 @@ export class DebugManager implements IService {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 帧更新回调
|
||||
*/
|
||||
public onFrameUpdate(deltaTime: number): void {
|
||||
public update(deltaTime?: number): void {
|
||||
if (!this.isRunning || !this.config.enabled) return;
|
||||
|
||||
this.frameCounter++;
|
||||
const currentTime = Date.now();
|
||||
|
||||
// 基于配置的帧率发送数据
|
||||
if (currentTime - this.lastSendTime >= this.sendInterval) {
|
||||
this.sendDebugData();
|
||||
this.lastSendTime = currentTime;
|
||||
@@ -213,7 +328,8 @@ export class DebugManager implements IService {
|
||||
return;
|
||||
}
|
||||
|
||||
const expandedData = this.entityCollector.expandLazyObject(entityId, componentIndex, propertyPath);
|
||||
const scene = this.sceneManager.currentScene;
|
||||
const expandedData = this.entityCollector.expandLazyObject(entityId, componentIndex, propertyPath, scene);
|
||||
|
||||
this.webSocketManager.send({
|
||||
type: 'expand_lazy_object_response',
|
||||
@@ -245,7 +361,8 @@ export class DebugManager implements IService {
|
||||
return;
|
||||
}
|
||||
|
||||
const properties = this.entityCollector.getComponentProperties(entityId, componentIndex);
|
||||
const scene = this.sceneManager.currentScene;
|
||||
const properties = this.entityCollector.getComponentProperties(entityId, componentIndex, scene);
|
||||
|
||||
this.webSocketManager.send({
|
||||
type: 'get_component_properties_response',
|
||||
@@ -268,7 +385,8 @@ export class DebugManager implements IService {
|
||||
try {
|
||||
const { requestId } = message;
|
||||
|
||||
const rawEntityList = this.entityCollector.getRawEntityList();
|
||||
const scene = this.sceneManager.currentScene;
|
||||
const rawEntityList = this.entityCollector.getRawEntityList(scene);
|
||||
|
||||
this.webSocketManager.send({
|
||||
type: 'get_raw_entity_list_response',
|
||||
@@ -300,7 +418,8 @@ export class DebugManager implements IService {
|
||||
return;
|
||||
}
|
||||
|
||||
const entityDetails = this.entityCollector.getEntityDetails(entityId);
|
||||
const scene = this.sceneManager.currentScene;
|
||||
const entityDetails = this.entityCollector.getEntityDetails(entityId, scene);
|
||||
|
||||
this.webSocketManager.send({
|
||||
type: 'get_entity_details_response',
|
||||
@@ -832,5 +951,12 @@ export class DebugManager implements IService {
|
||||
*/
|
||||
public dispose(): void {
|
||||
this.stop();
|
||||
|
||||
// 恢复原始 console 方法
|
||||
console.log = this.originalConsole.log;
|
||||
console.debug = this.originalConsole.debug;
|
||||
console.info = this.originalConsole.info;
|
||||
console.warn = this.originalConsole.warn;
|
||||
console.error = this.originalConsole.error;
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,6 @@
|
||||
import { IEntityDebugData } from '../../Types';
|
||||
import { Entity } from '../../ECS/Entity';
|
||||
import { Component } from '../../ECS/Component';
|
||||
import { ComponentTypeManager } from '../../ECS/Utils/ComponentTypeManager';
|
||||
import { getComponentInstanceTypeName, getSystemInstanceTypeName } from '../../ECS/Decorators';
|
||||
import { IScene } from '../../ECS/IScene';
|
||||
|
||||
@@ -264,8 +263,7 @@ export class EntityDataCollector {
|
||||
componentCount: entity.components?.length || 0,
|
||||
memory: 0
|
||||
}))
|
||||
.sort((a: any, b: any) => b.componentCount - a.componentCount)
|
||||
.slice(0, 10);
|
||||
.sort((a: any, b: any) => b.componentCount - a.componentCount);
|
||||
}
|
||||
|
||||
|
||||
@@ -304,7 +302,7 @@ export class EntityDataCollector {
|
||||
});
|
||||
|
||||
if (archetype.entities) {
|
||||
archetype.entities.slice(0, 5).forEach((entity: any) => {
|
||||
archetype.entities.forEach((entity: any) => {
|
||||
topEntities.push({
|
||||
id: entity.id.toString(),
|
||||
name: entity.name || `Entity_${entity.id}`,
|
||||
@@ -353,7 +351,7 @@ export class EntityDataCollector {
|
||||
});
|
||||
|
||||
if (archetype.entities) {
|
||||
archetype.entities.slice(0, 5).forEach((entity: any) => {
|
||||
archetype.entities.forEach((entity: any) => {
|
||||
topEntities.push({
|
||||
id: entity.id.toString(),
|
||||
name: entity.name || `Entity_${entity.id}`,
|
||||
@@ -722,20 +720,7 @@ export class EntityDataCollector {
|
||||
properties: Record<string, any>;
|
||||
}> {
|
||||
return components.map((component: Component) => {
|
||||
let typeName = getComponentInstanceTypeName(component);
|
||||
|
||||
if (!typeName || typeName === 'Object' || typeName === 'Function') {
|
||||
try {
|
||||
const typeManager = ComponentTypeManager.instance;
|
||||
const componentType = component.constructor as any;
|
||||
const typeId = typeManager.getTypeId(componentType);
|
||||
typeName = typeManager.getTypeName(typeId);
|
||||
} catch (error) {
|
||||
typeName = 'UnknownComponent';
|
||||
}
|
||||
}
|
||||
|
||||
// 提取实际的组件属性
|
||||
const typeName = getComponentInstanceTypeName(component);
|
||||
const properties: Record<string, any> = {};
|
||||
|
||||
try {
|
||||
|
||||
@@ -4,4 +4,5 @@ export { PerformanceDataCollector } from './PerformanceDataCollector';
|
||||
export { ComponentDataCollector } from './ComponentDataCollector';
|
||||
export { SceneDataCollector } from './SceneDataCollector';
|
||||
export { WebSocketManager } from './WebSocketManager';
|
||||
export { DebugManager } from './DebugManager';
|
||||
export { DebugManager } from './DebugManager';
|
||||
export { DebugConfigService } from './DebugConfigService';
|
||||
@@ -13,6 +13,9 @@ export { PluginManager } from './Core/PluginManager';
|
||||
export { PluginState } from './Core/Plugin';
|
||||
export type { IPlugin, IPluginMetadata } from './Core/Plugin';
|
||||
|
||||
// 内置插件
|
||||
export * from './Plugins';
|
||||
|
||||
// 依赖注入
|
||||
export {
|
||||
Injectable,
|
||||
|
||||
668
packages/core/tests/DebugManager.test.ts
Normal file
@@ -0,0 +1,668 @@
|
||||
import { Core } from '../src/Core';
|
||||
import { Scene } from '../src/ECS/Scene';
|
||||
import { DebugManager } from '../src/Utils/Debug/DebugManager';
|
||||
import { DebugConfigService } from '../src/Utils/Debug/DebugConfigService';
|
||||
import { IECSDebugConfig } from '../src/Types';
|
||||
import { createLogger } from '../src/Utils/Logger';
|
||||
|
||||
const logger = createLogger('DebugManagerTest');
|
||||
|
||||
class TestScene extends Scene {
|
||||
public initializeCalled = false;
|
||||
|
||||
public override initialize(): void {
|
||||
this.initializeCalled = true;
|
||||
}
|
||||
|
||||
public override begin(): void {
|
||||
}
|
||||
|
||||
public override end(): void {
|
||||
}
|
||||
}
|
||||
|
||||
describe('DebugManager DI Architecture Tests', () => {
|
||||
let originalConsoleWarn: typeof console.warn;
|
||||
let originalConsoleError: typeof console.error;
|
||||
|
||||
beforeEach(() => {
|
||||
(Core as any)._instance = null;
|
||||
originalConsoleWarn = console.warn;
|
||||
originalConsoleError = console.error;
|
||||
console.warn = jest.fn();
|
||||
console.error = jest.fn();
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
console.warn = originalConsoleWarn;
|
||||
console.error = originalConsoleError;
|
||||
if (Core.Instance) {
|
||||
Core.destroy();
|
||||
}
|
||||
});
|
||||
|
||||
describe('DebugConfigService - Configuration Service', () => {
|
||||
test('should create with default configuration', () => {
|
||||
const configService = new DebugConfigService();
|
||||
const config = configService.getConfig();
|
||||
|
||||
expect(config).toBeDefined();
|
||||
expect(config.enabled).toBe(false);
|
||||
expect(config.websocketUrl).toBe('');
|
||||
expect(config.debugFrameRate).toBe(30);
|
||||
expect(config.autoReconnect).toBe(true);
|
||||
expect(config.channels).toBeDefined();
|
||||
});
|
||||
|
||||
test('should set and get configuration', () => {
|
||||
const configService = new DebugConfigService();
|
||||
const newConfig: IECSDebugConfig = {
|
||||
enabled: true,
|
||||
websocketUrl: 'ws://localhost:9229',
|
||||
debugFrameRate: 60,
|
||||
autoReconnect: false,
|
||||
channels: {
|
||||
entities: true,
|
||||
systems: true,
|
||||
performance: true,
|
||||
components: true,
|
||||
scenes: true
|
||||
}
|
||||
};
|
||||
|
||||
configService.setConfig(newConfig);
|
||||
const retrievedConfig = configService.getConfig();
|
||||
|
||||
expect(retrievedConfig).toEqual(newConfig);
|
||||
expect(retrievedConfig.enabled).toBe(true);
|
||||
expect(retrievedConfig.websocketUrl).toBe('ws://localhost:9229');
|
||||
expect(retrievedConfig.debugFrameRate).toBe(60);
|
||||
});
|
||||
|
||||
test('should return correct enabled status', () => {
|
||||
const configService = new DebugConfigService();
|
||||
expect(configService.isEnabled()).toBe(false);
|
||||
|
||||
configService.setConfig({
|
||||
enabled: true,
|
||||
websocketUrl: 'ws://localhost:9229',
|
||||
debugFrameRate: 30,
|
||||
autoReconnect: true,
|
||||
channels: {
|
||||
entities: true,
|
||||
systems: true,
|
||||
performance: true,
|
||||
components: true,
|
||||
scenes: true
|
||||
}
|
||||
});
|
||||
|
||||
expect(configService.isEnabled()).toBe(true);
|
||||
});
|
||||
|
||||
test('should implement dispose method', () => {
|
||||
const configService = new DebugConfigService();
|
||||
expect(() => configService.dispose()).not.toThrow();
|
||||
});
|
||||
});
|
||||
|
||||
describe('DebugManager - DI Initialization', () => {
|
||||
test('should initialize DebugManager through DI when debug config is enabled', () => {
|
||||
const debugConfig: IECSDebugConfig = {
|
||||
enabled: true,
|
||||
websocketUrl: 'ws://localhost:9229',
|
||||
debugFrameRate: 30,
|
||||
autoReconnect: true,
|
||||
channels: {
|
||||
entities: true,
|
||||
systems: true,
|
||||
performance: true,
|
||||
components: true,
|
||||
scenes: true
|
||||
}
|
||||
};
|
||||
|
||||
const core = Core.create({
|
||||
debug: true,
|
||||
debugConfig: debugConfig
|
||||
});
|
||||
|
||||
expect((core as any)._debugManager).toBeDefined();
|
||||
expect((core as any)._debugManager).toBeInstanceOf(DebugManager);
|
||||
});
|
||||
|
||||
test('should not create DebugManager when debug config is disabled', () => {
|
||||
const core = Core.create({
|
||||
debug: true,
|
||||
debugConfig: {
|
||||
enabled: false,
|
||||
websocketUrl: '',
|
||||
debugFrameRate: 30,
|
||||
autoReconnect: true,
|
||||
channels: {
|
||||
entities: true,
|
||||
systems: true,
|
||||
performance: true,
|
||||
components: true,
|
||||
scenes: true
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
expect((core as any)._debugManager).toBeUndefined();
|
||||
});
|
||||
|
||||
test('should not create DebugManager when no debug config provided', () => {
|
||||
const core = Core.create({ debug: true });
|
||||
expect((core as any)._debugManager).toBeUndefined();
|
||||
});
|
||||
|
||||
test('should register DebugConfigService in ServiceContainer', () => {
|
||||
const debugConfig: IECSDebugConfig = {
|
||||
enabled: true,
|
||||
websocketUrl: 'ws://localhost:9229',
|
||||
debugFrameRate: 30,
|
||||
autoReconnect: true,
|
||||
channels: {
|
||||
entities: true,
|
||||
systems: true,
|
||||
performance: true,
|
||||
components: true,
|
||||
scenes: true
|
||||
}
|
||||
};
|
||||
|
||||
Core.create({
|
||||
debug: true,
|
||||
debugConfig: debugConfig
|
||||
});
|
||||
|
||||
const configService = Core.services.resolve(DebugConfigService);
|
||||
expect(configService).toBeDefined();
|
||||
expect(configService).toBeInstanceOf(DebugConfigService);
|
||||
});
|
||||
|
||||
test('should inject all dependencies correctly', () => {
|
||||
const debugConfig: IECSDebugConfig = {
|
||||
enabled: true,
|
||||
websocketUrl: 'ws://localhost:9229',
|
||||
debugFrameRate: 30,
|
||||
autoReconnect: true,
|
||||
channels: {
|
||||
entities: true,
|
||||
systems: true,
|
||||
performance: true,
|
||||
components: true,
|
||||
scenes: true
|
||||
}
|
||||
};
|
||||
|
||||
const core = Core.create({
|
||||
debug: true,
|
||||
debugConfig: debugConfig
|
||||
});
|
||||
|
||||
const debugManager = (core as any)._debugManager as DebugManager;
|
||||
expect(debugManager).toBeDefined();
|
||||
|
||||
const sceneManager = (debugManager as any).sceneManager;
|
||||
const performanceMonitor = (debugManager as any).performanceMonitor;
|
||||
const config = (debugManager as any).config;
|
||||
|
||||
expect(sceneManager).toBeDefined();
|
||||
expect(performanceMonitor).toBeDefined();
|
||||
expect(config).toBeDefined();
|
||||
expect(config.enabled).toBe(true);
|
||||
expect(config.websocketUrl).toBe('ws://localhost:9229');
|
||||
});
|
||||
});
|
||||
|
||||
describe('Core.enableDebug - Runtime Activation', () => {
|
||||
test('should enable debug at runtime', () => {
|
||||
const core = Core.create({ debug: true });
|
||||
expect(Core.isDebugEnabled).toBe(false);
|
||||
|
||||
const debugConfig: IECSDebugConfig = {
|
||||
enabled: true,
|
||||
websocketUrl: 'ws://localhost:9229',
|
||||
debugFrameRate: 30,
|
||||
autoReconnect: true,
|
||||
channels: {
|
||||
entities: true,
|
||||
systems: true,
|
||||
performance: true,
|
||||
components: true,
|
||||
scenes: true
|
||||
}
|
||||
};
|
||||
|
||||
Core.enableDebug(debugConfig);
|
||||
|
||||
expect(Core.isDebugEnabled).toBe(true);
|
||||
expect((core as any)._debugManager).toBeDefined();
|
||||
});
|
||||
|
||||
test('should create DebugConfigService when enabling debug at runtime', () => {
|
||||
Core.create({ debug: true });
|
||||
|
||||
const debugConfig: IECSDebugConfig = {
|
||||
enabled: true,
|
||||
websocketUrl: 'ws://localhost:9229',
|
||||
debugFrameRate: 30,
|
||||
autoReconnect: true,
|
||||
channels: {
|
||||
entities: true,
|
||||
systems: true,
|
||||
performance: true,
|
||||
components: true,
|
||||
scenes: true
|
||||
}
|
||||
};
|
||||
|
||||
Core.enableDebug(debugConfig);
|
||||
|
||||
const configService = Core.services.resolve(DebugConfigService);
|
||||
expect(configService).toBeDefined();
|
||||
expect(configService.getConfig()).toEqual(debugConfig);
|
||||
});
|
||||
|
||||
test('should update existing DebugManager config when already enabled', () => {
|
||||
const initialConfig: IECSDebugConfig = {
|
||||
enabled: true,
|
||||
websocketUrl: 'ws://localhost:9229',
|
||||
debugFrameRate: 30,
|
||||
autoReconnect: true,
|
||||
channels: {
|
||||
entities: true,
|
||||
systems: true,
|
||||
performance: true,
|
||||
components: true,
|
||||
scenes: true
|
||||
}
|
||||
};
|
||||
|
||||
Core.create({ debug: true, debugConfig: initialConfig });
|
||||
|
||||
const updatedConfig: IECSDebugConfig = {
|
||||
enabled: true,
|
||||
websocketUrl: 'ws://localhost:8080',
|
||||
debugFrameRate: 60,
|
||||
autoReconnect: false,
|
||||
channels: {
|
||||
entities: false,
|
||||
systems: true,
|
||||
performance: true,
|
||||
components: false,
|
||||
scenes: true
|
||||
}
|
||||
};
|
||||
|
||||
Core.enableDebug(updatedConfig);
|
||||
|
||||
expect(Core.isDebugEnabled).toBe(true);
|
||||
const debugManager = (Core.Instance as any)._debugManager;
|
||||
expect(debugManager).toBeDefined();
|
||||
});
|
||||
|
||||
test('should show warning when enabling debug without Core instance', () => {
|
||||
const debugConfig: IECSDebugConfig = {
|
||||
enabled: true,
|
||||
websocketUrl: 'ws://localhost:9229',
|
||||
debugFrameRate: 30,
|
||||
autoReconnect: true,
|
||||
channels: {
|
||||
entities: true,
|
||||
systems: true,
|
||||
performance: true,
|
||||
components: true,
|
||||
scenes: true
|
||||
}
|
||||
};
|
||||
|
||||
Core.enableDebug(debugConfig);
|
||||
|
||||
expect(console.warn).toHaveBeenCalledWith(
|
||||
expect.stringContaining('Core实例未创建,请先调用Core.create()')
|
||||
);
|
||||
});
|
||||
});
|
||||
|
||||
describe('Core.disableDebug', () => {
|
||||
test('should disable debug functionality', () => {
|
||||
const debugConfig: IECSDebugConfig = {
|
||||
enabled: true,
|
||||
websocketUrl: 'ws://localhost:9229',
|
||||
debugFrameRate: 30,
|
||||
autoReconnect: true,
|
||||
channels: {
|
||||
entities: true,
|
||||
systems: true,
|
||||
performance: true,
|
||||
components: true,
|
||||
scenes: true
|
||||
}
|
||||
};
|
||||
|
||||
Core.create({ debug: true, debugConfig: debugConfig });
|
||||
expect(Core.isDebugEnabled).toBe(true);
|
||||
|
||||
Core.disableDebug();
|
||||
|
||||
expect(Core.isDebugEnabled).toBe(false);
|
||||
expect((Core.Instance as any)._debugManager).toBeUndefined();
|
||||
});
|
||||
|
||||
test('should handle disabling when Core instance does not exist', () => {
|
||||
expect(() => Core.disableDebug()).not.toThrow();
|
||||
});
|
||||
|
||||
test('should handle disabling when debug was never enabled', () => {
|
||||
Core.create({ debug: true });
|
||||
expect(() => Core.disableDebug()).not.toThrow();
|
||||
});
|
||||
});
|
||||
|
||||
describe('DebugManager - Auto Update Integration', () => {
|
||||
test('should be registered as updatable service', () => {
|
||||
const debugConfig: IECSDebugConfig = {
|
||||
enabled: true,
|
||||
websocketUrl: 'ws://localhost:9229',
|
||||
debugFrameRate: 30,
|
||||
autoReconnect: true,
|
||||
channels: {
|
||||
entities: true,
|
||||
systems: true,
|
||||
performance: true,
|
||||
components: true,
|
||||
scenes: true
|
||||
}
|
||||
};
|
||||
|
||||
Core.create({ debug: true, debugConfig: debugConfig });
|
||||
|
||||
const serviceContainer = (Core.Instance as any)._serviceContainer;
|
||||
const updatableCount = serviceContainer.getUpdatableCount();
|
||||
|
||||
expect(updatableCount).toBeGreaterThan(0);
|
||||
});
|
||||
|
||||
test('should be updated during Core.update cycle', () => {
|
||||
const debugConfig: IECSDebugConfig = {
|
||||
enabled: true,
|
||||
websocketUrl: 'ws://localhost:9229',
|
||||
debugFrameRate: 30,
|
||||
autoReconnect: true,
|
||||
channels: {
|
||||
entities: true,
|
||||
systems: true,
|
||||
performance: true,
|
||||
components: true,
|
||||
scenes: true
|
||||
}
|
||||
};
|
||||
|
||||
const core = Core.create({ debug: true, debugConfig: debugConfig });
|
||||
const debugManager = (core as any)._debugManager as DebugManager;
|
||||
const updateSpy = jest.spyOn(debugManager, 'update');
|
||||
|
||||
Core.update(0.016);
|
||||
|
||||
expect(updateSpy).toHaveBeenCalledWith(0.016);
|
||||
});
|
||||
});
|
||||
|
||||
describe('DebugManager - Scene Integration', () => {
|
||||
test('should respond to scene changes', () => {
|
||||
const debugConfig: IECSDebugConfig = {
|
||||
enabled: true,
|
||||
websocketUrl: 'ws://localhost:9229',
|
||||
debugFrameRate: 30,
|
||||
autoReconnect: true,
|
||||
channels: {
|
||||
entities: true,
|
||||
systems: true,
|
||||
performance: true,
|
||||
components: true,
|
||||
scenes: true
|
||||
}
|
||||
};
|
||||
|
||||
const core = Core.create({ debug: true, debugConfig: debugConfig });
|
||||
const debugManager = (core as any)._debugManager as DebugManager;
|
||||
const sceneChangeSpy = jest.spyOn(debugManager, 'onSceneChanged');
|
||||
|
||||
const testScene = new TestScene();
|
||||
Core.setScene(testScene);
|
||||
|
||||
expect(sceneChangeSpy).toHaveBeenCalled();
|
||||
});
|
||||
|
||||
test('should collect debug data from current scene', () => {
|
||||
const debugConfig: IECSDebugConfig = {
|
||||
enabled: true,
|
||||
websocketUrl: 'ws://localhost:9229',
|
||||
debugFrameRate: 30,
|
||||
autoReconnect: true,
|
||||
channels: {
|
||||
entities: true,
|
||||
systems: true,
|
||||
performance: true,
|
||||
components: true,
|
||||
scenes: true
|
||||
}
|
||||
};
|
||||
|
||||
Core.create({ debug: true, debugConfig: debugConfig });
|
||||
const testScene = new TestScene();
|
||||
Core.setScene(testScene);
|
||||
|
||||
const debugData = Core.getDebugData();
|
||||
|
||||
expect(debugData).toBeDefined();
|
||||
expect(debugData).toHaveProperty('timestamp');
|
||||
expect(debugData).toHaveProperty('frameworkVersion');
|
||||
expect(debugData).toHaveProperty('currentScene');
|
||||
});
|
||||
});
|
||||
|
||||
describe('DebugManager - Configuration Management', () => {
|
||||
test('should use correct debug frame rate', () => {
|
||||
const debugConfig: IECSDebugConfig = {
|
||||
enabled: true,
|
||||
websocketUrl: 'ws://localhost:9229',
|
||||
debugFrameRate: 60,
|
||||
autoReconnect: true,
|
||||
channels: {
|
||||
entities: true,
|
||||
systems: true,
|
||||
performance: true,
|
||||
components: true,
|
||||
scenes: true
|
||||
}
|
||||
};
|
||||
|
||||
const core = Core.create({ debug: true, debugConfig: debugConfig });
|
||||
const debugManager = (core as any)._debugManager as DebugManager;
|
||||
const sendInterval = (debugManager as any).sendInterval;
|
||||
|
||||
expect(sendInterval).toBe(1000 / 60);
|
||||
});
|
||||
|
||||
test('should handle channel configuration correctly', () => {
|
||||
const debugConfig: IECSDebugConfig = {
|
||||
enabled: true,
|
||||
websocketUrl: 'ws://localhost:9229',
|
||||
debugFrameRate: 30,
|
||||
autoReconnect: true,
|
||||
channels: {
|
||||
entities: true,
|
||||
systems: false,
|
||||
performance: false,
|
||||
components: true,
|
||||
scenes: false
|
||||
}
|
||||
};
|
||||
|
||||
Core.create({ debug: true, debugConfig: debugConfig });
|
||||
const testScene = new TestScene();
|
||||
Core.setScene(testScene);
|
||||
|
||||
const debugData = Core.getDebugData() as any;
|
||||
|
||||
expect(debugData.entities).toBeDefined();
|
||||
expect(debugData.components).toBeDefined();
|
||||
expect(debugData.systems).toBeUndefined();
|
||||
expect(debugData.performance).toBeUndefined();
|
||||
expect(debugData.scenes).toBeUndefined();
|
||||
});
|
||||
});
|
||||
|
||||
describe('DebugManager - Lifecycle', () => {
|
||||
test('should start automatically on creation', () => {
|
||||
const debugConfig: IECSDebugConfig = {
|
||||
enabled: true,
|
||||
websocketUrl: 'ws://localhost:9229',
|
||||
debugFrameRate: 30,
|
||||
autoReconnect: true,
|
||||
channels: {
|
||||
entities: true,
|
||||
systems: true,
|
||||
performance: true,
|
||||
components: true,
|
||||
scenes: true
|
||||
}
|
||||
};
|
||||
|
||||
const core = Core.create({ debug: true, debugConfig: debugConfig });
|
||||
const debugManager = (core as any)._debugManager as DebugManager;
|
||||
const isRunning = (debugManager as any).isRunning;
|
||||
|
||||
expect(isRunning).toBe(true);
|
||||
});
|
||||
|
||||
test('should stop when disabling debug', () => {
|
||||
const debugConfig: IECSDebugConfig = {
|
||||
enabled: true,
|
||||
websocketUrl: 'ws://localhost:9229',
|
||||
debugFrameRate: 30,
|
||||
autoReconnect: true,
|
||||
channels: {
|
||||
entities: true,
|
||||
systems: true,
|
||||
performance: true,
|
||||
components: true,
|
||||
scenes: true
|
||||
}
|
||||
};
|
||||
|
||||
Core.create({ debug: true, debugConfig: debugConfig });
|
||||
const debugManager = (Core.Instance as any)._debugManager as DebugManager;
|
||||
const stopSpy = jest.spyOn(debugManager, 'stop');
|
||||
|
||||
Core.disableDebug();
|
||||
|
||||
expect(stopSpy).toHaveBeenCalled();
|
||||
});
|
||||
|
||||
test('should dispose properly on Core.destroy', () => {
|
||||
const debugConfig: IECSDebugConfig = {
|
||||
enabled: true,
|
||||
websocketUrl: 'ws://localhost:9229',
|
||||
debugFrameRate: 30,
|
||||
autoReconnect: true,
|
||||
channels: {
|
||||
entities: true,
|
||||
systems: true,
|
||||
performance: true,
|
||||
components: true,
|
||||
scenes: true
|
||||
}
|
||||
};
|
||||
|
||||
Core.create({ debug: true, debugConfig: debugConfig });
|
||||
const debugManager = (Core.Instance as any)._debugManager as DebugManager;
|
||||
const stopSpy = jest.spyOn(debugManager, 'stop');
|
||||
|
||||
Core.destroy();
|
||||
|
||||
expect(stopSpy).toHaveBeenCalled();
|
||||
});
|
||||
});
|
||||
|
||||
describe('DebugManager - Pure DI Architecture Validation', () => {
|
||||
test('should resolve all dependencies through ServiceContainer', () => {
|
||||
const debugConfig: IECSDebugConfig = {
|
||||
enabled: true,
|
||||
websocketUrl: 'ws://localhost:9229',
|
||||
debugFrameRate: 30,
|
||||
autoReconnect: true,
|
||||
channels: {
|
||||
entities: true,
|
||||
systems: true,
|
||||
performance: true,
|
||||
components: true,
|
||||
scenes: true
|
||||
}
|
||||
};
|
||||
|
||||
Core.create({ debug: true, debugConfig: debugConfig });
|
||||
|
||||
const debugConfigService = Core.services.resolve(DebugConfigService);
|
||||
expect(debugConfigService).toBeDefined();
|
||||
|
||||
const config = debugConfigService.getConfig();
|
||||
expect(config).toEqual(debugConfig);
|
||||
});
|
||||
|
||||
test('should not have mixed DI patterns', () => {
|
||||
const debugConfig: IECSDebugConfig = {
|
||||
enabled: true,
|
||||
websocketUrl: 'ws://localhost:9229',
|
||||
debugFrameRate: 30,
|
||||
autoReconnect: true,
|
||||
channels: {
|
||||
entities: true,
|
||||
systems: true,
|
||||
performance: true,
|
||||
components: true,
|
||||
scenes: true
|
||||
}
|
||||
};
|
||||
|
||||
const core = Core.create({ debug: true, debugConfig: debugConfig });
|
||||
const debugManager = (core as any)._debugManager as DebugManager;
|
||||
|
||||
const sceneManager = (debugManager as any).sceneManager;
|
||||
const performanceMonitor = (debugManager as any).performanceMonitor;
|
||||
const config = (debugManager as any).config;
|
||||
|
||||
expect(sceneManager).toBeDefined();
|
||||
expect(performanceMonitor).toBeDefined();
|
||||
expect(config).toBeDefined();
|
||||
expect(config.enabled).toBe(true);
|
||||
});
|
||||
|
||||
test('should use factory pattern for registration', () => {
|
||||
const debugConfig: IECSDebugConfig = {
|
||||
enabled: true,
|
||||
websocketUrl: 'ws://localhost:9229',
|
||||
debugFrameRate: 30,
|
||||
autoReconnect: true,
|
||||
channels: {
|
||||
entities: true,
|
||||
systems: true,
|
||||
performance: true,
|
||||
components: true,
|
||||
scenes: true
|
||||
}
|
||||
};
|
||||
|
||||
Core.create({ debug: true, debugConfig: debugConfig });
|
||||
|
||||
const debugManager1 = (Core.Instance as any)._debugManager;
|
||||
const debugManager2 = Core.services.resolve(DebugManager);
|
||||
|
||||
expect(debugManager1).toBe(debugManager2);
|
||||
});
|
||||
});
|
||||
});
|
||||
94
packages/core/tests/ECS/Core/MinimalSystemInit.test.ts
Normal file
@@ -0,0 +1,94 @@
|
||||
import { Scene } from '../../../src/ECS/Scene';
|
||||
import { Entity } from '../../../src/ECS/Entity';
|
||||
import { Component } from '../../../src/ECS/Component';
|
||||
import { EntitySystem } from '../../../src/ECS/Systems/EntitySystem';
|
||||
import { Matcher } from '../../../src/ECS/Utils/Matcher';
|
||||
import { ComponentRegistry } from '../../../src/ECS/Core/ComponentStorage';
|
||||
|
||||
// 简单的测试组件
|
||||
class HealthComponent extends Component {
|
||||
public health: number;
|
||||
|
||||
constructor(...args: unknown[]) {
|
||||
super();
|
||||
const [health = 100] = args as [number?];
|
||||
this.health = health;
|
||||
}
|
||||
}
|
||||
|
||||
// 简单的测试系统
|
||||
class HealthSystem extends EntitySystem {
|
||||
public onAddedEntities: Entity[] = [];
|
||||
|
||||
constructor() {
|
||||
super(Matcher.empty().all(HealthComponent));
|
||||
}
|
||||
|
||||
protected override onAdded(entity: Entity): void {
|
||||
console.log('[HealthSystem] onAdded called:', { id: entity.id, name: entity.name });
|
||||
this.onAddedEntities.push(entity);
|
||||
}
|
||||
}
|
||||
|
||||
describe('MinimalSystemInit - 最小化系统初始化测试', () => {
|
||||
let scene: Scene;
|
||||
|
||||
beforeEach(() => {
|
||||
ComponentRegistry.reset();
|
||||
scene = new Scene();
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
if (scene) {
|
||||
scene.end();
|
||||
}
|
||||
});
|
||||
|
||||
test('先创建实体和组件,再添加系统 - 应该触发onAdded', () => {
|
||||
console.log('\\n=== Test 1: 先创建实体再添加系统 ===');
|
||||
|
||||
// 1. 创建实体并添加组件
|
||||
const entity = scene.createEntity('TestEntity');
|
||||
entity.addComponent(new HealthComponent(100));
|
||||
|
||||
console.log('[Test] Entity created with HealthComponent');
|
||||
console.log('[Test] ComponentRegistry registered types:', ComponentRegistry.getRegisteredCount());
|
||||
|
||||
// 2. 验证QuerySystem能查询到实体
|
||||
const queryResult = scene.querySystem.queryAll(HealthComponent);
|
||||
console.log('[Test] QuerySystem result:', { count: queryResult.count });
|
||||
|
||||
// 3. 添加系统
|
||||
const system = new HealthSystem();
|
||||
console.log('[Test] Adding system to scene...');
|
||||
scene.addEntityProcessor(system);
|
||||
|
||||
console.log('[Test] System added, onAddedEntities.length =', system.onAddedEntities.length);
|
||||
|
||||
// 4. 验证
|
||||
expect(system.onAddedEntities).toHaveLength(1);
|
||||
});
|
||||
|
||||
test('先添加系统,再创建实体和组件 - 应该在update时触发onAdded', () => {
|
||||
console.log('\\n=== Test 2: 先添加系统再创建实体 ===');
|
||||
|
||||
// 1. 先添加系统
|
||||
const system = new HealthSystem();
|
||||
scene.addEntityProcessor(system);
|
||||
console.log('[Test] System added, onAddedEntities.length =', system.onAddedEntities.length);
|
||||
|
||||
// 2. 创建实体并添加组件
|
||||
const entity = scene.createEntity('TestEntity');
|
||||
entity.addComponent(new HealthComponent(100));
|
||||
console.log('[Test] Entity created with HealthComponent');
|
||||
|
||||
// 3. 调用update触发系统查询
|
||||
console.log('[Test] Calling scene.update()...');
|
||||
scene.update();
|
||||
|
||||
console.log('[Test] After update, onAddedEntities.length =', system.onAddedEntities.length);
|
||||
|
||||
// 4. 验证
|
||||
expect(system.onAddedEntities).toHaveLength(1);
|
||||
});
|
||||
});
|
||||
160
packages/core/tests/ECS/Core/MultiSystemInit.test.ts
Normal file
@@ -0,0 +1,160 @@
|
||||
import { Scene } from '../../../src/ECS/Scene';
|
||||
import { Entity } from '../../../src/ECS/Entity';
|
||||
import { Component } from '../../../src/ECS/Component';
|
||||
import { EntitySystem } from '../../../src/ECS/Systems/EntitySystem';
|
||||
import { Matcher } from '../../../src/ECS/Utils/Matcher';
|
||||
import { ComponentRegistry } from '../../../src/ECS/Core/ComponentStorage';
|
||||
|
||||
// 测试组件
|
||||
class PositionComponent extends Component {
|
||||
public x: number;
|
||||
public y: number;
|
||||
|
||||
constructor(...args: unknown[]) {
|
||||
super();
|
||||
const [x = 0, y = 0] = args as [number?, number?];
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
}
|
||||
}
|
||||
|
||||
class VelocityComponent extends Component {
|
||||
public vx: number;
|
||||
public vy: number;
|
||||
|
||||
constructor(...args: unknown[]) {
|
||||
super();
|
||||
const [vx = 0, vy = 0] = args as [number?, number?];
|
||||
this.vx = vx;
|
||||
this.vy = vy;
|
||||
}
|
||||
}
|
||||
|
||||
class HealthComponent extends Component {
|
||||
public health: number;
|
||||
|
||||
constructor(...args: unknown[]) {
|
||||
super();
|
||||
const [health = 100] = args as [number?];
|
||||
this.health = health;
|
||||
}
|
||||
}
|
||||
|
||||
// 测试系统
|
||||
class MovementSystem extends EntitySystem {
|
||||
public onAddedEntities: Entity[] = [];
|
||||
|
||||
constructor() {
|
||||
super(Matcher.empty().all(PositionComponent, VelocityComponent));
|
||||
}
|
||||
|
||||
protected override onAdded(entity: Entity): void {
|
||||
console.log('[MovementSystem] onAdded:', { id: entity.id, name: entity.name });
|
||||
this.onAddedEntities.push(entity);
|
||||
}
|
||||
}
|
||||
|
||||
class HealthSystem extends EntitySystem {
|
||||
public onAddedEntities: Entity[] = [];
|
||||
|
||||
constructor() {
|
||||
super(Matcher.empty().all(HealthComponent));
|
||||
}
|
||||
|
||||
protected override onAdded(entity: Entity): void {
|
||||
console.log('[HealthSystem] onAdded:', { id: entity.id, name: entity.name });
|
||||
this.onAddedEntities.push(entity);
|
||||
}
|
||||
}
|
||||
|
||||
describe('MultiSystemInit - 多系统初始化测试', () => {
|
||||
let scene: Scene;
|
||||
|
||||
beforeEach(() => {
|
||||
ComponentRegistry.reset();
|
||||
scene = new Scene();
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
if (scene) {
|
||||
scene.end();
|
||||
}
|
||||
});
|
||||
|
||||
test('多个系统同时响应同一实体 - 复现失败场景', () => {
|
||||
console.log('\\n=== Test: 多个系统同时响应同一实体 ===');
|
||||
|
||||
// 1. 创建实体并添加所有组件
|
||||
const entity = scene.createEntity('Entity');
|
||||
entity.addComponent(new PositionComponent(0, 0));
|
||||
entity.addComponent(new VelocityComponent(1, 1));
|
||||
entity.addComponent(new HealthComponent(100));
|
||||
|
||||
console.log('[Test] Entity created with Position, Velocity, Health');
|
||||
console.log('[Test] ComponentRegistry registered types:', ComponentRegistry.getRegisteredCount());
|
||||
|
||||
// 2. 验证QuerySystem能查询到实体
|
||||
const movementQuery = scene.querySystem.queryAll(PositionComponent, VelocityComponent);
|
||||
const healthQuery = scene.querySystem.queryAll(HealthComponent);
|
||||
console.log('[Test] MovementQuery result:', { count: movementQuery.count });
|
||||
console.log('[Test] HealthQuery result:', { count: healthQuery.count });
|
||||
|
||||
// 3. 添加两个系统
|
||||
console.log('[Test] Adding MovementSystem...');
|
||||
const movementSystem = new MovementSystem();
|
||||
scene.addEntityProcessor(movementSystem);
|
||||
console.log('[Test] MovementSystem added, onAddedEntities.length =', movementSystem.onAddedEntities.length);
|
||||
|
||||
console.log('[Test] Adding HealthSystem...');
|
||||
const healthSystem = new HealthSystem();
|
||||
scene.addEntityProcessor(healthSystem);
|
||||
console.log('[Test] HealthSystem added, onAddedEntities.length =', healthSystem.onAddedEntities.length);
|
||||
|
||||
// 4. 验证
|
||||
console.log('[Test] Final check:');
|
||||
console.log(' MovementSystem.onAddedEntities.length =', movementSystem.onAddedEntities.length);
|
||||
console.log(' HealthSystem.onAddedEntities.length =', healthSystem.onAddedEntities.length);
|
||||
|
||||
expect(movementSystem.onAddedEntities).toHaveLength(1);
|
||||
expect(healthSystem.onAddedEntities).toHaveLength(1);
|
||||
});
|
||||
|
||||
test('不同系统匹配不同实体 - 复现失败场景', () => {
|
||||
console.log('\\n=== Test: 不同系统匹配不同实体 ===');
|
||||
|
||||
// 1. 创建两个实体
|
||||
const movingEntity = scene.createEntity('Moving');
|
||||
movingEntity.addComponent(new PositionComponent(0, 0));
|
||||
movingEntity.addComponent(new VelocityComponent(1, 1));
|
||||
|
||||
const healthEntity = scene.createEntity('Health');
|
||||
healthEntity.addComponent(new HealthComponent(100));
|
||||
|
||||
console.log('[Test] Two entities created');
|
||||
|
||||
// 2. 验证QuerySystem
|
||||
const movementQuery = scene.querySystem.queryAll(PositionComponent, VelocityComponent);
|
||||
const healthQuery = scene.querySystem.queryAll(HealthComponent);
|
||||
console.log('[Test] MovementQuery result:', { count: movementQuery.count });
|
||||
console.log('[Test] HealthQuery result:', { count: healthQuery.count });
|
||||
|
||||
// 3. 添加系统
|
||||
console.log('[Test] Adding systems...');
|
||||
const movementSystem = new MovementSystem();
|
||||
const healthSystem = new HealthSystem();
|
||||
|
||||
scene.addEntityProcessor(movementSystem);
|
||||
scene.addEntityProcessor(healthSystem);
|
||||
|
||||
console.log('[Test] Systems added');
|
||||
console.log(' MovementSystem.onAddedEntities.length =', movementSystem.onAddedEntities.length);
|
||||
console.log(' HealthSystem.onAddedEntities.length =', healthSystem.onAddedEntities.length);
|
||||
|
||||
// 4. 验证
|
||||
expect(movementSystem.onAddedEntities).toHaveLength(1);
|
||||
expect(movementSystem.onAddedEntities[0]).toBe(movingEntity);
|
||||
|
||||
expect(healthSystem.onAddedEntities).toHaveLength(1);
|
||||
expect(healthSystem.onAddedEntities[0]).toBe(healthEntity);
|
||||
});
|
||||
});
|
||||
@@ -449,22 +449,24 @@ describe('QuerySystem - 查询系统测试', () => {
|
||||
expect(parseFloat(stats.cacheStats.hitRate)).toBeLessThanOrEqual(100);
|
||||
});
|
||||
|
||||
test('缓存命中率应该在重复查询时提高', () => {
|
||||
test('缓存命中率应该在重复查询时保持高命中率', () => {
|
||||
entities[0].addComponent(new PositionComponent(10, 20));
|
||||
entities[1].addComponent(new PositionComponent(30, 40));
|
||||
|
||||
// 第一次查询(缓存未命中)
|
||||
// 第一次查询(创建响应式查询缓存)
|
||||
querySystem.queryAll(PositionComponent);
|
||||
let stats = querySystem.getStats();
|
||||
const initialHitRate = parseFloat(stats.cacheStats.hitRate);
|
||||
|
||||
// 重复查询(应该命中缓存)
|
||||
// 重复查询(应该持续命中响应式查询缓存)
|
||||
for (let i = 0; i < 10; i++) {
|
||||
querySystem.queryAll(PositionComponent);
|
||||
}
|
||||
|
||||
stats = querySystem.getStats();
|
||||
expect(parseFloat(stats.cacheStats.hitRate)).toBeGreaterThan(initialHitRate);
|
||||
// 响应式查询永远100%命中,这是期望的优化效果
|
||||
expect(parseFloat(stats.cacheStats.hitRate)).toBeGreaterThanOrEqual(initialHitRate);
|
||||
expect(parseFloat(stats.cacheStats.hitRate)).toBe(100);
|
||||
});
|
||||
|
||||
test('应该能够清理查询缓存', () => {
|
||||
|
||||
@@ -3,7 +3,6 @@ import { Entity } from '../../../src/ECS/Entity';
|
||||
import { Component } from '../../../src/ECS/Component';
|
||||
import { EntitySystem } from '../../../src/ECS/Systems/EntitySystem';
|
||||
import { Matcher } from '../../../src/ECS/Utils/Matcher';
|
||||
import { ComponentTypeManager } from '../../../src/ECS/Utils/ComponentTypeManager';
|
||||
|
||||
/**
|
||||
* System初始化测试套件
|
||||
@@ -205,11 +204,16 @@ describe('SystemInitialization - 系统初始化测试', () => {
|
||||
let scene: Scene;
|
||||
|
||||
beforeEach(() => {
|
||||
ComponentTypeManager.instance.reset();
|
||||
scene = new Scene();
|
||||
scene.name = 'InitializationTestScene';
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
if (scene) {
|
||||
scene.end();
|
||||
}
|
||||
});
|
||||
|
||||
describe('初始化时序', () => {
|
||||
test('先添加实体再添加系统 - 系统应该正确初始化', () => {
|
||||
const player = scene.createEntity('Player');
|
||||
|
||||
@@ -3,7 +3,7 @@ import { EntitySystem } from '../../src/ECS/Systems/EntitySystem';
|
||||
import { Entity } from '../../src/ECS/Entity';
|
||||
import { Component } from '../../src/ECS/Component';
|
||||
import { Matcher } from '../../src/ECS/Utils/Matcher';
|
||||
import { Injectable, Inject } from '../../src/Core/DI';
|
||||
import { Injectable, Inject, InjectProperty } from '../../src/Core/DI';
|
||||
import { Core } from '../../src/Core';
|
||||
import type { IService } from '../../src/Core/ServiceContainer';
|
||||
import { ECSSystem } from '../../src/ECS/Decorators';
|
||||
@@ -423,4 +423,170 @@ describe('EntitySystem - 依赖注入测试', () => {
|
||||
expect(transform.y).toBeCloseTo(0.8, 1);
|
||||
});
|
||||
});
|
||||
|
||||
describe('属性注入 @InjectProperty', () => {
|
||||
test('应该支持单个属性注入', () => {
|
||||
@Injectable()
|
||||
@ECSSystem('Config')
|
||||
class GameConfig extends EntitySystem implements IService {
|
||||
public bulletDamage = 10;
|
||||
|
||||
constructor() {
|
||||
super(Matcher.empty());
|
||||
}
|
||||
override dispose() {}
|
||||
}
|
||||
|
||||
@Injectable()
|
||||
@ECSSystem('Combat')
|
||||
class CombatSystem extends EntitySystem implements IService {
|
||||
@InjectProperty(GameConfig)
|
||||
gameConfig!: GameConfig;
|
||||
|
||||
constructor() {
|
||||
super(Matcher.empty().all(Health));
|
||||
}
|
||||
|
||||
protected override onInitialize(): void {
|
||||
expect(this.gameConfig).toBeInstanceOf(GameConfig);
|
||||
expect(this.gameConfig.bulletDamage).toBe(10);
|
||||
}
|
||||
|
||||
override dispose() {}
|
||||
}
|
||||
|
||||
scene.addEntityProcessor(GameConfig);
|
||||
scene.addEntityProcessor(CombatSystem);
|
||||
});
|
||||
|
||||
test('应该支持多个属性注入', () => {
|
||||
@Injectable()
|
||||
@ECSSystem('Time')
|
||||
class TimeService extends EntitySystem implements IService {
|
||||
public deltaTime = 0.016;
|
||||
constructor() {
|
||||
super(Matcher.empty());
|
||||
}
|
||||
override dispose() {}
|
||||
}
|
||||
|
||||
@Injectable()
|
||||
@ECSSystem('Collision')
|
||||
class CollisionSystem extends EntitySystem implements IService {
|
||||
public checkCount = 0;
|
||||
constructor() {
|
||||
super(Matcher.empty());
|
||||
}
|
||||
override dispose() {}
|
||||
}
|
||||
|
||||
@Injectable()
|
||||
@ECSSystem('Physics')
|
||||
class PhysicsSystem extends EntitySystem implements IService {
|
||||
@InjectProperty(TimeService)
|
||||
time!: TimeService;
|
||||
|
||||
@InjectProperty(CollisionSystem)
|
||||
collision!: CollisionSystem;
|
||||
|
||||
constructor() {
|
||||
super(Matcher.empty());
|
||||
}
|
||||
|
||||
protected override onInitialize(): void {
|
||||
expect(this.time).toBeInstanceOf(TimeService);
|
||||
expect(this.collision).toBeInstanceOf(CollisionSystem);
|
||||
expect(this.time.deltaTime).toBe(0.016);
|
||||
}
|
||||
|
||||
override dispose() {}
|
||||
}
|
||||
|
||||
scene.registerSystems([TimeService, CollisionSystem, PhysicsSystem]);
|
||||
});
|
||||
|
||||
test('属性注入应该在onInitialize之前完成', () => {
|
||||
@Injectable()
|
||||
@ECSSystem('Service')
|
||||
class TestService extends EntitySystem implements IService {
|
||||
public value = 42;
|
||||
constructor() {
|
||||
super(Matcher.empty());
|
||||
}
|
||||
override dispose() {}
|
||||
}
|
||||
|
||||
@Injectable()
|
||||
@ECSSystem('Consumer')
|
||||
class ConsumerSystem extends EntitySystem implements IService {
|
||||
@InjectProperty(TestService)
|
||||
service!: TestService;
|
||||
|
||||
private initializeValue = 0;
|
||||
|
||||
constructor() {
|
||||
super(Matcher.empty());
|
||||
}
|
||||
|
||||
protected override onInitialize(): void {
|
||||
this.initializeValue = this.service.value;
|
||||
}
|
||||
|
||||
public getInitializeValue(): number {
|
||||
return this.initializeValue;
|
||||
}
|
||||
|
||||
override dispose() {}
|
||||
}
|
||||
|
||||
scene.addEntityProcessor(TestService);
|
||||
const consumer = scene.addEntityProcessor(ConsumerSystem);
|
||||
|
||||
expect(consumer.getInitializeValue()).toBe(42);
|
||||
});
|
||||
|
||||
test('属性注入可以与构造函数注入混合使用', () => {
|
||||
@Injectable()
|
||||
@ECSSystem('A')
|
||||
class ServiceA extends EntitySystem implements IService {
|
||||
public valueA = 'A';
|
||||
constructor() {
|
||||
super(Matcher.empty());
|
||||
}
|
||||
override dispose() {}
|
||||
}
|
||||
|
||||
@Injectable()
|
||||
@ECSSystem('B')
|
||||
class ServiceB extends EntitySystem implements IService {
|
||||
public valueB = 'B';
|
||||
constructor() {
|
||||
super(Matcher.empty());
|
||||
}
|
||||
override dispose() {}
|
||||
}
|
||||
|
||||
@Injectable()
|
||||
@ECSSystem('Mixed')
|
||||
class MixedSystem extends EntitySystem implements IService {
|
||||
@InjectProperty(ServiceB)
|
||||
serviceB!: ServiceB;
|
||||
|
||||
constructor(@Inject(ServiceA) public serviceA: ServiceA) {
|
||||
super(Matcher.empty());
|
||||
}
|
||||
|
||||
protected override onInitialize(): void {
|
||||
expect(this.serviceA).toBeInstanceOf(ServiceA);
|
||||
expect(this.serviceB).toBeInstanceOf(ServiceB);
|
||||
expect(this.serviceA.valueA).toBe('A');
|
||||
expect(this.serviceB.valueB).toBe('B');
|
||||
}
|
||||
|
||||
override dispose() {}
|
||||
}
|
||||
|
||||
scene.registerSystems([ServiceA, ServiceB, MixedSystem]);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
@@ -589,25 +589,10 @@ describe('Scene - 场景管理系统测试', () => {
|
||||
});
|
||||
});
|
||||
|
||||
describe('依赖注入优化', () => {
|
||||
test('应该支持注入自定义PerformanceMonitor', () => {
|
||||
const mockPerfMonitor = {
|
||||
startMeasure: jest.fn(),
|
||||
endMeasure: jest.fn(),
|
||||
recordSystemData: jest.fn(),
|
||||
recordEntityCount: jest.fn(),
|
||||
recordComponentCount: jest.fn(),
|
||||
update: jest.fn(),
|
||||
getSystemData: jest.fn(),
|
||||
getSystemStats: jest.fn(),
|
||||
resetSystem: jest.fn(),
|
||||
reset: jest.fn(),
|
||||
dispose: jest.fn()
|
||||
};
|
||||
|
||||
describe('性能监控', () => {
|
||||
test('Scene应该自动创建PerformanceMonitor', () => {
|
||||
const customScene = new Scene({
|
||||
name: 'CustomScene',
|
||||
performanceMonitor: mockPerfMonitor as any
|
||||
name: 'CustomScene'
|
||||
});
|
||||
|
||||
class TestSystem extends EntitySystem {
|
||||
@@ -619,13 +604,14 @@ describe('Scene - 场景管理系统测试', () => {
|
||||
const system = new TestSystem();
|
||||
customScene.addEntityProcessor(system);
|
||||
|
||||
expect(mockPerfMonitor).toBeDefined();
|
||||
expect(customScene).toBeDefined();
|
||||
|
||||
customScene.end();
|
||||
});
|
||||
|
||||
test('未提供PerformanceMonitor时应该从Core获取', () => {
|
||||
const defaultScene = new Scene({ name: 'DefaultScene' });
|
||||
test('每个Scene应该有独立的PerformanceMonitor', () => {
|
||||
const scene1 = new Scene({ name: 'Scene1' });
|
||||
const scene2 = new Scene({ name: 'Scene2' });
|
||||
|
||||
class TestSystem extends EntitySystem {
|
||||
constructor() {
|
||||
@@ -633,12 +619,14 @@ describe('Scene - 场景管理系统测试', () => {
|
||||
}
|
||||
}
|
||||
|
||||
const system = new TestSystem();
|
||||
defaultScene.addEntityProcessor(system);
|
||||
scene1.addEntityProcessor(new TestSystem());
|
||||
scene2.addEntityProcessor(new TestSystem());
|
||||
|
||||
expect(defaultScene).toBeDefined();
|
||||
expect(scene1).toBeDefined();
|
||||
expect(scene2).toBeDefined();
|
||||
|
||||
defaultScene.end();
|
||||
scene1.end();
|
||||
scene2.end();
|
||||
});
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,117 @@
|
||||
/**
|
||||
* 父子实体序列化和反序列化测试
|
||||
*
|
||||
* 测试场景序列化和反序列化时父子实体关系的正确性
|
||||
*/
|
||||
|
||||
import { Scene } from '../../../src';
|
||||
|
||||
describe('父子实体序列化测试', () => {
|
||||
let scene: Scene;
|
||||
|
||||
beforeEach(() => {
|
||||
scene = new Scene({ name: 'TestScene' });
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
scene.end();
|
||||
});
|
||||
|
||||
test('应该正确反序列化父子实体层次结构', () => {
|
||||
// 创建父实体
|
||||
const parent = scene.createEntity('parent');
|
||||
parent.tag = 100;
|
||||
|
||||
// 创建2个子实体
|
||||
const child1 = scene.createEntity('child1');
|
||||
child1.tag = 200;
|
||||
parent.addChild(child1);
|
||||
|
||||
const child2 = scene.createEntity('child2');
|
||||
child2.tag = 200;
|
||||
parent.addChild(child2);
|
||||
|
||||
// 创建1个顶层实体(对照组)
|
||||
const topLevel = scene.createEntity('topLevel');
|
||||
topLevel.tag = 200;
|
||||
|
||||
// 验证序列化前的状态
|
||||
expect(scene.querySystem.queryAll().entities.length).toBe(4);
|
||||
expect(scene.findEntitiesByTag(100).length).toBe(1);
|
||||
expect(scene.findEntitiesByTag(200).length).toBe(3);
|
||||
|
||||
// 序列化
|
||||
const serialized = scene.serialize({ format: 'json' });
|
||||
|
||||
// 创建新场景并反序列化
|
||||
const scene2 = new Scene({ name: 'LoadTestScene' });
|
||||
scene2.deserialize(serialized as string, {
|
||||
strategy: 'replace',
|
||||
preserveIds: true,
|
||||
});
|
||||
|
||||
// 验证所有实体都被正确恢复
|
||||
const allEntities = scene2.querySystem.queryAll().entities;
|
||||
expect(allEntities.length).toBe(4);
|
||||
expect(scene2.findEntitiesByTag(100).length).toBe(1);
|
||||
expect(scene2.findEntitiesByTag(200).length).toBe(3);
|
||||
|
||||
// 验证父子关系正确恢复
|
||||
const restoredParent = scene2.findEntity('parent');
|
||||
expect(restoredParent).not.toBeNull();
|
||||
expect(restoredParent!.children.length).toBe(2);
|
||||
|
||||
const restoredChild1 = scene2.findEntity('child1');
|
||||
const restoredChild2 = scene2.findEntity('child2');
|
||||
expect(restoredChild1).not.toBeNull();
|
||||
expect(restoredChild2).not.toBeNull();
|
||||
expect(restoredChild1!.parent).toBe(restoredParent);
|
||||
expect(restoredChild2!.parent).toBe(restoredParent);
|
||||
|
||||
scene2.end();
|
||||
});
|
||||
|
||||
test('应该正确反序列化多层级实体层次结构', () => {
|
||||
// 创建多层级实体结构:grandparent -> parent -> child
|
||||
const grandparent = scene.createEntity('grandparent');
|
||||
grandparent.tag = 1;
|
||||
|
||||
const parent = scene.createEntity('parent');
|
||||
parent.tag = 2;
|
||||
grandparent.addChild(parent);
|
||||
|
||||
const child = scene.createEntity('child');
|
||||
child.tag = 3;
|
||||
parent.addChild(child);
|
||||
|
||||
expect(scene.querySystem.queryAll().entities.length).toBe(3);
|
||||
|
||||
// 序列化
|
||||
const serialized = scene.serialize({ format: 'json' });
|
||||
|
||||
// 创建新场景并反序列化
|
||||
const scene2 = new Scene({ name: 'LoadTestScene' });
|
||||
scene2.deserialize(serialized as string, {
|
||||
strategy: 'replace',
|
||||
preserveIds: true,
|
||||
});
|
||||
|
||||
// 验证多层级结构正确恢复
|
||||
expect(scene2.querySystem.queryAll().entities.length).toBe(3);
|
||||
|
||||
const restoredGrandparent = scene2.findEntity('grandparent');
|
||||
const restoredParent = scene2.findEntity('parent');
|
||||
const restoredChild = scene2.findEntity('child');
|
||||
|
||||
expect(restoredGrandparent).not.toBeNull();
|
||||
expect(restoredParent).not.toBeNull();
|
||||
expect(restoredChild).not.toBeNull();
|
||||
|
||||
expect(restoredParent!.parent).toBe(restoredGrandparent);
|
||||
expect(restoredChild!.parent).toBe(restoredParent);
|
||||
expect(restoredGrandparent!.children.length).toBe(1);
|
||||
expect(restoredParent!.children.length).toBe(1);
|
||||
|
||||
scene2.end();
|
||||
});
|
||||
});
|
||||
352
packages/core/tests/Plugins/DebugPlugin.test.ts
Normal file
@@ -0,0 +1,352 @@
|
||||
import { Core } from '../../src/Core';
|
||||
import { World } from '../../src/ECS/World';
|
||||
import { Scene } from '../../src/ECS/Scene';
|
||||
import { Component } from '../../src/ECS/Component';
|
||||
import { Matcher } from '../../src/ECS/Utils/Matcher';
|
||||
import { DebugPlugin } from '../../src/Plugins/DebugPlugin';
|
||||
import { Injectable } from '../../src/Core/DI';
|
||||
import { ECSSystem } from '../../src/ECS/Decorators';
|
||||
import { EntitySystem } from '../../src/ECS/Systems/EntitySystem';
|
||||
|
||||
class HealthComponent extends Component {
|
||||
public health: number = 100;
|
||||
public maxHealth: number = 100;
|
||||
}
|
||||
|
||||
class PositionComponent extends Component {
|
||||
public x: number = 0;
|
||||
public y: number = 0;
|
||||
}
|
||||
|
||||
@Injectable()
|
||||
@ECSSystem('TestSystem', { updateOrder: 10 })
|
||||
class TestSystem extends EntitySystem {
|
||||
constructor() {
|
||||
super(Matcher.empty().all(PositionComponent));
|
||||
}
|
||||
|
||||
protected override process(entities: readonly import('../../src/ECS/Entity').Entity[]): void {
|
||||
// 模拟处理逻辑
|
||||
}
|
||||
}
|
||||
|
||||
describe('DebugPlugin', () => {
|
||||
let core: Core;
|
||||
let world: World;
|
||||
let scene: Scene;
|
||||
let debugPlugin: DebugPlugin;
|
||||
|
||||
beforeEach(() => {
|
||||
core = Core.create({ debug: false });
|
||||
world = Core.worldManager.createWorld('test-world', { name: 'test-world' });
|
||||
scene = world.createScene('test-scene');
|
||||
world.setSceneActive('test-scene', true);
|
||||
world.start();
|
||||
|
||||
debugPlugin = new DebugPlugin({ autoStart: false, updateInterval: 1000 });
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
debugPlugin.stop();
|
||||
Core.destroy();
|
||||
});
|
||||
|
||||
describe('基本功能', () => {
|
||||
it('应该能够安装插件', async () => {
|
||||
await Core.installPlugin(debugPlugin);
|
||||
expect(Core.isPluginInstalled('@esengine/debug-plugin')).toBe(true);
|
||||
});
|
||||
|
||||
it('应该能够卸载插件', async () => {
|
||||
await Core.installPlugin(debugPlugin);
|
||||
await Core.uninstallPlugin('@esengine/debug-plugin');
|
||||
expect(Core.isPluginInstalled('@esengine/debug-plugin')).toBe(false);
|
||||
});
|
||||
|
||||
it('应该能够获取插件信息', async () => {
|
||||
await Core.installPlugin(debugPlugin);
|
||||
const plugin = Core.getPlugin('@esengine/debug-plugin');
|
||||
expect(plugin).toBeDefined();
|
||||
expect(plugin?.name).toBe('@esengine/debug-plugin');
|
||||
expect(plugin?.version).toBe('1.0.0');
|
||||
});
|
||||
});
|
||||
|
||||
describe('统计信息', () => {
|
||||
beforeEach(async () => {
|
||||
await Core.installPlugin(debugPlugin);
|
||||
});
|
||||
|
||||
it('应该能够获取 ECS 统计信息', () => {
|
||||
const entity1 = scene.createEntity('Entity1');
|
||||
entity1.addComponent(new PositionComponent());
|
||||
|
||||
const entity2 = scene.createEntity('Entity2');
|
||||
entity2.addComponent(new HealthComponent());
|
||||
|
||||
const stats = debugPlugin.getStats();
|
||||
|
||||
expect(stats).toBeDefined();
|
||||
expect(stats.totalEntities).toBe(2);
|
||||
expect(stats.scenes.length).toBe(1);
|
||||
expect(stats.scenes[0].name).toBe('test-scene');
|
||||
expect(stats.scenes[0].entityCount).toBe(2);
|
||||
});
|
||||
|
||||
it('应该能够获取场景信息', () => {
|
||||
const entity = scene.createEntity('TestEntity');
|
||||
entity.addComponent(new PositionComponent());
|
||||
entity.addComponent(new HealthComponent());
|
||||
|
||||
scene.registerSystems([TestSystem]);
|
||||
|
||||
const sceneInfo = debugPlugin.getSceneInfo(scene);
|
||||
|
||||
expect(sceneInfo.name).toBe('test-scene');
|
||||
expect(sceneInfo.entityCount).toBe(1);
|
||||
expect(sceneInfo.systems.length).toBeGreaterThan(0);
|
||||
expect(sceneInfo.entities.length).toBe(1);
|
||||
});
|
||||
|
||||
it('应该能够获取实体详细信息', () => {
|
||||
const entity = scene.createEntity('PlayerEntity');
|
||||
entity.tag = 1;
|
||||
entity.addComponent(new PositionComponent());
|
||||
entity.addComponent(new HealthComponent());
|
||||
|
||||
const entityInfo = debugPlugin.getEntityInfo(entity);
|
||||
|
||||
expect(entityInfo.name).toBe('PlayerEntity');
|
||||
expect(entityInfo.tag).toBe(1);
|
||||
expect(entityInfo.enabled).toBe(true);
|
||||
expect(entityInfo.componentCount).toBe(2);
|
||||
expect(entityInfo.components.length).toBe(2);
|
||||
|
||||
const componentTypes = entityInfo.components.map(c => c.type);
|
||||
expect(componentTypes).toContain('PositionComponent');
|
||||
expect(componentTypes).toContain('HealthComponent');
|
||||
});
|
||||
|
||||
it('应该能够获取组件数据', () => {
|
||||
const entity = scene.createEntity('TestEntity');
|
||||
const position = new PositionComponent();
|
||||
position.x = 100;
|
||||
position.y = 200;
|
||||
entity.addComponent(position);
|
||||
|
||||
const entityInfo = debugPlugin.getEntityInfo(entity);
|
||||
const positionInfo = entityInfo.components.find(c => c.type === 'PositionComponent');
|
||||
|
||||
expect(positionInfo).toBeDefined();
|
||||
expect(positionInfo?.data.x).toBe(100);
|
||||
expect(positionInfo?.data.y).toBe(200);
|
||||
});
|
||||
});
|
||||
|
||||
describe('实体查询', () => {
|
||||
beforeEach(async () => {
|
||||
await Core.installPlugin(debugPlugin);
|
||||
|
||||
const entity1 = scene.createEntity('Player');
|
||||
entity1.tag = 1;
|
||||
entity1.addComponent(new PositionComponent());
|
||||
entity1.addComponent(new HealthComponent());
|
||||
|
||||
const entity2 = scene.createEntity('Enemy');
|
||||
entity2.tag = 2;
|
||||
entity2.addComponent(new PositionComponent());
|
||||
|
||||
const entity3 = scene.createEntity('Item');
|
||||
entity3.tag = 3;
|
||||
entity3.addComponent(new HealthComponent());
|
||||
});
|
||||
|
||||
it('应该能够按 tag 查询实体', () => {
|
||||
const results = debugPlugin.queryEntities({ tag: 1 });
|
||||
|
||||
expect(results.length).toBe(1);
|
||||
expect(results[0].name).toBe('Player');
|
||||
expect(results[0].tag).toBe(1);
|
||||
});
|
||||
|
||||
it('应该能够按名称查询实体', () => {
|
||||
const results = debugPlugin.queryEntities({ name: 'Player' });
|
||||
|
||||
expect(results.length).toBe(1);
|
||||
expect(results[0].name).toBe('Player');
|
||||
});
|
||||
|
||||
it('应该能够按组件查询实体', () => {
|
||||
const results = debugPlugin.queryEntities({ hasComponent: 'PositionComponent' });
|
||||
|
||||
expect(results.length).toBe(2);
|
||||
expect(results.map(r => r.name)).toContain('Player');
|
||||
expect(results.map(r => r.name)).toContain('Enemy');
|
||||
});
|
||||
|
||||
it('应该能够组合多个过滤条件', () => {
|
||||
const results = debugPlugin.queryEntities({
|
||||
tag: 1,
|
||||
hasComponent: 'HealthComponent'
|
||||
});
|
||||
|
||||
expect(results.length).toBe(1);
|
||||
expect(results[0].name).toBe('Player');
|
||||
});
|
||||
|
||||
it('应该在没有匹配时返回空数组', () => {
|
||||
const results = debugPlugin.queryEntities({ tag: 999 });
|
||||
expect(results.length).toBe(0);
|
||||
});
|
||||
});
|
||||
|
||||
describe('监控功能', () => {
|
||||
beforeEach(async () => {
|
||||
await Core.installPlugin(debugPlugin);
|
||||
});
|
||||
|
||||
it('应该能够启动监控', () => {
|
||||
debugPlugin.start();
|
||||
expect(debugPlugin['updateTimer']).not.toBeNull();
|
||||
});
|
||||
|
||||
it('应该能够停止监控', () => {
|
||||
debugPlugin.start();
|
||||
debugPlugin.stop();
|
||||
expect(debugPlugin['updateTimer']).toBeNull();
|
||||
});
|
||||
|
||||
it('应该防止重复启动', () => {
|
||||
debugPlugin.start();
|
||||
const timer1 = debugPlugin['updateTimer'];
|
||||
|
||||
debugPlugin.start();
|
||||
const timer2 = debugPlugin['updateTimer'];
|
||||
|
||||
expect(timer1).toBe(timer2);
|
||||
|
||||
debugPlugin.stop();
|
||||
});
|
||||
|
||||
it('应该支持自动启动', async () => {
|
||||
await Core.uninstallPlugin('@esengine/debug-plugin');
|
||||
|
||||
const autoPlugin = new DebugPlugin({ autoStart: true, updateInterval: 100 });
|
||||
await Core.installPlugin(autoPlugin);
|
||||
|
||||
expect(autoPlugin['updateTimer']).not.toBeNull();
|
||||
|
||||
autoPlugin.stop();
|
||||
});
|
||||
});
|
||||
|
||||
describe('数据导出', () => {
|
||||
beforeEach(async () => {
|
||||
await Core.installPlugin(debugPlugin);
|
||||
});
|
||||
|
||||
it('应该能够导出 JSON 格式数据', () => {
|
||||
const entity = scene.createEntity('TestEntity');
|
||||
entity.addComponent(new PositionComponent());
|
||||
|
||||
const json = debugPlugin.exportJSON();
|
||||
|
||||
expect(json).toBeDefined();
|
||||
expect(typeof json).toBe('string');
|
||||
|
||||
const data = JSON.parse(json);
|
||||
expect(data.totalEntities).toBe(1);
|
||||
expect(data.scenes).toBeDefined();
|
||||
expect(data.timestamp).toBeDefined();
|
||||
});
|
||||
|
||||
it('导出的 JSON 应该包含完整的实体信息', () => {
|
||||
const entity = scene.createEntity('ComplexEntity');
|
||||
const position = new PositionComponent();
|
||||
position.x = 50;
|
||||
position.y = 75;
|
||||
entity.addComponent(position);
|
||||
|
||||
const json = debugPlugin.exportJSON();
|
||||
const data = JSON.parse(json);
|
||||
|
||||
const entityData = data.scenes[0].entities[0];
|
||||
expect(entityData.name).toBe('ComplexEntity');
|
||||
expect(entityData.components[0].data.x).toBe(50);
|
||||
expect(entityData.components[0].data.y).toBe(75);
|
||||
});
|
||||
});
|
||||
|
||||
describe('性能监控', () => {
|
||||
beforeEach(async () => {
|
||||
await Core.installPlugin(debugPlugin);
|
||||
scene.registerSystems([TestSystem]);
|
||||
});
|
||||
|
||||
it('应该能够获取 System 性能数据', () => {
|
||||
scene.createEntity('E1').addComponent(new PositionComponent());
|
||||
scene.createEntity('E2').addComponent(new PositionComponent());
|
||||
|
||||
scene.update();
|
||||
scene.update();
|
||||
scene.update();
|
||||
|
||||
const sceneInfo = debugPlugin.getSceneInfo(scene);
|
||||
const systemInfo = sceneInfo.systems.find(s => s.name === 'TestSystem');
|
||||
|
||||
expect(systemInfo).toBeDefined();
|
||||
if (systemInfo?.performance) {
|
||||
expect(systemInfo.performance.totalCalls).toBeGreaterThan(0);
|
||||
expect(systemInfo.performance.avgExecutionTime).toBeGreaterThanOrEqual(0);
|
||||
}
|
||||
});
|
||||
|
||||
it('应该记录 System 的实体数量', () => {
|
||||
scene.createEntity('E1').addComponent(new PositionComponent());
|
||||
scene.createEntity('E2').addComponent(new PositionComponent());
|
||||
scene.createEntity('E3').addComponent(new HealthComponent());
|
||||
|
||||
const sceneInfo = debugPlugin.getSceneInfo(scene);
|
||||
const systemInfo = sceneInfo.systems.find(s => s.name === 'TestSystem');
|
||||
|
||||
expect(systemInfo).toBeDefined();
|
||||
expect(systemInfo?.entityCount).toBe(2);
|
||||
});
|
||||
});
|
||||
|
||||
describe('错误处理', () => {
|
||||
it('应该在未安装时抛出错误', () => {
|
||||
expect(() => {
|
||||
debugPlugin.getStats();
|
||||
}).toThrow('Plugin not installed');
|
||||
});
|
||||
|
||||
it('应该在未安装时查询实体抛出错误', () => {
|
||||
expect(() => {
|
||||
debugPlugin.queryEntities({ tag: 1 });
|
||||
}).toThrow('Plugin not installed');
|
||||
});
|
||||
|
||||
it('应该处理空场景', async () => {
|
||||
await Core.installPlugin(debugPlugin);
|
||||
|
||||
const stats = debugPlugin.getStats();
|
||||
|
||||
expect(stats.totalEntities).toBe(0);
|
||||
expect(stats.totalSystems).toBe(0);
|
||||
});
|
||||
|
||||
it('应该处理没有 World 的情况', async () => {
|
||||
Core.destroy();
|
||||
Core.create({ debug: false });
|
||||
const tempPlugin = new DebugPlugin();
|
||||
|
||||
await Core.installPlugin(tempPlugin);
|
||||
|
||||
const stats = tempPlugin.getStats();
|
||||
|
||||
expect(stats.totalEntities).toBe(0);
|
||||
expect(stats.scenes.length).toBe(0);
|
||||
});
|
||||
});
|
||||
});
|
||||
109
packages/core/tests/reactive-query-debug.test.ts
Normal file
@@ -0,0 +1,109 @@
|
||||
import { describe, it, expect, beforeEach } from '@jest/globals';
|
||||
import { Scene, Entity, Component, EntitySystem, Matcher, ECSComponent } from '../src';
|
||||
|
||||
@ECSComponent('TestTransform')
|
||||
class TestTransform extends Component {
|
||||
constructor(public x: number = 0, public y: number = 0) {
|
||||
super();
|
||||
}
|
||||
}
|
||||
|
||||
@ECSComponent('TestRenderable')
|
||||
class TestRenderable extends Component {
|
||||
constructor(public sprite: string = 'default') {
|
||||
super();
|
||||
}
|
||||
}
|
||||
|
||||
class TestRenderSystem extends EntitySystem {
|
||||
public entitiesFound: Entity[] = [];
|
||||
|
||||
constructor() {
|
||||
super(Matcher.all(TestTransform, TestRenderable));
|
||||
}
|
||||
|
||||
protected override process(entities: readonly Entity[]): void {
|
||||
this.entitiesFound = Array.from(entities);
|
||||
console.log(`TestRenderSystem.process: 找到 ${entities.length} 个实体`);
|
||||
}
|
||||
|
||||
protected override onAdded(entity: Entity): void {
|
||||
console.log(`TestRenderSystem.onAdded: 实体 ${entity.name}(${entity.id}) 被添加`);
|
||||
}
|
||||
}
|
||||
|
||||
describe('响应式查询调试', () => {
|
||||
let scene: Scene;
|
||||
let system: TestRenderSystem;
|
||||
|
||||
beforeEach(() => {
|
||||
scene = new Scene();
|
||||
system = new TestRenderSystem();
|
||||
scene.addEntityProcessor(system);
|
||||
scene.begin();
|
||||
});
|
||||
|
||||
it('应该在实体添加组件后能被System发现', () => {
|
||||
console.log('\n=== 测试开始 ===');
|
||||
|
||||
// 1. 创建实体(此时没有组件)
|
||||
console.log('\n步骤1: 创建实体');
|
||||
const entity = scene.createEntity('TestEntity');
|
||||
console.log(`实体已创建: ${entity.name}(${entity.id})`);
|
||||
console.log(`QuerySystem中的实体数量: ${scene.querySystem.getAllEntities().length}`);
|
||||
|
||||
// 2. 添加组件
|
||||
console.log('\n步骤2: 添加 TestTransform 组件');
|
||||
entity.addComponent(new TestTransform(100, 200));
|
||||
console.log(`实体组件数量: ${entity.components.length}`);
|
||||
|
||||
console.log('\n步骤3: 添加 TestRenderable 组件');
|
||||
entity.addComponent(new TestRenderable('test-sprite'));
|
||||
console.log(`实体组件数量: ${entity.components.length}`);
|
||||
|
||||
// 3. 触发系统更新
|
||||
console.log('\n步骤4: 更新Scene');
|
||||
scene.update();
|
||||
|
||||
// 4. 检查System是否找到了实体
|
||||
console.log(`\nSystem找到的实体数量: ${system.entitiesFound.length}`);
|
||||
if (system.entitiesFound.length > 0) {
|
||||
console.log(`找到的实体: ${system.entitiesFound.map(e => `${e.name}(${e.id})`).join(', ')}`);
|
||||
}
|
||||
|
||||
// 5. 直接查询QuerySystem
|
||||
console.log('\n步骤5: 直接查询QuerySystem');
|
||||
const queryResult = scene.querySystem.queryAll(TestTransform, TestRenderable);
|
||||
console.log(`QuerySystem.queryAll 返回: ${queryResult.entities.length} 个实体`);
|
||||
|
||||
console.log('\n=== 测试结束 ===\n');
|
||||
|
||||
expect(system.entitiesFound.length).toBe(1);
|
||||
expect(system.entitiesFound[0]).toBe(entity);
|
||||
expect(queryResult.entities.length).toBe(1);
|
||||
expect(queryResult.entities[0]).toBe(entity);
|
||||
});
|
||||
|
||||
it('应该测试响应式查询的内部状态', () => {
|
||||
console.log('\n=== 响应式查询内部状态测试 ===');
|
||||
|
||||
// 创建实体并添加组件
|
||||
const entity = scene.createEntity('TestEntity');
|
||||
entity.addComponent(new TestTransform(100, 200));
|
||||
entity.addComponent(new TestRenderable('test-sprite'));
|
||||
|
||||
// 获取QuerySystem的内部状态
|
||||
const querySystem = scene.querySystem as any;
|
||||
console.log(`\n响应式查询数量: ${querySystem._reactiveQueries.size}`);
|
||||
console.log(`组件索引数量: ${querySystem._reactiveQueriesByComponent.size}`);
|
||||
|
||||
// 检查响应式查询
|
||||
for (const [key, query] of querySystem._reactiveQueries) {
|
||||
console.log(`\n查询: ${key}`);
|
||||
console.log(` 实体数量: ${(query as any)._entities.length}`);
|
||||
console.log(` 实体ID集合: ${Array.from((query as any)._entityIdSet).join(', ')}`);
|
||||
}
|
||||
|
||||
console.log('\n=== 测试结束 ===\n');
|
||||
});
|
||||
});
|
||||
89
packages/core/tests/reactive-query-timing.test.ts
Normal file
@@ -0,0 +1,89 @@
|
||||
import { describe, it, expect } from '@jest/globals';
|
||||
import { Scene, Entity, Component, EntitySystem, Matcher, ECSComponent } from '../src';
|
||||
|
||||
@ECSComponent('TestTransform')
|
||||
class TestTransform extends Component {
|
||||
constructor(public x: number = 0, public y: number = 0) {
|
||||
super();
|
||||
}
|
||||
}
|
||||
|
||||
@ECSComponent('TestRenderable')
|
||||
class TestRenderable extends Component {
|
||||
constructor(public sprite: string = 'default') {
|
||||
super();
|
||||
}
|
||||
}
|
||||
|
||||
class TestRenderSystem extends EntitySystem {
|
||||
public entitiesFound: Entity[] = [];
|
||||
|
||||
constructor() {
|
||||
super(Matcher.all(TestTransform, TestRenderable));
|
||||
}
|
||||
|
||||
protected override process(entities: readonly Entity[]): void {
|
||||
this.entitiesFound = Array.from(entities);
|
||||
console.log(`TestRenderSystem.process: 找到 ${entities.length} 个实体`);
|
||||
}
|
||||
|
||||
protected override onAdded(entity: Entity): void {
|
||||
console.log(`TestRenderSystem.onAdded: 实体 ${entity.name}(${entity.id}) 被添加`);
|
||||
}
|
||||
}
|
||||
|
||||
class TestGameScene extends Scene {
|
||||
private renderSystem: TestRenderSystem | null = null;
|
||||
|
||||
public override initialize(): void {
|
||||
super.initialize();
|
||||
|
||||
console.log('\n=== Scene.initialize() 开始 ===');
|
||||
|
||||
// 1. 先添加System(这是GameScene的做法)
|
||||
console.log('步骤1: 添加RenderSystem');
|
||||
this.renderSystem = new TestRenderSystem();
|
||||
this.addEntityProcessor(this.renderSystem);
|
||||
|
||||
// 2. 然后创建实体(这是GameScene的做法)
|
||||
console.log('\n步骤2: 创建实体');
|
||||
const entity = this.createEntity('Player');
|
||||
console.log(`实体已创建: ${entity.name}(${entity.id})`);
|
||||
|
||||
console.log('\n步骤3: 添加组件');
|
||||
entity.addComponent(new TestTransform(100, 200));
|
||||
entity.addComponent(new TestRenderable('player-sprite'));
|
||||
console.log(`实体组件数量: ${entity.components.length}`);
|
||||
|
||||
console.log('=== Scene.initialize() 结束 ===\n');
|
||||
}
|
||||
|
||||
public getRenderSystem(): TestRenderSystem | null {
|
||||
return this.renderSystem;
|
||||
}
|
||||
}
|
||||
|
||||
describe('响应式查询时序测试(模拟GameScene)', () => {
|
||||
it('应该在Scene.initialize()中先添加System再创建实体时正常工作', () => {
|
||||
console.log('\n\n========== 测试开始 ==========');
|
||||
|
||||
const scene = new TestGameScene();
|
||||
|
||||
console.log('\n调用scene.initialize()');
|
||||
scene.initialize();
|
||||
|
||||
console.log('\n调用Scene.begin()');
|
||||
scene.begin();
|
||||
|
||||
console.log('\n第一次Scene.update()');
|
||||
scene.update();
|
||||
|
||||
const renderSystem = scene.getRenderSystem();
|
||||
expect(renderSystem).not.toBeNull();
|
||||
|
||||
console.log(`\nRenderSystem找到的实体数量: ${renderSystem!.entitiesFound.length}`);
|
||||
expect(renderSystem!.entitiesFound.length).toBe(1);
|
||||
|
||||
console.log('========== 测试结束 ==========\n\n');
|
||||
});
|
||||
});
|
||||
@@ -60,15 +60,15 @@ afterEach(() => {
|
||||
const { Core } = require('../src/Core');
|
||||
const { WorldManager } = require('../src/ECS/WorldManager');
|
||||
|
||||
// 重置 Core 和 WorldManager 单例
|
||||
// 销毁 Core 和 WorldManager 单例
|
||||
if (Core._instance) {
|
||||
Core.reset();
|
||||
Core.destroy();
|
||||
}
|
||||
if (WorldManager._instance) {
|
||||
if (WorldManager._instance.destroy) {
|
||||
WorldManager._instance.destroy();
|
||||
}
|
||||
WorldManager.reset();
|
||||
WorldManager._instance = null;
|
||||
}
|
||||
} catch (error) {
|
||||
// 忽略清理错误
|
||||
|
||||
12
packages/editor-app/index.html
Normal file
@@ -0,0 +1,12 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8" />
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
||||
<title>ECS Framework Editor</title>
|
||||
</head>
|
||||
<body>
|
||||
<div id="root"></div>
|
||||
<script type="module" src="/src/main.tsx"></script>
|
||||
</body>
|
||||
</html>
|
||||
37
packages/editor-app/package.json
Normal file
@@ -0,0 +1,37 @@
|
||||
{
|
||||
"name": "@esengine/editor-app",
|
||||
"version": "1.0.3",
|
||||
"description": "ECS Framework Editor Application - Cross-platform desktop editor",
|
||||
"type": "module",
|
||||
"private": true,
|
||||
"scripts": {
|
||||
"dev": "vite",
|
||||
"build": "tsc && vite build",
|
||||
"preview": "vite preview",
|
||||
"tauri": "tauri",
|
||||
"tauri:dev": "tauri dev",
|
||||
"tauri:build": "tauri build",
|
||||
"version": "node scripts/sync-version.js && git add src-tauri/tauri.conf.json"
|
||||
},
|
||||
"dependencies": {
|
||||
"@esengine/ecs-framework": "file:../core",
|
||||
"@esengine/editor-core": "file:../editor-core",
|
||||
"@tauri-apps/api": "^2.2.0",
|
||||
"@tauri-apps/plugin-dialog": "^2.4.0",
|
||||
"@tauri-apps/plugin-shell": "^2.0.0",
|
||||
"json5": "^2.2.3",
|
||||
"lucide-react": "^0.545.0",
|
||||
"react": "^18.3.1",
|
||||
"react-dom": "^18.3.1"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@tauri-apps/cli": "^2.2.0",
|
||||
"@tauri-apps/plugin-updater": "^2.9.0",
|
||||
"@types/react": "^18.3.12",
|
||||
"@types/react-dom": "^18.3.1",
|
||||
"@vitejs/plugin-react": "^4.3.4",
|
||||
"sharp": "^0.34.4",
|
||||
"typescript": "^5.8.3",
|
||||
"vite": "^6.0.7"
|
||||
}
|
||||
}
|
||||
33
packages/editor-app/scripts/sync-version.js
Normal file
@@ -0,0 +1,33 @@
|
||||
#!/usr/bin/env node
|
||||
|
||||
/**
|
||||
* 同步 package.json 和 tauri.conf.json 的版本号
|
||||
* 在 npm version 命令执行后自动运行
|
||||
*/
|
||||
|
||||
import { readFileSync, writeFileSync } from 'fs';
|
||||
import { join, dirname } from 'path';
|
||||
import { fileURLToPath } from 'url';
|
||||
|
||||
const __filename = fileURLToPath(import.meta.url);
|
||||
const __dirname = dirname(__filename);
|
||||
|
||||
// 读取 package.json
|
||||
const packageJsonPath = join(__dirname, '../package.json');
|
||||
const packageJson = JSON.parse(readFileSync(packageJsonPath, 'utf8'));
|
||||
const newVersion = packageJson.version;
|
||||
|
||||
// 读取 tauri.conf.json
|
||||
const tauriConfigPath = join(__dirname, '../src-tauri/tauri.conf.json');
|
||||
const tauriConfig = JSON.parse(readFileSync(tauriConfigPath, 'utf8'));
|
||||
|
||||
// 更新 tauri.conf.json 的版本号
|
||||
const oldVersion = tauriConfig.version;
|
||||
tauriConfig.version = newVersion;
|
||||
|
||||
// 写回文件(保持格式)
|
||||
writeFileSync(tauriConfigPath, JSON.stringify(tauriConfig, null, 2) + '\n', 'utf8');
|
||||
|
||||
console.log(`✓ Version synced: ${oldVersion} → ${newVersion}`);
|
||||
console.log(` - package.json: ${newVersion}`);
|
||||
console.log(` - tauri.conf.json: ${newVersion}`);
|
||||
5787
packages/editor-app/src-tauri/Cargo.lock
generated
Normal file
36
packages/editor-app/src-tauri/Cargo.toml
Normal file
@@ -0,0 +1,36 @@
|
||||
[package]
|
||||
name = "ecs-editor"
|
||||
version = "1.0.0"
|
||||
description = "ECS Framework Editor - Cross-platform desktop editor"
|
||||
authors = ["yhh"]
|
||||
edition = "2021"
|
||||
|
||||
[lib]
|
||||
name = "ecs_editor_lib"
|
||||
crate-type = ["staticlib", "cdylib", "rlib"]
|
||||
|
||||
[build-dependencies]
|
||||
tauri-build = { version = "2.0", features = [] }
|
||||
|
||||
[dependencies]
|
||||
tauri = { version = "2.0", features = ["protocol-asset"] }
|
||||
tauri-plugin-shell = "2.0"
|
||||
tauri-plugin-dialog = "2.0"
|
||||
tauri-plugin-updater = "2"
|
||||
serde = { version = "1", features = ["derive"] }
|
||||
serde_json = "1"
|
||||
glob = "0.3"
|
||||
tokio = { version = "1", features = ["full"] }
|
||||
tokio-tungstenite = "0.21"
|
||||
futures-util = "0.3"
|
||||
chrono = "0.4"
|
||||
|
||||
[profile.dev]
|
||||
incremental = true
|
||||
|
||||
[profile.release]
|
||||
codegen-units = 1
|
||||
lto = true
|
||||
opt-level = "s"
|
||||
panic = "abort"
|
||||
strip = true
|
||||
3
packages/editor-app/src-tauri/build.rs
Normal file
@@ -0,0 +1,3 @@
|
||||
fn main() {
|
||||
tauri_build::build()
|
||||
}
|
||||
BIN
packages/editor-app/src-tauri/icons/128x128.png
Normal file
|
After Width: | Height: | Size: 4.8 KiB |
BIN
packages/editor-app/src-tauri/icons/128x128@2x.png
Normal file
|
After Width: | Height: | Size: 11 KiB |
BIN
packages/editor-app/src-tauri/icons/256x256.png
Normal file
|
After Width: | Height: | Size: 13 KiB |
BIN
packages/editor-app/src-tauri/icons/32x32.png
Normal file
|
After Width: | Height: | Size: 915 B |
BIN
packages/editor-app/src-tauri/icons/512x512.png
Normal file
|
After Width: | Height: | Size: 30 KiB |
BIN
packages/editor-app/src-tauri/icons/64x64.png
Normal file
|
After Width: | Height: | Size: 2.1 KiB |
BIN
packages/editor-app/src-tauri/icons/Square107x107Logo.png
Normal file
|
After Width: | Height: | Size: 4.0 KiB |
BIN
packages/editor-app/src-tauri/icons/Square142x142Logo.png
Normal file
|
After Width: | Height: | Size: 5.4 KiB |
BIN
packages/editor-app/src-tauri/icons/Square150x150Logo.png
Normal file
|
After Width: | Height: | Size: 5.8 KiB |
BIN
packages/editor-app/src-tauri/icons/Square284x284Logo.png
Normal file
|
After Width: | Height: | Size: 12 KiB |
BIN
packages/editor-app/src-tauri/icons/Square30x30Logo.png
Normal file
|
After Width: | Height: | Size: 888 B |
BIN
packages/editor-app/src-tauri/icons/Square310x310Logo.png
Normal file
|
After Width: | Height: | Size: 14 KiB |
BIN
packages/editor-app/src-tauri/icons/Square44x44Logo.png
Normal file
|
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packages/editor-app/src-tauri/icons/Square71x71Logo.png
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