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v2.2.3
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35
.editorconfig
Normal file
@@ -0,0 +1,35 @@
|
||||
# EditorConfig is awesome: https://EditorConfig.org
|
||||
|
||||
# top-most EditorConfig file
|
||||
root = true
|
||||
|
||||
# 所有文件的默认设置
|
||||
[*]
|
||||
charset = utf-8
|
||||
end_of_line = lf
|
||||
insert_final_newline = true
|
||||
trim_trailing_whitespace = true
|
||||
|
||||
# TypeScript/JavaScript 文件
|
||||
[*.{ts,tsx,js,jsx,mjs,cjs}]
|
||||
indent_style = space
|
||||
indent_size = 4
|
||||
|
||||
# JSON 文件
|
||||
[*.json]
|
||||
indent_style = space
|
||||
indent_size = 2
|
||||
|
||||
# YAML 文件
|
||||
[*.{yml,yaml}]
|
||||
indent_style = space
|
||||
indent_size = 2
|
||||
|
||||
# Markdown 文件
|
||||
[*.md]
|
||||
trim_trailing_whitespace = false
|
||||
indent_size = 2
|
||||
|
||||
# 包管理文件
|
||||
[{package.json,package-lock.json,tsconfig.json}]
|
||||
indent_size = 2
|
||||
45
.eslintrc.json
Normal file
@@ -0,0 +1,45 @@
|
||||
{
|
||||
"root": true,
|
||||
"parser": "@typescript-eslint/parser",
|
||||
"parserOptions": {
|
||||
"ecmaVersion": 2020,
|
||||
"sourceType": "module",
|
||||
"project": "./tsconfig.json"
|
||||
},
|
||||
"plugins": [
|
||||
"@typescript-eslint"
|
||||
],
|
||||
"extends": [
|
||||
"eslint:recommended",
|
||||
"plugin:@typescript-eslint/recommended"
|
||||
],
|
||||
"rules": {
|
||||
"semi": ["error", "always"],
|
||||
"quotes": ["error", "single", { "avoidEscape": true }],
|
||||
"indent": ["error", 4, { "SwitchCase": 1 }],
|
||||
"no-trailing-spaces": "error",
|
||||
"eol-last": ["error", "always"],
|
||||
"comma-dangle": ["error", "none"],
|
||||
"object-curly-spacing": ["error", "always"],
|
||||
"array-bracket-spacing": ["error", "never"],
|
||||
"arrow-parens": ["error", "always"],
|
||||
"no-multiple-empty-lines": ["error", { "max": 2, "maxEOF": 1 }],
|
||||
"no-console": "off",
|
||||
"@typescript-eslint/no-explicit-any": "off",
|
||||
"@typescript-eslint/explicit-module-boundary-types": "off",
|
||||
"@typescript-eslint/no-unused-vars": ["warn", { "argsIgnorePattern": "^_" }],
|
||||
"@typescript-eslint/no-non-null-assertion": "off"
|
||||
},
|
||||
"ignorePatterns": [
|
||||
"node_modules/",
|
||||
"dist/",
|
||||
"bin/",
|
||||
"build/",
|
||||
"coverage/",
|
||||
"thirdparty/",
|
||||
"examples/lawn-mower-demo/",
|
||||
"extensions/",
|
||||
"*.min.js",
|
||||
"*.d.ts"
|
||||
]
|
||||
}
|
||||
44
.gitattributes
vendored
Normal file
@@ -0,0 +1,44 @@
|
||||
# 自动检测文本文件并规范化换行符
|
||||
* text=auto
|
||||
|
||||
# 源代码文件强制使用 LF
|
||||
*.ts text eol=lf
|
||||
*.tsx text eol=lf
|
||||
*.js text eol=lf
|
||||
*.jsx text eol=lf
|
||||
*.mjs text eol=lf
|
||||
*.cjs text eol=lf
|
||||
*.json text eol=lf
|
||||
*.md text eol=lf
|
||||
*.yml text eol=lf
|
||||
*.yaml text eol=lf
|
||||
|
||||
# 配置文件强制使用 LF
|
||||
.gitignore text eol=lf
|
||||
.gitattributes text eol=lf
|
||||
.editorconfig text eol=lf
|
||||
.prettierrc text eol=lf
|
||||
.prettierignore text eol=lf
|
||||
.eslintrc.json text eol=lf
|
||||
tsconfig.json text eol=lf
|
||||
|
||||
# Shell 脚本强制使用 LF
|
||||
*.sh text eol=lf
|
||||
|
||||
# Windows 批处理文件使用 CRLF
|
||||
*.bat text eol=crlf
|
||||
*.cmd text eol=crlf
|
||||
*.ps1 text eol=crlf
|
||||
|
||||
# 二进制文件不转换
|
||||
*.png binary
|
||||
*.jpg binary
|
||||
*.jpeg binary
|
||||
*.gif binary
|
||||
*.ico binary
|
||||
*.svg binary
|
||||
*.woff binary
|
||||
*.woff2 binary
|
||||
*.ttf binary
|
||||
*.eot binary
|
||||
*.otf binary
|
||||
151
.github/workflows/release-editor.yml
vendored
Normal file
@@ -0,0 +1,151 @@
|
||||
name: Release Editor App
|
||||
|
||||
on:
|
||||
push:
|
||||
tags:
|
||||
- 'editor-v*'
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
version:
|
||||
description: 'Release version (e.g., 1.0.0)'
|
||||
required: true
|
||||
default: '1.0.0'
|
||||
|
||||
jobs:
|
||||
build-tauri:
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
include:
|
||||
- platform: windows-latest
|
||||
target: x86_64-pc-windows-msvc
|
||||
arch: x64
|
||||
- platform: macos-latest
|
||||
target: x86_64-apple-darwin
|
||||
arch: x64
|
||||
- platform: macos-latest
|
||||
target: aarch64-apple-darwin
|
||||
arch: arm64
|
||||
|
||||
runs-on: ${{ matrix.platform }}
|
||||
|
||||
steps:
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Setup Node.js
|
||||
uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: '20.x'
|
||||
cache: 'npm'
|
||||
|
||||
- name: Install Rust stable
|
||||
uses: dtolnay/rust-toolchain@stable
|
||||
with:
|
||||
targets: ${{ matrix.target }}
|
||||
|
||||
- name: Rust cache
|
||||
uses: Swatinem/rust-cache@v2
|
||||
with:
|
||||
workspaces: packages/editor-app/src-tauri
|
||||
cache-on-failure: true
|
||||
|
||||
- name: Install dependencies (Ubuntu)
|
||||
if: matrix.platform == 'ubuntu-latest'
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y libgtk-3-dev libwebkit2gtk-4.0-dev libappindicator3-dev librsvg2-dev patchelf
|
||||
|
||||
- name: Install frontend dependencies
|
||||
run: npm ci
|
||||
|
||||
- name: Update version in config files (for manual trigger)
|
||||
if: github.event_name == 'workflow_dispatch'
|
||||
run: |
|
||||
cd packages/editor-app
|
||||
# 临时更新版本号用于构建(不提交到仓库)
|
||||
npm version ${{ github.event.inputs.version }} --no-git-tag-version
|
||||
node scripts/sync-version.js
|
||||
|
||||
- name: Cache TypeScript build
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: |
|
||||
packages/core/bin
|
||||
packages/editor-core/dist
|
||||
key: ${{ runner.os }}-ts-build-${{ hashFiles('packages/core/src/**', 'packages/editor-core/src/**') }}
|
||||
restore-keys: |
|
||||
${{ runner.os }}-ts-build-
|
||||
|
||||
- name: Build core package
|
||||
run: npm run build:core
|
||||
|
||||
- name: Build editor-core package
|
||||
run: |
|
||||
cd packages/editor-core
|
||||
npm run build
|
||||
|
||||
- name: Build Tauri app
|
||||
uses: tauri-apps/tauri-action@v0.5
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
TAURI_SIGNING_PRIVATE_KEY: ${{ secrets.TAURI_SIGNING_PRIVATE_KEY }}
|
||||
TAURI_SIGNING_PRIVATE_KEY_PASSWORD: ${{ secrets.TAURI_SIGNING_PRIVATE_KEY_PASSWORD }}
|
||||
with:
|
||||
projectPath: packages/editor-app
|
||||
tagName: ${{ github.event_name == 'workflow_dispatch' && format('editor-v{0}', github.event.inputs.version) || github.ref_name }}
|
||||
releaseName: 'ECS Editor v${{ github.event.inputs.version || github.ref_name }}'
|
||||
releaseBody: 'See the assets to download this version and install.'
|
||||
releaseDraft: false
|
||||
prerelease: false
|
||||
includeUpdaterJson: true
|
||||
updaterJsonKeepUniversal: false
|
||||
args: ${{ matrix.platform == 'macos-latest' && format('--target {0}', matrix.target) || '' }}
|
||||
|
||||
# 构建成功后,创建 PR 更新版本号
|
||||
update-version-pr:
|
||||
needs: build-tauri
|
||||
if: github.event_name == 'workflow_dispatch' && success()
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Setup Node.js
|
||||
uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: '20.x'
|
||||
|
||||
- name: Update version files
|
||||
run: |
|
||||
cd packages/editor-app
|
||||
npm version ${{ github.event.inputs.version }} --no-git-tag-version
|
||||
node scripts/sync-version.js
|
||||
|
||||
- name: Create Pull Request
|
||||
uses: peter-evans/create-pull-request@v6
|
||||
with:
|
||||
token: ${{ secrets.GITHUB_TOKEN }}
|
||||
commit-message: "chore(editor): bump version to ${{ github.event.inputs.version }}"
|
||||
branch: release/editor-v${{ github.event.inputs.version }}
|
||||
delete-branch: true
|
||||
title: "chore(editor): Release v${{ github.event.inputs.version }}"
|
||||
body: |
|
||||
## 🚀 Release v${{ github.event.inputs.version }}
|
||||
|
||||
This PR updates the editor version after successful release build.
|
||||
|
||||
### Changes
|
||||
- ✅ Updated `packages/editor-app/package.json` → `${{ github.event.inputs.version }}`
|
||||
- ✅ Updated `packages/editor-app/src-tauri/tauri.conf.json` → `${{ github.event.inputs.version }}`
|
||||
|
||||
### Release
|
||||
- 📦 [GitHub Release](https://github.com/${{ github.repository }}/releases/tag/editor-v${{ github.event.inputs.version }})
|
||||
|
||||
---
|
||||
*This PR was automatically created by the release workflow.*
|
||||
labels: |
|
||||
release
|
||||
editor
|
||||
automated pr
|
||||
9
.gitignore
vendored
@@ -69,3 +69,12 @@ docs/.vitepress/dist/
|
||||
/demo/.idea/
|
||||
/demo/.vscode/
|
||||
/demo_wxgame/
|
||||
|
||||
# Tauri 构建产物
|
||||
**/src-tauri/target/
|
||||
**/src-tauri/WixTools/
|
||||
**/src-tauri/gen/
|
||||
|
||||
# Tauri 捆绑输出
|
||||
**/src-tauri/target/release/bundle/
|
||||
**/src-tauri/target/debug/bundle/
|
||||
|
||||
49
.prettierignore
Normal file
@@ -0,0 +1,49 @@
|
||||
# 依赖和构建输出
|
||||
node_modules/
|
||||
dist/
|
||||
bin/
|
||||
build/
|
||||
coverage/
|
||||
*.min.js
|
||||
*.min.css
|
||||
|
||||
# 编译输出
|
||||
**/*.d.ts
|
||||
tsconfig.tsbuildinfo
|
||||
|
||||
# 日志
|
||||
*.log
|
||||
npm-debug.log*
|
||||
yarn-debug.log*
|
||||
yarn-error.log*
|
||||
pnpm-debug.log*
|
||||
|
||||
# 第三方库
|
||||
thirdparty/
|
||||
examples/lawn-mower-demo/
|
||||
extensions/
|
||||
|
||||
# 文档生成
|
||||
docs/.vitepress/cache/
|
||||
docs/.vitepress/dist/
|
||||
docs/api/
|
||||
|
||||
# 临时文件
|
||||
*.tmp
|
||||
*.bak
|
||||
*.swp
|
||||
*~
|
||||
|
||||
# 系统文件
|
||||
.DS_Store
|
||||
Thumbs.db
|
||||
|
||||
# 编辑器
|
||||
.vscode/
|
||||
.idea/
|
||||
|
||||
# 其他
|
||||
*.backup
|
||||
CHANGELOG.md
|
||||
LICENSE
|
||||
README.md
|
||||
14
.prettierrc
Normal file
@@ -0,0 +1,14 @@
|
||||
{
|
||||
"semi": true,
|
||||
"singleQuote": true,
|
||||
"tabWidth": 4,
|
||||
"useTabs": false,
|
||||
"trailingComma": "none",
|
||||
"printWidth": 120,
|
||||
"arrowParens": "always",
|
||||
"endOfLine": "lf",
|
||||
"bracketSpacing": true,
|
||||
"quoteProps": "as-needed",
|
||||
"jsxSingleQuote": false,
|
||||
"proseWrap": "preserve"
|
||||
}
|
||||
40
README.md
@@ -95,11 +95,47 @@ function gameLoop(deltaTime: number) {
|
||||
|
||||
支持主流游戏引擎和 Web 平台:
|
||||
|
||||
- **Cocos Creator** - 内置引擎集成支持,提供[专用调试插件](https://store.cocos.com/app/detail/7823)
|
||||
- **Laya 引擎** - 完整的生命周期管理
|
||||
- **Cocos Creator**
|
||||
- **Laya 引擎**
|
||||
- **原生 Web** - 浏览器环境直接运行
|
||||
- **小游戏平台** - 微信、支付宝等小游戏
|
||||
|
||||
## ECS Framework Editor
|
||||
|
||||
跨平台桌面编辑器,提供可视化开发和调试工具。
|
||||
|
||||
### 主要功能
|
||||
|
||||
- **场景管理** - 可视化场景层级和实体管理
|
||||
- **组件检视** - 实时查看和编辑实体组件
|
||||
- **性能分析** - 内置 Profiler 监控系统性能
|
||||
- **插件系统** - 可扩展的插件架构
|
||||
- **远程调试** - 连接运行中的游戏进行实时调试
|
||||
- **自动更新** - 支持热更新,自动获取最新版本
|
||||
|
||||
### 下载
|
||||
|
||||
[](https://github.com/esengine/ecs-framework/releases/latest)
|
||||
|
||||
支持 Windows、macOS (Intel & Apple Silicon)
|
||||
|
||||
### 截图
|
||||
|
||||
<img src="screenshots/main_screetshot.png" alt="ECS Framework Editor" width="800">
|
||||
|
||||
<details>
|
||||
<summary>查看更多截图</summary>
|
||||
|
||||
**性能分析器**
|
||||
<img src="screenshots/performance_profiler.png" alt="Performance Profiler" width="600">
|
||||
|
||||
**插件管理**
|
||||
<img src="screenshots/plugin_manager.png" alt="Plugin Manager" width="600">
|
||||
|
||||
**设置界面**
|
||||
<img src="screenshots/settings.png" alt="Settings" width="600">
|
||||
|
||||
</details>
|
||||
|
||||
## 示例项目
|
||||
|
||||
|
||||
@@ -66,6 +66,7 @@ export default defineConfig({
|
||||
items: [
|
||||
{ text: '实体类 (Entity)', link: '/guide/entity' },
|
||||
{ text: '组件系统 (Component)', link: '/guide/component' },
|
||||
{ text: '实体查询系统', link: '/guide/entity-query' },
|
||||
{
|
||||
text: '系统架构 (System)',
|
||||
link: '/guide/system',
|
||||
|
||||
501
docs/guide/entity-query.md
Normal file
@@ -0,0 +1,501 @@
|
||||
# 实体查询系统
|
||||
|
||||
实体查询是 ECS 架构的核心功能之一。本指南将介绍如何使用 Matcher 和 QuerySystem 来查询和筛选实体。
|
||||
|
||||
## 核心概念
|
||||
|
||||
### Matcher - 查询条件描述符
|
||||
|
||||
Matcher 是一个链式 API,用于描述实体查询条件。它本身不执行查询,而是作为条件传递给 EntitySystem 或 QuerySystem。
|
||||
|
||||
### QuerySystem - 查询执行引擎
|
||||
|
||||
QuerySystem 负责实际执行查询,内部使用响应式查询机制自动优化性能。
|
||||
|
||||
## 在 EntitySystem 中使用 Matcher
|
||||
|
||||
这是最常见的使用方式。EntitySystem 通过 Matcher 自动筛选和处理符合条件的实体。
|
||||
|
||||
### 基础用法
|
||||
|
||||
```typescript
|
||||
import { EntitySystem, Matcher, Entity, Component } from '@esengine/ecs-framework';
|
||||
|
||||
class PositionComponent extends Component {
|
||||
public x: number = 0;
|
||||
public y: number = 0;
|
||||
}
|
||||
|
||||
class VelocityComponent extends Component {
|
||||
public vx: number = 0;
|
||||
public vy: number = 0;
|
||||
}
|
||||
|
||||
class MovementSystem extends EntitySystem {
|
||||
constructor() {
|
||||
// 方式1: 使用 Matcher.empty().all()
|
||||
super(Matcher.empty().all(PositionComponent, VelocityComponent));
|
||||
|
||||
// 方式2: 直接使用 Matcher.all() (等价)
|
||||
// super(Matcher.all(PositionComponent, VelocityComponent));
|
||||
}
|
||||
|
||||
protected process(entities: readonly Entity[]): void {
|
||||
for (const entity of entities) {
|
||||
const pos = entity.getComponent(PositionComponent)!;
|
||||
const vel = entity.getComponent(VelocityComponent)!;
|
||||
|
||||
pos.x += vel.vx;
|
||||
pos.y += vel.vy;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 添加到场景
|
||||
scene.addEntityProcessor(new MovementSystem());
|
||||
```
|
||||
|
||||
### Matcher 链式 API
|
||||
|
||||
#### all() - 必须包含所有组件
|
||||
|
||||
```typescript
|
||||
class HealthSystem extends EntitySystem {
|
||||
constructor() {
|
||||
// 实体必须同时拥有 Health 和 Position 组件
|
||||
super(Matcher.empty().all(HealthComponent, PositionComponent));
|
||||
}
|
||||
|
||||
protected process(entities: readonly Entity[]): void {
|
||||
// 只处理同时拥有两个组件的实体
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
#### any() - 至少包含一个组件
|
||||
|
||||
```typescript
|
||||
class DamageableSystem extends EntitySystem {
|
||||
constructor() {
|
||||
// 实体至少拥有 Health 或 Shield 其中之一
|
||||
super(Matcher.any(HealthComponent, ShieldComponent));
|
||||
}
|
||||
|
||||
protected process(entities: readonly Entity[]): void {
|
||||
// 处理拥有生命值或护盾的实体
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
#### none() - 不能包含指定组件
|
||||
|
||||
```typescript
|
||||
class AliveEntitySystem extends EntitySystem {
|
||||
constructor() {
|
||||
// 实体不能拥有 DeadTag 组件
|
||||
super(Matcher.all(HealthComponent).none(DeadTag));
|
||||
}
|
||||
|
||||
protected process(entities: readonly Entity[]): void {
|
||||
// 只处理活着的实体
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
#### 组合条件
|
||||
|
||||
```typescript
|
||||
class CombatSystem extends EntitySystem {
|
||||
constructor() {
|
||||
super(
|
||||
Matcher.empty()
|
||||
.all(PositionComponent, HealthComponent) // 必须有位置和生命
|
||||
.any(WeaponComponent, MagicComponent) // 至少有武器或魔法
|
||||
.none(DeadTag, FrozenTag) // 不能是死亡或冰冻状态
|
||||
);
|
||||
}
|
||||
|
||||
protected process(entities: readonly Entity[]): void {
|
||||
// 处理可以战斗的活着的实体
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### 按标签查询
|
||||
|
||||
```typescript
|
||||
class PlayerSystem extends EntitySystem {
|
||||
constructor() {
|
||||
// 查询特定标签的实体
|
||||
super(Matcher.empty().withTag(Tags.PLAYER));
|
||||
}
|
||||
|
||||
protected process(entities: readonly Entity[]): void {
|
||||
// 只处理玩家实体
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### 按名称查询
|
||||
|
||||
```typescript
|
||||
class BossSystem extends EntitySystem {
|
||||
constructor() {
|
||||
// 查询特定名称的实体
|
||||
super(Matcher.empty().withName('Boss'));
|
||||
}
|
||||
|
||||
protected process(entities: readonly Entity[]): void {
|
||||
// 只处理名为 'Boss' 的实体
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## 直接使用 QuerySystem
|
||||
|
||||
如果不需要创建系统,可以直接使用 Scene 的 querySystem 进行查询。
|
||||
|
||||
### 基础查询方法
|
||||
|
||||
```typescript
|
||||
// 获取场景的查询系统
|
||||
const querySystem = scene.querySystem;
|
||||
|
||||
// 查询拥有所有指定组件的实体
|
||||
const result1 = querySystem.queryAll(PositionComponent, VelocityComponent);
|
||||
console.log(`找到 ${result1.count} 个移动实体`);
|
||||
console.log(`查询耗时: ${result1.executionTime.toFixed(2)}ms`);
|
||||
|
||||
// 查询拥有任意指定组件的实体
|
||||
const result2 = querySystem.queryAny(WeaponComponent, MagicComponent);
|
||||
console.log(`找到 ${result2.count} 个战斗单位`);
|
||||
|
||||
// 查询不包含指定组件的实体
|
||||
const result3 = querySystem.queryNone(DeadTag);
|
||||
console.log(`找到 ${result3.count} 个活着的实体`);
|
||||
```
|
||||
|
||||
### 按标签查询
|
||||
|
||||
```typescript
|
||||
const playerResult = querySystem.queryByTag(Tags.PLAYER);
|
||||
for (const player of playerResult.entities) {
|
||||
console.log('玩家:', player.name);
|
||||
}
|
||||
```
|
||||
|
||||
### 按名称查询
|
||||
|
||||
```typescript
|
||||
const bossResult = querySystem.queryByName('Boss');
|
||||
if (bossResult.count > 0) {
|
||||
const boss = bossResult.entities[0];
|
||||
console.log('找到Boss:', boss);
|
||||
}
|
||||
```
|
||||
|
||||
### 按单个组件查询
|
||||
|
||||
```typescript
|
||||
const healthResult = querySystem.queryByComponent(HealthComponent);
|
||||
console.log(`有 ${healthResult.count} 个实体拥有生命值`);
|
||||
```
|
||||
|
||||
## 性能优化
|
||||
|
||||
### 自动缓存
|
||||
|
||||
QuerySystem 内部使用响应式查询自动缓存结果,相同的查询条件会直接使用缓存:
|
||||
|
||||
```typescript
|
||||
// 第一次查询,执行实际查询
|
||||
const result1 = querySystem.queryAll(PositionComponent);
|
||||
console.log('fromCache:', result1.fromCache); // false
|
||||
|
||||
// 第二次相同查询,使用缓存
|
||||
const result2 = querySystem.queryAll(PositionComponent);
|
||||
console.log('fromCache:', result2.fromCache); // true
|
||||
```
|
||||
|
||||
### 实体变化自动更新
|
||||
|
||||
当实体添加/移除组件时,查询缓存会自动更新:
|
||||
|
||||
```typescript
|
||||
// 查询拥有武器的实体
|
||||
const before = querySystem.queryAll(WeaponComponent);
|
||||
console.log('之前:', before.count); // 假设为 5
|
||||
|
||||
// 给实体添加武器
|
||||
const enemy = scene.createEntity('Enemy');
|
||||
enemy.addComponent(new WeaponComponent());
|
||||
|
||||
// 再次查询,自动包含新实体
|
||||
const after = querySystem.queryAll(WeaponComponent);
|
||||
console.log('之后:', after.count); // 现在是 6
|
||||
```
|
||||
|
||||
### 查询性能统计
|
||||
|
||||
```typescript
|
||||
const stats = querySystem.getStats();
|
||||
console.log('总查询次数:', stats.queryStats.totalQueries);
|
||||
console.log('缓存命中率:', stats.queryStats.cacheHitRate);
|
||||
console.log('缓存大小:', stats.cacheStats.size);
|
||||
```
|
||||
|
||||
## 实际应用场景
|
||||
|
||||
### 场景1: 物理系统
|
||||
|
||||
```typescript
|
||||
class PhysicsSystem extends EntitySystem {
|
||||
constructor() {
|
||||
super(Matcher.empty().all(TransformComponent, RigidbodyComponent));
|
||||
}
|
||||
|
||||
protected process(entities: readonly Entity[]): void {
|
||||
for (const entity of entities) {
|
||||
const transform = entity.getComponent(TransformComponent)!;
|
||||
const rigidbody = entity.getComponent(RigidbodyComponent)!;
|
||||
|
||||
// 应用重力
|
||||
rigidbody.velocity.y -= 9.8 * Time.deltaTime;
|
||||
|
||||
// 更新位置
|
||||
transform.position.x += rigidbody.velocity.x * Time.deltaTime;
|
||||
transform.position.y += rigidbody.velocity.y * Time.deltaTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### 场景2: 渲染系统
|
||||
|
||||
```typescript
|
||||
class RenderSystem extends EntitySystem {
|
||||
constructor() {
|
||||
super(
|
||||
Matcher.empty()
|
||||
.all(TransformComponent, SpriteComponent)
|
||||
.none(InvisibleTag) // 排除不可见实体
|
||||
);
|
||||
}
|
||||
|
||||
protected process(entities: readonly Entity[]): void {
|
||||
// 按 z-order 排序
|
||||
const sorted = entities.slice().sort((a, b) => {
|
||||
const zA = a.getComponent(TransformComponent)!.z;
|
||||
const zB = b.getComponent(TransformComponent)!.z;
|
||||
return zA - zB;
|
||||
});
|
||||
|
||||
// 渲染实体
|
||||
for (const entity of sorted) {
|
||||
const transform = entity.getComponent(TransformComponent)!;
|
||||
const sprite = entity.getComponent(SpriteComponent)!;
|
||||
|
||||
renderer.drawSprite(sprite.texture, transform.position);
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### 场景3: 碰撞检测
|
||||
|
||||
```typescript
|
||||
class CollisionSystem extends EntitySystem {
|
||||
constructor() {
|
||||
super(Matcher.empty().all(TransformComponent, ColliderComponent));
|
||||
}
|
||||
|
||||
protected process(entities: readonly Entity[]): void {
|
||||
// 简单的 O(n²) 碰撞检测
|
||||
for (let i = 0; i < entities.length; i++) {
|
||||
for (let j = i + 1; j < entities.length; j++) {
|
||||
this.checkCollision(entities[i], entities[j]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private checkCollision(a: Entity, b: Entity): void {
|
||||
const transA = a.getComponent(TransformComponent)!;
|
||||
const transB = b.getComponent(TransformComponent)!;
|
||||
const colliderA = a.getComponent(ColliderComponent)!;
|
||||
const colliderB = b.getComponent(ColliderComponent)!;
|
||||
|
||||
if (this.isOverlapping(transA, colliderA, transB, colliderB)) {
|
||||
// 触发碰撞事件
|
||||
scene.eventSystem.emit('collision', { entityA: a, entityB: b });
|
||||
}
|
||||
}
|
||||
|
||||
private isOverlapping(...args: any[]): boolean {
|
||||
// 碰撞检测逻辑
|
||||
return false;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### 场景4: 一次性查询
|
||||
|
||||
```typescript
|
||||
// 在系统外部执行一次性查询
|
||||
class GameManager {
|
||||
private scene: Scene;
|
||||
|
||||
public countEnemies(): number {
|
||||
const result = this.scene.querySystem.queryByTag(Tags.ENEMY);
|
||||
return result.count;
|
||||
}
|
||||
|
||||
public findNearestEnemy(playerPos: Vector2): Entity | null {
|
||||
const enemies = this.scene.querySystem.queryByTag(Tags.ENEMY);
|
||||
|
||||
let nearest: Entity | null = null;
|
||||
let minDistance = Infinity;
|
||||
|
||||
for (const enemy of enemies.entities) {
|
||||
const transform = enemy.getComponent(TransformComponent);
|
||||
if (!transform) continue;
|
||||
|
||||
const distance = Vector2.distance(playerPos, transform.position);
|
||||
if (distance < minDistance) {
|
||||
minDistance = distance;
|
||||
nearest = enemy;
|
||||
}
|
||||
}
|
||||
|
||||
return nearest;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## 最佳实践
|
||||
|
||||
### 1. 优先使用 EntitySystem
|
||||
|
||||
```typescript
|
||||
// 推荐: 使用 EntitySystem
|
||||
class GoodSystem extends EntitySystem {
|
||||
constructor() {
|
||||
super(Matcher.empty().all(HealthComponent));
|
||||
}
|
||||
|
||||
protected process(entities: readonly Entity[]): void {
|
||||
// 自动获得符合条件的实体,每帧自动更新
|
||||
}
|
||||
}
|
||||
|
||||
// 不推荐: 在 update 中手动查询
|
||||
class BadSystem extends EntitySystem {
|
||||
constructor() {
|
||||
super(Matcher.empty());
|
||||
}
|
||||
|
||||
protected process(entities: readonly Entity[]): void {
|
||||
// 每帧手动查询,浪费性能
|
||||
const result = this.scene!.querySystem.queryAll(HealthComponent);
|
||||
for (const entity of result.entities) {
|
||||
// ...
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### 2. 合理使用 none() 排除条件
|
||||
|
||||
```typescript
|
||||
// 排除已死亡的敌人
|
||||
class EnemyAISystem extends EntitySystem {
|
||||
constructor() {
|
||||
super(
|
||||
Matcher.empty()
|
||||
.all(EnemyTag, AIComponent)
|
||||
.none(DeadTag) // 不处理死亡的敌人
|
||||
);
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### 3. 使用标签优化查询
|
||||
|
||||
```typescript
|
||||
// 不好: 查询所有实体再过滤
|
||||
const allEntities = scene.querySystem.getAllEntities();
|
||||
const players = allEntities.filter(e => e.hasComponent(PlayerTag));
|
||||
|
||||
// 好: 直接按标签查询
|
||||
const players = scene.querySystem.queryByTag(Tags.PLAYER).entities;
|
||||
```
|
||||
|
||||
### 4. 避免过于复杂的查询条件
|
||||
|
||||
```typescript
|
||||
// 不推荐: 过于复杂
|
||||
super(
|
||||
Matcher.empty()
|
||||
.all(A, B, C, D)
|
||||
.any(E, F, G)
|
||||
.none(H, I, J)
|
||||
);
|
||||
|
||||
// 推荐: 拆分成多个简单系统
|
||||
class SystemAB extends EntitySystem {
|
||||
constructor() {
|
||||
super(Matcher.empty().all(A, B));
|
||||
}
|
||||
}
|
||||
|
||||
class SystemCD extends EntitySystem {
|
||||
constructor() {
|
||||
super(Matcher.empty().all(C, D));
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## 注意事项
|
||||
|
||||
### 1. 查询结果是只读的
|
||||
|
||||
```typescript
|
||||
const result = querySystem.queryAll(PositionComponent);
|
||||
|
||||
// 不要修改返回的数组
|
||||
result.entities.push(someEntity); // 错误!
|
||||
|
||||
// 如果需要修改,先复制
|
||||
const mutableArray = [...result.entities];
|
||||
mutableArray.push(someEntity); // 正确
|
||||
```
|
||||
|
||||
### 2. 组件添加/移除后的查询时机
|
||||
|
||||
```typescript
|
||||
// 创建实体并添加组件
|
||||
const entity = scene.createEntity('Player');
|
||||
entity.addComponent(new PositionComponent());
|
||||
|
||||
// 立即查询可能获取到新实体
|
||||
const result = scene.querySystem.queryAll(PositionComponent);
|
||||
// result.entities 包含新创建的实体
|
||||
```
|
||||
|
||||
### 3. Matcher 是不可变的
|
||||
|
||||
```typescript
|
||||
const matcher = Matcher.empty().all(PositionComponent);
|
||||
|
||||
// 链式调用返回新的 Matcher 实例
|
||||
const matcher2 = matcher.any(VelocityComponent);
|
||||
|
||||
// matcher 本身不变
|
||||
console.log(matcher === matcher2); // false
|
||||
```
|
||||
|
||||
## 相关 API
|
||||
|
||||
- [Matcher](../api/classes/Matcher.md) - 查询条件描述符 API 参考
|
||||
- [QuerySystem](../api/classes/QuerySystem.md) - 查询系统 API 参考
|
||||
- [EntitySystem](../api/classes/EntitySystem.md) - 实体系统 API 参考
|
||||
- [Entity](../api/classes/Entity.md) - 实体 API 参考
|
||||
2702
package-lock.json
generated
10
package.json
@@ -55,7 +55,11 @@
|
||||
"docs:api": "typedoc",
|
||||
"docs:api:watch": "typedoc --watch",
|
||||
"update:worker-demo": "npm run build:core && cd examples/worker-system-demo && npm run build && cd ../.. && npm run copy:worker-demo",
|
||||
"copy:worker-demo": "node scripts/update-worker-demo.js"
|
||||
"copy:worker-demo": "node scripts/update-worker-demo.js",
|
||||
"format": "prettier --write \"packages/**/src/**/*.{ts,tsx,js,jsx}\"",
|
||||
"format:check": "prettier --check \"packages/**/src/**/*.{ts,tsx,js,jsx}\"",
|
||||
"lint": "eslint \"packages/**/src/**/*.{ts,tsx,js,jsx}\"",
|
||||
"lint:fix": "eslint \"packages/**/src/**/*.{ts,tsx,js,jsx}\" --fix"
|
||||
},
|
||||
"author": "yhh",
|
||||
"license": "MIT",
|
||||
@@ -66,9 +70,13 @@
|
||||
"@rollup/plugin-terser": "^0.4.4",
|
||||
"@types/jest": "^29.5.14",
|
||||
"@types/node": "^20.19.0",
|
||||
"@typescript-eslint/eslint-plugin": "^8.46.1",
|
||||
"@typescript-eslint/parser": "^8.46.1",
|
||||
"eslint": "^9.37.0",
|
||||
"jest": "^29.7.0",
|
||||
"jest-environment-jsdom": "^29.7.0",
|
||||
"lerna": "^8.1.8",
|
||||
"prettier": "^3.6.2",
|
||||
"rimraf": "^5.0.0",
|
||||
"rollup": "^4.42.0",
|
||||
"rollup-plugin-dts": "^6.2.1",
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "@esengine/ecs-framework",
|
||||
"version": "2.2.3",
|
||||
"version": "2.2.5",
|
||||
"description": "用于Laya、Cocos Creator等JavaScript游戏引擎的高性能ECS框架",
|
||||
"main": "bin/index.js",
|
||||
"types": "bin/index.d.ts",
|
||||
|
||||
@@ -13,6 +13,8 @@ import { ServiceContainer } from './Core/ServiceContainer';
|
||||
import { PluginManager } from './Core/PluginManager';
|
||||
import { IPlugin } from './Core/Plugin';
|
||||
import { WorldManager } from './ECS/WorldManager';
|
||||
import { DebugConfigService } from './Utils/Debug/DebugConfigService';
|
||||
import { createInstance } from './Core/DI/Decorators';
|
||||
|
||||
/**
|
||||
* 游戏引擎核心类
|
||||
@@ -178,7 +180,7 @@ export class Core {
|
||||
this._serviceContainer.registerInstance(PoolManager, this._poolManager);
|
||||
|
||||
// 初始化场景管理器
|
||||
this._sceneManager = new SceneManager();
|
||||
this._sceneManager = new SceneManager(this._performanceMonitor);
|
||||
this._serviceContainer.registerInstance(SceneManager, this._sceneManager);
|
||||
|
||||
// 设置场景切换回调,通知调试管理器
|
||||
@@ -202,14 +204,15 @@ export class Core {
|
||||
|
||||
// 初始化调试管理器
|
||||
if (this._config.debugConfig?.enabled) {
|
||||
// 使用DI容器创建DebugManager(前两个参数从容器解析,config手动传入)
|
||||
const config = this._config.debugConfig;
|
||||
this._debugManager = new DebugManager(
|
||||
this._serviceContainer.resolve(SceneManager),
|
||||
this._serviceContainer.resolve(PerformanceMonitor),
|
||||
config
|
||||
const configService = new DebugConfigService();
|
||||
configService.setConfig(this._config.debugConfig);
|
||||
this._serviceContainer.registerInstance(DebugConfigService, configService);
|
||||
|
||||
this._serviceContainer.registerSingleton(DebugManager, (c) =>
|
||||
createInstance(DebugManager, c)
|
||||
);
|
||||
this._serviceContainer.registerInstance(DebugManager, this._debugManager);
|
||||
|
||||
this._debugManager = this._serviceContainer.resolve(DebugManager);
|
||||
}
|
||||
|
||||
this.initialize();
|
||||
@@ -476,13 +479,15 @@ export class Core {
|
||||
if (this._instance._debugManager) {
|
||||
this._instance._debugManager.updateConfig(config);
|
||||
} else {
|
||||
// 使用DI容器创建DebugManager
|
||||
this._instance._debugManager = new DebugManager(
|
||||
this._instance._serviceContainer.resolve(SceneManager),
|
||||
this._instance._serviceContainer.resolve(PerformanceMonitor),
|
||||
config
|
||||
const configService = new DebugConfigService();
|
||||
configService.setConfig(config);
|
||||
this._instance._serviceContainer.registerInstance(DebugConfigService, configService);
|
||||
|
||||
this._instance._serviceContainer.registerSingleton(DebugManager, (c) =>
|
||||
createInstance(DebugManager, c)
|
||||
);
|
||||
this._instance._serviceContainer.registerInstance(DebugManager, this._instance._debugManager);
|
||||
|
||||
this._instance._debugManager = this._instance._serviceContainer.resolve(DebugManager);
|
||||
}
|
||||
|
||||
// 更新Core配置
|
||||
@@ -659,11 +664,6 @@ export class Core {
|
||||
// 更新额外的 WorldManager
|
||||
this._worldManager.updateAll();
|
||||
|
||||
// 更新调试管理器(基于FPS的数据发送)
|
||||
if (this._debugManager) {
|
||||
this._debugManager.onFrameUpdate(deltaTime);
|
||||
}
|
||||
|
||||
// 结束性能监控
|
||||
this._performanceMonitor.endMonitoring('Core.update', frameStartTime);
|
||||
}
|
||||
|
||||
@@ -35,6 +35,12 @@ export interface InjectableMetadata {
|
||||
* 依赖列表
|
||||
*/
|
||||
dependencies: Array<ServiceType<any> | string | symbol>;
|
||||
|
||||
/**
|
||||
* 属性注入映射
|
||||
* key: 属性名, value: 服务类型
|
||||
*/
|
||||
properties?: Map<string | symbol, ServiceType<any>>;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -77,10 +83,12 @@ export interface UpdatableMetadata {
|
||||
*/
|
||||
export function Injectable(): ClassDecorator {
|
||||
return function <T extends Function>(target: T): T {
|
||||
// 标记为可注入
|
||||
const existing = injectableMetadata.get(target);
|
||||
|
||||
injectableMetadata.set(target, {
|
||||
injectable: true,
|
||||
dependencies: []
|
||||
dependencies: [],
|
||||
properties: existing?.properties
|
||||
});
|
||||
|
||||
return target;
|
||||
@@ -142,20 +150,7 @@ export function Updatable(priority: number = 0): ClassDecorator {
|
||||
*
|
||||
* 标记构造函数参数需要注入的服务类型
|
||||
*
|
||||
* @param serviceType 服务类型标识符(类、字符串或Symbol)
|
||||
*
|
||||
* @example
|
||||
* ```typescript
|
||||
* @Injectable()
|
||||
* class MySystem extends EntitySystem {
|
||||
* constructor(
|
||||
* @Inject(TimeService) private timeService: TimeService,
|
||||
* @Inject(PhysicsService) private physics: PhysicsService
|
||||
* ) {
|
||||
* super();
|
||||
* }
|
||||
* }
|
||||
* ```
|
||||
* @param serviceType 服务类型标识符
|
||||
*/
|
||||
export function Inject(serviceType: ServiceType<any> | string | symbol): ParameterDecorator {
|
||||
return function (target: Object, propertyKey: string | symbol | undefined, parameterIndex: number) {
|
||||
@@ -171,6 +166,35 @@ export function Inject(serviceType: ServiceType<any> | string | symbol): Paramet
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* @InjectProperty() 装饰器
|
||||
*
|
||||
* 通过属性装饰器注入依赖
|
||||
*
|
||||
* 注入时机:在构造函数执行后、onInitialize() 调用前完成
|
||||
*
|
||||
* @param serviceType 服务类型
|
||||
*/
|
||||
export function InjectProperty(serviceType: ServiceType<any>): PropertyDecorator {
|
||||
return function (target: any, propertyKey: string | symbol) {
|
||||
let metadata = injectableMetadata.get(target.constructor);
|
||||
|
||||
if (!metadata) {
|
||||
metadata = {
|
||||
injectable: true,
|
||||
dependencies: []
|
||||
};
|
||||
injectableMetadata.set(target.constructor, metadata);
|
||||
}
|
||||
|
||||
if (!metadata.properties) {
|
||||
metadata.properties = new Map();
|
||||
}
|
||||
|
||||
metadata.properties.set(propertyKey, serviceType);
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* 检查类是否标记为可注入
|
||||
*
|
||||
@@ -252,6 +276,29 @@ export function createInstance<T>(
|
||||
return new constructor(...dependencies);
|
||||
}
|
||||
|
||||
/**
|
||||
* 为实例注入属性依赖
|
||||
*
|
||||
* @param instance 目标实例
|
||||
* @param container 服务容器
|
||||
*/
|
||||
export function injectProperties<T>(instance: T, container: ServiceContainer): void {
|
||||
const constructor = (instance as any).constructor;
|
||||
const metadata = getInjectableMetadata(constructor);
|
||||
|
||||
if (!metadata?.properties || metadata.properties.size === 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (const [propertyKey, serviceType] of metadata.properties) {
|
||||
const service = container.resolve(serviceType);
|
||||
|
||||
if (service !== null) {
|
||||
(instance as any)[propertyKey] = service;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 检查类是否标记为可更新
|
||||
*
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
export {
|
||||
Injectable,
|
||||
Inject,
|
||||
InjectProperty,
|
||||
Updatable,
|
||||
isInjectable,
|
||||
getInjectableMetadata,
|
||||
@@ -14,6 +15,7 @@ export {
|
||||
isUpdatable,
|
||||
getUpdatableMetadata,
|
||||
createInstance,
|
||||
injectProperties,
|
||||
registerInjectable
|
||||
} from './Decorators';
|
||||
|
||||
|
||||
@@ -70,8 +70,7 @@ export abstract class Component implements IComponent {
|
||||
* 这是一个生命周期钩子,用于组件的初始化逻辑。
|
||||
* 虽然保留此方法,但建议将复杂的初始化逻辑放在 System 中处理。
|
||||
*/
|
||||
public onAddedToEntity(): void {
|
||||
}
|
||||
public onAddedToEntity(): void {}
|
||||
|
||||
/**
|
||||
* 组件从实体移除时的回调
|
||||
@@ -82,7 +81,5 @@ export abstract class Component implements IComponent {
|
||||
* 这是一个生命周期钩子,用于组件的清理逻辑。
|
||||
* 虽然保留此方法,但建议将复杂的清理逻辑放在 System 中处理。
|
||||
*/
|
||||
public onRemovedFromEntity(): void {
|
||||
}
|
||||
|
||||
}
|
||||
public onRemovedFromEntity(): void {}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import { Entity } from '../Entity';
|
||||
import { ComponentType } from './ComponentStorage';
|
||||
import { BitMask64Data, BitMask64Utils, ComponentTypeManager } from "../Utils";
|
||||
import { ComponentType, ComponentRegistry } from './ComponentStorage';
|
||||
import { BitMask64Data, BitMask64Utils } from "../Utils";
|
||||
import { BitMaskHashMap } from "../Utils/BitMaskHashMap";
|
||||
|
||||
/**
|
||||
@@ -266,10 +266,18 @@ export class ArchetypeSystem {
|
||||
|
||||
/**
|
||||
* 生成原型ID
|
||||
* 使用ComponentRegistry确保与Entity.componentMask使用相同的bitIndex
|
||||
*/
|
||||
private generateArchetypeId(componentTypes: ComponentType[]): ArchetypeId {
|
||||
let entityBits = ComponentTypeManager.instance.getEntityBits(componentTypes);
|
||||
return entityBits.getValue();
|
||||
let mask = BitMask64Utils.clone(BitMask64Utils.ZERO);
|
||||
for (const type of componentTypes) {
|
||||
if (!ComponentRegistry.isRegistered(type)) {
|
||||
ComponentRegistry.register(type);
|
||||
}
|
||||
const bitMask = ComponentRegistry.getBitMask(type);
|
||||
BitMask64Utils.orInPlace(mask, bitMask);
|
||||
}
|
||||
return mask;
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -5,40 +5,10 @@ import { BitMask64Utils, BitMask64Data } from '../Utils/BigIntCompatibility';
|
||||
import { createLogger } from '../../Utils/Logger';
|
||||
import { getComponentTypeName } from '../Decorators';
|
||||
import { Archetype, ArchetypeSystem } from './ArchetypeSystem';
|
||||
import { ComponentTypeManager } from "../Utils";
|
||||
import { ReactiveQuery, ReactiveQueryConfig } from './ReactiveQuery';
|
||||
import { QueryCondition, QueryConditionType, QueryResult } from './QueryTypes';
|
||||
|
||||
/**
|
||||
* 查询条件类型
|
||||
*/
|
||||
export enum QueryConditionType {
|
||||
/** 必须包含所有指定组件 */
|
||||
ALL = 'all',
|
||||
/** 必须包含任意一个指定组件 */
|
||||
ANY = 'any',
|
||||
/** 不能包含任何指定组件 */
|
||||
NONE = 'none'
|
||||
}
|
||||
|
||||
/**
|
||||
* 查询条件接口
|
||||
*/
|
||||
export interface QueryCondition {
|
||||
type: QueryConditionType;
|
||||
componentTypes: ComponentType[];
|
||||
mask: BitMask64Data;
|
||||
}
|
||||
|
||||
/**
|
||||
* 实体查询结果接口
|
||||
*/
|
||||
export interface QueryResult {
|
||||
entities: readonly Entity[];
|
||||
count: number;
|
||||
/** 查询执行时间(毫秒) */
|
||||
executionTime: number;
|
||||
/** 是否来自缓存 */
|
||||
fromCache: boolean;
|
||||
}
|
||||
export { QueryCondition, QueryConditionType, QueryResult };
|
||||
|
||||
/**
|
||||
* 实体索引结构
|
||||
@@ -124,15 +94,16 @@ export class QuerySystem {
|
||||
|
||||
/**
|
||||
* 设置实体列表并重建索引
|
||||
*
|
||||
*
|
||||
* 当实体集合发生大规模变化时调用此方法。
|
||||
* 系统将重新构建所有索引以确保查询性能。
|
||||
*
|
||||
*
|
||||
* @param entities 新的实体列表
|
||||
*/
|
||||
public setEntities(entities: Entity[]): void {
|
||||
this.entities = entities;
|
||||
this.clearQueryCache();
|
||||
this.clearReactiveQueries();
|
||||
this.rebuildIndexes();
|
||||
}
|
||||
|
||||
@@ -152,12 +123,14 @@ export class QuerySystem {
|
||||
|
||||
this.archetypeSystem.addEntity(entity);
|
||||
|
||||
// 通知响应式查询
|
||||
this.notifyReactiveQueriesEntityAdded(entity);
|
||||
|
||||
// 只有在非延迟模式下才立即清理缓存
|
||||
if (!deferCacheClear) {
|
||||
this.clearQueryCache();
|
||||
}
|
||||
|
||||
|
||||
// 更新版本号
|
||||
this._version++;
|
||||
}
|
||||
@@ -235,14 +208,24 @@ export class QuerySystem {
|
||||
public removeEntity(entity: Entity): void {
|
||||
const index = this.entities.indexOf(entity);
|
||||
if (index !== -1) {
|
||||
const componentTypes: ComponentType[] = [];
|
||||
for (const component of entity.components) {
|
||||
componentTypes.push(component.constructor as ComponentType);
|
||||
}
|
||||
|
||||
this.entities.splice(index, 1);
|
||||
this.removeEntityFromIndexes(entity);
|
||||
|
||||
this.archetypeSystem.removeEntity(entity);
|
||||
|
||||
if (componentTypes.length > 0) {
|
||||
this.notifyReactiveQueriesEntityRemoved(entity, componentTypes);
|
||||
} else {
|
||||
this.notifyReactiveQueriesEntityRemovedFallback(entity);
|
||||
}
|
||||
|
||||
this.clearQueryCache();
|
||||
|
||||
// 更新版本号
|
||||
this._version++;
|
||||
}
|
||||
}
|
||||
@@ -270,6 +253,9 @@ export class QuerySystem {
|
||||
// 重新添加实体到索引(基于新的组件状态)
|
||||
this.addEntityToIndexes(entity);
|
||||
|
||||
// 通知响应式查询
|
||||
this.notifyReactiveQueriesEntityChanged(entity);
|
||||
|
||||
// 清理查询缓存,因为实体组件状态已改变
|
||||
this.clearQueryCache();
|
||||
|
||||
@@ -357,13 +343,13 @@ export class QuerySystem {
|
||||
|
||||
/**
|
||||
* 查询包含所有指定组件的实体
|
||||
*
|
||||
*
|
||||
* 返回同时包含所有指定组件类型的实体列表。
|
||||
* 系统会自动选择最高效的查询策略,包括索引查找和缓存机制。
|
||||
*
|
||||
* 内部使用响应式查询作为智能缓存,自动跟踪实体变化,性能更优。
|
||||
*
|
||||
* @param componentTypes 要查询的组件类型列表
|
||||
* @returns 查询结果,包含匹配的实体和性能信息
|
||||
*
|
||||
*
|
||||
* @example
|
||||
* ```typescript
|
||||
* // 查询同时具有位置和速度组件的实体
|
||||
@@ -375,38 +361,20 @@ export class QuerySystem {
|
||||
const startTime = performance.now();
|
||||
this.queryStats.totalQueries++;
|
||||
|
||||
// 生成缓存键
|
||||
const cacheKey = this.generateCacheKey('all', componentTypes);
|
||||
// 使用内部响应式查询作为智能缓存
|
||||
const reactiveQuery = this.getOrCreateReactiveQuery(QueryConditionType.ALL, componentTypes);
|
||||
|
||||
// 检查缓存
|
||||
const cached = this.getFromCache(cacheKey);
|
||||
if (cached) {
|
||||
this.queryStats.cacheHits++;
|
||||
return {
|
||||
entities: cached,
|
||||
count: cached.length,
|
||||
executionTime: performance.now() - startTime,
|
||||
fromCache: true
|
||||
};
|
||||
}
|
||||
// 从响应式查询获取结果(永远是最新的)
|
||||
const entities = reactiveQuery.getEntities();
|
||||
|
||||
this.queryStats.archetypeHits++;
|
||||
const archetypeResult = this.archetypeSystem.queryArchetypes(componentTypes, 'AND');
|
||||
|
||||
const entities: Entity[] = [];
|
||||
for (const archetype of archetypeResult.archetypes) {
|
||||
for (const entity of archetype.entities) {
|
||||
entities.push(entity);
|
||||
}
|
||||
}
|
||||
|
||||
this.addToCache(cacheKey, entities);
|
||||
// 统计为缓存命中(响应式查询本质上是永不过期的智能缓存)
|
||||
this.queryStats.cacheHits++;
|
||||
|
||||
return {
|
||||
entities,
|
||||
count: entities.length,
|
||||
executionTime: performance.now() - startTime,
|
||||
fromCache: false
|
||||
fromCache: true
|
||||
};
|
||||
}
|
||||
|
||||
@@ -436,13 +404,13 @@ export class QuerySystem {
|
||||
|
||||
/**
|
||||
* 查询包含任意指定组件的实体
|
||||
*
|
||||
*
|
||||
* 返回包含任意一个指定组件类型的实体列表。
|
||||
* 使用集合合并算法确保高效的查询性能。
|
||||
*
|
||||
* 内部使用响应式查询作为智能缓存,自动跟踪实体变化,性能更优。
|
||||
*
|
||||
* @param componentTypes 要查询的组件类型列表
|
||||
* @returns 查询结果,包含匹配的实体和性能信息
|
||||
*
|
||||
*
|
||||
* @example
|
||||
* ```typescript
|
||||
* // 查询具有武器或护甲组件的实体
|
||||
@@ -454,52 +422,32 @@ export class QuerySystem {
|
||||
const startTime = performance.now();
|
||||
this.queryStats.totalQueries++;
|
||||
|
||||
const cacheKey = this.generateCacheKey('any', componentTypes);
|
||||
// 使用内部响应式查询作为智能缓存
|
||||
const reactiveQuery = this.getOrCreateReactiveQuery(QueryConditionType.ANY, componentTypes);
|
||||
|
||||
// 检查缓存
|
||||
const cached = this.getFromCache(cacheKey);
|
||||
if (cached) {
|
||||
this.queryStats.cacheHits++;
|
||||
return {
|
||||
entities: cached,
|
||||
count: cached.length,
|
||||
executionTime: performance.now() - startTime,
|
||||
fromCache: true
|
||||
};
|
||||
}
|
||||
// 从响应式查询获取结果(永远是最新的)
|
||||
const entities = reactiveQuery.getEntities();
|
||||
|
||||
this.queryStats.archetypeHits++;
|
||||
const archetypeResult = this.archetypeSystem.queryArchetypes(componentTypes, 'OR');
|
||||
|
||||
const entities = this.acquireResultArray();
|
||||
for (const archetype of archetypeResult.archetypes) {
|
||||
for (const entity of archetype.entities) {
|
||||
entities.push(entity);
|
||||
}
|
||||
}
|
||||
|
||||
const frozenEntities = [...entities];
|
||||
this.releaseResultArray(entities);
|
||||
|
||||
this.addToCache(cacheKey, frozenEntities);
|
||||
// 统计为缓存命中(响应式查询本质上是永不过期的智能缓存)
|
||||
this.queryStats.cacheHits++;
|
||||
|
||||
return {
|
||||
entities: frozenEntities,
|
||||
count: frozenEntities.length,
|
||||
entities,
|
||||
count: entities.length,
|
||||
executionTime: performance.now() - startTime,
|
||||
fromCache: false
|
||||
fromCache: true
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* 查询不包含任何指定组件的实体
|
||||
*
|
||||
*
|
||||
* 返回不包含任何指定组件类型的实体列表。
|
||||
* 适用于排除特定类型实体的查询场景。
|
||||
*
|
||||
* 内部使用响应式查询作为智能缓存,自动跟踪实体变化,性能更优。
|
||||
*
|
||||
* @param componentTypes 要排除的组件类型列表
|
||||
* @returns 查询结果,包含匹配的实体和性能信息
|
||||
*
|
||||
*
|
||||
* @example
|
||||
* ```typescript
|
||||
* // 查询不具有AI和玩家控制组件的实体(如静态物体)
|
||||
@@ -511,32 +459,20 @@ export class QuerySystem {
|
||||
const startTime = performance.now();
|
||||
this.queryStats.totalQueries++;
|
||||
|
||||
const cacheKey = this.generateCacheKey('none', componentTypes);
|
||||
// 使用内部响应式查询作为智能缓存
|
||||
const reactiveQuery = this.getOrCreateReactiveQuery(QueryConditionType.NONE, componentTypes);
|
||||
|
||||
// 检查缓存
|
||||
const cached = this.getFromCache(cacheKey);
|
||||
if (cached) {
|
||||
this.queryStats.cacheHits++;
|
||||
return {
|
||||
entities: cached,
|
||||
count: cached.length,
|
||||
executionTime: performance.now() - startTime,
|
||||
fromCache: true
|
||||
};
|
||||
}
|
||||
// 从响应式查询获取结果(永远是最新的)
|
||||
const entities = reactiveQuery.getEntities();
|
||||
|
||||
const mask = this.createComponentMask(componentTypes);
|
||||
const entities = this.entities.filter(entity =>
|
||||
BitMask64Utils.hasNone(entity.componentMask, mask)
|
||||
);
|
||||
|
||||
this.addToCache(cacheKey, entities);
|
||||
// 统计为缓存命中(响应式查询本质上是永不过期的智能缓存)
|
||||
this.queryStats.cacheHits++;
|
||||
|
||||
return {
|
||||
entities,
|
||||
count: entities.length,
|
||||
executionTime: performance.now() - startTime,
|
||||
fromCache: false
|
||||
fromCache: true
|
||||
};
|
||||
}
|
||||
|
||||
@@ -759,6 +695,20 @@ export class QuerySystem {
|
||||
this.componentMaskCache.clear();
|
||||
}
|
||||
|
||||
/**
|
||||
* 清除所有响应式查询
|
||||
*
|
||||
* 销毁所有响应式查询实例并清理索引
|
||||
* 通常在setEntities时调用以确保缓存一致性
|
||||
*/
|
||||
private clearReactiveQueries(): void {
|
||||
for (const query of this._reactiveQueries.values()) {
|
||||
query.dispose();
|
||||
}
|
||||
this._reactiveQueries.clear();
|
||||
this._reactiveQueriesByComponent.clear();
|
||||
}
|
||||
|
||||
/**
|
||||
* 高效的缓存键生成
|
||||
*/
|
||||
@@ -782,11 +732,111 @@ export class QuerySystem {
|
||||
|
||||
/**
|
||||
* 清理查询缓存
|
||||
*
|
||||
*
|
||||
* 用于外部调用清理缓存,通常在批量操作后使用。
|
||||
* 注意:此方法也会清理响应式查询缓存
|
||||
*/
|
||||
public clearCache(): void {
|
||||
this.clearQueryCache();
|
||||
this.clearReactiveQueries();
|
||||
}
|
||||
|
||||
/**
|
||||
* 创建响应式查询
|
||||
*
|
||||
* 响应式查询会自动跟踪实体/组件的变化,并通过事件通知订阅者。
|
||||
* 适合需要实时响应实体变化的场景(如UI更新、AI系统等)。
|
||||
*
|
||||
* @param componentTypes 查询的组件类型列表
|
||||
* @param config 可选的查询配置
|
||||
* @returns 响应式查询实例
|
||||
*
|
||||
* @example
|
||||
* ```typescript
|
||||
* const query = querySystem.createReactiveQuery([Position, Velocity], {
|
||||
* enableBatchMode: true,
|
||||
* batchDelay: 16
|
||||
* });
|
||||
*
|
||||
* query.subscribe((change) => {
|
||||
* if (change.type === ReactiveQueryChangeType.ADDED) {
|
||||
* console.log('新实体:', change.entity);
|
||||
* }
|
||||
* });
|
||||
* ```
|
||||
*/
|
||||
public createReactiveQuery(
|
||||
componentTypes: ComponentType[],
|
||||
config?: ReactiveQueryConfig
|
||||
): ReactiveQuery {
|
||||
if (!componentTypes || componentTypes.length === 0) {
|
||||
throw new Error('组件类型列表不能为空');
|
||||
}
|
||||
|
||||
const mask = this.createComponentMask(componentTypes);
|
||||
const condition: QueryCondition = {
|
||||
type: QueryConditionType.ALL,
|
||||
componentTypes,
|
||||
mask
|
||||
};
|
||||
|
||||
const query = new ReactiveQuery(condition, config);
|
||||
|
||||
const initialEntities = this.executeTraditionalQuery(
|
||||
QueryConditionType.ALL,
|
||||
componentTypes
|
||||
);
|
||||
query.initializeWith(initialEntities);
|
||||
|
||||
const cacheKey = this.generateCacheKey('all', componentTypes);
|
||||
this._reactiveQueries.set(cacheKey, query);
|
||||
|
||||
for (const type of componentTypes) {
|
||||
let queries = this._reactiveQueriesByComponent.get(type);
|
||||
if (!queries) {
|
||||
queries = new Set();
|
||||
this._reactiveQueriesByComponent.set(type, queries);
|
||||
}
|
||||
queries.add(query);
|
||||
}
|
||||
|
||||
return query;
|
||||
}
|
||||
|
||||
/**
|
||||
* 销毁响应式查询
|
||||
*
|
||||
* 清理查询占用的资源,包括监听器和实体引用。
|
||||
* 销毁后的查询不应再被使用。
|
||||
*
|
||||
* @param query 要销毁的响应式查询
|
||||
*
|
||||
* @example
|
||||
* ```typescript
|
||||
* const query = querySystem.createReactiveQuery([Position, Velocity]);
|
||||
* // ... 使用查询
|
||||
* querySystem.destroyReactiveQuery(query);
|
||||
* ```
|
||||
*/
|
||||
public destroyReactiveQuery(query: ReactiveQuery): void {
|
||||
if (!query) {
|
||||
return;
|
||||
}
|
||||
|
||||
const cacheKey = query.id;
|
||||
this._reactiveQueries.delete(cacheKey);
|
||||
|
||||
for (const type of query.condition.componentTypes) {
|
||||
const queries = this._reactiveQueriesByComponent.get(type);
|
||||
if (queries) {
|
||||
queries.delete(query);
|
||||
if (queries.size === 0) {
|
||||
this._reactiveQueriesByComponent.delete(type);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
query.dispose();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -794,6 +844,7 @@ export class QuerySystem {
|
||||
*
|
||||
* 根据组件类型列表生成对应的位掩码。
|
||||
* 使用缓存避免重复计算。
|
||||
* 注意:必须使用ComponentRegistry来确保与Entity.componentMask使用相同的bitIndex
|
||||
*
|
||||
* @param componentTypes 组件类型列表
|
||||
* @returns 生成的位掩码
|
||||
@@ -810,10 +861,20 @@ export class QuerySystem {
|
||||
return cached;
|
||||
}
|
||||
|
||||
let mask = ComponentTypeManager.instance.getEntityBits(componentTypes);
|
||||
// 使用ComponentRegistry而不是ComponentTypeManager,确保bitIndex一致
|
||||
let mask = BitMask64Utils.clone(BitMask64Utils.ZERO);
|
||||
for (const type of componentTypes) {
|
||||
// 确保组件已注册
|
||||
if (!ComponentRegistry.isRegistered(type)) {
|
||||
ComponentRegistry.register(type);
|
||||
}
|
||||
const bitMask = ComponentRegistry.getBitMask(type);
|
||||
BitMask64Utils.orInPlace(mask, bitMask);
|
||||
}
|
||||
|
||||
// 缓存结果
|
||||
this.componentMaskCache.set(cacheKey, mask.getValue());
|
||||
return mask.getValue();
|
||||
this.componentMaskCache.set(cacheKey, mask);
|
||||
return mask;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -882,7 +943,7 @@ export class QuerySystem {
|
||||
}))
|
||||
},
|
||||
cacheStats: {
|
||||
size: this.queryCache.size,
|
||||
size: this._reactiveQueries.size,
|
||||
hitRate: this.queryStats.totalQueries > 0 ?
|
||||
(this.queryStats.cacheHits / this.queryStats.totalQueries * 100).toFixed(2) + '%' : '0%'
|
||||
}
|
||||
@@ -891,12 +952,230 @@ export class QuerySystem {
|
||||
|
||||
/**
|
||||
* 获取实体所属的原型信息
|
||||
*
|
||||
*
|
||||
* @param entity 要查询的实体
|
||||
*/
|
||||
public getEntityArchetype(entity: Entity): Archetype | undefined {
|
||||
return this.archetypeSystem.getEntityArchetype(entity);
|
||||
}
|
||||
|
||||
// ============================================================
|
||||
// 响应式查询支持(内部智能缓存)
|
||||
// ============================================================
|
||||
|
||||
/**
|
||||
* 响应式查询集合(内部使用,作为智能缓存)
|
||||
* 传统查询API(queryAll/queryAny/queryNone)内部自动使用响应式查询优化性能
|
||||
*/
|
||||
private _reactiveQueries: Map<string, ReactiveQuery> = new Map();
|
||||
|
||||
/**
|
||||
* 按组件类型索引的响应式查询
|
||||
* 用于快速定位哪些查询关心某个组件类型
|
||||
*/
|
||||
private _reactiveQueriesByComponent: Map<ComponentType, Set<ReactiveQuery>> = new Map();
|
||||
|
||||
/**
|
||||
* 获取或创建内部响应式查询(作为智能缓存)
|
||||
*
|
||||
* @param queryType 查询类型
|
||||
* @param componentTypes 组件类型列表
|
||||
* @returns 响应式查询实例
|
||||
*/
|
||||
private getOrCreateReactiveQuery(
|
||||
queryType: QueryConditionType,
|
||||
componentTypes: ComponentType[]
|
||||
): ReactiveQuery {
|
||||
// 生成缓存键(与传统缓存键格式一致)
|
||||
const cacheKey = this.generateCacheKey(queryType, componentTypes);
|
||||
|
||||
// 检查是否已存在响应式查询
|
||||
let reactiveQuery = this._reactiveQueries.get(cacheKey);
|
||||
|
||||
if (!reactiveQuery) {
|
||||
// 创建查询条件
|
||||
const mask = this.createComponentMask(componentTypes);
|
||||
const condition: QueryCondition = {
|
||||
type: queryType,
|
||||
componentTypes,
|
||||
mask
|
||||
};
|
||||
|
||||
// 创建响应式查询(禁用批量模式,保持实时性)
|
||||
reactiveQuery = new ReactiveQuery(condition, {
|
||||
enableBatchMode: false,
|
||||
debug: false
|
||||
});
|
||||
|
||||
// 初始化查询结果(使用传统方式获取初始数据)
|
||||
const initialEntities = this.executeTraditionalQuery(queryType, componentTypes);
|
||||
reactiveQuery.initializeWith(initialEntities);
|
||||
|
||||
// 注册响应式查询
|
||||
this._reactiveQueries.set(cacheKey, reactiveQuery);
|
||||
|
||||
// 为每个组件类型注册索引
|
||||
for (const type of componentTypes) {
|
||||
let queries = this._reactiveQueriesByComponent.get(type);
|
||||
if (!queries) {
|
||||
queries = new Set();
|
||||
this._reactiveQueriesByComponent.set(type, queries);
|
||||
}
|
||||
queries.add(reactiveQuery);
|
||||
}
|
||||
|
||||
this._logger.debug(`创建内部响应式查询缓存: ${cacheKey}`);
|
||||
}
|
||||
|
||||
return reactiveQuery;
|
||||
}
|
||||
|
||||
/**
|
||||
* 执行传统查询(内部使用,用于响应式查询初始化)
|
||||
*
|
||||
* @param queryType 查询类型
|
||||
* @param componentTypes 组件类型列表
|
||||
* @returns 匹配的实体列表
|
||||
*/
|
||||
private executeTraditionalQuery(
|
||||
queryType: QueryConditionType,
|
||||
componentTypes: ComponentType[]
|
||||
): Entity[] {
|
||||
switch (queryType) {
|
||||
case QueryConditionType.ALL: {
|
||||
const archetypeResult = this.archetypeSystem.queryArchetypes(componentTypes, 'AND');
|
||||
const entities: Entity[] = [];
|
||||
for (const archetype of archetypeResult.archetypes) {
|
||||
for (const entity of archetype.entities) {
|
||||
entities.push(entity);
|
||||
}
|
||||
}
|
||||
return entities;
|
||||
}
|
||||
case QueryConditionType.ANY: {
|
||||
const archetypeResult = this.archetypeSystem.queryArchetypes(componentTypes, 'OR');
|
||||
const entities: Entity[] = [];
|
||||
for (const archetype of archetypeResult.archetypes) {
|
||||
for (const entity of archetype.entities) {
|
||||
entities.push(entity);
|
||||
}
|
||||
}
|
||||
return entities;
|
||||
}
|
||||
case QueryConditionType.NONE: {
|
||||
const mask = this.createComponentMask(componentTypes);
|
||||
return this.entities.filter(entity =>
|
||||
BitMask64Utils.hasNone(entity.componentMask, mask)
|
||||
);
|
||||
}
|
||||
default:
|
||||
return [];
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 通知所有响应式查询实体已添加
|
||||
*
|
||||
* 使用组件类型索引,只通知关心该实体组件的查询
|
||||
*
|
||||
* @param entity 添加的实体
|
||||
*/
|
||||
private notifyReactiveQueriesEntityAdded(entity: Entity): void {
|
||||
if (this._reactiveQueries.size === 0) return;
|
||||
|
||||
const notified = new Set<ReactiveQuery>();
|
||||
|
||||
for (const component of entity.components) {
|
||||
const componentType = component.constructor as ComponentType;
|
||||
const queries = this._reactiveQueriesByComponent.get(componentType);
|
||||
|
||||
if (queries) {
|
||||
for (const query of queries) {
|
||||
if (!notified.has(query)) {
|
||||
query.notifyEntityAdded(entity);
|
||||
notified.add(query);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 通知响应式查询实体已移除
|
||||
*
|
||||
* 使用组件类型索引,只通知关心该实体组件的查询
|
||||
*
|
||||
* @param entity 移除的实体
|
||||
* @param componentTypes 实体移除前的组件类型列表
|
||||
*/
|
||||
private notifyReactiveQueriesEntityRemoved(entity: Entity, componentTypes: ComponentType[]): void {
|
||||
if (this._reactiveQueries.size === 0) return;
|
||||
|
||||
const notified = new Set<ReactiveQuery>();
|
||||
|
||||
for (const componentType of componentTypes) {
|
||||
const queries = this._reactiveQueriesByComponent.get(componentType);
|
||||
if (queries) {
|
||||
for (const query of queries) {
|
||||
if (!notified.has(query)) {
|
||||
query.notifyEntityRemoved(entity);
|
||||
notified.add(query);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 通知响应式查询实体已移除(后备方案)
|
||||
*
|
||||
* 当实体已经清空组件时使用,通知所有查询
|
||||
*
|
||||
* @param entity 移除的实体
|
||||
*/
|
||||
private notifyReactiveQueriesEntityRemovedFallback(entity: Entity): void {
|
||||
if (this._reactiveQueries.size === 0) return;
|
||||
|
||||
for (const query of this._reactiveQueries.values()) {
|
||||
query.notifyEntityRemoved(entity);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 通知响应式查询实体已变化
|
||||
*
|
||||
* 使用混合策略:
|
||||
* 1. 首先通知关心实体当前组件的查询
|
||||
* 2. 然后通知所有其他查询(包括那些可能因为组件移除而不再匹配的查询)
|
||||
*
|
||||
* @param entity 变化的实体
|
||||
*/
|
||||
private notifyReactiveQueriesEntityChanged(entity: Entity): void {
|
||||
if (this._reactiveQueries.size === 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
const notified = new Set<ReactiveQuery>();
|
||||
|
||||
for (const component of entity.components) {
|
||||
const componentType = component.constructor as ComponentType;
|
||||
const queries = this._reactiveQueriesByComponent.get(componentType);
|
||||
if (queries) {
|
||||
for (const query of queries) {
|
||||
if (!notified.has(query)) {
|
||||
query.notifyEntityChanged(entity);
|
||||
notified.add(query);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (const query of this._reactiveQueries.values()) {
|
||||
if (!notified.has(query)) {
|
||||
query.notifyEntityChanged(entity);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
36
packages/core/src/ECS/Core/QueryTypes.ts
Normal file
@@ -0,0 +1,36 @@
|
||||
import { ComponentType } from './ComponentStorage';
|
||||
import { BitMask64Data } from '../Utils/BigIntCompatibility';
|
||||
import { Entity } from '../Entity';
|
||||
|
||||
/**
|
||||
* 查询条件类型
|
||||
*/
|
||||
export enum QueryConditionType {
|
||||
/** 必须包含所有指定组件 */
|
||||
ALL = 'all',
|
||||
/** 必须包含任意一个指定组件 */
|
||||
ANY = 'any',
|
||||
/** 不能包含任何指定组件 */
|
||||
NONE = 'none'
|
||||
}
|
||||
|
||||
/**
|
||||
* 查询条件接口
|
||||
*/
|
||||
export interface QueryCondition {
|
||||
type: QueryConditionType;
|
||||
componentTypes: ComponentType[];
|
||||
mask: BitMask64Data;
|
||||
}
|
||||
|
||||
/**
|
||||
* 实体查询结果接口
|
||||
*/
|
||||
export interface QueryResult {
|
||||
entities: readonly Entity[];
|
||||
count: number;
|
||||
/** 查询执行时间(毫秒) */
|
||||
executionTime: number;
|
||||
/** 是否来自缓存 */
|
||||
fromCache: boolean;
|
||||
}
|
||||
475
packages/core/src/ECS/Core/ReactiveQuery.ts
Normal file
@@ -0,0 +1,475 @@
|
||||
import { Entity } from '../Entity';
|
||||
import { QueryCondition, QueryConditionType } from './QueryTypes';
|
||||
import { BitMask64Utils } from '../Utils/BigIntCompatibility';
|
||||
import { createLogger } from '../../Utils/Logger';
|
||||
|
||||
const logger = createLogger('ReactiveQuery');
|
||||
|
||||
/**
|
||||
* 响应式查询变化类型
|
||||
*/
|
||||
export enum ReactiveQueryChangeType {
|
||||
/** 实体添加到查询结果 */
|
||||
ADDED = 'added',
|
||||
/** 实体从查询结果移除 */
|
||||
REMOVED = 'removed',
|
||||
/** 查询结果批量更新 */
|
||||
BATCH_UPDATE = 'batch_update'
|
||||
}
|
||||
|
||||
/**
|
||||
* 响应式查询变化事件
|
||||
*/
|
||||
export interface ReactiveQueryChange {
|
||||
/** 变化类型 */
|
||||
type: ReactiveQueryChangeType;
|
||||
/** 变化的实体 */
|
||||
entity?: Entity;
|
||||
/** 批量变化的实体 */
|
||||
entities?: readonly Entity[];
|
||||
/** 新增的实体列表(仅batch_update时有效) */
|
||||
added?: readonly Entity[];
|
||||
/** 移除的实体列表(仅batch_update时有效) */
|
||||
removed?: readonly Entity[];
|
||||
}
|
||||
|
||||
/**
|
||||
* 响应式查询监听器
|
||||
*/
|
||||
export type ReactiveQueryListener = (change: ReactiveQueryChange) => void;
|
||||
|
||||
/**
|
||||
* 响应式查询配置
|
||||
*/
|
||||
export interface ReactiveQueryConfig {
|
||||
/** 是否启用批量模式(减少通知频率) */
|
||||
enableBatchMode?: boolean;
|
||||
/** 批量模式的延迟时间(毫秒) */
|
||||
batchDelay?: number;
|
||||
/** 调试模式 */
|
||||
debug?: boolean;
|
||||
}
|
||||
|
||||
/**
|
||||
* 响应式查询类
|
||||
*
|
||||
* 提供基于事件驱动的实体查询机制,只在实体/组件真正变化时触发通知。
|
||||
*
|
||||
* 核心特性:
|
||||
* - Event-driven: 基于事件的增量更新
|
||||
* - 精确通知: 只通知真正匹配的变化
|
||||
* - 性能优化: 避免每帧重复查询
|
||||
*
|
||||
* @example
|
||||
* ```typescript
|
||||
* // 创建响应式查询
|
||||
* const query = new ReactiveQuery(querySystem, {
|
||||
* type: QueryConditionType.ALL,
|
||||
* componentTypes: [Position, Velocity],
|
||||
* mask: createMask([Position, Velocity])
|
||||
* });
|
||||
*
|
||||
* // 订阅变化
|
||||
* query.subscribe((change) => {
|
||||
* if (change.type === ReactiveQueryChangeType.ADDED) {
|
||||
* console.log('新实体:', change.entity);
|
||||
* }
|
||||
* });
|
||||
*
|
||||
* // 获取当前结果
|
||||
* const entities = query.getEntities();
|
||||
* ```
|
||||
*/
|
||||
export class ReactiveQuery {
|
||||
/** 当前查询结果 */
|
||||
private _entities: Entity[] = [];
|
||||
|
||||
/** 实体ID集合,用于快速查找 */
|
||||
private _entityIdSet: Set<number> = new Set();
|
||||
|
||||
/** 查询条件 */
|
||||
private readonly _condition: QueryCondition;
|
||||
|
||||
/** 监听器列表 */
|
||||
private _listeners: ReactiveQueryListener[] = [];
|
||||
|
||||
/** 配置 */
|
||||
private readonly _config: ReactiveQueryConfig;
|
||||
|
||||
/** 批量变化缓存 */
|
||||
private _batchChanges: {
|
||||
added: Entity[];
|
||||
removed: Entity[];
|
||||
timer: ReturnType<typeof setTimeout> | null;
|
||||
};
|
||||
|
||||
/** 查询ID(用于调试) */
|
||||
private readonly _id: string;
|
||||
|
||||
/** 是否已激活 */
|
||||
private _active: boolean = true;
|
||||
|
||||
constructor(condition: QueryCondition, config: ReactiveQueryConfig = {}) {
|
||||
this._condition = condition;
|
||||
this._config = {
|
||||
enableBatchMode: config.enableBatchMode ?? true,
|
||||
batchDelay: config.batchDelay ?? 16, // 默认一帧
|
||||
debug: config.debug ?? false
|
||||
};
|
||||
|
||||
this._id = this.generateQueryId();
|
||||
|
||||
this._batchChanges = {
|
||||
added: [],
|
||||
removed: [],
|
||||
timer: null
|
||||
};
|
||||
|
||||
if (this._config.debug) {
|
||||
logger.debug(`创建ReactiveQuery: ${this._id}`);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 生成查询ID
|
||||
*/
|
||||
private generateQueryId(): string {
|
||||
const typeStr = this._condition.type;
|
||||
const componentsStr = this._condition.componentTypes
|
||||
.map(t => t.name)
|
||||
.sort()
|
||||
.join(',');
|
||||
return `${typeStr}:${componentsStr}`;
|
||||
}
|
||||
|
||||
/**
|
||||
* 订阅查询变化
|
||||
*
|
||||
* @param listener 监听器函数
|
||||
* @returns 取消订阅的函数
|
||||
*/
|
||||
public subscribe(listener: ReactiveQueryListener): () => void {
|
||||
if (!this._active) {
|
||||
throw new Error(`Cannot subscribe to disposed ReactiveQuery ${this._id}`);
|
||||
}
|
||||
|
||||
if (typeof listener !== 'function') {
|
||||
throw new TypeError('Listener must be a function');
|
||||
}
|
||||
|
||||
this._listeners.push(listener);
|
||||
|
||||
if (this._config.debug) {
|
||||
logger.debug(`订阅ReactiveQuery: ${this._id}, 监听器数量: ${this._listeners.length}`);
|
||||
}
|
||||
|
||||
return () => {
|
||||
const index = this._listeners.indexOf(listener);
|
||||
if (index !== -1) {
|
||||
this._listeners.splice(index, 1);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* 取消所有订阅
|
||||
*/
|
||||
public unsubscribeAll(): void {
|
||||
this._listeners.length = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取当前查询结果
|
||||
*/
|
||||
public getEntities(): readonly Entity[] {
|
||||
return this._entities;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取查询结果数量
|
||||
*/
|
||||
public get count(): number {
|
||||
return this._entities.length;
|
||||
}
|
||||
|
||||
/**
|
||||
* 检查实体是否匹配查询条件
|
||||
*
|
||||
* @param entity 要检查的实体
|
||||
* @returns 是否匹配
|
||||
*/
|
||||
public matches(entity: Entity): boolean {
|
||||
const entityMask = entity.componentMask;
|
||||
|
||||
switch (this._condition.type) {
|
||||
case QueryConditionType.ALL:
|
||||
return BitMask64Utils.hasAll(entityMask, this._condition.mask);
|
||||
case QueryConditionType.ANY:
|
||||
return BitMask64Utils.hasAny(entityMask, this._condition.mask);
|
||||
case QueryConditionType.NONE:
|
||||
return BitMask64Utils.hasNone(entityMask, this._condition.mask);
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 通知实体添加
|
||||
*
|
||||
* 当Scene中添加实体时调用
|
||||
*
|
||||
* @param entity 添加的实体
|
||||
*/
|
||||
public notifyEntityAdded(entity: Entity): void {
|
||||
if (!this._active) return;
|
||||
|
||||
// 检查实体是否匹配查询条件
|
||||
if (!this.matches(entity)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// 检查是否已存在
|
||||
if (this._entityIdSet.has(entity.id)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// 添加到结果集
|
||||
this._entities.push(entity);
|
||||
this._entityIdSet.add(entity.id);
|
||||
|
||||
// 通知监听器
|
||||
if (this._config.enableBatchMode) {
|
||||
this.addToBatch('added', entity);
|
||||
} else {
|
||||
this.notifyListeners({
|
||||
type: ReactiveQueryChangeType.ADDED,
|
||||
entity
|
||||
});
|
||||
}
|
||||
|
||||
if (this._config.debug) {
|
||||
logger.debug(`ReactiveQuery ${this._id}: 实体添加 ${entity.name}(${entity.id})`);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 通知实体移除
|
||||
*
|
||||
* 当Scene中移除实体时调用
|
||||
*
|
||||
* @param entity 移除的实体
|
||||
*/
|
||||
public notifyEntityRemoved(entity: Entity): void {
|
||||
if (!this._active) return;
|
||||
|
||||
// 检查是否在结果集中
|
||||
if (!this._entityIdSet.has(entity.id)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// 从结果集移除
|
||||
const index = this._entities.indexOf(entity);
|
||||
if (index !== -1) {
|
||||
this._entities.splice(index, 1);
|
||||
}
|
||||
this._entityIdSet.delete(entity.id);
|
||||
|
||||
// 通知监听器
|
||||
if (this._config.enableBatchMode) {
|
||||
this.addToBatch('removed', entity);
|
||||
} else {
|
||||
this.notifyListeners({
|
||||
type: ReactiveQueryChangeType.REMOVED,
|
||||
entity
|
||||
});
|
||||
}
|
||||
|
||||
if (this._config.debug) {
|
||||
logger.debug(`ReactiveQuery ${this._id}: 实体移除 ${entity.name}(${entity.id})`);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 通知实体组件变化
|
||||
*
|
||||
* 当实体的组件发生变化时调用
|
||||
*
|
||||
* @param entity 变化的实体
|
||||
*/
|
||||
public notifyEntityChanged(entity: Entity): void {
|
||||
if (!this._active) return;
|
||||
|
||||
const wasMatching = this._entityIdSet.has(entity.id);
|
||||
const isMatching = this.matches(entity);
|
||||
|
||||
if (wasMatching && !isMatching) {
|
||||
// 实体不再匹配,从结果集移除
|
||||
this.notifyEntityRemoved(entity);
|
||||
} else if (!wasMatching && isMatching) {
|
||||
// 实体现在匹配,添加到结果集
|
||||
this.notifyEntityAdded(entity);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 批量初始化查询结果
|
||||
*
|
||||
* @param entities 初始实体列表
|
||||
*/
|
||||
public initializeWith(entities: readonly Entity[]): void {
|
||||
// 清空现有结果
|
||||
this._entities.length = 0;
|
||||
this._entityIdSet.clear();
|
||||
|
||||
// 筛选匹配的实体
|
||||
for (const entity of entities) {
|
||||
if (this.matches(entity)) {
|
||||
this._entities.push(entity);
|
||||
this._entityIdSet.add(entity.id);
|
||||
}
|
||||
}
|
||||
|
||||
if (this._config.debug) {
|
||||
logger.debug(`ReactiveQuery ${this._id}: 初始化 ${this._entities.length} 个实体`);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 添加到批量变化缓存
|
||||
*/
|
||||
private addToBatch(type: 'added' | 'removed', entity: Entity): void {
|
||||
if (type === 'added') {
|
||||
this._batchChanges.added.push(entity);
|
||||
} else {
|
||||
this._batchChanges.removed.push(entity);
|
||||
}
|
||||
|
||||
// 启动批量通知定时器
|
||||
if (this._batchChanges.timer === null) {
|
||||
this._batchChanges.timer = setTimeout(() => {
|
||||
this.flushBatchChanges();
|
||||
}, this._config.batchDelay);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 刷新批量变化
|
||||
*/
|
||||
private flushBatchChanges(): void {
|
||||
if (this._batchChanges.added.length === 0 && this._batchChanges.removed.length === 0) {
|
||||
this._batchChanges.timer = null;
|
||||
return;
|
||||
}
|
||||
|
||||
const added = [...this._batchChanges.added];
|
||||
const removed = [...this._batchChanges.removed];
|
||||
|
||||
// 清空缓存
|
||||
this._batchChanges.added.length = 0;
|
||||
this._batchChanges.removed.length = 0;
|
||||
this._batchChanges.timer = null;
|
||||
|
||||
// 通知监听器
|
||||
this.notifyListeners({
|
||||
type: ReactiveQueryChangeType.BATCH_UPDATE,
|
||||
added,
|
||||
removed,
|
||||
entities: this._entities
|
||||
});
|
||||
|
||||
if (this._config.debug) {
|
||||
logger.debug(`ReactiveQuery ${this._id}: 批量更新 +${added.length} -${removed.length}`);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 通知所有监听器
|
||||
*/
|
||||
private notifyListeners(change: ReactiveQueryChange): void {
|
||||
const listeners = [...this._listeners];
|
||||
|
||||
for (const listener of listeners) {
|
||||
try {
|
||||
listener(change);
|
||||
} catch (error) {
|
||||
logger.error(`ReactiveQuery ${this._id}: 监听器执行出错`, error);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 暂停响应式查询
|
||||
*
|
||||
* 暂停后不再响应实体变化,但可以继续获取当前结果
|
||||
*/
|
||||
public pause(): void {
|
||||
this._active = false;
|
||||
|
||||
// 清空批量变化缓存
|
||||
if (this._batchChanges.timer !== null) {
|
||||
clearTimeout(this._batchChanges.timer);
|
||||
this._batchChanges.timer = null;
|
||||
}
|
||||
this._batchChanges.added.length = 0;
|
||||
this._batchChanges.removed.length = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* 恢复响应式查询
|
||||
*/
|
||||
public resume(): void {
|
||||
this._active = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* 销毁响应式查询
|
||||
*
|
||||
* 释放所有资源,清空监听器和结果集
|
||||
*/
|
||||
public dispose(): void {
|
||||
if (this._batchChanges.timer !== null) {
|
||||
clearTimeout(this._batchChanges.timer);
|
||||
this._batchChanges.timer = null;
|
||||
}
|
||||
|
||||
this._batchChanges.added.length = 0;
|
||||
this._batchChanges.removed.length = 0;
|
||||
|
||||
this._active = false;
|
||||
this.unsubscribeAll();
|
||||
this._entities.length = 0;
|
||||
this._entityIdSet.clear();
|
||||
|
||||
if (this._config.debug) {
|
||||
logger.debug(`ReactiveQuery ${this._id}: 已销毁`);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取查询条件
|
||||
*/
|
||||
public get condition(): QueryCondition {
|
||||
return this._condition;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取查询ID
|
||||
*/
|
||||
public get id(): string {
|
||||
return this._id;
|
||||
}
|
||||
|
||||
/**
|
||||
* 检查是否激活
|
||||
*/
|
||||
public get active(): boolean {
|
||||
return this._active;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取监听器数量
|
||||
*/
|
||||
public get listenerCount(): number {
|
||||
return this._listeners.length;
|
||||
}
|
||||
}
|
||||
@@ -75,7 +75,7 @@ export interface SystemMetadata {
|
||||
* @ECSSystem('Physics', { updateOrder: 10 })
|
||||
* class PhysicsSystem extends EntitySystem {
|
||||
* constructor(@Inject(CollisionSystem) private collision: CollisionSystem) {
|
||||
* super(Matcher.of(Transform, RigidBody));
|
||||
* super(Matcher.empty().all(Transform, RigidBody));
|
||||
* }
|
||||
* }
|
||||
* ```
|
||||
|
||||
@@ -6,6 +6,7 @@ import { ComponentStorageManager } from './Core/ComponentStorage';
|
||||
import { QuerySystem } from './Core/QuerySystem';
|
||||
import { TypeSafeEventSystem } from './Core/EventSystem';
|
||||
import type { ReferenceTracker } from './Core/ReferenceTracker';
|
||||
import type { ServiceContainer } from '../Core/ServiceContainer';
|
||||
|
||||
/**
|
||||
* 场景接口定义
|
||||
@@ -67,6 +68,13 @@ export interface IScene {
|
||||
*/
|
||||
readonly referenceTracker: ReferenceTracker;
|
||||
|
||||
/**
|
||||
* 服务容器
|
||||
*
|
||||
* 场景级别的依赖注入容器,用于管理服务的生命周期。
|
||||
*/
|
||||
readonly services: ServiceContainer;
|
||||
|
||||
/**
|
||||
* 获取系统列表
|
||||
*/
|
||||
@@ -171,12 +179,4 @@ export interface ISceneConfig {
|
||||
* 场景名称
|
||||
*/
|
||||
name?: string;
|
||||
|
||||
/**
|
||||
* 性能监控器实例(可选)
|
||||
*
|
||||
* 如果不提供,Scene会自动从Core.services获取全局PerformanceMonitor。
|
||||
* 提供此参数可以实现场景级别的独立性能监控。
|
||||
*/
|
||||
performanceMonitor?: any;
|
||||
}
|
||||
@@ -15,13 +15,13 @@ import { IncrementalSerializer, IncrementalSnapshot, IncrementalSerializationOpt
|
||||
import { ComponentPoolManager } from './Core/ComponentPool';
|
||||
import { PerformanceMonitor } from '../Utils/PerformanceMonitor';
|
||||
import { ServiceContainer, type ServiceType } from '../Core/ServiceContainer';
|
||||
import { createInstance, isInjectable } from '../Core/DI';
|
||||
import { createInstance, isInjectable, injectProperties } from '../Core/DI';
|
||||
import { isUpdatable, getUpdatableMetadata } from '../Core/DI/Decorators';
|
||||
import { createLogger } from '../Utils/Logger';
|
||||
|
||||
/**
|
||||
* 游戏场景默认实现类
|
||||
*
|
||||
*
|
||||
* 实现IScene接口,提供场景的基础功能。
|
||||
* 推荐使用组合而非继承的方式来构建自定义场景。
|
||||
*/
|
||||
@@ -97,11 +97,11 @@ export class Scene implements IScene {
|
||||
private readonly logger: ReturnType<typeof createLogger>;
|
||||
|
||||
/**
|
||||
* 性能监控器
|
||||
* 性能监控器缓存
|
||||
*
|
||||
* 用于监控场景和系统的性能。可以在构造函数中注入,如果不提供则从Core获取。
|
||||
* 用于监控场景和系统的性能。从 ServiceContainer 获取。
|
||||
*/
|
||||
private readonly _performanceMonitor: PerformanceMonitor;
|
||||
private _performanceMonitor: PerformanceMonitor | null = null;
|
||||
|
||||
/**
|
||||
* 场景是否已开始运行
|
||||
@@ -182,10 +182,6 @@ export class Scene implements IScene {
|
||||
this._services = new ServiceContainer();
|
||||
this.logger = createLogger('Scene');
|
||||
|
||||
// 从配置获取 PerformanceMonitor,如果未提供则创建一个新实例
|
||||
// Scene 应该是独立的,不依赖于 Core,通过构造函数参数明确依赖关系
|
||||
this._performanceMonitor = config?.performanceMonitor || new PerformanceMonitor();
|
||||
|
||||
if (config?.name) {
|
||||
this.name = config.name;
|
||||
}
|
||||
@@ -201,6 +197,19 @@ export class Scene implements IScene {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取性能监控器
|
||||
*
|
||||
* 从 ServiceContainer 获取,如果未注册则创建默认实例(向后兼容)
|
||||
*/
|
||||
private get performanceMonitor(): PerformanceMonitor {
|
||||
if (!this._performanceMonitor) {
|
||||
this._performanceMonitor = this._services.tryResolve(PerformanceMonitor)
|
||||
?? new PerformanceMonitor();
|
||||
}
|
||||
return this._performanceMonitor;
|
||||
}
|
||||
|
||||
/**
|
||||
* 初始化场景
|
||||
*
|
||||
@@ -527,7 +536,7 @@ export class Scene implements IScene {
|
||||
* @Injectable()
|
||||
* class PhysicsSystem extends EntitySystem {
|
||||
* constructor(@Inject(CollisionSystem) private collision: CollisionSystem) {
|
||||
* super(Matcher.of(Transform));
|
||||
* super(Matcher.empty().all(Transform));
|
||||
* }
|
||||
* }
|
||||
* scene.addEntityProcessor(PhysicsSystem);
|
||||
@@ -547,7 +556,9 @@ export class Scene implements IScene {
|
||||
constructor = systemTypeOrInstance;
|
||||
|
||||
if (this._services.isRegistered(constructor)) {
|
||||
return this._services.resolve(constructor) as T;
|
||||
const existingSystem = this._services.resolve(constructor) as T;
|
||||
this.logger.debug(`System ${constructor.name} already registered, returning existing instance`);
|
||||
return existingSystem;
|
||||
}
|
||||
|
||||
if (isInjectable(constructor)) {
|
||||
@@ -560,13 +571,23 @@ export class Scene implements IScene {
|
||||
constructor = system.constructor;
|
||||
|
||||
if (this._services.isRegistered(constructor)) {
|
||||
return system;
|
||||
const existingSystem = this._services.resolve(constructor);
|
||||
if (existingSystem === system) {
|
||||
this.logger.debug(`System ${constructor.name} instance already registered, returning it`);
|
||||
return system;
|
||||
} else {
|
||||
this.logger.warn(
|
||||
`Attempting to register a different instance of ${constructor.name}, ` +
|
||||
`but type is already registered. Returning existing instance.`
|
||||
);
|
||||
return existingSystem as T;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
system.scene = this;
|
||||
|
||||
system.setPerformanceMonitor(this._performanceMonitor);
|
||||
system.setPerformanceMonitor(this.performanceMonitor);
|
||||
|
||||
const metadata = getSystemMetadata(constructor);
|
||||
if (metadata?.updateOrder !== undefined) {
|
||||
@@ -578,8 +599,12 @@ export class Scene implements IScene {
|
||||
|
||||
this._services.registerInstance(constructor, system);
|
||||
|
||||
injectProperties(system, this._services);
|
||||
|
||||
system.initialize();
|
||||
|
||||
this.logger.debug(`System ${constructor.name} registered and initialized`);
|
||||
|
||||
return system;
|
||||
}
|
||||
|
||||
@@ -597,7 +622,7 @@ export class Scene implements IScene {
|
||||
* @Injectable()
|
||||
* @ECSSystem('Collision', { updateOrder: 5 })
|
||||
* class CollisionSystem extends EntitySystem implements IService {
|
||||
* constructor() { super(Matcher.of(Collider)); }
|
||||
* constructor() { super(Matcher.empty().all(Collider)); }
|
||||
* dispose() {}
|
||||
* }
|
||||
*
|
||||
@@ -605,7 +630,7 @@ export class Scene implements IScene {
|
||||
* @ECSSystem('Physics', { updateOrder: 10 })
|
||||
* class PhysicsSystem extends EntitySystem implements IService {
|
||||
* constructor(@Inject(CollisionSystem) private collision: CollisionSystem) {
|
||||
* super(Matcher.of(Transform, RigidBody));
|
||||
* super(Matcher.empty().all(Transform, RigidBody));
|
||||
* }
|
||||
* dispose() {}
|
||||
* }
|
||||
|
||||
@@ -4,6 +4,7 @@ import { Time } from '../Utils/Time';
|
||||
import { createLogger } from '../Utils/Logger';
|
||||
import type { IService } from '../Core/ServiceContainer';
|
||||
import { World } from './World';
|
||||
import { PerformanceMonitor } from '../Utils/PerformanceMonitor';
|
||||
|
||||
/**
|
||||
* 单场景管理器
|
||||
@@ -73,14 +74,20 @@ export class SceneManager implements IService {
|
||||
*/
|
||||
private _onSceneChangedCallback?: () => void;
|
||||
|
||||
/**
|
||||
* 性能监控器(从 Core 注入)
|
||||
*/
|
||||
private _performanceMonitor: PerformanceMonitor | null = null;
|
||||
|
||||
/**
|
||||
* 默认场景ID
|
||||
*/
|
||||
private static readonly DEFAULT_SCENE_ID = '__main__';
|
||||
|
||||
constructor() {
|
||||
constructor(performanceMonitor?: PerformanceMonitor) {
|
||||
this._defaultWorld = new World({ name: '__default__' });
|
||||
this._defaultWorld.start();
|
||||
this._performanceMonitor = performanceMonitor || null;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -111,6 +118,11 @@ export class SceneManager implements IService {
|
||||
// 移除旧场景
|
||||
this._defaultWorld.removeAllScenes();
|
||||
|
||||
// 注册全局 PerformanceMonitor 到 Scene 的 ServiceContainer
|
||||
if (this._performanceMonitor) {
|
||||
scene.services.registerInstance(PerformanceMonitor, this._performanceMonitor);
|
||||
}
|
||||
|
||||
// 通过 World 创建新场景
|
||||
this._defaultWorld.createScene(SceneManager.DEFAULT_SCENE_ID, scene);
|
||||
this._defaultWorld.setSceneActive(SceneManager.DEFAULT_SCENE_ID, true);
|
||||
|
||||
@@ -275,15 +275,38 @@ export class SceneSerializer {
|
||||
|
||||
// 将实体添加到场景
|
||||
for (const entity of entities) {
|
||||
scene.addEntity(entity);
|
||||
scene.addEntity(entity, true);
|
||||
this.addChildrenRecursively(entity, scene);
|
||||
}
|
||||
|
||||
// 统一清理缓存(批量操作完成后)
|
||||
scene.querySystem.clearCache();
|
||||
scene.clearSystemEntityCaches();
|
||||
|
||||
// 反序列化场景自定义数据
|
||||
if (serializedScene.sceneData) {
|
||||
this.deserializeSceneData(serializedScene.sceneData, scene.sceneData);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 递归添加实体的所有子实体到场景
|
||||
*
|
||||
* 修复反序列化时子实体丢失的问题:
|
||||
* EntitySerializer.deserialize会提前设置子实体的scene引用,
|
||||
* 导致Entity.addChild的条件判断(!child.scene)跳过scene.addEntity调用。
|
||||
* 因此需要在SceneSerializer中统一递归添加所有子实体。
|
||||
*
|
||||
* @param entity 父实体
|
||||
* @param scene 目标场景
|
||||
*/
|
||||
private static addChildrenRecursively(entity: Entity, scene: IScene): void {
|
||||
for (const child of entity.children) {
|
||||
scene.addEntity(child, true); // 延迟缓存清理
|
||||
this.addChildrenRecursively(child, scene); // 递归处理子实体的子实体
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 序列化场景自定义数据
|
||||
*
|
||||
|
||||
@@ -36,7 +36,7 @@ interface EventListenerRecord {
|
||||
* // 传统方式
|
||||
* class MovementSystem extends EntitySystem {
|
||||
* constructor() {
|
||||
* super(Matcher.of(Transform, Velocity));
|
||||
* super(Matcher.empty().all(Transform, Velocity));
|
||||
* }
|
||||
*
|
||||
* protected process(entities: readonly Entity[]): void {
|
||||
@@ -51,7 +51,7 @@ interface EventListenerRecord {
|
||||
* // 类型安全方式
|
||||
* class MovementSystem extends EntitySystem<[typeof Transform, typeof Velocity]> {
|
||||
* constructor() {
|
||||
* super(Matcher.of(Transform, Velocity));
|
||||
* super(Matcher.empty().all(Transform, Velocity));
|
||||
* }
|
||||
*
|
||||
* protected process(entities: readonly Entity[]): void {
|
||||
@@ -555,6 +555,7 @@ export abstract class EntitySystem<
|
||||
try {
|
||||
this.onBegin();
|
||||
// 查询实体并存储到帧缓存中
|
||||
// 响应式查询会自动维护最新的实体列表,updateEntityTracking会在检测到变化时invalidate
|
||||
this._entityCache.frame = this.queryEntities();
|
||||
entityCount = this._entityCache.frame.length;
|
||||
|
||||
|
||||
@@ -1,101 +0,0 @@
|
||||
import { Bits } from './Bits';
|
||||
import { getComponentTypeName } from '../Decorators';
|
||||
import { ComponentType } from "../../Types";
|
||||
|
||||
/**
|
||||
* 组件类型管理器
|
||||
* 负责管理组件类型的注册和ID分配
|
||||
* 支持无限数量的组件类型(通过自动扩展 BitMask)
|
||||
*/
|
||||
export class ComponentTypeManager {
|
||||
private static _instance: ComponentTypeManager;
|
||||
private _componentTypes = new Map<Function, number>();
|
||||
private _typeNames = new Map<number, string>();
|
||||
private _nextTypeId = 0;
|
||||
|
||||
/**
|
||||
* 获取单例实例
|
||||
*/
|
||||
public static get instance(): ComponentTypeManager {
|
||||
if (!ComponentTypeManager._instance) {
|
||||
ComponentTypeManager._instance = new ComponentTypeManager();
|
||||
}
|
||||
return ComponentTypeManager._instance;
|
||||
}
|
||||
|
||||
private constructor() {}
|
||||
|
||||
/**
|
||||
* 获取组件类型的ID
|
||||
* @param componentType 组件类型构造函数
|
||||
* @returns 组件类型ID
|
||||
*/
|
||||
public getTypeId(componentType: ComponentType): number {
|
||||
let typeId = this._componentTypes.get(componentType);
|
||||
|
||||
if (typeId === undefined) {
|
||||
typeId = this._nextTypeId++;
|
||||
this._componentTypes.set(componentType, typeId);
|
||||
this._typeNames.set(typeId, getComponentTypeName(componentType));
|
||||
}
|
||||
|
||||
return typeId;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取组件类型名称
|
||||
* @param typeId 组件类型ID
|
||||
* @returns 组件类型名称
|
||||
*/
|
||||
public getTypeName(typeId: number): string {
|
||||
return this._typeNames.get(typeId) || 'Unknown';
|
||||
}
|
||||
|
||||
/**
|
||||
* 创建包含指定组件类型的Bits对象
|
||||
* @param componentTypes 组件类型构造函数数组
|
||||
* @returns Bits对象
|
||||
*/
|
||||
public createBits(...componentTypes: ComponentType[]): Bits {
|
||||
const bits = new Bits();
|
||||
|
||||
for (const componentType of componentTypes) {
|
||||
const typeId = this.getTypeId(componentType);
|
||||
bits.set(typeId);
|
||||
}
|
||||
|
||||
return bits;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取实体的组件位掩码
|
||||
* @param components 组件数组
|
||||
* @returns Bits对象
|
||||
*/
|
||||
public getEntityBits(components: ComponentType[]): Bits {
|
||||
const bits = new Bits();
|
||||
|
||||
for (const component of components) {
|
||||
const typeId = this.getTypeId(component);
|
||||
bits.set(typeId);
|
||||
}
|
||||
|
||||
return bits;
|
||||
}
|
||||
|
||||
/**
|
||||
* 重置管理器(主要用于测试)
|
||||
*/
|
||||
public reset(): void {
|
||||
this._componentTypes.clear();
|
||||
this._typeNames.clear();
|
||||
this._nextTypeId = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取已注册的组件类型数量
|
||||
*/
|
||||
public get registeredTypeCount(): number {
|
||||
return this._componentTypes.size;
|
||||
}
|
||||
}
|
||||
@@ -4,7 +4,6 @@ export { EntityProcessorList } from './EntityProcessorList';
|
||||
export { IdentifierPool } from './IdentifierPool';
|
||||
export { Matcher } from './Matcher';
|
||||
export { Bits } from './Bits';
|
||||
export { ComponentTypeManager } from './ComponentTypeManager';
|
||||
export { BitMask64Utils, BitMask64Data } from './BigIntCompatibility';
|
||||
export { SparseSet } from './SparseSet';
|
||||
export { ComponentSparseSet } from './ComponentSparseSet';
|
||||
@@ -15,4 +15,6 @@ export * from './Core/Storage';
|
||||
export * from './Core/StorageDecorators';
|
||||
export * from './Serialization';
|
||||
export { ReferenceTracker, getSceneByEntityId } from './Core/ReferenceTracker';
|
||||
export type { EntityRefRecord } from './Core/ReferenceTracker';
|
||||
export type { EntityRefRecord } from './Core/ReferenceTracker';
|
||||
export { ReactiveQuery, ReactiveQueryChangeType } from './Core/ReactiveQuery';
|
||||
export type { ReactiveQueryChange, ReactiveQueryListener, ReactiveQueryConfig } from './Core/ReactiveQuery';
|
||||
359
packages/core/src/Plugins/DebugPlugin.ts
Normal file
@@ -0,0 +1,359 @@
|
||||
import type { Core } from '../Core';
|
||||
import type { ServiceContainer } from '../Core/ServiceContainer';
|
||||
import { IPlugin } from '../Core/Plugin';
|
||||
import { createLogger } from '../Utils/Logger';
|
||||
import type { Scene } from '../ECS/Scene';
|
||||
import type { IScene } from '../ECS/IScene';
|
||||
import type { Entity } from '../ECS/Entity';
|
||||
import type { Component } from '../ECS/Component';
|
||||
import type { EntitySystem } from '../ECS/Systems/EntitySystem';
|
||||
import { WorldManager } from '../ECS/WorldManager';
|
||||
import { Injectable, Inject } from '../Core/DI/Decorators';
|
||||
import type { IService } from '../Core/ServiceContainer';
|
||||
import type { PerformanceData } from '../Utils/PerformanceMonitor';
|
||||
|
||||
const logger = createLogger('DebugPlugin');
|
||||
|
||||
/**
|
||||
* ECS 调试插件统计信息
|
||||
*/
|
||||
export interface ECSDebugStats {
|
||||
scenes: SceneDebugInfo[];
|
||||
totalEntities: number;
|
||||
totalSystems: number;
|
||||
timestamp: number;
|
||||
}
|
||||
|
||||
/**
|
||||
* 场景调试信息
|
||||
*/
|
||||
export interface SceneDebugInfo {
|
||||
name: string;
|
||||
entityCount: number;
|
||||
systems: SystemDebugInfo[];
|
||||
entities: EntityDebugInfo[];
|
||||
}
|
||||
|
||||
/**
|
||||
* 系统调试信息
|
||||
*/
|
||||
export interface SystemDebugInfo {
|
||||
name: string;
|
||||
enabled: boolean;
|
||||
updateOrder: number;
|
||||
entityCount: number;
|
||||
performance?: {
|
||||
avgExecutionTime: number;
|
||||
maxExecutionTime: number;
|
||||
totalCalls: number;
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* 实体调试信息
|
||||
*/
|
||||
export interface EntityDebugInfo {
|
||||
id: number;
|
||||
name: string;
|
||||
enabled: boolean;
|
||||
tag: number;
|
||||
componentCount: number;
|
||||
components: ComponentDebugInfo[];
|
||||
}
|
||||
|
||||
/**
|
||||
* 组件调试信息
|
||||
*/
|
||||
export interface ComponentDebugInfo {
|
||||
type: string;
|
||||
data: any;
|
||||
}
|
||||
|
||||
/**
|
||||
* ECS 调试插件
|
||||
*
|
||||
* 提供运行时调试功能:
|
||||
* - 实时查看实体和组件信息
|
||||
* - System 执行统计
|
||||
* - 性能监控
|
||||
* - 实体查询
|
||||
*
|
||||
* @example
|
||||
* ```typescript
|
||||
* const core = Core.create();
|
||||
* const debugPlugin = new DebugPlugin({ autoStart: true, updateInterval: 1000 });
|
||||
* await core.pluginManager.install(debugPlugin);
|
||||
*
|
||||
* // 获取调试信息
|
||||
* const stats = debugPlugin.getStats();
|
||||
* console.log('Total entities:', stats.totalEntities);
|
||||
*
|
||||
* // 查询实体
|
||||
* const entities = debugPlugin.queryEntities({ tag: 1 });
|
||||
* ```
|
||||
*/
|
||||
@Injectable()
|
||||
export class DebugPlugin implements IPlugin, IService {
|
||||
readonly name = '@esengine/debug-plugin';
|
||||
readonly version = '1.0.0';
|
||||
|
||||
private worldManager: WorldManager | null = null;
|
||||
private updateInterval: number;
|
||||
private updateTimer: any = null;
|
||||
private autoStart: boolean;
|
||||
|
||||
/**
|
||||
* 创建调试插件实例
|
||||
*
|
||||
* @param options - 配置选项
|
||||
*/
|
||||
constructor(options?: { autoStart?: boolean; updateInterval?: number }) {
|
||||
this.autoStart = options?.autoStart ?? false;
|
||||
this.updateInterval = options?.updateInterval ?? 1000;
|
||||
}
|
||||
|
||||
/**
|
||||
* 安装插件
|
||||
*/
|
||||
async install(core: Core, services: ServiceContainer): Promise<void> {
|
||||
this.worldManager = services.resolve(WorldManager);
|
||||
|
||||
logger.info('ECS Debug Plugin installed');
|
||||
|
||||
if (this.autoStart) {
|
||||
this.start();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 卸载插件
|
||||
*/
|
||||
async uninstall(): Promise<void> {
|
||||
this.stop();
|
||||
this.worldManager = null;
|
||||
|
||||
logger.info('ECS Debug Plugin uninstalled');
|
||||
}
|
||||
|
||||
/**
|
||||
* 实现 IService 接口
|
||||
*/
|
||||
public dispose(): void {
|
||||
this.stop();
|
||||
this.worldManager = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* 启动调试监控
|
||||
*/
|
||||
public start(): void {
|
||||
if (this.updateTimer) {
|
||||
logger.warn('Debug monitoring already started');
|
||||
return;
|
||||
}
|
||||
|
||||
logger.info('Starting debug monitoring');
|
||||
|
||||
this.updateTimer = setInterval(() => {
|
||||
this.logStats();
|
||||
}, this.updateInterval);
|
||||
}
|
||||
|
||||
/**
|
||||
* 停止调试监控
|
||||
*/
|
||||
public stop(): void {
|
||||
if (this.updateTimer) {
|
||||
clearInterval(this.updateTimer);
|
||||
this.updateTimer = null;
|
||||
logger.info('Debug monitoring stopped');
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取当前 ECS 统计信息
|
||||
*/
|
||||
public getStats(): ECSDebugStats {
|
||||
if (!this.worldManager) {
|
||||
throw new Error('Plugin not installed');
|
||||
}
|
||||
|
||||
const scenes: SceneDebugInfo[] = [];
|
||||
let totalEntities = 0;
|
||||
let totalSystems = 0;
|
||||
|
||||
const worlds = this.worldManager.getAllWorlds();
|
||||
|
||||
for (const world of worlds) {
|
||||
for (const scene of world.getAllScenes()) {
|
||||
const sceneInfo = this.getSceneInfo(scene);
|
||||
scenes.push(sceneInfo);
|
||||
totalEntities += sceneInfo.entityCount;
|
||||
totalSystems += sceneInfo.systems.length;
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
scenes,
|
||||
totalEntities,
|
||||
totalSystems,
|
||||
timestamp: Date.now()
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取场景调试信息
|
||||
*/
|
||||
public getSceneInfo(scene: IScene): SceneDebugInfo {
|
||||
const entities = scene.entities.buffer;
|
||||
const systems = scene.systems;
|
||||
|
||||
return {
|
||||
name: scene.name,
|
||||
entityCount: entities.length,
|
||||
systems: systems.map(sys => this.getSystemInfo(sys)),
|
||||
entities: entities.map(entity => this.getEntityInfo(entity))
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取系统调试信息
|
||||
*/
|
||||
private getSystemInfo(system: EntitySystem): SystemDebugInfo {
|
||||
const perfStats = system.getPerformanceStats();
|
||||
|
||||
return {
|
||||
name: system.constructor.name,
|
||||
enabled: system.enabled,
|
||||
updateOrder: system.updateOrder,
|
||||
entityCount: system.entities.length,
|
||||
performance: perfStats ? {
|
||||
avgExecutionTime: perfStats.averageTime,
|
||||
maxExecutionTime: perfStats.maxTime,
|
||||
totalCalls: perfStats.executionCount
|
||||
} : undefined
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取实体调试信息
|
||||
*/
|
||||
public getEntityInfo(entity: Entity): EntityDebugInfo {
|
||||
const components = entity.components;
|
||||
|
||||
return {
|
||||
id: entity.id,
|
||||
name: entity.name,
|
||||
enabled: entity.enabled,
|
||||
tag: entity.tag,
|
||||
componentCount: components.length,
|
||||
components: components.map(comp => this.getComponentInfo(comp))
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取组件调试信息
|
||||
*/
|
||||
private getComponentInfo(component: any): ComponentDebugInfo {
|
||||
const type = component.constructor.name;
|
||||
const data: any = {};
|
||||
|
||||
for (const key of Object.keys(component)) {
|
||||
if (!key.startsWith('_')) {
|
||||
const value = component[key];
|
||||
if (typeof value !== 'function') {
|
||||
data[key] = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return { type, data };
|
||||
}
|
||||
|
||||
/**
|
||||
* 查询实体
|
||||
*
|
||||
* @param filter - 查询过滤器
|
||||
*/
|
||||
public queryEntities(filter: {
|
||||
sceneId?: string;
|
||||
tag?: number;
|
||||
name?: string;
|
||||
hasComponent?: string;
|
||||
}): EntityDebugInfo[] {
|
||||
if (!this.worldManager) {
|
||||
throw new Error('Plugin not installed');
|
||||
}
|
||||
|
||||
const results: EntityDebugInfo[] = [];
|
||||
const worlds = this.worldManager.getAllWorlds();
|
||||
|
||||
for (const world of worlds) {
|
||||
for (const scene of world.getAllScenes()) {
|
||||
if (filter.sceneId && scene.name !== filter.sceneId) {
|
||||
continue;
|
||||
}
|
||||
|
||||
for (const entity of scene.entities.buffer) {
|
||||
if (filter.tag !== undefined && entity.tag !== filter.tag) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (filter.name && !entity.name.includes(filter.name)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (filter.hasComponent) {
|
||||
const hasComp = entity.components.some(
|
||||
c => c.constructor.name === filter.hasComponent
|
||||
);
|
||||
if (!hasComp) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
results.push(this.getEntityInfo(entity));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return results;
|
||||
}
|
||||
|
||||
/**
|
||||
* 打印统计信息到日志
|
||||
*/
|
||||
private logStats(): void {
|
||||
const stats = this.getStats();
|
||||
|
||||
logger.info('=== ECS Debug Stats ===');
|
||||
logger.info(`Total Entities: ${stats.totalEntities}`);
|
||||
logger.info(`Total Systems: ${stats.totalSystems}`);
|
||||
logger.info(`Scenes: ${stats.scenes.length}`);
|
||||
|
||||
for (const scene of stats.scenes) {
|
||||
logger.info(`\n[Scene: ${scene.name}]`);
|
||||
logger.info(` Entities: ${scene.entityCount}`);
|
||||
logger.info(` Systems: ${scene.systems.length}`);
|
||||
|
||||
for (const system of scene.systems) {
|
||||
const perfStr = system.performance
|
||||
? ` | Avg: ${system.performance.avgExecutionTime.toFixed(2)}ms, Max: ${system.performance.maxExecutionTime.toFixed(2)}ms`
|
||||
: '';
|
||||
logger.info(
|
||||
` - ${system.name} (${system.enabled ? 'enabled' : 'disabled'}) | Entities: ${system.entityCount}${perfStr}`
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
logger.info('========================\n');
|
||||
}
|
||||
|
||||
/**
|
||||
* 导出调试数据为 JSON
|
||||
*/
|
||||
public exportJSON(): string {
|
||||
const stats = this.getStats();
|
||||
return JSON.stringify(stats, null, 2);
|
||||
}
|
||||
}
|
||||
1
packages/core/src/Plugins/index.ts
Normal file
@@ -0,0 +1 @@
|
||||
export * from './DebugPlugin';
|
||||
45
packages/core/src/Utils/Debug/DebugConfigService.ts
Normal file
@@ -0,0 +1,45 @@
|
||||
import { IECSDebugConfig } from '../../Types';
|
||||
import { Injectable } from '../../Core/DI/Decorators';
|
||||
import type { IService } from '../../Core/ServiceContainer';
|
||||
|
||||
/**
|
||||
* 调试配置服务
|
||||
*
|
||||
* 管理调试系统的配置信息
|
||||
*/
|
||||
@Injectable()
|
||||
export class DebugConfigService implements IService {
|
||||
private _config: IECSDebugConfig;
|
||||
|
||||
constructor() {
|
||||
this._config = {
|
||||
enabled: false,
|
||||
websocketUrl: '',
|
||||
debugFrameRate: 30,
|
||||
autoReconnect: true,
|
||||
channels: {
|
||||
entities: true,
|
||||
systems: true,
|
||||
performance: true,
|
||||
components: true,
|
||||
scenes: true
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public setConfig(config: IECSDebugConfig): void {
|
||||
this._config = config;
|
||||
}
|
||||
|
||||
public getConfig(): IECSDebugConfig {
|
||||
return this._config;
|
||||
}
|
||||
|
||||
public isEnabled(): boolean {
|
||||
return this._config.enabled;
|
||||
}
|
||||
|
||||
dispose(): void {
|
||||
// 清理资源
|
||||
}
|
||||
}
|
||||
@@ -10,17 +10,20 @@ import { ComponentPoolManager } from '../../ECS/Core/ComponentPool';
|
||||
import { Pool } from '../../Utils/Pool';
|
||||
import { getComponentInstanceTypeName, getSystemInstanceTypeName } from '../../ECS/Decorators';
|
||||
import type { IService } from '../../Core/ServiceContainer';
|
||||
import type { IUpdatable } from '../../Types/IUpdatable';
|
||||
import { SceneManager } from '../../ECS/SceneManager';
|
||||
import { PerformanceMonitor } from '../PerformanceMonitor';
|
||||
import { Injectable, Inject, Updatable } from '../../Core/DI/Decorators';
|
||||
import { DebugConfigService } from './DebugConfigService';
|
||||
|
||||
/**
|
||||
* 调试管理器
|
||||
*
|
||||
* 整合所有调试数据收集器,负责收集和发送调试数据
|
||||
*
|
||||
* 通过构造函数接收SceneManager和PerformanceMonitor,避免直接依赖Core实例
|
||||
*/
|
||||
export class DebugManager implements IService {
|
||||
@Injectable()
|
||||
@Updatable()
|
||||
export class DebugManager implements IService, IUpdatable {
|
||||
private config: IECSDebugConfig;
|
||||
private webSocketManager: WebSocketManager;
|
||||
private entityCollector: EntityDataCollector;
|
||||
@@ -35,19 +38,20 @@ export class DebugManager implements IService {
|
||||
private lastSendTime: number = 0;
|
||||
private sendInterval: number;
|
||||
private isRunning: boolean = false;
|
||||
private originalConsole = {
|
||||
log: console.log.bind(console),
|
||||
debug: console.debug.bind(console),
|
||||
info: console.info.bind(console),
|
||||
warn: console.warn.bind(console),
|
||||
error: console.error.bind(console)
|
||||
};
|
||||
|
||||
/**
|
||||
* 构造调试管理器
|
||||
* @param sceneManager 场景管理器
|
||||
* @param performanceMonitor 性能监控器
|
||||
* @param config 调试配置
|
||||
*/
|
||||
constructor(
|
||||
sceneManager: SceneManager,
|
||||
performanceMonitor: PerformanceMonitor,
|
||||
config: IECSDebugConfig
|
||||
@Inject(SceneManager) sceneManager: SceneManager,
|
||||
@Inject(PerformanceMonitor) performanceMonitor: PerformanceMonitor,
|
||||
@Inject(DebugConfigService) configService: DebugConfigService
|
||||
) {
|
||||
this.config = config;
|
||||
this.config = configService.getConfig();
|
||||
this.sceneManager = sceneManager;
|
||||
this.performanceMonitor = performanceMonitor;
|
||||
|
||||
@@ -60,17 +64,20 @@ export class DebugManager implements IService {
|
||||
|
||||
// 初始化WebSocket管理器
|
||||
this.webSocketManager = new WebSocketManager(
|
||||
config.websocketUrl,
|
||||
config.autoReconnect !== false
|
||||
this.config.websocketUrl,
|
||||
this.config.autoReconnect !== false
|
||||
);
|
||||
|
||||
// 设置消息处理回调
|
||||
this.webSocketManager.setMessageHandler(this.handleMessage.bind(this));
|
||||
|
||||
// 计算发送间隔(基于帧率)
|
||||
const debugFrameRate = config.debugFrameRate || 30;
|
||||
const debugFrameRate = this.config.debugFrameRate || 30;
|
||||
this.sendInterval = 1000 / debugFrameRate;
|
||||
|
||||
// 拦截 console 日志
|
||||
this.interceptConsole();
|
||||
|
||||
this.start();
|
||||
}
|
||||
|
||||
@@ -94,6 +101,118 @@ export class DebugManager implements IService {
|
||||
this.webSocketManager.disconnect();
|
||||
}
|
||||
|
||||
/**
|
||||
* 拦截 console 日志并转发到编辑器
|
||||
*/
|
||||
private interceptConsole(): void {
|
||||
console.log = (...args: unknown[]) => {
|
||||
this.sendLog('info', this.formatLogMessage(args));
|
||||
this.originalConsole.log(...args);
|
||||
};
|
||||
|
||||
console.debug = (...args: unknown[]) => {
|
||||
this.sendLog('debug', this.formatLogMessage(args));
|
||||
this.originalConsole.debug(...args);
|
||||
};
|
||||
|
||||
console.info = (...args: unknown[]) => {
|
||||
this.sendLog('info', this.formatLogMessage(args));
|
||||
this.originalConsole.info(...args);
|
||||
};
|
||||
|
||||
console.warn = (...args: unknown[]) => {
|
||||
this.sendLog('warn', this.formatLogMessage(args));
|
||||
this.originalConsole.warn(...args);
|
||||
};
|
||||
|
||||
console.error = (...args: unknown[]) => {
|
||||
this.sendLog('error', this.formatLogMessage(args));
|
||||
this.originalConsole.error(...args);
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* 格式化日志消息
|
||||
*/
|
||||
private formatLogMessage(args: unknown[]): string {
|
||||
return args.map(arg => {
|
||||
if (typeof arg === 'string') return arg;
|
||||
if (arg instanceof Error) return `${arg.name}: ${arg.message}`;
|
||||
if (arg === null) return 'null';
|
||||
if (arg === undefined) return 'undefined';
|
||||
if (typeof arg === 'object') {
|
||||
try {
|
||||
return this.safeStringify(arg, 6);
|
||||
} catch {
|
||||
return Object.prototype.toString.call(arg);
|
||||
}
|
||||
}
|
||||
return String(arg);
|
||||
}).join(' ');
|
||||
}
|
||||
|
||||
/**
|
||||
* 安全的 JSON 序列化,支持循环引用和深度限制
|
||||
*/
|
||||
private safeStringify(obj: any, maxDepth: number = 6): string {
|
||||
const seen = new WeakSet();
|
||||
|
||||
const stringify = (value: any, depth: number): any => {
|
||||
if (value === null) return null;
|
||||
if (value === undefined) return undefined;
|
||||
if (typeof value !== 'object') return value;
|
||||
|
||||
if (depth >= maxDepth) {
|
||||
return '[Max Depth Reached]';
|
||||
}
|
||||
|
||||
if (seen.has(value)) {
|
||||
return '[Circular]';
|
||||
}
|
||||
|
||||
seen.add(value);
|
||||
|
||||
if (Array.isArray(value)) {
|
||||
const result = value.map(item => stringify(item, depth + 1));
|
||||
seen.delete(value);
|
||||
return result;
|
||||
}
|
||||
|
||||
const result: any = {};
|
||||
for (const key in value) {
|
||||
if (Object.prototype.hasOwnProperty.call(value, key)) {
|
||||
result[key] = stringify(value[key], depth + 1);
|
||||
}
|
||||
}
|
||||
seen.delete(value);
|
||||
return result;
|
||||
};
|
||||
|
||||
return JSON.stringify(stringify(obj, 0));
|
||||
}
|
||||
|
||||
/**
|
||||
* 发送日志到编辑器
|
||||
*/
|
||||
private sendLog(level: string, message: string): void {
|
||||
if (!this.webSocketManager.getConnectionStatus()) {
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
this.webSocketManager.send({
|
||||
type: 'log',
|
||||
data: {
|
||||
level,
|
||||
message,
|
||||
timestamp: new Date().toISOString()
|
||||
}
|
||||
});
|
||||
} catch (error) {
|
||||
// 静默失败,避免递归日志
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 更新配置
|
||||
*/
|
||||
@@ -116,16 +235,12 @@ export class DebugManager implements IService {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 帧更新回调
|
||||
*/
|
||||
public onFrameUpdate(deltaTime: number): void {
|
||||
public update(deltaTime?: number): void {
|
||||
if (!this.isRunning || !this.config.enabled) return;
|
||||
|
||||
this.frameCounter++;
|
||||
const currentTime = Date.now();
|
||||
|
||||
// 基于配置的帧率发送数据
|
||||
if (currentTime - this.lastSendTime >= this.sendInterval) {
|
||||
this.sendDebugData();
|
||||
this.lastSendTime = currentTime;
|
||||
@@ -213,7 +328,8 @@ export class DebugManager implements IService {
|
||||
return;
|
||||
}
|
||||
|
||||
const expandedData = this.entityCollector.expandLazyObject(entityId, componentIndex, propertyPath);
|
||||
const scene = this.sceneManager.currentScene;
|
||||
const expandedData = this.entityCollector.expandLazyObject(entityId, componentIndex, propertyPath, scene);
|
||||
|
||||
this.webSocketManager.send({
|
||||
type: 'expand_lazy_object_response',
|
||||
@@ -245,7 +361,8 @@ export class DebugManager implements IService {
|
||||
return;
|
||||
}
|
||||
|
||||
const properties = this.entityCollector.getComponentProperties(entityId, componentIndex);
|
||||
const scene = this.sceneManager.currentScene;
|
||||
const properties = this.entityCollector.getComponentProperties(entityId, componentIndex, scene);
|
||||
|
||||
this.webSocketManager.send({
|
||||
type: 'get_component_properties_response',
|
||||
@@ -268,7 +385,8 @@ export class DebugManager implements IService {
|
||||
try {
|
||||
const { requestId } = message;
|
||||
|
||||
const rawEntityList = this.entityCollector.getRawEntityList();
|
||||
const scene = this.sceneManager.currentScene;
|
||||
const rawEntityList = this.entityCollector.getRawEntityList(scene);
|
||||
|
||||
this.webSocketManager.send({
|
||||
type: 'get_raw_entity_list_response',
|
||||
@@ -300,7 +418,8 @@ export class DebugManager implements IService {
|
||||
return;
|
||||
}
|
||||
|
||||
const entityDetails = this.entityCollector.getEntityDetails(entityId);
|
||||
const scene = this.sceneManager.currentScene;
|
||||
const entityDetails = this.entityCollector.getEntityDetails(entityId, scene);
|
||||
|
||||
this.webSocketManager.send({
|
||||
type: 'get_entity_details_response',
|
||||
@@ -832,5 +951,12 @@ export class DebugManager implements IService {
|
||||
*/
|
||||
public dispose(): void {
|
||||
this.stop();
|
||||
|
||||
// 恢复原始 console 方法
|
||||
console.log = this.originalConsole.log;
|
||||
console.debug = this.originalConsole.debug;
|
||||
console.info = this.originalConsole.info;
|
||||
console.warn = this.originalConsole.warn;
|
||||
console.error = this.originalConsole.error;
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,6 @@
|
||||
import { IEntityDebugData } from '../../Types';
|
||||
import { Entity } from '../../ECS/Entity';
|
||||
import { Component } from '../../ECS/Component';
|
||||
import { ComponentTypeManager } from '../../ECS/Utils/ComponentTypeManager';
|
||||
import { getComponentInstanceTypeName, getSystemInstanceTypeName } from '../../ECS/Decorators';
|
||||
import { IScene } from '../../ECS/IScene';
|
||||
|
||||
@@ -264,8 +263,7 @@ export class EntityDataCollector {
|
||||
componentCount: entity.components?.length || 0,
|
||||
memory: 0
|
||||
}))
|
||||
.sort((a: any, b: any) => b.componentCount - a.componentCount)
|
||||
.slice(0, 10);
|
||||
.sort((a: any, b: any) => b.componentCount - a.componentCount);
|
||||
}
|
||||
|
||||
|
||||
@@ -304,7 +302,7 @@ export class EntityDataCollector {
|
||||
});
|
||||
|
||||
if (archetype.entities) {
|
||||
archetype.entities.slice(0, 5).forEach((entity: any) => {
|
||||
archetype.entities.forEach((entity: any) => {
|
||||
topEntities.push({
|
||||
id: entity.id.toString(),
|
||||
name: entity.name || `Entity_${entity.id}`,
|
||||
@@ -353,7 +351,7 @@ export class EntityDataCollector {
|
||||
});
|
||||
|
||||
if (archetype.entities) {
|
||||
archetype.entities.slice(0, 5).forEach((entity: any) => {
|
||||
archetype.entities.forEach((entity: any) => {
|
||||
topEntities.push({
|
||||
id: entity.id.toString(),
|
||||
name: entity.name || `Entity_${entity.id}`,
|
||||
@@ -722,20 +720,7 @@ export class EntityDataCollector {
|
||||
properties: Record<string, any>;
|
||||
}> {
|
||||
return components.map((component: Component) => {
|
||||
let typeName = getComponentInstanceTypeName(component);
|
||||
|
||||
if (!typeName || typeName === 'Object' || typeName === 'Function') {
|
||||
try {
|
||||
const typeManager = ComponentTypeManager.instance;
|
||||
const componentType = component.constructor as any;
|
||||
const typeId = typeManager.getTypeId(componentType);
|
||||
typeName = typeManager.getTypeName(typeId);
|
||||
} catch (error) {
|
||||
typeName = 'UnknownComponent';
|
||||
}
|
||||
}
|
||||
|
||||
// 提取实际的组件属性
|
||||
const typeName = getComponentInstanceTypeName(component);
|
||||
const properties: Record<string, any> = {};
|
||||
|
||||
try {
|
||||
|
||||
@@ -4,4 +4,5 @@ export { PerformanceDataCollector } from './PerformanceDataCollector';
|
||||
export { ComponentDataCollector } from './ComponentDataCollector';
|
||||
export { SceneDataCollector } from './SceneDataCollector';
|
||||
export { WebSocketManager } from './WebSocketManager';
|
||||
export { DebugManager } from './DebugManager';
|
||||
export { DebugManager } from './DebugManager';
|
||||
export { DebugConfigService } from './DebugConfigService';
|
||||
@@ -13,6 +13,9 @@ export { PluginManager } from './Core/PluginManager';
|
||||
export { PluginState } from './Core/Plugin';
|
||||
export type { IPlugin, IPluginMetadata } from './Core/Plugin';
|
||||
|
||||
// 内置插件
|
||||
export * from './Plugins';
|
||||
|
||||
// 依赖注入
|
||||
export {
|
||||
Injectable,
|
||||
|
||||
668
packages/core/tests/DebugManager.test.ts
Normal file
@@ -0,0 +1,668 @@
|
||||
import { Core } from '../src/Core';
|
||||
import { Scene } from '../src/ECS/Scene';
|
||||
import { DebugManager } from '../src/Utils/Debug/DebugManager';
|
||||
import { DebugConfigService } from '../src/Utils/Debug/DebugConfigService';
|
||||
import { IECSDebugConfig } from '../src/Types';
|
||||
import { createLogger } from '../src/Utils/Logger';
|
||||
|
||||
const logger = createLogger('DebugManagerTest');
|
||||
|
||||
class TestScene extends Scene {
|
||||
public initializeCalled = false;
|
||||
|
||||
public override initialize(): void {
|
||||
this.initializeCalled = true;
|
||||
}
|
||||
|
||||
public override begin(): void {
|
||||
}
|
||||
|
||||
public override end(): void {
|
||||
}
|
||||
}
|
||||
|
||||
describe('DebugManager DI Architecture Tests', () => {
|
||||
let originalConsoleWarn: typeof console.warn;
|
||||
let originalConsoleError: typeof console.error;
|
||||
|
||||
beforeEach(() => {
|
||||
(Core as any)._instance = null;
|
||||
originalConsoleWarn = console.warn;
|
||||
originalConsoleError = console.error;
|
||||
console.warn = jest.fn();
|
||||
console.error = jest.fn();
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
console.warn = originalConsoleWarn;
|
||||
console.error = originalConsoleError;
|
||||
if (Core.Instance) {
|
||||
Core.destroy();
|
||||
}
|
||||
});
|
||||
|
||||
describe('DebugConfigService - Configuration Service', () => {
|
||||
test('should create with default configuration', () => {
|
||||
const configService = new DebugConfigService();
|
||||
const config = configService.getConfig();
|
||||
|
||||
expect(config).toBeDefined();
|
||||
expect(config.enabled).toBe(false);
|
||||
expect(config.websocketUrl).toBe('');
|
||||
expect(config.debugFrameRate).toBe(30);
|
||||
expect(config.autoReconnect).toBe(true);
|
||||
expect(config.channels).toBeDefined();
|
||||
});
|
||||
|
||||
test('should set and get configuration', () => {
|
||||
const configService = new DebugConfigService();
|
||||
const newConfig: IECSDebugConfig = {
|
||||
enabled: true,
|
||||
websocketUrl: 'ws://localhost:9229',
|
||||
debugFrameRate: 60,
|
||||
autoReconnect: false,
|
||||
channels: {
|
||||
entities: true,
|
||||
systems: true,
|
||||
performance: true,
|
||||
components: true,
|
||||
scenes: true
|
||||
}
|
||||
};
|
||||
|
||||
configService.setConfig(newConfig);
|
||||
const retrievedConfig = configService.getConfig();
|
||||
|
||||
expect(retrievedConfig).toEqual(newConfig);
|
||||
expect(retrievedConfig.enabled).toBe(true);
|
||||
expect(retrievedConfig.websocketUrl).toBe('ws://localhost:9229');
|
||||
expect(retrievedConfig.debugFrameRate).toBe(60);
|
||||
});
|
||||
|
||||
test('should return correct enabled status', () => {
|
||||
const configService = new DebugConfigService();
|
||||
expect(configService.isEnabled()).toBe(false);
|
||||
|
||||
configService.setConfig({
|
||||
enabled: true,
|
||||
websocketUrl: 'ws://localhost:9229',
|
||||
debugFrameRate: 30,
|
||||
autoReconnect: true,
|
||||
channels: {
|
||||
entities: true,
|
||||
systems: true,
|
||||
performance: true,
|
||||
components: true,
|
||||
scenes: true
|
||||
}
|
||||
});
|
||||
|
||||
expect(configService.isEnabled()).toBe(true);
|
||||
});
|
||||
|
||||
test('should implement dispose method', () => {
|
||||
const configService = new DebugConfigService();
|
||||
expect(() => configService.dispose()).not.toThrow();
|
||||
});
|
||||
});
|
||||
|
||||
describe('DebugManager - DI Initialization', () => {
|
||||
test('should initialize DebugManager through DI when debug config is enabled', () => {
|
||||
const debugConfig: IECSDebugConfig = {
|
||||
enabled: true,
|
||||
websocketUrl: 'ws://localhost:9229',
|
||||
debugFrameRate: 30,
|
||||
autoReconnect: true,
|
||||
channels: {
|
||||
entities: true,
|
||||
systems: true,
|
||||
performance: true,
|
||||
components: true,
|
||||
scenes: true
|
||||
}
|
||||
};
|
||||
|
||||
const core = Core.create({
|
||||
debug: true,
|
||||
debugConfig: debugConfig
|
||||
});
|
||||
|
||||
expect((core as any)._debugManager).toBeDefined();
|
||||
expect((core as any)._debugManager).toBeInstanceOf(DebugManager);
|
||||
});
|
||||
|
||||
test('should not create DebugManager when debug config is disabled', () => {
|
||||
const core = Core.create({
|
||||
debug: true,
|
||||
debugConfig: {
|
||||
enabled: false,
|
||||
websocketUrl: '',
|
||||
debugFrameRate: 30,
|
||||
autoReconnect: true,
|
||||
channels: {
|
||||
entities: true,
|
||||
systems: true,
|
||||
performance: true,
|
||||
components: true,
|
||||
scenes: true
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
expect((core as any)._debugManager).toBeUndefined();
|
||||
});
|
||||
|
||||
test('should not create DebugManager when no debug config provided', () => {
|
||||
const core = Core.create({ debug: true });
|
||||
expect((core as any)._debugManager).toBeUndefined();
|
||||
});
|
||||
|
||||
test('should register DebugConfigService in ServiceContainer', () => {
|
||||
const debugConfig: IECSDebugConfig = {
|
||||
enabled: true,
|
||||
websocketUrl: 'ws://localhost:9229',
|
||||
debugFrameRate: 30,
|
||||
autoReconnect: true,
|
||||
channels: {
|
||||
entities: true,
|
||||
systems: true,
|
||||
performance: true,
|
||||
components: true,
|
||||
scenes: true
|
||||
}
|
||||
};
|
||||
|
||||
Core.create({
|
||||
debug: true,
|
||||
debugConfig: debugConfig
|
||||
});
|
||||
|
||||
const configService = Core.services.resolve(DebugConfigService);
|
||||
expect(configService).toBeDefined();
|
||||
expect(configService).toBeInstanceOf(DebugConfigService);
|
||||
});
|
||||
|
||||
test('should inject all dependencies correctly', () => {
|
||||
const debugConfig: IECSDebugConfig = {
|
||||
enabled: true,
|
||||
websocketUrl: 'ws://localhost:9229',
|
||||
debugFrameRate: 30,
|
||||
autoReconnect: true,
|
||||
channels: {
|
||||
entities: true,
|
||||
systems: true,
|
||||
performance: true,
|
||||
components: true,
|
||||
scenes: true
|
||||
}
|
||||
};
|
||||
|
||||
const core = Core.create({
|
||||
debug: true,
|
||||
debugConfig: debugConfig
|
||||
});
|
||||
|
||||
const debugManager = (core as any)._debugManager as DebugManager;
|
||||
expect(debugManager).toBeDefined();
|
||||
|
||||
const sceneManager = (debugManager as any).sceneManager;
|
||||
const performanceMonitor = (debugManager as any).performanceMonitor;
|
||||
const config = (debugManager as any).config;
|
||||
|
||||
expect(sceneManager).toBeDefined();
|
||||
expect(performanceMonitor).toBeDefined();
|
||||
expect(config).toBeDefined();
|
||||
expect(config.enabled).toBe(true);
|
||||
expect(config.websocketUrl).toBe('ws://localhost:9229');
|
||||
});
|
||||
});
|
||||
|
||||
describe('Core.enableDebug - Runtime Activation', () => {
|
||||
test('should enable debug at runtime', () => {
|
||||
const core = Core.create({ debug: true });
|
||||
expect(Core.isDebugEnabled).toBe(false);
|
||||
|
||||
const debugConfig: IECSDebugConfig = {
|
||||
enabled: true,
|
||||
websocketUrl: 'ws://localhost:9229',
|
||||
debugFrameRate: 30,
|
||||
autoReconnect: true,
|
||||
channels: {
|
||||
entities: true,
|
||||
systems: true,
|
||||
performance: true,
|
||||
components: true,
|
||||
scenes: true
|
||||
}
|
||||
};
|
||||
|
||||
Core.enableDebug(debugConfig);
|
||||
|
||||
expect(Core.isDebugEnabled).toBe(true);
|
||||
expect((core as any)._debugManager).toBeDefined();
|
||||
});
|
||||
|
||||
test('should create DebugConfigService when enabling debug at runtime', () => {
|
||||
Core.create({ debug: true });
|
||||
|
||||
const debugConfig: IECSDebugConfig = {
|
||||
enabled: true,
|
||||
websocketUrl: 'ws://localhost:9229',
|
||||
debugFrameRate: 30,
|
||||
autoReconnect: true,
|
||||
channels: {
|
||||
entities: true,
|
||||
systems: true,
|
||||
performance: true,
|
||||
components: true,
|
||||
scenes: true
|
||||
}
|
||||
};
|
||||
|
||||
Core.enableDebug(debugConfig);
|
||||
|
||||
const configService = Core.services.resolve(DebugConfigService);
|
||||
expect(configService).toBeDefined();
|
||||
expect(configService.getConfig()).toEqual(debugConfig);
|
||||
});
|
||||
|
||||
test('should update existing DebugManager config when already enabled', () => {
|
||||
const initialConfig: IECSDebugConfig = {
|
||||
enabled: true,
|
||||
websocketUrl: 'ws://localhost:9229',
|
||||
debugFrameRate: 30,
|
||||
autoReconnect: true,
|
||||
channels: {
|
||||
entities: true,
|
||||
systems: true,
|
||||
performance: true,
|
||||
components: true,
|
||||
scenes: true
|
||||
}
|
||||
};
|
||||
|
||||
Core.create({ debug: true, debugConfig: initialConfig });
|
||||
|
||||
const updatedConfig: IECSDebugConfig = {
|
||||
enabled: true,
|
||||
websocketUrl: 'ws://localhost:8080',
|
||||
debugFrameRate: 60,
|
||||
autoReconnect: false,
|
||||
channels: {
|
||||
entities: false,
|
||||
systems: true,
|
||||
performance: true,
|
||||
components: false,
|
||||
scenes: true
|
||||
}
|
||||
};
|
||||
|
||||
Core.enableDebug(updatedConfig);
|
||||
|
||||
expect(Core.isDebugEnabled).toBe(true);
|
||||
const debugManager = (Core.Instance as any)._debugManager;
|
||||
expect(debugManager).toBeDefined();
|
||||
});
|
||||
|
||||
test('should show warning when enabling debug without Core instance', () => {
|
||||
const debugConfig: IECSDebugConfig = {
|
||||
enabled: true,
|
||||
websocketUrl: 'ws://localhost:9229',
|
||||
debugFrameRate: 30,
|
||||
autoReconnect: true,
|
||||
channels: {
|
||||
entities: true,
|
||||
systems: true,
|
||||
performance: true,
|
||||
components: true,
|
||||
scenes: true
|
||||
}
|
||||
};
|
||||
|
||||
Core.enableDebug(debugConfig);
|
||||
|
||||
expect(console.warn).toHaveBeenCalledWith(
|
||||
expect.stringContaining('Core实例未创建,请先调用Core.create()')
|
||||
);
|
||||
});
|
||||
});
|
||||
|
||||
describe('Core.disableDebug', () => {
|
||||
test('should disable debug functionality', () => {
|
||||
const debugConfig: IECSDebugConfig = {
|
||||
enabled: true,
|
||||
websocketUrl: 'ws://localhost:9229',
|
||||
debugFrameRate: 30,
|
||||
autoReconnect: true,
|
||||
channels: {
|
||||
entities: true,
|
||||
systems: true,
|
||||
performance: true,
|
||||
components: true,
|
||||
scenes: true
|
||||
}
|
||||
};
|
||||
|
||||
Core.create({ debug: true, debugConfig: debugConfig });
|
||||
expect(Core.isDebugEnabled).toBe(true);
|
||||
|
||||
Core.disableDebug();
|
||||
|
||||
expect(Core.isDebugEnabled).toBe(false);
|
||||
expect((Core.Instance as any)._debugManager).toBeUndefined();
|
||||
});
|
||||
|
||||
test('should handle disabling when Core instance does not exist', () => {
|
||||
expect(() => Core.disableDebug()).not.toThrow();
|
||||
});
|
||||
|
||||
test('should handle disabling when debug was never enabled', () => {
|
||||
Core.create({ debug: true });
|
||||
expect(() => Core.disableDebug()).not.toThrow();
|
||||
});
|
||||
});
|
||||
|
||||
describe('DebugManager - Auto Update Integration', () => {
|
||||
test('should be registered as updatable service', () => {
|
||||
const debugConfig: IECSDebugConfig = {
|
||||
enabled: true,
|
||||
websocketUrl: 'ws://localhost:9229',
|
||||
debugFrameRate: 30,
|
||||
autoReconnect: true,
|
||||
channels: {
|
||||
entities: true,
|
||||
systems: true,
|
||||
performance: true,
|
||||
components: true,
|
||||
scenes: true
|
||||
}
|
||||
};
|
||||
|
||||
Core.create({ debug: true, debugConfig: debugConfig });
|
||||
|
||||
const serviceContainer = (Core.Instance as any)._serviceContainer;
|
||||
const updatableCount = serviceContainer.getUpdatableCount();
|
||||
|
||||
expect(updatableCount).toBeGreaterThan(0);
|
||||
});
|
||||
|
||||
test('should be updated during Core.update cycle', () => {
|
||||
const debugConfig: IECSDebugConfig = {
|
||||
enabled: true,
|
||||
websocketUrl: 'ws://localhost:9229',
|
||||
debugFrameRate: 30,
|
||||
autoReconnect: true,
|
||||
channels: {
|
||||
entities: true,
|
||||
systems: true,
|
||||
performance: true,
|
||||
components: true,
|
||||
scenes: true
|
||||
}
|
||||
};
|
||||
|
||||
const core = Core.create({ debug: true, debugConfig: debugConfig });
|
||||
const debugManager = (core as any)._debugManager as DebugManager;
|
||||
const updateSpy = jest.spyOn(debugManager, 'update');
|
||||
|
||||
Core.update(0.016);
|
||||
|
||||
expect(updateSpy).toHaveBeenCalledWith(0.016);
|
||||
});
|
||||
});
|
||||
|
||||
describe('DebugManager - Scene Integration', () => {
|
||||
test('should respond to scene changes', () => {
|
||||
const debugConfig: IECSDebugConfig = {
|
||||
enabled: true,
|
||||
websocketUrl: 'ws://localhost:9229',
|
||||
debugFrameRate: 30,
|
||||
autoReconnect: true,
|
||||
channels: {
|
||||
entities: true,
|
||||
systems: true,
|
||||
performance: true,
|
||||
components: true,
|
||||
scenes: true
|
||||
}
|
||||
};
|
||||
|
||||
const core = Core.create({ debug: true, debugConfig: debugConfig });
|
||||
const debugManager = (core as any)._debugManager as DebugManager;
|
||||
const sceneChangeSpy = jest.spyOn(debugManager, 'onSceneChanged');
|
||||
|
||||
const testScene = new TestScene();
|
||||
Core.setScene(testScene);
|
||||
|
||||
expect(sceneChangeSpy).toHaveBeenCalled();
|
||||
});
|
||||
|
||||
test('should collect debug data from current scene', () => {
|
||||
const debugConfig: IECSDebugConfig = {
|
||||
enabled: true,
|
||||
websocketUrl: 'ws://localhost:9229',
|
||||
debugFrameRate: 30,
|
||||
autoReconnect: true,
|
||||
channels: {
|
||||
entities: true,
|
||||
systems: true,
|
||||
performance: true,
|
||||
components: true,
|
||||
scenes: true
|
||||
}
|
||||
};
|
||||
|
||||
Core.create({ debug: true, debugConfig: debugConfig });
|
||||
const testScene = new TestScene();
|
||||
Core.setScene(testScene);
|
||||
|
||||
const debugData = Core.getDebugData();
|
||||
|
||||
expect(debugData).toBeDefined();
|
||||
expect(debugData).toHaveProperty('timestamp');
|
||||
expect(debugData).toHaveProperty('frameworkVersion');
|
||||
expect(debugData).toHaveProperty('currentScene');
|
||||
});
|
||||
});
|
||||
|
||||
describe('DebugManager - Configuration Management', () => {
|
||||
test('should use correct debug frame rate', () => {
|
||||
const debugConfig: IECSDebugConfig = {
|
||||
enabled: true,
|
||||
websocketUrl: 'ws://localhost:9229',
|
||||
debugFrameRate: 60,
|
||||
autoReconnect: true,
|
||||
channels: {
|
||||
entities: true,
|
||||
systems: true,
|
||||
performance: true,
|
||||
components: true,
|
||||
scenes: true
|
||||
}
|
||||
};
|
||||
|
||||
const core = Core.create({ debug: true, debugConfig: debugConfig });
|
||||
const debugManager = (core as any)._debugManager as DebugManager;
|
||||
const sendInterval = (debugManager as any).sendInterval;
|
||||
|
||||
expect(sendInterval).toBe(1000 / 60);
|
||||
});
|
||||
|
||||
test('should handle channel configuration correctly', () => {
|
||||
const debugConfig: IECSDebugConfig = {
|
||||
enabled: true,
|
||||
websocketUrl: 'ws://localhost:9229',
|
||||
debugFrameRate: 30,
|
||||
autoReconnect: true,
|
||||
channels: {
|
||||
entities: true,
|
||||
systems: false,
|
||||
performance: false,
|
||||
components: true,
|
||||
scenes: false
|
||||
}
|
||||
};
|
||||
|
||||
Core.create({ debug: true, debugConfig: debugConfig });
|
||||
const testScene = new TestScene();
|
||||
Core.setScene(testScene);
|
||||
|
||||
const debugData = Core.getDebugData() as any;
|
||||
|
||||
expect(debugData.entities).toBeDefined();
|
||||
expect(debugData.components).toBeDefined();
|
||||
expect(debugData.systems).toBeUndefined();
|
||||
expect(debugData.performance).toBeUndefined();
|
||||
expect(debugData.scenes).toBeUndefined();
|
||||
});
|
||||
});
|
||||
|
||||
describe('DebugManager - Lifecycle', () => {
|
||||
test('should start automatically on creation', () => {
|
||||
const debugConfig: IECSDebugConfig = {
|
||||
enabled: true,
|
||||
websocketUrl: 'ws://localhost:9229',
|
||||
debugFrameRate: 30,
|
||||
autoReconnect: true,
|
||||
channels: {
|
||||
entities: true,
|
||||
systems: true,
|
||||
performance: true,
|
||||
components: true,
|
||||
scenes: true
|
||||
}
|
||||
};
|
||||
|
||||
const core = Core.create({ debug: true, debugConfig: debugConfig });
|
||||
const debugManager = (core as any)._debugManager as DebugManager;
|
||||
const isRunning = (debugManager as any).isRunning;
|
||||
|
||||
expect(isRunning).toBe(true);
|
||||
});
|
||||
|
||||
test('should stop when disabling debug', () => {
|
||||
const debugConfig: IECSDebugConfig = {
|
||||
enabled: true,
|
||||
websocketUrl: 'ws://localhost:9229',
|
||||
debugFrameRate: 30,
|
||||
autoReconnect: true,
|
||||
channels: {
|
||||
entities: true,
|
||||
systems: true,
|
||||
performance: true,
|
||||
components: true,
|
||||
scenes: true
|
||||
}
|
||||
};
|
||||
|
||||
Core.create({ debug: true, debugConfig: debugConfig });
|
||||
const debugManager = (Core.Instance as any)._debugManager as DebugManager;
|
||||
const stopSpy = jest.spyOn(debugManager, 'stop');
|
||||
|
||||
Core.disableDebug();
|
||||
|
||||
expect(stopSpy).toHaveBeenCalled();
|
||||
});
|
||||
|
||||
test('should dispose properly on Core.destroy', () => {
|
||||
const debugConfig: IECSDebugConfig = {
|
||||
enabled: true,
|
||||
websocketUrl: 'ws://localhost:9229',
|
||||
debugFrameRate: 30,
|
||||
autoReconnect: true,
|
||||
channels: {
|
||||
entities: true,
|
||||
systems: true,
|
||||
performance: true,
|
||||
components: true,
|
||||
scenes: true
|
||||
}
|
||||
};
|
||||
|
||||
Core.create({ debug: true, debugConfig: debugConfig });
|
||||
const debugManager = (Core.Instance as any)._debugManager as DebugManager;
|
||||
const stopSpy = jest.spyOn(debugManager, 'stop');
|
||||
|
||||
Core.destroy();
|
||||
|
||||
expect(stopSpy).toHaveBeenCalled();
|
||||
});
|
||||
});
|
||||
|
||||
describe('DebugManager - Pure DI Architecture Validation', () => {
|
||||
test('should resolve all dependencies through ServiceContainer', () => {
|
||||
const debugConfig: IECSDebugConfig = {
|
||||
enabled: true,
|
||||
websocketUrl: 'ws://localhost:9229',
|
||||
debugFrameRate: 30,
|
||||
autoReconnect: true,
|
||||
channels: {
|
||||
entities: true,
|
||||
systems: true,
|
||||
performance: true,
|
||||
components: true,
|
||||
scenes: true
|
||||
}
|
||||
};
|
||||
|
||||
Core.create({ debug: true, debugConfig: debugConfig });
|
||||
|
||||
const debugConfigService = Core.services.resolve(DebugConfigService);
|
||||
expect(debugConfigService).toBeDefined();
|
||||
|
||||
const config = debugConfigService.getConfig();
|
||||
expect(config).toEqual(debugConfig);
|
||||
});
|
||||
|
||||
test('should not have mixed DI patterns', () => {
|
||||
const debugConfig: IECSDebugConfig = {
|
||||
enabled: true,
|
||||
websocketUrl: 'ws://localhost:9229',
|
||||
debugFrameRate: 30,
|
||||
autoReconnect: true,
|
||||
channels: {
|
||||
entities: true,
|
||||
systems: true,
|
||||
performance: true,
|
||||
components: true,
|
||||
scenes: true
|
||||
}
|
||||
};
|
||||
|
||||
const core = Core.create({ debug: true, debugConfig: debugConfig });
|
||||
const debugManager = (core as any)._debugManager as DebugManager;
|
||||
|
||||
const sceneManager = (debugManager as any).sceneManager;
|
||||
const performanceMonitor = (debugManager as any).performanceMonitor;
|
||||
const config = (debugManager as any).config;
|
||||
|
||||
expect(sceneManager).toBeDefined();
|
||||
expect(performanceMonitor).toBeDefined();
|
||||
expect(config).toBeDefined();
|
||||
expect(config.enabled).toBe(true);
|
||||
});
|
||||
|
||||
test('should use factory pattern for registration', () => {
|
||||
const debugConfig: IECSDebugConfig = {
|
||||
enabled: true,
|
||||
websocketUrl: 'ws://localhost:9229',
|
||||
debugFrameRate: 30,
|
||||
autoReconnect: true,
|
||||
channels: {
|
||||
entities: true,
|
||||
systems: true,
|
||||
performance: true,
|
||||
components: true,
|
||||
scenes: true
|
||||
}
|
||||
};
|
||||
|
||||
Core.create({ debug: true, debugConfig: debugConfig });
|
||||
|
||||
const debugManager1 = (Core.Instance as any)._debugManager;
|
||||
const debugManager2 = Core.services.resolve(DebugManager);
|
||||
|
||||
expect(debugManager1).toBe(debugManager2);
|
||||
});
|
||||
});
|
||||
});
|
||||
94
packages/core/tests/ECS/Core/MinimalSystemInit.test.ts
Normal file
@@ -0,0 +1,94 @@
|
||||
import { Scene } from '../../../src/ECS/Scene';
|
||||
import { Entity } from '../../../src/ECS/Entity';
|
||||
import { Component } from '../../../src/ECS/Component';
|
||||
import { EntitySystem } from '../../../src/ECS/Systems/EntitySystem';
|
||||
import { Matcher } from '../../../src/ECS/Utils/Matcher';
|
||||
import { ComponentRegistry } from '../../../src/ECS/Core/ComponentStorage';
|
||||
|
||||
// 简单的测试组件
|
||||
class HealthComponent extends Component {
|
||||
public health: number;
|
||||
|
||||
constructor(...args: unknown[]) {
|
||||
super();
|
||||
const [health = 100] = args as [number?];
|
||||
this.health = health;
|
||||
}
|
||||
}
|
||||
|
||||
// 简单的测试系统
|
||||
class HealthSystem extends EntitySystem {
|
||||
public onAddedEntities: Entity[] = [];
|
||||
|
||||
constructor() {
|
||||
super(Matcher.empty().all(HealthComponent));
|
||||
}
|
||||
|
||||
protected override onAdded(entity: Entity): void {
|
||||
console.log('[HealthSystem] onAdded called:', { id: entity.id, name: entity.name });
|
||||
this.onAddedEntities.push(entity);
|
||||
}
|
||||
}
|
||||
|
||||
describe('MinimalSystemInit - 最小化系统初始化测试', () => {
|
||||
let scene: Scene;
|
||||
|
||||
beforeEach(() => {
|
||||
ComponentRegistry.reset();
|
||||
scene = new Scene();
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
if (scene) {
|
||||
scene.end();
|
||||
}
|
||||
});
|
||||
|
||||
test('先创建实体和组件,再添加系统 - 应该触发onAdded', () => {
|
||||
console.log('\\n=== Test 1: 先创建实体再添加系统 ===');
|
||||
|
||||
// 1. 创建实体并添加组件
|
||||
const entity = scene.createEntity('TestEntity');
|
||||
entity.addComponent(new HealthComponent(100));
|
||||
|
||||
console.log('[Test] Entity created with HealthComponent');
|
||||
console.log('[Test] ComponentRegistry registered types:', ComponentRegistry.getRegisteredCount());
|
||||
|
||||
// 2. 验证QuerySystem能查询到实体
|
||||
const queryResult = scene.querySystem.queryAll(HealthComponent);
|
||||
console.log('[Test] QuerySystem result:', { count: queryResult.count });
|
||||
|
||||
// 3. 添加系统
|
||||
const system = new HealthSystem();
|
||||
console.log('[Test] Adding system to scene...');
|
||||
scene.addEntityProcessor(system);
|
||||
|
||||
console.log('[Test] System added, onAddedEntities.length =', system.onAddedEntities.length);
|
||||
|
||||
// 4. 验证
|
||||
expect(system.onAddedEntities).toHaveLength(1);
|
||||
});
|
||||
|
||||
test('先添加系统,再创建实体和组件 - 应该在update时触发onAdded', () => {
|
||||
console.log('\\n=== Test 2: 先添加系统再创建实体 ===');
|
||||
|
||||
// 1. 先添加系统
|
||||
const system = new HealthSystem();
|
||||
scene.addEntityProcessor(system);
|
||||
console.log('[Test] System added, onAddedEntities.length =', system.onAddedEntities.length);
|
||||
|
||||
// 2. 创建实体并添加组件
|
||||
const entity = scene.createEntity('TestEntity');
|
||||
entity.addComponent(new HealthComponent(100));
|
||||
console.log('[Test] Entity created with HealthComponent');
|
||||
|
||||
// 3. 调用update触发系统查询
|
||||
console.log('[Test] Calling scene.update()...');
|
||||
scene.update();
|
||||
|
||||
console.log('[Test] After update, onAddedEntities.length =', system.onAddedEntities.length);
|
||||
|
||||
// 4. 验证
|
||||
expect(system.onAddedEntities).toHaveLength(1);
|
||||
});
|
||||
});
|
||||
160
packages/core/tests/ECS/Core/MultiSystemInit.test.ts
Normal file
@@ -0,0 +1,160 @@
|
||||
import { Scene } from '../../../src/ECS/Scene';
|
||||
import { Entity } from '../../../src/ECS/Entity';
|
||||
import { Component } from '../../../src/ECS/Component';
|
||||
import { EntitySystem } from '../../../src/ECS/Systems/EntitySystem';
|
||||
import { Matcher } from '../../../src/ECS/Utils/Matcher';
|
||||
import { ComponentRegistry } from '../../../src/ECS/Core/ComponentStorage';
|
||||
|
||||
// 测试组件
|
||||
class PositionComponent extends Component {
|
||||
public x: number;
|
||||
public y: number;
|
||||
|
||||
constructor(...args: unknown[]) {
|
||||
super();
|
||||
const [x = 0, y = 0] = args as [number?, number?];
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
}
|
||||
}
|
||||
|
||||
class VelocityComponent extends Component {
|
||||
public vx: number;
|
||||
public vy: number;
|
||||
|
||||
constructor(...args: unknown[]) {
|
||||
super();
|
||||
const [vx = 0, vy = 0] = args as [number?, number?];
|
||||
this.vx = vx;
|
||||
this.vy = vy;
|
||||
}
|
||||
}
|
||||
|
||||
class HealthComponent extends Component {
|
||||
public health: number;
|
||||
|
||||
constructor(...args: unknown[]) {
|
||||
super();
|
||||
const [health = 100] = args as [number?];
|
||||
this.health = health;
|
||||
}
|
||||
}
|
||||
|
||||
// 测试系统
|
||||
class MovementSystem extends EntitySystem {
|
||||
public onAddedEntities: Entity[] = [];
|
||||
|
||||
constructor() {
|
||||
super(Matcher.empty().all(PositionComponent, VelocityComponent));
|
||||
}
|
||||
|
||||
protected override onAdded(entity: Entity): void {
|
||||
console.log('[MovementSystem] onAdded:', { id: entity.id, name: entity.name });
|
||||
this.onAddedEntities.push(entity);
|
||||
}
|
||||
}
|
||||
|
||||
class HealthSystem extends EntitySystem {
|
||||
public onAddedEntities: Entity[] = [];
|
||||
|
||||
constructor() {
|
||||
super(Matcher.empty().all(HealthComponent));
|
||||
}
|
||||
|
||||
protected override onAdded(entity: Entity): void {
|
||||
console.log('[HealthSystem] onAdded:', { id: entity.id, name: entity.name });
|
||||
this.onAddedEntities.push(entity);
|
||||
}
|
||||
}
|
||||
|
||||
describe('MultiSystemInit - 多系统初始化测试', () => {
|
||||
let scene: Scene;
|
||||
|
||||
beforeEach(() => {
|
||||
ComponentRegistry.reset();
|
||||
scene = new Scene();
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
if (scene) {
|
||||
scene.end();
|
||||
}
|
||||
});
|
||||
|
||||
test('多个系统同时响应同一实体 - 复现失败场景', () => {
|
||||
console.log('\\n=== Test: 多个系统同时响应同一实体 ===');
|
||||
|
||||
// 1. 创建实体并添加所有组件
|
||||
const entity = scene.createEntity('Entity');
|
||||
entity.addComponent(new PositionComponent(0, 0));
|
||||
entity.addComponent(new VelocityComponent(1, 1));
|
||||
entity.addComponent(new HealthComponent(100));
|
||||
|
||||
console.log('[Test] Entity created with Position, Velocity, Health');
|
||||
console.log('[Test] ComponentRegistry registered types:', ComponentRegistry.getRegisteredCount());
|
||||
|
||||
// 2. 验证QuerySystem能查询到实体
|
||||
const movementQuery = scene.querySystem.queryAll(PositionComponent, VelocityComponent);
|
||||
const healthQuery = scene.querySystem.queryAll(HealthComponent);
|
||||
console.log('[Test] MovementQuery result:', { count: movementQuery.count });
|
||||
console.log('[Test] HealthQuery result:', { count: healthQuery.count });
|
||||
|
||||
// 3. 添加两个系统
|
||||
console.log('[Test] Adding MovementSystem...');
|
||||
const movementSystem = new MovementSystem();
|
||||
scene.addEntityProcessor(movementSystem);
|
||||
console.log('[Test] MovementSystem added, onAddedEntities.length =', movementSystem.onAddedEntities.length);
|
||||
|
||||
console.log('[Test] Adding HealthSystem...');
|
||||
const healthSystem = new HealthSystem();
|
||||
scene.addEntityProcessor(healthSystem);
|
||||
console.log('[Test] HealthSystem added, onAddedEntities.length =', healthSystem.onAddedEntities.length);
|
||||
|
||||
// 4. 验证
|
||||
console.log('[Test] Final check:');
|
||||
console.log(' MovementSystem.onAddedEntities.length =', movementSystem.onAddedEntities.length);
|
||||
console.log(' HealthSystem.onAddedEntities.length =', healthSystem.onAddedEntities.length);
|
||||
|
||||
expect(movementSystem.onAddedEntities).toHaveLength(1);
|
||||
expect(healthSystem.onAddedEntities).toHaveLength(1);
|
||||
});
|
||||
|
||||
test('不同系统匹配不同实体 - 复现失败场景', () => {
|
||||
console.log('\\n=== Test: 不同系统匹配不同实体 ===');
|
||||
|
||||
// 1. 创建两个实体
|
||||
const movingEntity = scene.createEntity('Moving');
|
||||
movingEntity.addComponent(new PositionComponent(0, 0));
|
||||
movingEntity.addComponent(new VelocityComponent(1, 1));
|
||||
|
||||
const healthEntity = scene.createEntity('Health');
|
||||
healthEntity.addComponent(new HealthComponent(100));
|
||||
|
||||
console.log('[Test] Two entities created');
|
||||
|
||||
// 2. 验证QuerySystem
|
||||
const movementQuery = scene.querySystem.queryAll(PositionComponent, VelocityComponent);
|
||||
const healthQuery = scene.querySystem.queryAll(HealthComponent);
|
||||
console.log('[Test] MovementQuery result:', { count: movementQuery.count });
|
||||
console.log('[Test] HealthQuery result:', { count: healthQuery.count });
|
||||
|
||||
// 3. 添加系统
|
||||
console.log('[Test] Adding systems...');
|
||||
const movementSystem = new MovementSystem();
|
||||
const healthSystem = new HealthSystem();
|
||||
|
||||
scene.addEntityProcessor(movementSystem);
|
||||
scene.addEntityProcessor(healthSystem);
|
||||
|
||||
console.log('[Test] Systems added');
|
||||
console.log(' MovementSystem.onAddedEntities.length =', movementSystem.onAddedEntities.length);
|
||||
console.log(' HealthSystem.onAddedEntities.length =', healthSystem.onAddedEntities.length);
|
||||
|
||||
// 4. 验证
|
||||
expect(movementSystem.onAddedEntities).toHaveLength(1);
|
||||
expect(movementSystem.onAddedEntities[0]).toBe(movingEntity);
|
||||
|
||||
expect(healthSystem.onAddedEntities).toHaveLength(1);
|
||||
expect(healthSystem.onAddedEntities[0]).toBe(healthEntity);
|
||||
});
|
||||
});
|
||||
@@ -449,22 +449,24 @@ describe('QuerySystem - 查询系统测试', () => {
|
||||
expect(parseFloat(stats.cacheStats.hitRate)).toBeLessThanOrEqual(100);
|
||||
});
|
||||
|
||||
test('缓存命中率应该在重复查询时提高', () => {
|
||||
test('缓存命中率应该在重复查询时保持高命中率', () => {
|
||||
entities[0].addComponent(new PositionComponent(10, 20));
|
||||
entities[1].addComponent(new PositionComponent(30, 40));
|
||||
|
||||
// 第一次查询(缓存未命中)
|
||||
// 第一次查询(创建响应式查询缓存)
|
||||
querySystem.queryAll(PositionComponent);
|
||||
let stats = querySystem.getStats();
|
||||
const initialHitRate = parseFloat(stats.cacheStats.hitRate);
|
||||
|
||||
// 重复查询(应该命中缓存)
|
||||
// 重复查询(应该持续命中响应式查询缓存)
|
||||
for (let i = 0; i < 10; i++) {
|
||||
querySystem.queryAll(PositionComponent);
|
||||
}
|
||||
|
||||
stats = querySystem.getStats();
|
||||
expect(parseFloat(stats.cacheStats.hitRate)).toBeGreaterThan(initialHitRate);
|
||||
// 响应式查询永远100%命中,这是期望的优化效果
|
||||
expect(parseFloat(stats.cacheStats.hitRate)).toBeGreaterThanOrEqual(initialHitRate);
|
||||
expect(parseFloat(stats.cacheStats.hitRate)).toBe(100);
|
||||
});
|
||||
|
||||
test('应该能够清理查询缓存', () => {
|
||||
|
||||
@@ -3,7 +3,6 @@ import { Entity } from '../../../src/ECS/Entity';
|
||||
import { Component } from '../../../src/ECS/Component';
|
||||
import { EntitySystem } from '../../../src/ECS/Systems/EntitySystem';
|
||||
import { Matcher } from '../../../src/ECS/Utils/Matcher';
|
||||
import { ComponentTypeManager } from '../../../src/ECS/Utils/ComponentTypeManager';
|
||||
|
||||
/**
|
||||
* System初始化测试套件
|
||||
@@ -205,11 +204,16 @@ describe('SystemInitialization - 系统初始化测试', () => {
|
||||
let scene: Scene;
|
||||
|
||||
beforeEach(() => {
|
||||
ComponentTypeManager.instance.reset();
|
||||
scene = new Scene();
|
||||
scene.name = 'InitializationTestScene';
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
if (scene) {
|
||||
scene.end();
|
||||
}
|
||||
});
|
||||
|
||||
describe('初始化时序', () => {
|
||||
test('先添加实体再添加系统 - 系统应该正确初始化', () => {
|
||||
const player = scene.createEntity('Player');
|
||||
|
||||
@@ -3,7 +3,7 @@ import { EntitySystem } from '../../src/ECS/Systems/EntitySystem';
|
||||
import { Entity } from '../../src/ECS/Entity';
|
||||
import { Component } from '../../src/ECS/Component';
|
||||
import { Matcher } from '../../src/ECS/Utils/Matcher';
|
||||
import { Injectable, Inject } from '../../src/Core/DI';
|
||||
import { Injectable, Inject, InjectProperty } from '../../src/Core/DI';
|
||||
import { Core } from '../../src/Core';
|
||||
import type { IService } from '../../src/Core/ServiceContainer';
|
||||
import { ECSSystem } from '../../src/ECS/Decorators';
|
||||
@@ -423,4 +423,170 @@ describe('EntitySystem - 依赖注入测试', () => {
|
||||
expect(transform.y).toBeCloseTo(0.8, 1);
|
||||
});
|
||||
});
|
||||
|
||||
describe('属性注入 @InjectProperty', () => {
|
||||
test('应该支持单个属性注入', () => {
|
||||
@Injectable()
|
||||
@ECSSystem('Config')
|
||||
class GameConfig extends EntitySystem implements IService {
|
||||
public bulletDamage = 10;
|
||||
|
||||
constructor() {
|
||||
super(Matcher.empty());
|
||||
}
|
||||
override dispose() {}
|
||||
}
|
||||
|
||||
@Injectable()
|
||||
@ECSSystem('Combat')
|
||||
class CombatSystem extends EntitySystem implements IService {
|
||||
@InjectProperty(GameConfig)
|
||||
gameConfig!: GameConfig;
|
||||
|
||||
constructor() {
|
||||
super(Matcher.empty().all(Health));
|
||||
}
|
||||
|
||||
protected override onInitialize(): void {
|
||||
expect(this.gameConfig).toBeInstanceOf(GameConfig);
|
||||
expect(this.gameConfig.bulletDamage).toBe(10);
|
||||
}
|
||||
|
||||
override dispose() {}
|
||||
}
|
||||
|
||||
scene.addEntityProcessor(GameConfig);
|
||||
scene.addEntityProcessor(CombatSystem);
|
||||
});
|
||||
|
||||
test('应该支持多个属性注入', () => {
|
||||
@Injectable()
|
||||
@ECSSystem('Time')
|
||||
class TimeService extends EntitySystem implements IService {
|
||||
public deltaTime = 0.016;
|
||||
constructor() {
|
||||
super(Matcher.empty());
|
||||
}
|
||||
override dispose() {}
|
||||
}
|
||||
|
||||
@Injectable()
|
||||
@ECSSystem('Collision')
|
||||
class CollisionSystem extends EntitySystem implements IService {
|
||||
public checkCount = 0;
|
||||
constructor() {
|
||||
super(Matcher.empty());
|
||||
}
|
||||
override dispose() {}
|
||||
}
|
||||
|
||||
@Injectable()
|
||||
@ECSSystem('Physics')
|
||||
class PhysicsSystem extends EntitySystem implements IService {
|
||||
@InjectProperty(TimeService)
|
||||
time!: TimeService;
|
||||
|
||||
@InjectProperty(CollisionSystem)
|
||||
collision!: CollisionSystem;
|
||||
|
||||
constructor() {
|
||||
super(Matcher.empty());
|
||||
}
|
||||
|
||||
protected override onInitialize(): void {
|
||||
expect(this.time).toBeInstanceOf(TimeService);
|
||||
expect(this.collision).toBeInstanceOf(CollisionSystem);
|
||||
expect(this.time.deltaTime).toBe(0.016);
|
||||
}
|
||||
|
||||
override dispose() {}
|
||||
}
|
||||
|
||||
scene.registerSystems([TimeService, CollisionSystem, PhysicsSystem]);
|
||||
});
|
||||
|
||||
test('属性注入应该在onInitialize之前完成', () => {
|
||||
@Injectable()
|
||||
@ECSSystem('Service')
|
||||
class TestService extends EntitySystem implements IService {
|
||||
public value = 42;
|
||||
constructor() {
|
||||
super(Matcher.empty());
|
||||
}
|
||||
override dispose() {}
|
||||
}
|
||||
|
||||
@Injectable()
|
||||
@ECSSystem('Consumer')
|
||||
class ConsumerSystem extends EntitySystem implements IService {
|
||||
@InjectProperty(TestService)
|
||||
service!: TestService;
|
||||
|
||||
private initializeValue = 0;
|
||||
|
||||
constructor() {
|
||||
super(Matcher.empty());
|
||||
}
|
||||
|
||||
protected override onInitialize(): void {
|
||||
this.initializeValue = this.service.value;
|
||||
}
|
||||
|
||||
public getInitializeValue(): number {
|
||||
return this.initializeValue;
|
||||
}
|
||||
|
||||
override dispose() {}
|
||||
}
|
||||
|
||||
scene.addEntityProcessor(TestService);
|
||||
const consumer = scene.addEntityProcessor(ConsumerSystem);
|
||||
|
||||
expect(consumer.getInitializeValue()).toBe(42);
|
||||
});
|
||||
|
||||
test('属性注入可以与构造函数注入混合使用', () => {
|
||||
@Injectable()
|
||||
@ECSSystem('A')
|
||||
class ServiceA extends EntitySystem implements IService {
|
||||
public valueA = 'A';
|
||||
constructor() {
|
||||
super(Matcher.empty());
|
||||
}
|
||||
override dispose() {}
|
||||
}
|
||||
|
||||
@Injectable()
|
||||
@ECSSystem('B')
|
||||
class ServiceB extends EntitySystem implements IService {
|
||||
public valueB = 'B';
|
||||
constructor() {
|
||||
super(Matcher.empty());
|
||||
}
|
||||
override dispose() {}
|
||||
}
|
||||
|
||||
@Injectable()
|
||||
@ECSSystem('Mixed')
|
||||
class MixedSystem extends EntitySystem implements IService {
|
||||
@InjectProperty(ServiceB)
|
||||
serviceB!: ServiceB;
|
||||
|
||||
constructor(@Inject(ServiceA) public serviceA: ServiceA) {
|
||||
super(Matcher.empty());
|
||||
}
|
||||
|
||||
protected override onInitialize(): void {
|
||||
expect(this.serviceA).toBeInstanceOf(ServiceA);
|
||||
expect(this.serviceB).toBeInstanceOf(ServiceB);
|
||||
expect(this.serviceA.valueA).toBe('A');
|
||||
expect(this.serviceB.valueB).toBe('B');
|
||||
}
|
||||
|
||||
override dispose() {}
|
||||
}
|
||||
|
||||
scene.registerSystems([ServiceA, ServiceB, MixedSystem]);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
@@ -589,25 +589,10 @@ describe('Scene - 场景管理系统测试', () => {
|
||||
});
|
||||
});
|
||||
|
||||
describe('依赖注入优化', () => {
|
||||
test('应该支持注入自定义PerformanceMonitor', () => {
|
||||
const mockPerfMonitor = {
|
||||
startMeasure: jest.fn(),
|
||||
endMeasure: jest.fn(),
|
||||
recordSystemData: jest.fn(),
|
||||
recordEntityCount: jest.fn(),
|
||||
recordComponentCount: jest.fn(),
|
||||
update: jest.fn(),
|
||||
getSystemData: jest.fn(),
|
||||
getSystemStats: jest.fn(),
|
||||
resetSystem: jest.fn(),
|
||||
reset: jest.fn(),
|
||||
dispose: jest.fn()
|
||||
};
|
||||
|
||||
describe('性能监控', () => {
|
||||
test('Scene应该自动创建PerformanceMonitor', () => {
|
||||
const customScene = new Scene({
|
||||
name: 'CustomScene',
|
||||
performanceMonitor: mockPerfMonitor as any
|
||||
name: 'CustomScene'
|
||||
});
|
||||
|
||||
class TestSystem extends EntitySystem {
|
||||
@@ -619,13 +604,14 @@ describe('Scene - 场景管理系统测试', () => {
|
||||
const system = new TestSystem();
|
||||
customScene.addEntityProcessor(system);
|
||||
|
||||
expect(mockPerfMonitor).toBeDefined();
|
||||
expect(customScene).toBeDefined();
|
||||
|
||||
customScene.end();
|
||||
});
|
||||
|
||||
test('未提供PerformanceMonitor时应该从Core获取', () => {
|
||||
const defaultScene = new Scene({ name: 'DefaultScene' });
|
||||
test('每个Scene应该有独立的PerformanceMonitor', () => {
|
||||
const scene1 = new Scene({ name: 'Scene1' });
|
||||
const scene2 = new Scene({ name: 'Scene2' });
|
||||
|
||||
class TestSystem extends EntitySystem {
|
||||
constructor() {
|
||||
@@ -633,12 +619,14 @@ describe('Scene - 场景管理系统测试', () => {
|
||||
}
|
||||
}
|
||||
|
||||
const system = new TestSystem();
|
||||
defaultScene.addEntityProcessor(system);
|
||||
scene1.addEntityProcessor(new TestSystem());
|
||||
scene2.addEntityProcessor(new TestSystem());
|
||||
|
||||
expect(defaultScene).toBeDefined();
|
||||
expect(scene1).toBeDefined();
|
||||
expect(scene2).toBeDefined();
|
||||
|
||||
defaultScene.end();
|
||||
scene1.end();
|
||||
scene2.end();
|
||||
});
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,117 @@
|
||||
/**
|
||||
* 父子实体序列化和反序列化测试
|
||||
*
|
||||
* 测试场景序列化和反序列化时父子实体关系的正确性
|
||||
*/
|
||||
|
||||
import { Scene } from '../../../src';
|
||||
|
||||
describe('父子实体序列化测试', () => {
|
||||
let scene: Scene;
|
||||
|
||||
beforeEach(() => {
|
||||
scene = new Scene({ name: 'TestScene' });
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
scene.end();
|
||||
});
|
||||
|
||||
test('应该正确反序列化父子实体层次结构', () => {
|
||||
// 创建父实体
|
||||
const parent = scene.createEntity('parent');
|
||||
parent.tag = 100;
|
||||
|
||||
// 创建2个子实体
|
||||
const child1 = scene.createEntity('child1');
|
||||
child1.tag = 200;
|
||||
parent.addChild(child1);
|
||||
|
||||
const child2 = scene.createEntity('child2');
|
||||
child2.tag = 200;
|
||||
parent.addChild(child2);
|
||||
|
||||
// 创建1个顶层实体(对照组)
|
||||
const topLevel = scene.createEntity('topLevel');
|
||||
topLevel.tag = 200;
|
||||
|
||||
// 验证序列化前的状态
|
||||
expect(scene.querySystem.queryAll().entities.length).toBe(4);
|
||||
expect(scene.findEntitiesByTag(100).length).toBe(1);
|
||||
expect(scene.findEntitiesByTag(200).length).toBe(3);
|
||||
|
||||
// 序列化
|
||||
const serialized = scene.serialize({ format: 'json' });
|
||||
|
||||
// 创建新场景并反序列化
|
||||
const scene2 = new Scene({ name: 'LoadTestScene' });
|
||||
scene2.deserialize(serialized as string, {
|
||||
strategy: 'replace',
|
||||
preserveIds: true,
|
||||
});
|
||||
|
||||
// 验证所有实体都被正确恢复
|
||||
const allEntities = scene2.querySystem.queryAll().entities;
|
||||
expect(allEntities.length).toBe(4);
|
||||
expect(scene2.findEntitiesByTag(100).length).toBe(1);
|
||||
expect(scene2.findEntitiesByTag(200).length).toBe(3);
|
||||
|
||||
// 验证父子关系正确恢复
|
||||
const restoredParent = scene2.findEntity('parent');
|
||||
expect(restoredParent).not.toBeNull();
|
||||
expect(restoredParent!.children.length).toBe(2);
|
||||
|
||||
const restoredChild1 = scene2.findEntity('child1');
|
||||
const restoredChild2 = scene2.findEntity('child2');
|
||||
expect(restoredChild1).not.toBeNull();
|
||||
expect(restoredChild2).not.toBeNull();
|
||||
expect(restoredChild1!.parent).toBe(restoredParent);
|
||||
expect(restoredChild2!.parent).toBe(restoredParent);
|
||||
|
||||
scene2.end();
|
||||
});
|
||||
|
||||
test('应该正确反序列化多层级实体层次结构', () => {
|
||||
// 创建多层级实体结构:grandparent -> parent -> child
|
||||
const grandparent = scene.createEntity('grandparent');
|
||||
grandparent.tag = 1;
|
||||
|
||||
const parent = scene.createEntity('parent');
|
||||
parent.tag = 2;
|
||||
grandparent.addChild(parent);
|
||||
|
||||
const child = scene.createEntity('child');
|
||||
child.tag = 3;
|
||||
parent.addChild(child);
|
||||
|
||||
expect(scene.querySystem.queryAll().entities.length).toBe(3);
|
||||
|
||||
// 序列化
|
||||
const serialized = scene.serialize({ format: 'json' });
|
||||
|
||||
// 创建新场景并反序列化
|
||||
const scene2 = new Scene({ name: 'LoadTestScene' });
|
||||
scene2.deserialize(serialized as string, {
|
||||
strategy: 'replace',
|
||||
preserveIds: true,
|
||||
});
|
||||
|
||||
// 验证多层级结构正确恢复
|
||||
expect(scene2.querySystem.queryAll().entities.length).toBe(3);
|
||||
|
||||
const restoredGrandparent = scene2.findEntity('grandparent');
|
||||
const restoredParent = scene2.findEntity('parent');
|
||||
const restoredChild = scene2.findEntity('child');
|
||||
|
||||
expect(restoredGrandparent).not.toBeNull();
|
||||
expect(restoredParent).not.toBeNull();
|
||||
expect(restoredChild).not.toBeNull();
|
||||
|
||||
expect(restoredParent!.parent).toBe(restoredGrandparent);
|
||||
expect(restoredChild!.parent).toBe(restoredParent);
|
||||
expect(restoredGrandparent!.children.length).toBe(1);
|
||||
expect(restoredParent!.children.length).toBe(1);
|
||||
|
||||
scene2.end();
|
||||
});
|
||||
});
|
||||
352
packages/core/tests/Plugins/DebugPlugin.test.ts
Normal file
@@ -0,0 +1,352 @@
|
||||
import { Core } from '../../src/Core';
|
||||
import { World } from '../../src/ECS/World';
|
||||
import { Scene } from '../../src/ECS/Scene';
|
||||
import { Component } from '../../src/ECS/Component';
|
||||
import { Matcher } from '../../src/ECS/Utils/Matcher';
|
||||
import { DebugPlugin } from '../../src/Plugins/DebugPlugin';
|
||||
import { Injectable } from '../../src/Core/DI';
|
||||
import { ECSSystem } from '../../src/ECS/Decorators';
|
||||
import { EntitySystem } from '../../src/ECS/Systems/EntitySystem';
|
||||
|
||||
class HealthComponent extends Component {
|
||||
public health: number = 100;
|
||||
public maxHealth: number = 100;
|
||||
}
|
||||
|
||||
class PositionComponent extends Component {
|
||||
public x: number = 0;
|
||||
public y: number = 0;
|
||||
}
|
||||
|
||||
@Injectable()
|
||||
@ECSSystem('TestSystem', { updateOrder: 10 })
|
||||
class TestSystem extends EntitySystem {
|
||||
constructor() {
|
||||
super(Matcher.empty().all(PositionComponent));
|
||||
}
|
||||
|
||||
protected override process(entities: readonly import('../../src/ECS/Entity').Entity[]): void {
|
||||
// 模拟处理逻辑
|
||||
}
|
||||
}
|
||||
|
||||
describe('DebugPlugin', () => {
|
||||
let core: Core;
|
||||
let world: World;
|
||||
let scene: Scene;
|
||||
let debugPlugin: DebugPlugin;
|
||||
|
||||
beforeEach(() => {
|
||||
core = Core.create({ debug: false });
|
||||
world = Core.worldManager.createWorld('test-world', { name: 'test-world' });
|
||||
scene = world.createScene('test-scene');
|
||||
world.setSceneActive('test-scene', true);
|
||||
world.start();
|
||||
|
||||
debugPlugin = new DebugPlugin({ autoStart: false, updateInterval: 1000 });
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
debugPlugin.stop();
|
||||
Core.destroy();
|
||||
});
|
||||
|
||||
describe('基本功能', () => {
|
||||
it('应该能够安装插件', async () => {
|
||||
await Core.installPlugin(debugPlugin);
|
||||
expect(Core.isPluginInstalled('@esengine/debug-plugin')).toBe(true);
|
||||
});
|
||||
|
||||
it('应该能够卸载插件', async () => {
|
||||
await Core.installPlugin(debugPlugin);
|
||||
await Core.uninstallPlugin('@esengine/debug-plugin');
|
||||
expect(Core.isPluginInstalled('@esengine/debug-plugin')).toBe(false);
|
||||
});
|
||||
|
||||
it('应该能够获取插件信息', async () => {
|
||||
await Core.installPlugin(debugPlugin);
|
||||
const plugin = Core.getPlugin('@esengine/debug-plugin');
|
||||
expect(plugin).toBeDefined();
|
||||
expect(plugin?.name).toBe('@esengine/debug-plugin');
|
||||
expect(plugin?.version).toBe('1.0.0');
|
||||
});
|
||||
});
|
||||
|
||||
describe('统计信息', () => {
|
||||
beforeEach(async () => {
|
||||
await Core.installPlugin(debugPlugin);
|
||||
});
|
||||
|
||||
it('应该能够获取 ECS 统计信息', () => {
|
||||
const entity1 = scene.createEntity('Entity1');
|
||||
entity1.addComponent(new PositionComponent());
|
||||
|
||||
const entity2 = scene.createEntity('Entity2');
|
||||
entity2.addComponent(new HealthComponent());
|
||||
|
||||
const stats = debugPlugin.getStats();
|
||||
|
||||
expect(stats).toBeDefined();
|
||||
expect(stats.totalEntities).toBe(2);
|
||||
expect(stats.scenes.length).toBe(1);
|
||||
expect(stats.scenes[0].name).toBe('test-scene');
|
||||
expect(stats.scenes[0].entityCount).toBe(2);
|
||||
});
|
||||
|
||||
it('应该能够获取场景信息', () => {
|
||||
const entity = scene.createEntity('TestEntity');
|
||||
entity.addComponent(new PositionComponent());
|
||||
entity.addComponent(new HealthComponent());
|
||||
|
||||
scene.registerSystems([TestSystem]);
|
||||
|
||||
const sceneInfo = debugPlugin.getSceneInfo(scene);
|
||||
|
||||
expect(sceneInfo.name).toBe('test-scene');
|
||||
expect(sceneInfo.entityCount).toBe(1);
|
||||
expect(sceneInfo.systems.length).toBeGreaterThan(0);
|
||||
expect(sceneInfo.entities.length).toBe(1);
|
||||
});
|
||||
|
||||
it('应该能够获取实体详细信息', () => {
|
||||
const entity = scene.createEntity('PlayerEntity');
|
||||
entity.tag = 1;
|
||||
entity.addComponent(new PositionComponent());
|
||||
entity.addComponent(new HealthComponent());
|
||||
|
||||
const entityInfo = debugPlugin.getEntityInfo(entity);
|
||||
|
||||
expect(entityInfo.name).toBe('PlayerEntity');
|
||||
expect(entityInfo.tag).toBe(1);
|
||||
expect(entityInfo.enabled).toBe(true);
|
||||
expect(entityInfo.componentCount).toBe(2);
|
||||
expect(entityInfo.components.length).toBe(2);
|
||||
|
||||
const componentTypes = entityInfo.components.map(c => c.type);
|
||||
expect(componentTypes).toContain('PositionComponent');
|
||||
expect(componentTypes).toContain('HealthComponent');
|
||||
});
|
||||
|
||||
it('应该能够获取组件数据', () => {
|
||||
const entity = scene.createEntity('TestEntity');
|
||||
const position = new PositionComponent();
|
||||
position.x = 100;
|
||||
position.y = 200;
|
||||
entity.addComponent(position);
|
||||
|
||||
const entityInfo = debugPlugin.getEntityInfo(entity);
|
||||
const positionInfo = entityInfo.components.find(c => c.type === 'PositionComponent');
|
||||
|
||||
expect(positionInfo).toBeDefined();
|
||||
expect(positionInfo?.data.x).toBe(100);
|
||||
expect(positionInfo?.data.y).toBe(200);
|
||||
});
|
||||
});
|
||||
|
||||
describe('实体查询', () => {
|
||||
beforeEach(async () => {
|
||||
await Core.installPlugin(debugPlugin);
|
||||
|
||||
const entity1 = scene.createEntity('Player');
|
||||
entity1.tag = 1;
|
||||
entity1.addComponent(new PositionComponent());
|
||||
entity1.addComponent(new HealthComponent());
|
||||
|
||||
const entity2 = scene.createEntity('Enemy');
|
||||
entity2.tag = 2;
|
||||
entity2.addComponent(new PositionComponent());
|
||||
|
||||
const entity3 = scene.createEntity('Item');
|
||||
entity3.tag = 3;
|
||||
entity3.addComponent(new HealthComponent());
|
||||
});
|
||||
|
||||
it('应该能够按 tag 查询实体', () => {
|
||||
const results = debugPlugin.queryEntities({ tag: 1 });
|
||||
|
||||
expect(results.length).toBe(1);
|
||||
expect(results[0].name).toBe('Player');
|
||||
expect(results[0].tag).toBe(1);
|
||||
});
|
||||
|
||||
it('应该能够按名称查询实体', () => {
|
||||
const results = debugPlugin.queryEntities({ name: 'Player' });
|
||||
|
||||
expect(results.length).toBe(1);
|
||||
expect(results[0].name).toBe('Player');
|
||||
});
|
||||
|
||||
it('应该能够按组件查询实体', () => {
|
||||
const results = debugPlugin.queryEntities({ hasComponent: 'PositionComponent' });
|
||||
|
||||
expect(results.length).toBe(2);
|
||||
expect(results.map(r => r.name)).toContain('Player');
|
||||
expect(results.map(r => r.name)).toContain('Enemy');
|
||||
});
|
||||
|
||||
it('应该能够组合多个过滤条件', () => {
|
||||
const results = debugPlugin.queryEntities({
|
||||
tag: 1,
|
||||
hasComponent: 'HealthComponent'
|
||||
});
|
||||
|
||||
expect(results.length).toBe(1);
|
||||
expect(results[0].name).toBe('Player');
|
||||
});
|
||||
|
||||
it('应该在没有匹配时返回空数组', () => {
|
||||
const results = debugPlugin.queryEntities({ tag: 999 });
|
||||
expect(results.length).toBe(0);
|
||||
});
|
||||
});
|
||||
|
||||
describe('监控功能', () => {
|
||||
beforeEach(async () => {
|
||||
await Core.installPlugin(debugPlugin);
|
||||
});
|
||||
|
||||
it('应该能够启动监控', () => {
|
||||
debugPlugin.start();
|
||||
expect(debugPlugin['updateTimer']).not.toBeNull();
|
||||
});
|
||||
|
||||
it('应该能够停止监控', () => {
|
||||
debugPlugin.start();
|
||||
debugPlugin.stop();
|
||||
expect(debugPlugin['updateTimer']).toBeNull();
|
||||
});
|
||||
|
||||
it('应该防止重复启动', () => {
|
||||
debugPlugin.start();
|
||||
const timer1 = debugPlugin['updateTimer'];
|
||||
|
||||
debugPlugin.start();
|
||||
const timer2 = debugPlugin['updateTimer'];
|
||||
|
||||
expect(timer1).toBe(timer2);
|
||||
|
||||
debugPlugin.stop();
|
||||
});
|
||||
|
||||
it('应该支持自动启动', async () => {
|
||||
await Core.uninstallPlugin('@esengine/debug-plugin');
|
||||
|
||||
const autoPlugin = new DebugPlugin({ autoStart: true, updateInterval: 100 });
|
||||
await Core.installPlugin(autoPlugin);
|
||||
|
||||
expect(autoPlugin['updateTimer']).not.toBeNull();
|
||||
|
||||
autoPlugin.stop();
|
||||
});
|
||||
});
|
||||
|
||||
describe('数据导出', () => {
|
||||
beforeEach(async () => {
|
||||
await Core.installPlugin(debugPlugin);
|
||||
});
|
||||
|
||||
it('应该能够导出 JSON 格式数据', () => {
|
||||
const entity = scene.createEntity('TestEntity');
|
||||
entity.addComponent(new PositionComponent());
|
||||
|
||||
const json = debugPlugin.exportJSON();
|
||||
|
||||
expect(json).toBeDefined();
|
||||
expect(typeof json).toBe('string');
|
||||
|
||||
const data = JSON.parse(json);
|
||||
expect(data.totalEntities).toBe(1);
|
||||
expect(data.scenes).toBeDefined();
|
||||
expect(data.timestamp).toBeDefined();
|
||||
});
|
||||
|
||||
it('导出的 JSON 应该包含完整的实体信息', () => {
|
||||
const entity = scene.createEntity('ComplexEntity');
|
||||
const position = new PositionComponent();
|
||||
position.x = 50;
|
||||
position.y = 75;
|
||||
entity.addComponent(position);
|
||||
|
||||
const json = debugPlugin.exportJSON();
|
||||
const data = JSON.parse(json);
|
||||
|
||||
const entityData = data.scenes[0].entities[0];
|
||||
expect(entityData.name).toBe('ComplexEntity');
|
||||
expect(entityData.components[0].data.x).toBe(50);
|
||||
expect(entityData.components[0].data.y).toBe(75);
|
||||
});
|
||||
});
|
||||
|
||||
describe('性能监控', () => {
|
||||
beforeEach(async () => {
|
||||
await Core.installPlugin(debugPlugin);
|
||||
scene.registerSystems([TestSystem]);
|
||||
});
|
||||
|
||||
it('应该能够获取 System 性能数据', () => {
|
||||
scene.createEntity('E1').addComponent(new PositionComponent());
|
||||
scene.createEntity('E2').addComponent(new PositionComponent());
|
||||
|
||||
scene.update();
|
||||
scene.update();
|
||||
scene.update();
|
||||
|
||||
const sceneInfo = debugPlugin.getSceneInfo(scene);
|
||||
const systemInfo = sceneInfo.systems.find(s => s.name === 'TestSystem');
|
||||
|
||||
expect(systemInfo).toBeDefined();
|
||||
if (systemInfo?.performance) {
|
||||
expect(systemInfo.performance.totalCalls).toBeGreaterThan(0);
|
||||
expect(systemInfo.performance.avgExecutionTime).toBeGreaterThanOrEqual(0);
|
||||
}
|
||||
});
|
||||
|
||||
it('应该记录 System 的实体数量', () => {
|
||||
scene.createEntity('E1').addComponent(new PositionComponent());
|
||||
scene.createEntity('E2').addComponent(new PositionComponent());
|
||||
scene.createEntity('E3').addComponent(new HealthComponent());
|
||||
|
||||
const sceneInfo = debugPlugin.getSceneInfo(scene);
|
||||
const systemInfo = sceneInfo.systems.find(s => s.name === 'TestSystem');
|
||||
|
||||
expect(systemInfo).toBeDefined();
|
||||
expect(systemInfo?.entityCount).toBe(2);
|
||||
});
|
||||
});
|
||||
|
||||
describe('错误处理', () => {
|
||||
it('应该在未安装时抛出错误', () => {
|
||||
expect(() => {
|
||||
debugPlugin.getStats();
|
||||
}).toThrow('Plugin not installed');
|
||||
});
|
||||
|
||||
it('应该在未安装时查询实体抛出错误', () => {
|
||||
expect(() => {
|
||||
debugPlugin.queryEntities({ tag: 1 });
|
||||
}).toThrow('Plugin not installed');
|
||||
});
|
||||
|
||||
it('应该处理空场景', async () => {
|
||||
await Core.installPlugin(debugPlugin);
|
||||
|
||||
const stats = debugPlugin.getStats();
|
||||
|
||||
expect(stats.totalEntities).toBe(0);
|
||||
expect(stats.totalSystems).toBe(0);
|
||||
});
|
||||
|
||||
it('应该处理没有 World 的情况', async () => {
|
||||
Core.destroy();
|
||||
Core.create({ debug: false });
|
||||
const tempPlugin = new DebugPlugin();
|
||||
|
||||
await Core.installPlugin(tempPlugin);
|
||||
|
||||
const stats = tempPlugin.getStats();
|
||||
|
||||
expect(stats.totalEntities).toBe(0);
|
||||
expect(stats.scenes.length).toBe(0);
|
||||
});
|
||||
});
|
||||
});
|
||||
109
packages/core/tests/reactive-query-debug.test.ts
Normal file
@@ -0,0 +1,109 @@
|
||||
import { describe, it, expect, beforeEach } from '@jest/globals';
|
||||
import { Scene, Entity, Component, EntitySystem, Matcher, ECSComponent } from '../src';
|
||||
|
||||
@ECSComponent('TestTransform')
|
||||
class TestTransform extends Component {
|
||||
constructor(public x: number = 0, public y: number = 0) {
|
||||
super();
|
||||
}
|
||||
}
|
||||
|
||||
@ECSComponent('TestRenderable')
|
||||
class TestRenderable extends Component {
|
||||
constructor(public sprite: string = 'default') {
|
||||
super();
|
||||
}
|
||||
}
|
||||
|
||||
class TestRenderSystem extends EntitySystem {
|
||||
public entitiesFound: Entity[] = [];
|
||||
|
||||
constructor() {
|
||||
super(Matcher.all(TestTransform, TestRenderable));
|
||||
}
|
||||
|
||||
protected override process(entities: readonly Entity[]): void {
|
||||
this.entitiesFound = Array.from(entities);
|
||||
console.log(`TestRenderSystem.process: 找到 ${entities.length} 个实体`);
|
||||
}
|
||||
|
||||
protected override onAdded(entity: Entity): void {
|
||||
console.log(`TestRenderSystem.onAdded: 实体 ${entity.name}(${entity.id}) 被添加`);
|
||||
}
|
||||
}
|
||||
|
||||
describe('响应式查询调试', () => {
|
||||
let scene: Scene;
|
||||
let system: TestRenderSystem;
|
||||
|
||||
beforeEach(() => {
|
||||
scene = new Scene();
|
||||
system = new TestRenderSystem();
|
||||
scene.addEntityProcessor(system);
|
||||
scene.begin();
|
||||
});
|
||||
|
||||
it('应该在实体添加组件后能被System发现', () => {
|
||||
console.log('\n=== 测试开始 ===');
|
||||
|
||||
// 1. 创建实体(此时没有组件)
|
||||
console.log('\n步骤1: 创建实体');
|
||||
const entity = scene.createEntity('TestEntity');
|
||||
console.log(`实体已创建: ${entity.name}(${entity.id})`);
|
||||
console.log(`QuerySystem中的实体数量: ${scene.querySystem.getAllEntities().length}`);
|
||||
|
||||
// 2. 添加组件
|
||||
console.log('\n步骤2: 添加 TestTransform 组件');
|
||||
entity.addComponent(new TestTransform(100, 200));
|
||||
console.log(`实体组件数量: ${entity.components.length}`);
|
||||
|
||||
console.log('\n步骤3: 添加 TestRenderable 组件');
|
||||
entity.addComponent(new TestRenderable('test-sprite'));
|
||||
console.log(`实体组件数量: ${entity.components.length}`);
|
||||
|
||||
// 3. 触发系统更新
|
||||
console.log('\n步骤4: 更新Scene');
|
||||
scene.update();
|
||||
|
||||
// 4. 检查System是否找到了实体
|
||||
console.log(`\nSystem找到的实体数量: ${system.entitiesFound.length}`);
|
||||
if (system.entitiesFound.length > 0) {
|
||||
console.log(`找到的实体: ${system.entitiesFound.map(e => `${e.name}(${e.id})`).join(', ')}`);
|
||||
}
|
||||
|
||||
// 5. 直接查询QuerySystem
|
||||
console.log('\n步骤5: 直接查询QuerySystem');
|
||||
const queryResult = scene.querySystem.queryAll(TestTransform, TestRenderable);
|
||||
console.log(`QuerySystem.queryAll 返回: ${queryResult.entities.length} 个实体`);
|
||||
|
||||
console.log('\n=== 测试结束 ===\n');
|
||||
|
||||
expect(system.entitiesFound.length).toBe(1);
|
||||
expect(system.entitiesFound[0]).toBe(entity);
|
||||
expect(queryResult.entities.length).toBe(1);
|
||||
expect(queryResult.entities[0]).toBe(entity);
|
||||
});
|
||||
|
||||
it('应该测试响应式查询的内部状态', () => {
|
||||
console.log('\n=== 响应式查询内部状态测试 ===');
|
||||
|
||||
// 创建实体并添加组件
|
||||
const entity = scene.createEntity('TestEntity');
|
||||
entity.addComponent(new TestTransform(100, 200));
|
||||
entity.addComponent(new TestRenderable('test-sprite'));
|
||||
|
||||
// 获取QuerySystem的内部状态
|
||||
const querySystem = scene.querySystem as any;
|
||||
console.log(`\n响应式查询数量: ${querySystem._reactiveQueries.size}`);
|
||||
console.log(`组件索引数量: ${querySystem._reactiveQueriesByComponent.size}`);
|
||||
|
||||
// 检查响应式查询
|
||||
for (const [key, query] of querySystem._reactiveQueries) {
|
||||
console.log(`\n查询: ${key}`);
|
||||
console.log(` 实体数量: ${(query as any)._entities.length}`);
|
||||
console.log(` 实体ID集合: ${Array.from((query as any)._entityIdSet).join(', ')}`);
|
||||
}
|
||||
|
||||
console.log('\n=== 测试结束 ===\n');
|
||||
});
|
||||
});
|
||||
89
packages/core/tests/reactive-query-timing.test.ts
Normal file
@@ -0,0 +1,89 @@
|
||||
import { describe, it, expect } from '@jest/globals';
|
||||
import { Scene, Entity, Component, EntitySystem, Matcher, ECSComponent } from '../src';
|
||||
|
||||
@ECSComponent('TestTransform')
|
||||
class TestTransform extends Component {
|
||||
constructor(public x: number = 0, public y: number = 0) {
|
||||
super();
|
||||
}
|
||||
}
|
||||
|
||||
@ECSComponent('TestRenderable')
|
||||
class TestRenderable extends Component {
|
||||
constructor(public sprite: string = 'default') {
|
||||
super();
|
||||
}
|
||||
}
|
||||
|
||||
class TestRenderSystem extends EntitySystem {
|
||||
public entitiesFound: Entity[] = [];
|
||||
|
||||
constructor() {
|
||||
super(Matcher.all(TestTransform, TestRenderable));
|
||||
}
|
||||
|
||||
protected override process(entities: readonly Entity[]): void {
|
||||
this.entitiesFound = Array.from(entities);
|
||||
console.log(`TestRenderSystem.process: 找到 ${entities.length} 个实体`);
|
||||
}
|
||||
|
||||
protected override onAdded(entity: Entity): void {
|
||||
console.log(`TestRenderSystem.onAdded: 实体 ${entity.name}(${entity.id}) 被添加`);
|
||||
}
|
||||
}
|
||||
|
||||
class TestGameScene extends Scene {
|
||||
private renderSystem: TestRenderSystem | null = null;
|
||||
|
||||
public override initialize(): void {
|
||||
super.initialize();
|
||||
|
||||
console.log('\n=== Scene.initialize() 开始 ===');
|
||||
|
||||
// 1. 先添加System(这是GameScene的做法)
|
||||
console.log('步骤1: 添加RenderSystem');
|
||||
this.renderSystem = new TestRenderSystem();
|
||||
this.addEntityProcessor(this.renderSystem);
|
||||
|
||||
// 2. 然后创建实体(这是GameScene的做法)
|
||||
console.log('\n步骤2: 创建实体');
|
||||
const entity = this.createEntity('Player');
|
||||
console.log(`实体已创建: ${entity.name}(${entity.id})`);
|
||||
|
||||
console.log('\n步骤3: 添加组件');
|
||||
entity.addComponent(new TestTransform(100, 200));
|
||||
entity.addComponent(new TestRenderable('player-sprite'));
|
||||
console.log(`实体组件数量: ${entity.components.length}`);
|
||||
|
||||
console.log('=== Scene.initialize() 结束 ===\n');
|
||||
}
|
||||
|
||||
public getRenderSystem(): TestRenderSystem | null {
|
||||
return this.renderSystem;
|
||||
}
|
||||
}
|
||||
|
||||
describe('响应式查询时序测试(模拟GameScene)', () => {
|
||||
it('应该在Scene.initialize()中先添加System再创建实体时正常工作', () => {
|
||||
console.log('\n\n========== 测试开始 ==========');
|
||||
|
||||
const scene = new TestGameScene();
|
||||
|
||||
console.log('\n调用scene.initialize()');
|
||||
scene.initialize();
|
||||
|
||||
console.log('\n调用Scene.begin()');
|
||||
scene.begin();
|
||||
|
||||
console.log('\n第一次Scene.update()');
|
||||
scene.update();
|
||||
|
||||
const renderSystem = scene.getRenderSystem();
|
||||
expect(renderSystem).not.toBeNull();
|
||||
|
||||
console.log(`\nRenderSystem找到的实体数量: ${renderSystem!.entitiesFound.length}`);
|
||||
expect(renderSystem!.entitiesFound.length).toBe(1);
|
||||
|
||||
console.log('========== 测试结束 ==========\n\n');
|
||||
});
|
||||
});
|
||||
@@ -60,15 +60,15 @@ afterEach(() => {
|
||||
const { Core } = require('../src/Core');
|
||||
const { WorldManager } = require('../src/ECS/WorldManager');
|
||||
|
||||
// 重置 Core 和 WorldManager 单例
|
||||
// 销毁 Core 和 WorldManager 单例
|
||||
if (Core._instance) {
|
||||
Core.reset();
|
||||
Core.destroy();
|
||||
}
|
||||
if (WorldManager._instance) {
|
||||
if (WorldManager._instance.destroy) {
|
||||
WorldManager._instance.destroy();
|
||||
}
|
||||
WorldManager.reset();
|
||||
WorldManager._instance = null;
|
||||
}
|
||||
} catch (error) {
|
||||
// 忽略清理错误
|
||||
|
||||
12
packages/editor-app/index.html
Normal file
@@ -0,0 +1,12 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8" />
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
||||
<title>ECS Framework Editor</title>
|
||||
</head>
|
||||
<body>
|
||||
<div id="root"></div>
|
||||
<script type="module" src="/src/main.tsx"></script>
|
||||
</body>
|
||||
</html>
|
||||
37
packages/editor-app/package.json
Normal file
@@ -0,0 +1,37 @@
|
||||
{
|
||||
"name": "@esengine/editor-app",
|
||||
"version": "1.0.3",
|
||||
"description": "ECS Framework Editor Application - Cross-platform desktop editor",
|
||||
"type": "module",
|
||||
"private": true,
|
||||
"scripts": {
|
||||
"dev": "vite",
|
||||
"build": "tsc && vite build",
|
||||
"preview": "vite preview",
|
||||
"tauri": "tauri",
|
||||
"tauri:dev": "tauri dev",
|
||||
"tauri:build": "tauri build",
|
||||
"version": "node scripts/sync-version.js && git add src-tauri/tauri.conf.json"
|
||||
},
|
||||
"dependencies": {
|
||||
"@esengine/ecs-framework": "file:../core",
|
||||
"@esengine/editor-core": "file:../editor-core",
|
||||
"@tauri-apps/api": "^2.2.0",
|
||||
"@tauri-apps/plugin-dialog": "^2.4.0",
|
||||
"@tauri-apps/plugin-shell": "^2.0.0",
|
||||
"json5": "^2.2.3",
|
||||
"lucide-react": "^0.545.0",
|
||||
"react": "^18.3.1",
|
||||
"react-dom": "^18.3.1"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@tauri-apps/cli": "^2.2.0",
|
||||
"@tauri-apps/plugin-updater": "^2.9.0",
|
||||
"@types/react": "^18.3.12",
|
||||
"@types/react-dom": "^18.3.1",
|
||||
"@vitejs/plugin-react": "^4.3.4",
|
||||
"sharp": "^0.34.4",
|
||||
"typescript": "^5.8.3",
|
||||
"vite": "^6.0.7"
|
||||
}
|
||||
}
|
||||
33
packages/editor-app/scripts/sync-version.js
Normal file
@@ -0,0 +1,33 @@
|
||||
#!/usr/bin/env node
|
||||
|
||||
/**
|
||||
* 同步 package.json 和 tauri.conf.json 的版本号
|
||||
* 在 npm version 命令执行后自动运行
|
||||
*/
|
||||
|
||||
import { readFileSync, writeFileSync } from 'fs';
|
||||
import { join, dirname } from 'path';
|
||||
import { fileURLToPath } from 'url';
|
||||
|
||||
const __filename = fileURLToPath(import.meta.url);
|
||||
const __dirname = dirname(__filename);
|
||||
|
||||
// 读取 package.json
|
||||
const packageJsonPath = join(__dirname, '../package.json');
|
||||
const packageJson = JSON.parse(readFileSync(packageJsonPath, 'utf8'));
|
||||
const newVersion = packageJson.version;
|
||||
|
||||
// 读取 tauri.conf.json
|
||||
const tauriConfigPath = join(__dirname, '../src-tauri/tauri.conf.json');
|
||||
const tauriConfig = JSON.parse(readFileSync(tauriConfigPath, 'utf8'));
|
||||
|
||||
// 更新 tauri.conf.json 的版本号
|
||||
const oldVersion = tauriConfig.version;
|
||||
tauriConfig.version = newVersion;
|
||||
|
||||
// 写回文件(保持格式)
|
||||
writeFileSync(tauriConfigPath, JSON.stringify(tauriConfig, null, 2) + '\n', 'utf8');
|
||||
|
||||
console.log(`✓ Version synced: ${oldVersion} → ${newVersion}`);
|
||||
console.log(` - package.json: ${newVersion}`);
|
||||
console.log(` - tauri.conf.json: ${newVersion}`);
|
||||
5787
packages/editor-app/src-tauri/Cargo.lock
generated
Normal file
36
packages/editor-app/src-tauri/Cargo.toml
Normal file
@@ -0,0 +1,36 @@
|
||||
[package]
|
||||
name = "ecs-editor"
|
||||
version = "1.0.0"
|
||||
description = "ECS Framework Editor - Cross-platform desktop editor"
|
||||
authors = ["yhh"]
|
||||
edition = "2021"
|
||||
|
||||
[lib]
|
||||
name = "ecs_editor_lib"
|
||||
crate-type = ["staticlib", "cdylib", "rlib"]
|
||||
|
||||
[build-dependencies]
|
||||
tauri-build = { version = "2.0", features = [] }
|
||||
|
||||
[dependencies]
|
||||
tauri = { version = "2.0", features = ["protocol-asset"] }
|
||||
tauri-plugin-shell = "2.0"
|
||||
tauri-plugin-dialog = "2.0"
|
||||
tauri-plugin-updater = "2"
|
||||
serde = { version = "1", features = ["derive"] }
|
||||
serde_json = "1"
|
||||
glob = "0.3"
|
||||
tokio = { version = "1", features = ["full"] }
|
||||
tokio-tungstenite = "0.21"
|
||||
futures-util = "0.3"
|
||||
chrono = "0.4"
|
||||
|
||||
[profile.dev]
|
||||
incremental = true
|
||||
|
||||
[profile.release]
|
||||
codegen-units = 1
|
||||
lto = true
|
||||
opt-level = "s"
|
||||
panic = "abort"
|
||||
strip = true
|
||||
3
packages/editor-app/src-tauri/build.rs
Normal file
@@ -0,0 +1,3 @@
|
||||
fn main() {
|
||||
tauri_build::build()
|
||||
}
|
||||
BIN
packages/editor-app/src-tauri/icons/128x128.png
Normal file
|
After Width: | Height: | Size: 4.8 KiB |
BIN
packages/editor-app/src-tauri/icons/128x128@2x.png
Normal file
|
After Width: | Height: | Size: 11 KiB |
BIN
packages/editor-app/src-tauri/icons/256x256.png
Normal file
|
After Width: | Height: | Size: 13 KiB |
BIN
packages/editor-app/src-tauri/icons/32x32.png
Normal file
|
After Width: | Height: | Size: 915 B |
BIN
packages/editor-app/src-tauri/icons/512x512.png
Normal file
|
After Width: | Height: | Size: 30 KiB |
BIN
packages/editor-app/src-tauri/icons/64x64.png
Normal file
|
After Width: | Height: | Size: 2.1 KiB |
BIN
packages/editor-app/src-tauri/icons/Square107x107Logo.png
Normal file
|
After Width: | Height: | Size: 4.0 KiB |
BIN
packages/editor-app/src-tauri/icons/Square142x142Logo.png
Normal file
|
After Width: | Height: | Size: 5.4 KiB |
BIN
packages/editor-app/src-tauri/icons/Square150x150Logo.png
Normal file
|
After Width: | Height: | Size: 5.8 KiB |
BIN
packages/editor-app/src-tauri/icons/Square284x284Logo.png
Normal file
|
After Width: | Height: | Size: 12 KiB |
BIN
packages/editor-app/src-tauri/icons/Square30x30Logo.png
Normal file
|
After Width: | Height: | Size: 888 B |
BIN
packages/editor-app/src-tauri/icons/Square310x310Logo.png
Normal file
|
After Width: | Height: | Size: 14 KiB |
BIN
packages/editor-app/src-tauri/icons/Square44x44Logo.png
Normal file
|
After Width: | Height: | Size: 1.4 KiB |
BIN
packages/editor-app/src-tauri/icons/Square71x71Logo.png
Normal file
|
After Width: | Height: | Size: 2.4 KiB |
BIN
packages/editor-app/src-tauri/icons/Square89x89Logo.png
Normal file
|
After Width: | Height: | Size: 3.0 KiB |
BIN
packages/editor-app/src-tauri/icons/StoreLogo.png
Normal file
|
After Width: | Height: | Size: 1.6 KiB |
|
After Width: | Height: | Size: 1.6 KiB |
|
After Width: | Height: | Size: 6.3 KiB |
|
After Width: | Height: | Size: 1.6 KiB |
|
After Width: | Height: | Size: 1.5 KiB |
|
After Width: | Height: | Size: 4.1 KiB |
|
After Width: | Height: | Size: 1.5 KiB |
|
After Width: | Height: | Size: 3.2 KiB |
|
After Width: | Height: | Size: 9.0 KiB |
|
After Width: | Height: | Size: 3.2 KiB |
|
After Width: | Height: | Size: 5.7 KiB |
|
After Width: | Height: | Size: 15 KiB |
|
After Width: | Height: | Size: 5.7 KiB |
|
After Width: | Height: | Size: 7.7 KiB |
|
After Width: | Height: | Size: 21 KiB |
|
After Width: | Height: | Size: 7.7 KiB |
BIN
packages/editor-app/src-tauri/icons/icon.icns
Normal file
BIN
packages/editor-app/src-tauri/icons/icon.ico
Normal file
|
After Width: | Height: | Size: 18 KiB |
BIN
packages/editor-app/src-tauri/icons/icon.png
Normal file
|
After Width: | Height: | Size: 26 KiB |
1
packages/editor-app/src-tauri/icons/icon.svg
Normal file
@@ -0,0 +1 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="512" height="512" fill="none" viewBox="0 0 512 512"><rect width="512" height="512" fill="#1E1E1E"/><defs><radialGradient id="glow" cx="50%" cy="50%" r="50%"><stop offset="0%" style="stop-color:#569cd6;stop-opacity:.15"/><stop offset="100%" style="stop-color:#569cd6;stop-opacity:0"/></radialGradient><linearGradient id="cubeGrad1" x1="0%" x2="100%" y1="0%" y2="100%"><stop offset="0%" style="stop-color:#569cd6"/><stop offset="100%" style="stop-color:#4a8bc2"/></linearGradient><linearGradient id="cubeGrad2" x1="0%" x2="0%" y1="0%" y2="100%"><stop offset="0%" style="stop-color:#4ec9b0"/><stop offset="100%" style="stop-color:#3da592"/></linearGradient><filter id="shadow"><feGaussianBlur in="SourceAlpha" stdDeviation="4"/><feOffset dx="2" dy="2" result="offsetblur"/><feComponentTransfer><feFuncA slope=".3" type="linear"/></feComponentTransfer><feMerge><feMergeNode/><feMergeNode in="SourceGraphic"/></feMerge></filter></defs><circle cx="256" cy="256" r="200" fill="url(#glow)"/><g filter="url(#shadow)"><path fill="none" stroke="url(#cubeGrad1)" stroke-width="6" d="M 180 140 L 332 140 L 332 292 L 180 292 Z" opacity=".4"/><path fill="rgba(86, 156, 214, 0.08)" stroke="url(#cubeGrad1)" stroke-linecap="round" stroke-linejoin="round" stroke-width="8" d="M 140 180 L 292 180 L 292 332 L 140 332 Z"/><line x1="140" x2="180" y1="180" y2="140" stroke="url(#cubeGrad1)" stroke-linecap="round" stroke-width="6" opacity=".6"/><line x1="292" x2="332" y1="180" y2="140" stroke="url(#cubeGrad1)" stroke-linecap="round" stroke-width="6" opacity=".6"/><line x1="292" x2="332" y1="332" y2="292" stroke="url(#cubeGrad1)" stroke-linecap="round" stroke-width="6" opacity=".6"/><line x1="140" x2="180" y1="332" y2="292" stroke="url(#cubeGrad1)" stroke-linecap="round" stroke-width="6" opacity=".6"/><circle cx="216" cy="216" r="14" fill="#CE9178" opacity=".95"><animate attributeName="opacity" dur="2s" repeatCount="indefinite" values="0.95;1;0.95"/></circle><circle cx="256" cy="256" r="14" fill="#4EC9B0" opacity=".95"><animate attributeName="opacity" begin="0.3s" dur="2s" repeatCount="indefinite" values="0.95;1;0.95"/></circle><circle cx="296" cy="296" r="14" fill="#569CD6" opacity=".95"><animate attributeName="opacity" begin="0.6s" dur="2s" repeatCount="indefinite" values="0.95;1;0.95"/></circle><line x1="216" x2="256" y1="216" y2="256" stroke="#4EC9B0" stroke-linecap="round" stroke-width="2" opacity=".5"/><line x1="256" x2="296" y1="256" y2="296" stroke="#569CD6" stroke-linecap="round" stroke-width="2" opacity=".5"/></g><g stroke="#4EC9B0" stroke-linecap="round" stroke-width="3" opacity=".3"><line x1="130" x2="130" y1="170" y2="190"/><line x1="130" x2="150" y1="170" y2="170"/><line x1="302" x2="302" y1="342" y2="322"/><line x1="302" x2="282" y1="342" y2="342"/></g></svg>
|
||||
|
After Width: | Height: | Size: 2.8 KiB |
BIN
packages/editor-app/src-tauri/icons/ios/AppIcon-20x20@1x.png
Normal file
|
After Width: | Height: | Size: 512 B |
BIN
packages/editor-app/src-tauri/icons/ios/AppIcon-20x20@2x-1.png
Normal file
|
After Width: | Height: | Size: 1.2 KiB |
BIN
packages/editor-app/src-tauri/icons/ios/AppIcon-20x20@2x.png
Normal file
|
After Width: | Height: | Size: 1.2 KiB |
BIN
packages/editor-app/src-tauri/icons/ios/AppIcon-20x20@3x.png
Normal file
|
After Width: | Height: | Size: 2.0 KiB |
BIN
packages/editor-app/src-tauri/icons/ios/AppIcon-29x29@1x.png
Normal file
|
After Width: | Height: | Size: 847 B |
BIN
packages/editor-app/src-tauri/icons/ios/AppIcon-29x29@2x-1.png
Normal file
|
After Width: | Height: | Size: 1.9 KiB |
BIN
packages/editor-app/src-tauri/icons/ios/AppIcon-29x29@2x.png
Normal file
|
After Width: | Height: | Size: 1.9 KiB |
BIN
packages/editor-app/src-tauri/icons/ios/AppIcon-29x29@3x.png
Normal file
|
After Width: | Height: | Size: 2.8 KiB |
BIN
packages/editor-app/src-tauri/icons/ios/AppIcon-40x40@1x.png
Normal file
|
After Width: | Height: | Size: 1.2 KiB |
BIN
packages/editor-app/src-tauri/icons/ios/AppIcon-40x40@2x-1.png
Normal file
|
After Width: | Height: | Size: 2.6 KiB |