YHH
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f7ee2c8d1c
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tiled 防止中断合批
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2020-08-15 22:29:45 +08:00 |
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YHH
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b3961d8ea1
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Merge branch 'master' of https://github.com/esengine/egret-framework
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2020-08-15 22:25:22 +08:00 |
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YHH
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1a2dd9ff2a
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tiled 文本位置居中
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2020-08-15 22:24:08 +08:00 |
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 YHHandGitHub
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21e33495d8
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Merge pull request #27 from esengine/develop_tiled
tiled 支持
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2020-08-15 22:01:37 +08:00 |
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YHH
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23a45bfd2d
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Merge remote-tracking branch 'remotes/origin/master' into develop_tiled
# Conflicts:
# demo/libs/framework/framework.min.js
# source/bin/framework.min.js
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2020-08-15 22:00:43 +08:00 |
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YHH
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593cc83012
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#28 tiled objectgroup解析
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2020-08-15 21:59:52 +08:00 |
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YHH
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f0b2d5b9b8
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#28 支持objectgroup的tile类型
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2020-08-15 18:16:59 +08:00 |
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YHH
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5dc7a72310
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#28 tiled orthogonal支持
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2020-08-15 12:16:23 +08:00 |
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yhh
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89d05726ac
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#18 动态图集用于优化drawcall
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2020-08-14 15:46:19 +08:00 |
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yhh
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15f6b06348
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#28 修复解析properties
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2020-08-14 11:44:20 +08:00 |
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YHH
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a2a73562a0
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#28 tileset 渲染
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2020-08-14 08:54:27 +08:00 |
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YHH
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9111b69cee
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#28 parselayers方法修改
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2020-08-13 22:23:02 +08:00 |
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yhh
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4290a10d5d
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#28 解析layers
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2020-08-13 20:32:36 +08:00 |
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yhh
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b0511db001
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#28 tiled 数据解析与渲染
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2020-08-13 17:39:24 +08:00 |
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yhh
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4012a9f6d1
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新增场景截图 requestScreenshot
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2020-08-12 19:57:06 +08:00 |
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yhh
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e5805960e0
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#28 新增tiledMapRenderer用于渲染tiledmap
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2020-08-12 18:08:12 +08:00 |
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yhh
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167ef03df6
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tiled 基本数据
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2020-08-12 12:16:35 +08:00 |
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yhh
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c89ed25d8a
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update readme
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2020-08-11 14:20:39 +08:00 |
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yhh
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4baaa2629d
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Merge branch 'master' of https://github.com/esengine/egret-framework
# Conflicts:
# README.md
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2020-08-11 11:08:27 +08:00 |
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yhh
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a3dbff63f0
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新增相机震动、场景组件
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2020-08-11 11:07:20 +08:00 |
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 YHHandGitHub
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c6ef018d5e
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Update Reademe
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2020-08-10 14:14:20 +08:00 |
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YHH
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14b70b307c
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camera.mapSize 支持左上顶点更改
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2020-08-08 15:09:10 +08:00 |
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YHH
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a39b98b5d9
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#23 修复绘制层级问题
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2020-08-08 14:43:43 +08:00 |
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YHH
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3492bbdf5e
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修复scrollingSprite无法向左移动问题
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2020-08-08 14:11:25 +08:00 |
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YHH
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7d0bcbcb32
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demo fix
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2020-08-08 10:18:56 +08:00 |
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YHH
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c02a3aa071
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Merge branch 'master' of https://github.com/esengine/egret-framework
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2020-08-08 10:12:43 +08:00 |
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YHH
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a105bb11ca
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修复origin导致显示位置错误问题
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2020-08-08 10:12:08 +08:00 |
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 YHHandGitHub
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3fbbba7ac2
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Merge pull request #25 from esengine/develop
#16 新增createEntityAsync方法
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2020-08-08 09:51:24 +08:00 |
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YHH
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7cd38ea54e
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#16 新增createEntityAsync方法
修复entity.id为null
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2020-08-08 09:50:40 +08:00 |
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 YHHandGitHub
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42852c5dba
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Merge pull request #24 from esengine/develop
#23 组件绘制层支持
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2020-08-08 09:44:05 +08:00 |
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YHH
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6a3622a5ef
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#23 组件绘制层支持
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2020-08-08 09:43:03 +08:00 |
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 YHHandGitHub
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03b568e28d
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Merge pull request #22 from esengine/develop
#21 新增gapXY用于平铺/滚动间距
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2020-08-08 09:07:35 +08:00 |
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YHH
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e7fb9e0d6b
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#21 完善 gapxy
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2020-08-08 09:06:32 +08:00 |
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yhh
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463c64c628
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#21 新增gapXY用于平铺/滚动间距
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2020-08-07 15:34:42 +08:00 |
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 YHHandGitHub
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4025bc8554
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Merge pull request #20 from esengine/develop
实现精灵平铺效果
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2020-08-07 11:03:05 +08:00 |
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yhh
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1bf822725a
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#19 滚动精灵支持
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2020-08-07 11:02:04 +08:00 |
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YHH
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359d7ae223
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实现 scrollingSprite
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2020-08-07 09:21:55 +08:00 |
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YHH
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c611e31f7e
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Merge branch 'master' into develop
# Conflicts:
# demo/libs/framework/framework.min.js
# demo/src/game/MainScene.ts
# source/bin/framework.min.js
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2020-08-07 08:51:19 +08:00 |
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YHH
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834ad565e1
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#19 实现精灵平铺效果
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2020-08-07 08:50:26 +08:00 |
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yhh
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ab3f38c6a8
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修复lockUtils在wx上报错问题
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2020-08-06 12:01:20 +08:00 |
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yhh
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d0199e357b
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修复vector2 y=0赋值错误问题
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2020-08-06 10:55:02 +08:00 |
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yhh
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8e3bcc1257
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射线检测完善
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2020-08-03 14:45:57 +08:00 |
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 YHHandGitHub
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a4fe9f5798
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Merge pull request #15 from esengine/develop_ray
射线检测
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2020-08-03 14:08:30 +08:00 |
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yhh
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c692f0157e
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新增射线检测
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2020-08-03 14:06:47 +08:00 |
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yhh
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bc6626865e
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ray2d
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2020-07-31 19:33:04 +08:00 |
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yhh
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40fe7a57db
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新增raycast射线
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2020-07-31 17:17:44 +08:00 |
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yhh
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514572f291
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reformat code
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2020-07-28 16:25:20 +08:00 |
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yhh
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5994f0bee3
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Merge branch 'master' of https://github.com/esengine/egret-framework
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2020-07-28 16:12:31 +08:00 |
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yhh
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b3e1f2c446
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边框支持旋转
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2020-07-28 16:11:58 +08:00 |
|
 YHHandGitHub
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ed13186779
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Merge pull request #13 from esengine/develop_collider
整理ecs框架
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2020-07-28 11:08:46 +08:00 |
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yhh
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d730851d97
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修复circleToBox检测偏差问题
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2020-07-27 18:16:19 +08:00 |
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yhh
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60921f703b
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#12 fix addObserver函数异常错误
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2020-07-27 17:27:32 +08:00 |
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yhh
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506f8ddc0f
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新增renderablecomponent显示
优化返回值
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2020-07-27 16:10:36 +08:00 |
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YHH
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149a3e5833
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修复tostring导致的循环maxinum call
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2020-07-26 23:27:42 +08:00 |
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yhh
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2b13e5ee7d
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初始化默认数值
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2020-07-24 16:57:26 +08:00 |
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yhh
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6be43fc9ac
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优化transform结构
新增实体列表排序
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2020-07-24 15:29:07 +08:00 |
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yhh
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d4c244daf5
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修复运行时未初始化
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2020-07-23 19:28:01 +08:00 |
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yhh
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79c5d6990c
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SceneManager更改为Core继承egret.DisplayContainer
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2020-07-23 15:39:18 +08:00 |
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yhh
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347626a8ea
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忽略ide缓存
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2020-07-23 13:26:52 +08:00 |
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yhh
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e61dd0c16b
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优化matrix
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2020-07-23 13:25:10 +08:00 |
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yhh
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1b52bc5fd1
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全部移动至es模块
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2020-07-23 11:00:46 +08:00 |
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YHH
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814234ca61
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移动类至es模块
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2020-07-23 09:10:27 +08:00 |
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YHH
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15c0844e29
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移动部分类模块至es
优化框架
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2020-07-22 23:30:31 +08:00 |
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yhh
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5b8f414a45
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整理ecs框架
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2020-07-22 20:07:14 +08:00 |
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yhh
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6b8569b0b5
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collider更改
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2020-07-20 16:38:49 +08:00 |
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yhh
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2a38858838
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提供对SpriteAnimator中的一些字段的访问
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2020-07-20 13:46:58 +08:00 |
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yhh
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e76d5815f2
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1. 修正了相机在变焦时不能保持在目标中心的问题
2. 增加检查,以确保碰撞器被触发时enabled也开启
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2020-07-20 13:44:26 +08:00 |
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yhh
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dccd4e21b6
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base64辅助类
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2020-07-17 15:40:28 +08:00 |
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yhh
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c96e8b3a04
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新增Time/String/Array/Keyboard/Random/Object/Texture辅助类
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2020-07-17 14:34:42 +08:00 |
|
 YHHandGitHub
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e686ba64d7
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Update README.md
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2020-07-17 11:55:29 +08:00 |
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yhh
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14cb9cd257
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贝塞尔曲线
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2020-07-17 11:07:57 +08:00 |
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yhh
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13e7737cb9
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防止删除一个空的函数发生未定义报错
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2020-07-15 10:56:06 +08:00 |
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yhh
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dd65c60921
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Merge branch 'master' of https://github.com/esengine/egret-framework
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2020-07-15 10:53:38 +08:00 |
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yhh
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7dffb4d94a
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#12 fix Emitter类移除监听时是否有错
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2020-07-15 10:53:30 +08:00 |
|
 YHHandGitHub
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476204a296
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Update README.md
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2020-07-13 17:13:53 +08:00 |
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yhh
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983c8fbc99
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iupdatable无法判断接口 去除改为component支持
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2020-07-13 12:48:42 +08:00 |
|
 YHHandGitHub
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c30e591f6e
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Update README.md
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2020-07-13 10:56:25 +08:00 |
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 YHHandGitHub
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d9a1b5578c
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Update README.md
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2020-07-13 10:56:06 +08:00 |
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YHH
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f0e04b6981
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emitter 支持 context
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2020-07-12 23:41:10 +08:00 |
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YHH
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14598f08c7
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sceneChanged事件
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2020-07-12 23:30:48 +08:00 |
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YHH
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032b293085
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新增analysis用于分析游戏缺陷
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2020-07-12 14:51:20 +08:00 |
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YHH
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d9bb76c105
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Merge branch 'master' of https://github.com/esengine/egret-framework
# Conflicts:
# demo/libs/framework/framework.d.ts
# demo/libs/framework/framework.min.js
# demo/src/game/MainScene.ts
# source/bin/framework.d.ts
# source/bin/framework.min.js
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2020-07-12 09:46:07 +08:00 |
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YHH
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20392c8ab6
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Set theme jekyll-theme-slate
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2020-07-10 12:19:47 +08:00 |
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yhh
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583e03d025
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Merge branch 'develop'
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2020-07-10 11:25:11 +08:00 |
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yhh
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f6c2d81a83
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新增IUpdatable接口 用于减少update所带来的的性能损耗
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2020-07-10 11:24:42 +08:00 |
|
 YHHandGitHub
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e703ff4e6c
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Merge pull request #11 from esengine/develop
Develop
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2020-07-09 16:37:13 +08:00 |
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yhh
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877fc4c9bf
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astar 注释
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2020-07-09 16:36:42 +08:00 |
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yhh
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a80bb4b6f3
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绘制帮助类
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2020-07-09 16:16:04 +08:00 |
|
 YHHandGitHub
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9b9d210109
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Merge pull request #10 from esengine/develop
新增 circleCollider与 polygonCollider
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2020-07-09 15:13:58 +08:00 |
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yhh
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817b703d4f
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新增 circleCollider与 polygonCollider
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2020-07-09 15:11:30 +08:00 |
|
 YHHandGitHub
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88a25453e6
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Merge pull request #9 from esengine/develop
对boxcollider碰撞支持
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2020-07-09 14:16:52 +08:00 |
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yhh
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6e3eb1189a
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修复boxcollider碰撞问题
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2020-07-09 14:16:10 +08:00 |
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YHH
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1e3b2763e8
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Merge branch 'develop' of https://github.com/esengine/egret-framework into develop
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2020-07-08 22:00:39 +08:00 |
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YHH
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a3dacd04f0
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Merge branch 'master' into develop
# Conflicts:
# demo/libs/framework/framework.min.js
# demo/src/game/MainScene.ts
# source/bin/framework.min.js
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2020-07-08 21:56:07 +08:00 |
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yhh
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aea50926a9
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优化spriteRenderer渲染方法
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2020-07-08 18:12:17 +08:00 |
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yhh
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299c1b8e7d
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修复切换场景未移除问题
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2020-07-08 15:15:15 +08:00 |
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YHH
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3f6ab79894
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滚动精灵
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2020-07-07 21:40:57 +08:00 |
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yhh
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b14fee1685
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box重载overlaps
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2020-07-07 18:54:19 +08:00 |
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yhh
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ace8fb685d
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box 重载 collidesWith
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2020-07-07 12:18:51 +08:00 |
|
 YHHandGitHub
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1870ee5e45
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Merge pull request #8 from esengine/develop
Develop
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2020-07-03 17:53:08 +08:00 |
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