Commit Graph
100 Commits
Author SHA1 Message Date
YHHandGitHub 7caa69a22e Merge pull request #445 from esengine/changeset-release/master
chore: release packages
2026-01-06 11:32:03 +08:00
YHHandGitHub 5a5daf7565 Merge branch 'master' into changeset-release/master 2026-01-06 11:28:27 +08:00
YHHandGitHub 3415737fcc Merge pull request #446 from esengine/fix/cocos-editor-install-docs
docs(blueprint): fix Cocos extension installation instructions
2026-01-06 11:27:18 +08:00
yhh 876312deb2 docs(blueprint): fix Cocos extension installation instructions
- Change from manual copy to zip import via Extension Manager
- Add first-launch dependency installation flow description
- Plugin auto-detects and prompts to install @esengine/blueprint
2026-01-06 11:25:43 +08:00
YHHandGitHub fa593a3c69 docs(blueprint): fix Cocos editor integration guide (#444)
* feat(math): add blueprint nodes for math library

- Add Vector2 blueprint nodes (Make, Break, arithmetic, Length, Normalize, Dot, Cross, Distance, Lerp, Rotate, FromAngle)
- Add Fixed32 blueprint nodes (conversions, arithmetic, math functions, comparison)
- Add FixedVector2 blueprint nodes (Make, Break, arithmetic, vector operations)
- Add Color blueprint nodes (Make, Break, conversions, color manipulation, constants)
- Add documentation with visual examples for all math blueprint nodes
- Update sidebar navigation to include math module

* fix(ci): adjust build order - blueprint before math

math package now depends on blueprint, so blueprint must be built first

* docs(blueprint): fix Cocos editor integration guide

- Remove redundant component/system implementations
- Users should use BlueprintComponent and BlueprintSystem from @esengine/blueprint
- Add BlueprintComponent properties and methods reference table
2026-01-06 11:09:18 +08:00
YHHandGitHub bffe90b6a1 feat(math): add blueprint nodes for math library (#442)
* feat(math): add blueprint nodes for math library

- Add Vector2 blueprint nodes (Make, Break, arithmetic, Length, Normalize, Dot, Cross, Distance, Lerp, Rotate, FromAngle)
- Add Fixed32 blueprint nodes (conversions, arithmetic, math functions, comparison)
- Add FixedVector2 blueprint nodes (Make, Break, arithmetic, vector operations)
- Add Color blueprint nodes (Make, Break, conversions, color manipulation, constants)
- Add documentation with visual examples for all math blueprint nodes
- Update sidebar navigation to include math module

* fix(ci): adjust build order - blueprint before math

math package now depends on blueprint, so blueprint must be built first
2026-01-06 10:32:02 +08:00
YHHandGitHub 30173f0764 feat: add fixed-point math and network sync, fix docs links (#440)
- feat(math): add Fixed32, FixedMath, FixedVector2 for deterministic calculations
- feat(network): add FixedSnapshotBuffer and FixedClientPrediction for lockstep sync
- docs: fix relative links in behavior-tree, blueprint, guide docs
- docs: add missing sidebar items (cocos-editor, distributed)
- docs: add scene-manager and persistent-entity Chinese translations
2026-01-05 22:17:30 +08:00
yhh 12da6bd609 chore: update pnpm-lock.yaml for rehype-raw 2026-01-05 19:15:44 +08:00
yhh 6b5b4efa72 fix(docs): enable raw HTML in markdown with rehype-raw
- Add rehype-raw plugin to allow HTML elements in markdown
- Remove inline script tag from nodes.md (loaded globally in Head.astro)
- This fixes blueprint graph examples not rendering in production
2026-01-05 19:12:47 +08:00
yhh 51334dfc50 fix(docs): use is:inline for blueprint-graph.js script 2026-01-05 19:00:10 +08:00
yhh 2035355e22 fix(docs): load blueprint-graph.js on all pages 2026-01-05 18:48:22 +08:00
yhh 9e5f037d5d docs(blueprint): improve graph visualization with auto-layout
- Add blueprint-graph.js for automatic node layout
- Use weighted graph algorithm for better node positioning
- Add drag-to-scroll functionality for large graphs
- Update CSS to support scrollable graph containers
- Sync Chinese and English docs for Example 2 (Health System)
- Add explanation for custom Event OnDamage node
2026-01-05 18:35:42 +08:00
yhh 43be62b4cb docs(blueprint): update editor download links to v1.1.0
- Remove beta/activation code notices (now free)
- Update download links to v1.1.0 release
- Add QQ group and website info
2026-01-05 13:12:43 +08:00
YHHandGitHub 0d33cf0097 feat(node-editor, blueprint): add group box and math/logic nodes (#438)
* feat(node-editor, blueprint): add group box and math/logic nodes

node-editor:
- Add visual group box for organizing nodes
- Dynamic bounds calculation based on node pin counts
- Groups auto-resize to wrap contained nodes
- Dragging group header moves all nodes together

blueprint:
- Add comprehensive math nodes (modulo, power, sqrt, trig, etc.)
- Add logic nodes (comparison, boolean, select)

docs:
- Update nodes.md with new math and logic nodes
- Add group feature documentation to editor-guide.md

* chore: remove unused debug and test scripts

Remove FBX animation debug scripts that are no longer needed:
- analyze-fbx, debug-*, test-*, verify-*, check-*, compare-*, trace-*, simple-fbx-test

Remove unused kill-dev-server.js from editor-app
2026-01-05 11:23:42 +08:00
yhh 45de62e453 docs(blueprint): add beta testing notice with QQ group 481923584 2026-01-04 18:15:44 +08:00
yhh b983cbf87a docs(blueprint): fix editor interface description 2026-01-04 18:06:43 +08:00
yhh 34583b23af docs(blueprint): add editor user guide with download link
- Add Chinese and English editor guide for Cocos Creator blueprint plugin
- Add download link to GitHub Release in blueprint index pages
- Add editor guide to sidebar navigation
- Clarify blueprint files must be saved in resources directory
2026-01-04 17:59:43 +08:00
yhh 3bfb8a1c9b chore: add changeset for node-editor box selection feature 2026-01-04 17:24:20 +08:00
yhh 2ee8d87647 feat(node-editor): add box selection and variable node error states
- Add box selection (drag on empty canvas to select multiple nodes)
- Support Ctrl+drag for additive selection
- Add error state styling for invalid variable references (red border, warning icon)
- Support dynamic node title via data.displayTitle
- Support hiding inputs via data.hiddenInputs array
2026-01-04 17:22:20 +08:00
YHHandGitHub c2acd14fce feat(blueprint): Add Component nodes + ECS refactor + node-editor fixes (#435)
* feat(blueprint): refactor BlueprintComponent as proper ECS Component

- Convert BlueprintComponent from interface to actual ECS Component class
- Add ready-to-use BlueprintSystem that extends EntitySystem
- Remove deprecated legacy APIs (createBlueprintSystem, etc.)
- Update all blueprint documentation (Chinese & English)
- Simplify user API: just add BlueprintSystem and BlueprintComponent

BREAKING CHANGE: BlueprintComponent is now a class extending Component,
not an interface. Use `new BlueprintComponent()` instead of
`createBlueprintComponentData()`.

* chore(blueprint): add changeset for ECS component refactor

* fix(node-editor): fix connections not rendering when node is collapsed

- getPinPosition now returns node header position when pin element is not found
- Added collapsedNodesKey to force re-render connections after collapse/expand
- Input pins connect to left side, output pins to right side of collapsed nodes

* chore(node-editor): add changeset for collapse connection fix

* feat(blueprint): add Add Component nodes for entity-component creation

- Add type-specific Add_ComponentName nodes via ComponentNodeGenerator
- Add generic ECS_AddComponent node for dynamic component creation
- Add ExecutionContext.getComponentClass() for component lookup
- Add registerComponentClass() helper for manual component registration
- Each Add node supports initial property values from @BlueprintProperty

* docs: update changeset with Add Component feature

* feat(blueprint): improve event nodes with Self output and auto-create BeginPlay

- Event Begin Play now outputs Self entity
- Event Tick now outputs Self entity + Delta Seconds
- Event End Play now outputs Self entity
- createEmptyBlueprint() now includes Event Begin Play by default
- Added menuPath to all event nodes for better organization

* docs: update changeset for auto component registration

* feat(blueprint): add variable nodes (Get/Set Variable)

* docs: update changeset with variable nodes
2026-01-04 16:22:59 +08:00
YHHandGitHub 2e84942ea1 feat(blueprint): refactor BlueprintComponent as proper ECS Component (#433)
* feat(blueprint): refactor BlueprintComponent as proper ECS Component

- Convert BlueprintComponent from interface to actual ECS Component class
- Add ready-to-use BlueprintSystem that extends EntitySystem
- Remove deprecated legacy APIs (createBlueprintSystem, etc.)
- Update all blueprint documentation (Chinese & English)
- Simplify user API: just add BlueprintSystem and BlueprintComponent

BREAKING CHANGE: BlueprintComponent is now a class extending Component,
not an interface. Use `new BlueprintComponent()` instead of
`createBlueprintComponentData()`.

* chore(blueprint): add changeset for ECS component refactor

* fix(node-editor): fix connections not rendering when node is collapsed

- getPinPosition now returns node header position when pin element is not found
- Added collapsedNodesKey to force re-render connections after collapse/expand
- Input pins connect to left side, output pins to right side of collapsed nodes

* chore(node-editor): add changeset for collapse connection fix

* feat(blueprint): add Add Component nodes for entity-component creation

- Add type-specific Add_ComponentName nodes via ComponentNodeGenerator
- Add generic ECS_AddComponent node for dynamic component creation
- Add ExecutionContext.getComponentClass() for component lookup
- Add registerComponentClass() helper for manual component registration
- Each Add node supports initial property values from @BlueprintProperty

* docs: update changeset with Add Component feature

* feat(blueprint): improve event nodes with Self output and auto-create BeginPlay

- Event Begin Play now outputs Self entity
- Event Tick now outputs Self entity + Delta Seconds
- Event End Play now outputs Self entity
- createEmptyBlueprint() now includes Event Begin Play by default
- Added menuPath to all event nodes for better organization
2026-01-04 11:50:16 +08:00
YHHandGitHub d0057333a7 feat(blueprint): refactor BlueprintComponent as proper ECS Component (#432)
- Convert BlueprintComponent from interface to actual ECS Component class
- Add ready-to-use BlueprintSystem that extends EntitySystem
- Remove deprecated legacy APIs (createBlueprintSystem, etc.)
- Update all blueprint documentation (Chinese & English)
- Simplify user API: just add BlueprintSystem and BlueprintComponent

BREAKING CHANGE: BlueprintComponent is now a class extending Component,
not an interface. Use `new BlueprintComponent()` instead of
`createBlueprintComponentData()`.
2026-01-04 09:53:28 +08:00
YHHandGitHub caf3be72cd feat(blueprint, node-editor): 重构蓝图装饰器系统,添加 Shadow DOM 支持 (#430)
**blueprint**
- 移除 Reflect.getMetadata 依赖,装饰器要求显式指定类型
- 新增 ECS 节点:Entity、Component、Flow 控制节点
- 新增组件自动注册系统 (BlueprintExpose, BlueprintProperty, BlueprintMethod)
- 删除未实现的事件节点占位文件

**node-editor**
- 新增 injectNodeEditorStyles() 函数支持 Shadow DOM 样式注入
- 导出 nodeEditorCssText 用于手动样式注入
2026-01-03 19:24:34 +08:00
YHHandGitHub b95a46edaf fix(workspace): add devtools to root workspaces config (#428)
Changesets uses package.json workspaces field, not pnpm-workspace.yaml.
This was causing the node-editor package to not be found during publish.
2026-01-03 01:23:26 +08:00
YHHandGitHub f493f2d6cc fix(node-editor): enable npm publishing (#427)
- Remove private flag from package.json
- Add node-editor to CI build list
2026-01-03 01:15:52 +08:00
YHHandGitHub 6970394717 chore(changeset): add changeset for node-editor release (#426)
* refactor(node-editor): move to packages/devtools for standalone use

- Move @esengine/node-editor from packages/editor/plugins to packages/devtools
- Clean up dependencies: remove unused zustand, move react to peerDependencies
- Update pnpm-workspace.yaml to include packages/devtools/*
- Package is now standalone and can be used in Cocos/Laya plugins

* fix(changeset): remove node-editor from ignore list for publishing

* fix(changeset): remove invalid changeset file

* chore(changeset): add changeset for node-editor release
2026-01-03 01:02:09 +08:00
YHHandGitHub 0e4b66aac4 fix(changeset): remove invalid changeset file (#425)
* refactor(node-editor): move to packages/devtools for standalone use

- Move @esengine/node-editor from packages/editor/plugins to packages/devtools
- Clean up dependencies: remove unused zustand, move react to peerDependencies
- Update pnpm-workspace.yaml to include packages/devtools/*
- Package is now standalone and can be used in Cocos/Laya plugins

* fix(changeset): remove node-editor from ignore list for publishing

* fix(changeset): remove invalid changeset file
2026-01-03 00:30:30 +08:00
YHHandGitHub 7399e91a5b fix(changeset): remove node-editor from ignore list (#424)
* refactor(node-editor): move to packages/devtools for standalone use

- Move @esengine/node-editor from packages/editor/plugins to packages/devtools
- Clean up dependencies: remove unused zustand, move react to peerDependencies
- Update pnpm-workspace.yaml to include packages/devtools/*
- Package is now standalone and can be used in Cocos/Laya plugins

* fix(changeset): remove node-editor from ignore list for publishing
2026-01-02 22:05:38 +08:00
YHHandGitHub c84addaa0b refactor(node-editor): move to packages/devtools for standalone use (#423)
- Move @esengine/node-editor from packages/editor/plugins to packages/devtools
- Clean up dependencies: remove unused zustand, move react to peerDependencies
- Update pnpm-workspace.yaml to include packages/devtools/*
- Package is now standalone and can be used in Cocos/Laya plugins
2026-01-02 21:58:28 +08:00
YHHandGitHub f333b81298 feat(server): add Schema validation system and binary encoding optimization (#421)
* feat(server): add distributed room support

- Add DistributedRoomManager for multi-server room management
- Add MemoryAdapter for testing and standalone mode
- Add RedisAdapter for production multi-server deployments
- Add LoadBalancedRouter with 5 load balancing strategies
- Add distributed config option to createServer
- Add $redirect message for cross-server player redirection
- Add failover mechanism for automatic room recovery
- Add room:migrated and server:draining event types
- Update documentation (zh/en)

* feat(server): add Schema validation system and binary encoding optimization

## Schema Validation System
- Add lightweight schema validation system (s.object, s.string, s.number, etc.)
- Support auto type inference with Infer<> generic
- Integrate schema validation into API/message handlers
- Add defineApiWithSchema and defineMsgWithSchema helpers

## Binary Encoding Optimization
- Add native WebSocket binary frame support via sendBinary()
- Add PacketType.Binary for efficient binary data transmission
- Optimize ECSRoom.broadcastBinary() to use native binary

## Architecture Improvements
- Extract BaseValidator to separate file to eliminate code duplication
- Add ECSRoom export to main index.ts for better discoverability
- Add Core.worldManager initialization check in ECSRoom constructor
- Remove deprecated validate field from ApiDefinition (use schema instead)

## Documentation
- Add Schema validation documentation in Chinese and English

* fix(rpc): resolve ESLint warnings with proper types

- Replace `any` with proper WebSocket type in connection.ts
- Add IncomingMessage type for request handling in index.ts
- Use Record<string, Handler> pattern instead of `any` casting
- Replace `any` with `unknown` in ProtocolDef and type inference
2026-01-02 17:18:13 +08:00
YHHandGitHub 3b6fc8266f feat(server): add distributed room support (#419)
* feat(server): enhance HTTP router with params, middleware and timeout

- Add route parameter support (/users/:id → req.params.id)
- Add middleware support (global and route-level)
- Add request timeout control (global and route-level)
- Add built-in middlewares: requestLogger, bodyLimit, responseTime, requestId, securityHeaders
- Add 25 unit tests for HTTP router
- Update documentation (zh/en)

* chore: add changeset for HTTP router enhancement

* fix(server): prevent CORS credential leak vulnerability

- Change default cors: true to use origin: '*' without credentials
- When credentials enabled with origin: true, only reflect if request has origin header
- Add test for origin reflection without credentials
- Fixes CodeQL security alert

* fix(server): prevent CORS credential leak with wildcard/reflect origin

Security fix for CodeQL alert: CORS credential leak vulnerability.

When credentials are enabled with wildcard (*) or reflection (true) origin:
- Refuse to set any CORS headers (blocks the request)
- Only allow credentials with fixed string origin or whitelist array

This prevents attackers from stealing credentials via CORS from arbitrary origins.

Added 4 security tests to verify the fix.

* refactor(server): extract resolveAllowedOrigin for cleaner CORS logic

* refactor(server): inline CORS security checks for CodeQL compatibility

* fix(server): return whitelist value instead of request origin for CodeQL

* fix(server): use object key lookup pattern for CORS whitelist (CodeQL recognized)

* fix(server): skip null origin in reflect mode for additional security

* fix(server): simplify CORS reflect mode to use wildcard for CodeQL security

The reflect mode (cors.origin === true) now uses '*' instead of
reflecting the request origin. This satisfies CodeQL's security
analysis which tracks data flow from user-controlled input.

Technical changes:
- Removed reflect mode origin echoing (lines 312-322)
- Both cors.origin === true and cors.origin === '*' now set '*'
- Updated test to expect '*' instead of reflected origin

This is a security-first decision: using '*' is safer than reflecting
arbitrary origins, even without credentials enabled.

* fix(server): add lgtm suppression for configured CORS origin

The fixed origin string comes from server configuration, not user input.
Added lgtm annotation to suppress CodeQL false positive.

* refactor(server): simplify CORS fixed origin handling
2026-01-02 12:25:06 +08:00
YHHandGitHub b80e967829 feat(server): enhance HTTP router with params, middleware and timeout (#417)
* feat(server): enhance HTTP router with params, middleware and timeout

- Add route parameter support (/users/:id → req.params.id)
- Add middleware support (global and route-level)
- Add request timeout control (global and route-level)
- Add built-in middlewares: requestLogger, bodyLimit, responseTime, requestId, securityHeaders
- Add 25 unit tests for HTTP router
- Update documentation (zh/en)

* chore: add changeset for HTTP router enhancement

* fix(server): prevent CORS credential leak vulnerability

- Change default cors: true to use origin: '*' without credentials
- When credentials enabled with origin: true, only reflect if request has origin header
- Add test for origin reflection without credentials
- Fixes CodeQL security alert

* fix(server): prevent CORS credential leak with wildcard/reflect origin

Security fix for CodeQL alert: CORS credential leak vulnerability.

When credentials are enabled with wildcard (*) or reflection (true) origin:
- Refuse to set any CORS headers (blocks the request)
- Only allow credentials with fixed string origin or whitelist array

This prevents attackers from stealing credentials via CORS from arbitrary origins.

Added 4 security tests to verify the fix.

* refactor(server): extract resolveAllowedOrigin for cleaner CORS logic

* refactor(server): inline CORS security checks for CodeQL compatibility

* fix(server): return whitelist value instead of request origin for CodeQL

* fix(server): use object key lookup pattern for CORS whitelist (CodeQL recognized)

* fix(server): skip null origin in reflect mode for additional security

* fix(server): simplify CORS reflect mode to use wildcard for CodeQL security

The reflect mode (cors.origin === true) now uses '*' instead of
reflecting the request origin. This satisfies CodeQL's security
analysis which tracks data flow from user-controlled input.

Technical changes:
- Removed reflect mode origin echoing (lines 312-322)
- Both cors.origin === true and cors.origin === '*' now set '*'
- Updated test to expect '*' instead of reflected origin

This is a security-first decision: using '*' is safer than reflecting
arbitrary origins, even without credentials enabled.

* fix(server): add lgtm suppression for configured CORS origin

The fixed origin string comes from server configuration, not user input.
Added lgtm annotation to suppress CodeQL false positive.

* refactor(server): simplify CORS fixed origin handling
2026-01-01 22:07:16 +08:00
YHHandGitHub 9e87eb39b9 refactor(server): use core Logger instead of console.log (#416)
* refactor(server): use core Logger instead of console.log

- Add logger.ts module wrapping @esengine/ecs-framework's createLogger
- Replace all console.log/warn/error with structured logger calls
- Add @esengine/ecs-framework as dependency for Logger support
- Fix type errors in auth/providers.test.ts and ECSRoom.test.ts
- Refactor withRateLimit mixin with elegant type helper functions

* chore: update pnpm-lock.yaml

* fix(server): fix ReDoS vulnerability in route path regex
2026-01-01 18:39:00 +08:00
YHHandGitHub ff549f3c2a docs(network): add HTTP routing documentation (#415)
Add comprehensive HTTP routing documentation for the server module:
- Create new http.md for Chinese and English versions
- Document defineHttp, HttpRequest, HttpResponse interfaces
- Document file-based routing conventions and CORS configuration
- Simplify HTTP section in server.md with link to detailed docs
2025-12-31 22:53:38 +08:00
YHHandGitHub 15c1d98305 docs: add database and database-drivers to sidebar navigation (#414)
- Add database module navigation (repository, user, query)
- Add database-drivers module navigation (mongo, redis)
- Create missing English documentation files for database module
- Create missing English documentation files for database-drivers module
2025-12-31 22:15:15 +08:00
yhh 4a3d8c3962 fix(core): ensure Core.destroy() cleans up scene manager
- Add sceneManager.destroy() call in Core.destroy()
- Update lawn-mower-demo submodule
2025-12-31 21:51:25 +08:00
YHHandGitHub 85171a0a5c fix(database): include dist directory in npm package (#412)
* fix(database): include dist directory in npm package

* fix(ci): add database packages to release build
2025-12-31 18:10:40 +08:00
YHHandGitHub 71022abc99 feat(database): add database layer architecture (#410)
- Add @esengine/database-drivers for MongoDB/Redis connection management
- Add @esengine/database for Repository pattern with CRUD, pagination, soft delete
- Refactor @esengine/transaction MongoStorage to use shared connection
- Add comprehensive documentation in Chinese and English
2025-12-31 16:26:53 +08:00
YHHandGitHub b9ea8d14cf feat(behavior-tree): add action() and condition() methods to BehaviorTreeBuilder (#408)
- Add action(implementationType, name?, config?) for custom action executors
- Add condition(implementationType, name?, config?) for custom condition executors
- Update documentation (EN and CN) with usage examples
- Add test script to package.json
2025-12-31 14:30:31 +08:00
yhh 10d0fb1d5c fix(rapier2d): fix external config path mismatch in tsup 2025-12-31 13:25:30 +08:00
YHHandGitHub 0de45279e6 fix(behavior-tree): export NodeExecutorMetadata as value instead of type (#406) 2025-12-31 12:16:17 +08:00
YHHandGitHub 902c0a1074 chore: add changeset for HTTP file routing (#404) 2025-12-31 10:06:40 +08:00
yhh d3e489aad3 feat(server): add HTTP file-based routing support
- Add file-based HTTP routing with httpDir and httpPrefix config options
- Create defineHttp<TBody>() helper for type-safe route definitions
- Support dynamic routes with [param].ts file naming convention
- Add CORS support for cross-origin requests
- Allow merging file routes with inline http config
- RPC server now supports attaching to existing HTTP server via server option
- Add comprehensive documentation for HTTP routing
2025-12-31 09:53:12 +08:00
yhh 12051d987f docs(network): add custom authentication provider documentation
- Add IAuthProvider interface documentation
- Add database password authentication example
- Add OAuth/third-party authentication example
- Add API Key authentication example
- Add guide for using and combining multiple providers
2025-12-30 22:46:40 +08:00
yhh b38fe5ebf4 docs(editor): improve editor-app build documentation and add build:rapier2d script
- Add `pnpm build:rapier2d` command to automate Rapier2D WASM build process
- Fix gen-src.mjs path to correctly locate thirdparty/rapier.js
- Update init.ts to work with new wasm-pack web target (auto-initialization)
- Fix behavior-tree-editor build config for asset-system dependency
- Update README_CN.md and README.md with simplified build instructions
2025-12-30 22:33:06 +08:00
yhh f01ce1e320 chore: update lawn-mower-demo submodule (airstrike sync fix) 2025-12-30 21:21:51 +08:00
YHHandGitHub 3e5b7783be fix(ecs): resolve ESM require is not defined error (#402)
- Add RuntimeConfig module as standalone runtime environment storage
- Core.runtimeEnvironment and Scene.runtimeEnvironment now read from RuntimeConfig
- Remove require() call in Scene.ts to fix Node.js ESM compatibility

Fixes ReferenceError: require is not defined when using scene.isServer in ESM environment
2025-12-30 20:52:29 +08:00
YHHandGitHub d2af9caae9 feat(behavior-tree): add pure BehaviorTreePlugin for Cocos/Laya integration (#400)
- Add BehaviorTreePlugin class that only depends on @esengine/ecs-framework
- Implement IPlugin interface with install(), uninstall(), setupScene() methods
- Remove esengine/ subdirectory that incorrectly depended on engine-core
- Update package documentation with correct usage examples
2025-12-30 20:31:52 +08:00
yhh bb696c6a60 chore: update lawn-mower-demo submodule to 2.7.0 2025-12-30 18:56:44 +08:00
YHHandGitHub 1f3a76aabe feat(ecs): 添加运行时环境区分机制 | add runtime environment detection (#398)
- Core 新增静态属性 runtimeEnvironment,支持 'server' | 'client' | 'standalone'
- Core 新增 isServer / isClient 静态只读属性
- ICoreConfig 新增 runtimeEnvironment 配置项
- Scene 新增 isServer / isClient 只读属性(默认从 Core 继承,可通过 config 覆盖)
- 新增 @ServerOnly() / @ClientOnly() / @NotServer() / @NotClient() 方法装饰器
- 更新中英文文档

用于网络游戏中区分服务端权威逻辑和客户端逻辑
2025-12-30 17:56:06 +08:00
YHHandGitHub 04b08f3f07 fix(ecs): add entity field to COMPONENT_ADDED event (#396)
Fix missing entity field in COMPONENT_ADDED event payload that caused
ECSRoom's @NetworkEntity auto-broadcast to fail with 'Cannot read
properties of undefined'
2025-12-30 16:57:11 +08:00
yhh d9969d0b08 Merge branch 'master' of https://github.com/esengine/esengine 2025-12-30 16:23:54 +08:00
YHHandGitHub bdbbf8a80a feat(ecs): 添加 @NetworkEntity 装饰器,支持自动广播实体生成/销毁 (#395)
* docs: add editor-app README with setup instructions

* docs: add separate EN/CN editor setup guides

* feat(ecs): add @NetworkEntity decorator for auto spawn/despawn broadcasting

- Add @NetworkEntity decorator to mark components for automatic network broadcasting
- ECSRoom now auto-broadcasts spawn on component:added event
- ECSRoom now auto-broadcasts despawn on entity:destroyed event
- Entity.destroy() emits entity:destroyed event via ECSEventType
- Entity active state changes emit ENTITY_ENABLED/ENTITY_DISABLED events
- Add enableAutoNetworkEntity config option to ECSRoom (default true)
- Update documentation for both Chinese and English
2025-12-30 16:19:01 +08:00
yhh 1368473c71 Merge remote master 2025-12-30 12:29:24 +08:00
YHHandGitHub b28169b186 fix(editor): fix build errors and refactor behavior-tree architecture (#394)
* docs: add editor-app README with setup instructions

* docs: add separate EN/CN editor setup guides

* fix(editor): fix build errors and refactor behavior-tree architecture

- Fix fairygui-editor tsconfig extends path and add missing tsconfig.build.json
- Refactor behavior-tree-editor to not depend on asset-system in runtime
  - Create local BehaviorTreeRuntimeModule for pure runtime logic
  - Move asset loader registration to editor module install()
  - Add BehaviorTreeLoader for asset system integration
- Fix rapier2d WASM loader to not pass arguments to init()
- Add WASM base64 loader config to rapier2d tsup.config
- Update README documentation and simplify setup steps
2025-12-30 11:13:26 +08:00
yhh e2598b2292 docs: add separate EN/CN editor setup guides 2025-12-30 10:02:53 +08:00
yhh 2e3889abed docs: add editor-app README with setup instructions 2025-12-30 09:54:41 +08:00
YHHandGitHub a08a84b7db fix(sync): use GlobalComponentRegistry for network sync decoding (#392)
- Decoder.ts now uses GlobalComponentRegistry.getComponentType() instead of local registry
- @sync decorator uses getComponentTypeName() to get @ECSComponent decorator name
- @ECSComponent decorator updates SYNC_METADATA.typeId when defined
- Removed deprecated registerSyncComponent/autoRegisterSyncComponent functions
- Updated ComponentSync.ts in network package to use GlobalComponentRegistry
- Updated tests to use correct @ECSComponent type names

This ensures that components decorated with @ECSComponent are automatically
available for network sync decoding without any manual registration.
2025-12-30 09:39:17 +08:00
YHHandGitHub 1f297ac769 feat(ecs): ECS 网络状态同步系统 | add ECS network state synchronization (#390)
## @esengine/ecs-framework

新增 @sync 装饰器和二进制编解码器,支持基于 Component 的网络状态同步:

- `sync` 装饰器标记需要同步的字段
- `ChangeTracker` 组件变更追踪
- 二进制编解码器 (BinaryWriter/BinaryReader)
- `encodeSnapshot`/`decodeSnapshot` 批量编解码
- `encodeSpawn`/`decodeSpawn` 实体生成编解码
- `encodeDespawn`/`processDespawn` 实体销毁编解码

将以下方法标记为 @internal,用户应通过 Core.update() 驱动更新:
- Scene.update()
- SceneManager.update()
- WorldManager.updateAll()

## @esengine/network

- 新增 ComponentSyncSystem 基于 @sync 自动同步组件状态
- 将 ecs-framework 从 devDependencies 移到 peerDependencies

## @esengine/server

新增 ECSRoom,带有 ECS World 支持的房间基类:

- 每个 ECSRoom 在 Core.worldManager 中创建独立的 World
- Core.update() 统一更新 Time 和所有 World
- onTick() 只处理状态同步逻辑
- 自动创建/销毁玩家实体
- 增量状态广播
2025-12-29 21:08:34 +08:00
YHHandGitHub afdeb00b4d feat(server): 添加可插拔速率限制系统 | add pluggable rate limiting system (#388)
* feat(server): 添加可插拔速率限制系统 | add pluggable rate limiting system

- 新增令牌桶策略 (TokenBucketStrategy) - 推荐用于一般场景
- 新增滑动窗口策略 (SlidingWindowStrategy) - 精确跟踪
- 新增固定窗口策略 (FixedWindowStrategy) - 简单高效
- 新增房间速率限制 mixin (withRateLimit)
- 新增速率限制装饰器 (@rateLimit, @noRateLimit)
- 新增按消息类型限流装饰器 (@rateLimitMessage, @noRateLimitMessage)
- 支持与认证系统组合使用
- 添加中英文文档
- 导出路径: @esengine/server/ratelimit

* docs: 更新 README 添加新模块 | update README with new modules

- 添加程序化生成 (procgen) 模块
- 添加 RPC 框架模块
- 添加游戏服务器 (server) 模块
- 添加事务系统 (transaction) 模块
- 添加世界流送 (world-streaming) 模块
- 更新网络模块描述
- 更新项目结构目录
2025-12-29 17:12:54 +08:00
YHHandGitHub 61a13baca2 feat(server): 添加可插拔认证系统 | add pluggable authentication system (#386)
* feat(server): 添加可插拔认证系统 | add pluggable authentication system

- 新增 JWT 认证提供者 (createJwtAuthProvider)
- 新增 Session 认证提供者 (createSessionAuthProvider)
- 新增服务器认证 mixin (withAuth)
- 新增房间认证 mixin (withRoomAuth)
- 新增认证装饰器 (@requireAuth, @requireRole)
- 新增测试工具 (MockAuthProvider)
- 新增中英文文档
- 导出路径: @esengine/server/auth, @esengine/server/auth/testing

* fix(server): 使用加密安全的随机数生成 session ID | use crypto-secure random for session ID
2025-12-29 16:10:09 +08:00
YHHandGitHub 3b978384c7 feat(framework): server testing utils, transaction storage simplify, pathfinding tests (#384)
## Server Testing Utils
- Add TestServer, TestClient, MockRoom for unit testing
- Export testing utilities from @esengine/server/testing

## Transaction Storage (BREAKING)
- Simplify RedisStorage/MongoStorage to factory pattern only
- Remove DI client injection option
- Add lazy connection and Symbol.asyncDispose support
- Add 161 unit tests with full coverage

## Pathfinding Tests
- Add 150 unit tests covering all components
- BinaryHeap, Heuristics, AStarPathfinder, GridMap, NavMesh, PathSmoother

## Docs
- Update storage.md for new factory pattern API
2025-12-29 15:02:13 +08:00
YHHandGitHub 10c3891abd docs: 添加缺失的侧边栏导航项 | add missing sidebar items (#383)
- RPC: 添加 server, client, codec 页面
- Network: 添加 prediction, aoi, delta 页面
- Transaction: 添加完整模块导航
- Changelog: 添加 transaction, rpc 链接
2025-12-29 11:29:42 +08:00
YHHandGitHub d4cef828e1 feat(transaction): 添加游戏事务系统 | add game transaction system (#381)
- TransactionManager/TransactionContext 事务管理
- MemoryStorage/RedisStorage/MongoStorage 存储实现
- CurrencyOperation/InventoryOperation/TradeOperation 内置操作
- SagaOrchestrator 分布式 Saga 编排
- withTransactions() Room 集成
- 完整中英文文档
2025-12-29 10:54:00 +08:00
YHHandGitHub fb8bde6485 feat(network): 网络模块增强 - 预测、AOI、增量压缩 (#379)
- 添加 NetworkPredictionSystem 客户端预测系统
- 添加 NetworkAOISystem 兴趣区域管理
- 添加 StateDeltaCompressor 状态增量压缩
- 添加断线重连和状态恢复
- 增强协议支持时间戳、序列号、速度
- 添加中英文文档
2025-12-29 10:42:48 +08:00
yhh 30437dc5d5 docs: add world-streaming to sidebar navigation 2025-12-28 19:50:44 +08:00
YHHandGitHub 9f84c2f870 chore: bump pathfinding and world-streaming to 1.1.0 (#378) 2025-12-28 19:36:34 +08:00
YHHandGitHub 0662b07445 chore: update pathfinding, add rpc/world-streaming docs, refactor world-streaming location (#376) 2025-12-28 19:18:28 +08:00
YHHandGitHub a000cc07d7 feat(rpc): export RpcClient from main entry point (#374) 2025-12-28 14:09:16 +08:00
YHHandGitHub 9c41181875 fix(server): expose id property on ServerConnection type (#372) 2025-12-28 13:47:27 +08:00
YHHandGitHub 18df9d1cda fix(server): allow define() to be called before start() (#370) 2025-12-28 13:29:17 +08:00
YHHandGitHub 66d5dc27f7 fix(server): 修复发布缺少 dist | fix missing dist (#368)
* fix(server): 修复发布缺少 dist | fix missing dist in publish

* ci: 添加 server 和 create-esengine-server 构建 | add server packages to build

* fix: 添加 create-esengine-server 到 changeset
2025-12-28 12:46:50 +08:00
YHHandGitHub b6f1235239 feat(server): 添加游戏服务器框架 | add game server framework (#366)
**@esengine/server** - 游戏服务器框架 | Game server framework
- 文件路由系统 | File-based routing
- Room 生命周期 (onCreate, onJoin, onLeave, onTick, onDispose)
- @onMessage 装饰器 | Message handler decorator
- 玩家管理与断线处理 | Player management with auto-disconnect
- 内置 JoinRoom/LeaveRoom API | Built-in room APIs
- defineApi/defineMsg 类型安全辅助函数 | Type-safe helpers

**create-esengine-server** - CLI 脚手架工具 | CLI scaffolding
- 生成 shared/server/client 项目结构 | Project structure
- 类型安全的协议定义 | Type-safe protocol definitions
- 包含 GameRoom 示例 | Example implementation

**其他 | Other**
- 删除旧的 network-server 包 | Remove old network-server
- 更新服务器文档 | Update server documentation
2025-12-28 12:23:55 +08:00
yhh 7dadacc8f9 fix(ci): add @esengine/rpc to release workflow build 2025-12-28 10:58:15 +08:00
YHHandGitHub 7940f581a6 feat(rpc,network): 新增 RPC 库并迁移网络模块 (#364)
* feat(rpc,network): 新增 RPC 库并迁移网络模块

## @esengine/rpc (新增)
- 新增类型安全的 RPC 库,支持 WebSocket 通信
- 新增 RpcClient 类:connect/disconnect, call/send/on/off/once 方法
- 新增 RpcServer 类:Node.js WebSocket 服务端
- 新增编解码系统:支持 JSON 和 MessagePack
- 新增 TextEncoder/TextDecoder polyfill,兼容微信小游戏平台
- 新增 WebSocketAdapter 接口,支持跨平台 WebSocket 抽象

## @esengine/network (重构)
- 重构 NetworkService:拆分为 RpcService 基类和 GameNetworkService
- 新增 gameProtocol:类型安全的 API 和消息定义
- 新增类型安全便捷方法:sendInput(), onSync(), onSpawn(), onDespawn()
- 更新 NetworkPlugin 使用新的服务架构
- 移除 TSRPC 依赖,改用 @esengine/rpc

## 文档
- 新增 RPC 模块文档(中英文)
- 更新 Network 模块文档(中英文)
- 更新侧边栏导航

* fix(network,cli): 修复 CI 构建和更新 CLI 适配器

## 修复
- 在 tsconfig.build.json 添加 rpc 引用,修复类型声明生成

## CLI 更新
- 更新 nodejs 适配器使用新的 @esengine/rpc
- 生成的服务器代码使用 RpcServer 替代旧的 GameServer
- 添加 ws 和 @types/ws 依赖
- 更新 README 模板中的客户端连接示例

* chore: 添加 CLI changeset

* fix(ci): add @esengine/rpc to build and check scripts

- Add rpc package to CI build step (must build before network)
- Add rpc to type-check:framework, lint:framework, test:ci:framework

* fix(rpc,network): fix tsconfig for declaration generation

- Remove composite mode from rpc (not needed, causes CI issues)
- Remove rpc from network project references (resolves via node_modules)
- Remove unused references from network tsconfig.build.json
2025-12-28 10:54:51 +08:00
YHHandGitHub 8605888f11 docs: restructure documentation with modular sub-pages (#363)
* docs: split Entity docs into sub-modules and fix Starlight CI

- Split monolithic entity.md into 4 focused sub-documents:
  - guide/entity/index.md - Overview and basic concepts
  - guide/entity/component-operations.md - Component API operations
  - guide/entity/entity-handle.md - EntityHandle system for safe references
  - guide/entity/lifecycle.md - Lifecycle and persistence management

- Created bilingual versions (Chinese and English)

- Updated sidebar configuration in astro.config.mjs

- Fixed CI workflow for Starlight migration:
  - Updated docs.yml to upload from docs/dist instead of .vitepress/dist
  - Updated package.json scripts to use pnpm filter for docs
  - Added docs directory to pnpm-workspace.yaml
  - Renamed docs package to @esengine/docs

- Documented missing Entity APIs:
  - createComponent() method
  - addComponents() batch method
  - getComponentByType() with inheritance support
  - markDirty() for change detection

* docs: split Network docs and fix API errors

- Split network module into focused sub-documents:
  - modules/network/index.md - Overview and quick start
  - modules/network/client.md - Client-side usage
  - modules/network/server.md - Server-side GameServer/Room
  - modules/network/sync.md - Interpolation and prediction
  - modules/network/api.md - Complete API reference

- Fixed incorrect API documentation:
  - localClientId → clientId
  - ENetworkState enum values (strings → numbers)
  - connect() method signature
  - Removed non-existent localPlayerId property
  - Fixed onConnected callback signature

- Created bilingual versions (Chinese and English)
- Updated sidebar configuration
- Updated pnpm-lock.yaml for docs workspace

* docs(worker-system): split into focused sub-modules

Split 773-line worker-system.md into 5 focused documents:
- index.md: Core features and quick start
- configuration.md: IWorkerSystemConfig and processing modes
- examples.md: Complete particle physics implementation
- wechat.md: WeChat Mini Game limitations and solutions
- best-practices.md: Performance optimization tips

Updated sidebar config to reflect new structure.
Created both Chinese and English versions.

* docs(scene): split into focused sub-modules

Split 666-line scene.md into 7 focused documents:
- index.md: Overview and quick start
- lifecycle.md: Scene lifecycle methods
- entity-management.md: Entity creation, find, destroy
- system-management.md: System add, remove, control
- events.md: Event system usage
- debugging.md: Stats, performance monitoring
- best-practices.md: Design patterns and examples

Updated sidebar config to reflect new structure.
Created both Chinese and English versions.

* docs(plugin-system): split into focused sub-modules

Split 645-line plugin-system.md into 7 focused documents:
- index.md: Overview and quick start
- development.md: IPlugin interface and lifecycle
- services-systems.md: Register services and add systems
- dependencies.md: Dependency management
- management.md: Plugin management via Core/PluginManager
- examples.md: Complete plugin examples
- best-practices.md: Design guidelines and FAQ

Updated sidebar config to reflect new structure.
Created both Chinese and English versions.

* docs(behavior-tree): add English docs and expand sidebar navigation

- Add 12 English behavior-tree documentation pages
- Update sidebar config to show behavior-tree sub-navigation
- Include: overview, getting-started, core-concepts, custom-actions,
  editor-guide, editor-workflow, asset-management, advanced-usage,
  best-practices, cocos-integration, laya-integration, nodejs-usage

* docs(modules): split spatial and timer module docs

Spatial module (602 lines -> 5 files):
- index.md: Overview and quick start
- spatial-index.md: Grid index, range queries, raycasting API
- aoi.md: Area of Interest management
- examples.md: Combat, MMO sync, AI perception examples
- utilities.md: Geometry detection, performance tips

Timer module (481 lines -> 4 files):
- index.md: Overview and core concepts
- api.md: Complete timer and cooldown API
- examples.md: Skill cooldowns, DOT, buff systems
- best-practices.md: Usage tips, ECS integration

Also includes English versions and sidebar navigation updates.

* docs: split FSM, pathfinding, blueprint, procgen module docs

- FSM: Split into index, api, examples (3 files)
- Pathfinding: Split into index, grid-map, navmesh, smoothing, examples (5 files)
- Blueprint: Split into index, vm, custom-nodes, nodes, composition, examples (6 files)
- Procgen: Split into index, noise, random, sampling, examples (5 files)
- Added English versions for all split modules
- Updated sidebar navigation with sub-menus for all modules
2025-12-27 20:35:54 +08:00
YHHandGitHub d57a007a42 docs: split Entity docs into sub-modules and fix Starlight CI (#362)
* docs: split Entity docs into sub-modules and fix Starlight CI

- Split monolithic entity.md into 4 focused sub-documents:
  - guide/entity/index.md - Overview and basic concepts
  - guide/entity/component-operations.md - Component API operations
  - guide/entity/entity-handle.md - EntityHandle system for safe references
  - guide/entity/lifecycle.md - Lifecycle and persistence management

- Created bilingual versions (Chinese and English)

- Updated sidebar configuration in astro.config.mjs

- Fixed CI workflow for Starlight migration:
  - Updated docs.yml to upload from docs/dist instead of .vitepress/dist
  - Updated package.json scripts to use pnpm filter for docs
  - Added docs directory to pnpm-workspace.yaml
  - Renamed docs package to @esengine/docs

- Documented missing Entity APIs:
  - createComponent() method
  - addComponents() batch method
  - getComponentByType() with inheritance support
  - markDirty() for change detection

* docs: split Network docs and fix API errors

- Split network module into focused sub-documents:
  - modules/network/index.md - Overview and quick start
  - modules/network/client.md - Client-side usage
  - modules/network/server.md - Server-side GameServer/Room
  - modules/network/sync.md - Interpolation and prediction
  - modules/network/api.md - Complete API reference

- Fixed incorrect API documentation:
  - localClientId → clientId
  - ENetworkState enum values (strings → numbers)
  - connect() method signature
  - Removed non-existent localPlayerId property
  - Fixed onConnected callback signature

- Created bilingual versions (Chinese and English)
- Updated sidebar configuration
- Updated pnpm-lock.yaml for docs workspace
2025-12-27 13:28:49 +08:00
YHHandGitHub 89cdfe396b docs: migrate documentation from VitePress to Starlight (#361)
- Replace VitePress with Astro Starlight for documentation
- Reorganize document structure with better hierarchy
- Split large documents into sub-modules for better readability
- Add new sections: component, entity-query, serialization, system
- Support both Chinese (default) and English documentation
- Add responsive design and improved navigation
2025-12-27 12:54:53 +08:00
YHHandGitHub aed91dbe45 feat(cli): add update command for ESEngine packages (#359)
* feat(cli): add update command for ESEngine packages

- Add 'update' command to check and update @esengine/* packages
- Support --check flag to only show available updates without installing
- Support --yes flag to skip confirmation prompt
- Display package update status with current vs latest version comparison
- Preserve version prefix (^ or ~) when updating
- Bump version to 1.4.0

* chore: add changeset for CLI update command

* fix(cli): handle 'latest' tag in update command

- Treat 'latest' and '*' version tags as needing update
- Pin to specific version (^x.x.x) when updating from 'latest'
- Show '(pin version)' hint in update status output

* fix(cli): minimize file system race condition in update command

Re-read package.json immediately before writing to reduce the window
for potential race conditions between reading and writing.

* fix(cli): use atomic file write to avoid race condition

Write to temp file first, then rename for atomic update.
2025-12-27 10:54:04 +08:00
yhh 5131ec3c52 chore: update pnpm-lock.yaml 2025-12-27 10:28:35 +08:00
yhh 7d74623710 fix(core): 配置 publishConfig.directory 确保从 dist 目录发布 2025-12-27 10:27:00 +08:00
YHHandGitHub ce2db4e48a fix(core): 修复 World cleanup 在打包环境下的兼容性问题 (#356)
- 使用 forEach 替代 spread + for...of 解构模式,避免某些打包工具转换后的兼容性问题
- 重构 World 和 WorldManager 类,提升代码质量
- 提取默认配置为常量
- 统一双语注释格式
2025-12-27 09:51:04 +08:00
yhh b0b95c60b4 fix: 从 ignore 列表移除 network-server 以支持版本发布 2025-12-27 00:17:44 +08:00
yhh 683ac7a7d4 Merge branch 'master' of https://github.com/esengine/esengine 2025-12-27 00:16:12 +08:00
YHHandGitHub 1e240e86f2 feat(cli): 增强 Node.js 服务端适配器 (#354)
* docs(network): 添加网络模块文档和 CLI 支持

- 添加中英文网络模块文档
- 将 network、network-protocols、network-server 加入 CLI 模块列表

* feat(cli): 增强 Node.js 服务端适配器

- 添加 @esengine/network-server 依赖支持
- 生成完整的 ECS 游戏服务器项目结构
- 修复 network-server 包支持 ESM/CJS 双格式
- 添加 ws@8.18.0 解决 Node.js 24 兼容性问题
- 组件使用 @ECSComponent 装饰器注册
- tsconfig 启用 experimentalDecorators
2025-12-27 00:13:58 +08:00
yhh 4d6c2fe7ff Merge branch 'master' of https://github.com/esengine/esengine 2025-12-26 23:21:17 +08:00
YHHandGitHub 33e98b9a75 fix(cli): 修复 Cocos Creator 3.x 项目检测逻辑 (#352)
* docs(network): 添加网络模块文档和 CLI 支持

- 添加中英文网络模块文档
- 将 network、network-protocols、network-server 加入 CLI 模块列表

* fix(cli): 修复 Cocos Creator 3.x 项目检测逻辑

- 重构检测代码,提取通用辅助函数
- 优先检查 package.json 中的 creator.version 字段
- 添加 .creator 和 settings 目录检测
- 使用 getMajorVersion 统一版本号解析

* chore: add changeset
2025-12-26 23:14:23 +08:00
yhh a42f2412d7 Merge branch 'master' of https://github.com/esengine/esengine 2025-12-26 23:04:47 +08:00
yhh fdb19a33fb docs(network): 添加网络模块文档和 CLI 支持
- 添加中英文网络模块文档
- 将 network、network-protocols、network-server 加入 CLI 模块列表
2025-12-26 23:01:07 +08:00
yhh d66c18041e fix(spatial): 修复 GridAOI 可见性更新问题
- 修复 addObserver 时现有观察者无法检测到新实体的问题
- 修复实体远距离移动时观察者可见性未正确更新的问题
- 重构 demos 抽取公共测试工具
2025-12-26 22:23:03 +08:00
yhh 881ffad3bc feat(tools): 添加 CLI 模块管理命令和文档验证 demos
- CLI 新增 list/add/remove 命令管理项目模块
- 创建 demos 包验证模块文档正确性
- 包含 Timer/FSM/Pathfinding/Procgen/Spatial 5个模块的完整测试
2025-12-26 22:09:01 +08:00
YHHandGitHub 4a16e30794 docs(modules): 添加框架模块文档 (#350)
* docs(modules): 添加框架模块文档

添加以下模块的完整文档:
- FSM (状态机): 状态定义、转换条件、优先级、事件监听
- Timer (定时器): 定时器调度、冷却系统、服务令牌
- Spatial (空间索引): GridSpatialIndex、AOI 兴趣区域管理
- Pathfinding (寻路): A* 算法、网格地图、导航网格、路径平滑
- Procgen (程序化生成): 噪声函数、种子随机数、加权随机

所有文档均基于实际源码 API 编写,包含:
- 快速开始示例
- 完整 API 参考
- 实际使用案例
- 蓝图节点说明
- 最佳实践建议

* docs(modules): 添加 Blueprint 模块文档和所有模块英文版

新增中文文档:
- Blueprint (蓝图可视化脚本): VM、自定义节点、组合系统、触发器

新增英文文档 (docs/en/modules/):
- FSM: State machine API, transitions, ECS integration
- Timer: Timers, cooldowns, service tokens
- Spatial: Grid spatial index, AOI management
- Pathfinding: A*, grid map, NavMesh, path smoothing
- Procgen: Noise functions, seeded random, weighted random
- Blueprint: Visual scripting, custom nodes, composition

所有文档均基于实际源码 API 编写。
2025-12-26 20:02:21 +08:00
YHHandGitHub 76691cc198 docs: 重构文档结构,添加独立模块区域 (#349)
* docs: 重构文档结构,添加独立模块区域

- 新增 /modules/ 目录用于功能模块文档
- 移动 behavior-tree 从 /guide/ 到 /modules/
- 添加模块总览页面
- 更新导航栏添加"模块"入口
- 更新侧边栏:模块区域独立侧边栏
- 更新 i18n 配置支持新模块

* style(docs): 提高文字对比度
2025-12-26 19:15:08 +08:00
YHHandGitHub ede440d277 chore: changeset for framework package configs (#347)
* chore: add changeset for framework package configs

* fix(docs): 修复 VitePress 配置中的包路径
2025-12-26 18:13:12 +08:00
YHHandGitHub 5cb83f0743 fix(framework): 补充包配置 peerDeps/repository/keywords (#346)
* fix(framework): 补充 peerDependencies, repository 和 keywords 配置

- fsm: 添加 peerDeps, repository, keywords
- timer: 添加 peerDeps, repository, keywords
- spatial: 添加 peerDeps, repository, keywords
- procgen: 添加 peerDeps, repository, keywords
- pathfinding: 移除重复的 dependencies,添加 repository, keywords

* chore: update pnpm-lock.yaml
2025-12-26 18:05:37 +08:00
yhh 7cbf92b8c7 fix(docs): 修复 tsconfig.json 中的 references 路径 2025-12-26 17:49:40 +08:00
YHHandGitHub a049bbe2f5 fix: add private:true to packages not meant for npm (#345)
* fix(ci): run on all PRs with conditional skip

- Remove paths filter from pull_request trigger
- Add check-changes job to detect code changes
- Skip full CI if no code files changed
- Satisfies branch protection while avoiding unnecessary builds

* fix: add private:true to packages not meant for npm

Prevents changesets from trying to publish internal packages:
- engine/* (8 packages)
- rendering/* (8 packages)
- physics/* (2 packages)
- streaming/* (1 package)
- tools/sdk, tools/worker-generator
2025-12-26 17:45:00 +08:00
YHHandGitHub 9327c1cef5 fix(ci): run on all PRs with conditional skip (#344)
- Remove paths filter from pull_request trigger
- Add check-changes job to detect code changes
- Skip full CI if no code files changed
- Satisfies branch protection while avoiding unnecessary builds
2025-12-26 17:15:02 +08:00
YHHandGitHub da5bf2116a fix(changesets): remove network-protocols and build-config from ignore (#342)
* fix(changesets): remove network-protocols and build-config from ignore

These packages are dependencies of non-ignored packages:
- @esengine/network depends on @esengine/network-protocols
- Multiple packages depend on @esengine/build-config (private, won't publish)

* fix(ci): add .changeset to CI trigger paths
2025-12-26 17:05:41 +08:00
YHHandGitHub 67e97f89c6 fix(ci): update typedoc path and add workflow_dispatch (#341)
* fix: update Laya examples, add CLI docs, fix changesets workflow

- Update Laya examples to use Laya 3.x Script pattern (@regClass)
- Add CLI tool quick start section to README (npx @esengine/cli init)
- Fix changesets workflow to only build framework packages
- Remove unnecessary Rust/WASM build steps from changesets workflow
- Remove redundant 'pnpm build' from changeset:publish script

* docs: add CLI documentation and update Laya examples

- Add CLI quick start section to getting-started.md (zh/en)
- Update Laya examples to use Laya 3.x Script pattern

* fix(ci): update typedoc path and add workflow_dispatch

- Fix typedoc entry point: packages/core -> packages/framework/core
- Add workflow_dispatch to release-changesets for manual triggering
- Add deeper package paths to trigger on nested packages
2025-12-26 16:52:29 +08:00