Merge remote master
This commit is contained in:
@@ -24,15 +24,7 @@ cd esengine
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pnpm install
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```
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### 2. Clone Physics Dependencies (Optional)
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If you need physics support, clone the rapier.js dependency:
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```bash
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git clone https://github.com/esengine/rapier.js.git packages/thirdparty/rapier.js
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```
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### 3. Build Dependencies
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### 2. Build Dependencies
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From the project root:
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@@ -40,7 +32,7 @@ From the project root:
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pnpm build:editor
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```
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### 4. Run Editor
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### 3. Run Editor
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```bash
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cd packages/editor/editor-app
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@@ -24,15 +24,7 @@ cd esengine
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pnpm install
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```
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### 2. 克隆物理依赖(可选)
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如果需要物理引擎支持,需要克隆 rapier.js 依赖:
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```bash
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git clone https://github.com/esengine/rapier.js.git packages/thirdparty/rapier.js
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```
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### 3. 构建依赖
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### 2. 构建依赖
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在项目根目录执行:
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@@ -40,7 +32,7 @@ git clone https://github.com/esengine/rapier.js.git packages/thirdparty/rapier.j
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pnpm build:editor
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```
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### 4. 启动编辑器
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### 3. 启动编辑器
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```bash
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cd packages/editor/editor-app
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@@ -30,6 +30,7 @@
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"devDependencies": {
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"@esengine/ecs-framework": "workspace:*",
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"@esengine/engine-core": "workspace:*",
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"@esengine/asset-system": "workspace:*",
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"@esengine/editor-core": "workspace:*",
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"@esengine/editor-runtime": "workspace:*",
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"@esengine/node-editor": "workspace:*",
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@@ -0,0 +1,45 @@
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/**
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* @zh ESEngine 行为树运行时模块
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* @en ESEngine Behavior Tree Runtime Module
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*
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* @zh 纯运行时模块,不依赖 asset-system。资产加载由编辑器在 install 时注册。
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* @en Pure runtime module, no asset-system dependency. Asset loading is registered by editor during install.
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*/
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import type { IScene, ServiceContainer, IComponentRegistry } from '@esengine/ecs-framework';
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import type { IRuntimeModule, SystemContext } from '@esengine/engine-core';
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import {
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BehaviorTreeRuntimeComponent,
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BehaviorTreeExecutionSystem,
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BehaviorTreeAssetManager,
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GlobalBlackboardService,
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BehaviorTreeSystemToken
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} from '@esengine/behavior-tree';
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export class BehaviorTreeRuntimeModule implements IRuntimeModule {
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registerComponents(registry: IComponentRegistry): void {
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registry.register(BehaviorTreeRuntimeComponent);
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}
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registerServices(services: ServiceContainer): void {
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if (!services.isRegistered(GlobalBlackboardService)) {
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services.registerSingleton(GlobalBlackboardService);
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}
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if (!services.isRegistered(BehaviorTreeAssetManager)) {
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services.registerSingleton(BehaviorTreeAssetManager);
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}
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}
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createSystems(scene: IScene, context: SystemContext): void {
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const ecsServices = (context as { ecsServices?: ServiceContainer }).ecsServices;
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const behaviorTreeSystem = new BehaviorTreeExecutionSystem(ecsServices);
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if (context.isEditor) {
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behaviorTreeSystem.enabled = false;
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}
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scene.addSystem(behaviorTreeSystem);
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context.services.register(BehaviorTreeSystemToken, behaviorTreeSystem);
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}
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}
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@@ -30,8 +30,11 @@ import {
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LocaleService,
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} from '@esengine/editor-runtime';
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// Runtime imports from @esengine/behavior-tree package
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import { BehaviorTreeRuntimeComponent, BehaviorTreeRuntimeModule } from '@esengine/behavior-tree';
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// Runtime imports
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import { BehaviorTreeRuntimeComponent, BehaviorTreeAssetType } from '@esengine/behavior-tree';
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import { AssetManagerToken } from '@esengine/asset-system';
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import { BehaviorTreeRuntimeModule } from './BehaviorTreeRuntimeModule';
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import { BehaviorTreeLoader } from './runtime/BehaviorTreeLoader';
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// Editor components and services
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import { BehaviorTreeService } from './services/BehaviorTreeService';
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@@ -71,6 +74,10 @@ export class BehaviorTreeEditorModule implements IEditorModuleLoader {
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// 设置插件上下文
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PluginContext.setServices(services);
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// 注册行为树资产加载器到 AssetManager
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// Register behavior tree asset loader to AssetManager
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this.registerAssetLoader();
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// 注册服务
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this.registerServices(services);
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@@ -92,6 +99,22 @@ export class BehaviorTreeEditorModule implements IEditorModuleLoader {
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logger.info('BehaviorTree editor module installed');
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}
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/**
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* 注册行为树资产加载器
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* Register behavior tree asset loader
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*/
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private registerAssetLoader(): void {
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try {
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const assetManager = PluginAPI.resolve(AssetManagerToken);
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if (assetManager) {
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assetManager.registerLoader(BehaviorTreeAssetType, new BehaviorTreeLoader());
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logger.info('BehaviorTree asset loader registered');
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}
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} catch (error) {
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logger.warn('Failed to register asset loader:', error);
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}
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}
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private registerAssetCreationMappings(services: ServiceContainer): void {
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try {
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const fileActionRegistry = services.resolve<FileActionRegistry>(IFileActionRegistry);
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@@ -376,7 +399,7 @@ export const BehaviorTreePlugin: IEditorPlugin = {
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editorModule: new BehaviorTreeEditorModule(),
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};
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export { BehaviorTreeRuntimeModule };
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// BehaviorTreeRuntimeModule is internal, not re-exported
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// Re-exports for editor functionality
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export { PluginContext } from './PluginContext';
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@@ -0,0 +1,61 @@
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/**
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* @zh ESEngine 资产加载器
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* @en ESEngine asset loader
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* @internal
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*/
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import { Core } from '@esengine/ecs-framework';
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import {
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BehaviorTreeAssetManager,
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EditorToBehaviorTreeDataConverter,
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BehaviorTreeAssetType,
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type BehaviorTreeData
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} from '@esengine/behavior-tree';
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/**
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* @zh 行为树资产接口
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* @en Behavior tree asset interface
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* @internal
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*/
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export interface IBehaviorTreeAsset {
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data: BehaviorTreeData;
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path: string;
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}
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/**
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* @zh 行为树加载器
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* @en Behavior tree loader implementing IAssetLoader interface
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* @internal
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*/
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export class BehaviorTreeLoader {
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readonly supportedType = BehaviorTreeAssetType;
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readonly supportedExtensions = ['.btree'];
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readonly contentType = 'text' as const;
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async parse(content: { text?: string }, context: { metadata: { path: string } }): Promise<IBehaviorTreeAsset> {
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if (!content.text) {
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throw new Error('Behavior tree content is empty');
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}
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const treeData = EditorToBehaviorTreeDataConverter.fromEditorJSON(content.text);
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const assetPath = context.metadata.path;
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treeData.id = assetPath;
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const btAssetManager = Core.services.tryResolve(BehaviorTreeAssetManager);
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if (btAssetManager) {
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btAssetManager.loadAsset(treeData);
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}
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return {
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data: treeData,
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path: assetPath
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};
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}
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dispose(asset: IBehaviorTreeAsset): void {
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const btAssetManager = Core.services.tryResolve(BehaviorTreeAssetManager);
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if (btAssetManager && asset.data) {
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btAssetManager.unloadAsset(asset.data.id);
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}
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}
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}
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@@ -1,23 +1,15 @@
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{
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"extends": "../../../../tsconfig.base.json",
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"compilerOptions": {
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"target": "ES2020",
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"module": "ES2020",
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"moduleResolution": "bundler",
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"lib": ["ES2020", "DOM"],
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"outDir": "./dist",
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"rootDir": "./src",
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"strict": true,
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"esModuleInterop": true,
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"allowSyntheticDefaultImports": true,
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"skipLibCheck": true,
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"forceConsistentCasingInFileNames": true,
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"composite": false,
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"declaration": true,
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"declarationMap": true,
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"outDir": "./dist",
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"rootDir": "./src",
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"jsx": "react-jsx",
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"resolveJsonModule": true,
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"experimentalDecorators": true,
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"emitDecoratorMetadata": true
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"skipLibCheck": true,
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"moduleResolution": "bundler"
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},
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"include": ["src/**/*"],
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"exclude": ["node_modules", "dist"]
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"exclude": ["node_modules", "dist", "**/*.test.ts"]
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}
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@@ -2,6 +2,8 @@ import { defineConfig } from 'tsup';
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import { editorOnlyPreset } from '../../../tools/build-config/src/presets/plugin-tsup';
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export default defineConfig({
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...editorOnlyPreset(),
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...editorOnlyPreset({
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external: ['@esengine/asset-system']
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}),
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tsconfig: 'tsconfig.build.json'
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});
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@@ -0,0 +1,13 @@
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{
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"extends": "../../../../tsconfig.base.json",
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"compilerOptions": {
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"composite": false,
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"declaration": true,
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"declarationMap": true,
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"outDir": "./dist",
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"rootDir": "./src",
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"jsx": "react-jsx"
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},
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"include": ["src/**/*"],
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"exclude": ["node_modules", "dist", "**/*.test.ts"]
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}
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@@ -1,6 +1,7 @@
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{
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"extends": "../build-config/tsconfig.json",
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"extends": "../../../../tsconfig.base.json",
|
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"compilerOptions": {
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"composite": true,
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"outDir": "./dist",
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"rootDir": "./src",
|
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"jsx": "react-jsx",
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@@ -5,6 +5,7 @@ export default defineConfig({
|
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format: ['esm'],
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dts: true,
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||||
clean: true,
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||||
tsconfig: 'tsconfig.build.json',
|
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external: [
|
||||
'react',
|
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'react-dom',
|
||||
|
||||
@@ -121,9 +121,9 @@ export class WeChatRapier2DLoader implements IWasmLibraryLoader<RapierModule> {
|
||||
// 导入 Rapier2D 标准版
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const RAPIER = await import('@esengine/rapier2d');
|
||||
|
||||
// 初始化 WASM - 标准版需要提供 WASM 路径
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||||
const wasmPath = this._config.minigame?.wasmPath || 'wasm/rapier_wasm2d_bg.wasm';
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await RAPIER.init(wasmPath);
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// 初始化 WASM - WASM 已经作为 base64 嵌入到包中
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||||
// Initialize WASM - WASM is embedded as base64 in the package
|
||||
await RAPIER.init();
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||||
|
||||
return RAPIER;
|
||||
} finally {
|
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|
||||
@@ -53,10 +53,9 @@ export class WebRapier2DLoader implements IWasmLibraryLoader<RapierModule> {
|
||||
// 动态导入标准版
|
||||
const RAPIER = await import('@esengine/rapier2d');
|
||||
|
||||
// 初始化 WASM - 标准版需要提供 WASM 路径
|
||||
// 构建时 WASM 文件会被复制到 wasm/ 目录
|
||||
const wasmPath = this._config.web?.wasmPath || 'wasm/rapier_wasm2d_bg.wasm';
|
||||
await RAPIER.init(wasmPath);
|
||||
// 初始化 WASM - WASM 已经作为 base64 嵌入到包中
|
||||
// Initialize WASM - WASM is embedded as base64 in the package
|
||||
await RAPIER.init();
|
||||
|
||||
console.log(`[${this._config.name}] 加载完成`);
|
||||
return RAPIER;
|
||||
|
||||
@@ -19,11 +19,13 @@
|
||||
],
|
||||
"scripts": {
|
||||
"gen:src": "node scripts/gen-src.mjs",
|
||||
"build": "pnpm gen:src && tsup",
|
||||
"clean": "rimraf dist src"
|
||||
"build": "tsup",
|
||||
"build:regen": "pnpm gen:src && tsup",
|
||||
"clean": "rimraf dist"
|
||||
},
|
||||
"license": "Apache-2.0",
|
||||
"devDependencies": {
|
||||
"base64-js": "^1.5.1",
|
||||
"rimraf": "^5.0.0",
|
||||
"tsup": "^8.0.0",
|
||||
"typescript": "^5.0.0"
|
||||
|
||||
@@ -91,9 +91,8 @@ export class KinematicCharacterController {
|
||||
*/
|
||||
public setUp(vector: Vector) {
|
||||
let rawVect = VectorOps.intoRaw(vector);
|
||||
const result = this.raw.setUp(rawVect);
|
||||
return this.raw.setUp(rawVect);
|
||||
rawVect.free();
|
||||
return result;
|
||||
}
|
||||
|
||||
public applyImpulsesToDynamicBodies(): boolean {
|
||||
|
||||
@@ -28,9 +28,6 @@ export class DynamicRayCastVehicleController {
|
||||
bodies: RigidBodySet,
|
||||
colliders: ColliderSet,
|
||||
) {
|
||||
if (typeof RawDynamicRayCastVehicleController === 'undefined') {
|
||||
throw new Error('DynamicRayCastVehicleController is not available in 2D mode');
|
||||
}
|
||||
this.raw = new RawDynamicRayCastVehicleController(chassis.handle);
|
||||
this.broadPhase = broadPhase;
|
||||
this.narrowPhase = narrowPhase;
|
||||
|
||||
@@ -1,60 +1,12 @@
|
||||
/**
|
||||
* RAPIER initialization module with dynamic WASM loading support.
|
||||
* RAPIER 初始化模块,支持动态 WASM 加载。
|
||||
*/
|
||||
|
||||
// @ts-ignore
|
||||
import wasmBase64 from "../pkg/rapier_wasm2d_bg.wasm";
|
||||
import wasmInit from "../pkg/rapier_wasm2d";
|
||||
|
||||
/**
|
||||
* Input types for WASM initialization.
|
||||
* WASM 初始化的输入类型。
|
||||
*/
|
||||
export type InitInput =
|
||||
| RequestInfo // URL string or Request object
|
||||
| URL // URL object
|
||||
| Response // Fetch Response object
|
||||
| BufferSource // ArrayBuffer or TypedArray
|
||||
| WebAssembly.Module; // Pre-compiled module
|
||||
|
||||
let initialized = false;
|
||||
import base64 from "base64-js";
|
||||
|
||||
/**
|
||||
* Initializes RAPIER.
|
||||
* Has to be called and awaited before using any library methods.
|
||||
*
|
||||
* 初始化 RAPIER。
|
||||
* 必须在使用任何库方法之前调用并等待。
|
||||
*
|
||||
* @param input - WASM source (required). Can be URL, Response, ArrayBuffer, etc.
|
||||
* WASM 源(必需)。可以是 URL、Response、ArrayBuffer 等。
|
||||
*
|
||||
* @example
|
||||
* // Load from URL | 从 URL 加载
|
||||
* await RAPIER.init('wasm/rapier_wasm2d_bg.wasm');
|
||||
*
|
||||
* @example
|
||||
* // Load from fetch response | 从 fetch 响应加载
|
||||
* const response = await fetch('wasm/rapier_wasm2d_bg.wasm');
|
||||
* await RAPIER.init(response);
|
||||
*
|
||||
* @example
|
||||
* // Load from ArrayBuffer | 从 ArrayBuffer 加载
|
||||
* const buffer = await fetch('wasm/rapier_wasm2d_bg.wasm').then(r => r.arrayBuffer());
|
||||
* await RAPIER.init(buffer);
|
||||
*/
|
||||
export async function init(input?: InitInput): Promise<void> {
|
||||
if (initialized) {
|
||||
return;
|
||||
}
|
||||
|
||||
await wasmInit(input);
|
||||
initialized = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if RAPIER is already initialized.
|
||||
* 检查 RAPIER 是否已初始化。
|
||||
*/
|
||||
export function isInitialized(): boolean {
|
||||
return initialized;
|
||||
export async function init() {
|
||||
await wasmInit(base64.toByteArray(wasmBase64 as unknown as string).buffer);
|
||||
}
|
||||
|
||||
@@ -28,7 +28,7 @@ export class VectorOps {
|
||||
}
|
||||
|
||||
// FIXME: type ram: RawVector?
|
||||
public static fromRaw(raw: RawVector): Vector | null {
|
||||
public static fromRaw(raw: RawVector): Vector {
|
||||
if (!raw) return null;
|
||||
|
||||
let res = VectorOps.new(raw.x, raw.y);
|
||||
@@ -56,7 +56,7 @@ export class RotationOps {
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
public static fromRaw(raw: RawRotation): Rotation | null {
|
||||
public static fromRaw(raw: RawRotation): Rotation {
|
||||
if (!raw) return null;
|
||||
|
||||
let res = raw.angle;
|
||||
|
||||
@@ -7,4 +7,7 @@ export default defineConfig({
|
||||
sourcemap: true,
|
||||
clean: true,
|
||||
external: ["../pkg/rapier_wasm2d.js"],
|
||||
loader: {
|
||||
".wasm": "base64",
|
||||
},
|
||||
});
|
||||
|
||||
Generated
+6
@@ -569,6 +569,9 @@ importers:
|
||||
specifier: workspace:*
|
||||
version: link:../../../framework/behavior-tree
|
||||
devDependencies:
|
||||
'@esengine/asset-system':
|
||||
specifier: workspace:*
|
||||
version: link:../../../engine/asset-system
|
||||
'@esengine/build-config':
|
||||
specifier: workspace:*
|
||||
version: link:../../../tools/build-config
|
||||
@@ -1861,6 +1864,9 @@ importers:
|
||||
|
||||
packages/physics/rapier2d:
|
||||
devDependencies:
|
||||
base64-js:
|
||||
specifier: ^1.5.1
|
||||
version: 1.5.1
|
||||
rimraf:
|
||||
specifier: ^5.0.0
|
||||
version: 5.0.10
|
||||
|
||||
Reference in New Issue
Block a user