Merge branch 'master' into changeset-release/master
This commit is contained in:
@@ -7,37 +7,26 @@ This document explains how to install and use the blueprint visual scripting edi
|
||||
|
||||
## Installation
|
||||
|
||||
### 1. Copy Extension to Project
|
||||
### 1. Download Extension
|
||||
|
||||
Copy the `cocos-node-editor` extension to your Cocos Creator project's `extensions` directory:
|
||||
Download the `cocos-node-editor.zip` extension package from the release page.
|
||||
|
||||
```
|
||||
your-project/
|
||||
├── assets/
|
||||
├── extensions/
|
||||
│ └── cocos-node-editor/ # Blueprint editor extension
|
||||
└── ...
|
||||
```
|
||||
|
||||
### 2. Install Dependencies
|
||||
|
||||
Install dependencies in the extension directory:
|
||||
|
||||
```bash
|
||||
cd extensions/cocos-node-editor
|
||||
npm install
|
||||
```
|
||||
|
||||
### 3. Enable Extension
|
||||
### 2. Import Extension
|
||||
|
||||
1. Open Cocos Creator
|
||||
2. Go to **Extensions → Extension Manager**
|
||||
3. Find `cocos-node-editor` and enable it
|
||||
3. Click the **Import Extension** button
|
||||
4. Select the downloaded `cocos-node-editor.zip` file
|
||||
5. Enable the extension after importing
|
||||
|
||||
## Opening the Blueprint Editor
|
||||
|
||||
Open the blueprint editor panel via menu **Panel → Node Editor**.
|
||||
|
||||
### First Launch - Install Dependencies
|
||||
|
||||
When opening the panel for the first time, the plugin will check if `@esengine/blueprint` is installed in your project. If not installed, it will display **"Missing required dependencies"** prompt. Click the **"Install Dependencies"** button to install automatically.
|
||||
|
||||
## Editor Interface
|
||||
|
||||
### Toolbar
|
||||
|
||||
@@ -7,37 +7,26 @@ description: "在 Cocos Creator 中使用蓝图可视化脚本系统"
|
||||
|
||||
## 安装扩展
|
||||
|
||||
### 1. 复制扩展到项目
|
||||
### 1. 下载扩展
|
||||
|
||||
将 `cocos-node-editor` 扩展复制到你的 Cocos Creator 项目的 `extensions` 目录:
|
||||
从发布页面下载 `cocos-node-editor.zip` 扩展包。
|
||||
|
||||
```
|
||||
your-project/
|
||||
├── assets/
|
||||
├── extensions/
|
||||
│ └── cocos-node-editor/ # 蓝图编辑器扩展
|
||||
└── ...
|
||||
```
|
||||
|
||||
### 2. 安装依赖
|
||||
|
||||
在扩展目录中安装依赖:
|
||||
|
||||
```bash
|
||||
cd extensions/cocos-node-editor
|
||||
npm install
|
||||
```
|
||||
|
||||
### 3. 启用扩展
|
||||
### 2. 导入扩展
|
||||
|
||||
1. 打开 Cocos Creator
|
||||
2. 进入 **扩展 → 扩展管理器**
|
||||
3. 找到 `cocos-node-editor` 并启用
|
||||
3. 点击 **导入扩展包** 按钮
|
||||
4. 选择下载的 `cocos-node-editor.zip` 文件
|
||||
5. 导入后启用扩展
|
||||
|
||||
## 打开蓝图编辑器
|
||||
|
||||
通过菜单 **面板 → Node Editor** 打开蓝图编辑器面板。
|
||||
|
||||
### 首次打开 - 安装依赖
|
||||
|
||||
首次打开面板时,插件会检测项目中是否安装了 `@esengine/blueprint` 依赖包。如果未安装,会显示 **"缺少必要的依赖包"** 提示,点击 **"安装依赖"** 按钮即可自动安装。
|
||||
|
||||
## 编辑器界面
|
||||
|
||||
### 工具栏
|
||||
|
||||
Reference in New Issue
Block a user