Merge branch 'master' into changeset-release/master

This commit is contained in:
YHH
2026-01-06 11:28:27 +08:00
committed by GitHub
2 changed files with 20 additions and 42 deletions

View File

@@ -7,37 +7,26 @@ This document explains how to install and use the blueprint visual scripting edi
## Installation
### 1. Copy Extension to Project
### 1. Download Extension
Copy the `cocos-node-editor` extension to your Cocos Creator project's `extensions` directory:
Download the `cocos-node-editor.zip` extension package from the release page.
```
your-project/
├── assets/
├── extensions/
│ └── cocos-node-editor/ # Blueprint editor extension
└── ...
```
### 2. Install Dependencies
Install dependencies in the extension directory:
```bash
cd extensions/cocos-node-editor
npm install
```
### 3. Enable Extension
### 2. Import Extension
1. Open Cocos Creator
2. Go to **Extensions → Extension Manager**
3. Find `cocos-node-editor` and enable it
3. Click the **Import Extension** button
4. Select the downloaded `cocos-node-editor.zip` file
5. Enable the extension after importing
## Opening the Blueprint Editor
Open the blueprint editor panel via menu **Panel → Node Editor**.
### First Launch - Install Dependencies
When opening the panel for the first time, the plugin will check if `@esengine/blueprint` is installed in your project. If not installed, it will display **"Missing required dependencies"** prompt. Click the **"Install Dependencies"** button to install automatically.
## Editor Interface
### Toolbar

View File

@@ -7,37 +7,26 @@ description: "在 Cocos Creator 中使用蓝图可视化脚本系统"
## 安装扩展
### 1. 复制扩展到项目
### 1. 下载扩展
`cocos-node-editor` 扩展复制到你的 Cocos Creator 项目的 `extensions` 目录:
从发布页面下载 `cocos-node-editor.zip` 扩展包。
```
your-project/
├── assets/
├── extensions/
│ └── cocos-node-editor/ # 蓝图编辑器扩展
└── ...
```
### 2. 安装依赖
在扩展目录中安装依赖:
```bash
cd extensions/cocos-node-editor
npm install
```
### 3. 启用扩展
### 2. 导入扩展
1. 打开 Cocos Creator
2. 进入 **扩展 → 扩展管理器**
3. 找到 `cocos-node-editor` 并启用
3. 点击 **导入扩展包** 按钮
4. 选择下载的 `cocos-node-editor.zip` 文件
5. 导入后启用扩展
## 打开蓝图编辑器
通过菜单 **面板 → Node Editor** 打开蓝图编辑器面板。
### 首次打开 - 安装依赖
首次打开面板时,插件会检测项目中是否安装了 `@esengine/blueprint` 依赖包。如果未安装,会显示 **"缺少必要的依赖包"** 提示,点击 **"安装依赖"** 按钮即可自动安装。
## 编辑器界面
### 工具栏